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Apparently, lizards are Mayincatec.
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Almost every Standard Fantasy Setting with the Standard Fantasy Races is bound to to have one group of these guys. A civilized or semi-civilized race of humanoid lizards, they vary from being scaly humans to large bipedal lizards to small dinosaurs and everything in-between. Sadly, they are almost always one of the bad guys, and even when not Always Chaotic Evil, they usually end up as antagonists. More modern depictions tend to make them True Neutral, being an old race that just wants to live with their old ways without modern civilization stamping down on them.

Most Reptilian Humanoids fall somewhere into this category, with the notable exception of lamias, nagas, and gorgons, which generally fall under Snake People.

Lizard folk are generally divided into two types, the large muscled and brutish type, often dinosauric or crocodilian in appearance, and the smaller, leaner, more generically reptillian type, usually the more sympathetic of the two but possibly running an evil Reptilian Conspiracy. Whenever Snake People are given hind legs, they are usually just Lizard Folk with fangs. They also rarely ever look like turtles, except for perhaps some individuals having beaks for mouths or using turtle shells as shields. If given a culture or civilization expect them to live in either a jungle, swamp or more rarely a desert, be fairly primitive and tribal, and use various larger reptiles as beasts of burden. The more human-like in appearance the Lizard Folk are, the more sympathetically they tend to be portrayed.

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Lizard folk are often depicted as a very ancient race, far older than humanity. In such depictions, they will have once ruled the world before the rise of warm-blooded peoples, in a callback to how the Age of Reptiles preceded the Age of Mammals. In this case they might be considerably more civilized, or rather they were in the past but are now a dying, degenerate fragment of a once mighty civilization. As lizards are exotic, their civilizations tend to be based on real life ones considered exotic, such as Mayincatec (as in the trope picture) or based on Darkest Africa, and Lizard Folk typically come from analogues to these environments.

Expect some form of Sssssnaketalk, regardless of whether or not the culture (or species) is actually snake-themed. A mouthful of phlegm or mucus is also popular. May overlap with Fish People, Frog Men and/or Draconic Humanoids, depending on how willing the author is to stretch or disregard conventional taxonomy. If the lizard folk are friendly, or even cute, this can overlap with Lovable Lizard.

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Also, expect that appearances aside most Lizard Folk don't have any biological link with the lizards you'll find here on Earth. In fact, Lizard Folk tend to be more commonly associated with dinosaurs than living reptiles, in which case the race name will include 'Saur' in it. Such dinosaur-derived creatures are sometimes called "dinosauroids", a term first popularized by paleontologist Dale Russell's hypothetical Troodon-descended humanoid.

Along with Cat Folk, Lizard Folk are one of the most common types of Beast Man. Also common in both sci-fi Space Opera and mythology.


Examples:

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    Anime & Manga 
  • Slayers: Lizardmen are well-loved by many of the show's villains as mooks.
  • Dorohedoro: The Protagonist Kaiman was once a normal guy who had his head turned into a lizard’s through a spell, and spends a good part of the series trying to find the person who transformed him so he can play No Ontological Inertia fatally straight and get his normal head back.
  • Digimon has more than a few of these, usually falling under the "Dragon Man" classification. Examples include WarGreymon from Digimon Adventure, and OmegaShoutmon from Digimon Xros Wars. This being digimon, they tend to overlap with Our Dragons Are Different, and others.
  • Overlord: Lizardmen became vassals of Ainz Ooal Gown after impressing his guardian Cocytus in battle. Notably, these Lizardmen are portrayed as being peaceful, friendly and very badass.
  • Bido from Fullmetal Alchemist is a somewhat downplayed example. He's a chimera who's part-lizard, and, while he's more human-like than some examples, he's got a tail and visible scales on some parts of his body. Also, he's got a lizard-like ability to easily scale walls.
  • That Time I Got Reincarnated as a Slime has Lizard Folk. The main character form an alliance with them to battle against the Orc Lord.
  • One of the regular customers of the Restaurant to Another World is a lizard man who always orders omelet rice and orders takeout for the rest of his tribe. Only the strongest warrior in the tribe is allowed to enter the restaurant to bring back food.
  • One of the members of Goblin Slayer's party is a Lizard Priest who dresses like a Native American and worships dinosaurs.
  • The Dinosaur Empire from Getter Robo are composed of Lizard Folk Mooks, with several humanoid, scaled generals with a variety of dinosaur features.
  • Daibazaal/Zarkon in GoLion/Voltron has slitted eyes, scales on his body, and finned ears. Several other residents of Planet Galra/Doom have similar appearances.
  • One of the Doraemon movies deal with reptilians whose civilization thrives Beneath the Earth, and seek to alter the timeline so it's them, not the humans, who flourish above ground. Despite their sinister motives, they are actually no less moral than humans, if not objectively better (their technology being far more eco-friendly, for example). The finale of the movie has them agree to stay under the earth, because Doraemon's future gadgets saved their ancestors from extinction.

    Card Games 
  • Magic: The Gathering: The Viashino creature type represents humanoid lizards found on various planes. Regardless of their plane of origin, they are known to share a relationship with dragons, as they are, alongside true dragons and the four-limbed flying drakes, descended from the victors of a civil war between the god-like Elder Dragons of the multiverse's distant past. They are almost always aligned with red, the color of (among other things) chaos, emotion, impulsivity and barbarians.
    • The viashino of Dominaria live in clans throughout the volcanic mountains of Shiv and the Burning Islands, where constant warfare against the goblins, human barbarians and dragons who also live there has turned them into fearsome warriors, although they're also known for their skill as smiths.
    • The viashino of Alara resemble hulking humanoid crocodiles and live in the red-aligned shard of Jund, a Death World of volcanoes, swamps and jungles full of monsters and barbarians and ruled by dragons. They live in groups known as “thrashes”, and unlike other viashino may not be descended from dragons, but instead share ancestry with the nonsapient crocodiles that inhabit Naya, the green-aligned shard. After the shards fused once more, some viashino adopted aetherium technology to give themselves wings, forming the Skyclaw Thrash.
    • Ravnican viashino are of the small, wiry and sneaky type, often serving as warriors, rogues and assassins for the red-aligned guilds or on their own account.

    Comic Books 
  • The Grith, from Xenozoic Tales.
  • Marvel Comics:
    • Spider-Man rogue The Lizard, is sometimes a straight up bi-pedal version. After One More Day his villain Komodo is Exactly What It Says on the Tin, a komodo dragon.
    • Lots of alien races, including: The Badoon, Skrulls and Snarks. Ch'od of the Starjammers also fits the description (although he's basically a good guy). As does, to some degree, Stegron the Dinosaur Man. And the Space Pirate Captain Reptyl. And the Tribbitites, aka Toad Men. Along with assorted reptilian mutants such as Slither, Scaleface, Primal, etc. Basically, Marvel likes this trope.
    • The Ultimates has the Chitauri, who are a Darker and Edgier reimagining of the Skrulls.
    • Marvel also has the Serpent Men, borrowed from Conan in the days when he had a comic there.
    • The Incredible Hulk's Devil Hulk form has his appearance in Bruce's mindscape. Immortal Hulk later revealed that one: this is a case of Appearance Is in the Eye of the Beholder and he really looks like a normal Hulk and two: this came about because Bruce was looking at a picture of the Serpent from Paradise Lost when his father Brian was in one of his abusive moods.
  • The Incredible Hercules: Delphyne Gorgon is a much more reptilian take on the classical myth which combines this trope with Perky Goth, Catholic School Girls Rule and Tsundere in a Dating Catwoman storyarc. Her race, the Gorgons, are portrayed as Lizard-folk with snake-hair, with a few having serpent tails instead of legs. It's stated that the reason why she has legs is because after the Amazons cleared out a Gorgon nest in Atlantis they took some of the Gorgons with them, to interbreed them with humans.
  • The Croccos, in The Phantom comic strip.
  • DC Comics:
    • Batman: Killer Croc used to be just a big strong guy with a skin condition, but he's become more lizard-like over time. He was specifically mutated with a virus by Hush and The Riddler to make him more violent and feral, and less human. By the end of the book it's mentioned he's received the antidote but it didn't work. After War Games, he's more feral than ever and a scientist reveals (shortly before Croc eats her) that there's no way to undo it.
    • The Lizarkons of the planet Thanagar, Hawkman's homeworld. Also the Gordanians and Psions, who both terrorize Starfire's home system of Vega.
    • Wonder Woman (1987): A pair of unnamed slaves on Hope's End are humanoid with reptile features.
    • Golden Age Captain Marvel comics had Mr. Mind's alien flunkies, the Crocodile Men from Planet Punkus.
  • CrossGen gives us the Saurians, notable among other things for being able to acquire traits and knowledge from the creatures they eat, and for having ridiculously hot women.
  • Vaughan Bode populated his Underground Comics with lizard men existing on basically equal terms with humans. (The lizards were virtually all male.)
  • Judge Dredd had the Kleggs, thuggish and dim crocodile-like mercenaries who accept payment in meat.
  • The Primortals, being descended from different ancient Earth animals, include reptilian races, most notably Zeerus's pterodactyl people.
  • The Venn species from Reyn are basically bipedal salamanders, albeit rough sketches indicated that they originally were going to look different.
  • Black Moon Chronicles: The main villains of the second series are snake-men.
  • Robyn clashes with a group of lizard folk living in New York's severs in Robyn Hood: I Love NY.
  • The Dystopians in Requiem Chevalier Vampire. Dystopians are people that went to hell by committing acts of evil in the name of imperialism and, aside from being reptilians, they resemble the Victorian age British Empire.
  • There is at least one tribe of crocodile-type lizardmen in Red Sonja: The Art of Blood and Fire living in competition with the bog dwellers. They're obscure enough that professional adventurer Sonja has never heard of them (though she catches on quickly). According to Gribaldi their eggs and young are pretty tasty.
  • The Teknophage and his species (at least the newborns before most were extinct) are somewhat the lizard folks they were.
  • Mampato has the Kili-Kili, a race that lived in prehistory, which unlike other examples are shy, harmless and very friendly, but are chased by cavemen who want to snatch them the secret of creating fire.
  • Ungrounded has Lt. Lizard, a reptilian beat cop who looks like Gill-Man.

    Fan Works 

    Films — Animation 
  • Heavy Metal 2000: Tyler discovers a very violent race of lizard men, and becomes their new king after fighting theirs to the death.

    Films — Live-Action 
  • Super Mario Bros. presents Another Dimension where dinosaurs have survived and evolved into a species that outwardly resemble humans. There are still a handful on dinosaurs that haven't fully evolved, namely Yoshi.
    Mario: What single-cell organism did you evolve from?
    Koopa: Tyrannosaurus rex — the lizard king, thank you very much.
  • Star Wars has an extensive list.
    • The Trandoshans — or T'doshok, as they name themselves — are the main reptilian species in the setting. They're scaly humanoids with poor reputations and a history of warfare and slave trading. They're also very fond of hunting — and Trandoshan rites of passage involve hunting other intelligent beings. The most notable member of the species is Bossk, one of the Bounty Hunters sent after the heroes by The Empire.
    • The Sarkans, which are sentient, egg-laying bipedal reptiles. The species made its debut in the 1997 special edition of A New Hope.
    • A more humanoid example are the Falleen, who appear to be green-skinned humans except for their long claws and spinal ridges. (They even have hair!)
    • The Legends Universe includes Barabels, who are predatory pack-hunters but also generally good guys, though since the Vong War they are somewhat endangered. The species became canon after being introduced in the first issue of the Darth Maul comics.
      "On Nal Hutta, the Vong are invaderz. What doez one call them on Barab?"
      "Prey?"
    • Attack of the Clones features Zam Wesell, a shapeshifting Clawdite assassin hired to kill Senator Amidala.
  • In Cinderella (2015), the lizards transformed into footmen by the fairy godmother retain a number of reptilian traits (such as long tongues).
  • Grig, the overenthusiastic gunner from The Last Starfighter, is a rare heroic example.
  • Caymen of the Lambda Zone is a (more or less) heroic example in Battle Beyond the Stars. He seeks revenge on Sador for wiping out his people, the Lazuli.
  • Zathura: The Zorgons, a species of nomadic, reptilian Planet Looters who move from world to world to burn everything they can find, in order to sate their reptilian obsession with heat and warmth.

    Gamebooks 
  • In the Lone Wolf series:
    • Gourgaz are massive lizardmen coming from the Maakenmire swamp and employed by the Darklords to lead the Giak soldiers in combat.
    • Crocaryx are crocodilian humanoids in service of the god Kai, who guard the Lorestone of Tahou in the lost city of Zaaryx.
  • Fighting Fantasy gamebooks like Island of the Lizard King and Battleblade Warrior features the heroes battling against the tyranny of evil Lizard Men. Subverted in Island of the Undead. The titular island is also home to a tribe of lizard people, but while some are hostile, there's also a tribe of harmless lizard people who can help you if you get on their good side.

    Literature 
  • The First Dwarf King: The Tarsi are a race of Lizard Folk whose culture is based upon Imperial Japan. Unusually for this trope, they are some of the most morally good people on the planet, and they possess both Super Strength and the Gift of Wisdom.
  • Almost Night: Several are seen throughout the story. They have green scales and never wear shirts. A row red spikes go down their back. They're called velikaps and they avert the Always Chaotic Evil.
  • Destroyermen: The Grik, descended from raptors according to the Word of God. The fact that they have feathers as well as scales is further proof of their ancestry. They also have other avian characteristics, such as hollow bones.
  • Animorphs: The Hork-Bajir are large, dinosaur-like herbivores with blades growing from their heads and limbs, enslaved by the villains.
  • Well World: Marquoz starts life as one of a small saurian fire-breathing race. After reaching the Well World, he is reborn as a Hakazit, a race of huge armored dinosaurlike war machines.
  • Conan the Barbarian: The Serpent Men, despite their name, are usually portrayed with a full set of limbs.
  • The Ternaui in The Excalibur Alternative. Initially appearing as silent bodyguards to the Big Bad, it turns out that they are telepathic and detest their slavery. Eventually they side with the humans.
  • Poul Anderson's Merseians in Technic History, although usually at odds with humanity, are a more nuanced portrayal (and have a culture based off of the Sassanid Empire).
  • David Brin's Uplift Series has a few Reptillians, but two stand out:
    • The Soro are imperialistic, cruel and warlike. And to be expected, enemies of Earth Clan.
    • The Thennannin are also reptiles. They are incredibly conservative, self-righteous and dogmatic. However they are not actually evil. In the second novel, Startide Rising, they are fighting Humans along with everyone else to get the big secret they think the Streaker is carrying. By the third novel they have "adopted" Gorillas as a client species and are dutifully helping protect Earth.
  • The Quintaglios of Robert J. Sawyer's Quintaglio Ascension trilogy are the descendants of small Tyrannosaurs. Since the series focuses on an important period of their planet's history, we get a characterization of them that is far more nuanced than usual.
  • A Star Trek: The Original Series novel—The Captain's Table: War Dragons—had the humanoid reptilian Anjiri and the theropod-like Nykkus which turn out to be two forms of the same species. While their dialogue does not use Sssssnake Talk, their language relies so heavily on gestures that Universal Translators can't handle it. While the first ones to show up are basically incompetent Space Pirates, it turns out that neither of these traits is their hat.
    • The Gnalish in the Star Trek Novel Verse are a rare example of a benevolent, heroic Reptilian race. Okay, they're still grumpy and sour, but at least they're friendly.
  • Lisanne Norman's Sholan Alliance series has the antagonist species, the Valtegans with no tail, and the friendly Sumaan with a very strong thick tail.
  • Ssilissa of the Larklight trilogy; blue, scaly, with spines for hair and a heavily clubbed tail. Is noted occasionally for averting Non-Mammal Mammaries (and thus not fitting into dresses cut for humans), and has a few self-image issues on account of being raised by humans. In the third book, we meet her race, the Snilth, a matriarchal Proud Warrior Race who serve as mooks for the book's Big Bad. They live in clans identified by the shape of the weapon on their tails, and Ssil's proves her to be the only known heir to the banished queen who turned against the Big Bad long ago.
  • H. P. Lovecraft:
    • "The Nameless City": The denizens of the Nameless City are straight-up lizards, with no connection to Howard's Serpent Men.
    • "In the Walls of Eryx" by Kenneth J. Sterling and Lovecraft: the Venusians are described as reptilian humanoids.
  • The Kadingir series features two different reptilian races, which are usually at war with each other: the Musdagurs, bipedal lizards that can in some instances change the colour of their scales to camouflage, and the Sutums, which are more akin to humanoid salamanders. Both are very agile in combat and can easily attatch themselves to walls and cealings.
  • The Riftwar Cycle: The Serpentwar Saga features the Sauur Lizardmen and the Pantathian serpent people.
  • West of Eden has the Yilani;, a race of mosasaurs that evolved to intelligence in an Alternate History where the asteroid that supposedly wiped out the dinosaurs missed. Although there is conflict between them and humans they are actually more advanced (with technology based on genetic engineering) than the Paleolithic level humans. The first book spends much of its first portion with them and we get a very detailed look at their world; they are semi-aquatic (they are related to seagoing lizards), have a matriarchal society thanks largely to their borderline Bizarre Sexual Dimorphism. Oh, and once the humans enter the picture in a significant way, they immediately become the Card Carrying Villains of the book because humans are awesome and reptiles... well duh. It's awkward.
  • Fighting Fantasy: The Lizardmen of this Gamebook are the rulers of a vast and expansionistic empire, though there are also isolated tribes of primitive barbarian Lizardmen.
  • Play Places: Councilman Shuk is a humanoid alligator.
  • Andre Norton:
    • The stand-alone short story "The Gifts of Asti" featured Non-Human Sidekick Lur, a good guy example; he doesn't walk upright, and speaks only through telepathy.
    • In Storm Over Warlock, the native species is reptilian, vaguely draconic, whence their name Wyverns. They manage to look good. And doubtlessly benefit from the contrast with the Insectoid Aliens Planet Looters, the Throg.
    • Quag Keep, which is set in Dungeons & Dragons' world of Greyhawk, featured a Lizardman named Gulth as one of the protagonists.
    • Norton's Zacathans turn this trope upside down and inside out. Yes, they're reptiles. They're also highly intelligent, extremely civilized, and tend to be top-level Intelligentsia (having very long lifespans gives them lots of time to learn a lot of stuff); their "hat" is archaeology and history.Their names all begin with "Z". And they're still outstanding fighters if they have to be, due to reptile hide and very long teeth. (Oh yes, and the highest known psi rating in the galaxy, which they keep a Deep Dark Secret.)
  • Tamora Pierce's Tortall Universe series has basilisks, which are bipedal, 7-foot tall, slender, lizard-like immortals that use Sssssnake Talk, speak most mortal languages, and can turn enemies to stone with a spell. The only basilisk seen in the series, Tkaa, is a good guy.
  • Edgar Rice Burroughs created the Horibs for his Pellucidar series. Pellucidar also has the telepathic Giant Flyer race, the Mahar, descended from pterosaurs.
  • The Viis, the main antagonists of Deborah Chester's The Alien Chronicles novels, are decadent, humanoid, frilled lizards.
  • The AAnn in Alan Dean Foster's Humanx Commonwealth universe. Lighter and weaker than humans but much faster with sharp claws and teeth. Almost Always the antagonist when they appear. Includes Sssssnake Talk. They also communicate with hand gestures to show emotion, although this is a common linguistic trait in that universe. There have been several sympathetic AAnn characters in the Flinx setting, even one that fell in love with the titular redhead. None outlast the book they are introduced in.
  • Terry Pratchett's Discworld has (in The Last Hero) the last two "Stupid Lizard Men", a race whose entire purpose seemed to be to act as drama-appropriate idiotic mooks for evil overlords. They're all called Slime. Given that other races considered absent from the Disc, namely orcs and goblins, make a return it may turn out those were just the last two stupid ones.
  • Richard K. Morgan's The Steel Remains frequently refers to a great war that happened before the book itself is set, between the forces of humanity and their allies against the aquatic, lizard-like "Scaled Folk".
  • How the archaic human protagonists of Quest for Fire percieve the anatomically modern Wah tribe: They have strange cylindrical bodies with arms that stick out without shoulders to speak of, seemingly scaly skin and a lethargic temperament.
  • Worldwar:
    • The Race is a species of chameleon-like reptilians whose strong sense of cultural pride drives them to try and conquer Earth. The two species they subjugated before invading Earth (Rabotevs and Halessi, though those are probably the Race's names for them) are also reptilian in nature, as they are mentioned as being fairly similar to the Race.
    • In Homeward Bound, humans finally meet members of the two other species after reaching Home, although they claim to have already seen pictures of them. This is also the first description of the races that the readers get. The Rabotevs have two thumbs on each hand and eye stalks instead of the Race's eye turrets. The Halessi look more like cross between Little Green Men and lizards, being small, squeaky-voiced, more erect and smaller-snouted than members of the Race. Unlike the Race, the Rabotevs and the Halessi don't suffer narcotic or mating-inducing effects from ginger.
  • The Aandrisk in The Long Way to A Small, Angry Planet look like human-sized bipedal lizards with multicolored feathers on their heads.
  • Marion Zimmer Bradley's The Brass Dragon. The Dikri are a race of cold, ruthless dragon-like aliens who can Shape Shift into human form. They act as renegades, interfering on primitive worlds in violation of interstellar rules.
  • Wild Cards has Wyrm, Troll, and Detective Harvey Kant, all scaly reptilian Jokers.
  • Anonymous Rex had some dinosaurs surviving their mass extinction. They adapted to human society by disguising themselves as people.
  • The Ancestral Trail: The Reptile Forces includes both crocodilian lizardmen and actual crocodiles; unusually, they're the good guys (OK, so they start off under The Evil One's control, but so does everybody else). The Cyber Dimension has a group of peaceful, highly cultured lizard folk who are oppressed by Goffal and Pixar.
  • In the RCN novel Some Golden Harbor, occasionally sssssnake talking reptilian alien Fallert is on Daniel and Adele's side — and very taken with Tovera. This squicks Daniel something fierce; interestingly, his servant Hogg gets along just fine with Fallert.
  • The Rrertaxi in the Spaceforce universe. We don't know much about them other than their spicy cuisine has become popular with Earthers.
  • The Dragonlance universe has Draconians. They start off Always Chaotic Evil, and usually appear as some variety of mook (either regular or improved, depending on the story), but the depictions have become more nuanced over time. The most notable subversion is Kang and his band of engineers, who while starting out as evil (in the alignment sense) are nonetheless sympathetic, likable, and relatively honorable characters (they eventually ensure their race's future, found a city, and if a scene at the end of the War of Souls trilogy is anything to go by, pull a Heel–Face Turn on Takhisis).
  • The silkar in the Duel of Sorcery and Dancer trilogies. Our first introduction to the race is in the form of a minor character "scaled like a viper and green as the new leaves of spring", who has a voice described as "harsh and inhuman." They're implied, however, to be quite human-looking otherwise; they've even got hair (although it's green).
  • H. Beam Piper messed with this trope in Uller Uprising. When the reptilian Ullerians fight against the humans on Uller, some forces side with the humans. The story was a retelling of the Sepoy Mutiny In Space, with the humans as the British, so Fridge Logic gets a workout. The people of Uller, good and bad, are multi-dimensional and complex, with several different cultures.
  • In the Speculative Documentary book All Tomorrows by Nemo Ramjet one of the successors of mankind is a race known as the Saurosapients, which evolved from large lizards brought to a tropical planet by humans. Ironically they were once the livestock of a minimally-intelligent species of genetically modified human, who degenerated to become their livestock after the reptiles out-evolved them. Saurosapients are neither evil nor very human-like in general appearance (more like featherless raptors), but their society grows paranoid that an alien race will wipe them out like the humans before them. It's presumed that robot humans did wipe them out eventually, along with many other races that were human-descended.
  • The Malazan Book of the Fallen series feature the K'Chain Che'Malle. They destroyed themselves warring with the Short-tails, the K'Chain Nah'ruk, which they themselves had created as a Servant Race. Mostly a fallen and forgotten civilization by the time of the main series, they appear as powerful zombies and large ruins. A few living individuals are encountered, one having been imprisoned in an Ancient Tomb and now quite mad, two others aiding a human who encountered them "in another land". The K'Chain Che'Malle organized themselves around Matrons in a manner similar to ants or bees and lived in levitating hive cities they had carved out of mountains. A Matron could produce several kinds of breeds (workers, warriors, assassins, and so on) depending on the task they were needed for. Despite possessing their own racial Warren, the K'Chain Che'Malle also were able to manufacture what they called drones and enable them to run certain programs even thousands of years after their makers had died, creating the effect of Magic from Technology. Dust of Dreams features the last remaining functioning hive city called Kalse Rooted and reigned over by the failing and mad Matron Gunth'an Acyl. It also reveals the beliefs and morals of the K'Chain Che'Malle.
  • Terry Brooks' Shannara series has the Mwellrets. They're actually a subspecies of Troll, that survived in the swamps instead of the northern mountains. They have hypnotic eyes, limited control of magic, and a penchant for Fantastic Racism. One of the few species that has so far been Always Chaotic Evil.
  • The Chingers of Bill the Galactic Hero are a peaceful race of four-armed space lizards. Not that this stops the galactic empire from making war with them.
  • The rakoshi from F. Paul Wilson's The Tomb hatch out of eggs and are described in highly reptilian terms, although they don't have scales.
  • In Vernor Vinge's proto-cyberpunk novella, "True Names", the guardian of the Coven's online castle is a t-shirt-wearing Lizard Man named Alan Turing (after a famous computing pioneer from WWII).
  • In Robert Silverberg's Majipoor Series, the Ghayrogs, one of the many species living on Majipoor, resemble humanoid lizards, right down to their forked tongues. They display little emotion, rarely sleep, and sometimes serve as functionaries in the human-dominated government.
  • The ssyrean in Ssalia and the Dragons of Avienot, to which the eponymous Ssalia belongs. They're referred to as snakes and do possess some snake-like attributes, but have a humanoid shape with arms and legs, making them closer to this.
  • In the Perry Rhodan franchise, the reptilian Topidians from planet Topide are introduced as a not-quite-as-smart-as-human race in "The Vega Sector", number 5 in the American translation. They exhibit foolish traits such as keeping their fleet's high ranking officers in the flagship instead of sending them down to the planet to investigate what is happening first-hand. Cold-blooded cwards! They show up from time to time in later books.
  • Journey to Chaos: There is a race called the lizard demons living on Tariatla. They look like mundane lizards except they're over five feet tall and walk on their hind legs. Eric meets one when he attends Roalt Public High, Oito. He's a prankster and a rookie jouster.
  • Sword of Truth has mriswith, a race that came from a Gone Horribly Right attempt to give wizards invisibility. They also overlap with Bee People, since, though covered with scales and possessing Chameleon Camouflage, they procreate through a dragon sized, pheromone communicating Hive Queen.
  • The hertasi of the Heralds of Valdemar series, who like to work, and most of them are servants/helpers to the Hawkbrothers, who protect them from being used as slaves by the outside world.
  • The Balanced Sword: Zarathan, the setting of the story, has two prominent types of reptile folk:
    • The mazakh are the bad-guy type; they're demon-worshippers and commonly appear as mooks. The point is made, however, that their unpleasantness is due to culture and upbringing, not inherent nature, and that non-evil members of the species can and do exist (though they tend to call themselves something other than mazakh).
    • The Saurans are a larger and more impressive type of lizard folk (the appendix uses the phrase "miniature Godzilla"), reputedly descended from dragons, who fill the setting's ancient and advanced civilization role.
  • In The Lark and the Wren, Topaz, one of the ladies who works at Lady Amber's establishment, is implied to be one of these. The main character, Rune, doesn't have the temerity to ask exactly what race Topaz is from, but notes that she is humanoid enough to be popular with the patrons that frequent the place, and suspects that close inspection would reveal tiny scales instead of skin.
  • The Wandering Inn: One of the most frequently seen races are the Drakes, which are humanoid lizards, though you should never call them that.
  • The German SF series Maddrax has the daa'mures. A race of alien lizardmen.
  • The Hitchhiker's Guide to the Galaxy introduces a robot in So Long, and Thanks for All the Fish that comes from a planet where "the people are people and the leaders are lizards".
  • In the science fiction novel Nation of the Third Eye by K.K. Savage, there is the reptilian race of Draconians. They live in a higher astral dimension but can also enter physicality at will. Needless to say, they are among the bad guys.
  • Invoked by the Pervects of the Myth Adventures series, who are green-scaled, sharp-toothed humanoids from the dimension Perv. Although they look the part, most actual Pervects aren't so much evil as rude, pushy, and egotistical; their racial reputation for being decadent, cruel and bloodthirsty is mostly propaganda, disseminated by the Pervects themselves to discourage non-Pervect freeloaders from immigrating to their wealthier, more advanced dimension.
  • In TimeRiders, the heroes travel back in time to the dinosaurs. There they encounter a species of humanoid and intelligent dinosaurs.
  • The High Crusade: The Wersgorix are reptilian aliens who have blue skin.
  • In Alien Secrets, the race the humans calls the Saurians are one of the three known alien races (alongside the Nordics and The Greys) and are the only race to be truly extraterrestrial. The other two are Ultraterrestrials from different time periods in the future (about 11,000 years and a million years, respectively). They first made contact with the Nazis (who called them the Eidesche, "lizards") in The '30s, after one of their ships crash-landed in the Black Forest with only a single survivor. Since they're a telepathic Hive Mind, more Eidesche followed and offered to help the Nazis develop advanced aircraft using Artificial Gravity and other alien tech (apparently, had the war lasted a little longer, the Nazis would have had the weapons they needed to crush the Allies once and for all). After the fall of Berlin, the man in charge of the secret program fled on an experimental space/time vehicle called Die Glocke ("the bell"), piloted by an Eidesche. The vehicle traveled 20 years into the future and landed in Kecksburg, PA, where it was retrieved by the Americans.
  • Shadows of the Empire: Xizor's people, the Falleen, had evolved from reptiles. However, they look more like humans than most examples, even having some hair, though only enough for a single topknot (oddly). Their females have breasts as well (though none appear in the book). Aside from green, slightly scaly skin, they don't have much "reptilian" features.
  • In the first book of InCryptid, Verity learns that the cultists have been creating reptilian "Servitors" by exposing humans to mutagenic dragon blood. She calls them "Sleestaks" until she finds out what they are.
  • A Song of Ice and Fire: Children of House Targaryen are sometimes born with scaly skin, tiny wings, and tail, which may be connected to the family's historical relations with dragons. In this case, however, these children are always stillborn. Daenerys is the latest to suffer this, when a witch curses her child, Rhaego, in exchange for saving her husband. Rhaego is also made as though he has been dead for years, because when his skin is touched, it falls off to reveal graveworms.

    Live-Action TV 
  • Knightmare: Lissard, Lord Fear's henchman in later seasons.
  • Star Trek:
    • The Gorn. Most famously one had a duel with Kirk in the original series. In other media they've been more neutral, or in Star Trek: Starfleet Command they're actually allies of The Federation.
    • The rarely-seen brandy-making Saurians.
    • The Cardassians. Though they're the least reptilian, looking pretty much like humans with scales tacked on, they also happen to be the most villainous of the reptoid lot.
    • The Reptilian Xindi in Star Trek: Enterprise.
    • The Voth were descended from Earth hadrosaurs. Which is at least a new one, as far as Dinosauroids go.
    • The Hirogen and the Jem'Hadar also at least look the part, and are the villains in most of their appearances.
    • The Beta Annari, whose highly-developed olfactory senses make them a Living Lie Detector. They can also smell the last thing you ate and the last person you had sex with...if they're not the same thing.
  • The Drazi, along with other less significant species, in Babylon 5, although their Proud Warrior Race personalities are a bit different from the metaphorically cold-blooded norm, and were not hostile to Humans (during the Earth-Minbari War they were the one member of the League of Non-Aligned Worlds to send warships to help Earth. Even after their fleet 'disappeared' in hyperspace and they were forced to neutrality, they still gave Earth the plans for a Wave-Motion Gun to mount on defensive satellites). The Drazi do engage in random ceremonial war with one another in one episode, which proves to be a hazard until Ivanova inadvertently forces them to stop.
  • CSI had an episode, "Leapin' Lizards", where the dead guy of the week was a believer in a Reptilian Conspiracy. Their website is shown, with several world leaders morphing into reptilians, and one of the guys hallucinates Brass with a reptilian tongue and Greg with reptilian characteristics-which leads to Greg being bitten.
  • Farscape: The extremely brutal Scarrans, who create one of the two evil empires of the show. The one Half-Human Hybrid we see of them is also a vicious Manipulative Bastard. He also requires technology to survive (cooling rods in the brain that have to be replaced regularly), as his reptilian half craves heat, while his Human Aliens half can't stand it.
  • Doctor Who:
    • The Ice Warriors, the inhabitants of Mars, though their reptilian features aren't emphasized as much because they're usually seen in full armour.
    • The Silurians and their aquatic cousins the Sea Devilsnote . They are not extraterrestrials, but the previous inhabitants of Earth before humans came around. They do live underground and abduct people, though, which still fits in with Reptilian lore. However the serial in which the Silurians are introduced avoids presenting them as evil; instead they're not that different from the humans.
    • There are also the Slitheen, a clan of Raxacoricofallapatorians who invade Earth, kill human government officials, and wear their skins to infiltrate our society.
  • Land of the Lost: The Sleestak are primitive, tribal bipidal lizard folk with bug eyes, who are generally hostile to the humans who they perceive to be intruding on their territory. They were once called Altrusians, andboasted a great civilization, but it collapsed long ago. One time displaced Altrusian from that civilized period becomes a friend and ally to the humans through most of the series.
  • Buck Rogers in the 25th Century: The Saurians were evil and they were also able to take human form. Exposing them to cold stripped away the disguise and revealed their true form.
  • The Orville: The Krill are a hostile race of reptilian humanoids with pale skin who double as Scary Dogmatic Aliens, being religious zealots who see it as their divine right to rule over all other lifeforms.
  • Many of the alien species featured in The Outer Limits (1995) fit this trope. In most cases, Reptiles Are Abhorrent.
  • Stargate SG-1 has the Unas. They are a species that lives primitively and is a race of hunters. On some planets, they are also the slaves of humans. They were the first hosts for the Goa'uld before they developed a preference for humans as hosts.
  • Grimm: Various reptilian Wesen are standard lizard-like Skalengecks and Phansigars, snake-like Lausenshlange and Konigschlangethe turtle-like Genio innocuo, the alligator and crocodilian Skalenzahen and Gelemcaedus, draconian Daemonfeuer, and even the glow-in-the-dark alien-like Gluhenvolk are reptilian.
  • In Buffy the Vampire Slayer there are demons that look like this. However, you rarely see them in the series, but more often in the books and comics.
  • The Visitors from V (1983) are the Trope Codifiers. They infiltrate many parts of human society, and they want to eat us (along with other tasty mammals). Rather than shapeshifting, however, they use fake human-like skin to mask their true appearance, a method best exemplified by the iconic shot of Diana peeling back the skin on one side of her face to reveal green scaly skin and a catlike eye. It should be noted that, aside from inspiring the creation of other fictional Reptilians, V led to the plethora of conspiracy theories about Reptilians, which were pretty much nonexistent before the show aired.
  • The V (2009) reboot series was much the same, except the Visitors were more of a combination of yucky reptile-people and icky bug-people. The reboot also has them literally grafting human skin onto their scales. One form of punishment for the Vs is to be skinned alive, which causes just as much pain as it would a human, since the grafted skin has perfectly working nerves. There's also the possibility of interbreeding between humans and Vs.
  • In War of the Worlds (1988), the Martians are essentially turned into the aforementioned Visitors. Except that they're body snatchers.
  • Resident Alien: The reptilian aliens of UFO folklore exist, Harry confirms, and are trying to conquer the universe by breeding hybrids on Earth, but they won't succeed because they're "gross" and have "serious hygiene problems".

    Magazine 

    Myths, Religion and Folklore 
  • Greek Mythology:
    • There was a race called the Ophiogenees (meaning "serpent born") who were born from the union between a drakon — one of the snakelike, usually limbless dragons of Greek myth — and a human woman. It was said that the males of this race could cure people of snake bites with a touch of their hand.
    • Another race of Reptilian humanoids were the Skiritai, who were a nomadic tribe of lizard folk that have a bow legged stance.
    • A bandit named Sauros may or may not have been one. He attacked Heracles when the demigod was on his way to capture the Erymathian Boar and was slain.
  • The field of cryptozoology has its share of reptilian humanoids, including the Lizard Man of Scape Ore Swamp and the Loveland Frog. The Thetis Lake Monster was described as such, however, one of the witnesses has come forward and said that the encounter was a hoax.
  • From Louisiana folklore we have the Grunch, who crosses this with Fauns and Satyrs and Big Red Devil. The Grunch is a satyr who haunts the bayous with scales, fangs, claws and a forked tongue. Depending on the story, it was either created from inbred dwarfs and albinos or from Satan's testicles after they were (allegedly) severed by Real Life voodoo queen Marie Laveau.

    Other 
  • The Martians in the 1962 Topps trading card series Mars Attacks looked like Little Green Men, only with skull-like faces and vaguely reptilian skin. When the cards were adapted for the 1996 Tim Burton movie, the production designers tried to make the Martians (according to Word of God) look like a cross between skeletons and snakes.

    Podcasts 

    Tabletop Games 
  • Dinosaurs Attack!: A "humanoid dionsaur" calling itself a "saurian" appears in a dream to provide helpful exposition.
  • Yu-Gi-Oh!:
    • The Alien archetype. Most of the members have some sort of lizard-like attributes to them, and they are all Reptile-type. They aren't exactly portrayed in a good light either, considering their card artworks depict things like brainwashing, experimentation, and planetary invasion.
    • There is also the Worm archetype. While they don't have much in the way of reptilian features, they are also extraterrestrial invaders, and are likely Reptile-type because of this trope.
  • From Magic: The Gathering, we have the Viashino, a race of lizard folk with Dragon Ancestry that are heavily associated with Red mana, and tend to be Lean and Mean.
  • Dungeons & Dragons:
    • The Lizard Folk give this trope its name (they were "lizard men" in first and second edition). They're generally depicted as swamp-dwelling tribals, and while not actually evil — their canon alignment is True Neutral — they don't like humans much. Except as emergency rations.
    • In the same series are the smaller draconic (in more recent editions) kobolds, and the similar-in-appearance but more hostile troglodytes.
    • The almost comprehensive list of reptilian humanoids that have appeared at some point or another in at least one D&D setting: lizardmen/folk, kobolds, troglodytes, saurials, cay-men (later renamed "cayma), gator men (renamed "gurrash"), chameleon men (wallaras, in their own tongue), yuan-ti, draconians (another humanoid dragon race), braxats, asheratis, dragonkin (another humanoid dragon race), firenewts, pterafolk (humanoid pterodactyls), ophidians, sarkrith, khumats (humanoid crocodiles), scaled stalkers, and dragonborn (yet another humanoid dragon race). Almost all of these races where created by the Sarrukh, the Reptilian Creator Race, for one purpose or the other).
    • The Forgotten Realms have several breeds of saurials, which are dinosaur-like humanoids.
    • In Mystara, you can find Cay-men (little peaceful dudes), gator men (big ravenous thugs), and chameleon men (weird dragon-worshiping aborigine-analogs). Also turtles and snappers, if Turtle Folk count here.
    • The Yuan-ti are snake people, but pureblood versions just look like people with scales and reptile-like eyes.
    • Dark Sun doesn't have lizard folk because they were wiped out, except those at the Last Sea. It has ssurans instead, who look quite similar (and in the 4th Edition, are identical).
    • In Spelljammer, Lizard folk in Wildspace are chiefly descended from planet-bound ones taken as slaves by humans and mind flayers, who later escaped and freed themselves. They are more civilized than their planetary brethren and believe this to be due to being closer to the various suns in space. As such, they habitually fly their nursery ships as close to suns as safely possible in order to expose their eggs to as much solar radiation as they can.
    • Planescape: Khaasta are natives of the Outer Planes, chiefly the chaotic ones and the neutral Outlands, who strongly resemble lizard folk. They're nomadic raiders and petty warriors, roving across the planes in search of sustenance, loot and opportunities to fight and swindle people. Their society is a shifting chaos of power grabs and backstabbing, and they're noted to be entirely willing to eat other thinking beings if that's what's available.
  • Palladium Fantasy:
    • Lizard men are a reclusive race of humanoid, semiaquatic reptiles native to the Yin-Sloth Jungles. They are a Dying Race, as constant conflict with other jungle-dwelling species and the aggressive colonization efforts of the Western Empire have taken a steady toll on their numbers and society.
    • Lizard mages are a distinct and more draconic species that ruled the world in ancient times. They were eventualy overthrown by their servants, and are now a scattered and uncommon race of reclusive scholars obsessed with amassing knowledge and magical power.
    • Eandroth are another reptilian species mostly found as nomads in deserts and grasslands. They're proud and aggressive warriors, and ride theropod dinosaurs.
  • Pathfinder:
    • Lizard folk appear in much the same vein as they do in Dungeons & Dragons, as a highly territorial but not strictly hostile swamp-dwelling tribal people. Variants include the large and powerful Lizard Scions, a desert-dwelling subspecies known as the sandfolk, and another, gecko-like subspecies that inhabits tropical mountains and can climb on vertical surfaces.
    • The subterranean, primitive troglodytes — renamed xulgaths in 2nd Edition — are the descendants of a great empire that collapsed long ago, leaving them as scattered bands of primitives lurking in the caverns of the Darklands. They are also incredibly prone to mutation, and any given tribe can include a fair number of Lizard Folk variants, including gigantic, multi-limbed or poison-spitting ones.
    • Saurians are towering tyrannosaur people who live in isolated jungles, tropical mountains, and the jungle-filled, dinosaur-infested cavern-world of Deep Tolguth, which they share with the xulgaths. They see themselves as protectors of the natural world, and are particularly focused on protecting areas where dinosaurs and primordial megafauna still thrive.
    • Lizard folk, troglodytes and saurians are all incredibly ancient species, long predating the warm-blooded species' civilizations, and tracing their histories to a time when reptiles ruled the world. The lizard folk and saurians have changed little since ancient times, although their numbers have generally fallen, while the troglodytes' ancestors ruled a great empire before their descent into savagery.
    • Kobolds also return as diminutive dragon-worshippers who live in complex and trap-laden tunnel systems underground. 2nd Edition redesigns them to have a squatter, more compact look, with a pair of thick horns growing from their heads.
    • Reptials are agathions — Neutral Good outsiders whose various kinds are all based on various sorts of animals — resembling robust, three-foot-tall bipedal lizards with emerald-green scales and large crests on their heads. Unlike typical depictions of lizard folk, reptials are scholars and researchers by nature, putting a greater focus on overcoming evil through knowledge and learning than through martial might.
  • Starfinder:
    • The vesk are an alien race of proud warriors who, historically, went to war with humanity before being forced to team up against the even greater danger of the Hive. Physically, vesk resemble big, muscular Lizard Folk. They tend to be Lawful Neutral and live in a highly-regimented, militaristic society.
    • The reptoids are the classic conspiracy theory take on this trope, in contrast to the vesk's more modern science-fiction interpretation. They're scaly humanoids with tails and lizardlike crests in their true forms, but they can alter their appearance to resemble other humanoid species, an ability they employ to infiltrate other cultures and manipulate them for their own unknown ends.
  • One of Mayfair Games' last 3rd-party D&D supplements was Lizardmen, which addressed common Lizard Folk society and history. It also introduced several variant types, including Marsh Runners (diminutive pranksters with basilisk lizards' ability to Walk on Water), lizardmen of Tek (monkish gecko-footed jungle tree-climbers), and the Mad Lizardmen of Pang-Leng (brutish, oversized Warders ruled over by frail, lunatic Artificers).
  • Games Workshop games:
    • Necromunda has Scalies, large reptilian abhumans with tough scaled skin and the ability to regenerate wounds. While there are rumours of Scaly tribes existing in the most isolated and polluted sections of the Underhive, they are most often encountered alongside gangs of mutant Scavvies.
    • Warhammer:
      • Lizardmen give this race a complete army and civilization (the Fantasy Counterpart Culture of various Mesoamerican civilizations, at that) which so happens to be the most ancient surviving civilization in the Warhammer setting. Their leaders are a priestly caste of magic using Frog Folk, the Slann, who are by a good margin the most powerful mages in the setting. Other lizardmen races include the the Skinks (small and skittish skirmishers, assassins and wizards), the Saurus (strong, ruthless and single-minded warriors) and the Kroxigor (huge, strong, not overly bright saurians who work both as heavy support fighters and manual labour). They were created as servants to the Old Ones (described as fairly reptilian themselves). Their armies also make liberal use of distinctly dinosaurian monsters. Unusually for this trope, they're on the side of good, being opposed to Chaos, the Skaven, and other evil races, and the last remnants of a once-proud civilization. However, they're generally hostile towards the other good races as well, though the fact that they keep trying to colonize their lands probably doesn't help.
      • In early editions of the game, the frog-like Slann are the Old Ones themselves, a degenerate remnant of the starfarers stranded after the fall of the polar gates to the Warp, while the Lizardmen were a separate, evil race found in caves deep underground and often at war with goblins and dwarves. Their own civilization was destroyed in a war against the Slann, and many of their remaining tribes are subjugated by the latter and used as soldiers for the Slann empire. There were also the Troglodytes, larger and stupid relatives of the Lizardmen reminiscent of the later Kroxigors, who likewise fought as vassal soldiers for the Slann. While this is no longer canon, references to similar creatures persist as far as the 6th edition's Beasts of Chaos armybook, which mentions a species of primitive, reptilian humanoids covered in rocky scales and native to the mountains of Naggaroth, where they live a primitive existence in caves, war amongst each other with clubs and stone axes and periodically join up with Chaos hosts when these war against the Dark Elves.
      • The Fimir are a reclusive race of evil, cyclopean lizard folk who dwell in isolated bogs and marshes and worship Chaos. Originally Retconned out of the game the Fimir were later reintroduced in the background material (with the whole "reproduce only through raping human women" thing scrupulously excised) and received models from Games Workshop's subsidiary Forge World.
    • Warhammer: Age of Sigmar:
      • The Seraphon were once the Lizardmen of the world-that-was who have since become beings of celestial magic rather than flesh and blood creatures. Summoned into battle by the powerful Slann Starmasters, the Seraphon fulfil the role of Daemons of Order.
      • The Fimir of the Mortal Realms are creatures of destruction that resemble bipedal, hunchbacked lizards with a single malevolent eye.
    • Warhammer 40,000: The Loxatl are a minor race of reptilian mercenaries, although quadrupedal and are more salamander than lizard. Early material also describes the Slann, based on their early Warhammer characterization as decadent descendants of an ancient empire.
  • Rifts has a number of lizard-like races, mainly the plain old Lizardmen, Tautons (crocodile-men with scorpion tails that worship Egyptian Gods), Blucies (giant, blue-skinned and crocodile-headed reptile people from the wildernesses of Canada), Bruutasaurs (eleven-foot, Stone Age giants with prehensile tails), Gromek, and others.
    • In South America, a peaceful collection of Lizardman tribes was taken over by an organization of evil dragons who have set up their own religion with dragons as gods, and have built their own city for the various reptilian races. The Lizardmen, who would rather return to their simple lives along the (greatly-expanded) Amazon, are growing increasingly dissatisfied with this arrangement.
    • The Lyvorrk resemble loosely humanoid versions of outdated raptorial dinosaurs, being cold-blooded and having scaly skin, long serpentine tails and almost iguana-liked heads topped with spiny frills, in addition to an almost obsessive fondness for lizards and snakes. They don't make many concessions to anthropomorphism beyond a more upright stance and scaly and clawed but otherwise very humanoid arms and hands. Overall, they resemble sapient lizards far more than sapient theropods — ironically, they're more lizardlike than many of the actual lizard people.
  • Earthdawn has the T'skrang, a river-dwelling race of flamboyant pirates and story-spinners.
  • Exalted:
    • The Dragon Kings are highly-advanced immortal, perfectly reincarnating humanoid reptiles who evolved from bestial savagery, make use of plant and mineral technology, use disciplined elemental powers, and ruled the world long ago. Who occasionally breath fire.
    • Wyld mutations and... inventive Lunars can produce lizard or dinosaur beastmen, who can sometimes pass for Dragon Kings in poor light.
  • Werewolf: The Apocalypse, despite including the were-crocodile/were-monitor Mokolé Splat, does not have their forms resembling Lizard Folk. Instead, they transform into a mishmash of dinosaur anatomy based on their race's shared memory/dream of the time of Dinosaurs. However, they believe that during the Paleozoic, their ancestors known as the Lizard Kings managed to produce a race of Lizard Folk called Drachids that they and other prehistoric Werebeasts of the time could transform into (as humans did not exist yet).
  • From fan-made Genius: The Transgression, the original Lemurians.
  • Talislanta: Saurans and sauruds follow the trope right down to having a faster (saurans) and a heftier (sauruds) variety. They do live in volcanic hill country rather than swamps or deserts, though, and are skilled metalworkers.
  • GURPS:
    • The fantasy setting of Banestorm includes the Reptile Men, a race of reptile people originally from the Desert World of Gabrook.
    • Infinite Worlds includes Lizardia, a parallel universe in which humans don't exist and "neo-troodons" (the descendants of a small theropod dinosaur similar to a velociraptor) take their place. (Neo-troodons, by the way, avert the usual stereotype by being no more abhorrent than humans.)
  • Fading Suns has the Hironem, who are a race of reptilian humanoids. Unlike many examples of this trope, they have saurian internal features, but their body shape (save for a short tail) and stature are very human-like.
  • The German RPG The Dark Eye has the Achaz as a playable race, as well as the more bestial Maru and Krakonians (who fit the Always Chaotic Evil bill). Apparently the Lizard Folk once ruled most of the known world, as servants to a great dragon.
  • In the Glorantha setting for RuneQuest, dragonewts. Not evil or excessively hostile, but very alien in mindset and unable to speak human languages without surgery.
  • Rym has two of them:
    • The Koba, a race of humanoid Parasaurolophus' who actually deconstruct the Dungeons & Dragons tradition of portraying lizardfolk as dumb primitives by giving it a basis in Surprisingly Realistic Outcome — the Koba are herbivores who already possess formidable natural defenses and armaments, meaning their brains never evolved as far as those of the other races of Rym and nor did they develop particularly advanced technology because they simply never needed to be smart to thrive and prosper.
    • The Czath, who have been brainwashed by the evil alien liches who have conquered the planet through a cocktail of potent drugs and religious indoctrination, leaving them suicidally zealous berserkers used as Cannon Fodder by an empire that already has plenty of undead thralls to fill that role.
  • Space 1889 has the lizard men of Mars. They are not evil or sadistic though.
  • The Ithklur in Traveller are a Proud Warrior Race that serves as soldiers to the Hivers (who need them badly being rather courage-deprived as a rule). The Ithklur are not evil but are hearty souls that love a good fight.
  • Genius: The Transgression, being based on mad science, has these in the Third Race. They are manes (creatures made when the idea behind them was disproven- these guys came to life when everyone realized that there wasn't a hidden continent populated by lizard people) who formerly lived in the Bardo of Lemuria, before they ret-goned it by screwing with Time Travel. They formed the Baramins of Lemuria to steer scientific development so their home could come about again, but they were overthrown by human Genii in a process beginning in the Renaissance. The race is now dying out, with the few remaining members in hiding.

    Theater 
  • Cirque du Soleil's Amaluna has Cali, Miranda's pet half-human lizard who later becomes the main antagonist, and the reptilian creatures who perform the Suspended Poles act.
  • In Edward Albee's play Seascape a husband and wife vacationing on a beach meet a reptilian couple who have just emerged from the ocean hoping to evolve upwards; misunderstandings and complications ensue.

    Video Games 
  • Age of Wonders: Lizardmen were a playable race. As they were neutral, both good and evil players could choose them as a second race during the campaign. In the sequel, they got replaced by the draconians.
  • Ancient Empires has the green-scaled Lizards as a unit type. They're as strong as normal soldiers on land, but get massive boosts to mobility and defence when in the water.
  • Arcana Heart: Fiona's ending shows a Lizard folk swordsman helping her in her quest to return to the human world.
  • Arcanum: Of Steamworks & Magick Obscura: The Bedokaan are large, primitive and live in a swamp. They're not really evil, but have a very different psychology than "warmbloods". The conflict with them can be resolved peacefully, and one of them may join the party.
  • In Arknights, most members of the reptilian races just have scaly tails on otherwise human bodies, but 12F and Rangers are full-on lizard men, with fully scaled bodies and lizard heads. Additionally, Archosauria enemies in Gavial's sidestory are anthropomorphic crocodile-men.
  • Armies of Exigo : The Lizardmen are an intelligent race who supply the Beast hordes with Striders (fast-moving, dinosaur-mounted, axe-throwing cavalry) and Warlocks (astrologer-type spellcasters). They're far more cultured than their Beast Man allies, and seem to have a society built on slavery and reading the stars.
  • Ascendancy: The Chamachies are Lizard folk Centaurs. Very smart Lizard folk Centaurs.
  • Avernum: The Slithzerikai are bipedal semi-aquatic lizards (or maybe crested crocodiles) with rather complex backstory. There's supposedly a highly magical peaceful civilisation hiding far deep, and the sliths you meet descend from the ones cast out for violence. There are both savage tribes you keep fighting and neutral to friendly civilized ones, hoping to be admitted back someday. The latter have integrated into Avernite society and become a PC race from game 2 onwards. All of them are skilled in combat or in clerical magic, if not both.
  • From Battleborn:A couple of skins for the other Battleborn turn them into reptilians. Whiskey Foxtrot's "It's Reptile Foxtrot!" skin turns him into a reptile scaled version of his normal self. Meanwhile, Ernest's appropriately named "Devolved" skin basically devolves the bird man back into a feathered dino man.
  • Battle Circuit: The Reptails, Dr. Saturn's henchmen, are green bipedal lizards.
  • Battle for Wesnoth has the Saurians and the Drakes (both members of the same faction). The former are your average scaled semi-humanoids, the latter mini-dragons.
  • Bloodstone, a somewhat obscure CRPG which used The Magic Candle III engine, had the Tlengle. Big, scaly, strong, usually red. But they were also known for being skilled tailors, and the playable Tlengle would often crack terrible jokes. Bloodstone also had the Tlatol, primitive and violent evolutionary cousins to the Tlengle.
  • Deis/Bleu in the Breath of Fire series is one of these. She would be a snake person, but her entry in Breath of Fire IV shows her to be a shapeshifter goddess, so she falls into this category as well as Snake People.
  • Brigandine has trident-wielding lizard men. They're an effective low-tier unit with decent stats who are especially noted for their impressive accuracy and high rate of critical hits, these traits shoot up even further when they evolve.
  • The obscure XBOX shooter Brute Force has Brutus, a "Feral" (a scaly green lizard man with a voice like Doctor Claw) as one of the main Player Characters. He's by far the toughest squad member, and sports a Healing Factor and Aura Vision.
  • Choice of Games "Silverworld": The ophidians, an advanced nonhuman civilization in service to the False Icon.
  • Chrono Trigger:
    • The first game had the caveman of 65 million BC battling Reptites, humanoid, sapient dinosaurs. For the most part, the humans were losing the evolutionary war, but the arrival of a starfaring planetary parasite named Lavos doomed the Reptites to extinction and ensured humanity's dominance.
    • Chrono Cross offers us a glimpse of what the Reptites would have become — an advanced species called Dragonians who would master both technology and magic, while living in harmony with nature. Unfortunately for the Reptites, the future changed.
    • In the DS remake of Chrono Trigger, after the Ocean Palace, weird time distortions appear in 65 million BC and 600 AD. There is a village of good Reptites you can visit, and perform many small quests, which eventually provide a store which sells the best items in the game.
  • The Curse of Issyos has them as common enemies in the first couple of stages.
  • Dark Planet: Battle for Natrolis has Sorin, the native inhabitants of eponymous planet. While they are living in civilization of roughly medieval level (though they also have some more advanced inventions like blimps or hot air balloons) with visible Asian flavour, the game itself is set in science-fiction setting, pitting them against high-tech human Colonists and space bugs Dreil. However, they can still fight them on equal ground, thanks to their magic and sheer badassery. They are the ones who defend their homeworld against alien invaders, which technically makes them the good guys, but they are also quite ruthless and not above eating their defeated enemies and tactics which involve slaughtering their foes to the last man.
  • Dark Souls II has the truly bizarre Flexile Sentry, which consists of two armoured Lizard Men torsos attached to a single set of legs.
  • Dark Void: The Watchers are manipulative shapeshifting reptilians exiled into Another Dimension by early humans. In keeping with this trope, their life cycle is based on metamorphosis: they emerge from the egg as larval, wormlike hatchlings, and they pilot Powered Armor suits as basic mooks. As they get older and more intelligent, they grow arms and legs and become more snake-like; they also get to pilot something like an alien Humongous Mecha. Finally, the Elder form is the most intelligent, and can shapeshift to perfectly mimic a human appearance. These serve as spies in human society and leaders for the rest of the species.
  • In the Divine Divinity series, the Lizards are one of seven key species populating the world of Rivellon (alongside humans, elves, dwarves, orcs, imps, and the undead), although they hardly make an appearance in early games.
    • Divinity: Dragon Commander: The Lizards are an aristocratic and high-class race who favor logic and pragmatism above all else. They're one of the more liberal races in the game, though the lizard general Edmund is a rather stuffy sort who can't help but talk down to the other races.
    • Divinity: Original Sin II has the Ancient Empire, which is run by lizard folk, who happen to be extremely haughty and look down on other races, mostly because they think they're descended from dragons (they are). One of your possible protagonists/companions, the Red Prince, is an exiled prince from these lands, hell-bent on getting his throne back, and loves to remind the other party members how much better he is than them. He does eat some humble pie during the adventure, though, even if he gets his throne back at the end.
  • Donkey Kong Country: The Kremlings are Funny Animal crocodiles in that they stand upright and wear clothes. Most of them are evil mooks and their king is named "K. Rool" (i.e. "cruel").
  • Double Cross: Reptarria is a dimension where the dinosaurs never went extinct, though a recent cataclysm has devastated the lands.
  • In Dragon's Wake the player character is adopted by a village of friendly lizard folk.
  • The Dungeon Siege expansion pack Legends of Aranna featured the Zaurask which fit the tribal muscled variety.
  • Dwarf Fortress: Reptile men are fairly typical Lizard Folk. They’re one of the subterranean animal people, living in in small bands Beneath the Earth and attacking intruders with spears and blowguns. They also speak in Sssnake Talk. In addition, the multitude of aboveground humanoid animals includes actual lizard men, saltwater crocodile men, alligator men, monitor lizard men, gila monster men, iguana men, skink men and chameleon men.
  • The Elder Scrolls:
    • The Argonians are the series' resident Lizard Folk. They are a species of humanoid reptilians with scales, elongated snouts, claws, tails, and Alien Hair. They are known to reproduce via laying eggs and are said to be cold-blooded (but can survive in colder climates as adults thanks to "concentrated magicka" within the Hist sap that they drink). They also have some traits in common with some amphibians, including the ability to breathe in and out of water, and they are said to go through "life phases" in which their physical forms can change drastically, including, per some sources, changing sexes. They are usually portrayed as a civilized and friendly people (and are playable), just like the Orcs and Khajiit, and generally are treated well within the Empire. This has not prevented them from repeatedly becoming victims of Fantastic Racism and slavery throughout much of the series' continuity, however, they get a number of The Dog Bites Back moments. They are slow to trust others, and their alien biology and culture are said to make it difficult for them to communicate with other races (for instance, they cannot express emotions emotion facially), but this seldom comes up in-game, possibly due to most Argonians in the series being born or raised outside of their homeland. They are gifted in alchemy and magic, and due to their reptilian physiology, the treacherous swamps of their homeland, and centuries upon centuries of fighting back invasion and enslavement, they excel in stealth in guerilla combat.
    • Arena has an enemy type called Lizard Men, hostile reptilian troglodytes described as "once thought to be distant cousins of the argonians [...] whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move to attack and feed". Interestingly, they resemble the modern Argonian design much more than Arena's version, where they resembled gray-skinned zombies more than reptiles.
  • Elite: In the entry on alien life forms, the instruction manual mentions that the Reptiloid life forms of Esanbe can make a trader's life very difficult.
  • Endless Legend's Drakken are a race of dragon-like reptiles that were uplifted by the Endless. When their world's climate started to collapse, Drakken eggs started to hatch bearing Drakken with hands instead of wings and with a more bipedal posture. Drakken Ancients born before the collapse still have wings and look much more like traditional dragons. Unlike most lizard folk, the Drakken are a race of scholars and diplomats, and their special ability allows them to force diplomacy between two factions that are at war. Their armies are small but very powerful.
  • In Ever Oasis, the Drauk are a Proud Warrior Race of lizard people who also happen to be entirely female. Considering the desert setting, this may be a reference to whiptail lizards, some species of which are entirely female.
  • EverQuest brings us the Iksar. As worshipers of a god of fear, they are Always Chaotic Evil and you get to play as them. Although EQ2 describes them as the orderly, structured evil to the dark elves' chaotic type. Considering the societies of Cabilis and Neriak respectively, this is not an unfair comparison.
  • Evil Islands: The most dangerous regular enemies in Gipath.
  • Fallout:
    • The genetically engineered, chameleon-based Deathclaws. Although the typical Deathclaw is more like a vicious animal that attack humans on sight, the modified talking Deathclaws in the second game had the intelligence of eight-year olds and were capable of abstract thought and reasoning (despite their tendency to mimic human speech the way parrots do). Contrary to their violent relations with humanity, their own social groups was rigidly hierarchical, peaceful, and pack-based with a very strong Ape Shall Never Kill Ape attitude.
    • Fallout: New Vegas: Lonesome Road has the Tunnelers, bioluminescent reptile-skinned troglodytes descended from Divide residents who took shelter underground during the Great War and were mutated by the radiation.
  • Faria has the Lizard Men, whose language is practically unintelligible to anyone not using the Translation Machine from Teodoor.
  • Reptilian humanoids are not an uncommon sight in Farnham Fables. Although they look like reptiles externally, their anatomy is mostly the same as a human's, as is the case with the other types of animal humanoids, meaning that they have Non-Mammalian Hair and Mammaries. Notable examples include the natives who inhabit Glekutsu Village, and the Edison family. They're definitely examples of Lovable Lizards rather than Reptiles Are Abhorrent (for example, the Edisons are expies of the Apple family).
  • FTL : Multiverse has Guntput and his primitive Lizard race, based on the "furry tree lizards" from a vanilla event on a primitive planet.
  • Fate. Lizardmen appear as enemies who can wield weapons like swords, clubs, bows and crossbows. They come in two flavors: Standard Lizardmen and the much more powerful Komodo Warriors. The fourth sequel, The Cursed King, introduces Horned Lizardmen which resemble bipedal Horned Toads.
  • Final Fantasy:
    • The lizard-like Bangaa race appear in most of the games set in Ivalice. Thanks to their muscled builds they're naturally formidable physical fighters, but they have little magical aptitude, in part because their raspy vocal cords make chanting spells difficult. They're noted not to be true reptiles, as they're capable of growing facial hair, and calling a bangaa a lizard is a very bad idea.
    • Final Fantasy XIV: The Amalj'aa race are portrayed as a warrior tribe that live a nomadic lifestyle. The Amalj'aa easily dwarf the common races of Eorzea by a good headcount and are extremely muscular from the waist up. Most of the Amalj'aa are shown as worshipers of Ifrit and they kidnap people to use them as mindless servants for their god. However, there are also a small group of Amalj'aa known as the Brotherhood of Ash that do not worship Ifrit and wish to preserve their old way of life as a noble warrior tribe while fighting their own zealot kin.
    • XIV also features, in smaller number, the Mamool Ja. In comparison, the Mamool Ja are smaller and less muscular than the Amalj'aa, and more resemble geckos. The Mamool Ja are immigrates from the New World who came to Eorzea to work as mercenaries during the country's era of strife.
  • Forge Quest: The Kobold are a race of reptilian humanoids, which can be encountered as enemies, but the Player Character can also choose to be one in the Character Customization.
  • Galaxy on Fire:
    • The Nivelians are lizard-like humanoids. They tend to be hard workers and are extremely loyal to their family. Most of the Nivelians live in the Nivelian Republic, but some broke away and formed the Mido Confederation with a group of Terrans and outlaws. Midorian Nivelians tend to be more easygoing than their cousins, having picked up those habits from Terrans.
    • It's pointed out that many Terrans assume the Vossk are also reptilian. They're not.
  • One of the enemy types encountered in Goblin Sword is red lizard men in green armour who wield a sword.
  • Halcyon6: The Yabblings, with green skin and red eyes.
  • The Elites/Sangheili from Halo are a cross between this and Predator Pastiche, essentially resembling humanoid theropods with segmented mandibles.
  • Incursion: Lizard folk follow the specification of Dungeons & Dragons, with some liberties like having an alien mindset from a mammal point of view — something akin to an unconscious hive mind, and their main purpose in life is to preserve life, not necessarily intelligent life.
  • The MMO Istaria: Chronicles of the Gifted features the Sslik as a playable race. Apart from their hermaphrodite natures they tick all the tribal, muscled trope boxes.
  • Last Cloudia has the Vazards, a race of lizard-like humanoids who wield four-pronged tridents. Normally, they are enemies, but one can be unlocked as a playable character.
  • The Legend of Zelda:
  • In Lords of Magic the Water faction gets two units of these, Lizardmen and Slingers. Clearly suggesting it came about before the days of people saying Lizard folk instead of Lizardmen, the Slingers are male, while the Lizardmen are female.
  • Lusternia has the Dracnari. Unusually for the trope, they're generally good guys — or at least neutral guys in their native city of Gaudiguch. They're both hardier and more intelligent than humans, and have a proud tradition as mystics and warriors.
  • The arcade action platformer Magic Sword: Heroic Fantasy has Lizard Man as an Assist Character who can be recruited if you bride him with a diamond ring.
  • Marco and the Galaxy Dragon has Dosgoro, an alien who looks like an overweight, anthropomorphic alligator.
  • MARDEK RPG: Chapter 3 features the Reptoids. They are actually Lawful Neutral, calm and meditative. They have a city (Xantusia) in the Sandflow Caves, and their chief Sslen'ck actually joins your party and becomes playable. Unfortunately, he leaves the city in the hands of his "trusted adviser", Blatantly Evil Chancellor.
  • Mass Effect:
    • The krogan and the drell; the former are hulking, dinosaur-style warrior-race-guys, while the latter are more humanoid (but still scaly) and specifically built to be Mr. Fanservice. According to Javik in Mass Effect 3, the salarians were essentially frogs back in his time.
      Javik: The lizard people evolved?
      Liara: I believe they're amphibious.
      Javik: They used to eat flies.
    • The turians (in this case, Space Romans) remind some humans of the link between dinosaurs and birds.
    • Unusually, none of the quasi-reptilian species from Mass Effect are portrayed as evil. The krogan tend to be aggressive, warlike, and are frequently antagonists from shady mercenary gangs and the like, but two party members from the series are krogan and the species shows strong signs of moving beyond its violent past. The turians attacked the first humans they encountered, but this was because of a misunderstanding. The drell overindustrialized and destroyed the ecosystem of their planet, but they are now the devoted servants of the gentle, mystical hanar. The salarians have lots of....ethically questionable scientists, but overall they are portrayed positively.
  • Mercs of Boom: Reptoids are the second type of aliens you encounter and likely the aliens' front-line troops. They are much tougher than the Grey-like Imps and carry heavy Energy Weapons. Regular Reptoids wear blue armor, while Sergeants were red.
  • Metroid:
  • Might and Magic : Lizardmen were introduced to the verse with Heroes of Might and Magic III 's Fortress town. They were a minor antagonist (annexing some border-regions of Erathia), but not evil (not doing anything more evil than, well, taking advantage of the chaos to annex some border-regions). Two lizardmen cultures were shown before the world blew up: Tatalia (represented by Heroes' Fortress town), a gnoll-lizardman-human swamp state currently ruled by a lizardman king, and the slightly less important Dagger Wound Islands lizardmen, who live on a set of islands that also houses a mysterious and ancient temple infested with various snake-critters (lizardmen also inhabited Enroth's south-eastern regions, but they did not appear to have much of a culture)...
  • Millenia Altered Destinies: The Reptoids are war-like desert-dwelling humanoid reptiles with a great emphasis on honor.
  • Mortal Kombat Universe: Reptile, his mate, Khameleon, and a male of the same name, Chameleon are NINJAS!!! Going against the popular Reptiles Are Abhorrent trope, Reptile's probably the closest thing Mortal Kombat has to a sympathetic villain, and Khameleon's good.
  • The machinima game The Movies features unlockable costumes of lizard people with scaly skin and snake-like tongues.
  • Neverwinter Nights:
    • The main adversaries of the original campaign turn out to be a bunch of these coming out of hibernation they used to survive an ice age. These are specifically a type known as sarrukh, expanded upon by the Serpent Kingdoms splatbook. It's also in several other D&D games, such as Temple of Elemental Evil, and Icewind Dale I and II.
    • Neverwinter Nights 2 uses basic D&D lizard folk as primitive barbarians, mainly in the swamps around West Harbor.
  • Nosferatu Lilinor: One of the enemy types encountered in the game include large humanoid lizard men wielding swords. Lilinor can sneak up on them from behind and drink their blood to regain blood stock, and temporarily impair them.
  • Ogre Battle series: Only in Tactics Ogre can Lizardmen be found. While they can be enemies, they can just as easily be members of your army, too. They aren't too bad of soldiers, either due to having high strength and vitality. Lizardman have a focus on physical classes and what little info on them seems to show they're barbaric warriors.
  • The Skedar from Perfect Dark bear some similarities to the Reptilians, being bipedal, dinosaur-like creatures who masquerade as Scandinavian men. Their offspring resemble tiny, vicious lizards.
  • In Quest for Glory III, there were the crocmen, who served as generic wandering monsters.
  • The Reconstruction: Shra are humanoid lizards with a Healing Factor, in some cases anatomy-induced Snake Talk and tendencies of following whoever they consider the strongest. The ones living in human civilization are mostly enslaved, while most free Shra live anachronistically in jungle tribes. The major exceptions are the violent, fanatic Si'Shra and the pacifistic Sikohlon order.
  • Scaler has the main character Bobby/Scaler and his dad, Leon turned into this. Although Scaler and Leon are generally heroic, there are several other Lizard Folk who aren't and serve as antagonists.
  • SimEarth: Dinosaurs or reptiles can become sentient, depending on the circumstances.
  • Soul Calibur: Lizardman, once the proud spartan warrior Aeon Calcos and transformed by the evil cult Fygul Cestemus. There are other men who were turned into lizards by the cult (who are included as a throwaway bonus character in II, causing some confusion) but Aeon Calcos is the only one to have made multiple appearances in the series.
  • The turn-based strategy Space Empires 4 has red lizard-people with vaguely Starfleet-esque ship designs as one of the possible appearances for your chosen empire. They are included in Space Empires 5 as well, for which they decorated the cover, and originated in the third game of the series. Called the Jraenar in all games.
  • Space Station 13 has lizardpeople as one of the playable alien races, employed on Nanotrasen stations as second-class workers to fill in vacancies in the human staff and generally taking the role of Token Non-Human onboard. Their names follow the format of Verbs‑The‑Nouns (such as Eats‑The‑Mice) and they speak with a reptilian accent. Because Humanity Is Superior, lizardfolk are restricted from command roles and are frequently subject to Fantastic Racism, they are not protected by the Three Laws of Robotics of station A.I.s either.
  • In Sparkster: Rocket Knight Adventures 2, King Gedol and his henchmen are all anthropomorphic lizards.
  • The snake-talking Thrynn in Starflight. Interstellar merchants and con-artists who, despite their depiction as having purely carnivorous dental structure, find themselves in constant war with their neighbors, the Elowan. The Thrynn have a taste for Elowan "headfruit" you see. Despite this habit, they are generally peaceful with other races, and selling plutonium to them can be highly profitable—unless you have an Elowan aboard, that is.
  • The Draske in Starbase Orion are small, winged reptiles whose natural flight ability makes them superior pilots and navigators. According to their backstory, they are not warlike and haven't had to fight anyone in the thousands of years they have been exploring space (mostly using sublight ships). They are extremely long-lived (their lifespans are measured in thousands of years) and are ruled by Matriarchs. Every year, many Draske participate in tournaments. The victors experience a great boost in their careers. Those who lose the tournaments three times typically commit suicide to spare their families the shame. The Draske Hegemony incorporates several other races as client members, including the Harge and the Felinoids. The reason they're on part with the other races in the game is mostly due to them being unaccustomed to warfare.
  • Star Fox: Being a series with a cast composed almost entirely of Beast Men it naturally has some anthropomorphic reptiles, the most notable of them being Leon of team Star Wolf.
  • The Cardianon in Star Ocean: The Last Hope. Originally a primitive race, the Grigori accelerated their evolution, and provided them with knowledge that led to them becoming one of the most technologically advanced races in the universe in a very short span of time, but also turned them into a bunch of fanatical planet conquerors. They look like somewhat reptilian humanoids in the lowest stage of evolution they're seen in, but their more advanced forms are traditional lizardmen, then dragonmen, and lastly, full fledged dragons.
  • Stellaris has "reptilian" as a category of species (along with stuff like "avian", "mammalian" or "fungoid"). There's an achievement for doing the "alien infiltration" ploy on a pre-FTL reptilian species with a human empire, and the achievement's symbol is a reversed "V".
  • The Tarka from Sword of the Stars evolved from lizards but are very human-like, resembling scaled apes more than actual lizards. They are a highly civilized and pragmatic warrior race whose empire is a few thousand years older than human civilization, and are presented as sympathetic if fairly machiavellian, warlike, and prone to picking on those weaker than themselves.
  • Suikoden III had a race of lizard men. They weren't portrayed as evil or stupid but, more as a Proud Warrior Race. They also lived giant underground halls and specialized in blacksmithing. So they basically served the traditional role of dwarves in the setting.
  • Tales of Legendia: Lizardmen show up one of the enemy types. There are some rather silly variants, like one donning a baker costume that tries to give you a Baguette Beatdown, and a blindfolded, stick wielding one in a swimsuit who's accompanied by a killer watermelon.
  • Telepath Tactics has the lissit, natives to the Dundar Archipelago who live apart from humans. They raise the protagonists in the campaign, and the campaign features them pretty heavily as a result. Non-Mammal Mammaries is averted here; females have spines on their head and back instead.
  • Terra Battle has the aptly named Lizard folk race. The narrations in early chapters describe them as savages who never smile. However, the actual Lizard folk characters who can join your team has just as much variety in personality and appearance as the other races. One particular trait is that their names always have an apostrophe in them (for example: A'misandra, Piz'fer, Ma'curi)
  • Thunderscape: Rapacians are one of PC races (good guys, in other words). They are man-sized civilized bipedal lizards. Another PC race is ferrans — humanoids who were genetically engineered as slaves but gained freedom long since. Ferrans can be based on any mammal, bird or reptile, the only in-game difference is the portrait. In the novels there are also nagas (evil, but usually opposed to Big Bad).
  • Traffic Department 2192 has the Selarian species, and their representative in Vulthaven's TD, Lieutenant Junior Grade Koth. If he's any indication, their species hisses their S's.
  • Ty the Tasmanian Tiger: Frill Lizards along with their beefed-up counterparts, Über Frills.
  • Many Ultima games feature Lizardmen as mooks. Ultima Underworld, however, subverted this — in the Backstory, it turned out that the Lizardmen are actually quite intelligent, and were assumed to be mere monsters because they look fierce and are physically incapable of speaking the common tongue. When offered a peace deal and the opportunity to participate in a new, multi-cultural society, they eagerly accepted.
  • Warcraft:
    • While there are no lizard men per se (a small wonder considering how many different humanoid animal races there are in the games), the serpentine Naga probably still fit under this trope, being humanoid reptilians. They're also technically an Elf subspecies, just to make it confusing.
    • There are also dragonspawn, which are dragon-like humanoids.
    • World of Warcraft: Mists of Pandaria introduces the saurok, a race of Chaotic Neutral reptilian beings created by the mogu who turned against their masters after the latter tried to commit genocide against them and are often grouped into tribes across Pandaria, pillaging at the expense of the pandaren.
  • Wizardry: Lizardmen are a playable race. They're strong, tough, fast, resistant to acid, resistant to psionics... and comparing their intelligence to a sack of potatoes would be a grave insult to the spuds.
  • The Teladi from the X-Universe series are a humanoid reptilian race whose aspect of life is entirely motivated by money. Their society is comprised of a Mega-Corp which dominates their politics and businesses, and their government is essentially a corporate republic. Because of their reptilian nature, the Teladi have a... tendency to speak with an accent that emphasizes the letter s in such a way that it becomes memetic. They tend to be neutral to all the other factions, even the Space Pirates. Because of this last note, it's not surprising to see some factories produce a fancy drug known as Space Weed, which is basically the series' version of marijuana IN SPACE! This drug is considered contraband in any sector that isn't Teladi or Pirate-owned, and often is a popular source of income to would-be smugglers.
  • XCOM Terror From The Deep has two examples: the Gillmen and the Tasoths. The Gillmen are an evolutionary offshoot of the human race that had, presumably, went extinct at the time mammals became dominant, but were somehow preserved and enslaved by the aliens. The Tasoths are creatures that look like lizardmen, but are in fact organic androids manufactured by the aliens.
  • The Snakemen in X-COM: UFO Defense are human-sized snake-like aliens with rapid reproduction times and appear about midway through the game. In XCOM: Enemy Unknown, the Thin Men are a reptilian species that have been genetically-modified to resemble humans in order to serve as infiltration units. XCOM 2 wheeled out the Vipers, a race of sexy lady snakes, the Thin Men's true form.
  • Xenoblade Chronicles and Xenoblade Chronicles 2 have the Igna, a lizard-like race native to Satorl Marsh in the first game and Uraya in the second game. The latter game also sees them riding reptilian mounts.
  • The Ma-non of Xenoblade Chronicles X are a highly nonstandard example. Essentially resembling short Gungans with more reptile-like scutes and ridges, their highly technology-dependent culture means that nearly every single one is a Brilliant, but Lazy Manchild who prefers to spend time eating pizza rather than putting effort into building and maintaining New LA. They're as chipper and trusting as can be, always excitedly asking questions about their new human and Nopon friends and never assuming maliciousness from anyone (Ackwar of the Mediators is an exception, as his familiarity with the cultures and mindsets of humans and other xenos makes him far less naive when it comes to his detective work). The "reptilian" part only ever explicitly comes up with a prejudiced shopkeeper who doesn't want to interact with the Ma-non due to her preexisting anxiety around reptiles from Earth; with some coaxing from the player, she can be convinced that they're nicer aliens than she is initially willing to give them credit for.

    Web Comics 
  • Afraid of Monsters (Ozkosar): Theodore resembles a green human with green hair. Also, his "skin" may or may not be scales. Despite the character sheet listing his species as "Reptilian", he seems to be a very chill dude, rather than someone trying to subvert human government.
  • Legrakix from My Roommate Is an Elf is a morbidly obese version of this. Not really evil, though he did eat everyone's lunch at work.
  • Irregular Webcomic!: Being a Standard Fantasy Setting, there are Lizard folk in the Fantasy subset. We don't see much of the civilization though, the most we know is that Draak is serving as a mercenary to support his home. He's also pretty smart and articulate, just not in common.
  • Harkovast: The Tsung Dao are a peaceful race of lizard-folk, but there is one exception...
  • The Challengesof Zona: The Urrt
  • Terinu: The Galapados are justified in that they were genetically engineered from Galapagos Lava Lizards to serve as cannon fodder for the Big Bad.
  • The Order of the Stick is a Dungeons & Dragons parody, so no surprise that this race eventually shows up. They seem to be common minions in the Empire of Blood. The prequel book Start of Darkness also features a tribe of swamp-dwelling lizard folk. Roy also brings up the "lizardmen — lizard folk" changeover, with Belkar quipping that "the lizard-feminists must be so proud of you."
  • The Mansion of E has (cave-dwelling) Troglodytes and (forest-dwelling) Saurs.
  • Holystone: Agamidians are one of the three races. The villainous implications are averted, as they're largely treated like normal people who happen to be more cold-blooded and prickly than others.
  • Issue 7 of La Mouette Noire has the Space Lizards. While the mooks are not very intelligent, their leader is.
  • Tower of God: There are three kinds of Lizard Folk in the Tower so far: Anaak's species, green humans with stout tails as long as their legs; Rak's species, giant, bipedal alligators with clawed hands, scales and a humanoid torso so that they look similar to Godzilla; and Levin's kind, basically humans with deep-slitted cheeks and reptilian fangs.
  • Unsounded: Called "two-toes" here, named after the fact that they have, well, two toes per foot. They're pretty small compared to humans though. They used to be subterranean, so they have poor sight and hearing but excellent senses of smell, making them useful as trackers. They're also almost universally treated as a shunned, ignored, and despised servant caste by the human majority. Stockyard takes advantage of their status by using the cleaning lizards as spies.
  • Slightly Damned: No two demons look alike and some have this kind of appearance, (it is most common with fire and especially water demons) the two most prominent of these reptilian demons is the water demon Lakritz and the fire demon Dakos.
  • Champions of Far'aus has Lizardos, which are more lizard-like in body shape. One coffee shop has a sign that specifically advertises that they have lizardo-friendly seating available.
  • Legrakix is a morbidly obese version of this trope, though he isn't evil. Unless eating everybody's lunch at work is evil.
  • The Reptoids in Trying Human can be divided into two main subspecies: Draconian and Terran Reptoids. The long-tailed Terran Reptoids evolved from Troodon dinosaurs and were uplifted by the winged Draconian Reptoids, making them forever indebted to their benefactors. Both sub-races are capable of shape-shifting and enjoy eating meat, including human.
  • In Earthsong, one of the ill-fated Guards in Earthsong's welcoming party for Beluosus is a Reptilian.
  • Reptilis Rex is centered around the "Reptoids" being forced to move to the surface and reveal themselves to mankind, which treats them like second class citizens. They can't shapeshift per se but own shapeshifting pets which they can wear as masks, hence there have been an unknown number of Reptoid infiltrators throughout history including Barack Obama and Mitt Romney.
  • They make a brief appearance in Rasputin Barxotka, with their planned invasion of Earth thwarted by the strip's version of The Greys.
  • Neo Kosmos: Compies are very lizard-like humanoid aliens, with gray-blue skin, long tails, and sharp teeth.

    Web Original 
  • In The Gamer's Alliance, the Sirithai are lizard folk who live in the desert. They initially appear to be antagonistic but the Alliance eventually convinces them to join their cause...although later a renegade faction of the Sirithai end up working behind the Alliance's back for their own goals.
  • Legatum has the stilios, which are anthropomorphic lizard and salamander creatures.
  • Space Cadet: * The Kerdin, who were genetically engineered from cloned Velociraptors in order to provide interesting prey for the wealthy on hunting worlds. The collapse of the Second Empire allowed them to escape and found their own empire.
  • Tales of MU has a few Lizard folk students, most prominently "Hissy". They aren't evil, though they are in the wrong clique for the Unreliable Narrator to think much of them.

    Western Animation 
  • Bravestarr: Brankor the zookeeper.
  • Chaotic: The Mipedians are fairly decent and honorable Lizard Folk, compared to the other tribes in the setting. They're desert dwelling, have wise members, and generally aren't a given episode's aggressor's, having even been the subject of at least one episode proving false Beauty Equals Goodness and Reptiles Are Abhorrent. Peyton is on very good terms with the entire tribe (and possibly some of the insectoid Danian's as well), more so than Tom, Kaz, and Sara with the Overworlders, Underworlders, and Danians respectively.
  • Dogstar: The Gavinians. Gemma ends up joining the crew of the Valiant.
  • Flash Gordon (1979): There is a race of sexily dressed Lizard Women who all serve Ming the Merciless — he even has a few in his harem. In a later episode, we meet a Lizard Man Bounty Hunter whom Ming hires to capture Flash. But when they crashland on a planet and Flash saves his life, he decides to aid him instead.
  • He-Man and the Masters of the Universe (1983) occasionally featured Lizard Man, a friendly and helpful character, though not much of a fighter. Good for getting into a second-story window, though.
  • The Justice League episode "Eclipsed" has the Ophidians, who fought humanity "before cities, before writing", and whose spirits now form Sealed Evil in a Can. They're clearly meant as an Alternate Company Equivalent of Conan's Serpent Men.
  • A race of iguana-like alien gangsters appear as antagonists in one episode of Men in Black.
  • The truly strange Mighty Ducks: The Animated Series had a straight-up evil race made up of anthropomorphic ceratopsians, along with more conventional lizard-people types. And really, if the aforementioned Triceratons, Voth, and especially the Quintaglios are all "reptiles", then it isn't fair not to mention the titular duck-people.
  • On Rocko's Modern Life, all the high-level executives at the world domination bent Mega-Corp Conglom-O (including the CEO, Mr. Dupette) are lizards with a habit of picking their noses.
  • The inhabitants of Planet Bone in Shadow Raiders are also reptilian.
  • Star Trek: Lower Decks: The Anabaj are humanoid aliens with a long forked tongue, a frilled-neck like a chlamydosaurus, and their ability to climb up vertical surfaces is lizard-like.
  • Star vs. the Forces of Evil gives us Toffee. Despite his rather silly name, he's actually the show's most competent villain. For starters, not only has he been awfully close to take Star's wand in a couple occasions, but he's also upstaged Ludo and taken his role of Big Bad. There is also Rasticore, a burly bodyguard and bounty hunter. In this universe, lizardmen who are called Septarians in this series can apparently regenerate to the point that they can grown back (slowly) from just a severed limb.
  • Bull Gator and Axl from Taz-Mania are pretty much good examples of this, in that they are anthropomorphic alligators who try to catch Taz for zoo-going children.
  • The Triceratons, essentially Proud Warrior Race anthropomorphic ceratopsians, from Teenage Mutant Ninja Turtles.
  • Thundercats 2011 has the Lizards, led by Slithe. It's true that they're mooks for Mumm-Ra, but he had an easy time winning them over because the cats treated them like vermin. When Lion-O shows one of them kindness, that one returns it.
  • Whip in Tripping the Rift is a chameleon-like alien.
  • Uncle Grandpa: Mr. Gus is a Godzilla-esque humanoid dinosaur.
  • Xiaolin Showdown: Chase Young from can turn into a lizard man because he drank Psycho Serum.

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Alternative Title(s): Reptoids, Reptilian Humanoids, Evil Alien Reptiles, Alien Reptilians, Dinosauroid, Humanoid Lizard, Lizard Men, The Reptilians

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