See here for examples about the Pokémon species introduced in this generation and their Pokédex entries.
- N's battle theme is intense from the get-go, and his final theme takes it to eleven. It sounds like a very intense action scene, and the final one is for the fate of the world.
- N's Room. Oh man, N's room.
- It can be found as the first room on the fourth floor of N's Castle, the room itself being not too far from the entrance. Cut to inside the room, you find that it's the kind of room a really young child would have, despite N being 20 years old during the events of the game. The room is brightly decorated with cloud designs, with a basketball court, a large half-pipe with a skateboard, a plane mobile, tires, toy boxes, a dartboard, and a train set, all of them are practically garbed in colour. Not to mention, N was kept isolated from humans at a young age to fulfill Ghetsis' plans, so this was his "world" growing up. Even one member of the Shadow Triad, who introduces you to the room, mentions how he doesn't know how he feels walking into the room.
- The music in the room is not much better. It's a sweet sounding music box version of N's theme that drives the creepiness of his room home.
- To make it even more creepy, one of the trains on the train set moves on its own. The game tells you that most of the toys have been played with, and that's there a new box of toys at the back of the room. If you look closely, most of the toys are broken in one way or another. The train tracks aren't complete and up in the basketball basket, there's a train hanging, the mobile has only one plane connected to it, and then if you examine the half pipe, you can read about scratches from Pokémon on its sides. Now imagine how these scratches could have come about...
- Following the Time Skip, the room in question is accessible in Pokémon Black 2 and White 2. What happens when a building collapses and crushes a music box? The music box plays an off-key melody. Now the scariness factor reaches its full potential. Hear it here, if you dare. (Or, for better or for worse, see the actual part of the game with its context.)
- The music that plays at the Pokémon League sounds intense and frightening. It doesn't help that the Unova regions' Elite Four has a somewhat creepier, more intimidating quality than most.
- Kyurem. It holds a town in fear, is said to periodically "steal" people and Pokémon, and when you actually go to catch it, you can't walk up to it immediately, but have to wait for it to cause a blizzard so you can walk over on the snow.
- The area it's in. The Giant Chasm right next to the town, a pier to see the very chasm from the top, isolated in a creepy mist. The bottom has high leveled Pokémon and random things scattered all over the forest area clearly left by previous trainers and humans that had wandered into it, then when you reach the center where the apparent Pokémon crash landed from space (According to the townsfolk at least). You hear a loud bellow and suddenly the forest is caught in a flash freeze and the previously blocked off cave has a clear path, with the dragon waiting for you.
- Add to that its weird design - its mouth is frozen shut, and the fact that it eats the nearby humans.
- Kyurem becomes even more terrifying, and becomes an utter Woobie, Destroyer of Worlds when you learn that it just wants to be whole again. Black 2/White 2 heavily implies that Kyurem was the original dragon that was once part of Reshiram and Zekrom before being split into three dragons. Imagine having parts of your being torn from you and being reduced to nothing but a frozen zombified shell of your former self longing to merge with what was once part of yourself. It makes you want to both hug Kyurem and run away from it.
- Gothitelle's cry. That's right, you have a Pokémon whose cry sounds like the one used in the shower murder scene to Psycho!
- Burgh's gym is a bee hive full of clowns.
- His gym gets worse in the sequel; A CLOWN BURSTS OUT OF A COCOON.
- Now add the drop of pearls into the BGM, and it's Batman's worst nightmare.
- The ghost girl in the bridge.
- When you talk to her, she'll disappear (even creeping out an NPC that was next to her!). At the end of the bridge, an old lady will ask you if you saw her, and that the girl had an Abra, who she used to play with, but one day suddenly disappeared, and was never seen again.
- She shows up in the sequels, and even tells you that the Lunar Wing failed to save her before giving it to you. those who played Diamond and Pearl will come to the conclusion that Darkrai killed her.
- The worst part is that the text in the mansion states that that her father left to find the Lunar Wing, yet she begged them to stay (voicelessly, of course). The implication that loved ones have to be present to stave off absolute death from the nightmare... Makes you really glad you helped that Sailor in DPPt.
- The ride on the Ferris Wheel with N is pretty unsettling.
N: You're looking for Team Plasma, right? They ran off into the amusement park. Come with me. (N leads the player to the ferris wheel) They're not here. Let's ride the Ferris wheel and see if we can spot them. I love Ferris wheels... The circular motion... The mechanics... They're like collections of elegant formulas.
Yeah, okay. That's not creepy at all. And like an idiot, you have to follow him into the car. Then, as it climbs higher and higher, the camera zooms in on the two of you in the car, and N starts calmly explaining who he really is.
N: First, I must tell you... I am the king of Team Plasma. Ghetsis asked me to work with him to save Pokémon.
And you just recently saw this group was willing to brutally abuse a Pokémon with absolute zero empathy, and they stole a Pokémon from one of your best friends. Not to mention that N had been pretty creepy even before the whole 'Team Plasma' reveal, babbling about perfect equations and needing power and how the two of you are going to be friends.
- It gets even creepier when you next encounter him at Chargestone Cave, where you get a Jump Scare from the Shadow Triad, who forcibly take you to him upon which he casually remarks that he told Ghetsis all about you and your friends, and had the Shadow Triad do a background check on you. It's even worse if you've already played the game before and know what kind of man Ghetsis really is. He now knows everything about your life and the lives of those you care most about. And N still sees nothing remotely creepy about this.
- The above becomes more horrifying in Pokémon Adventures, where White (this version's incarnation of Hilda) gets shoved out of the Ferris wheel by her own Pokémon after it was convinced by N to join his side.
- Pokemon evolving in this generation games counts too. Watching your Pokemon moving, then suddenly stops, then breaks apart into pieces while they twirl around does not give an impression that they are evolving in a natural growing way. When you look at it, it feels digital. akin to a certain other Mons series.
- Driftveil Drawbridge's music can unintentionally be this to some players due to very few instruments mostly consisting of low-key piano notes.
- In Black and White 2, just before you can try to fight him, Ghetsis will instruct Kyurem to freeze the protagonist alive. This is done so he/she can watch Ghetsis rise to power. Not to mention that he tried to freeze by surrounding the protagonist with icicles and it looked like he's going harm/kill the protagonist instead.