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Present in many video games, the Replay Mode is a menu feature that gives the player the chance to fight bosses once again, or rewatch the cinematic cutscenes, or play the minigames unlocked. A few games even have a feature to replay entire missions or chapters via a level select menu. Therefore, it's a replay in every sense of the word.

This option provides advantages. For one, the player doesn't have to replay the entire game (either via New Game+ or simply by restarting the game's file) just so he or she has to revive the best or most fun parts of the game. Secondly, in the case the game does not have a New Game+, the player would otherwise have to dedicate several game files (and that's assuming there are enough of them) to preserve the direct access to the memorable parts.

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As a general rule, it has to be accessed from the pre-game menu (where the "New Game", "Load Game", "Multiplayer" and "Options" would be); exceptions can be made for cutscenes that are replayed by going to certain in-game locations (usually rest areas), since they don't affect the gameplay progression anymore (unlike in the case of bosses or minigames). Expectantly, this feature will only have the content that was unlocked in the main campaign, which helps prevent spoilers. For example, if the player progresses up until beating a third boss or triggering an important cutscene that is halfway through the game, then the replay mode will only show the first three bosses and the cutscenes viewed up until the latest one. It's possible that the mode itself will be completely locked until the game was already beaten, but this happens very rarely.

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Super-Trope to Sound Test, which allows the player to listen all audio themes and tracks without having to play the game itself again. Repeatable Quest is a Sister Trope which allows the player to replicate completed sidequests in-game.

Not to be confused with Boss Rush, which requires the player to resume a playthrough run to play the desired battle in-game.


Examples:

    open/close all folders 

     Action Game 
  • The Force Unleashed: The main menu allows the player to watch any cutscenes that have been unlocked.
  • The Matrix: Path of Neo has the level-select menu. You can replay levels you just barely finished to get better at using your moves and weapons.
  • The original Star Wars Rogue Squadron game for Nintendo 64 has a cheat you can enter to replay all the game's cutscenes in order. A rare instance of a replay feature that doesn't require the cutscenes being watched for the first time.
  • Trikumax: Cutscenes can be watched again in the Theater once they have been seen in the main story. Bosses can also be fought again in the main story once beaten, with a variety of new game modes to spice things up.

     Action Adventure 
  • The Animus in the Assassin's Creed franchise is a justified example, as the story you play is being relived by the descendant of the decoy protagonists through it. Thanks to this, the Animus will allow the player to replay any of the sequences in the game by accessing the synchronization info tab in the pause menu; this is helpful both to replay the missions and to complete any synchronization that was left pending due to the failure of some objective. This is Averted in Assassin's Creed II in which you can only replay one specific mission with the DLC.
  • Death Stranding allows you to replay Cliff's boss battles (as well as plot-related BT battles in the Director's Cut) from any Private Room. After completing the main story, the option to rewatch BB's memories of Cliff also becomes available.
  • Devil May Cry: The Special Edition of Devil May Cry 3: Dante's Awakening has a "Demo Digest" feature where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the original continuity, albeit with a different name ("Story Theater" in Devil May Cry 4) or menu placement (Gallery > Story in Devil May Cry 5).
  • Geist allows the player to replay the chapters of the game after its completion. And since those chapters are already complete, the game will only save any items and lore entries gathered when they're replayed; so if there's a previously-missed item or lore entry that can only be accessed near the end of the selected chapter, the player must advance up to that point before turning the game off to get it.
  • Inca II includes a sound system in the main menu, where the player can view every cutscene related to a completed chapter, and listen to the in-game music.
  • Killer7 allows you to replay the chapters you've already completed, though only when you're not in the midst of a current chapter (as the game always puts you back at the latest save point).
  • The Legend of Zelda:
    • The Legend of Zelda: Ocarina of Time: In the game's Nintendo 3DS remake, inside Link's house in Kokiri Forest, it's possible to access a special menu called Boss Challenge after Link clears the Forest Temple and talks to Sheik in the Temple of Time. In it, Link can challenge the bosses he has unlocked and defeated in the dungeons (the only exclusion is Ganondorf, in both forms); his Life Meter and inventory items will be tailored for each fight with the barest minimum possible, to increase the challenge. Defeating all available bosses will unlock a Boss Rush mode, where Link has to defeat all bosses in succession without dying.
    • The Legend of Zelda: Breath of the Wild: The memory sequences Link gathers during his quest are recorded in his Sheikah Slate, so it's possible to view them again through a subscreen in the Minus pause menu. This includes the extra memory sequences from the second DLC.
  • LEGO Star Wars: The first instance of this trope in a LEGO Adaptation Game comes from The Original Trilogy, where cutscenes can be rewatched from the Mos Eisley Cantina shop. This was also implemented in The Complete Saga.
  • Metroid:
    • Metroid Prime: Hunters has an option to replay the cutscenes of the main bosses (Cretaphid, Slench and Gorea) encountered, as well as the game's opening scene and the ending.
    • Metroid: Other M has a cinema mode that is unlocked when beating the game for the first time. It plays all the cutscenes in order with automated gameplay mixed in between scenes to make the game feel like a movie.
    • Metroid Dread: As part of a post-release update that added a Boss Rush feature into the game, Practice Mode allows you to replay directly any boss fight at your leisure, allowing you to master your strategy against the bosses so you can then challenge them in the Boss Rush proper. The catch is that, at first, only Corpius will be available; to unlock each subsequent boss you must have met it at least once in either the standard Boss Rush or the more difficult Dread Rush.
  • Psychonauts: The game offers a variation; one of the pause menu sections allows you to re-watch most of the game's pre-rendered cutscenes, but not for cutscenes that took place during real-time.
  • Star Trek: The Next Generation: A Final Unity allows the player to go to the Holodeck of the Enterprise where he/she can rewatch the game's cutscenes.
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     Endless Running Game 
  • Cookie Run: The game has a specific "Story" section, formatted like inserting tapes into a TV, that replays the cutscenes of Story Mode and whatever story events the player took part in.
  • Cookie Run Kingdom: Early into the game, Wizard Cookie will request the rebuilding of a tower close to the kingdom so he can store archives; the tower acts a cutscene viewer, and contains all cutscenes the player has unlocked.

     Fighting Game 
  • Eternal Champions has an option to replay the previous round either in full, in slow-motion, or just play the highlights of the battle.
  • Injustice: In both Injustice: Gods Among Us and Injustice 2, any chapter you've cleared in Story Mode can be replayed via a chapter select menu. You can also choose a specific fight between two characters.
  • Mortal Kombat: In both Mortal Kombat X and Mortal Kombat 11, completing a fight or chapter in Story Mode makes it available for replay in a chapter select menu. This feature isn't present in Mortal Kombat 9, meaning that you have to replay the whole story mode if you wish to go through a desired chapter.
  • In Punch-Out!! for Wii, both the training session scenes and the slide show of the boxers (both in Contender and in Title Defense) are available for rewatch in the Gallery menu.
  • Super Smash Bros.:
    • Super Smash Bros. Brawl has an option to rewatch all cutscenes triggered in The Subspace Emissary. Since some of the cutscenes are mutually exclusive, the SSE has to be played at least twice to unlock them all. This feature returns in Super Smash Bros. Ultimate for the World of Light cutscenes. In contrast, while Super Smash Bros. for Nintendo 3DS and Wii U has a cutscene menu, it averts this trope as it only has the promotional trailers for the game's debuting characters (Palutena, Little Mac, Lucina/Robin, etc.) due to a lack of Adventure Mode.
    • Super Smash Bros. Ultimate: One of the added features in Version 8.0.0 (helmed by the release of Min Min as DLC) is an option in Collection to replay the Spirit Battle for any spirits you've collected, with a new system for Scoring Points in place that scores you based on how much easier you made the battle for yourself, reducing it in various ways based on whether you used Spirits, Styles, Spirit Board Items, and such (every fight has a maximum possible score which is equal to the Spirit's power times 100, which is earned for winning with no spirits or Board items). This additionally allows you to replay battles that are exclusive to World of Light, such as Geno, Yuga, Landia, and M. Bison, without needing to play through a file to reach them again.

     First Person Shooter 

     Hack And Slash 
  • Chaos Legion: Clearing each stage on Normal mode unlocks their FMV cutscenes in the Movies viewer within the Extras menu, while completing the game unlocks the ability to play all of the cutscenes in sequential order. The PlayStation 2 version also offers the ability to view the cutscenes with the Japanese voices in the North American version and vice-versa for the Japanese version, while the PC version only has the English voices for all of its regional versions.
  • Dynasty Warriors:
    • As a whole, the series has always had a "Free Mode". Where you can choose anyone from any faction to play a particular stage, like say, play "Conquest of Wei � Wu Side" as someone from Shu. There is also more freedom on this mode in the sense that you can choose your Power Up Mount since it's not possible in Story Mode. It's accessible right from the start with quite a few stages already available thanks to all its characters' 1st Story Mode stage. It unlocks more stages, POV and combat scenarios (conquest, defense, pursuit, etc.) the more you play Story Mode.
    • "Story Mode" itself usually also has a "Stage Select" where you can replay it (and change events via What If? actions like intentionally letting your allies to die instead of rescuing them) with a playable officer specific to that stage.
    • Lastly, there's "Gallery", where you can view the character models, weapon models, Cutscenes (the game uses both prerendered and in-engine cutscenes, where you can swap costumes and�on some entries like DW 3� even swap characters around in their roles), and voice tracks and dialogue.
  • No More Heroes 2: Desperate Struggle: After the main campaign is finished, the Deathmatch mode is unlocked to challenge any of the fifteen bosses in the game.
  • No More Heroes III: Within Naomi's Lab, located in the same motel where Travis lives, there's a time machine that allows Travis to relive his fights against the ranked assassins he's met during the story. The added benefit is that you can select the difficulty level (though the higher ones need to be unlocked and then paid through a small fee). It's a good way to farm money, as well as materials for upgrades; and the higher the difficulty chosen is, the higher the rewards will be.

     Party Game 
  • Mario Party: Each and every game has a Free Play mode to get into the unlocked minigames without having to play Story Mode, Party Mode or any of the other special minigame modes. Later games added boss minigames into the mix.
  • WarioWare:
    • In Smooth Moves, the theater lets you view the stage cutscenes again, which is handy since the stages switch to endless mode after being beaten once.
    • In Gold, all story cutscenes can be replayed in a gallery accessible from the menu recording the extras you've unlocked.

     Platform Game 
  • Banjo-Tooie allows the player to replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
  • Conker's Bad Fur Day: The entirety of the main campaign is replayable via the Chapters menu. Bosses, cutscenes and ending are all included. There are also secret cheats that allow the player to take a look at, and play, a point of the game that is ahead of the current progression in any save file, though for obvious reasons it's not possible to save your progress in that case (and the player has only two lives, since the spots having the usual 1-Up tails are empty in this mode).
  • Donkey Kong 64 enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two Embedded Precursors that reward the player with the Rare and Nintendo coins (Jetpac and Donkey Kong) in the main game can be replayed.note  With ten, it's possible to replay the boss fights.
  • Freedom Planet: Completing Adventure Mode will allow you to replay any level on the save file, à la Sonic the Hedgehog 3 & Knuckles.
  • Jumper: The stage select screen in Jumper Two lets you replay any cutscene you've seen in the game so far.
  • Kirby:
    • In Kirby Super Star, The Arena is a Boss Rush that is unlocked once you've completed all other main sub-games. In addition, Spring Breeze, Revenge of Meta Knight, and Revenge of the King (in the DS remake) allows you to select stage numbers in their title screens. The DS remake meanwhile adds in Theater mode, which allows the player to re-watch any one of the game's pre-rendered FMVs, including a fake Hilarious Outtakes reel, a 100% Completion bonus animation, and the sprite-based cutscenes from the original SNES version.
    • Kirby's Dream Land 3: Achieving 100% Completion unlocks a menu that allows the player to re-watch any of the game's cutscenes, including an option to see them all in sequence. This menu would serve as a prototype for the "Theater" mode that would become more common in the series from the 2000s onwards.
    • Kirby 64: The Crystal Shards: This is the game that properly introduces the configuration that would become standard for the series in the latter half of the decade. The mode, which is explicitly called "Theater", functions identically to its successors in that it's available from the get-go, but only allows the player to watch a cutscene after viewing it properly for the first time in the main game.
  • Klonoa:
    • Both Lunatea's Veil and the Wii remake of the first Klonoa game features the option to replay the cutscenes seen in the main campaign.
    • Klonoa Heroes: Densetsu no Star Medal: You can replay the cutscenes seen in the main campaign by visiting Klonoa's house. Additionally, the Momett House lets you fight bosses you've already beaten to see if you can beat your best time.
  • Lost Home allows the player to rewatch the game's slideshow-style cutscenes after they've seen them at least once in the story.
  • Rayman 3: Hoodlum Havoc includes a menu where you can re-watch all the pre-rendered cutscenes you've seen so far.
  • Sly Cooper:
    • Sly Cooper and the Thievius Raccoonus lets you travel to any stage after completing it, which is useful if you missed some Clue Bottles and couldn't get the vault the first time.
    • Sly 3: Honor Among Thieves has these options on the Episode Select menu. If you select a chapter, there's options to rewatch its introduction and conclusion cutscenes, and there's also a selection which contains all of the chapters' jobs for replays.
    • In Sly Cooper: Thieves in Time, the Cooper Gang's van, present in the Safehouse of all chapters, allows you to play older missions again with the "Replay Jobs" option. Meanwhile, cutscenes and Chalk Talks (the presentations Bentley does in each chapter) are available for your viewing pleasure in the Extras menu.
  • Super Mario Bros.:
    • Super Mario Maker: The Coursebot stores all levels you've completed on 10-Mario Challenge, allowing you to replay them without needing to go through that mode again (especially since the levels are chosen randomly, and you finish it every time you complete eight levels); they're listed on a separate page from the levels you've created or downloaded. In the 3DS version, the Coursebot does the same for the extended 100-Mario Challenge, which also gives you the chance to complete any special challenge you couldn't fulfill during your standard run there.
    • Super Mario Maker 2: After finishing the story mode, you can access a hidden switch underground that activates the Coursebot above ground. When you speak to the Coursebot, it allows you to rewatch the cutscenes for the opening scene, closing scene, or the credits.
  • In Wario: Master of Disguise, not only can the player replay the minigames unlocked in the main campaign, but also the variations thereof (for instance, Traced Memory alone comes in twelve forms, so if the player wants to play them all, each has to be unlocked individually).

     Puzzle Game 
  • Burn:Cycle, being a Full Motion Video game, has a "Recap" button in the main menu to view the most recent cutscene. Its successor, Virtual Nightclub also has this function.
  • Professor Layton:
    • The Puzzle Index stores all puzzles obtained in the main campaign, both solved and unsolved. However, in the event you solve a puzzle after failing one or more times and/or spending Hint Coins to unlock the puzzle's hint(s), solving it again on the first try and without viewing the hints will not give you the Picarats you lost during the original attempt's failures, nor the Hint Coins used.
    • After finishing a game, it is possible to unlock a menu where you can replay the cutscenes if your total number of Picarats is high enough (luckily, even if you have failed in many puzzles, at worst you'll merely have to solve all of them in the game as you can unlock the feature with the minimum amount rewarded in each case; not failing and thus getting more Picarats will simply unlock the menu more quickly).
  • Puyo Puyo: Most of the games have a feature in the options menu that allows the player to view any cutscenes from the game's story mode.

    Raising Sim 
  • NEEDY STREAMER OVERLOAD: Reaching an ending and reselecting the save file allows you to rewind to the beginning of a previous day, allowing you to unlock different endings without having to start from Day 1 (although the option to Start Over is still available).

     Real Time Strategy 
  • Pikmin:
    • Pikmin 2 has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode.
    • Pikmin 3 adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.
  • Warcraft III: Interlude cutscenes in between levels can be selected from the screen.

    Rhythm Game 
  • Rhythm Heaven: There's a variant in Megamix: after beating a game, you can access the three epilogue cards (the vignettes you see after getting a "Try Again," "OK," or "Superb" score) in the museum.

     Role-Playing Game 
  • Elise the Devil: Having a save file that's seen an event with CGs in it will unlock that scene in two galleries; one that's just the images, and one that includes the dialogue and sound effects.
  • The Epic Battle Fantasy series: In multiple entries:
  • Fate/Grand Order: If you go to "My Room", then to "Materials", and finally to "Main Records", you have the option of rewatching every cutscene in the game up to the point you cleared, even the ones you skipped. Many players take advantage of this feature to rush through the chapters if they need to unlock the requirements for certain events, and then watch them at their leisure. There's also a section called "Event Quest Log", which allows you to watch the cutscenes of every event you participated in, also useful in case you were rushing through it to meet the deadline.
  • Final Fantasy:
    • Final Fantasy X: The city of Luca has a Sphere Theatre where Tidus can buy memory spheres and use them to re-watch important scenes from the game.
    • Final Fantasy X-2: The Sphere Theatre from Final Fantasy X returns, with the added bonus that since you can do New Game+, you can purchase the ending movies during this.
    • Final Fantasy XIV: There's a book/desk in the inns with this feature available. Because the cutscenes are done in real time, whatever gear you are wearing will be reflected in the cutscene you watch, even if you were wearing something different the first time you saw the cutscene. This also means you can ruin the mood of certain scenes by wearing silly outfits or wearing nothing at all. The game also has a more traditional replay mode where you can replay the main story quests and job quests again, though you won't gain any rewards for playing them again.
  • Hyperdimension Neptunia Victory and Megadimension Neptunia VII have the option to replay cutscenes, but only in certain places (in the first game, they're Planeptune's Basicicom and the hotels in the other nations).
  • Kingdom Hearts has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the Updated Re-release of II). DLC for the PS4 version of 1.5 Remix adds this mode to the first game.
  • Knights of the Old Republic: The game's pre-rendered cinematics can be rewatched through an option on the title screen.
  • Lunar: The Silver Star: In Story Complete, there's a theater where the player can watch any of the anime cutscenes from the game, as well as the character bromides and other extras. Being one of the first games to offer this sort of content, it was considered innovative at the time.
  • Miitopia: In the Highlights section, you can view all the different cutscenes (sans the end) and see their respective names. The Miis will appear with their gear at the time, even if it has been upgraded since.
  • Monster Hunter: In the series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain Final Bosses will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the games' Gallery menu; 4 Ultimate also adds special Event cinematics to the list. In Freedom 2/Unite, Portable 3rd and World, the Gallery is only accessible from the main menu; but in 3 Ultimate, the fourth generation games and Rise, the housekeeper who lives in the player's house can give you access to the Gallery without needing to exit the game proper.
  • NeoQuest: The game allows you to view the end-chapter cutscenes at any time via a button in the menu. There's no in-universe explanation for this.
  • Ni no Kuni: After completing the story, visiting the Crypt Casino allows Oliver to access a theatre room to re-watch some of the game's cutscenes.
  • Paper Mario: The Origami King: In the Battle Lab, Mario can refight bosses he has already defeated. His health and gear are reset to what is appropriate for the fight, and there's a timer that encourages beating the boss as fast as you can. The battles are slightly harder due to the removal of the "cheer" function, which means players won't be able to pay for health or a pathway visualization on the arena, and the inability to use accessories that increase HP, reduce damage, and extend time.
  • Persona:
    • Persona 2: The Updated Re-release gives you the option to watch the cutscenes through the title screen. Unfortunately, this is only for the cinematic ones, and the striking majority of cutscenes in the game (including most of the plot-significant ones) are rendered with the in-game graphics.
    • Persona 4 Golden: From the TV Listings option on the main menu, you can watch every animated cutscene. Each one has a name and description, plus closed-captioning if you want. You can't watch cutscenes you haven't seen in-game yet, to avoid spoilers.
    • Persona 5 Royal: The theater in the Thieves' Den lets you pay a special currency to unlock cutscenes you've personally encountered in-game. Besides cutscenes, there's also bonus materials such as the game's trailers, the opening and ending of the Persona 5 anime, and recordings of Persona concerts.
  • Solatorobo lets you buy commemorative plates to rewatch cutscenes and find musical notes that unlock the game's soundtrack.
  • Tales Series: Two games, Tales of Berseria and Tales of Arise, allow the player to rewatch both cutscenes, highlights and the many, many dialogue "skits" which occur throughout the game. Usually, they will also list any skits the character missed, preventing them from becoming Permanently Missable Content.
  • Xenoblade Chronicles 2: An Event Theater mode accessible from the title screen lets the player re-watch previously viewed cutscenes (including story cutscenes, blade quest-exclusive cutscenes, and blade awakening cutscenes). Depending on its contents, a cutscene can be viewed at different times of the day, in different weather conditions, and with different "versions" depending on certain choices the player made.
  • The World Ends with You: After playing through the entire game once, all chapters of the story are accessible directly, so you can fight Noise with good item drops and replaying is required to get 100% Completion. In a weird sort of Forced Tutorial, the game then drops you off in an empty room with no exits, so you actually have to use the Chapter Select to get out.

     Stealth-Based Game 
  • Styx: Master of Shadows: You may replay any completed mission while keeping all of your learned skills. Extremely useful to get awards you may have not gotten and prevent players from going insane if they had to get Mercy/Ghost/Swiftness/Thief awards in a single run even with Save Scumming.

     Survival Horror 
  • Eternal Darkness: Beating the game nets you a "Jump to Game" option, which lets you play through any character's chapter of the Tome of Eternal Darkness without the intro and outro cutscenes (and in Alex's case, jumps straight to her endgame). Beating the game three times (each with a different colored rune) unlocks "Eternal Mode", which allows you to give your character complete invincibility and infinite ammunition in a Jump to Game.
  • In Galerians, the Movie Preview (or Movie Viewer in Ash) option allows you to rewatch cutscenes you unlocked.
  • Inscryption: Beating the game allows you to return to any of the Acts, including the final deletion sequence, by replaying the video logs on Luke's computer.
  • Resident Evil 4: After completion of the game, an option is unlocked to replay the cutscenes. Those of Separate Ways are included when that mode is completed as well (except for the report lores, which instead are accessed through a menu known as Ada's Report).

     Kinetic Novel 
  • Juniper's Knot: There's a Gallery to see the art again.
  • Phantom Thief Silver Cat: Oddly enough, access to every CG and event is accessible from the start, rather than unlocked through playing.
  • Subverse: The Archives datapad in the Captain's Quarters lets the player watch any past story cutscene or dialogue sequence again.

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