Cut-and-Paste Environments
Game developers have a limited time to develop their games; some have limitations of budget. Sometimes, though more so in the past than nowadays, they have limitations forced on them by the particular platform they're developing on. And some game developers are just lazy.
Environments for a game require a great deal of effort, particularly modern levels with 3D models, textures, and shaders. These are expensive and time-consuming to make. It's no surprise that a developer that is being particularly economical would want to try to use that 3D environment as much as possible. In some games, they do this by forcing you to backtrack, typically with
Advanced Movement Technique
There are quite a few ways to navigate the world of a video game. At the most basic level, you can just walk or run around. Some games might have a Video Game Dashing mechanic, a Sprint Meter to let you move much faster in short bursts, or let you summon a mount to traverse large areas in a shorter amount of time.
But for a speedrunner, or anyone trying to save time on the way to the next level, there might be advanced techniques that let you reach your destination much faster than you would just by using the basic movement options. In many cases, these techniques end up replacing basic movement almost entirely. If you watch a speedrun and the player barely ever takes a step normally, that's a sign that this trope is in play. It can also occur in competitive multiplayer games, where mastering the increased mobility that these techniques grant you can be the key to playing at a high level, with players who move "normally" being overwhelmed by everyone else's speed.
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