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"Hey, Mega Man! Wanna go do something stupid?"
Bass
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Probably the most influential of all Sprite Comics ever, Bob and George stands on three pillars: No Fourth Wall, Mega Man, and stupidity. Originally, it was intended to just be filler for a hand-drawn comic the author was making, but the idiotic adventures of Mega Man and friends proved more popular, and the title characters were incorporated into the author's skewed vision of the Megaverse.

The bulk of the comic can be boiled down to a basic format; once a year, there would be a parodic retelling of one of the 8-bit Mega Man games, and once a year, a villain would show up and try to kill everyone. Filling the gaps are a mind-boggling amount of Time Travel, Alternate Universes, stupid antics, meta-interactions with the comic's author, and, of course, the titular Bob and George, two brothers who were a supervillain and superhero respectively before getting warped into the Mega Man Universe.

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Ran daily (mostly) from April 1st, 2000, to July 28th, 2007, making, codifying, abusing, lampshading, and generally making tropes into all sorts of funny shapes throughout its once-a-day, seven-year run.

It was also known for hosting many sub-comics, of which only MS Paint Masterpieces is still known to update. Sometimes.


Includes examples of:

  • Back for the Finale: The final arc eventually grows to involve just about every character that had ever had a role in the story, in increasingly improbable manners.
  • Back from the Dead: Almost everyone at one time or another.
  • Cluster Bleep-Bomb: There are a few censored ones as well.
  • Cluster F-Bomb: Zero in the first Cataclysm Movie.
  • Cold-Blooded Torture: Mynd gets Mike to subject Bob to some. Then Bob turns the tables on Mike and tortures him.
    • The Helmeted Author also tries to do this to a volunteer named Veemon in one of the blurbs, but leaves when he discovers there's no fire ants. The author completely forgot about that, so Veemon dies.
  • Commonality Connection: Ice cream!
  • Conservation of Ninjutsu: The infinite army of Robot Masters in the fifth game are each individually far weaker than the originals, with a single charged shot enough to kill several of them. Also used literally in George's homeworld, where ninjas are so common you can barely walk down the street without tripping over a couple of ninjas, and none of them are particularly dangerous.
  • Continuity Porn: Somehow, David has managed to tie up as many loose ends up as possible using only this technique. And it worked!
  • Contractual Immortality: invoked Used by George at several points to survive situations that should have killed him. He can occasionally use it to shield whoever is closest.
  • Cool Gate: The original dimensional portal in Bob and George's home dimension.
  • Cool Shades: Proto Man and all his recolors.
  • Cower Power: How Mega Man Faces Danger
  • Crazy-Prepared: Proto Man. Occasionally the villains, particularly in later years.
  • Creator Breakdown: Parodied In-Universe. When The Author breaks down, the comic literally falls apart until he's placated with explosions.
  • Crossover: During his journey through parallel dimensions, Bob ends up as a guest on Fairly Aimless RPG Talk Show or FARTS (click on episode 5 to see their half of the crossover, or you can just click here to see the BnG webcomic's cross-post of the relevant bit).
    • Almost every anniversary party chapter can be seen as a crossover between the main Bob and George comic and the many comics that are hosted on the site.
  • Crouching Moron, Hidden Badass: Mega Man; ordinarily an idiot, but he often develops quite clever strategies whenever he heads into battle. His programming states that stupidity is a secondary objective, and he ignores it while performing his primary task - fighting stuff.
    • Bass is this too, stupider in the second program, more powerful and smarter in the first program.
  • Crying Indian: Tomahawk Man from the sixth game.
  • Cut Himself Shaving: After the Shadowy Author revives dead characters in the Rockman Universe. Bob tells Rock and Dr. Light that they fell down. Rock then questions if Roll fell up, as she's tied to the ceiling. Bob responds that he put her up there to prevent her from falling down.
  • Cut Lex Luthor a Check: The recurring Wily Beers are the result of Dr. Wily taking over a Heineken plant. The resulting beer is so good that Dr. Light let him keep it.
  • Damsel in Distress: Kalinka in the fourth game parody.
  • Deadly Dodging: Proto Man fires at the Helmeted Author, who phases out. The shot hits and kills George.
  • Deadly Forcefield: The Helmeted Author loves this trope.
  • Deadpan Snarker: Helmut, Roll, the Author. And, of course, Dave Anez himself in the commentary.
  • Death Trap: Stone Man, Charge Man, and Wave Man try one on Alternate Mega Man in the fifth game. The plan is to tie Mega Man to railroad tracks suspended over a pool of robot eating robot sharks, have Charge Man run over him, and drop a giant rock on him at the same time. Then the tracks break under the weight of the rock, and Mega Man is eaten.
    Alternate Mega Man: Won't this plan kill Charge Man, too?
    Stone Man: You would think, but considering this whole plan was his idea, we're guessing he won't mind too much.
  • Delayed Ripple Effect: Any time time travel is used.
  • The Ditz: Bass, most of the time. Even Mega Man needs someone stupider than him (he can be smart, but Dr. Wily prefers to leave him in idiot mode so that his plans aren't constantly criticized).
  • Does This Remind You of Anything?: In the comments for a battle between Snake Man and Ring Man in the 6th games Robot Tournament, Anez admitted that he ran out of amusing filler robots with some relation and just threw in the two least quirkiest robots for that day's comic. The next day he commented on how many e-mails he got explaining "the obvious relationship between snakes and rings."
  • Early Installment Weirdness: Early on there was a Running Gag about the characters complaining about having to take part in the comic. This was slowly dropped as the comic went on since Dave Anez felt having the joke would just get more and more stale.
  • Einstein Hair: Dr Wily, naturally. Proto Man lampshades this when he is first activated, as does X.
  • Evil Counterpart: As in the games, Bass to Mega Man. Though in this case, Wily went a little too far in having Bass one-up Mega Man in everything. Yes, he's stronger and faster...but he's also stupider.
  • Evil Is Not Well-Lit: Played with. Mynd is unable to find the lightswitch in his lair. The Non-Alternate version has a similar problem.
  • Evil Overlord List: Used quite a lot with Mynd.
    • This was supposed to be how he found out about it.
  • Flaw Exploitation: Mega Man does these to Robot Masters.
  • Follow the Leader: Inspired hundreds, if not thousands of copycat sprite comics.
  • Foreshadowing:
    • When Mega Man tries to use Knight Man's power against Centaur Man, George shows up at the top of the panel (the Author's normal spot for addressing the audience) to complain that Mega Man stole his colors. At the very end of the comic, George fused with the Shadowy Author, giving him author-like powers.
    • In the last arc, when George is thrust forwards and backwards in time, he is friends with the future X, Zero, and Prometheus, and X calls him a 137-year-old demigod. This foreshadows that the 'Epilogue' isn't as it seems, because it claimed that George returned to his world shortly after the end of the run and never left. The true Epilogue shows him happily in Acapulco with everyone else.
  • Forgot I Could Fly: Note: do not point out to a character who has spent six months suspended by his arms in Dr. Wily's fortress that he has superpowers and could have escaped. Mega Man also often forgets he can teleport, although subverted in one occasion he is badly injured and forced to crawl to his base due to the fact it was broken.
  • Friendship Moment: Why Chadling can't kill them.
  • Funny Background Event: Played straight the "Something Different arc". He's also subverted this in a few comics where the funny background events would be given their own panel(s) in the foreground.
  • Fun with Acronyms: The Fairly Aimless RPG Talk Show
  • Fusion Dance: Nate and Chadling can do this with other characters, resulting in combinations like Charge (George + Chadling).
  • Gainax Ending: Par for the course with the rest of the plot. George actually tries to shoot Bob. Though it fails, it causes the Helmeted Author to stop possessing him. It's then revealed that the entire episode was a bet between the two authors, and the comic was being run by Bob and George's mom as a Batman Gambit to toughen George up. Afterwards, Mom takes Bob and George back home while the Shadowy Author ends the comic on an epilogue where all the other characters seemingly die in the Calamity, but in fact faked their own deaths to prevent a time paradox and move to Acapulco, where they lived Happily Ever After.
  • Gambit Index: Practically every trope involving plots that are contorted, nonsensical, retconned or impossibly complicated.
  • Genius Ditz: Mega Man, when fighting Robot Masters and Dr. Light with his inventions.
  • Get A Hold Of Yourself Man: George and Proto Man stumble across a VHS tape of the First Annual Robot Tournament (the events leading to Mega Man 6). Turns out, it's just a documentary. But George really wants to find out what happened:
    George: There's only one way to find out what really happened! We have to go back in time!
    [Proto Man slaps George across the face]
    [Beat]
    George: ...did you just bitch-slap me?
    Proto Man: Yes. You needed it.
    George: Yes I did. Thanks.
  • Hero Antagonist: In the 6th Mega Man game storyline, all the bosses were trying to stop a rampaging Mega Man, who had undergone a Face–Heel Turn after being reprogrammed by Vic.
  • Indy Ploy: Pretty much the entire comic, according to the author. In the comments section he admits that he was basically winging the entire thing, and whenever he created a plot hole, he was willing to go to absurd lengths to fix them, introducing time travel, clones, etc... rather than just let the hole remain.
  • In Medias Res: The Attack of Non-Alternate Mynd starts off this way. While previous events had lead up to this, the actual series of comics starts off with George, Proto Man and Mike standing on a pile of corpses, fighting, with no explanation as to how they got there. Mynd asks George to explain How We Got Here.
  • Intentional Engrish for Funny: In some of the fan comics.
  • Just a Flesh Wound: Most of the characters are robots, after all. And it wasn't like Mega Man really needed that arm anyway...
  • Luke, I Am Your Father:
    • Parodied with Bob (Darth Volcanus) in the 4th game.
      Mega Man: Ring Man, I am your father.
      Ring Man: No you're not.
      Mega Man: You win this argument.
    • Also used in the third game with Break Man aka Proto Man. He can't pass up the opportunity to tell Mega Man they're brothers.
  • I Am Not Left-Handed: Mynd says this in this strip when Charge sliced off his left hand. Charge responds to this by slicing his right hand.
  • I'm Thinking It Over!: "George's Decision":
    Mynd: Will you stand aside and let me deal with the imposter, or do you want to die too?
    [Beat Panel]
    Mike/Proto Man: George!
    George: What?! I'm thinking!
  • I Was Told There Would Be Cake: During "The Attack of X", X lures the other robots to the Training Room with the promise of ice cream. It's a trick to get them within close enough range so that X can assimilate them.
  • Made of Plasticine: Kalinka Cossack's robot, Ran. Lampshaded. Then extremely exaggerated over the course of the series. Ran is built so cheaply a finger poke and even a slight breeze can kill him. Though, thanks to being cheaply built, Ran also has a replacement generator waiting, so a new body is already ready to replace him anytime he "dies".
  • Malicious Misnaming: Roll's nickname for Mike is Ninja Ned, which he hates. Though it may not be malicious because Mike's counterpart in the main universe is Edward the Destroyer, who is also known as Ninja Ned.
  • The Man: Mega Man is paranoid about Him.
  • Mundane Made Awesome: Skull Man's Skull Barrier is hyped by Skull Man as an "ultimate weapon", but subsequent strips have Mega Man pointing out how it's anything but.
  • Mundane Utility: The initial purpose of all the robots created in the first game. After all, why have a fridge when you can have a robot that produces cold standing in a box?
  • Mushroom Samba: Needle Man's needles cause hallucinations.
  • Nice Job Breaking It, Hero!: Dr. Light's entire pathos with X is this. He meddles with X's programming to the point where he makes him an antisocial wuss who is pacifistic (resulting in a botched plan by Proto Man and Roll to steal his blaster) and hates ice-cream (making it impossible to make friends with people, especially George, Chadling and Mega Man). After a off-handed remark by George that he can't force people to be his friend, X goes nuts and does exactly that... with a little help from the wireless router Dr. Light used to build X's brain.
  • Nobody Can Die: At least, not permanently.
  • No Fourth Wall: The Author keeps arguing with the characters.
  • Nonverbal Miscommunication: Nate tries to inform Mega Man and Bass about Mynd's evil plans, but they think he's reminding them about the upcoming Halloween strip. However, Proto Man gets it.
  • Noodle Implements: Proto Man's plan to get X's blaster required car batteries, cinder blocks, iced tea and the city's ENTIRE supply of yogurt.
  • Plot Armor: Lampshaded in this strip, double subverted in the next strip and seemingly used straight with a prior Lampshade Hanging in this strip and the previous one.
    • Later, it's given a Double Subversion. Bob and George can't die because they're in the title of the comic, so when the plot calls for George to actually die, the title of the comic changes to allow it to happen. He gets better, though, and the title returns to "Bob and George."
  • Plot Hole: Averted, or so the Author says.
    • This is almost a Running Gag; Plot Holes appear all over the place, and half the fun is watching the author attempt to seal them.
      • So much so that on the forums, the word 'Plothole' gets automatically filtered to 'Spoon'. Afterall, there is no spoon
    • Helmut appears to be the one to handle plot holes when no actual explanation can be given, having rescued Chadling from an alternate dimension and returned Bob's blaster, for example.
    • Ironically, one of the attempts to seal a Helmut-related plot hole (Evil Mega Man actually being Helmut to explain why Mega Man went bad in one arc) was later forgotten, leading to another plot hole towards the end of the series (when Mega Man turned evil again, and the previous incident being mentioned).
  • Popularity Power: Star Man lampshades this trope in the sixth game storyline, believing this will guarantee his victory until he realizes his opponent is Shadow Man.
    • This is the reason Mega Man had to put Skull Man back together after accidentally taking him out in one panel.
  • Power Glows: Most notably George. Bob smolders instead.
  • Precision F-Strike: Someone uses the F word (uncensored) once annually, pretty much making this the epitome of the trope. The strips in question are always titled "[Character Name] Says The F-Word."
  • Pressure-Sensitive Interface: Seen here [2] and here [3].
  • Pun: The mix of Bass and Nate is called B4-T3, or Bate for short. Bate tells Evil Megaman he will beg for his mercy and call him Master. You can guess where this ends. Even the author knows it, because that strip's title is "The Worst Joke Ever" (complete with a Rimshot).
  • Quirky Miniboss Squad: The Robot Masters, and Mynd's minions, Chadling and Ned.
  • Ragtag Bunch of Misfits: So rag tag that sometimes Wily even joins in on the heroes' side.
  • Rage Against the Author: Bob's ultimate plan.
  • Reality Ensues:
    • Bob is an impossibly brilliant programmer, but he's not a roboticist. He can reprogram the Robot Masters, but he can't write code for an AI from scratch, so when asked to program Zero, he has to steal X's code as a template. Later, when he tries to take over Wily's job of sending eight Robot Masters, he realizes that all he can do is study their notes and hope to build one someday... until he finds Dr. Wily's instant Robot Master machine.
  • Real Life Writes the Plot: During July 2003, the Author had not only lost his internet connection, but the site also suffered a server crash. In the following month, he had to play catch up, resulting in many of the punchlines being mediocre, to the point where the author actually apologises in-comic.
  • Recap Episode: There's quite a few of them, most notably "Story Time".
  • Red Eyes, Take Warning: Bob does this when particularly pissed.
  • Right Behind Me: Happens to Wily all the time. Subverted at one point, where no one was behind Wily, and he complained it just wasn't the same.
    • Inverted during the final storyline, where Bob (who at this point believed he killed Wily) boasts that Metool-D2's shield won't stop his Robot Master army, at which point Wily appears behind Bob to have a say on the matter, revealing that Bob only killed a robot decoy.
  • Room 101: The Rehabilitator.
  • Rule of Funny: Here we are given a "scientific" explanation where this is named "The Gag Reflex".
    • The comic runs on this, really. Acknowledged by Ran:
      Ran: And it's not just time traveling. The way I see it, we've broken every law of physics except the third law of thermodynamics.
      Dr. Light: Aha! Negative two Kelvin!
      Ran: Never mind...
  • Soap Punishment: In the Jailhouse Blues subcomics, Mega Man is fighting the foul-mouthed Yo Mamma Man and recalls how his mother always threatened to do this if he swore. Mega Man uses this as inspiration to use his Hypno Soap weapon to defeat Yo Mamma Man, but not before wondering how he knew that since he never had a mother.
  • The Speechless: Nate. He occasionally makes use of signs or elaborate waving of hands. Or at least as elaborate as a sprite comic can get.
  • Spirit Advisor: The Shadowy Author.
  • Spot the Imposter: Lampshaded and parodied here.
  • Stable Time Loop: The ultimate result of George's first experience with time travel; his presence in the past had directly affected how those events turned out. It also turns out to be a major spanner in Helmut's plans for his attempt to take over the comic—George actually time-traveled twice in that storyline, the second time ending up further in the past from his first trip. From Helmut's time perspective, he imprisoned Past!George in Wily's castle, then carried out his plans in the guise of Mega Man, including the imprisonment of the Author in a jar that would kill anyone who tried to destroy it...only for the jar to be shattered anyway by an "earlier" version of Past!George, who was able to break it because he was already destined to survive.
  • Stealth Pun: The punchline in this comic. Pharaoh Man's last line recalls the Egyptian sun god Ra.
  • Three Laws-Compliant: While called upon several times, they definitely are not compliant.
  • Time Travel and everyone directly involved will gain a severe hate for it.
  • Too Dumb to Live: Inverted. Mega Man has the "extraordinary ability to not recognize life-threatening injuries" — he's too stupid to die.
    • Played straight with many of the robot masters, though; Bubble Man in the game tries to make you jump to the top of the screen with the deadly spikes. In the strip, all Rock has to do is do bet him that he can't reach the spikes.
  • Torture First, Ask Questions Later: Mike engage in a bit of this when trying to interrogate Bob.
  • Trademark Favorite Food: Chadling, George, and Mega Man will find a way to get ice cream whether it involves betraying their employer, ruining continuity, or suffering the side effects of massive dairy consumption while lactose intolerant.
    • Chadling initially loved bananas, but that was quickly traded for ice cream.
    • Bob also mentions, almost in passing, during one of the hand drawn strips that he love BBQ. When he is the Big Bad of the last plot events are just kicking off before the 4th. He tells all his robots to stand down. The text during the celebration shows that he only did so because he seems to enjoy a good BBQ almost as much as George loves ice cream, and will take any excuse to start up the grill within sense.
  • Transgender: Wind Man reveals that Centaur Man identified as a woman. Then gets into the confusing nature of robot genders and how even more confusing it is for a robotic half-man/half-horse built to resemble a man but thinks like a woman. Amusing in that in the Rockman 6 Manga, Centaur Man appeared to be a woman, dressed as a man.
  • Trope Codifier: Did not create the sprite comic, but did set a lot of standards for them.
    • Unbuilt Trope: It also spent as much time examining those tropes, like how people would really feel about an all-powerful Author messing with their world for kicks and how having No Fourth Wall would allow them to play with the strip.
  • [Trope Name]: "The Formula"
  • Two Lines, No Waiting: Most notably during the Mega Man 5 adaptation, split between the raid on Bob's fortress and the big Robot Master fight.
  • Unreadable Disclaimer: Bob almost becomes a victim of this in the short crossover chapter mentioned above.
    Macc: Say, can I get your autograph? Right here on this soul-sealing contract-looking piece of paper?
    Bob: Yeah sure, no problem... Say, what's all this small type that looks suspiciously like fine print... Hey!
    Macc: Damn... oh come on, sign it.
  • Weirdness Magnet: If the Author appears, weird things will happen to whatever universe or timeline he's in. At one point a character in the future complains that because the Author hadn't showed up for years in his timeline, things have gotten boring and he hasn't had a good reason to smirk for ages.
  • We Need a Distraction: Bass has a very pretty transformation sequence.
  • Webcomic of the Game: In between the exploits of the title characters and other original characters, there's the 8-bit Mega Man games.
  • Wham Line: Or rather, Wham Sound Effect, in the very last non-animated strip:
    Bob: [as George finally got the Buster part of his suit working] Oh! Your blaster! You finally got it to work. Bravo! But we both know you don't have the balls to use it! You never did and you never will! Now if you'll excuse me, I have an author to—
    [*click*]
    Bob: ...click? Click?! You were going to fucking shoot me!
    George: Actually, it was set to full strength, so technically I was going to kill you.
  • The Worf Effect: It happens to most Mega Man characters when they're facing an original character.
  • Wound That Will Not Heal: Alternate George has his eyes plucked out in his first appearance. They're still bleeding seven years later.
  • You Can See Me?: During George's time travel escapades. Only Bass and Rush can see him.
  • You Have Failed Me: As Mega Man explains to Bass, it's essentially a requirement for all evil villains to kill their lackeys once they screw up. Nothing personal.

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