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The Wandering Inn, by 'pirateaba', is an ongoing Web Serial Novel that follows the life of a young woman named Erin Solstice who finds herself in a fantasy world ruled by a leveling system and classes. However, instead of becoming a famous adventurer or hero, she becomes an innkeeper.

The story initially focuses around Erin's attempts to survive in a hostile world where she does not know how to defend herself or even survive. Non-human species are the only people who live in the surrounding area, and Erin quickly finds that monsters and magic are an accepted part of this world. Erin is forced to reconcile herself with making moral choices such as killing in self defense — something which is completely unnatural to a normal girl from our world.

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A second protagonist, Ryoka Griffin, is introduced later in the story. She has a different viewpoint and experience of the world than Erin does, and has to contend with her own share of adaptation to this new world. It is soon revealed that she and Erin are in fact only a few inter-dimensional travelers among many and that these events are affecting entire nations as ordinary people become adventurers and start creating waves wherever they appear.

The Wandering Inn began in July 2016 and updates regularly on Tuesdays and Saturdays. The author put out the first volume on Amazon Kindle, and it clocks in at A Song of Ice and Fire levels. Each successive volume is even bigger than its predecessor; in total the web serial exceeds 6.9 million words as of the end of Volume 7.


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This series provides examples of:

  • A Load of Bull: Minotaurs are a species of Proud Warrior Race Guys native to The Isle of Minos. Minotaurs must prove themselves to be honorable and capable in order to be allowed off of their home island.
  • Action Bomb: Acid Flies uses flesh-dissolving acid to dissolve carrion. If hit, they explode that acid on their would-be predator.
    • The Goblin Lord uses undead goblins filled with explosives to break enemy lines.
  • Action Girl: Ryoka punched a beautiful Silver ranked adventurer in the face and kicked a Minotaur so hard he vomited blood.
  • Adventure-Friendly World: Adventurers are needed to keep monsters in check, and introduce valuable monster parts and artifacts to the economy. They have formal Guild chapters with job requests, taxes, various amenities, and a clearly-defined ranking evaluation system.
    • Bronze are inexperienced, low-level, and have few-to-no magical equipment. Silver are run-of-the-mill, with levels generally below 30 and decent combat capabilities against most monsters. Gold are exceptional, have great equipment and levels, have more obligations to help in case of emergencies, and are required to undergo frequent evaluations under truth-stones to make sure they aren't endangering others or abusing their power. Lastly, Named Adventurers are called that because their names are known across the world, and are generally understood to be some combination of insane, and heroic.
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  • Agent Peacock: Wall Lord Ilvris loves fine wine, fashion, and gemstones. He's also a high-level, well-equipped leader who is leading a force to covertly take on The Necromancer.
  • Anti-Human Alliance: The Drakes and Gnolls of Souther Izril have a loose military alliance opposing the humans to the north. Justified by the fact that the humans conquered the land from them and colonized it.
  • Anti-Magic: Both as a spell as well as an enchantments for weapons.
  • Animated Armour: Empty suits of magically animated armor found in Liscor’s dungeon.
  • Anyone Can Die: And how! The first warning sign was Klbkch dying to save Erin from goblins, but then came the climax of volume one where nearly all of the 20+ named characters investigating Liscor’s ruins are killed in a disastrous raid wipe. This trend only intensifies as the story continues.
  • Apple of Discord: Loot Drama is a common reason for Adventuring Teams to break up. Pyrite "the Golden Goblin" was infamous for throwing treasure at attacking adventurers, often resulting in them turning on each other while his tribe could escape. Ryoka traded a powerful wand that the Horns of Hammerad had recovered, rather than letting it divide the team.
  • The Archmage: Traditionally, [Archmage] is a high-level class-progression of [Mage], but in recent times it has simply become a title due to no one being able to achieve the actual Class. There are currently six "official" Archmages associated with Wistram who compete in its ruling council for influence.
  • Artificial Human: The String-folk were created by a human at some point in the distant past, but are nonetheless a fully sentient independent species.
  • Authority Equals Asskicking:
    • The Prognugators and Revalantors of the Antinium are the equivalents to ministers and commanders of the armies in their Hives, each one is a powerful fighter in their own right.
    • The Captain of the Watch of Liscor, Zevara is one of "the Oldbloods", who can breath fire in addition to being a skilled swordswoman.
    • "The Seven" of the King of Destruction are the commanders of his armies, each one is an expert specialized in a certain field.
    • Many of the Lords, Ladies, and Kings possess abilities that put them above the rest of the people. Some Skills are combat-oriented while others simply give them the power to give absolute orders, although the effectiveness varies with the level of the user.
  • Backup Bluff: When confronted by several human guardsmen, Ksmvr claims Diplomatic Impunity, and that arresting him would result in war between their species. Being exiled from his Hive, he had no power to enforce any of this, but they were too terrified of kicking of another Antinium War to question it.
    • Later Played for Laughs when Yellow Splatters unknowingly copies him several Volumes later. He had no backup either.
    • Taken to it's Logical Extreme in Volume 7 when Bird attempts to do this to the City of Pallas while on a live, world-wide broadcast. A new Antinium War would have started if they'd attacked him because even the watching Antinium Queens assumed he was speaking for them.
  • Badass Normal: Ryoka refuses to have levels or Skills in a fantasy world where everyone else has them. She is a very capable martial artist and has survived many dangerous situations thanks to her willpower, resourcefulness, and speed.
  • Bar Brawl: Erin gains the [Bar Fighting] Skill, which is noted to be somewhat unusual for an [Innkeeper].
  • Battle Butler:
    • Lady Magnolia's [Butler] Reynold Ferusdam carries magical items and has the Skills to ward off attackers. It is later revealed that he is, in fact, a [Combat Butler] . Similarly, the rest of Magnolia's staff are trained to be capable in multiple fields by the [Head Maid], Ressa, who is an assassin.
    • Orthenon, [Steward] and Left Hand of the King of Destruction is a powerful warrior and military commander on the same level of the Seven. He spends most of the time managing the kingdom.
  • Beast Man: The aptly named Beastkin, of which there are five tribes: Rabbit, Fox, Squirrel, Jackal, and Cat. These are, however, considered distinct from the animal-adjacent races like Gnolls, Lizardfolk, Garuda, Minotaurs, and so on.
  • The Beastmaster: [Beast Tamer], and it's Class variations tame and fight alongside various creatures, often forming a psychic bond or shared Skills in the process.
  • Beauty Is Never Tarnished: Averted. Serious injuries, and unpleasant bodily functions are shown with many characters, even attractive women.
  • Beware the Nice Ones: Erin is very friendly, and hates killing, even when it's necessary to save lives. But when she does decide to fight, she doesn't hold back.
    Erin: I don’t enjoy it. I hope I never will. But I can kill things. Other monsters, or even people. Not just dead people either. If it came down to it, I could kill someone trying to kill me.
    • Inverted with Ryoka, who, despite being an extremely unfriendly character, discovers she doesn't have any killer instinct when she goes Dungeon Crawling.
  • Big Badass Battle Sequence:
    • Volume 1: Skinner and its undead horde escape the Liscor dungeon and attack the city, while every relevant character in the area rallies to fight and drive them back.
    • Volume 5: A horde of colossal Face-Eater Moths attack Liscor from the dungeon.
    • Volume 5: The Goblin Lord's forces are forced to attack Liscor by Tyrion's army. The Solstice Goblins, and the Painted Antinium join the defense of Liscor.
    • Volume 6: An adult Creler and it's horde ambush the Horns of Hammerad, the Wistram team, and several Silver Rank teams on a routine guard job. When reinforcements finally arrive after an hour, 13 of the adventurers are still alive, the Adult Creler is dead, and The Horns are deemed undeniably Gold-Rank.
  • Big Creepy-Crawlies: Many types exist, including the giant Shield Spiders, Face Eater Moths, Rock Crabs, and the dreaded Crelers.
  • Bilingual Bonus: Many members of the United Nations Company occasionally speak in their respective native languages.
  • Bizarre Alien Biology: Many people in Liscor believe Erin (a human) can spit blood on command after a misunderstanding regarding her asking about buying tampons. The optional "Mating Rituals" Interludes go into the more intimate parts of how species differ.
  • Bizarre Taste in Food: Several species have absolutely no problem eating insects, with dishes containing bees or acid flies being popular in the inn. Bird sometimes likes to let his kills rot a bit before eating them.
  • Botanical Abomination: The Blood Fields are a massive region south of Liscor infested with deadly plants that feed on blood, all of which have creative and horrifying ways of collecting it.
  • Break the Haughty: Lyonette faced the very real threat of starvation if she didn't willingly do real work for the first time in her life. She eventually becomes the manager of the Inn, a loving adopted mother to Mrsha, and good friends with Krshia (a victim of her earlier thefts) and Zevera (the Captain of the City Watch that exiled her).
  • Breather Episode: Occasionally, there's a chapter where nothing major happens and we simply get to see the daily lives of some of the residents of the world.
  • Brick Joke: "Is it war?" — The Antinium seem to have developed an in-universe Catchphrase, all thanks to Ksmvr trolling the Celum City Watch. Bird hears about it and assumes it is a perfect "Get out of Jail Free" Card, unfortunately making his attempt on the Inn-World's equivalent of live television. Escalates even further when some individuals notice the pattern of its usage and try to call their bluff.
    Assassin: Is it war, Antinium?
    Xrniavxxel: Very well, then. It is war.
  • Bug War: Antinium did attempt to conquer Izril twice, and most think it's just a matter of time for a Third Antinium War.
  • Calling Your Attacks: Many people call the names of Skills when using them. Many have mastered their Skills to the point where they don't need to. Then there's Erin...
    TABLE FLIP ATTACK!
    • Also a notable trait of the bombastic Relc, who loves to call out attacks like "Relc Punch" or "Relc Headbutt," despite them not being actual Skills.
  • Capital Letters Are Magic: Skills, Levels, and Classes have different meaning based on capitalization. All known Spells, Skills, and Classes are capitalized and have square brackets around them.
  • The Cavalry: A very personal version. At the climax of Volume 5, with Liscor besieged by the Goblin Lord and the human armies of Tyrion Veltras poised to follow once the city falls to the goblins, the free goblins Erin has befriended over the course of the entire story—the Redfang Five, the Flooded Waters tribe, and the cave goblins—come to her and ask her what she wants them to do. Moved to tears by their self-sacrificing offer, she begs them to save Liscor. And they do so, decisively turning the battle around and saving the city from Tyrion's scheming—all for Erin's sake.
  • Cell Phones Are Useless: Heavily averted. Cellphones are quite rare in this world and considered to be extremely valuable artifacts, since a general [Repair] Spell recharges them.
  • Chainmail Bikini: Averted. Adventuring and warfare are both very dangerous professions. Armor covers as much as possible as heavily as possible.
  • Character Level: A mechanic built into the world. Most intelligent beings gain Classes, Levels, and Skills based on what they do, how they do it, and how they are perceived by themselves and others. The fact that Goblins and Demons do level does not stop them from being viewed as monsters however.
  • Charm Person: [Ladies] often specialize in this, while various other Ruler, Diplomat, or Merchant Classes can have Skills enabling it to varying degrees.
  • The Chessmaster: Lady Magnolia Reinhart, a high-level [Lady] of extreme wealth and influence and perhaps the most powerful Human on Izril.
  • Chick Magnet: Olesm Swifttail is an unintentional example.
  • Clap Your Hands If You Believe: [Shamans] derive their power from the shared belief and latent magical power of a group, usually a tribe. [Priest]'s Miracles are similarly powered.
  • Clique Tour: When the series presents the backstory of Pisces and Ceria in the setting's Wizarding School, much of the chapter is taken up with explaining the various political factions of mages within the school, some of which become narratively relevant later on.
  • Continuing is Painful: When an Antinium dies, there is a method to revive them, but at the cost of a great deal of resources, and 10 levels from each of that Antinium's Classes.
  • Courier: True Couriers are Gold and Named-rank Runners who securely deliver anything anywhere via some combination of Super Speed, magic, or just being a One-Man Army that cannot be stopped.
    • "City Runners" are considered a step below Courier, and deliver more mundane packages between cities.
    • "Street Runners" are the lowest rung in the Runner's Guild, and deliver things within a city.
  • Cyclops: Gazers are an enigmatic, sentient species that have one large, magic-augmented eye in the middle of their face and smaller, less clairvoyant ones all around the main one. Most species find them to appear alien (they may be descended from Eldrich Abominations from beyond the edge of the known world), and they are largely isolationist.
    • Actual Cyclopes are a type of humanoid monster that is considered a Gold-rank threat.
  • Deal with the Devil: The creatures that appear on the Solstice seem very eager to make trades. The actual consequences of accepting one of these trades is unknown.
  • Defeat Means Respect: This a core value of Goblin politics. Unless a defeated Tribe truly believes the winner to be "Not-Goblin" (the gravest insult possible in their society), they will readily accept the authority of a new Chieftain.
  • Degraded Boss: As befits a world built around dungeon crawling, though played with. The initial foray by Silver-ranked adventurers into the dungeon near Liscor accidentally unleashes Skinner, a horrific monstrosity that results in a near Total Party Kill and proceeds to escape and lay siege to Liscor itself. Some time later during a different POV we discover that the dungeon has long been breached by the Free Antinium who have been constantly fending off waves of monsters spilling into their own tunnels, of which Skinner is merely one of many such monsters known as Crypt Worms, albeit significantly more ancient and well equipped than the run of the mill ones.
  • Disappointed by the Motive: The Half-Seekers to Garen Redfang for why he betrayed them. Their teammates were in the wrong, yes, but he killed them in cold blood. Nothing can excuse that.
  • Door Fu: The Half-Troll Durene uses a door as a shield because regular shields are too small.
    • Played with by The Horns of Hammerad in Albez. Yvlon uses a heavily enchanted door as an impromptu shield. When Ksmvr later suggests using it as one from now on, they all tell him that'd be ridiculous.
  • Draconic Humanoid: The drakes are distantly related to dragons. A few of them, titled Oldbloods, have some draconic abilities, either a breath weapon or wings. In extremely rare cases, one will be born with both. Eventually it is revealed that young dragons are very similar to oldbloods in appearance.
  • The Dreaded:
    • Flos the "King of Destruction" conquered his home continent and nearly the world several decades ago. He's considered to be the highest-level ruler in the world, and is specialized entirely in warfare. The mere possibility that he would use his Skills to aid one side in a war saw a coalition of seven nations partially retreat, and three Wistram Arch-Mages panic.
    • Crelers are an Enemy to All Living Things with the oldest examples being noted as capable of fighting dragons.
  • Driving Question: A personal one for Wall Lord Ilvriss, directed at Ryoka: what happened to his lieutenant (and beloved) Periss? Ryoka dodges the question for as long as she can to avoid rousing the Necromancer's ire, but when the Necromancer's servants decide to kill her anyway, she finally tells him Periss was slain by the Necromancer's forces.
  • Due to the Dead: After Zel Shivertail is slain by the Necromancer at the battle of Invrisil, the Goblin Lord forbids his army from desecrating his body and withdraws, recognizing Zel as a Worthy Opponent.
  • Dungeon Bypass: Entering a dungeon from an unintended route can bypass dangerous traps, but usually only at the cost of leaving an Adventurer party attacked from multiple sides with no cleared escape route. Disabling, and even selling parts of Durable Deathtraps is highly recommended however.
  • Dungeon Crawling: As expected for an RPG-Mechanics Verse. A dungeon discovered beneath Liscor kicks off a major part of the plot.
  • Eldritch Abomination:
    • Skinner, oh so much. Where to begin? This gigantic bundle of concentrated Nightmare Fuel is an undead Flesh Golem thing that steals people's skin, ripping it from their living body, and integrates it as part of its gigantic self, with the victim's frozen face still visible on Skinner's patchwork "skin". He achieves this by throwing an outstretched arm from inside his mouth. And his eyes (if you can call them that) glow red and give off an unshakeable aura of fear. …Gasp.
    • The three strangers who visited Erin's Inn and met Ryoka during the Winter Solstice are revealed to be dark monsters more akin to demons of hell. The ones visiting Erin even offered gifts in exchange for her soul, and it is hinted that if even one of them had touched Ryoka she would have been dragged into the darkness forever.
    • Snatcher qualifies as well. A strange nigh-invulnerable headless beast who patrols Liscor's dungeon that seems to enjoy cutting people's heads off and putting them on sticks, then leaving those sticks around to watch his next victims.
  • 11th-Hour Superpower: Due to the way levels work and how skills are gained by context and necessity, protracted sieges or harsh conflicts can lead to widespread leveling on the defender’s side. This "counter-leveling", usually means huge casualties on the pressured side, but can quickly turn a rout into a bitter war of attrition.
  • Elite Zombie: Duegar, Crypt Lords, Flesh Pits, and many more.
  • Emotion Bomb: Erin's Volume 7 Skill, [Like Fire, Memory] produces Technicolor Fire from her emotions that has a variety of magical properties, including inducing the emotion in whoever sees it.
  • Evil Laugh: Chapter 1.01C has one. For full effect, make sure your reading device has sound enabled.
  • Notorious Parent: Wiskeria's estranged mother Belavierr has sizable bounties from many major world powers, and a habit of making deals with desperate people. Becomes a full-on Evil Matriarch when she kills Califor to give Wiskeria a purpose in life (to stop her).
  • Exactly What It Says on the Tin: Az'kerash, the most terrible Necromancer in centuries, is usually known only as "The Necromancer". Later chapters reveal his true name to be Perril Chandler.
  • Eye Scream: Erin gives one, when she pokes out Gazi's eye.
  • Failure Gambit: This was Garen's approach to fighting Rags. He's much stronger than her, but doesn't have the organizational abilities to counter the Goblin Lord. When she manages to "defeat" him, he's then made second-in-command to a tactical prodigy he feels he can control.
  • The Fair Folk: The annoying little vicious pixies hate Cold Iron and go as far as calling an avalanche to punish whoever dare to show them disrespect.
  • Fantastic Caste System:
    • Dullahans have a hierarchy based on the material of their armor, with wood at the bottom, and magical materials such as mithril at the top.
    • String Folk have a system based on what material they are made of with hemp at the bottom, cotton in the middle and silk on top. Unlike Dullahans however, they cannot change their material and improve, and their system is noticeably stricter as a result.
  • Fantastic Fruits and Vegetables: The Amentus Fruit, also known simply as “Blue Fruit” is considered a delicacy, but is difficult to prepare due to a massive, highly toxic, seed core within.
  • Fantastic Racism: Drakes and Gnolls don't think highly of humans, and vice versa. Half-Elves are often either deemed "half-breeds" or seen only for their innate beauty. Drakes dislike Lizardfolk on principle. The Antinium are hated and feared in any place outside of Liscor. Goblins and Demons are seen as monsters.
  • Festering Fungus: One of the Four quadrants of Liscor’s Dungeon is infested with this.
  • Fingore: A fairly common occurrence among Adventurers, as healing potions tend to not restore anything cut off. Ryoka Griffin gets two bitten off, and then several broken later on in an interrogation.
  • Fisher King: People with "ruler" Classes often get Skills that can affect their people in ways that reflect themselves. This can range from anything from allowing a village to sleep better, to making every citizen of an empire unable to tell a lie or keep secrets.
  • Flaming Sword: [Burning Blades] is a skill that allows this. When Rags gets it, she sees it is as near-useless for actual battle, but uses it's Mundane Utility to great effect.
  • Food Chain of Evil: The High Passes. Ryoka is attacked by Goblins, who are promptly attacked by Carn Wolves, who accidentally chase her into herd of Flesh-Eater Goats, who then all stumble into a nest of Gargoyles, who are then all scared away by Teriarch, who is later revealed to be a Dragon.
  • Forever War: The continent of Rhir has been locked in one against Demons for millennia. Baleros is in a constant state of warfare between mercenary companies.
  • Frying Pan of Doom: Erin's weapons of choice for her [Bar Fighter] Skill.
  • Full-Frontal Assault: Saliss of Lights is a Named-Rank Adventurer infamous for being a nudist.
  • Giant Enemy Crab: The rock crabs of the surrounding area are large and aggressive predators that hide in plain sight.
  • Giant Spider: In the nearby area of Erin's Inn are spiders, which are not just huge, but have armor on their back, giving them the name "Shield Spiders".
  • Giving Radio to the Romans: Deconstructed and Played for Drama. Ryoka actually has some knowledge about how a lot of Earth's technology actually works, but she's so afraid that it will fall into the wrong hands that she can't reveal any of it. Not everyone is so concerned, though, and progressively we get things like noblemen eating ice cream and even a millenia-old dragon marveling at a smartphone's game apps.
  • Glowing Eyelights of Undeath: Toren’s eyes glow blue and later purple.
  • Good Witch Versus Bad Witch: Regardless of personal morality, [Witches] tend to stand up for each other, as the whole community is often persecuted. Murdering a fellow [Witch] is the only crime not tolerated.
  • Gratuitous Ninja: Averted. The half-Japanese Ryoka jokingly claims she should get a katana to fit the stereotype, and Magnolia notes on several occasions how absurd the idea of ninjas are.
  • The Great Wall:
    • The aptly named Walled Cities. The loss of one is considered irreplaceable, and a blow to the entire Drake species.
    • The Blighted King has four magical walls, and is trying to add a fifth. Each one is over twice as tall as the Great Wall of China, and has some of the best magical defenses, and highest-leveled people defending them, but all but the final wall have been breached before.
  • Half-Human Hybrid: Ceria is a half-elf. The Half-Seekers are a Gold-Ranked Adventurer Party made up entirely of various hybrids and "undesirable" species. Durene, Laken's lover and [Paladin] is a half-troll. Half-giants are also a thing.
  • Happy Rain: Liscor's area has incredibly dismal rains in the spring, leading to heavy flooding in the valleys and general annoyance for the population. This trope comes into effect after the second defense of Liscor, when a magically summoned rain storm drives off the horde of Face-Eater Moths attacking the city, allowing the defenders to celebrate and relax in the rain.
  • Harmful Healing: Applying Healing Potions, or most [Healer] Skills to diseases, bad bone breaks, or places where the flesh immediately trying to knit itself back together (regardless of what is or isn't in its way) is not a good idea.
  • Hidden in Plain Sight: Rock Crabs hide their massive body under a giant shell that looks like a boulder. Since there are no other boulders in the Flood Plains, it makes them really easy to spot...assuming that you know that the giant rock is a monster.
  • Hijacked by Ganon: The Necromancer is actually the master of the Goblin Lord.
  • Hive Caste System: The Antinium have a caste system. The queen of the hive makes them with an explicit purpose in mind, and forms their bodies in a way to make them more efficient in it; a soldier has, for example, a huge muscular body, while a Worker has a small slender one.
  • Hive Mind: The insect-looking Antiniums possess a hive mind of sorts, which makes them all mentally connected to each other. However, they are not quite a true hive mind like the [[True Antinium of Rhir]].
  • Hive Queen: The gigantic hive queen of the Antinium is able to change the memories of the hive mind. When Klbkch died, his memories were still present in all Antiniums, but if the queen had just wished it, no Antinium would have known he had ever existed.
  • Honest John's Dealership: Stitchworks Alchemy Shop is known for cheap, lower-quality potions, and the owner, Octavia, always trying to make a quick sale. By Volume 6 she's gotten her hands on a source on higher-quality ingredients, toned down the aggressive sales pitches, and generally Taken a Level in Kindness.
  • The Horde: This is historically the natural culmination of Goblin-kind: They form small tribes of dozens to hundreds, which given time to grow or conquer and absorb other tribes, will lead to armies of thousands under a Goblin Lord. And if a Goblin Lord and their armies are allowed to grow even stronger, they can become a Goblin King commanding hundreds of thousands or even millions of Goblins. These ultimate hordes are so powerful that Goblin Lords are purged whenever found, and the entire world has treaties agreeing to unite against a Goblin King (exceptional in a world almost continually at war).
  • Horde of Alien Locusts: Crelers are a particularly nasty form of this. They eat and burrow through anything in their path, reproduce exponentially, and grow exponentially stronger and more intelligent with age. "Juveniles" are considered a high Silver-Rank threat. "Adults" usually require several Gold-Rank Teams to take down. "Elders" are some of the most powerful creatures known to exist. "Ancients" have been known to kill truly ancient dragons.
  • Horrifying the Horror: After his psychotic break, Tom does this to a group of demons who'd just slaughtered a town full of civilians and children.
  • Horror Hunger: A condition that can be inflicted by horror ranks. The [Florist] of Esthelm was one such victim.
  • Human Disguise: Used by some goblins, notably Garen Redfang, to sneak into human cities.
  • Humans Are Not the Dominant Species: Played with, while humans are the only species to have a notable presence on every continent, the size of the world and number of species means that no species is truly dominant.
  • Humans Are White: Most humans in the setting are white, having originated form Terrandia, a temperate northern continent, before spreading to the rest of the world. The exceptions to this are humans from earth, who run the full spectrum of ethnicities. In contrast, most string-folk, despite looking like humans on the surface, have dark skin, as they mostly live on the desert continent of Chandrar.
  • I Am Not Pretty: Duren thinks of herself that way due to her troll heritage.
  • I Know Your True Name: Be very careful to whom you reveal your full name, as a scrying spell allows the user to see the whereabouts of the target, wherever it is, as long as he is aware of the full name. Averted for Ryoka since her "true name" (on her birth certificate) is actually written in Kanji, so most people can't visualize the characters for it.
  • I Let You Win: Rags calls out Garen for doing this to her after their fight.
  • Inhumanly Beautiful Race: Half-elves are described as having unearthly features and a naturally high metabolism.
  • Insistent Terminology: Drakes get very angry, when you call them lizards.
    • Lyonette insists others use her full name, not shorten it to Lyon, as befits a [Princess]. Her character arc eventually leads her to accepting the nickname as perfectly fine, and even begins to prefer it in an effort to remain anonymous.
  • Interspecies Adoption: Hawk, a Rabbit Beastkin, was adopted and raised by Drake Parents.
  • Interspecies Romance: It's fairly common for individuals of different species to date or marry. These couples often either adopt, or use specialized fertility spells to have a baby of one of their species. Some species are close enough to produce a hybrid, though this is very rare, and the hybrid is generally an outcast.
  • It Can Think: Skinner.
    • A horrifying revelation to Erin is when Pisces informs her that her "pet" skeleton Toren had developed true individual consciousness unlike other skeletons—after Erin's inconsiderate but unknowing treatment of Toren as an unthinking servant had already driven him to rebel, and become a violent and uncontrolled killer.
    • Volume 5 has the Raskghar, a primitive offshoot of Gnolls that sacrificed their intelligence and ability to Level millennia ago in return for greater strength. First, they regain sentience in a full moon, immediately becoming a much bigger threat. Then, Liscor realizes almost too late that the moon is still full even in the day. Lastly, it's revealed that they can keep their enhanced strength and intelligence permanently by eating a Gnoll's heart.
  • Jackass Genie: Djinn hate being enslaved, and will do anything in their power to get out of their Magically Binding Contract and wreak havoc.
  • Jerkass Has a Point: Pisces often gives good advice, he's just insufferable about it most of the time.
  • Jerk with a Heart of Gold: Ryoka, particularly in the early volumes. Though (usually) well-meaning, her pride, anti-social tendencies, and general mistrust of authority often put her at odds with others. This fades somewhat after she meets Erin and her friends and begins to rely on them, but even then she's rather aloof and prone to keeping to herself.
  • Kill It with Water: How the First Antinium War was won; once it was discovered that Antinium can't float the allied armies started flooding the battlefields, culminating with drowning an entire Hive.
    • Similarly used to great effect against the Face-Eater Moths that besiege Liscor in Volume 5; Pisces and the other mages nearby create a massive rain storm that panics the insect swarm, forcing them to flee back to the dungeon.
  • Laughing Mad: After seeing Wilen slowly die, something snaps inside of Tom, driving him to insanity. He starts to laugh crazily and changes from the rather unfunny clown to a clown such as one sees in horror movies, making even the demons fear him.
  • Lazy Dragon: Teriarch is quite lazy, preferring to contact his sole human friend, Lady Reinhart, through spells rather than actually visiting her. He does offer to fly to Magnolia's manor when he learns she is in danger (she's actually safe, and makes fun of the very idea he'd get out and do something), but retracts it as soon as he learns she's in no imminent peril.
  • Lilliputians: The Fraerlings are a species of human appearance who are about six inches tall.
  • Little Bit Beastly: Though it doesn’t occur naturally, some Stitch-folk will attach animal parts to themselves.
  • Lizard Folk: One of the most frequently seen races are the Drakes, which are humanoid lizards descended from dragons, though you should never call them either of those. There are actual Lizard Folk as well, whom the Drakes loathe.
  • Loads and Loads of Characters: Although there are initially only two main POV characters, the number of well fleshed out characters they interact with is quite large. By the start of volume 6, there are at least 15 different groups who have been given POV, most of which have had multiple POV characters.
  • Loads and Loads of Races: Antinium, Beastkin, Centaurs, Demons, Dragons, Drakes, Drowned Folk, Dullahans, Dwarves, Fraerlings, Garuda, Gnolls, Goblins, Half-Giants, Half-Elves, Humans, Lizardfolk, Minotaurs, Selphids, String Folk, and Vampires.
  • MacGyvering: Rag's Goblins are able to make a functional trebuchet within a day of seeing one in the distance firing on them. Conventional wisdom says you need a specialized team of [Engineers] over the course of months.
  • Man-Eating Plant: The Blood Fields as mentioned above
  • The Medic: The aptly named Geneva was in her third year of med school when she appeared in Baleros, and soon becomes a [Doctor].
  • Medieval Stasis: Discussed. Since Classes, and Magic can do everything, why advance?
  • Mighty Glacier: Ryoka's Runner friend Garia is one of the slowest City Runners, but her past as a [Farm Hand] means she's strong enough to make heavier deliveries, and take out a Bronze-rank Adventurer in one punch.
  • Monster Clown: Thomas becomes one after gaining the conditions [Horrific Laughter] and [Lesser Insanity].
  • Monster Lord: Some Goblins (widely regarded as the weakest monsters) can "evolve" like this. A high-level Goblin can become a Hobgoblin and/or Chieftain, who can become a Goblin Lord, who can become a continent-ending Goblin King.
    • The Crypt Lords, and Bone Horrors can develop from large enough groups of more mundane undead.
  • Monster Rights Movement: Despite several bad encounters with them, Erin maintains that Goblins are sentient people, and should not be hunted as pests.
  • Mook Horror Show: Many fights told from Goblin perspectives play out like this.
  • Muggles Do It Better: There are specialized spells and even a sub-class of [Mage] for seizing a city. In Volume 5 however, Liscor isn't worried about the approaching Goblin and Human armies until finding out they have trebuchets. Of course, using magic on the projectiles only make it more devastating.
  • Mutual Envy: Erin and Ryoka are this to each other. Erin wishes she were more athletic and had Ryoka's adventure-filled lifestyle as opposed to her "merely" running an inn. Ryoka wishes she had Erin's way with people and, while she still adamantly refuses to level up, is rather put out that Erin is actually more combat-effective than she is.
  • Mystical Plague: Diseases that are magical in nature are not too uncommon, with Typhenous, "The Plague Mage" being a fairly moral practitioner of disease magic.
    • "Yellow Rivers" is a recent disease to come out of Baleros, and a main focus of the "D" storyline. STD Immunity is not in play here.
  • My Brain Is Big: Played straight with the original Antinium queens on Rhys; the majority of their body mass was brain tissue. In a subversion the current crop merely gorges on food, imitating the mass and volume of their predecessors without much of the brain.
  • My Species Doth Protest Too Much: Rags and Garen are both this… of sorts… for Goblins. They do try to be more civilized than regular Goblins and form bonds with humans (Garen was even part of an Adventuring team, which was unheard of)… but Rags goes on to become a Goblin Chieftain and Garen killed his partners to become chieftain of a large murderous tribe.
  • The Necrocracy: Khelt is a utopian kingdom where all manual labour is performed by undead ruled by a revenant. The citizens are all living, and the only limits placed on them are that they cannot reproduce without permission, and their bodies are used by the nation following their death
  • The Need for Mead: Erin manages an inn and serves and drinks alcohol very regularly, though she still has a relatively small selection.
  • No Name Given: The Necromancer who devastated Liscor years back is mostly known only as The Necromancer. "The Thief" is also all that Lyonette was known as until she gets to the Inn, many chapters after her introduction.
    • The Goblin Lord, underscoring his nature as a mere slave to the Necromancer, unlike Garen and Rags who are individualized. After the battle of Invrisil, Zel gives the Goblin Lord the name of Reiss, perhaps as a sign of respect to a Worthy Opponent and a fellow enemy of the Necromancer.
  • Nice to the Waiter: Lady Magnolia treats her servants very well, refusing to make them form a traditional greeting line in poor weather, and finding jobs for those too injured to complete their former duties. Meanwhile Lord Tyrion's [Majordomo] (whose family has served his for six generations) is terrified of being fired for a minor mistake when we first meet him.
  • Ninja Maid: Lady Magnolia's right hand, Ressa, is the [Head Maid] in charge of training the rest of her overly capable staff and an assassin. When Ryoka mistakes her for a [Ninja], Magnolia jokes and laughs.
Magnolia: “A [Ninja]! Wouldn’t that be quite amazing to see? If I bought you some dark clothing, would you hang from the ceiling and jump out of the shadows to fill my cup?”
  • Non-Human Undead: The undead that populate Liscor’s dungeon are all Drakes. Additionally, crypt horrors are made up of several corpses and Pisces uses bear skeletons to fight where the use of Human, Drake, or Gnoll corpses is outlawed. Az’ Kerash is creates many types of undead, including Kerash, a gnoll skeleton.
  • The Nose Knows: Nothing gets past the Gnolls' nose, whether you recently killed somebody, or… sexually relieved yourself.
  • No True Scotsman: The worst insult a Goblin can give another is to call them or their actions "Not-Goblin".
  • Obsessed with Food: While typically portrayed as inhumanly serious, the Antinium adore food. A magical ring that prevents food-poisoning (allowing one to overcome an Antinium Worker's gluten allergy) is treated with the same reverence as a ring of water-breathing that counters their Super Drowning Skills.
  • Obfuscating Stupidity: Though Erin is genuinely air-headed and scatterbrained at times, she does knowingly play it up to throw off others and get them to underestimate her. Her entire core staff have all cited her as an inspiration for their own manipulations at one point or another.
    • The Goblin Greybeard, is initially presented as old and feeble, but eventually reveals himself to be the former Goblin Lord Greydath, who served the last Goblin King and remains supremely capable in battle.
  • Older Than They Look: Although Ceria looks to be in her 20s, she actually is 60. Her half-elven blood means she ages about three times slower—and more gracefully—than humans.
  • Only Known by Their Nickname: The most terrifying Necromancer the world has ever seen is known almost exclusively as "The Necromancer".
  • Opposite Sex Identical Twins: Trey and Teres Atwood.
  • Our Centaurs Are Different: A race native to Baleros that resembles a humanoid torso on a horse's body. They are prideful, have an odd but strict concept of honor, and make up almost all land-based Runners on Baleros. They revere mothers due to their species' difficult births, and refuse to kill women outside of battle. Someone touching their tail or riding on them is seen as extremely intimate.
  • Our Demons Are Different: Demons are various sentient species that have been corrupted by some unknown force. This results in odd combinations of horns, hooves, skin colors, and other mutations, and an apparent desire to kill all non-Demon life in service to their mysterious Demon King. The continent of Rhir has been locked in a Forever War against them for millennia.
  • Our Dragons Are Different: Sapient, very large European-style beings, with extremely powerful magic.
  • Our Elves Are Different:
    • Elves were functionally immortal, undisputed masters of magic, and better than humans in every conceivable way. They're all gone however.
    • Half-Elves, the Elves' Half-Human Hybrid descendants, are more skilled and magical than humans, but are the victim of severe Fantastic Racism from the significantly larger populations of other species.
  • Our Fairies Are Different: Faeries are usually only seen in the world when winter comes, as it is their duty to bring it to the world. Most citizen of the world only perceive the faeries as a blue blur, making them generally considered a natural phenomenon instead of a sentient race.
  • Our Ghouls Are Creepier: Ghouls are especially strong and fast undead, with sharp claws and gaping jaws. They can also be living humans who gained [Horror Ranks] by committing cannibalism.
  • Our Goblins Are Different: The Goblins in this story are small, green, and pointy-eared. They also have two rows of shark-like teeth. Due to being a barbaric, uncivilized and outright man-eating lot, Goblins get a lot of Fantastic Racism, which Erin insists is quite unjustified.
  • Our Liches Are Different: They're basically Elite Zombie who can cast spells. Not weak by any stretch, but Ryoka internally notes that they fall far short of the typical trope's gravitas.
  • Our Vampires Are Different: The comparatively few Vampires in the modern era generally act as part of a community without revealing their true nature so as to avoid Van Helsing Hate Crimes. They are living, and able to have (Vampire) children, but are apparently unable to gain Levels or Classes. They quickly tan, and get sunburned in direct sunlight, are allergic to garlic and silver, and they Cast No Shadow. Some can uses crude mind-control through a hypnotic gaze, but that varies greatly in power from person to person.
  • Our Zombies Are Different: Zombies are generally just the shambling dead. If there are enough around though, then ghouls and crypt lords start to crop up.
  • Plot Armor: Averted. Adventuring is a hazardous business and even developed characters with hanging plot threads can meet an untimely fate.
  • Possessing a Dead Body: The Selphids, a race of body-snatchers, were reduced to only possessing corpses after a Selphid Empire almost conquered the world.
  • Put on a Bus: Ryoka, just before the conclusion of Volume 4, flees Liscor after her altercations with the Necromancer finally come crashing down on her and start killing people. She remains gone as the story moves to Volume 5 and continues not to appear until the volume's epilogue.
  • Pre Ass Kicking One Liner: "My name is Erin Solstice. This is my inn. And. You. Are. Trespassing."
  • Pre-Mortem One-Liner: After the Face-Eater moths are successfully driven off from Liscor, to a straggler moth left crawling in the rain:
    Erin: Welcome to Liscor [squishes the moth].
  • Prefers Raw Meat: Gnolls prefer their meat raw or very rare.
  • Proud Warrior Race: Drakes, Minotaurs, and Centaurs are all known for being very prideful, and having a strong warrior tradition.
  • Pulling Themselves Together: Unlike mundane Skeletons, Toren is capable of doing this. Often played for laughs and coupled with a Cranium Chase, but this gives him a definite edge in a fight as he just doesn't stay down.
  • Quirky Town: Liscor is largely seen as this due to willingly becoming home to an Antinium Hive and being on the border between Drake and Human lands. As of Volume 6, this and their other "oddities" have become a source of civic pride for many of them.
  • Rainbow Speak: Certain events, creatures, or situations will be depicted by colored text. Everything the frost faeries say is pale blue, the words of a Charm Person using Skills can be pink, a Ruler's words when giving commands can be gold, etc.
  • Red Eyes, Take Warning: Goblins, some kinds of undead, Skinner, and various monsters all have glowing red eyes. A Minotaur's eyes suddenly turning red is a sign of great anger.
  • Religion Is Magic: Since the gods are all dead, miracles (considered separate from mage magic) no longer exist. Because of this, the Class [Healer] evolved into a subclass of [Mage] or [Herbalist], and became significantly less powerful than their faith-driven predecessors.
  • The Right of a Superior Species: Some Half-Giants believe this about themselves, namely the Nomads of the Sky who currently serve Flos.
  • Roaring Rampage of Revenge: Towards the end of Volume 7, members of the Liscor Army, several Gold-Rank adventurers, insubordinate elements of the Antinium, and thousands of regualar citizens all band together to attack the Hectval Alliance over the death of Erin Solstice. Reality Ensues when the undisciplined mob ignored orders for restraint and overextended into a trap.
  • Rock Monster: The Gargoyles which inhabit the high passes are stone monsters that can launch sharp rocks from their mouths at lethal speed.
  • Rogue Drone: Typically, "Aberration" Antinium who begin to think of themselves as individuals Go Mad from the Revelation of their own existence. However, the Free Antinium Hive actively tries to produce sane "Individuals" capable of leveling and critical thinking in order to better the species as a whole.
  • RPG-Mechanics Verse: Subverted. It seems to be the case at first, with people getting higher "levels" within their "class" after they perform various tasks. However, it turns out to only superficially resemble the video game mechanics and turns into a nice bit of World Building with how it actually works.
  • Rule of Seven: King Flos had a famous group of extremely powerful, fanatically loyal people known as "The Seven". There's actually no real cultural significance to this, it's just that only seven people were qualified enough at the time.
  • Run or Die: Ryoka frequently finds herself in this situation.
    • Volume 1: A steady progression up the Food Chain of Evil that makes up the High Passes
    • Volume 4: The armies of the Necromancer
    • Volume 7: Pretty much the entirety of Izril's Assassin's Guild, and The Wild Hunt itself
  • Sacred Hospitality: The Faeries, who basically live for annoying and tricking people, stop their mischievousness all together when being bound by rules of hospitality.
  • Sacrificed Basic Skill for Awesome Training: After hearing Ryoka's hypothesis about how leveling works, Klbkch considers dying to lose "unnecessary" levels he got as a guardsman to rise up more easily in his primary fighting classes once resurrected.
  • Sacrificial Lion: The original Horns of Hammerad and the other Silver-rank Adventurers who first brave the Liscor dungeon crypt: despite growing close with protagonists Erin and Ryoka throughout Volume 1, all of them except Ceria and Yvlon are slaughtered in the dungeon by Skinner, demonstrating just how dangerous the dungeon is.
  • The Shadow Knows: Vampires cast no shadow, and many invisibility or transformation spells tend to leave the shadow of the original form behind.
  • Slavery Is a Special Kind of Evil: The country of Roshal is specialized in turning people into [Slaves]. This is More Than Mind Control in that the leveling system and their cruel indoctrination practices often transform captives into completely loyal beings that are happy with their situation. Everyone from the Named-rank servant to the King of Distruction Gazi Pathseeker, to the unapologetically child-murdering [Trapmaster Assassin] Ferin all view Roshal with fear.
  • Smart People Play Chess: Subverted in the story where it is revealed that Erin is a chess prodigy, despite being generally clueless about many other facets of life. Played straight in that many powerful and intelligent [Tacticians] and [Strategists]—most notably Niers Astoragon, the most famous [Strategist] in the world—are fans of the game, because a proper chess challenge can allow them to level up away from the trials and dangers of a real battle.
  • Spell Levels: Spells are tiered from 0 to a theoretical 9. Tier 0–1 are basically cantrips and usually utility spells or slightly harmful attacks. Tier 3–4 are potent spells like [Fireball], [Ice Lance], or [Invisibility]. The higher the level, the exponentially more difficult it is to learn. Gold level [Mages] can spam lower-tier spells and usually have at least one Tier 5 spell. Az’kerash is suspected to be able to cast Tier 8 spells…
  • Spirited Competitor: Pomle is a small country in Chandrar made up entirely of these. The country was formed a few decades ago by a group of people who just wanted to be left alone to train in neutral territory. The threat they pose to anyone who breaks their peace is enough to keep entire armies from trying to intrude.
  • Spoiled Brat: Lyonette is the typical spoiled noble child. Even after Erin saved her from being frozen to death, or even eaten by monsters, Lyon thinks it's natural and expected for Erin to have done so, as she is a noble, and thus deserving of special treatment. Furthermore, she thinks it's only obvious that she can reside in Erin's Inn, eat her food, and demand her assistance with traveling back home. After discovering that Erin actually expects her to work for all these things she thinks are her right, she is scandalized and enraged.
  • Squishy Wizard: [Mages] tend towards this, but Grimalkin the [Sinew Magus] of Pallass actively subverts it. He trains his students mercilessly and specializes in "Physical Magic", leading to ridicule from the more traditional [Mages]. However, he is able to hold his own against an Archmage in a duel, and his students are considered superior to Wistram graduates, if only because of the superior adaptability and physical capabilities that come from their Training from Hell.
  • Stat Sticks: Largely averted. Magical items tend to interfere with one another, so even most high-level Adventurers only have a few on them at any time.
  • Stereotype Reaction Gag: The Silver Swords member Dawil is offended by the assumption that all Dwarves are knowledgeable about metalworking. Anytime someone brings up blacksmithing however, he goes on a tirade about the minutia of it that other races all apparently get wrong.
  • Summon Everyman Hero: The people from Earth were teleported here by such a spell. Something apparently went wrong however, as people from Earth were teleported all over the world, and not just at the intended location.
  • Supernatural Fear Inducer: Skinner's eyes serve as this. They strike such fear into those in range that most are paralyzed or flee uncontrollably. Later revealed to be two rubies with a [Terror] spell enchanted to them. Becomes a case of Hoist by Their Own Petard, as Skinner realizes too late that fear only makes Goblins fight harder.
  • The Symbiote: Selphids are a friendly example of parasitic symbiotes (who, by international law, only possess corpses instead of living beings).
  • Symbiotic Possession: After her back is broken, Geneva enters into this with the Selphid Okasha, who she'd saved a few days before.
  • Team Killer: Garen Redfang is infamous for having done this.
  • The Older Immortal: Although both are "immortals" and they acknowledge each other as beings of a similar standing, Az'kerash is shown to only be about two centuries old and have only died and been revived once — by contrast to the Witch Belavierr, who is a bona fide Time Abyss who is millennia old at the least and had a personal hand in the creation of one of the sentient races of the setting (the String-People).
  • Tom the Dark Lord: Zig-zagged with the Necromancer. His current name is the suitably eldritch-sounding Az'kerash, but it is quickly revealed that his true name was the very normal Perril Chandler… Except that his (few) friends nicknamed Perril "Peril".
  • Total Party Kill: Several Silver Ranked adventurer parties team up to enter the new dungeon near Liscor. It doesn't go well. Averted for the Horns of Hammerad since Ceria and Olesm survive.
  • Tournament Arc: "The Titan's Game" involves hundreds of aspiring [Strategists] competing in a near life-or-death struggle against literal armies in a game of... Hide And Go Seek.
  • Tragic Monster: The [Florist] of Esthelm. In general, this can happen to any levelling species that gains horror ranks.
  • Training from Hell: Walking into blizzards naked, and being Stewed Alive are both considered training methods for [Cryomancers], much to Ceria's dismay.
  • Trapped in Another World: Erin Solstice, Ryoka Griffin, and many others. The story could actually be seen as a Deconstruction of the Isekai light-novel genre.
  • Treants: They fled the land long ago and now live underwater as massive moving coral reefs.
  • True-Breeding Hybrid: Half-elves have this trait. Half-giants have some of this, but the giant blood is thinning.
  • Undead Abomination: Crypt horrors fill this role as massive monsters made up of several corpses. The Necromancer has perfected the art of creating these, with his latest design involving whale corpses.
  • Undead Laborers: Erin, the Innkeeper, owns an undead skeleton of unmatched intelligence and durability. She has him do chores for her.
    • The Kingdom of Khelt in Chandar is a Egypt-like Necrocracy built off of this trope. The living citizens pursue art and their passions while legions of their dead ancestors do all menial tasks for them. Meanwhile, benevolent undead rulers who retain Levels and memories from their life command potentially millions of undead to deter neighbors from attacking.
  • Underestimating Badassery: After being scammed, Erin is challenged to a game of chess against a Level 22 [Tactician] to win her money back. Her friends tell her she is an idiot for taking the bet. It turns out that she is probably the best chess player in the world.
  • Undying Loyalty: The Seven never stopped being loyal to Flos, the King of Destruction, even when he lost all motivation, and for ten years just sat in front of his throne, letting his kingdom slowly waste away.
  • Unequal Rites: [Mages] and their various specializations generally look down on all other magic Classes. [Shamans] use the collective magic of their tribe to perform large-scale, if inefficient magic. [Hedge Witches] and [Sorcerers] are magic-users with little or no formal training. [Druids] are very dangerous users of nature magic. [Witches] are a Class that relies on Ritual Magic, emotions, and their chosen "craft" to practice their strange magics.
  • Unexpected Inheritance: Selys is given the legendary Heartflame Breastplate based off of a technicality in her uncle's will.
  • Unreliable Narrator: The "Antinium Wars" Chapters follow the in-universe history books written by Krsysl Wordsmith. Unfortunately, the fame from his first book corrupted him. His book on the second war is a Rose-Tinted Narrative filled with Purple Prose that the various readers frequently cut away from to give their personal accounts of what really happened.
  • Vampires Are Rich: Played with. The one Vampire family we've seen is relatively well-off, but mostly because the once-Human mother in it is part of a well-respected [Herder] family. While she likes to wear a nice dress, play up her accent, and refer to their castle as their "ancestral estates" to impress Ryoka, they actually all work full-time managing their herds.
    • Vegetarian Vampire: Most Vampires don't drink human blood, even though they can do so without turning them, and instead drink animal blood (regular food being optional).
  • Van Helsing Hate Crimes: Goblins are universally despised and attacked on sight, despite being a sentient species.
    • The few remaining Vampires are in hiding to avoid this.
  • Verbal Tic: Hrm... Gnolls, yes?
  • We Have Reserves: The Antinium as a whole, with the biological castes every Antinium belongs to defining what kind of reserve they belong to. Prognugators, Individuals, Centinium, and Queens are considered less expendable to varying degrees.
  • Wham Episode: Chapter 7.61. Erin is killed.
  • When Trees Attack:
    • The Krakk trees near Liscor have bark that explodes at the slightest disturbance.
    • The Watcher Trees of the Blood Fields are actively predatory. They stab anything that comes into their range with their widespread roots, and often leave the corpses sitting out to attract more prey.
  • White Wolves Are Special: On rare occasions however, a Gnoll's fur will turn white when exposed to a truly horrific tragedy. The poor Gnoll and it's decendants are then shunned as a Bad Luck Charm.
    • Defied by Rags. When offered a white Carn Wolf as a mount, she refused, saying that such a unique coloration would only make her a target in battle.
  • Wife-Basher Basher: This is the chosen craft of [Witches] who take the name "Hedag." They are implied to have once been abused children that decided to meet eye-for-an-eye justice on those who harm family.
  • Willfully Weak: Ryoka chooses not to gain any Classes, Levels or Skills, despite their obvious advantages. Doing this is so counter-intuitive that most characters are shocked when they find out. She does this because she suspects the System imposes some kind of restriction and alteration in those who embrace it.
  • Wizarding School: Wistram Academy, is renowned as the best magic school. Tt's also a sociopolitical force to be reckoned with.
  • Worthless Yellow Rocks: Goblins have little concept of money. Pyrite, the "Golden Goblin" mined gems and shiny metal as a hobby, giving them to children in his tribe to play with, or using it as "Adventurer Bait".
  • Wound That Will Not Heal: Weapons enchanted with [Evercut] deal wounds that continuously cut deeper if not removed. [Bloodletter's Curse] and attacks from ghosts seem to deal wounds immune to healing potions.
  • You All Meet in an Inn: Generally played straight, as the inn is a place for most characters to meet Erin — which is Justified by the story being generally about (and named after) Erin's inn. Averted in the first chapter where Erin finds an inn and stumbles into it hoping to find people, only to realize it has long been abandoned.
  • Your Vampires Suck: Done with goblins for once. A tribe of the InnWorld's usually nomadic, warlike goblins with their own specific culture settled down into an underground mountain city ruled by an obese hobgoblin, where they mimic human society (having adopted the English tongue and a habit of eating out of plates, for instance). Sound familiar? When some of the regular goblins visit, they recognize the tribe's power but disdainfully say among themselves that they are "not goblin".
  • Zerg Rush: A well-tested tactic of the Antinium; one of their bynames during the Antinium Wars was The Black Tide. Goblins often use similar tactics, lacking individual strength but explosive numbers.
  • Zombie Apocalypse: Since zombies arise naturally on their own if people remain unburied for too long, this is a constant, low-level possibility. Considerring the types of undead that arise become exponentially nastier the more corpses there are, battlefields are a big concern. Because of this, sometimes entire companies are tasked with disposal of the dead between battles.

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