The main article for the Nightmare Fuel found in the Final Fantasy series states that somewhere in the franchise's history, all of the pants-crappingly scary stuff, which started as something occasional, became the norm.
Given this is the first game in the series to get its own NF page, we think it's safe to say this is exactly where shit hit the fan. Final Fantasy V is a Lighter and Softer sequel, but it has its own fair share of frights.
- When Rydia summons Titan and causes the earthquake that separates Cecil from Kain, this is already a fairly emotional moment given they accidentally torched her village and killed her mother. When the DS version added voice acting to this scene, however, Rydia screams at them while fleeing in an absolutely bloodcurdling and near-primal rage before Titan tears everything to shreds.Rydia: Leave me alone! I HATE YOU!!
- What happens with Rydia after Fabul is also surprisingly frightening, especially if you're a kid roughly as old as Rydia herself and playing the game spoilerless for the first time. The game actually does a fairly decent job maintaining the illusion that Rydia is gone - she's out of the party for longer than almost anyone else (four whole dungeons and all the content in between them and after Zot) and Edward at one point says he saw her be swallowed by Leviathan. Even in the SNES version, it is abundantly clear what all the adults think happened to their token child and they're all very shaken by it. Especially once you get to Troia, you're probably resigned to Rydia being dead forever (unless you're savvy enough to realize they wouldn't get rid of her so soon).
- Trap Doors. There's a whole dungeon with doors that cause difficult monster battles, although some will open without resistance. Still, a giant door with teeth whose only moves are to target a party member and kill them is kind of disturbing. At least in some types of the game (including After Years) they're vulnerable to Stop.
Kain: Please tell me not all of the doors are like that!
- From the DS version, after the first Trap Door dies, if you read Kain's thoughts:
- At least in that version, they are.
- Several of those Trap Doors have absolutely nothing behind them, just an empty room.
- Calcabrina. From the mere knowledge of the fact that you're fighting possessed dolls, to them cheerily telling your heroes that they are out for their blood (paraphrased oh so slightly), to their general appearance and movement, to the incredibly apt sound of their theme music. The DS version just takes it up one more notch. Even worse once they fuse into one giant doll...
- Edge reunites with his lost parents in the Tower of Babil. Everything seemed fine, until they ask Edge to come with them, To Hell! Then they turn into grotesque monsters right before him.
- Zeromus is pretty scary. It's basically a dark elf with so much hatred that it can continue to live on as a grotesque monster after it dies. Even more so in the Nintendo DS version, with a terrifying voiced performance.Zeromus: I am the wellspring of darkness, fueled by Zemus' unbridled hate! I am he who is called Zeromus! I am he who knows naught but HATE!
- Kainazzo/Cagnazzo, particularly in the DS version, where he is disturbingly jittery, and... legs just should not bend that way.
- Evil Wall/Demon Wall. You get the last Dark Crystal, start to walk away, and all of the sudden, a grotesque demon partially emerges from the wall behind you and starts closing in! It doesn't help that it is a timed boss and once it reaches a certain point, it starts to kill off your party one by one. Not to mention the music, which really gets across the message that you have to finish it quickly, or bad stuff will go down.
- Rydia's Disney Death, which involves her falling off a ship and Yang failed to save her. Keep in mind that she was only a seven-year-old child at that time.
- The Count spell, also known as Doom. While the game is full of unique spells with fantastic special effects and bizarre results, Count/Doom is especially nefarious: Its nightmarish animation shows a Grim Reaper rising from the inflicted character (which is also used in Death's animation) as a countdown appears over their head, killing them instantly once it reaches 0. There's absolutely nothing in the game quite like this spell, and the only enemies that can use it are found in two rooms midway through the final dungeon, so running into it is sure to incite panic in players. To top it all off, the sound it makes sounds a bit too human to be in this 16-bit game that otherwise uses no audio samples.