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In the Hunt (Japanese: Kaitei Daisensou, "Big Sea Battle") is a 1993 Horizontal Scrolling Shooter arcade game by Irem. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.

In the Hunt is particularly unique as the player takes the role of a submarine in underwater environments. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.

The game's development team would go on to later create Gunforce 2 for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created Metal Slug on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.

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And for some reason, there is a comic for this game. Yes, really.

Story:

An organization known as the D.A.S. (Destroy And Satsujin--"Satsujin" meaning "Massacre") used magnetic doomsday machines on the polar ice caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest land masses they could find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.

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This game provides examples of:

  • Timed Mission: Like Metal Slug, there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
  • Turns Red:
    • The Dual Boss of the sunken town stage also exhibits this: once one of the two Trumpet Lilies is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it.
    • The Stationary Boss of the Channel drops down into the water and floats about once it has taken enough damage. Manriki then tries to destroy the player via Collision Damage as well as periodically throwing out bombs.
    • Happens literally for the three-headed dragon snail — it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.
    • Sougon's central face gets partially destroyed once you damage it enough, revealing its organic face. It then gains access to an attack where it emits eyeballs as homing projectiles.
  • Under the Sea: Naturally bound to happen as the player character was a submarine.
  • Underwater Boss Battle: Naturally, all of them, as your character is a freaking SUBMARINE!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).
  • Underwater Ruins: Complete with a giant living statue trying to chase your character to the surface.
  • Unexpected Gameplay Change: Defeat the Final Boss in a 2-player game and the game turns into Player Versus Player. Whoever depletes the other player's lives first becomes the new ruler of D.A.S. If both players are still around when the timer hits 0, both players are destroyed in a Downer Ending.
  • Villain-Based Franchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters Gunforce 2, Air Duel, Fire Barrel, and the beat-'em-up Undercover Cops.
    • "Unrelated"? Maybe, but all of those games, and a few others, were part of Irem's Post-Apocalypse Series, a set of games which were all staged in a desolate wasteland future. So it is likely they're meant to be some kind of errant timeline, made up of a bunch of games all set in the wake of...well probably this "flood the world" nonsense, seeing as Undercover Cops and Air Duel features stages with flooded, war zone cities in the background, probably the result of D.A.S.'s psychopathic plans for world domination.
  • Violation of Common Sense: You'd expect that beating the game on one credit will get you a Golden Ending that's even better than the Good Ending, but no. Doing a perfect run will net you "It's a Wonderful Failure" instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the Final Boss' final form.
  • Violence Is the Only Option: At the end of a 2-player game, both players must fight each other. No matter what happens, at least one player will die. If the fight is conducted as normal, one player will destroy the other; if neither player runs out of lives before time runs out, both players will die.
  • Warm-Up Boss: The first boss, Argock, a giant mechanical fish. Its torpedo spam, while not easy to destroy, is very easy to avoid. Its next attack, where it tries to kill you with Combat Tentacles, is slightly harder to avoid — use your depth charges to push them away and avoid getting killed.
  • Wreaking Havok: The Channel has tons of destructible environment, due to it taking place in a city.
  • Your Head A-Splode: This is what happens to Sougon when you defeat it.

 
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Alternative Title(s): Kaitei Daisensou

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In The Hunt (Trumpet Lillies)

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