- The use of Wetware CPU behind several R-Series spacecrafts falls into a downright horrifying Body Horror territory. The R-9C War-Head is piloted by a biological computer made of amputated pilots linked onto the spacecrafts, the pilots are contained within a capsule known as Angel Pac. The R-9/0 Ragnarok is also speculated to have used a 23 year old girl stuck in a biologically 14 year old body as its biological computer, in which the military denied the speculation.
- In R-Type Final, one ending features the player's ship being possessed and turned into a hideous organic blob by the Bydo. You proceed to fight your former comrades, with the final words of the game stating your pilot never even realized what had happened.Recovered Voice Recorder: Why are the seabirds the only ones happy to see me on this beautiful summer night?
- When you start the first stage, that weird thing that goes zooming past you? That's your future self mentioned above.
- R-Type Delta's final stage: the background is a constantly shifting mirage of all of humanity's accomplishments, fading away as though they are nothing. The enemies include giant sperm, blue-skinned, red-eyed babies encased in crystals (complete with a baby-like cry when they appear on screen), and giant regenerating strands of DNA. All with a very creepy vocal track. And if you're playing as the R-13? You get stuck in this nightmarish dimension and are forcibly transformed into a Bydo. Only to be killed later in Stage 3.5 of R-Type Final. Somehow the stage manages to be worse than the actual nightmare the pilot has earlier in Stage 5.
- Part of that stage is copied from the final scenes of AKIRA. This is not a good sign.
- Granted, Stage 5 is not exactly cheery, either, with rusted, broken, and/or skeletal versions of enemies and stage elements from the very first R-Type game, all drifting and spinning freely around the field, and it ends with a boss rush of equally ruined and free-floating bosses from the first game: the Turret Ring (stage 1 miniboss, corroded and spinning in and out of the background), Gomander (the stage 2 boss, its eye shattered and its body decomposing), and the Warship (the stage 3 boss, split in half and heavily damaged). The background music, "Wickedness", containing ambient noise, heartbeat-like drums, and moaning under a discordant melody doesn't make it any better (though the uptempo boss theme kicks in when the Turret Ring appears, which helps change the tone of the stage somewhat).
- For that matter, the origin of the Bydo: the games' story makes it clear that future humanity made them, which is bad enough, but if you examine the supplementary material, it reveals that the Bydo are human! More specifically, they are what humanity would become if reduced to its most base and evil instincts and left alone to fester and evolve for millenia. They are actually physically incapable of feeling any kind of positive emotion. Future humanity engineered them that way deliberately. Of course... The best weapon is one that can't feel regret.
- One special means for a unique ending in Final is going back through time to stop the Bydo Empire before they even get started by future humanity's recklessness. Your reward for saving your species from extinction by its own hubris? Humanity deciding to go back to war among themselves now that their central enemy is gone, meaning no matter what you do, in the end everything is for nothing - and now humanity has the R-Type fighters outfitted with Bydo technology for the cycle to repeat all over again.
Nightmare Fuel / R-Type
"The Bydo are a man made nightmare. And I cannot wake up. None of us can. The Bydo..."