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Quad Damage

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Left: Standard shot with the Ethereal Crossbow.
Right: Ethereal Crossbow + Tome of Power.

A Power-Up that yields temporary boost in speed, power, or damage for a character. Most common in the First-Person Shooter, Third-Person Shooter, and melee fighting games. A mild version of the Invincibility Power-Up, and cousin to the Nitro Boost and Sprint Shoes. Usually a Timed Power-Up. Often accompanied by some sort of conspicuous glow or aura that lets players know who has the power up.

Some Competitive Multiplayer games let the player pickup the Quad Damage after killing the player who holds it. These factors tend to make the player holding the Quad Damage a priority target.

Attack Speed Buff is a Sub-Trope.


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  • ANNO: Mutationem: The Erythropoietin and 654-2 drinks temporarily increases Ann's attack and defense stats for 60 seconds, also provides additional damage to enemies armor bar.
  • Eastward: John can create meals that'll provide a boost in stats for several minutes. The effects will be longer and last more depending on how much ingredients he used when making the meal.
  • Hades: Various boons increases Zagreus' attacks but some of them has effects that might make the run more difficult.
  • Eternal Darkness has a Functional Magic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in Elemental Rock-Paper-Scissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all. The Mantorok rune provides bonus damage against absolutely everything.
  • The Legend of Zelda:
    • The Legend of Zelda: Link's Awakening: The Pieces of Power are pickups that occasionally drop from slain enemies and have the effect of doubling your damage output for as long as you stay on the current "screen". There are also Guardian Acorns, which function similarly except that they halve the damage you receive.
    • The Legend of Zelda: The Wind Waker: The Elixir Soup doubles Link's attack power until the next time he is hit by an enemy or hazard. The Fairy Tears and Rare Chu Jelly have a similar effect in Twilight Princess, but only for a few seconds.
  • The Dynasty Warriors series lets you pick up Random Drops from enemies, some of which give these effects for 30 seconds each. An axe doubles the player's attack power, a chest plate doubles the player's defense, and a pair of boots raises the player's speed.
  • Terminator 3: The Redemption: The classic red-hued scan vision of the Terminator series provides a very significant boost in damage output for a short while before it requires a Cool Down (which can be upgraded in various aspects, including shorter cooldown) in order to use again. Strategic use of this feature can be an absolute headache-reliever when used wisely.


    First-Person Shooter 
  • Quake:
  • Doom:
    • The original Doom has an item called Berserker Pack, a black medkit which not only allows players to do as much damage with their fists as they would with the rocket launcher, but also make them rip and tear enemy guts. Two extra benefits are that the punching power boost lasts until the end of the level, and the Pack itself is the third most powerful healing item in the game, working as a full heal up to 100 health.
    • The second power gained for the Artifact in Doom³: Resurrection of Evil is Berserk, a massive damage boost while the Artifact is in use.
    • Doom (2016) has an actual Quad Damage power up (sans Quake logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack. An interesting tidbit is that in single player under the Berserker Pack's effects, every monster, even with full health, can be killed by a Glory Kill, so with the rune increasing Glory Kill initiation radius, the Doom Slayer can chain-kill dozens of enemies in rapid succession without actually caring for movement. No wonder demons are terrified of him.
    • Doom Eternal has it return for the game, now renamed Onslaught. Other than the name change, it's functionally identical to Quad Damage. With one of the findable "Cheat Codes", you can turn the feature on for an entire mission.
  • Duke Nukem 3D had the "steroids", which, when activated, increase running speed, jumping distance, and melee damage with the kick attack. It also returns you to normal size if you've been hit with the Shrink Ray.
  • Unreal:
    • The UDamage/Damage Amplifier, a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U or the Skaarj's Razik, depending on the game.
    • Unreal has a modal battery-like amplifier as an inventory item, which only affects energy weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the fully-upgraded Dispersion Pistol, you could fire Painfully Slow Projectiles that would one-hit kill anything in the retail version of the game (it was nerfed in later builds to only one-shot a Skaarj Lord, which is still powerful but not broken). Amplified shots with the ASMD have a reddish-orange effect instead of the usual blue.
    • Unreal Tournament 2003 introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus, with Berserk coming closest to the trope since it increases your rate of fire with all weapons and the amount of knockback they deal to enemies.
  • Heretic features the Tome of Power, which not only powers up all your weapons, but changes the way they function. This can either enhance the regular fire or make the weapon do something completely different.
  • Painkiller used the Black Tarot mechanic, where players could complete optional challenges in levels to get new cards, which were places using gold collected in the levels. Two types of cards, Silver and Golden cards. Silver cards were permanent, meaning they lasted through the entire level, but there were only two slots for them. Golden cards had three slots, and could be activated one per level. (More with the right Silver cards.) In fact, one of these is a literal quad damage card, and with a card that doubles your attack speed, it's possible to get effective octuple damage.
    • There's also a skull powerup which temporarily removes many weaknesses of many weapons (for an example, making shotgun accurate).
  • Team Fortress 2:
    • A Critical Hit deals 300% of the attack's base damage. While the power up that guarantees them is only available in Mannpower mode and in Scream Fortress (around Halloween or in custom servers), it can also be triggered in regular play with a Medic's Kritzkrieg über.
    • Certain usable items can also grant brief moments of crits or mini-crits (135% base damage), with the Scout being their most notable user. The Crit-a-Cola gives you infinite mini-crits for a brief amount of time, but also causes any hits landed on you to become mini-crits. The Heavy has the KGB (Killing Gloves of Boxing), which briefly give guaranteed crits to all his weapons when he kills an enemy with a punch. He can also consume the Buffalo Steak Sandvich to gain a boost to damage for 15 seconds in the form of unlimited mini-crits as well as a speed buff that boosts his speed above all other classes save the Medic and the Scout, but at the cost of only using his melee attacks and taking a higher amount of damage as well.
  • The Zombies mode in Treyarch's Call of Duty games has "instakill", causing all damage to be lethal for a short amount of time.
  • Blood has the Guns Akimbo powerup. It allows you to fire two weapons at once, doubling your firepower. It's restricted to only a select few basic weapons in the core game, but with the Plasma Pak you can dual wield even Napalm and Tesla Cannons. Blood II goes for the more standard Talismans, one of which is "The Anger", which triples your damage and sounds like an avalanche or earthquake while active.
  • Serious Sam has the Serious Damage Power-Up, an emblem with the game's grinning bomb logo that doubles Sam's firepower while active, for 40 seconds in The First Encounter and 60 in The Second Encounter. To others, the player with Serious Damage glows a purple-red, and in the HD remake of TSE, the screen gains a fire effect around the edges and Sam looks like he's made of lava.
  • Halo games from Halo 4 onward have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.
  • Overwatch lacks consumable power-ups (aside from health packs), but a few ultimate abilities evoke this concept:
    • Orisa's first ultimate ability was "Supercharger", where she plants down a drum-like device that continuously boosts the damage of herself and any ally within its range and direct line of sight. It could be shot down by enemies, but whether that's the correct thing to shoot at was definitely very context-dependent.
    • Baptiste's ultimate is "Amplification Matrix", where he projects a rectangular field that doubles the damage and healing of almost everything he and his allies shoots through it. Unlike "Supercharger", it cannot be shot down, so if Baptiste opens up the window and you see an enemy through it, fire away.
    • Kiriko's ultimate "Kitsune Rush" has her send out a fox spirit to blitz forward, leaving behind a trail marked by holographic stepping stones and torii gates. When she and her allies are standing on it, they gain a massive boost in firing speed, movement speed, reload speed, and accelerated cooldowns.
  • Turbo Overkill has Heavy Damage powerup that increases the damage of weapons for a short amount of time.

  • Lineage 2 has Soulshots and Spiritshots (including its "Blessed" variation), they're wasted depending on the weapon (though they're bough in thousands usually) and are divided in grades (no-grade, grade D,C,B,A and S).

  • Azure Striker Gunvolt Series: Copen's Aerial Assassin and Aerial Sniper subroutines increase his damage output for his guns when he fires in midair. His Risky Gunplay does the same regardless of his state, but also reduces his health by 20& and caps his Kudos count. His OD Pawn Killer and King Slayer subroutines increases damage on mooks and bosses respectively.
  • Ratchet: Deadlocked: One of the replacements for the Alpha/Beta Ravager in co-op story mode since Merc and Green aren't around to use it is an ability that grants both players "a hefty bonus to any damage you inflict" for 30 seconds, activated by both players pressing L3 in sync.
  • Shantae and the Pirate's Curse: Monster Milk increases Shantae's attack power by five points, and Super Monster Milk increases it by ten. Neither one affects the Risky Boots weapons.
  • TAGAP has a Quad Damage powerup which causes your weapon to fire 4x the usual number of bullets per shot. The manual lampshades the improbability of these kind of powerups, stating that it is "based on alien technology and obviously designed after spending too many nights at the arcade, so stop asking how it works, okay?"
  • The Fairyland Story has several powerups that temporarily increase the power of Ptolemy's wand.

  • Diablo III gives players the Power Pylon in Nephalem Rifts and Greater Rifts, which quadruples all damage that the Player Character and their hirelings/pets do for thirty seconds. While there's only one Power Pylon per rift (if that), finding one is usually enough to clear through a few packs of Elites in seconds.
  • In Noita, Beserkium can empower characters and increase the effectiveness of their attacks. If the player is under its effect, your spells will deal much more damage, and the radius of explosions will be increased.

  • In Drakengard, the black orb dropped as a reward for a large-enough Combo grants you a massive damage boost, with a black-and-red trail from your weapon being the visual cue.
  • The Spirit Command "Valor" in the Super Robot Wars series, which doubles the damage. The original Japanese name for it is "Nekketsu" which of course means "Hot Blood". Several of the "Official" games in the series (i.e.: those that have licensed series'), also has "Soul", which raises the damage to 2.5 (or, in older games, to 3x).
  • Monster Hunter has an extensive list of power-ups the player can brew to temporarily boost their stats, have infinite stamina, or even extend the length of his or her health meter.
  • In Pokémon, several moves have the effect of boosting the Pokemon's attack, special attack, speed, or critical hit rate. These stat boosts only last until the player switches Pokemon. There are also a few items (X-items, berries, etc) that can give the same temporary stat boosts, though most held items have effects that last the whole battle.
  • Vay has the Thyxaal spell. It has one of the highest MP costs of any spell in the game, but it grants any ally (usually Sandor) a massive strength boost for their next attack.
  • Trigger Knight has the Divine Edge, which multiplies damage by 10,000%! The catch is that it lasts only for your very next attack, you have to buy it, and it replaces the slot for your healing Elixir. But it's the only way to stand a reasonable chance against a dragon.
  • Common in Final Fantasy games:
    • Final Fantasy VI had an item that did this for weapons - the Offering turned the typical Attack option into four successive attacks. It's also possible to simultaneously equip the Genji Glove to hold two weapons at once and get four attacks with each one. At high levels this is sufficient damage to kill any non-physical-immune enemy you encounter including the final boss. Particularly if one of the weapons being uses it Ragnarok or Illumina, which each have a fairly high chance of casting a strong spell (for no MP cost) when swung.
    • Final Fantasy VII features the Quadra Magic Materia, which lets you cast a spell from an attached Materia four times consecutively (but with a weaker power, usually about 75%). There is also the 4x Attack Materia (the second tier of the 2x Attack Materia), which like the Offering from VI changes the standard Attack command into multiple attacks. The 2x version always just attacks the same target twice, but the 4x will randomly select enemy targets for every hit after the first. Very useful against one big enemy, but a sometimes a mixed blessing against groups or in tactical situations where the player wants to avoid attacking a specific enemy (like trying to catch a Chocobo). The other issue when facing groups is that the targeting seems to be determined before the damage is dealt, so the attacks will sometimes be spent doing massive overkill to one weak enemy in the group instead of spreading the pain around when a single hit could wipe out each of them.
    • Final Fantasy VIII has Rinoa's 'Angel Wing' limit, which places the spellcaster equivalent of a Berserk status effect on Rinoa. While under the effects of Angel Wing, she uses a randomly selected spell each turn, at five times her normal power. With the right setup, you can completely eliminate the random factor, and get her to exclusively cast Meteor, allowing her to inflict an average of 60,000 damage per turn. It's Awesome, but Impractical, though, as it requires stripping her of all other offensive magic (both damage-dealing and status-inflicting), meaning she won't be able to junction as effectively as her fellow party members.
    • In Final Fantasy IX, Steiner's Trance doesn't give him a new ability like every other character gets, but triples his attack power.
    • The Dancer class in Final Fantasy V has an opportunity out of four to use "Sword Dance" when using the Dance ability (boosted to a 50% chance when wearing certain equipment). Sword Dance quadruples the damage of the standard attack, stacks with the already-powerful Sword Magic, and never misses (unless the target is immune to element/status of the Sword Magic). It doesn't trigger the added effects of weapons, making the Chicken Knife an excellent choice.
      • Also from V, Sword Magic. First-level elemental magic (and poison) hitting a weakness can deal double damage and ignore defense, second level deals triple the damage, and third level magic (as well as Bio and Holy) deal precisely four times the damage - if the enemy is a Heavy-type monster, otherwise, it deals instant death disregarding immunity to One-Hit Kill abilities. Flare Sword enhances damage and cuts down defense against it to one fourth of its nominal value, becoming this trope in a slightly indirect way.
      • Also from V, the Apollo Harp, which does octuple damage to dragons and the undead. Notably, the Chemist job can create a Dragon's Kiss, which gives the target heavy status, but also makes them a dragon, including being weak to the Apollo Harp. This works on enemies. That previous sentence includes the final boss.
  • Ruphand: An Apothecary's Adventure: The Over Charge move multiples the Attack stat by 4, making attacks approximately 4 times stronger.

  • In Minecraft, the Strength status effect boosts the recipient's melee damage, with dark red swirls emanating from the creature or player in question being a visual cue. For part of the game's history, Strength would boost the player's melee damage by (130 * level)%note , whereas at present it merely adds a set amount to any attack.
    • Inverted with the Weakness status effect, which decreases melee damage dealt.

    Shoot 'Em Up 
  • Atomic Robo-Kid has the "Rensha" item, which gives auto-fire for 30 seconds.

  • The 2*Damage utility from Worms not only doubles damage, but also doubles the blast radius and launching power of the chosen weapon. If you have a Super Weapon on hand, you can easily destroy a third of the map on that turn, along with either overkilling or drowning any worms there.
  • In Warcraft III, scrolls are used as portable powerups bestowed to all allies around the hero, from health and mana to extra armor or damage (or, in high-end scrolls, some combination of the above).
    • The expansion introduced runes, one-use powerups sometimes left behind by enemies that affect not only the hero picking it up but all surrounding units as well. Some are the usual health/mana/speed boosts, but there are more interesting ones like placing an invisible ward to watch the area, giving every unit a Single-Use Shield against magic, resurrecting dead allies, or even bringing a dead enemy to life under your command.

    Third Person Shooter 
  • Oni's health pack, the hypospray, would also trigger a special overdrive mode if it raised the health of the character over 100%.
  • Grand Theft Auto - At several points in III and Vice City, you can find an "adrenaline pill". If you pick it up, everything slows to a crawl for a brief time, and when you punch anyone, they literally go flying twenty or so feet backwards, usually dying on impact. Unfortunately, the pill cannot be picked up and used somewhere else, so its effectiveness is somewhat limited.
    • This can be enabled by a cheat without the everything-slowing-down side effect. The results are hilarious.
    • Grand Theft Auto 2 had some "Fast Reload" and "Double Damage" pickups, which do exactly what they say.