A classic staple of The Golden Age of Video Games that has fallen out of favor in recent years. Everything is trying to kill you, and you have unlimited ammunition and a license to shoot first and ask questions later. Frequently, you're flying a Space Fighter or other aircraft, but other examples of the genre involve Dragons, Humongous Mecha, people walking (or flying) around with guns/bows or magic, abstract shapes, and so forth.
So popular were shoot 'em ups (and their close-combat cousin the Beat 'em Up) that many computer games magazines of the mid-late 80s took to jokingly appending "'em up" to whatever genre of game they were reviewing — puzzle 'em ups, platform 'em ups, quiz 'em ups and so on.
The term shmup is an abbreviation of "shoot 'em up", but is typically used by the fans who coined it to refer specifically to fixed-scrolling shooters that are not three-dimensional. For instance, 1943 would fit this description, whereas Geometry Wars would not (it is free-scrolling according to player movement), and neither would After Burner (it scrolls into/out of the screen in 3D). This kind of restrictive use is, however, debated among shoot 'em up fans
Power Ups typically increase the power and spread pattern of the primary weapon, which is usually fired continuously from the start of play until the end. Usually, a limited number of screen-clearing Smart Bombs are included to get the player out of a jam in a hurry. Many later games end their levels with a giant Boss Battle.
The actual shooting part can vary in complexity. It can be as simple as holding down the fire button and never letting go or it can be more complex either due to ship's low firepower (e.g. Space Invaders) , scoring systems required to watch what and when to shoot (e.g. Radiant Silvergun) or other reasons.
While Spacewar! is sometimes considered to be an Ur-Example, it's not a true shoot 'em up, but more of a one-on-one shooter. The Trope Maker and Genre Popularizer is Space Invaders, which is the first true shoot 'em up, with the player taking on multiple enemies that fire back. The Trope Codifiers are Galaxian and its sequel Galaga.
Like a platform game, shoot 'em ups have become popular with amateur game developers for their relative ease of development. While very few professional examples of the genre have been developed recently — for example Gradius V, which wasn't developed by series creator Konami.note
Today, shoot 'em ups in general suffer from terminal It's Short, So It Sucks!-itis from many critics. Most of these games are meant to be played in short bursts or in arcades, but if they are played entirely in one go, they would last no more than two hours at best. Worsening the decline is the redefinition of the term "shooter" — no longer used to refer to shoot-em-ups, they now refer to the distantly-related First-Person Shooter genre, or (merely) closer-related Third-Person Shooter.
For a list of various commonly-accepted shoot 'em up terms, see here.
A Super-Trope to:
- Bullet Hell, characterized by very large numbers of slow-moving enemy projectiles, or fast moving on the hardest parts.
- Cute 'em Up, cute and silly graphics and sound, although the action and difficulty are no less intense.
A Sister Trope to Rail Shooter.
See Unexpected Shmup Level for games that feature a spontaneous shoot em' up section for a part of the game.
Not to be confused with the movie Shoot 'Em Up.
The Shoot 'em Up genre generally provides examples of the following:
- Attack Drone: Common Power Ups for the Player Character are small drones that add extra fire-power while following the player's movements. The best known Shmups that use this trope are the Gradius seriesnote and the R-Type series. note Even enemies and bosses can have drones as well.
- Battleship Raid: It's pretty common to find bosses so large that they cannot fit on the screen (or several screens together).
- Boss Warning Siren: Another staple of the genre. See here
for a compilation of examples.
- Bullet Hell: A subgenre. Please note that "Bullet Hell" is not a catch-all term for the Shoot 'em Up genre but the reverse is.
- Casual Game: Most games in the genre, especially older ones, can be summed up as "move stick/D-pad to move, press this button to shoot, press this button for Smart Bomb, now go kill enemies trying to shoot you." However, some shmups, particularly more modern ones, avert this and go for more complicated gameplay; some examples include Stellavanity, Hellsinker, and the console-exclusive arrange modes of various CAVE games.
- Cognizant Limbs: In some shooters, bosses may have certain parts such as limbs or weapons that can be destroyed for extra points. Sometimes destroying certain parts can make boss battles easier while other times it results in the bosses upping the ante. Some games such as Warning Forever center around this trope.
- Collision Damage: Generally, touching another airborne enemy will hurt you. Ground enemies can be safely flown over (unless you yourself are also on the ground). Other games, such as Castle of Shikigami and Radiant Silvergun have obstacle levels where you are surrounded by walls and colliding into one will hurt you.
- Continuing is Painful: Using a continue will usually reset your scorenote . This is important, because otherwise a player who can't avoid taking damage will be able to obtain a high score with fairly trivial effort. It also encourages players to go for a no-continue clear (otherwise known as a one-credit clear, or 1CC); it's often argued that a game is only counted as completed if it is done with no continues. A player who "credit-feeds" the game and calls it completed may as well have used an infinite lives cheat.
- Deadly Walls: In most games where there are walls, touching a wall will kill you; this is usually justified in that you're flying a ship of some sort and rubbing against solid objects does bad things to your hull. In some other games, such as Super Aleste touching walls is harmless unless you get squashed between two walls or against the edge of the screen. In rare cases, like Hellsinker or Deathsmiles, getting squished doesn't even hurt you at all, and you'll simply "snap" to where there is open space.
- Drop-In-Drop-Out Multiplayer: Often, shoot 'em ups will have support for two simultaneous players, with a second player allowed to join at any time. As a courtesy, it is recommended that you ask before joining in on someone's game.
- Energy Weapon: Comes in many flavors, especially for modern shooters.
- Endless Game: Older games tend to go on forever (or until you hit the Kill Screen, if one exists), either in the form of ever-toughening waves or looping stages that increase in difficulty with each new playthrough. A few newer games, such as Eschatos and Warning Forever, do feature endless modes, however.
- Every 10,000 Points: The usual method of obtaining a 1-Up. Some games will offer a 1-up every x points, so as long as you keep racking up points you'll gain more one-ups. Some others will only offer one or two extra lives, and some will only offer it as an item or not at all.
- Fixed Forward-Facing Weapon: In most cases, the player's ship is only able to fire their main weaponry in the direction they are facing in. Supplemental weapons that avert this trope can thus come in handy against mooks that fill the screen.
- Glass Cannon: Player characters are oftentimes this, usually dying in one or a few hits while being able to dish out extreme amounts of firepower. There are exceptions where the player is Made of Iron, such as in Tyrian and Raptor: Call of the Shadows.
- It's Up to You: Often, the plot states that the player character is the only one capable of taking on the enemy fleet.
- Life Meter / One-Hit-Point Wonder + Video-Game Lives: One or the other; if you have a lifebar, the game typically ends once you empty out. If you have only one hit point, you usually get multiple lives, although some games allow you to set the number of starting lives to one. A few titles, such as 1942 Joint Strike and Kamui, offer both a lifebar and multiple lives.
- Mercy Invincibility: Often, after taking damage or losing a life, the player is invincible for a brief period of time when their ship/character returns on screen.
- Necessary Drawback / Competitive Balance: Games that have multiple player characters/shipsnote require this in order to prevent any one character from being a Game-Breaker or a Low-Tier Letdown:
- Characters with Spread Shots can easily hit the entire screen, but in exchange have a hard time with a lone and durable enemy, and will often have the speed of a turtle. The damage concentration problem can sometimes be solved by moving up close to the target, but one greatly risks a shot to the hitbox by doing so. However, the slow movement speed can be an advantage by allowing the player to weave through storms of enemies and bullets with precise controls.
- Characters with linear shots can easily destroy strong enemies without having to point-blank the target. They will also have fast speed, allowing them to zip around to destroy multiple enemies, pick up items, etc. However, hitting anything to the sides will require the player to move a lot, and the fast speed may make precision maneuvers difficult.
- Characters with homing shots can simply "fire and forget" whether the targets are spread out or in one spot on the screen. But homing-shot characters also tend to have poor damage output and slow speed, and their shots can home in on lower-priority targets, making them Awesome, but Impractical sometimes.
- Nintendo Hard: The genre is well known for its relentless challenge, especially since it has its roots in arcade games, where difficulty is necessary to allow players to eventually put in more coins or hand the machine over to the next player and their money, generating profit for the arcade. Modern Bullet Hell games, particularly their True Final Bosses, contribute to the genre's "oh my god this crap is bloody impossible" image. More specific examples can be found here.
- Post-Defeat Explosion Chain: Shmup bosses typically die either in this way or in a single explosion.
- Power-Up: Often by destroying unique item enemies. Some other games use Experience Points, and a few games, even modern ones, eschew powerups altogether.
- Properly Paranoid: A basic survival strategy is to bomb if you think you're about to get killed. Even if you waste a bomb, it's better than dying and wasting all of your bombs.
- Scoring Points: A staple of the genre. Older games typically just amount to "kill enemies and collect point items", but newer games generally have more complex scoring systems, sometimes requiring dexterity or a guide to figure out. Many games offer extra lives at certain point thresholds to encourage players to care about score to some extent. Continuing often resets the player's score to 0.
- Smart Bomb: In older games, these are intended as offensive weapons; it wasn't until the mid-90's that developers started taking their use as emergency defense rather than firepower into account. Generally, the rule of thumb is to avoid using them unless you're in a tight situation, but some games, like those developed by Shinobu Yagawa (e.g. Battle Garegga, Ibara) encourage you to bomb all over the place for bonus points.
- Spread Shot: A common type of weapon. Generally great against large crowds of enemies but lousy for bosses and other situations demanding precision. Characters and ships that specialize in spread shots tend to move slower as well.
- Turns Red: As you chip away at a boss' life bar, once it hits a certain threshold they will take on a new form with more difficult attacks patterns. Although this has been seen in some older shoot 'em ups, it has become a commonplace in modern shooters, especially with bullet hell ones.
- Wave-Motion Gun: For both enemies and players. Boss versions tend to be screen-filling One-Hit Kill types, though player craft may also be capable of the same thing as a type of bomb or charged attack.
Examples of this genre includes:
- A.E.
- Akkanvader
- Astro Blaster
- Atomaders
- Battlantis
- Carnival
- Centipede
- Chicken Invaders
- Demon Attack
- Drawgun (Retraux)
- Galaga (the Trope Codifier)
- Galaxian
- Gorf
- Gyruss (also an "into-the-screen" shooter)
- Hyperball, a not-quite-a-Pinball attempt to replicate the genre.
- Juno First
- King & Balloon
- Megamania
- Nautilus (two-player competitive shooter)
- Phoenix and sequel Pleiads
- Plaque Attack
- Sheriff
- Space Bomber
- Space Invaders (the Trope Maker)
- Space Raiders
- Slime
- Super Crossfire
- Titanion
- Wave 15 (aka Astro)
- Zunzunkyou No Yabou
- Asteroids and sequel Asteroids Deluxe
- Beat Hazard (a twin-stick shooter that raves out to your music)
- Bubble Tanks
- Comet Busters!
- Computer Space
- Gravitar
- Omega Race
- Nova Drift
- Solar Jetman
- Space Duel
- Space Pirates and Zombies
- Spacewar! (the Ur Example of this genre)
- Spheres of Chaos
- Star Castle
- Star Control
- Star Control II (aka The Ur-Quan Masters)
- SubSpace (aka Subspace Continuum)
- The Tank Builder
- World Destroyers
- X Pilot
- Yars' Revenge
- Zero Gunner 2
- Choplifter!
- Chopper Command
- Creature Shock during the spaceship segments, alternating between FPS and Rail Shooter
- Defender and its sequel, Stargate (no, not the TV series)
- Fantasy Zone
- OIDS
- Protector and Protector II
- Star Fox for the Atari 2600
- Space Debris - a Star Fox clone released in 2000
- Uridium
- Alien Syndrome
- Baldr Force
- Bullet
- Caliber .50
- Cannon Fodder
- Cannon Spike
- Catacomb
- Commando and its sequel, Mercs
- Desert Breaker
- Front Line
- Galactic Storm
- Gatling Gears
- Guerrilla War
- Gundhara
- Heavy Barrel
- Ikari Warriors
- Jackal
- Last Alert
- The Legend of Valkyrie
- Pocky & Rocky
- The Real Ghostbusters (1987, Data East)
- SAR: Search and Rescue
- Time Soldiers
- Twinkle Tale
- Age of Zombies
- Air-Sea Battle (one of the Atari 2600 launch games)
- Alien Breed
- Alien Shooter
- Alligator Hunt
- Aqua Naval Warfare
- Armor Battle
- A.S.P. Air Strike Patrol (also known as Desert Fighter)
- Assault Android Cactus
- Atlantis
- Berzerk and its sequel, Frenzy
- Big Bang Mini
- Bosconian
- Captain Forever
- Cobra
- Cobra 2
- Combat
- Crystal Quest and its sequel, Crystal Crazy
- CT Special Forces — the game alternates between being a Run-and-Gun game to a top-down shooter at times.
- Dead Nation
- Deep Space Waifu
- Desert Strike
- Dragonia
- Error Game Reset
- Erst Kerf (an over-head doujin shooter with RPG Elements)
- Fire Fight
- Fort Apocalypse
- Frantic Frigates
- Frenzy!
- Final Apocalypse
- Fraxy
- Geometry Wars
- Granada
- Grobda
- Gunroar
- I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1
- Island Wars (when using the aircraft)
- Jet Lancer
- Luftrausers
- Monolith
- Nanostray series
- Nation Red
- Night Stalker
- Nitro Ball
- Philosoma - various levels alternate between horizontal and vertical views
- Project Starfighter
- Raid On Bungeling Bay
- Real Space
- Renegade Ops
- Ring Runner: Flight of the Sages
- Robotron: 2084
- Scoregasm
- Seek And Destroy
- Shadowgrounds
- Shamus and Shamus: Case II
- Sinistar
- Skeleton Krew
- SkyE
- Smash TV
- Star Trek (the arcade game, not the computer strategy game)
- Starward Rogue
- Steel Force
- Subverse
- Super Stardust HD
- Tank
- Teleglitch
- Time Pilot and its sequel Time Pilot '84
- Total Carnage (it uses auto-scrolling)
- Vector Vendetta
- Waves
- Zone 66
- The Adventures of Batman and Robin
- Aegis Wing
- Akai Katana
- Aliens
- Air Zonk and it's sequel
- Andro Dunos
- Apidya
- Air Fortress (half of it)
- Azur Lane
- Bio-Hazard Battle
- BIOMETAL (notable for its US version's soundtrack being 2 Unlimited techno music)
- Bio Ship Paladin
- Blast Works / TUMIKI Fighters
- Blazing Star
- Boogie Wings
- Border Down
- Cat Girl Without Salad
- Chariot: Adventures Through the Sky
- Chimera Beast (unreleased)
- Cho Aniki
- cloudphobia
- Cosmic Avenger
- Cotton and its sequels
- Darius
- Death Smiles and its sequel
- Divine Intervention
- DownWell
- Drainus
- Dynamite Headdy (platformer with shooter levels)
- Einhänder
- EXTRAPOWER: Star Resistance
- Eliminate Down
- Forgotten Worlds
- Gaiares
- Gunstar Heroes (run-n-gun with shooter levels)
- Gate Of Thunder
- Gradius
- Gryphon Knight Epic
- Gundemonium, its modernized remake Gundemonium Recollection, and sequel Gundeadligne from the Gundemonium Series
- Heavy Weapon
- Hellfire
- Hydorah
- Hyper Duel
- Hyper Dyne Side Arms
- In the Hunt
- Iwanaga
- Jets'n'Guns
- Keio Flying Squadron (the first game; its sequel is mainly a platformer with a few shoot 'em up segments)
- Lords Of Thunder
- Magical Chase
- Mercenary Force
- Metal Black
- Midnight Resistance
- Moon Patrol
- Mystic Riders
- Natsuki Chronicles
- Parasite Strike
- Parsec
- Phalanx
- Pilot Kids
- Prehistoric Isle
- The Princess Remedy series:
- Progear
- Pulstar
- Rapid Reload
- Revenge Of The Mutant Camels
- Revolver 360
- Rigid Force Alpha
- Robot Dinosaurs That Shoot Beams When They Roar
- Rolling Gunner
- RPG Shooter: Starwish
- R-Type
- Samurai Zombie Nation
- SATAZIUS
- Scramble and Super Cobra
- Sengoku Ace series (mostly Sengoku Blade and Sengoku Cannon)
- Silkworm
- Sine Mora
- SkyGunner
- Sol Feace
- Söldner-X
- Space Manbow
- Special Cybernetic Attack Team
- Squad 51 vs. the Flying Saucers
- Stargunner
- Steel Empire
- Steel Saviour
- Submarine Attack
- SUGURI
- Super Amazing Wagon Adventure
- Supercharged Robot Vulkaiser
- Thunder Cross and Thunder Cross II
- Thunder Force (I and II include top down multi-direction levels)
- Trouble Shooter
- Trouble Witches
- The Void Rains Upon Her Heart
- U.N. Squadron
- Vacant Ark
- Vanguard (which also had some vertical and diagonal scrolling)
- Walker
- Wasteland Angel
- Zeppelin
- Zero Wing
- 1942 series
- SPACESHIPS
- Aero Fighters / Sonic Wings series
- Air Duel
- Air Assault (a.k.a. Fire Barrel)
- Aleste / Power Strike series
- M.U.S.H.A.
- Super Aleste (a.k.a. Space Megaforce)
- Robo Aleste
- Angry Laser Space
- Area Flat series
- Armed Police Batrider
- Astro Assembler
- Astro Blaster
- Baryon
- Battle Garegga and its spiritual successor, Battle Bakraid
- Battle Squadron
- Blazing Lazers
- Blue Revolver
- Blue Wish
- Bullet Heaven
- Bullet Heaven 2
- Burn The Trash
- Captain Skyhawk
- Chaos Field
- The Chaste Full-metal Maiden -Leiria- and its remake
- Chicken Invaders
- Cho Ren Sha 68k
- Clean Asia
- Cloud Cutter
- Crimzon Clover
- Crisis Force
- Dangun Feveron
- Danmaku Unlimited Trilogy
- Storm Strikers (Spin-Off game with music done by the Japanese Metal Doujin Artist, Blankfield)
- Demon Star
- Dogyuun
- DonPachi and DoDonPachi series
- Dragon Spirit
- Enigmata and its sequel
- ESP Ra.De.
- Espgaluda and its sequel
- eXceed series:
- eXceed-Gun Bullet Children- (a straight-forward shooter)
- eXceed2nd-VAMPIRE- and its remake by Tennan-Sozai (an Ikaruga-styled shooter)
- eXceed3rd-JADE PENETRATE- and its remake by Tennan-Sozai
- Falcon Squad
- Fighter & Attacker (F/A in Japan; generic 1992 Namco shooter better known for its God Tier soundtrack)
- Final Blaster
- Flying Red Barrel -Diary Of A Little Aviator-
- Flying Shark
- Frantic
- Game Tengoku
- Giga Wing
- Graze Counter
- Grind Stormer / V-V
- The Guardian Legend
- Gunbird series
- Hitogata Happa from the Gundemonium Series
- Gun Frontier
- Gun Nac
- Gunsmoke
- Guwange
- Guxt
- HAWK: Freedom Squadron
- Hellsinker
- Highway Hunter
- Phoenix (the MSX game)
- Ibara
- Ikaruga
- Image Fight
- Jamestown: Legend of the Lost Colony
- Judgement Silversword
- Eschatos, the sequel to JSS
- Ginga Force, the Spiritual Successor to Eschatos
- Jigoku Kisetsukan
- Juuni Jumon
- Karous
- Ketsui
- King's Knight
- Kiloblaster
- Knightmare
- Last Duel
- Legendary Wings
- Len'en
- Lethal Thunder (also known as Thunder Blaster)
- Lose/Lose
- Mahou Daisakusen series (Sorcer Striker, Kingdom Grandprix, Dimahoo)
- Major Stryker
- Mars Matrix
- Minubeat
- Muchi Muchi Pork
- Mushihime Sama and its sequel
- Night Raid
- Noiz2sa
- Notebook Wars
- Overkill
- Parsec 47
- Psyvariar
- Prismatic Solid
- QP Shooting
- Radiant Silvergun
- Radirgy
- Raiden
- Rapid Hero
- Raptor: Call of the Shadows
- RAY Series
- RayForce
- RayStorm
- RayCrisis
- Recca
- Rival Megagun
- River Raid
- rRootage
- Sengoku Ace first game (a.k.a. Samurai Aces)
- Seihou
- Shikigami no Shiro (a.k.a. Castle of Shikigami)
- Shmups Skill Test
- Silpheed series
- Soukyugurentai (a.k.a. Terradiver)
- Spy Hunter
- Star Force
- Star Soldier series
- Strania -The Stella Machina-
- Strikers 1945
- SWIV
- Mega SWIV (a.k.a Firepower 2000)
- Sylphia
- The Tale of ALLTYNEX series:
- Kamui (1999)
- RefleX (2008)
- ALLTYNEX Second (2010)
- Terra Cresta
- Tiger Heli
- Touhou Project series
- Triggerheart Exelica
- TWAIN series
- Twinbee series (Moero!! Twinbee / Stinger has horizontal scrolling in alternate stages)
- Twin Cobra and its sequel
- Twinkle Star Sprites
- Tyrian
- Ultra X Weapons
- Undead Line
- Under Defeat
- Upgrade Complete
- Valhellio (also a Visual Novel)
- Warning Forever
- Witch Bot Meglilo
- Xeno Fighters
- Xevious
- XOP and XOP Black
- Yurukill: The Calumniation Games
- Zanac
- ZeroRanger
- Abadox (scrolled horizontally and vertically on alternate stages)
- A-Jax (alternates vertical scrolling and 3d scrolling stages)
- Axelay (scrolled horizontally and vertically on alternate stages)
- Burai Fighter (scrolled both horizontally and vertically, with no fixed orientation)
- Ether Vapor (scrolled horizontally and vertically on alternate stages)
- Astebreed (spiritual successor, scrolling in many different directions and swithces often)
- Isolated Warrior(scrolled diagonally in isometric projection)
- Salamander / Life Force (spinoff of the Gradius series; scrolled horizontally and vertically on alternate stages)
- Silver Surfer (1990) (scrolled horizontally and vertically on alternate stages)
- Star Wars: The Empire Strikes Back (Atari 2600)
- Starship Hector (spinoff of the Star Soldier series; scrolled horizontally and vertically on alternate stages)
- The Reap (3D-looking game that scrolls diagonally in isometric projection)
- Thunder Blade (scrolled vertically and into-the-screen on alternate stages)
- Viewpoint (scrolled diagonally and had isometric graphics)
- Zaxxon (scrolled diagonally in isometric projection)
- Blue Max and Blue Max 2001, home computer copies of the same idea.
- The 3-D Battles of WorldRunner
- After Burner
- Buck Rogers: Planet of Zoom
- Dimension X
- Encounter
- Feedback
- Ex Zeus
- Ex-Zodiac
- Galaxy Force
- G.I.Joe
- Gyruss (also a Space Invaders derivative)
- Mission Starlight
- Night Striker
- Iridion / Nanostray series
- Liberation Maiden
- Panorama Cotton
- Panzer Dragoon
- Polybius
- Rez
- Space Battle
- Space Harrier and its sequels
- Star Fox (with the exception of Star Fox Adventures and Star Fox 2note )
- Star Strike (1981)
- Star Wars: The Arcade Game
- Tailgunner
- Tempest (stylized craft at the top of a well)
- Tetra Star: The Fighter
- Torus Trooper
- Aqua Rhapsody
- Arc Angle (Not exactly a "shooter"- your character does not fire at all)
- Bank Panic: Set in The Wild West at a bank with 12 doors, only 3 of which you could see at a time on screen.
- Bloons Super Monkey
- Change Air Blade (cross between a fighting game and a shmup, but both players are on one screen)
- Changeling Bullet Hell
- Chippy
- Cube Colossus: The playfield is of fixed size and does not loop in circles.
- Dark Adventure
- diep.io
- Escape Velocity series (wide-open sandbox RPG with Asteroids-like combat)
- Forbidden Forest
- Gauntlet (a mix of shooter and adventure game)
- Hong Kong '97
- Islands of Wakfu, a mixture of shoot 'em up and beat 'em up games.
- Island Wars (when using the cannon)
- Kolibri (Features both autoscrolling levels and free-explore puzzle levels)
- Liberator (Missile Command in reverse)
- Missile Command (defending immobile targets with your immobile yourself)
- Next Jump SHMUP Tactics (A turn-based tactical bullet-hell shooter. No, really!)
- Red Baron (early attempt at 3D fighter combat)
- The Red Star (mix of shooter and beat 'em up)
- Philosoma, an obscure PlayStation shooting game known for its shift in perspectives (top-down, side-scrolling, into-the-screen, bottom-up, and diagonal).
- SALVATOR
- SAS Zombie Assault
- Spark & Sparkle (a 1-on-1 jigsaw building/vertical shooter hybrid)
- Senko no Ronde (a mix of bullet hell shoot 'em up and a Virtual-ON-esque fighting game)
- Space Zap (defending a fixed fortification)
- Sigma Star Saga (an RPG with the battle system being Shoot 'Em Up segments.)
- Sin and Punishment (ground-based rail shooter with some platforming elements)
- Sin and Punishment: Star Successor (removed the platforming elements and added flight, making it even more shmup-like)
- Solar Fox
- Starcom: Nexus (an exploration-based Action RPG that involves plenty of shooting combat.)
- Star Raiders (early mix of shoot 'em up and a real-time strategy)
- Stormwinds (a turret based hybrid of Shoot 'Em Up and Real-Time Strategy)
- Sunless Skies (an Action RPG with Shoot 'Em Up-style combat)
- Thexder and Fire Hawk: Thexder the Second Contact (cross between shooting and exploring)
- TRON (four separate minigames, three of which involved shooting)
- Valkyrie Sky (an MMO shooter)
- Venture (maze shooter with an adventure game theme)
- Wizard of Wor (a maze shooter)