The twins can't be un-stoned easily because they did it to themselves. What if they cast Break on each other? Would it be easier to cure them then?
Break is a Black Magic spell; Porom wouldn't have been able to cast it on her own at all.
Perhaps they Twin-Cast it, like they could do with Flare and Meteor?
When the Dark Elf nearly kills Cecil & Co., Edward very dramatically struggles to walk across the room to get his harp and save the day, nearly killing himself in the process. But, given that the doctor and nurse are right there, and there are no other patients in the infirmary, why does he not simply ask them to bring him his harp? Rule of Drama, I suppose.
It's also possible that they wouldn't want to let him play on account of his injuries, and he didn't have time to explain the importance. (Although, of course, given that he gave Cecil the Whisperweed / Twinharp in advance, you'd think he could have just asked it to be left within his reach and taken the time to explain why in advance.)
Cecil has Yoshitaka Amano's trademark appearance...blue lips, pale skin, willowy appearance, frizzy white hair...although some of those traits might actually make sense in this setting rather than just Author Appeal for Amano. He's half lunarian - FuSoYa has pale skin too, and white hair but he is old. Maybe Lunarians naturally have white hair and pale skin. His brother Golbez does too when you see him in After Years. However, how come Golbez has more of a tan than his brother? Actually...maybe Golbez took more after his mother in that aspect. Or maybe Cecil spent so much time in his armour he's pale...but then wouldn't Golbez be just as pale, too?
Golbez probably only wore his armor when he went out to the field, and during FFIV, you never meet him in Baron.
When Cecil says goodbye to Golbez at the end of IV, he sees him as a boy...with *brown* hair, while he himself has yellow-blond(as opposed to Fusoya's straight white), so maybe it naturally changes to white as they mature? Or their lifespans are so long that they naturally lose their pigment the way that some people do in real life? That's usually an inherited trait, and all three share the same bloodline after all. Also, Fusoya states that it will be "a very long slumber", and space travel is *usually* measured in very long periods of time(all relativity aside) so they do seem to be naturally very long-lived.
Rubicante is a Blood Knight. His sole desire seems to be to fight against a worthy opponent capable of challenging him, and even seems amused if he's defeated. He is the fiend of fire and like fire, wishes to test himself and burn stronger.
Golbez seems to go down far too quickly in the Dwarven castle, right? Well, don't forget what happened to Rydia's mom; if a Summoner's creature dies while being summoned, it takes a tole out on the Summoner. What does Rydia do the moment she arrives? Oh yeah, she kills Golbez's summoned Shadow Dragon. No wonder he took its death so poorly!
Fridge Brilliance crossed with Woolseyism, in the SNES, Golbez and Fusoya cast W. Meteo to kill Zemus. In later releases and subsequent uses of the "W" term, it's clearly Twin/Double Meteor. But then, how did the Super NES version translate the Holy spell? White. And in the three rounds before teaming up, Golbez bombards Zemus with Black Magic while Fusoya uses White Magic. So you could take this to mean that when they Twincast together, they were casting White Meteo, "Holy Meteor", which was why it is so much stronger and needed both of them to power it.
I always thought it was short for "With Meteo", because they performed it *with* each other...and wondered why they later named the basic spell Meteor in full when they had enough characters at the time to add the "W."(so it could've been called "Meteor" right from the beginning).
Actually, the "W" usually means "double" in japanese. It's a long story (that you an read here) but basically, they should have translated it as Double Meteor since the start.
It always bothered me, the seemingly random and arbitrary undead-ening of the earth element. An embarassing amount of time later I figured out: where do the dead lie but with the earth?
Rosa's Teleport goes straight to Cecil's room. Considering how her mother speaks to Cecil, this was likely her main means of getting out of the house to go visit him.
Despite it being a borderline meme on the number of times Kain betrays you (which is not actually as much as you might have heard) and the amount of cliche evil tropes (Evil Sounds Deep, dark armour, left-handed, constantly struggles with jealousy of the main character) he lacks any Spikes of Villainy like Golbez. This becomes obvious when you consider that he's a Dragoon: spikes would weigh him down with air drag and weaken his jumps, so the only spike he uses is the one that'll end up in a enemy's head.
An example added by the SNES localisation: Why is Cecil supposed to sheathe his sword and let his Enemy Without attack him? It's not to "punish" himself, but to prove to himself that he won't give in, either to anger or his inner darkness. It also symbolises how instead of being just a killer in a new outfit, his goal is to protect, to defend. If he attacks his reflection, he's just giving in to the same weakness that controlled him as a Dark Knight.
It goes deeper than this, and this is something pointed out in Legends of Localization's analysis of the game's translation. There's an overarching theme that's revealed at the end of the fight:
SNES translation: Justice is not the only right in this world. Some day, you will see.
DS translation: Justice and retribution are but trifling things. There are victories of greater worth. Someday, you will know them.
If "justice" were "the only right in this world" then the central driving characters of the plot (Cecil, Kain, and Golbez) rightfully deserve retribution — almost certainly death — for their sins. But the theme that begins here — the "victory of greater worth" — is mercy and forgiveness. Cecil forgives Kain numerous times for his betrayals through the rest of the game. And in the end, Cecil forgives Golbez. But before Cecil can forgive others, he first has to forgive himself.
This could also count for Fridge Horror, but consider Golbez's stoic personality in The After Years. The reason he's like that was because he was controlled by Zemus from the age of ten, which means he wasn't able to develop much of his own personality naturally.
You don't fight the Archfiends in the original order you fought them during the Boss Rush in the Giant of Babil... but you do fight them in the same order as the Four Fiends in Final Fantasy I there.
The Prison Garb Cid and Rosa, after being taken hostage, come equipped with prevents Sleep status. Yikes for Cid, but worse when you realize that Rosa couldn't even pass out while in the guillotine. She had to see death hanging over her, her lover, and her friends for every instant until saved.
If you take the timeline as it appears in the original Japanese of The After Years, Cecil's desire to leave Rosa behind makes much more sense. It's already heavily hinted that the two have been sleeping together since before the game begins (and suggested that they do so after the attack on Mysidia). Combined with Ceodore's age in the sequel, the suggestion isn't that he wants her to Stay in the Kitchen; he wants to protect his lover and his unborn child.
Combined with Fridge Tear Jerker — the boss at the end of Cecil's Lunar Trial is Lunar Odin, and his reward for facing the trial is received before the fight. The trial is a series of tests of character to see how virtuous and noble Cecil really is and thus if he's truly worthy of the Paladin's holy light. If you fail the trial completely, the reward at the end is a Dark Sword, Cecil's initial weapon at the start of the game as a Dark Knight. Think about this from Cecil's point of view — you go through a series of character tests to prove you are a true Paladin, then at the end of the trial you open that chest and find staring back at you the same weapon you renounced as a tool of hatred and evil as the reward the trial-giver has judged appropriate based on your actions. He then transforms into the image of the king that made you train with that dark sword years ago and attacks you.
Imagine what it was like for the people living in Baron Castle if they ever had to go through the throne room's antechamber—past the petrified bodies of two five-year-old children. I'm guessing it got pretty dusty in there until the Elder showed up to restore them.