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Teleport Spam

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Nightcrawler is a *BAMF* master.

"Does he have ATD, Attention Teleportation Disorder?"
The Nostalgia Critic on Ganon from the Zelda TV show

A character with the power of Teleportation milks it for all it's worth, and, in a fight, uses their power to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack.

Usually, a character like this is defeated in one of three ways. Disable their teleportation ability, trick them into trapping themselves, give them a well-placed Offhand Backhand just as they come out of their teleport, or any of the countermeasures of Teleport Interdiction.

A common tactic of video game bosses, and ones that use this are likely to be That One Boss. Very likely to cause a Snap to the Side. Inertia Is a Cruel Mistress could put a stop to it.

Sometimes only antagonists can do this, largely because of Villain Teleportation. If made possible by Faster-Than-Light Travel and performed only once or twice, it is a Hyperspeed Ambush. If a character teleports over and over, not to fight someone but to travel long distances, they're probably a Multistage Teleport.


Compare Speed Blitz, a similar effect that is achieved by spamming Flash Step, and thus a form of Super Speed rather than actual teleportation.


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    Anime & Manga 
  • Darker Than Black: The "catch the air" touch-attack battle between Hei and a teleporter Contractor is pretty fascinating. Although it helps that she could only teleport people, and not her clothes.
  • In Kingsglaive: Final Fantasy XV, the Kingsglaive borrow Regis' magic, allowing them to use the same Warp Strike ability Noctis uses in Final Fantasy XV.
  • Deville of Hückebein from Magical Record Lyrical Nanoha Force. While the Nanoha series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with Fate.
  • Naruto:
    • Haku does a variation of this, summoning a set of ice mirrors which allow him to instantly travel from one reflection to another.
    • The Fourth Hokage was revealed in Kakashi Gaiden to have developed a specialized version of the Body Flicker called the "Flying Thunder God Technique". Using it, he could instantly teleport himself to any spot he had marked with a seal. By spreading the seals across a battlefield, he could destroy entire squads of enemy shinobi in an instant. Due to the speed of his technique he was nicknamed the "Yellow Flash". This technique was so powerful that during the 3rd Ninja War, enemy combatants were ordered to ''flee-on-sight'' if he appeared on the battlefield.
    • Tobi has a unique defense that makes him completely untouchable. By utilizing his Sharingan he can temporarily teleport any part of his body that overlaps with an attack to a safe location (namely, another dimension). This also limits his ability to attack, as he must be fully tangible to do so.
      • In the anime, Tobi does a more typical sort of Teleport Spam (though it might have involve more burrowing than teleporting) to hold back Team Kakashi+Team 8, except he only faked like he was attacking. He quickly makes up the name "Whac-A-Mole Jutsu".
    • Minato and Tobi together take it further during Tobi/Kyuubi's attack on Konoha as they Teleport Spam each other repeatedly.
  • In Negima! Magister Negi Magi, Chao uses a time machine to teleport, making her one of the most dangerous combatants, as even expert fighters are incapable of hitting her. In order to counter it, Negi has to rig his own time machine in a similar fashion and pull a No, I Am Behind You.
  • In Pokémon, Ash went to the Saffron gym and the Gym Leader Sabrina had an Abra that just kept doing this... until it evolved seconds later. The (re-)rematch had Kadabra use a flurry of Teleports yet again to dodge Pikachu's Thundershocks.
  • Aoi in Psychic Squad. It's amazing how often her ability gets neutralized somehow, whether through anti-ESPer devices or her opponents "predicting" her next move.
  • Shiner's main ability in Psyren. He pretty much crushes the Drifters by teleporting around, only to be stopped by Shao, who catches him mid-warp not once, but twice.
  • Homura Akemi from Puella Magi Madoka Magica, which she uses to make lots of Big Damn Heroes moments. It's part of her power as a Time Master.
  • Much like the Dragon Ball example above, Soujiro Seta from Rurouni Kenshin is so unbelievably fast that no one can follow his movements, though part of the trick is that his lack of emotions prevent his enemies from "sensing" his movements and position. In his top speed, he literally becomes invisible to the naked eye.
  • Aries Mu and Papillon Myu engage in this during their fight in Saint Seiya.
  • In Slayers, Mazoku sometimes use this technique, particularly Seigram (more so in the novels than the anime) and Kanzeil (more so in the anime than the novels). In the novels, it is noted that Seigram is a low-ranking mazoku, and would be easily destroyed by any high-level spell if any of them could actually hit him. In the anime, Kanzeil goes One-Winged Angel and starts giving out some absolutely ridiculous teleport spam, including sticking out of the gates separate parts of his body in different locations simultaneously.
    • This also seems to be Xellos's favorite way of fighting, too.
    • Vrumugund, a human wizard with a penchant for popping up from thin air, spamming ice attacks, and counterspelling some of Lina's bigger attacks. It helps to have cloned bodies and pop up whenever you're killed too...
  • Subverted in JoJo's Bizarre Adventure in the villain Dio Brando. He appears to appear and disappear at will, but it turns out his power is far worse than that — he's stopping time for a few moments, an ability that makes him nearly invincible.
    • Diavolo also gets this trope in a sense, Subverted but only because he is erasing time for everyone else but him, which has the effect of causing every other natural matter to have the illusion of teleportation too.
  • When Guile finally throws down with Bison in Street Fighter II: The Animated Movie, Bison completely dominates him and makes him look like a complete joke by teleporting all around him faster than he can keep up with and allowing him to wear himself out trying to hit him. Once Guile is too tired to fight back, Bison one-shots him.
  • In the Tiger & Bunny movie, the main villain is an international thief with the ability to switch position with anyone in sight. Cue him gleefully using it to evade the heroes in a crowded amusement park and becoming virtually uncatchable, to the point he even switches position with them so they end up in sticky situations.
  • Sideways uses this in Transformers: Cybertron. In one episode, the Autobots manage to beat it by attaching the Mini-Con Safeguard to Sideways' back, allowing them to track Sideways and blast him on appearance. In another episode, his reliance on this bites him in the aft. He sets the Atlantis' security system to block warping in order to prevent the humans and the Recon Mini-Con team from warp-dodging him. However, the group tricks him to a trash dump chute and drop him out... and since he set up the anti-warp field, he can't get back aboard.

    Card Games 

    Comic Books 
  • Ambush Bug, an otherwise pathetic fighter, has this as his main ability. And he's very, very good at it.
  • Wonder Man faced off against an opponent who, instead of simply teleporting, switched places with someone else. At the beginning of Operation: Galactic Storm, Wonder Man was assigned to protect Rick Jones. Captain Atlas, having just stolen Captain Marvel's Nega-Bands, accidentally discovered that knocking the bands together caused him to switch places with Rick. Atlas used this trick to keep Wonder Man from being able to attack at all, for fear of killing Rick. Wonder Man was able to figure out Atlas's timing.
  • The X-Men character Nightcrawler is fond of this tactic.
    • In the comics, he could deck several opponents before the first hit the ground (though Surprisingly Realistic Outcome to a slight degree - it's pretty painful on his knuckles to hit that hard that quickly).
    • In the second movie, he uses this technique to take out at least a dozen Secret Service agents, while scored to Mozart's Dies Irae.
    • In Marvel Ultimate Alliance, one cut scene has Nightcrawler use this to defeat a bunch of Doom Bots. In fact, because of the somewhat stressful nature of his teleport, it's a viable tactic for him to simply grab an enemy and port a few times, leaving them exhausted or unconscious.
    • He leaves a layer of gas from the dimension he teleports to each time he does. In the movie example, one off-screen fight has him take out a moderate-sized room filled with agents. When the door to that room is opened, it is seen that he had teleported so much that the midday, open window-shade room is now pitch black from the gas.
    • For several early story arcs of Excalibur, Nightcrawler was unable to use this tactic due to an injury he sustained prior to leaving the X-Men, which left him just as vulnerable to the strain of teleporting as a normal human would be. He could only handle about 1-2 teleports a day, and had to rely on his less famous powers (Spider-Man-like wallcrawling and agility)... until a fight with Doctor Doom accidentally cured him. Then it was back to teleport-spamming.

    Fan Works 
  • In Avengers: Infinite Wars, during the final fight with Karness Muur after he has absorbed various other-dimensional entities into himself, Strange, Wong and Mordo often help the Avengers attack him via this method, opening portals so that the other heroes can attack him at a distance or 'charge' attacks, such as She-Hulk jumping into one portal and then falling into another to build up 'speed' for a particular punch.
  • Equestrylvania: Twilight does this during her fight with Dirt Nap, and later during her first training bout with Sypha Belnades. During the former, she actually refers to it as teleport spamming.
  • Super Power Beat Down: Both the White Ranger and Scorpion liberally uses teleportation during their fight, mostly to avoid attacks but also to get a cheap blow from behind.
  • Piedmon in the Tamers Forever Series is a serial abuser of this trope.
  • A Certain Magical Friendship: How Kuroko uses her short delay on repeating to work around the limited range of her teleportation.

    Films — Animation 
  • In Wreck-It Ralph, Vanellope's glitching gives her the ability to teleport short distances when distressed. She learns to control it and converts it into a Good Bad Bug that the players love.

    Films — Live-Action 
  • In Avengers: Infinity War Doctor Strange creates portals left and right when fighting Thanos on planet Titan, which the other heroes use to attack and try to keep Thanos off guard. Earlier in the film in New York, he and Wong use this when fighting warriors Ebony Maw and Cull Obsidian from getting the Time Stone. When Strange does it with Spider-Man against Thanos it becomes reminiscent of Spidey's "Maximum Spider" move from the Capcom's Marvel Super Heroes.
    Spider-Man: Magic! Magic! Magic with a kick! Magi-
  • The Lord Marshal uses a variation of this technique during the final duel in The Chronicles of Riddick. He splits in two, one being in the original spot, the other being wherever he wants to go, and then chooses one or the other. In this case, he dies because he's caught by surprise mid-teleport and would be killed in either of the two locations.
  • Kirigi did this in Elektra.
  • Jason Voorhees does this to Eva in Friday the 13th Part VIII: Jason Takes Manhattan, appearing in and out of her sight, making her unable to escape, and in the end appears before her and strangles her.
  • The fifth, sixth, and seventh Harry Potter films have each featured fight sequences like this. In each case, it's the Death Eaters who do it, with their trademark black smoke.
  • In Jumper, they do this a lot, sometimes to the point of knowing that they are just showing off.
  • Sherlock Holmes Baffled, a 30-second silent film from 1900 and apparently the oldest "detective" movie ever made, features a thief who can do this.
  • X-Men Film Series
    • Nightcrawler's attack on the White House in X2: X-Men United, where he's kicking, throwing, punching, and just beating the crap out of every agent from every angle, with the last one in glorious slow motion.
    • X-Men Origins: Wolverine: Deadpool. As well as John Wraith. Deadpool did borrow it from him, after all. Which didn't help much when Victor figured out that he teleported in a predictable pattern, and got him to teleport into roughly the same area as Victor's claws, with predictable results.
    • Azazel's power in X-Men: First Class. He's particularly fond of teleporting with someone several hundred feet into the air and then letting go... It also doesn't hurt that it runs in the family since Azazel is Nightcrawler's biological father.
    • Blink's main tactic in fight scenes in X-Men: Days of Future Past. Opening portals in the paths of projectiles, Beam Spam, and even blades to make Sentinels injure each other or themselves.

  • The Dresden Files:
    • Ghost Story: As a ghost, Harry is able to teleport by demanifesting and remanifesting elsewhere, which he does rapid-fire on several occasions to beat up other entities on the ethereal plane. Since he is a Pop-Cultured Badass, he yells "BAMF!"
    • Battle Ground:
      • Drakul's favorite tactic turns out to be quietly and rapidly opening portals of a type Harry's never seen before to jump around and attack his opponents. He also disappears Chandler through one to a probable Fate Worse than Death. River Shoulders is able to shut down his teleporting, but the survivors of the fight point out that he's the kind of foe one is lucky to survive and he really doesn't need the teleporting to be incredibly dangerous and powerful.
      • With the power of Symbiotic Possession by Thorned Namshiel, John Marcone is able to teleport just by pointing at his destination, which he uses to run rings around the Big Bad. Harry is grudgingly amazed, since any teleportation in that style is supposed to be purely theoretical and hugely dangerous.
  • In The Grimnoir Chronicles, Faye is the most powerful Traveler that anyone has seen, and she has a knock-down, drag-out teleport fight with an Imperium ninja.
  • The characters in Harry Potter don't tend to Apparate in the midst of battle quite as often as do the other examples on this page(only Albus Dumbledore seems to have the skill for it). However, Fred and George take advantage of the spell as soon as they're legally able to. Contrasting them with an older brother, their mother says "Bill didn't feel the need to Apparate every few feet!" (Amusingly, two books previously, they complained when their next oldest brother, Percy, also apparated down the stairs and the like just to show he could.)
  • Imp from Super Minion has the power to teleport himself, and small objects on his person. During fights he tends to use this power to make himself hard to keep track of, while shooting at people.
  • In Reflex, the sequel to Jumper, David discovers he can teleport between two locations hundreds of times per second, a process he calls "Twinning" because he's essentially in two places at once.
  • In Brian Lumley's Necroscope novels, Harry Keogh tends to do this once he's learned now to access the Moebius Continuum.
  • In Second Apocalypse, Kellhus devises a method of teleportation, likely impossible for lesser minds, and uses it in this way to curb stomp five Archmages of the Cishaurim.
  • In Shadow Ops, Oscar Britton's ability to use portal magic allows him to combine this with Portal Cut to become a terrifyingly efficient One-Man Army.
  • Short story Not a Prison Make by Joseph P. Martino. The natives of an alien planet have the ability to teleport at will. They use it to make guerrilla attacks against invading Earth troops, including suddenly appearing and attacking without warning.
  • The Stormlight Archive: This is the signature fighting style of the nex-im, the Fused brand which binds Transportation. It's a bit limited compared to other examples on this page, however, as a nex-im can only hold enough Voidlight for four jumps and can't bring anything that is not a part of its body along. So the standard nex-im tactic is to launch three rapid attacks, then retreat to a chache of spheres with its fourth jump to recharge.
  • Fletcher from Skulduggery Pleasant (said to be the last living Teleporter) has this as his favoured tactic once he's able to teleport more than a few feet. Typically, he'll teleport in increasingly effective weapons to strike an opponent with, before just teleporting away with them when they're sufficiently battered. Ironically, this arguably makes him the most effective combatant in the series despite being the least capable fighter, the weakest, and probably the most cowardly (which all also mean that a sufficiently prepared and powerful opponent doesn't have much trouble with him).
  • In Star Carrier: Deep Space, the Slan are able to ignore the No Warping Zone of a large gravity well as well as perform micro-FTL jumps without accelerating to near-light speeds. This allows them to do this during battle, dodging missiles and appearing next to enemy ships and gutting them with Beam Spam.
  • The Wheel of Time:
    • In a subversion, Demandred and Cyndane realize they're being painted for bombardment as soon as they teleport onto the battlefield and are forced to teleport several more times before they're able to stand and fight.
    • Perrin and Slayer teleport-spam each other during their battle in the Dream Land of Tel'aran'rhiod, as they're both expert Dream Walkers who can will themselves anywhere there as fast as fast as they can imagine it.
  • In the Wild Cards short story "Comes a Hunter", Badass Normal archer Daniel "Yeoman" Brennan faces off against a hit man who can instantaneously teleport... and likes to use a straight razor as a weapon. Yeoman takes some serious cuts before he manages to get a hit in... and ends up killing the hit man by crushing the man's larynx... something he can't teleport away from.

    Live-Action TV 
  • Gordon does this in Agents of S.H.I.E.L.D.. He can teleport anywhere he wants and in combat this makes him nigh unhittable, save for surprise attacks. When Coulson and co manage to confine him to a single room (via quantum disruptors) he still teleports around, but the limited space also wrecks his precision, as he slowly becomes more predictable and the agents lay on the beatdown. It culminates in a Tele-Frag moment when he impales himself on Fitz's pole after coming out of a teleport.
  • Doctor Who: In "Amy's Choice", the Dream Lord spends his time popping in and out of existence mid-conversation. Kudos must be given to the special effects people for making it impossible to tell when he's going to.
  • Heroes: Hiro Nakamura tends to fight like this on the (rare) occasions when he's not holding the Idiot Ball.
  • In Hero Corp, Neil Mac Kormack's power is Teleportation. If pushed, he can go in full Teleport-Spam mode to avoid being captured. Unfortunately for him, he's no longer that young and such an effort tires him considerably.
  • Kamen Rider Odin in Kamen Rider Ryuki favors this tactic above all else. Same for his counterpart Wrath in Kamen Rider Dragon Knight.
  • Power Rangers:
  • In Sanctuary Adam Worth uses this against Magnus. Over the course of their battle she becomes much better at dealing with it and eventually manages to turn the power against him by damaging his protective gear just before he jumps.
  • In Star Trek: Discovery, the titular ship does this to General Kol's flagship using its experimental spore drive, making 133 microjumps all around the Sarcophagus, while firing torpedoes. However, the purpose isn't to destroy the Klingons, at least not right away. After Tyler and Burnham have placed two sensors aboard the Klingon ship, the Discovery's jumps are meant to get a 3D scan of the cloaked enemy ship in order to figure out a way to pierce the cloak with sensors. The torpedo blasts are meant to be nonlethal. It's only after the data is compiled that Lorca orders a barrage of torpedoes straight at the now-detectable cloaked ship.
    • The maneuver also had an even more spoilerific motive outside the combat use. Shortly before the battle it was postulated that the Spore Network the drive travels through also branches into parallel universes, and that if they mapped enough of it through jumps that inter-universal travel might be possible. Following the battle an overload in the Spore Drive navigation, which was a direct result of the strain of the 133 jumps, proves the theory correct as the ship is sent to the well known Mirror Universe. Where, several episodes later, it's learned that Lorca was from the Mirror Universe all along and he was hoping to exploit the Drive to get back home.
  • Star Trek: Picard. In the pilot episode, Dahj is attacked by a Romulan death squad. She kicks one of them off a balcony, but instead of a Railing Kill he's beamed out, then beamed back into the fight moments later.
  • Q does this all the time on Star Trek: The Next Generation.
  • The Flash: Shawna Baez (AKA Peek-a-Boo) does this against the Flash. Then he remembers that she can only teleport where she can see and smashes all the lights in the area, rendering her harmless. She is finally trapped in a Tailor-Made Prison with the glass being only one-way (i.e. people outside can see in, but she can't see out).
  • Some Ultra Series monsters are capable of this, with the most well-known examples being Zetton and Dada in Ultraman and Alien Guts in Ultraseven.
  • The Umbrella Academy: Number Five uses this to kill people in creative and brutal ways.

    Tabletop Games 
  • One of the examples in the corebook of indie RPG Don't Rest Your Head described a character exploiting this tactic to win a gunfight. He ended up suffering temporary insanity due to using the power.
  • Dungeons & Dragons:
    • Blink dogs and thus the Blink spell, especially when uncontrollability was buffed away in D&D 3rd edition.
    • Phase spiders, in another style — pop on the Prime behind someone, bite, dive back into Border Ethereal, maneuver, repeat.
    • D&D 3.5: Totemists and Swordsages.
    • Conjurer Wizards gain the ability to make short distance teleportations in response to anything even when it's not their turn.
    • 4th Edition: Teleportation has become much more abundant, arcanists gaining a whole host of options (such as the Arcane Wayfarer paragon path). However, Swordmages, who specialize more in front-line combat, fit the trope best.
    • Inconstant Location psionic power from Complete Psionic, 3.5 edition.
    • Just about every fiend in 2nd Edition can teleport without error, including the endlessly-warring baatezu and tanar'ri. Some interesting articles were written about how these races build and defend fortresses from opponents who teleport at will.
    • There are two Prestige Classes and a feat in 3.5 that give you free attacks after you teleport, and teleportation powers that use all three major types of action each turn. Combine them, and you have Teleport Spam (usually referred to as "shadowpouncing").
    • While not quite as good at the offensive aspects of it (depending on reading they might need to gain shadowpouncing from somewhere else to able to take any action until their next turn including attacking after teleporting, and shadowcasters are not in any case martial types), Shadowcasters (from 3.5) can gain access to the Flicker mystery, which unlike almost any other teleportation effect allows teleportation as an immediate action while in effect. This means they can teleport whenever they want during a round — including on enemies' turns (though attacks can only be avoided with a 50% chance).
    • In a similar vein, 5th Edition has the Horizon Walker archetype for the Ranger; in addition to learning the Misty Step spell for on-the-fly teleportation, they gain access to the Distant Strike ability, allowing them to make a short-range teleport before every attack they make — the primary function is for crowd control, as hitting two different enemies with the ability allows them to make an extra teleport and attack to a third enemy. Add in their innate access to the Haste spell, which allows them to make yet another attack (and therefore yet another teleport), and...
    • The spell steel wind strike in 5th Edition allows rangers and wizards to swiftly teleport around to strike five enemies at once and then appear next to one of them.
  • The Legend System's Shadow Blink feat enables this in exchange for a penalty to move speed.
  • A feat in Pathfinder allows a character who can cast the Dimension Door spell to do this, flanking with himself by teleporting around the target he's attacking.
  • In Ponies & Parasprites, just like in the show, a Unicorn with a decent Body and Mind scores can use the Teleport ritual every round with almost no risk of failure.
  • Most were-creatures from Werewolf: The Apocalypse can enter the Umbra nearly at will and usually enter combat with non-spiritual enemies by just popping into existence right next to them. Wererats in particular have adapted a few spirit gifts that let them enter the Umbra, step behind their enemy, and exit it, allowing them to attack him from behind whenever they choose to. It's a little expensive to use for a whole combat, but a high-Gnosis high-Rage Ratkin can keep it up for a few attacks.
  • Werewolf: The Forsaken limits crossing the Gauntlet to whenever the characters are near a locus. However, certain werewolves (like Ithaeurs) have access to Gifts that allow them to jump across at will — and bring the rest of their pack along with them.

    Video Games 
  • In Achron, Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.
  • In Alien Soldier, the main character has this ability. At full health, he turns into a phoenix that burns through everything in his path.
  • Blackhorn, the Big Bad of Astyanax, teleports frequently. Whether he follows up with a sword attack or a magic spell depends on how far he is from you when he reappears.
  • Big Bad in Beyond Good & Evil does this as the final phase of his attacks. It's not helped by the fact that the movement controls are all back to front, as a result of his Mind Control.
  • Houdini Splicers from the BioShock games use this as a battle tactic. Luckily, you can stop them from teleporting by stunning them, as well as setting them on fire, which does not go out when they teleport. In the second game, the unstable Teleport plasmid teleports all over the place whenever you try to touch it, and finally teleports you all over the place for a while.
  • ZigZagged In the Bleach fighting games on Nintendo DS, everyone has a Flash Step, and some characters have special moves that allow them to teleport. The most prominent example of this is Kenpachi, who has an attack that allows him to quickly close the distance between him and his opponent. As a bonus, the move has an invincibility frame that ends after the teleport animation is finished, which can be cancelled into a Flash Step or another teleport attack over and over for near-complete invulnerability.
  • The Stalker of Bloodline Champions has two abilities that may more be Flash Step (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its Cooldown removed everytime you land a basic close-range attack, you're pretty much open to Teleport Spam.
  • Bloody Zombies have teleporting zombies, one of the fastest and deadliest enemies in the game, who ports all over the place attempting to take potshots at you. If you score a hit and beat them down though, you can repeatedly pummel them before they teleport.
  • Bagular in the Bomberman series has a penchant for doing this, especially in Bomberman Hero.
    • Altair from Bomberman 64 does it as well, but only in his second form.
  • Brain Powerd: Brain Powerds and Antibodies do this as a matter of regular movement in both Another Century's Episode and Super Robot Wars. This can make them infuriating to hit.
  • Kannagisai from Bushido Blade 2, the Final Boss of the Shainto campaign (or at least the one that counts). He teleports away every time the player connects a strike, with the main catch being that he appears closer and closer to the player with each hit, with his defense open for a short moment after each teleport.
  • Cannons from Cannon Dancer does this cosntantly, while leaving his Humongous Mecha to do the fighting.
  • While Pyron has this ability in the Darkstalkers games, Capcom Fighting Evolution (which has him as the default final boss) is where the trope really sets in.
  • Castlevania: Order of Ecclesia has Barlowe pull one as a desperation attack: he'll teleport, throwing a flaming punch at you which sends you flying. Then he uses another from the opposite direction while you're still recovering. It can hit up to five times, and it hurts. It also doubles as a Punctuated Pounding.
  • When you fight The Doctor in Cave Story, he will teleport after every attack. Plus, his attacks also absorb your own attacks, making him more annoying.
  • Tsoo Sorcerers in City of Heroes, with the additional nuisance of being able to heal their allies. Rikti Headmen and Malta Gunslingers can also teleport, and are very annoying about it. The teleport's long animation makes it somewhat less of a danger though.
    • Don't forget the Sky Raider Porters.
    • Thankfully, even after they teleport, your target stays on them, so it becomes more a game of hide and seek than a threat.
  • Subverted In Custom Robo, the "Strike Vanisher" line has a special ability that it vanishes during an airdash. Most AI fighters can't figure out how io deal with spamming this, but careless use is a good way to die against human players.
  • Averted in the case of Deadpool in Marvel vs. Capcom 3. If he successfully teleports twice and tries to do it a third time, it will fail. Instead, his Teleporter device will malfunction, causing a small electrical explosion which will damage him.
  • Silitha, one of the bosses of Darksiders, keeps teleporting around the arena as you fight her, attack by either teleporting right next to you for a quick, surprise swipe of her massive claws, or simply teleporting her even more massive bulk right above you. She's defeated when she stops to taunt you to stop dodging, underestimating your newfound ability to quickly close range. Repeatedly.
    • In the sequel, the second-to-last boss, Samael, fights this way.
  • The Eldar Warp Spiders in Dawn of War 2 teleport around like crazy. They have to, having high damage output and piss poor defense. For once the intro movie is not an example of Cutscene Power to the Max.
  • Kasumi and Ryu Hayabusa in the Dead or Alive series.
  • A defining characteristic of Kirby and Super Smash Bros. endbosses:
  • Most Descent bosses do this. Sometimes they will momentarily teleport near you, launch a Macross Missile Massacre, then instantly teleport away.
  • Diablo II. In the most extreme cases, a player controlled Sorceress may be teleporting about 3.5 times per second in combat (3.1 being the norm).
    • The Act V imps. Sure, they were easy meat for your Hammerdin, but god forbid you tried to go through as a melee spec.
    • And with the addition of the Enigma runeword, ANYONE, not just Sorceresses, can use Teleport. Yes, even Hammerdins.
    • Diablo 1 has those wacky teleporting mages.
    • And Diablo himself picks up this trick in the final battle of Diablo III.
  • Dishonored's Assassins have the same Blink teleport ability as the player, and don't hesitate to spam it in combat.
  • In The Dishwasher, you gain the ability to do this when you have the Shift Blade equipped. Unlike your normal dodge roll, it can be used indefinitely without a cooldown penalty.
  • S-Kill from Divekick moves around the battlefield by teleporting. In one of his special moves, he blocks your attack and then follows it up with a teleport at a higher angle to land an uncontested headshot, dizzying your character for the next round.
  • In Doom, it is possible to make an invisible teleporter which works only for monsters. At least one map — "The Death Domain" from The Plutonia Experiment — puts you in a cramped space with two Barons of Hells and liberally spread monster-only teleporters. Result? Twin teleport-spamming Barons.
  • Dota 2 (and its predecessor, Defense of the Ancients: All-Stars):
    • Queen of Pain and Anti-Mage both have the Blink ability, giving them a short distance teleport on a cooldown of only a few seconds. Queen of Pain mainly uses hers to chase enemies down, while Anti-Mage tends to use his to farm the jungle in record time by grabbing an early Battle Fury. And also to chase people down once he gets enough gear. Both are, naturally, also great at running way from people.
    • Zig-Zagged With Tinker since he’s the game's all-time champion of this. Curiously enough, he doesn't even have a teleportation ability by default, but what he does have is an ultimate ability that resets the cooldowns on all his other items and abilities. As such, Tinker is pretty much the only hero in the game that can rush for Boots of Travel since he can use them to teleport basically anywhere he wants with no cooldown, and Tinker players will often grab a Blink Dagger on top of that, giving him a short-distance Flash Step for when you need to teleport short distances.
  • Skullmageddon from Double Dragon Neon is especially fond of this in his Giga form, increasing in frequency as he Turns Red, and including a completely dick move that teleport juggles you.
  • The Arcane Horrors in the Dragon Age series have the nasty habit of repeatedly teleporting away from the attackers to buy themselves time to cast devastating area-of-effect spells.
  • The thrid installment of Dragon Ball Z: Budokai allows the player to do this. Countering a move with a teleport takes three out of seven chargeable ki meters, but following up on a move with a teleport (which essentially means play tennis with your opponent as the ball) only takes one ki meter. That's not so much Teleport Spam as when a Fusion Dance'd character does it, though — these characters have time limits but unlimited ki. It's entirely possible for two fused characters to counter teleport with teleport untill one of them runs out of time or the player slips up the button press.
  • Dust: An Elysian Tail: In the Sorrowing Meadow, there are zombie-summoning flying wizards that teleport away every single time you'd get close enough to hit them. This means you have to use the ranged attack instead.
  • A properly geared and specced Jenqui in Earth & Beyond could pull off a pseudo variant. Subverted as it didn't involve actual teleportation, but rather warp spam. With the right abilities they could drop their warp activation time to basically zero. When combined with their Combat Cloak, which greatly increased the damage of the first shot fired when dropping cloak, an intrepid Jenqui could becoming a blur making many quick short warp hops wildly around a target, stopping only to cloak and unleash a single devastating salvo between each hop. An interesting tactic for the least armed and armored race available.
  • In Egoboo, this is a favored strategy of warlocks and liches.
  • The Elder Scrolls
  • In FTL:Multiverse, it is possible to upgrade the Crew Teleporter to level 4. A level 4 Teleporter effectively has no delay, but the upgrade is incompatible with Reconstructive Teleporter for balance reasons.
  • Halo 2: The Prophet of Regret loves to do this during the Chief's boss fight with him, much to one's annoyance when attempting to chase him down, especially on Heroic/Legendary difficulties when surrounded by Honor Guards all over the damn place... that endlessly respawn until Regret's death.
  • This is a common ability for a number of enemies in Enter the Gungeon, though most of them also stay in one place for a pretty decent length of time in order to properly get off their attacks. Apprentice Gunjurers in particular are annoying mainly for their tendency to teleport away as their opening move.
  • In The Evil Within 2, Stefano Valentini is particularly fond of teleporting around at high speed to throw you off track during your final battle with him. It gives him the perfect opening to teleport right into you and slash away with his knife.
  • Used in the first Oracle fight of Fahrenheit.
  • The final boss of inFAMOUS plays this differently than most examples. Rather than teleporting towards you to attack, he teleports away and launches long range attacks, or sets down field hazards such as bombs, shockwaves (which are surprisingly hard to jump over), and giant, white-outlined glowing clones of himself. This gets increasingly annoying considering there is a giant obstacle in the middle of the stage, which he loves to teleport to the other side of, making it hard to tell what he's about to do. (He also has a lovely attack which can shoot THROUGH the pillar!) There is one attack in which he'll teleport (in a zigzagging pattern) towards you and launch a Shockwave, which will probably hit the first few times he does this, as that zigzagging pattern can really catch you off guard if you don't know what he's about to do.
    • Remember that (Good Side Only) upgrade to the Megawatt Hammer that causes your attack to home in on the next enemy you shock? Teleportation problem solved, right? Just a few homing attacks that become (near) impossible to dodge and you've got him! Yeah, no. That doesn't work on him.
  • Final Fantasy:
    • In Final Fantasy XII, there are the nightmares that teleport regularly, but the teleportation takes a long time. Due to the game's mechanics, this means that they will automatically not be affected by any attacks that had set up on them during this teleportation.
    • Noctis, the main character of Final Fantasy XV is specialized in this trope. He can instantly teleport to the location of any weapon he has thrown. Additionally, he has short-range rapid teleport abilities in close-quarters combat, serving as an in-game dodge mechanic. He carries this with him when he shows up as a Guest Fighter in Tekken 7.
    • In Dissidia Final Fantasy (and the sequel Dissidia 012), a few characters have teleporting as part of their moveset. Exdeath has one where he sends a circular beacon to where he will teleport, which will always be towards the opponent. Upon teleporting, he releases a burst of energy which guard crushes, and it can be spammed. Golbez is almost always teleporting, he even has one as a jump. Probably the most notorious example is the endboss Chaos, who has two Brave attacks that have him teleport directly at the opponent's position regardless of obstacles and THREE HP attacks, one of which is a whopping total of five individual HP attacks crammed into a teleport fest where he drags your ass around the air in a crazy dance.
    • Played straight in Final Fantasy Tactics where party members can equip a Move ability from the Time Mage called "Teleport", and the Ghost monsters come equipped with this. Teleporting means blinking across the battlefield while ignoring obstacles and elevation along the way (assuming you don't move too far, or else it fails and you waste that turn's Move). Then there's That One Boss that has an upgraded variety that lets him teleport ANYWHERE without fail.
    • Final Fantasy Tactics A2 has Magick Frenzy, which allows the user to cast any spell, then teleport to and attack every target hit by that spell. Lots of fun when combined with spells that hit every enemy target on the field.
      • Doubly so when combined with Dual Wield, giving each and every enemy two attacks in addition to the spell.
      • Triply so when you use it with a healing spell and dual wield weapons of an element that your entire team absorbs, healing them with the spell and then bashing them in the face for more healing.
  • From Street Fighter, Dhalsim could teleport at will in all of his appearances after Classic and M.Bison could do the same in most of his.
    • Seth's teleport is copied from Dhalsim, with the mechanics of Bison's, which means there's 0 recovery time or lag once he reaches his destination, and he's completely invincible during it and just before he lands.
    • And then there's Pyron from some other fighting game that Capcom seems to have forgotten.
  • Gigan in the Godzilla fighting games.
  • As mentioned in the Tabletop Games section above, Phase Spiders in the old SSI Gold Box series did this; after attacking, they were untouchable for the remainder of the round.
  • In Gurumin: A Monstrous AdventurePuku: Avenging Prince will do this during the entire fight. The best part? He's immune to all attacks that don't explicitly involve getting hit with the edge of Parin's drill or Popon's sword. Most of HIS attacks are long range, though.
  • BlazBlue's insane Eldritch Abomination, Arakune, has a teleport instead of a dash. Expect lots of teleport spam fighting him in online versus. Hatred.
    • Game-Breaker Nu and her nerfed sister Lambda also have a teleport move.
  • D'sparil, the final boss of Heretic, does this when heavily damaged. Moreover, when he teleports, he summons a few of his disciples. He even plays the sounds at full volume without stereo, so you can't tell where he teleported.
  • Heroes of the Storm has a number of Heroes capable of short-range teleportation, including Sylvanas, Fenix, and Tracer, but the two most spammy are Li-Ming, who can teleport every 3 seconds for no mana while out of combat if she takes the Aether Walker talent, and Zeratul, who can teleport up to five times in combat with the right talent build, with several of them putting him right in front of you.
  • Hollow Knight has a number of enemies that do this, most notably anything with "Soul" or "Grimm" in its name and a few of the dream battle bosses. The Soul Master in particular has a final phase where one of his moves is to just teleport, slam the ground, repeat.
  • The second boss, Screamer, in The House of the Dead: OVERKILL. Infuriatingly, you only get a shot at her every few seconds, and she either Teleport Spams or does a Doppelgänger Spin each time. If you don't do enough damage to her during that short time, it won't "take," and you'll have to shake her off to keep her from hurting you.
  • The Assassins in Iji.
    • VERY especially Assassin Asha; when you fight with him, the screen is full of little flashes because of this. He teleports about 10 times a second. What's more, he teleports plasma pistols into his hand so he can rapid-fire at you.
  • Ken from Ken's Labyrinth does this when he's close to dying.
  • The Patriarch in Killing Floor has a variation of this. When he's injured enough, he will kneel down, turn invisible, and run away to heal. This lasts about a minute, and as your squadron is nervously waiting out the eye of the storm, he will almost certainly appear directly behind you, minigun a-blazing.
  • The final boss of Killzone 2 does this. Teleportation doesn't actually exist in the game's "gritty" sci-fi setting, so story-wise he's actually using a cloaking device to run between positions unseen, but the speed at which he does it is so insane that really it's just teleporting by another name.
  • In Kingdoms of Amalur: Reckoning, enemy mages teleport frequently while blasting you with magic, making it hard to get a bead on them.
  • Kingdom Hearts:
    • A good number of Organization XIII members can do this, but Xigbar and Larxene are among those that really makes an art of it. The former'll fly all over the arena and fire at you, making it almost impossible to see where he's attacking from, while the latter has "Teleport Rush." as one of her sleights in the original Chain of Memories.
    • Aqua's Ghost Drive style in Kingdom Hearts: Birth by Sleep turns her neutral attack string into Teleport Spam, with magically-generated afterimages to keep the enemy's attention on where she was. She also has the Magic Hour deck command, where she leaps into the air, teleports to the enemy, and then descends on them in a pillar of light. There's also the Time Splicer technique she and Ventus can use, in which they cast Stop on enemies before warping around the field and doing a series of slashes. It ends with a Delayed Effect after Stop wears off.
    • Braig likes to do this as well. Depending on what attacks you equip, this can lead to what seems like a Teleport Duel between him and Aqua.
      • Hades does this a lot too. Combined with being invincible half the time, it's pretty annoying.
    • Sora himself does an interesting version of this when performing Strike Raid. Instead of teleporting himself, he repeatedly teleports his Keyblade after throwing it, allowing him to throw again very rapidly.
    • The two Bonus Bosses of Birth By Sleep, Vanitas Sentiment and the Unknown, abuse this to all it's worth.
    • Part of what makes Riku's Dark Aura so frighteningly effective.
    • Young Xehanort in Kingdom Hearts 3D: Dream Drop Distance does this before practically all of his attacks. However, the number of times he teleports can provide a clue as to how he's going to attack. For player examples, Sora's Decussation link attack has him and the involved dream eater unleash a flurry of strikes from every angle using this, and Riku's version of the Ghost Drive link style has him teleport with every swing and unleash what's essentially Dark Aura on steroids for the combo finisher.
      • Thanks to Dark Aura, Dark Splicer, Ghost Drive, Dark Roll, etc, the entire Riku vs. Young Xehanort battle can result in the two trying to out-spam each other.
    • Yuffie embodies this trope in Kingdom Hearts II, as she spends most of her time teleporting during battle. She'll teleport next to you to perform a close-ranged slash and occasionally, she'll float in the air to perform "Doom of The Living", a Spin Attack. Other than that, she'll never run, walk, or jump. She originally averted this in Kingdom Hearts, where she would run, somersault, cartwheel, and jump all over the place, but couldn't teleport.
    • Kairi, of all people, has this ability when she appears as a playable character in Kingdom Hearts III: Re𝄌Mind. Her teleportation works much like Noctis' own from Final Fantasy XV, in that she'll throw her Keyblade, then teleport to where it is launched, reaching her enemy in less than a second. Using this properly will be your main strategy in the fight against Armored Xehanort, because her normal speed is rather poor. In the hands of an expert player, most of the fight will be spent in midair.
  • In The King of Dragons, there's one wizard Mini-Boss whose entire moveset consists of teleporting around and attacking with long electric beams.
  • In Kung Fu Master, 4th boss Magician teleports after either attacking or being hit, making him into a rather tricky boss. In the sequel Spartan X 2, Chin Gensai takes his mantle, teleporting around before launching his paralyzing attack.
  • Shaco in League of Legends has a combination of teleport and invisibility that empowers his next attack to do bonus damage and an additional bonus on a backstab. It has a very short cooldown and the enemy player will use it when you're about to kill him, only to reappear behind you and shove a dagger into your back.
    • Kassadin, whose teleport does damage if he appears near the target and has a four second cooldown on maximum level.
    • Ezreal as well. After teleporting a short distance, he fires energy at the nearest enemy (within a short range, at least)
    • Fiora's old ultimate in League of Legends and Juggernaut's ultimate in Defense of the Ancients. They teleport to random targets and hit them with their sword for very average damage per hit, but if there is only one target around, it gets sliced to ribbons. Also, Master Yi in League, though it can only hit each target once - and he is invulnerable while teleporting around.
    • This example of hacking the game takes it up a notch, with totally awesome and dickish results.
  • The Legend of Zelda:
    • Ganon in the original The Legend of Zelda, which carried over into the Zelda cartoon.
    • In Zelda II: The Adventure of Link, the Wizzrobe Boss is EASY, if you have the Mirror spell: Cast before entering, stand on the left side, crouch, and wait.
    • The Legend of Zelda: A Link to the Past
      • Agahnim teleports after nearly every attack, making teleporting the most common move he uses in battle.
      • Ganon also does this, only with a set pattern. Midway through the fight he'll begin a 'teleporting season' where he doesn't stop, even to attack.
    • The main battle tactic of Wizzrobes is pop up (on one of many teleport pads) and throw a fireball at Link.
    • The Legend of Zelda: Twilight Princess: Zant has this property. He uses attacks that wouldn't be troublesome, except that he always uses them after teleporting right behind you. And it becomes more and more frantic as the fight progresses: He starts off without even using Teleport Spam, but by teleporting himself and Link to previous boss arenas to replicate those boss' tactics (and weaknesses). The spam begins when Zant attempts his own crude fighting style and starts off teleporting fairly liberally, which allows Link to usually get a hit in before Zant vanishes. By the end of the fight, Zant is on full-on Villainous Breakdown, wildly swinging his sword and warping away before Link can react.
    • Ghirahim does the same in Skyward Sword, though because he's going easy on you in the first fight, he'll stand around looking smug for a few seconds before attacking. In later fights, he seems to sacrifice speed for strength and doesn't teleport as often.
    • Yuga in The Legend of Zelda: A Link Between Worlds tends to do this on the first phase of the final fight against him, which isn't surprising, given that the fight itself is a reference to the final battle of The Legend of Zelda: A Link to the Past and Yuga is merged with Ganon.
    • The Yiga Clan enemies in The Legend of Zelda: Breath of the Wild frequently teleport when attacking Link, at times teleporting above him to slam down in an attack.
  • In Low G Man, the bosses of Chapters 4-1 and 5-1 are fond of teleporting all over the place and pelting you with fireballs. They do this more frequently when their health gets low.
  • A well-built Vanguard in Mass Effect 3 can reduce the effective cooldown of the Charge ability to nearly zero and take out large groups of enemies by teleporting and hitting them until all of them are dead.
  • A proud tradition of Wily Capsule from Mega Man 4 and onwards.
  • Boomer Kuwanger from the original Mega Man X likes to do this.
  • Cyber Peacock from Mega Man X4 is a fan of this tactic, though he's rather predictable with it, choosing to try to teleport onto your current position most of the time.
  • Phoenix Magnion in Mega Man Zero 2. Attack him when he's not attacking, and he'll teleport and proceed to attack swiftly. That and a few other factors make him a real pain.
  • In Mega Pony, this is Magic Mare(Twilight Sparkle)'s signature move, as in the show.
  • Black Color/Ninja from Metal Gear 2 uses this as his strategy, teleporting around and throwing shurikens at Snake.
    • Screaming Mantis in Metal Gear Solid 4, who uses it mainly to avoid bullets, but sometimes makes a quick attack with it.
    • The Skulls in Metal Gear Solid V appear to use this as well.
  • The much-reviled Chozo Ghosts in Metroid Prime pull this trick. Of course, with the X-Ray visor, you can catch them while they're teleporting... they're still only vulnerable to the weakest Beam, and they still all attack you at once.
    • At least the Power Beam's missile combo, the Super Missile, still counts as the same energy type as the weak Power Beam. One Super Missile and a charged shot is enough to finish off each ghost, and with the X-Ray visor you don't even need to change your aim between each hit.
    • Pirate Commandos tend to fill the same role, as do Warp Hounds, who can also scramble the visor. The Pirate Commander abuses his personal teleporter as much as possible, stopping only long enough to fire a couple shots or call in more Commandos who, as noted above, also teleport.
    • Chozo ghosts and Pirate Commandos (in Corruption) aren't actually teleporting, they're just making themselves invisible while moving around, which you can actually see them doing with the X-Ray Visor. Dark Pirate Commandos, however, are actually going into another dimension and then coming back out after moving, which, like the former two enemies, can be monitored except with the Dark Visor. Since the latter are actually moving into another dimension, though, I think it may count as teleportation in their case.
    • Several bosses do this as well. Dark Samus, most notably, zips around the room more and more as it takes damage. Gets very frustrating at the end, when you can't even lock onto it except when it's attacking, which also renders it invulnerable.
  • An unlockable ability in Middle-earth: Shadow of Mordor allows the player to chain together Shadow Strike attacks. Rather than having to aim the bow at an enemy to teleport to them, you can instantly teleport to a different enemy the instant your current Shadow Strike move completes. This results in the player teleporting all over the battlefield, one-hit killing Orcs far too fast to be hit back.
  • The Mighty Morphin' Power Rangers SNES game featured the second boss doing this for his second phase.
  • A monster in Minecraft called the Enderman has the ability to do this. Once it becomes aggressive, it can teleport away from your melee attacks, often appearing directly behind you. An extreme (and amusing) example happens when it rains; as water damages them, they will teleport madly around until they either die or happen upon a sheltered location. On the good side, this also renders them harmless as they will not attack. They behave similarly in sunlight (which damaged them when they were first introduced but doesn't anymore).
  • Minecraft Dungeons: The Arch-Illager, as well as Endermen, use this during combat.
  • Mortal Kombat:
    • Noob/Smoke in Mortal Kombat: Deception can Teleport/Flank Attack as part of their combos, and are sometimes able to do this several times per combo as well as juggle the player back and forth for several hits, which make them, as a midboss, occasionally harder than even the final boss if the player isn't observant or good as avoiding combos, or just let themselves get hit at the wrong time.
    • Scorpion is also quite fond of teleport spamming, going through a corner to reappear in the other.
    • Ultimate Mortal Kombat 3: Noob Saibot's teleport, alongside his smoke ball, is why he's a total Game-Breaker.
    • And Motaro in Mortal Kombat 3.
    • Kintaro in Mortal Kombat II, who really loves to go around with his Teleport Stomp.
    • And Kung Lao, whose teleportation power (at least in tool-assisted play) has proven to be quite a Game-Breaker.
    • And in Mortal Kombat 9, roughly 1/3 of the entire cast have some form of teleportation. Expect to see this trope come into play a lot if you play online.
  • Guilty Gear: Most of Chipp's moveset especially his super.
  • M.U.G.E.N obviously has some of these, but the most ridiculous is a Naruto build who will use his teleport counter incessantly, making him impossible to pin down.
  • Liches do this in NetHack, as well as the various Demon Princes, and the Wizard of Yendor. Asmodeus is probably the worst about it, everyone else will hang around to beat on you for a little bit, but he'll run like hell after 1 shot.
  • Ninja Gaiden:
    • The Mages throughout the modern trilogy can teleport several times a second to dodge Ryu's attacks.
    • In Ninja Gaiden II (2008), some of Ryu's Spam Attack Ultimate Techniques have been upgraded to have him teleport during the executions.
    • Later on, in Razor's Edge, the player can do it at will at the cost of some Ninpo gauge. It's also one of the main aspects of Kasumi's fighting style.
    • The Mages throughout the modern trilogy can teleport several times a second to dodge Ryu's attacks.
  • No More Heroes: Shinobu does this if she scores a hit with the "super" Gentoken (seen when she Turns Red); likely resulting in death for Travis.
  • No More Heroes 2: Desperate Struggle: Jasper Batt Jr. will use this during the second phase after Travis depletes the first 1/3 of his HP; each teleport gives Jasper an opportunity to land a hard hit on Travis, doing it three-to-four times in a row. It's very difficult to dodge, and near the end of the battle he combines it with a tornado attack that is almost impossible to evade.
  • No More Heroes III: Mr. Blackhole, true to his name, makes an extensive use of black holes to teleport frequently across different parts of the battlefield, and sometimes does it to telegraph his next attack.
  • In Odin Sphere, the Mage enemies and Wise Men bosses love to teleport around everywhere.
  • One Piece: Pirate Warriors:
    • Blueno is a fan of this due to his devil fruit abilities. As Blueno is rarely a threat it tends to just drag fights out rather than increase the difficulty.
    • Kizaru and Eneru are also capable of this but make much less use of it, unlike Blueno who will always do it when low on health.
  • Path of Exile has the Flicker Strike skill, which teleports the user next to a target and executes a melee attack with bonus damage. It normally has a 2-second cooldown, but this can be bypassed by spending a Frenzy charge. Another skill, Blood Rage, grants Frenzy charges for each enemy killed while it's active, creating a rather obvious combination. There is also the spell Lighting Warp, which warps you to the desired location with a burst of electricity upon departure and arrival. One can use this to get into an advantageous position in battle while doing damage form the teleport itself.
  • The Hero class on Phantasy Star Online 2 is capable of this using it's dodge command. Many enemies created after it's introduction however are programmed to counter it, normally by having attacks bigger than the range and duration of your Flash Step.
  • PlanetSide 1's notoriously terrible netcode allowed people to exploit player synchronization bugs to teleport wildly back and forth ("ADADA strafing"). By properly timing their usage of the strafe keys, on the enemy's screen they would start to move one direction, then teleport a few feet and move in the other direction. The ability to ADADA strafe varied by class, with Agile armor being able to become nigh-impossible to hit through sheer teleport spam. Players generally paired the stafing with a Jackhammer or a Minichain Gun, both extremely high DPS weapons. Early versions of Planetside 2 had a similar issue though far less pronouned, and it has been almost completely eradicated since.
  • Several Psychic- and Ghost-type Pokemon from the Pokémon Ranger games do this, making it harder for you to capture them.
    • Swablu on the Pokémon Dream Radar. They shoot all over the place, disappear, pop up who knows where, and are a real pain to catch. Especially when they decide to re-appear behind you, not fun with an AR shooter app that forces you to twist or spin around quickly for real. The Therian Formes will do this to a point, but Swablu are much worse.
    • In the actual games, it's also rather familiar to most players. "The wild Abra/Kirlia used TELEPORT!" It’s also the primary defensive move of the Kalos champion Diantha and her Gardevior.
  • In the Pokemon-themed MOBA Pokémon Unite, many players will utilize Gengar's sludge bomb and hex move set to this effect, poisoning an opponent and then repeatedly jumping to them with hex. As of version 1, this build is the highest DPS in the game.
  • The Keepers of the Sphere in Prey (2006) use this tactic, Thinking Up Portals and using them to flank you all the time. Coupled with their Deflector Shields and Mind over Matter abilities, they can get very annoying.
  • Pretty much anyone who played as Diablo from Primal Rage did this as a matter of course.
  • Prince of Persia: The Sands of Time had a Limit Break power that made him look as if he was doing this. It was Too Cool to Live, however, as it disappeared from his repertoire in the subsequent installments.
  • Great Tiger does this upon TKO in Punch-Out!! Wii. The actual fights with him are lousy with teleporting as well: he teleports after certain stun animations, to launch hooks and uppercuts, during gem blink combos during his title defense fight, and before performing either of his super attacks. He'll even teleport during the between-round cutscenes, changing places with Doc Louis!
  • Some enemies in P.N.03, such as the Eichels, do this, to the irritation of the player.
  • Double Subverted in Radiant Historia. Heiss appears to be doing this... only for Stocke to copy it, revealing it's actually invisibility. However, near the end of the game, he starts doing it again, and the circumstances are such that either he can climb insanely fast or he actually is teleporting some of the time.
  • Frequently utilized as a means of getting around in Ragnarok Online. Any character is capable of using the Teleport skill, either with the inexpensive, but consumable Fly Wing item or the Creamy monster card which allows it to be performed as long as you can afford its measly 10 SP cost. However, as the teleport places you in a random spot on a map, it can sometimes take a lot of uses before you end up where you want to go. While not necessarily faster then walking, it's definitely safer then braving hordes of aggressive monsters.
  • Divine Rampart does this when it's close to dying in Raiden V.
  • Ratchet & Clank:
    • Subverted in Ratchet & Clank: Up Your Arsenal. In the fight against Nefarious, it seems like has an uncanny ability of hopping around the field, but no actual teleportation is involved, just a lot of attacks which distract you.
    • Flint Vorselon does this in Ratchet & Clank Future: A Crack in Time as well. He'll turn invisible, and all weapons will fail to target him, Cryomines will not target him until he comes out of his cloaking device (though Proximity Constructo Bombs still activate, oddly enough) and Mr. Zurkon will be unable to fire at him. While it may not seem like teleportation at first, considering he's using a cloaking device to just sneak away, you'll notice that he has an uncanny ability to get away from you if he ISN'T teleporting. Even using a weapon with a large radius seconds after he's gone invisible will reveal he's nowhere around. A few seconds after that? He's probably right behind you.
  • A certain bespectacled boss in Resident Evil 5 enjoys doing this at short distances. Technically he's just dashing from spot to spot extremely fast, but it's functionally the same thing. In Marvel vs. Capcom 3, it's the base of his entire moveset.
  • Rift features the Riftstalker class, which allows players to fill their hotbar with no less than six teleport skills, plus one that teleports enemies. These are used for tanking of all things.
  • The Final Boss of Ristar would teleport around the top half of the room during one of his opening attacks while he sat back and flung minions at you. His final phase sped up his teleporting so that it no longer had a fade-in animation and he'd just abruptly appear right in your face to nuke you with lightning — the only way to beat him was to grab and hit him in the three or four frames before he got his shot off.
  • Proto Man abuses teleport spam in his secret boss battle in Rockman 7 EP while spamming charged X-Buster style shots while throwing his shield.
  • It's possible to do this in RuneScape, as a way to level grind for Magic experience. Unfortunately, aside from the Level Grinding, there isn't a real practical combat use for it. Opinions on the use vary from player to player; some see it as a legitimate way to gain Mage xp, others see it as a dreadful waste of runes.
  • Shadow the Hedgehog does this in the opening of his game. He can't do anything remotely like this in actual gameplay.
    • You do get to do it in Sonic the Hedgehog (2006), where it is called Chaos Snap, as well as in Shadow/Lancelot's Soul Surge in Sonic and the Black Knight.
  • Spinal from the Killer Instinct series has this, called the Skeleport.
  • In Star Control II, the Arilou Lalee'lay Skiff can randomly teleport around the battle space. Unfortunately, it's random, so there's a chance of it putting you right in the enemies' sights. Or inside a planet.
  • StarCraft II: Stalkers can teleport frequently (and in the co-op missions get various buffs immediately after a teleport), but some dark templar, including their boss Vorazun can do a "dark frenzy" attack where they teleport up to 11 times and slice up their foes upon each teleport. In Nova Cover Ops, Nova herself can get a suit that allows her to teleport every 8 seconds (with each teleport letting her cloak for ten seconds), and an Easter egg weapon that can replicate Vorazun's special attack. You can (and should) get both the suit and the weapon. Some zerg units can "deep burrow" to do something similar, but can rarely do so this quickly.
  • Grandmaster Meio in Strider 2 just loves this technique, moving all over the screen and unleashing his many attacks upon Hiryu.
  • Super Godzilla for SNES had Mechagodzilla use this as his melee attack; get too close to him, and he'd do a sort of teleporting body slam to hit you three times, back to the far corner of the screen.
  • The second boss battle against Bowser in Super Mario 64 involves this.
  • Super Mario World: Piranha Island: the Magipiranhas, like their Koopa counterparts, frequently teleport when they're attacking Mario. The Green Magipiranhas specialize in this as they can poof away when Mario attempts to go near them.
  • Dimentio from Super Paper Mario is quite fond of doing this while you fight him, and even when you aren't.
    • This is also how Mario and Luigi's most powerful attack in Mario & Luigi: Bowser's Inside Story works. It's called the "Magic Window", and they jump into... Well, a floating window, which then proceeds to teleport randomly around the battle arena, with Mario and/or Luigi jumping out of it. As long as you press the right button as they land on their enemies, the attack can go on forever.
  • The Liir's stutterwarp drive in Sword of the Stars works by teleporting millimeters at a time, extremely rapidly. They need it because there's no inertia and their ships are filled with water. They can use it to their advantage after enhancing the drive by temporarily "not being there", allowing shots to pass through the ship.
  • In the remake of Syndicate, Agent Tatsuo does this against you.
  • Tales from the Borderlands: The Vault Monster from the final chapter of the game makes dangerously good use of this.
  • Tales of Maj'Eyal has the Temporal Warden class. One passive talent grants increased evasion and resistance to all types of damage for a short time after a teleport, another removes debuffs after a teleport, and a third has a chance of inflicting debuffs on enemies around both ends of a teleport. With three skills that allow teleportation and several types of items that do the same, a well-built Warden is Teleport Spam incarnate.
  • Tales Series:
  • Inverted with the final boss of TaskMaker, who can teleport-spam you. Played straight with the final boss of the sequel, The Tomb of the TaskMaker.
  • Teenage Mutant Ninja Turtles: Out of the Shadows: Karai teleports all over the place during the construction battle, usually while you're in the middle of getting a hit combo on her.
  • Lord Mei-Oh in the original Tenchu has this as one of his attacks. He readies himself for a rushing stab, then teleports and suddenly attacks from another angle. It gets worse if the player is caught from the back, since he'll quickly repeat the trick, and there's virtually no time to turn around and block, leading to a quick cheap death.
  • 10tons's Tesla vs Lovecraft, Nikolai Tesla's teleporter backpack lets him teleport 3 times in a row. He can upgrade it to teleport more often and there's a perk that lets his backpack recharge faster. Finally if he's lucky enough to get the Superconductor epic perk, he'll be able to teleport as often as he wants for that level. His teleportation can also inflict damage if he has the Dimension Teleport invention or the Explosive Teleportation perk.
  • The Chaos Elementals in Terraria can do this. They have the Rod of Discord as a Rare Random Drop, which averts this trope frustratingly by dealing damage to you if you teleport in quick succession. At least it's a little fun to read the unique death messages it causes, such as "(Player)'s legs appeared where their head should be."
  • Being a Diablolike, Torchlight lets the resident magic caster teleport. and since it also does damage, spamming Ember Phase is good for either getting in or out of mobs.
  • In Touhou Project:
    • Reimu Hakurei and Yukari Yakumo, as seen in the Fighting Game spin-offs where both of them have attacks that cause them to disappear and then reappear attacking their opponent. Reimu is a standard teleporter, while Yukari uses portals.
    • More common and straighter example is Sakuya in the fighting games, as her teleport is easier and less energy expensive.
    • ZigZagged in Hopeless Masquerade and its overhaul, Reimu still has a teleport attack, but it's unlikely to be spammed, Miko has a standard teleport, Futo has a move that acts like (situational) teleporting, and Byakuren straight up blinks instead of dashing. Yukari and Sakuya aren't in the game.
  • In The Tower of Druaga, all the Magician-type enemies (Mage, Sorcerer, Druid, Wizard) do this.
  • In Trials of Mana, the Crimson Wizard uses quick, repeated teleportation to mess with Duran's head both at the beginning of Duran's story, and later when the Crimson Wizard attacks Valsena again.
  • In the Unreal series, in game modes where players get the Translocator, all the players can do this. Players who manage to master the sequence of "launch translocator, teleport to it, repeat" can move across the map much faster.
    • This was abused so much with "telespamming" teams using a one-button macro to launch, teleport and re-aim with no downside that from 2003 onwards a cooldown was added to the Translocator. It's still spammable, but you actually have to exist for a couple of seconds before teleporting again.
  • The Dragon Ninja in An Untitled Story moves around only by teleporting. The second encounter with him spices this up.
  • Void Bastards gives us the Spook, who makes Bio Shock's Houdini Splicers look restrained. He spends more time offscreen than on, with barely time to spot him and fire a single shot off before he's gone again.
  • In Warcraft III, the Night Elven Warden hero can do this once her Blink spell is sufficiently leveled (it has a 1 second cooldown).
  • The World Ends with You "So zetta slow! So zetta slow! So zetta— So zetta slow!" Or, if you prefer, Sho Minamimoto.
    • Konishi does a lot of this when you fight her, too. It's less annoying with her, though, despite being combined with Doppelgänger Spin — she's not Taboo'd up and so goes down quicker, and her movements are fairly predictable: her shadow will always point out her location.
    • Neku can pull this off as well — there are several pins that grant teleportation abilities, and a few of them are even rechargeable.
    • Uzuki teleports around quite a bit, as well.
  • While technically nonmagical, in World of Warcraft the rogue talent Killing Spree has a similar effect, teleporting the rogue between nearby enemies, or constantly behind the same lone enemy if it tries to turn to face the rogue, and striking them at a rate of two times a second. It only lasts for a while, though.
  • Nightcrawler in X-Men Legends 1 and 2 and other video games, and Deadpool in Legends 2 and Marvel Ultimate Alliance.
    • In Legends 2, there is a glitch that allows Nightcrawler to use Teleport Frenzy — the embodiment of this trope — with an energy cost of ZERO, provided that absolutely no points are put into the weaker Teleport Attack whatsoever. This is a great way to clear the room while conserving energy (as well as embody this trope even further).
    • In X-Men: Next Dimension, Nightcrawler can do this to set up throws and combos with his tail or rapier.
    • Deadpool, being, well, Deadpool, does it with katanas.
      • And in the sequel, with grenades.
  • Ys:
  • Anubis from Zone of the Enders is nearly invincible because his Zero Shift technique can move him out of the way of almost any of your attacks. A good chunk of the second game has you getting Jehuty's equivalent just so you can fight on even terms.
    • For the last boss fight, you can both do this. Since Zone of the Enders is already a seizure-inducingly fast-paced game, adding Teleport Spam makes the entire final battle a frantic, chaotic slugfest that can sometimes be very difficult to follow.
  • Just as in the source material, certain enemies in Baldur's Gate like to teleport around:
    • Phase Spiders are very fond of teleporting to the Squishy Wizard in the back of your party.
    • Dryads also like to teleport around while charming party members to make them attack each other.
    • The wizard Davaeorn, the boss of the Cloakwood Mines, frequently teleports around his lair to attack the party by surprise.
    • The sequel introduces the spell Teleportation Field, which randomly teleports the caster's enemies around, messing up strategies.
  • Shifters are purple endgame enemies from Ghostrunner which teleport around the field every couple of seconds and launch projectiles at Jack.

    Web Animation 
  • In Dead Fantasy part one, Kasumi does this to dodge and attack Yuna and Rikku.
  • One of Frollo's core abilities in The Frollo Show, although he rarely uses it for combat purposes.
  • The MK vs. SF 3 extravaganza by Proxicide features Chameleon teleporting like mad in his fight against Akuma.
  • Mecha Sonic in Super Mario Bros. Z does this to Axem Pink to disorient her before hitting her from behind.
  • Halfway through the Leonardo vs. Jason DEATH BATTLE!, Leo breaks out his mystical odachi and starts knocking Jason all over the place.
  • In Red Vs Blue Zero, Viper member Phase is able to do this in an almost identical manner to Noctis from Final Fantasy XV, teleporting to wherever she throws her knife. She mainly throws it behind opponents so as to catch them off guard from behind, or into vehicles so as to quickly catch up with them.

  • Gunnerkrigg Court. Parley eventually learns to pull this off after training with Sir Eglamore.
  • Homestuck. When Bec prototypes himself all of the Underlings and Jack Noir get this power as well. This is about as hard to fight as it sounds like. Fortunately, they aren't immune to being frozen in time.
  • As the first installment of Scarred shows in the Magic: The Gathering webcomics, Venser (already known to be handy with teleportation magic) seems to use this as his primary means of combat. To summarize: Problem: 2 zombies at his throat. Solution: Grab zombies, teleport with them a few hundred feet into the air, teleport back to ground without them. Splat.
  • The Order of the Stick. How Tarquin manages to capture a fleeing Order of the Stick with the help of Laurin Shattersmith, his Psion (possibly Nomad) ally. She does by opening portals so their dinosaur steed can catch up to theirs.
    • Turns out that this was intentional on part of the Order. Vaarsuvius had the group play keep-away as long as they could, namely because they lacked any long-range attacks while also doing so to burn out as much of Laurin's power points as she can.
  • In Schlock Mercenary, a robot evacuates a building in seconds by teleporting to, and out with, each inhabitant. Starships use Teleport Spam to cover their tracks when they escape. In combat it's not possible while the enemy has an area denial system up, and redundant once the system comes down, an occasion generally marked with a warhead to the bridge. It's also the only effective offense against Dark Matter Entities, as each individual teraport only hurts them slightly, but starships can teraport thousands of times in moments.
  • In Sluggy Freelance, an alternative Riff (with technology even more advanced than our usual Riff) uses this in a more tactical way (ie. not so fast) when returning to a dimension that turns out to be hostile to him. "Of course it's real hard to corner someone who can move through time, space, and dimensions."
  • The final arc of Fans! includes a sequence of two teleporters chasing each other all over the battlefield and surroundings. (This mostly just keeps the two busy so that everyone else can fight without interruption.)
  • In Grrl Power Harem can not only teleport but has 5 bodies that can act independently (claiming, probably rightfully, that she's the world's best multitasker), and uses her powers to overwhelm even a speedster.

    Web Original 
  • In Kickassia, this and a Cool Sword are Kevin Baugh's main fighting traits.
  • In the Mega Man (Eddie Lebron) Fan Film, the eponymous robot gets his own teleporter and does this against Wily and Copy Robot. Odd, since in the games it's Wily, not Mega Man, who tends to do this.
  • In Void Domain, this technique sets Genoa apart as a phenomenally talented Magic Knight, since Blinking around a battlefield requires some serious situational awareness to avoid getting Tele-Fragged by debris.
  • In the White Ranger VS Scorpion episode of Super Power Beat Down, both fighters make liberal use of this tactic.
  • Oni Lee's favorite tactic in Worm, his version is rendered even more lethal by the fact that he also has temporary Self-Duplication.
    • Also demonstrated by the aptly named Trickster, leader of the Travellers who are similar to the protagonist villains and eventually come to be their allies. His version allows him to swap anything he can see, the more the size and weight match the faster he can do it. His creativity with it makes fighting his group a nightmare and when his team has cause to go for blood...
    • Butcher combines this with Having a Blast. Her teleports include an explosion centered around her as a secondary effect.

    Western Animation 
  • As per the quote, Ganon from the Legend of Zelda cartoon liked to do this, using it as the teleportation version of punctuated pounding while monologuing.
  • Glitch Techs: Ally shows to have this ability.
  • My Little Pony: Friendship Is Magic:
    • When Twilight confronts Applejack in "Applebuck Season", rather than simply following her as she carries her apple baskets from tree to tree, she repeatedly teleports right in front of her face.
    • Discord is also quite a fan of this.
    • Twilight does it again throughout "Lesson Zero". Note that in both that episode and "Applebuck Season", she's using it to actually spam. Well, talk a lot, anyway. (She also uses a tactical version in "Luna Eclipsed" to block a panicking Pinkie.)
    • In "Secret of My Excess" she uses it externally on a fleeing Spike, repeatedly teleporting him to her as he tries to run; it ends when Pinkie Pie is teleported unexpectedly.
    • Seems to have all but perfected the technique by "The Crystal Empire". Winking several times in and out in sequence to a musical number while striking different poses. Would she ever actually need to fight somepony directly...
    • In "Twilight's Kingdom Part 2", Twilight makes good use of this during her fight with Tirek. Whenever he tries to attack her, she often just teleports to safety.
  • Played with for an episode of Phineas and Ferb. During a fight with Dr. Doofenschmirtz, Perry is repeatedly hit by a teleportation ray that Doof says is supposed to send him to a random location anywhere on the planet. With Perry, however, said location is always right next to him, at perfect striking range.
  • Kyd Wykkyd did this against Kid Flash in Teen Titans (2003). Impressive, considering it was done against someone with Super Speed.
  • In Voltron: Legendary Defender it is one of the go-to tactics of Hagger and the Galra Druids, allowing them to effortlessly avoid attacks and combined with their ability to attack with blasts of magical lightning makes them terrifying opponents.
    • Keith's cosmic wolf, Kosmo, also possesses the ability to teleport himself and others. In Season 7 Keith and Kosmo end up fighting the Druid Macidus, with both sides employing Teleport Spam to attack and avoid the other's blows.
  • Wakfu has Yugo, and all Eliatropes by proxy (not that there's any left to compare), who uses this as his main strategy.
    • So would we call Teleport Spam a common EliaTrope?
    • Oh, boy.
    • Nox has the same tactic (along with Time Stands Still), using standard teleportation while Eliatropes use portals.
    • In season 2, Qilby, another Eliatrope, appears. When he reveals himself as the Big Bad, he displays teleport spamming even better than Yugo's.
  • In She-Ra and the Princesses of Power, this is Glimmer's primary tactic in a fight.
  • Miraculous Ladybug: In "Timetagger", both the hero and the Villain of the Week have teleportation powers and spend the entire fight jumping around, trying to get a leg up on one another.

    Real Life 
  • Quantum mechanics, the real-life Mind Screw. At quantum level, all particles do this.


Video Example(s):

Alternative Title(s): Teleportation Spam


Glimmer and Shadow Weaver

With Shadow Weaver's help, Glimmer is able to use her teleportation powers to a degree not previously possible, allowing her to evade Catra during a fight.

How well does it match the trope?

4.36 (14 votes)

Example of:

Main / TeleportSpam

Media sources: