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What the Hell, Player?

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Ooooh. You got burned.

"You coldly cut open an artery. To even the most skilled physician, it would appear as though Timebomb died of his wounds. You bastard."
Context Message, Fallout 3

A combination of Easter Egg and You Bastard!, this occurs when a player does something strange or unusual. They may attack a friendly NPC, try to go Off the Rails, abuse Combinatorial Explosion, or do something Out of Character — an arachnophobic character approaching a spider's nest, for example. Or maybe just demanding a little too much attention. Another character — or the game itself — then calls the player out on their peculiar behavior, noting that it's particularly cruel, strange, perverted, or funny. They stand up and ask: "What the Hell, Player?" The calling out is inconsequential unless otherwise programmed (e.g. Outcast, where if you act needlessly violent, the Non Player Characters refuse to interact with you). Some games will use this as an alternative to Friendly Fireproofing; allies will shrug off a certain amount of damage with just a stern warning to watch your aim, but cross the line and they'll turn hostile.

Very common in Interactive Fiction, where attempting to Get Ye Flask will frequently elicit such a remark.

Hostage Spirit-Link may be a subtrope, depending on how you look at it. Shoplift and Die is another common subtrope. Frequently a result of Video Game Cruelty Potential. If taken to extremes, results in Video Game Cruelty Punishment and possibly a Nonstandard Game Over. Closely related to What the Hell, Hero?, and is (usually) a subtrope of Developer's Foresight. If the player is rebuked for doing something despite the fact that they have no choice, it's Blamed for Being Railroaded. See also Addressing the Player.


Examples:

    open/close all folders 

    Action Adventure 
  • Bastion would have Rucks call you out if you packed the incredibly explosive mortar and the Calamity Cannon, both of which deal enormous explosive damage.
    Rucks: Okay, now that's just plain overkill. I mean, come on!
  • In Beyond Good & Evil, Jade's sidekicks, Pey'j and Double H, will get annoyed at her if she hits or attacks them. While in your hovercraft, you can also shoot at ships sailing or flying across the bay, making them call you out on it. (Keep it up, and they call the police on you.)
    Double H: Ouch! "Respect the home team", Chapter 12!
  • Cave Story:
    • If you speak to Chie (the young caged mimiga beside Chaco) during a boss fight, she will remark on your "Interesting Priorities."
    • If you agree to carry Mr. Little back to his house, then complete the game without taking him home, he will interrupt the ending cutscene to ask "...aren't you forgetting something?"
    • Curly Brace will surprisingly not chew you out if you talk to her with Curly's Underwear in your inventory.
  • In the Drakan games, if you hit Arokh with one of your weapons, he will yell at you to "watch where you stick that" and fly into the air. He will not come back down until you call him. Not to mention, injuring him does damage to your health as well.
  • Harry Potter:
    • In Harry Potter and the Philosopher's Stone, you get to practice flying on the broomstick in a courtyard of Hogwarts. The goal is to fly through a series of rings, but if you instead fly at Madam Hooch enough times, she will scold you with "Fly through the rings, Mr. Potter, not through me!"
    • In Harry Potter and the Goblet of Fire, when the player drops something on one of the other characters, you get a response along the lines of "Hey! Watch where you throw that!"
  • The Legend of Zelda:
    • This can be found as early as the original The Legend of Zelda: attacking the old men who dispense random Engrish tips will cause the fires flanking them to start shooting harmful energy bubbles at you like the statues in dungeons.
    • The Legend of Zelda: Link's Awakening:
      • Stealing from the store causes everyone to call you THIEF. (You also get a hilarious message from the game: "Guess what? You got it for free. ...Are you proud of yourself?") Oh, and the shopkeeper kills you when you enter the store again.
      • When Marin is following you around, she'll comment on certain actions. She calls you a bad boy for breaking pots and feels sorry for chickens when you slash them. On the other hand, she loves it when you dig with the shovel. (And try slashing a chicken over and over — occasionally she approves!)
      • There is a mermaid who lost her necklace in the game. Well, at least in the American English version and a few European localizations (the English one for example), that is. In the Japanese version and in most European localizations, she lost her bra. Even worse, young Link can be a little sneaky with his underwater diving and decide to sneak a peek at the unsuspecting mermaid which, in return, results in her calling you a pervert and swimming to a different spot.
    • The Legend of Zelda: The Wind Waker:
      • There's a house that has big, fancy pots. Break one and the owner will chew you out on breaking his fine pots and that next time he'll require compensation. If you do it again then he'll do good on his word and will fine you for each one you broke before you leave the house.
      • If you attack your sensei, he gets annoyed, and eventually knocks you across the room.
      • And then there's the woman on Outset Island, who's constantly carrying around a pot on her head. If you smash it with your hookshot, or arrows (light arrows are especially fun to use when doing this), and then go and speak to her, she'll take 10 rupees from you... and say you're terrible.
    • Word to the wise: do not attack the chickens in most Zelda games. They will kill you. Or pigs or goats (Wind Waker/Twlilight Princess), for that matter. In Hyrule Warriors, the Cucco will multiply like crazy, swarming the entire level until everyone is practically drowning in them and they will not stop until you defeat the powerful Golden Cucco that eventually appears. A number of levels also start off with a Cucco following you around, meaning that it's almost inevitable you'll hit it enough to piss it off sooner or later. Certain missions spawn a mother Cucco and a baby Cucco, which is in trouble and must be rescued. If this sidequest isn't taken care of immediately, the baby Cucco will most likely be killed, which will anger the mother, and you'll be swimming in angry chickens.
    • The Legend of Zelda: Ocarina of Time:
      • You can use the fishing pole to snag the fisherman's hat. He yells at you, and if you lose it he makes you pay 50 rupees for it.
      • There's a lady in Kakariko Village who needs help with finding her Cuccos. After finding all six of them, if you throw even one Cucco out of the pen, the lady will scold you for it.
    • The Legend of Zelda: Twilight Princess:
      • The fishing hole girl will get mad at you if you go around rolling into things in her hut. If you do it enough times, she'll kick you out of the building, and the next time you go back in, she'll make you apologize.
      • And the shop bird who you can steal from (fill a bottle with health potion/lantern oil and walk out without putting any rupees in the moneybox). He calls you a thief and attacks you if you try to return (though you can quiet him by putting money in). Also if you put less than 10 rupees in, he remarks "That's a little on the skimpy side..." and as you leave, says to "pay like you're supposed to next time, cheapskate."
      • Though this situation can actually be avoided, and the trope subverted, if you visit after leaving a dungeon with Ooccoo. You're free to visit the store and fill up your lantern and bottles and then use Ooccoo Jr. to teleport back. The bird won't even question it when you come back later.
      • Destroying pumpkins in Ordon village prompts one townsperson to scold you "Hey! Don't waste food!"
    • The Legend of Zelda: Spirit Tracks:
      • If you attack Zelda with any of your weapons, she'll protest. Each weapon elicits a different response, some of which are hilarious. Do it too many times and she'll tell you that you're making her angry and ask why you're being so pushy. Keep provoking her and she'll hit you back.
      • At one point the Lokomo of the Snow Sanctuary, Steem, asks you to bring him a vessel. After obtaining it from the fortune-teller in Papuchia Village, you deliver it to him. He's really happy, giving you a Force Gem out of gratitude. But if you succumb to temptation and break the vessel, he'll yell at you and demand that you replace it. (The replacement vessel costs twice as much as the first one. By this point in the game, either amount is small potatoes, but you still deserve it!)
    • The Legend of Zelda: Skyward Sword:
      • Smashing things in the Lumpy Pumpkin Inn will eventually cause the chandelier to collapse (it has a Piece of Heart and 7 Rupees on it), which the bartender will call you out on. This opens up a line of sidequests in which you work off the cost of the chandelier, ending when the owner buys a newer chandelier, this one more elaborate but unmarred by items of any kind, and gives you another Piece of Heart.
      • Opening random cupboards gives the message "You really shouldn't open other people's cupboards without permission," though the game doesn't mind if you open your own cupboard, which contains a mysteriously self-replenishing 5 Rupees. But this also gets subverted; opening Zelda's cupboard without permission earns you a Piece of Heart, and no reprimanding message.
      • The old lady in the kitchen will yell at you if you break a nearby vase or barrel, while the item salesman's mother will charge you a random amount of Rupees between 10 and 30 if you break her vases or dishes.
      • If you leave Beedle's shop after perusing his merchandise but not having made a purchase, he will berate you for the extra physical effort he must exert while you are aboard his shop, and promptly drop you down a trap door.
    • The Legend of Zelda: Breath of the Wild:
      • Played with; the Old Man at the start will initially shout at you for taking his food without asking, before dropping the act and kindly saying you can take as much as you like.
      • One word: Magda. This NPC can be found close to one of the shrines in the game, which is surrounded by a ring of flowers. If you even step on one of them, she'll drag you back to the start and scold you. Heaven forbid you should try to cut any of them. Her body will go limp before she starts running around the area like crazy before rushing at Link in a frenzy. The screen then cuts to black before Link wakes up... minus three hearts regardless of armour level.
    • Majora's Mask has an archery game where a witch flies around dangling a target from her broom. If you hit her instead of the target too many times, she'll end the game and ask you just what the heck you were aiming at.
      "To shoot a pathetic old hag 10 times! I'd like to see your parents' faces when they hear of it!"
  • In Metroid Prime 3: Corruption, if you attack the Galactic Federation troopers, they'll ask you to cut it out. If you keep it up, they'll pull defense turrets on you. Destroy the turrets, and eventually an instant-kill turret will come down.
  • Most people (and animals) will negatively respond to attacks of any sort in Ōkami. Additionally, nearly every character and animal will react differently to the various brush powers. In particular, using offensive techniques like Power Slash or Inferno will make them angry and confused; using Bloom, on the other hand, will infuse them with joy and usually cause them to lovingly pat Ammy on the head. Or, in the case of the Oina tribe, it will transform them into their animal forms.
  • Prince of Persia: The Sands of Time has an example that almost every player will see. The Prince is narrating the game like a story, and as such, he's stuck struggling to explain it any time you die. ("Wait, no, I didn't fall there...") It makes you feel a bit guilty for embarrassing him.
    • Or, you can attack Farah. Do it once, and she'll tell you that being attacked isn't funny. Do it enough, and she'll shoot an arrow at you.
  • Psychonauts has so much on this, it borders on enticing Video Game Cruelty Potential. Not only will friendly NPCs call you out if you attempt to attack them (or certain pieces of the environment), but they'll react differently for every different psychic power. So while simply punching Vernon as normal will elicit one reaction, picking him up with Telekinesis will get another, and trying to set him on fire will get you yet another....
  • Psychonauts 2: If the player decides to Smelling Salts themselves out of the Very Definitely Final Dungeon, Ford will be extremely upset and chew them out.
  • In Shadow of the Colossus, you're free to slash or shoot Agro. The poor horse will spook and run away from you, and is very likely to react like this for a long time afterwards whenever you draw your sword.
  • If you manage to kill yourself during the tutorial of Spider-Man 2, the Tour Guide (voiced by Bruce Campbell) will call you out on it (unless you are a "professional game tester").
  • Smacking Tricky with your staff in Star Fox Adventures will cause him to tell you to cut it out, and repeated abuse will cause him to try to incinerate you with his flamethrower ability.
  • In Star Wars Episode I: The Phantom Menace for PC, if you kill too many people walking around Mos Espa, Anakin will eventually say "I won't help a murderer like you!", making the game Unwinnable. All the townspeople turn against you as well. note 
  • In ToeJam & Earl, if both players are on the same screen and one opens the Total Bummer present, the character controlled by the other player will say, "Thanks a lot."
  • In Transistor, if you use Turn() to queue more attacks than you need to kill an enemy, the interface will label the attack "OVERKILL". Keep doing so, and it adds exclamation points. Continue to do so, and you get some other messages:
    OVERKILL
    OVERKILL!
    OVERKILL!!
    DO YOU EVEN READ
    OVERKILL!!!
    YOU ARE MEAN
  • The Warriors. If you attacked your allies, they'll tell you to cut that crap out. Keep doing it, and eventually they'll start fighting you, with the rest of your group cheering as if you're fighting a regular enemy. Eventually they'll stop, regardless of how much you fight back. However, if you try doing this in the hangout between missions, the whole group will gang up on you, and won't stop until they knock you out.

    Adventure Game 
  • Common in the point-and-click Adventure Game genre. For example, in Princess Tomato in the Salad Kingdom, your commands are relayed through a boy assistant who whines a lot, particularly if your commands are impossible, dangerous, immoral, or just plain nonsense.
  • Most text-based adventures respond to curse words or other offensive actions (and sometimes unusual actions), often with hilarious results. "Shhh! We have some Trainee Parsers visiting today! Don't expose them to that kind of language!"
  • Chzo Mythos: In 5 Days a Stranger, if you repeatedly look at any one of the doors, the protagonist will start saying funny things — "Out of all the doors I've seen, this is the best.", then the next time you do it "I take it back, THIS is the best door in the house". Eventually, if you keep doing it, he suddenly starts talking about an old girlfriend he had, before eventually flipping out and saying "Sorry, I have a tendency to ramble when people WON'T STOP LOOKING AT THE BLOODY DOORS!"
  • In Conquests of the Longbow, while climbing up the tower of the monastery, having the player instruct Robin to talk to the monk by the window will result in Robin saying, "Excuse me, can you help me? You see, I'm almost safe, but I thought I'd do something truly stupid instead and get myself killed."
    • The Merry Men will also be absolutely mystified if Robin pulls the bell rope in the Abbot's room after taking the puzzle box and simply waits for a monk to come catch him. One even asks what could've possessed him to do something like that.
  • In case players of The Council had any doubts as to the morality of letting Peru smack around a mentally ill woman, a message informing them that they now have the "Immoral" trait (+1 to Louis' Conviction skill) will promptly pop up. Fortunately, a second chance to intervene is provided by the narrative.
  • There's actually a short story on Cracked about a guy who tries to be a jerk in a text adventure game and the game, well... plays back.
  • In Curses, swearing causes your movement to be temporarily restricted. A bar of soap appears in your inventory, and you can't move until you ingest it.
  • In the point and click adventure game Déjà Vu (1985):
    • If you have Ace consume a key, you'll get a message that reads, "OK man, but it's pretty stupid if you ask me," seeing that eating the key results in making that game impossible to win. Similarly, you'll get many snarky remarks if you try to do other unusual actions.
      "As you chew long and hard on the road map, you wonder what it would be like to eat something strange, like food, after awhile you give up in disgust."
    • Here's everyone's favorite way to go... "USE GUN ON SELF"
      BLAM! Great shot! You hit yourself right between the eyes!
  • Your actions in Detroit: Become Human are overseen by an android named Chloe. She occasionally comments on your decisions. If you get Kara killed in "Stormy Night", she has an emotional breakdown and berates you. Not without reason, because you just cut off a third of the game.
  • In Farnham Fables, every possible action the player can take results in a unique response. Certain actions will generate an unamused or disturbed response from the narrator or characters. For example, having Fredrick swing his sword at Gloria in Episode 1 will have the narration explain that Fredrick shows her some sword moves, followed by "That's what you meant, right?"
  • In an old Spanish game named La Guerra de las Vajillas (The War of the Silverwares) that parodied Star Wars, if you typed "puta" (whore in Spanish), you got "Oye, a mi no me insultes o borro el programa" ("Hey, do not insult me or I delete the program"). Typing "help" would get "Creo que es una canción de los Beatles" ("I think it's a song of The Beatles"), and finally, any word not recognized by the game gets "¿Pero qué dices?" ("But what are you saying"?)
  • The Hitchhiker's Guide to the Galaxy (1984). Enjoy Ford Prefect. "This is a family game, not a video nasty."
    • Open satchel. "You can't. It's not yours. It's Ford's and it's private."
    • You could die prematurely if you remained within the vicinity of your home but failed to lie down in front of the bulldozer. Further attempts to interact with the game after this would result in remarks such as:
      You keep out of this, you're dead.
      You keep out of this, you’re dead and should be concentrating on developing a good firm rigor mortis.
      For a dead person you are talking too much.
  • Due to the way Infocom's command processor was implemented, many games had bugs or glitches which occurred if you used parts of your body as direct objects in sentences with indirect ones (eg, THROW EYES AT TROLL). These bugs became so well known that in later games, Infocom modified the structure of the parser to deal with them by printing out insulting messages ("It's the loony bin for you!")
  • The Journeyman Project III: Legacy of Time:
    • If you have Arthur (your helper AI)'s responses set to the most verbose level:
      • In the Atlantis sequence, he will crack jokes every time you click on an ugly rug in the windmill. At last, he will give up and say that if you have any further jokes, you should write to Presto Studios, the game developer, care of everyone involved but no one who cares.
      • In the Shangri-La sequence, if you solve one of the Buddha statue puzzles before getting any clues for it, Arthur will splutter for a few moments, then ask if you've been reading the strategy guide.
  • In Kings Quest I: Quest for the Crown - AGDI, if dead ends are not disabled, the player can cause an unwinnable state by eating the magic beans or giving away the magic mirror or chest. Doing so will cause the narrator to ask, "Now, why did you do that?"
    • The narrator will also call the player out for trying to throw the pebbles at the birds or squirrel, or trying to eat the stew in front of the starving woodcutter and his wife.
  • In King's Quest II, going into the church and trying to "kill Monk" will generate the response that "anyone trying to kill a man of the cloth is not fit to play this game" and give you a Non-Standard Game Over. Try to kill Valanice, and the narrator will get mighty pissed and tell you to never try anything like that again (though he doesn't end the game even if you insist). The fan remake won't punish you for trying to kill the monk, though you get to anyway, since he turns out to be a villain who tries to kill Graham, but trying to kill Valanice in the remake will get you the same response as in the original.
  • Typing a swear word in King's Quest III will generate the message: "Obviously, you were raised by a naughty wizard!"
  • King's Quest IV will respond to profanity by suggesting that the player pick up a copy of Leisure Suit Larry.
  • In King's Quest VI, Alexander can fall while attempting to scale the Cliffs of Logic if he takes a wrong step. He won't die if the fall is short, but if you fall too many times without dying, Alexander will complain to the player:
    "Hey! Quit making me fall!"
  • Leisure Suit Larry:
    • Throughout the series, telling Larry to MASTURBATE would cause the game to respond with either "The point of the game was to get you to stop doing that, Larry" or "There's enough hair on your palms already."
    • In the seventh game, using the carving knife on most objects will instigate the Lemony Narrator to call you out on your violence, suggesting that you play Warcraft instead. However, you get one point for offering it to a certain character, even though this doesn't advance the plot.
  • The Monkey Island series' Informing the Fourth Wall messages were quite often delivered with Guybrush facing the camera. "Oh, sure. WALK to the SUN."
    • The best two are from the otherwise not-very-good Escape (thanks to the excellent VA): "As useful as a two-prong cactus would be, I am not putting it into my pants" and "Pick up the moon? Are you nuts?"
  • In Myst III: Exile, you can choose to leave Saavedro stuck on Narayan without a single linking book; in sight of the home he's thought for twenty-odd years has been destroyed, where his wife and daughters may still be alive, but never able to get there. While he won't call you out on it directly, Atrus' ending monologue is subtly accusatory.
  • In the French adventure game Le Passager du Temps, if you type an insult or something gross, the screen goes black and the computer says "I can be vulgar too. I'll even show you my ass. But before you write ten times without mistakes I beg your pardon humble computer". Each typed line shows a little more of the "computer's ass". The copy/paste is turned off.
    • After that, the game continues. If you insult it another time, he just says "Do you know how to say Quel joli pied? in English? What a fair foot. It's exactly what you have to do, and then the game exits without any warning. Orally, a Frenchman can understand What a fair foot as Go fuck yourself.
  • Peasant's Quest:
    • The game states that "yours is a black, black heart" if you put the baby in the well. If you put the baby in the well and leave, your game ends.
    • You can also attempt to attack Poor Gary. However, Poor Gary responds by kicking you clear across the screen, killing you instantly.
  • Goofing around in the FMV game Police Quest: SWAT gets you chewed out. Hard. This happens even if you try to skip through the introductory dialog with your superiors. If you use the LASH communications system incorrectly, you get yelled at. If you mess around on the firing ranges, you get yelled at. If you shoot one of your colleagues...
    • In SWAT 2, if you are the police and you try to shoot yourself, you get told "SWAT is a life PRESERVING organization". Shoot your normally player-controlled teammates, and they will shoot back or even perform an arrest. Terrorists are allowed to commit suicide by gun, though (although the only reason to do this would be by accident, as losing a player is a bad thing).
    • In Police Quest 2: The Vengeance, upon arrival at work, you can always hop back in your car and drive to any city location you want. After the second stop, a patrol car pulls you over and a rookie cop takes you back to the station, where you get chewed out by the chief for fooling around.
    • In Police Quest 4: Open Season, trying to use your gun on an innocent or unarmed civilian will get you a scolding and warning from the narrator to put the gun away. Insist once or twice more (depending on the person), and the game ends in failure.
  • If you tried to use a weapon on yourself in one of the Quest for Glory games, you'd get the response "You always hurt the ones you love." Sometimes the game would give you a dissuading response if you tried to use the hand or sword on an NPC, and sometimes you would have no warning and the NPC would just kill you.
    • In the second game in the series, you get to nurture a magical tree back to flowering. If you throw a dagger or fireball at her, it rebounds and cracks your monitor.
    • In the fourth game, as a Thief, if you kill the old man while robbing his house, you get an instant Have a Nice Death screen for being an asshole. (The old man is also critical to advancing the plot.)
    • In the fan made parody game Quest For Glory 4 1/2, if you clicked the hand icon on yourself, instead of the usual "You straighten out your jacket and retie your boots" description, you'd get a response that said (paraphrased) "We're not going to give you some bullshit about tying your shoes, we know what you were doing. You were trying to masturbate, weren't you, you pervert? Do you honestly think you're going to just whip it out right here?"
    • In all the games, if you're a thief, you can kill yourself by picking your nose. The game interprets "pick" as though you were picking a lock, but jamming your lockpicks through your nasal cavity and into your brain isn't good for your health. If your lockpicking skill is high enough, however...
      "Success! Your nose is now open."
      • In the fan made Quest for Glory 2 remake, picking your nose in front of certain characters will make them respond negatively (some, like Aziza and Issur, will even kick you out of their home/business). The narrator will then advise you against doing so again.
  • In Sam & Max Hit the Road, repeatedly trying to pick up something you can't pick up will have Sam scold you differently the more you try, until he eventually gives up and whimpers, with Max going "Now you've done it. You've broken Sam's spirit with your stupid attempts to pick up that silly object." — "In fact, if I didn't find his pitiful sobbing so amusing, I'd come out there and rip your limbs off."
  • Sorcerer included a Stable Time Loop. If you act bizarre the first time through the loop, you will see it again the second time through — rather judgmentally described. What the Hell, Me?
  • The early Space Quest games would respond to swearing with, "Would you want your mother to hear you say that?" Or, "Hey! What kind of talk is that?!" Odd, given the amount of commands it didn't seem to recognize.
  • In the VGA remake of Space Quest, there's one scene where you can stick your hand into a pool of corrosive acid. Doing that causes the game's developers to mock you… with play-by-play commentary and an instant replay. Walking through a set of laser beams in a nearby room leads to a similar result.
    • In the original game, the player can try to kick the bodies of the fallen crew members. This will cause a point loss and the game to call the player "a bit twisted."
  • Space Quest IV offers a mostly-useless-but-very-entertaining tongue cursor, indicating "taste" or "lick." When this is done in one area of the first planet, the snarky narrator responds thusly: "You lick a thick smear of filth off the street. Finding the taste unpleasant, you quickly swallow it. What a smart person you are!"
    • Using the tongue icon on the player's butt warrants the response "I'll bet you wish you could."
      • Both the "smell" and the "taste" cursors are entirely useless in that they cannot be used to help progress at any point in the game. It can be surmised that they were added solely to allow lots and lots of these gags — using them on just about every hotspot in the entire game will get a staggering number of unique, blisteringly sarcastic comments from the narrator. Talking to inanimate objects will also, at least once, elicit a reply!
      • The VGA remake of Space Quest also has those icons, which are equally useless in that game as well.
  • The robots in Starship Titanic would get offended and leave if you swore at them. They'd stay pissed off at you until you either apologised or went to the control room and fiddled with their settings.
  • In an old Star Trek text game, if you started swearing, the whole crew would react very strongly. If you swore three times in a row, you'd get a Non-Standard Game Over when McCoy dragged you off to sickbay with a mournful note as if you'd gone nuts.
    • In a similar game, you'd end up in the sickbay to treat your supposed insanity (a Non-Standard Game Over) if you tried to order the crew to shift to an unreasonable Warp Speed (Warp One Million, anyone?).
    • In a Star Trek NES game, Spock would get on your case for setting your phaser to kill against native wildlife on the first mission.
  • In A Tale of Two Kingdoms, you can kill one friendly NPC in the game (the jeweler); doing so permanently sets your honor score to zero. This is actually crucially important to getting the game's worst ending.
  • In Tass Times In Tonetown, typing "FUCK" will result in the game responding "Let's keep this G-rated." If you type "KICK" followed by anything, the game will respond "We ain't in a dojo, amigo."
  • In Thy Dungeonman 3, attempting to kill a plot-important bird causes the bird to peck you to death.
  • The Walking Dead: The Game is built on the various choices the player makes as Lee, which determine how the other survivors regard him. If you try to avoid making Sadistic Choices by letting them time out, you get called out hard for it.
  • One of the effects in Yume Nikki is the knife, which lets you do what you think a murderer would do with it. Its use tends to cause toriningen in the immediate vicinity to get mad at you, but one particular harmless NPC, Seccom-Masada, will try to get away from you, with an "Oh, Crap!" look on his face.
  • The Zork franchise is full of these:
    • In Beyond Zork, swearing caused your Intelligence stat to go down a point. (Opening an umbrella indoors reduced Luck by a point.)
    • Swearing at one of the old text games, or doing anything obviously suicidal, results in the narrator mocking you. Hint guides also contain a series of "just for fun" commands with similar effects.
    • Zork: Grand Inquisitor includes a number of creative ways for the player to die, ranging from taking Schmuck Bait to failing a puzzle. However, if the player deliberately goes out of their way to find creative ways to die, Dalboz will personally chastise them.
      Dalboz: Of all the choices, you decide to go straight to Hell! What exactly was the thought process involved in that decision?
    • In the original, there is at one point a small plant murmuring "water... water..." If you pour oil on the plant instead of water, it shakes its leaves and says "water?".

    Card Game 
  • Eric of Eric's Ultimate Solitaire has a few soundbites if you win one of his solitaire games by cheating…
    Eric: You won… but at what cost?
    Eric: How do you sleep at night?

    Driving Game 
  • Many racing games featuring commentary will say at least something about a player turning the car around and driving the wrong way around the circuit. One very good example is Formula 1 '97 which features commentary from the legendary Murray Walker, whose very first F1 commentary was also the very first F1 World Championship event in 1950:
    Murray Walker: What... is... he... DOING? IN ALL MY YEARS OF COMMENTATING ON FORMULA 1 I HAVE NEVER SEEN ANYTHING LIKE THIS!
  • In Daytona USA's Advanced course, there's a hidden path behind the starting grid that you have to go out of your way to drive into. Do so and you'll get an Easter Egg message reading "Congratulations! You just lost your sponsors!" In the Xbox 360 and PlayStation 3 ports, you also get an achievement/trophy for this.
  • In the PlayStation 2 title Lotus Challenge, when doing the "Challenge Mode" as either Jack or Zoe, if you fail to complete a task like reaching 60 MPH under 6 seconds or doing a powerslide around the corner (only to snap-oversteer the Lotus Elise S1), there's a big chance where the director will immediately scold you for screwing up. It gets worse that if you don't figure out how to do the tasks properly, you. Will. Hear. This. A. Lot.
    Director: Jack! Your dog can do this blindfolded!
    Director: What are you doing? You're driving like your grandmother!
    Director: Come on Jack, you know what you've got to do!
  • In Need for Speed Underground 2, before turning in Rachel's car in the very beginning, finish the two races shown before going to the car lot. You'll trigger an annoyed message from her saying something like "give me back my ride — or else."

    Edutainment Game 
  • At the end of Beecarbonize, you're called out on some of the less-than-ideal choices you made on your quest to find the ultimate environmental solution, such as making Designer Babies or a VR utopia.
  • In Eagle Eye Mysteries in London's "Case of the Pirate Puzzle", you get directions from the mystery's main antagonists to go to the local cemetery and conjure up the ghost of a long-dead pirate captain, in order to get information on how to find his treasure. If you go to the cemetery and follow their instructions... nothing happens. This prompts your partner to scold you:
    Honestly, (player's name), I don't know why I let you talk me into these things!
  • In one licensed game of Tweenies, titled Me First?, and meant to educate about sharing food, if you give someone two pieces of food at once, Judy will tell you off by saying, "You're being greedy! You must share!".

    Environmental Narrative Game 
  • The Corridor: In the first-person-shooter level, there's a random guy standing there aiming at some targets. If you shoot him, the narrator is appalled that you killed a guy just because he was there and you had a gun in your hand, and pushes the level's button himself.

    Fighting Game 

    First Person Shooter 
  • In America's Army, if you shoot an instructor during the training missions, the mission will end, the screen will fade to black, and then reveal you to be in a jail cell with harmonica music playing in the background.
    • Also happens if you either kill a teammate or kill enough teammates during multiplayer.
  • Pointing your gun at Elizabeth in BioShock Infinite will cause her to sidestep out of the way (useful if she has genuinely gotten in your way) and eventually tell you angrily to stop.
  • Entering a train tunnel on the second level of Blood gives the player messages to the effect of "This is not a very good idea.". If the player continues, he gets run over by a train. Worth mentioning is that there's another train at the start of the tunnel (facing the tunnel entrance), which the player has to board to continue. One wonders how the two trains met without destroying each other.
  • Done in-universe in Borderlands 2: Tiny Tina's Assault on Dragon Keep. At one point, the party needs to negotiate with the Dwarf King. Brick wins the roll to choose who negotiates, impulsively decides to punch him, and rolls a 20. The Handsome Sorcerer promptly appears to mock him for turning the entire dwarf kingdom against them with his violence and stupidity.
  • Deliberately killing squadmates in the later Call of Duty games will lead to a Nonstandard Game Over and a message that reads "Friendly fire will not be tolerated!". It's funnier when playing as the Soviets in World At War or CoD2; instead, the message will say "You are a traitor to the Motherland!".
    • In Call of Duty 2, when you begin the game as Vasilli in the Russian Campaign. In the tutorial level, you can do two hilarious things: One is when the commander orders you to strike the mannequin with the end of your rifle. Shoot it and you'll hear him complain. Repeat for fun. Another is when he orders you to go get a weapon. Wait a while and he'll shout, "Kill the traitor!" and everyone kills you.
    • Also in the first sniper mission in Call of Duty 4, if you cause a firefight and survive, your commanding officer will chew you out with comments like, "The word 'stealth' doesn't mean much to you, does it?" But you can jack around as much as you want and the worst he'll do is bitch you out.
      • Reznov will do something similar if you attack the first patrol that comes in after your sniper massacre at the start of the game (and the game drops his health down to ludicrously low levels, showing that it wants him or you to die). If you dispatch the Germans and escape from the tank, he will chew you out for endangering the mission and tells you that he considers you expendable.
    • Playing as Tank Dempsey in Black Ops and running out of ammo will result in him yelling Hey Player! DROP THE CHIPS AND GET ME SOME AMMO!!
      • In the same game's campaign mode, your allies will yell a variety of nasty things at you if you accidentally shoot them. There's actually quite a few of them, based on who you're hitting; Bowman and Hudson are content with simply yelling, "Friendly fire!", while Weaver responds with a sarcastic, "Your side, your side!". Woods seems to take it the worst; if shot, he angrily shouts things like "Watch it, Mason!" and "If you do that again, I will KILL you!".
    • In MW3, shooting your own character while you're controlling the UGV gives you the message "You killed yourself".
  • Command & Conquer: Renegade features neutral civilians who you typically are expected to save from Nod soldiers. Shooting the civilians instead causes your commanding officer to threaten you with court-martial. Of course, this also happens if you shoot the chefs in Nod barracks, which is kind of hard to avoid because, despite being counted by the game as neutral characters, they will attempt to kill you with a flamethrower if they see you.

  • Deus Ex:
    • Messing with your UNATCO buddies' stuff would get a "What are you doing?", and going into the women's bathroom while it was occupied would get you chewed out in a later cutscene. In fact, if you enter the women's washroom at HQ, the player is spotted by a female NPC who reacts negatively to the character for the remainder of the game, making Deadpan Snarker remarks about him.
    • Lobbing a grenade into an interrogation room leads to one dead body and one frustrated interrogator. "Jesus Christ, Denton!"
    • Deus Ex is interesting in that it doesn't apply only to the player character: NPC groups will turn on each other with enough stray fire, and as the fight spills out around the map, other NPCs who see their allies fighting will join in. This can be used to entertainingly unhinge the game and lock plot-critical NPCs in cupboards. Or just stand in front of a neutral security bot and let someone you've annoyed shoot at you. It won't be neutral to them for long. (This is known as monster infighting and, while common to games such as Doom, is rather rare in plot-driven games such as Deus Ex.)
    • There's one instance where breaking into someone's hotel room to loot it causes Icarus to contact you and give a brief Hannibal Lecture.
  • Deus Ex: Human Revolution:
    • Continuing the trend from the first game, Adam can get told off if he goes into the women's room.
    • When you reach the Sarif building, you're told to hit the helipad as soon as you take care of your augmentations. If you take too long, David will complain and ask you to hurry up. Keep twiddling your thumbs and you'll be told that you've took so long that most of the hostages at the factory have been killed.
  • There's an Elevator Action Sequence halfway through First Encounter Assault Recon where the Replica repeatedly force an elevator you're riding in to stop and open into a room full of enemies. You're meant to stay in the elevator and wait for it to close and ascend again, but you can also run out and kill all the Replica that attack you. Doing the latter causes the person you're escorting to shout, "You don't have to kill everybody!"
    • If you pal around during the very first area in the sequel, your partner will mention what you do to your CO, such as "Becket was taking a bath" if you jump in the fountain, or "Becket was admiring the scenery" if you stand around.
  • Gears of War inverts this by having the player character yell at the AI for getting in the way of his bullets.
  • GoldenEye has a few examples:
    • Killing Boris will earn you a scolding from Natalya and she'll refuse to open the computer-controlled doors you need to get through to complete the level.
    • Meeting with Valentin in the Statue mission and then walking away from him will have him chew you out for refusing to listen to him while his life is on the line for being out in the open. You can still go back to him to resume the conversation.
    • In the Facility mission, you're supposed to meet with Alec in the bottling room and set explosives on the gas containers. You can choose to shoot him instead, which has him remark how the golden boy Bond (the player) has turned traitor and he begins to shoot you.
  • Half-Life:
    • The original Half-Life lets you overcook a microwave casserole. S'okay, you're forgiven for it in Episode Two.
      • Also in the original Half-Life, although you're generally allowed to kill anyone you like, including scientists and security guards (provided you survive their retaliation), there are many situations where a scientist or guard is required to open a door for you to progress, in which case killing them (or allowing them to die) earns you a Nonstandard Game Over ("Subject failed to effectively utilize human assets in achievement of goal"). Justified in this case since otherwise you'd be stuck and not necessarily realize it.
      • And even if a security guard isn't necessary to progress, friendly fire causes them to say something threatening and start shooting you. They can be easily killed, however.
      • The lone exception to the above is the scientist at the start of the game who's supposed to be Eli Vance — find a way to kill him, and the door he unlocks for you opens on its own.
      • Killing yourself sometimes triggers this, too. If you jump into the Xen portal before the scientists tell you it's ready, the last thing you hear before dying messily is one of the scientists scolding you for being such an idiot.
        Scientist: FREEMAN, YOU FOOL!
    • Early in Half-Life: Blue Shift, it's possible to jump over a railing to the lobby below. Do this and the scientist in the room will exclaim "My God, what are you doing?!"
      • Likewise, at the start of Blue Shift, you can open fire on any of the scientists or guards in the area after obtaining a pistol from the armory, which results in Barney being fired for mishandling a gun.
    • Half-Life: Opposing Force also lets you pull something like this — when on the sniper range during the tutorial, turn and shoot your Drill Instructor. And then enjoy your time in prison. Given what happens to Shephard at the end, it's a toss-up between whether getting annihilated during the Seven Hour War while stuck in Ft. Leavenworth is a better or worse fate.
    • Half-Life 2 also features the Nonstandard Game Over "Subject demonstrated exceedingly poor judgment" which appears if you leap to your doom in "Highway 17" chapter. Similarly, letting the Scout Car fall off a cliff or anywhere else it would be unrecoverable from will give you the message "Subject failed to preserve mission-critical resources".
    • This is taken even further in Black Mesa, with scientists and guards yelling at you for throwing stuff at them.
      "Cease and desist, or some shit!"
      "Man, you're an asshole when you're drunk."
  • Halo:
    • If you kill Captain Keyes at the start of Halo: Combat Evolved, Cortana tells everyone that you've gone rampant and calls in marines to take you down. Not bad enough? The doors are sealed shut, and the marines who come for you are invincible, meaning the only way out of it is to die.
    • Same exact thing happens with Commander Keyes in Halo 3 on "Crow's Nest". Your best bet is to grab a battle rifle and go up to the top balcony. They pretty much never go up the stairs, so just sit back and try to dodge the fireworks.
    • Less lethal examples are in the series as well. If you shoot your allies, they will shout questions and insults at you, and if you kill more than three, the squad turns on you. You can still play the level, but you'll be going through it with even more enemies, and no allies.
    • Shoot 343 Guilty Spark in Halo and he will admonish you with phrases like "Control yourself, Reclaimer" and "Stop being human!"
    • In Halo 3, during "The Ark", 343 Guilty Spark will even shoot you with a one-shot kill death beam if you start killing Marines.
    • Also in Halo 3, if you somehow succeed in flipping the Elephant (a giant vehicle that moves at about 2 miles an hour and is too big to reach any high areas), then you get the usual message: Press RB to flip {Insert Vehicle Name Here}, except that it instead says: Press RB to flip... wait, what? How did you do that?
    • Standing and staring at NPCs long enough will cause them to question you doing this, on occasion to the point of actually getting creeped out by it.
      Marine: Chief... don't point that thing at me.
      Johnson: What, do I smell bad or something?
      Female Marine: Yeah. That's why they call it a breast plate.
  • In Jedi Knight: Jedi Academy, on the finale mission to Korriban, if you kill too many Jedi, they turn on you and try to kill you right along with the cultists, as having gone to The Dark Side in a non-standard fashion. The finale mission is a two-parter, and they only do it for whichever part it happens in, though. Also, the mission is still able to be completed. This mechanic makes it difficult under some mods, when you want to have realism turned on for the lightsabers fully.
  • Since Left 4 Dead allows for friendly fire to discourage you from just firing in all directions, you'll get plenty of automatic reactions from your teammate's character, from Bill's "Goddammit! Hold your fire!" to Louis's more amusing "DO - I - LOOK LIKE - ONE OF THEM?!" And it should also be noted that while "thank you" in the game is automatic, "sorry" isn't.
    • Zoey's reaction to Bill's friendly fire is just plain hilarious. "DAMN IT, BILL!"
      • What about Francis? "Nice shot, Bill, THAT WAS MY ASS!"
      • Based on the preview videos for the sequel, now it seems that when someone complains of friendly fire, another character will reply to it, such as "Don't get in the way next time!"
      • And the sequel gives us the following friendly fire reactions:
        Coach: There's gonna be some biblical shit if you do that again!
        Nick: Unless you want to pick up your teeth from the ground, stop shooting me!
        Rochelle: Oh no you didn't just shoot me!
        Ellis: Keep shooting me. Ain't helping you anyhow.
    • In "The Parish" with the lot filled with car alarms, the survivors will yell at you if you keep triggering them, causing them to say things like "WOULD YOU STOP SHOOTING THE GODDAMN CARS!?" or "YOU WANNA SHOOT CARS?! LET'S SHOOT CARS!"
    • Nick's criminal nature is best revealed through shooting him.
      Nick: Shoot me again, come on, shoot me again, I dare you.
      Nick: Shoot me again and I'll bury you alive.
  • Kill enough friendly Bobs in Marathon, and you'll get comments like "Traitorous pig!", "Whose side are you on?", "He killed Bob!", or "Look out! He's nuts!" (Starting in 2, they have guns and are not afraid to shoot you...)
    • And then you discover that the devs most likely did it first, if some of the hidden map text is any indication. Bungie left a few bon mots in some maps — they appear as walls in inaccessible areas which can only be viewed by a map editor...
      Map Text: Q: How do you tell a good BOB from a bad BOB? A: Good BOB?
  • The first No One Lives Forever on PC had a few of these. In the first mission, you could be failed for "unacceptable simian casualties" for shooting a monkey and for "defiling (character)'s corpse" if you shot a recently killed ally (of course, in one case, it's used to cover up the fact that the ally's Not Quite Dead).
  • If you go on a killing spree by slaughtering innocent civilians in PAYDAY: The Heist, Bain will warn you to watch where you're shooting, and then he'll ask if you have gone mental should you keep doing it.
  • In Perfect Dark, running around, ducking, and doing other wacky stuff in front of people will elicit a response. "Please don't do that, Joanna — it worries me." If you destroy all the wine bottles in your boss's wine cellar, he will tell you to act your age. Which is odd, as story-wise, your boss is tied up in the other room being beaten.
  • In the first level of Prey (2006), jumping on the slot machines will cause Jen to yell at you "Tommy, knock it off!"
  • Your Action Girl sidekick in SiN Episodes: Emergence will call you out for staring at her butt, which shouldn't be too hard to find out on one's own, considering her outfit seems designed to call attention to it.
  • In Slime Rancher, one of the achievement requires you to burn a chick, its name is "You...Monster!", and its description says that you are now destined to go to a fiery end (or simply something like "shouldn't you feel guilty about this?" in other languages).
  • Soldier of Fortune II: "Mullins, get back here! Mullins, you are jeopardizing the mission! Execute him!" :dies standing up:
  • Star Trek Voyager: Elite Force had fellow Starfleet officers complain if you shot them — with the exception that picking up weapons in the armory and then using them to attack people when there was no mission going on was a Non-Standard Game Over instead.
    • They did a little bit more than complain in the "Virtual Voyager" Expansion Pack. Strolling into the Mess Hall and drilling Neelix in the forehead with a photon torpedo resulted in every single crewmember in the area whipping out uber-powered phasers and swiftly reducing you to a cinder. Alternatively, a cutscene occurred where you were beamed into the brig and a random character would show up and essentially ask, "What the Hell, Hero?"
      • That's nothing. If you work for it, you can break into the ship's computer core, hack your way to a higher security clearance than the Captain's, then watch the bridge crew freak out when you arm the Self-Destruct Sequence.
  • In Star Wars: Republic Commando, the Halo games, and pretty much any number of shooters with AI-controlled allies, pestering friendlies excessively will draw complaints from said NPCs. Repeated offenses will eventually get you killed. Also seen in Left 4 Dead, though your allies don't turn on you for being a jerk... offline, that is.
    • The best Republic Commando friendly fire complaint comes from Sev: "You're a waste of good genes, sir."
    • If you constantly give Scorch conflicting orders, he will say something along the lines of "your orders scare and confuse me, Sir."
  • TimeSplitters Future Perfect:
    • Your Voice with an Internet Connection has a go at you during the 1969 train level if you go into a bathroom or stop in the casino car to play one of the slot machines. Justified in that the mission's main objective is preventing the launch of an armed nuclear missile.
      Anya: Cortez, you're humanity's last hope for survival AND YOU'RE PLAYING A SLOT MACHINE!
    • The Voice will yell at you for activating various medical/torture instruments on mutants tied to them during the U-Genix mission in 2052.
  • Subverted in Wolfenstein: The New Order. If you run down a side hallway while escaping Eisenwald Prison with Fergus, he'll ask you where the hell you're going - then come to the conclusion that you're flanking the squad of guards he's fighting and tell you to carry on.

    Idle Game 
  • In the browser game Cookie Clicker, buildings can be sold when not needed. However, Grandmas also count as buildings. Selling one of them unlocks the Just Wrong achievement. Following this, the news text at the top of the screen will occasionally have a horrified story about the cookie mogul who sold his grandma, or a quote from a grandma saying "It tried to get rid of us, the nasty thing."
    "I thought you loved me."note 

    Mecha Game 
  • MechWarrior:
    • Throughout the series, attempting to leave the mission boundaries can often cause characters to yell at the player before engaging the self-destruct device.
      Mechwarrior 2 Battlemech computer: Cowardice will not be tolerated.
    • In Mechwarrior 3, your teammates, in addition to calling you out if you accidentally shoot them, will be commanded by your CO to take you out if you engage in too much friendly fire.
    • In MechWarrior 4: Mercenaries, if you're idle for too long in the Solaris VII arenas, the announcer will start to heckle you for your apparent cowardice.
  • Zone of the Enders will acknowledge damage to the surrounding buildings as caused by enemy attacks, and caused by player error/deliberate mischief. ADA will chew you out considerably for the latter. In addition to one of the bosses congratulating you, you'll eventually get a Nonstandard Game Over.

    Massively Multiplayer Online Role-Playing Game 
  • In Star Wars: The Old Republic, the Rishi stronghold has a turtle that walks around the beaches. You can get it eaten by a rakghoul. There's an achievement, Not So Speedy, for it. The description for getting Speedy eaten says "1/1 You Are A Horrible Person," and the achievement unlocks the legacy title Horrible Person.

    Party Game 
  • In Guilty Party, you can either taunt your opponents or cheer on your teammates by shaking the Wiimote or by pressing the D-pad when it's not your turn. Do this repeatedly, however, and Team Dad Dorian will suddenly scold you through your Wiimote speaker: "That's quite enough of that!" "I wouldn't do that again, if I were you!" "Cut that out!" He then temporarily disables your taunting/cheering abilities to punish you for being a nuisance.
  • In the The Jackbox Party Pack game Quiplash, one of the prompts is "The World's Most Boring Video Game." Submitting "Quiplash" as an answer results in the host chewing out the players with a 30-second Cluster F-Bomb of a lecture.
  • In the PC versions of You Don't Know Jack, typing "fuck you" as the response to a Gibberish or Anagram Question results in the host going off on you, subtracting a ludicrous amount of money (as much as $150,000) and, in some versions, changing your name to something derogative like "Loser" or "Doofus". If a second player does the same thing, nothing happens to them because, as the host puts it, it's not funny or original anymore and you don't deserve to have anything special happen to you. If the third player does it, the game actually quits to desktop.

    Platform Game 
  • In Banjo Tooie, Tiptup needs help getting his son to hatch out of his egg in Jolly Roger's Lagoon. This requires the use of Kazooie's "Hatch" move, which can't be learned until reaching a world a bit later in the game. Shooting grenade eggs at Jr.'s eggshell gets an appropriate response from Tiptup.
    • In Jolly's inn, instead of paying 2 doubloons to unlock the room Jamjar is in, you can just destroy the door with a Grenade Egg, and you'll get an angry response from Jolly.
  • Bio Menace allows you to meet the game's developers in a secret room and chat to them. If you're foolish enough to shoot them, they will get all indignant at you before blasting you to death with a machine gun.
  • In Blue's Journey for the Neo Geo, the butterfly-girl shopkeeper will describe items as you move the cursor over them. If you move the cursor over her, she says, "I'm not for sale." Clicking on her then will get you thrown out.
  • Conker's Bad Fur Day:
    • Killing more than 5 allies in the multiplayer campaigns will cause them to brand you as a traitor and will start to hunt you down. Funnily enough, enemies won't attack you anymore. After all, you already switched sides.
    • In the N64 version, if you enter the same incorrect cheat code twice in a row, the game will mock you by saying "Didn't work the first time, ain't gonna work the second time, dipshit!"
  • Played for Laughs in the Crash Bandicoot N. Sane Trilogy, often via Coco:
    • If you miss enough crates for Coco to be pummeled to the ground by them, which doesn't happen often as it requires missing at least thirty crates which means either you're really not trying very hard or you wanted to see her get destroyed by crates. The glare she gives the player at the end says it all.
    • Taken further if you fail to collect one of the coloured gems. Crash will fold his arms and give a somewhat unimpressed look. Coco straight up throws a tantrum at you.
  • In the Windows version of Earthworm Jim, the audio cue for entering a cheat code correctly is Jim calling you a cheater.
  • In Epic Mickey, Oswald the Lucky Rabbit will stand near the Walt Disney statue in Mean Street and will comment on things you do, positive or negative. He gets increasingly annoyed the more you help Big Bad Pete, for example, despite it shifting Mickey's moral alignment towards good.
  • In Jill of the Jungle, the final level of episode 3 (Jill Saves The Prince) has the game chastise you if you try to leave the level without saving the prince.
    "No, no, no, no, no, no, no! How about saving the prince before you leave? Like, is this game titled "Jill leaves Level 14 without saving the prince," or what??!?"
  • The Journey of Me is a short flash platformer that revolves around this (and a few other concepts). The character you are playing as will constantly call you out on your actions.
  • Mega Man:
    • In the opening/tutorial level of Mega Man Zero 2, if you dawdle around the first screen just killing random mooks, Zero will say to himself "This isn't fun anymore...", though as far as your rank is concerned, the game seems to expect you to do it.
    • In Mega Man Legends 2 Later on there is an Escort Mission in the Calinca Tundra in which you must protect Roll from any harm. The player even have the option of attacking Roll themselves. Since she keeps a diary log of progress in the game, she will note if the player let her get hurt or intentionally shot at her.
  • Using a cheat in Psychonauts will have the final boss shout "You cheated!" at you.
  • In Shipwrecked 64, ignoring Bucky's desperate direct requests to the player to let him go home instead of continuing to drag him further into this twisted nightmare — which is required, considering he's the only Player Character — leads to him chastising you increasingly harshly.
    "Let this be known: I hate you. Genuinely."
  • In Something Else, the message box at the end of Wet Weird Forest calls out Luigi if he hits it because he activated the message box layer 3 glitch and caused the Cheep-Cheeps to fall to their deaths.
  • Sonic the Hedgehog:
    • In Sonic 3 & Knuckles, if the player stops inputting controls for a few seconds, Sonic will look at the player and tap his foot impatiently.
    • This happens in most of the original 2D Sonic games. In Sonic 1 and 2, leaving him standing for several seconds has him do the foot tapping animation, paired with him looking at his watch (we don't see a watch on his arm, but it's implied), before he eventually lies down, bored. S3&K replaces the watch animation with Sonic pointing the player in the direction Sonic is facing. Classic Sonic in Sonic Generations uses all of them, going through the foot-tapping, wrist-checking, pointing, and lying down in that order.
    • Taken a step further in Sonic CD. If you leave Sonic standing for 3 minutes, he'll say "I'm outta here!" before jumping off the screen, resulting in a Non-Standard Game Over.
    • Omochao, who gives you hints in Sonic Adventure 2, really hates being picked up by your character. He will not stop complaining as you carry him in your hands, or if you choose, throw him.
    • You can also shoot him if you're playing as Tails or Eggman.
    • In Shadow the Hedgehog, if you do things against your mission's alignment, your accompanying character asks this or tells you to stop.
  • Super Mario Bros.:
    • Super Mario 64:
      • If you cheat and take a shortcut during the race with Koopa the Quick, he'll chastise you for not running the entire course.
      • Happens again in the Penguin race, where the Penguin you were racing would disqualify you if you were to take a shortcut.
      • In Super Mario 64 DS, whether playing as Yoshi, Mario, Luigi, or Wario, you have to eat/catch a lot of bunny rabbits to make them hand over keys to Princess Peach's Rec Room: do this the first time, and they'll plead sweetly for their lives, followed by a relieved comment after being let go, however... eat/catch the same bunny again, AFTER obtaining the key, and they'll chastise you for it.
    • Super Mario Sunshine:
      • Jumping on or squirting at friendly townsfolk nets you several annoyed grunts and a particularly vexed animation.
      • Players got perverse glee out of antagonizing Toadsworth, whose reactions to water can only be written as "OHH NOO" and YABBLA DABBLA BLAHBLAH".
      • Several of the guests in Hotel Delfino will complain about Mario randomly running into their rooms uninvited (one Noki even says she's calling for help). Also, the female Pianta in the ladies' room will chastise Mario for being in there. And if you get enough coins and talk to the Pianta sweeping the air ducts, he'll call you a greedy little coin grubber.
      • In Pianta Village Episode 5 (entitled "Secret of the Village Underside"), there's a green male Pianta who's talking to a pink female Pianta. If you talk to him, he'll get mad at you for disturbing their talk and chuck you in the air.
    • Super Mario Galaxy:
      • Trying to jump on Rosalina will just make you bounce off her force field. She doesn't hurt you, though. She probably could, seeing as she's a goddess.
      • If you hit Rosalina with Star Bits, she will instantly deflect them with her wand. Presumably, this is a quick and subtle display not to mess with her.
      • Princess Peach does something similar in the sequel, except she uses her parasol instead.
      • In Buoy Base Galaxy, if you talk to the Gearmo after destroying the weight that's keeping the fortress from rising to the surface, he says, "You destroyed the weight! So you just go around breaking stuff, eh? You think that's OK? Breaking stuff?"
      • Happens again in Super Mario Galaxy 2, this time if you fail the crate-breaking challenge. If you fail the one in Upside Dizzy Galaxy, the Gearmo there will tell you to put some "elbow grease" into it.
      • If you fail either of the Bob-omb Challenges, the Gearmo with the magnet will get furious at you for not completing it in time.
  • In the Ty the Tasmanian Tiger series, the friendly characters will react appropriately to having boomerangs thrown at them.

    Puzzle Game 
  • In Deadly Rooms of Death, when the "cut scene" scripting command is activated, all monsters continue moving as normal, but the player has no control. That doesn't affect much in the official holds, since cutscenes are only used in plot-only rooms with no monsters... with one exception. In The City Beneath, there's a room where a goblin comes towards you, and you're meant to kill it and then approach some NPCs, triggering a cutscene. Leaving the goblin alive and turning your back to it, so that it kills you in the cutscene, earns the achievement "Who Wants to Be the Guy?"
  • God of Thunder:
    • There's a weird one in the form of "Why did you go and eat a POISONOUS shrub?" "Well, I was just trying the 'use' command on it, you could have just said it was poisonous if my character knew that but I didn't. I didn't even know that to 'use' this item was to eat it."
    • Odin also chastises you for killing NPCs, becoming increasingly frustrated in the second and third episodes, and you'll lose points for the kill. Unfortunately, they sometimes appear on the same screens as monsters, meaning it's easy to hit them with your flying hammer by accident, and a single hit will kill them.
    • If you attempt to use the doll item, Odin will say "WILL YOU PUT THAT AWAY!!!! What would Hercules say if he saw you playing with that?"
    • Relg, the TV and bridge repairman has several of these, with various dialogue trees. One of which comes as a result of You Shouldn't Know This Already if you try to ask him to fix Creekin's Bridge before you read the sign, with the choice being "The one I need to cross."
      "And what do I look like, the Amazing Zambini? I need a NAME!"
    • When you return the doll to its owner, the owner offers you 200 Jewels or his Key. You must take the key or he'll let you have it for trying to take the jewels.
      "Hey, I'm trying to do you a favor here! You need this key to win the game, so quit being such a tight-wad!"
  • Pâquerette Down the Bunburrows: Trying to use a pickaxe on a bunny will give a "No" achievement instead.
  • Portal:
    • There are two targets (one is in Level 18, the other in Level 15) where you have to open the cover of box in time for an energy ball to be knocked into the receptacle that's in the box behind a cover. If you end up in the box, GLaDOS informs you that by no fault of the Enrichment Center, you've trapped yourself in the box and it will now open an escape passage for you.
    • GLaDOS also reacts when you knock down a security camera with a portal. The first few times, she admonishes you. After a while, she gives up on getting you to stop and simply announces "Vital Testing Apparatus destroyed" for each camera you remove. Occasionally, picking up a fallen camera will cause it to say "You are not a good person. You know that, right?"
    • The Flash Version-inspired mod (the one later released by Valve as Portal: Still Alive) also used this line, in situations that are far easier to get into. Oh, and you also die for no apparent reason.
    • There are at least three more places where you could get stuck if it weren't for the game:
      • Chamber 4: You can prop the cube against the door, open the door, and knock the cube to the opposite side.
      • Chamber 5: You can proceed as you normally would (getting both cubes) and open the door, shoot the blue end of the portal through the door, then stack up the cubes so you can climb back on top of the platform where the orange portal is. Once there, you can grab the top cube and put it through the orange portal. At this point the game plays a message about how you're not a good person, and you know that, right? (It detects the problem a little early, but if you were to then shoot the blue portal it's possible you'd be in a situation where you're stuck.)
      • Chamber 17. At the end, it is possible to seal yourself in the room with the button that opens the Aperture Science Emergency Intelligence Incinerator if you put the companion cube on the big button as normal, block the door from closing with cameras, remove the cube, go inside the room, and remove the door props. The game recognizes the situation and plays a similar message if the cube is in the room with you, but unfortunately does not if the cube is outside the room when you do this.
      • Chamber 13 permits you to do it two times. First, you must bring both boxes into the starting room, take them off the button that opens the door to the second room and return through a portal to the second room before sealing yourself in by removing those portals. This will open the gate of the first and second rooms. You must then open the gate to the exit and make a portal into that area, throw both cubes through, and seal yourself in the second room again.
      • Chamber 14 can open a door if you manage to throw the cube upward, next to or into the emancipation field at the exit.
  • Portal 2:
    • Later on when you escape Wheatley's deathtrap, he asks you to come back. If you do, it sends him off on an increasingly desperate tangent trying to lure you into jumping into the pit. GlaDOS then remarks that you really do have brain damage.
    • There's also the monitors with Wheatley's face on them, all of which can be destroyed. Each one you take out gets you an increasingly funny speech from Wheatley (eventually making him question your sanity), and taking them all out gets you an achievement.

    Rail Shooter 
  • Shooting at your allies in Star Fox 64 leads to some snarky comments, such as "Hey, Einstein, I'm on your side!"
    • "Hey, what's the big idea?"
    • "Foooooox!! That's one of ours!!"
      • "Enemy down... Wait, that was one of ours!"
    • You can shoot your wingmen in Star Fox, which will earn a few nasty remarks from your victim.
    • And if you crash into an ally in 64, he'll get more pissed off at you. For example:
      Falco: "GET OUT OF MY WAY!"
    • If you kill an enemy for your teammates, they'll respond with how they wanted to kill him. (No wonder they try to stop you from earning a medal on Sector Z.)
  • Shooting allies in the Star Wars Trilogy arcade game would prompt cries of "You'll be court-martialed!" and lowers your shield level.
  • Shooting Yoshi in Yoshi's Safari not only causes friendly fire damage, he gets a bandage on his head for a split second and turns to you with a "Why did you shoot me?" look on his face.

    Real Time Strategy 
  • Age of Empires II: In "Old World", the first level in the Dom Francisco campaign, you're given the option of destroying the enemy's military buildings or their mills to win the scenario. If you pick the mills, the narrator tells you that many peasants will starve to death in the coming months.
  • Units in Company of Heroes will complain if you click on them enough times.
    "Airborne, time to shitkick Player 1"
    "Bren Carrier here, here, HERE!"
    "Clickety click, clickety click, clickety FUCKING CLICK... Scheisse..."
    "I have this gun, you know..."
  • The tutorial levels of Dark Reign, done from the perspective of The Empire, would give you an abrupt game over if you didn't respond to the voice-over's instructions or did your own thing, even if you went ahead and did the exact thing he was gonna tell you to do next. "You are either insubordinate or incompetent. I will not tolerate either. We are finished here!"
  • You can do this in StarCraft to any unit. Clicking on it 3 times in a row will cause the unit to give its general "standing by" message. The 4th time, depending on the unit, you'll get a message that kind of translates to "are you OK?" Once again, this depends on the unit (Protoss Carriers do this, their first annoyance message being "Our enemies are legion..."). The fifth time, the unit will express a thorough measure of disgust that you've called on it so many times without actually having it do anything (Protoss Carriers finish the statement made on click four with "...and still you procrastinate!" Do it again, and the Carrier captain will even threaten to relieve you of your authority if you don't start giving orders soon). If the unit is mechanical or biological but nonspeaking, it will give a beep or grunt thoroughly different than what it has been giving, also meant to convey disinterest or disgust.
    • This is a beloved standard in Blizzard games, present in Warcraft as well. Sometimes the comments are fourth-wall breaking, Shout Outs, or just plain hilarious.
      • For example; the acolytes (builder units for the undead) will say "All I see is blackness... oh, my hood's down", while the peons (builder units for orcs) "Me not that kind of orc!" As a side note, the standard click responses for Tyrande sound an awful lot like she needs to hit the little night elf's room ("Now is the hour! I can wait no longer!")
      • Don't forget that if you click the critters enough, they explode.
      • And then in response to that, Diablo has the Secret Cow Level, where all the cows you exploded come back for revenge.
  • In Starcraft II, attacking the Zerg base during the first Xel'naga artifact mission causes Tychus, one of your partners, to freak out.
    Tychus: This is crazy, man! We can't take the zerg in a stand-up fight and you know it!
    Raynor: Leave the tactics to me, Tychus.
    • Attacking the buildings in "Outbreak" during nighttime spawns a bunch of infested Terrans to attack you:
      Tychus: (the first time) Whoa, that sure pissed 'em off. Maybe we should wait until daylight?
      Tychus: (if you keep doing it) Seriously? You sure do love stirring up the hornets' nest.
    • Also, ordering SCVs to attack any unit or building results in rather funny responses.
      SCV: "Oh great." "This is your plan!?" "This is crazy!" "What's the matter, run out of marines?"
    • In "The Dig", attacking friendly units/structures with the laser drill elicits a rebuke from Raynor.
      Raynor: "Those are our guys! Careful with that thing!"
    • In the first mission of the expansion, StarCraft II: Heart of the Swarm, you get a few rebukes if you do something unusual (or just refuse to follow instructions):
      Adjutant: (when you don't select the drone in the beginning) Testing. (beeping) No playback errors detected. Repeating instructions.
      Adjutant: (when you still don't select the drone) Subject is unresponsive. Translating instructions into native language: (zerg sounds)
      Adjutant: (when you still don't select the drone) Possible hardware failure. Testing audio response: Your sound card works perfectly.
      Adjutant: (when you still don't select the drone) The only thing you're testing is my patience.
      Valerian Mengsk: (when you attack without using the zerglings) Kerrigan, call off your... drones? You're attacking with drones?
    • Subverted in the Warcraft III level "The Culling", where you need to kill your own, completely defenseless people to prevent them becoming zombies (they start neutral, so you have to manually attack them, or you can wait until they become zombies and become hostile). Several audio lines that weren't used in the level can be found where the (again, unarmed) villagers who are just waking up from their house exploding see their crown prince attacking them.
    What did we ever do to you?!
    You're supposed to be our prince!
    What have we done?!
    You're supposed to be the defender of Lordaeron!
    Mercy m'lord!
    (Tears of Fear)
  • The old RTS with robots Z will have the individual robots in your units call in when they're under attack. If you ignore them for long enough, the last one will call in with a staticky, panicked "For god's sake, do something!"

    Real Time Tactics 
  • In Myth II: Soulblighter, during the game's tutorial (which takes place on a farm), several peasant NPCs will gather to watch you destroy target dummies, and cheer you on as you learn how to use each unit in the game. At the end of the tutorial, the player is granted freedom to control the units they learned to play with in order to experiment with them as they see fit, and attacking the peasants is possible. At first, the game's tutor will beg you "Please don't harm the peasants!" If the player ignores him, and continues killing the peasants, eventually all the peasants will run away, and the tutor will lament "He never had a chance!"
    • In the same way, the tutor will react similarly if the player attacks the farm animals, or wild animals.
      Tutor: (after you kill a flying hawk) Good shot! Oh... I mean... Please don't kill the hawks.
    • Apparently, there was an unused line of dialogue where the tutor would beg the player to move his units to the windmill and leave the tutorial before he did any more harm if he killed enough peasants.

    Rhythm Game 

    Roguelike 
  • In FTL: Faster Than Light, it is possible to die in the tutorial mission, but it requires doing deliberate things that are completely unnecessary to finishing the tutorial. Doing so results in a Non-Standard Game Over:
    "Somehow you've died during the introduction training exercise. Feel free to try again but this doesn't bode well for your mission."
  • Unlike most Mystery Dungeon games, Nightmare Of Druaga permits Save Scumming. Unfortunately, the game hates you for doing this and will punish you by forcing you to sit through an excruciatingly long unskippable cutscene of the setting's Top God reaming you for trying to cheat every time you do so, followed by a series of rapid-fire yes/no dialogue options that will kill you instantly if you screw up a single one. For the record, Continuing is Painful and death causes every single item on your person to vanish (except Inscribed equipment) alongside half your money. The kicker? Every time you do this, the cutscene gets longer.
  • In NetHack, there is nothing you can do that has not been anticipated.
    • "Saddle yourself? Very funny..."
    • Attempting to saddle a succubus yields "Shame on you!" and abuses your wisdom score.
    • If you throw something upwards, it falls back on your head, which will cause damage unless you are wearing a helmet. If it kills you, the high score list will say that you were "killed by elementary physics".
    • Similarly, mixing water and acid makes them explode, resulting in the message "killed by elementary chemistry".
    • Killing your pet severely harms your alignment score, and may make your in-universe god angry with you. If you accomplish this by pushing your pet into water or a trap, "You feel guilty about losing your pet like this." Eating a dead dog or cat, even if it wasn't your pet, has the same penalty as cannibalism — monsters will become more aware of your presence, unless you're an orc or caveman — and gives the message "You feel that eating the [cat/dog] was a bad idea."

    Role Playing Game 
  • Arcanum: Of Steamworks & Magick Obscura:
    • If you do something that a character disagrees with (such as attacking an innocent, good-aligned wild pig), they end up complaining about it, and for some of them, you need to buy them some sort of usually useless object to appease them (such as snuff). Although it's possible to so offend them that they pull a Heel–Face Turn after attacking an innocent and decide to kill you right on the spot.
    • If you fumble a pickpocket attempt, the target will go hostile and combat mode will commence, while triggering their indignant comments. Thus, do this, and Magnus will cry about 'not letting you harm any innocents'... while he's the one swinging an axe at them.
    • Once upon a time, a good-aligned Living One and his good-aligned friends met a good-aligned person, possessed by a demon, who actually wanted to be killed and therefore didn't fight back. Massive desertion ensues.
  • In the third act of Baldur's Gate III, You are tasked with gathering the three Netherstones — one of which you already got from defeating Ketheric Thorm — to stop the Elder Brain. You are not supposed to be able to lose them, as they cannot be dropped from your inventory. They can, however, be placed into a container, such as a vase or a barrel, and doing so will have the Emperor question your actions. If you then proceed to throw said Netherstone-holding container into a ditch or somewhere where it would be irretrievable, the Emperor will immediately call you out on basically having doomed the world, shortly before you are forcibly transformed into a mind flayer.
  • In the Baten Kaitos games:
    • Answering a question with the wrong answer (usually something embarrassing or rude) will annoy Kalas or Sagi.
    • In Origins, the Heart-to-Heart scene is essentially Sagi giving you a massive What The Hell, Player? speech.
  • In the 2005 game The Bard's Tale, repeatedly running into people in the starting town will lead to one vehemently demanding an apology. He doesn't stop until you give him one.
    • Even the game's website gets in on the fun. If you hover over the busty barmaid's breasts, she will slap your cursor away. If you keep it up, the site takes you to a page explaining the unacceptability of sexual harassment.
      • If you hover over The Bard's crotch, he will likewise voice his annoyance.
  • In Crystalis, with the shapeshifting spell the protagonist is limited to only a few options (an old man, a woman, a boy and a soldier of The Empire), but you can still use it to confuse or terrify NPCs. But if you try it on the game's four wise men, they'll see through your disguise and lecture you on wasting your time and magic.
  • Dark Souls:
    • In Dark Souls, most NPCs will call you out if you walk away from them without ending the dialogue properly. However, if you walk away from the blind Fair Lady while wearing the Old Witch's Ring without ending the dialogue properly, she starts panicking and asking where you are, or rather, where her sister whom you've just killed in cold blood has went.
      "Why? Quelaag! where..."
      "Quelaag, what was that? Is something troubling you?"
    • In Dark Souls II, NPCs will still call you out if you walk away from them without ending the dialogue properly, or not taking any purchase if they're merchants.
    • In Dark Souls III, NPCs have no particular reactions if you walk away from them without ending the dialogue properly, nor do they scold you for not taking any purchase, except Patches, who still calls you out for not buying his stuff.
  • In the Dink Smallwood mod Once in a Lifetime punching a corpse makes Dink comment "What are you trying to do, player?"
  • Dragon Age: Origins lends itself more to What the Hell, Hero? moments, except for when you try to give a character a plot gift that is obviously specific to someone else. (For example, giving an item called "Alistair's mother's amulet" to Morrigan.) Each character will refuse the gift with their own customized snarky comment, from "No, bad idea, terrible idea" to "What? Are you out of your mind?"
  • Dragon Age II:
    • Aveline's starting equipment includes her husband's shield. Like all starting equipment, it is quickly replaced by a better one. In Act 2, years later, you can find a shield to give to Aveline as a gift. If you did what most players would do and sold her starting shield, she will reply with "I had a perfectly good shield. Wesley's. We sold it, didn't we? Practicality over sentiment, right?" On the other hand, if you kept the darn thing, she will say "What are you trying to say? Should I just throw away Wesley's shield?"
    • And who can forget your friends' reactions if you gave Fenris back to Danarius? Anders excluded, of course.
    • There's also Isabella's response if you choose to avoid war with the Qunari by letting them arrest her:
      Isabela: Hawke... You Bastard!
  • Dragon Quest VIII:
    • The game gives you a few opportunities to be mean. In one village, a villager compliments you on your horse (which, as you know, is actually the transformed princess), and asks if you'll sell it to them. You're given the option to say yes or no, though of course, if you choose 'yes', the (also transformed and along for the ride) king gets utterly enraged. Doesn't affect the rest of the game, though.
    • Try refusing to escort the princess at the wedding at least once. The king will just glare at you. Worth it.
  • Dragon Quest VI: One sidequest involves you getting a small trinket for a couple, as it was their dead son's dream to have one. When you get it and go back to them, you can say you don't have it. Party Chatting then reveals your teammates are less than thrilled.
  • Appears a lot in Dragon Quest Heroes: Rocket Slime. Your slime can Elasto-Blast literally everyone who eventually shows up in town — which can be over a hundred distinct characters — and every single one has a different line when you hit them. Some are mad at you, some commend how hard you hit, some wonder what the hell you're doing...
  • EarthBound: Inside Snow Wood Boarding House, there is a room full of gift boxes containing Cookies, all meant for Tony's upcoming birthday. If you take any of them, one of the NPCs inside will call you out if you talk to him.
    • In Mother 3, more specifically the second phase of the final battle against the Masked Man, AKA Claus, Lucas cannot bring himself to damage his brother, and you are indeed supposed to Guard and use Lifeup during the entirety of the battle. However, if you tried to attack Claus, you'd get the following message:
      Lucas started to cry.
  • The Elder Scrolls:
    • Morrowind:
      • "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created." (This message is the game stepping briefly out-of-character to tell you that a character considered necessary for the main quest has died and that this could have rendered the Main Quest impossible to complete for that playthrough. Later Elder Scrolls games would cause this "essential" tag to simply make a character impossible to kill.)
      • Caius Cosades, Imperial Spymaster of the Blades in Morrowind and primary Quest Giver for the first act of the main quest, will give you an epic speech of this nature complete with Sudden SHOUTING and a permanent Get Out! if you kill one of your fellow Blades or one of the informants he sends you to speak with. This breaks the primary way of completing the game's main quest.
    • In Oblivion, toward the end of the Kvatch quest, tell Savius Mattius that the count died in a pool of his own blood. The guy will, quite reasonably, be furious with you, saying "How dare you mock the Count, even in death! Were you not so instrumental in aiding us, I'd cut you down where you stand!"
    • Skyrim:
      • Go ahead and kill Paarthurnax. Never mind that the dragon once led a revolt against Alduin, acts as a mentor throughout the game, and is the de-facto leader of the Greybeards. Talking to Arngeir after doing so will earn you a furious speech, and being shunned from any further interaction with the group.
      • On the other hand, the Blades will refuse to assist you towards the end of the game if you decide not to do the deed. Essentially, you're forced to decide whether you want the perks of the Greybeards (finding words of power) or the Blades (hunting dragons) more. In either case, you can expect the opposite side to react in accordance with this trope.
      • The City Guards will whine at you for randomly Shouting in town.
      • More than a few of the followers seem to be aware that their purpose is to carry items for you. This goes from Lydia's sarcastic "I am sworn to carry your burdens" to Marcurio angrily declaring that he is an apprentice mage, not a pack mule. In the Dawnguard expansion, Serana's "trade equipment" dialogue consists of her hoping that you won't just dump all the heavy stuff you don't want to carry on her.
      • Your companions will say things along this line if you attack them. Though most of the time (if you aren't killing them on purpose), it's in a close heated battle in which they keep walking between you and the enemy hitting them by accident.
      • Jarl Balgruuf will personally call you out if you side with the Stormcloaks and join them in sacking Whiterun. And if Lydia is your follower, he gives one to her too!
      • Even Clavicus Vile, the child-god of the Morningstar and the Daedric Prince of Bargains, seems to think that the Dragonborn asking him for power is a bit ridiculous. He'll still take you up on the offer (by gifting you a magic axe) but he'll make it clear he is not impressed.
        "Really? Power? You're a Dragonborn, you already have more power than most people who aren't immense fire-breathing monsters."
  • E.V.O.: Search for Eden has an example: killing a 'friendly' creature results in the earth goddess yelling at you. If you try to eat their meat, it turns out to be "poisonous" and kills you instantly. Talk about karmic backlash...
  • In Fable II, killing a rabbit earns you the achievement 'Hunter'. The achievement's text reads: 'Kill a sweet, innocent, fluffy bunny rabbit (remember, safety's off!)'
  • Fable III, like the others in its series, is well-known for the drama you can cause when marrying more than one NPC. Your butler Jasper calls you out on the callousness of your actions as he prompts you through your second (or third, or fourth) simultaneous marriage.
    Jasper: Now you must choose or buy a home for your new family. Or perhaps you'd like to simply buy another family.
  • Final Fantasy IX:
    • The game has fun with this one when Zidane is going over the plan to kidnap Queen Brahne Princess Garnet with the other thieves. Their boss will ask you to confirm their target, and if you pick the wrong reply, he gets cross and asks the question again. Choose the wrong answer enough times (64!), and Ruby will actually come into the room and get mad at Zidane for being stubborn.
    • Calling the save moogle and canceling repeatedly will also cause him to give increasingly annoyed messages, eventually causing him to tell you that "I'm sharpening my knife, kupo" before he finally starts yelling "STOP IT, STOP IT, STOP IT! KU-PHEH!" at you.
  • In Final Fantasy X, poking Kimahri (pressing X) too many times after you Get on the Boat results in an Easter Egg animation: Tidus waves his hands in front of Kimahri's nose like a tourist pestering a British Royal Guard, Kimahri shoves him forcibly in the chest, and Tidus throws a foot-stamping mini-snit.
  • Final Fantasy XIII has multiple minor "STOP IT!" animations if you run a character from side to side with the controller. Each PC has a couple irked responses to the stick jiggle dance.
  • Final Fantasy XV has your party members get snippy if you push your way past them during exploration rather than going around, as well as if you start swinging your weapons too close to them, either in or out of battle, with an animation of them nervously backing up. The triggers for this extend as far as Noctis switching weapons. So unless you’re intentionally careful to avoid it you’ll probably be hearing this a lot.
  • In Final Fantasy Tactics, attempt to dismiss any member of the party and they will guilt trip you. (Ramza, meanwhile, snarks at the fourth wall.)
  • In Final Fantasy Tactics Advance, generic party members who haven't seen much action since they joined up make really pissy comments about how your guild sucks and they didn't want to be in it anyway if you dismiss them. If they've been on a few missions, they'll talk about how great their experiences with the guild were, and tell you that if you ever need them in the future, you've but to ask. If you turn away applicants to the guild, you don't get a message from the unit itself, but it says "The unit left crying."
    • And just if you are wondering, if they have been on since forever and done a lot of missions, they'll either comment how great the clan is (and even try to rejoin later), or get very, very angry if dismissed.
  • Golden Sun has an NPC in Xian, carrying water from a river to a house. Try talking to her mid-route, and she spills her water and scolds you for bothering her. The kicker? This is important for getting one of the Djinn. You need the puddle of spilled water in a specific place, so you can freeze it into an ice pillar you can jump on to reach the ledge where the Djinni is.
  • In Golden Sun: The Lost Age, the game will, for the entirety of the game, bombard you with Yes/No questions that have the same turn out, including seemingly important questions. However, there is one question halfway through the game which has slight dialogue changes if you answered antagonistically to all those questions before — Kraden will either make a snide comment on your attitude before if you decide to answer like a good boy, or totally flip out and yell your head off if you decide to say "No" again.
  • In the penultimate quest of Half-Minute Hero's Hero 30 mode, you save a cute orphaned girl named Sasha, who decides to give you a tour of the surrounding land as thanks for saving her. After a short quest chain, she eventually reveals that the Evil Lord you just fought was a fake, and that she's actually a monster crafted by the Grim Reaper to act as a decoy while he prepares the Spell of Destruction. Despite this, you can still choose to befriend her when she's about to say goodbye. If you say yes, you'll run into her again at the ruins of the first village along with the townspeople, who shed their human guises after you broke the Reaper's curse. The Time Goddess tells you that the only way to get to the Reaper's castle is through Sasha and the monsters. If you kill her, she cries out "Liar..." before dying, and you get branded with the "Liar" title when the quest is complete.
  • Hyperdimension Neptunia Victory:
    • Make any one character jump at fields or in dungeons 700 times to unlock a bonus voice clip for her... where she scolds you most likely because of all that jumping.
    Neptune: Uh, did you, maybe, see something when I was jumping? Well, I mean, my skirt's partially at fault, but you're a CREEP if that's why you make me jump so much!
    Noire: What's with you, making me jump all the time? Calm down!... Wait... Are you doing it to see... THAT? YOU PERVERT! TOTAL PERVERT!
    Nepgear: Ahh! Did you, maybe... look up my skirt? Ugh! You pervert! You're the worst kind of sicko!
    • The "Mai Waifu" head accessories typically just poke fun at what sort of relationship that would be depending on the character. Peashy's though?
    You're kidding, right? C'mon, don't be weird.
  • One interactive ad for the mobile RPG Kings Choice has a baby drifting toward you in the water. If you reject it, the baby says "I hope you can live with yourself, asshole!" and drifts away.
  • Kingdom of Loathing has a brick item which can be used to "prank" other players by smashing a window of their house (even if it's a tent, or something else that clearly doesn't have breakable windows). This is, apparently, harmless fun; but if they don't have a house, the game says you "throw the brick at him/her while he/she isn't looking. The brick hits him/her in the [random body part]. That was mean — you shouldn't make fun of poor people."
  • In Knights of the Old Republic II: The Sith Lords and Neverwinter Nights 2, these responses are generally part of the influence system, although some are not and are just intended to be humorous:
    Player: No reward is necessary.
    Neeshka: Would you stop saying that!
    • KOTOR I had its share of such moments as well, most notably if you choose to follow Bastila to the dark side.
  • Mass Effect:
    • Mass Effect:
      • In the first game, your squadmates will get annoyed at you if you try to talk to them during a fight. The ability to talk to them outside of cutscenes was removed from the second game, save for a few character-specific environmental prompts.
      • If you run over the 'space monkeys' with the Mako, you will gain a few Renegade points and your squadmates will react — depending on the person, with anything from calling Shepard out for being cruel, to Wrex laughing.
    • Mass Effect 2:
      • If you go into the opposite sex's bathroom, EDI, the ship's computer, will chew you out.
      • Attempting to probe Uranus prompts an exasperated "...really, Commander?" from EDI. Do it again and EDI reluctantly launches the probe. "Probing Uranus..."
      • If you act psychotic enough, Knight Errant Samara will warn you to avoid her once the mission is over.
      • If too much time passes between the Normandy crew's abduction and the Suicide Mission, Doctor Chakwas will be the last crewmember left alive, and she will ask why you took so long.
      • Your teammates will berate you for shooting at them during combat.
      • During the Overlord DLC's Hammerhead driving portions, shooting the Space Cows will have the on-board VI analysis that, yes, "defenseless herbivores are no match for guided missiles", and will remind you that the Galactic Humane Society considers animals as people, too.
  • In Mega Man Legends 2 one of the first levels has you guiding Roll through a snow field. If you attempt to use your default sub weapon, the Grabber, on her, she will turn and slap you. If your health is low enough, she can kill you.
  • In Mount & Blade, provoking another nation into war with another at a lord's request will make the king very annoyed with you.
  • Comical example in Omega Quintet. The heroines all wear Idol Singer outfits in the field, and if you angle the camera for a Panty Shot, they'll hastily pull their skirt down, look straight at the fourth wall, and chew the player out.
  • In the Paper Mario series, there's a recurring NPC named Whacka. You can whack him on the head to get a pretty good healing item. However, your Exposition Fairy will usually point out how rare a species a Whacka is. And if you keep whacking him, he'll eventually get more and more confused sounding, and then eventually dissolves into coins, indicating that you may have actually killed him. "But you'd never do that, right Mario?" Even more heartbreaking in Super Paper Mario, as there is a little girl who is friends with Whacka... and once she realizes that Whacka isn't coming back, she doesn't take it too well, to say the least. The item description for the Whacka bump in that game is even tagged with "...How do you sleep at night?"
    • In the second game, you're given the option to fight the Beef Gate, Gus. When you find him later as an NPC, he'll keep talking about how Mario is apparently just some guy who goes around committing indiscriminate acts of violence and has tons of pent-up anger.
    • Super Paper Mario turns this around and yells at the player for (in a faux dating-sim minigame) attempting to wed Peach and Francis. But the game is mandatory, and every option leads to the same result.
    • In Paper Mario: Sticker Star, every boss battle has a Thing sticker that can be used to weaken if not outright defeat it. If you don't use the correct Thing sticker on the boss, say for a self-imposed challenge, Kersti will call you out at the end of the fight for "using too many stickers" or something to that effect.
  • Persona 3:
    • If you use a GameShark or similar hacking device to, say, equip the Protagonist with the exclusive Persona of another character or get the World Arcana before the final battle, then Mission Control will chastise you during battle for cheating. The best part is that Mission Control's lines in this case are fully voice-acted.
    • If you give a character "unusual" armor swimsuits, maid outfits, etc., they'll chew you out for it, but agree to wear it anyway.
    • At one point, SEES infiltrates the school overnight, and splits up to investigate, with the hero getting paired with Yukari. If you try to go into one of the bathrooms while she's with you, she reacts with complete disbelief and disgust. If you're playing Portable as the female main character, you can elicit a similar reaction from Akihiko.
  • Persona 4:
    • If you have someone to rescue, decide to go to the entrance of another dungeon, and talk to one of your teammates, they'll chastise you for going the wrong way.
    • At the beginning of the first term, your homeroom teacher Morooka introduces you as some "loser". Talking back about this insult nets you a Courage boost... and this also puts you on his "shit list", which has no bearing on the game, but is still an amusing example of this trope as well as a chance to get back at a Sadist Teacher.
  • Persona 5:
    • If you enter the women's bathroom with your male Protagonist in the first half of Madarame's museum Palace, female party member Ann will comment on it and ask you to leave.
    • You can date all of the available ladies, but they do not react well when they find out about your cheating. More specifically, the nine of them will team up to deliver a No-Holds-Barred Beatdown on you.
  • Planescape: Torment:
    • To order a player character to do something, the user selects that party member's icon, and they respond with 'ready' or 'right' (never the same thing twice in a row). But after the sixth or seventh selection with no action being taken, you'll get comments such as "Keep your hands to yourself" or "I'm not that kind of girl".
    • Likewise, trying to remove equipment that an NPC would never part with results in a (usually snarky) comment.
      Morte: "Um, chief? Those are my TEETH."
      Dakkon: "If I release the blade, it will cease to exist."
      Annah: "Touch me blades again, and I'LL PUT 'EM IN YOUR SKULL!" [Or if you try for her leather jerkin] "Get yer mitts off that, ya dirty wee rat!"
      Fall-From-Grace: "I will only remove my clothes if... well... never."
    • The same in the Baldur's Gate series (which, after all, ran on the same engine and were made by the same closely affiliated people): poke Xzar often enough and his response shifts from "Your voice is ambrosia!" to "STOP TOUCHING MEEEEEE!"
  • Many main series Pokémon games:
    • Try stealing an NPC's Pokémon without a GameShark and you'll get told "Come on now, don't be a thief".
    • The same applies in Pokémon Colosseum and Pokémon XD: Gale of Darkness if you try to Snag a clean Pokemon note .
    • Touhou fan webcomic Mini Mari! makes a reference to the anti-stealing mechanic in an arc that references Pokémon games. When Koishi tries to capture a Fun Size Cat Girl Marisa using a Master Ball, Reimu not only blocks the ball with a bat, the ball bounces back and captures Koishi!
    • Pokémon Battle Revolution: You can attack one of your own mons, but the announcer will say "What would cause it to attack its own teammate?"
  • In Resonance of Fate, you get an achievement for killing one of your characters by standing too near an explosion and dying. Additionally — and obviously — friendly fire is a sometimes frustrating, sometimes amusing possibility for both you and the enemy. It's always convenient when an enemy blows themselves or each other up trying to get at you. It happens. However, if you do it, you will inevitably get scolded. They refer to each other by name, and sometimes it's downright amusing; 'What the hell, Vashyron, you got a problem with me?' and 'I'm feeling a little bit threatened' from Zephyr, to 'Watch where you point that thing, Leanne!' 'What what that? Your bullets were all over the place!' from Vashyron and various other snarks. Some call you out on stupidity, some are just grumpy.
    • You also scold yourself for these moments; a particularly amusing one is Zephyr's "Great, now I'm hitting Leanne." It ranges from "Sorry, Zephyr!" from Leanne, to variations on 'oops', 'sorry', or 'that's not good' from everyone.
  • The MMO Rift allows you to collect artifacts into various collections. One of these collections is called "Critter Tears" and can only be completed by killing random innocent NPC animals like Squirrels and Deer and collecting their tears. Each tear item reads with a phrase like, "You monster." and "You must feel like a real tough guy."
  • In Robopon, in the first game, refusing to help Lisa and the bullied kid makes them chastise Cody.
  • In Rune Factory 3, after you have married, you can still do other bachelorettes' requests, and even go on dates with them Your character doesn't seem to mind, but every once in a while, your wife will comment that you've been "spending a lot of time with someone else.":
    • You say that it's just the requests, and you ask if it bothers her, and she responds with a very unconvincing "No."
    • Some of the wives actually tell you outright that they'll get jealous if you keep it up.
  • RuneScape:
    • If, during a quest, you use a spade on a dog's grave, you'll get the message "You wouldn't seriously consider digging up poor Snowy, would you?"
    • There's a unique "Brassican" component for Invention that can be found by disassembling cabbages. Its description text is: "Come on, are you even taking this seriously?!"
    • During the quest "Sliske's Endgame", you have an opportunity to insult an Elder God, with three warnings before the inevitable retaliation. According to the developer team, they wanted to have a global "strange event" the first time a Hardcore Ironman died and lost Hardcore status by insulting "Squidface": everyone online simultaneously turns toward the quest location and Face Palm in unison, commenting how dumb that was.
  • In South Park: The Fractured but Whole, if you use a walkthrough to find out the passcode for a keypad lock without actually doing the legwork in-game, Cartman will appear dressed up as a New England Patriots coach, compare you to Tom Brady, and call you a "smug cheating bitch."
  • In the Star Wars-based MUD Legends of the Jedi, you get feedback on virtually every command you give. This includes commands that make zero sense, like "approach self".
    Game: You get real close to yourself. You freaking moron.
  • Super Mario RPG:
    • When on the save menu, the game asks for confirmation before overwriting a save file. Repeatedly triggering the confirmation dialog and saying no to it will eventually cause Mario to change poses when the player finally answers yes. This secret was apparently only discovered in the late 2000s, well after the game's release. There are conflicting reports about the exact number of times one must say no, however.
    • During the part where you recruit Mallow, you can actually refuse to let him join you, which causes him to start crying again. If you talk to one of the Mushroom NPCs after doing this, he chastises you for being a jerk to Mallow and making him cry.
    • After a big conversation in the Mushroom Kingdom castle after recruiting Princess Toadstool the first time, just leave the castle, then try to leave the Mushroom Kingdom without recruiting Toadstool the second time. Oops. Toadstool doesn't want you to leave her.
    • Earlier, when Toadstool first joins you after completing Marrymore, the game will force you to leave via the southeast entrance, back to the Mushroom Kingdom. Going northwest instead will get you yelled at by each of your party members in turn, ending with Geno worrying that they'll be labelled kidnappers if they don't return the princess soon.
  • Tales of Vesperia:
    • Running around the battlefield without actually fighting will result in other party members yelling at you or wondering what the hell you're doing. Overusing a single Arte or relying heavily on items will also cause them to question your actions.
    • Trying to make a sorbet whilst walking around the obligatory ice dungeon will generate a skit where your party complains about how insanely cold the food has made them. Cooking noodles in a desert generates the opposite response.
    • There's also another skit for each character if you keep their Hot Springs Episode outfits on for an extended perioid of time: while most of them involve the characters enjoying wearing them because they're more comfortable than their regular outfits, Karol's consists only of a towel wrapped around his waist, which he loudly complains about, yelling to the player about how they're mean and made him wear it only because they thought it was funny. The other characters have no idea who he's talking to and say they did no such thing.
  • Tales of Symphonia: When you learn that Chocolat has been captured, if you say that you should ignore it and prioritize releasing the seals, the characters let you know how out of character this is for Lloyd to say. However, it ups your relationship with both Kratos and Raine, since both of them are a little on the cold side (but this makes your relationship with Genis, Colette, and Sheena worse). Of course, no matter which option you choose, you wind up going to save her anyway.
  • In TaskMaker, attacking an NPC whose orientation is Good or Neutral will anger all other NPCs around the player (even monsters) and cause them to attack you, often making "What the hell, player?"-esque comments. Doing so in Castle Hall or any other town with Guards present will also alert the guards, no matter how far away they are from the player. This goes a step further with the "Mom" character in Enitsirhc — if you attack her to the point of frightening her (which happens when an NPC's HP is low), she will tell you "You're making a big mistake!" And if you kill her, your player will permanently be rendered blind, deaf, and drunk (i.e., completely unable to finish the game).
  • Ultima Exodus has a feature where you can fight civilians — but everyone turns into a guard, which means fighting eight of them at once.
  • In Ultima VII, your party members will complain (and eventually quit the party) if you take things that do not belong to you. This becomes particularly annoying when they get upset when you try to take things from a goblin cave... things that belonged to the goblins they just helped you exterminate.
  • Undertale is famous for turning nearly every aspect of the game into a blatant one of these if you choose to go the Genocide Route.
    • The game will chastise for killing enemies rather than placating them, and if you decide to go for a No Mercy run, the game will make it absolutely clear how it feels about you.
    • If you spare Toriel after her boss fight, then replay the fight and kill her, Flowey will say,
    • If you maintain a No Mercy run up to Snowdin Forest, Sans shows up at the end of the bridge knowing you're going to fight his brother Papyrus soon, and gives out this warning:
      Sans: if you keep going the way you are now... (the shines in his eyes go out) you're gonna have a bad time. (the screen momentarily turns black, and then Sans is suddenly gone.)
    • For the fight with Undyne, after escaping and making it to Hotland with said boss in pursuit, she falls over and start to dry up from the intense heat combined with her fatigue from chasing you with armor on. There is a conveniently placed water cooler nearby where you can get a cup of water and pour it on her to revive her. If you instead just pour the water out anywhere else, without leaving the screen, and keep doing it till the cooler's water tank is empty, the game will call you a sadist for doing that right in front of Undyne.
    • The flavor text chides you if you take more than one candy from the bowl in the Ruins.
    • Repeatedly petting the Lesser Dog, well past the point where it stops attacking you, will get you some choice words (albeit mild ones) from the game.
      "It's possible you might have a problem."
    • Typing swear words in response to Mettaton's essay prompt will provoke him to say, "Oh my! This is a family friendly TV show." (The swear words recognized here include the Unusual Euphemism "bepis.")
    • After defeating Sans, if you really want to refight the single hardest boss in the game, you can load an earlier save and go up to him again. Because the game acknowledges saving and loading files in-universe, Sans will pick up on having been killed after the first time. The first time you reload after killing him, he'll comment on your disturbing facial expression. Keep killing him and reloading, and he'll call you a freak.
    • If you manage to pull off two Genocide Runs, then the Fallen Child will tell you they just don't understand your "perverted sentimentality", and will suggest being a little nicer next time. Although they're mostly doing it so that they can take over the Golden Ending and kill everyone.
  • Vampire: The Masquerade - Bloodlines:
    • Smiling Jack will call the player out for cheating extra stats in the chargen/tutorial section of the game. If that hasn't shattered the fourth wall yet, the player can explain that they're playing with a mod installed. Malkavians can state that Malkav Did It, or he just wants to make the game easier. Furthermore, trying to hit him during the tutorial (which has no effect; Jack is invincible) will elicit snarky comments.
    • The Prince will chew you out if you choose to interpret his "explore this location and don't raise attention" missions as "explore this location and murder all potential witnesses".
  • The Witches' Tea Party: For multple reasons:
    • Charlotte being chased and stopping to talk to Evangeline, who is in Charlotte's party and therefore running with her, gets:
      Evangeline: (Blue with Shock) Shut up and RUN!
    • Selecting impossible things in deductions net such answers, such as:
      • Saying that someone who is needed to be real for the story to make sense is said to be imaginary:
      Mirabell: My fiancee is imaginary?
      Mirabell: Haha...now I prefer to imagine your death!
      • Saying someone is dead when it the previous deduction required them being alive:
      Mirabell: Excuse me? You were just saying I wasn't the victim!
      Charlotte: (With a Sweat Drop) Sure!
      Charlotte: I got it right earlier...
  • In The World Ends with You, your partner won't think twice of telling you a few things if you do the unspeakable and run away from battles. This also causes your sync rate to drop. Fortunately, some equipment prevents you from being nagged. It doesn't always happen like this, though; if the enemy was a much higher level than you, or was a Boss Noise (blue Noise), then your partner will say it was probably a good idea to run away. They only call you out on it if you run away too many times.

    Shoot 'em Up 
  • In Cardinal Sins: Judgement Silversword Recycle Edition, one stage tasks you with collecting 1-ups from destroyed enemies, but there's a catch: If you shoot a 1-up too many times, it will explode and the game gives out a "NO!" message.
  • In Cybermorph, the pack-in game for the Atari Jaguar, Mission Control would ask "Where did YOU learn to fly?" if you crashed into the ground too much. Since the controls for the game were complete and utter arse, this rapidly became annoying (and to think people wonder why the Jaguar failed...).
  • The Desert Strike series, being centered around a black-ops military unit, does not appreciate a loose cannon.
    • In Jungle Strike, the first mission takes place in Washington DC. You can fly around and blow huge holes in all the major landmarks, including the White House. Doing so gets you recalled to base where you get chewed out.
    • In Soviet Strike, you can blow the Hell out of your own base. Earle will call the MPs when it's the Crimean frigate, ending the mission, and in the last mission his boss orders you to be executed for blowing up the fast food home base. Other stunts... allowing Boris Yeltsin to be killed, a nuclear missile to be launched, or otherwise failing an objective, may yield a news video or one of your black ops allies killing herself, or a simple voiceover, which when it's something like an overthrown Russia holding the world to ransom.
    • In both Soviet Strike and Nuclear Strike, the commander orders you to return to base when the player fails a mission (by failing a timed event, rendering the mission Unwinnable, or destroying too many friendly assets). If you continue fighting, the commander issues several warnings, then decides you've gone rogue, and orders you shot down. The player may duck and weave through the first round of "encouragement", but eventually they fire unavoidable missiles from off-screen, or a bomb on your copter is detonated.
    • In Future Cop: L.A.P.D., you get chewed by Mission Control for killing civilian cars ("tax payers") in Mission 2.
  • In Escape Velocity: Nova, refusing one of the early plot hooks (giving a lift to a rover down on his luck) will cause him to look at you "as if he is going to cry, or hit you, or both." After the character wordlessly walks away, the player is informed that "you feel heartily ashamed."
    • Eamon Flannigan is portrayed as a ace pilot, superhuman martial artist and all-around badass. He's the leader of the mercenary group "Wild Geese" and plays a key role in assisting the player in numerous storylines. A particularly psychotic player may attempt to disable and board his ship — no easy task, considering he flies a heavily modified Mod Starbridge which is armed to the teeth — but doing so will result in Eamon giving a "What the Hell, Player?" and managing to escape. Your profile is then permanently labeled "Sworn Enemy of the Wild Geese".
  • In the Nintendo 3DS' AR Games, you have a chance to buy an AR globe. You can shoot the sides of the globe to spin it around. Fire too fast, though, and BOOM! Then sad music plays, along with the message "Take care of our planet". Go back to the menu, and you'll find that the option to play with the globe is gone. Of course, you can just buy a new one...
  • Eshiria Portman from Raiden V won't hesitate to chew out the player if he or she misses out on a few enemies.

    Simulation Games 
  • Animal Crossing:
    • Shoving your neighbors around, giving them the wrong fruit/rotten fruit/a bug when they ask for food, or whacking them with the bug net or axe will get them upset at you.
    • Not to mention resetting, which makes Mr. Resetti come and rant at you. The more you reset, the longer the rants get. This can get so ugly that at one point Resetti threatens to erase your saved data. The game stops cold turkey — the screen turns black for about two seconds — and then you're back with Resetti, who tells you he was just pulling a fast one on you.
    • If you build a snowtyke with a head bigger than its body, it has this to say:
      Huh?! Did you put this head on me? You did, didn't you? Did you even think about the consequences of your actions? Sigh... Everyone's going to make fun of me!
  • There's a 'copter flight sim, Apache, where if you shoot at allies, it tells you to "Stop firing at allied targets!".
  • In the Intellivision game B-17 Bomber, if you dropped bombs on England, your southern-accented crewmember would holler, "That was not the tawrr-git!" (and you would lose plenty of points).
  • Black & White does this on occasion: If you manage to shift your alignment into either the extremely good or evil territory and then do something against that alignment, your conscience characters will remark on it. For instance, when a good player does something evil, their good conscience will ask them if this is "any way to run a religion".
  • In Chuck Yeager's Air Combat, some missions give you a wingman. If you mistake him for an enemy aircraft (easy to do, considering the level of graphics quality at the time) and fire your guns, he'll yell "Stop shooting at me!"
  • Colony Wars will berate you for friendly fire a few times, but if you persist (or destroy an ally), the game labels you a traitor and destroys your craft. Of course, you can still play after failing, most of the time, and nobody seems bothered by having the "traitor" along, probably because you are the most competent pilot around.
  • Crashing enough times in the old Electronic Arts game F/A 18-Interceptor shows this message on the screen: "HEY ROOKIE, F/A-18S DON'T GROW ON TREES, YA KNOW."
    • And if you shoot down the President's plane, you get "That wasn't very smart. You shot down the President's plane. Fortunately he wasn't on board."
  • The freeware dialogue simulation Façade (2005) involves you, the player, being cordially invited to your friend Trip's house to chat and drink. In this game, Trip and his wife Grace respond to anything you say in the right manner. The first time you say something nasty, disturbing, or just plain threatening, the couple will stare at you with their mouths gaping, and eventually laugh it off, taking it as some sort of joke. Pull it again, however, and, of course, Trip will kick you out of their apartment.
    • Even funnier is the fact that you can literally say something like this at the very start of the game, when Trip opens the door, causing him to shut the door in your face.
    • Note that there are certain names you can't say, as the husband and wife are having affairs with them. This led to one transcript of somebody role-playing as a sad-sack salesman whose children just "happened" to have those names. Hilarity Ensues.
  • In Holiday Sim, if you decide to stay at home, writing on the screen says, "What a stupid decision!"
  • From Interstate76, "This ain't right. This really ain't right." or "Watch that shit, cowboy."
  • In the old surgery sim Life and Death, if the player deliberately neglected to turn on the anesthetic gas before cutting into the patient, not only would the patient let out a blood-curdling scream but the chief of staff would haul you out of the operating room and lecture you on why it was a bad idea to cut into people who were still awake. Then you usually got stuck with five or six cases of intestinal gas or other non-surgical issues in a row.
    • It doesn't even need to be deliberate. The easy difficulty setting will basically walk you through the procedure step-by-step, but if you switch to the hard difficulty, the game is much less helpful. The patient will come in with a diagnosis of "This patient isn't feeling well", and if you pick up the scalpel out of sequence, it'll just say "Aren't you forgetting something?"
    • The Administrator usually had messages for when you did stupid things, such as stabbing a patient in the eye with the pin (intended to be used between the eyes, not in them). He will also accuse you of being a raging sociopath if you cut a patient repeatedly during surgery.
      "The hospital staff did not appreciate your imitation of Freddy Krueger."
  • In I Was a Teenage Exocolonist, Sol's ancient self gets disappointed in you if you get one of the bad endings, painfully reminded of their power to be cruel enough to go out of their way to get it.
  • In The Loud House licensed game Living Loud: Summer School, if you try to enter the school at nighttime, Lisa will tell you, "You can't go to school at night, Lincoln!".
  • Magician's Quest: Mysterious Times: After your first warning, if you reset again, you're forced to do cleaning duty before it will actually let you play.
  • Moshi Monsters:
    • If you give Simon Growl the hot sauce while he's tied up in the "Spooktacular Spectacular" mission, he will say, "I do like a bit of hot sauce, but not right now."
    • If you try to make your monster carry lava without a bucket, they'll say, "I can't just carry lava!".
  • My Summer Car:
    • Doing mean things in the dance pavilion (peeing, engaging a fight, flipping the middle finger in front of the security guard or climbing in the stage when the band is performing), the guard will chew you out and throw you out of the building. Doing so repeatedly times and the owner throws you out of the pavilion as soon you enter.
    • Refusing to bring back Flettari's Ferndale when he finished of working with the Satsuma, he gives you an angry letter and dumps the Satsuma in the swamp.
  • No Umbrellas Allowed: Each day you don't join the protest against the Fixerain Project, Hanja urges you to do so because he believes that your voice must be heard to convince AVAC to stop it. If you don't protest at all, Hanja blames you for the government project being resumed while HUE wishes he has hands to turn back time so you can join the resistance. This results in a bad ending where you just stare helplessly at everyone around you being Fixed.
  • Used in Pilotwings, with your first skydiving instructor. If you, for any reason, refuse to open your parachute, your instructor's resulting comment will be: "You did that on purpose, didn't you?"
    • Or if you parachute into water, "That's a parachute, not scuba gear". Or, "Be careful, the equipment is expensive", if you crash the Rocketbelt.
  • In Princess Maker 2, your daughter's patron god won't hold back on the criticism if you raise her poorly, causing her to lack any kind of talents and skills, leading her towards a life of prostitution or evil, or worst of all, allowing your daughter to succumb to illness and die.
  • Typing "Hell" or "Heck" in SimCity 2000 will result in the game chastising the player and mass-spawning churches (buildings that do essentially nothing but take up space in residential districts and spawn natural disasters if bulldozed).
    • Using the Demolish command on a forest more than a few times will result in a news article popping up describing people protesting your administration, complete with the sound of a crowd booing.
    • SimCity 4 displays a message in the news ticker every time you actually destroy something with the disaster tools. The headline is something along the lines of "Mayor Is Feeling A Little Bit Trigger-Happy".
  • In The Sims 2, should you kill too many Sims, a message will pop up saying that the game is supposed to be a LIFE simulator.
  • SpaceSims, like Wing Commander and Descent: Freespace, would give you a Non-Standard Game Over of being hunted down as a traitor if you have too many friendly-fire incidents in a mission.
    • As well as Starlancer. If there are too many friendly fire incidents, your weapons officer will take control of the ship and automatically jump back to the carrier, and you'll be shot for treason.
    • In the Wing Commander series, you get called on accidentally shooting your wingmen. However, in the first game, you don't get punished for it in any way, even if you shoot them down. Colonel Halcyon wasn't kidding when he said you could shoot Maniac down if you want. Later games, however, would take more than a few hits on a wingman's fighter as a sign of turning against your friends, and they will act in self-defense.
      • Wing Commander II's plot partly revolves around the search for a traitor and saboteur among the crew of the Concordia. Shoot up your allies too much, and they will conclude that YOU are the traitor and shoot back. This includes the character who turns out to be the actual traitor (who must be dumbfounded at getting such a great opportunity to deflect suspicion away from himself).
      • From Wing Commander III onwards, you'd get court-martialed when landing after shooting down a wingman. You get a free pass on it if you eject instead of landing afterward, though.
  • In Stardew Valley:
    • If you shoot any of the townspeople with your slingshot, your relationship with them will drop and they will call you out on it if you talk to them afterward.
    • And as of the multiplayer update, it is no longer possible to date all of the bachelors/bachelorettes at once without them calling you out on it. If you do this, you can trigger a cutscene where they all dump you at once. Welwick will also mention it at the fair if you do this.
  • Star Trek: Bridge Commander: Firing the phasers at other friendly ships prompt this response. Particularly notable in which if you fire at Star Base 12, Commander Graff knows you must have done it on purpose, as they just repaired and inspected your ship.
  • In Star Wars: Rogue Leader, shooting at your allies elicits cries of "Whose side are you on?!"
    • ...unless you're playing as Darth Vader in the bonus missions, in which case your allies will frantically apologize. It's good to be bad.
    • Also used in Star Wars: Battlefront, varied with warnings such as "Friendly fire!", "Watch it!", and "Ow! Was it something I said?!"
      • Allies in Battlefront also sometimes react like this in response to doing really well; battle droids in particular will sometimes ask "How are you doing that?"
  • In the second mission of Star Wars Starfighter, the player and a wingman must protect the Queen of Naboo when her ship is attacked. Shooting the queen's ship will result in your wingman telling you to "stop shooting the Queen!"
    • If the ship's lifebar goes down far enough, it and your wingman become invincible, and your wingman will declare you a traitor and attack you.
  • Surgeon Simulator 2013 will gleefully call you a murderer if you kill your patient.
  • In Tachyon: The Fringe, using cheat codes will cause the main character (voiced by Bruce Campbell) to chew you out ("Oh, so I guess I'm just a lousy, no-good cheater!"), which is actually kind of awesome.
  • In Tomodachi Life, on a baby's first day, the parents will usually call and ask you to rock their baby and calm it down at some point. Should you decide to outright shake the baby, you'll be warned first. Should you continue to do it, they'll say "that's enough" and take the baby away from you.
  • In The Urinal Game, if you try to share another guy's urinal, the narrator will yell at you and question your sanity.

    Sports Games 
  • In the FIFA Soccer series, it used to be possible to slide-tackle the goalkeeper while he was in possession of the ball. This would result in said player getting an automatic red card. In FIFA World Cup 2002, commentator John Motson would say something along the lines of "What a stupid tackle on the keeper — he must have been deliberately trying to get himself sent off."
  • In the Madden NFL series, trading or releasing a star, or rather influential player in Franchise Mode will often lead to morale sharply going down. When that happens, expect players to publicly call you out in the paper over it.
  • If you somehow get the urge to use the brilliant defensive tactic of intentionally walking the entire battery twice in MLB 10: The Show, color commentator Dave Campbell expresses his building contempt and disgust at your strategy ("Let me know when they get back to playing baseball") until when you give the eighteenth batter a free pass (and the fifteenth run crosses the plate), he grumps "That's it! I'm outta here!", and leaves the broadcast booth with a hard slamming of the press box door completely annoyed with the "pitcher and manager" (aka you). If you walk a nineteenth consecutive batter, the sound of crickets is heard in the booth.
  • In Rusty's Real Deal Baseball, you have to haggle with real-world currency over new levels and games. Even as you flatter and play mind-games with him, Rusty will guilt-trip you as you talk the prices down.
  • In Skate 3, you can push civilians and hit them with your board. They will get progressively madder and will make comments until they take off after you and try to push you off your board... or taze you.
  • A little strange example/subversion: Street Slam for the Neo Geo (AKA Street Hoop (Europe) and Dunk Dream (Japan)), whenever any player rams into an opposing member of a team, they do not get penalized. However, the crowd will boo at them and the announcer will say "Terrible play!".
  • Since Tony Hawk's Pro Skater 3, if you skate right through the residents too much or even once, they'll make you wipe out by pushing you to the ground. Moreover, if you make them fall, they'll get right up, look at you, and make a gesture on what the hell you were doing skating by them like that.
    • In Project 8, knocking an NPC skater off of their board will cause a mini-camera to appear in the corner of your screen, following the skater as he or she gets back up and chases you down for revenge. Fortunately they give up rather easily.

    Stealth-Based Games 
  • Batman: Arkham Series:
    • Joker do this regularly in Arkham Asylum. When you start a mission and try to go down a path blocked by an energy shield, if you keep trying to find a way around without going where you're supposed to, the Joker will comment about how out of character Batman is acting over the intercom.
    • An even better example is when Zsasz is about to kill Dr. Young, if you wait too long because you wanted to hear all the dialogue of the scene, or you carelessly throw a batarang without bothering to time it right, he kills her. In the ensuing failure screen, the Joker says, quite sarcastically, "Now that was unexpected! Who'd have figured the deranged murderer would kill the poor little doctor?!".
    • Something similar happens in Arkham Knight if you let Penguin kill Nightwing while he has him at gunpoint.
    • Batman will often chastise a player who tries to leave a particular area during certain "time-critical" missions, with an instant pan to a Non-Standard Game Over screen if he actually leaves the boundaries of the area.
  • Metal Gear:
    • Metal Gear Solid:
      • When battling against Revolver Ocelot, with the ArmsTech president surrounded by C4 tripwires, if you accidentally ("accidentally") set off the bombs, Ocelot provides a priceless reaction over the Game Over screen: "...You IDIOT!!"
      • Meryl will turn extremely red if you keep staring at her in the first game.
      • After she's shot by Sniper Wolf, shooting Meryl before exiting the room will lead Campbell to berate you for doing something so heartless. Do it enough times, and he yells "Snake has gone insane!"
      • If you decide to start sniping rats:
        Campbell: Snake, we don't need a rattrap. We need someone to stop that goddamn nuke from getting launched!
      • Keep it up, and Naomi will comment that torturing small animals is the sign of a warped mind.
      • Fail the torture section with Ocelot? You're not the only one who gets insulted here.
        Liquid Snake: Ocelot, you did it again!
        Ocelot: S-Sorry, boss...
    • Metal Gear Solid 2: Sons of Liberty:
      • While playing as Raiden, you meet Iroquois Pliskin (Solid Snake) and are soon afterward left to your own devices while he dozes off nearby. Kicking or punching him will get you a grouchy comment, but punching/kicking him repeatedly will eventually prompt him to whip out his M4 Carbine and lay down a stream of bullets every time you're in sight. You can, in fact, be killed by Pliskin.
      • Aiming your pistol (lethal or otherwise) at Pliskin will cause him to whip out his gun and point it at you. Instantly. "I wouldn't do that if I were you," indeed.
      • During the tanker mission, you can use your camera to take pictures of pretty much anything. Taking pictures of Olga's knocked-out body will result in Otacon asking you if you like her when you upload them. Do it enough and he starts calling you a pervert. Sending him pictures of the private regions of the male guards will cause him to exclaim, "Snake! Stop it! You're freaking me out!" Finally, he has at least 3 unique responses to you sending him pictures of the Marine commander repeatedly, the best one being, "Commandant again... Look, if you like him so much, I'll print this out and make a panel out of it, put it over your bed or something."
      • About Olga, after knocking her out, if you shoot her, Otacon will interrupt you and say "Snake!! She's defenseless! Are you some kind of monster?!" Shooting her more will cause Otacon to berate Snake more.
      • What, need to save? (I WON'T MAKE YOU SAVE / DO NOT SAVE) This is from Rose, who will break up with you if you blast helpless seagulls in the face and abuse hostages.
      • Late in the game, you must escort Otacon's sister Emma to a few locations. You can punch her or suggestively lay on top of her after knocking her out, which will trigger justifiably angry reactions from her or Otacon if you call them by Codec. Killing her will grant you an even more severe chew-out (with Pliskin even showing Tranquil Fury), and a Non-Standard Game Over.
    • Metal Gear Solid 3: Snake Eater:
      • When starting a New Game Plus, Snake can equip a tuxedo to wear instead of camouflage, and subsequently calling your lifetime mentor on the Codec will lead her to give Snake a chewing-out on how wearing a tuxedo makes him a sitting duck in the jungle.
        The Boss: Of all the- Are you out of your mind?!
        Naked Snake: I'd thought you'd like it!
      • In the missions where you have EVA with you, you can kick her awake (she'll kick back), CQC her, put a knife to her throat, ect. Nobody except probably you will be pleased with this, and she'll ask you what she did to deserve any of that.
        Major Zero: Snake! Why are you attacking EVA?!
        Para-Medic: What were you thinking? I thought you were better than that!
        Sigint: I can't believe you man! You got a lotta nerve, pulling something like that!
      • You can try using the Fake Death Pill during the fight with The Boss, who sees right through the trick, is not amused at all, and knocks you back awake, ending the Fission Mailed screen to resume combat.
    • Metal Gear Solid 4: Guns of the Patriots:
      • Shooting Johnny or Meryl will get Snake yelled at by Otacon, while memories of the victim (instead of Snake's) flash on the screen. Needless to say, the whole thing can make you feel pretty low.
      • While you're looking for Big Mama's hideout, you can reduce Otacon to sputtering disbelief by shooting every resistance member you encounter.
      • In Act 4, if you kill any of the wolves, Otacon gets pissed. Rose will threaten to conduct a psychological evaluation on you.
  • The first three Oddworld games require you to save at least half of your fellow enslaved Mudokons; however, failing to save half of them earns the bad ending. Murdering everyone possible unlocks a special message from the villains of the game, who are both proud and disgusted.
    WHACKING ALL THOSE MUDOKONS WAS NO ACCIDENT. YOU TWISTED CREEP. MULLOCK COMMENDS YOU. ENJOY YOUR BONUS... INFINITE GRENADES!
    COMPLIMENTS OF MULLOCK, CEO OF RUPTUREFARMS.
  • Splinter Cell:
    • In the tutorial of the original game, there's an Easter Egg where you can find a way off the course into an observation room where you meet one of the friendly main characters. You can attack her and knock her out, resulting in a curse-filled What the Hell, Hero? from your boss followed by a mission failure.
    • In Splinter Cell: Pandora Tomorrow, at the Paris level, failing to save the security guard who alerted the authorities to the terrorists attacking the cryo plant will get you quite the chewing out from Lambert. Sam's response is Breaking the Fourth Wall, but in-universe will make Lambert think Sam has lost his mind.
    • Splinter Cell: Chaos Theory:
      • You can kill national guardsmen who are hostile to you, causing Sam to claim it was an accident.
      • You can also get a shocked reaction from killing on no kill missions.
      • Inverted in that you can get reactions from doing good acts as well (like removing the pilots from a downed plane before calling in an air strike and removing the body of a tortured scientist from where it was hanging), and if you shoot that same scientist, you get one, with Sam answering that he was just making sure he wasn't suffering.
  • Syphon Filter:
    • In level 1 of the first game, CBDC agents will turn against you if you shoot the corpse of a CBDC agent.
    • In the second game's mission "Interstate 70", Chance will yell "Hey! That's not part of the plan!" if Gabe kills a bad guy before achieving the "acquire gear" objective.

    Survival Horror 
  • In Metro: Last Light, there are several instances late in the game in which the baby Dark One will scrutinise the morality of your actions, with varying levels of response. The most notable case is in "The Dead City", where you run into a mother Demon guarding a nest with a single cub in it. If you kill the Demon, he'll quite understandably chastise you for it, saying that she was only looking out for her young. If you go the extra mile and kill the baby too, he'll get really upset and ask whether you'd do the same to him.
  • In Night Trap, failing to save Lisa from vampires will get you the mother of all chewings-out by the SCAT team commander before severing your connection to the Martins residence's security system "before you do anymore damage".
  • Resident Evil 4:
    • If you try to look up Ashley's skirt, she calls you a pervert. She will have the exact same reaction if you just get knocked down near her as well, apparently oblivious to the enemy who just knocked you down with a shield. Hilariously she'll even have this reaction if Leon's severed head rolls between her legs.
    • During the Cabin segment in which you fight off Ganados with Luis, he will question you if you shoot him. Do so too many times and he'll kill you, resulting in a Game Over.
  • In Silent Hill 3, if the player has a file from Silent Hill 2 saved on their memory card, and tells Heather to reach into a toilet for an object, she turns to the camera and snarks at the player for telling her to do something so disgusting, asking, "Who would do something like that?" Of course, this is a callback to Silent Hill 2, where James Sunderland did exactly that.

    Third Person Shooter 
  • If you shoot a rabbit in Anthem, Owens will scold you.
    Owens: You do know you probably orphaned some baby rabbits there.
  • Crackdown 2 attempts to invoke Video Game Caring Potential by asking you if you would like to deliver the bad news to an allied officer's family, after you've killed them.
    • Further killing of officers or civilians will result in the police turning on you for a short time, along with some very angry words from your disembodied leader.
  • Everything or Nothing: What The Hell Player + Dame Judi Dench = very awesome, and even makes the player feel somewhat ashamed for doing whatever ended the level. To wit: "Civilian casualties are quite unacceptable. Your role in this mission has ended."
  • Ghostbusters: The Video Game: Ray, Egon, and Winston get most of these lines whenever you accidentally hit them with your equipment or cross the streams. Of course, given the crazy nature of the game, doing so is practically unavoidable, and they never seem to get injured by their own equipment.
  • Shooting NPCs in Jet Force Gemini will cause them to yell at you, saying that "friends don't use each other as practice targets".
  • Ratchet & Clank: Going Commando has a world where robot tourists come off a flying bus. If you kill them, more will appear out of the bus to replace them. If you kill enough, you will get initially polite and increasingly stern messages from MegaCorp asking you to refrain from cruelty to tourists.
  • In Red Faction: Guerrilla, the opening mission has the hero and his brother smashing up abandoned buildings for spare parts. If you kill the brother, instead of the standard "Mission failed" text, the game over message reads "WTF? You killed your brother!"
    • The original Red Faction had a guard wryly remark "Going for a swim, Sir?" if the player hops into a fountain while in disguise.
  • Second Sight does this both ways. Where do we begin?
    • In the second level, Preperation, you can obtain a live ammo assault rifle. When JC sees you with it, he'll ask you to give it to him so he can look after it. Go ahead and shoot him, and there will be a point where the whole training facility will come after you. You can even get up to the abandoned warehouse seen in the Diligence bonus level. Here, you will end up facing Starke, who is invincible. When you get killed, you get a Non-Standard Game Over where John Vattic is at the medical research facility he wakes up in at the start of the game. He ends up interrogated by the ominous voice of the Big Bad, basically asking Vattic something to the effect of "What made you think you could get away with just shooting people?"
    • There are several levels where you are with the WinterICE team. Attack one of them enough times and the whole squad turns on you. This is especially hilarious in the Teamwork level. There's a bit where the team gathers around to discuss their next move. If you use Vattic's Psychic Burst move (which blasts a shockwave that goes everywhere), when the team gets up, they will start shooting at you. You can pretty much run around the entire level with Starke chasing you, shooting at you, til you're dead. Getting killed here gets a variant of the Non-Standard Game Over mentioned above, where Vattic winces at photographs of the WinterICE team's corpses, and the Big Bad basically says "They're all dead and it's all your fault!"
    • Additionally, in one of the early levels, just after getting the body-projection power, in the psych ward, it's possible to lock yourself in a padded cell by using your newest power to exit the cell and lock it from outside. This leads to John saying something along the lines of "Well, that was brilliant. Now what do I do?" After a minute or so, the door opens, if nobody (such as a guard) opens it to get at you.
  • In Spec Ops: The Line, a lot of the game's later What the Hell, Hero? moments are phrased in a way that they just as easily apply to the player, the one who's making Walker do all the things he ends up doing. Beyond a certain point, the loading screens begin to insult you.
    To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless.
  • in Transformers: Fall of Cybertron, during a mission where you're following Metroplex to the outskirts of Iacon, he will interdict at points. If you fire at the wrong time as his hand comes into view, Metroplex will ask in the most innocent kicked puppy voice, "Why do you fire at me?"

    Turn Based Strategy 
  • The Chessmaster 10th Edition (not to be confused with The Chessmaster) comments after each game, indicating why you won or lost and perhaps sharing some encouraging words of wisdom. If you lose within just a few turns, it isn't shy about telling you, "Awful. If you're going to play chess, at least do it seriously," and if you win ten times against the game's weakest opponent (a little girl who plays almost randomly), the game will tell you to "martyrize somebody else."
  • Civilization V: When you capture the last city of an empire and wipe them off the map, each leader has a voiced defeat line as the war ends. For India, Gandhi's line is 'You have defeated the innocent and the helpless.'
  • In Crusader Kings, you can have people blinded and castrated to remove them from succession. note  If you order a child to be castrated, then you get a special context message that basically tells you that you're a real piece of work.
  • Fire Emblem:
    • In Fire Emblem: Shadow Dragon, if the player keeps letting units die, the game will start giving replacement units with rather insulting names like "Lucer", "Auffle", "Laim", "Rejek", "Owend", "Wymp", and "Wieklin".
    • Fire Emblem: Mystery of the Emblem allows you to kill Maria, the princess you're supposed to be rescuing, who is treated as an enemy unit until recruited, but poses no threat whatsoever and doesn't even have hostile AI. Needless to say, her sister Minerva, a powerful warrior who was planning to join the army if you saved Maria, will react with shock that you murdered a hostage for no reason, declare This Is Unforgivable!, and proceed to hunt you down.
    • In the remake of Mystery, the strict commander Jagen will evaluate your battle performances once in a while. If you let people die or force-retreat, he will put a big "Unsatisfactory" remark on your face.
    • In Fire Emblem Fates, Odin chews you out for giving him the Grima Feather accessory, unlike his friends Laslow and Selena, who just get uncomfortable.
  • Jagged Alliance:
    • Several mercs, especially in the first game, will give the player this if made to work with mercs they hate, especially if the merc they hate in question is regarded as useless or unhinged in some way.
      Alan "Spam" Webster: What is with this Raffitto?! He's a nutball! Fire him, kill him, just do something with him before he tries to take a scalpel to me!
    • The player will also get this upon firing a merc before they have even gone on one assignment, and they will subsequently refuse to work for the player again.
      Sheila "Scope" Sterlin: I've just arrived. What precisely is going on?!
    • In the first game, if the player declines to spend money to ship out a dead merc from Metavira and instead orders their body dumped into one of Metavira's rivers, most mercs will give them this, and refuse to ever rejoin the player's squad or be bribed into doing so:
      Lesley "Smoke" Peterson: Listen, hosehead! I saw the snakes preparing to dine on [name]. There's nothing beneath you! Forget about me ever coming back, eh!
    • In Deadly Games, if the player is stupid enough to fire Mike (the best mercenary in the game) unfairly, several mercs will give you this and blacklist the player.
    Robert James "Scully" Sullivan: Forget it! You dismissed Mike. I think that pretty much says everything!
  • Worms 2 had various voice sets, and one of the phrases was triggered by taking out one of your own worms. Particularly memorable was the Angry Scots shout of "You arse!"
  • X Com Enemy Unknown: Dr. Vahlen gets pretty pissed off if you repeatedly capture aliens without an Alien Containment Facility to house them in. She also gets annoyed if you keep killing Outsiders instead of stunning them, regardless of whether you've already successfully captured one.

    Visual Novels 
  • Ace Attorney:
    • Presenting Pearl with a piece of evidence with blood on it causes Phoenix to chew out the player for showing something so violent to a kid. Similarly, presenting the photo of Edgeworth's dead father to Edgeworth prompts Maya into shouting at you for showing something so tragic to him.
    • Most notoriously, case 3 of Phoenix Wright: Ace Attorney – Justice For All allows you to accuse the Judge of murder, despite there being absolutely no reason to suspect him. Doing so nets not one, but two penalties in a row that total up to 95% (meaning that if you've had any other penalties at all during the trial, it's a One-Hit Guilty Verdict).
    • In Investigations, presenting child Kay with something related to her father's murder prompts a angry chew-out... by Gumshoe of all people.
  • In one of the Bad End’s for Charon's The Cradle of Ruin has Hotarou call out the player for not allowing him to be born and let him remain in the dream world.
  • In the beginning of the first case of Famicom Detective Club: The Girl Who Stands Behind, choosing to examine the murder victim's crotch area while trying to determine her cause of death will cause the coroner to angrily berate you for your perverted thinking. Considering that the deceased is a 16-year old girl, his reaction is justified.
  • At decision points in Fate/stay night, you're occasionally offered a weird option that Shirou has absolutely no reason to take. (Staying on the ground when you're defeated, telling Saber to skip lunch...) If you get killed by one of these weird options, Taiga and Ilya will be pissed at you in the hint corner afterwards. Sometimes they even beat Shirou up in effigy.
  • During the Henry Stickmin Series instalment "Infiltrating the Airship", one failure option allowed you to call in helicopter pilot Charles for help... who proceeds to hum his own theme music as he crashes his helicopter into the airship. In the sequel, "Fleeing the Complex", contacting Charles again for help leads him to do this again, with the flavor text at the "Fail" screen going "Not again! You should know better!"
  • The Bad Endings of Katawa Shoujo are this in spades. Especially Hanako's (in which she snaps at Hisao for being patronizing and finishes their relationship after giving him a HUGE verbal beatdown) and Shizune's (where she breaks up with Hisao after he and Misha grow apart from her (and had Sex for Solace behind her back, unbeknownst to Shizune)... while blaming herself for it).
  • Since the H-game Love and Sex: Second Base is made with Ren'Py, the player can enable console commands by altering one of the config files. However, if you do so, resident Gamer Chick Bree will ask your character "You're not the type of guy who'd play a Dating Sim and use console commands to manipulate the girls' emotions, are you?" Instead of a Yes/No prompt, your responses are Apologize/Don't Apologize, the latter of which obviously doesn't go over too well.
  • In The Portopia Serial Murder Case, the "take" command can be used to take Fumie's photo, but trying to take her clothes will only produce objections (it's not that kind of game).
  • The Stanley Parable is pretty much built on this trope, with much of the appeal of the game being the narrator's reactions when you defy his descriptions. The purest example is probably what happens when you walk into a broom closet and just stay there for several minutes; the narrator first attempts to prod you into leaving and explain that there's nothing to do in the broom closet, then makes fun of you for staying in there, then concludes that the player must have died at their keyboard and shouts for another player to come pick up the game. If you go into the broom closet again after the game restarts, you get different dialogue, and if you try it on a third run, the broom closet is boarded up.
    • If you ignore multiple parts of the story in succession, the narrator will openly wonder how you still have a job at the company.
  • Vote for and subsequently kill Kanna in Your Turn to Die and Sara outright states that she picked "the worst possible choice..." after the process.

    Wide Open Sandbox 
  • While the AI in AI Dungeon 2 is usually non-judgmental of the player characters' actions throughout a story, if you continue to commit horrible act after horrible act, the AI will start to refer to the player character as a 'monster'.
  • Assassin's Creed:
    • In Assassin's Creed II and III, looting corpses in the presence of other people will elicit "What the hell?" lines from the onlookers like: "May God have mercy on your soul!", "Stealing from the dead! There is no salvation from this!", "Leave the dead alone!", "You rob the dead, you shit?"
    • In Assassin's Creed Syndicate, you can shoot the horses of carriages in motion to make the carriage flip over. Do this enough times, and you earn an achievement: WHAT IS WRONG WITH YOU. For bonus points, it's a secret achievement, so you can't look at the description and decide to start shooting horses to earn it.
  • In Dead Rising, if you attack a survivor often enough, they will leave your clearly careless watch.
    • Dead Rising 3 will have Nick express his disapproval if you make him dress in something either ridiculous, such as a superhero costume, or designed for the opposite sex, like a dress.
  • In Dwarf Fortress, neglecting to bury your dead will cause their ghosts to come back and haunt your fortress, terrorizing (and sometimes literally scaring to death) your citizens and killing your framerate (due to a bug).
    • Or maybe the ghost just throws a cocktail party or goes fishing. Ghosts are weird like that.
    • Living relatives of the ghost will receive a bad thought from "having to endure the decay of a wife/husband/child/annoying relative/etc." though. Even more so if they're also haunted or attacked by the ghost. Given enough unhappy thoughts, Fun ensues.
    • Dwarves will also get negative thoughts if the player makes a conviction for a crime that makes absolutely no sense at all (such as a pet, a corpse, or the victim).
  • Fallout:
    • Fallout 3:
      • Accidentally kicking a tin can, milk bottle, or shopping cart (or any of dozens of other objects littering the post-apocalyptic landscape and interiors) will be noticed by other people around you. While enemies attack the noise, as expected, the comments from the friendly NPCs like "what're you doing?" and "watch where you're going!" quickly get annoying. Repeatedly walking over the same tin can will cause the same NPC to give you an endless stream of these comments.
      • And if you even looked at something that isn't yours, or red texted, everyone or at least someone will say that is not yours or says that is locked for a reason. Even if you just looked at it for a millisecond. Thankfully, this is no longer the case in Fallout: New Vegas.
      • Fallout 3 also has several "stop shooting me" friendly fire comments from the NPCs, but since you need all the heavily-armed friends you can get, those comments are less annoying.
      • Atop a bridge in Megaton stands Stockholm, the town sentry guard. He watches over the town and will attempt to take out anyone who attacks Megaton residents. Through console commands or glitches, it is possible to reach him. If you do, he'll say he needs to look out for raiders... as well as ask how the hell you managed to get up there.
      • In Big Town, you have the option to either heal Timebomb or "put him out of his misery". If you do choose the latter, you gain nothing, and the in-game text will call you a bastard.
      • If you kill the kindly violinist Agatha, Three Dog will claim the most likely suspect is the "vault-asshole".
      • Killing Amata's father (The Overseer) during "Escape!".
      • James calls you out during The Waters of Life if you nuked Megaton.
      • Also if you beat up Doc the Dog in the simulation world.
      • Firing the Kill Sat on the Brotherhood Of Steel's base in the final Broken Steel quest is truly the Moral Event Horizon of the game. Lyons picks you up by helicopter as with the Good option, but the Citadel fails to respond to radio, the chopper returns to find the Citadel a smoking ruin, then the remaining Brotherhood members brand you a traitor and turn permanently hostile.
    • Fallout: New Vegas:
      • Most NPCs don't complain so much if you kick debris around, or look at a locked object, but some will comment if you stare at them for too long.
      • Powder Gangers will comment "You eyeballin' me?" as if you're about to start a fight.
      • If you aim a gun at your allies, they'll immediately scold you.
        Lily: Don't point that at grandma!
        Cass: There better be rock salt in that, or you're in for a world of hurt.
        Boone: How about I aim my gun at you for a while - see how you like it.
        Veronica: Why do we always hurt the ones we love?
        Joshua Graham: Make the first shot count. You won't get a second. [alternatively] Many have tried.
      • If you aim a gun at the crier kid for Mick & Ralph's in Freeside, he'll sometimes say: "Wow, I can see down the barrel!"
  • In The Godfather 2, your Badass Crew will chew you out if you Drive Like Crazy.
  • In Grand Theft Auto: San Andreas, you can have fellow gang members ride around in your car. Driving recklessly (excessive speed, driving off a cliff, etc.) will result in them calling you out on it. The best is "Cars can't fly, you bitch!"
    • The "dates" respond, as well. Police office Barbara is prone to scream "This is not responsible driving!" Katie, however, loves it.
  • Grand Theft Auto V lets you do a whole bunch of nasty things to your friends and allies if they're not on a mission with you:
    • You can choose to kill the other player characters and related NPCs, only for them to respawn later and them texting you to complain about what you did. They also give you their hospital bill.
    • If you happen to run into another player character, you can follow them and have them get freaked out over your stalking. Keep doing it after they tell you to knock it off and they'll punch/headbutt you in response.
    • You can have Franklin kill his dog, Chop, with explosives or fire (Franklin won't fire bullets directly at Chop). Chop will respawn later, but whatever happiness that was built up will be completely erased.
    • As Franklin or Trevor, shooting a rocket at Michael's house has him sending you a text message telling you to stop firing rockets at his house. Do it again and he calls you directly, yelling at you to stop. Franklin will also give a similar response if you fire rockets at his house when not playing as him.
    • At random times, you can see Jimmy riding around on his bicycle. You can be a total jerk by ramming him off his bike, even when playing as his father, Michael.
    • While you can pretty much do this with any character, playing as Michael while taking Jimmy or Amanda out for a hang-out and driving like a crazy person (going airborne, running people over, crashing into other drivers, etc.) will have them yell at you. This becomes even more hilarious if you do this after finishing the game, since Michael promised to become a better husband and father and pissing his family off makes him look like a total hypocrite.
    • Driving poorly — colliding with other cars, etc. — will often result in the character being played complaining at you. On the other hand, near-misses while driving also generate comments aimed at the player (i.e. Michael might say "You got lucky, buddy!")
  • Infamous:
    • Weirdly played, kind of Painting the Medium, in the opening seconds of the first game, before you even have a chance to do anything about it. The game opens on a simple "Press Start" screen that has a city street in the background. Once you do press Start, there's a giant fucking explosion that wipes out half the city and kills thousands of people. You soon find out that that was your player character, Cole, accidentally activating the Ray Sphere, something the government and the people of the city don't take kindly to. Nice going.
    • Zeke will tell you off if you destroy a certain gas station in the Neon District. Cole shoots back with "I'm sure you would do it if you had powers."
    • Making the more gratuitous Evil karma choices will get certain characters very upset with you. Moya in particular will be outraged if you overload the Reapers' tar kegs, dumping extra poison into the water supply to spare yourself the splashback. John is also watching you; if you continue your Evil path into the sequel, you'll find out in a dead drop that he thought you were a "nightmare" and was tempted to kill you outright.
    • Infamous 2 not only has Kuo to rebuke you for evil choices, it has Nyx to rebuke you for good ones! (This time, Zeke is somewhere in between; he'll help carry out almost any plan you make, and while he's generally pretty moral, he's also the guy who encourages you to beat up street performers.)
  • L.A. Noire:
    • If you run into various things and pedestrians, your partner will make comments about it. Particularly amusing is that, after enough comments from your partner, Cole will give a very annoyed "Just shut up and let me drive."
    • Additionally, driving away and leaving your partner behind will earn you a rebuke when they finally catch up.
    • During interrogations, picking an obviously wrong option (doubting something that's clearly true, or accusing somebody of lying without having any evidence to back it up) will often trigger the witness/suspect calling you out.
  • [PROTOTYPE] has nearby soldiers commenting on Alex doing his parkour tricks or bumping into them. Lines range from the Marines' incredulous "You seeing this shit?!" to Blackwatch's not-so-benign "I'm authorized to shoot and burn your fucking corpse! Get outta here!"
    • Of course, if Alex bumps into a Marine while disguised as an officer, the grunt in question salutes him.
  • Push/punch people in Red Dead Redemption, even just breaking glass elicits many startled responses from everyone.
    • Although you can run into people at full speed, knock them over, drive them into corners or make them do cartwheels by tripping over crates, and while they'll be quite annoyed at you, they'll never actually get angry enough to do anything about it. This can lead to hours of mad, pointless fun.
    • If you have John shoot someone, or shoot a docile animal, he'll say, "I have no idea why I did that." It's a subtle "What the Hell, Player?" to you for making him do this.
    • Skinning a dog or a horse will also make John question himself, wondering if he's snapped.
  • In Red Dead Redemption II, while at the camp, you can have Arthur greet all the members of Dutch's gang and engage in friendly small talk. But you can also antagonize them, which will result in you losing honor, and result in the everyone quickly losing their patience with you. If you consistently antagonize members of the gang, eventually one of the gang members will angrily yell at you "That's enough!" ... right before they deck you in the face, knocking you out cold.
  • Spider-Man (PS4): If you run around shoving people, throwing trash cans at random stuff, and just generally behaving un-Spider-man-like, sometimes bystanders will comment on how "J Jonah Jameson was right about you."
  • In S.T.A.L.K.E.R.: Shadow of Chernobyl, the first mission you're given has you assisted by a fireteam of rookie stalkers to raid a Bandit base (depending on the difficulty level, you WILL need their help). If you tell them to back off, the leader will call you out on being a Rambo wannabe. If you wipe out the bandits all by yourself, he'll be amazed. If you run back to him without killing them all, he'll make fun of you and tell you to piss off.
  • X-Universe:
    • Hit non-hostile ships or stations enough times (whether accidentally or on purpose) and the sector police will warn you that if you keep it up, they'll attack. Continue, and you'll get a message saying the Space Police are coming after you, after which the station or ship will turn hostile and the sector police will attack. This becomes annoying during station defense missions, where friendly fire to the station you're protecting is a constant hazard.
      • And then you can usually prevent an encounter with the police by opening a comm channel with them and blaming the weapons' targeting system. Thankfully, stations gone hostile from friendly fire while you are protecting them become friendly after completing the mission.
    • A more specific example happens in the X:BTF tutorial if you shoot at the Terran mothership. The flight controller will give gradually escalating "cut it out" remarks and eventually threaten to reassign you to a radar station in Alaska. Shoot it again, and he'll actually do it.

    Non Video Game Examples 
Literature
  • In the Gamebook Can You Survive the Zombie Apocalypse?, you can be told to throw the book out the window, because you don't deserve it, or called an asshole and told to "have fun living with yourself".
  • In To Be or Not to Be, the narrator will sometimes get angry at the reader if you pick the especially weird (usually canon), sexist (invariably canon), or bloodthirsty options. However, subverted in one route:
    "As gamemaster, I can see across alternate timelines, and dude, this isn't even the first time you've killed everyone in the entire town. It is the first time you camped out in one room and killed them as they walked in, which was easier than the alternative, I guess, but it really seems like maybe you’ve got some issues you maybe want to work out? Maybe there are some things you want to address? Perhaps some impulses within you should be brought to light, just maybe?? AND HERE I'M KINDA REFERRING TO YOU, THE READER, IN REAL LIFE?? ...Naw, I'm just kidding, fantasy is awesome because you can do whatever you want and not get in trouble. Kill 'em all, m'lady!!"

Live-Action TV

  • Steve Harvey will really lay into a player on Family Feud if they say something stupid, raunchy, offensive, or any combination of the three. Naturally, one time it backfired.
  • As the host of The Price Is Right, Bob Barker was fond of this whenever a contestant did not seem to understand either how to play the game or price an item. One infamous example is when a contestant, despite being shown multiple times, simply couldn't get how skeeball worked.

Programs

  • The text-to-speech program ReadPlease had the characters ask you to stop clicking on their faces, and asked how much the user would like it if their face was clicked upon.
  • The iOS voice assistant Siri:
    • If you cuss, it'll call you out for it.
      "There's no need for that."
      "I'd blush if I could."
      "Well, I never!"
      "(name), your language!"
    • Saying something involving the word "butt" prompts it to tell you that "that's not nice."
    • Try saying "OK Google"note  for a Take That! or two:
      "I think you've got the wrong assistant, (name)."
      "Very funny, (name). I mean, not funny "ha-ha," but funny."
      • Or alternatively, "OK Glass":
        "Stop trying to strap me to your forehead, (name). It won't work."
    • Don't give it a mathematical expression with a division by 0 to solve:
      "That's not nice. Are you trying to scramble my computational cortex?"
      (if the input is something along the lines of "What's 0 divided by 0?") "Imagine that you have 0 cookies and share them between 0 friends. How many cookies does each person get? See? It doesn't make sense, does it? And Cookie Monster is sad that there are no cookies. And you are sad because you have no friends."

Tabletop Games

  • Delta Green: The Lloigor are a type of sapient energy vortex of pain and misery, growing strong through their metaphorical and literal cancerous infiltration of humanity in an effort to pinch off the better futures available to mankind and bring about the Cruel Empire of Tsan-Chan on the ruined ash-heap of human history. If the PCs' go-to course of action for every situation is callous, heartless violence, congratulations! They are already part of the Lloigor Pattern, and are helping to bring about the downfall of everything they first decided to Shoot the Dog for.
  • Warhammer Fantasy Roleplay: The rules for Poisoned Weapons take a moment to highlight how horrible it is to use the saliva of a rabid animal, both for the prolonged, torturous death it inflicts and for the risk of causing a rabies outbreak.
  • In the Weep adventure compilation for Unknown Armies, the adventure A Few Of My Favorite Things ends with the players in the back of an ambulance with a sick old man, while the ambulance is attacked by possessed cars. The adventure instructions include a "What the Hell, Player" ending, actually written as: "If for some bizarre reason the PCs hurl the old man's body out of the back of the ambulance at any point.."

Web Animation

  • The cartoon B. Happy lets viewers choose the outcome. In the bad endings, the title character bangs on the computer screen and yells at the viewer for messing up.
    B. Happy: You double-crossed me, man! Yeah, you. Computer geek. I trusted you, man. I listened to you, and you blew it!

Webcomics

  • In this Captain SNES: The Game Masta comic, we discover one of the many signs of Alex's gameplay prior to ending up in Videoland affecting Videoland: he (and by proxy, Cecil) had the Mithril Town dancers dance 347 times, much to their irritation, to say the least.

Web Original

  • A faux game example: CollegeHumor did a video imagining the first season of Game of Thrones as an SNES era video game. When the "player" plays as Jaime Lannister and elects to attack Bran when Bran sees him sexing up Cersei, the video makes it clear that it doesn't approve of this. Link.
    Like, seriously? He's only ten! *player selects again to do the attack* Wow. OK. I mean, I understand that you don't want to people to know you're porking your sister, but still... wow. *Jamie's attack sends Bran flying out the window, triumphant music plays* You defeated Bran Stark! Obviously. Because, you know, he's ten!
  • Evoked on Game Grumps by Ross and his YOU ARE A MONSTER levels on Super Mario Maker. In order to progress, you are forced to kill countless Yoshis as you go, and the game ends with a coin message calling you a monster and a room full of ghosts. For Super Mario Maker 2 he made YOU ARE A MONSTER? which contains puzzles you need to solve: whether you get it right or wrong you still get to progress, but getting it wrong kills the captive Yoshi.
  • Parodied in Half-Life but the AI is Self-Aware. In the earlier stages, the scientists are quick to admonish Gordon whenever one of the regular scientist NPCs die. Regardless of whether Gordon was actually at fault, or if the NPC was in fact killed by a collapsing bridge, being executed by the AI themselves, or inexplicably swelling in size then igniting and burning to death.
    Dr. Coomer: You could've helped him, Gordon!
  • The SCP Foundation has SCP-1459, a machine built for killing puppies messily, after which it will dispense a cookie to its user. The command for the death method "Pulled apart as slowly and painfully as possible" resulted in the machine letting the puppy go (the Foundation, to their credit, entrusted the puppy to a shelter) before dispensing a graham cracker with a list of nearby churches written on it in frosting.
  • In Stuart Ashen's Ashen's Tech Dump episode 2, a video game called Vinnie the Vole's Existential Nightmare begins by immediately informing the player that 'YOUR ACTIONS HAVE DAMNED VINNIE'. Later when Vinnie goes insane and commits suicide, the game ends with a black screen with a single message: 'YOUR FAULT'.

Websites

  • Drawception: If you roll over the D too many times, he will say things like "Are you bored?", "I'm tired", and "That's enough".
  • Neopets:
    • If you try to get your Neopets to play with a broken toy, they will snark at you.
    • If you swear (or accidentally trip the profanity filter) while playing with a petpet, it will say to you, "Oi! Don't swear! This site is family friendly!".
    • If you try to medicate a healthy Neopet, they will say, "Why are you giving me medicine? I'm not sick!".

 
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Beyond the Edge of Owlsgard

Finn gives a WHOPPING rant aimed at the player by proxy of Bolek if they decide to turn into the fog after just reaching the Isle of Misty Towers.

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