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Nightmare Fuel / Video Games

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Spoilers are abundant in this page, so they're UNMARKED per wiki policy. You Have Been Warned!
"Finding a me that wasn't me, walking in front of myself."

"Amnesia isn't a perfect game, but it's almost unmatched as a constipation aid."

Movies aren't the only thing scaring the daylights out of people in media. The pits of gaming are stock full of things that will traumatize gamers for years, and not just brutal difficulty or progress-stopping bosses.

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By genre:

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Individual examples:


This section is in alphabetical order by game/game series. Before you add examples here, check the index above and make sure the game/series doesn't already have its own page.

No Hentai examples, please, as per wiki rules.

  • 3D Monster Maze. The first 3-D game ever made, involves you trying to navigate a maze while avoiding a T. rex. For a game with retro graphics, it is pure Nightmare Fuel and has been described as the "1982 Slender" and "the original Survival Horror game" (predating Resident Evil by 13 years and Alone in the Dark (1992) by 10 years!).
  • The 4th Wall. No, we're not talking about the obscure and similarly named puzzle-platformer, oh no; we're talking about the "empty, surreal, mind-screwing first-person horror game based on AzuriteReaction's personal fears" The 4th Wall. If you think kenophobia and all forms of logic and reason being thrown out the window won't phase you, the things that this game puts you through will make you kenophobic and terrified out of your mind.
  • In Atari's 720°, if you take too long to enter a park (likely because you don't have enough money to enter any open park), a swarm of killer bees starts chasing you at an accelerating pace while menacing white-on-red text at the top of the screen and an ominous voice instruct you to "SKATE OR DIE!"
  • Afflicted. You're a health inspector checking out a seedy bar in a horrible neighborhood. Just the health violations you find are seriously squicky, but then you start finding body parts. Worst of all is where you find the second hand.
  • A lot of the Erebus levels in Age of Mythology were pretty cheesy, or else standard Fire and Brimstone Hell, but some parts are genuinely scary. For example, if you look at the ground, you can see that it's actually made of thousands of skeletons...
  • Akatsuki Blitzkampf:
  • In the arcade game Alien³: The Gun, if you opt not to continue after running out of health, you'll be treated to a Jump Scare of a monochrome xenomorph lunging at you. Earlier, the attract mode has the SEGA logo morph into a lunging xenomorph, and further explains the origin of chestbursters.
  • The homebrew Nintendo DS game, AlienDS. The game has no music other than a Heartbeat Soundtrack. Then you consider the fact that behind every door/corner, there could be an alien waiting to ambush you...
  • The PS2 remake of Alien Syndrome takes its Nightmare Fuel up to eleven by introducing Darker and Edgier graphics, Bloodier and Gorier alien deaths, and grotesque-looking bosses, all of which are accompanied by a Scare Chord when confronted.
  • The fourth stage of Amagon, especially the mind-raping high-pitched music. And unlike other stages, it doesn't change when you power up or fight the boss. The bosses are really creepy too, especially the two-faced Lion Head, the Devil Tree, the Hippo Demon, and the Alien, along with the music that accompanies them.
  • Anarchy Reigns has a cutscene featuring Jack Cayman that calls back to the game's Spiritual Predecessor Madworld: when Jack is moments away from killing Max, the background fades to black as Jack and Max lose their color and go monochrome, all except for Jack's glowing red eyes, as he screams his classic Catchphrase: "We don't help people, we kill them!" Anarchy Reigns takes the charm of Madworld and turns it into undiluted Nightmare Fuel.
  • The Lovecraftian Interactive Fiction Anchorhead starts out with a yuppie and her new husband moving to a beautiful rambling mansion in a sleepy New England town. The first day of the story plays like a simple mystery story, only mildly creepy, about the origins of the house. Things go downhill, especially after you reach the basement.
  • Antichamber:
    • The ending may qualify. As soon as you capture the black block, the game loses all color and the ambient soundtrack becomes dark and ominous, with the constant rumble of thunder being heard in the background. And if that wasn't enough, once you shoot the black block into a wreckage inside a dome, it rises up and forms the Antichamber logo, which starts sucking everything in like a black hole, including itself. After that, the credits roll... and then the game closes itself.
      • The DON'T LOOK DOWN room. Take the Schmuck Bait, and you see a giant eye appears on the floor. It blinks, the floor disappears, and the player is forced to plummet down a lengthy shaft while the usual ambient sound changes to a thunderstorm.
    • The ambient sounds in the dark areas.
  • Arcanum: Of Steamworks & Magick Obscura. Arronax’s situation is utterly horrifying. He spends nigh-on two thousand years in a magical cage in the bloody VOID. Completely alone, barring the rare occasions when the psycho who put him there comes to gloat about how he's going to use his identity to carry out a massive Xanatos Gambit that will let him literally wipe out the entire planet. There's four walls to look at, a door which he can't even get near, and just enough room in the magical shell to stand up if he's feeling punchy, he won't age there and he won't ever die unless someone breaks into the shell and kills him. And you can choose to leave him there for all eternity.
  • Ar tonelico Qoga: Knell of Ar Ciel: "XaaaCi" is probably one of the most terrifying themes of the game, as well as saddening once you learn what it's about.
  • Assault Shell already has multiple Bittersweet Endings where the protagonist is killed after stopping Amber Black and the Evil All Along JOKER organization, but the Type Sigma ending in Void Arrange is an outright Downer Ending. The pilot defeats the True Final Boss and comes back to base...and finds that there are now millions of Psycho Frames present...and the last ingredient to create this army of Super Soldiers is the pilot's soul. With Suzy's silhouette backed by an ominous solid red background and her eyes glowing red as she forcibly kisses the helpless protagonist as part of the soul-steal, the pilot realizes with the last of their consciousness that the entire world is doomed. Then the credits roll over a black screen and no music, as if to let the player imagine just what happens next.
  • In Atelier Meruru, Rorona was reduced to age 8 by Astrid. The reason for this is because Astrid simply didn't want to see Rorona grow older, so she decided to knock her back to age 14. Astrid doesn't seem terribly bothered that the youth potion worked too well, or that it had an actual effect on Rorona's mind and sapped some of her intelligence and memory. So what we have is that Astrid just didn't want Rorona to reach age 30, so she took matters into her own hands and tried to send her back to 14, causing mind damage in the process. Just how long does Astrid plan to keep doing this in the future?
  • Banned Nightmares is a Silent Hill inspired horror game that takes the horror of the classic games and takes it up to eleven. From the ambience drone music that keeps you on your toes to the horrifying looks and sounds of the monsters that torment you, this game is guaranteed to make you uneasy when you head to sleep late at night.
  • The Mr. Freeze game over sequence of Batman & Robin for the PlayStation has Batman, Robin, and Batgirl all being frozen to death inside of freezing machines while terrifying and ominous music plays accompanied by a heartbeat sound. The horrific sound that goes with the image of the heroes dying is enough to scare younger players.
  • Some of the captures in Battle Chess. Rooks eat Queens, Queens incinerate most pieces, Pawns send Bishops down deep holes in the ground that close up right away, etc.
  • The arcade version of Battletoads is Darker and Edgier than its previous installments. One of the major contributions is the second boss Karnath, a giant snake whose only attack is to lunge himself on your playable character like he is coming at the screen to chomp on him. When said attack is successful, not only will a chunk of the PC's (playable character) health be depleted, but they will also be screaming in a agonizing way with blood squirting out of him (unless the player wriggles free). When the PC's health is gone, he will finish eating him. When the serpent/snake is defeated, though, his head will be ripped out with blood gushing out while his body wriggles uncontrollably in the background.
  • Bayonetta:
    • Upon getting a Game Over, press "No" when asked to continue, and you get to see Bayonetta being abruptly pulled into Hell, and screaming. It only lasts about two seconds, but damn.
    • If you let Cereza die in any of the parts where you are supposed to protect her, the Game Over screen shows only her doll laying on the ground underneath the light, rather than Bayonetta's corpse.
  • One game for the Sega Genesis was Beast Wrestler, which involved genetically engineered monsters slaughtering each other for the sake of entertainment. Even then, the game's cover art was pretty gruesome.
  • The Beginner's Guide: Despite most of the levels in the game having simple geometry and unimpressive textures, the overall feel of the game ranges from unnervingly melancholic to downright disturbing. Huge, monolithic structures; bottomless pits; cramped, dark hallways; dimly-lit rooms, tiny islands floating in void, and a general sense that the world you're living in is "unfinished". Couple that with the narrator walking you through the experience (as well as taking control more than once) and the near-total lack of NPC's, the game can make one feel both utterly alone and yet always being watched.
    • The Prison Game chapter. Not for those who are claustrophobic or have a fear of prisons/being trapped in general.
    • The end of Chapter 5, where Davey removes the walls to reveal a massive, seemingly endless array of hallways in a vast blue void. The idea of there being so much of the world that is unseen is unsettling at best.
    • The end of Chapter 12, where the player is running away from the stage as giant prison bars come slamming down one after the other.
    • The Beginner's Guide gets another layer to its disturbing aura on a second playthrough: When you discover that Davey is showing you these games without Coda's permission, and that he's tampered with many of them to an unknown degree, coupled with the recurring themes of hidden depths and how much bigger the world is than it seems (the hidden labyrinth in Chapter 5, the seemingly endless maze at the end, etc), creates a sense that you're trespassing in a place that you do not belong.
  • Blast Corps is all about destroying buildings and creating a path for a runaway truck that's carrying two nuclear warheads and the truck itself is locked on autopilot with no way to slow down. If even a single jolt hits the truck, the warheads go off and you get to see a red nuclear firewave that destroys everything in the map. While the Nintendo 64 graphics were very limited, the implication of seeing a nuclear explosion up close is very chilling. Even in the ending where the scientists manage to create an area for the warheads to detonate safely, the music slowly goes into a Scare Chord as the truck approaches a wall and exploding upon contact. Despite the screen still being in a red tint, you're assured that no one was hurt.
  • You wouldn't think a fishing game like The Blue Marlin would have something terrifying in it. Yet the most freaky part about the game is the random events involving the shark. Whenever this happens, it can either bite off your fishing line or eat the fish you're trying to catch. The latter event makes the shark approach from the right of the screen with the dooming music. See it for yourself.
  • The Bright in the Screen is a 2D flash game composed entirely of crudely drawn stick figures. It is also quite possibly one of the scariest games ever coded, mostly because of the mysterious entity communicating with you through the screens. You can trust me. I'm a good person.
    • THESE ARE RED FREAKS. THEY CAN HARM YOU. You have to click to turn the red background white, in order to see the warning and the freak, which is shaking like a crack-addict and bashing its little stick-figure head against the wall
  • Brink of Consciousness: Dorian Gray Syndrome features a madman who likes to kill people and then arrange their bodies as "artwork" in these big glass tubes at strategic points in his mansion. Two of the more "interesting" pieces are his girlfriend, who he stuffed into a giant orchid up to about mid-torso and an anonymous young man who he dressed up like Icarus and hung on the ceiling.
  • Brothers in Arms: Hell's Highway for the Xbox 360 has an example of this, in the middle of the game, your character, Matt Baker will start to break down from the stress of war and begin to see things, this makes for very tense, atmospheric moments when you are searching the adandoned hospital for Franky.
  • Brütal Legend is not the type of game where nightmare fuel would be apparent... unless you count the horribly dark Scenery Gorn in some parts of the game, especially near the Sea of Black Tears, the latex-wearing demons you fight and the sometimes jarring music, which are real songs from real bands/artists. Face it, if you don't know anything about Heavy Metal before playing this game, you are undoubtably gonna freak out at multiple things in this game.
    • The cutscene where Ophelia drowns herself in the Sea of Black Tears while Mr. Crowley plays in the background definitely deserves mention. Both chilling and depressing at the same time.
  • The beta version of Burnout 3: Takedown featured horrifying themes for Impact Time which wouldn't be out of place in Silent Hill and might even bring back memories of the menu theme from Destruction Derby 2 for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.
  • What is likely the Ur-Example of this trope in video games can be found in the 1979 arcade game Canenote . It was developed by Model Racing, an obscure Italian arcade game company, and never received an official release. The gameplay could best be described as a mixture of Duck Hunt and the hunting minigames in later versions of Oregon Trail. However, if you shoot the hunting dog, a terrifying full-screen black-and-white drawing of a dog appears, and an ear-grating snarl is played. Can be seen here (turn your volume down).
  • Puzzle Bobble / Bust-A-Move's American boxarts, SBAM1 for the PS2 and BAM2 for the Sega Saturn replaces Bub and other characters with a screaming man with matchsticks keeping his eyes open and a baby blowing blood-red bubbles. What does that have to do anything with cutesy dragons solving puzzles?
  • The N64 port of California Speed is just your run-of-the-mill racing game... except for an easter egg located on the Mojave Desert track. To the right of the road, partially hidden by an oil drill, is a white billboard with the message:
    ANd SoMETIMES...
    I do
    • This was ultimately revealed to be not an intentional easter egg, just a placeholder texture mistakenly not changed before release. Really.
  • The arcade Shoot 'Em Up Chiller was released by Exidy in 1986, but it's still hellishly disturbing even by contemporary standards. Most of your "enemies" consist of helpless people chained to walls and various torture devices, and you're expected to messily shoot the flesh off their bones and activate the devices they're trapped in before you can proceed. What's more, there's no established plot, and the few enemies who actually are appropriately ghoulish don't do anything to hurt you; you're just there to slaughter things. The most screwed-up part of all is that a quick overview of Exidy's other titles shows them to be fairly innocuous and bloodless light gun shooters following different themes such as medieval, western, military and police (a Klansman does show up in the game Crackshot, but he is a target). Evidently, one of the suits at Exidy asked his staff to make a horror-themed game to add to the lineup, and THIS is what they came back with. Remember, this came out at a time when most arcade games starred tiny spaceships or stubby creatures navigating mazes, and several years before DOOM and Mortal Kombat (1992) kicked off so much controversy— and those games at least provide a context for all their Gorn. The game's marquee and flyer also feature artwork of a cartoonish, grinning witch holding a severed head with blood dripping from its eyes, mouth and neck stump, neatly summing up the game's twisted combination of typically cheesy "Halloween" trappings with incongruous and grotesquely bloody violence.
    • There's actually an unlicensed port for the Nintendo Entertainment System of all things. The only other game that might scare someone would be Dr. Chaos, which is a heck of a Mind Screw, gameplay wise. Friday the 13th is mostly startle-scare, but Chaos has the atmosphere of a mad scientist film going for it too!
  • Cloudphobia: The game's final stage takes place within a desolate cityscape with no signs of life anywhere with ruins and destroyed building, all while accompanied with a music track that features occasional piano chords with people screaming and sobbing amidst the gunfire.
  • Cooking Breakfast 2, a Game Maker "game", which claims to be an "all time family classic" which is supposed to let players "learn in seven steps to create your very own breakfast". The true nature of the "game" is something a bit different; to quote two reviewers, "Once you start the game this freaky-looking spinning evil face appears in front of a annoying black-white flashing background," "making a sound that sounds like a chalkboard being scrapped by a grinder". And it has no exit feature; you have to turn it off via the task manager. If we are to believe the reviews, some people got seizures from this. It is suspected that this game is actually the author's revenge against people who gave his previous games bad reviews. There is also a video of it on YouTube.
  • Covetous, a Flash game , which can be found at Newgrounds. Basically, you can understand that is about a stillborn who resides inside his twin brother's body. The game is about you making your twin get more and more sick, as the stillborn sucks his life and eat up his life force, growing like a parasite inside his body. Each level of the game is more deranged, the twin alive getting visibly affected by the stillborn, who gets more and more aggressive, and speaks more and more disturbing things. It does not help the fact that the graphics are pretty precarious and the fact that the music is very unsettling. Oh, and since you play as the parasite stillborn, you get a good and a bad ending. Guess what happens in the good ending. For those too squeamish to click the link, here's what the parasite says, each level:
    "I was the forgotten cell. Left to die in the flesh of my brother."
    "I felt myself become thick and lump. Growing into the form that was robbed from me."
    "I'm so hungry."
    "To thrive is to eat. I must continue consuming my host, my ignorant kin."
    "What kind of God gives entity just to let me die again tucked behind a kidney and fat."
    "I love you my sweet brother, my forgiving host."
    "I never desired wealth or status. Just existence."
    • The Good Ending:
    "O, existence, let me be known."
    • The Bad Ending:
    "In the end, I couldn't do it. I couldn't put myself to steal from another what was once stolen from me."
  • Creature Shock wasn't able to make up its mind whether it was going to be a fairly straightforward Rail Shooter or a Boss Game. But it did have the spider...worm...things in the latter segment. If you hadn't figured out how to use your shields by the time you first encountered them, they would reduce you to a single hit point, and then scuttle up to the impossibly high ceiling. Once you tried to leave the room, they would descend, grab you, lift you UP to said ceiling, and you got a nice first person view of the dozens of them, just before the one that got you reared up and swallowed you whole. And the entire time you're fighting these things, they make a chittering sound that sounds like nothing so much as a demented giggle.
  • Crossing Souls: Even though they later come back as ghosts, two of the child protagonists do get killed, and the game treats it completely seriously. The first time, the rest of the characters go to their friend's funeral, while in the second time, one of the characters is shot by a Sociopathic Soldier. What makes it worse is that he doesn't die immediately and that you have to play another whole area with his speed slowed down to a crawl and him clutching his chest from the wound. On top of that, the area itself involves block puzzles with heavy stone pillars, with the injured character being the only one strong enough to move them, which must be extremely painful in his own serious injured condition.

  • Dark Castle has among its many horrors huge floating eyeballs that hurl fire or weep acid.
  • Dark Cloud: The Dark Genie's stated goal before the boss fight, especially given its As Long As There is Hate speech. A being that exists outside of time will spread its influence across all ages, a "utopia of evil". Now if you've ever thought about eternity as being infinite linear time, it works even if eternity is the complete absence of time. To make matters even worse, It will have always been going to have succeeded.
  • Dark Fall: The Journal is pretty much Nightmare Fuel in its entirety. The game is set in an abandoned hotel in Campbell Country, and tasks the player with discovering the fate of his brother - one of a team of paranormal investigators who disappeared while investigating the disappearance of the hotel's denizens 60 years prior. Little "screamer" bits are thrown in here and there, including whispers, ball lightning flicking across the screen, and visions of apparitions, but one experience in particular stands out. Suffice to say, one hopes that after the player climbs to the third floor of the hotel the first time, he'd better hope he brought a change of pants along.
  • The first two levels of darkSector made it out to be a third person shooter with some interesting weaponry. Cue much shouting of Cluster F-Bomb when you first meet the Infected. In a sewer. Where the lights go out. And you are in complete darkness. And all you see is faces and hands reaching out to you with each muzzle flash from your pistol. And the horrifying click when you run out of ammo.
    • Thankfully its Spiritual Successor Warframe made the Infected much more abstract and much less scary. You can even obtain one of those kind as a combat pet too!
    • More subtly disturbing is the quality of the voice acting for the Lasrian troopers. If they see the Glaive coming towards them, their final words will be a desperate, pitiful scream along the lines of 'Someone help me!' Again, the Spiritual Successor Warframe makes them less scary and more comical due to the Narmy Conlang they used.
  • Dark Seed. You have an alien embryo implanted in your head and three days to stop the aliens from taking over the world, plus backgrounds inspired by H. R. Giger.
  • Death Duel has an unnerving Game Over sequence featuring what looks like a Grim Reaper standing over your corpse before the game goes into detail of how the Federation is doomed, and it's all your fault.
  • The concept of the game Deep Sleep is that there are monsters lurking in Dream Land, waiting to ensnare lucid dreamers and hijack their bodies. The third game opens up with a scene where the protagonist suffers sleep paralysis and gets attacked by one of these creatures in the waking world.
  • In Delve, when something tells you not to drink something, you should listen. Nightmare Face abound.
  • The video game adaptation of Dennis the Menace has Mr. Wilson. You go through his house when he appears out of nowhere to come charging at you in a Jump Scare. His face is creepy, he's invincible, and if he catches you, you instantly lose a life.
  • Depth: You're swimming along, collecting treasure, when you hear a low heartbeat that gets louder and faster with every passing second. You have a few seconds before the sharks eat you.
  • Destruction Derby 2 is a pretty cool harmless game with cool retro music. But the main menu music is downright scary! It sounds deep, demonic, and droning. As you select an option from the menu, it feels like something scary will pop up at any moment. This is the kind of music you hear in an adult horror game, not a kid-friendly racing game!
  • The worst ending of Disgaea 2: Cursed Memories. The fact that you don't see what is going on arguably makes it all that much worse.
    • The English version somehow makes it even more disturbing by removing the sound effects, so that what happens to your siblings becomes full-fledged Noodle Incident.
  • The escape-the-room (or, in this case, escape-the-house) game Diversity lets you be "good" or "bad". If you follow the "good" route, the rooms remain perfectly bright and cheerful and you'll completely avoid this trope. If you follow the "bad" route, however, you're in for a steadily worsening nightmare as the rooms become darker, furniture becomes tipped over and trashed, plants die, etc. The nursery in particular becomes a dark, trashed room with "Quarantine" written on the blackboard. And the bathroom...well, if you've just been kind of bad, it'll be dark and dirty, and you'll find the corpse of a cat in the washing machine (which, incidentally, is the same cat that you find alive and well if you take the "good" route instead). If you've been completely rotten to the core, you don't just get dirty water in the toilet and bathtub; you get blood. And a man's head in the washing machine. The comedic-ish ending picture alleviates the horror somewhat, but the sights plus the music (which can become downright sinister in the nursery and cut off entirely in the bathroom) can fit this trope. Heck, just the implication that you are entirely responsible for turning what would otherwise have been a normal house into a desolate ruin (or maybe that the house is reflective of your mind/mood, and if you spiral down into insanity/sociopathy, everything in the house soon follows) is pretty scary in itself.
  • DoDonPachi, one of the craziest scrolling shooters known to exist in the video game history, has its trademark True Final Boss, Hibachi, who will always give you nightmares and endless frustration, especially in DaiOuJou and DaiFukkatsu! Just listening to the music is enough to creep you out, too!!
  • Double Dragon II: The "Double Illusion" Final Boss music in the arcade version.
  • In Dragon Ball Xenoverse, when a character falls under the control of the Time Breakers, they become enveloped in a dark purple aura accompanied by glowing red eyes, in addition to getting a power boost. It's already unsettling to see it happen to villains like Frieza and Cell, but it's all the worse when it happens to good guys like Piccolo. When Hercule gets possessed, he actually becomes legitimately frightening as he gains the ability to fly under his own power, fire ki blasts, and fight Cell and the Z-Warriors on equal footing!
  • In the video game version of Dragon: The Bruce Lee Story, simply losing all of your lives is not enough: once your last life is lost, you have to fight against a grim naginata-wielding specter of death. The background turns dark when he appears in a flash of lightning, the music becomes deathly ominous, he teleports about the arena, and you have to fight him with only a small amount of health. The upside to this is that defeating him will get you all of your lives back. The downside is...well, good freakin' luck pulling that off!
    • Simply surviving long enough will end that encounter in your favor, but given the kind of opponent he is and the general atmosphere of the fight...
  • In the Drakan series, the Giant Spiders apparently take lessons in unnerving people from the Skulltullas in The Legend of Zelda: Ocarina of Time. Especially the part about the game being over-the-shoulder 3D so it being a good idea to blot out the screen with their ass with a sudden drop.
    Yutaji: Come, my sweet wife. Come and embrace your loving husband.
  • Drakensang II: The River of Time has the level in the Bosparanian ruins: Let's see, you must search an antidote for a friend of yours, and you have to look in this creepy dungeon full of skeletons, Big Creepy-Crawlies and mad amazons. Oh, and this mad druid informs you that a fierce demon dwells this ruins. It can be really frustrating the first time..
    • Also the Anphibian Kraken, the Water Dragon and Torlosh. Also The Temple of Efferd is quite scary...
  • Drakkhen can be surpsingly creepy with some weird and unexpected events and encounters.
    • You're walking around in the quiet night, when suddenly, amidst screaming music, the stars themselves come alive and try to kill you.
    • The Fire Area has the Love Monster, a monster that repeatedly says "I LOVE YOU" in a variety of pitches (in the computer versions). It's creepier than it sounds. It was replaced by moaning in the SNES port, which makes it even worse.
    • Whatever is in the fireplace in Haaggkhen's Castle. All the game says is, "At the far end, something remains unburned," then you get into a fight with an unrecognizable monster that makes an awful noise.
  • Dreamfall: The Longest Journey: The soundtrack is alright on the whole, but "Faith", the final track, is pretty damn creepy. The song itself is bad enough, but when it ends (2:40 into the track) there are six minutes of silence. Then, static plays for a short while and a little girl's voice calls out "Find April Ryan, save her...". When you aren't expecting it, that makes for one weird and paranoia inducing end to a soundtrack.
  • Dust: An Elysian Tail has the four mansions in the Sorrowing Meadow. They're already eerie enough with their dark atmosphere and creepy music, but the invincible, monstrous, skeletal demon that hunts you down makes things much worse. It doesn't help that before it shows up, there's seemingly no enemies in the mansions.
  • Enemy Zero has the basic premise of powerful Alien-like creatures roaming the spaceship you're on. The catch? They're completely invisible - you have to listen to a detector to guess which direction and how far they are. Also, they're fast as hell if they want to, and can and will kill you in one hit.
  • Eternal Champions and its set of scenery kills reached a level of violence and gratuituous cruelty that you rarely see even in more modern games. Pick your "favorite": getting torn apart/eaten by wildlife/supernatural beings, messily squashed by boulders, thrown into giant fanblades, burned or boiled alive, split in half by lightning, painfully dissolving into acid goop, falling into a trapdoor filled with multiple sets of giant buzzsaws, letting mysterious machines mess with your body...
  • On the surface, the freeware Android game Eyes seems to be a clone of Slender. It is on the inside, too, but the ghost that pursues you throughout the abandoned house is far more frightening in appearance than Slenderman; it's a ghastly, floating severed head with bloody, eyeless sockets and a horrific, wide open Glasgow Grin. When the game tells you to "RUN!!", it's not kidding; just pick a direction and GO.
  • F-22 Fighter, an unlicensed vertical shoot'em up for the NES, features a pretty creepy intro cutscene. It starts by showing an aliens' attack on earth, then it shows a woman running through a destroyed city and getting vaporized by a sudden laser attack from nowhere, after that the intro shows a what is presumably a dialogue between two people (it's not really clear because the text is not present), the thing is, these two characters are inexplicably depicted as a garishly colored humanoid masses of flesh with unnerving movements. The oddly calm music that plays through out all of this only makes it weirder. You can watch the intro here ("WTF IS THIS SUPPOSED TO BE?!" indeed)
  • The Game Over screen for F-22 Interceptor. A large part of it had to do with the fact that it took forever-and-a-half to get the actual Game Over screen to appear: usually, when you fail a mission and crash, the screen just prompts you to push a button to restart the mission. Screw up enough times, though, and you're greeted to a screen that shows a monitor with a giant skull on it, your EKG flatlining, the screen reading "All Vital Signs Flat. Patient Deceased", and right below that in red, bold letters, "You're Dead". See for yourself.
  • In the indie game Fe, sharply contrasting with the peaceful mood of the rest of the soundtrack, the theme of the Silent Ones is a Drone of Dread that could be straight out of a Resident Evil or Silent Hill game, which then builds into a Giygas-style mind warp.
  • There exists a Felix the Cat bootleg game on the Sega Genesis. Why is this on the list? If you get to the continue screen, clicking no will lead to a picture of Felix gorily tearing his own face off, showing the skull beneath, as discovered by Vinesauce.
  • The Commodore 64 version of Friday the 13th: The Computer Game featured some shocking scary moments for a game with otherwise primitive graphics: if the player enters an area where Jason has killed another counselor, they will be greeted with either an image of several skulls staring directly at them, or a bloody head with a machete buried in it, both accompanied by a bone-chilling scream.
  • Frogger: The Great Quest has the Dark Trail Ruins level, which has an underwater section with a type of Unique Enemy that only appears in this one spot of this one level. Pike fish. There are five hidious purple pikes in the waster with sharp teeth. Unlike the other fish enemies in the game, they are downright monstrous looking.
  • Game Boy Camera features this in the form of an Easter Egg. If the player press the "Run" button while on one of the menu screens, a disturbing monochrome picture with the "vandalized" face of a Nintendo employee may be shown along with a intimidating sentence like "Who are you running from?" or "Don't be silly!" It's even more scary considering that it comes out of nowhere! These faces can also appear if an error occurs, such as a print error or if there is no album space left when taking pictures, which can be a very unpleasant surprise.
  • Ganryu, a platformer game released on the Neo Geo MVS based on Miyamoto Musashi's fight with Sasaki Kojiro, has had several bosses that appear rather disturbing. The first and fourth bosses, the first one being Yasha-hime, which is a mechanical doll, and the latter being a stone demon god, have their faces broken off to reveal gruesome muscle inside, and the third one is a green thingy composed of human-like faces melded into one grotesque monster, turns its top head into what appears to be that of a venus flytrap as it spits out several spiked spheres. Seriously, that game has some pretty fucked-up bosses to fight.
  • In Hacknet, Project Junebug is this. The mission involves hacking into a man's pacemaker and using a test firmware to cause said man's death. To be fair, it is said that the man lives in considerable chronic pain and has been denied the option of death.
    • In the DLC Labyrinths, the final quest involves tampering with commercial flight firmware, crashing not just one, but two passenger airplanes allegedly containing WMD data. You have options to letting a passenger plane crash, crash another one too "just to be sure", or work with Coel, one of your friend, who disagree with this to block the perpetrators and avoid said crash by copying the firmware of the other network-connected airplane that is not tampered yet.
  • Iron Helix: The completely empty nature of the ship, the game's use of ambient sounds in lieu of a soundtrack at most points, and the knowledge that a literal killing machine is the only other thing onboard besides you, makes for an extremely tense atmosphere.
  • Joy Pony, a fairly obscure mobile fangame based on My Little Pony: Friendship Is Magic, sees you taking care of a little pony you find on the doorstep in a box; don't let that description fool you, as it's not for the faint of heart. What makes the game disturbing is that it gives you outlets to harm the poor thing, and what's worse is that it doesn't spare you the details either. It gives you the option to hit the pony or maim it with a knife, and whenever you hurt the pony it shows damage on its body and splatters blood. Not helping is that the pony begs you to stop as it breathes loudly or cries. Naturally, this also allows you to straight up kill it and even mutilate it, going as far as slicing its belly open if you try to do that. The cherry on top is that the game doesn't immediately end when the pony dies - instead, it lets you interact with its corpse and drag it around as if it were still alive.
    • Pony Torture is a variant of Joy Pony, and a blatantly grotesque one at that. Applebloom (who is in shadow) had her diary stolen and is interrogating her suspect(s) who she bound to the floor by their limbs. Like in Joy Pony, the player (or in this case Applebloom) can beat the victim to death and/or cut them with a knife, the victim will fearfully beg for mercy in tears, and there is the added detail of slicing their limbs off. With what it lets you do, it's just plain horrifying.
  • Kamikuishiki-mura Monogatari is an incredibly disturbing video game created by the Japanese Apocalypse Cult Aum Shinrikyo and developed by an unknown studio known as "Aum Soft"note . For some background behind the cult itself, it was founded in 1984 by Shoko Asahara and would eventually be responsible for the deadly Tokyo subway sarin attack in 1995. While knowing the story behind the cult is scary enough, the game itself is arguably even more unsettling. First off, let's start off with the fact that there's almost nothing known about the game itself. From what has been deduced, however, Kamikuishiki-mura Monogatari plays out as a resource management simulator, with the goal of the game being the deployment of the chemical agent to targeted trains. Many of the graphics contain rather creepy cartoon renderings of Shoko Asahara himself, while also having real world images and even videos - including what some people believe to have been pictures of some of the cult's victims. Other pleasant tidbits include Asahara sitting in a bathtub, with the water being collected into the jars; while out of context it may seem rather tame, the truth is that, in real life, the man sold his blood and bath water for his followers to drink. The game also has Multiple Endings - in the good ending, the pictures of Aum Shinrikyo's victims are shown, followed by anime footage of the cult themselves congratulating the player. In the bad ending, all of humanity is destroyed in a nuclear explosion as either zombies or mud monsters take over Earth. More about the game can be read about here, but viewers discretion is advised...
  • In Kang Fu, a platformer for the Amiga, getting a Game Over will display a photo of an actual decayed corpse of a kangaroo on the screen, with dreary music to back it up.
  • Kensei: Sacred Fist: an overlooked and underrated 3D fighting game made by Konami for the PlayStation has quite some shocking and unexpected Nightmare Fuel, with the first part being its own character portraits of the main fighters, in which a few of them holds a creepy and unsettling factor from within their own horrific combination of both photo-realism and Uncanny Valley, with the most notable ones being Allen, Cindy, Kornelia, Kaiya, and especially Zhou, whose own character portrait is quite possibly the worst of them all via an unholy union of both Slasher Smile and Nightmare Face, and if the disturbing character portraits didn't scare you upon sight, then the second part of the game's Nightmare Fuel, which is the music track for the Hong Kong stage (which sounds like something that you'd expect to hear in Silent Hill) will most certainly do the trick.
  • Kawaii Killer is a mobile game that makes Happy Tree Friends look like Tom and Jerry in comparison. You play as a hunter and you have to kill cute cartoon animals in a cute cartoon forest. The deaths of the animals are pretty brutal, from smashing foxes and wolves with hammers to tearing frogs apart. But out of all the deaths, the skunk's death is arguably the most brutal. You must hang it in order to kill it, and its eyes burst into a bloody mush as it chokes to death. Dishonourable mentions go to the deaths of the Armadillo and the Bear, the former's eyes fall out of his sockets, while the latter's head gains open cracks... and then it explodes.
  • Taito's Landing Series of flight simulation games:
    • In Midnight Landing, the game feels the need to warn you you're too high, too low, or coming in too fast with loud warning sirens and the appropriate voice-over. This can give one quite a shock if they're playing the otherwise-generally-quiet game in the game's signature enclosed sit-down cabinet.
    • In Top Landing, if you fail a landing by overshooting the runway (either in the air or on the ground), landing on the runway then veering off of it, or flying way too far off to the left or the right, you'll simply get a "Course Out!" voice-over followed by Losing Horns. If you fail by landing someplace you're not supposed to, you hear a very loud and very jarring crashing sound instead.
    • Consider that you're likely transporting a few hundred passengers, and crashing basically means you've just created fodder for a new episode of Air Crash Investigation. You're spared the details, so feel free to let your mind imagine the scary parts.
  • Lost Cat seems like a normal and cute game on the surface...then you actually play it only to risk drowning, starving, or getting murdered by the rabbit. All just to get back to your pillow.
    • In the Land Of No Return, attempting to follow the White Lady will kill you with a jump scare to boot.
    • The sea creatures' speeches are... weird.
      "Daaarknesss... in my heeaarrt..."
  • The Legend of Dragoon has the Virage, a race of extremely powerful abominations born as the 108th species from the divine tree, creatures designed to eradicate all life on the planet. They are unnaturally large and bizarre, with gangly limbs, misshapen torsos, bone-white skin, and enough magic power to go toe-to-toe with dragons and their dragoons. The Virage the party encounters are all dormant but still alive 11000 years after the Dragon Campaign.
    • The normal Virages are horrifying enough, but the main plot of the game involves the birth of the Super Virage, but thankfully it's dormant in the Moon that Never Sets, a giant living womb. But that's just its body, its soul is reincarnated in a human as the Moon Child, something humanity doesn't know and who believe the birth of the Moon Child is a holy event, not the herald of their destruction. The Moon Child reincarnates endlessly, no matter how many times it fails to reunite with its body (and this too has been going on for 11000 years), it will be reborn and eventually it will birth the Super Virage.
  • The bootleg NES game based on The Lost World: Jurassic Park contains a continue screen with a scary looking dinosaur followed by a gory game over screen with Grant's mangled, bloody corpse, with the dinosaur from the continue screen still visible in the background. Both screens can be seen here.
  • Made in Abyss: Binary Star Falling Into Darkness looks cute and fluffy, just like the manga it's based on, but don't be fooled for a moment. The game has an M rating in America, PEGI 18 in Europe, and CERO:Z in Japan for a damn good reason. Your entrepid Kid Hero can meet their end in a number of gruesome ways: trampled to death, Impaled with Extreme Prejudice, melted and digested in a giant stomach, head ripped off of your neck!
  • The Final Boss of Marvel vs. Capcom: Clash of Super Heroes is Onslaught, one of the most dangerous villains in Marvel's pantheon. After defeating his first form, all goes quiet for a moment before the ground starts to quake, and you're greeted with this! "NO ONE IS SAFE!", indeed!
  • Masquerada: Songs and Shadows: Near the end of the game, you split the party, with one group attacking the enemy from the front and the other through the river via people with Making a Splash powers creating giant air bubbles so the team and the army can move in. However, the second team gets discovered via sentries on the side of the river who use their own elemental powers to attack the bubbles. The first team end up killing the sentries, but when the scene cuts back, you see that while the second team made it, the soldiers accompanying them didn't. Some of them had drowned when their water mage got killed and the bubble popped, some were skewered by the elemental projectiles or some combination of the two, and the second team has to walk through the corpses, some floating, some pinned to the ground via ice spike, some floating and impaled on an ice spike.
  • Mirror's Edge: Any time Action Girl protagonist Faith falls or jumps off a building is accompanied by highly realistic sounds and cinematics as she plummets to her death, finishing with a quick cut to black and a very wet and fleshy Sickening "Crunch!" when she hits the floor. It's even worse if you play with a Oculus Rift.
  • The Museum of Broken Memories. Not only is it a major Tear Jerker in many places, but many of the rooms can really get under your skin. Like the Dark Room, where you literally can't see anything and have to blindly grope your way around for keys and doors. Or the Door Room where you try, try, try to get out of a room before the door opens - the fact that you don't even know what the protagonist in that story is running away from just makes it even worse. The Fever Room, however, takes the cake: you're meant to explore a maze of rooms for several keys. All the while, the protagonist babbles something about "water... rising..." and "drowning", and the more flashbacks you trigger for him/her, the more tilted and water-filled the rooms become, as if the entire place really is sinking, to the point where you can't even open some of the doors anymore.
  • NAM-1975, one of SNK's first and early games for their Neo Geo arcade system, contains quite some scary and horrific Nightmare Fuel for both the unready and the unprepared. Two Vietnam War American soldiers, Silver and Brown are forced to reenter the war in order to save a US Army scientist named Dr. Muckly and his young daughter named Nancy. However, Silver and Brown's rescue mission takes a shocking and unexpected turn when it's hinted at and revealed halfway near the end of the game that Dr. Muckly is actually the Big Bad of the game and that he has sinister and malevolent intentions of using his latest scientific invention to Take Over the World, going so far as to have his own daughter, Nancy, killed when she tries to tell the main protagonists about her father's plans for world domination. If that's not bad enough, you also have to deal with a few nightmarish cutscenes as well, such as the Dual Boss introduction with the two bald antagonists, whose appearances is quite literally a horrific combination of both photo-realism and Uncanny Valley, the cutscene involving the fake female hostages near the end of the game, with one of them having a Nightmare Face that'll truly scare the living hell out of you, and finally the Bad Ending of the game should you lose to the Final Boss, made even more worse when the game itself disables all continues from within the last battle, in which Dr. Muckly succeeds in taking over and destroying the world, all while emitting an Evil Laugh and having a Nightmare Face of his own from within the Non-Standard Game Over of the Bad Ending. Suffice to say, NAM-1975 is not for the faint of heart.
  • The NBA 2K series. The games have a face scanner which allows you to scan and use your actual face for your created player. However, the scanner is really picky when it comes to optimal conditions and just the slightest thing out of place can mean a failed face scan, sometimes with terrifying results. Good luck trying to sleep should you decide to press on with your career anyway.

  • The Misty Woods in Ori and the Blind Forest is easily the creepiest part of the game, with the limited visibility, Mobile Maze architecture, threat of monsters jumping out at you any moment, and Dream Sequence-like whole-tone scale music.
  • From Ozzie's World, the sequence describing what it's like to be a tree, while not meant to be scary, manages to be this. The narrator gleefully goes into detail as a kid transforms into a tree with his toes becoming roots and his arms becoming branches. With all of this, the kid is left at the mercy of animals, unable to speak or move, and it ends with him remaining a tree and at the mercy of a lightning storm.
  • Paranoia/Psychosis for the TurboGrafx-16 is quite possibly one of the scariest and most disturbing games ever created for the system. The plot of the game is that your mind is in danger of being taken over by a mysterious yet threatening demon named Ugar and that you had used your own imagination to conjure up a standard shooting ship in order to battle against Ugar and his minions from within the subconsciousness of your own mind. The game contains many surreal and disturbing images of both stages and enemies, complete with very creepy music and even creepier boss music that'll truly leave you very shaken and disturbed in due time, not to mention stage transitions that seems to be a direct Shout-Out to Poltergeist. If you think that's bad enough, whenever you defeat a boss at the end of the first four stages right before the fifth and final one, you're suddenly greeted by a scary imp-like creature (heavily implied to be Ugar) and that he either uses his right index finger (Psychosis American version) for a Bring It taunt (pretty much wanting you to come after him while having no clue or idea on what other nightmarish threats await you down the road) or using his right middle finger (Paranoia Japanese version) to shockingly flip you off while also saying Fuck You! in all of its 16-bit digitized audio glory, which can truly startle and terrify some players who weren't expecting for something like this to happen so suddenly. It's quite safe to say that Paranoia/Psychosis is truly not meant for the faint of heart, so check it out if you dare.
  • Plasma Sword: Nightmare of Bilstein has its own share of Nightmare Fuel in the form of Luca: a cute and cheerful artificial alien-esque girl who unfortunately is unable to comprehend any action that differs from right and wrong while also being very naive when it comes to the concepts of life and death in having to kill other people as if it was a game, making her pretty much one of the most dangerous characters from within the series. When Bilstein tells Luca that she's nothing more than an artificial girl created by Gore, Luca inevitably snaps, which causes her to soon have Black Eyes of Crazy/Black Eyes of Evil in due time and when she eventually meets up with Gore after defeating Bilstein, Luca makes a Slasher Smile on her face as she proceeds to unexpectedly murder Gore in a complete state of psychotic rage, culminating with Luca having a now-dead Gore lying next to her in thinking that he's completely quiet out of embarrassment in being with her during their "date" with each other. The music that plays during Luca's True Ending scenario does not help one bit when it comes to the sheer volume of the entire nightmarish situation involving Luca.
  • Produce is a creepy and visceral horror strategy game for the PC-88. It's a twisted story of four teenage students of an academy for ESP research. One of the students, Toshio, has a crush on Sayaka, who only has eyes for Gilbert, causing him to become jealous and angry. One day, Toshio is inexplicably and inextricably drawn towards an abandoned apartment tower, where an evil creature called the Entity makes psychic contact with him. The Entity promises him that he can be with Sayaka forever and that Gilbert will be dealt with if he lures the three students to the 20th floor of the building where the creature resides. Even the game's interface is creepy as Toshio uses the three eyes of the Entity to spy on the three students and use any of 30 different and gory monsters to lure the students to their doom. The students cannot be made too frightened, or their hearts will explode. The fear level of the students is measured by the tempo of their heartbeats, which contrasts the lack of in-game music besides the intro, cutscenes and the credits. Then, there is the ending. The Entity takes a nude Sayaka and fuses her with the house. Her heartbeat slows and eventually stops. The Entity tricked Toshio into luring the students to it because of his hatred and jealousy and blames him for "Producing" this tragedy to happen.
  • Altered Beast (2005) features disgustingly graphic Transformation Horror, showing the protagonist becoming a Beast Man as his flesh and organs tear apart to acquire animal traits.
  • The Game Over screen of Red Zone has the evil dictator Ivan Retovitz launch a nuke at the entire world, then declares:
    "This nuclear war will create a nuclear winter that will kill most life, and radioactivity will render the world uninhabitable for thousands of years to come. DEATH BEFORE DISHONOR!"
  • RefleX has the ZODIAC Virgo unleash a No-Holds-Barred Beatdown on the Phoenix, which eventually kills the player. To make matters worse, no matter what you do, you can only watch as the Phoenix loses its energy while you futilelessly move around or use the shield until it drains. The music that plays during this moment, "Mortal Illness", certainly adds to the horror.
  • Return Fire is an innocuous military themed vehicular combat with no blood, no gore, and Death Is a Slap on the Wrist. However, the developer sees fit to Jump Scare you with a laughing skull each time your vehicle is destroyed. At least the game is split screen (except for several training missions that only pit you against base defenses) and mainly competitive so the adjacent player will be able to see it too.
  • Secret of Mana has The Ceremony, the leitmotif for Thanatos.
  • Sinistar was unique in that the game talked to you, being released in an age when such was very uncommon. But Sinistar didn't just talk to you: he taunted you. He threatened you! When he belts out his Catchphrase, you better have a whole stash of bombs at the ready, because otherwise, he will end you.
    "Beware, I live!"
  • Soft & Cuddly despite the name, is anything but. Virtually everything in the game is nightmarish, one way or another. Most infamously, the title screen: once you get past the publisher credits, you're confronted with a bleeding, grinning, zombie woman's face, flanked on either side by two monsters chewing baby heads.
  • In SOS, if your character is still conscious when the game's time limit expires, the game doesn't immediately end. Instead, you're treated to a segment of Controllable Helplessness in which the sinking ship becomes completely flooded, and you are helpless to do anything but swim around helplessly until you drown. Hydrophobes beware.
  • Spinal Breakers is a 1990 shooting action arcade game made by Video System (the same company behind the Cult Classic Aero Fighters series) and that it stars a military soldier named Captain Waffle (yes, that's his name) as the main protagonist as he battles against a dangerous parasitic race known as the Hildroids. What brings this game into Nightmare Fuel territory is its own Multiple Endings, which are considered by many in being very scary and terrifying when it comes to arcade game endings. Should you let the time run out from within a stage, you're guaranteed the absolute worst ending, in which Waffle's wife and daughter are transformed into Hildroids much to his own shocking dismay and that he's forced to kill the two of them before turning the gun on himself and killing himself as well. Should you let Waffle die once, you're guaranteed the bad ending, in which Waffle himself is unexpectedly transformed into a Hildroid. Naturally, you can't let either of these scenarios happen if you want to get the good ending of the game, and since Video System tends to sometimes use photo-realistic images from within a couple of their games, seeing the bad and worst endings will truly cause you to not be able to either stay focused or go to sleep in your own personal time. Here's a link if you're curious.
  • In eBrainyGames' Sunken Treasure, if you get a game over, a Scare Chord plays and you are treated with an image of a pirate being hung at the gallows, with the implication that this is your character's fate.
  • Vinesauce discovered a Super Mario Bros. Sega Genesis bootleg called Mario 3: Around the World, developed by BMB, and it was disturbing for many reasons.
    • When Mario loses a life, a high-pitched PSG rendition of Boss Battle 1 from Chrono Trigger plays, but if he falls into a pit, he screams at the top of his lungs, with the voice clip sounding nothing like him.
    • When the player gets to the continue screen, you are treated to the sight of a three-headed Piranha Plant with its center head grinning. There is blood on the floor, and Mario's hat can clearly be seen.
  • The developers of Mario 3: Around the World did another bootleg game for the Sega Genesis entitled Mario 4: A Space Odyssey, and is also disturbing, just like the previous game. The continue screen itself. It's a parody of Alien, with the Blooper as the facehugger and a Piranha Plant as the chestburster. If you decide not to continue, you are treated to seeing a realistic-looking skull with a Mario cap on it. The text above makes the Game Over even scarier if you can read Russian.
  • Teen Titans Go! Tower Lockdown, a Serial Numbers Filed Off version of Psychout, has Silkie appear in one of the levels. He looks like a combination of his more realistic original series version and cartoonish new version, and if Robin touches him, he'll eat him alive.
  • Thrill Kill is a finished yet not officially released PlayStation fighter, given it had enough sadomasochistic and violent content for the ESRB to issue an Adults Only rating, and for Electronic Arts to cancel the release. The playable characters are Serial Killers with Body Horror-heavy designs and screwed up to the point of disturbing backstories (a redneck cannibal, a dwarf with stilts surgically fused to his legs, a Deadly Doctor with a bear trap for teeth), who in Hell are sent into a tournament where they straight up murder each other - EA even justified the cancellation with "When you look at Mortal Kombat, you look at a fighting game. As opposed to a sadistic killing game. Thrill Kill is a killing game." And that eerie ambience that place during fights is just plain creepy, with audible moaning and whispers being heard throughout.
  • The Time Crisis series is mostly void of this, but the most notable ones come from the fourth and fifth installments.
  • Top Banana for the Amiga by the music group Hex is a very weird and creepy video game with horrible graphics (which looks like the game was being corrupted) and utterly bizarre premise that border on both sensory abuse and mind screw. Right off the bat, we've got an unsettling intro featuring a terrible techno song (courtesy of Hex's Global Chaos mixtape back in the 90s) with bizarre flashing and inverted visuals. In the game proper there's the dissonant and scrambled ambient "music", the massively unfitting sound effects, the creepy doll-ish player character (from the intro and title screen it was meant to be a cute chibi), the garbled and messy environments, the enemies with graphics of wildly different origins, the spooky message at the end of levels (e.g. "BEWARE BEHAVE"), and the frightening inversion/slowdown mechanic in later levels...all topped off with that "ending" consisting of a strange clown picture made of beads on completely silent screen. Not to mention that creepy and loud laugh at the last second of that ending, which effectively serves as a jumpscare...brr...
    Stuart Ashen: (regarding the game's ending) Frankly, it's better to lose.
  • The game over sequences from the first Totally Spies! game for the Game Boy Advance. The visuals are humorous enough, but the music that accompanies them is a completely different story.
  • The Turing Test: You find a computer with a Turing Test on it, where you can try to convince it you aren't a machine. The words you type make it very clear that you are. And that you are trapped.
  • From the Wangan Midnight Maximum Tune series:
    • "Black Pressure", Tatsuya Shima's theme in Maximum Tune 3, which begins with a creepy choir chant.
    • "The Final Count Down" from Maximum Tune 4, used for Climax Bosses and the final stage, also has a chanting choir, this time sounding vaguely Latin. The backing choir continues throughout the entire track. The result is a track that sounds less like a highway showdown at 300 km/h and more like the end of the world.
    • The game-stopping error sound ("Please call an attendant") that sounded like a nuke siren going off in Maximum Tune 4 and Maximum Tune 5 will haunt you into your dreams especially with the surround sound set up of the cabinet including speakers right behind you.
  • Wii Fit:
    • Lotus Focus. "KATSU!"
      • The entire mini-game involves the player meditating in a dark room with only a candle for light. The purpose is to focus and keep still until the candle burns out. If the player moves too much, the light blows out. Simple enough, until the game outright tries to distract or even frighten the player. More specifically, noises such as creaking, footsteps, etc. start playing in the background. While Wii Fit offers plenty of body exercises, this one's an exercise in the mind.
      • Made worse in the Latin American Spanish translation, as the instructions that show up as the game starts include the very ambiguous phrase "a restless soul will cause the flame to flicker". While this text in most other languages makes it very clear that the "soul" in question is in fact your own, players who take the translated message at face value might assume the opposite, meaning that a ghost or some scary apparition will eventually turn up to try and throw them off balance (a possibility that's hardly discounted by the game's atmosphere consisting of staring at a candle in an otherwise pitch black room), thus making the challenge of the game that much more tense.
    • If you have a fear of heights, then Tightrope Walk can be very frightening, especially with the wind and chomper enemies interfering with an already tense situation.
  • Wild ARMs:
    • In Wild ARMs, Zeikfried lands in the Photosphere after falling through a black hole in the Gate Generator. That's where he encounters the pink, veined, slug-like remnants of Mother. She then rears up behind him and eats him alive, complete with sickening crunching noises.
    • Wild ARMs: Million Memories has its own few terrifying moments as well:
      • The opening cutscene features The End of the World as We Know It with the destruction of the planet being described in detail by a crying Emma. To make matters worse, this all came about because Rudy, of all people, betrayed everyone. You get to watch the entire scene again at the end of Chapter 34, in context.
      • Siegfried was already highly competent in both the first and third games. In this one, his competence is downright chilling. The first factor into this is how much stronger he is, to the point where he absolutely wipes the floor with you in battle. Right after the aforementioned curb stomping, he revives Mother, increasing the liklihood of Rudy's predicted betrayal. And the context for watching the opening cutscene again? Siegfried's doing as he had Rudy cornered in the Memory Maze. It's a good thing he betrayed Mother, shielded Rudy from her attacks and underwent a Heroic Sacrifice or the game's ending would have been a lot grimmer.
      • In the final chapter, you've finally given Mother the beating she deserves. Then she becomes Mother Majesty and covers the Memory Maze in a darkness that erases your entire party one by one. To make matters worse, the background music gets quieter and quieter as each character disappears, fading out completely by the time only Rudy, Cecilia and Avril are left. And then the latter two fade out, leaving Rudy all alone.
  • Wiz 'n' Liz is a cartoony Platform Game for the Sega Genesis, starring a couple of wizards who must rescue bunnies. The stages don't even contain Mooks. You'd think it would be the perfect game for the younger crowd, until you see the absolutely grotesque bosses. It doesn't help that their eyes and even noses are ripped out as you damage them.
  • World of Subways 4 - New York Line 7, a train-based Simulation Game available on Steam, is decent and Narm Charmy for the most part... until you unlock the Secret Level, "Midnight," an Out-of-Genre Experience into Survival Horror: Basically, a Big Blackout forces you to essentially play Red Light / Green Light with a Present Absence Serial Killer note  — and if you move at the wrong time, you just get a Game Over textbox instead of anything explicit:
    You have moved. You won't see the next sunrise.
  • X-Multiply, an arcade game by Irem (developers of R-Type) is quite possibly one of the scariest, goriest and disturbing 2D side-scrolling shoot-em up games ever created (on par or rivaling Splatterhouse, which is a beat-em-up). The plot is that microscopic aliens has taken over a human body, and you are microscopically shrunk down to eradicate the alien sourge completely. The title screen showing a human with their eyes wide open already sets the mood, the game then soon shows you the stages, containing many surreal images which gets to the point where you don't feel you're actually inside a human at all. Adding with a dark soundtrack and creature design that make Doom, Dead Space, and even R-Type itself look tame in comparison, it's quite safe to say that X-Multiply trumps Abadox (which already has its own page), an already creepy shooter for the NES in terms of biological horror. Despite all that, it is Rated E10+ by the ESRB when it was re-released by HAMSTER Corporation, only on the account of Fantasy Violence.

    Web Games 
  • The Exmortis series. Imagine the worst haunted house story you can, and being trapped in it. Now make it worse with particularly nasty graphics. Now include demons. Now toss on the cultist and apocalyptic end of all life as we know it by the hands of these unstoppable demons, to the point where nuclear warheads don't even work.
  • The game Vorago, though made with intent to scare, had some parts with over-the-top nightmareish-ness. Watch the walkthroughs here, here, here, and finally here. The part after the protagonist's husband gets stung by the monsters is especially scare-worthy.
  • Closure. This flash game is just plain freakin' unsettling. Especially when you start figuring out what it's about. It's a fun game in spite of it though, with a great gameplay mechanic.
  • The iconic screamer game The Scary Maze game with a picture of Regan MacNeil from the horror film The Exorcist in her possessed form with a very loud scream.
    • There are several games that Regan appears like Hit The Dot, Magic Cup Game as well as some screamers with other creepy pictures such as Amy Peterson from the 1985 film Fright Night in Zoeken (a game about finding three differences), Pazuzu from the aforementioned film The Exorcist in the screamer prank game based in the book Where's Waldo? and most of games from the deleted website Liquid Generation.
  • Covetous, a retraux Flash game found on Newgrounds (WARNING: contains flashing lights). You start off as a single pixel, collecting other pixels in a level shaped like a man's body. As you collect more and more pixels and as the atonal background "music" drones on and on, your pixel-blob and the items it must collect grow and grow as your character slowly transforms into a parasitic twin, the man's face growing progressively less cheerful all the while. The between-round intermission texts become progressively more psychotic and demented; eventually even the music (such as it was) vanishes, replaced by a series of loud beeps. In the final level, you are instructed to mash the left and right arrow keys to help what is now a miniature Eldritch Abomination tear its host open from the inside and unleash itself upon the world. But you can also choose to let the man live; by waiting around on the final stage for long enough, the fetus-within-a-fetus realizes that two wrongs don't make a right and reduces itself to a quiet existence as a benign tumor.
  • Die Anstalt: Psychiatry for Mishandled Plush Toys. Everything that made Toy Story worthy of an entry on the Nightmare Fuel pages, but with severe mental disturbances. Take Dolly: After that Body Horror and Mushroom Samba, as well as the expression on the wolf, you will never look at reversible stuffed toys the same way again. And failing to help is even worse, because if you can't rescue everyone in one try (no second chance), it leads to Offscreen Inertia.
  • The sadly defunct Hotel 626. Start off with the fact that it was only possible to play it between 6pm and 6am. When you can play the game, it's basically you playing a guest trying to escape an incredibly freaky hotel which is full of dark and demonic forces. Among other things, you must play a music box to keep a scary baby asleep, figure out how to escape from a room which you are locked in with a mad man ([after three tries, he unties himself, turns out the light, and game over), and get dragged down the hall by evil spirits. And when you do finally escape, you get a cooldown moment where the guest sits in his car and starts to pull out of the driveway while calming music plays. Before looking in the rearview mirror and seeing a corpse-like creature in the back seat. In its original form, it also featured microphone, camera and phone integration, so you could get spooky calls from the hotel for hints... including a final call about two weeks after you finished the game.
    • Asylum 626! As with the hotel, it's only playable from 6pm to 6am and is more of a barely interactive short movie than a game. You do, however, have to make a decision on who to kill at the end. Fun Fun!
  • Get Lost allows you to explore the "unsafe and most assuredly haunted grounds" right away. The place is largely harmless, however...with the exception of one room, which contains an old woman's corpse in a chair and a portrait of a child nestled in the corner. Clicking on the corpse itself does nothing. However, if you click the portrait, the screen goes black, a close-up of the corpse appears for a split second, and you die. But it's never explained how or why you die, which somehow makes it ten times worse.
  • Monster Basement, a flash game series, has a bit of this, for examples, play it right here!
    • To be more specific, the entire premise is that your character heard your friend screaming, only to be knocked out and wake up in a creepy, dark basement. You're locked in and have to find a way out before the monster that abducted you comes back to eat you. There's one fun part where you go into a dark room and put a new light bulb into the socket, only to be terrified to see a Mud Monster coming after you in the now-lit room. You need to kill it with an axe. Oh, and when you finally get the key to the door? The phone rings. When you pick it up, the most creepy voice imaginable informs you that he'll be there soon to kill you, at which point the background music changes from its usual soft rhythm to being incredibly frantic. That's just in the first game. The second game has you and your friend trying to escape from the house itself, which has a zombified family living in it. Among various creepy delights, there's the man in the kitchen calmly ripping apart a dead monster for dinner and pictures in the living room that change in the dark. There's also one point where you have to watch a DVD. If you have a certain item, you can freeze time and see that one of the "pictures" is actually another zombie person, who was attempting to kill you from behind. If you don't freeze time, the game will end as you're killed from behind by a chainsaw. You won't even know what happened.
  • The Minoto Series is a bunch of cute point-and-click adventure games which are about as far from scary as you can get...until Present of Santa 2. Go two screens right from the start and you come to a scene with a locker. Open the locker, and you're treated to a huge, writhing orange thing with bulging eyes, a gaping mouth and vestigial limbs constantly wiggling. It's actually just the Sun Boy from previous games who's gotten ridiculously fat and wedged inside the locker, but some of the Escape Games 24 players have gotten a nasty shock from it.
  • Alice Is Dead: The games' interpretation of the Cheshire Cat is a mad scientist's young daughter who suffered a Teleporter Accident by messing with her father's experiments and became fused with one of the cat test subjects. She's actually helpful, but she gives you at least one Jump Scare. Which isn't helped by her looking like this.
  • Curse of the Red Ninja is something of a spiritual successor to Get Lost, and is largely just an adventure game with an element of surreal humor. Just don't go into the dark forest and disturb the nest of sinister-looking birds, because a "protective Tengu mother" will appear right the hell out of nowhere and put a sudden and definitive end to both your fun and your ability to sleep.
  • This inexplicable attack on Cooking Mama from PETA. It may not to lead to any converts to the cause, but probably a few nightmares.
  • Colour My Dreams is full of this. From shadowy demons who suddenly leap offscreen to taunting messages written in blood, it's quite the departure from the previous games. The ending is worth the fear, though.
  • Some people find the Submachine series disturbing because of the emptiness of the places you explore and the eerie soundtrack, and/or for the sense of being watched and not knowing who to trust. You find evidence that other people have been there before you, including notes left for you, but so far you only really have two-way communication with Murtaugh, and not very often at all... and he is far from trustworthy. Also, while many of the locations look like they've been abandoned for a very long time, some places look as though people were there recently and had to leave in a hurry — and every now and then you'll go someplace you've been before that has apparently been visited in your absence by someone or something who likes to break things.
    • From Submachine Network Exploration Experience:
      • "Report #173" at location 399 deals with the recurring themes of memory loss and disorientation, and suggests that the Submachine itself could be causing people to lose their memories, confusing and trapping them, and "harnessing their biomatter".
      • Location 712. The combination of the gun camera stills and the sounds — a faint, steady electronic tone, interrupted by quick bursts of hard-to-make-out human voices, beeping, and static — is very unsettling. Most of the soundtracks and background noises for the entire series are creepy, but this one in particular stands out.
  • Some of the "Cartoon Character - Subject" bootleg type flash games (like Elsa Foot Doctor) can accidentally fall into this, what with these games occasionally being graphic and cringeworthy (like using a scalpel and making the patient visibly bleed in surgery games), having creepily designed characters (like a pony with a huge human mouth) or just having an unnerving theme (one of the games revolves around maiming a baby at a hair salon), among other things. What's more is that these games were apparently intended for children. JonTron discusses these in his "Disney Bootlegs" video.
  • "Sad Satan", a certain "deep web" horror game built on the Terror Engine which gained plenty of exposure by gaming channels, such as SomeOrdinaryGamers. It plays out like a typical first-person horror game (much like Amnesia: The Dark Descent), except that the music is distorted, the visuals are monochromatic, and there's unexplained child figures and a woman screaming. But the game is most infamously known for displaying horrifying real images of people being mutilated — without warning — at certain intervals. Mutahar (SomeOrdinaryGamers' host) became physically ill from both the music and the aforementioned images, and he quickly removed the link to the game from the video description and reported it to the FBI for its illicit material. It came to the point where Mutahar's viewers became worried about his health, but luckily he posted a follow-up video confirming that he was alright.
  • Long ago on, there used to be games called Clickamajigs which are just random games where you can click on something to make it happen. All of them were funny, like International Toe Stub, Gum Chewing Alien, Mr. Whatever, and many more. But there was one clickamajig that was scary: it was a Halloween game called Black Licorice. In this game, you can give caramel candies to trick or treaters with cute faces, but when you give them black licorice leftover from last Halloween, things... change. The kid then says "Black licorice?" Then the kid's face turns demonic, complete with horns, photoshopped eyes, and a demonic voice screaming "I DON'T LIKE BLACK LICORICE!" Then someone screams and slams the door on the kids. But even worse, you can send this to someone. This time, there's no black licorice, just caramel candies. Pretty harmless, right? Wrong! After you finish giving them candies, someone closes the door, then one of the kids peeks through the door flap and says "Oh yeah, almost forgot..." Then the kid breaks through the door and shouts this in a demonic tone: "HAPPY HALLOWEEN!" Geez, this was a kid's game! What were they thinking?
  • 1916 - Der Unbekannte Krieg by Kriegsgraben and Stormvogel is a first-person survival horror game about a soldier who is trying to escape from the trenches which are crawling with beings that vaguely resemble white-eyed Raptors. The worst part? You don't have any weapons to fight them off! The only thing you can do is throw some severed limbs at them to slow them down.
  • Exhibition of Sorrows is not one for anyone with a fear of clowns. Sure, the titular exhibition has some cheerful and harmless clown that you must horribly mutilate or even outright kill to escape from the Monster Clown haunting you, and the insanely creepy Jack-in-the-Box that turns out to be a creepy smiling head on a mass of black tentacles. The game even has a warning at the beginning about how disturbing it is.
  • Redline Rumble 2: Detonator starts with Sinister Spectator, a creepy looking face with an Evil Laugh accompanied with scary music. Your mission involves you driving an black 2003 Subaru Impreza WRX STI rigged with a bomb around the frozen snow. If the timer runs out, the car explodes and you're greeted with an scary game over with the fuming helmet falling on screen followed by the same scary laugh and music.