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Humongous Mecha

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"You dig giant robots!
I dig giant robots!
We dig giant robots!
Chicks dig giant robots!
Chicks Dig Giant Robots, Opening Theme of Megas XLR

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Who needs an Artillery, Armored, Engineer, Mechanized, or Motorized Brigade when you can have a 100-metre humanoid robot with a glowing sword and a fist that fires off like a missile? There's no argument — Mecha are just infinitely cooler than ordinary vehicles. And when they're really huge, they're even cooler than that! Which is what really matters in the end, right?

Mecha themselves are usually divided between the "Super Robot Genre" and the "Real Robot Genre", the distinction typically being where they belong on the Mohs Scale of Sci-Fi Hardness, though there are as many different kinds of settings for mecha as there are genres of fiction. It should be noted that, while often referred to as robots, many mecha are functionally more like vehicles, controlled either remotely or from within by a pilot instead of being pre-programmed or autonomous.


Mythology as a whole is also replete with artificial humans and similar automatons (eg. Talos, the great bronze automaton built by Hephaestus. Dr. Hell from Mazinger Z finding an army of Humongous Mecha on a Greek island is actually based on that legend), but special mention goes to Hindu Mythology. One of the three barriers the gods set to protect their elixir, the Amrita, was a robot with rotary saws for hands.

For those of you wanting to create your own Humongous Mecha work, we've got you covered. While not a reality yet or likely to be... Japan is working on it. and so is the US and these two have had the first real-world giant robot fight.

See Mecha for the more generic, not-necessarily-humongous supertrope. When you want to park your mecha, see Idiosyncratic Mecha Storage for compact storage options.



    open/close all folders 

  • Several advertisements for the Citroën C4 feature the car transforming into a Humongous Mecha.
  • There's also a Singapore Army ad featuring a Navy Cruiser Transforming Mecha. Now that's firepower!
  • In the same spirit as the Singaporean ad, this commercial for the Republic of China's army promises recruits that they'll get to ride mechas to combat.
  • One Vonage ad showed a man using his laptop to pilot the walking machine he was riding, which consisted of an armchair and two stilt-like legs.

    Comic Books 
DC Comics:
  • The Justice League use a Voltron style combining mech to escape Mongol's prison in the opening to Dark Nights: Metal. Toyman had slipped in the protocol into the machines that Mongol had made him built to kill them, and Batman figured it out. The resulting mecha had Flash as a foot, to his irritation.
  • Pre-Crisis Lex Luthor often built giant robots to try to kill Superman and/or Supergirl. In Superman vs. the Amazing Spider-Man Superman fights a skyscraper-sized Lex's robot at the beginning of the story, and later a submarine spider-mecha. In Supergirl: Cosmic Adventures in the 8th Grade, Luthor builds a giant robot able to nullify Superman's strength (which gets smashed by Supergirl's rocket).
  • Superman related character the Toyman usually has at least two Mecha around of various sizes, some of which can be piloted remotely and some of which have to be driven by someone in the cockpit.
  • Whether S.T.R.I.P.E. is a Humongous Mecha or a suit of Powered Armor depends on the writer and the situation, although it started out as a Humongous Mecha in the Stars and S.T.R.I.P.E. series.
  • Wonder Woman's Mad Scientist foe Byrna Brilyant's snowstorm creating "Blue Snowman" Powered Armor of prior incarnations is leveled up to a giant cyclops Motion Capture Mecha with a head taller than Dina in Wonder Woman (Rebirth).
  • Jack Hawksmoor of The Authority can actually turn cities into Humongous Mecha. As in, walk into the middle of Tokyo, ask it very nicely, and come out wearing battle armour made of concrete and skyscrapers.
  • In the Crapsack World of the Kingdom Come series, an aged Batman fielding an army of computerized mecha is the reason why Gotham City, along with The Flash's Keystone City (constantly patrolled by the Flash at ultraspeed), is one of the only safe places for a normal human to live.
  • In Transmetropolitan, The City has numerous humongous disabled mechas reminiscent of Evangelions called Gladiators that stand their ground scattered all about, towering over the landscape. They are at least 200 years old and there was no record of these being ever used. Spider Jerusalem remarks that their steel penises fell off thirty years before, killing numerous civilians.

Marvel Comics

  • Doctor Doom briefly had one, The Doomsman.
  • The Incredible Hulk's enemy the Leader once built a tripod-shaped mech called the Murder Module.
  • Iron Man also built one to fight Megatron in a crossover between the Avengers and Transformers. He also has his various designs of the Hulkbuster armor which approach this trope and War Machine's satellite turns into this trope.
    • Marvel also, for a short time, ran a Shogun Warriors comic, featuring the Super Robots Combattler V, Brave Raideen, and Dangard Ace.
    • The Godkiller, a mecha designed by a race called the Aspirants to fight the Celestials, is almost five miles tall.
  • X-Men:
    • The Sentinels, mutant-hunting Humongous Mecha. They started out small (when compared to Evangelion, Super Sentai, etc.) but worked their way up to standard mecha size. Much worse (in terms of design impracticality) is that they were created in a "Master Mold," which is actually a much larger Sentinel. There is no good reason for a factory to take this shape. Since A.I. Is a Crapshoot, Sentinels are known for getting out of their creators' hands in short order (Especially Master Molds, Sentinel-shaped factories which wouldn't need any decision-making ability.) The Literal-Minded A.I.s in fact point out their creators' fallacies - "Hunt mutants? You do know that there are some mutations in every life form? Humans are mutants."
    • It seems the government types finally learned their lesson, because lately, Sentinels tend to be standard Humongous Mecha - Sentinel-shaped vehicles piloted by humans. One character points out the irony when some of those human-piloted Sentinels are assigned to protect mutants; "It's like a black man being protected by a burning cross."
  • The Kree employ an army of smallish but insanely tough Humongous Mecha called Sentries (no relation).
  • In Godzilla: King of the Monsters, Marvel's short-lived license of the Toho character, a Samurai-themed robot named Red Ronin is constructed by Tony Stark and S.H.I.E.L.D. to fight the title character. Originally intended to be piloted by S.H.I.E.L.D. agents, in true genre fashion the robot's controls are accidentally mapped to the brain patterns of a young boy who refuses to use it for its original monster-slaying purpose. Though Godzilla has since faded away from the Marvel Universe, the Red Ronin still shows up occasionally- perhaps most notably in Earth X (see below) and Exiles where it has a short bout with Fin Fang Foom.
    • In the aforementioned Earth X appearance, Tony Stark has secretly redesigned the Red Ronin into a Transforming Mecha that spends most of its time as his "Iron Avenger" factory. We don't know this till the end of the story (making Tony appear to be a useless recluse), when he pilots it into battle against the even larger Celestials, who are energy being versions of the same—their energy bodies need Humongous Mecha to give them shape.


  • Buffy the Vampire Slayer: In Season 8, Dawn fights a Mecha-Dawn—complete with a tail— in Tokyo while still a giant.
  • First Comics' Dynamo Joe? (Sometimes scripted by Phil Foglio.)
  • The BGY-11 of The Big Guy and Rusty the Boy Robot is secretly a humongous mecha piloted by the man who claims to be his crew chief, Lt. Hunter. Although Big Guy is a mech from where Lt. Hunter, his subordinates, and his superiors are concerned, the world at large and Rusty assume that it is a sentient robot, and maintaining this secret complicates several episodes, but Lt. Hunter always finds a way to maintain this secret.
  • Kazu Kibuishi's Amulet features a house which sprouts arms and legs and starts walking.
  • Warren Ellis' Tokyo Storm Warning.
  • The Man-Robots from the Disney Comics story "The Giant Robot Robbers" by Carl Barks.
  • The Guardians in Gear. Nothing quite like mecha being piloted by anthropmorphic cats who look like they could have easily been extras on Steamboat Willie
  • Doug Tennapel seems to like this trope, because he used it again in Ghostopolis, where Kid Hero Garth transforms into one.
  • Though rare, giant robots do show up on occasion in Judge Dredd. The majority are from Hondo City, appropriately enough.
  • In the Crapsack World of Give Me Liberty, the "Fat Boy" fast-food chain uses a humongous mecha mascot in their war to raze the Amazon rainforest into farmland.
  • Superlópez: One made of chewing gum is the villain of the short story Chiclón ataca (Chiclón is a pun derived from the spanish words for chewing gum (chicle) and cyclone (ciclón)).
  • Death's Head started out as this before getting shrunk, and has returned to his big size these days.
  • Léonard le Génie affectionately parodies mecha anime when Léonard and Albert both build giant mechas and get into a fight.
  • ABC Warriors has several examples, the most memorable being George the Gargantek.
  • 2000 AD ran a strip called "Detonator X" which featured giant Mecha.
  • Back during the war years, The Beano ran a two-part "Wild Boy of the Woods" story which revolved around the creation of a giant mechanical bullet-proof statue of Hitler being built in order for Derek, the titular wild boy, and his friends to rescue British RAF prisoners of war. The statue is destroyed at the end of the story, as it's no longer useful as a secret weapon.
  • Issue 22 of Transformers: Lost Light sees Functionalist! 'Cybertron' modified to transform into a giant robot controlled by the Functionalist Council! You read that right, A mech the size of a 'planet'.
  • "Gigabeagle: King of the Robot Robbers" from the first issue of the IDW Uncle Scrooge comic.
  • Giant Robot Warrior Maintenance Crew is about the people who work on Herotron, the comic's resident giant robot. While the pilots use Herotron to fight evil and protect The Republic Of Worlds, the maintenance crew works hard to keep Herotron running and make sure that it doesn't fall apart.
  • In one story of Molly Danger, a villain named Medula attacks Coopersville, New York with a giant robot with shoulder-mounted missile launchers.
  • While Gold Digger has straight examples as well, the trope is Played With with the Voltron-Expy Vaultron Force. Although it's a humongous mecha by the standards of its pilots, since the pilots are leprechaunsnote , the robot is actually human-sized.

    Comic Strips 
  • Brick Bradford faced a remote-controlled robot about ten stories high in Brick Bradford and the Metal Monster (02/13/1939–03/16/1940).
  • Dick Tracy had TRAZE-R, a 9 meter high robot Dick Tracy that fought an enemy robot to the death. Like everything else about Locher-period Dick Tracy, TRAZE-R was absolutely bugnuts insane.
  • The Wacky Adventures of Pedro had "Pedrobot" (Pedro after an Unwilling Roboticisation) fight another giant robot, Kolossus, on the Ruby Moon of Doom, in order to thwart alien plans to use Kolossus to conquer 31st century Earth.

    Fan Works 

    Films — Animation 
  • The King and the Mockingbird has one of the earliest known examples in Western Animation; King Charles tries to chase the Shepherdess and the Chimney Sweep with an enormous robot, which the Mockingbird hijacks and sends on a rampage that destroys the king's palace.
  • Most of WALL•E's robots are smaller than the average human (let alone the obese humans of the future), but at one point we meet two giant versions of the eponymous trash compactor robot.
  • The Iron Giant: Exactly What It Says on the Tin - a giant alien robot. He's also a Gentle Giant...who happens to have been created for war, and is armed and dangerous.
  • The monstrous heroes of Monsters vs. Aliens face villain Gallaxhar's enormous Robot Probe. The Probe withstands a military strike and destroys half of San Francisco in its conflict with the monsters before being destroyed by Ginormica. It's later revealed that Gallaxhar has an army of Robot Probes at his command, but when he orders them to destroy Ginormica, they end up smashing into each other like dominoes.
  • The Incredibles: The bad guy makes giant robots to destroy all the Supers, improving his design each time a super manages to destroy one.
  • Rugrats in Paris: The Movie features a Humongous Mecha Reptar.
  • In FernGully, we have the Leveler. It's a bulldozer, a tank, a tractor, and an automated factory all in one. It has two huge arms with giant claws for hands, chainsaws on its "elbows", and a "mouth" with backwards-facing "teeth" that pull unfortunate trees inside it, all topped off with a control room that looks like a single wide cyclopes-like eye. Basically, it's a monster of a machine.
  • The LEGO Movie; Once he unlocks his Master Builder powers, Emmet builds one from scratch using some nearby wrecking balls and other construction equipment.
  • The climax in We Are the Strange has a giant mecha fighting a giant monster.

    Films — Live-Action 
  • Spaceballs has Spaceball One/Mega Maid, which is apparently so big it can take the entire atmosphere of a planet. It is also a Transforming Mecha.
  • The Star Wars AT-STs and the AT-ATs are among the most visually distinctive mecha in popular culture. The prequels establish that you need ground contact to push through shields, while their height gives them a longer horizon (and thus a range advantage) in a universe without ballistic artillery.
    • And then there's the Transformers: Crossovers toy line which features an AT-AT which transforms into a giant robot.
    • In Canon: AT-ATs move close to 60 kph. They look slow, but the 12 tons of mecha doesn't slow or stop easily. When Luke latched onto one, he got jerked off his feet.
    • The AT-TE seen in Attack of the Clones, despite being "older" technology, has a much more sensible beetle-like design, with six legs and a low profile for stability.
      • The explanation is that the AT-TE was far too vulnerable to mines, being only a few feet off the ground.
    • And remember, AT-ST soccer games are strictly against Imperial Army proctocols (668).
  • The live-action Transformers movie series, also played straight with Transforming Mecha.
  • Mechagodzilla and Kiryu from the Godzilla series. There are also Mechani Kong, M.O.G.U.E.R.A. and Jet Jaguar (though Jet Jaguar doesn't start out humongous).
  • The Matrix Revolutions: Humanity fights off a flood of enemy machines with 20' tall humanoid mecha. The pilots are almost completely exposed in the suits, making them pretty worthless once the machines get close. Word of God explains that the machines tore through armor like butter, meaning there was no point it keeping it there if it was just going to be useless anyway.
  • Robot Jox was a low budget western attempt to exploit this genre. In a dystopic future, wars are resolved by duels between two giant mecha, much like a sporting event.
    • Robot Wars is a Spiritual Successor (marketed as a direct sequel), involving the last remaining Humongous Mecha (a Spider Tank with a laser-firing scorpion tail) being used to ferry tourists through what's left of the Midwest. When Yellow Peril agents hijack the mech and use it to threaten the good guys, the pilot of the mech finds a previously-thought-destroyed humanoid mech under a pyramid. Naturally, the climax involves a battle between the two mechs.
  • A rare, non-humanoid example: in the 2005 version of The War of the Worlds, it's revealed that the aliens piloting the giant tripods look like human-sized versions of their death machines, making them the extraterrestrial equivalent of humanoid mecha.
  • A giant Transforming Mecha appeared in Terminator Salvation to snatch some people.
  • Labyrinth has a giant robot called Humongous that guards the gates to Goblin City. Given that it's piloted by goblins, it's a lot smaller than most examples.
  • The 20 story-tall Jaegers from Pacific Rim, which are tasked with fighting powerful Kaiju.
    Raleigh: Some things you can't fight. Acts of God. You see a hurricane coming, you have to get out of the way. But when you're in a Jaeger, suddenly, you can fight the hurricane. You can win.
  • Even The Asylum gets in on the mecha action.
    • Atlantic Rim, their mockbuster of Pacific Rim.
    • Mega Shark Versus Mecha Shark, the third in the series of Mega Shark films, pitting the titular shark against a robotic shark.
    • Mega Shark Versus Kolossus, which has the shark fight against a robot that bears a suspicious resemblance to the Colossal Titan.
    • Transmorphers and Transmorphers: Fall of Man, mockbusters of the Bayverse Transformers movies.
  • Hercules (the 1983 film from The Cannon Group) has its hero battle three such creatures. They are toy-sized when created by one of the villains, but become this on Earth once they enter its atmosphere (by design). There's an unidentified insect, a three-headed dragon that spits "cosmic rays of deadly fire", and a centaur.
  • In Our Friend Power 5, both the turtles and the Shark Gang create giant robots to use in battle against each other. The turtle's mecha is made of five combining parts, each for one of the characters to pilot. The robots also transform into vehicles...

  • Empire, by Orson Scott Card.
    • Built in secret by evil liberal ''pacifists'' to slaughter U.S Service personnel out of naked hatred for American men-in-uniform, no less.
  • The Star Wars Expanded Universe, again, features lots of big walking war machines aside from the AT-AT and AT-ST models.
    • Specifically, the AT-PT, a smaller, one-person forerunner to the AT-ST from before the Clone Wars, and the MT-AT, a spider-like Imperial walker designed for mountainous terrain that's capable of scaling a cliff.
  • Perhaps, collectively, the army of giant golems in Making Money.
    • Moist also introduces the idea of 9 meter killer golems, since "If you don't invent thirty-foot killer golems first, someone else will".
  • The Sholan Alliance series has a unique version featured on the cover of the eighth book. Apparently, it is also given some page time.
  • William Keith's Warstrider series.
  • The Martian machines from The War of the Worlds is almost certainly one of the key Trope Makers.
  • The Evil Librarians of the Alcatraz Series has giant robots as part of their army, as well as flying robotic bats known as robats.
  • Older Than Dirt: Parts of the Sanskrit Rig Veda appear to describe air-to-air missiles traded between flying mecha and floating cities.
  • Most of the books by John Ringo have these.
  • Dangerous Fugitives have giant animal robots instead of giant human ones.
  • Deconstructed by a simulated Humongous Mecha battle that takes place between two diplomats in The Barsoom Project. Their battle is staged in the middle of a simulated city, complete with tiny terrified civilians who die in droves every time the robots make a move, as a psychological ploy to get the bickering diplomats back to the negotiating table.
  • In The Parasol Protectorate, a steam powered octopus version called an octomaton is used to raid the Westminster Hive after Madame Lefaux goes Mama Bear.
  • A few of these guys have appeared in the Captain Underpants books, mostly Played for Laughs.
  • Also by Dav Pilkey, author of the Captain Underpants books, we have the Mighty Robot of the Ricky Ricotta's Mighty Robot series.
  • "Mark Elf" by Cordwainer Smith. The titular mecha is a manshonyagger - an German killing robot continuing its mission long after the fall of civilization.
  • Kaiju Rising: Age of Monsters makes it clear that regular military forces are, with one exception, useless against monsters. The only which can beat a giant monster is a giant robot (or another giant monster). Even then, it's often in doubt, as this is a horror anthology.
  • The Four Horsemen Universe: The Raknars that Jim Cartwright accepts as partial payment on a contract in Cartwright's Cavaliers are thirty meter tall piloted robots designed by Precursors to kill canavars, genetically engineered monsters that devastated The Federation in a war ending in its collapse millennia before.
  • While most Drag-Rides in Undefeated Bahamut Chronicle are Mini-Mecha, a few are large enough to qualify for this trope. Jormungandr is essentially a portable fortress: once set up in a specific location, it can't move from there, but its offense and defense are in the highest class among Drag-Rides. Gorynych can temporarily transform into a mobile version by assimilating the wreckage of other Drag-Rides. In this state, known as Devil Machia Mode, it can wrestle Ragnarok and win.
  • War Girls: Both the Biafrans and the Nigerians use huge mecha suits in the war.
  • Hyperion the ancient alien/Atlantean mech from the Nemesis Saga series.

    Live-Action TV 
  • Mech-X4 has the titular MECH-X4, controlled through the lead characters's motions through technopathy with the aid of a harness to facilitate jumping. In practice, control of the robot is similar to virtual reality controls in real life. The cockpit is more spacious than your typical mecha cockpit to accommodate for this, with the consoles that other characters use to man the weapons being more like computer desks. The mech itself is not only large, but it actually has multiple rooms on the inside, including an entertainment room and a maintenance room.
  • In live-action, giant transforming and combining mecha have been a staple of the Super Sentai franchise since its third installment, Battle Fever J, having borrowed the concept from a live-action Japanese adaptation of Spider-Man. Yes, that Spider-Man. It should be noted however, that Super Sentai's mecha are only actual mechanical about half the time, otherwise being spirits, gods, spiritual projections, etc, that just look like robots. Sometimes this carries over to Power Rangers, sometimes not.
    • Later installments of the franchise (from Kyōryū Sentai Zyuranger onwards) would be adapted into Power Rangers, which terms all its mechas as "Zords" and the combined forms "Megazords", with "Ultrazord" occasionally used when their entire arsenal combines.
    • While on the subject of Zyuranger, an entry with a lot of notable firsts for the franchise, Zyuranger was also notable for being the first Sentai that had mecha that were not mechanical in nature, as well as the first that were "living beings" rather than robots based on living beings (Liveman had an animal motif, but the mecha were explicitly stated to have been built).
    • The absolute biggest would have to be Daijinryu/Serpentera. To make it clear: Dairenoh/Thunder Megazord is 54 meters tall, Daimugen/Tor the Shuttlezord is 95 meters, and the Brachiosaurus/Brachiozord (the tallest in the franchise to be controlled by a Ranger) is 112 meters. Daijinryu/Serpentera is 500 meters long and 345 meters tall when standing.
    • To make it clearer, we once got a distant shot of Serpentera standing in the city, and buildings were about the size of one claw. In its shadow, day becomes night. If it were to lie down, its head could be downtown and its tail could be in a suburb. In franchise history, its size has yet to be topped. (That's probably bigger than 500 meters, but when it's All There in the Manual stats versus the Rule of Cool, cool wins out.) This led to an infamous case of Your Size May Vary in "Forever Red".
    • The 2014 Sentai parody Kanpai Senshi After V have their own giant robot, with a design reminiscent of early 80s robos, particularly DaiDenzin and Sun Vulcan Robo.
  • The title character in Johnny Sokko and his Flying Robot. Notable for being the Ur-Example of this trope in Tokusatsu.
  • The Swiss-army knife that is Drago from Superhuman Samurai Syber-Squad, which manages to fit every category (excpet 'mini...' but then again, they're inside computer systems, so maybe it counts, too!) It can transform from plane to dragon and back, combine with Servo to make Phormo, split to make Tor and Jam, and Jam alone can transform into the Dragon Cannon to be used by Servo. The toy probably had to be a freakin' jigsaw puzzle.
    • If anything, its counterpart, Xenon, was the jigsaw. Vitor folded about 8 billion different ways depending on whether you wanted it in jet form, Xenon form, or Synchro (Servo combination) form. Borr, the Drill Tank, split into 4 different parts to make Synchro's shoulders/fists, and to change Tracto from Xenon's legs to Synchro's you had to turn it inside-out. Adding insult to injury was the fact that not only that did its Xenon form hate staying together, but that it looked like a really lousy Optimus Prime knock-off.
  • A good chunk of Ultra Series kaiju are giant robots. Notable ones include:
    • King Joe from Ultraseven is the most iconic of the bunch and one tough customer, able to split into several spaceships and recombine at will. In some series,, he receives an Arm Cannon capable of killing weaker kaiju in a single shot.
    • Sevengar from Ultraman Leo is another heroic example, being a giant robot constructed by the Ultras to assist them in fighting kaiju... albeit for only a single minute and with a 50 hour recharge time.
    • The 1984 compilation movie Ultraman Story introduced Grand King, a dinosaur-like robot created by Galactic Conqueror Juda and powered by the souls of several defeated monsters. Taking The Juggernaut to whole new levels of unstoppable, it could not be defeated by the Ultra Brothers until they channeled their combined power into Ultraman Taro.
    • Ultraman Mebius' Imperisers were Alien Empera's Mecha-Mooks. That didn't mean they were easy to kill though. A single one overwhelmed the main characters for two episodes, thanks to its gatling laser cannons, self-repair system, and teleportation abilities
    • Mecha Gomora from the Ultraman Zero special Ultraman Zero vs Darklops Zero can be pretty much summed up as the Ultra Series' answer to the Live-Action Film folder's Mechagodzilla . Its creators, the Salome aliens, also specialize in building legions upon legions of Robot Mes of Ultra heroes.
    • The drill-armed Legionoids and Robot Me Darklopses formed Ultraman Belial's Mecha-Mooks in Ultraman Zero: The Revenge of Belial.
    • Jean-Bot from the same movie as the aforementioned Mecha-Mooks was one of Ultraman Zero's allies, being an expy of an old Tsuburaya superhero called Jumborg Ace.
    • Galactron from Ultraman Orb was constructed to bring world peace, but believed the best way to do so was to annihilate all life in the universe. And it did a pretty good job at that do as it ravaged its creators' world with its plethora of laser cannons and melee weaponry and even gave Ultraman Orb a serious challenge.
    • Featured very prominently in Ultraman Z, with the installment's defense organization using them as their primary weapon against kaiju attacks. Sevengar and Windam return in this series as the team's mecha, and later a modified version of King Joe is added to the arsenal. This is actually lampshaded in one episode, which explains that Japan's long history with the trope in their media was what influenced the nation to use giant robots whereas everywhere else prefers enhanced vehicles as a kaiju weapon.

  • In Pete Townshend's video "A Friend Is A Friend," based on book The Iron Giant.
  • Parodied in the Beastie Boys' "Intergalactic" video, a tokusatsu pastiche where the Boys (awkwardly) fight a kaiju in a giant robot.
  • The video for Jason Forrest's 'War Photographer' features a pair of humongous mecha. That transform out of giant robots. Crewed by vikings. Who battle it out with the power of rock and roll. No, seriously. And you know what? It's awesome.
  • Pato Fu have an robot fight in "Made in Japan".
  • Deltron3030 in "Positive Contact" have an Jet Transforming Mecha in an dystopian world.
  • Aerosmith has their own fight with giant robots and fanservice in videoclip of Fly Away From Here.
  • T.M.Revolution in music video "Zips" have a live-action version from GINN.
  • Prozzak "Get a Clue" has a giant robot version from Love Hurts.
  • Shania Twain is hunted by a giant robot in "I'm Gonna Getcha Good!".
  • Parodied again by Music/Polysics in the cover of "Mr.Roboto"
  • Nina Girado is helped by a giant toy robot in "Loving You"
  • Linkin Park's video for "Pts.OF.Ahrty" features CGI Humongous Mecha, each of which is based on the band members. So if the trope wasn't Awesome, but Impractical enough already, you have one that's as skinny as the lead singer.
  • Four giant robots destroy the Earth in "Nu Steppa" by Salmonella Dub.
  • In some moment appears a giant toy-like robot in Joss Stone music video "Super Duper Love".
  • Eminem has an Optimus Prime parody in videoclip We Made You.
  • Whore Moans and MC Frontalot have a song, "Mecha Mechanic", that is an ode to a giant robot.
  • An army of giant robots is Doctor Steel's backup plan for world domination, if the whole "domination through entertainment" idea doesn't pan out.
  • COLDPLAY in Music-Video talk the group helps a Giant Robot.
  • Gackt in music video "Metamorphoze" has various parts from a Gundam.
  • A giant monkey-like robot appears in the music video "Yume no Kakera" by Nobuchika Eri.
  • Bloc Party shows an Love Triangle with giant robots in "Flux"
  • Tokio Hotel in "Automatisch" has two lovers as Giant Robots.
  • Namie Amuro recreates the infamous Lalah Death in "Defend Love".
  • The Black Eyed Peas has black and white dance robots in Imma Be | Rocking that Body.
  • We have an Giant Boombox Robot in Ralph Watson music video Londinium.
  • An Giant Robot smash an buld in an indie music video "Measure of a Man" by Comrade Robot.
  • Soundgarden pilots a horned Giant Robot in Black Rain.
  • Ninja Sex Party in animated music video we have sharks, dinosaurs and giant robots in "Dinosaur Laser Fight".
  • MC Frontalot parodies Anime/Voltron in "I'll Form The Head".
  • Handsome Kenya's "Sing in my own way" tells the story of shop clerk/musician Kenya in multiple versions, by having colored versions of Kenya splitting off (include an giant robot of him) him and having different experiences from then on. The video also contains ShoutOuts to movies such as Sliding Doors.
  • Koda Kumi has a race with mechas in PV of "Go to the top" theme of anime Muv-Luv Alternative: Total Eclipse.
  • The music video for "Rock It For Me" by Caravan Palace features a giant swinging robot fighting off flying saucers by dancing thanks to a trombone in its head.
  • The Aquabats! have at least two songs about giant robots:
    • "Giant Robot Bird-Head!" is about the eponymous robot and its fight against the Floating Eye of Death.
    • "Mechanical Ape!" is about a man breaking out of an underground prison complex with a gorilla-shaped giant robot.
  • Sigue Sigue Sputnik featured one on the cover of Flaunt It.
  • Mechina has the Titans, which are the size of cities.
  • Italian comedy/parody rock band Gem Boy's "Giambel V" is based on the question "what if Italy made a giant robot instead of Japan?" The answer: an useless (if cool and stylish) piece of junk that hasn't killed any invaders in a year thanks to bureaucracy and carelessness. The animated music video is an Affectionate Parody of several old mecha anime as well.


    Puppet Shows 
  • Star Fleet features the Dai-X, which is a giant combining mecha. (unsurprising since Go Nagai was also behind this series.)

    Tabletop Games 
  • Space 1889 has a steampunk version of this. There are two prototype giant steam robots in the adventure Tom Fleet and his Steam Colossus in Challenge 61.
  • The classic western Humongous Mecha tabletop game is BattleTech, and its RPG spinoff, MechWarrior. Both series feature everything from 3-meter tall battle frames to hulking 15-meter tall fusion-powered BattleMechs ranging from 20 to 100 metric tons, and even a few rare Transforming Mecha. While Battletech is now more known for its Real Robot Genre designs, its first editions largely featured very much Eastern mecha designs that were licensed from Macross (among others) that led to a messy lawsuit due to licensing confusion, resulting in those designs becoming "unseen" for 20 some years til they received a redesign. Incidentally, it's also the reason this trope is called Humongous Mecha and not Humongous Mechs.
  • Possibly the weirdest Humongous Mecha RPG is the Dungeons & Dragons-based Steampunk / Magitek crossover DragonMech.
  • Combining Cthulhu Mythos, Super Dimension Fortress Macross, Guyver and Neon Genesis Evangelion, you get CthulhuTech. The irony is that while it's even more weird than Dragon Mech, it has too much Captain Ersatz and thus is not as unique.
  • Exalted's Warstriders.
    • Also, high-Essence Alchemical Exalts... until they turn into cities.
      • Also also Hellstriders. They're made of demons.
  • Warhammer 40,000:
    • The Imperium of Man is best known in this particular case for its Titans, giant humanoid mecha that range in height from around 15 meters in the case of the Warhound Scout Titan to at least 50 meters in the case of the Emperor-class Titansnote . What is known is that the Emperor-class Titans are essentially walking cathedrals that can house entire companies of troops in their legs and pack firepower sufficient to do ground-to-orbit duty against enemy spaceships and devastate entire cities in one shot. There are also reports of mecha large and powerful enough to metaphorically mop the floor with even Emperor-class Titans, such as the Apocalypse-class. In game terms, an official model for an Emperor-class Titan has never been produced, but it's said that if one was built to scale with the Space Marine models, it would be the size of a 10-year-old. Similarly, anything large enough to take down an Emperor-class is probably large enough that if a model was ever made, with a bit of work with power tools you could wear it to a tournament.note 
    • Ork mechas that fall into this class range from the Stompa and its variants to the Gargants, huge effigies of Gork (or maybe Mork) that plod across the battlefield, hauling ludicrous numbers of Orks in their hulls and carrying an equally ludicrous amount of firepower. Here's a size chart for the most popular huge Ork vehicles.
    • The Aeldari of the Craftworlds have the Revenant Scout Titan, the Phantom Battle Titan, and the Warlock Titan, which are comparable to the Imperial Warhound and Reaver Titans in terms of size but, as is the case with anything constructed by the Aeldari, move and fight with astonishing speed and grace for as large as they are.
    • Double Subverted by the Animesque T'au Empire, who widely use battlesuits but for a long time didn't have anything of a scale to Imperial Titans, as they largely considered reports of such huge machines to be gue'la propaganda. When they realized that such mecha were very real and very dangerous, they responded first by creating the XV104 Riptide battlesuit, which stands taller than an Imperial Dreadnought and mounts enough firepower to destroy entire units on its own. They then moved on to the KX139 Ta'unar Supremacy Armour, which is the size of an Imperial Titan, packs comparable firepower, and is specifically designed to counter Titan-sized threats.
  • Even Dungeons & Dragons gets in on the act:
    • The 1st Edition module "Queen of the Demonweb Pits" has Lolth's Spider-Ship, a mobile fortress that operates very like a huge machine. (The control room is even called a "bridge" in-game", with Magitek-style control panels.)
    • The Eberron campaign setting. The warforged are a playable race. Their "ancestors" (or more accurately, prototypes) called warforged titans, are not.
    • Some golems can get pretty humongous, as well, in particular the iron, mithral, and adamantine golems. However, the biggest autonomous constructs are undoubtedly the colossi, 9 meter tall humanoids of stitched flesh, hewn stone, or cast iron, only ever created by the mightiest wizards.
    • The Mystara setting has Meks, which are unapologetically giant mecha, built by some long-vanished insectoid race.
    • Dating back to the first edition Dungeon Master's Guide is the Mighty Servant of Leuk-o, something of a giant mecha which is controlled from a cockpit containing something like one hundred unlabelled levers, each with a different function.
    • Also in old D&D, an obscure module called "Earthshaker", which was set in and around a gigantic gnome-crewed robot.
  • D&D's sister product, d20 Modern goes for the direct route. The magazine supplement Mecha Crusade puts forth options for mecha that go from large Powered Armor all the way to true Humongous Mecha (or, in game parlance, "Colossal Mecha"). These rules were later touched up slightly (the highlight being conversion to D20 Modern's built-in economy instead of the clumsy level-based Point Buy System used by Mecha Crusade) and included as a chapter of D20 Future.
  • Heavy Gear, which features smaller robots than BattleTech's average, but which are definitely more than just body armor.
  • Rifts features a wide variety, from the Triax Devastator which can step on things up to the size of a two-story house, to designs such as the Ultimax and Terror Trooper which stand about twice the height of a man and blur the line between powered armor and mecha.
    • And the famous Glitterboy, which is fairly small for a mecha but has to use built-in drills to secure itself to bedrock in order to not fall over from firing its "Boom Gun" railgun.
  • GURPS Mecha gives players the wherewithal to design and build every example on this page and then some. Some find that doing this results in quite a startling mix of Tech Levels for all but the simplest battlesuit (GURPS Mecha defines a "battlesuit" as powered armour where the pilot's arms and legs extend into the suit's arms and legs. A "mecha" is piloted from a cockpit, so the Iron Man armour is a battlesuit, while an AT-AT is a mecha).
    • The Pyramid Magazine adventure for Discworld Roleplaying Game "A Little Job For The Patrician" features a Discworld Mecha. Based on a design by Leonard of Quirm, adapted by a brilliant Agatean nobleman whose narrative causality tends towards anime tropes, and powered by five trolls. The trolls even go through an Invocation as the thing assembles ("Other leg troll, put it together!"), although since they're trolls in a warm climate, it's possible they'd forget which one went where otherwise.
    • The mix of Tech Levels makes sense. Steel (TL 3) is still quite common as a building material today (TL 8).
    • GURPS Magic Items 3 includes rules for "mechagolems", and a brief sketch of a setting where The Fair Folk use these in ritual battle with one another.
  • Mekton is a tabletop RPG that is meant to run any humongous mecha. "Excessive Scale" even allows one to create mecha on par with the eponymous Tengen Toppa Gurren Lagann.
    • The scaling system in Mekton Plus is used to build five main scales of vehicle (of any kind): 1/10 (human), 1/5 (roadstriker - motorbikes and cars), 1/1 (Imperial Guard tanks, Gurren Lagann, most Transformers), 10/1 (really big combiners, mecha that turn into buildings for concealment, Dai-Gurren, Imperial Titans, the Millennium Falcon), and 100/1 (the Space Battleship Yamato, the Transformer Metroplex, Arc Gurren-Lagann). There are rules to expand this scaling system to take care of "mecha bloat", so you might use a 1000/1 or 10000/1 scale to build a moon-sized structure like the Cathedral Terra or Unicron, or a 1/100 scale to build Rock 'Em Sock 'Em Robots. Excessive Scale is reserved for the really, really unbelievably big written, it would be used for Unicron and up, but for a TTGL-style game, it's probably best to reserve it for light-year scaling. You can invest in huge amounts of Expanding Plasma to turn your Optimus Prime figure into a galaxy-sized war engine.
  • The Mutants & Masterminds supplement Mecha & Manga has a chapter devoted to creating your own Humongous Mecha.
  • The satirical game Macho Women with Guns had an enemy called BattleWarMechBots. It is giant smiley face with arms and legs. The fluff mentions that they "dominated the battlefields until people realized what a dumb idea they were", after which people pretended they had never used them and most were scrapped.
  • The Iron Kingdoms game WARMACHINE is overflowing with (artifically-intelligent, rather than piloted) mecha, though most only qualify as Mini-Mecha. The Colossals, however, fit this trope quite well; the models are mounted on bases the size of a CD, in game where a human is 30mm tall. Unusually, the setting actually brings up the issue of the inefficiency of Humongous Mecha: The Colossals were the first warjacks to be created, but were abandoned for more efficient designs after the Orgoth were overthrown. The current Colossals are a recent development, with a whole book dedicated to their release.
  • The G.U.A.R.D. in Monsterpocalypse use these to fight Kaiju.
    • The Ubercorp faction uses robotic versions of kaiju to fight kaiju, and their services are for sale.
  • Dust combines this with Stupid Jetpack Hitler and Ghostapo. Nazis find a Cool Ship while drilling for oil and adapt the tech into mechs, flying wing planes, bio-engineered cyborg gorillas, and zombies.
  • In Magic: The Gathering, during the Invasion block storyline, Urza created mecha to fight the Phyrexian invasion. They can be seen on such cards as Urza's Rage and Pledge of Loyalty and despite the name are represented on the card Power Armor.
  • Adeptus Evangelion, obviously.
  • The Singularity System features Humongous Mecha as part of its vehicle combat system. Due to their unique designs, they are treated more like large-scale human combatants than vehicles.
  • The Nazis have these in Rocket Age.
  • FATE Core offers the setting Camelot Trigger, which features Arthurian knights piloting Armour as they battle evil robots across the solar system.
  • Before the Fall in Eclipse Phase several national militaries built anthroform war machines, both piloted and remote-operated. During the Fall the TITANs hacked most of them as well as fabricating their own improved Warbots, leaving a lot of people post-Fall rather twitchy around mechs.
  • Lancer is entirely about playing as professional mech pilots in a far-future interstellar setting. The core of the gameplay is about constructing and modifying one's own mech, with an extremely wide variety of options for customization.


  • LEGO Exo-Force is LEGO's incredibly animesque foray into the genre, a take on the standard tropes and themes of a Humongous Mecha series.
  • BIONICLE: Mata Nui is a Super Galaxy Gurren Lagann-sized robot containing the entire "Matoran Universe" within himself. It was inhabited and piloted by a "Great Spirit", also named Mata Nui, who was exiled by Makuta when he committed Grand Theft Me. Makuta apparently had plans to use this new body to conquer the universe, but they... kinda fell through.
    • During his exile on Bara Magna, Mata Nui has found an older giant robot of nearly the same type, an early prototype for his former body, which the inhabitants had used as a shelter without knowing what it was. Mata Nui retrieved its power source, reassembled it, and activated and inhabited it to confront the approaching Makuta. It kinda didn't work.
    • The Great Spirit robot actually carried two about human-sized pilots in its control center, placed there in case the robot malfunctioned or if Mata Nui lost control over his own body. Unfortunately, they died during the Great Cataclysm, which was caused by Mata Nui falling into a coma and crash-landing on a planet. Beyond this tidbit, though, the fact that he had manual controls never came up in the story.
  • Kotobukiya's Frame Arms. The background story provide that the Frame Architect was originally suppose to be labor machine in grand scheme known as Project Re Sphere. After 10 years of trial and error, they finally get Frame Architect 001 which can mimic human movement perfectly and can use in all environment by swapping parts. Unfortunely, Project Re Sphere doesn't get launch and Frame Architect instead got turn into weapon known as Frame Arms by various nations.
    • The Frame Arms Girls are this taken Up to Eleven in the form of Moe Anthropomorphism. Not only they retained the part swapping elements, all the parts between Frame Arms, M.S.G. weapon kits and Frame Arms Girls are in fact, all compatible.
  • Hero Factory went this way for the 2014 sets. Instead of re-releasing the heroes with new armor and weapons, they were released as minifigures and put inside mechas to battle huge subterranean monsters.
  • 30 Minutes Missions has the EXAMACS (Extended Armament & Module Assemble & Combine System), a type of mass-produced mecha unit with modular and interchangeable parts, allowing them to adapt to various environments and situations easily.

    Video Games 
  • Has been a central goal for the Golems userbase ever since the original release.
  • MechRunner is an Endless Action Game where the player pilots a Transforming Mecha that can switch between battle ship and sword-wielding mecha.
  • The MechWarrior video game franchise is based on the BattleTech/Mechwarrior pen&paper/miniatures universe.
  • The Heavy Gear video games are based on a Pen & paper game universe published by Dream Pod 9. Heavy Gear and Heavy Gear 2, published by Activision in 1997 and 1999, were developed after Activision lost the rights to the Battletech/MechWarrior series. Heavy Gear primaraly features powered armor, which called "Gears" in-universe, but it also features larger mechs, called "Striders."
  • Any enemy unit in NieR: Automata that's labeled 'Goliath' class would fall into this, but Engels in particular tower over buildings and use excavating equipment as weapons. And even they pale in comparison to Grün.
  • Starsiege and its predecessors, Metaltech: EarthSiege and EarthSiege 2, were very similar and indeed intended to compete with MechWarrior. It mutated into the Tribes series, which instead dealt in Powered Armor and became a much More Popular Spin-Off.
  • The entire premise of the Artix Entertainment game MechQuest is to fight aliens while in a giant bipedal mecha.
  • RefleX has the ZODIAC ships... except they're not here to save the day.
  • A Humongous Mecha in the form of a giant monkey is used in a battle at the end of Escape from Monkey Island. No, really.
  • Xenogears and Xenosaga? Humongous Mecha for days. In some cases, there are battles against giant foes where the characters have to enter said mecha, or get stepped on.
    • Xenogears has the Super Dimensional Gear Yggdrasil IV. if the name wasn't a send up enough as it was, the fact that it transforms from battleship mode to humanoid mode makes the SuperDimensionFortressMacross homage even more obvious.
      • There seems to be something of an arms race near the end of the game as to which side can bring out an even bigger giant robot that, for whatever reason, they didn't bring out sooner to an extreme advantage. Eventually, we get to SDGY4 and Fort Hurricane, each of which is the size of large cities.
    • In Xenosaga, the Erde Keiser sidequest is a send-up of the more light-hearted Mecha shows (in a game that's more dark and serious). And a send-up the G-Elements in the predecessor, Xenogears.
    • Xenoblade continues the tradition. There's a god who fits the trope: the Mechonis, a continent-sized mecha standing nearly ten miles tall. The setting of the game takes place on it and its biological counterpart the Bionis, so it accounts for roughly half of the game's landmass.
    • Xenoblade Chronicles X has the Dolls/Skells, which can be used to make the exploration of planet Mira a much simpler, thanks to their ability to transform into vehicles, flight capabilities, and sheer power.
      • The Ganglion superweapon Zu Pharg takes this Up to Eleven, which can double as an aircraft carrier for smaller Ganglion Skells and can transform into a flying saucer (and change back mid-flight).
    • Xenoblade Chronicles 2 has Artifices controlled by an Aegis. Mythra uses one called Siren, which functions as a Kill Sat from outer space for her attacks. The final boss is a powerful Artifice named Aion, capable of annihilating the entire planet.
      • In Torna ~ The Golden Country, the other Aegis, Malos, has his own dark-colored Siren, as well as control over a multitude of Gargoyles, which he uses to devastate Alrest. At the final confrontation during a cutscene, Mythra unleashes the serpentine Artifice Ophion to fight off Malos's Gargoyles before getting overwhelmed by their numbers. In the last phase of the final boss fight, Mythra and Malos utilize Artifice Arts to weaken each other, during which their Sirens exchange attacks in the background.
  • The Steel Kossack from early PSX video game Krazy Ivan. As the trope description says, it approaches the line between Power Armor and this trope; the eponymous Ivan controls it by doing the actual movements himself. This one falls straight into this trope, however, as the Mecha is far larger than a human.
  • Live A Live gives us Buriki Daioh, a giant ancient Babylonian giant robot. It appears in the Near Future chapter expressly for the purpose of stomping tanks, shooting lasers at airplanes, shooting missiles at larger airplane aircraft carriers, and punching an animated bird statue that is threatening to devour the world in a wave of liquefied human hate. (video game edition!)
  • Super Robot Wars and Another Century's Episode. For the most part, the series consists of crossovers from an astoundingly large number of Humongous Mecha anime, though not all in the same game, or even timeline. Most games have also included original creations, both Real and Super, such as the Elemental Lord Cybuster. The original creations then got their own crossover with each other in the Original Generation subseries.
    • Size actually is a factor in combat calculations. When units with two different sizes are fighting, the bigger mech will gain defense and attack bonuses, while the smaller mech will gain evasion and accuracy bonuses. However, some attacks, like a Wave-Motion Gun, can bypass these bonuses.
    • These also feature in Spin-Off OG Saga: Endless Frontier, but there, they tend to be less "as big as a building" and more "quite a bit larger than a person."
  • Sakura Wars centers around teams of theater performers and staff who also pilot roughly 10-12 feet tall steam-powered suits of robotic armor (which are also empowered by the pilots' psychospiritual abilities, or "reiryoku"). The demons and evil spirits they fight in turn pilot their own appropriately evil steam-powered robots. The Kobu armor used from Sakura Wars to Sakura Wars 4 are more traditional mecha, while the STARs of Sakura Wars: So Long, My Love are Transforming Mecha. Either way, the franchise's mecha are entirely super, with a whole list of named super-moves and various highly improbable weapons, including a revolver, gun-barrel sword, and giant psychically animated teddy bears.
  • Demonbane features both mundane "Destroyer Robots" and Magitek-based Deus Machina. While the eponymous Demonbane is 50 meters tall, the form it takes in prequel novel, Gunshin Kyoshuu Demonbane (War God Demonbane) is considered a prime contender for the title of "largest robot in all of fiction" (insomuch as a Sizeshifter infinite in scope can be said to have a defined size), as it consumed the universe it started out in and began accidentally annihilating other universes it "bumped into". The final form, Elder God Demonbane, while not as large, has an ability known as Athleta Aeternum which allows it to summon itselves from all infinite universes, including those from realities that shouldn't exist. Nyarlathotep gets rid of the Gunshin Kyoshuu by altering the timeline of the multiverse, removing it from existence. It keeps losing to the Elder God form in their eternal fighting.
  • Hideo Kojima's Metal Gear in all its stomping, nuke-launching incarnations. There's always a rationale (a missile platform which isn't limited to normal terrain) but the series makes light of the implausability anyway. Implicitly, as REX from Metal Gear Solid was designed by a brilliant but eccentric otaku, and the rest of the world has been caught in a REX-pirating arms race ever since. Explicitly in the prequel Metal Gear Solid 3: Snake Eater when the idea of a walking tank is openly derided. Unusually, these are almost always fought by the player on foot with nothing more powerful than a rocket launcher.
    • Metal Gear Solid 2: Sons of Liberty introduces Metal Gear RAY. While not possessing nuclear capabilities, RAY is highly mobile both on land and in water, and has both an array of deadly missiles and a "mouth"-mounted high-pressure water cannon that can cut through steel like a hot knife through butter. Late in the game, Raiden has to contend with several AI-controlled RAYs.
    • The fourth game, Metal Gear Solid 4: Guns of the Patriots, even features a fight between Metal Gears, with Snake piloting REX from MGS1 against Liquid Ocelot in RAY from MGS2 This is the only time the Metal Gear series has actually allowed you to pilot a Metal Gear.
    • Peace Walker takes it further, with the usual Quirky Miniboss Squad being replaced by a collection of (mostly non-nuclear) mechas. The group includes: The Pupa, an all-terrain tank; The Chrysalis, a flying railgun mech; The Cocoon, a small base on wheels that requires climbing; and Peace Walker, a nuclear mech.
      • After beating the game, the player even gets their own Metal Gear mech (which also resembles REX), using parts gathered from all of the other AI weapons, though it's only for sending away on missions like soldiers. It later becomes the True Final Boss.
    • In Metal Gear Rising: Revengeance, a spin-off set after Guns Of The Patriots, Raiden fights a customized Metal Gear RAY as the game's first boss. Then all sense of scale is thrown out of the window at the end of the game when Senator Armstrong pilots the all-new Metal Gear EXCELSUS, which dwarfs both REX and RAY. Notably, it was intended to be Overkillingly huge in order to counter the growing use of cyborg soldiers.
    • Metal Gear Solid V: The Phantom Pain has Metal Gear Sahelanthropus, a Transforming Mecha that can switch from a hunched form similar to Metal Gear REX to an upright form that stands nearly 15 meter tall and could use an Intercontinental Ballistic Missile, and melt its own armor to turn itself into a walking nuke (which, thankfully, it never does).
    • In Emperor: Battle for Dune, one of House Atreides' mechs bears a suspicious resemblance to REX.
  • Hideo Kojima's Zone of the Enders series, which plays it straighter.
  • Sengoku Basara portrays mighty samurai general Honda Tadakatsu as a Humongous Mecha, thus he got the nickname Hondam.
    • Also, giant war machines usually in the style of AT-ATs are occasionally fielded as Mini-bosses/Elite Mooks, especially if the enemy commander is Chosokabe Motochika.
  • Final Fantasy:
    • The Giant of Babil (spelled as Babel in Final Fantasy IV Advance) of Final Fantasy IV. The entire plot of the game, wherein the Big Bad's forces steal the elemental Crystals, was all performed so they could use the Crystals' power to send the Giant from the Moon, through the Tower of Babil, and to the surface of the Earth, whereupon it would raze the entire planet. Although scale is difficult to convey with super-deformed characters, it is implied that the Giant is several thousand feet tall. However it is easier to determine in the 3DS remake. One of the Dwarves' tanks barely reaches to what would be the Giant's toe.
    • The various incarnations of Alexander in the Final Fantasy series seem to be built out of enormous castles which were then modified into mobile robots. The first iteration, in Final Fantasy VI, even has towers and smaller castles built on top.
    • Also in Final Fantasy VI was the Magitek Armor which was a large bipedal exo-suit.
    • Final Fantasy VII had a mecha called 'Proud Clod' as a boss in the later part of the game.
    • Final Fantasy IX has the summon Ark. It's not just a summon; it's a Cruise Chaser!
    • Final Fantasy X has loads of these. At one point, it's a boss (as you attempt to leave the Calm Lands), but they live in the Zanarkand Ruins. Inexplicably.
    • Final Fantasy XI has one in the lore and one in assumption. While the version of Alexander that is fought as a final bossfight in the Aht Urghan expansion is only about 3 or 4 times the size of a player character, the fight itself takes place in a clockwork decorated undersea ruin that has been broken into five separate pieces but connected by teleport pads. Take a wild guess what Alexander's last incarnation was.
    • The second reference is made by one of the personality types for the player's NPC ally, who muses about how the legs, head and body of a secret weapon could be hidden under three of the larger features of three of the cities (A chapel, a giant tree and a tower).
    • Final Fantasy XIII:
      • Eidolons are depicted as huge mechanical beasts that emerge to challenge whooever they're bonded with at their moments of Despair Event Horizon. Aside from helping you fight, they can transform into horses, cars, bikes, and gigantic fortresses during the "drive" mode.
      • Hope seems to be a Mecha fanboy. He twice shows a knack for commandeering Pulsian Dreadnoughts. The first time he rides one he has it wade through a sea of enemies, utterly curbstomping them. The second time he takes command of one, it summons a dozen other Dreadnoughts to save Hope from being crushed by the Fal'Cie Atomos and tame it in the process. Yeah, that's right; Hope activated a Giant Robot that then brought in a dozen more Giant Robots to pull a Big Damn Heroes moment by punching out and taming a robot god. It should come as no surprise that Hope's Eidolon is this game's incarnation of Alexander — one that can transform into a huge fortress armed with divine lasers.
    • A TON of enemies and bosses from Final Fantasy XIV could count, especially in the Alexander Raid series, but two examples stand out:
      • Ultima Weapon, a giant centaur Weapon of Mass Destruction from an ancient civilization, that has the ability to absorb the power of Primals. It's piloted by Gaius Van Baelsar as the final boss of the A Realm Reborn storyline.
      • The Weapons, which are a Mythology Gag from Final Fantasy VII, are this in the universe of XIV, being giant robots created by The Empire by reverse-engineering the Ultima Weapon. They act as the main bosses of the Shadowbringers Trials questline. They're also piloted by the orphans that Gaius once adopted, much to his dismay, as these Weapons have a rather nasty little feature that allows the pilot to fuse with it to grant it more power, and it's permanent.
  • The Front Mission series has Wanzers, which are used for military combat, front line reconnaissance, and police and construction work. The protagonist of every game has been a pilot of one.
  • Not to be outdone, Dark Cloud 2 (also known as Dark Chronicle) also has a gigantic flying fortress, Paznos. Although it was only supposed to be a mobile battle station, Max and Monica's tampering with the timestream further allowed its creators to transform it into a humanoid mecha strong enough to catch, stop, and toss an equally huge flying castle which was about to fall on top of a city.
  • Goemon Impact of Ganbare Goemon. People tend to remember him by his Image Song, which begins with a shout of "DA-DA-DASH!" (He's actually an alien that just happens to look like a robot. All righty, then...) Impact is also an international movie star that wears roller sandals and shoots bullets out his nose. No, really. And why, you ask?
  • Colossus of Granblue Fantasy is a full on giant robot, complete with Robo Speak. Its Omega form is even bigger then its regular form. The anime adaptation shows its size compared to the rest of the crew.
  • The One Must Fall video game series was designed as a fighting game where hundred-meter tall robots remote-controlled by people smacked the shit out of each other for profit.
  • StarCraft II features the Thor, a mecha so humongous that for a time it had the distinction of being the only Terran unit unable to be produced from a structure (and had to be built in the field). Its ridiculous size becomes the target of numerous in-game jokes. The Protoss, meanwhile, have access to the deadly Colossus, a ground unit so tall it can actually be fired upon by anti-air.
    • The campaign also features the Thor's Super Prototype, the Odin. While Thors take up a normal dropship's entire cargo capacity the Odin cannot be transported by any game unit, even the Hercules transports that can carry three Thors.
    • They are all trumped by the April Fools unit known as the Terra-tron, a unit that consists of a bunch of Terran buildings combined into a Super Robot sized killing machine that makes the Thor look tiny. Terra-tron, terrorize!
  • The Warcraft series gained Humongous Mecha with the third installment, which introduced large golems. The Frozen Throne, the expansion pack for Warcraft III, introduced very large golems.
    • The Burning Crusade expansion for World of Warcraft also introduced the Fel Reaver, which is essentially a giant steampunk robot powered by demonic energy. And they are terrifying. In the Legion expansion, players get to kill the creator of these and other humongous mecha employed by the Burning Legion: Kin'garoth. He's a mad scientist type who has replaced his arms with massive cannons.
    • The goblin-made shredders are giant robots primarily used for chopping down trees, but are also more than capable of chopping down people. These have actually been in the games since Warcraft I though they were only purchaseable mercenary units. In World of Warcraftthe gnomes have similar devices as well. **In a similar vein was the goblin tinker in Warcraft III. This character was a playable hero in the mod Defense of the Ancients, and thus serves as the archetype for every similarly high skill turret building MOBA character. In World of Warcraft one of these has become a lore character named Gazlowe: a smart but honorable businessman, as a foil for the cheating Gallywix. Gazlowe has also become a playable hero in Heroes of the Storm, filling the role of the original goblin tinker. A similar but slightly different hero also existed in Warcraft IIIcalled the goblin alchemist.
    • In Ulduar, one mech stands out... obviously I'm talking about XT-002 Deconstructor! This is an ENORMOUS mecha, able to tear a warrior apart in a matter of seconds. It has the mentality and the voice of a little child and it considers you, the raiders, as his toys. When he kills someone, he says, "I guess it doesn't bend that way...". Funny, yet somewhat creepy at the same time. There are guilds raiding XT for the first time... seeing the towering mecha and preparing for an epic battle... and wiping because as soon as the boss was aggroed, everyone started rolling on the floor laughing over his voice. "New toys? For me? Oh, I promise I won't break them this time!"
    • Also, Mimiron's final form. Actually it's three mechas stacked, precariously, atop one another. Luckily, the pilot sees you as a test subject and isn't actually trying to murder you. Though when the fight first came out, it was plenty lethal.
    • A recent patch added the Sky Golem engineer-made mount. It looks like a steampunk robot with a goblin's face for a chestpiece. It flies (even doing barrel rolls!) and lets you pick flowers without dismounting.
    • Other pilotable mechas of note are the warframes made by the Army of the Light (and yes, they are references to the game Warframe: looking like one of the warframes and requiring suspiciously similar components).
  • The Dragonknight and the Triglav Protector of Heroes of the Storm are humongous mecha which a player can pilot temporarily. The Triglav Protector actually requires both a pilot and a gunner. They are map objectives, map-specific temporary power enhancements awarded for completing a difficult task. The Dragonknight is found on the Dragonshire map, while the Triglav Protector is found on the Volskaya Foundry map. Volskaya Foundry is a location in Blizzard Entertainment's other game Overwatch, where the Triglav Protector can be seen in the background. The mecha also feature prominently in the lore of Overwatch, particularly in the backstory of the characters Sombra and Zarya.
    • Also in Overwatch, the character D.Va pilots a mecha (though of a less humongous variety). Prior to becoming a mech pilot she was a professional gamer, noted for her precise timing. Her signature move is blowing up her damaged mech, killing her opponents while she jumps daintily away (and shoots anyone still alive). D.Va is also in Heroes of the Storm as a tank.
  • Fallout:
    • The final battle of Fallout 3 has Liberty Prime stride purposefully towards the Jefferson Monument, crushing Enclave power armor troopers underfoot, vaporizing others with eye lasers, and tossing miniature nuclear bombs like footballs, all the while loudly proclaiming that death is better than communism.
    • He makes a comeback in Fallout 4, and depending who you side with he either does it again to the Institute or turns on the Brotherhood.
    • The Big Bad in Fallout Tactics uses robots, including ones that qualify as Humongous Mecha.
  • Quadraxis from Metroid Prime 2: Echoes. As the name implies, it's a bigger version of the common quadruped robot enemy.
  • The mechs in the Crusader series of video games aren't humongous, per se, but they can get bigger than any human and pack some serious firepower. Also, the end boss of No Regret wears a battle suit that appears to be about ten feet tall.
  • In The Legend of Zelda: Breath of the Wild the Shiekah constructed the Divine Beasts, four giant animalistic mechs, to weaken Ganon in order for Link to defeat him. Link must traverse their maze-like interiors to defeat the monsters possessing them after they were quite literally Hijacked by Ganon.
  • In Command & Conquer, GDI had plenty of mecha in Tiberian Sun, from the chaingun-toting Wolverine scout walkers, to the Titan walking tanks, to the Juggernaut walking artillery platforms, to the Mammoth Mk II, which sports railguns. C&C Tiberium Wars, on the other hand, was mostly a subversion: the Juggernaut was carried over, Nod got an Avatar walker, and the alien Scrin got a tripod straight out of The War of the Worlds, but in-game fluff material mentioned how the factions were discontinuing walker production, because commandos kept running up and disabling the things with a well-placed explosive on a leg joint. Indeed, the factions' commando units can do just that in-game, taking down an enemy walker instantly. Regardless, the Mammoth Mk II reappeared in Tiberian Twilight as the AW-12 Mastadon, now sporting sonic cannons. Meanwhile, Red Alert 3 introduces the "King Oni" mecha on the Japanese side and the official website data does some Lampshade Hanging on the concept, noting that it "flies in the face of decades of conventional mechanized warfare".
    • Shogun Executioner, which has three legs, three torsos, 6 arms, three heads, 3 lightning katanas, and heals itself when attacked with Tesla weaponry!
    • Slightly less awesome are smaller Mecha Tengu, which are in essence Valkyries designed to look as a 50s jet fighter, Striker VX, chicken walkers that transform into helicopters(Transformers, anyone?), and Steel Ronin, Wave Motion Glaive-armed Humongous Samurai Mecha. Which somewhat resemble those from Tengen Toppa Gurren Lagann. What, Gundams suddenly became less awesome, judging from the complete lack of Gundam ripoffs?
    • Or the Nod Redeemer, an Avatar on steroids with the added ability to cause a Hate Plague.
      • There's also CABAL's Core Defender that appears in Tiberian Sun: Firestorm. It makes Mammoths Mk. II look puny, its BFGs can kill anything in 2-3 hits, and they have rate of fire like machine guns. It takes an army (or destroying a bridge it's crossing) to beat it. The Kane's Wrath expansion to Command and Conquer III also has an upgraded version of the Scrin's tripod mech called the Reaper Tripod. The Scrin also have a giant 6-legged bug monster mech called the Eradicator Hexapod, though people tend to say it's the worst epic unit because its special ability is bad.
  • Metal Fatigue is an RTS built on this trope. There are non-mecha units, but they're only useful underground where mecha can't go. Aboveground and in the air they're pointless - mecha rule supreme and even the tank designed specifically to combat them doesn't work all that well..
  • In Supreme Commander, three of the four factions get in on the act. The Aeon use the Galactic Colossus as the sci-fi equivalent of a battering ram and the Seraphim Ythotha is a relatively inexpensive multipurpose superheavy assault unit. The Cybran Monkeylord diverges from the standard Humongous Mecha type a bit, being a vaguely insectoid six-legged weapons platform, aptly nicknamed the spiderbot. They also have a crab-shaped amphibious mecha called the Megalith. And there are the ACU/SCU and Siege Assault Bots for each faction.
    • Most walkers in Supreme Commander are Humongous Mechas, with the exception of Light Assault Bots. The aforementioned Monkeylord dwarfs base structures. EVERY SINGLE ONE OF THEM. And it is the smallest of all experimentals! The Galactic Colossus is at least humanoid, but an ACU is about chest-height to it. Even the LIGHT 'mechs', such as the UEF Mech Marines, are the height of full grown spruce trees.
      • The community eventually worked out that 1 'unit' in the first game is about 19.5 meters. The aforemntioned Mech Marine, the smallest unit in the game, is 1 unit tall. The smallest thing in the game is bigger than your house.
  • Tech Romancer, a fighting game featuring humongous mecha inspired by super robot and real robot anime series.
  • The Elder Scrolls:
    • The Dwemer crafted Numidium is a Reality Warping example prominent in the backstory, and then as a major plot point in Daggerfall. Tiber Septim used it to complete his conquest of Tamriel, something he likely would not have been able to do without it. It was so massive and so powerful that merely activating it warped time and reality, right up to affecting even the ''God of Time'' himself. Here is a size comparison, with the tiny specks at the bottom being full-sized people.
    • In Morrowind, Big Bad Dagoth Ur is constructing Akhulakhan following the blueprints for Numidium with the severed heart of the dead creator god as the power source.
    • The Dwemer in general were fond of constructing mecha ranging from human-sized to the humongous variety. Parts of unfinished giant mechas can be found in their ruins, often guarded by smaller Steampunk Mecha-Mooks as seen in Morrowind and Skyrim.
    • In C0DA, an Obscure Text written by former developer Michael Kirkbride who still does some freelance work for the series, Numidium makes a comeback as the primary obstacle, having successfully destroyed the world and unbound time.
  • Most of the Big Bads in the Ratchet & Clank series use mechs for their final showdown with Ratchet. (About the only one who doesn't is the Mutant Protopet in Ratchet & Clank: Going Commando.) Semi-lampshaded by Gleeman Vox in Ratchet: Deadlocked:
    Vox: And now, an audience favorite-the giant mech climactic battle!
  • Steel Battalion required a massive controller with tons of buttons costing $200 which was supposed to resemble the cockpit controls of the Humongous Mecha. One of the controls is a red ejector button that flashes when you take critical damage and is covered with a lift up cover. If you don't eject in time, your saved game is wiped and you have to start the game again.
  • Sonic the Hedgehog's Dr. Eggman really loves these, and will usually be piloting one during the non-Super final boss portion of each game.
  • Viewtiful Joe, as an Affectionate Parody of sentai, loves this trope. In particular, the escalating size of Joe's "Six Machine" mecha starts to look like Tengen Toppa Gurren Lagann after a while.
    • First there's Captain Blue's mecha, Six Majin. It's about as big as Voltron, and towers over city buildings.
    • At the end of the first game, Six Majin is seen again, but is now big enough to circle the earth in a few strides.
    • Things get truly ridiculous in the second game, where Six Majin and a new machine called Great Six Majin combine to form 6x6 Majin, who is bigger than the planets (its fist is only a few times smaller than the Earth). This is itself a counter to the final boss' Black Kaiser, which is bigger.
  • Metal Wolf Chaos, though some would argue it is more of a Mini-Mecha, if not a Powered Armor.
  • You never actually fight Dist himself in Tales of the Abyss, but you do fight a series of mechs he constructs using fontech.
    • Likewise in Tales of Innocence, where Mad Scientist Osbald is working on powering Humongous Mecha using People Jars filled with Reincarnated. First you free a party member being used as the fuel cell, then you find the mass-production model on a battlefield, and finally Osbald pilots one against you himself, using as the power source Ricardo's "brother", Gardle.
    • The recurring enemy Murder and his ilk range from dog-sized Spider Tanks to full-blown mecha that reach to the top of the screen.
  • A steam-powered mecha appears in the fourth chapter of Limbo of the Lost to save the day.
  • The first part of the final boss in Disaster: Day of Crisis turns out to be an experimental mechanised war machine, complete with arms and a missile launcher. It look like Evans had stolen a Metal Gear. Though, the designers were actually sensible enough to protect the cockpit... Doesn't stop Ray from taking it out, though.
  • Armored Core: High-speed (in the later games) combat using mecha that you build yourself from the ground up. The biggest appeal of the game is that whatever mech you use, you built it yourself. Which requires the mention of its younger brother:
    • Chromehounds. Just as much, if not more customizable, with the major difference between it and the Armored Core series being about 300 MPH (500 km/ph). Loved/hated because of its speed, it places mecha combat in a more realistic (all things being relative) setting, keeping the focus on blowing stuff up while changing the game from "fly fast and Shoot Everything That Moves" to a more tactical game. Squads that fail to utilize the different role types and don't have an effective commander quickly find themselves scrap metal.
    • During the Neroimus War, each nation has its own "Unidentified Weapon" that acts as a superboss to help out a country on its last legs. The Sal Kari Unidentified Weapon, the Ghalib, is about 210 feet tall, but has a maximum height of around 330 feet when it opens up its heat-seeking missile silo. A large ACV squad accompanying you, seeing this silo, open fire. The Ghalib not only receives virtually no damage from their combined attacks, but then proceeds to wipe them all out with a single salvo.
  • City of Heroes has the Titans used by the Malta Group- the Kronos Class Titan is the size of a building. But, that's nothing compared to the giant robot at the end of the Ernesto Hess Task Force, though it's sadly inactive.
    • There are two equally-large giant robots in the third mission of the Imperious Task Force, although they are likewise there as window-dressing.
    • Also, in the Mender Silos Task Force (Strike Force for villains), the Jade Spider is a Humongous Mecha, powered by a strongly-psionic operator, sent by Lord Recluse into Siren's Call to destroy Paragon City. This one does fight, either against the heroes in the Task Force, or as an ally of the villains in the Strike Force.
  • Power Dolls, unusual in that authors both justified it (colonists weaponized a line of power loaders to defend themselves) and considered tactical problems: first, there is beyond-visual-range action, but stealth "shields" shorten the detection range, big target or not; second, PLD got lesser Endurance than a main battle tank (60 X3A/75 X3AC vs 70 M43T/90 M58T) and thus have to use good tactics relying on artillery support, stealth and slightly better sensors.
  • In Road Runner's Death Valley Rally, the Final Boss is the "Solid Tin Coyote" from the episode of the same name. It's terrifying.
  • The RAY Series has Humongous Mecha... in ship-based Shoot Em Ups.
  • In Universe at War: Earth Assault, the Novus heroes Mirabel (a Human Alien with a tattoo on her head) and Victor (Her powered armor with an AI package) tower over the human sized Ohm Robots and Masari, and let her go toe-to-toe with Heirarchy hero Orlok and Grunt troopers.
    • There's the Hierarchy's The War of the Worlds-inspired walker units, which also serve as their production structures. They are heavily armed with guns that fire plasma projectiles the size of small cars for standard weapons, and can be customized with more guns like those, anti-air guns, heavier, bigger guns, and the ability to bring in different units. They are the apex of the Mighty Glacier; they are so big that they can crush most anything, including structures, but they are the slowest units in the game. The Hierarchy's units as a whole are the slowest, but their walkers move at a snail's pace even compared to them.
  • In the Civilization IV mod Next War, you are able to build Juggernauts, the second most powerful unit (behind Dreadnoughts) in terms of raw Strength, which are walking tanks. The Civilopedia lampshades how impractical mechs are compared to regular tanks, but notes that the world's militaries poured tons of money into them because they're just too cool.
  • The Jak and Daxter games have several: one serves as the final boss in the first, and Jak 3: Wastelander has two: one that wraps up the first act, and one that is as big as a freakin' city serves as the final boss.
  • Megaleg in Super Mario Galaxy is a giant three-legged Snifit-shaped robot that fires Bullet Bills, and is bigger than the moon it's standing on. There's also Mecha Bowser in this game and Super Mario Sunshine.
    • Although not in terms of design, there was King Boo's Bowser mech in Luigi's Mansion, although very intricately designed and powered on magitech. Could be one of those fake Bowsers from the original Super Mario Bros. for the NES though.
    • Similarly, in Mario & Luigi: Bowser's Inside Story, you've got the Giant Bowser bosses the Tower of Yikk and Super Peach Castle (the robotized Princess Peach's Castle).
    • In the second game, there's a giant humanoid robot called Megahammer (according to Mario Wiki) with multiple Bullet Bill/rocket launchers fought as a boss, as well as a smaller version of Megaleg (Digga-Leg) to be defeated using the drill powerup.
    • In Mario & Luigi: Dream Team, there's the Robo Drilldigger and Earthwake bosses, both of which are fought as Giant Dreamy Luigi. The former is a huge robot thing with drills for hands that turns into a tank, the latter is a huge robot guardian made of buildings that can become things like a giant floating hammer.
  • In No More Heroes 2: Desperate Struggle, you go up against a football player and his horde of assassin cheerleaders who pilot one of these... with your own Humongous Mecha, Glastonbury (from a Show Within a Show). After the fight it gets confiscated, though.
  • In Mass Effect, among other bad boys, you fight a species called geth, who are robotic mobile platforms that house programs (concept revealed in Mass Effect 2) that range from small sentry turrets, to humongous spider like mechas that are almost impossible to kill without a tank.
    • The Human Reaper in Mass Effect 2.
    • Mass Effect 3 has Reaper Destroyers, small Reapers used for ground assault. Yep, "small". This is how big they are. It also turns out the Reapers themselves qualify; they're capable of moving around on a planet's surface as squid-shaped mecha taller than skyscrapers.
      • In Mass Effect 3, Cerberus soldiers sometimes use large Atlas mechs, which are outfitted with rocket launchers, a scaled-up shotgun, and can one-hit-kill anyone in melee range. If your aim is sharp enough, you can kill the pilot without destroying the mech, then commandeer the mech for yourself.
    • Mass Effect: Andromeda has the Remnant Architects which alternate between an eel-shaped flying form and a tripodal land form. One can be encountered on all the main planets apart from Havarl. Archon also takes command of one during the climax. Elaaden also has the Remnant Abyssal, a far, far larger construct that fortunately doesn't give a shit about anyone on the planet and simply plows through the desert like a gigantic metal Sand Worm, serving as a deadly but not particularly dangerous environmental hazard.
  • Evil Twin: Cyprien's Chronicles has the Sea Sewers, robots so huge that they are able to cross the sea by walking over the sea bottom. They are tasked with decimating every last trace of the old world.
  • This is one of the monster types available in Crush, Crumble, and Chomp!, most notably Mechismo.
  • Towards the end of Enslaved: Odyssey to the West, you and your allies capture the Leviathan, a truly humongous mecha, which dwarfs all other humongous mechs in the game. You even have to fight a giant scorpion mech on top of the Leviathan!
  • Kingdom of Loathing's MagiMechTech MechaMech: "It fires a torpedo at you. A pink torpedo. KAWAIII!! I mean, OW!". It's more of a Mini-Mecha, but even more Fun Size versions are the MagiMechTech MicroMechaMech (say that three times fast) and MagiMechTech NanoMechaMech.
  • Ōkami's final boss, Yami, the lord of darkness, is a small fish-shaped thing. He pilots a spherical mech, capable of numerous different forms and attacks, including one that extinguishes all light in the area.
  • The golems in Wild ARMs.
  • Sanae and Cirno's respective story lines in Unthinkable Natural Law (12.3) involve them chasing after a huge human-shaped shadow, which Sanae believes to be a giant robot. Subverted at the end of Sanae's story though, when you find out that it is actually the Hisoutensoku, which is a large steam-powered mannequin that lacks the ability to move freely.
  • Vanquish is crawling with these.
  • Two of the eponymous monsters in War of the Monsters, Ultra V and Robo-47.
  • Musha Aleste and Robo Aleste are mecha-based Shoot Em Ups.
  • Raidou Kuzunoha vs. The Soulless Army has the Soulless Gods Oumagatsu and Yasoumagatsu, Taisho-era dreadnoughts retrofitted into towering, bipedal monstrosities which still happen to be very heavily armored and loaded with enough cannons to level cities and thermic rays. The main flaw of the model? It requires absurd amounts of spiritual energy to work, and once cut off them, the organic parts just melt.
  • The cool Cabal-like arcade game Alligator Hunt by spanish developer Gaelco features large mechas during the first stage. See here (jump at 2:00). They're also an good example of Monstrosity Equals Weakness, as they're easily felled by a few laser shots to the head.
  • Dogyuun: See that mech in the Shoot 'em Up's title screen? You get to pilot it as a Power-Up in the final stage, and it is awesome.
  • Champions Online has several. The final boss of the Destroids Rise Again! open mission is the Mega-Destroid, a cosmic-level enemy (there are, broadly speaking, six levels of enemy in the game: Henchman, Villain, Master Villain, Super Villain, Legendary, and Cosmic). In the Resistance mission, the Big Bad of the alternate world of Multifaria uses lesser Mega-Destroids that have a slightly different, more inhuman appearance; they're at legendary level. Just before the final battle, you get to pilot one, making them true mecha, not just giant robots; you also use them to fight giant magical golems, which kind of count. There is also the Black Talon at the end of the tutorial missions; created by Doctor Destroyer himself, the Black Talon is probably the first size up from the line between Powered Armor and full scale Humongous Mecha.
  • Disgaea 4: A Promise Unforgotten gives us Super Alloy Great Flonnzor X, the 'secret weapon' brought to us by our favorite otaku-angel Flonne. Ships purchased through DLC also include the Laharl Kaiser V and the Getter Mao.
  • One might think that the entire cast of Transformers: Fall of Cybertron counts. Maybe, from a certain point of view. But Metroplex is enormous by even transformer standards. Also, he heeds the call of the last Prime.
  • Kirby introduced one in Kirby's Dream Course as the final boss: a giant robot Dedede. Later, in Kirby 64: The Crystal Shards, another one, the HR-E/H, appears as the fifth boss. Dedede, who was helping Kirby in the latter game, decided to redesign his robot with attacks that the HR-E had, creating HR-D3. He used it against Kirby in the Kirby Mass Attack sub-game Kirby Quest, but it was defeated. By Kirby's Return to Dreamland, it somehow drifted to Halcandra and was found by the Mini Mecha Metal General, who takes it over and redesigned it in his image. In Extra Mode, after the Metal General EX's health is depleted, he summons HR-D3 and fights Kirby, Meta Knight, Bandana Dee, and Dedede himself with it, after which the two robots are destroyed.
  • In Intrusion 2 The final boss MACE is a giant robot, complete with Eye Beams, giant missiles, and huge electrified fists that also shoot lasers.
  • The 5th Bloons Tower Defense game brings us the Technological Terror, which is somewhat bigger then most towers & its also very effective against M.O.A.B.-class bloons because it fires 2 streams of green plasma which is stronger than the normal purple plasma. It can also project an "Instant Death" Radius.
    • The 6th game lets you upgrade the Technological Terror to the Anti-Bloon, which has even stronger plasma cannons and an ability that can reduce Z.O.M.Gs from full health to their last degrade.
  • In Sunrider, most of your team during battle is made up of giant single-seater humanoid combat mechs called 'ryders'.
  • The London Monitor in Wolfenstein: The New Order. It destroyed the city's entire resistance movement singlehandedly, and now keeps all non-German citizens in line.
  • Ironcast combines this with various tropes of Victorian-era Steampunk for the purpose of an RPG/match-3 puzzler/roguelike experience.
  • Copy Kitty has the Virs golems. While they're made of stone, they are animated by magic. They're small enough to be considered Mini-Mecha, but the giant-sized version, the Fortress Virs, definitely hits the "Humongous" part of the trope, and is said to be capable of fighting an entire army on its own. The Dengrahx and its giant version, the Giga Dengrahx, are similar (the Giga version is the size of a small mountain), but with one big difference: they're not humanoid, they're fire-breathing Spider Tanks!
  • Civilization: Beyond Earth has them in the form of Purity's Aegis.
  • Chroma Squad, being a Super Sentai parody, has giant mecha battles for its season finale boss fights.
  • In Nefarious, the Villain Protagonist Crow uses giant robots to battle against the heroes in reversed boss fights, where the player controls the boss mech against the computer-controlled hero character.
  • Terraria has The Destroyer, a giant mechanical worm that stretches extremely long, fires lasers everywhere, and will release probes when damaged.
  • Both Battle Zone 1998 and its sequel have humongous mecha as top-tier units. In 1998, the ISDF and Dirty Communists had Chicken Walker designs; the ISDF "Sasquatch" got a bipedal robot with Boring, but Practical AT-Stabber cannons, while the CCA "Golem" had hitscan but inefficient Blast Cannons and a strange under-slung cockpit. They are both slow and cumbersome, but extremely well armed and armored. In the sequel, the ISDF Attila LM is much more agile than its predecessors and effective in combat due to its under-slung gimballed cockpit mounting twin Blast cannons and twin Lasers, allowing it to quickly flick between targets instead of having to ponderously turn. The Scion Mauler is more of a Zerg Rush unit; it has less overall armor, but it is cheaper and significantly faster, allowing it to get into enemy's faces for a Short-Range Shotgun attack.
  • Pit from Kid Icarus: Uprising gets one for his final battle with Hades after the Three Sacred Treasures are destroyed. It puts up a fight, but is destroyed in the process. Luckily, the Wave-Motion Gun is left remaining, and Pit defeats Hades using a large beam of light.
  • In the final battle in Time Crisis 5, Robert Baxter summons one to fight against you, and he eventually begins to pilot it.
  • The first Shantae game has the All-Purpose Steam-Powered Tinkerbot, a massive robot on tank treads spanning several screens that was built by Risky and her Tinkerbats to use in their attempt to Take Over the World. Naturally, Shantae has to take it out near the end of the game.
  • The first area of I-Ninja has you repairing a giant mecha, so you could use it to battle another giant mecha in a boxing match for the game's first boss battle.
  • LittleBigPlanet examples:
  • First boss you fight in The Wonderful 101 is Gah-Goojin, gigantic mecha size of a skyscraper. Most later bosses control even bigger mechas. The ending takes it to ludicrously absurd levels with first Platinum Robo which is a construct made of skyscrapers and other debris of destroyed city, and then — with Unite Ultra Platinum which is Combining Mecha made of Platinum Robo and 200 hijacked Gah-Goojins.
  • Pokémon Black and White gives us Golurk, a mecha-like Pokémon which towers above most other Pokémons, and it has an impressive physical attack stat. Oh, and it's a haunted mecha, being part Ghost-type.
  • During most of The Final Station you hear characters mentioning the Guardian, the awesome weapon being built to counter their attacks, and debating its presumed effectiveness or lack thereof - the project has been long-delayed by various problems and implied bureaucratic red-tape. When you finally see it, it's enormous - it dwarfs the city it's being built in, and you never get to see more than a small part of it due to the rest being completely outside of the screen. You're tasked to help bring it to functionality by bringing core parts to where it's being built, then it's launched in a massive plume of fire. And then a few minutes later you very anticlimactically happen across its broken remains - the way the plot is told never makes clear whether it's destroyed, sabotaged or fails spontaneously, but the large gashes on the thing's superstructure make one wonder.
  • In Anthem (2019), humans use several-story-tall robots both inside and outside of Fort Tarsis.
  • Robot Alchemic Drive is a Troperiffic love letter to Humongous Mecha in general and Tetsujin #28 in particular; the key gameplay mechanic is that the player doesn't directly control the giant robot but The Kid with the Remote Control. 90% of the strategy is finding a good viewpoint where the squishy kid won't get stepped on.
  • Trails Series:
    • Reverie, a humanoid Archaism created to protect the Aureole, acts as the final boss of The Legend of Heroes: Trails in the Sky FC.
    • The Gordias-Class Archaisms such as Pater-Mater and the Aeons are effectively gigantic, automated machines of destruction which have to be powered either by an immense amount of Mana or by the power of a Sept-terrion.
    • The ending of The Legend of Heroes: Trails of Cold Steel depicts the game's main protagonist, Rean Schwarzer, discovering and activating one of these known as a Divine Knight named Valimar after passing a trial and becoming his "Awakener." It's a giant mechanized robot that Rean operates from the inside as its pilot. The final battle involves him fighting his classmate, Crow Armbrust, who it turns out was The Mole all along, and who was an Awakener for another of these: Ordine.
      • On top of that, there's the Panzer Soldats, pilotable mechas modelled after knights, developed in secrecy by Erebonia's Reinford Group and find their first battlefield use in the Erebonian Civil War.
  • Before the events of Battle Clash, Antonov uncovered a standing tank factory in Russia and, rather than use it to build said vehicle, converted the entire facility into a Spider Tank called "Ivan", which stands a little over 15 meters tall! Ivan can be outrun by a tricycle, boasting a top speed of twelve miles an hour (20 km per hour), but your pilot, Mike, insists on being sporting and engaging it head on, making for a fairly difficult battle. The sequel, Metal Combat: Falcon's Revenge, features Cobra, which is one hundred and fifty feet tall! However, Cobra a semi serpent that doesn't actually stand so much as float in the atmosphere of a Gas Giant. Grouken is even bigger than Cobra but is basically a giant underwater box with torpedo silos.
  • In The Secret World, the branches of Agartha are maintained by the Custodians, a series of twenty-foot-tall automata. Among the few readily-accessible examples of Third Age technology in the game, they mainly serve as handymen and assistants, occasionally providing directions to lost travelers. However, challenging one of them is not advisable: as a group of Orochi researchers found out the hard way, Custodians are unstoppable when they get mad.
  • The Neverhood - ME BIL.
  • The fourth Wake-Up Call Boss in Epic Battle Fantasy is a giant robot called “the Praetorian”.
  • Okiba ga Nai! revolves around a giant robot named Yarusenaizer crashing on Earth and being taken in by the protagonist, Seiji, until his repairs are fixed and he can return home.
  • The mobile phone game War Robots is a Humongous Mecha combat game. No Plot? No Problem!.
  • BoxxyQuest: The Gathering Storm:
    • The Mad Scientist Dr. Wolfram keeps building these, but his ultimate creation is Wolfram ALPHA. It’s so humongous that it takes three screens of sequential battling to reach the head and bring it down.
    • STORM is even bigger, to the point of filling up the screen even when it’s miles away in the background. With its Reality Warper powers, it easily qualifies as a Mechanical Abomination.
  • Stellaris: Machine Empires are able to build "Mega Warforms" as army units, the most powerful non-unique army units in the game, only coming behind Titanic Lifeforms in power, of which only three can be recruited from a single planet. Whereas Mega Warforms, on the other hand, can be fielded by the dozens. As the Mega Warforms are represented by a generic robotic army icon, their appearance is left to the player's imagination.
  • Iron Harvest takes place in Alternate History version of Europe were mechs were developed instead of tanks to break the deadlock of the trenches.
  • Sly Cooper:
    • Sly 2: Band of Thieves has one disguised as a water tower in the Contessa levels, which Bentley was adamant about Sly (who didn't believe him) taking the steps to preemptively destroy in order to prevent a difficult battle or even a certain death. Turns out he was right to have Sly do so.
    • Sly Cooper: Thieves in Time has a interesting one that is stationary due to being attached at the base to a castle in the medieval era. Sly Cooper alone (since his friends are separated from him) has to fight this huge monstrosity. The real problem? It's being controlled by their former friend Penelope who did a Face–Heel Turn for greed!
  • Doom Eternal:
    • Scattered across the Earth levels are the ruins of large mechs built by the ARC (Armored Response Coalition) to fight against the forces of Hell invading Earth. As indicated by the word "ruins", they all got wrecked by the demons regardless.
    • Scattered across the Argent D'Nur levels are the remains of giant mechs known as "Atlans" that were used by the Night Sentinels. Background lore indicates that they were very effective against the demonic hordes, as each Atlan wreck you find is shown to have taken down at least one demonic Titan with it.
  • Monster Hunter Generations Ultimate features one of these, called Ahtal-Neset or the Empress' Throne. It's a dragon-shaped mass of scrap metalwork tied together and puppeteered from inside by the mantis-like Ahtal-Ka, which serves as the multiplayer campaign's Final Boss.
  • In Crying Suns, your commandos may encounter a Rogue Kosh Mech during planetary expeditions. This machine towers over the surrounding cityscape, and it will cut a bloody swath through your team unless your officer has the skills to avoid this threat.
  • Iji: The game's Final Boss General Tor uses a mech suit that's easily five times Iji's height dubbed the Eidolon. A logbook states that Eidolons are standard Komato equipment given to military leaders designed to deal with large waves of forces, but has trouble with engaging single units.
  • Metaloid Origin: One of these, named Origin Titan, appears as the Final Boss.


    Web Original 
  • The Impossible Man dedicated a chapter to a giant robot called, The Clipperstein Mark 100 Version Beta II X Turbo.
  • The prototype in The First Run.
  • Neutro from Atop the Fourth Wall.
  • Ilivais X is a mecha anime in Web Serial Novel format, using both Real Robot and Super Robot influences. The eponymous mech (and the others like it) are more streamlined and shiny and just futuristic in general than other examples present.
  • Friends at the Table even seasons take place in science-fiction world where powerful mecha gods called Divines exists. Science-fiction seasons are full of love for mecha and GM Austin Walker is devoted fan of genre.
  • Memory of AUSOS is a mecha Web Serial Novel with a strong fantasy bent, featuring mysterious giant 'Dolls' in a late Industrial Age setting.
  • 'Tiny Tim' in the Whateley Universe, which the inventors are still working on, since - in keeping with real physics - it is so big it can't take a real step.
    • At least some of its weapons are working just fine if you can actually somehow contrive to get it out in the open, though.
  • In the /v/ Rage Flash/Comic (here) a combining mecha is made out of Video Game Systems, but it collapses:
    Consoles can't combine you FAGGOT
  • The SCP Foundation has SCP-2046, a giant mechanical robot built by followers of an ancient religion that would eventually become the Church of the Broken God. The included excerpts from one of the Church's holy books reveal that it was designed to fight Kaiju created by a sorcerer king's dark magic and prevent a cataclysmic event known as the "Sarkic Dawn." So, in other words, it's a Jaeger.
  • Kakos Industries:
    • The annual Celebration of Techonology features a giant robot battle royale between different companies' giant robots on an undisclosed moon or planet, and have occasionally been fierce enough to destroy said undisclosed moon or planet. The first one described, in the episode "Kawaii", features a lengthy battle between the descriptively named OctoBot Plus Two and the Giant-Ass Schoolgirl That's Kawaii as Fuck, Yo.
    • "Intimacy" features a giant-ass robot created by the same company that made the Giant-Ass Schoolgirl That's Kawaii as Fuck, Yo humping the Kakos Industries building throughout the episode. Corin gets on the case of company's CEO, Dirk Cornelius Sexplosion, to get rid of the robot before it reaches... completion.
  • The superhero guide How to Hero discusses the phenomenon here
  • C0DA, written by former The Elder Scrolls series writer/designer Michael Kirkbride, takes place in the far distant future of TES universe. Numidium, the Reality Warping, 1000-foot-tall brass golem of Dwemer construction, presumed destroyed following the events of Daggerfall, returns after having been caught in a time warp. It continues its war on the Aldmeri Dominion, led by the fascistic Thalmor, leading to an apocalyptic event known as "Landfall", which has forced the remaining inhabitants of Nirn to take refuge on the moon Masser. The story centers around the Dunmer noble Jubal-lun-Sul, who must defeat Numidium as part of an Engagement Challenge.
  • RWBY: Atlas has a massive humanoid robot called a colossus to defend the port city of Argus from the rare but extremely dangerous leviathan Grimm. Despite its power, it's immediately pointed out that the mech is basically useless outside of fighting leviathans; it needs support from ordinary army units to handle the smaller Grimm that will inevitably follow any leviathans. When the heroes have to fight the colossus, everyone realizes that the fact that the commander deliberately sent it out alone into a situation she knew it wasn't designed for is a sign of her rising insanity. This nearly gets Argus destroyed, as the heroes disabled the colossus and then a leviathan showed up.
  • The Champions (2018): When the Champions League goaltenders are asked to save the world from a meteor strike, Shaktar Donetsk's Andriy Pyatov leads them to Goaltron, a mecha built by the Soviet Union in the aftermath of the Chernobyl disaster. Stored under a football pitch in Pripyat for over 30 years, the robot requires five pilots.
  • Scott the Woz features two instances of giant mechas fighting each other.
    • The last third of "Anime Games" has Scott being pulled into an anime fight, with Scott and the opponent fighting inside giant mechs they conjured up.
    • And in "It's Awesome Baby!", the villain turns his copy of Dick Vitale's "Awesome Baby" College Hoops into a giant Sega Genesis mecha. He almost defeats Scott until the latter's copy of Madden 08 was subject to the same treatment that turned the villain's game into a mecha, giving him a giant green Madden 08 robot to fight with.

    Western Animation 
  • Transformers and the various series showcase a Western version of the archetypical transforming mecha. It's especially notable because unlike the usual mecha show, there are no pilots or crew to be the stars - the mecha themselves are the stars, being sentient robots.
    • It has been speculated that the on-and-off popularity of Transformers in Japan is because it lacks pilots or other very important human characters... usually. When annoying kids are put in, the American fanbase, which is much larger and more consistent, shudders.
    • The Japanese versions of Transformers appear to support the theory that giant transforming robots without pilots are alien concepts in Japan. While the Western series give reasons for their alternate modes (disguise, protection from radiation, etc.), the Japanese series, such as Transformers Armada, generally disregard them-although, as the series exist to advertise toys, they transform anyway. This reached ridiculous heights in Transformers Energon, where the Transformers, capable of flying around in space in robot mode, transform and drive in space. The Japan-only G1 sequels were better about it.
      • Speaking of those, it's an interesting inversion: Headmasters, Targetmasters, and Powermasters are, in America, humans or humanoid aliens in Powered Armor that transform into the heads, weapons, or engines (respectively) of larger Transformers, coming as close to making the TFs piloted mecha as possible (do we have to tell you how that went over? Of course, now, those eras are sacred for being part of G1 instead of those sacrilegious later series.) In Japan, though, the armored forms of Headmasters were now small robots and the larger partners were unliving "Transtectors," built by the small robots to combine with for greater power. Not a squishy "organic" in sight.
    • Even in a show of humongous mechas, some of them were EXTREMELY humongous. There was Sky Lynx and Omega Supreme, who were overshadowed by the fortress-bots Metroplex and Trypticon, who were in turn dinky compared to the city-bots Fortress Maximus and Scorponok. To say nothing of the Chaos Bringer, Unicron, or the Transformers' creator god, Primus, who are freaking planet-sized Transformers.
    • In Transformers Animated, the aforementioned Omega Supreme (and apparently, every other Greek letter Supreme) are Humongous Mecha driven by Transformers. Giant robots driving giant robots, yes.
  • Hanna-Barbera got in on the Super Robot style early, with Frankenstein Jr. back in 1966, in The Kid with the Remote Control mode
  • Cartoon Network's Megas XLR is possibly the best Western parody, with an alien robot from the future crash-landing in a New Jersey junkyard, where the main character, Coop, buys it for two bucks... which he never actually pays.
  • In Dexter's Laboratory, Dexter, being a boy genius, has several of this, with his personal favorite usually being comedically shorter than the others that have popped up on the show, likely because Dexter himself is short in stature. His rival Mandark has his own as well, and he once made one for Deedee, which went about as well as expected. When Dexter went to Japan, it poked fun at Japan's love for this trope by having Dexter try to impress some of the kids at the school he went to with his own, only to reveal they also had their own mechas as well... As well as their school teacher having one too, which she uses to scold them with.
  • The Powerpuff Girls After seeing how dangerous their missions can get, the Professer invents the Dynamo (DYnamic NAnotechtonic MOnobot). The girls, being Flying Bricks already, spent most of the episode ignoring it, much to the Professor's dismay... Until they eventually encountered a Kaiju they couldn't beat on their own, and thus had to break it out to fight it. Unfortunately, being Destructive Saviors already, the fight ends up demolishing near all the city in the process and, as a result, the townsfolk demand the girls never touch the thing again.
  • Parodied in Total Drama, where Duncan, while trying to catch a raccoon, faces a horde of raccoons forming a huge machine-like army by standing on top of one another. Duncan comments that it's "more than meets the eye!"
    • Parodied again during Action. Harold and Beth have to fight in ones during the Kung Fu challenge, but they turn out to be very simple, giant versions of Rock 'em Sock 'em Robots with Duncan and Courtney controlling them.
  • As another American example, Codename: Kids Next Door had too many mecha count, probably because its creator is an anime fan. These are normally possessed by their enemies, especially the Delightful Children from Down the Lane, who have a seemingly inexhaustible supply. However, Numbuh Three (who is, incidentally, of Japanese descent) has her own mecha, Hippy Hop (A robot bunny). Then again, Hippy Hop never seems to get the chance to do anything each time it's deployed.
  • South Park
    • In the episode "The New Terrance and Phillip Movie Trailer", Chef's giant plasma TV transforms into a humongous mecha and goes on the rampage. By the end of the episode, Chef is still on the phone with customer service, trying to shut down the TV.
    • Barbra Streisand transforms into a humongous mecha and goes on the rampage. However, it's not a not humanoid but a godzilla-like machine. The word 'mecha' is used in the episode to describe Ike, who's merely giant and not mechanical in any way. She returns in episodes 200 and 201, upgraded and deadlier and very angry at the town.
    • Brian Boitano traveled through time to the year 3010, fought the evil robot king and saved the human race again.
  • Challenge Of The Go Bots has both the GoBots themselves, and the Guardians' command center spaceships which can transform into gigantic AT-AT-like piloted mecha.
  • Futurama got in the act after Nixon got re-elected.
    • The Mobile Oppression Palace.
    • Giant Bender in the first "What if" episode.
    • The anime-style segment in "Reincarnation" of course features one of these, albeit briefly: Zagtar, a Voltron pastiche.
  • The Batman episode "Artifacts" features a future version of Mr. Freeze using one.
  • Mighty Orbots.
  • Insektors had Koa the Frog/Operation Frogbucket, which resulted in an army of giant mechanical frogs.
  • Aladdin: The Series: Clock Punk inventor Mechanikles must have read this entry, because most of his giant mecha are based on arthropods. One exception was a Humongous Mecha shaped like himself, but he soon lost it to a boy who fell into the cockpit.
  • Kim Possible has plenty of giant mechas. Examples the robot from the pilot, the robots from The Movie, the robots from the Grand Finale and a big flamingo.
  • Parodied in Pinky and the Brain: Brain and his archnemesis Snowball the hamster are battling in their robotic human disguises when suddenly Snowball's suit transforms into a Humongous Mecha, complete with rockets blasting out of its shoulders...
  • In an homage to Lex Luthor's Powered Armor, resident Rich Bitch Alexis apparently built her own (relatively small) mecha-suit on Legion of Super-Heroes.
  • The Lizard Slayers in Godzilla: The Series.
  • Super Robot Monkey Team Hyperforce Go! is about a kid and a bunch of robot monkeys who live in a Mecha.
  • Parodied in The Venture Bros.. Season 1's "The Trial of the Monarch" features Hank & Dean's fanciful retelling of a battle with the Monarch in which they become "Mecha-Shiva". Season 3's "The Lepidopterists", Jonas Jr.'s team form a Voltron like mecha to take on the Monarch.
  • Nox's Giant Spider Clock Fortress in Wakfu.
  • On Jimmy Two-Shoes, Heloise has several, including a spider-shaped one named Angela.
  • ReBoot had one that was a parody of Power Rangers which was used to battle a Godzilla parody.
  • Generator Rex:
    • Episode 19 reveals that Rex can turn into one.
    • In "End Game", The Meta enhanced Consortium can merge into one.
      • In "End Game part 2" Rex gets an Omega build version of his one
  • The Eager Young Space Cadet gets one in Duck Dodgers.
  • Cartoon Network's Sym-Bionic Titan
  • In the short cartoon DC Super Friends, The Joker gets one.
  • Sushi Pack: Kani built one out of bamboo, but since the Pack are bite-sized themselves, it's only as big as a normal human.
  • When Animaniacs did a Power Rangers parody, the water tower was the main trio's Megazord.
  • Just as in the Comicbook entry above, the eponymous Big Guy from Big Guy and Rusty the Boy Robot is one of these, though the public are under the impression that it's fully automated.
  • The mecha tanks in The Legend of Korra were created by Hiroshi Sato for the Equalists. Team Avatar and even Tenzin have to try and fight them throughout the latter half of Book 1. And in the end, Asami Sato gets into a final showdown with her father with this machine, which she said works like a "Future Industries forklift".
    • They get an overhaul in Book 4, with actual legs and flamethrowers, coming closer to Powered Armor. Later, there's also a two-man "hummingbird" variant capable of flying. Near the end, Kuvira unveils the Colossus, a proper Humongous Mecha roughly 25 stories high made of platnium (so it's immune to metalbending) armed with a Wave-Motion Gun fueled by spirit energy.
  • Space Ghost episode "The Challenge". Zorak creates a giant robot that has powerful beam weapons and a force field and challenges Space Ghost to fight it.
  • In the Wile E Coyote And The Roadrunner short "The Solid-Tin Coyote", Wile E. resorts to building a giant remote-controlled robot from scrap metal in his latest attempt to catch the Roadrunner.
  • Believe it or not The Mystery Machine in Be Cool, Scooby-Doo!. Fred's been saving that modification for a special occasion.
  • Wander over Yonder had the Robomechabotatron; which Wander, Sylvia, Lord Hater and Commander Peepers had to work together to operate to try to take down Lord Dominator (whose spaceship could also transform into one). It went about as well as you expect...
  • Cyborg builds one for the team to use in emergencies on Teen Titans Go!. Robin is very excited to use it until he learns he's the left leg.
  • In Joe Oriolo Felix the Cat, the Master Cylinder was this in his debut episode, but he quickly abandoned this form for a smaller, more compact and mobile body.
  • In The Dreamstone episode "The Monster", the titular monster is a giant robot that was scrapped by Urpgor, and accidentally reactivated by Blob, Frizz and Nug.
  • One episode of The Godzilla Power Hour had The Colossus of Atlantis, a giant robot in charge of awakening the Atlanteans when they went into suspended animation to escape the great earthquake that sank the city.
  • Simon D Hunter pilots one in the Aaahh!!! Real Monsters episode "Battle of the Century."
  • The Robotix, who (like the Go-Bots) were originally an organic race before transferring their minds into robotic bodies.
  • Quite a few are built in The Jungle Bunch. They're all made of logs and twigs.
  • The Backyardigans episode "Front Page News" featured a giant robot.
  • Jungle Fiver from The BOTS Master is easily the largest of all ZZ's robotic creations.
  • The Fairly OddParents
  • T.U.F.F. Puppy had an episode called "Dog Daze" where Snaptrap owned one he used with his D.O.O.M. organization to wreak havoc on Petropolis. It humorously was acknowledged by him and Dudley to get horrible fuel mileage.
  • Jelly Jamm has an episode where Mina builds a giant robot to help Bello change the lightbulb on his Jammboman helmet, Jammboman being Bello's pretend superhero persona. Bello later tinkers up the robot, turning it into a mech called Jammbobot for Jammboman to use to aid in his crime-fighting pursuits - it even has a theme song ("Jammbobot! Jammbobot! Jammbobot! Jammbobot!").

  • Code Guardian, set during WW2, has a giant German mecha duke it out with a giant American mecha as the former tries to destroy a naval ship yard only to have a giant Japanese samurai mecha show up at the end.
  • Destroy the Godmodder 2 uses these as the basis for the godmodder's armies fairly often, usually in the shape of Minecraft mobs.
    • There are lots of others, Optimus Prime and Redeemer Hitler being two examples.
  • UNMD First Contact is based around using these to fight Kaiju.

    Real Life 
  • Some kind of weaponized excavator would come pretty close to a more feasible version of the same concept, as demonstrated on one double-length Scrapheap Challenge special (albeit with smaller excavators then you'd need to really be this trope).
  • Though by no means humanoid, the largest dragline excavators could be considered to loosely fit this trope, at least in the sense of being giant vehicles that move by walking. Examples [1].


Video Example(s):

Alternative Title(s): Giant Robot, Giant Mecha, Mecha Genre, Mech


Mike Shadow - Mecha

The Mecha special has Mike use a giant mecha and its varied weaponry to lay waste to the machine.

How well does it match the trope?

5 (2 votes)

Example of:

Main / HumongousMecha

Media sources:

Main / HumongousMecha