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Video Game / Chaos Legion

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Arcia, Sieg, Siela and Delacroix

Tis the darkest Glyph thou bearest. It sacrifices stray souls to summon unearthly force. Unearthly force shall obey and serve thee. 'Tis named "Chaos Legion."

Gothic opera/hack and slasher game created by Capcom, released in 2003 for the PlayStation 2 and PC (a version which suffered from a bad case of Porting Disaster). The game is a loose adaptation of a seven-part light novel series of the name same by Tow Ubukata, known for his work on Mardock Scramble, Fafner in the Azure: Dead Aggressor, Le Chevalier d'Eon, Heroic Age, and Ghost in the Shell: Arise.

Sieg Wahrheit and Victor Delacroix used to be the best of friends. Unfortunately, Delacroix has fallen into The Dark Side—Sieg, Delacroix and their lovely lady friend, Siela, were trying to seal away the Dark Spirit Azrail as it tried to escape. For some unknown reason, Sieg murdered Siela right before Delacroix's eyes. Or did he really...?

Now, in the present day, Sieg is in hot pursuit of Delacroix, who plans to gather the seals that hold back Azrail in order to release it, which he thinks will reunite him with Siela. Sieg will not have it easy—Delacroix has summoned many hordes of demons who want nothing more than to kill Sieg. However, Sieg is a "Knight of the Dark Glyphs" and a "Legionator." A Legionator is one who has the ability to summon "legions," powerful and massive creatures (legionnaires) that will fight alongside their caller, defending and attacking when commanded to do so. Armed with a sword and his legions, Sieg is more than ready to discover the truth.


The seven legions are loosely based on the Seven Deadly Sins, and Sieg can bring two at a time for each mission.


This game provides examples of:

  • Important Haircut: When Sieg crosses paths with Arcia after pulling a Big Damn Heroes, she cuts her hair to honor the memory of her fallen comrades (whom she refers to as her family).
  • Impossibly-Low Neckline: For reasons unknown, the Azrail-possessed Siela flaunts this. She'd otherwise be naked if not for the fleshy bodysuit made of Azrail's remains.
  • Improbable Aiming Skills: Arcia only misses if you deliberately aim at nothing; the Malice Legion only misses (for a couple of seconds) if you're aiming for them, although they do have a range limit for their rapid-fire attack.
  • Improbable Weapon User: One of Delacroix's attacks has him summoning Spinning Clock Hands to lethal effect.
  • Invisible Monsters: The Danus are essentially Boss in Mook's Clothing, which are common (upgraded) enemies in later stages; Sieg's sword is useless against them and can only be damaged by Legion attacks or assists. And if a Danu ever lands a blow on a Legion, it will hit HARD.
  • Infinity +1 Sword: Thanatos when maxed out. Any of the Legions are powerful at max stats, but Thanatos is so far above them all that it gets a little ridiculous when you fight Azrail (3-hit kill). In fact, Thanatos is so ridiculously powerful, that the main strategy for beating anything in the game when you max out all of its stats is: Lock-on monster, use The Ignorant Masses, run up to the enemy as it is bullet timed and carpet bombed, then just Attack! Attack! Attack! And the last part is optional, because sometimes all targets are destroyed before you're given even a chance to close in.
  • In the Hood: Arcia briefly during her debut.
  • Kick Chick: Arcia. She uses her guns strictly to pump lead into enemies; if she has to go melee, she lets her Combat Stilettos do the beating.
  • Kill It with Fire: Most of Sieg's best Enchant abilities from Legions involve setting multiple enemies alight with area of effect or blast radius attacks. Using fully upgraded Guilt's Ground Zero, Airblaze and Crimson Carnage from Blasphemy and Hatred's Breakdown will surely clear a horde of enemies into smoldering heaps within seconds.
  • Large and in Charge: The leader of the enemy group is aptly labeled TARGET for each area. Defeating this enemy will neutralize all monsters in the area as well.
  • Last-Name Basis: Delacroix is never referred to as Victor in-game. Not even by Siela.
  • Launcher Move: Both characters have access to one in their moveset, Rising Phoenix for Sieg and Razor Kick for Arcia.
  • The Legions of Hell: Sieg's Legions, and the demons that Victor summoned to stop him.
  • Locked Out of the Loop: Sieg never tells Arcia why he's pursuing Delacroix or why Delacroix wants to unbind Azrail, only cryptically alluding to their shared history and calling his mission a personal matter. This lack of trust causes Arcia to temporarily lose her faith in Sieg and run off into the forest in a huff as Sieg rests. He consoles her afterward (but still discloses squat), and the two set off once more.
  • Love Makes You Evil: Delacroix resigns from the Order after Siela is murdered. He promptly turns his attention to unsealing Azrail (thus causing The End of the World as We Know It) so that he can be reunited with Siela. Then it turns out that it was Delacroix himself who killed Siela (albeit unwittingly). He still goes through with unbinding Azrail, using himself as the sacrifice in Sieg's place.
  • Luckily, My Shield Will Protect Me:
  • MacGuffin:
    • As mentioned above, the nine fragments of the Ultimate Crest.
    • Delacroix must acquire the Three Sacred Glyphs (Ascension, Destruction, Primal Sin) to remove the seal from Azrail.
  • Macross Missile Massacre:
    • Thanatos' The Ignorant Masses is this combined with Bullet Time.
    • The Volvor bosses are also capable of unleashing multiple beams from their exposed eyes, as well as Azrail.
  • Made of Explodium: Blasphemy Legion, which are demonic bombs, can be kicked and explode upon enemy contact.
  • Malevolent Masked Man: Delacroix's appearance at the end of the prologue stage.
  • Mangst: Sieg's words throughout the story make it clear he's tormented by past ordeals, but his incredible display of stoicism means he openly shows (and voices) little emotion, even at his lowest point.
  • Maybe Ever After: A possible interpretation of the epilogue. Whatever the case, it seems that Sieg and Arcia are now traveling together, and whatever it is that Sieg told Arcia definitely had her giddier than a schoolgirl.
  • Meaningful Echo:
    • Early on, Delacroix tells Sieg he'll liberate him from the dark spirit. Sieg says he'll do the same for Delacroix right before he faces Azrail, who had been resurrected by Delacroix's willing sacrifice of his own soul.
    • In a flashback, Siela tells Sieg he can save many more innocent lives. Arcia tells him the same thing when they arrive at Rotarl near the end of the game.
  • Meaningful Name:
    • Sieg Wahrheit translates to "victory" and "truth" (German). The real events that happened show up once Sieg beats Delacroix in the final battle. His name is even based from the 1598 painting Sieg der Wahrheit (victory of justice).
    • Victor Delacroix translates to "champion of the cross" (French). Delacroix is a promising cleric-swordsman who was seen as the future head of the Order of St. Overia until his eventual fall to darkness.
    • Siela Riviere translates to "spirit" (Lithuanian) and "river" (French). The plot flows to uncover the event of her death, while her soul was captured by the demon Azrail.
    • Thanatos. Named after the Greek avatar of death, his Perfect Form is a humanoid dragon with angel wings that brings death to hordes of enemies in his path.
    • Azrail—more commonly spelled as Azrael—is the (arch)angel of death in Islamic tradition, responsible for separating the body from the soul while watching over the dead. His namesake here adheres to this portrayal, while playing on the more negative belief in Jewish mysticism that Azrael/Azriel is the very embodiment of evil itself.
  • Mind over Matter: Upon running into Delacroix in the ruins of Murdoa, Arcia, after saving an incapacitated Sieg and declaring vengeance for her murdered brother, finds that her bullets are ineffective. Not only does Delacroix halt her rounds when they're mere centimeters away from entering his skull, but he then proceeds to painlessly remove the two bullets Arcia previously lodged in his chest when making her entrance. In defeat and consternation, Arcia can only muster a "What?!" as she drops to her knees.
  • Mind Screw: Sieg hallucinates after getting a look at a wall painting within Kuzca, the Grand Cave depicting the "Purification of the Apocalypse," leading to him seeing Arcia as Siela, who promptly asks Sieg why he killed her. Cue flashbacks to Siela's death, complete with blood trickling down Sieg's hand and face as white feathers flutter down behind him. The vision brings Sieg, now coughing up blood, to his knees and he passes out soon after, but not before Delacroix offers up some exposition about what's written in the Apocrypha of Yzarc.
  • Minimalist Cast: Aside of Sieg, Delacroix, Siela, Arcia, and arguably Azrail, we only see two nameless members of the Order of St. Overia (referred to in the credits as "The Old Man" and "Intelligence," respectively) throughout the story, thus giving prominence to the conflict between Sieg and Delacroix. Note that Siela is already dead by the time the game starts and Azrail doesn't personally appear until the final mission, with such little depth to it that it's more of a living plot device than anything else. All other characters mentioned, including the other Maidens of the Silver and Arcia's family, share the unfortunate distinction of having been killed off-screen at various points in time.
  • Mook Maker: The aptly named Monster Generators aka Jenons and the (floating) Jenonholars.
  • Multi-Mook Melee: Nearly every level is bound to feature this in spades, with the second half of the game positively crawling with monsters. Some encounters are bypassable, many more are not, several include the aforementioned Monster Generators, and one instance (a six-wave horde of zombies at The Forbidden City of Yzarc "Core") replaces the original boss fight (Delacroix) once the "Another World" version of the stages are unlocked following Stage 12. It's required if you want obtain one of the final two Thanatos Chips, making it a worthy investment (and a necessary evil).
  • Mystical White Hair: Delacroix is a Magic Knight like Sieg, but in possession of abilities that put most of his old buddy's stable of legions to shame.
  • Nintendo Hard: The game requires you learn the level designs and how to use the right Legion for each job, or else you'll have a very bad time.
  • No-Sell: For about 5/6 of the story, Cutscene!Delacroix, with all that it entails.
  • The Not-Love Interest: Siela for Sieg. Whatever's going on between Sieg and Arcia aside, Sieg constantly reflects on the void in his life left by Siela's departure and seems to be almost as torn up over her death as Delacroix is. In fact, Siela's spirit even appears before Sieg in the finale to ensure that he's able to continue on without her or Delacroix. However, there are no signs that there was ever a Love Triangle between the trio, making Sieg and Siela's bond a very strong showing of platonic, even sibling-like love.
  • Ominous Latin Chanting:
    • This trope is the lifeblood of the soundtrack; most of the regular stage music has a choir tucked away in the chords, doubly so when you bring a legion out. And if, somehow, you manage to clear the stage without ever calling on them, the boss fight song will make up for it.
    • The Stage 8 music adds Ominous Arabian Chanting instead.
  • Ominous Pipe Organ: Aside of the choir and symphonic rock, there's a fair amount of this, too.
  • Once More, with Clarity!: The flashback of Siela's death, with Sieg standing emotionlessly over her while Delacroix desperately cradles her corpse and asks Sieg if he's lost his mind, is later revisited with the positions of Sieg and Delacroix reversed.
  • One-Hit Point Wonder: American Super Mode applies this to everyone, Sieg and bosses included; in Japan it's just your enemies.
  • One-Winged Angel: Azrail turns into a demonic version of Siela in the final battle, presumably just to screw with Sieg.
  • Our Centaurs Are Different: The Lognagaiser bosses are centaurs whose torso originate from the center of the body rather than front.
  • Our Zombies Are Different: In the second half of Side-A missions, there are zombie enemies (in appearance) which behave like normal human soldiers. While these are organic (flesh and blood), Side-B levels will have metallic zombies, making them even harder to kill.
  • People Puppets: Just before the final battle with Delacroix, he takes control of Arcia's body and forces her to put her gun to her head. She is forced to pull the trigger, but misfires and clips her shoulder. She tells Sieg that she felt Delacroix's doubt and uneasiness, thus his control wavered enough for her to not blow her brains out.
  • Perpetual Frowner: Sieg only smiles once throughout the game and that one time he does so  isn't even a moment appropriate for it in the first place.
  • Playing with Fire: Sieg's element of choice, it would seem. He dabbles a bit in Shock and Awe as well.
  • Posthumous Character: Siela Riviere, whose death kicks off the story and causes Delacroix's turn to villainy.
  • Powered by a Forsaken Child: Legions are created by sacrificing wandering human souls. This is one of the many reasons why Delacroix hates Sieg's guts, as well as the Order of St. Overia, which covered up the truth by forbidding anyone from reading the Apocrypha.
  • Power Floats: Delacroix, in spades. If you manage to damage him enough to briefly render him unconscious, his body still hovers inches off of the ground. The final boss also demonstrates this, although Siela can and will stick to the ground if need be.
  • Powerup Letdown: Can happen when you finally reassemble Thanatos... and discover that you've still got to earn several million XP to make him as strong as he was in the opening and then some. It's very much worth the effort, however.
  • The Promise:
    • During The Reveal. It turns out that Sieg won't bring himself to kill Delacroix because he promised a dying Siela to take care of him.
    • Delacroix misguidedly believes that Siela's dying wish was for him to go about his "purification" scheme so that the souls of all living creatures may be allowed to live forever. Sieg promptly calls him out on this, stating it to be a delusion caused by the darkness possessing Delacroix.
  • Proper Tights with a Skirt: Arcia.
  • Pure Is Not Good: Azrail is the Spirit of Purification. The Dark Spirit of Purification.
  • Purposely Overpowered: Thanatos. As noted in Infinity +1 Sword above, there is a good reason you have to jump through so many hoops when it comes to restoring Thanatos (i.e. finding all of the Thanatos Chips and then pouring an exorbitant amount of exp into raising it): helping Thanatos reach its Adult Form again eases the game's difficulty a bit. Going one step further and evolving Thanatos to its Perfect Form has your foes, mooks and bosses alike, going from 0 to dead in about three seconds flat.
  • Rain of Arrows: The Malice Legion's attacks are like this.
  • Rank Inflation: By having an AA+ rank in every category when the mission is completed, Sieg attains AAA+ rank which multiplies the EXP he has gained in that stage by FOUR.
  • Red Eyes, Take Warning: Delacroix sports these at times, such as when he's under Azrail's influence or in Arcia's nightmare/flashback of her family's murder. The monsters display this during the cutscene prior to the Lakeside stage.
  • Red Herring: Sieg did not kill Siela, despite Victor's accusations and several cutscenes implying otherwise.
  • Regenerating Health: Thanatos' Healing Factor Enchant, although its usefulness is limited by the regen's slow speed and Sieg needing to remain stationary for the effect to activate.
  • Reincarnation: As Delacroix explains to Sieg after their first duel, humans reside in a plane of existence known as the Middle World. Upon death, their souls are guided to either the Celestial World or the Nether World in accordance with their actions in life, only to be later reborn after a long rest. The powers of a Legionator infringe upon this natural cycle of rebirth, offering up wandering souls as tribute to call forth and enslave monsters called Chaos Legion, a fact that the Order of St. Overia didn't want getting out.
  • Religious and Mythological Theme Naming: Monsters and bosses like Badbhs, Balors, Danus, Maponos, Zagan aren't just named because they sound ridiculous or menacing... They ARE actual names from Irish and Celtic mythology.
  • The Right Hand of Doom: Sieg's gauntlet seems to be the main conduit for summoning his legions. Capcom sure has a thing for magic arms (God Hand, Onimusha, Devil May Cry, etc).
  • Roaring Rampage of Revenge: When Arcia appears to have been forced by Delacroix to commit suicide, Sieg just loses it.
  • Scarf Of Asskicking: Arcia.
  • The Scream: Delacroix lets out one as he painfully remembers the real version of the events of three years past.
  • Sdrawkcab Name: The Forbidden City of Yzarc. For those who don't see it... 
  • Sealed Evil in a Can: Azrail.
  • Sequential Boss:
    • In the fourth stage, you have to face a total of six Zagans as the boss. The first round is against one, the second has two, and the final round releases the remaining three. There are no rest periods in between rounds after defeating the Zagans.
    • The final battle is also a continuous one: the first against Delacroix, the second is against the freed Azrail, and the Final Boss is Siela possessed by Azrail/Delacroix. Fortunately, a Perfect Thanatos will make mincemeat of the first two battles and the third one will be the real challenge.
  • Shielded Core Boss: The Maponos, Volvor and Gil Balor bosses all protect their weak points with various forms of barriers. Except for Volvor, these barriers will be put back up after you whale on them a bit.
  • Shock and Awe:
    • Sieg's claymore emits glowing lightning around the blade, giving it considerable power against organic and metallic monsters.
    • Malice's Spartan Enchant, Flawed's Laughing Stock Assist and Despise Enchant will also zap the enemy with electricity on a successful hit.
  • Shout-Out:
  • Slouch of Villainy: Delacroix, before your first battle with him.
  • Sole Survivor: Of the Maidens dispatched by the Order's Intelligence unit to track Delacroix, Arcia is the only one who survives a run-in with monsters. If Sieg was even a second slower, she might not have made it either.
  • Spell My Name with an "S": For some odd reason, the game's back cover spells Sieg's name as "Seig Warheit."
  • Sphere of Destruction
  • Spike Balls of Doom: The Grannue monsters, which look like floating/walking naval mines with menacing spikes.
  • Spin Attack: Arcia's Orbit Fire (drawing on the supply of Energy Bullets located in her "Fire" Meter) is the Death Blossom variant, topped off with a final shot fired directly ahead that pushes her to the ground (though in her Horizontal Fire state, allowing Arcia to shoot while grounded or roll away from her position).
  • The Stoic: Sieg, bordering on Dull Surprise at times. The amount of times he loses his cool can be counted on one hand, and all of them happen during the last few cutscenes. Every other time, he simply either doesn't emote or does so in the most deadpan way possible. Flashbacks show he was quite anguished when Siela died, suggesting Sieg's emotional detachment might've been a way for him to cope with the trauma.
  • Summon Magic: The Legions.
  • Sword Plant: Blasphemy grants Sieg Airblaze, a jumping Death from Above stab on the ground. Higher levels will cause a fiery area of effect around Sieg.
  • Taking the Bullet: Performed by Siela to save Sieg from an Azrail-possessed Delacroix, earning her a blade to the heart/chest. Arcia throwing herself in front of Sieg in an effort to protect him from Delacroix in the exact same manner as Siela after their second battle ends up jogging Delacroix's memory, causing him to drop his sword mid-stab.
  • A Taste of Power: Thanatos, the strongest legion, is available in the tutorial stage, and is broken into pieces once the stage is completed. Collecting the pieces is something of a plot point, and well worth it.
  • Teleport Spam: Thanatos, most pronounced in its final two stages. The final boss's second form also enjoys the benefits of such an ability.
  • 'Tis Only a Bullet in the Brain: Invoked but ultimately avoided entirely. When Arcia is revealed to have survived Delacroix's Psychic-Assisted Suicide, one would expect this to come into play as the reason behind her inexplicable recovery, but Arcia quickly explains that the uncertainty she sensed in Delacroix's thoughts gave her enough wiggle room to narrowly avoid shooting herself in the head.
  • Title Drop: See the opening quote, which is the first line in the game's cinematics.
  • Together in Death: Delacroix and Siela.
  • Tome of Eldritch Lore: The Apocrypha of Yzarc.
  • Too Many Belts: Sieg sports four on each pant leg. For those not keeping count, that's a grand total of eight belts, for no other reason than Rule of Cool.
  • Two Guys and a Girl: Sieg —> Delacroix —> Siela
  • Undeathly Pallor: When possessed by Azrail for the final battle, Siela's skin is a sickly bluish-green.
  • Variable Mix: Every stage has a secondary song that plays when a Legion is currently on the field.
  • Waistcoat of Style: Delacroix is a pretty snazzy dresser, we'll give him that.
  • Watching Troy Burn: Delacroix razes Rotarl, the Sacred Capital, which served as the prologue stage. Sieg and Arcia return here to find the city up in flames. A brief rainstorm blows in over the now-smoldering town, which then becomes the twelfth stage of the game, entitled "The Fall of the Sacred Capital."
  • Weapon Across the Shoulder: Sieg briefly hangs his sword over his shoulder as part of his animation at the start of a stage.
  • Weapon Tombstone: At the end of the game, Sieg sets up one outside of St. Claire's Cathedral with Delacroix's black sword. For bonus points, Siela's necklace dangles from the hilt, symbolizing the couple's Together in Death status.
  • Weird Moon: The legendary Red Moon.
  • When Trees Attack: The Maponos boss.
  • White Hair, Black Heart: Delacroix. He's got the "long, flowing locks" thing going on, too.
  • Winged Humanoid: Perfect Thanatos. Azrail!Siela isn't one, but will frequently adopt a Battle Aura with a winged silhouette.
  • Wrestler in All of Us: The Hatred Legion. It also has the ability to catch an enemy's attack before putting a size-appropriate hurt on them: smaller foes tend to be knocked over and mashed into the ground, while some of the few enemies larger than them usually get a single (but painful) slam. They also like giving a "Come get some" style taunt after being ordered to attack.
  • You Are Not Alone: Arcia tells Sieg this in the epilogue as he angsts over the deaths of Delacroix and Siela. Possibly overlaps with Lonely Together—the two don't bond all that much in their shared screen time, at least not openly, and both have lost all of their known loved ones by the game's close.
  • You Killed My Brother and Family: Arcia's grudge against Delacroix, although she eventually forsakes it to a take a crack at playing negotiator between Sieg and Delacroix. It doesn't work.
  • Zerg Rush:
    • Generators will send monsters toward you wave by wave.
    • Sieg's legions (i.e. Guilt, Flawed and Hatred) also work this way, especially in Active Hearts Mode.
  • Zettai Ryouiki: Arcia.


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