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Nightmare Fuel / Resident Evil: Revelations

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There's a reason this game is considered to be closer to the original survival horror games...

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • The whole setting of the game. You're stuck on a near sinking ship full of monsters swimming just under your feet, waiting to attack when you least expect it.
  • This game features many, many Apocalyptic Logs, worse even than the Keeper's Diary in Resident Evil. Perhaps the worst is that of the doomed Communications Officer. It seems fine at first, he talks about how he's holed himself up in a safe place with lots of food. Things get creepier as he talks about a surprise attack by Ooze coming from the vents, how he's lonely and wants someone to talk to, and how he's grown a painful, hard lump on his head. Then suddenly, he makes a new friend. And gets into arguments with this "friend". And starts losing his damn mind and self as he and his "friend" become one.
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  • The majority of the enemies in this game are terrifying, simply because they've ratcheted the Body Horror right up the dial.
  • Oozes amp up the Body Horror to a higher degree then their zombie counterparts and manage to be genuinely disturbing. They're swollen, half-melted looking things that sluggishly flow from side to side in a boneless manner... and when they attack, they tilt back their heads so a long, leech-like tongue can grasp onto your character's neck, sucking desperately for your precious bodily fluids.
  • The Farfarello may take the cake. Remember how Hunters scared you back in Resident Evil 1? Now imagine they can turn invisible...
  • The normal Ooze enemies will let out a small chuckle if they happen to knock your health down far enough.
  • Sea Creepers; they're like little skeletons under murky water that will only give you a chance to kill them when you're in the water with them. If you're not prepared they'll drag you underwater and kill you. They also make highly disturbing sounds that sound somewhere between a whale's moan and a woman's cry, and sort of look like xenomorphs.
    • When they're simply patrolling and unaware of Jill, this noise almost sounds more like a song. It's not uncommon to hear it whenever exploring the bilge, meaning that whenever you do, they're somewhere in the room, and no telling in how many numbers. It's also not uncommon for them to attack Jill one right after another, meaning you can be dead in a heartbeat if unlucky.
  • The Scagdead. Essentially, every 1 in 1000 people are "resistant" to the T-Abyss virus. What this actually means is that the viral infection just progresses much slower, and the host is left alive and conscious for the duration. The transformation is also far more grotesque than regular T-Abyss mutations; the host's body is enveloped by an irregular mass of flesh and bone acting as a "new" body, sprouting another head similar to that of a lamprey's, and their right arm mutates into a massive organic chainsaw. The host is still semi-conscious even at this stage, but notably they are unable to control their own body; when you meet your first Scagdead (the comms officer of the Zenobia), you can hear him pleading to Jill that he's still human as he attacks her. This mindless babbling, and his endlessly repeated distress call prior to actually being let out, are truly bone-chilling.
    Scagdead: "Mayday, mayday... This is the Queen Zenobia... emergency call number... mayday, mayday... maaaaaayyyy.... daaaaayyyyyy..."
    Scagdead: "Stop it! I'm human!"
    Scagdead: "I need help!"
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    • Bonus points for the Scagdead's Voice of the Legion effect that drops in and out.
    • And to top it all off? You can hear him as soon as you set foot in the Promenade, making it pretty obvious that the Comms Officer is already pretty well screwed, yet you still need his key. Then you get to the door the voice is coming from and hear him pounding on it, trying to get out. After listening to the Madness Mantra the entire time on your way here and facing nothing but your own rising tension, you REALLY don't want to open that door to see what's behind it or even get close to it...but....
  • At the beginning of the game while trying to find a key, you stumble across some Ooze attacking a woman. After leaving for the rest of the ship, Jill is forced to return to the lower area. When looking for the corpse, nothing's there except a diary, the highly disturbing last entry of which is on how somebody is slowly decomposing and becoming a zombie. After reading that, it turns out that the deceased woman from earlier isn't so dead....
    • The entire lead-up to this point is pretty freaky. Jill returns to the lower deck after remembering that Raymond said his partner had been to the bilge, theorizing that by finding her, she'll find the key to the elevator. The area is swarming with Ooze, though that's no big deal, right? After a ways in, that's when you start hearing giggling and a sinister "Ffffound...yooooou....." coming from somewhere close by. This is especially unnerving as the Ooze don't speak, only moan, and the last creature that DID speak was the Scagdead Comms Officer who simply repeated his Madness Mantra over and over from far away. So what unholy monster is watching you that is speaking to you? And then you come to the diary mentioned above and after reading, look up to see who's been talking...
    • To make matters worse, she has a number of Madness Mantras that she randomly spouts. Most common of all? "Found you... tasty MORSEL! Just for me..." when she appears and "It hurts... it huurrttsss!" when she's finally driven off.
    • The first time you see her through the glass just standing around. When you go around the corner to enter that room, she's gone.
    • Attacking her and driving her off reveals how she's been watching you and where she's been coming from; she's been climbing around in the vents. Ooze sometimes crawl out of them already, but now you have an even more terrifying one crawling around in there, ready to jump out at you.
    • Her head is still intact, but she exposes her lamprey organ by flipping the top half of her head back like it's on a hinge.
    • Her laughter is this horrific, distorted yet still recognizable sound that just sends chills down your spine...
    • And even worse? Whether you drop her on the way or ultimately defeat her in the cafeteria, she's not dead. This is apparent as when Jill and Parker leave, you can hear her moaning and speaking again before all goes silent. She then turns up several more times in later episodes and quite often when you REALLY don't want her to (such as the episode where Jill and Parker are attempting to use the drone to throw off the Regia Solis tracking the Zenobia, AKA a TIMED mission). There's no build-up, no intense music, and no warning, meaning that suddenly, she's right there in your face attacking you, and she's faster than all the other Ooze.
  • Falling down a hill into a pack of not just wolves, but zombie wolves...
  • The Malacoda. Ever wondered what might happen if one of those nasty viruses or parasites of the series infected a whale? Well, wonder no more. The Malacoda is more or less a colony of gigantic parasites wearing the mutated body of a whale for a suit. It's a contender for the largest monster in the series and is massive enough to nearly sink the ship it is wrapped around.
    • Not only that, it's been swimming about in the ocean while infected and also during the boss fight you are blowing infected chunks around out of it INTO SAID OCEAN!!!!!!!
  • The scene where Jack Norman transforms the fishes into Ghiozzo
  • Norman's fate, being stuck on the sunken Dido for a whole year, watching the rest of his crew die and mutate, and then mutating himself out of anger.
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