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Never enuff DAKKA!note 

"The theory goes like this: You pull the trigger on a machine gun until the whole world turns into blood, and it is awesome. You can't argue with that; that's science."

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Sometimes some Dakka is not enough - in those situations more Dakka is needed. More Dakka is the art of solving problems by unloading as many rounds of ammunition at them as possible; related to When All You Have Is a Hammer..., More Dakka is a Sub-Trope of Spam Attack, but with bullets. The name comes from the Ork onomatopoeia for machine gun firing, and subsequently the Ork term for rapid fire capacity: "dakka-dakka-dakka-dakka..."

Improbable Aiming Skills are all very well and good, but sometimes you just need to throw a wall of bullets at the target — perhaps your foe can Dodge the Bullet, or you're up against a whole army of Mooks at once. Modern automatic weapons can achieve the rates of fire required for more dakka all by themselves, but using a whole bunch of slower-firing guns works too. More Dakka can even work against targets where conventional attacks are normally ineffective — even if each shot only does Scratch Damage, it will succumb to a Death of a Thousand Cuts eventually. After all, There Is No Kill Like Overkill... or so we are lead to believe. Occasionally, the only point of a seemingly overwhelming and gratuitous show of force is to hammer home the point that the Monster of the Week simply cannot be defeated through ordinary means. Aim is also a factor: large volumes of fire accomplish surprisingly little in the case of A-Team Firing or if the shooters are graduates of the Imperial Stormtrooper Marksmanship Academy.

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Gatling Good is a common ways of achieving More Dakka, and you can expect to see gratuitous camera shots devoted to torrents of shell casings produced by the volume of fire. If you're strong enough, you always have an option of taking a heavier weapon off its mount. On a more restrained scale, The Gunslinger may specialize in squeezing More Dakka out of seemingly ordinary firearms with Guns Akimbo, which can also be downright terrifying.

May result in a Multiple Gunshot Death. See Macross Missile Massacre, which is basically this except with missiles, and Bullet Hell, which is the Logical Extreme version of this trope in video games. If dealing with energy weapons (IE: weapons powered by electrical/plasma/etc instead of bullets), its counterpart is Beam Spam. Contrast Improbable Aiming Skills, when a character uses amazing accuracy instead of volume of fire. Not to Be Confused with baka, as there certainly IS such a thing as too much baka. Also not to be confused with Dhaka.

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AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!Translation 


Examples:

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    Anime & Manga 
  • In Attack on Titan, hundreds of hook-tipped wires are fired explosively from barrels in the attempt to capture the Female Titan, giving this effect.
  • In Battle Royale Kiriyama sprays his targets with bullets fairly often. This earned him the name "The Machine Gun Killer".
  • The Gundam series frequently features massive volumes of fire, usually from multiple Gatling Good rotary cannons.
    • The Ez8 from Mobile Suit Gundam: The 08th MS Team; unlike the standard RX-79[G] Gundams, the Ez8 carries machine guns in its head to fire more rounds per second.
    • The RX-78NT-1 "Alex" Gundam from Mobile Suit Gundam 0080: War in the Pocket, carries Gatling guns hidden beneath armor panels in both forearms which are used as the suit's secondary but most distinctive weapons.
    • Gundam Heavyarms from Mobile Suit Gundam Wing - In its original state it carries a Gatling gun longer than either arm as its primary weapon, twin Gatling guns hidden in its chest compartment, twin machine guns in the collar and twin Vulcan cannons in the head. Near the end of the series it gets upgraded to carry a twin Gatling gun, still longer than either arm.
      • Gundam Heavyarms Custom from the OVA Endless Waltz carries TWIN dual beam Gatling guns as its primary weapon and FOUR Gatling guns in its chest. This version of Heavyarms lacks any melee weapon unlike its appearance in the TV series.
      • More Dakka is the general concept of all upgrades in Gundam Wing.
    • The Gundam Leopard from After War Gundam X follows in the footsteps of the Heavyarms from Wing with a multitude of gatling guns, grenade launchers and missile launchers throughout it body. The piece de résistance however is the giant "Inner Arm Gatling" on its left arm. The later Gundam Leopard Destroy replaces this with Twin Beam Cylinders gatlings, one on each arm, to play this trope even straighter.
    • Mobile Suit Gundam SEED has the Mobile suit Embedded Tactical Enforcers, or "METEOR" which is equiped with four beam cannons and 77 missile launchers, as well as the various shoulder, hip, chest, and DRAGOON based weaponry the mobile suits may already have.
    • Mobile Suit Gundam SEED Destiny has the "GFAS-X1 Gundam Destroy" Transforming Mecha, which manages to achieve More Dakka, Wave Motion Gun, Beam Spam and Macross Missile Massacre all at the same time. It has no fewer than four 75mm automatic chainguns, but these are almost side-arms compared to the six Wave Motion Guns it sports between its two modes (two twin-barreled high-energy beam cannons on its back as a mobile armor, three 1580mm chest-mounted cannons and one 200mm face-mounted cannon that fire multi-phase energy in mobile suit mode), twenty thermal-plasma composite cannons, ten beam cannons (which can be detached as a pair of Attack Drones sporting five cannons each), and twenty-four missile launchers.
  • In all versions of Ghost in the Shell, Section 9 and other gun-using entities frequently use lots of automatic fire. Both the Major and Batou often use submachine guns or assault rifles on full-auto, and the Tachikoma Spider Tanks are mounted with tri-barreled Gatling guns. Heavy automatic fire is usually needed due to fighting armored or cyborg opponents. All the bullets flying also makes it harder for the faster enemies to avoid being hit.
  • In one episode of Code Geass R2, Cornelia straps an arsenal of guns onto a hijacked Knightmare Frame to destroy the Siegfried.
  • The Millennium Earl in D.Gray-Man will sometimes send hordes of low-level Akuma after the heroes. Since each Akuma is a living (sort of) machine gun, this naturally results in More Dakka.
  • Put rather eloquently in Nobunagun: "If one gun isn't enough: two! If two guns isn't enough: three!" Bear in mind that the guns in question are whopping great miniguns.
  • Karen in Soul Link loves to use as much as dakka as possible. Near the end, most of the enemies she's fighting having a Healing Factor working in their favor, but enough dakka will finish them off, so she can fare well.
  • Although absent from the anime, the Trigun manga features a certain group who are Masters of Dakka. This is demonstrated when their premier fighter Livio the Double Fang is introduced, whose dual Punishers can shoot forwards, backwards, left, and right at the same time. There's so much dakka in the fight between him and Nicholas that you can barely see what's happening.
  • In Yozakura Quartet, Kotoha Isone is a girl that can summon anything by emphasizing the name of the object. Being a gun nut with a focus on German WW2 hardware, this leads to her using anything from machine guns to Flak 88 anti-aircraft cannons..
  • Katekyō Hitman Reborn!: Gokudera's Flame Arrow has many types of modes or bullets, depending on what combination of Flames Gokudera uses. One set of bullets turns his cannon-like weapon into a machine gun. Apparently, it took him a while to hit Gamma with any of these rounds of bullets.
  • In Super Dimension Fortress Macross/Robotech, there is the Daedalus Attack. The Daedalus, one of the "arms" of the SDF-1, is shoved through the hull of an enemy cruiser while every mecha on board is moved to its bow. Once in position, the forward bay is opened, and all the drones fire everything they have inside the enemy ship.
    • The Macross franchise in general also has a tradition of armored versions of their variable fighters who play this trope straight, starting with the VF-1J GBP1S Armored Valkyrie that Hikaru uses in one episode of the original and culminating with the VF-25S/F APS-25A/MFS25 Armored Messiah from Macross Frontier that not only adds more guns and missiles (including 4 nukes) than any prior armored pack, but is also the first that can transform into fighter and gerwalk modes.
    • Then there's the Earth defense fleet shown in Macross Plus. The amount of dakka parked over the Earth is said by many to rival even that of Holy Terra with hundreds of thousands of warships and satellites on top of 6 Grand Cannons, each capable of taking out over half a million ships in one shot. It's a common joke among the fandom that you can walk across low Earth orbit with the amount of ordnance parked up there.
  • This is done many times in Hellsing. Alucard wields pistols that can apparently fire more than their own weight in bullets without reloading.
    • Taken to the extreme with Seras and her Harkonnen II, a pair of 30mm cannons weighing over 500 kilos each. While they're only semi-automatic weapons and should avert the trope, Seras can pull the trigger fast enough to make the trope apply, something she does to great effect against a Nazi airship sent to attack Hellsing HQ.
  • "Target" Kevin's twelve barreled shotgun in Gun Blaze West. The protagonists later find that he has several more twelve barrelled shotguns and dual wields them to demolish a building.
  • Chao of Mahou Sensei Negima! uses magic to fire a wall of bullets at her opponent without a gun. Haruna apparently followed this philosophy when designing Sayo's robot body. Then later on, she makes a gatling gun for Sayo.
  • FLCL Episode 5 takes this to extreme levels, starting off with a simple duel with toy guns (and one real sniper weapon), then taking it into a duel with actual guns between Haruko and Amarao (backed up by dozens of agents), and culminating in the creation of a Humongous Mecha hand, with a hand on the end of each finger, and a different type of gun in each of these hands. Even the episode's Japanese name, Bura-bure (in the English dub, it was called Brittle Bullet) is onomatopoeic of gunfire.
  • Cisqua from Elemental Gelade is armed with tons of artillery, including missile launchers and machine guns, and usually relies on ridiculous rapid-fire to fight.
  • Nearly all of the characters in Black Lagoon are fans of this trope, but the Church of Violence takes this to a new level.
  • Briareos from Appleseed engages a swarm of drones while wielding two large guns in his landmate's hands as well as a third, more conventionally-sized rifle in his own hands. The point of the Hecatonchires chassis is to be able to simultaneously juggle multiple weapon systems engaged with multiple targets at once.
  • Rurouni Kenshin uses this when Kanryuu, an illegal arms/drugs dealer decides to bring a machine gun to a swordfight. Kenshin can barely outrun the hail of bullets, but Aoshi gets his kneecaps shot and has to watch his loyal minions make a Heroic Sacrifice to buy Kenshin enough time to get his sword back.
  • s-CRY-ed has Hannish Lightning, at least in the manga, whose Alter is a gun. Then lots of guns. Then when he hits top rank, his entire BODY is guns. Attached to guns. Quite possibly firing guns which shoot you as they hurtle towards you. As Asuka Tachibana commented, "I've got the balls, Akira's got the rod, and Hannish ain't shooting blanks!"
  • One episode of City Hunter has Kaori causing destruction and mayhem in a storage complex over an orphanage. With Big Guns, Grenades, and Rocket Launchers. Never mind that she missed all the bad guys.
  • Hoshimura Makina in Corpse Princess totes around a brace of MAC-11/9mm machine pistols.
  • Arnage of Huckebein from Magical Record Lyrical Nanoha Force. In the first battle we see her in, she was targeted by approximately twenty five million energy bullets. She responded by activating her Divider, which comprised of a pair of gatling guns strapped together and a multiple rocket launcher. She then proceeded to counter the entire Beam Spam barrage with a combination of this and Macross Missile Massacre.
  • The "multiple-fire rifle" from Lone Wolf and Cub definitely counts. Since the setting is in the Edo period, the other gunsmiths aren't able to make more than matchlock rifles with excessive decoration, one character pushes gun technology by making a man-portable volley gun. It's a BFG with several barrels that fire at once, creating a shotgun-like spread weapon. The main character makes use of the gun several times, each time to devastating effect.
  • Tengen Toppa Gurren Lagann contains examples of this, most notably Attenborough's creation of a weapon that fires on every point in space time. The series CMoA page claims this is enough dakka, but is proven wrong as the movie adaptations contains even more dakka.
  • Aureolus Izzard from A Certain Magical Index uses his Reality Warper powers to make his gun turn into dozens of gun barrels and unleashes Bullet Hell on Touma.
  • The Black★Rock Shooter winter 2011-2012 anime is an excuse to show off how much dakka a girl can pack.
  • Fullmetal Alchemist: This is Basque Grand, the Ironblood Alchemist's entire schtick—he summons an arsenal of primitive cannons, flying chains, and other weapons, and blasts away until the target is no longer moving.
  • Puella Magi Madoka Magica:
    • Homura Akemi fights using regular guns. Thanks to her magical powers (namely, a Hyperspace Arsenal hidden in her sleeve and time control to a small extent), she can drown her enemies in bullets, rockets or explosives in the bat of an eye.
    • Mami Tomoe has been shown to achieve overwhelming amounts of bullet curtains while using her magic, which is quite a feat on itself, considering she uses single-shot muskets as her weapon of choice.
    • Naturally, when these two fight in Puella Magi Madoka Magica the Movie: Rebellion (while time is stopped, no less), it results in a spectacular display with bullets flying in just about every possible direction resulting in what can best be described as a starburst of dakka. Once time resumes, the destruction caused by bullets alone leaves the area looking like something out of the London blitz.
    • Homura's Limit Break in the game Magia Record is her first firing a few normal bullets, then throwing grenades, stopping time, and then letting them all loose, resulting in much damage.
  • Chuuya Nakahara uses this trope in a somewhat unusual manner. He utilizes his Gravity Master powers to rain hundreds of bullets down on enemies at one point, similarly to the Mami example mentioned above.
  • Neon Genesis Evangelion: This is pretty much the first method Tokyo-3 and Shinji use to try and kill an Angel. It never works. Shinji never learned his lesson as he doesn't even hesitate to try shooting an Angel first. Lampshaded by Ritsuko when Tokyo-3 bombards Ramiel with bullets and missiles, commenting on how the authorities won't be happy until every last bullet is used and that it's a waste of the taxpayers' money.
  • This is basically Leena's entire strategy in Zoids: New Century. Her custom-made Zoid is outfitted with a bazillion guns and missile launchers (ironically so, since it was supposed to be a sniping Zoid) that she abuses with absolute abandon. Needless to say, there are many many explosions whenever she's around.
  • A common but practically futile tactic used in Assassination Classroom. Koro-sensei, the target, can easily dodge every ounce of rapid fire dakka aimed at him using his super-speed. As the series progresses, the students start coming up with more creative uses of this strategy, such as aiming around him to reduce his concentration and seal off possible escape routes.
  • This trope is the bread and butter of Chris Yukine from Senki Zesshou Symphogear. Her preferred Armed Gear configuration is Billion Maiden, a set of Gatling Guns Akimbo each roughly her size, and it only gets better from there.
  • Nectar Of Dharani: Gatling guns have just recently been invented, so The Empire has chainguns capable of firing forty rounds every ten seconds. Note that in the real world, our best machine guns can fire anywhere from three hundred to a thousand rounds every ten seconds.

    Comic Books 
  • War Machine has been adding more and more guns to his armor. For an illustration of the result, check out the picture for the There Is No Kill Like Overkill trope. For a while, Rhodey's armor had the capability to magnetically lock any piece of machinery to itself, meaning he could repurpose any weapon he found from downed enemies or destroyed vehicles. Even at his current, normal weapon loadout, he's more heavily armed than pretty much any Marvel hero.
  • Deadpool has this on his mind at all times. He even has a comic issue, specifically the second issue, named after this trope! Not to mention he has a shelf in his (now-vanished) video game with a Three Barreled Chain Gun, a multitude of automatic weaponry, and a special pistol that resembles a certain "Noisy Cricket".
  • Iron Man of course used the War Machine at one point, and while not quite as stacked as the specialty armors even the typical Iron Man armor is loaded with weapons. A one-shot from a few years ago had the onboard computer engaging "*** It, Fire Everything!" mode.
  • Fables came up with a fine mix of modern-day weaponry and Fable tactics: Take one flying ship (powered by flying carpets), load with all the guns that can fit and set up a chain of ammo depots around the world that can be accessed instantly by teleportation, and rain a never-ending solid wall of hot lead on the enemy armies for hours and hours.
  • X-Force (Kyle & Yost run)) #14. The team is in an alternate post-Apocalyptic future and surrounded. Insane Future Deadpool's response is more handgun dakka.
  • Superman: At Earth's End has a prime example in the form of the Expunger, a gun that consists, essentially, of multiple Vulcan cannons strapped together.
  • The Punisher:
    • Frank Castle has used an M60 medium machine gun numerous times, frequently firing hundreds of rounds out of it to slaughter his enemies.
    • During the "Welcome Back, Frank" storyline, Frank stalks a hitman hired to kill him. He notes the man is a Gunslinger who outdrew three out of four state troopers, and dodged the bullet of the fourth. Frank guns him down with a submachine gun, and notes that dodging a bullet doesn't mean you can dodge thirty of them.
  • Sin City uses this a lot. When Marv is finally captured, the corrupt cops pour bullets into him from submachine guns. Another great example is the ending to The Big Fat Kill, when Dwight and the prostitutes turn an alley into a killbox, pumping hundreds of rounds into the antagonists trapped down there.
  • Cable frequently carries multiple large firearms, often with an excessive number of nonsensically placed magazines. He usually fires a lot of bullets out of them. Many of the future weapons he carried were just as ridiculous.
  • Freaking Hawkeye pulled this off in his first appearance in the Ultimate Universe. With a bow and arrows. Improbable Aiming Skills doesn't cover the amount of people he takes down.
  • The Amazing Fantasy volume 2 headliner Vegas featured Sixgun, a member of the mutant gang Vegas used to run with. He's got six different handguns on his person, and with the help of his powers, likes to use them all at once; the first time he shows this off to the reader, he obliterates a cactus.
  • As proof of how tough The Juggernaut is, in the two-part story where Spider-Man fought him for the first time, a SWAT team set a roadblock for the villain on a city street, and when he refused to halt, opened fire with machine gun fire that the narration called "enough to reduce a house to splinters". But it didn't even slow him down.
  • Notably averted and subverted during the run of Preacher, where machine gun wielding mooks who graduated from the Stormtrooper School of Marksmanship either always miss or never inflict more than a flesh wound, and all the named characters use either pistols or rifles that fire one shot at a time are much more effective. And the ultimate weapons in all the cosmos are a simple pair of late 1800s Colt Revolvers... if you can call a pair of guns forged by the Devil himself from the melted down essence of the first Angel of Death's sword and designed to never miss, never run out of ammo, and always inflict a lethal wound simple. And just for added fun, those guns are in the hands of an Implacable Man who doesn't even flinch from a direct hit from a nuke.note  You tell him he's not packing enough dakka.
  • During Jean-Paul Valley's tenure as Batman, he had a shuriken launcher built into his metallic gauntlets. By the time he reaches his final armor upgrade, it's magazine-fed and its settings reach a point where it could probably cleave a man in half (it certainly did its targets)
  • Judge Dredd: This is basically the only way to take out the Dark Judges since being reanimated corpses they don't feel pain. Just keep shooting until there's nothing left and pray you have something to capture their spirits with. Judge Fire is even worse because he's (obviously) also immune to the Lawgiver's incendiary bullets.

    Fan Works 
  • Used gruesomely in Shell Shock, where the heavy machine guns are used to massacre POW's.
  • Jago tries this on Lind during the Ah! My Goddess fic "Ah! Archfall!", using an Iowa Class battleship, which as it turned out was distraction for an orbital strike. All it does is piss her off.
  • The Dreadnought from Sonic X: Dark Chaos is built entirely around this trope. It seems unarmed at first glance, until it reveals its extremely powerful hidden arsenal. It's actually described as carrying "enough guns to make an Ork blush.". And during the final battle, the ship unleashes Super Duper Mega Ultra Extreme Wizard Mode - turning it into a flying mass of guns and missile launchers that promptly massacres an entire Demon battle group. While playing the 1812 Overture at full volume.
    • Eric the Hedgehog's character basically revolves around this trope, and his Super form takes it Up to Eleven - rather than giving him new powers or speed like Sonic, it allows him to conjure gigantic guns out of thin air via Clap Your Hands If You Believe.
  • Quite common in the The Terminators: Army of Legend series, but memorable during Commander Alex Vaughn and Commander Spyro's first encounter with the Maxian Elite Officers and the Maxian military commander, named General "Necro" in the third volume. Due to their mutations, the Elites can heal injuries alarmingly quick, the only way to kill them is to almost literally fill them with lead. Lampshaded as Alex responds to this trope directly.
  • Iron Hearts: This is Trixie's favored tactic, usually accomplished by levitating thirty or so boltguns up at once and firing until they click empty.
  • In Cenotaph while considering how a Thinker might be a more dangerous opponent, Taylor decides the best answer is "More bees."
  • My Immortal: Ebony shoots at Snape and Lupin "a gazillion times" for spying on her in her bathroom.
  • Light and Dark The Adventures of Dark Yagami: Where to start? How about the gun Dark uses to shoot 1,000,000 stormtroopers? You read that right, one million stormtroopers. He gets these kills in 100,000 rounds, fed from a magazine any Ork would envy, with such impeccable accuracy that he inflicts lethal wounds on ten men for every single bullet. That's not even the best part. He does all of this in the span of ten minutes. That's 10,000 rounds per minute on average. To put that in perspective, the GAU-17/A a.k.a. M134 minigun maxes out at six thousand rounds per minute. DAKKA.
  • The All Guardsmen Party are firm believers in solving problems by shooting them with extreme prejudice, and the more firepower they can bring to bear, the better. Heavy, Tink and Twitch are the usual suspects.
    Our 'experiments' had established that las fire and grenades didn't do much to the shield, but since we were guardsmen we felt sure that enough faith and firepower could solve anything. We set up positions around the shield and started continuously plinking las fire into it, because when you have a fusion reactor to recharge your cells from you might as well lay down some indiscriminate suppressive fire.

    Films — Animation 
  • One scene of Batman: Year One shows Batman ducking into the shadows. Afterward, the police squad who happen to be chasing him simply open up with their assault rifles, and keep firing at the same spot for ten seconds. One wonders who trained these police.
  • Being a supervillain, Gru from Despicable Me understands the importance of dakka. Watch a beautiful demonstration here.
  • The Korean animated movie Aachi and Ssipak cannot go a single fight scene without a ridiculous number of bullets flying in every direction, even if there are only two unarmed targets.

    Films — Live-Action 
  • The Matrix likes this one.
    "We need guns. Lots of guns."
    • In the sequels, there's the huge machine guns mounted on Zion's resident Mini-Mecha and ships with turrets mounting dual machine guns. The Merovingian's mooks also used this trope unsuccessfully in The Matrix Reloaded against Neo, who doesn't need to Dodge the Bullet anymore, so it makes no difference how many there are.
  • Rambo: John Rambo loves full-auto fire, starting after the first film. In the fourth film, he uses a .50 caliber machine gun to kill the driver of the truck it's mounted on. A thirteen-round burst at a range of two or three feet was certainly gratuitous.
  • The Predator series.
    • Predator. In an early scene, the commandos cut down a good portion of the surrounding jungle with automatic fire from assault rifles, the famous "Old Painless" handheld minigun, and grenade launchers.
    • Predator 2. When the Predator attacks the Jamaicans in the Colombian drug lord's apartment they unload a huge amount of firepower at him.
    • Predators. In a nod to the first film, Husky Russkie Nikolai uses a handheld minigun similar to Blain's "Old Painless." He successfully kills a number of Predator hounds by shooting them a lot.
  • Commando features multiple scenes with far more automatic fire than was absolutely necessary.
  • It's a staple of the Terminator films to have at least one scene worshipping this trope, but undoubtedly the best and most memorable is the T101's minigun rampage against the police at the Cyberdyne building in Terminator 2: Judgment Day. Surprisingly for this trope, it's literally Bloodless Carnage because John Connor ordered the T-101 not to kill anybody; the Terminator's HUD implies that nobody was even injured. ("Casualties: 0.0", suggesting that it might have assigned a decimal point for someone with a bullet wound who was not dead.)
  • Superman Returns features a scene in which Superman walks directly into the fire of a massive gatling gun, ending with the famous "bullet to the eye" shot.
  • Hot Shots! Part Deux, parodies the need for dakka in Rambo, Commando, and other action movies from The '80s. There's a scene where Topper Harley (Charlie Sheen) kills people just by throwing bullets at them. Part of that scene even has a "kill counter" that points out when the scene's kill count has surpassed that of other films, finally declaring the film to be "The Bloodiest Movie Ever". If that weren't enough, there's also Topper standing in the last little bit of the boat up to his waist in spent brass as he decimates the Iraqi navy.
  • The climactic battle of The Rundown is absolutely loaded with Dakka flying in all directions. It makes the movie.
  • The visit to Udre Belicoff's in the Hitman film culminates in the arms dealer failing to kill 47 with twin light machine guns.
  • The Gauntlet. This Clint Eastwood film had very decent Dakka for its time, including ballistic demolition of a house by way of massive firearm barrage and driving a DIY armored bus through a literal rain of bullets.
  • The Fifth Element had the villain showing off how his shiny new gun has homing dakka. He still isn't able to kill the heroine with it.
  • Dick Tracy has more tommy gun use than most PG-rated movies. (The gun use is cartoonish to make it resemble the comic strips, and true to Cartoon Physics, Flat Top even uses one to write a message on a wall with bullets in the opening scene.) In the novelization of the movie, when Tracy investigates, the other police are upset when he tells them to gather every spent shell as evidence, because they know it will take a very long time to do that. There are just so many.
  • Police Academy 6 had series Gun Nut Tackleberry do a similar thing. In response to his opponent's own Gunslinger skills making a smiley with a pistol and an SMG ("Cute."), he writes "Have A Nice Day" on the wall with his gun.
  • Turned hilariously Up to Eleven in Raising Arizona, in an extended shootout where everyone down to the grocery-store butcher is packing massive heat. And all because Nicolas Cage stole a bag of Huggies.
  • The federal agents in The Rocketeer are largely portrayed as incompetent bullies, but what they lack in ability, they make up for in enthusiasm. Much to the dismay of the heroes, who get caught up between the feds and the bad guy's Implacable Man.
  • The "Death Blossom" attack of The Last Starfighter. Justified in this case, as it's a one-shot last-resort weapon meant to take out all enemies at close range.
  • Standard procedure in Aliens. Especially during the ambush scene, complete with machine guns and automatic firing while yelling incoherently.
  • A scene in Maniac Cop 2 has the eponymous Ax-Crazy Officer Matt Cordell sneak into the police station, shoot everyone in the target range and afterward abandon his gun for a much, much bigger one before going upstairs into the offices and shooting everyone, crashing through several walls (both solid and glass) in the process.
  • In RoboCop (1987), ED-209, the title character's replacement/rival product, is a walking metal armory, made to simply obliterate all lawbreakers.
  • The Godfather: Sonny Corleone may have been a tough son-of-a-bitch, but it's hard to believe that they really needed to shoot him about three hundred times with five or so Tommy Guns from all directions in order to kill him. Then again, this was a rival gang doing the shooting, so (1) they want to make sure he's dead, and (2) There Is No Kill Like Overkill helps to send a message to their rivals: cross us at your peril. Unfortunately for said rivals, Michael basically responded, "You want a war?! You got it!" and proceeded to take out the rival gangs without mercy.
  • The Mobile Infantry in Starship Troopers have Bottomless Magazines in their epic futuristic assault rifles, except where the plot demands. The troops in the original novel have even more dakka.
    • It should noted that, at the time of its release, Starship Troopers held the record for most ammunition used in a movie ever.
  • Star Trek (2009): The Enterprise has a more dakka than its original series counterpart, in the form of lots of fast-firing point defense turrets, which complement the multiple phaser banks and rapid-firing photon torpedo launchers nicely.
  • The Wild Bunch is a classic example with the climactic battle with the Bunch using a heavy machine gun, an example of the modern times they have no place in, to make one final stand for some semblance of honor like the old days.
  • The eponymous vehicle in The War Wagon is equipped with a Gatling Gun, to complement the rifles of the escorting cowboys, in a Wild West attempt at More Dakka.
  • Der Clown: Payday: The three main villains seem to carry their machine guns wherever they go, always with the finger on the trigger, and use them almost wherever they please since they've got Bottomless Magazines anyway. It's also hard to believe that a German Sondereinsatzkommando (SWAT) would fire their submachine guns at full auto.
  • In Ultraviolet, the heroine uses extradimensional space/folding technology to almost achieve enuff dakka.
  • Waterworld: The hellgunner on the Deacon's barge.
  • V for Vendetta. Creedy brings a squad of Mooks with submachine guns along to hunt for V. The mooks even form a semicircular firing squad and open fire in unison, led by Creedy's heavy revolver. An armored breastplate under V's cloak keeps him on his feet long enough to kill all of them (including Creedy), but enough rounds penetrate it to inflict fatal injuries.
  • Troma's War: At the time, the record holder for most bullets fired in a single movie.
  • One of the Graboids in Tremors makes the fatal decision to bust into the basement of the local gun nut. The firearms enthusiast, assisted by his wife, summarily proceeds to unleash his entire private arsenal on the thing. Starting with submachine guns and assault rifles, moving through other submachine guns and assault rifles, bolt-action rifles, dual-wielding pistols, and finally two shots from a massive elephant gun to deliver the coup-de-grace. If anyone might have enuff dakka, it's Burt Gummer
    Burt: Broke into the wrong goddamn rec room, didn't you you bastard!
  • The lack of this is a plot point in Tremors 2: Aftershocks. Thinking they were "just" up against Graboids, Burt has a selection of large, high-powered rifles at his disposal, since the Graboids in the first film were Immune to Bullets while underground, since it's very difficult to shoot through dirt. When the Graboids turn into much smaller, faster, and more plentiful Shriekers, Burt laments the fact that he's carrying entirely the wrong kinds of weapons to deal with the creatures, and what he did have had been used up in his first encounter with them.
    Burt: I am completely out of ammo. I don't think that's ever happened to me before.
  • Tremors 3: Back to Perfection opens with Burt having become a semi-full-time Graboid Exterminator. When officials have allowed an infestation to advance to the Screamer stage, he brings along a new toy: a modified, multi-barreled, mechanized anti-aircraft gun. Baiting the things in with heat sources, the look on his face as dozens of them rise over the hill and he opens fire is like a kid on Christmas morning. Knowing Burt though, he's probably disappointed he couldn't get incendiary ammunition.
  • The Expendables is a Genre Throwback to over-the-top 80's action movies, and 90% of the All-Star Cast already have doctorates in Dakkanomics. For this movie, More Dakka isn't just required, it's expected.
  • Red loves this trope. A notable example is when a hit squad shows up at Frank's house in the wee small hours of the morning. A line of men marches toward the house with automatic weapons going full blast, the bullets tearing the house to bits. This goes on for quite some time.
  • Sherlock Holmes: A Game of Shadows: Not only is there more shooting than the first movie, there's a Gatling gun at some point. Watson also picks up an early LMG and uses it.
    • Watson also gets to express the Engineer's philosophy when Moran has him pinned down from a sniper perch. He got more gun.
  • The chief tactic of the British in Zulu.
    • Whatever happens, we have got/The Maxim gun and they have not.
  • Matt LeBlanc's Airstream trailer is machine-gunned into scrap in the 2000 Charlie's Angels movie.
  • In Iron Man 2, War Machine, just like his comic book counterpart, is essentially an Iron Man suit fitted with every gun they can strap to it.
    Rhodey: (At a table full of guns) We'll take it.
    Hammer: Which one?
    Rhodey: All of them.
  • Dredd 3D. Ma-Ma unloads on Dredd and Anderson with three massive gatling guns. The results are kind of mind-blowing. She turns the entire floor they're on into rubble, civilians included, and is still savvy enough not to write the Judges off unless her people find their bodies... or what's left of them.
  • Robot has the Brainwashed and Crazy Ridiculously Human Robot Chitti, who survives some 50 soldiers shooting at him, before grabbing their guns with Selective Magnetism and shooting back with them. As in, 50 automatic rifles at once. And that's HARDLY the biggest thing about this movie.
  • Jason Goes to Hell: The Final Friday opens with the FBI setting a trap for Jason, and unloading on him with a small army. As noted in the page intro, this is enough overkill to put down even someone who's Immune to Bullets... but only for a while.
  • Ordell Robbie of Jackie Brown is apparently a fan:
    Robbie: AK-47: The very best there is. When you absolutely, positively got to kill every motherfucker in the room, accept no substitutes.
  • The Underworld films are fond of this. The prequel, Rise of the Lycans, is excepted for obvious reasons.
  • In Star Trek: Into Darkness, Harrison doesn't skimp on bullets when he wants to kill something.
  • Played straight in Bonnie and Clyde. During the end scene (and in the real-life event), the local police fill both of them up with enough lead to start a type foundry. It's quite literally 45 straight seconds of non-stop fire from six Thompson .45 ACP sub-machine guns.
  • This was basically Omura's Final Solution to the Samurai problem in The Last Samurai: a row of gatling guns to mow them all down.
  • Elysium: Besides some glorious shots of an AKM slow-motion exploding a robot, the two varieties of Elysian assault rifle fire at a minigun-like buzz, along with one of the gang members' chainsaw-gripped machine gun and a door-mounted gauss heavy machine gun.
  • Everyone knows that in a fight between a Jedi and someone with a blaster, the Jedi is going to win; simply put, the Force allows them to react faster than the person can shoot, even on full-auto, and deflect their blaster shots. So how exactly could Order 66 be carried out by a bunch of blaster-wielding Clone Troopers? Because there's a lot of blaster wielding Clone Troopers, and use of this trope overwhelms even a Jedi's ability to react, especially when caught from behind. Averted in pretty much every other use in the film series, ever.
  • Pretty much deconstructed by the final shootout in Scarface (1983): Sosa sends several dozen men to kill Tony in revenge for what he did in Paris. They enter his mansion and pump him full of lead with their guns on full auto (this film is also a great example for Bottomless Magazines). Tony himself is so coked up that it seems the probably thousands of bullets can't do him any harm while he mows down the bad guys on full auto himself, having to reload twice, but after completely unrealistic numbers of rounds. What eventually kills him is both barrels of a double-barrel shotgun emptied into his back at point blank range.
  • Parodied in the Rambo spoof segment in UHF:
    • George (as Rambo) is being shot at by a bad guy with a submachine gun. At "hold down the trigger" full auto. With unlimited ammo. From a distance of maybe four feet. Not that he lands one single hit. George eventually blows him up with an explosive arrow.
    • After retrieving the machine gun, George seems to find it to his liking to blow up stuff, squeezing the trigger in one go. The gun is actually not even loaded.
  • In The Hunger Games: Mockingjay Part 2, one of the traps in the Capitol is a pair of machine guns that fire about 500 rounds when they are triggered. Star Squad 451 is even slightly amused by this trap when it completely destroys a gate with only normal bullets.
  • In Death Wish 3, there's a memorable scene where Paul Kersey uses a M1919 Browning machinegun to mow down Fraker's gang.

    Literature 
  • The Shadowrun story anthology Into The Shadows has a number of examples of this trope. The best is probably in "It's All Done With Mirrors", when a junkyard is attacked with "more ordnance.. ..than was used in all fifty-seven James Bond movies combined."
  • Reason in Snow Crash, a 3mm Gatling Railgun powered by a thermonuclear reactor with a rate of fire sufficient to reduce boatloads of pirates to a fine red mist before they can blink and rip giant, gaping, molten holes through aircraft carriers.
  • While the Vickers in Cryptonomicon doesn't have a fantastic rate of fire, it more than makes up for it in its ability to continuously fire a nonstop stream of bullets capable of tearing apart a detachment of German soldiers and mowing the grass just for the hell of it.
  • In The Dark Tower novel The Drawing of the Three, when Balazar, a major drug lord in New York, and his cronies take on Roland (the Gunslinger) and Eddie, this trope is in effect.
  • The weaponry of the Armored Combat Suits in John Ringo's Legacy of the Aldenata series. Rapid-fire grav-railguns that have a muzzle velocity just short of the speed of light. If the round doesn't hit something, it will continue on for a long, long time. There's also the Grim Reaper suits, which apply that principle to mortar grenades and shotguns. And the Posleen, who are a race built around More Dakka.
  • The War Against the Chtorr. The AM-280 rifle with EV-helmet and Laser Sight, firing hyper-velocity 18-grain needles at up to 3000 rounds per minute. Necessary as the unusual biology of the Chtorran worms makes them effectively Immune to Bullets; even though the protagonist empties a couple of magazines into a rampaging Chtorran he still doesn't kill it.
  • The Honor Harrington books feature tribarrels, the largest of the major types of hand weapons. They seem to be essentially high-tech miniguns. Plus, military doctrine when it comes down to actually firing boils down to "put as many missiles into space as is humanly possible."
  • Biggles once put in something called a zone call on a patch of woodland where a German attack force was hiding out. The result was every single weapon within ten miles firing on that one little wood. (Note: This was an actual American tactical innovation, called "all guns in range," in WWII. The Germans thought it was both crazy and extremely unfair.)
  • In Matthew Reilly's book Scarecrow, the bounty hunting group IG-88 use electrically powered guns that supposedly fire at 10000rpm. That is 167 rounds every second, at least five times more than the average assault rifle's magazine capacity. His third novel featured the (real) G11, referred to throughout as a 'supermachine gun'. The above example, from a later book, is referred to as a 'hypermachine gun'.
  • 1632 series:
    • The M60 machine gun that Frank Jackson "appropriated" when leaving Vietnam made quite an impression on the armies fighting the Americans and Swedes.
    • The "lots of non-automatic guns firing" variant is employed by a Danish navy captain in bringing down Hans Richter's aircraft in 1633.
    • This trope is the reason that the "flying artillery" and mitrailleuse (both based on Real Life weapons) are employed by the army and navy, respectively, in an application of rapid fire within the tech base of the time.
  • Robert Rankin's Armageddon II: The B-Movie made a Running Gag out of every armed person turning up with "a rotary machine gun, like the one Blain had in Predator." He also added a minigun to Hollow Chocolate Bunnies of the Apocalypse for no adequately explained reason.
  • Sharpe: Sergeant Patrick Harper's signature weapon is a naval volley gun, a gun with seven barrels firing pistol bullets simultaneously that was originally designed for use in naval battles to clear enemies out of ships' rigging, but the weapon's kick was too strong for most men to handle. Good thing Harper's a Gentle Giant. Naturally, Sharpe gets to use the thing a few times himself.
  • Being unabashedly in the action story genre, most of John Ringo's Paladin of Shadows series makes heavy use of this trope, including a paean to Rule of Cool with several characters running and gunning with M60E machine guns, in Unto the Breach.
  • In Space Marine Battles, There Is No Kill Like Overkill, so seeing the Space Marines fire a wall of lead thick enough to walk on it at their enemies is something of a common sight.
  • Subverted in Max Brooks' The Zombie Survival Guide. In the chapter on Weapons and Combat Techniques, Brooks reminds the reader that "you are going for a head shot: one bullet, precisely placed. As the machine gun is designed for saturation fire, it may take hundreds, even thousands of rounds for one, randomly lethal shot."
    • Carried over in World War Z where one of the many blunders made during the Battle of Yonkers was using automatic weapons in place of precision shooting.
  • In John Ringo and David Weber's Prince Roger series, Rastar Komas Ta'Norton is a native of the planet Marduk. He has four arms, and consequently, four hands, each of which can hold and fire a pistol. At the same time. He does this while riding, well, a dinosaur. He can also do this with swords.
  • In the Mack Maloney series Wingman, the main character retrofits his plane, the world's last F-16, to carry 6 M61-A1 Vulcans.
    • Also featured are a pair of C-5 Galaxy cargo planes (some of the largest planes period), Nozo and Bozo. The former carries 21 GAU-8 Avenger 30mm Gatling guns, while the latter has a mixed array of artillery, grenade launchers, rocket launchers, Gatling guns, and anti-aircraft guns.
  • Thanks to his massive size, "Try Again" Bragg of Dan Abnett's Gaunt's Ghosts series of Warhammer 40,000 novels can carry around immense chainguns and the like, which is just as well due to the poor aim that earned him his nickname.
  • In one episode of the Bandy Papers novels, then-disgraced WWI fighter pilot Bart Bandy joined a Canadian Bicycle Infantry Company on the Western Front during the last German offensive, which broke through the trenches and deeper into France. Every man of the company carried a Lewis Gun, a light air-cooled machine gun, allowing the unit to stop an attacking German infantry battalion in its tracks with massed firepower.
  • After the monkeys and birds manage to outwit The Twits several times, Mr. and Mrs. Twit decide to go purchase guns and shoot them all, especially "the kind that spray a hundred bullets a second!"
  • In The Powder Mage Trilogy the powder mages' magic gives them incredible control over gunpowder and firearms. They mostly use it for Improbable Aiming Skills as their powers let them turn a musket ball into a miniature guided missile with an incredible range. However, a master like Tamas can simply toss a sack full of musket balls into the air and give each individual ball the same momentum as if was being fired from a gun. Depending on how he times it, it will have the effect of a giant shotgun firing dozens of large pellets at once or the effect of a machine gun firing them in quick succession. So you get the effect of a modern machine gun using just blackpowder and lead balls but with no actual firearm present.
  • Harry Harrison's rebels in his Homeworld trilogy equip their ships with hypervelocity railcannon firing kilogram balls of aluminum (because beam weapons are useless at long range) so rapidly that the stream of cannonballs looks like a solid bar.

    Live-Action TV 
  • This trope is omnipresent in Andromeda. Most ships are armed with relatively low-yield weapons (for sci-fi space warfare) with incredibly high rates of fire. This often crosses over with a Macross Missile Massacre, as kinetic missiles are also fired in huge volleys. For the ultimate example, see the Siege Perilous-class Deep Stand-off Attack Ship II (180 missile launchers, 24 point-defense laser turrets, 4 AP cannons). Its goal is to kill fleets with more dakka. In ground combat, most also tend to prefer more dakka guns with the added bonus that most such weapons fire guided drones.
  • Angel has Wesley, armed with two guns, shooting at the seemingly invincible Beast repeatedly with no effect. When he runs out of ammo, he takes out another bigger gun and continues to shoot while walking closer to said enemy. It doesn't work.
    • Wesley also shows himself to be a proficient A- and D-type even in the early days of Angel, pinning a loan-shark's gun-holding hand to the wall with a crossbow bolt before he can loose a shot and turning the dropped gun on his hired hands before they've drawn in "The Ring" and puncturing a fast-moving canister of liquid nitrogen with a handgun in "Expecting".
  • The A-Team has so much dakka that its name is written with it in the title sequence. Also, B.A. is sometimes seen wielding a machine gun as a handgun.
  • In Auction Kings, Paul has sold a couple cannons, along with the usual antique guns.
  • Many races in Babylon 5 can do this, but Earth Alliance and the Centauri Republic are the best at it: Earth Alliance weapons can fire with average speed and sufficient accuracy to shoot down enemy fire, while Centauri weapons fire so fast that a single Centauri warship could casually overwhelm the interceptors (the guns with that extreme accuracy) of the titular station while firing on a Narn warship and a squadron of Starfuries.
  • The defense mechanism of the eponymous ship in the new Battlestar Galactica is to simply open fire in flak mode with all of its many hundreds of point-defence guns and main batteries in all directions simultaneously, creating a 360-degree blizzard of fire around the ship which is quite effective at obliterating anything that comes near it. Another battlestar, the Pegasus, has even more dakka, armed with frontal batteries capable of putting enormous holes in Cylon basestars.
    • The Galactica is on the receiving end in the final battle, when they jump right next to the Cylon colony-world and immediately find themselves being hammered from three sides by quad-barreled rapid-firing cannons.
  • Buffy the Vampire Slayer: Simone constantly wants bigger and better weapons.
  • Deconstructed on a season 3 episode of Burn Notice where a guy attacks Michael and Sam with a MAC-10, a submachine gun that is the Real Life embodiment (Michael's voice-over rightfully calls it one of the most inaccurate guns on the planet). They dive behind cover and wait for the guy's full-auto Dakka to burn through the clip in about five seconds, then capture him when he tries to reload.
    • Used by the CIA response team in season 7 ep. 2, whose hostage rescue plan consists of unloading a half-dozen machine guns at the building where the bad guy is holed up with his hostage.
  • One episode of CSI: Miami revolved around the bad guys stealing a gun that shot so many rounds at once so quickly that it was called the "Vaporizer Gun". It's shown in action in the opening stinger. It's a thinly-disguised version of the Metal Storm system.
    • But manages to leave remarkably little evidence in the form of spent bullets for the investigators.
  • On the Deadliest Warrior episode "Mafia vs. Yakuza", the Tommy gun completely obliterates a dummy restaurant with at least five slugs in each of the five dummies—and then they replay it in slow motion. More Dakka indeed.
  • Doctor Who: In a non-weapon example in "The Woman Who Fell to Earth", while building her new sonic screwdriver, the Doctor prepares to melt several spoons to make the casing, and is disappointed with the handheld blowtorch available. Smash Cut to her gleefully wielding a much larger, double-nozzle torch to melt them.
  • Get Smart: Maxwell Smart had a 3-in-1-gun which shot to three directions at once. OK, definitely not enuff Dakka, but it was effective in that episode.
  • If there is one show on TV that takes the concept of more dakka and runs with it, it has to be MythBusters. ANY episode involving firearms, explosives, incineration, or destruction in any form (and a few that don't) will be cranked up to as big and loud and damaging as possible (and possibly continue to be cranked up).
    • An M134 minigun has been used twice on the show: once by Jamie to test the myth behind the phrase "easy as shooting fish in a barrel" (Adam: "Was that easy?" Jamie: "Yeah, pretty easy."), and once by Kari to test if it's possible to saw a tree in half with automatic fire (it is).
  • The NUMB3RS episode "Arm in Arms" involved a stolen shipment of guns with a frighteningly high firing rate and muzzle velocity — from which Otto calculated that the guns would overheat and explode if they were used for more than short bursts.
  • Sons of Guns lives off this trope. They once linked three M-16s together to fire simultaneously.
    • They also built a rig to mount and fire four MG-42s at once. The client who asked for this originally wanted it to use .50 caliber Browning M2s, but changed his mind when it was calculated that a minute's ammo alone would cost thousands of dollars.
  • Stargate-verse:
    • In Stargate SG-1, this is one of the key advantages of human projectile weapons over Goa'uld energy weapons. At least until Anubis equipped his Kull Warriors with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.
    • The humans also use this trope when they construct their own starships. Rather than arm them with energy weapons (that comes later since they don't know how at first), they have automatic railguns. These are used to great effect on Stargate Atlantis during the Wraith attack at the end of Season One.
  • In Star Trek: The Next Generation episode "The Best of Both Worlds", we see that the Enterprise-D can, indeed, boast impressive dakka. If only someone besides Worf pulled the trigger.
  • Star Trek: Deep Space Nine: The episode "The Way of the Warrior" had Deep Space Nine show off the preparations Starfleet had made for the Dominion: dozens of torpedo launchers and phaser banks pop out and engage a Klingon battle fleet, pounding them with a combination of Beam Spam and Macross Missile Massacre.
  • Super Sentai and Power Rangers have made it a regular feature for the Megazord, the Rangers' most often used giant robot, to gain More Dakka via combining with newer robots.
  • In the Winter Olympics Special on Top Gear, Jeremy Clarkson substituted an MP5 for the usual rifle in the biathlon. Notably, he shows why this is a bad idea in reality. Against James May, who uses the standard sporting rifle, he does terribly. If you want a reference, at one point Jeremy manages to knock down a tree with his gunfire.
  • In the Underbelly: A Tale of Two Cities episode "Business as Usual", Ray Chuck Bennett plans to kill the Kane brothers. He does it by purchasing three machine guns and pumping a full magazine of dakka from each into Les Kane. This was too much for even veteran mobster Bob Trimbolie.

    Pinballs 
  • In Terminator 3: Rise of the Machines, weapons are collected by repeatedly shooting the center ramp, which provide various bonuses and increases the Assault award. Furthermore, the player must collect multiple RPGs to reach the Wizard Mode.
  • This trope is the main premise of the aptly-named Firepower
  • Done in Mr. Game's Mac Attack — the backbox and playfield art is covered in large-bore cannons, while the player's Attack Base has eight gun barrels visible, and that's before counting the two pinball-launching cannons on the cabinet.
  • Operation: Thunder is all about waging a nonstop aerial assault against the enemy, unleashing a barrage of missiles and blowing up large chunks of mountainous terrain.

    Tabletop Games 
  • The Trope Namer (and greatest example in all of fiction) of this trope is Warhammer 40,000's Orks, who like their guns to be big and loud and don't really care much about accuracy. This gives them a tremendous enthusiasm for dakka. The phrase "more dakka" itself is from a weapon upgrade in an old version of Codex Orks, "Kustom Job: More Dakka". "Enuff dakka", like "enuff choppa", is the preserve of the Ork gods, but something every Mekboy aspires to one day create.
    • The Ork Stompa is one of the most impressive bits of gun-encrusted Greenskin overengineering. It's a vaguely humanoid heap of scrap metal, armed with four "big shoota" machine guns (one of them twin-linked for extra karnage), three grot-guided missiles (and the option for two more), a flamethrower, a deff kannon (which produces a blast the size of a dinner plate that will reduce nearly everything it hits to chunky salsa), one of the largest chainsaws in the game, and the "supa-gatler", a gatling gun so nice that it fires between two and twelve shots, three times a turn, up until a double is rolled and it runs out of ammo.
    • The Hurricane Bolter lives this trope. It's literally six "assault rifles" glued together. We put "assault rifles" in quotes because they fire 30mm rockets instead of bullets. Some variants of Space Marine Land Raiders have two Hurricane Bolters, plus a double-mount 40mm Gatling cannon (imagine two turbo-charged GAU-8s glued together), PLUS either another double barreled 30mm "assault rifle" OR an anti-armor heat ray straight out of The War of the Worlds. Then fill it with about 20,000 rounds of ammunition.
      • Then stuff eight seven-foot tall, genetically enhanced, nigh-invulnerable killing machines encased in about ten tons of Powered Armor (plus teleporters) in the back, and equip them with similar weapons. Then add a fantastically advanced AI that can operate the tank better than its crew, and cover it in claymore mines to kill anyone able to get close. Finally, pour on a complete lack of anything even remotely resembling subtlety. Then you have a Crusader-pattern Land Raider.
      • Said super soldiers are also equipped with wrist-mounted, automatic 40mm grenade launchers. And one person in the squad can carry a GAU-8 as a heavy weapon, while another can have an automatic rocket launcher. Back those up with Dreadnoughts, fallen space marines on life support and entombed in armored sarcophagi with mounted autocannons and rocket launchers... really, we could go on all day.
      • Space Marines also have the Stalker anti-air support vehicle. Armed with an Icarus Stormcannon Array and controlled by a Servitor, the Stalker can fill the air with lead and can fire at two targets at the same time, allowing the Space Marines the arrogance of trying to fly!
    • Unfortunately, even with all that, you're still a long way from having enuff dakka.
    • Back to the Orks, if you tried to build a shooting-based army with them, expect to take A LOT of cheap, rapid fire guns. This is because of their low ballistic skill; literally by statistics 2/3rds of the dice you throw out will fail. Similarly, the Imperial Guard also require you to do this, not because of poor accuracy but because their guns are literally the worst in the setting, but dirt cheap. It's not uncommon to see someone throw over 100 dice every shooting phase, especially if you get within rapid fire range...
      • First rank, FIRE! Second rank, FIRE!
    • Speaking of Imperial Guard, the Leman Russ Punisher Tank Has a main gun capable of putting out 20 (!!) shots a turn, has a 3 shot gun in the hull, can take 2 more sponson mounted 3 shot guns, and a pintle mounted 3-shot gun, all totaling out to a whopping 32 shots per turn, which is about 50% more than your average SQUAD of assault rifle-wielding badasses. And, being and imperial guard tank, you can take a three-vehicle squadron of them, totaling out to one unit putting out a whopping 96 shots per turn, which is more than some entire armies do.
      • You can take three SQUADRONS of Punishers in an army, totalling nine. Eighteen if you are playing a large enough game, and given that each vehicle costs over 150 points fully armed, you are.
      • Even funnier: The Vulture mounts two of the same gun, on an airplane, and can be taken in squadrons of three at almost the same price.
    • The Emperor's Fist Tank Company allows you to field up to 12 Leman Russes (four squadrons of 3) in a single army and little else. Yes this allows you to take the Punishers as well. That's a total of 384 shots per turn with the above loadout. On top of this, the formation gives increased accuracy to the Leman Russes, so far more of those shots will hit. You can add to it by upgrading it to a full Cadian Detachment by adding another squad of Leman Russes commanded by a Commander, upping the shot count to 480.
    • Every single army during the 6th edition found itself in a precarious position with the introduction of Flyers, which were hard to hit due to the rule that all non-Skyfire shots fired at them would be snapshots (only hitting on a roll of a 6 on a 6 sided dice). As Skyfire itself is new, no models at the time had it. The only army that wasn't fazed by this was the Imperial Guard and the Orks, who had means of putting enough firepower into the air that they simply did not care about how impossible the odds were; they were only slightly worse than the conditions they're already used to!
    • Meet the Baneblade, one of the biggest, baddest tanks the Imperium can offer, which mounts 11 barrels of death.note 
      • The Imperial Fists variant Stormhammer takes this up to eleven, with 24 barrels of deathnote  And it was designed to deal with large mobs of Orks.
    • The Eldar also get in on this. Their primary weapon is called a Shuriken Catapult, and with good reason. It fires thousands monomolecular shurikens from an electromagnetic launcher in about 3 seconds.
    • The Tau, look at the other races of the 40k'verse, shake their heads with a sense of disappointment and sadness over their foe's refusal to join them, then begins the shooting phase with at least 8+ marker lights (laser designators, which Imperium of Man have taken to calling Valkyrie's Marks). This simply is the precursor to the oncoming storm that begins with squads firing twin barrel plasma projecting "Pulse Rifles" and Ion based weaponry, before it ramps up with a enormous barrage of guided missiles that would have any Macross fan nodding with approval. It concludes then with Railguns that can punch clean through a Leman Russ tanks, and turns the unfortunate crew inside into unrecognizable pink paste.
    • Unfortunately for all of the above, the Dark Angels chapter of the Emperor's Finest have you all simply mewling by the wayside when it comes to sheer volume of fire. A five man command squad, accompanied by one of the Chapter's glorious Librarians, can not only carry the Banner of Devastation, a banner so glorious and zeal-inspiring that it encourages our men to fire their Boltguns (The aforementioned 30mm automatic grenade launchers) twice as fast as anyone else, but the Librarian can allow a specified unit to do so and re-roll misses. So with a 10 man squad next to the Command Squad, that amounts to 60 shots from 15 men. Given the minimum requirement for an army is 2 sets of "troops", that would be another 10 man squad, for a total of 100 shots, with likely 40 of those re-rolling if missed. Park one of our Land Raider Crusaders next to them and it fires 24 shots from it's Hurricane Bolters and a further 4 shots from the cannon on top. The Lion would be proud.
    • And it only goes up from there with. Apocalypse gives us Super Heavy Warmachines that take the Up to Eleven setting, and squares it! The above weaponry? Weak and laughable! A Missile that removes a huge portion of anything on the battlefield from reality? Now we're talking! An attack from planetary bombardment weaponry from an orbiting ship above makes the old infamous and popular Imperial Guard squadron of 3 Basilisk long range Self-Propelled Guns look tame.
    • For the record, according to some writers of 40k Lore long ago, an Ork Spacehulk (small planetoid with bits of enormous wrecked spaceships, weaponry and propulsion systems fused to it) has roughly 0.1% of 'Enuff Dakka. And in case you're wondering, if that means if you were in theory to collect enough of these things, or equivalent of them in fire power to equal 100%, if that means one can achieve the mythical status of having 'Enuff Da—I's told ya already! Dere is neva 'enuff dakka you zoggin grot! Now stop movin' so I canz prepare ya for me Squiggoth's suppa!
      • For the record, the entire point of the "0.1% of 'Enuff Dakka" line is to show off that yes, Warhammer's writers DO have a sense of scale! Sizing up the Ork Spacehulknote  to the estimated 100% of 'Enuff Dakka, you would wind up with a Terra-sized planet made entirely of guns. This is "enuff" to arm the entirety of the Ork species to a comfortable level (though each Ork would naturally be demanding more, as an Ork is wont to do).
    • While not quite up to the levels above, the aptly named Dakkafex is a Carnifex (normally a tank-busting dino-beetle) armed with 2 sets of Twin-Linked Devourers (with extra brainleech worms!). This allows it to put out 12 twin linked shots a turn or, in laymen's terms, fire 24 little maggots in the same time an assault rifle fires 2 rounds. Much like the Imperial Guard leman russ, you can take them in broods of 3 now, giving you plenty of squishy squirmy worm dakka (that is surprisingly good at taking down aircrafts)!
    • The dakka-flyrant. This has roughly the same loadout, with an added EMP bug flamethrower, and the ability to charge other aircraft and tanks, makes this one of the best, if not the best, flying monstrous creature in the game.
    • Chaos, not being left out of the fun, comes in with the Forgefiend Daemonengine. Mounting not one, but TWO Hades Autocannons, this freak of un-nature can fire 8 autocannon shots per turn. That's 8 heavy caliber armor piercing shots in the same time as the aforementioned assault rifle fires 2 shots. If that's not enough to utterly flatten whatever it's looking at, you can opt to trade it's cannons and it's face for Ecto-plasmic cannons, which are essentially three overcharged plasma cannons firing in tandem. And all of this is mounted on what is essentially a robo-demon-dinosaur. The only thing that makes it tame compared to others is that you can't take it in squadrons, severely limiting how many you can deploy... unless you go with the Khorne Daemonkin and basically gain the ability to field up to 8 of these beauties.
    • Taken to its logical, comical degree in 8th edition with the initial Conscript rules; at 3 points a pop a single conscript is nothing to write home about. But this edition means that any weapon can harm anything, just that you are rolling on 6's. But conscripts now can receive orders just like normal guardsmen, and their one weakness (their pisspoor Leadership) can be completely negated by a nearby Commissar. Cue people using conscripts to literally drown anything and everything in a flurry of disco-light-shows. On top of that, it's calculated that an equal points amount of Conscripts, Platoon Commanders and Commissars can not only withstand the power of a Warlord Titan (the biggest warmachine in the setting), but also kill it in roughly 3 turns with only half casualties.
  • While fantasy Warhammer never will quite reach the level of its offspring IN SPACE, the Empire and Dwarf armies feature "Helblaster Volley Guns" and "Organ Guns" respectively, medieval gatling guns apparently inspired by some of da Vinci's sketches capable of decimating the most heavily armoured units. The Skaven, however, skip straight to an all but modern version, referred to as the Ratling Gun. It has an unfortunate habit of blowing up, however. When most armies' artillery misfires, a bad roll will result in loss of the artillery piece and its crew. When Skaven artillery misfires, it tends to result in the loss of the gun, it's crew, and everything in a fifty meter radius.
  • The hat of Cygnar in WARMACHINE. Most factions tend to put large one-shot weapons or grenade launchers on their warjacks and field artillery platforms; Cygnar will field warjacks with a minigun in each hand and machine gun emplacements that rely on volume over power.
  • Among all the automatic weaponry in BattleTech, there's the Ultra Autocannon which can be set to fire two bursts instead of one, the Federated Suns' Rotary Autocannon which can fire up to six, and the LB-X Autocannon which is a rapid-fire shotgun scaled up for a mech. The Clan Hyper-Assault Gauss is More Dakka applied to gauss weaponry. And in the BattleTech RPG, the Clans also have manportable Gauss submachine guns. P90 railguns. Proven Alien-Killing Design + Railgun Power = MORE DAKKA.
    • The physical embodiment of dakka in the setting is probably the Bane AKA the Kraken, a bulbous, 100-ton monstrosity with ten 20mm ultra autocannons to its name (and four backup machine guns, just in case). If it really has to, it can spit out 24 shells per turn. Unlike most of the dakka examples here, it's unlikely to kill anything quickly with all those small caliber rounds, but very few opponents are likely to want to stick around for a second go, and it has the ammo, heat sinks, and armor to do it all day if it wants.
  • Shadowrun has the Vindicator minigun, loved by street samurai for the insane amount of Dakka. Usually vehicle mounted, but particularly strong trolls can use them on foot. The game is full of automatic weapons and fun ways to kill people with them. More recent editions have raised the ante by adding super-machine guns to the list of available guns, which are exactly what they sound in terms of downrange dakka dispatching.
  • Feng Shui understands the need for dakka. The Autofire rules give you increased damage at the cost of an AV penalty for every three three-round bursts you throw out, and the biggest automatic weapons give you a reduced Outcome needed to put down mooks, with the biggest of the bunch being the Buro Hellharrower from the corebook and the cyber-mounted Minigun from "Gorilla Warfare," the Jammer sourcebook. Plus there are many Gun Schticks that address those in need of More Dakka, among them Both Guns Blazing and Carnival of Carnage from the main book, 10,000 Bullets and Bullet Storm from "Golden Comeback," and Who Wants Some from "Gorilla Warfare."
  • GURPS: Ultratech has the Grav Heavy Needler, a rifle sized weapon that fires 100 explosive armor piercing rounds per second with superscience stabilizers that give it extreme accuracy and zero recoil. Its average damage causes instant death for a normal human hit by a single round from up to a mile and a half away. A group of soldiers carrying these have almost begun the approach towards beginning to have enuff dakka.
  • DP 9's Gundam-inspired setting Jovian Chronicles has multiple examples of this. Notable examples in the personal scale are the Gauss Shotgun, which fires a rapid burst to get the multi shot effect, and a squad automatic weapon that is more than capable of cutting down an armored man with single shot, has among the highest rates of fire for a man portable weapon in game, carries hundreds of rounds of ammo, and tosses in an underslung grenade launcher for kicks. In the vehicle scale, rapid fire mass drivers are a common weapon. Even the mecha mounted sniper rifles are capable of sending out a hail of projectiles.
  • Classic Traveller. Book 4 Mercenary introduced the VRF (Very Rapid Fire) Gauss Gun, an artillery weapon that fired at a rate of 4,000 rounds per minute. The ammunition bay held 30,000 rounds.
  • New Horizon does allow for this kind of weapon... but it's prohibitively expensive.
  • Duel Masters: Almost every creature in the Fire Civilization.
  • While Exalted does not usually indulge in this, Shards of the Exalted Dream introduced the warstorm shellcaster, which is basically a machine gun the size of a man that is powered by the rage of its inner spirit. The first rule when dealing with a Solar brandishing a warstorm shellcaster? Be somewhere else. When he pulls out Steel Sunbeam Radiance, you should probably be in another city. Preferably in another country. On a different continent.
  • There are of course options for achieving a similar effect in Dungeons & Dragons. Specifically for D&D 3.5 the 'mild' version which works on ranged attacks has you placing anywhere between 12 and 24(depending on your interpretation of time-flow) separate attacks within a 6 second timespan (one round) with a bow - by hand. The more extreme version falls within the bounds of the Spam Attack trope and features melee weapons and a positive feedback loop that essentially provides you with an infinite number of attacks within the span of a single round.
  • This is often a useful investment in Infinity. Since you can fire up to your Burst value with each attack Order, high rates of fire mean more efficient use of Orders to attack, making troops with Spitfires and heavy machine guns very scary.
  • Sentinels of the Multiverse has Bunker who pilots a suit of Powered Armor that can pump out enough daka to match an entire battalion.
    BUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDA
    Bunker's Turret Mode

    Toys 
  • Zoids has Gunbluster and Brastle Tiger. At first glance, Brastle Tiger looks underarmed with only one gun on its chest visible. Upon opening up its armor, every damn part of it is a thermic laser that also is designed to melt its targets. On the other hand, Gunbluster is just mobile gun battery with twenty different types of guns.
  • The line of Transformers for Dark of the Moon seems to encourage this with Mech Tech Weapons. The gimmick of the line is transformable guns, becoming bigger guns or melee weapons. Each figure has 5mm ports on their bodies and vehicle modes for the arming of additional weapons. Voyager Class figures take it a step further, with their guns having 5mm ports in addition to having ports on their bodies. One could have a gun covered in more guns wielded by a robot covered in even more guns.
    • And if that wasn't enough, some of the toys from that line also feature 3 mm bars for the older C-jointed weapons to clip onto, which adds yet another layer of weaponing to the already ridiculously overarmed figure.
  • While the rest of the Toa Mahri in BIONICLE carry swords, shields, spears or battle talons in addition to their humongous Cordak Gatling guns, Kongu's set comes with two Cordak launchers instead. His in-story reasoning is that in a war, two guns are simply more useful than fancy close-combat weapons.
  • Less realistic vehicles from the G.I. Joe line are festooned with guns. The Rolling Thunder, for example, has two heavy missiles each with six cluster bombs, a turret-mounted cannon with several missiles attached, a chin-mounted laser cannon, twin .50s over the cockpit, and four twin laser cannons to the sides. It also carries two detachable vehicles - a rack of six more missiles and a mini-tank with twin machine guns.

    Web Comics 
  • The mice during the demon's invasion in Furmentation call in for more dakka when their mommoths...are dwarfed by what appears to be a Charizard.
  • Riff from Sluggy Freelance is a big believer in having more dakka. His opinion on a truck full of shotguns, grenades, laser cannons, and stake-firing Gatling guns? "Party favors."
  • Schlock Mercenary has "The Seventy Maxims of Maximally Effective Mercenaries" which includes such rules as:
    • Maxim 34: If you're leaving scorch marks, you need a bigger gun.
    • Maxim 37: There is no 'overkill'. There is only 'open fire' and 'I need to reload'.
    • Schlock Mercenary also has such things as this little gem. The note says it all:
    Note: The rotating barrel assembly on the Strohl Munitions Short-barrel handcannon may give the user a wicked pinch if the weapon is held incorrectly. This makes it an unpopular selection for many military forces. Also, it can be configured to send anywhere between five hundred and five thousand projectiles per minute downrange with great accuracy, making it an exceedingly unpopular selection for the enemies of many military forces.
  • Ranger from 8-Bit Theater manages to achieve this by firing three arrows from one bow. While quad-wielding. This broke Sarda's brain.
  • Vulcan Raven's take on the subject in good old The Last Days Of FOXHOUND:
    Raven: Subtlety is a thing for philosophy, not combat. If you're going to kill somebody, you might as well kill them a whole lot.
  • FreakAngels: One character has a steam-powered gatling gun that fires massive metal arrows.
  • "More Ammunition Than God" in the Bob and George Mega Man subcomic Jailhouse Blues. Obtained from Obviously Compensating for Something Artillery Man.
  • Very useful against Zombies as shown in this page from the comic Dead Winter.
  • Shauna from Legostar Galactica wields a minigun in this strip. It even goes "Dakka dakka dakka dakka"
  • The Whiteboard: Doc Nickle has so much fun with this you can practically hear him cackle, "Dance Trope Dance!"
    • During the Zombie Apocalypse storyline in 2010, Doc and Roger roll out in the APC from Aliens, with 50,000 rounds of .50cal ammo for the turret guns. It's not specified, but given their propensity towards spam attacks, it's doubtful much (if any) of that was left by the time they were done ripping up the zombie hordes.
    • Regular paintball guns also get this kind of attention, though much of what's portrayed in the strip would be completely illegal on any reputable paintball field on the planet—and the characters are often called out on them.
    • Deconstructed with Rainman, who's trash talk is said to drown out his wallet's screams for mercy. On the other end, Bandit is either an inversion or aversion, as he DEFINITELY believes in "enuff dakka".
  • Jericho Jive definitely has more Brakka.
  • In Homestuck, Lord English's pool cue cane can transform into a "super deudly" assault rifle with which he proceeds to go BRAKABRAKABRAKABRAKABRAKABRAKA on poor Hussie.
    • In addition, when Caliborn (who is all but confirmed to be the young Lord English) is exploring his land, he comes across Gamzee, who offers to be his guide. The two options both are just a picture of Caliborn's face. Whichever one you pick, it ends the same way: with Caliborn filling Gamzee with bullets over four successive Flash animations. While elevator music plays in the background.
  • A Beginner's Guide to the End of the Universe has the protagonist upgrade his cybernetic canine companion by giving her a badass built-in minigun.
  • Tal A Kinesis, the main villain of Evil Plan thinks it would be a great idea to use a dozen handguns at once with his telekenetic ability. It looks awesome and intimidating. It is not very effective.

    Web Original 
  • Destroy the Godmodder: Used sometimes as a large attack, with many entities equipped with large numbers of machine guns. Now comes in weapon form: The giga gun, which has roughly three times the fire rate of a minigun and deals the same damage as a sword the can freeze things to absolute zero.
    MOAR DAKKAAA!!!
    pionoplayer, owner of the giga gun.
  • The Salvation War appears on the surface to follow this trope, with how much hell ends up being rained down on Hell in the first book. The second book however reveals that the key element of dakka, ammo, has actually run precariously low by the end of the first book, and there's no "magic" quick-fix for rapidly rebuilding the ammo stocks any time soon.* Michael-lan mentions this trope by name:
    Michael-Lan almost snorted with laughter. "If this was human work, you'd be dead. The favorite expressions of humans where killing is concerned are 'if some is good, more is better', 'nothing succeeds like excess' and 'more dakka'. If humans wanted to kill you, you wouldn't just be dead, your body parts would be strewn over half the Eternal City. This wasn't human work, this was somebody else."
  • The FTO rely on this in the KateModern episode "Answers", spraying bullets everywhere while yelling "We will bring down the Order!" They still manage to screw up.
  • More Dakka is Serious Business.
    • Along similar lines, this parody motivational poster. "Brute Force: If it doesn't work, you're just not using enough."
  • This pic illustrates this trope when combined with an Incredibly Lame Pun.
  • It has been stated in some sources that Rei follows this philosophy. Also, Marikos ''loves'' chainguns.
  • Sniper from the Global Guardians PBEM Universe is a Punisher-style vigilante who uses gym-bags full of guns. He thinks of himself as a hero; most of the heroes see him as a villain.
  • Dead Fantasy has Yuna unleashing a storm of bullets that even the most hardened Bullet Hell veteran would be unable to dodge after Tifa provides the team with some handy Haste magic.
  • From the pages of DeviantArt, we get the NED. More Dakka indeed.
  • In one episode of Dragon Ball Z Abridged, Vegeta screams "Dakka, dakka, dakka!" while doing a Beam Spam attack.
  • Things Mr. Welch Is No Longer Allowed to Do in an RPG
    58: Expended ammunition is not a business expense.
  • Prolecto has this used as a solution to deal with Sonya, who is Immune to Bullets. It manages to disable her, for a bit.
  • If the Emperor Had a Text-to-Speech Device, a work based on Trope Namer Warhammer 40,000, has had several Fourth-Wall Mail Slot episodes where the God-Emperor (a cranky, cynical, arrogant, Grumpy Old Man and serial Fourth Wall Breaker) answers questions sent in. In the first of these episodes, someone naturally asked the Emperor if there would ever be enough dakka. Here is his response:
    At the point in time when bullets can pass through the interdimensional walls, when firepower takes up the entirety and eternity of space and time, all being stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession, while nobody can think of anything but the sheer force of the bullets flying literally everywhere in the Materium, turning the Warp itself into nothing but a sea of semi-automatic weaponry... then there will be enough dakka. [beat] Or at least almost.
  • DSBT InsaniT: Robo-Wolf can shoot a flurry of bullets from its nose.
    • ???'s Guardromon Mooks can fire a flurry of bullets from their hands to attack.

    Western Animation 
  • In an episode of Aqua Teen Hunger Force, Carl, after being harassed by a murderous family of robotic cloudcuckoolanders, asks them to play "Count the Bullets". Then he whips out the minigun.
    • As many people didn't consider the short clip to contain enough dakka, one Youtuber created a ten minute version.
    • The robots didn't consider it enough dakka, either: they eagerly reported the number of bullets (15,943) and asked for more, claiming that bullets are like vitamins to them.
  • In The Simpsons episode "The Cartridge Family" (which generally pokes fun at America's gun culture — both sides of, no less) we see an NRA meeting where Moe explains how "with a few minor adjustments you can turn a regular gun into five guns!". None of them are automatic, though. Moe has his regular shotgun in the centre, with four others around the barrel of said shotgun, held in place by pieces of metal. There are four strings that run from the shotgun's trigger to the four other guns. Moe really doesn't like people staying in the bar too late.
  • Many Transformers, especially the god Primus from Cybertron. He's a robot that transforms into a planet the size of Saturn. In robot mode he's equipped with shoulder-mounted cannons, shoulder-mounted missile pods, wrist mounted twin barrel guns, and huge gun racks for legs with missile launchers, more missile pods, cannons, and such goodies. And did we mention he's the size of SATURN? Other people feel proud because they have 40mm cannons. He has 40Mm cannons! That's Megameters, or 1,000,000 meters. If you give him four space-exploring spaceships, and he'll merge them into the Ark, which in itself is a Mother-Of-All BFG's with the power to close a universe-eating black hole!
  • The Star Wars: Clone Wars miniseries has two main elements: incredibly awesome feats by the Jedi (and Grievous), and dakka. Unlike the movies, every single weapon is on full automatic at all times, and the most common tactic for both Republic and Confederacy is to place their army in front the opposing army and fire repeatedly until one side stops moving. Even the red shirts use BFGs, like a chest-mounted quad-barreled anti-ship cannon (a similar type is later seen mounted into the Millennium Falcon for point defense). Reaches its peak in the fourth episode, the Republic battle tanks possessing so much dakka that they mow through whole city blocks in mere seconds.
  • In Ben 10: Alien Force an "engineer" for the Forever Knights designed a "space ship" that's just a cockpit and frame with every alien weapon they owned stuck onto it.
  • Toward the end of season four of Teen Titans, the Titans are defending the tower and Raven from a resurrected Slade and his flaming demonic army from hell, and as a finishing blow Cyborg brings out a version of his Sonic Canon that seems to be bigger than he is and proceeds to wipe out the entire army, which the Titans together had been unable to beat until then, in one shot (which also drains all of the electricity from Titans Tower and most of Cyborg's own battery). (Well, he almost wipes the army out...)
    • That's more a Wave Motion Gun since it's just 2 shots. A better example is when we finally see what the Titans Tower security system looks like when it detects an intruder. Essentially, the ceilings are LOADED with laser turrets that all lock onto hostile targets.
  • Storm Hawks:
    • One episode features Snipe constructing a new flagship with a lot of blasters. In true More Dakka spirit, he is never satisfied, and constantly demands that more be added. This is lampshaded several times, when his subordinates point out that it is now too heavy to fly.
    • In another episode, Piper convinces a band of scavengers to help her, and they do so by building a new ship out of whatever they can find — the end result is a couple of engines and mostly weapons bolted together.
    • In the pilot, this actually works against Finn. He straps a ton of guns to his Skimmer's wings in preparation for fighting the Cyclonians...but the extra weight keeps throwing off his actual aim plus weighing his ride down. He actually does better when they end up blasting several of the guns off and giving him some maneuvering room.
  • Used hilariously in one episode of Metalocalypse, where Dethklok took a trip to the Amazon. In order to make a clearing to drop the gigantic boat that would be transporting the band, Dethklok has the Klokateers destroy a gigantic portion of the forest using several high-caliber Vulcan cannons and rapid-fire rocket launchers, tearing apart the local wildlife and Crozier's soldiers. The boat landed waaaay off target.
  • Æon Flux was introduced in her first short on Liquid Television producing a notable amount of dakka—also featuring close-ups of the weapon and ejected shell casings.
  • Robot Chicken:
    • A sketch advertising the NRA to kids has a father take his son hunting. The kid takes a disturbing like of the sport and proceeds to blow the shit out of everything, including using grenades and "Ol' Painless", a gatling gun.
    • Another sketch has a man beset by a werewolf, which he shoots. The werewolf tells him he should have used silver, but the man picks up a gatling gun and blasts the wolfman to mush. It doesn't end up working - he should have, in fact, used the silver bullets.
  • Megas XLR. When Coop isn't smashing the Monster of the Week into oblivion, he's (ab)using this method.
  • The police force in South Park, led by Officer Yates. In fact, any organization (the FBI, the military, etc.) that uses guns will rely on this trope. Given South Park's reputation for taking cartoon anti-realism Up to Eleven, the amount of dakka on whomever's side becomes completely irrelevant in the face of what the plot demands.
  • Being a show where the main characters once fought each other by piloting planets, Invader Zim naturally deserves a spot on this page. Special mention also goes to Dib's Humongous Mecha in "Bad, Bad Rubber Piggy"... if only Zim accidentally provides it while trying to kill him.
    • In one episode Dib learns that irkens are horribly allergic to water, and tries to kill Zim by pushing him into a puddle. Then he challenges Zim to a water balloon fight. Naturally, Zim takes the rational approach to this challenge... and builds a space station that sucks all of the city's water to make a water balloon the size of a large asteroid and drops it on Dib, obliterating the entire city.
    • In another episode we see in Tak's flashback how Zim ruined her life by getting a humungous mecha to obliterate a vending machine that took his money, destroying half of the planet's power supply.
  • Air Enforcer from Skysurfer Strike Force has Arm Cannon and rocket launchers from the top of his shoulders all the way down to his legs. His enemy, Replicon can turn any part of his body into automatic and ballistic weaponry easily rivaling the hero.
  • Chip 'n Dale Rescue Rangers sometimes puts quite some dakka into the paws of chipmunks.
    • "Le Purrfect Crime" has a nice Rambo-meets-Predator spoof: After suffering from Laser-Guided Amnesia, Dale is turned into RamDale by giving him a crank-operated coffee bean gun, the Decaffeinator, with an ammo container that he carries on his back.
    • In "Good Times, Bat Times", the Rangers bring the dakka themselves: The Bagpipe Express, quickly cobbled together by Gadget, can shoot small round pebbles from one of its pipes. If you feed a whole lot of them through a funnel (which Chip does), you get fully automatic pebble spam.
  • In the Popeye cartoon, "Olive Oyl for President," Olive has a dream that she is US President, but the Congress is arguing so stubbornly about it that she calls up the Secretary of Love, which happens to be Cupid. Seeing the target rich environment for his arrows, he throws down his bow, and uses a machine gun for them instead for the desired effect.


And that's still not enuff dakka.

Alternative Title(s): Bullet Barrage, Dakka, Extreme Rapid Fire, More Gun, Kill It With Bullets

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