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Lizard Folk

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Apparently, lizards are Mayincatec.

Almost every Standard Fantasy Setting with Loads and Loads of Races is bound to to have one group of these guys. A civilized or semi-civilized race of humanoid lizards, they vary from being scaly humans to large bipedal lizards to small dinosaurs and everything in-between. Sadly, they are almost always one of the bad guys, and even when not Always Chaotic Evil, they usually end up as antagonists. More modern depictions tend to make them True Neutral, being an old race that just wants to live with their old ways without modern civilization stamping down on them.

Most Reptilian Humanoids fall somewhere into this category, with the notable exception of lamias, nagas, and extraterrestrial reptiles, which generally fall under their own tropes.

Lizard folk are generally divided into two types, the large muscled and brutish type, often dinosauric or crocodilian in appearance, and the smaller, leaner, more generically reptillian type, usually the more sympathetic of the two. Whenever Snake People are given hind legs, they are usually just Lizard Folk with fangs. They also rarely ever look like turtles, except for perhaps some individuals having beaks for mouths or using turtle shells as shields. If given a culture or civilization expect them to live in either a jungle, swamp or more rarely a desert, be fairly primitive and tribal, and use various larger reptiles as beasts of burden. The more human-like in appearance the Lizard Folk are, the more sympathetically they tend to be portrayed.


Lizard folk are often depicted as a very ancient race, far older than humanity. In such depictions, they will have once ruled the world before the rise of warm-blooded peoples, in a callback to how the Age of Reptiles preceded the Age of Mammals. In this case they might be considerably more civilized, or rather they were in the past but are now a dying, degenerate fragment of a once mighty civilization. Their civilizations tend to be based on real life ones of more exotic descent, being Mayincatec (Such as in the trope picture), or based on Darkest Africa, and Lizard Folk typically come from analogues to these environments.

Expect some form of Sssssnaketalk, regardless of whether or not the culture (or species) is actually snake-themed. A mouthful of phlegm or mucus is also popular. May overlap with Fish People, Frog Men or both, depending on how willing the author is to stretch or disregard conventional taxonomy. If the lizard folk are friendly, or even cute, this can overlap with Lovable Lizard.


Also, expect that appearances aside most Lizard Folk don't have any biological link with the lizards you'll find here on Earth. In fact, Lizard Folk tend to be more commonly associated with Dinosaurs than living reptiles, in which case the race name will include 'Saur' in it.

Along with Cat Folk, Lizard Folk are one of the most common types of Beast Man. Also common in both sci-fi Space Opera and mythology. Their Sci-Fi Counterpart are The Reptilians. Compare Draconic Humanoid, which look like dragons.


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    Anime & Manga 
  • Slayers: Lizardmen are well-loved by many of the show's villains as mooks.
  • Dorohedoro: The Protagonist Kaiman was once a normal guy who had his head turned into a lizard’s through a spell, and spends a good part of the series trying to find the person who transformed him so he can play No Ontological Inertia fatally straight and get his normal head back.
  • Digimon has more than a few of these, usually falling under the "Dragon Man" classification. Examples include WarGreymon from Digimon Adventure, and OmegaShoutmon from Digimon Xros Wars. This being digimon, they tend to overlap with Our Dragons Are Different, and others.
  • Overlord: Lizardmen became vassals of Ainz Ooal Gown after impressing his guardian Cocytus in battle.
    • Notably, the Lizardmen in Overlord are portrayed as being peaceful, friendly and very badass.
  • Bido from Fullmetal Alchemist is a somewhat downplayed example. He's a chimera who's part-lizard, and, while he's more human-like than some examples, he's got a tail and visible scales on some parts of his body. Also, he's got a lizard-like ability to easily scale walls.
  • That Time I Got Reincarnated as a Slime has Lizard Folk. The main character form an alliance with them to battle against the Orc Lord.
  • One of the regular customers of the Restaurant to Another World is a lizard man who always orders omelet rice and orders takeout for the rest of his tribe. Only the strongest warrior in the tribe is allowed to enter the restaurant to bring back food.
  • One of the members of Goblin Slayer's party is a Lizard Priest who dresses like a Native American and worships dinosaurs.

    Card Games 
  • Magic: The Gathering: The Viashino creature type represents humanoid lizards found on various planes. Regardless of their plane of origin, they are known to share a relationship with dragons, as they are, alongside true dragons and the four-limbed flying drakes, descended from the victors of a civil war between the god-like Elder Dragons of the multiverse's distant past. They are almost always aligned with red, the color of (among other things) chaos, emotion, impulsivity and barbarians.
    • The viashino of Dominaria live in clans throughout the volcanic mountains of Shiv and the Burning Islands, where constant warfare against the goblins, human barbarians and dragons who also live there has turned them into fearsome warriors, although they're also known for their skill as smiths.
    • The viashino of Alara resemble hulking humanoid crocodiles and live in the red-aligned shard of Jund, a Death World of volcanoes, swamps and jungles full of monsters and barbarians and ruled by dragons. They live in groups known as “thrashes”, and unlike other viashino may not be descended from dragons, but instead share ancestry with the nonsapient crocodiles that inhabit Naya, the green-aligned shard. After the shards fused once more, some viashino adopted aetherium technology to give themselves wings, forming the Skyclaw Thrash.
    • Ravnican viashino are of the small, wiry and sneaky type, often serving as warriors, rogues and assassins for the red-aligned guilds or on their own account.

    Comic Books 
  • The Grith, from Xenozoic Tales.
  • Spider-Man fought a couple of these:
  • The Croccos, in The Phantom comic strip.
  • Batman: Killer Croc used to be just a big strong guy with a skin condition, but he's become more lizard-like over time. He was specifically mutated with a virus by Hush and the Riddler to make him more violent and feral, and less human. By the end of the book it's mentioned he's received the antidote but it didn't work. After War Games, he's more feral than ever and a scientist reveals (shortly before Croc eats her) that there's no way to undo it.
  • The Incredible Hercules: Delphyne Gorgon is a much more reptilian take on the classical myth which combines this trope with Perky Goth, Catholic School Girls Rule and Tsundere in a Dating Catwoman storyarc. Her race, the Gorgons, are portrayed as Lizard-folk with snake-hair, with a few having serpent tails instead of legs. It's stated that the reason why she has legs is because after the Amazons cleared out a Gorgon nest in Atlantis they took some of the Gorgons with them, to interbreed them with humans.
  • CrossGen gives us the Saurians, notable among other things for being able to acquire traits and knowledge from the creatures they eat, and for having ridiculously hot women.
  • Vaughan Bode populated his Underground Comics with lizard men existing on basically equal terms with humans. (The lizards were virtually all male.)
  • Occasional Captain Marvel villains are the Crocodile Men from Planet Punkus.
  • Black Moon Chronicles: The main villains of the second series are snake-men.
  • Robyn clashes with a group of lizard folk living in New York's severs in Robyn Hood: I Love NY.
  • The Dystopians in Requiem Chevalier Vampire. Dystopians are people that went to hell by committing acts of evil in the name of imperialism and, aside from been reptilians, they resemble the Victorian age British Empire.
  • There is at least one tribe of crocodile-type lizardmen in Red Sonja: The Art of Blood and Fire living in competition with the bog dwellers. They're obscure enough that professional adventurer Sonja has never heard of them (though she catches on quickly). According to Gribaldi their eggs and young are pretty tasty.
  • The Teknophage and his species (at least the newborns before most were extinct) are somewhat the lizard folks they were.
  • Mampato has the Kili-Kili, a race that lived in prehistory, which unlike other examples are shy, harmless and very friendly, but are chased by cavemen who want to snatch them the secret of creating fire.
  • Ungrounded has Lt. Lizard, a reptilian beat cop who looks like Gill-Man.

    Fan Works 

    Films — Animation 
  • Heavy Metal 2000: Tyler discovers a very violent race of lizard men, and becomes their new king after fighting theirs to the death.

    Films — Live-Action 
  • Super Mario Bros. presents Another Dimension where dinosaurs have survived and evolved into a species that outwardly resemble humans. There are still a handful on dinosaurs that haven't fully evolved, namely Yoshi.
    Mario: What single-cell organism did you evolve from?
    Koopa: Tyrannosaurus rex — the lizard king, thank you very much.
  • Star Wars
    • Trandoshans (Bossk's people) are an aggressive race whose members often tended toward bounty hunting or slaving. Trandosha is in the same system as the Wookiee homeworld Kashyyyk, and the two species positively despise one another.
    • The Sarkans, which are sentient, egg-laying bipedal reptiles. The species made its debut in the 1997 special edition of A New Hope.
    • A more humanoid example are the Falleen, who appear to be green-skinned humans except for their long claws and spinal ridges. (They even have hair!)
    • The Legends Universe includes Barabels, who are predatory pack-hunters but also generally good guys, though since the Vong War they are somewhat endangered. The species became canon after being introduced in the first issue of the Darth Maul comics. Besides them there's, well, everything on this list.
  • In Cinderella (2015), the lizards transformed into footmen by the fairy godmother retain a number of reptilian traits (such as long tongues).
  • Grig, the overenthusiastic gunner from The Last Starfighter, is a rare heroic example.
  • Caymen of the Lambda Zone is a (more or less) heroic example in Battle Beyond the Stars. He seeks revenge on Sador for wiping out his people, the Lazuli.

  • In the Lone Wolf series:
    • Gourgaz are massive lizardmen coming from the Maakenmire swamp and employed by the Darklords to lead the Giak soldiers in combat.
    • Crocaryx are crocodilian humanoids in service of the god Kai, who guard the Lorestone of Tahou in the lost city of Zaaryx.
  • Fighting Fantasy gamebooks like Island of the Lizard King and Battleblade Warrior features the heroes battling against the tyranny of evil Lizard Men.
    • Subverted in Island of the Undead. The titular island is also home to a tribe of lizard people, but while some are hostile, there's also a tribe of harmless lizard people who can help you if you get on their good side.

  • The First Dwarf King: The Tarsi are a race of Lizard Folk whose culture is based upon Imperial Japan. Unusually for this trope, they are some of the most morally good people on the planet, and they possess both Super Strength and the Gift of Wisdom.
  • Almost Night: Several are seen throughout the story. They have green scales and never wear shirts. A row red spikes go down their back. They're called velikaps and they avert the Always Chaotic Evil.
  • Destroyermen: The Grik, descended from raptors according to the Word of God. The fact that they have feathers as well as scales is further proof of their ancestry. They also have other avian characteristics, such as hollow bones.
  • Animorphs: The Hork-Bajir are large, dinosaur-like herbivores with blades growing from their heads and limbs.
  • Well World: Marquoz starts life as one of a small saurian fire-breathing race. After reaching the Well World, he is reborn as a Hakazit, a race of huge armored dinosaurlike war machines.
  • Conan the Barbarian: The Serpent Men, despite their name, are usually portrayed with a full set of limbs.
  • H. P. Lovecraft:
    • "The Nameless City": The denizens of the Nameless City are very reptilian, with no connection to Howard's Serpent Men.
    • "In the Walls of Eryx" by Kenneth J. Sterling and Lovecraft: the Venusians are described as lizards.
  • The Riftwar Cycle: The Serpentwar Saga features the Sauur Lizardmen and the Pantathian serpent people.
  • West of Eden has the Yilanè, a race of mosasaurs that evolved to intelligence in an Alternate History where the asteroid that supposedly wiped out the dinosaurs missed. Although there is conflict between them and humans they are actually more advanced (with technology based on genetic engineering) than the Paleolithic level humans.
  • Fighting Fantasy: The Lizardmen of this Gamebook are the rulers of a vast and expansionistic empire, though there are also isolated tribes of primitive barbarian Lizardmen.
  • Play Places: Councilman Shuk is a humanoid alligator.
  • Andre Norton:
    • The stand-alone short story "The Gifts of Asti" featured Non-Human Sidekick Lur, a good guy example; he doesn't walk upright, and speaks only through telepathy.
    • Quag Keep, which is set in Dungeons & Dragons' world of Greyhawk, featured a Lizardman named Gulth as one of the protagonists.
    • Norton's Zacathans turn this trope upside down and inside out. Yes, they're reptiles. They're also highly intelligent, extremely civilized, and tend to be top-level Intelligentsia (having very long lifespans gives them lots of time to learn a lot of stuff). And they're still outstanding fighters if they have to be, due to reptile hide and very long teeth. (Oh yes, and the highest known psi rating in the galaxy, which they keep a Deep Dark Secret.)
  • Tamora Pierce's Tortall Universe series has basilisks, which are bipedal, 7-foot tall, slender, lizard-like immortals that use Sssssnake Talk, speak most mortal languages, and can turn enemies to stone with a spell. The only basilisk seen in the series, Tkaa, is a good guy.
  • Terry Pratchett's Discworld has (in The Last Hero) the last two "Stupid Lizard Men", a race whose entire purpose seemed to be to act as drama-appropriate idiotic mooks for evil overlords. They're all called Slime. Given that other races considered absent from the Disc, namely orcs and goblins, make a return it may turn out those were just the last two stupid ones.
  • Richard K. Morgan's The Steel Remains frequently refers to a great war that happened before the book itself is set, between the forces of humanity and their allies against the aquatic, lizard-like "Scaled Folk".
  • The Race of Harry Turtledove's Worldwar series are a species of imperialistic lizards who rule over an interstellar, multi-species empire. Their attempt at conquering and colonizing the Earth gives them quite the culture shock. We give them even more of a culture shock in 'Homeward Bound' when we first send a slower-than-light ship to their world, and then a faster-than-light one.
  • Wild Cards has Wyrm, Troll, and Detective Harvey Kant, all scaly reptilian Jokers.
  • Anonymous Rex had some dinosaurs surviving their mass extinction. They adapted to human society by disguising themselves as people.
  • The Ancestral Trail: The Reptile Forces includes both crocodilian lizardmen and actual crocodiles; unusually, they're the good guys (OK, so they start off under The Evil One's control, but so does everybody else). The Cyber Dimension has a group of peaceful, highly cultured lizardfolk who are oppressed by Goffal and Pixar.
  • In the RCN novel Some Golden Harbor, occasionally sssssnake talking reptilian alien Fallert is on Daniel and Adele's side — and very taken with Tovera. This squicks Daniel something fierce; interestingly, his servant Hogg gets along just fine with Fallert.
  • The Rrertaxi in the Spaceforce universe. We don't know much about them other than their spicy cuisine has become popular with Earthers.
  • The Dragonlance universe has Draconians. They start off Always Chaotic Evil, and usually appear as some variety of mook (either regular or improved, depending on the story), but the depictions have become more nuanced over time. The most notable subversion is Kang and his band of engineers, who while starting out as evil (in the alignment sense) are nonetheless sympathetic, likable, and relatively honorable characters (they eventually ensure their race's future, found a city, and if a scene at the end of the War of Souls trilogy is anything to go by, pull a Heel–Face Turn on Takhisis).
  • The silkar in the Duel of Sorcery and Dancer trilogies. Our first introduction to the race is in the form of a minor character "scaled like a viper and green as the new leaves of spring", who has a voice described as "harsh and inhuman." They're implied, however, to be quite human-looking otherwise; they've even got hair (although it's green).
  • The Malazan Book of the Fallen series feature the K'Chain Che'Malle. They destroyed themselves warring with the Short-tails, the K'Chain Nah'ruk, which they themselves had created as a Servant Race. Mostly a fallen and forgotten civilization by the time of the main series, they appear as powerful zombies and large ruins. A few living individuals are encountered, one having been imprisoned in an Ancient Tomb and now quite mad, two others aiding a human who encountered them "in another land". The K'Chain Che'Malle organized themselves around Matrons in a manner similar to ants or bees and lived in levitating hive cities they had carved out of mountains. A Matron could produce several kinds of breeds (workers, warriors, assassins, and so on) depending on the task they were needed for. Despite possessing their own racial Warren, the K'Chain Che'Malle also were able to manufacture what they called drones and enable them to run certain programs even thousands of years after their makers had died, creating the effect of Magic from Technology. Dust of Dreams features the last remaining functioning hive city called Kalse Rooted and reigned over by the failing and mad Matron Gunth'an Acyl. It also reveals the beliefs and morals of the K'Chain Che'Malle.
  • Terry Brooks' Shannara series has the Mwellrets. They're actually a subspecies of Troll, that survived in the swamps instead of the northern mountains. They have hypnotic eyes, limited control of magic, and a penchant for Fantastic Racism. One of the few species that has so far been Always Chaotic Evil.
  • The Chingers of Bill the Galactic Hero are a peaceful race of four-armed space lizards. Not that this stops the galactic empire from making war with them.
  • The rakoshi from F. Paul Wilson's The Tomb hatch out of eggs and are described in highly reptilian terms, although they don't have scales.
  • In Vernor Vinge's proto-cyberpunk novella, "True Names", the guardian of the Coven's online castle is a t-shirt-wearing Lizard Man named Alan Turing (after a famous computing pioneer from WWII).
  • In Robert Silverberg's Majipoor Series, the Ghayrogs, one of the many species living on Majipoor, resemble humanoid lizards, right down to their forked tongues. They display little emotion, rarely sleep, and sometimes serve as functionaries in the human-dominated government.
  • The ssyrean in Ssalia and the Dragons of Avienot, to which the eponymous Ssalia belongs. They're referred to as snakes and do possess some snake-like attributes, but have a humanoid shape with arms and legs, making them closer to this.
  • In the Perry Rhodan franchise, the reptilian Topidians from planet Topide are introduced as a not-quite-as-smart-as-human race in "The Vega Sector", number 5 in the American translation. They exhibit foolish traits such as keeping their fleet's high ranking officers in the flagship instead of sending them down to the planet to investigate what is happening first-hand. Cowards! They show up from time to time in later books.
  • Journey to Chaos: There is a race called the lizard demons living on Tariatla. They look like mundane lizards except they're over five feet tall and walk on their hind legs. Eric meets one when he attends Roalt Public High, Oito. He's a prankster and a rookie jouster.
  • The Sword of Truth has mriswith, a race that came from a Gone Horribly Right attempt to give wizards invisibility. They also overlap with Bee People, since, though covered with scales and possessing Chameleon Camouflage, they procreate through a dragon sized, pheromone communicating Hive Queen.
  • The hertasi of the Heralds of Valdemar series, who like to work, and most of them are servants/helpers to the Hawkbrothers, who protect them from being used as slaves by the outside world.
  • The Balanced Sword: Zarathan, the setting of the story, has two prominent types of reptile folk:
    • The mazakh are the bad-guy type; they're demon-worshippers and commonly appear as mooks. The point is made, however, that their unpleasantness is due to culture and upbringing, not inherent nature, and that non-evil members of the species can and do exist (though they tend to call themselves something other than mazakh).
    • The Saurans are a larger and more impressive type of lizard folk (the appendix uses the phrase "miniature Godzilla"), reputedly descended from dragons, who fill the setting's ancient and advanced civilization role.
  • In The Lark and the Wren, Topaz, one of the ladies who works at Lady Amber's establishment, is implied to be one of these. The main character, Rune, doesn't have the temerity to ask exactly what race Topaz is from, but notes that she is humanoid enough to be popular with the patrons that frequent the place, and suspects that close inspection would reveal tiny scales instead of skin.
  • The Wandering Inn: One of the most frequently seen races are the Drakes, which are humanoid lizards, though you should never call them that.
  • The German SF series Maddrax has the daa'mures. A race of alien lizardmen.
  • The Hitchhiker's Guide to the Galaxy introduces a robot in So Long, and Thanks for All the Fish that comes from a planet where "the people are people and the leaders are lizards".

    Live-Action TV 
  • Knightmare: Lissard, Lord Fear's henchman in later seasons.
  • Star Trek: The Gorns and Reptilian Xindi of must qualify, as do Cardassians and the chameleon-like Jem'Hadar to a lesser extent.
  • Doctor Who: The Silurians and Sea Devils were native to Earth, long ago. Alien lizard folk include the Ice Warriors, Draconians, and Terileptils.
  • Land of the Lost: The Sleestak are primitive, tribal bipidal lizard folk with bug eyes, who are generally hostile to the humans who they perceive to be intruding on their territory. They were once called Altrusians, andboasted a great civilization, but it collapsed long ago. One time displaced Altrusian from that civilized period becomes a friend and ally to the humans through most of the series.
  • Buck Rogers in the 25th Century: The Saurians were evil and they were also able to take human form. Exposing them to cold stripped away the disguise and revealed their true form.
  • Grimm: Various reptilian Wesen are standard lizard-like Skalengecks and Phansigars, snake-like Lausenshlange and Konigschlangethe turtle-like Genio innocuo, the alligator and crocodilian Skalenzahen and Gelemcaedus, draconian Daemonfeuer, and even the glow-in-the-dark alien-like Gluhenvolk are reptilian.
  • In the series Buffy the Vampire Slayer there are demons that look like this. However, you rarely see them in the series, but more often in the books and comics.

    Myths, Religion and Folklore 
  • In Greek Mythology there was a race called the Ophiogenees (meaning "serpent born") who were born from the union between a drakon — one of the snakelike, usually limbless dragons of Greek myth — and a human woman. It was said that the males of this race could cure people of snake bites with a touch of their hand.
  • Another race of Reptilian humanoids were the Skiritai, who were a nomadic tribe of lizard folk that have a bow legged stance.
  • The field of cryptozoology has its share of reptilian humanoids, including the Lizard Man of Scape Ore Swamp and the Loveland Frog. The Thetis Lake Monster was described as such, however, one of the witnesses has come forward and said that the encounter was a hoax.
  • From Louisiana folklore we have the Grunch, who crosses this with Fauns and Satyrs and Big Red Devil. The Grunch is a satyr who haunts the bayous with scales, fangs, claws and a forked tongue. Depending on the story, it was either created from inbred dwarfs and albinos or from Satan's testicles after they were (allegedly) severed by Real Life voodoo queen Marie Laveau.


    Tabletop Games 
  • Dungeons & Dragons:
    • The Lizard Folk give this trope its name (they were "lizard men" in first and second edition). They're generally depicted as swamp-dwelling tribals, and while not actually evil — their canon alignment is True Neutral — they don't like humans much. Except as emergency rations.
    • In the same series are the smaller draconic (in more recent editions) kobolds, and the similar-in-appearance but more hostile troglodytes.
    • The almost comprehensive list of reptilian humanoids that have appeared at some point or another in at least one D&D setting: lizardmen/folk, kobolds, troglodytes, saurials, cay-men, gator men, chameleon men, yuan-ti, draconians (another humanoid dragon race), braxats, asheratis, dragonkin (another humanoid dragon race), firenewts, pterafolk (humanoid pterodactyls), khaastas, ophidians, sarkrith, khumats (humanoid crocodiles), scaled stalkers, and dragonborn (yet another humanoid dragon race). Almost all of these races where created by the Sarrukh, the Reptilian Creator Race, for one purpose or the other).
    • The Forgotten Realms have several breeds of saurials, which are dinosaur-like humanoids.
    • In Mystara, you can find Cay-men (little peaceful dudes), gator men (big ravenous thugs), and chameleon men (weird dragon-worshiping aborigine-analogs). Also turtles and snappers, if Turtle Folk count here.
    • There's also the Yuan-ti, snake people. Pureblood versions look like people with scales and reptile-like eyes.
    • Dark Sun doesn't have lizardfolk because they were wiped out, except those at the Last Sea. It has ssurans instead, who look quite similar (and in the 4th Edition, are identical).
    • In Spelljammer, Lizardfolk in Wildspace are chiefly descended from planet-bound ones taken as slaves by humans and mind flayers, who later escaped and freed themselves. They are more civilized than their planetary brethren and believe this to be due to being closer to the various suns in space. As such, they habitually fly their nursery ships as close to suns as safely possible in order to expose their eggs to as much solar radiation as they can.
  • Palladium Fantasy:
    • Lizard men are a reclusive race of humanoid, semiaquatic reptiles native to the Yin-Sloth Jungles. They are a Dying Race, as constant conflict with other jungle-dwelling species and the aggressive colonization efforts of the Western Empire have taken a steady toll on their numbers and society.
    • Lizard mages are a distinct and more draconic species that ruled the world in ancient times. They were eventualy overthrown by their servants, and are now a scattered and uncommon race of reclusive scholars obsessed with amassing knowledge and magical power.
    • Eandroth are another reptilian species mostly found as nomads in deserts and grasslands. They're proud and aggressive warriors, and ride theropod dinosaurs.
  • Pathfinder:
    • Lizardfolk appear in much the same vein as they do in Dungeons & Dragons, as a highly territorial but not strictly hostile swamp-dwelling tribal people. Variants include the large and powerful Lizard Scions, a desert-dwelling subspecies known as the sandfolk, and another, gecko-like subspecies that inhabits tropical mountains and can climb on vertical surfaces. The subterranean, primitive troglodytes and diminutive, dragon-worshipping kobolds also return. Lizardfolk and troglodytes are also incredibly ancient species, long predating the warm-blooded species' civilizations, and tracing their histories to a time when reptiles ruled the world. The lizardfolk have changed little since ancient times, although their numbers have generally fallen, while the troglodytes' ancestors ruled a great empire before their descent into savagery.
    • Reptials are agathions — Neutral Good outsiders whose various kinds are all based on various sorts of animals — resembling robust, three-foot-tall bipedal lizards with emerald-green scales and large crests on their heads. Unlike typical depictions of lizardfolk, reptials are scholars and researchers by nature, putting a greater focus on overcoming evil through knowledge and learning than through martial might.
  • One of Mayfair Games' last 3rd-party D&D supplements was Lizardmen, which addressed common Lizard Folk society and history. It also introduced several variant types, including Marsh Runners (diminutive pranksters with basilisk lizards' ability to Walk on Water), lizardmen of Tek (monkish gecko-footed jungle tree-climbers), and the Mad Lizardmen of Pang-Leng (brutish, oversized Warders ruled over by frail, lunatic Artificers).
  • Games Workshop games:
    • Warhammer:
      • Lizardmen give this race a complete army and civilization (the Fantasy Counterpart Culture of various Mesoamerican civilizations, at that) which so happens to be the most ancient surviving civilization in the Warhammer setting. Their leaders are a priestly caste of magic using Frog Folk, the Slann, who are by a good margin the most powerful mages in the setting. Other lizardmen races include the the Skinks (small and skittish skirmishers, assassins and wizards), the Saurus (strong, ruthless and single-minded warriors) and the Kroxigor (huge, strong, not overly bright saurians who work both as heavy support fighters and manual labour). They were created as servants to the Old Ones (described as fairly reptilian themselves). Their armies also make liberal use of distinctly dinosaurian monsters. Unusually for this trope, they're on the side of good, being opposed to Chaos, the Skaven, and other evil races, and the last remnants of a once-proud civilization. However, they're generally hostile towards the other good races as well, though the fact that they keep trying to colonize their lands probably doesn't help.
      • In early editions of the game, the frog-like Slann are the Old Ones themselves, a degenerate remnant of the starfarers stranded after the fall of the polar gates to the Warp, while the Lizardmen were a separate, evil race found in caves deep underground and often competing with goblins, whose own civilization had been destroyed in a war against the Slann and whose remaining tribes were often subjugated by the latter and used as soldiers for the Slann empire. There were also the Troglodytes, larger and stupid relatives of the Lizardmen reminiscent of the later Kroxigors, who likewise fought as vassal soldiers for the Slann. While this is no longer canon, references to similar creatures persist as far as the 6th edition's Beasts of Chaos armybook, which mentions a species of primitive, reptilian humanoids covered in rocky scales and native to the mountains of Naggaroth, where they live a primitive existence in caves, war amongst each other with clubs stone axes and periodically join up with Chaos hosts when these war against the Dark Elves.
      • The Fimir are a reclusive race of evil, cyclopean lizard folk who dwell in isolated bogs and marshes and worship Chaos. Originally Retconned out of the game the Fimir were later reintroduced in the background material (with the whole "reproduce only through raping human women" thing scrupulously excised) and received models from Games Workshop's subsidiary Forge World.
    • Warhammer: Age of Sigmar:
      • The Seraphon were once the Lizardmen of the world-that-was who have since become beings of celestial magic rather than flesh and blood creatures. Summoned into battle by the powerful Slann Starmasters, the Seraphon fulfil the role of Daemons of Order.
      • The Fimir of the Mortal Realms are creatures of destruction that resemble bipedal, hunchbacked lizards with a single malevolent eye.
    • In Warhammer 40,000, the Loxatl fit the bill, although they're only a minor race of mercenaries, quadrupedal, and are more salamander than lizard. The Slann have also been mentioned as existing here, but going by the art for them the culture is completely different.
    • Necromunda has Scalies, large reptilian abhumans with tough scaled skin and the ability to regenerate wounds. While there are rumours of Scaly tribes existing in the most isolated and polluted sections of the Underhive, they are most often encountered alongside gangs of mutant Scavvies.
  • Rifts has a number of lizard-like races, mainly the plain old Lizardmen, Tautons (crocodile-men with scorpion tails that worship Egyptian Gods), Blucies (giant, blue-skinned and crocodile-headed reptile people from the wildernesses of Canada), Bruutasaurs (eleven-foot, Stone Age giants with prehensile tails), Gromek, and others.
    • In South America, a peaceful collection of Lizardman tribes was taken over by an organization of evil dragons who have set up their own religion with dragons as gods, and have built their own city for the various reptilian races. The Lizardmen, who would rather return to their simple lives along the (greatly-expanded) Amazon, are growing increasingly dissatisfied with this arrangement.
    • The Lyvorrk resemble loosely humanoid versions of outdated raptorial dinosaurs, being cold-blooded and having scaly skin, long serpentine tails and almost iguana-liked heads topped with spiny frills, in addition to an almost obsessive fondness for lizards and snakes. They don't make many concessions to anthropomorphism beyond a more upright stance and scaly and clawed but otherwise very humanoid arms and hands. Overall, they resemble sapient lizards far more than sapient theropods — ironically, they're more lizardlike than many of the actual lizard people.
  • Earthdawn has the T'skrang, a river-dwelling race of flamboyant pirates and story-spinners.
  • Exalted:
    • The Dragon Kings are highly-advanced immortal, perfectly reincarnating humanoid reptiles who evolved from bestial savagery, make use of plant and mineral technology, use disciplined elemental powers, and ruled the world long ago. Who occasionally breath fire.
    • Wyld mutations and... inventive Lunars can produce lizard or dinosaur beastmen, who can sometimes pass for Dragon Kings in poor light.
  • Werewolf: The Apocalypse, despite including the were-crocodile/were-monitor Mokolé Splat, does not have their forms resembling Lizard Folk. Instead, they transform into a mishmash of dinosaur anatomy based on their race's shared memory/dream of the time of Dinosaurs. However, they believe that during the Paleozoic, their ancestors known as the Lizard Kings managed to produce a race of Lizard Folk called Drachids that they and other prehistoric Werebeasts of the time could transform into (as humans did not exist yet).
  • From fan-made Genius: The Transgression, the original Lemurians.
  • Talislanta: Saurans and sauruds follow the trope right down to having a faster (saurans) and a heftier (sauruds) variety. They do live in volcanic hill country rather than swamps or deserts, though, and are skilled metalworkers.
    • The fantasy setting of Banestorm includes the Reptile Men, a race of reptile people originally from the Desert World of Gabrook.
    • Infinite Worlds includes Lizardia, a parallel universe in which humans don't exist and "neo-troodons" (the descendants of a small theropod dinosaur similar to a velociraptor) take their place. (Neo-troodons, by the way, avert the usual stereotype by being no more abhorrent than humans.)
  • Fading Suns has the Hironem, who are a race of reptilian humanoids. Unlike many examples of this trope, they have saurian internal features, but their body shape (save for a short tail) and stature are very human-like.
  • The German RPG The Dark Eye has the Achaz as a playable race, as well as the more bestial Maru and Krakonians (who fit the Always Chaotic Evil bill). Apparently the Lizard Folk once ruled most of the known world, as servants to a great dragon.
  • In the Glorantha setting for RuneQuest, dragonewts. Not evil or excessively hostile, but very alien in mindset and unable to speak human languages without surgery.

  • Cirque du Soleil's Amaluna has Cali, Miranda's pet half-human lizard who later becomes the main antagonist, and the reptilian creatures who perform the Suspended Poles act.
  • In Edward Albee's play Seascape a husband and wife vacationing on a beach meet a reptilian couple who have just emerged from the ocean hoping to evolve upwards; misunderstandings and complications ensue.

    Video Games 
  • In Dragon's Wake the player character is adopted by a village of friendly lizardfolk.
  • MARDEK RPG: Chapter 3 features the Reptoids. They are actually Lawful Neutral, calm and meditative. They have a city (Xantusia) in the Sandflow Caves, and their chief Sslen'ck actually joins your party and becomes playable. Unfortunately, he leaves the city in the hands of his "trusted adviser", Blatantly Evil Chancellor.
  • The Elder Scrolls
    • The Argonians are the series' resident Lizard Folk. They are a species of humanoid reptilians with scales, elongated snouts, claws, tails, and Alien Hair. They are known to reproduce via laying eggs and are said to be cold-blooded (but can survive in colder climates as adults thanks to "concentrated magicka" within the Hist sap that they drink). They also have some traits in common with some amphibians, including the ability to breathe in and out of water, and they are said to go through "life phases" in which their physical forms can change drastically, including, per some sources, changing sexes. They are usually portrayed as a civilized and friendly people (and are playable), just like the Orcs and Khajiit, and generally are treated well within the Empire. This has not prevented them from repeatedly becoming victims of Fantastic Racism and slavery throughout much of the series' continuity, however, they get a number of The Dog Bites Back moments. They are slow to trust others, and their alien biology and culture are said to make it difficult for them to communicate with other races (for instance, they cannot express emotions emotion facially), but this seldom comes up in-game, possibly due to most Argonians in the series being born or raised outside of their homeland. They are gifted in alchemy and magic, and due to their reptilian physiology, the treacherous swamps of their homeland, and centuries upon centuries of fighting back invasion and enslavement, they excel in stealth in guerilla combat.
    • Arena has an enemy type called Lizard Men, hostile reptilian troglodytes described as "once thought to be distant cousins of the argonians [...] whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move to attack and feed". Interestingly, they resemble the modern Argonian design much more than Arena's version, where they resembled gray-skinned zombies more than reptiles.
  • Final Fantasy:
    • The lizard-like Bangaa race appear in most of the games set in Ivalice. Thanks to their muscled builds they're naturally formidable physical fighters, but they have little magical aptitude, in part because their raspy vocal cords make chanting spells difficult. They're noted not to be true reptiles, as they're capable of growing facial hair, and calling a bangaa a lizard is a very bad idea.
    • Final Fantasy XIV: The Amalj'aa race are portrayed as a warrior tribe that live a nomadic lifestyle. The Amalj'aa easily dwarf the common races of Eorzea by a good headcount and are extremely muscular from the waist up. Most of the Amalj'aa are shown as worshipers of Ifrit and they kidnap people to use them as mindless servants for their god. However, there are also a small group of Amalj'aa known as the Brotherhood of Ash that do not worship Ifrit and wish to preserve their old way of life as a noble warrior tribe while fighting their own zealot kin.
    • XIV also features, in smaller number, the Mamool Ja. In comparison, the Mamool Ja are smaller and less muscular than the Amalj'aa, and more resemble geckos. The Mamool Ja are immigrates from the New World who came to Eorzea to work as mercenaries during the country's era of strife.
  • Incursion: Lizardfolk follow the specification of Dungeons & Dragons, with some liberties like having an alien mindset from a mammal point of view — something akin to an unconscious hive mind, and their main purpose in life is to preserve life, not necessarily intelligent life.
  • Ogre Battle series: Only in Tactics Ogre can Lizardmen be found. While they can be enemies, they can just as easily be members of your army, too. They aren't too bad of soldiers, either due to having high strength and vitality. Lizardman have a focus on physical classes and what little info on them seems to show they're barbaric warriors.
  • Avernum: The Slithzerikai are bipedal semi-aquatic lizards (or maybe crested crocodiles) with rather complex backstory. There's supposedly a highly magical peaceful civilisation hiding far deep, and the sliths you meet descend from the ones cast out for violence. There are both savage tribes you keep fighting and neutral to friendly civilized ones, hoping to be admitted back someday. The latter have integrated into Avernite society and become a PC race from game 2 onwards. All of them are skilled in combat or in clerical magic, if not both.
  • Wizardry: Lizardmen are a playable race. They're strong, tough, fast, resistant to acid, resistant to psionics... and comparing their intelligence to a sack of potatoes would be a grave insult to the spuds.
  • The machinima game The Movies features unlockable costumes of lizard people with scaly skin and snake-like tongues.
  • Lusternia has the Dracnari. Unusually for the trope, they're generally good guys — or at least neutral guys in their native city of Gaudiguch. They're both hardier and more intelligent than humans, and have a proud tradition as mystics and warriors.
  • Suikoden III had a race of lizard men. They weren't portrayed as evil or stupid but, more as Proud Warrior Race Guys. They also lived giant underground halls and specialized in blacksmithing. So they basically served the traditional role of dwarves in the setting.
  • In Quest for Glory III, there were the crocmen, who served as generic wandering monsters.
  • Warcraft:
    • While there are no lizard men per se (a small wonder considering how many different humanoid animal races there are in the games), the serpentine Naga probably still fit under this trope, being humanoid reptilians. They're also technically an Elf subspecies, just to make it confusing.
    • There are also dragonspawn, which are dragon-like humanoids.
    • World of Warcraft: Mists of Pandaria introduces the saurok, a race of Chaotic Neutral reptilian beings created by the mogu who turned against their masters after the latter tried to commit genocide against them and are often grouped into tribes across Pandaria, pillaging at the expense of the pandaren.
  • Soul Calibur: Lizardman, once the proud spartan warrior Aeon Calcos and transformed by the evil cult Fygul Cestemus. There are other men who were turned into lizards by the cult (who are are included as a throwaway bonus character in II, causing some confusion) but Aeon Calcos is the only one to have made multiple appearances in the series.
  • Mortal Kombat Universe: Reptile, his mate, Khameleon, and a male of the same name, Chameleon are NINJAS!!! Going against the popular Reptiles Are Abhorrent trope, Reptile's probably the closest thing Mortal Kombat has to a sympathetic villain, and Khameleon's good.
  • The Dungeon Siege expansion pack Legends of Aranna featured the Zaurask which fit the tribal muscled variety.
  • EverQuest brings us the Iksar. As worshipers of a god of fear, they are Always Chaotic Evil and you get to play as them. Although EQ2 describes them as the orderly, structured evil to the dark elves' chaotic type. Considering the societies of Cabilis and Neriak respectively, this is not an unfair comparison.
  • Last Cloudia has the Vazards, a race of lizard-like humanoids who wield four-pronged tridents. Normally, they are enemies, but one can be unlocked as a playable character.
  • Neverwinter Nights:
    • The main adversaries of the original campaign turn out to be a bunch of these coming out of hibernation they used to survive an ice age. These are specifically a type known as sarrukh, expanded upon by the Serpent Kingdoms splatbook. It's also in several other D&D games, such as Temple of Elemental Evil, and Icewind Dale I and II.
    • Neverwinter Nights 2 uses basic D&D lizardfolk as primitive barbarians, mainly in the swamps around West Harbor.
  • The MMO Istaria: Chronicles of the Gifted features the Sslik as a playable race. Apart from their hermaphrodite natures they tick all the tribal, muscled trope boxes.
  • Arcana Heart: Fiona's ending shows a Lizard folk swordsman helping her in her quest to return to the human world.
  • Many Ultima games feature Lizardmen as mooks. Ultima Underworld, however, subverted this — in the backstory, it turned out that the Lizardmen are actually quite intelligent, and were assumed to be mere monsters because they look fierce and are physically incapable of speaking the common tongue. When offered a peace deal and the opportunity to participate in a new, multi-cultural society, they eagerly accepted.
  • Age of Wonders: Lizardmen were a playable race. As they were neutral, both good and evil players could choose them as a second race during the campaign. In the sequel, they got replaced by the draconians.
  • Chrono Trigger:
    • The first game had the caveman of 65 million BC battling Reptites, humanoid, sapient dinosaurs. For the most part, the humans were losing the evolutionary war, but the arrival of a starfaring planetary parasite named Lavos doomed the Reptites to extinction and ensured humanity's dominance.
    • Chrono Cross offers us a glimpse of what the Reptites would have become — an advanced species called Dragonians who would master both technology and magic, while living in harmony with nature. Unfortunately for the Reptites, the future changed.
    • In the DS remake of Chrono Trigger, after the Ocean Palace, weird time distortions appear in 65 million BC and 600 AD. There is a village of good Reptites you can visit, and perform many small quests, which eventually provide a store which sells the best items in the game.
  • Star Fox: Being a series with a cast composed almost entirely of Beast Men it naturally has some anthropomorphic reptiles, the most notable of them being Leon of team Star Wolf.
  • Battle for Wesnoth has the Saurians and the Drakes (both members of the same faction). The former are your average scaled semi-humanoids, the latter mini-dragons.
  • The Legend of Zelda:
  • Bloodstone, a somewhat obscure CRPG which used The Magic Candle III engine, had the Tlengle. Big, scaly, strong, usually red. But they were also known for being skilled tailors, and the playable Tlengle would often crack terrible jokes. Bloodstone also had the Tlatol, primitive and violent evolutionary cousins to the Tlengle.
  • Ascendancy: The Chamachies are Lizardfolk Centaurs. Very smart Lizardfolk Centaurs.
  • Donkey Kong Country: The Kremlings are Funny Animal crocodiles in that they stand upright and wear clothes. Most of them are evil mooks and their king is named "K. Rool" (i.e. "cruel").
  • Scaler has the main character Bobby/Scaler and his dad, Leon turned into this. Although Scaler and Leon are generally heroic, there are several other Lizard Folk who aren't and serve as antagonists.
  • Fallout:
    • The genetically engineered, chameleon-based Deathclaws. Although the typical Deathclaw is more like a vicious animal that attack humans on sight, the modified talking Deathclaws in the second game had the intelligence of eight-year olds and were capable of abstract thought and reasoning (despite their tendency to mimic human speech the way parrots do). Contrary to their violent relations with humanity, their own social groups was rigidly hierarchical, peaceful, and pack-based with a very strong Ape Shall Never Kill Ape attitude.
    • Fallout: New Vegas: Lonesome Road has the Tunnelers, bioluminescent reptile-skinned troglodytes descended from Divide residents who took shelter underground during the Great War and were mutated by the radiation.
  • Arcanum: Of Steamworks & Magick Obscura: The Bedokaan are large, primitive and live in a swamp. They're not really evil, but have a very different psychology than "warmbloods". The conflict with them can be resolved peacefully, and one of them may join the party.
  • Armies of Exigo : The Lizardmen are an intelligent race who supply the Beast hordes with Striders (fast-moving, dinosaur-mounted, axe-throwing cavalry) and Warlocks (astrologer-type spellcasters). They're far more cultured than their Beast Man allies, and seem to have a society built on slavery and reading the stars.
  • The Reconstruction: Shra are humanoid lizards with a Healing Factor, in some cases anatomy-induced Snake Talk and tendencies of following whoever they consider the strongest. The ones living in human civilization are mostly enslaved, while most free Shra live anachronistically in jungle tribes. The major exceptions are the violent, fanatic Si'Shra and the pacifistic Sikohlon order.
  • XCOM Terror From The Deep has two examples: the Gillmen and the Tasoths. The Gillmen are an evolutionary offshoot of the human race that had, presumably, went extinct at the time mammals became dominant, but were somehow preserved and enslaved by the aliens. The Tasoths are creatures that look like lizardmen, but are in fact organic androids manufactured by the aliens.
  • TY the Tasmanian Tiger: Frill Lizards along with their beefed-up counterparts, Über Frills.
  • Might and Magic : Lizardmen were introduced to the verse with Heroes of Might and Magic III 's Fortress town. They were a minor antagonist (annexing some border-regions of Erathia), but not evil (not doing anything more evil than, well, taking advantage of the chaos to annex some border-regions). Two lizardmen cultures were shown before the world blew up: Tatalia (represented by Heroes' Fortress town), a gnoll-lizardman-human swamp state currently ruled by a lizardman king, and the slightly less important Dagger Wound Islands lizardmen, who live on a set of islands that also houses a mysterious and ancient temple infested with various snake-critters (lizardmen also inhabited Enroth's south-eastern regions, but they did not appear to have much of a culture)...
  • Tales of Legendia: Lizardmen show up one of the enemy types. There are some rather silly variants, like one donning a baker costume that tries to give you a Baguette Beatdown, and a blindfolded, stick wielding one in a swimsuit who's accompanied by a killer watermelon.
  • In Lords of Magic the Water faction gets two units of these, Lizardmen and Slingers. Clearly suggesting it came about before the days of people saying Lizardfolk instead of Lizardmen, the Slingers are male, while the Lizardmen are female.
  • Evil Islands: The most dangerous regular enemies in Gipath.
  • Thunderscape: Rapacians are one of PC races (good guys, in other words). They are man-sized civilized bipedal lizards. Another PC race is ferrans — humanoids who were genetically engineered as slaves but gained freedom long since. Ferrans can be based on any mammal, bird or reptile, the only in-game difference is the portrait. In the novels there are also nagas (evil, but usually opposed to Big Bad).
  • In the Divine Divinity series, the Lizards are one of seven key species populating the world of Rivellon (alongside humans, elves, dwarves, orcs, imps, and the undead), although they hardly make an appearance in early games.
    • Divinity: Dragon Commander: The Lizards are an aristocratic and high-class race who favor logic and pragmatism above all else. They're one of the more liberal races in the game, though the lizard general Edmund is a rather stuffy sort who can't help but talk down to the other races.
    • Divinity: Original Sin II has the Ancient Empire, which is run by lizard folk, who happen to be extremely haughty and look down on other races, mostly because they think they're descended from dragons (they are). One of your possible protagonists/companions, the Red Prince, is an exiled prince from these lands, hell-bent on getting his throne back, and loves to remind the other party members how much better he is than them. He does eat some humble pie during the adventure, though, even if he gets his throne back at the end.
  • Dark Souls II has the truly bizarre Flexile Sentry, which consists of two armoured Lizard Men torsos attached to a single set of legs.
  • Endless Legend's Drakken are a race of dragon-like reptiles that were uplifted by the Endless. When their world's climate started to collapse, Drakken eggs started to hatch bearing Drakken with hands instead of wings and with a more bipedal posture. Drakken Ancients born before the collapse still have wings and look much more like traditional dragons. Unlike most lizardfolk, the Drakken are a race of scholars and diplomats, and their special ability allows them to force diplomacy between two factions that are at war. Their armies are small but very powerful.
  • Faria has the Lizard Men, whose language is practically unintelligible to anyone not using the Translation Machine from Teodoor.
  • Telepath Tactics has the lissit, natives to the Dundar Archipelago who live apart from humans. They raise the protagonists in the campaign, and the campaign features them pretty heavily as a result. Non-Mammal Mammaries is averted here; females have spines on their head and back instead.
  • The Curse Of Issyos has them as common enemies in the first couple of stages.
  • Fate. Lizardmen appear as enemies who can wield weapons like swords, clubs, bows and crossbows. They come in two flavors: Standard Lizardmen and the much more powerful Komodo Warriors. The fourth sequel, The Cursed King, introduces Horned Lizardmen which resemble bipedal Horned Toads.
  • Brigandine has trident-wielding lizard men. They're an effective low-tier unit with decent stats who are especially noted for their impressive accuracy and high rate of critical hits, these traits shoot up even further when they evolve.
  • Dwarf Fortress: Reptile men are fairly typical Lizard Folk. They’re one of the subterranean animal people, living in in small bands Beneath the Earth and attacking intruders with spears and blowguns. They also speak in Sssnake Talk. In addition, the multitude of aboveground humanoid animals includes actual lizard men, saltwater crocodile men, alligator men, monitor lizard men, gila monster men, iguana men, skink men and chameleon men.
  • Terra Battle has the aptly named Lizardfolk race. The narrations in early chapters describe them as savages who never smile. However, the actual Lizardfolk characters who can join your team has just as much variety in personality and appearance as the other races. One particular trait is that their names always have an aposthrope in them (for example: A'misandra, Piz'fer, Ma'curi)
  • The Mass Effect series has the krogan, who somewhat resemble bipedal turtles. Very large, very tough, very heavily armed, often very short-tempered bipedal turtles.
  • Xenoblade Chronicles and Xenoblade Chronicles 2 have the Igna, a lizard-like race native to Satorl Marsh in the first game and Uraya in the second game. The latter game also sees them riding reptilian mounts.
  • Ancient Empires has the green-scaled Lizards as a unit type. They're as strong as normal soldiers on land, but get massive boosts to mobility and defence when in the water.
  • Dark Planet: Battle for Natrolis has Sorin, the native inhabitants of eponymous planet. While they are living in civilization of roughly medieval level (though they also have some more advanced inventions like blimps or hot air balloons) with visible Asian flavour, the game itself is set in science-fiction setting, pitting them against high-tech human Colonists and space bugs Dreil. However, they can still fight them on equal ground, thanks to their magic and sheer badassery. They are the ones who defend their homeworld against alien invaders, which technically makes them the good guys, but they are also quite ruthless and not above eating their defeated enemies and tactics which involve slaughtering their foes to the last man.
  • The arcade action platformer Magic Sword: Heroic Fantasy has Lizard Man as an Assist Character who can be recruited if you bride him with a diamond ring.
  • Reptilian humanoids are not an uncommon sight in Farnham Fables. Although they look like reptiles externally, their anatomy is mostly the same as a human's, as is the case with the other types of animal humanoids, meaning that they have Non-Mammalian Hair and Mammaries. Notable examples include the natives who inhabit Glekutsu Village, and the Edison family. They're definitely examples of Lovable Lizards rather than Reptiles Are Abhorrent (for example, the Edisons are expies of the Apple family).
  • Marco and the Galaxy Dragon has Dosgoro, an alien who looks like an overweight, anthropomorphic alligator.

    Web Comics 
  • Legrakix from My Roommate Is an Elf is a morbidly obese version of this. Not really evil, though he did eat everyone's lunch at work.
  • Irregular Webcomic!: Being a Standard Fantasy Setting, there are Lizardfolk in the Fantasy subset. We don't see much of the civilization though, the most we know is that Draak is serving as a mercenary to support his home. He's also pretty smart and articulate, just not in common.
  • Harkovast: The Tsung Dao are a peaceful race of lizard-folk, but there is one exception...
  • The Challengesof Zona: The Urrt
  • Terinu: The Galapados are justified in that they were genetically engineered from Galapagos Lava Lizards to serve as cannon fodder for the Big Bad.
  • The Order of the Stick is a Dungeons & Dragons parody, so no surprise that this race eventually shows up. They seem to be common minions in the Empire of Blood. The prequel book Start of Darkness also features a tribe of swamp-dwelling lizardfolk. Roy also brings up the "lizardmen — lizardfolk" changeover, with Belkar quipping that "the lizard-feminists must be so proud of you."
  • The Mansion of E has (cave-dwelling) Troglodytes and (forest-dwelling) Saurs.
  • Holystone: Agamidians are one of the three races. The villainous implications are averted, as they're largely treated like normal people who happen to be more cold-blooded and prickly than others.
  • Issue 7 of La Mouette Noire has the Space Lizards. While the mooks are not very intelligent, their leader is.
  • Tower of God: There are three kinds of Lizard Folk in the Tower so far: Anaak's species, green humans with stout tails as long as their legs; Rak's species, giant, bipedal alligators with clawed hands, scales and a humanoid torso so that they look similar to Godzilla; and Levin's kind, basically humans with deep-slitted cheeks and reptilian fangs.
  • Unsounded: Called "two-toes" here, named after the fact that they have, well, two toes per foot. They're pretty small compared to humans though. They used to be subterranean, so they have poor sight and hearing but excellent senses of smell, making them useful as trackers. They're also almost universally treated as a shunned, ignored, and despised servant caste by the human majority. Stockyard takes advantage of their status by using the cleaning lizards as spies.
  • Slightly Damned: No two demons look alike and some have this kind of appearance, (it is most common with fire and especially water demons) the two most prominent of these reptilian demons is the water demon Lakritz and the fire demon Dakos.
  • Champions of Far'aus has Lizardos, which are more lizard-like in body shape. One coffee shop has a sign that specifically advertises that they have lizardo-friendly seating available.

    Web Original 
  • In The Gamer's Alliance, the Sirithai are lizardfolk who live in the desert. They initially appear to be antagonistic but the Alliance eventually convinces them to join their cause...although later a renegade faction of the Sirithai end up working behind the Alliance's back for their own goals.
  • Legatum has the stilios, which are anthropomorphic lizard and salamander creatures.
  • Tales of MU has a few Lizardfolk students, most prominently "Hissy". They aren't evil, though they are in the wrong clique for the Unreliable Narrator to think much of them.

    Western Animation 
  • Chaotic: The Mipedians are fairly decent and honorable Lizard Folk, compared to the other tribes in the setting. They're desert dwelling, have wise members, and generally aren't a given episode's aggressor's, having even been the subject of at least one episode proving false Beauty = Goodness and Reptiles Are Abhorrent. Peyton is on very good terms with the entire tribe (and possibly some of the insectoid Danian's as well), more so than Tom, Kaz, and Sara with the Overworlders, Underworlders, and Danians respectively.
  • He-Man and the Masters of the Universe (1983) occasionally featured Lizard Man, a friendly and helpful character, though not much of a fighter. Good for getting into a second-story window, though.
  • The Justice League episode "Eclipsed" has the Ophidians, who fought humanity "before cities, before writing", and whose spirits now form Sealed Evil in a Can. They're clearly meant as an Alternate Company Equivalent of Conan's Serpent Men.
  • Thunder Cats 2011 has the Lizards, led by Slithe. It's true that they're mooks for Mumm-Ra, but he had an easy time winning them over because the cats treated them like vermin. When Lion-O shows one of them kindness, that one returns it.
  • Xiaolin Showdown: Chase Young from can turn into a lizard man because he drank Psycho Serum.
  • Bull Gator and Axl from Taz-Mania are pretty much good examples of this, in that they are anthropomorphic alligators who try to catch Taz for zoo-going children.
  • Dogstar: The Gavinians. Gemma ends up joining the crew of the Valiant.
  • Flash Gordon (1979): There is a race of sexily dressed Lizard Women who all serve Ming the Merciless — he even has a few in his harem. In a later episode, we meet a Lizard Man Bounty Hunter whom Ming hires to capture Flash. But when they crashland on a planet and Flash saves his life, he decides to aid him instead.
  • Bravestarr: Brankor the zookeeper.
  • Star vs. the Forces of Evil gives us Toffee. Despite his rather silly name, he's actually the show's most competent villain. For starters, not only has he been awfully close to take Star's wand in a couple occasions, but he's also upstaged Ludo and taken his role of Big Bad. There is also Rasticore, a burly bodyguard and bounty hunter. In this universe, lizardmen who are called Septarians in this series can apparently regenerate to the point that they can grown back (slowly) from just a severed limb.
  • Uncle Grandpa: Mr. Gus is a Godzilla-esque humanoid dinosaur.

    Real Life 

Alternative Title(s): Humanoid Lizard, Lizard Men


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