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Calling Your Attacks

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"No good! The name's too long, and it doesn't sound good at all!"



If you can do something more impressive than just throw a punch, your attack(s) must have an equally impressive name. More than that, you have to call it out as you launch the attack. It doesn't matter if it's a martial arts move, a magical spell or your secret superweapon, if you can't say its name, it just isn't nearly as cool or effective. Also, expect plenty of echoing to come with it, and (if a fighter is feeling particularly bombastic) dramatic... *pauses* ...WITHAYELLATTHEEND! A standard feature of practically every Magical Girl, high fantasy, or martial arts anime.

The origins of this phenomenon are at least Older Than Print, and probably much older. The idea that words can grant power is a cross cultural phenomenon that shows up frequently in the earliest tales of swords and sorcery. Members of the Sinitic ethnolinguistic family in particular tend to ascribe special importance to the power of written characters, and the belief that special words can invoke control over supernatural power permeates their folklore (just ask your local Shinto, Buddhist, or Taoist practitioner if they've donated to a shrine or temple to have a talisman written lately). The magic power of spoken and written words was also a key concept in Ancient Egyptian religion and Ritual Magic.


In terms of realism, this has some ground as traditional and even some current practitioners of martial arts hold the belief that accompanying statements and/or vocal noises alongside execution build up their chi, thereby increasing the power and efficacy of their moves and techniques. Put less spiritually, saying a phrase at the right time during an attack ensures proper breathing. A call used for this reason is known as a kiai. The naming of attacks also served a more practical purpose as many martial arts schools, Chinese ones in particular, used to be secret societies. The passing down of techniques was done orally and giving them esoteric names often facilitated this transmission. In addition, kiai has the potential to startle the opponent and give you an opening.

This is also often combined with a spellcaster's Invocation, with the final part of the incantation being the name of the spell, cried out just as the spell is triggered (Spirit of Fire, gather into my hand and incinerate my enemies! FIREBALL!). A character who grows in power will eventually graduate to being able to do the initial incantation mentally, turning the final trigger into this trope completely.


A variant has a Combat Commentator recognizing the attacks being used (usually with a line like "That's the legendary such-and-such-and-something-or-other technique!") and explaining them to any other characters watching (and the audience, of course). When the person launching the attack spends time doing the commentary, however, they may be guilty of Talking Is a Free Action. And, are hopefully in a comic, manga, melodramatic or animated show rather than doing this in Real Life.

Another variant, primarily found in video games, displays the attack name on screen as it is being executed, without a vocal "call". This typically happens in games where there is no voice acting; the call is implied. In fact, flamboyant attack/technique names are pretty much a trope in and of themselves.

However, used properly and skillfully it can be an effective and compact narrative device. There isn't really a simpler way to let the audience know that Captain Kirk's next phaser blast isn't supposed to kill the alien, or that Judge Dredd's next bullet is supposed to go "boom". Especially in manga, it's particularly difficult to let the reader know what special attacks are used without either motion or color, so having the characters say it is probably the most practical solution.

For a long time, only flashy Finishing Moves or powerful Limit Breaks were considered worthy of calls. Two well-known examples are Kenshiro spelling out the spectacular death he just dealt to his foe and Son Goku's signature "KA... ME... HA... ME... HAAAAAA!!" A few pro wrestlers did this as well ("Power bomb!"). It wasn't until the advent of Fighting Games, particularly Street Fighter II, that shouting out every little spinkick and ki ball became standard practice.

Super trope of Invocation. Sister Trope of Magical Incantation. May overlap with Big Word Shout, Screaming Warrior, Roaring Predator and Pre-emptive Declaration. Overlaps with Make Me Wanna Shout if yelling out the name of the attack is the attack. In a group, it sometimes overlaps with Attack Pattern Alpha.

For a very villainous variation, see To the Pain. For battle cries or shouts, see Kiai and Battlecry. When violently subverted, it's Talk to the Fist. (Mostly) has nothing to do with Calling Your Orgasms. When your opponent is calling your attacks, it's Combat Clairvoyance or Kung-Fu Clairvoyance.


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  • Terry Crews in certain Old Spice commercials. Among his calls is "BUILDING KICK!"

    Asian... ANIMATIOOOON!! 
  • The heroes in Happy Heroes almost always call out the names of their attacks whenever they use them.

    Card... GAAAAMES!! 
  • In Magic: The Gathering, the first step in casting a spell is to announce it, which includes naming all its targets, costs, etc. Not announcing your spells properly is a rules violation since it is considered public information that you need to present to your opponent fully.
    "I cast Lightning Bolt on your Grizzly Bears."

  • Memorably parodied at the climax of Gene Luen Yang's graphic novel American Born Chinese.
    "Mooshu fist! Kung pow attack! Twice cook palm! Happy famiry head bonk! General Tsao rooster punch! House special kick in nards!"
  • Alan Grant seems to like this trope. See Batman in the one-shot graphic novel The Scottish Connection.
  • Deadpool
    • In one of the earlyish issues, Deadpool is trying to get Wolverine to fight him, and Kitty Pryde sasses him by saying Wolverine doesn't have time to play Deadpool's "little game". In reply, Deadpool asks, "Speaking of games, you ever play Street Fighter?" And then he Shoryukens her. (And then it is fighty time.)
    • Also in the early issues, when he fought against Bullseye, Bullseye started making up names for his attacks when he uses improbable weapons just for fun. There's a reason He and Deadpool get along.
    • In Deadpool 25, calling out Rochambeau as he kicks Captain America in the nuts.
    • He also calls his shots when he breaks into interpretive dance while fighting Taskmaster.
  • Doctor Strange does this a lot, although it could just be part of the spell casting process. If he is unable to use his voice, he is unable to use most if not all of his magic.
  • In one Invincible story, it's revealed that to summon a new stone shell for his body, the recurring villain not really turned good guy Titan yells "Rock On!" This inspires our hero to try saying "Invincible PUNCH!" the first time he hits a guy in their team-up battle. Titan calls him on it, he explains, and it never happens again... except once in The Pact when he's decking an old man who was admitting to owing him a debt of gratitude. (No, he's not being a Jerk Ass, it was the last person he ever wanted to help.) The Pact guys don't exactly like it (the name, not the punch) either.
  • Judge Dredd often calls out the names of his trick bullets whenever he fires his Lawgiver. This actually led many readers to erroneously assume that the gun was voice-activated (thus in both movies, it was made so).
  • Also in the Marvel Mangaverse, the Iron Man mecha crew called out the lasers they had.
  • Monica Rambeau did this with her attacks in Nextwave.
  • In an issue of Marvel Comics' She-Hulk, the Boomerang shouts out the names of his trick boomerangs as he throws them. Shulkie asks "Are those voice-activated or something? Or is this just some kinda Japanese anime riff?"
  • Johnny Alpha from Strontium Dog does much the same thing. "Number Four Cartridge!"
  • In her solo miniseries, Vixen shouts out the name of the animal that she is using the powers of.
  • Lampshaded in a scene of Marvel's War of Kings event.
    Smasher: Accessing hyper-strength upload from my exospecs.
    (Drax punches Smasher in the face)
    Drax: Accessing fist.
  • In X-Men either Colossus or Wolverine will call out for the Fastball Special before it's performed. Justified in that neither Colossus nor Wolverine are telepathic; they have to signal to each other when to do the attack or you just have Colossus flinging Wolverine around without his consent or Wolverine jumping into Colossus's arms for no reason.
  • In another early 2000 AD title, Flesh, the characters would sometimes narrate their own fight scenes. "I'll use my whip to cut this giant spider in half." "I'll kill this spider with my hook... Yes, got it, right in its rotten heart!" * Cringes*

    Fan... WOOOORKS!! 
  • Naturally, characters in Ranma ½: The Abridged Chronicles tend to call out their attacks as well... usually "Boot to the head."
  • Ashes of the Past: As the dialogue of the Pokémon in this fic is translated, and quite often are allowed to determine their own fighting styles, they often do this.
    • Gary's Nidoqueen even lampshades it in Chapter 34:
      Ash's Squirtle: Not exactly a one-trick Pokémon, are you? [grinning] Bubblebeam!
      Nidoqueen: [bringing up a rock shield to take the impact of the Water attack]] Why do you keep calling out what your attacks are?
      Squirtle: It focuses my burning spirit into an almighty flame!
    • May prefers Calling Your Strategies.
    • Max has managed to weaponize this, calling orders that his Pokémon deliberately go against to confuse his opponents, or naming strategies after actual moves.
      Max: Okay Guy, let's try a low leaf storm!
      Norman: Jump over it! ...Wait. Breloom can't learn Leaf Storm...
  • Code MENT: "LASER ARM!" "Laser arm?" "Laser Arm."
  • Co-op Mode: Enforced, discussed, and partly averted by James and Taylor with the Skills given by the Gamer ability. As stated in story, at low levels (specifically below level 5) all skills have to be activated by vocalizing their names, but afterwards they can be used without having to call out the attack and risk being countered as a result. However, the usual argument of them helping to focus still applies, plus there is a decrease in effectiveness when they are used silently.
    James: Okay, let's go. Stealth.
    Taylor: This is so weird. How counter-intuitive is that?
  • Justified in Dreaming of Sunshine. Because a major part of chakra is mental energy, calling attacks helps with focus and control. Lampshaded by Shikako.
  • Dungeon Keeper Ami: The titular character, coming from Sailor Moon, has to do this for her spells:
    "Shabon Spray Freezing!"
    It was really convenient how she had to shout out the attack phrase, alerting him to the incoming danger.
  • In Chapter 27 of Equestria: A History Revealed, the Conspiracy Theorist narrator says she'll have to pull out her secret technique, "HYPER! CONSPIRACY! ANALYSIS! TECHNIQUE! ULTRA! EX!!" What follows next is as ridiculous as it sounds.
  • Evangelion 303: Shinji screams commands when he is in his Eva ("THRUST VECTORING ON!", "BRAKES OUT!", "AIR BRAKES OUT!").
  • In Fairy Dance Of Death:
    • All magic attacks require spoken spells, which gives the target an opportunity to make a counter move.
    • Defied and parodied by Asuna, with regard to the flashy weapon techniques in the game.
      It made her feel a bit like a manga character who'd been given super powers. She wondered if it would get any more powerful if she yelled "Linear!" while she was using the skill, and decided against it since she hadn't seen anyone else doing anything so silly.
  • Fellowship has this most of the time. Justified because it's a Fusion Fic between Chrono Cross and Digimon Tamers, in which the characters from Chrono Cross take the place of the Mons.
  • Kyon: Big Damn Hero has Haruhi screaming "Master Spa~ark" when doing certain attack and Kuyou Suou when using her peculiar but effective defense against assimilation: "Activating 'chibi-mode'!"
  • Happens frequently in My Brave Pony: Starfleet Magic:
  • In Naruto: The Abridged Series, they parody this by having all the characters call their attacks with such entertaining names such as "Old Man Monologue Attack" and "Pudding Dragon". Then it's subverted with the "Heart Exploder Death Seal", with actually steals people's souls.
    • "DRAMATIC HOKAGE FIGHT JUTSU!!!" "How often could that possibly come up, that you would need to name a technique for it?"
  • In the Pony POV Series Dark World, Traitor Dash tends to do this with her attacks, even after ultimately performing a Heel–Face Turn. Twilight also does it from time to time, but does it a good bit more in her pegasus form Halflight Noon because she based the transformation off of Rainbow Dash, thought she also points out it's more practical to call them after you perform the attack.
  • Justified in Queen of All Oni, since it's a Jackie Chan Adventures fic based of an AU season 4, and Hak Foo is a major returning foe for Jackie and the other good guys.
  • In his Let's Play of Silent Hill: Origins, Roahm Mythril calls attacks with the throwable TVs by shouting out the names of TV shows. It's as funny as it sounds.
    Roahm: The Dick Van Dyke Show! *Throws TV*
  • In the fanfic Street Fighter vs. Mortal Kombat (links to two separate MSTs by one group; the original is presumed to be lost), the fight scenes have the characters Calling Their Attacks a lot. Every time this happens (and we do mean every time), the attack name gets its own paragraph and is rendered in all-caps. It reaches the height of unintentional hilarity when one of the 3 Ninjas (it's that kind of fic) attacks with a "SHIN KICK."
  • In Kitsune no Ken: Fist of the Fox, some of the fights include characters who call the names of certain maneuvers they execute on their opponents. These moves are shown in bold-type print to indicate when it's supposed to be a signature move.
  • Wonderful!: Done by many characters:
    Sophia: UNITE... CROSSBOW!
    Emma: UNITE... HAMMER!
    Rachel: UNITE... DOG!
    Miss Militia: UNITE... GUN!
  • Leidr, The Big Bad of How Trixie (Somehow) Saved Hearth's Warming, does this with his attacks during the Final Battle. Trixie, being Trixie, considers it a sign of him truly being clever for naming his attacks.
  • Lampshaded in Team Four Star's Dragon Ball Z Abridged with Piccolo pointing out how shouting out their attack strategy for the enemy to hear probably isn't the best idea.
    • Also in Abridged, Piccolo tries to say his attack's complicated Japanese name (Makankosappo) before finally giving up and just going with the dub name "Special Beam Cannon!" In the "Abridged Kai" video, this is modified to him just spouting random syllables ("Makan...sappalappaka!").
    • In Episode 36 Vegeta calls his "Big Bang Attack", which is mocked by Tien and Piccolo in the next episode. Piccolo and Nail then spend half the episode bouncing ideas for names off one another.
    • Lampshaded in Episode 20 when Krillin fights Recoome.
      Recoome: Recoome...
      Krillin: Does every move you have start with...
      Recoome: ... kick!
      Krillin: Aaaaaaahhhhh!
    • Lampshaded again in Episode 40, when after failing to hit Android 18 with a surprise attack and being kicked back to the curb, Vegeta mutters "Why do I yell things?"
  • The Pieces Lie Where They Fell: Reel (AKA Kamen Rider Skull II) does this in one of the omake chapters when facing the Nightmare, snapping his fingers and chanting the first three words alongside his Transformation Trinket, followed by the attack name itself.
  • Pokémon Reset Bloodlines runs into this as is natural in a Pokemon fic with Trainers in it. However some characters work around it by giving attacks code names or using non-verbal signals.
  • Fate turn an attack name into a Badass Boast in Infinity during her final battle with Susanoo.
    Bardiche: Photon Lancer: Deicide Shift
  • "Bolt." Taylor Hebert in A Skittering Heart use words to help her cast spells. In ASH magic is influenced greatly by focus and intent so Taylor uses different words to guide her self through channeling the same element to get different affects.
    • Bolt - Single lightning bolt fired directly from her sword.
    • Shock - Channels lightning through her sword or fingers.
    • Thunder - Causes a shockwave of electricity to erupt from around her as she strikes the ground.
  • This Bites!: In Chapter 15, Luffy, Usopp, Chopper, and even Zoro insist that Cross and Soundbite come up with names for their techniques.
    • In Chapter 21, they finally begin doing so.
  • In Ages of Shadow, this is done by Maximus Domino, partially justified by the fact that his attacks are spells he has to activate. Jade states that he needs to come up with better names for them.
  • Justified in Harry Potter and the Methods of Rationality as the Chaos Legion's special attacks require others to help make them work.

    Films... ANIMATION! 
  • In Cloudy with a Chance of Meatballs, Flint becomes overly excited during his first snowball fight and begins pegging anyone in sight with snowballs while screaming "SNOWBALL!" just before letting loose.
  • Despicable Me 2 points out the problem with this. When Lucy Wilde of the Anti-Villain League shows up on Gru's doorstep, he tries to freeze her. She counters with a flame-thrower and explains:
    Lucy: You know, you really should announce your weapons after you fire them, Mr. Gru. For example... (shoots Gru with a tazer) lipstick tazer!

    Films... LIVE-ACTION! 
  • In the Austin Powers series, Austin always says "Judo chop!" whenever he chops a Mook on the head. Despite the fact that Judo is a martial art based on throwing people to the ground, and doesn't have chops. Other characters do this as well, such as Felicity Shagwell to Fat Bastard right before she kicks him the groin.
    • This may be a spoof of the James Bond novel Goldfinger, where the villain describes Karate as "a branch of judo".
    • It could be from a The Flintstones James Bond parody episode where Fred and Barney are hauling ass through a villain's secret base and plowing through the biggest Mooks with judo chops while yelling "A Judo Chop Chop!"
    • In fact authentic Judo does teach the "judo chop" (called tegatana ate, 'hand-blade strike') but it is not allowed in competition judo. It is only allowed in 'kata' (drills or exercises). Its use in Austin Powers is a spoof of the fact that the "judo chop" was a now-narmish staple of '60s spy shows.
  • One player in The Gamers calls a shot to the groin, but as he calls it to the DM, this is an out-of-universe example.
    Tang Lung (Bruce Lee): *Kicks thug in face* Movement number four: dragon seeks path.
  • Played straight in Legend of the Drunken Master where Wong Fei Hong constantly calls his attacks.
  • Played with in Once Upon a Time in China and America. The hero's assistant gets in a fistfight with a non-Chinese speaking cowboy, and (atypically) doesn't call his moves, but simply howls abuse at him. Later, when the cowboy switches sides and picks up a few moves, he "calls off" the moves by shouting what he heard before. ("Who the hell do you think you are?!")
    • There's also one scene where, as a part of his strategy, Wong Fei Hung calls out the name of a move and then does a completely different, which causes his opponent to complain. When the opponent attacks again, Fei Hung calls out the same move and actually does it this time, nailing the opponent. When the opponent complains again, Fei Hung mocks him, basically saying "Yeesh, you complain whatever I do! You sure are hard to please!"
  • Pacific Rim: Gipsy's Elbow Rocket and the Typhoon's Thundercloud Formation. The former is justified as Raleigh telling Mako to activate it; the latter is more of an example of the triplets' coordination. But mostly it's just Rule of Cool and a Shout-Out to the film's inspirations. Justified in the expanded material: new pilots who are still learning how to read each others mind properly will call out the names of the attacks they use to teach their partner to recognize the thought pattern that accompanies it. Older pilots continue to do this out of habit.
  • In Spider-Man, when Peter is trying to figure out how to shoot web, he tries out various hand gestures and phrases, including "Up, up and away, web!" and "Shazam!"
  • In Avengers: Infinity War, Spider-Man does this when attacking Thanos through Doctor Strange's portals, although he's not really calling his own attacks as much as he is the tactics he's using to do them:
    Spider-Man: Magic! Magic! Magic with a kick! Magi-
  • The western comedy The Villain, features a scene where protagonist "Cactus Jack" Slade is in a Western saloon gratuitously punching people in various ways, and naming the attacks: "Uppercut. Right cross." Finally, he gets a taste of his own medicine and then some: "And that's a two-by-four."
  • Inverted the first big fight scene in Bruce Lee's Way of the Dragon, where he calls his moves after the fact as an extension of his earlier "Chinese boxing" lessons to his friends.
  • In the climax of the first Mission: Impossible movie: "RED LIGHT! GREEN LIGHT!"
  • In Night at the Museum: Battle for the Smithsonian, General Custer tends to yell out "Attaaaaaack!" right before attacking. Sacajawea points out the tactical disadvantage of doing this so he starts yelling "Not attacking" instead.
  • Subverted in Hot Rod. Rod's idea of an "Ultimate Punch" is a really weak and telegraphed kick.

  • In The Belgariad, they use The Will and The Word to perform Magic. This trope is partially subverted by the fact that it doesn't really matter what word is used. Example:
    Belgarath: Push?
    Garion: You said to say push.
    Belgarath: I said to push. I didn't say to say push.
    Garion: It [the rock] went over. What difference does it make what word I used?
    Belgarath: It's a question of style. Push sounds so?so babyish. After all, Garion, we do have a certain dignity to maintain. If we go around saying "push" or "flop" or things like that, no one's ever going to take us seriously.
    • In the second series, Belgarion restores a shattered door with "door". Belgarath is not particularily impressed then, either.
  • Immortal practitioners in Desolate Era inconsistently call out the names of their attacks, and without an obvious reason for when they do. In an all-out fight where two people are giving everything they have, one may call out attacks while the second does not. But in another, easy, fight, that second person may yell attack names. Sometimes, in a bit of a double subversion, spectators to a fight, instead of the combatants, will shout the names of attacks being used.
  • The Dresden Files has wizards use this for focusing purposes. It's indicated that it must use a language the caster is not fluent in, otherwise the difference in thoughts between when it is used for spellcasting and when it is used for conversation would disrupt the focus. Harry Dresden uses Latin, though other wizards have been seen using more obscure or mythical languages instead.
    • Dog Latin, actually. Harry's actual Latin is pretty shabby, but it's still the language the White Council uses at meetings. Can't have some idiot blowing up the Merlin by accident. Elaine uses Dog Egyptian, and other wizards use Dog Sumerian. One imagines that Esperanto might be a good candidate for casting in a real language.
    • It's also spoofed in Skin Games when Harry yells "Parkour!" whenever he does acrobatics.
  • Harry Potter: Played straight at first, but justified in that you have to say the name of the spell in order to cast it. However, it gets subverted when a major portion of the sixth-year curriculum turns out to be learning how to cast spells without calling them, specifically so that you don't alert your enemies as to what you are doing.
  • Parodied in How to Survive a Zombie Apocalypse.
    Lucas: Super-angry-because-you-interrupted-my-singing-SMASH!
  • In Eragon, spells must be cast by saying their name. These casts are even context-sensitive: saying "Brisingr" while preparing a campfire will ignite it, whereas screaming "Brisingr!" while firing an arrow will make you fire an explosive arrow. This is a result of the local rules of magic.
  • In The Lord of the Rings, there are the Words of Command, which are extremely draining. While most spells observed in the text require no verbal activation, spoken spells are also alluded to by Gandalf in various places.
  • Used for the intimidation factor in The Moon Is a Harsh Mistress. The Lunar rebels didn't really want to kill large numbers of people, so they announced where each large rock was going to hit Earth well before time of impact. Not their fault that at first, everyone assumed they'd never be able to hit Earth with anything and hung out on the impact sites to see what would happen.
  • In Raising Steam, Sergeant Detritus screams out "PIECEMAKER" before he fires his crossbow. Justified in that the Piecemaker is a 2000lbs siege crossbow, and he needs to warn his allies so they aren't made into pieces.
  • Many, though not all spells in Septimus Heap work like this, like when Marcia Overstrand in Magyk tells DomDaniel to disappear into the Marshes.
  • Plyed with in the Star Trek: Deep Space Nine Relaunch novel Demons of Air and Darkness, when the Jem'Hadar soldier Taran'atar battles a Hirogen. At one point, the Hirogen asks Taran'atar why he's not pressing his attack. Taran'atar does not answer, and finally the Hirogen says that if Taran'atar won't attack, he will — making the Jem'Hadar wonder why the heck he would announce his own attack rather than just doing it.
  • Captains of especially large vehicles in the Warhammer 40,000 novels often shout orders a good deal louder than they might really need to. But then, if you had the chance to yell "Nova cannon! ACTIVATE!" would you pass it up?
  • The Bible: And God said "Let there be light." Not actually an attack, but close enough to the spirit of the trope. The Word of God is His power. The way God's power works is that He says something and then it's true.
  • The Wandering Inn: Whenever a [skill] is being activated/casted the name of it is being called, though not because it sounds cooler, but rather because it won't work otherwise. Nevertheless, when you reached your limit ([Power Strike]! [Power Strike]! Why isn’t this—[Power Strike]), it won't activate no matter how often you call it.

    Live-Action... TEE-VEEEE!! 
  • The Wuxia inspired Thunderbolt Fantasy gives the main cast of Kung Fu masters named attacks that they yell at the top of their voice usually followed by objects/people exploding.
  • In the same vein of the above Spider-Man movie example, in season 2 of Heroes, when Peter is trying to figure out how to shoot lightning from his hands, he says things like "Lightning! Go, Lightning!"
  • In Justified Boyd Crowdar yells "fire in the hole" whenever he fires a RPG or throws a firebomb. It is a habit he picked up learning explosives handling while working in the coal mines. He does not actually want anyone to get hurt during those attacks and when he actually wants to kill someone he does it quickly and quietly.
  • Then there was Johnny B in the short lived Misfits of Science blasted stuff with his electric powers while singing Chuck Berry's "Johnny B. Goode".
  • In The Office (US), when Michael is calling his mom to tell her about his fake engagement to Holly, Andy Bernard exclaimed "speaker phone" as he hit the aforementioned button so all the office could hear.
    • Or Dwight's "Spin move!"
  • Toku shows (Power Rangers, Super Sentai and Kamen Rider) love this kind of thing. Even if most of the time, the attack is pure Stock Footage.
  • Power Rangers / Super Sentai:
    • In Power Rangers it's most common for the name of the weapon to be called, rather than the effect. "Delta Max Striker!" "Power Sword!" However, there were a few situations where they'd name the attack too — which made the use of more tricked-out weapons painful to watch. "Lunar Cue!" [Takes out weapon] "Break mode!" [Re-forms it] "Laser Pool!" [Creates phantom pool table, puts Power Crystals on it] "Lunar Break!" [Launches them] Can we say overkill? It's part of the show's Merchandise-Driven nature: gotta make sure everything gets its name announced so the kids know what to beg the 'rents to go buy.
    • Has been taken to the extreme in the seasons under Bruce Kalish where even the guns are voice activated. That's right. Whether you call them guns or blasters or anything else, these weapons with quite noticeable triggers (y'know, devices which are operated via the finger) require the user to shout: "LASERS!" in order to make them fire.
    • Samurai Sentai Shinkenger/Power Rangers Samurai has an odd variant — the characters write their attacks in Japanese kanji. Justified as that's the way magic works for them.
    • Parodied once in Gekisou Sentai Carranger; the Monster of the Week, SS Paman, tried to use his ultimate attack (which included shout outs to past Sentai robo finishers). Unfortunately for him, it was so long that the Carrangers just went ahead and killed him with the RV Robo.
    • Kaizoku Sentai Gokaiger has an interesting variant of this, while there are some attacks that the Gokaiger call, whenever they use the one of the thirty-five preceding Super Sentai powers or a Finishing Move their attacks are called out by the Narrator who coincidentally is Tomokazu Seki.
  • Kamen Rider:
    • The most famous example is one of the franchise's trademarks: "RIDER....KIIIIIIICK!!" It's iconic enough that it's become a Stock Shout-Out in Japanese media, usually substituting another word in place of "Rider".
    • Somewhat lampshaded by Ryotaro in Kamen Rider Den-O. Kintaros, the team's Gentle Giant, calls out the name of his attack ("Dynamic Chop") after using it, causing Ryotaro to remark on this. Later on in the show, the Imagin tell Ryotaro to come up with a name for Liner Form's Finishing Move...while he's in the middle of performing it. Confused and pressed for time, he shouts out "Densha Giri!" (Train Slash), and instantly his teammates bemoan his lack of sense.
      • Although as Ryotaro responds, "Train Slash" is definitely more creative than Momotaros' method of attack naming, "My Final Attack Part ___/___ Version."
    • Gets justified in Kamen Rider Double: as explained with the debut of FangJoker, Double needs to synchronize his Memory Breaks because he's a two-in-one detective, and having an attack name for both Shotaro and Philip to call out is the easiest way to do it. When Double and Accel perform a Combination Attack, Shotaro insists that Ryu Terui get in on it too:
      Shotaro: Listen, we've got to get the timing right. It's "Rider Twin Maximum"!
      Terui (surprised): Me too?
      Philip (nodding): You too.
      • Shotaro does it again in the crossover RPG Lost Heroes, this time with Wing Gundam Zero, dubbing their move the "Twin Finallusion". Amusingly, Heero has less of a problem going along with this than Terui did, only giving a slight chuckle before calling the attack.
    • Kamen Rider Blade subverts this by not having the heroes call out their attacks. Instead, their gear does this for them once they initiate their Finishing Move.
    • Kamen Rider Kabuto had an interesting take on this, as the Rider would say the Final Attack/Clock Up before activating it, with the Henshin Belt echoing the user, with the exception of Hyper Kabuto when using the Perfect Zector.
    • Kamen Rider Fourze has the title character append the word "Rider" to the start of all his attack names a couple of episodes in, after he learns about the Kamen Ridersnote  and decides to follow in their footsteps.
    • During the Heisei Era, most Henshin Belts in Kamen Rider say something to announce a Rider's attack/Final Attack.
      • Kamen Rider Ryuki: "Final Vent!"note 
      • Kamen Rider 555: "Exceed Charge!"
      • Kamen Rider Blade: Says the card names before the aforementioned calling out attack.
      • Kamen Rider Kabuto: "1! 2! 3! Rider Kick!"/"Rider (Action)!"/"Clock Up!"/"(Kabuto/The Bee/Drake/Sasword) Power! (Maximum) Hyper (Attack)!"
      • Kamen Rider Den-O: "Full Charge!/Charge and Up!"
      • Kamen Rider Kiva: "Wake Up!"
      • Kamen Rider Decade: "(Type of Card) Ride: (Rider)!" note 
      • Kamen Rider W: "(Gaia Memory)! Maximum Drive!"
      • Kamen Rider OOO: "(Triple) Scanning Charge!"/"Cell Burst!"/"Pytotyranno Hissatsu~!"
      • Kamen Rider Fourze: "(Astroswitches): Limit Break!"
      • Kamen Rider Wizard: "Chou Ii ne. Kick Strike!/Special! Saikou!!"
      • Kamen Rider Gaim: "Soiya/Come On!/Hai~!/*Guitar Riff*!/Soda! (Lockseed) Squash!/Au Lait!/Sparking!"/"Lock on! Ichi!note  Juu!note  Hyaku!note  Sen!note  Man!note  Okku!note  Chou!note  Muryotaisu!note  (Lockseed) Charge!"note /"Lock On! (Energy Lockseed)!"
      • Kamen Rider Drive: "Hissatsu! Full Throttle: (Shift Car/Signal Bike)!"/" Hissatsu! Full Throttle: Full Full (Shift Car/Signal Bike/Viral Core) (Big) Taihou!"/"Execution!"
      • Kamen Rider Ghost: "Dai-Kaigan: (Eyecon)! Omega Drive!/Omega (Weapon Attack)"/"Destroy! Dai-Tengan: (Eyecon). Omega-Ulode!"
      • Kamen Rider Ex-Aid: "Kimewaza! (Gashat)! Critical Strike/Finish!"
      • Ride Players have deliberately weak mass-produced suits the bad guys made so unsuspecting humans who think it's all a game will get themselves killed against much stronger monsters. Nico is so skilled at games that she kicks ass by avoiding attacks and using clever methods to dispatch the enemy. She yells out attacks she invented because Ride Players don't actually have attacks.
      • Kamen Rider Build: "Ready! Go! Vortex/Dragonic/Scrap/Crack-Up/Evoltic Finish/Break/Attack"note 
      • Kamen Rider Zi-O: "Finish Time! Time Break/Burst!"note 
  • On Star Trek: Enterprise, Malik the Augment announces his intent to attack Captain Archer just before doing so, just to prove that ordinary humans are no match for him.
  • Tomica Hero Rescue Force has another subversion by having the heroes ask permission to their captain to do their Final Rescues, because said attack can be dangerous when not properly used, thus justifying this trope. This trope is also parodied the first time the captain himself equips Powered Armor to fight the bad guys. He even names regular attacks by adding the 'Rescue' prefix to them (IE: Rescue Punch, Rescue Kick) despite them not being special at all.
  • Tomica Hero Rescue Fire, the sequel to Rescue force, turns this trope Up to Eleven by calling the attacks through a megaphone.
  • Mostly averted in the Ultra Series, although Ultraman Taro introduced it, with Taro's iconic yelling of "STORIUM KOHSEN!" being especially well-known.
  • The Daleks in Doctor Who somehow feel the need to shout EX-TER-MIN-ATE every time they fire their weapons.
    • Justified in The Witch's Familiar — Daleks are programmed to fire their weapons when they hate enough. (Through other mumbo jumbo, Clara also almost shoots the Doctor.) Basically, EXTERMINATE and the rest of their ranting is actually reloading.
  • The Cat Fight between Brenda and Criquette in the parody series Le Cœur a ses Raisons has them both calling their awfully mundane attacks with epic names, complete with echoeing sound effects. This crazy thing can be seen here (in French).
    Criquette: FULGUROSLAP!
    Brenda: ASTERO-SHOE!

  • In the Billy Joel song "A Room of Our Own", following the second chorus, Billy calls out "Bridge!" just before the bridge begins.
  • Bullet for My Valentine does this in one of their songs (Waking the Demon), in said song, just before the guitar solo starts, the singer calls out SHRED!!!.
  • Devin Townsend casually says "Wank" before his guitar solo in the song "Planet Of The Apes"
  • Dick Valentine of Electric Six will occasionally declare "Solo!" before the band plays, well, a solo.
  • Hibria's "Tiger Punch" has a chorus like this: "Tiii-geeer punch and lightspeed attack!"
  • Ringo Shiina of Tokyo Jihen calls out "Gitaa!" before guitar solos in Ringo no Uta and Himitsu, the opening tracks of the band's first two albums.
  • Die Ärzte use this occasionally, e.g. on "Radio Brennt": "Stoooop!" <music breaks off, you hear heavy panting> "Weiter!"
  • Wall of Voodoo Stan Ridgway (after the split) plays with the trope on "Walking Home Alone": "Put another quarter in the jukebox, Pete, but don't play the one with the sad trombone..." Cue sad trombone.
  • King Crimson took this trope and ran with it through practically entire lyrics of "Happy With What You Have To Be Happy With": Yeah, then I'm gonna have to write a chorus [...] And this would seem to be as good as any other place to sing it till I'm blue in the face

    Pro... WRESTLIIIING!! 
  • The Combat Commentator version is present in most promotions of Professional Wrestling, with the ringside commentators talking about the move, its history, and how utterly devastating it is. As well, most wrestlers, while not explicitly calling their signature moves, do have a particular pose or set-up they perform to signal it. The late Mr. Perfect actually did call his signature move, turning towards the camera and saying, "Now, you're going to see a Perfect-Plex," before executing the maneuver.
    • Perfect's call was parodied/subverted by jobber Reno Riggins, who would have a brief surge of offense, then pause to shout "Get ready for… a RenoPlex!". This would inevitably give his opponent more than enough time to recover and beat the tar out of him.
    • Wrestlers frequently "signal" the impending move with signature gestures (Ex: Shawn Michaels will "Tune Up The Band" — a long, drawn out, ring stomp — before attempting his "Sweet Chin Music" superkick.)
  • Bret Hart, eternally characterised as a master technician, used a variation of this with his Five Moves of Doom — "calling" his Sharpshooter by using the same group of set up moves in sequence. It's now common enough to have become a trope of its own.
  • One of The Undertaker's signature moves as the Deadman is walking on the ropes while holding one of his opponents arm's and leaping off the ropes and hitting him. From 2000 to 2003 he would wrestle as a Badass Biker and would allude to his past by shouting "Old School" when he did the same maneuver.
  • Sean "X-Pac Heat" Waltman's crotch chops before the Bronco Buster.
  • The Rock's People's Elbow... Nuff Said!
  • In the indies, it isn't uncommon for wrestlers to literally yell out the name of the move they're about to hit before executing it. (Or attempting to, as the case may be.) Christopher Daniels, for instance, sometimes shouts "Angel's Wings!" before going for that finisher, Chris Hero shouts "Death Blow!", and on one occasion Bryan Danielson screamed "AIR...PLANE...SPIN!" before doing this.
    • One of Matt Sydal's finishers is simply known as "Here It Is", or, if you want to get cute, "The 'Here It Is' Driver"
  • Normally, a Money-in-the-Bank briefcase holder will cash in on a vulnerable champion, usually after they were in an exhausting match or were attacked brutally by someone they were feuding with. A few wrestlers, however, would announce their intention to cash in the briefcase and give the champion advance notice. Rob Van Dam was the first to do this, presumably to give John Cena a reason to be at the event Van Dam wanted to win the title at. Daniel Bryan would say he was going to do this and said he would wait until WrestleMania to cash in, but changed his mind after becoming a victim of numerous beatdowns. Cena himself would announce his intention to cash in a week before he did, but this would cost him as he won the match but not the title due to disqualification victory. Damien Sandow would be the most recent to do this, and he would also end up losing his cash in match.
  • The Beautiful People's signature double team move, "Holla!"
  • John Cena's sixth move of doom, the Lightning Fist - a move he learned while shooting a movie in China with Jackie Chan - which, given his previous evidence of linguistic prowess, he calls out in Mandarin. Because it's John Cena; the guy who turned his own "five moves" into an Ascended Meme. And of course he would.

  • In Sequinox. It comes with the territory of them being magical girls.
  • In the podcast audio drama The Account, being knighted grants a person a number of special abilities, among them a "weapon" of magical energy that's traditionally named and proclaimed when it's used. The protagonist's is Burst Punch, which more experienced knights find a tad lame.

  • The Star Wars Radio Dramas were radio adaptations of the Star Wars original trilogy for NPR. Radio, being radio, often requires Narrating the Obvious. In this case it required Darth Vader to call out the objects he Force-throws at Luke during their climactic The Empire Strikes Back duel. ("...and this stanchion!")

  • In many live-action roleplaying games, it is necessary to call the damage done by an attack before it lands.
  • Similarly, it is sometimes necessary in LARP events to call out specific attacks. For instance, a backstab might do 5 damage, but the dagger would only do 1; in that case, the player might be required to say "Backstab — 5" instead of only the damage dealt to inform the victim he's not cheating. Calling out attacks is also used in LARPs that have magic; since there is no actual effect, and since the effects can be more elaborate then simple damage (a sleep spell, for instance), spell names and effects need to be called out.
  • Sam G of Avatar Adventures' has a tendency to do this for incredibly menial things; for example:
    "Sam Art: Darkness Needles!!!" Sam yelled, prodding a Combine in the eye with the blunt end of a pencil.
  • Darwin's Soldiers:
    Aimee: Hailey, you mind not giving each of your attacks a name? It sounds....stupid....
  • Fauna of DC Nation will sometimes call out the animal form (or forms) she's transforming into. It's not essential, but it is a focusing trick, as her abilities come with some unpleasant side-effects.

  • In kendo, naginata, and similar arts, one must call out the body part one intends to strike as the blow hits, or one does not receive points for the hit.
  • Then there's the story which claims Babe Ruth pointed to the center field bleachers at Wrigley Field in Chicago in the fifth inning of Game Three of the 1932 World Series. On the next pitch, he hit a home run over the center field bleachers. Newsreels of the game do show Ruth pointing right before he hit the home run, but it's not clear where exactly he pointed.
  • In "8-ball" pocket billiards, when you are permitted to sink the 8-ball (which is after all balls of your pattern have been sunk), you must invoke this trope and call the pocket you're going to sink the 8-ball into. If you sink the 8 but into the wrong pocket, you lose.

    Tabletop... GAAAAMES!! 
  • The priests of Kor, the god of war and slaughter in The Dark Eye, have the power to harness all the damage their first eight strikes would do and use it all on the final ninth strike. While they are doing this, they will start counting from one to nine, so any enemy familiar with this cult will know what's coming. Doubles as a Death-or-Glory Attack.
  • In Dungeons & Dragons it's used several times, unsurprisingly given that here's always a reminder.
    • 4th edition actually invites this, with all attacks having names like "White Raven Strike".
    • Even moreso with the "hellish rebuke" warlock power, an attack that takes the character's angry shouting (with a seemingly expected performance by the player), turns it into fire and hurls it at an opponent.
    • Weird spell requires the caster to inform the victims that "their doom is now upon them" in a language they understand. Justified, since it's a phantasm.
    • Parodied in the Forgotten Realms novel Silvefall, though in such context it's likely to be a joke about RPGT/cardgames. At least, they call after respective attacks.
    "Wild magic stone brings down antimagic shell," the Red Wizard said calmly, for all the world as if he were describing a move in a chess game. [...] "Laeral's Cutting Hand," she announced, her tones a mockery of his own.
    • Also, spells require different components (Verbal, somatic, material, experience or focus), and some, but not all require a verbal component.
    • Dragon #289 has a big set of tables to generate random names for martial arts attacks.
  • In the comics in between chapters in any Exalted book, the characters sometimes shout out the name of the Charm or spell they are using. All Charms and spells also have names like "Flight of the Brilliant Raptor" and "Hungry Tiger Technique," practically begging for this treatment.
  • In GURPS: Martial Arts there is an optional rule where calling out a name for your attacks gives a penalty to the opponent's defense. You can also call out the name of a defensive move in order to counter this.
    • Another optional rule, in GURPS Thaumatology, makes curses easier to cast and/or harder to resist if the caster announces them beforehand.
  • The Mutants & Masterminds supplement Mecha and Manga offers advice about this.
  • Saying "check" and "checkmate" in chess. Also, writing your attacks — it has been known for players, even some grandmasters, to write down their moves before making them on the board, although that practice has now been banned.
  • Meta-example: There probably isn't a wargame where you can roll the attack before announcing which unit is attacking, its target, and the details of any options they may have when attacking. Aversion of this trope occurs in games where you write down your moves, such as Diplomacy, or games in which moving a game piece to another piece's space provides all the necessary information.
    • The same principle applies in role playing games, where players usually announce the names of specific combat options, special abilities and magic spells used by their characters.
  • In the Chinese game Da Lao Er/Cho Dai Di , more commonly known as "Big Two" in the West, players typically announce the combination they play from their hands. This is mostly because cards are played in a common pile, and calling them helps to remember who played last. The highest combination, a straight flush, is the most intimidating to hear, especially when the player who played it was relatively quiet about it until that point in the game.

    Video... GAAAAMES!! 
  • Arc Rise Fantasia: A number of spells and excel acts just have the characters saying the names of their spells/attacks when initiating them, while other times they just make up their own names for attacks that already have their own names.
  • Every playable character in Arc the Lad: Twilight of the Spirits does this. EVERY. SINGLE. ONE. A few preface the attack name with a little verse: "O Wind, Grandpa's sword the power of Justice! Windslasher!" "Feel my RAAAGE! Firestorm!" "O Icy Blizzard, rage of the Storm! Blizzard!"
  • Despite being practically an Interactive action anime, for the most part, this is surprisingly avoided in Asura's Wrath with the exception of Wyzen, who tends to yell out KURIKARA FUDO UCHI when using an attack where he falls from the sky massive arm gauntlet first. He's the weakest overall of the 8 Gaurdian generals, in a bit of Brutal Irony.
  • In Atlantica Online, all player characters call their magic skills every time they use them, on the lines of "[Enemy's name]! Take this! [Magic's name]!". Even with healing spells.
  • Baten Kaitos: In the GC version, before every finishing move.
    • In Eternal Wings, Xelha and Mizuti, your magic-users, call every spell they use. Which gets very, VERY annoying when you get to the point where you can make them cast eight or nine spells in a row.
  • It's a Fighting Game, so one would expect characters in BlazBlue to call their attacks. Many do so, and do it well ("Baden Baden Lily!" should sound silly, but it works note ). Special mention goes to Hot-Blooded Highly Visible Large Ham Bang Shishigami, who often calls out more poetic names than his moves actually have and even goes so far as to announce "This is an ukemi!" That's right. He yells loudly to let his opponent know he's getting up after being knocked down.
    • Sometimes, the names Bang calls out for his attacks aren't even the right names. Ex. "Critical Super Crash!" for "Bang's Unstoppable Double Palm Thrust." He even has two slightly different names for an attack based on whether it is being used on the ground or in the air.
    • Against personal rivals, the voices change to something relevant to the character pair.
      • "Baden Baden Lily!" becomes "Kneel before me, Ragna." (Rachel vs. Ragna)
      • "Fenrir, don't fail me! Nemesis stabilizer!" becomes "You're no longer my superior Jin Kisaragi. You're under arrest!" (Noel vs. Jin) or "Ragna the Bloodedge... YOU'RE STUPID!!" (Noel vs. Ragna)
      • "Arctic Dagger!" becomes "Red Devil my ass!" (Jin vs. Tager)
      • "Optic Barrel" becomes "Hands off the panda!" (Noel vs. Litchi) It Makes Sense in Context.
      • Even Makoto has this. Particle Flare alternates between two lines normally, but there are five variants.
      "Watch this, friend! This is my... BEST SHOT!!" (Noel)
      "I'll show you... everything... that I've learned!" (Jin))
      "Tsubaki!! Please wake up... with this one last blow!!" (guess)
      "'Superior' my ass! You're lower than dirt! It's time for a mutiny!!" (Hazama)
      "You're a colonel, and I don't give a crap! EAT IT, CREEPER!!" (Relius)
  • Parodied in Bloody Roar, wherein the Mad Scientist Busuzima has one attack in which he simply kicks his opponent while shouting "Kick!" Otherwise played straight by a few characters, with Busuzima himself having another combo wherein he punches his opponent four times, shouting each syllable of his name in time with them.
  • Brütal Legend: DECAPITATIOOOON!
  • Playing Bujingai involves Gackt calling his magics as he cast them.
  • Castlevania
    • In Castlevania: Portrait of Ruin, when playing as Charlotte, she will call out the name of any spell if you super-charge it before releasing. Whenever you switch between Charlotte and Johnathan, the character shouts the name of the other character. Also, whenever you use a combination spell, both characters will simultaneously shout the name of the spell.
    • Both of these carry over into Castlevania: Harmony of Despair, although since Charlotte loses her spell charging ability, now she just yells out attack names whenever she casts something. Unless she's still yelling out the name of the last attack she did.
    • In Castlevania: Order of Ecclesia, sometimes Shanoa will call her magic attacks, usually with simple words like "Flame!" or "Lightning!" When playing as Albus, however, he calls the name of almost everything he does as loud as one possibly can. And then there is of course Dracula himself: "Dark Inferno!" "Fatal Ray!" "Destruction Ray!"
    • Perhaps the earliest example under the franchise would be in Castlevania: Symphony of the Night with "SOUL STEAL!!!"
  • Played straight in Danball Senki with double servings for each Finishing Move. The player calls out "Hissatsu function" and then the control device calls the name of the attack.
  • You'd think a series as wonderfully OTT as Devil May Cry would exhibit this gratuitously. You'll be wrong. Averted in 1 and 2, where Dante speaks only guttural warcries as he uses his moves. Subverted in 3, where he gets them wrong. Quite wrong. Perhaps the most glaring example is the super-uppercut "Real Impact", where he ends up shouting "Rising Dragon", a differently executed uppercut for which he only spares said guttural warcry.
    • Similar to this trope, however, in the 4th installment, Dante will call out the names of his styles as he changes to them if he's standing still ("Trickster!" "Royal Guard!" "Gunslinger!" "Swordmaster!") with an accompanying pose. If you use the style swap mid-combo (and you probably will), he says a cut-down version and skips the pose so as not to interrupt himself, i.e. "Sword!" When switching to Vergil's Dark slayer style, which he acquires late in the game, he calls out something other than the style's name. You still get a pose though.
  • Some of main characters and cameo characters in the Disgaea series call their attacks (Though sometimes only with the Japanese audio on). Notable examples include Zetta's "ZETTA BEEEAM!" and Kurtis' "ROKETTO PAUNCH!"
    • In Disgaea D2, Flonne becomes "Pure Fallen Angel of Love, Flonne" during the penultimate chapter. She proceeds to constantly scream out her attack names or technique names in overly flamboyant ways. Laharl at one point asks if that is necessary, to which Flonne admits what she's yelling is actually completely irrelevant to the use of her powers. Laharl then yells at her to stop. Additionally, Laharl points out that most of the battles in said chapter were due to Flonne's flamboyant yelling which keeps attracting enemy attention.
  • The Dissidia: Final Fantasy series provides a dual example; when a character uses any attack, they call out something to do with the attack, or dare the opponent to dodge of withstand them (if not a simple kiai), and, whenever a character uses a HP attack, a little text box appears onscreen with the name of the attack being used, with the art style being the same as boxes used in the game the character originated from. Cecil and Kain are particularly elaborate offenders, being medieval-style knights.
    Cecil: [using Saint's Dive] Beneath the light... COMES JUDGEMENT!
    Kain: [using Rising Drive] Engrave! DRAGON'S FANG!
  • In Dota 2, most of the Heroes (some more than others) often either say the name, effect of, or a slang term for their spells immediately after casting them, especially spells that are used specifically against enemies, as long as they don't just outright taunt them (or make an Incredibly Lame Pun at them).
    (casting Echo Slam:) "SLAMMIN'!" or "CHAOS DUNK!"
    • And some other variations.
    • Tusk will say some variation on Walrus PUNCH! ("x Punch!") accompanied by large red text reading "WALRUS PUNCH!" next to his target every time it's used on a hero. (On a creep, though, he'll say something like "Disappointing punch!" or "Moderately painful punch!" accompanied by small blue text reading "Penguin Punch!" next to it.)
    • Doom, upon casting his ultimate "Doom", will almost always say something along the lines of "YOU'RE DOOMED!"
    • Skywrath Mage often says the exact name of his abilities upon using them, most of which have low cooldowns, and all of which are castable spells.
    • Surprisingly not done for the loveable and extremely hammy Motor Mouth Storm spirit, despite saying something literally every time he uses his no-cooldown ultimate. Same thing goes for his other low-cooldown abilities.
    • Taken Up to Eleven with Rubick (who can steal spells) and has a bunch of lines recorded for when he's casting other hero's skills, potentially letting him call out attacks for just about every single spell in the game, only depending on how extensively Valve has recorded/will record additional lines for him in the future.
  • In The Elder Scrolls series, most notably in Skyrim, this is Justified for users of the Thu'um, the draconic Language of Magic. Dragons, those who are Dragonborn, and other mortals who study for years to learn to use it use the Thu'um to do things like command elements into existence. By shouting the words for say, breathing fire, they are literally commanding fire into existence.
  • All the playable characters do this in Eternal Sonata, although only after racking up twenty-four consecutive hits. Some (such as Beat or Polka) use simple phrases, others (Viola, Frederic) make slightly lengthier statements and some (Falsetto and March) almost hit full-on soliloquy territory. Compare these two:
    Beat: This is it for you! Fire Blast!
    Falsetto: By lightning and thunder will you be thrown. By wind will you be scattered! Heaven and earth! Howling Thunder!
    • The human villains of the game do it as well.
    Waltz: Ahahahaha! Ahahahahaha! What a joyous feeling! I'll let you have a taste of it as well! Apocalypse Fall!
  • Most characters in Fatal Fury do this.
  • Ability names are displayed when used in Final Fantasy Tactics, but occasionally the character using them will call them out with a descriptive preface. "Destruction of nature, gather in flame...Fire!" Removed from the English version of the PSP remake.
  • Llednar Twem of Final Fantasy Tactics Advance pauses before his strike, but after charging energy, to say exactly what he is going to inflict upon the main character. The attack, Omega, is illegal to use in the area, and the Judgemaster takes the time when Llednar is reciting a descriptive poem to arrest him.
  • Owain, a character in Fire Emblem Awakening, parodies this as all of his attacks are either a Title Drop of a past game or a Mythology Gag.
  • Played for laughs in a cutscene in Flagstaff: Chapter One when the king, upset at having mud tracked all over his favorite rug by insane royal guardsmen, hits one that tries to attack him while yelling "Kiiiiing PUNCH!"
  • Many characters in Granblue Fantasy shout their Charge Attack's names out loud. If it is a unique skill or a Signature Move, expect that it will also be called out as well.
  • Gears of War: Boomers call out "BOOM!", and so on. They achieve a sort of Narm Charm with their calls.
  • Grandia: This trope is subverted and played straight in all games. Some spells and special attacks are just called by name, but with others, exactly what the castor says depends on his or her personality. For example, in Grandia III, these are what the following characters say when they use Heal or Healer on themselves:
    Yuki: I'll be fine.
    Alfina or Dhana: I call upon the healing power of the stars.
    Miranda: This should feel refreshing!
    Alonso: Time to juice up!
    Ulf: What would I do without this?
  • Guilty Gear's biggest offender is Sol Badguy by far, but every character has one or two attacks they like to shout out in Gratuitous English, mostly their signature moves like Ky's "RAIDO ZA LAITONINGU!" or Potemkin's "HEAVENLY POTEMKIN BUSUTAAAH!"
  • The Halloween Hack: Unlike the typical Mother final boss, Dr. Andonuts announces his attacks in a dramatic fashion, telegraphing everything he does.
  • Played for Laughs in Halo 5: Guardians's Firefight mode, where the Goblin's Grunt pilot will actually call out his attacks like he's in a Super Robot anime. ("Hyper Attack!", "Needle Blast!", "Robo Punch!", etc.)
  • In the Head Sports series, all characters announce the name of their Power/Ability Shot before using it.
  • In Hyper Princess Pitch, Final Boss Mecha Santa announces each of his combat techniques. Pitch herself announces her Finishing Move.
  • In Jimmy and the Pulsating Mass, this is actually a gameplay feature: calling your attack will make it deal double damage on the next round, but you'll lose the buff if you're startled.
  • Many of the characters in the Kingdom Hearts series will do this, especially boss characters, although series protagonist Sora seldom if ever calls out the actual name of the technique he's using ("Deepfreeze" for Blizzard, "Wind" for Aero, etc.).
    • For Sora and Donald it seems to be linked to using magic and thus could be a normal part of spellcasting.
    • Optional Superboss Sephiroth's calling of his attacks was notoriously difficult to understand, leading to his most powerful technique "Descend Heartless Angel" being almost universally misheard as "Sin Harvest."
  • The characters in The Legend of Dragoon call the names of Dragoon magic before hitting opponents with it. They also call the names of their regular Combo Attacks, albeit after having whacked the enemy with it.
  • Legend of Legaia: The three playable characters always shout out their attack names, but in Japanese, as there isn't an English language track. A few of the attacks have multiple incantations, though, and a very select few are in accented-English, such as Tornado Flame. The sequel has English voice-over work, and the characters also announce all signature moves.
  • Characters in Lufia: Curse of the Sinistrals have voice clips while attacking and using special attacks. Some attacks do have the characters call out the given name of the attack (Guy's Volcanic Impact, Selan's Ice Blade, Dekar's Exploding Fist, and Artea's Trident Arm and Javelin Rain).
    • When using third-level Charged Attacks, Maxim and Guy may shout "Phoenix Swing!" or "Blast Storm!" respectively. "Blast Storm" is the name of Guy's "Hurricane Hammer" in the Japanese version.
  • In Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes the announcer will call your attacks. That is, if your Super Combo Finish connects. Abandoned in Marvel vs. Capcom 2: New Age of Heroes, likely due to the sheer volume of audio clips required (usually 2-3 super combos per character, 56 playable characters in all).
    • In Marvel Super Heroes vs. Street Fighter, you got the callout only if the super ended the fight (hey, old school!). The exception was Dan's Super Taunt, for obvious reasons. Marvel vs. Capcom only said "Hyper combo finish!", although you did get to see the name of the super on the screen.
      • Cyber Akuma didn't get his supers called. At least not in the PSX version. Instead we got "Hyper Combo Finish!"
    • Particularly jarring in the live-action So Bad, It's Good movie (the first one), where most of the actors are Western, and the only character who calls their attacks is (wait for it) British fighter Cammy, who inexplicably shouts "Front Kick!" when she does one of her special moves, which is... er, a front kick.
      • "Thrust Kick" was the name of her "Cannon Spike" technique in the international versions of Super Street Fighter II until it was changed back in the Versus and Alpha series. The "Front Kick" is most likely a Mondegreen on the actresses part.
    • In The King of Fighters Terry Bogard has his BUSTA WOLF!!!
  • Mass Effect 3 on the Xbox 360 has support for Kinect voice commands, letting you invoke this trope by calling your attacks to use them. Or by using control panels by shouting "Activate!"
  • In Mega Man Starforce 3, Geo calls out his Big Bang attacks: "Atomic Blazer!" "Elemental Cyclone!"
  • Mega Man X will say "Hadouken" when executing the secret hidden instant-kill technique.
    • He'll also call the names of special weapons in X8 and Maverick Hunter X. I dunno why. He didn't in the previous 7 games.
      • Zero also does this in X8.
    • Likewise, when voice acting was added to the original series in Mega Man 8, every single Robot Master did this with their signature weapon, and a few did it for their other attacks as well.
  • Mischief Makers has THE Beastector, who call out the names of their respective vehicles, "Beast Change!" for them to transform, and Lunar also yells his vehicle's name when transitioning to the final part of his boss fight (and "You're mine!" for some of his melee attacks, making him the most vocal of the three). He also does the only sort-of calling the attack in the final boss fight, when THE Beastector is fighting in their combined vehicles. When the robot jumps into the background and performs the Mazinger-like chest beam, Lunar yells "Through fire, justice is served!".
  • In Mitsumete Knight, two of the enemy Eight Generals, Borankio the Unshakable and Salishuan the Spy, are guilty of this with their respective Special Attacks, the "Hasai Senpu" and the "Precise Kill". Bonus points for Borankio, as he shouts "Hissatsu !" before "Hasai Senpu !".
    • And then there's Priscilla who uses this trope in a comic way in of her Events, shouting "Flower Hurricane !!" when throwing flowers around her, and "Double Flower Hurricane !!" when the player joins her.
  • In Namco × Capcom, some characters call their attack names when attacking.
  • In the Nancy Drew game Danger by Design, you can pick up a book on the martial art "Ichi-do," where it details 9 attacks that each have their own battle cry. Knowing where your opponent is going to hit helps with defeating Minette.
  • Some of the characters in No More Heroes, including Travis, play this perfectly straight… but more noteworthy is Destroyman, a send up of Toku heroes who deconstructs or parodies this — his weakness is specifically that his overblown posturing and egregious attack calling makes it easy to see his attacks coming, dodge, and counter.
    • Destroyman can't help it, even if he knows it's the flaw in his battle strategy. His weapon, the SFX Converter, is made so that it'll automatically do an attack by calling the attack. He needs to call out the attacks or he can't use any attack except his melee attack.
    • Travis seems to have stolen some of his attack names from the Show Within a Show anime he's fond of, given that its main characters are Blueberry, Cranberry and Strawberry...
    • Shinobu does this too with attacks like "Sonic Sword!", "Bloody Sundae!", and "Black Tuesday!".
    • Dr. Letz Shake gets in on this a little in the sequel, despite the Robo Speak. "BATTLE CRY!"
  • Bungie's heavily anime-influenced game Oni, which greatly encourages fisticuffs over gunplay and does its best to run the gamut of Asian sci-fi's most entertaining tropes. Both the protagonist Konoko and bad guys call attacks. Konoko (voiced by Anime regular Amanda Winn Lee) has "Devil Spin Kick!" and "Rising fury!", and even low-level mooks, Strikers in the nomenclature of the game, have "Strikerrrrr-SLAM!". Everyone gets cool reverb effects, particularly the Furies (female strikers) with "Tennnnnn-SHADOW!" punch combos.
  • Spoofed a few times in Osu! Tatakae! Ouendan: the ramen chef in the "Linda Linda" stage of OTO1 has "Ultimate Secret Techniques" for cleaning, cutting vegetables, and making noodles, while the barber in the "Julia ni Shoushin" stage of OTO2 calls out the hairstyles he's doing.
  • Overwatch: A few characters call out their ultimate abilities when using them, like Torbjorn's "MOLTEN COOORE!" and Doomfist's "Meteor Strike!" (Doomfist also calls out "Rising Uppercut!"). Other characters have a specific line for their ultimate that functions the same way, from a gameplay standpoint: hearing Reaper yell "Die! Die! DIE!", for example, means that somewhere, an enemy Reaper is using Death Blossom.
  • The Persona series:
    • Averted in the original Persona, but played straight for the ultimate techniques in both installments of Persona 2, and for the ultimate Combination Attack that is a result of said ultimate techniques coming together. Particularly amusing in the Japanese versions, since they were all (sometimes silly sounding) English names.
    Bubbry Lovah!
    Uh Broody Honeymoooon!
    • In Persona 3, the character will occasionally shout out the names of their personas when summoning them. Which makes sense for the main character, who can change personas at will, but why would the other shout them out? Occasionally the characters will say something other than their persona's name during a Critical Summon, but a few are annoying.
    Yukari: I SWEAR ON MY LIFE!!!
    • This applies to Persona 4 as well. The only attack call that's 100% consistent is the obligatory shout of "PERSONA!", which is both noncommittal and quite effective. Also, the whole attack calling thing is kind of awkward if you have Satan or Lucifer equipped at the time...
    • While calling the actual names of the attacks used is averted in the RPGs, it is played straight in the 2D Fighting Games, Persona 4: Arena and Persona 4: Arena Ultimax. Special and super moves based on skills in the RPGs sometimes have their names called out by the characters when used.
    • Persona 5 again has characters shout "Persona!" or the actual name of their Guardian Entity when summoning them, and they'll sometimes call out their Combination Attack (which applies to previous games as well). The main character will also use some of the lines of characters from previous Persona titles if using one of the DLC Persona taken from their game. Also, the first Boss Battle, Asmodeus, will tell you he's about to use his "Super Death Spike" exploding volleyball attack the turn before he actually hits you with it.
  • Phantasy Star Online 2 has an odd example in the form of the Dragon EX, who's much more talkative then the other boss dragons, as it telepathically calls out the fancy names of some of its mostly mundane looking slashing attacks that it performs using its sword/shield arms.
  • Inverted in [PROTOTYPE], where Cpt. Cross's calling out of his need to reload, and hence inability to attack, shows to the player when to start counterattacking.
  • Psychonauts parodies this, in its Godzilla pastiche level "Lungfishopolis", with a boss named Kochamara who is a master of this technique. His shouts include "Mighty RAM!, "Mighty ram GROUND VERSION!" "Hard to avoid AREA ATTACK!" and the notorious "Overly intricate COMBINATION!" Also "Deadly TRIANGLEBEAM!"
  • Disco Kid in Punch-Out!! for the Wii will shout "Here it comes!" before making swipes. It's almost easier to list the fighters who don't call their attacks when it comes to the Wii version.
  • A short story on the Rift website describes historical warrior Won Odego yelling "Strike like iron!" and "Way of the Mountain!" when activating paragon abilities.
  • RuneScape is mostly free of this trope, but certain Dungoneering bosses will call their attacks, warning players of what is coming. To'Kash the Bloodchiller is the first one players are likely to encounter, with three calls for his special attack: "Sleep now... In the bitter cold" a few seconds beforehand, "DEEP FREEZE!" as he encases the player(s) in ice and "I will shatter your soul!" when he smashes said ice. Experienced players use this against him and leave the room until after he's finished the attack. Har'Lakk the Riftsplitter will also call his portal attacks, with "A flame portal will flush you out!", "Taste miasma!" and "This will cut you down to size!", summoning an area of flame, poison or stat-reducing goop.
  • Skies of Arcadia: Most of the techniques used by the heroes and some of the bosses use their name or a form of it in a phrase during the attack itself. They also call attacks made by their ships.
  • Sly Cooper and the Thievius Raccoonus has the Panda King doing this with his Flame-Fu ("Fiery Wheel!", "Paaalms of Thundah!" etc.).
  • Sonic the Hedgehog: "CHAOS CONTROL!"
  • In Space Channel 5, Ulala and her enemies say their cues. If they didn't, the game would be unbeatable.
  • This happens in Star Fox Zero of all games during a secret mission in which you play as Peppy. He yells out "BARREL ROLL!" whenever he performs the evasive maneuver.
  • Star Ocean. Practically all voiced characters in the series do this. Like Tales below, such calling of attacks has been in Star Ocean since the humble beginnings on the Super Famicom.
    "Lighting, uh, uh, something!
  • Super Mario RPG: Legend of the Seven Stars has a status condition called mute, which prevents affected characters from using special attacks. They are also shown with a bandage over their mouths, suggesting this trope.
  • In Super Mario 64 DS, Wario does this with a simple punch. "Punch! Punch! Yah!"
  • Being an amalgamation of a great many Humongous Mecha anime, Super Robot Wars has more of this than even entire series of fighting anime. Although just about everyone does it, Original Generation character and Ascended Fanboy Ryusei Date has a particular joy for doing this, even when simply letting off a couple shots in a Real Robot, to the point where he initially gets some funny looks from the other characters. It seems to be infectious, as those same characters end up using this trope more and more as the games go on.
    • Also, Irm in Grungust. "CALAMITY SWORD -- DARKNESS SLASH!"
    • A somewhat odd example exists in that there is technically an attack that everyone calls out, no matter their predilection to doing so normally. The infamous Gespenst Kick seems to cause pretty much anyone who uses it to suddenly become markedly Hot-Blooded and scream the name of the attack at the top of their lungs. Hilariously, the anime suggests that the reason everyone does this is that they actually have to shout it out in order to execute the Gespenst Kick properly.
    • The more comedic characters occasionally get the attack names wrong, or just make something up because they don't remember.
  • Super Smash Bros.:
    • Captain Falcon — originally of the F-Zero racing titles — calls out his painfully slow (but extremely powerful) signature move, the "Falcon... PUNCH!!!" (He also calls a faster "Falcon Kick" attack.)
    • Also, in Brawl, when Snake fights Falcon and uses his codec, he and Otacon lampoon this by saying they've always wanted to do something...unlike what you're thinking, they do a laudably over-the-top "FALCON PUUUUUNCH!" "FALCON KIIIIICK!".
    • In the same series, Ness calls out his "PSI" moves: "PK Thunder," "PK Fire," & "PK Flash."
    • Kirby, after copying Falcon's or Ness's powers, also calls out the attack names, but in his insanely cuter, higher-pitched voice. "Fawcon Punch!"
    • In a strange example, if Kirby copies R.O.B. he'll yell out "BEEEEP!" when firing his laser eyes.
    • Likewise, when copying Pikachu's powers he calls out "Pikachu!" just like the Mon is so known for.
    • Brawl adds Lucas (which follows Ness) and Ike, who calls his signature move, Aether. Some other characters also call their Final Smashes.
    • The 4th installment gives us Robin the tactician mage, who yells the names of the various spells which he or she attacks with, as well as Ryu, true to Street Fighter tradition.
    • Palutena is a slight subversion, as she does say the names of her attacks, but in a pleasant calm voice: shout outs go to "Autoreticle" and "Angelic Missile"
  • Every game in the Tales Series uses this whenever a character uses a special move. In case of spellcasters, high-level spells often include a lengthy chant during the casting. And yes, that includes Tales of Phantasia on the SNES, courtesy of the Flexible Voice Driver.
    • Fasuto Eido!
    • Tales of Destiny 2 (the actual Japanese-only Destiny 2 for PS2, not the renamed Eternia) spoofs this practice by giving Loni Dunamis a Limit Break consisting of 15 kanji, which also has the unique property of having the ingame title pop up one kanji at a time when it is used.
    • In the same game, Barbatos Goetia has this has an incredibly hammy art form ("SHAKUNETSU NO BURN STRIKE!" "GENOCIDE BRAVER!"), but aside from that, when fighting him, the usual arte name tag at the top of the screen will also display sentences and phrases presumably shouted by Barbatos mid battle depending on what arte he used or how the player acted against him (Such as "Eat this, my Tres Assault arte!" or "Don't try running away from me!") Naturally if you used an item, he'd immediately hit you with a spell while the arte tag instead said "Don't use items!" And one thing led to another and that particular phrase became a Mystic Arte all on its own.
      • The same move would later be given to Malik Caesar in Tales of Graces f, where it's made even more over the top by changing the camera angle as each part of attack's name is announced. It's known as "Tremorous Celestial Sundering Shredding Light of Cyclonic Butchery" in the English version. Or "Tremorous Celestial etc." for short, because the full name is too long to fit in the artes menu.
    • To reduce redundancy, Tales of Vesperia introduced more than one shout for artes, and Raven completely averts this trope with most of his melee artes. Destiny Remake and Hearts likewise have characters say different things for every use of an arte beyond the first (usually a grunt or a simple battlecry), since their systems allowed freestyle comboing, including spamming, something most games in the series don't have.
      • Repede is a badass dog and cannot talk, but his artes still have names. The first time he does his Mystic Arte, it shows up as ???. This triggers a skit where the other character debate over what to name the move. They settle on "Slash!" and this becomes its new title.
    • Hermana of Tales of Innocence actually yells "Puuuunch~" and "Kiiiiiiick~" for some of her moves.
    • When Kohaku's Spiria isn't fully fixed yet, her attack callouts are fittingly monotone.
  • Team Fortress 2: Saxton Hale lives and breathes this trope, though he usually prefers to yell his own name rather than the name of his attack.
    • It's possible that the Pyro is calling out the name of the Hadoken in its taunt kill, but since it's The Unintelligible all anybody ever hears is a muffled yell.
    • The Engineer announces himself whenever he's building a Teleporter, Dispenser, or Sentry (and also cries out if any of them get sapped our destroyed).
    • All of the Mercs also call out the names of any spells they acquire while playing in Helltower (the Halloween Payload Race event).
  • Fifi in Tiny Toon Adventures: Defenders of the Universe calls out her special attack whenever she uses it. "Le Odor of Love!"
  • The Touhou series is pretty unique among shmups in that most of the bosses' attack patterns are all different named attack spells, with the spell name displayed onscreen when it is cast. In-universe, declaring the name of your attack before you use it is one of the rules of Spell Card duels, the primary means of resolving conflicts in Gensokyo.
  • Player characters in the MMORPG Tree of Savior vocally announce what skill they're casting—though this is more common among the Cleric and Wizard class families than it is the Swordsman and Archer ones, who are more given to Kiai and battle shouts when using skills.
  • The sword techniques used by the Takamachi family in Triangle Heart 3: Sweet Songs Forever also have the names appear in lettering for the audience.
  • In Valkyrie Profile 2 Silmeria, all characters call out their Finishing Move at the end of their little speech while performing it. For mortals and einherjar, the speech ends with "Finishing Strike: (name of attack)". The gods finish with the shout "Divine Assault: (name of attack)".
  • In Vattroller X, most characters summon a creature when they use their Smart Bombs. Zoro however, having nothing to summon, just has a bunch of text appear over his head instead.
  • In Viewtiful Joe, the first time you fight Captain Blue, he shouts, "Captain Blue kick!" For some reason, he does not do this in the next battle. Other characters get into it, too. Joe calls out his "Red Hot Kick!" move, while Alastor calls out almost all of his moves.
  • In the Wing Commander franchise, fellow pilots often announce torpedo attacks. Judging by Real Life example below, that's a decent imitation of standard dogfighting protocol.
  • The Wonderful 101: Wonder-Red does it constantly. It's even parodied in the final attack where he starts to recite his ridiculous super extra long attack name. Wonder-Blue tries to get Red to attack already but only gets punched in return.
  • In World of Warcraft, bosses tend to do this — mainly the reason is to give the player some time to dodge a devastating attack.
    • Nefarian is notorious for this, having short speeches for his attacks. His gimmick is that he will target the players of a certain class and turn one of that class's features against them (for instance, he could inflict Shapeshifter Mode Lock on Druids). It was so beloved that Blizzard gave him new ones for each new class added by expansions, with the Death Knight one being an Ascended Meme. note 
  • The first two games of the Xenosaga series did this, but only for the tech attacks in Episode I and the double attacks in Episode II. In Episode III, however, the attack names are replaced with a nice little phrase before the attack. Ex: for KOS-MOS's D-TENERITAS attack, after she is fully awakened as Mary Magdelene, she says, "Relinquish your pain unto me."
  • .hack does this of course. It's simulating an MMORPG so it's justified.
  • Notably, many Japanese 2D fighting games, such as Street Fighter and The King of Fighters feature characters that shout the names of their signature attacks, famous examples from both being the Hadouken and the Genocide Cutter, respectively.
    • The voice quality sometimes lead to amusing Mondegreens (Sonic Boom/Alex Full! Tiger Uppercut/Tiger Robocop!).
    • Naturally, this was done in the Marvel vs. Capcom series of fighting games, which features Western superheroes shouting out their attack names even when they never do so in the comics.
      • Speaking of Marvel, even the X-Men Legends games and Marvel Ultimate Alliance, which are developed by Western companies and are not fighting games, had the characters call their Xtreme super moves' names. Even more ridiculous when you consider that none of the Marvel moves in MvC had names as silly as Deadpool's "Merc's Revenge" in the latter game. And yes, he shouts it in a serious manner. Well, as serious as Deadpool gets, anyway. Sometimes the same attack would change names between Legends 1, Legends 2, and MUA, though some characters did get new ones.
  • Romancing SaGa 3 invokes this by having the attack's name in a speech bubble above the character's head before they initiate the attack. However, this also occurs when a character gains a stat bonus.
  • In Yu-Gi-Oh! Reshef of Destruction, Yugi, Joey, and Kaiba order their signature cards to attack if they manage to summon them.
  • Within Metal Gear Solid: Peace Walker are several examples, most notably from the AI weapons in game which announce what weapon they are going to use. Or The special ending where Vladimir shouts "PEEEEEEAAAACE ROCKET!" Also seen in Metal Gear Solid V: The Phantom Pain with the Rocket Arm upgrade for Snake's bionic arm. When firing it, Snake will yell "ROCKET PUUUUUUNCH!!", among other phrases, which is especially humorous given that it's primarily a game about sneaking and staying quiet.
  • Xenoblade and Xenoblade Chronicles X have any allied team member yell out the name of the Arts that they use (assuming that they aren't in a Skell and not responding to a Soul Voice). It actually serves a purpose; since you can only control one party member at a time, it helps coordinate combo attacks with allies such as Toppling enemies.
    • Some villains to do this as well, notably Ryyz and Dagahn when in the Zu Pharg.
  • In Uncommon Time, the Limit Breaks all involve the characters doing this, along with an additional dramatic line.
    Alto: "The hatred, the hope... All of it is my power! Disappear!! Grand Concerto!"
  • During a quest in The Legend of Zelda: Breath of the Wild, a goron named Gonguron screams "GORON POWER, GOOO!!!" before starting digging like a maniac in a cave to reveal a shrine.
  • In Final Fantasy XIV, players will often set up a macro to call their attack when they use a limit break or a particularly strong ability. A later-game boss then pretends that it's a vital part of the attack mechanism.

    Visual... NOVEEEELS!! 
  • Ace Attorney: Phoenix Wright's "OBJECTION!". Anything that can set others to physically mutilating themselves, if not outright EXPLODING, constitutes as an attack.
  • Used surprisingly often (as it's a Visual Novel) in Brass Restoration. Most notably, "FOREHEAD CRUSHER!"
  • In Super Danganronpa 2, all of the characters will initiate a Rebuttal Showdown minigame with a cut-in of themselves along with them saying something relevant to them. One of Gundham's, however, stands out:
  • Fate/stay night:
    • Required for certain Noble Phantasms to activate, particularly those that have one-shot effects, as you need to call their "true names". "Gae... BOLG!" Interestingly, Gilgamesh's ultimate weapon, Ea, has an attack name different from its own, "ENUMA ELISH!"
    • Happens to a lesser degree in the prequel Fate/Zero. Still, EX... CALIBUR!!!
    • Archer's Unlimited Blade Works spell.
    • Used as a Drama-Preserving Handicap in the Fate/Apocrypha spin-off. Astolfo's last Noble Phantasm is a book that can break any magic spell, and just holding it gives him A-rank Magic Resistance. However, he can only take advantage of the later effect because he's so much a ditz that he forgot the name. During a new moon which is said to enhance his reason, he finally remembers its true name, "Casseur de Logistille", allowing him to use its full potential.
  • Maji de Watashi ni Koi Shinasai! has all members of the Kawakami Temple doing this, and Assistant Master Lu even spends time brainstorming names for his new special moves.
  • From Umineko: When They Cry, we get give a simpler, if very badass example from George in the 4th episode.
  • Yo-Jin-Bo likes this trope. Every guy has at least one special attack, and most of their called names are Exactly What It Says on the Tin, perhaps with a dose of Department of Redundancy Department for good measure.

    Web... ANIMATIOOOON!! 
  • Saltman, a guest character in Banananana Ninja, fires his "SAAAALT LASER!" which is, strangely, a glob of salt.
  • Used with some attacks in DSBT InsaniT.
    Shawn: Metal...SPIN!
  • For us that understand Spanish here is one parody of this El escroto mortal del dragón (the Dragons lethal scrotum) .
  • Egoraptor's series Girlchan in Paradise!! parodies this to no end. Shiken-batsu-baku-matsu-hatsu-datsu technique!
  • Tucker from Red vs. Blue does this after he gets his sword, saying either "swish" or "stab" for either sort of attack. He only knows those two.
    "What's to understand about swish, swish, stab?"
  • Parodied in the Siblings cartoon "Half Beard": Rob shouts "HALF BEARD, GO! FORM OF...HALF OF MY BEARD!" (complete with Speed Stripes) in his beardy duel with Rival, only to make his half beard float around the latter.
  • The Flash anime Xin subverts this: the only guy who calls his attacks is the weakest one there.
  • Homestar Runner:
    • Strong Bad's animesque alter-ego Stinkoman has his trademark "Double Deuce!" attack.
    • Parodied in the Strong Bad Email "web comics", where the fight scenes in the "fantasy Photoshop gradient comic" consist of the main character and an evil wizard shouting the names of Photoshop effects at each other.
      Wizard: LENS FLARE!
      Borgorroth: Uh... PLASTIC WRAP!
    • Inverted in "hremail3184"; when Strong Bad hits Homestar with a rake, a shovel and a garden weasel, it's Homestar who shouts "Rake", "Shovel" and "Weasel" upon being hit.
  • When a magisword is used in Mighty Magiswords, an announcer shouts its name.
  • Xray And Vav has Vav yell "BALLISTIC BRITISH BARRAGE!" before attacking with... an extremely weak punch.
  • The sprite films of Paul Robertson are FULL of this in Affectionate Parody. It was taken to its most ridiculous extreme in his (clearly) early production, "Hyper Parsnip Bitches". It all culminates in this (more or less, it's hard to understand anything):
    Mortimer: Your bullets have little to no effect on me.
    Junesake: How about some of this!? [impossibly long attack name
    [record scratch] GUARDED!
    Mortimer: Heh heh heh heh, [impossibly long attack name] has NO effect on me! You should've realized I was wearing a [impossibly long attack name] defense shield!

    Web... COMIIIICS!! 
  • Done under the influence of large amounts of drugs in Girl Genius
    Zola: Chophead Tinybits!
  • In Goblins characters have often been seen calling their spells. It turns out, however, that in the Thuntiverse, you HAVE to call your spells for them to work — when Kore's throat is injured, he can't use Lay On Hands to heal it without a great struggle.
  • Gold Coin Comics does this all the time, when a character is about to use a special skill or spell.
  • Hero Oh Hero subverts this when the Aristocrat pretends to call a powerful order to give himself a chance to run away while his opponent flinches. He plays the trope straight later on while delivering a Megaton Punch.
  • Mechagical Girl Lisa ANT doesn't need any catchphrases to activate her Powered Armor, but she's so into the magical-girl genre that she makes some up. Pink Flash uses them too, to enhance her more traditional magical-girl image.
  • Both played straight and subverted in Molten Blade. The second time Fred tries this, his target hears him in time to dodge the attack.
  • Spoofed in MS Paint Masterpieces with Quintet's Kick-You-In-The-Face-Attack. Played straight with most of the other Robot Masters.
  • Muh Phoenix: Wolverine and Captain America did it during their fight. Cap called Wolverine for it, before doing it himself.
  • Played VERY straight in Nature of Nature's Art, with text that ranges from Mildly Emphasised to EXTREMELY EMPHASISED! It's not unheard of for one word of the attack's name to take up an entire panel — and that record was recently broken in Secretary. Behold. Keep in mind that this is all ONE WORD.
  • When Yori is introduced in No Need for Bushido, he calls each and every one of his attacks — even the most simple slashes.
  • Made as a joke in One Piece: Grand Line 3.5:
    Luke: Gomu Gomu no ROCKET!!!!
    Cory: Luke, What have I told you about calling your attacks?
  • The Order of the Stick does this, as parody, for both spells and special combat maneuvers, having characters ironically shout out "Sneak attack!" and the like (which is fine as the other person failed their spot check), and, after a "Great cleave!" attack is used overly much, snickering about great cleavage.
    • Subverted and lampshaded later by Elan's evil twin Nale, when he performs a Sneak Attack without calling it out, then says "Oops, I was supposed to say 'Sneak Attack' there, wasn't I?"
    • Also subverted by V calling their attack without actually casting anything.
      • Also, due to the spell-casting mechanics, magic users apparently have to call all their attacks.
    • Vaarsuvius also tends to write "Explosive Runes" somewhere on everything they cast the spell on. Usually "I prepared Explosive Runes this morning" though not always. And eventually doesn't even bother with the spell name.
    • Haley was drawn into combat with a group of thieves who have a tendency to yell out "Sneak Attack!" when they perform a sneak attack. With the introduction of a fighter class mook, said mook yells out "Power Attack!" when he attacks and is immediately informed that he shouldn't yell out his attacks. The fighter then complains that the rogues get to yell out things when they attack.
    • One strip reveals that the 10 minute casting time for a certain spell is spent simply chanting the name of the spell over and over.
    • "TURN UNDEAD!!!" See also "Bolster Undead" and "Stab Undead".
    • This isn't manga!
    • Power word: Stun is described as a single word, naturally when Vaarsuvius casts it they simply yell STUN.
      • The same happens in a later strip: What is the "word" in the spell Holy Word? Holy, of course.
    • The tendency to call attacks is exploited in this strip for a distraction, as a character forbidden from participation in the battle calls a fake attack.
    Wrecan: SNEAK ATTACK FROM BEHIND——is a thing I absolutely cannot do, because it would be against the rules.
  • Cardboard Tube Samurai does this at least once in Penny Arcade, at the end of "Cardboard And Steel".
  • In Princess Chroma, June's powers in Magical Girl mode work this way. Oddly enough, her predecessor, Princess Chroma the First, seems to not need to do any such thing. Usually.
  • Rodney calls every one of his attacks in Ravens Dojo. His attacks are especially over-the-top, like the Skull In Colon or the Face-kick-junk-punch.
  • Lampshaded, then justified in Servants of the Imperium, where Lyle, the group's sanctioned psyker, always does this when using a power. That page is even called "Calling your attacks".
    Aki: Hey, Lyle, why do you always yell the name of your powers?
    Lyle: Well, everyone else gets to make lots of noise with their guns. I feel left out.
  • In Sluggy Freelance
    Zoe: You gave me enough time to set a trap. A little trap I like to call ... MISSILE BARRAGE!
    • Riff and others who use his Omnitaser Supreme tend to name it when they do so.
  • Parodied in Sparkling Generation Valkyrie Yuuki when it turns out it is possible to accidentally call an attack in the middle of a perfectly normal sentence, which has unintended side-effects.
  • Tower of God
    • Ignition Weapons like Black March, Narumada and Green April will only release their special abilities when their name is combined with the command to attack (i.e., "Black March, IGNITE!"). Since this happens in the heat of battle, there will be shouts.
    • The main character, Baam, is notable for largely averting this trope. In a world where most everyone loudly declares their techniques or intentions as they fight, Baam almost never so much as whispers his attacks. He only really says the names of his attacks when he's using techniques he's copied from others.
    • When people ''don't call out their attacks, the comic often includes helpful text naming them anyway.
  • Plenty in The Way of the Metagamer. There's "SNEAK ATTACK!" and "FALCON PUNCH!", and the author shouts about whatever he's doing, usually as Technobabble.
  • Invoked in Wonder Momo: Classic Momo/Momoko's mom needs to explain to the new Wonder Momo and Amazona how to use their special attacks. The lesson is as follows: leap into the air and announce the attack's name. The rest apparently takes care of itself.
  • Lampshaded in 1/0, when Marcus tries to make a spark.
  • In The Boy Who Fell, Pafhelo Sorian likes to do this, with the moves having her name in them. The author has stated that they're running out of uncreative Sorian attack names, but whether this is true remains to be seen.
    "Sorian bomb!"
    "Sorian slam!"
  • In God of High School, many characters announce their attacks names before using their signature moves. Sometimes they double as Pre Ass Kicking One Liners, as when you see them coming you know someone is about to go down.
  • Sleepless Domain:
    • Lampshaded with Team Outrageous, who do this as Undine and Heartful Punch snark about how showy they are, how they don’t have attack names, and how one of the three doesn't employ Added Alliterative Appeal.
    • Undine's team, Team Alchemical, used attack names for team attacks. Sylvia's air and Sally's fire become "Firestorm", Gwen's earth and Undine's water become "Fertile Soil", while earth and fire become "Lava Whatever" because Sally's not creative and Gwen doesn't care.
  • In Undead Friend, despite it not being necessary, Brigger prefers to yell out fancy names he makes up when using his lightning magic, even though Wylie thinks it's stupid.

    Web... ORIGINAAAAL!! 
  • Arcana Magi Universe. Too many to list but here are a couple:
    Alysia Perez: PYRO MAELSTROM!
    Megumi Miyazaki:' METEOR CRUSH!
  • The web fiction serial Dimension Heroes makes fun of this trope in one scene where Rob tells his fellow Dimensional Guardians that they must make up attack names to shout out while in battle. When asked why, he's unable to give a good reason. He then asks the much more experienced warrior Wyn why he does it. The Guardians wait intently for the warrior's response, and are subsequently disappointed when he mutters simply, "Because it's cool."
  • In The Impossible Man Yuki calls her attacks, Jamal has a named attack of his own, and Kaijumon owners have named attacks for their pets.
  • Sapphire:
  • One of Seanbaby's Kick to the Groin comics has the simple-yet-catchy "Kick to the dick" and "Punch to the fucking face!"
  • Whateley Universe:
    • In two different stories, when the ninja group attack, their leader constantly calls out his signature Ki attacks. Lampshade Hanging ensues, because Chaka is learning the moves as fast as the ninja is calling them out.
    • Since then Chaka has been using a wide variety of called, anime-style attacks, including Chaka Chaka Bang Bang, a ki-blast, and her Kiai attack, which is a calling attack. For Christmas she received a pair of power gloves which supercharge one attack per day, and that attack must be called.
    • In the second Boston Brawl, both Fey and the Necromancer call their spells out before using them. Discussed later: in the lead up to their third fight, Necromancer admits to Hekate that he normally does that for the intimidation factor, since most non-magical opponents would be frozen with fear just by the name of his spells. He goes on to say that the next time he fought Fey — who was considerably more powerful than he was, but much less experienced (sort of) — he would have to keep that habit in check.
  • Magical Girl Policy: The Spirit Guard and the monsters that they face all suffer from this trope.
  • Played with in the King Dragon Canon.
    King Dragon: Maybe instead of going "HERE COMES THE CLUB!" you could try using your right hand, or not yelling that.
    Minion: But that's my thing, I love doing that!

    Web... VIDEEEEEOOOS!! 
  • In Sonic F, Knuckles does this after playing too many fighting games, much to the annoyance of Sonic. Oddly enough, the second time doesn't help Sonic avoid it as he's too distracted to hear Knuckles screaming.

    Western... ANIMATIOOOON!! 
  • Finn from Adventure Time seems to enjoy this trope quite a bit:
    • "Get ready for an uppercut, you DOG!"
    • "All aboard the knuckle-train to fist planet!!"
    • Jump-kick! Psych, it was a punch!
    • Vampire kick!
  • American Dad! often does this incidentally. It occurred often, for instance, in the episode "100 AD."
  • Atomic Puppet: The title superhero duo do this quite a bit. ATOMIC PUNCH!
  • Parodied in Avatar: The Last Airbender.
    • When the gaang are sparring, Sokka tries to get Aang from behind (who can tell he's there anyway) while yelling "Yaaaaaaaaw, SNEAK ATTACK!" to be instantly blocked by Aang who responds, "Sokka, sneak attacks don't work if you yell it out loud."
    • There was also the very poorly performed bit where Katara pretended to be an Earthbender, and when Aang lifted up a rock, she yelled "Earthbending Style!" It even had the background made of streaks.
    • And then in "The Ember Island Players", the actor playing Katara destroys Actress!Aang's magic bubble with the words "Waterbend: Hiyah!"
    • A rare intentional and justified example can also be found when the gaang encounter a blood bender. As both Sokka and Aang are trying to avoid hitting Katara, it is not unsurprising that they both do this.
  • In Sequel Series The Legend of Korra's "A Leaf in the Wind" Korra sincerely tries to invoke this, with no success:
    'Korra: "Airbend!" *performs form at newspaper* "What is wrong with me? Airbend!"
  • In Ben 10: Alien Force as well as its sequel Ben 10: Ultimate Alien, every time Ben turned from his human form to an alien he called out their names but not when he was changing between the alien forms.
    • He explains this as trying to strike fear into his enemies.......
    • It became so common for it to do it, that when he changed into an alien that couldn't say its name, Gwen did it for him.
  • Captain Planet and the Planeteers: The Planeteers had to say their element in order to activate their rings. Of course, this happened whether they actually wanted to use them or not, such as when Wheeler off-handedly said "fire" and a small fire broke out.
  • On Code Lyoko, Ulrich will often shouts "Impact!" when hitting a monster with his sword. Odd fires his "Lazer Arrows!" and Aelita her "Energy Field!" while calling said names — though it isn't obligatory. The exception is Yumi, who maybe said "Telekinesis..." once in Season 1 and never bothered afterward.
  • In Defenders of the Earth, the Phantom frequently calls on "The Power of 10 Tigers" before performing a feat of great strength.
  • In Dexter's Laboratory, when Deedee and Dexter get turned into monsters, they both call their attacks when fighting each other.
  • In The Fairly OddParents!: Channel Chasers, Timmy and Vicky end up in an Anime style show and do this with every attack. Cosmo and Wanda also do it for several things. Apparently, it's just how that universe works.
  • The Gravity Falls episode Fight Fighters has Rumble McSkirmish do this, but sometimes in a AcCENT Upon the Wrong SylLABle -kind funny, like when Mabel had him say stuff in his voice:
    Rumble:(from card) Ef-ferVESCENT! Ap-ple FRITTER! Ri-boFLAVIN!
    • He did this even when what he did wasn't exactly an attack.
  • Phil Ken Sebben of Harvey Birdman, Attorney at Law did this when he attacks Birdman, thinking he's trying to steal away Birdgirl's affection.
    "Hit! Uppercut! Uppercut! Jab, jab!"
  • The characters in Huntik: Secrets & Seekers do this whenever they cast a spell or call out a titan.
  • Inspector Gadget's command of "Go, Go Gadget—(insert gadget name)" could count; he's warning people that he's about to activate a gadget, knowing full well that it might not work according to plan...
    • This would actually be a subversion, since whenever Gadget actually needed a gadget to work, it didn't. So he would call his attack, only to attack in a different way, and fail nonetheless.
  • In the Jackie Chan Adventures cartoon series, the villain Hak Foo flamboyantly parodies this trope by inventing names for every action he takes, combat or otherwise; in hindsight, the names really are just flowery similes describing the action in question.
    • "Lion Slaughters Two Lambs!" (kicking two heroes aside to grab the talisman they were leaping for)
    • "Bunny Flees From Vicious Jackals—!" (running away scared)
    • "Snake Cuts Grass!" (leg sweep)
    • "Monkey Plucks Two Peaches!" (Eye Scream)
    • One of his most recurring lines is "Angry Crow Takes Flight!" any time he so much as jumps.
      Uncle: Thank you for sharing, Angry Crow! [counters Hak Foo's attack]
    • "Flying Monkey Snatches Magic Box!" — Not an attack; he was just announcing what he was seeing.
    • Subverted even during his debut episode, where he called "Elephant Thrusts Its Leg...!" but then delivered a punch when his opponent was anticipating a kick. (Since elephants are quadruped, their front legs correspond to arms, so the simile still works)
      Hak Foo: Elephant thrusts its leg! (floors Uncle with a punch) I meant fist.
    • During one episode set in space, when he discovers his momentum hampered by the lack of gravity, he adjusts his attack names accordingly. "Tiger Prowls! ...through ... pudding...?" (slow motion punch)
    • When the dark Chi wizard Daolon Wong turned him into a Dark Chi Warrior, he also powered up his attack names accordingly — "Phoenix Flies To Moon!" and "Meteor Brings Mass Extinction!" during a jumping attack, for example.
    • And exploited, while executing a large series of attacks against Tohru, Tohru interrupts with "What was that last part?" Hak Foo halts to repeat the attack names and ends up slammed for his efforts.
    • At one point, after being on the receiving end of some of these attacks, Jackie parodied it with a line of his own: "Baboon Leaves Tuckus Exposed".
  • In King of the Hill, Dale Gribble was known to do this when he was defending ("pocket sand!"), escaping ("squirrel tactic!") or sort of attacking ("monkey style!").
  • In the Legion of Super-Heroes animated series ep "Champions", Jo Nah (a.k.a. Ultra Boy, who has all of Superman's powers but only one at a time) calls out his powers as he activates them so viewers can know what the hell he's doing, straddling the line between this trope and By the Power of Grayskull!.
  • My Little Pony: Friendship Is Magic:
    • In the episode "Power Ponies", Twilight calls out her Freeze Ray! She was in a comicbook at the time.
    • In the episode "To Change a Changeling", Trixie keeps yelling "teleportation spell, go!"
      Starlight Shimmer: Why do you keep doing that? You know it doesn't work that way.
      Trixie: I know, but this is my process.
  • Looney Tunes
  • Niko from Niko and the Sword of Light does this every time he attacks.
  • One of the oldest western examples is Hanna-Barbera's Peter Potamus and his "Hippo Hurricane Holler". In this case, the call is the attack, but still...
  • The Powerpuff Girls (usually the leader Blossom) call out group attacks like Acrobattack, Cherry Bomb, and Furious Flaming Feline, obviously so the others know what attack they're using.
  • Randy Cunningham: 9th Grade Ninja: More of Randy's choice rather than anything else. Also taken Up to Eleven in that he calls out everything. "Ninja Sprint!" "Ninja Stop Ninja Stop Ninja Stop!" "NINJA FLIP!" "Ninja Rotating-Table-Slide!"
  • The Ghostbusters' "Full stream!" and (less frequently) "Trap open!" did nothing when called out, but they sure sounded awesome.
  • In SheZow, SheZow, Tara, and BrouHaHa do this, naming their attacks as well as using them
  • In the Spider-Man: The Animated Series Crossover with the X-Men, Spidey hopes that Professor X can help him with his mutation. Unfortunately, he ends up in the Danger Room. In the X-Men series, Storm was quite the Large Ham when using her Elemental Powers, as you can see here. Spidey... well, couldn't resist.
    Storm: "Power of lightning, strike again!"
  • Super Friends' Wonder Twins and the Justice League Unlimited homages in "Ultimatum".
  • On SWAT Kats, Razor would usually shout out the missile being fired, as he fired it, even if it wasn't a new one. Though that could be justified because of the nature of some of their missiles so T-Bone would know what not to do maneuver-wise to keep from disrupting it.
  • A good half of the dialog that occurs in a typical episode of Xiaolin Showdown consists of various characters calling their elemental attacks and shouting out the names of the various Shen Gong Wu. Justified in the case of the latter since saying the name of the Wu is what activates its powers.
    • In later seasons, largely starting when Chase Young enters the picture, Omi in particular begins to call his nonmagical attacks as well, since Chase teaches him how to do it. The most famous one is "Repulse the Monkey" which is Chase's, and later Omi's, signature move (indeed, at one point Omi realises that someone is allied with Chase when he uses Repulse the Monkey), but later on the moves become more ridiculous, with such moves as "Grasshopper Doing Dog-Paddle", "Dogs Playing Poker" and "Spider Doing The Hokey-Pokey".
    • Ah, yes. "Sparrow Eating Hot Dog". Good times... good times...
      • Which ironically is a parody/subversion: it was random gibberish designed to confuse Chase Young.
    • Then there was "Duck Flipping Burgers." In fact, every one of these attacks (barring "Sparrow Eating Hot Dog") are an actual move, which was confirmed via Dojo's book of fighting moves.
  • Young Justice
    • Amazo has to say the name of whatever Justice League member whose powers it has copied before it can use them. Given that Amazo is a robot, and that this was his first ever appearance within the continuity of the show, this is more understandable than most examples. Although this provides a clue to Amazo's weakness, and the team use that to defeat it.
    • Captain Marvel would sometimes announce or reference which of his powers he was using at a time, whether it was using the Power of Zeus and Speed of Mercury to drill into the ground, or cite the Wisdom of Solomon as the source of his good advice.
  • Quick Draw McGraw does this as his alter ego, El Kabong. "KABONG!"

    Real... LIIIIFE!! 
  • Comedian Dan Cummins does a sort of variation of this. When telling jokes he sometimes provides the names of them at the end, though this is sometimes simply to extend the joke.
  • According to the Other Wiki, Wong Fei Hung "was known to state the names of the techniques he used while fighting."
  • Far more common than you'd believe. In a fight you're always telling an observant opponent what you're about to do through body language. Whether you're going to throw a punch, a kick, or a really complicated technique the movements of your body are broadcasting exactly what you're going to do. The industry term for this is "telegraphing."
  • Calls in modern combat play this straight, with a different target in mind: they're to warn your allies as to what you're doing so they can either give you cover or get out of harm's way. For example:
    • "Fire in the hole" means that something's about to explode real soon, so you'd best find some cover, block your ears, and open your mouth. Similarly, "frag out" essentially tells others that you are throwing a grenade at the enemy, so they might want to take cover just in case that grenade sends fragments flying back towards you. This is then inverted with "GRENADE!", which is when you spot something round and small flying through the air towards you.
    • Also inverted for "reloading" and any variations (with some games, at least, including phrases like "transitioning", "gun down", etc.); you're informing others that you're currently unable to attack because your weapon is out of ammo.
    • Announcing your target — either to focus fire or avoid overkill in a gunfight. "Contact" makes people aware that you have spotted a target, to be followed by instructions regarding the target's positioning; "Tango down" (or its phonetic alphabet equivalent in other languages) makes people aware that your target is dead or incapacitated, and that they should find a different target. "Fire at will" essentially tells people to choose their own targets and fire as quickly as they can, though this should only be done when the risk of friendly or civilian casualties is minimal.
    • Pilots of Western air forces typically call out warnings when launching weapons. A call of "Fox Two" for example, warns nearby friendly aircraft that the pilot has fired an infrared guided missile (most often an AIM-9 Sidewinder). "Fox One" means a semi-active radar air-to-air missile (usually an AIM-7 Sparrow) has been fired, whereas "Fox Three" means that an active radar missile has been fired (usually an AIM-120 AMRAMM, aka the "slammer"). "Guns guns guns" means the aircraft's guns are being fired. Considering that only friendlies and not hostiles can hear the radio calls, there is considerably less risk of warning the enemy of what's going on. This doesn't translate to the less realistic flight sims, where every aircraft seems to be broadcasting on an open channel.
    • If we count the command to fire, then most heavy weapons would apply, although the call is meant to be heard by the weapon crew and accompanying friendly troops. Sometimes, the last thing heard on the radio before everything is drowned out by exploding shells/rockets/missiles is a calm voice on the radio: "commence firing".
    • In many police forces, a cop about to fire his Taser is trained to shout "Taser! Taser! Taser!"note  so their partner won't hear the pop of the stun-weapon firing, assume the suspect fired a weapon, and open fire himself.
  • Military orders are essentially this, particularly in older times.
  • In wartime, if one side has a strong enough air force, they may openly announce their attacks on particular targets, which serves two purposes: it allows civilians (or deserting enemy troops) in the area to get out of harm's way (no doubt causing traffic congestion problems for the defenders to deal with at the same time), while also essentially declaring that there is nothing the defenders can do to stop you, even with advance warning. Take care not to do this unless you actually can attack the target with impunity, of course.
  • Most martial arts accompany an attack with a kiai (a shout), because there is a biomechanical advantage in exhaling sharply (and thus tensing the torso muscles) when striking. Boxers learn a similar technique. In kendo (among others) it's common to shout the part of the body that you're striking at, such as "men" (head), "kote" (hand), or "do!" (torso). Under some organizations' rules, this is part of the scoring process; failing to call a target or calling the wrong target causes the hit to be ignored. This is done to ensure that a fighter with poor technique cannot swing wildly to attempt to get points through pure luck. The fighter must clearly state at the time of the attack what he is attempting to strike.
  • In some states, one has to announce their intent to use deadly force before they can be legally justified to defend themselves against an attacker.


Alternative Title(s): Calling Your Attack, Naming Your Attacks, Calling His Attacks