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Video Game / Metroid Prime 3: Corruption

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Spoilers for all Metroid entries preceding this one, including Metroid Prime and Metroid Prime 2: Echoes, will be left unmarked. You Have Been Warned!
You Are The Bounty Hunter.

"The Trilogy comes to a close as Corruption creeps over the universe... and into Samus Aran."
Boxart tagline

Metroid Prime 3: Corruption is a First-Person Shooter released in 2007 for the Nintendo Wii. It is the third home console installment in the Metroid Prime Trilogy, and the fifth game in the overall Metroid franchise's fictional chronology.

Set six months after the incident on the planet Aether, Samus Aran and three other elite hunters are summoned to the Galactic Federation anchorage above the military world of Norion and tasked by Fleet Admiral Castor Dane to investigate a mysterious computer virus that seems to have infected the Federation's network of Aurora Unit supercomputers. Not long into the initial meeting, however, a Space Pirate fleet warps into the system and attacks the military base below using a new line of Phazon-powered bio-weaponry. It is soon discovered that Ridley and Dark Samus are alive and stronger than ever. The latter has overthrown High Command as the ruler of the Pirates, and she is in possession of Phazon's first and ultimate weapon; the Leviathan seeds, semi-sentient organic meteors that are each designed to crash into a heavenly body and contaminate it with its life-killing mutagen.


After Samus and her compatriots are blasted into comas by her doppelgänger in a last-ditch attempt to keep them from destroying a Leviathan seed aimed at the Federation stronghold, they become contaminated: their bodies begin self-generating the toxin until they succumb to madness and become its slaves. The Federation does what it can to help them control their condition, before sending the quartet to the stars to stop the Corruption Crisis once and for all. They must travel to other planets infected by Leviathans and battle Dark Samus's forces, all while fighting the effects of Phazon within them. Who will emerge triumphant?


Metroid Prime 3: Corruption provides examples of:

  • 11th-Hour Superpower: Unlimited Hypermode. It's only available when storming Phaaze. However, this is not a good thing, as it only delays Samus's rate of corruption, which is now just on the verge of overpowering her.
  • Actionized Sequel: This game is more action-heavy than the first two Prime games with more emphasis on gunplay, a more dramatic and climactic story, and more action-heavy setpieces (such as raiding the Pirate Homeworld or dropping a nuke on a Leviathan's energy shield).
  • Action Prologue: The chapters on the GFS Olympus and Norion are very action-packed with little exploring, very much like a straight up first person shooter. After that, however, the sandbox opens and the game settles into the Metroidvania structure that we know and love.
  • Alas, Poor Villain: Your brainwashed, former allied bounty hunters get this. Rundas seems to come to his senses only to to be impaled. Ghor is screaming and helpless as Dark Samus absorbs him in spite of your efforts. Finally, as Gandrayda succumbs, she shape-shifts into the previous two, then into Samus, a reminder that you couldn't save your allies, and since you're corrupted like them, you may yet share their fate.
  • Alien Sky: This being a Metroid game, all the planets have an alien sky, but special mention goes to Bryyo, where large moons floating in the sky appear to be chained to the surface of the planet.
  • All the Worlds are a Stage: The final area, Phaaze, has you using every single Hypermode ability in order to progress to the final boss, since the Phazon-based obstacles you encountered in the previous worlds also show up here. Nearly every single Phazon-based enemy that you encountered previously also shows up, though some new ones are also thrown into the mix.
  • An Arm and a Leg: One can shoot off a Steambot's arms. Doing so means it can't attack you from long range anymore, but at close range it will still fight back with a spin attack.
  • An Ice Person: Rundas, who can create ice pillars, surf through the sky a la Iceman, and fire freezing projectiles.
  • Anti-Frustration Feature:
    • If your ship is carrying an object and you need to call it back to save your progress, you can have your ship automatically return the object to its original location and then come back to you.
    • Certain enemies can force Samus enter critical Hypermode where you only have a few second to expel the excess Phazon energy before succumbing to Terminal Corruption. While you normally lose health by entering Hypermode and spending energy, being forced into Hypermode by enemies will not sap your health except for the amount you had lost from the initial attack.
    • 100% Completion is much simpler in this game compared to previous Metroid Prime games as you can dispatch research probes to the various worlds that will show you which upgrades you have yet to collect. This is particularly relevant when it comes to Energy Tanks as your ability to endure the final area is dependent on the number of Energy Tanks you have.
    • This game has two impossible-to-avoid Energy Tanks, the only two in the entire series that aren't optional, in fact. Without them, the Hypermode mechanic would inevitably be more frustrating.
  • The Artifact: Missile Expansions become worthless very early on. Unlike in the first two games, where having a 100% collection of Missiles was a huge advantage as fuel for Charge Beam Combos, Hypermode renders both Ice Missiles and Seeker Missiles obsolete. While there is a Hyper Missile upgrade available later in the game, they see limited use as they lose their homing property even when locked on to a target, taking out a hefty chunk of your Phazon energy often to miss the intended target completely. Aside from unlocking the extra ending sequences, there's little incentive to keep more than 50-75 Missiles in stock.
  • Asteroids Monster: Phaazoids split into two when destroyed. These two Phaazoids split into two apiece when destroyed, which then explode upon contact with Samus or a surface and can't be shot down. Red Phaazoids do not split into smaller explosive versions when destroyed.
  • Battle in the Rain: Many fights on the Pirate Homeworld take place in acid rain. Early in the battle against Gandrayda, she opens the roof of the arena, exposing the outside areas of it to acid rain. It only serves as a hazard if you go too far out of the arena, however, and it deals less damage than the acid rain in the rest of the Pirate Homeworld.
  • Big Damn Heroes: Samus and the other hunters are called to Norion to activate its laser defense system and fend off a Space Pirate assault. During this adrenaline-charged intro sequence (which is itself an example), Rundas' Establishing Character Moment comes when he saves Samus' life mere seconds before hitting the bottom of a shaft several kilometers long after she just dueled Ridley in free-fall.
  • Bleak Level: The Valhalla. It is almost completely devoid of life, save the hordes of Metroids and Phazon-based monsters, ruined and nearly powerless, has an eerie red ambience, and is filled with corpses that disintegrate when shot. It has been compared to Dead Space in terms of atmosphere and horror.
  • Blob Monster: Liquid Phazon is essentially a fast-moving puddle of living Phazon. It also constantly reproduces Phazon Grubs, which are definitely not blob-like.
  • Body Horror:
    • Early on Samus gets infected by Phazon. As the game progresses, so does the Phazon, changing her appearance, with blue veins and such. By the end one of her eyes is completely black, the other one is fully glowing blue, and a Phazon vein can be seen in the middle of her face.
    • The same happens to the other hunters after they have succumbed to corruption. Ghor gets the least of it, with the metal of his body and mech taking on a blue tint, but Rundas ends up with Phazon tendrils growing from all over his body. Meanwhile, Gandrayda’s skin becomes even more translucent, her now-blue organs become far too visible, and circles have formed under her eyes, which have also turned dark blue.
    • Once Ridley returns as Omega Ridley, he is clearly worse for wear. His robotic parts are once again visible and his chest injury from Tallon IV is apparent despite it not being so when first encountered in Corruption, implying his outer skin is gone. His appearance actually looks corpselike: discolored, wasted away, and held together by more robotic parts than ever.
    • The Pirates also deserve a mention: If you look at their models, you can see that they’re now grotesque, leech-like creatures with techno-organic limbs artificially grafted on. Worse still, looking inside their Cargo Drones reveals that each “robot” houses a disembodied Pirate head and spine - implying that one punishment for disobedient Pirates is ripping off their limbs and jamming what’s left into these Cargo Drones.
    • Two of the GF Troopers aboard the Valhalla had their PEDs malfunction. Judging by the Phazon tendrils growing out of their corpse and anchoring them to the walls, it wasn't pretty.
  • Bookends:
    • When entering Norion for the first time, there is a short cutscene where Samus's gunship enters the planet's atmosphere. The next time this type of cutscene plays is when entering the atmosphere of Phaaze, the final planet.
    • The final sequence plays out the same way it does in the first Prime: The destruction of the source of Phazon causes the area to destabilize and collapse.
    • The final bosses of Prime and Corruption are fought in the deepest levels of organic Phazon-filled environments. Both are defeated by overloading them with Phazon.
    • In the secret ending of Prime, the birth of Dark Samus is shown via a closeup of her left hand emerging from a Phazon pool. In Corruption, her death scene features a similar closeup on the same hand.
    • Prime starts aboard an active spaceship, and eventually the same ship is revisited, although ruined. Corruption starts aboard an active spaceship, and eventually a ruined spaceship of the same type is visited.
  • Boom, Headshot!: Using the Nova Beam with the X-Ray Visor lets Samus see through Pirate Commandos' blue Phazite helmets and snipe their brain. However, the Pirate Commander boss has a red Phazite helmet that's immune to this. This also works on Phazon Metroids to pierce their carapace, including the Metroid Hatcher miniboss.
  • Bowdlerise: The Trilogy compilation uses the PAL version of the game, which changed Admiral Dane's use of "Damn!" near the beginning of the game to just "No!".
  • Brain in a Jar: The general appearance of the Federation's Aurora Units is a gigantic mechanical brain in an equally gigantic tank. The resemblance to Mother Brain is uncanny, though it's never brought up. However, one trailer for the game does show off a potential Aurora facility which bears more than a passing resemblance to Mother Brain's Tourian complex.
  • Breaking the Fourth Wall:
    • When Samus obtains the X-Ray Visor, she stares at the screen, as though she can see the player.
    • As Samus flies her ship victoriously at the end of the game, she gives a thumbs up to Admiral Dane, but while also facing the screen.
  • Broken Faceplate: This happened to one of the Troopers on the G.F.S. Valhalla, giving you the privilege to see the staring, lifeless eyes and gaping mouth of his corpse.
  • Call-Back:
    • The Main Docking Bay in Elysia has a layout and design highly evocative of the Artifact Temple from Metroid Prime: a large circular area with a series of inclined hallways leading upwards, with green windows overlooking the circular area. SkyTown was built by the Chozo, the same way the Artifact Temple was, so the resemblance may just be Chozo style. Both areas also have boss fights in them.
    • Several lore entries refer to the events on Tallon IV and Aether. Furthermore, scanning one Metroid tank on the Pirate Homeworld reveals that it housed a specimen directly from SR388.
    • Metroid Prime's exoskeleton can be seen in the Genesis Chamber in Phaaze.
  • Call-Forward: Early in the game, Samus falls into unconsciousness after destroying a Leviathan seed. Her surgeons have to modify her Varia Suit into the PED Suit to allow her to use Phazon. This is a call forward to Metroid Fusion, where Samus again loses consciousness and her surgeons have to remove parts of her Varia Suit, turning it into the Fusion Suit. Both this game and Fusion are the only games to show how Samus' suit cannot be deactivated while unconscious. Unlike Other M. However unlike Fusion, where it's implied her surgery was in a matter of days and isn't in top form, here, it appears to have given enough time for her to heal and she is able to return on the field without any after-effects of her PED surgery. At first, anyway...
  • CamelCase: SkyTown is written as such, possibly a quirk from its original architects.
  • Cast from Hit Points:
    • Hypermode injects an Energy Tank from Samus' Power Suit into her Phazon Enhancement Device. How many hit points this mode is cast from depends on how much of the energy you expend using Hypermode attacks, meaning you can cancel Hypermode and potentially gain back all of the energy used to enter it, if you make no attacks. The game soon after introduces "corrupted Hypermode", which locks you into Hypermode until you either expend all the energy or trigger the PED's auto-vent, preventing you from recovering any of the energy you used to enter Hypermode. Despite this, it is still possible to recover your energy by manually ending the mode before corrupted Hypermode triggers.
    • The Grapple Voltage upgrade allows one to either feed energy from your Energy Tanks into objects or to do the opposite and drain energy from them to power them down. This also applies to certain enemies, like Phaz-Ings.
  • The Corruption: Phazon. Samus and the other Hunters are terminally infected with it, with the Phazon Enhancement Device designed to "vent" some of the corruption as weapons energy when needed, but there's little doubt that continued exposure to external Phazon sources is not helping the situation at all. If Phazon corruption gets too high, Samus becomes another Dark Samus. The other Hunters have already succumbed by the time you find them.
  • Curb-Stomp Battle:
    • Using the Nova Beam + X-Ray Visor combo for a one-hit headshot can make tough mini-bosses into a cake walk, including Metroids, Metroid Hatchers, and Berserker Knights, and Pirate Commandos. It can be pretty impressive at the end of the Escort Mission when three Commandos rush in, one of the troopers fears they're doomed... and then with quick reflexes the player headshots them all.
    • Samus and the other hunters make short work of the Space Pirates attacking Norion. Dark Samus, in turn, wipes the floor with all of them, corrupting them with Phazon in the process.
  • Cybernetics Eat Your Soul: Ghor is a pretty nice guy most of the time, but when he interfaces with his battle armour he becomes brutal and aggressive.
  • Cyborg: Only 6% of Ghor's original body remains following injuries sustained during the War of Liberation on Wotan VII.
  • Dangerous Forbidden Technique: Hypermode will suck your life energy dry and turn you into a walking Phazon zombie if you stay in it too long, but using it makes you invincible and ramps up your beam cannon to ridiculous levels. But despite its danger, you'll be triggering this a lot over the course of the game.
  • Darker and Edgier: The plot involves a large-scale war, an area's backstory involves a ruthless Space Pirate attack against a group of troopers on a training mission, every planet besides Norion has faced major damage in its backstory, the creatures seen are nastier-looking and acting, the Space Pirates are MUCH more competent (and insane), the threat of death constantly looms over Samus as she becomes increasingly corrupted, and she has to kill off her newfound allies when they succumb to corruption. It's a step up from the already-dark Echoes.
  • Death World:
    • Bryyo is tidally locked, with one half scorched by the sun and the other half frozen over, with only a tiny sliver of the equatorial area inhabitable. This area is filled with hordes of nasty creatures, treacherous landscapes, functional war machines, and lakes of explosive and caustic Fuel Gel. And then there's the effect of the Leviathan and the resulting Space Pirate invasion.
    • The Pirate Homeworld is continuously drenched in an acid rain so powerful that any object not covered by high-power energy shielding will be disintegrated in seconds. It's also in the process of being corrupted into another Phaaze, with giant Phazon tendrils flailing around on the surface and seas of Phazon everywhere.
    • Phaaze is a truly nasty place. Step foot on the surface and the radiation will kill you painfully within seconds. If that doesn't kill you, then the Phazon will, as the planet is made almost entirely of it. If that doesn't kill you, and instead corrupts you, then the hordes of Phazon-powered fauna and some of the flora certainly will. And it's sentient. And, if somehow, someway, all of THAT doesn't kill you, Dark Samus will.
  • Deliberately Monochrome: When entering Hypermode (while not on Phaaze), the colors turn black and white, with only certain enemies, objects, and obstacles retaining their color.
  • Determinator: If it hadn't been obvious before, Corruption makes it very clear that Samus Aran does not give up.
    • Even when nearly unconscious from the effects of Phazon corruption during the defense of Norion, Samus manages to drag herself to the controls for Norion's planetary defense system and activate it.
    • Then, when on the verge of total succumbing to Phazon on a planet made of Phazon and flooding her with it, Samus manages to delay it for another hour to drag herself to Dark Samus and finish her for once and for all.
  • Disc-One Final Dungeon: The Pirate Homeworld is hyped a lot for being the native planet of the Space Pirates. The Galactic Federation prepares a full-scale assault on them, and it houses the final Leviathan Seed which is guarded by Omega Ridley. But after all of that, Samus still has to find her Evil Counterpart, Dark Samus, who is revealed to not be there.
  • Disconnected Side Area: Bryyo Ice is only reached through a special teleporter, while all the other sites on Bryyo can be traveled to with your gunship.
  • Dub Species Change: In the English version of the game, Phazon Hoppers are presumably Phazon-corrupted versions of Hoppers, a species naturally found on Bryyo. In the Japanese version, Phazon Hoppers are outright referred to as heavily mutated Phazon Metroids, putting them in the same lineage as the similar Hopping Metroid.
  • Due to the Dead: After purging the galaxy of Phazon, Samus spends time on Elysia, where she mourns the lives lost (including those of her fellow bounty hunters).
  • Dying as Yourself: After being defeated by Samus, Rundas appears to briefly regain control of himself, before being killed by his own ice crystals.
  • Early-Bird Boss: One of the reasons Mogenar is such a difficult battle is the fact that you have a very limited arsenal and health when you fight him- the Power Beam, Ice Missiles, and about four (five at most) energy tanks, which bites even harder considering Hypermode attacks are required to permanently damage him. Future bosses become easier to deal with once you obtain better weaponry and more energy tanks.
  • Easter Egg: Inputting certain codes in the ship's transmitter will play recorded messages (in Japanese) from various Nintendo officials.
  • Escort Mission: During the Federation assault on the Pirate Homeworld, Samus has to protect 12 demolition troopers so that at least four of them can blow up a door blocking the path to the Leviathan. It's made easier by the fact that only two are ever on the map at one time, and that they actually try to defend themselves.
  • Ethereal Choir: The title theme and end credits music. Also, the SkyTown background music.
  • Evil Laugh:
    • Dark Samus will laugh when badly injured during its boss fight, with a rather deep voice.
    • Ghor, after being corrupted by Phazon, opens his boss fight with a maniacal laugh.
  • Evil Overlooker: Dark Samus on the cover art.
  • Evil Sounds Deep: Played straight for Dark Samus; inverted for Aurora Unit 313, which has a deep gender-neutral voice when good. When encountered again on Phaaze it does not speak aside from laughs and groans of pain.
  • Evolving Weapon:
    • Each new beam upgrade replaces the previous type permanently, but retains the effect of the previous one, so the Plasma Beam fires as fast, and with the same range as, the Power Beam and retains the Charge Beam, but also has the ability to melt red slag plates, open orange doors, and weld things. The Nova Beam can do all that plus One-Hit Kill enemies wearing Phazite armor, hit switches protected by Phazite barriers, and open green doors.
    • The Grapple Beam starts off as a way to open certain doors and disarm shielded enemies, then gains the ability to attatch to grapple points and ziplines, then finally allows you to Life Drain or overload enemies and open power locks.
  • Fan Disservice: This is one of the only games in the series to show Samus without her helmet on well before the ending. Unfortunately, the only reason she took it off in the first place was to vomit Phazon all over the place, without a Vomit Discretion Shot.
  • Fire, Ice, Lightning:
    • The 3 rival hunters introduced in this game (Ghor, Rundas, Gandrayda) fit this models, as do the upgrades Samus gets for defeating them (Plasma Beam, Ice Missiles, and Grapple Charge).
    • All three of these elements are involved in a puzzle in Bryyo's Hall of the Golems. These three weapons are used to destroy covers on three golems, and the corresponding golems use their abilities to accomplish puzzles: melting a metal door with fire breath, freezing a Fuel Gel waterfall with ice breath, and activating a Spider Ball track with electricity.
  • Floating Continent: SkyTown is a floating technological establishment that floats high above the gas giant Elysia.
  • Flunky Boss:
    • Helios attacks with hordes of Swarmbots, usually manipulating them to create various forms.
    • The Mining Laser is "fought" in a room full of infinite spawning Pirates, which grow tougher in rank as the battle progresses.
    • The Pirate Commander summons Commandos (4 at a time) to attack Samus while it battles you. While focusing on the Commander ends the battle, it's actually possible to kill enough Commandos that he can't summon any more.
  • Formerly Sapient Species: The Reptilicus once had an advanced space-faring civilization on Bryyo, but a planet-devastating Magic Versus Science war combined with the spread of Phazon following a Leviathan impact resulted in them becoming bestial mutants.
  • Full-Conversion Cyborg: 94% of Ghor's body is stated to be completely mechanical, while the other 6% is what's left of his original body.
  • Game Changer: After the game's first mission, Samus is infected with Phazon that allows her to briefly supercharge her abilities but will corrupt her if she uses it for too long. Up until this point, Phazon was a hazard, but it's now being weaponized by Samus and the Federation.
  • Gatling Good: Hypermode's Charge Beam attack causes the Arm Cannon to spin around while Beam Spamming.
  • Genius Loci: All Phazon in the galaxy turns out to come from the planet Phaaze, a living planet made of Phazon that launches Leviathans to reproduce.
  • Get Ahold Of Yourself Man: Rundas' boss fight appears to have been this for him, as upon his defeat he seems to regain his senses before being fatally impaled by his own ice spike.
  • Ghost Ship: The G.F.S. Valhalla in a nutshell, especially once the background music shifts about halfway in.
  • Going to Give It More Energy: The Grapple Voltage allows Samus to either suck an enemy's life force out and add it to her own or to sacrifice her energy to overload an enemy with her energy to make them explode.
  • Greater-Scope Villain: Phaaze, as the source of all Phazon, is this for the Metroid Prime subseries.
  • Great Offscreen War:
    • Bryyo's Reptilicus civilization tore itself apart with a civil war between the traditionalist Primals and the Science Lords, super geniuses who looked upon the Primals with disdain. This war also did serious damage to Bryyo. Bear in mind, this was before the Leviathan hit the planet. The player learns about this war from lore scans dotted around Bryyo.
    • Another example is mentioned early on in the game. One Federation employee aboard the Olympus mentions a "Horus Rebellion" that was allegedly some nasty business.
    • Yet another example is the War of Liberation on Wotan VII, which is mentioned in Ghor's backstory. As a result of the injuries he received in that conflict, he was rebuilt as a cyborg, with only 6% of his original body still intact.
  • Green Aesop: Played with in the case of Bryyo. Yes, it was the Lords of Science and their ego which started doing the most damage on the environment...but what the Lords of Science started, the Primals decisively finished. It's only by combining the magic of the Primals with the science of the Lords of Science that the last Lord is able to create Magitek capable of restoring the planet.
  • Grievous Harm with a Body: The Berserker Knights can attack Samus by picking up and throwing other enemies at her, including their fellow Space Pirates.
  • Heel–Face Door-Slam:
    • The corrupted Rundas seems to come to his senses briefly after Samus defeats him ... just before he is impaled by multiple icicles. It is left unclear whether this was a form of self-termination or a result of Dark Samus's influence.
    • In the backstory of Bryyo, after the war that nearly destroyed the planet's biosphere, the Science Lords, having conceded that it was their arrogance that led to this, built machines that would save what remained. The Primals, believing such machines were signs of hostility, hunted down and slaughtered the remaining Science Lords.
  • Helpful Mook: Phazon Puffers and Phaz-Ings on Phaaze, of the unintentionally assisting type. The former draw Phazon in, reducing your corruption meter greatly, but explode if you stay close too long. The latter are Hyper Grapple targets that you can pump Phazon into, reducing the corruption meter.
  • Hive Mind: The Aurora Units appear to have this, as they're connected by an interstellar network and always refer to themselves as "we".
  • Hoist by His Own Petard: The Reptilicus enemy carries throwable, boomeranging weapons that they attack you with. It's possible to use an Ice Missile to freeze them after they throw the weapon... at which point it comes back and flies into their frozen body, shattering them instantly (and awarding you a Friend Voucher).
  • Hold the Line: Samus must defend the Spire Dock from waves of Space Pirates as it maneuvers above the Leviathan Seed until it reaches its destination. The Space Pirates are also trying to do the same, though they're trying to prevent Samus from escorting it to the Leviathan Seed.
  • Hope Spot: After defeating Rundas, the icy bounty hunter briefly appears to regain his mind, looking around in confusion....before being fatal impaled by his own ice crystals.
  • "I Can't Look!" Gesture: Samus does this as Dark Samus' spectre shows up to claim Gandrayda.
  • Ice Crystals: The ice emitters on Rundas' arms are shaped like these, being bright blue and crystal-shaped compared to his rounded sides and grey coloration.
  • Imperial Stormtrooper Marksmanship Academy: When Samus goes to rescue the captured Federation Trooper, if you stand behind the pirates without them noticing you, you'll notice that their shots are missing by quite a margin. They're doing it on purpose, as Gandrayda is trying to fool you, and the pirates are in on the act.
  • Informed Kindness: The bounty hunter Ghor is said to be nice most of the time, but turns more violent when in his mecha suit. While he certainly does sound mean while in it, the "normal" Ghor doesn't really act that nice, sounding irritated when going through security screenings and referring to a killed Berserker Knight as having "stopped bothering us". Admittedly, he is here on business just like Samus, and we don't get to see him outside of that business before he's infected by Phazon and turns evil.
  • Interface Screw: As is usual per the Prime series, some enemies can cause Samus' visor to be full of static. However, there are a few examples specific to this game.
    • If Samus is in danger of succumbing to Hypermode corruption, Phazon tentacles will appear on the sides of her visor.
    • When fighting Gandrayda, she may leap on to you and start frying your visor until you shake her off.
  • Interface Spoiler:
    • Reading the detailed scan data on Space Pirates that use a shield reveals that intense Phazon energy can also destroy the shield, foreshadowing that you'll be getting Phazon-based weaponry quite soon.
    • After Samus wakes up from her one-month coma, going to your inventory before advancing the dialogue shows that you have the PED Suit and the Hyper Beam before the NPC and the game even acknowledges that you have them.
  • Keystone Army: Killing Aurora Unit 313 causes the planet Phaaze, which it's been bonded to, to die. Phaaze dying causes all Phazon in the galaxy to die, kills Dark Samus, and cures Samus of her corruption.
  • Killed Off for Real: After coming back from the dead in both Metroid Prime and Prime 2, Dark Samus finally dies for good when the planet Phaaze is killed, causing all Phazon in the galaxy to die.
  • Kill Sat: A rare non-threatening example is the Defense Cannon seen on Norion. It manages to completely destroy the Leviathan sent to corrupt the planet before impact.
  • King Mook: Berserker Lord (Berserker Knight), Steamlord (Steambot), Helios (Swarmbot), and the Pirate Commander (Commando Pirate) are all boss versions of normal enemies.
  • The Last Dance: The final mission has heavy hints of this. The Phazon corruption doled out to each of the hunters at the beginning of the game has so far proven to be uniformly fatal. Samus herself is so far gone at this point that her gunship's computer can't identify her anymore, she's forced to vent Phazon every minute just to stay alive, and the final boss fight takes place on a radioactive, sentient planet only reachable by wormhole, at the bottom of a pit deep enough that even if she survives, she has no chance of wall-jumping, screw-attacking or speed-boosting her way back up. At the end of the fight, she just lies on the ground utterly exhausted. The whole thing feels much less like a Final Showdown and more of a Taking You with Me / Heroic Sacrifice on her part, which isn't helped by the exchange between Fleet Admiral Dane and his bridge staff in the ending cutscenes:
    Crewman: Damage reports coming in. We've lost 37% of the fleet. Surviving ships are reporting heavy casualties.
    FADM Dane: What about Samus?
    Crewman: Negative, Sir. No contact...
  • Law of Chromatic Superiority: The Red Phaazoids and the Pirate Commander are powerful versions of their normal counterparts with snazzy red coloration and greater defenses.
  • Lethal Lava Land: Bryyo Fire is a unique take on this. The orange goop isn't actually lava, but it still acts like it and gives the place a feel of a fire world.
  • Load-Bearing Boss: Destroying AU 313 causes Phaaze to explode.
  • The Magic Versus Technology War: In its backstory, Bryyo faced a war between the magic-using Primals and the technology-using Lords of Science. In the end, both sides lost and the planet was nearly destroyed. To be fair, however, it was more of a Pyrrhic Victory on the part of the Primals: they utterly demolished the Lords of Science once their fuel sources ran out...but when they ran out of Lords to kill, the Primals, still war crazy, decided to turn on each other.
  • Magitek: The Mogenars are Humongous Mecha that are powered by magic, and the boss Mogenar is the first to have been built through both magic and science, combining the philosophies of the Primals and the Science Lords.
  • Marathon Boss:
    • Dark Samus plays this way. Since she becomes invulnerable upon re-combining with her clones and stays that way until splitting again, she spends a lot of time splitting and un-splitting to deny consistent damage to the player. This is an effective stalling tactic to waste the player's time while their Phazon corruption level continues to rise.
    • The final boss isn't designed like this, but playing this way intentionally is a good way to win in Hypermode difficulty.note 
  • Misplaced Wildlife: Shriekbats are a terrestrial life form. If you get partway into the Valhalla and come back later, Phazon Shriekbats will be there, which is illogical as it's been floating derelict in deep space for the past five months.
  • Monochromatic Eyes: Samus's eyes glow blue in the last stages of Phazon corruption.
  • Ms. Fanservice: Along with the series’ usual example of Samus in her Zero Suit, Gandrayda is also introduced as another extremely attractive bounty hunter with plenty of appeal.
  • Mundane Utility: In addition to the Plasma Beam being able to burn enemies and melt ice and debris, it also makes an excellent welding tool.
  • Near-Villain Victory: Interestingly, it's because Samus comes so far that victory for Dark Samus is almost assured: the Galactic Federation traces the source of the Phazon corruption to the planet Phaaze and Samus goes in alone as she is the only one with the kind of body that can withstand being on the planet. However, because the planet itself is made of Phazon, it accelerates her corruption to near-unmanageable levels and her ship stops acknowledging her as Samus Aran, leaving her stranded. Going to the planet is essentially a death sentence for Samus and her sole hope is to retain what little of herself remains intact from the overwhelming corruption long enough to put an end to Dark Samus. If Samus dies on Phaaze, which is almost guaranteed, then there will be no hope for the galaxy as no one else will be able to penetrate Phaaze's absurdly toxic atmosphere.
  • New Game+: After beating the game, you can start over on a higher difficulty, with all scans from the previous game carried over in case you missed some early on.
  • New World Tease: You can enjoy Elysia for about one room if you travel there the instant it's available. The second room is filled with Phazon growths only destroyed by the Hyper Ball and requires the Grapple Swing to traverse the rest of the room.
  • Ninja Pirate Zombie Robot: Meta Ridley is a cyborg space pirate dragon. Later in the game, he returns as Omega Ridley, a mutant cyborg space pirate dragon.
  • No Fair Cheating: Hypermode makes you practically invincible! However...
    • Trying to go through Fuel Gel or Acid Rain before obtaining the Hazard Shield in Hypermode will return you to normal, even if you were in a corrupted state.
    • Certain bosses also posses attacks that will yank you out of Hypermode if you are hit so that you can't just cheese the fight by using invincibility to avoid damage all the time.
    • The passcode terminal needed to progress in the Pirate Homeworld has its buttons change every time you enter a code to prevent people from brute forcing their way through by guessing every possible combination without getting the X-Ray Visor first.
    • Similarly, trying to use Screw Attack to pass through Acid Rain works about as well as using Hyper mode does: Screw Attack does protect you from the acid rain's damage, but the second you land while still exposed to the rain, you'll be taking several energy tanks worth of damage every second!
  • Non Standard Game Over: More examples than any other Metroid game up to this point.
  • Noodle Incident: The Horus Rebellion is briefly mentioned early in the game. The only known details about it are that it was the only known time that a large amount of Stiletto-Class Fighters were scrambled aside from the attack on Norion at the beginning of the game, and that it was heavily implied to have resulted in a lot of casualties on the Galactic Federation's end.
  • Old Save Bonus: One of the unlockable bonuses adds bumper stickers to Samus's ship based on save files you have on your console, ranging from The Legend of Zelda: Twilight Princess to Super Smash Bros. Brawl.
  • One-Hit Kill: Using the Nova Beam combined with the X-ray Visor lets you target certain enemies' innards. This can make short work of tough enemies like Phazon Metroids, Metroid Hatchers, Pirate Commandos, and Berserker Knights.
  • Outside-the-Box Tactic: Several enemies can be killed in a single strike of the Nova Beam augmented by the X-Ray Visor, due to the limitations of their Phazite armor.
  • Pent-Up Power Peril: When you enter corrupted hypermode, your phazon reserve continuously grows as long as you do not fire, and any damage you take gets converted into phazon in your phazon reserve instead of damaging your health. The problem is that if your phazon reserve tank overflows, you become terminally corrupted, causing you to become taken over by Dark Samus and becoming a copy of her in both mind and body, causing a Non Standard Game Over.
  • Permanently Missable Content: Thankfully averted with collectible items and upgrades, as they are either in locations that are always accessible, or in the case of the Energy Tank on the Olympus, cannot be skipped. However, some other things are missable.
    • Most things aboard the Olympus become inaccessible after leaving it for the first time, such as Admiral Dane and several lore objects. Only a few things remain the second time around, and after talking to AU 242, Samus leaves the place for good.
    • The three Hunters have lore scans that can only be found during the opening Norion battle. Ghor is relatively easy to scan, as he stays as an intractable NPC for a portion of this mission that won't disappear until you leave the room, but Rundas and Gandrayda can only be scanned during the brief elevator ride at the end. And these three scan are separate from when you re-encounter the Hunters later in the game.
    • Any repair drone shot by Samus at SkyTown is permanently destroyed, unlike enemies which respawn.
    • The only time AU 217 can be scanned to add him to the research section is after curing him of the virus but before destroying the Elysia Seed. Before that point he only gets a basic scan mentioning the Phazon virus. After that point his tank fogs up as he is "acquiring new data" and gets only a basic scan mentioning that as well.
  • Persecuted Intellectuals: Bryyo's backstory involves a war between the intellectual Lords of Science and the traditional Primals, which eventually ended with the Primals hunting down and killing the intellectuals that remained after the war.
  • Planetary Parasite: The Leviathan seeds strike planets and start growing Phazon on them. They're later revealed to come from a sentient planet called Phaaze, and they're attempting to transform other planets into clones of Phaaze.
  • Point of No Return: Polite example: There are two good reasons you can't return from the final planet. One, it's so far away that the only way back to the rest of the planets are to go back through the wormhole created by the Leviathan, and the Federation has only planned to use it to get there and to leave when they're done. Second, Samus has become so corrupted that her own ship stops recognizing her and won't let her back on board. The Aurora Unit encourages you to make any preparations you see fit before doing so.
  • Portal Endpoint Resemblance: The teleportation device that takes Samus to Bryyo Ice is found in a room that is similarly iced over despite being located in the otherwise hot Bryyo Fire.
  • Power Degeneration: The true price one pays for using Hypermode. While very strong, Hypermode floods the body with the effect of Phazon. The longer one relies on it, the more likely that they become Phazon.
  • Power-Up Letdown: When the player travels back to previous worlds (which they will do, a lot, because it's a Metroid game), they will find that the tedious or fearsome enemies from before have not gotten any easier to deal with. This is because the games' advancing weaponry prioritizes overworld exploration and thus they don't get any stronger like in previous games—the Plasma beam does the same damage as the Power Beam, as does the Nova Beam. Barring the cheats these open up like the X-ray combo kill, this means the player doesn't actually get any better at handling threats. Part of this is to enforce the use of Hypermode.
  • Psychic-Assisted Suicide: After Samus defeats Rundas on Bryyo, he appears to come to his senses, only for him to impale himself on an ice spire. It is implied, although not explicitly shown or stated, that it is Dark Samus's influence that causes this.
  • Purposely Overpowered: Hypermode makes you invincible for a long time, gives your shots ridiculous amounts of power, and only requires a spare Energy Tank to activate. However, as the story goes on, the threat of terminal corruption and the fact that enemies begin to use Hypermode as well makes it less of a Super Mode and more of a precious resource Samus has to carefully manage to stay on even footing with her foes while not succumbing to the risks involved with its use.
  • Red Filter of Doom: On the GFS Valhalla and the Pirate Homeworld.
  • Remixed Level: The GFS Valhalla isn't the same place as the GFS Olympus, but it feels like this trope because it has the same layout as the Olympus but is ruined and overrun by monsters. Justified in-universe, as it comes from the same mass-produced line of ships.
  • The Reveal: The Leviathans are the offspring of a planet-sized organism that is the source of all Phazon in the universe, and the meteors that struck Tallon IV and Aether were Leviathans.
  • Rule of Cool: Samus should not be able to arc weld delicate circuitry with her Plasma Beam, but it is awesome.
  • Sad Battle Music: Sad, but intense, music plays during your battle with Rundas.
  • Scenery Gorn: The desolate and ruined environments on Bryyo manage to be quite spectacular and awesome.
  • Scenery Porn: The graphical capabilities of the Wii are shown off quite well in the game's spectacular environments, with each world boasting elaborate architecture and unique landscapes.
  • Scenic Tour Level: The opening sequence of the game has Samus go through the G.F.S. Olympus as part of a check in procedure for her meeting with Admiral Dane. During the meeting, the Pirates attack, and Samus then has to fight her way back through the ship, passing many of the landmarks she went by on her way in. Although the Olympus does not get revisited much later on, most of the rooms in the G.F.S. Valhalla are built from the same blueprint as the Olympus, making it an effective contrast.
  • Second Hour Superpower: Hypermode is obtained very early in the game.
  • Saved by Canon: A lot of the game's tension deflates when you remember that the Prime series canonically takes place before Metroid II, meaning Samus is in no danger of being permanently corrupted.
  • Secret A.I. Moves: In her boss fight, Gandrayda shapeshifts into Samus once her health is down to a third. She proceeds to use a suped-up version of the Boost Ball, an energy blast not unlike Dark Samus's barrier move and finally a Wave-Motion Gun that sweeps over the arena. You never gain access to anything resembling the latter two attacks.
  • Sequel Escalation: In Prime and Echoes, Phazon threatened only one planet at a time, and was limited to specific areas. In this game, Phazon is suddenly a massive threat to the entire galaxy, and has spread everywhere, even inside Samus. This is justified as Phaaze, the source of the Phazon, is now under Dark Samus's strategic control rather than flinging seeds randomly.
  • Sequel Hook:
    • As Samus flies off in the Golden Ending, the Delano 7 follows her.
    • Scanning a certain monitor gives you the message "Metroid project 'Dread' is nearing final stages of completion". This was a reference to the Metroid Fusion sequel, Metroid Dread, which would actually go on to be cancelled (twice) before being finally seeing official announcement and release fourteen years after Corruption teased it.
  • Sequence Breaking: Heavily downplayed compared to other Metroid games. There are only two instances where you can do this in Corruption due to glitches, and only one of them is beneficial. Both of them were fixed for the Trilogy rerelease.
    • You can get the Spider Ball early via a series of glitches.
    • It is possible to skip the Hazard Shield, although you need certain methods to get past the five Acid Rain areas without it. Unfortunately, it's impossible to reach it early by using the early Spider Ball due to a dev team trick; If Samus reaches the Hazard Shield before defeating Gandrayda, a Missile Expansion will be in its place. It cannot be picked up and scanning it will identify it as the Hazard Shield. Also, Samus will be unable to leave the area, since the only means of escape is through the windows that are smashed by Assault Aerotroopers during a cutscene that takes place after the Suit is obtained, making the game impossible to complete.
  • Series Fauxnale: This was meant to be the end of the Metroid Prime trilogy, before the creation of Metroid Prime 4.
  • Shapeshifter: Gandrayda is a master of this and Samus' first encounter with her is the bounty hunter assuming the form of Samus as a way of teasing her. When you fight her after she succumbs to the corruption, she uses her shapeshifting abilities to transform into previous bosses and the other bounty hunters while retaining the same abilities. She'll even transform into Samus herself, but her attacks look more similar to Dark Samus' abilities from Metroid Prime 2: Echoes, like using an arena covering laser attack and using the Boost Ball to roll everywhere.
  • Shapeshifter Swan Song: Gandrayda pulls one during her death throes, turning into Rundas, a Berserker Lord, Ghor, and finally Samus, before finally succumbing. This leads to the rather horrifying image of a badly corrupted Samus standing over an uncorrupted Samus in her death throes. Samus is clearly unnerved by the sight of herself reaching for help.
  • Shout-Out: The "Horus Rebellion" is a reference to the "Horus Heresy" event from Warhammer 40,000, another rebellion that was indeed some "nasty business," enough to cause a schism within the Imperium of Man. Said rebellion was led by the eponymous Horus, who was corrupted by the Chaos Gods, much like how Dark Samus in this game brainwashes the Space Pirates for her own ends. Coincidentally one of the daemons from early in Warhammer was named "Samus."
  • Skippable Boss: The Metroid Hatcher onboard the Valhalla is one of the only bosses in the series that doesn't lock the doors to the room while it's being fought. As such, you can completely ignore it and walk into the next room unhindered. Humorously, the Boss Subtitles will remain onscreen for about a minute after leaving.
  • Slippy-Slidey Ice World: Bryyo Ice, an extremely small one which doesn't even have any enemies and evokes the feel of Metroid Prime's Phendrana Drifts.
  • Socialization Bonus: Friend Vouchers could be traded between other Wii systems to obtain special green credits that could be used to unlock bonus goodies. Due to Nintendo shutting down their servers, this became a Bonus Feature Failure.
  • Sole Surviving Scientist: In Corruption, on the planet of Bryyo, you can read the journal entries of the last surviving scientist, as he tries to keep the world from suffering an environmental collapse. He fails.
  • Space Is Cold: In the depressurized areas of the Valhalla, Samus' breath fogs up her visor and ice crystals can be faintly seen, to suggest this trope.
  • Spotting the Thread: There are several hints that the captured GF trooper is a fake, but the biggest one is that Space Pirates don't take prisoners.
  • Steampunk: SkyTown has this theme, as most of the architecture and machinery is brass-colored and has an antiquated yet functional feel.
  • Suicide Mission: Maybe Samus didn't necessarily sign on for it to be but traveling to Phaaze at the end of the game turns into one when her Phazon corruption mutates her genetics to the point her gunship won't allow her to reenter and she is constantly approaching terminality while remaining on the planet. Luckily she does manage to destroy the source and her corruption is neutralized in the process, allowing her to escape before it blows.
  • Suspicious Video-Game Generosity: Right after the Escort Mission on the Pirate Homeworld, there is a room with a pool of Phazon that can be used to fully restore your health. In the next room, you fight the Pirate Commander.
  • Suspiciously Similar Substitute: The Gragnols found in Bryyo act very similar to the War Wasps from the previous two Prime games, complete with spawning out of destructible hives.
  • Take It to the Bridge: After acquiring the map data for Bryyo that reveals the two other landing sites, the doors lock as Samus crosses a bridge made of ice and a swarm of Hoppers attack her.
  • Take My Hand!: Rundas literally snatches Samus out of Ridley's jaws at the end of the Free-Fall Fight on Norion.
  • Temporary Online Content: Due to Nintendo Wi-Fi shutting down in May 2014, the Friend Vouchers can be no longer be redeemed, thus permanently preventing you from obtaining unlockables that require green credits (except through save files recorded on SD cards and then shared online, or by actively hacking the game).
  • There Is No Kill Like Overkill: The Berserker Lord is first weakened down by Samus, then dizzily falls into some energy barriers only to be electrocuted. When the barriers fail, the Berserker falls out into space... and promptly is crashed into by a passing starfighter. Samus stares for a bit then casually re-summons her ship.
  • Tidally Locked Planet: According to the lore, 48% of Bryyo's surface is in perpetual daytime (thus very hot), 48% is in perpetual nightime (thus very cold), and the remaining 4% has a temperate climate that allows the existence of cliffs and jungles, taking place in a hybrid between noon and morning.
  • Timed Mission:
    • On Norion, after defeating Meta Ridley and restoring the last generator, a silent countdown for the Leviathan's impact begins. The lack of a visible timer on screen (a departure from one of the series mainstays) may lead some players to think that they can take their time. Warnings are given over the intercom every minute though, and those warnings are not just for dramatic effect — take too long to reach the elevator to the planetary defense system, and the Leviathan will crash into the planet.
    • After disabling the Spire Dock's thrusters to drop the Theronian bomb on the Leviathan Seed, you have five minutes to get on the emergency shuttle and escape. If that sounds like an unusually generous amount of time, that's because things go wrong and you have to fix the shuttle.
    • The whole trek on Phaaze is a timed mission for Samus due to her needing to vent all of her Energy Tanks and the Phazon corruption is slowly overtaking her. Takeing too long to reach and defeat the Final Boss will have Samus succumb to the corruption. How much time you have depends on how many Energy Tanks you collected.
  • Took a Level in Badass: The Space Pirates undergo a massive competency upgrade upon being indoctrinated by Dark Samus, launching full-scale assaults that are often successful, and they know how to utilize Phazon much better.
  • Toxic Phlebotinum: Phazon. On Phaaze, it overwrites Samus' DNA to the point that her own gunship can't recognize her anymore and denies her entry.
  • Transhuman Treachery: Both Space Pirates and Bounty Hunters wind up abandoning their old loyalties to further the cause of Phazon corruption. Averted by Samus herself unless the player gets the Non Standard Game Over.
  • Tranquil Fury: Samus remains a Silent Protagonist and the visor hides her face, but when Dark Samus arrives to absorb Ghor and Gandrayda her clenched fist speaks volumes.
  • Turbine Blender: Pirates fought in the Mining Laser room will grab onto something to hang onto while its suction is on. Shoot them a few times, and they'll fly right up the vacuum and get shredded.
  • Tragic Monster: Fellow bounty hunters Rundas, Ghor, and Gandrayda start off as your allies. By the time you find them, they have been corrupted by Phazon into bosses you're forced to fight.
  • Tron Lines: Actually a plot point. Samus's suit gradually develops blue highlights at the seams, which grow brighter and thicker as her Phazon corruption progresses. By the end of the game, they resemble glowing veins and Samus appears almost identical to Dark Samus.
  • Unflinching Walk:
    • Each time Samus destroys the Core of a Leviathan, she turns to leave, waits for the Core to fall, then continues walking away while the Core overloads and explodes behind her. She cocks her head to listen for the sound of the Core hitting the ground.
    • Another occurs on Elysia, where you can drop a bridge out from under a crowd of Tinbots by grappling out the support gates. As the bridge collapses, the camera focuses on Samus' back as she calmly walks away. The whole sequence earns you a "Stylish Kill" token voucher.
  • Unique Enemy:
    • The Fargul Hatcher only appears in Bryyo Cliffside's Hall of Golems. It reflects missiles and frequently spits out swarms of Fargul Wasps.
    • The Gel Ray pops out from Fuel Gel every now and then in a Fuel Gel-filled room on Bryyo Fire.
    • There's a single Geemer in a missile expansion room in Bryyo, which is noteworthy as Zoomer/Geemers are usually The Goomba of other Metroid titles.
    • The Phazon Harvester Drone, of which there is one in the Pirate Homeworld. It mainly serves to impede Samus' progress by blasting out the walkways in the room it appears. Destroying it with the gunship earns you a Friend Voucher, though it vanishes after defeating Omega Ridley.
  • Uniqueness Decay: Phazon goes from a rare enough substance to fight over in the first two games to being everywhere, commonly used in technology by the Space Pirates and Federation alike. Justified; being The Corruption, spreading Phazon is the villains' goal, and it reproduces itself.
  • Unobtainium: Fuel Gel, a combustible corrosive goop with value as a fuel source. It's normally extremely rare, but Bryyo has an incredible amount of the stuff.
  • Unreadably Fast Text: The corrupted data at the beginning of Corruption; it includes the words "Wii Format", and some German text with the word "Kaempfen (to fight)".
  • Vagueness Is Coming: A video can be found aboard the Valhalla of Aurora 313's last log before its capture, its last words being "Darkness coming..."
  • The Very Definitely Final Dungeon: Phaaze, the source of all Phazon in the universe.
  • Video Game Caring Potential: During the attack on the Olympus, there are multiple achievements for saving troopers' lives when they're attacked by Space Pirates. One can also, with some sweating, save all 12 Demolition Troopers during the Escort Mission on the Pirate Homeworld.
  • Video Game Cruelty Potential: The game snuck in some creative ways to dispose of enemies.
    • If the player has the Plasma Beam while fighting a Pirate Aerotrooper, they can ignite its jetpack on fire, then yank the pirate off their pack with the Grapple Lasso. Said pirate will then fall to the ground and splat, with their exploding pack to land on them. And you get a Friend Voucher for doing so!
    • After having your ship blow up a wall on Bryyo, a Berserker Knight and some Pirate escorts will attack. You can either fight them off yourself... or call in your ship again to airstrike the area.
    • A nice way to slow down Mogenar is to fire an ice missile in his face while his mouth is open, giving you some time while he stumbles about trying to break the ice.
    • After getting the Grapple Voltage, the player can leech life out of enemies that can be grappled on, or do the opposite and send your energy into them to electrocute them alive.
    • There are a bunch of little harmless repair drones toddling around SkyTown. You can easily blast them to bits for no real reason. Unlike typical enemies, they never come back.
  • Video Game Cruelty Punishment: Shoot an ally while aboard the GFS Olympus, and a turret will appear and shoot you for your misbehavior. Destroy that turret and shoot somebody again, and a stronger turret will appear. Repeat the process, and an invincible turret appears, charges up for a second, then instantly kills you as everything goes white. Even using cheat codes to have infinite health or attempting to board your ship doesn't stop the turret from instantly killing you!
  • Vomit Indiscretion Shot: After defeating the guardian of the Leviathan Seed on Bryyo, Samus's Phazon infection gets dramatically worse, causing her to take off her helmet, drop to her knees, and throw up pure Phazon. It's at least seen from a distance, but there's little denial of what it is. Samus doesn't comment on this, but she's decidedly slow getting back to her feet.
    • The kicker is that although a similar worsening of her condition occurs upon defeating the other Leviathan guardians later, Samus handles it progressively better and better each time — implying that her body is growing more and more of a tolerance to her Phazon corruption, as the corruption gets worse and worse.
  • Warm-Up Boss: The Berserker Lord isn't too powerful, is slow with easily-dodged attacks, and its weaknesses are easy to see and shoot.
  • Weaponized Offspring:
    • The Fargul Hatcher frequently births swarms of Fargul Wasps that try to swarm Samus.
    • Metroid Hatchers, as their name suggests, spawn Phazon Metroids from time to time.
    • The Leviathans act as these, being the offspring of Phaaze that are sent to corrupt and destroy the universe.
  • Womb Level: Both the Leviathan seeds and Phaaze act as ones.
  • X-Ray Vision: The X-Ray Visor, as per its appearance in the first game in the series, though it acts and looks more like the Thermal Visor. However, now you can combine it with the Nova Beam to shoot specific organs inside your target.
  • You Nuke 'Em: Samus destroys the shield around the Elysia Leviathan by constructing a crude thermonuclear explosive and dropping it (with the Sky Dock as the delivery device) right on the Leviathan.


Video Example(s):

Alternative Title(s): Metroid Prime 3


Metroid Prime 3: Corruption

Dying in MP3:C to Phazon corruption results in a special cutscene and modified Game Over screen.

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Example of:

Main / NonStandardGameOver

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