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"I know the legend of the warrior the First Ones called She-Ra. They said she would return to us in the hour of our greatest need to bring balance to Etheria. I never thought she was anything more than a myth. And yet you're here now. And in the uniform of a Horde soldier, no less. You would pledge to stand with us against the ones you once served?[...] Then rise. The Rebellion accepts your allegiance, She-Ra, Princess of Power."
—Queen Angella, "Razz"
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She-Ra and the Princesses of Power is a Continuity Reboot of the series She-Ra: Princess of Power released on Netflix and produced by DreamWorks Animation. It is the first installment to be made for its parent franchise in over fifteen years, following the short-lived He-Man and the Masters of the Universe (2002). The show is helmed by Noelle Stevenson, the creator of Nimona and co-writer of Lumberjanes.

The series centers on the orphan Adora (Aimee Carrero), who was raised as a soldier in Lord Hordak's army known as The Horde only to discover one day that, not only is the group she dedicated her life to actually evil, but that she's the destined wielder of a magic sword from a precursor race that can transform her into She-Ra, a legendary warrior princess. Now a member of the Rebellion, Adora must help new friends Glimmer and Bow unite a group of magical princesses and wage battle against the evil Horde for the fate of the planet. Meanwhile within the Horde itself, Adora's former best friend Catra, feeling betrayed by Adora's sudden desertion, finds herself steadily climbing the ranks of command to become our heroine's biggest threat.

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The show is currently planned for a 52-episode run consisting of four, 13-episode seasons. The first season premiered on November 13, 2018. The second season is scheduled to release April 26, 2019.

You can watch the first teaser here and the first trailer here. The second trailer can be seen here.


She-Ra and the Tropes of Power!

  • Absurdly Sharp Blade: The Sword of Protection is sharp enough for She-Ra to cut marks in solid stone without much effort. It's not too good on finesse, however...
  • Abusive Parents: Shadow Weaver is this for Adora and Catra. Especially Catra.
  • Adaptational Curves: Inverted. Compared to the original show, which used the same slender Impossible Hourglass Figure for all the women, the girls come in a variety of shapes and sizes, all of which look much more realistic (and age appropriate) than the originals.
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  • Adaptational Heroism: Entrapta is now on the side of the Rebellion. In the beginning, anyway.
  • Adaptational Modesty: Just about every character, both female and male, wear less revealing clothing this time around.
  • Adaptation Name Change:
    • The Evil Horde is simply called The Horde. Somewhat subverted as it seems that while they don't refer to themselves as evil, everyone else does.
      Bow: Your army is called the Evil Horde.
      Adora: Who calls us that?!
      Bow: [Beat] Everybody!
    • Likewise, the Great Rebellion is simply called the Rebellion.
    • Swift Wind, She-Ra's flying steed, is never called Spirit. He's called "Horsey" before being transformed, and then names himself Swift Wind when the transformation makes him capable of complex thought (and eventually speech).
    • Minor, but Entraptra is apparently now Entrapta.
  • Adaptation Relationship Overhaul: Catra and Adora are childhood friends raised together since they were both babies, when before they were just arch-enemies. Bow and Sea Hawk are no longer Adora's love interests instead they are just good friends, with Adora even being a Shipper on Deck for Sea Hawk and Mermista.
  • Adapted Out:
    • Adam/He-Man, as well as the other residents of Eternia, have seemingly been excised from the story, at least for now. However, Eternia is referenced in the show as a password for First One ruins, so it is implied there is a connection still.
    • Kowl, Bow's talking animal helper, no longer appears in the show. He does shows up as a plushie in Glimmer's bedroom.
  • Advertised Extra: Netossa and Spinnerella are very prominent in the advertisements for the show and are given equal status to the other princesses, but in season 1 they are little more then Recurring Extra who only have lines in the final episode.
  • Adaptational Sexuality: Netossa and Spinnerella are now a Battle Couple.
    • Also a quick reference to PeekaBlue and Sweet Bee dating is made by Adora in her research leading up to the Princess Prom.
  • Aerith and Bob: Among fantasy names like Adora, Glimmer, Shadow Weaver, Catra, Scorpia, Bow, Sea Hawk and so on so forth, there's the Horde Cadets Lonnie and Kyle.
  • Animesque: The art style clearly borrows from 90's Magical Girl anime. This is particularly true on the way the character's eyes are drawn, which really resembles that decade's animes much more than the original She-Ra.
  • Age Lift: A number of characters are made younger than their original incarnations, such as Adora, Glimmer, Bow, and Catra; all of whom looked to be in their 20s or 30s in the original, but are aged-down to late teens in the remake.
  • Alien Sky: Besides having multiple moons, Etheria's sky has no stars because it has been residing in Despondos for the past one thousand years.
  • Alien Invasion: Adora has a few flashbacks to when the Horde landed; a ship crashing in the desert.
  • Ambiguous Situation: Is Seahawk an Abhorrent Admirer to Mermista (like she claims), or does she secretly like him (like he claims)? She does let him ferry her around everywhere, but that could be because she's still short-staffed (most of her subjects having fled when the sea wall started weakening). On the other hand, it'd be perfectly in character for Mermista to refuse to admit to anything as uncool as having a crush on someone.
  • Amulet of Dependency: The Princesses need to periodically recharge their powers from their Runestones, same with Shadow Weaver and the Black Garnet.
  • Attention Deficit... Ooh, Shiny!: Entrapta has this, particularly in regards to anything technological.
  • Battle Couple: Spinnerella and Netossa are now one.
  • Big Damn Heroes: In the finale. Everyone is down or on their last legs, including the runestone, and when it's destroyed darkness will cover Etheria. Cue Mermista and the rest of the Princess Alliance arriving.
  • Bond Creature: Swift Wind develops this with Adora, enough that he can track her down if need be.
  • By the Power of Grayskull!: Adora uses the command "For The Honor Of Grayskull!" to transform herself into She-Ra.
  • Cassandra Truth: In episode 7, Adora tries to tell everyone that Shadow Weaver infiltrated Mystacor, but thanks to her manipulation and tricking Adora into displaying worried behavior, the others just tell her she's on edge and needs to rest.
  • Cat Girl: Catra's redesign turns her into one of these. Her design appears to take some cues from Marvel Comics' Tigra and the 2011 incarnation of ThunderCats.
  • Central Theme: There's more strength in unity and teamwork than in isolating yourself from others.
  • Character Name and the Noun Phrase: The structure of the title is this trope, which funnily enough results in it sounding closer to He-Man and the Masters of the Universe than the original series' subtitle, which only referred to She-Ra.
  • Child Soldiers: Ages are never given, but Adora and Catra are apparently teens, along with other soldiers for the Horde (at least at first for Adora) and they are far from the only ones. The Rebellion members are also significantly on the young side.
  • Creator Cameo: Several of the guests at Princess Prom are modeled on the show's crewmembers, such as Noelle Stevenson, her wife Molly Ostertag, and storyboarder Diana Huh.
  • Crystal Spires and Togas: All of the princesses favor drapey, pastel robes, and Mystacor and Bright Moon tend toward crystal and glass in the same palette.
  • Cypher Language: The language of the First Ones, which can be found here. Adora, thanks to her connection to the sword, is the only person capable of reading it.
  • Dark Is Evil: Played with. The Horde has the Black Garnet runestone, which controls shadows, and which they use for their magic and world domination plans. On the other hand, it's not that the runestone itself is evil, just that overuse of one runestone throws the others out of balance, and the Horde has been abusing its powers heavily. When Adora activates the runestones in the climax of the first season, it throws off the Horde tech siphoning from it.
  • Darker and Edgier: Despite the Lighter and Softer aesthetic, this series is darker than its predecessor in most other ways; stakes are always high with some heroic characters being close to death, and topics such as childhood abuse and mental trauma are touched upon.
  • The Empire: As usual, the Horde is the evil empire bent on world domination that the heroes are fighting against.
  • Epic Flail: One of the weapons Glimmer appropriated to her private armory (seen in Episode 13) is a warhammers head attached to a chain. Swift Wind takes one look at it and falls deeply in love.
  • Equal-Opportunity Evil: Part of the Horde's propaganda is that the Princesses are exclusionary to anyone who's different. They use this to exploit the insecurities of those who don't fit conventional appearance or behavior to gain their allegiance.
    • Given Scorpia's account of how she never felt welcomed among the other princesses, there may be at least an element of truth to this. Or at least it may be an exaggeration of a real issue.
  • Everything's Better with Princesses: Of course. The series' premise is Adora/She-Ra leading an alliance of princesses against the Horde. Adora is granted an "honorary" title of princess as the wielder of the Sword of Protection and it hasn't been confirmed yet if (like in previous incarnations)she's also the actual princess of Eternia as well.
  • Fallen Hero: The last She-Ra before Adora snapped and, among other things, banished the First Ones from Etheria.
  • Family-Friendly Firearms: The Horde uses laser batons similar to the ones from Andromeda, and they seem only to give a "knock you down" zap instead of actually killing people. They also morph into trench clubs. Tanks and gunboats use laser guns, not proper cannons. They don't lose their menace however, since the tech gap between them and the heroes is vast with the Rebellion equipped with weapons like swords and bows.
  • Fantastic Racism: There are strong undertones of this in the Equal-Opportunity Evil propaganda from the Horde. A lot of the images that show up to Adora is that the princesses are subjugating the Lizard Folk and people with animalistic traits such as Catra. Catra hints that she has been isolated because of this, saying that Adora running away is because she "found people like her" and the princesses only care about people "like them".
  • Force and Finesse: What any conflict between Adora and Catra comes down to, with Adora being a physical powerhouse as She-Ra and more competent with weapons while Catra relies on her agility, dexterity, and claws to inflict damage while giving Adora the runaround.
  • Foreshadowing: More for those unfamiliar with the franchise. In episode four, during a dressing down, Shadow Weaver questions how Hordak learned she was still devoting resources to recapturing Adora. She stop when she spots Imp in Hordak's lap, giving him a Meaningful Look, but not expounding. Later when Entraptra, Catra, and Scorpia are discussing the Black Garnet's connection to the other runestones, the scene pans up to reveal Imp listening in on their conversation. This ultimately leads to Hordak learning about, and approving, their plans, but also proves Imp to be more than Hordak's pet.
  • Frills of Justice: She-Ra seems to be just as traditionally feminine as ever, but is no less an Action Girl.
  • Gaia's Lament: The Horde and their activities are having a negative impact on Etheria's environment. By the end of the first season The Horde has partial control over the runestones holding Etheria together, enabling them to inflict terrible damage.
  • The Glomp: Catra, but only to Adora. Other people she doesn't like touching. With Adora she does not hug, she tackles.
  • Gondor Calls for Aid: All of the kingdoms have a way to do this usually through their respective runestones. During the climax of season one Angella is able to send a distress signal and the other princesses answer during the Darkest Hour.
  • Has Two Mommies: Gender inversion: Karen Fukuhara confirmed that this is the case for Bow.
  • Heel–Face Turn: Adora begins as a member of the Horde before becoming the main hero of the show.
  • Heel Realization: It only took Adora a day of interacting with people not under Horde control to realize she'd been lied to about the nature of the Horde's enemies, and her side's intentions. Catra herself realized long ago that the Horde was manipulating them, but tries to reassure Adora that "some day we'll be in charge", presumably believing they could take it over and change it from within.
  • History Repeats: Razz implies that that she's seen what the Horde has been doing to Etheria happen before.
    Razz: Ah, it's the same old story, dearie. Wicked people destroy what they cannot control.
  • How Do I Shot Web?: Adora learning how to transform intentionally took a bit of effort, and she never learns how to use the full extent of her powers. Light Hope informs her that it will take years to fully master her powers and Adora considers leaving the Rebellion to actually do this before Swift Wind talks her out of it.
  • It's Personal with the Dragon: Hordak is, without a doubt, the Greater-Scope Villain, but Adora has a personal relationship with both of his most prominent Dragons: Shadow Weaver is an abusive parental figure, and Catra is a former best friend/possible love interest.
  • King in the Mountain: She-Ra is a warrior foretold to return to Etheria in its hour of need.
  • Magical Girl Warrior: She-Ra, and the other princesses.
  • Magic Versus Science: Downplayed. The Horde is very tech-based, and the Fright Zone is a blighted industrial hellscape, while the Rebellion is very magic-based and each princess has a base built according to a different natural theme (Frosta has an ice palace, Perfuma lived in a forest, etc). However, the Horde will use magic when convenient (case in point, Shadow Weaver) and the Rebellion has tech-savvy members like Bow and, later, Entrapta. Interestingly, the First Ones seem to have been blended the two with their Magitek Organic Technology. It later is revealed that the Princesses "magic" is in fact technology so advanced that it may as well be magic (and/or Magitek), and the runestones that give them their power are in fact the nodes of a planet-encompassing circuit that maintains the balance of natural forces in Etheria. Entrapta then uses this knowledge to drain power from the other runestones and funnel it into the Black Garnet by way of Horde technology, showing that Horde tech might be a lower-level imitation of First Ones technology. Thus, it would be fair to say that this is more of a case of Clark's Third Law Vs Science.
  • Magitek:
    • The She-Ra sword is a mix of magic and technology created by the First Ones. It even has a circuit pattern near the tip of the blade, and gets infected by a computer virus at one point.
    • All the First Ones technology and Etheria itself are this, enough that Entrapta is able to use the Black Garnet to "hack" the planet.
  • Meaningful Name: Yes. Bow uses a bow. Glimmer creates sparkles. Angela has wings. Scorpia has claws and a stinger tail. Mermista can turn into a mermaid. Frosta is An Ice Person. Seahawk is a sailor. Hordak leads the Horde. Catra is a Cat Girl. Entrapta's castle is filled with traps. Netossa... tosses nets. The only exceptions are Adora/She-Ra, whose name, beyond being the Distaff Counterpart of He-Man and thus relating to her Super Strength, Perfuma whose name is only tangentially related to her Green Thumb powers, and the mooks with faces, Lonnie and Kyle.
  • Minidress of Power: Adora still wears a short skirt as She-Ra, albeit with Modesty Shorts underneath, likely to avoid the need to use the Magic Skirt trope.
  • Mystical White Hair: Madame Razz has this along with some minor magical abilities, though she's a little more scatterbrained than most examples. The previous She-Ra Mara also had white hair as seen in one of Light Hope's flashbacks...
  • Never Say "Die": When the group believes a character to be dead, they avoid the word properly, either referring to them as "gone" or "lost" (and then they have to further explain that they meant "gone-gone"). Subverted later when Glimmer actually uses the word "dead" when fighting with her mom.
  • New-Age Retro Hippie: The spirit of this trope is the Kingdom of Plumeria's hat.
  • Ninja Maid: Played with. Entrappa's maids have no formal combat training, but with Bow's help discover that their normal maid skills are actually highly effective at fighting crazed robots.
  • Noodle Incident: Catra and the mouse. Whatever happened, Adora refuses to stop teasing her about it.
  • Obliviously Evil: Adora grew up in a training complex in the Fright Zone with only Horde propaganda to educate her about the world. She's horrified upon seeing firsthand that the Horde is the oppressor and not defender.
  • Off-Model: Catra's claws constantly switch between their standard black coloration, to being the same orange as the rest of her body from shot to shot.
  • Older Alter Ego: Downplayed. Adora is larger and has longer hair when she turns into She-Ra, but she does not appear to grow significantly older.
  • Only the Chosen May Wield: Zigzagged. The mystical powers of Sword of Protection can only be used by Adora, but there is nothing stopping ordinary people from carrying it or wielding it as a normal sword. It's unwieldy due to its size, but still quite sharp.
  • Organic Technology: Some First One tech seems to fall into this. For example, the disc in "System Failure" infects Entrapta's robots with almost organic-looking tendrils, and it even manages to infect Adora through the She-Ra sword. In episode 12, Entrapta figures out this applies to all First One tech.
  • The Paragon Always Rebels: Adora was one of the Horde's most dedicated and skilled recruits before her Heel–Face Turn.
  • Parental Favoritism: Shadow Weaver makes no secret of the fact that she prefers Adora over Catra.
  • Planet Spaceship: During her research into the First Ones tech, Entrapta finds out that Etheria is not a natural planet but in fact a planet-sized space ship.
  • Play-Along Prisoner: While being interrogated, Entrapta repeatedly frees herself to examine some bit of technology, then puts herself back in her shackles when her curiosity is satisfied. In her case, it's probably because she doesn't realize she should be trying to escape.
  • Polluted Wasteland: The Fright Zone, headquarters of the Horde. Nestled between some sinister mountains, it's a blasted, smog-choked wasteland covered by the Horde's sprawling machines.
  • Poor Communication Kills: Glimmer and Angella's greatest problem is the fact that since the family's father's demise, they have not exactly communicated with each other. Glimmer is overwhelmed by the pressure of following her immortal mother's footsteps, while Angella is over protective of her daughter as she tries to prove herself. They do sit down and talk eventually, which allows them to have a healthier relationship.
  • Power Crystal: The runestones in the various kingdoms. The She-Ra sword has its own, portable one.
  • Precursors: The First Ones, the first settlers of Etheria and creators of the She-Ra sword. They disappeared a thousand years ago, leaving only their technology and scattered ruins.
  • Prehensile Hair: This is Entrapta's main ability, and she seems more proficient with her hair than her arms and legs, often using her hair to do things like type.
  • Princesses Rule: Zigzagged, Mermista, Entrapta, Perfuma, and Frosta all rule their kingdoms for one reason or another which makes them by technicality Queens despite being referred to as princesses. Then there are princesses like Glimmer whose mother is the Queen of Brightmoon and Scorpia, whose family is no longer the ruling body.
  • Production Throwback: The rainbow Netflix logo is similar to the Filmation logo that preceded the original series.
    • When She-Ra looks at herself after transforming the first time, she is briefly in a similar pose to the 80s She-Ra.
    • Glimmer has a plush Kowl in her room.
    • Razz pulls out a Lookee hand fan.
  • Protagonist Title: The name of the series not only refers to She-Ra, but the other members of the Princess Alliance.
  • Race Lift:
    • Bow now resembles a human of African descent.
    • Likewise, Mermista is now the Etherian equivalent of South Asian, and Frosta may be the Etherian equivalent of East Asian, or Inuit.
  • Ragnarök Proofing: While the She-Ra sword and some other bits of First One tech have stood the test of time, most of it is in disrepair if it works at all. The First One building the group takes shelter in early on starts falling apart when the security system tries to go on lockdown, the Sea Gate is failing and losing its connection to the Runestone powering it due to lack of maintenance, and the disc Entrapta found was so damaged and corrupted that it unleashed a computer virus that even infected the She-Ra sword. Light Hope is mostly functional, but still glitchy..
  • Reality Ensues:
    • The First Ones might have made some impressive tech, but not all of it has stood up to the test of time very well, like the security system that started tearing the building apart when it went into lockdown.
    • Transforming, especially if one isn't expecting it, is disorienting, with both Adora and Swift Wind panicking the first time.
    • Adora knows that even with her Heel–Face Turn, there will be Rebellion members wary of her and unwilling to trust her, especially at first.
    • Entrapta narrowly escapes a flame purge during the mission to rescue Bow and Glimmer, but the fact that she just hides out in the Fright Zone vent system and doesn't try to contact anyone means that they think she's dead.
    • During a trip to the Citadel, Adora and Catra go through a Psychological Torment Zone designed to expose the rawest parts of their time together. In any other show, this would be a bonding experience, or possibly the Citadel forcing Catra to look at what she's done will cause her remorse. Nope. Turns out that forcing someone to relive their most traumatic memories just makes them infinitely worse, and by the end, any leftover goodness in Catra has been extinguished by jealousy and ambition.
    • Glimmer has been making an "armory" by sneaking away weapons. When they go there in the season finale, Angella points out that of course the missing weapons would be noticed.
  • Rebellious Princess: The princesses are literally part of a group called the Rebellion. They themselves lead the Rebellion as the Princess Alliance.
  • Red Is Heroic: Adora wears a red cape as She-Ra, like in the original series.
  • Related in the Adaptation:
    • Castaspella is related to Angella and Glimmer in this series. She is the sister of King Micah, Angella's dead husband and Glimmer's father.
    • Adora and Catra are sisters by adoption and Shadow Weaver is their adoptive Mother.
  • The Reveal: Adora isn't the first She-Ra. There have been many.
  • Running Gag: Catra should really have attended force captain orientation.
  • Secret Identity: Deliberately averted, in sharp contrast with the original series. Everyone knows that Adora is She-Ra (and if they don't, she'll make sure to transform in front of them). Also averts Secret Identity Identity - being She-Ra doesn't change her personality in any way, and she still considers herself Adora, just taller and stronger. Her friends still often call her Adora in her She-Ra form as well.
  • Self-Fulfilling Prophecy: With a tint of Dramatic Irony. A Running Gag is how Entrapta constantly gets separated from the other Princesses because of her inability to stand still in one place. The one time when she intentionally remains where she is so she can be more easily found, they just assume she didn't make it out of the Horde's base and consider her dead.
  • Set Swords to "Stun": Played with. She-Ra mostly just bashes people with the flat of her sword to get this effect, as between her strength and the sword's mass, it typically knocks soldiers out in one hit, but sometimes she sort of just parries opponents, which sends them flying.
  • Ship Tease: Catra and Adora, as their relationship both before and after Adora defected is a huge portion of the show's emotional drive. Leaving aside the endless tackling, teasing and easy distracting. They have so much we had to make a separate page just to cover it all.
  • Shout-Out:
  • Soldier vs. Warrior: This is the dynamic between the Rebellion and the Horde. Horde troopers are often seen training, performing drills, posses uniform equipment, and often approach things with strategy. Those of the Rebellion are more free-spirited, and tend to wing it. They focus on quality over quantity and have more diverse talents and skills.
  • Squish the Cheeks: Happens occasionally.
  • Still Wearing the Old Colors: Despite her defection from the Horde, Adora still wears her old outfit from her time there when not transformed into She-Ra. Even her dress in the "Princess Prom" episode has the same color scheme.
  • Take My Hand: a running theme is Catra and Adora having to prevent each other's fall using this method, with different results
  • Talking Animal: Swift Wind, eventually. Bow, Glimmer and Adora all freak out when they hear him speak for the first time.
  • Teens Are Short: Adora and her friends are stated by the showrunner to all be around 17-18, but are all several times shorter then any adult character.
  • Terraform: The First Ones didn't just settle Etheria, they infused it with their tech, the runestones for the Princesses being focus points, and the powers of the elemental princesses being a way to balance the energy flows.
  • The Princesses Who Don't Do Anything: Netossa and Spinnerella, up until the season 1 finale. Lampshaded by Bow.
  • Transformation Sequence: She-Ra has one, naturally, although more elaborate and more Sailor Moon-esque than her original incarnation. Also averts Transformation Is a Free Action: when seen from "outside" (which is the case most of the time), the transformation is instantaneous. The reverse transformation is also always instantaneous. The full transformation sequence is saved for more dramatic moments, and there's a series of episodes where it isn't used at all, before being brought back for the final two climactic episodes.
  • Trailers Always Spoil: The first official trailer for the series pretty much tells you all you need to know about the series.
  • Two Girls to a Team: Inverted. Bow and Seahawk are the only male members of She-Ra/Adora's group.
  • Valley Girl: No one princess is this trope, but most of them have aspects of this type of character split among them. Though Mermista's accent and general demeanour are most reminiscent of the stereotype.
  • War Is Hell: It's made clear that the Rebellion has suffered casualties in the past, like Glimmer's father, and the Horde has no issue attacking innocent villages.
  • Warrior Princess: She-Ra, as well as others she brings into her team.
  • We Used to Be Friends: In this version, Adora and Catra were originally squadmates and best friends. But naturally, once Adora takes up the mantle of She-Ra and refuses to return to the Fright Zone this causes a falling out and they become bitter enemies, with Catra becoming Force Captain.
  • Wham Line: A minor one in "The Sword: Part II", when Adora reveals with distress to Catra that the Horde are the true villains, and that the two of them have been brainwashed from a young age. Catra plainly notes that she's been aware of their villain status since they've been kids, setting the stage for their dynamic for the remainder of the series.
    Adora: This is wrong. They've been lying to us. Manipulating us. Hordak, Shadow Weaver, all of them.
    Catra: [Beat] DUH! Did you just figure that out?
  • What Measure Is a Non-Cute?: In-Universe Horde propaganda holds that rebels, especially Princesses, believe this and attack the Horde members just for being different or too ugly or too monstrous. Scorpia mentions that she "never fit in" with the other princesses, Catra assumes this was part of Adora's mindset for defecting and convinces Entrapta that this was the reason the princesses abandoned her. In reality, no rebel has been shown to have such a prejudice, as their main beef with the Horde is all the killing, pillaging, conquering and destroying their homes. Meanwhile, Entrapta was abandoned because the others thought she died during the infiltration mission.
  • World of Action Girls: Every woman in this universe is combat capable, even if it's not their main job or even if they're outright pacifists.
  • "World of Cardboard" Speech: Catra's speech to Shadow Weaver about how her years of abuse at Shadow Weaver's hands trained her to eventually defeat and usurp her is a rather twisted villainous version of this trope.

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