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Video Game / Fallout: New Vegas

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"Sorry you got twisted up in this scene. From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start."

Fallout: New Vegas is the sixth game in the Fallout series, developed by Obsidian Entertainment and produced by Bethesda. Released in 2010, it chronologically takes place after Fallout 3, but it is not the next numbered main game in the series. A good chunk of the development team were exiles from the late Black Isle Studios — responsible for Fallout 2 and the canceled Van Buren — and the game returns to the west coast setting of the originals. Thus, in a way, New Vegas serves as more of a direct sequel to Fallout 2 than the actual Fallout 3, wrapping up the region's Myth Arc while opening up new possibilities for future stories. Like its predecessor, New Vegas is a first-person (with optional third person) Action RPG.

It's 2281, and the Mojave Wasteland is an okay place to live. It doesn't have as many problems as most places do thanks to Mr. House, a pre-war business mogul who prepared Las Vegas for the Great War. Some even say he rules the city to this day, from his shining tower at the Lucky 38 Casino. But that may not be the case forever: two superpowers, the rising federation of the New California Republic and the slaving horde of Caesar's Legion, have begun staking claims in the region, coming to blows over Hoover Dam, and New Vegas is caught in the crossfire.

That's all somebody else's problem, though. You? You're The Courier, one of the best messengers around, as long as the package isn't too big. And this one really isn't. It's almost boring, even. But hey, you get to bring it to New Vegas, the biggest, brightest city in the wasteland. Should be pretty fun, right? Guess again. Only a few days into your trip, a mysterious man in a checkered coat and his posse of leathered-up thugs shoot you in the head and take your package, leaving you for dead in a shallow grave. Normally you would be dead now, but luckily, you manage to cling to life just long enough for a friendly robot that thinks he's a cowboy to dig you up.

The robot drops you off at the local doctor, and within a few days you're back on your feet, with most of your brain intact and three clear goals: finding out what was in that boring little package, getting it back, and delivering it — after all, it's your paycheck on the line. Besides, they don't call you The Courier for not delivering things. As for who you deliver it to, though...

The game has four DLC add-ons:

  • Dead Money: The Courier visits a legendary pre-war ruin, the Sierra Madre Casino, in a Survival Horror-style map with scarce supplies, enemies that run the gamut from nigh- to complete invulnerability, and many environmental hazards.
  • Honest Hearts: The Courier travels north to Zion National Park, finding themselves caught in the middle of a tribal war along with two Mormon missionaries with differing ideas on how to settle the conflict.
  • Old World Blues: The Courier is abducted by a gang of insane scientists who need help to escape the boundaries of their lab, which is full of amazing but horrific scientific advancements.
  • Lonesome Road: The final add-on, the Courier answers an "invitation" to travel to the Divide, a hellish wasteland ravaged by recent nuclear detonations, confronting the mysterious Ulysses, a man with a deeply personal grudge against them.

The four add-ons are advised to be played in the order they were originally released, as listed above. Together, they form a Myth Arc, along with potentially-overlooked details in the main game, foreshadowing events and characters in later add-ons, all building up to the confrontation with Ulysses in the Divide.

Two more small DLCs were released on September 27, 2011:

  • Courier's Stash: A bundle of the four pre-order equipment packs.
  • Gun Runners' Arsenal: Adds more weapons, mods, ammo, and crafting recipes to the game.

Finally, in February 2012, the Ultimate Edition was released - the game and all of its downloadable content in one package.

As its predecessors, Fallout: New Vegas benefits from a lot of content crafted by the community, from silly inoffensive content to complete new questlines. Between those two points, name it (new companions, superbosses and Bonus Dungeons, cosmetic graphical overhaul, new clothes, new weapons, drivable cars, fixes to weird developer’s decisions, smokable cigarettes, new perks, etc), you’re almost sure to find it. note 

The following mods have their own pages:

It also spawned an Affectionate Parody series, Courier's Mind: Rise of New Vegas. As well as a Fan Film, Fallout: Lanius.

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Missing refugees from Aerotech

In the side quest "The Coyotes", the Courier is tasked with investigating the disappearances of several refugees from the Aerotech Office Park. Going to Westside, he asks Saint James what he knows, as the missing people were last seen talking with him... and slips up that he knows the Courier is referring to the Aerotech refugees in particular, despite the dialogue option not mentioning Aerotech.

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