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Implacable Man

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"He'll find her! That's what he does! That's ALL he does! You can't stop him! He'll wade through you, reach down her throat and pull her fuckin' heart out!"
Kyle Reese on the T-800, The Terminator

Don't bother running. He'll chase you to the ends of the Earth. Don't bother fighting. He'll shrug off anything you throw at him. Don't bother reasoning with him. He wants you dead and he will have it.

This is the threat that implacably, unrelentingly comes after you. This guy will hunt you down no matter what you do or where you go, even after you try relatively ordinary measures. Bullets may hurt him, but they'll never kill him. Swords may pierce him, but he's likely to pull it out and stab you with it. Even a rocket launcher will probably just slow him down. Even if you do manage to escape, don't relax, he'll always find you. Lock the doors if you want, he'll just use Super-Strength to pull you through the wall.

Unlike the Determinator, an Implacable Man is more likely powered by science or magic than willpower. It is going to take some serious Applied Phlebotinum to defeat them. The highly sought-after MacGuffin might do the trick... maybe. There Is No Kill Like Overkill. If this guy's the Big Bad, you probably won't be able to either way; the most you can hope for is to fend him off until he resurfaces again. And he will resurface; it's just a question of time.

Of course, comical Implacable Men are still just as prone to mundangers as anyone else. As a result, it makes for a powerful moment when they're shown to be Not So Invincible After All.

This isn't exclusively a villain trope either. Get a hero mad enough or if they want to get you bad enough, they're just as likely to invoke this as Determinator. They will typically go into Tranquil Fury, and these occasions are normally depicted via Mook Horror Show. The Slow Walk is a similar phenomenon.

Compare the Determinator, who doesn't give up despite extreme injury as a result of Heroic Spirit, and The Juggernaut, who is to this trope what a tank is to a hunting dog — put an obstacle in the Implacable Man's way and he will inevitably find a way past it, but put an obstacle in The Juggernaut's way and that obstacle will cease to be.

Many instances will result in becoming an Invincible Boogeyman, an enemy that cannot be fought in encounters and the only option is to Run or Die. The Stock Slasher is also likely to be one of these.

See also Hero Killer, The Man They Couldn't Hang, Immortal Assassin, Perpetual-Motion Monster, and Perfect Play A.I.. Compare Super-Persistent Predator, a similarly implacable antagonistic animal. Lends himself well to being the Goliath in a David Versus Goliath situation, if a villain, or an inducer of Mook Horror Show and Villainous Valour if an (anti)hero. Often shows up in Video Games as an Advancing Boss of Doom, Invincible Minor Minions, Demonic Spiders or a Damage-Sponge Boss/Marathon Boss/some variant of That One Boss. See Inspector Javert for a law enforcement variety. A source of Neverending Terror.

Example subpages:

Other examples:

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    Comic Books 
  • The Disney Ducks Comic Universe gives us a heroic (more or less) example with Paperinik. No matter what happens or if you win the first round, he will come back and make you realize how stupid it was to go against him. Perfectly justified when you consider that Paperinik's Secret Identity is Donald Duck, and when he wears the mask his Hair-Trigger Temper is changed in Tranquil Fury...
    • Paperinik New Adventures provides Xadhoom, who has a genocidal vendetta against the Evronians for destroying her world... And is a Physical Goddess.
    • In The Life and Times of Scrooge McDuck, Scrooge uses underhanded and immoral means to chase an African tribe off their ancestral land and trick their shaman, Foola Zoola, to sell it to him. Foola Zoola punishes Scrooge by sending Bombie the zombie to pursue Scrooge and shrink him. Scrooge manages to change his appearance in time to confuse Bombie, but Foola's curse keeps sending Bombie back to Scrooge, even if it means walking straight across the Arctic or along the ocean bottom for years on end in pursuit of him.
    • In the parody of Les Misérables, Javert. Aside for his classic chase of Valjean we have him going after the Beagle Boys, realizing he can't find them in the catacomb of Paris, and have said catacombs flooded to force them out, and after Valjean was pardoned halfway during the chase he still continued trying to find him because someone had to tell him and he was already chasing him.
  • Eight Billion Genies: Betty Tzang eventually becomes this. Because of her mother's wish, Betty is immortal until she makes a wish, so she is determined to become the last person on Earth to do so. She ends up hunting down everyone else with a genie until she's the only one left.
  • Fiends of the Eastern Front: The Vampire Lord Haputmann Constanza can reconstitute himself from the smallest grain of ash. Getting shot with silver-plated anti-armor shells doesn't stop him, and getting decapitated by a propeller only slows him down.
  • G.I. Joe: A Real American Hero (Marvel): The Cobra B.A.T.s (Battle Android Troopers), who were built to be Implacable Men in the field. Their simple yet robust design allows for them to withstand hundreds of shots from small-arms fire with little effect. They've even been dropped from the air into a firefight without parachutes, with what's left of them after the landing still crawling and firing at the enemy.
  • The Grievous Journey of Ichabod Azrael: No matter how many times either of them is killed, the Hunter will continue to pursue Ichabod across time and space to kill him over and over again, since that's his job. He even resorts to cannibalizing his own Hell Hounds to restore his own body as some sort of bloated monstrosity.
  • Guardians of the Galaxy: Drax the Destroyer. He was brought back to life with one mission (to kill Thanos), and boy if he isn't going to do it. Thus far, nothing has served to curb his desire to fulfill his "destiny," as he calls it, up to and including the lives of him, his daughter, his teammates, and the entire rest of the universe. Deconstructed in that, though Drax was powerful enough to kill Thanos when he was first created, Thanos has since been a semi-constant victim of Power Creep, Power Seep and Drax, though implacable, is no longer capable of killing him.
  • The Incredible Hulk: The Hulk, especially if you pissed him off by hurting his loved ones.
  • Judge Dredd:
    • In the first appearance of Judge Death, Dredd and a squad of Judges encounter Death committing a massacre. They open fire with standard ammunition to take him down, but the Dark Judge barely reacts to being hit multiple times while gloating "You cannot kill what does not live." However, the trope is then subverted by Dredd ordering him shot with incendiary ammunition which does bring down Death's body, even if the spirit escapes for the moment.
    • Dredd himself plays the trope straight. Even suffering third degree burns all over his entire body won't stop him. Even escaping to another dimension won't stop him from hunting a crook down. His reaction to a Dark Judge with the power of driving anybody who sees his face ("Gaze into the Face of Fear!") into mind-breaking fear is "Gaze into the Fist of Dredd!"
  • Walter from The Mask (comics and cartoons). Started out as an ordinary mook. Said one of his creators: "What doesn't kill him makes him Walter." In the comics, he just shrugs off injuries, even cutting himself to freak out his quarry, but in the cartoon he's more or less indestructible, and just giving him any kind of pause required heavy ordnance.
  • Preacher: The Saint of Killers. As a man he was a grim badass Blood Knight of a soldier and then later a Bounty Hunter. The only bright spot in the blood soaked misery of his life was his wife, and later their child. So when a wretched band of lowlife outlaws prevented him from bringing them medicine when they were sick, he attempted to take revenge and wipe out the entire band, and only failed because he ran out of bullets. Upon arriving in Hell, his soul was filled with so much hatred that it froze Hell solid, and when the Devil attempted to whip and beat the hate out of him, the Devil had to give up. The only way to get him out of Hell was to let him take over for the Angel of Death, who was tired of the job. Now the Saint works as God's attack dog, armed with a pair of magic guns (melted down from the original Angel of Death's sword) that will never miss, never run out of bullets, and always be lethal, even if he's shooting at the Devil, warrior angels, or God Himself. Driving a truck into him will only result in the truck crumpling like paper. Tank shells will bounce off him without him noticing. Dropping a nuke directly on him will only cause him to spit in contempt and mutter "Not enough gun." He doesn't ever need to stop to rest, or eat, he will massacre innocents without remorse or compassion, and if he is ordered to hunt you, nothing can save you. The only way out is to give him a good, honest reason to switch sides, which is about as easy as it sounds.
  • The Punisher: Frank Castle, a.k.a. The Punisher. Chances are you if you're criminal scum, you are fair game for him and he will not stop until every lawbreaker he meets is dead.
  • The Sandman (1989): The Furies, whom even Dream could not resist. However, a certain perky goth girl gets better results.
  • Sonic the Hedgehog (Archie Comics): E-106 Eta is this from Sonic's perspective, made to be a wall of strength Sonic can't spin-dash his way through, and which will just. Keep. Coming. However, against someone with a different powerset, like Bunnie Rabbot, it's another matter; Bunnie effortlessly punches his head open.
  • Special Forces: Autistic manchild Zone is incredibly implacable. As the Desert Wolf, the enemy he was tasked to capture, finds with horror, "He is a demon! He has no fear!"
  • Spider-Man: Morlun fits. "I hit him with everything I've got. He keeps coming. I hit him with everything I can find. He keeps coming. He doesn't talk. He doesn't snarl. Doesn't yell, gloat, preen, cackle, threaten or mock. He just keeps coming." A suitable runner-up for a trope-defining quote behind Mr. Reese if there ever was one.
  • Superman:
    • The Man of Steel himself is a heroic example. Only if you hurt his friends and family, especially Lois, Kara, Lana Lang, his parents or Batman, and even then he won't kill you, or even try to make you suffer. But he'll definitely turn you over to the authorities to face whatever legal consequences you've earned. At least until another author wants to use them. More importantly, it's his primary crime-fighting style. He stands there and takes your best shot to show you that fighting him is pointless, then flies after you to show you that running is also pointless. Also, if you're attacking him, you're not attacking innocent people so it's worth the risk of taking the occasional punch that could hurt him. Unless you have a bit of kryptonite with you almost nothing can stop him.
    • While technically not a man, Doomsday was flat-out created to be one of these. Aside from the fact that he's one of the few beings that can actually put Superman down, Doomsday actually becomes more powerful if (and, given how powerful he is, that's one hell of an if) he's killed. Not only will he (eventually) be revived, anything that once successfully killed him won't work a second time. The more Doomsday loses, the more implacable he gets.
    • Amalak in The Third Kryptonian. He spent centuries tracking down and killing Kryptonian survivors, and he'll not be satisfied until every last one of them is dead.
    • In "This Is Not My Life", Supergirl hunts down and captures villain Amazo, stating you "can't outrun [me]".
    • Way of the World: Dolok jumps into the timestream to run away from Supergirl and a Green Lantern, only to find that the former will follow him to literally everywhere and everywhen, she will not give him the slightest break, and she will not ever stop chasing him until he has been beaten down to her satisfaction and his time-travelling device has been taken away.
  • Tex Willer: Tex Willer is a hero and completely vulnerable to bullets, but if he's after you he will chase you to the end of Earth to arrest you-or kill you in the process, no matter how much time it takes. And we mean it literally: in two different occasions he moved from his turf in Arizona to the coldest and farthest areas of Canada and Alaska to track down criminals while bulldozing through any attempt at stopping him and not believing the rumours about the enemy having serious mystical mojo (he was right: Red Duck was just faking being possessed by the Wendigo, while Hamatsa, the Cannibal God, was revealed to be a "Scooby-Doo" Hoax. Not that finding out they were real would have stopped him...), and when he found where the last survivor of the gang that had killed his wife was hiding he dumped everything to murder him after about twenty years the trail had gone cold.
  • Too Much Coffee Man: Played with in issue #4, The Death of Too Much Coffeeman. He has a heart attack, falls down stairs, falls out of a window, is shot, and has a safe land on him, among other things. He always has a clever explanation upon returning, sometimes in THE VERY NEXT panel (aliens, robot decoy, evil twin, and so on). Leads one of the supporting characters to lose interest and remark "Eh... he'll be back".
  • Usagi Yojimbo: Jei-san was supposed to be a creepy one-shot character who disappears after being struck by lightning. He mysteriously shows up again with the goal of killing Usagi and gets stabbed by his own spear and tossed off a cliff into a raging river. He gets better. He is Killed Off for Real when he gets stabbed by a mystical sword, but soon possesses the swordswoman Inazuma, then possesses another person after Inazuma's death... He gets better. After Usagi's first Single-Stroke Battle with him, they both freeze in shock — Usagi because he thought his blow was fatal, Jei because he thought he was invulnerable.
  • Violine: Muller turns into one after losing his arms and getting mechanical claws.
  • Wonder Woman Vol 1: When Circe reanimates Artemis' bones the undead Amazon is relentless in her pursuit of Diana and any other Amazon she notices and cannot be slowed or dissuaded by talking or any damage done to her as her body will just put itself back together again. The only way to distract her is to get her sword and toss it away since that is the anchor tying her to the mortal world, but that is a very temporary solution.
  • X-Men: The Juggernaut, who is named aptly indeed. He literally cannot be stopped (one of his official superpowers is "once in motion, cannot be stopped" — he took a mystic blast from Thor and it only staggered him for a few seconds), he's Nigh-Invulnerable, and he officially has "infinite stamina". In other words, he never needs to stop. Ever. He doesn't eat, he doesn't sleep, he doesn't feel fatigue, he doesn't even breathe. So once Juggernaut is on your trail, it doesn't matter what you do, he will find you, and there is nothing that will turn him back. Once the demon D'spayre tried sucking all the magic and life away from Juggernaut. He managed to reduce him to a skeleton, but Juggy still kept coming, fueled by pure anger and rage.

    Fan Works 
  • Abraxas (Hrodvitnon):
    • The Many can be slowed down and temporarily crippled, but they don't seem to feel anything that gets thrown at them, and in any case they will keep going under they've fulfilled their Hive Queen Ghidorah's wishes.
    • In Chapter 11, the Skullcrawlers aren't fazed in their efforts to get through a hole in the wall even when they're lit up by grenades. And the scary thing is, it's implied it's fear of what Alan Jonah's experiments on San's Ghidorah DNA have created that's driving the creatures rather than their usual Horror Hunger.
  • A Hollow in Equestria: Ulquiorra serves this role, and serves it very well. Burn his skin? He quickly heals. Cut off a limb? He'll cut off his own limb just to prove a point and immediately regenerate a new one to take its place. Threaten Equestria? There's not a place on the planet you can hide that'll put you too far away for him to find.
  • Child of the Storm:
    • The Winter Soldier. If you are his target, no matter how far you go or where you hide, he will find you and run you down. And then he will kill you. No ifs, no buts, you'll be dead.
    • Harry, by the sequel, who points out in one Badass Boast that while he's faced many enemies who were smarter than him, more experienced than him, and more powerful than him — some who were all three at once — not one of them has ever managed to stop him. He's just that stubborn — though the fact that he's got a Phoenix fragment within him, with the attendant Resurrective Immortality doesn't hurt.
  • A hero example is Paul in With Strings Attached, who has been rendered immensely strong and Nigh-Invulnerable. He tirelessly ploughs his way through miles of skeletons and zombies in his inexorable journey toward the ruined city on the Plains of Death. What finally stops him? A pair of wraiths (turns out he has no defense against intangible creatures) who suck out his abundant life energy (except he has so much that they both explode).
  • Another Hero example is Rito Yuuki's I.S. in the second (technically fifth) chapter of To-Love-Ru Stratos. Took combined salvo of all Blue Tears weapon to make some cracks on its armor (1x large beam rifle, 4x BITs, and 6x High-Explosive Squash Head missile)
  • The Tamers Forever Series has a villainous example in Daemon who will simply NOT. STAY. DOWN.
  • The Pony POV Series has the Blank Wolf in Shining Armor's story. It is Nigh-Invulnerable, and the most you can hope for is to temporarily slow it down or be near a divine being, whom it'll instinctively avoid. Just to highlight how powerful it is, Shining at one point shoots it point blank with a flare. It eats it. Even after being rendered mortal in the Final Battle as punishment for harming a member of the pantheon (Cadence), it still takes an incredible amount of damage to finally kill it.
  • In Mega Man Recut, Duo is basically invincible and can regenerate his wounds.
  • A Loan Shark's Tale:
    • Like in the anime, the Necrolyzer Brandon/Grave is just as implacable, despite having lost An Arm and a Leg in the anime's finale (uses an artificial leg with weight-activated knee system to provide mobility though; his left arm is still gone). Now, working as a Loan Shark in Millennion, he lists and will hunt down those who owe him money. Most of the time, Brandon will simply break into the house (by making an entrance of his own with his Super-Strength) and steal something that is of the same value to his clients' debts. When he faces a case in which his target is not at home, he simply kicks the door down and nab an LCD TV out of the house. Then, there is a client of his who launches a surprise attack at Brandon as he (the client) opens the door. The customer whacks Brandon's head with a cane repeatedly, only to have the cane snatched and snapped in half before Brandon shoves him aside and enters the house to nab a radio. However, Brandon will readily submit if his superiors order him to stop or Mika's life is threatened.
    • Deconstructed in the sequel Wintertime Business (crossover with Trigun), in which Brandon has Vash as his recalcitrant client... Bad idea. Brandon won't stop until he catches Vash out of his loyalty to Millennion, while Vash, out of his pacifistic nature, will keep running and devising strategies to tire Brandon such as knocking down public facilities 'by accident' to trip Brandon and slow him down, climbing up a traffic light, and dodging Brandon's shots, which always ends up prompting Brandon to use his Super-Strength and smash his way through. Because the two refuse to submit, the pursuit wreaks havoc. The town's pavement is a mess. Various public facilities like mailboxes and trash cans are smashed. To top it all, a traffic light falls and blocks the road, causing traffic jam. The end result? Brandon catches Vash, but his artificial leg is broken and will probably result in Norton snapping at Brandon (like usual), as Brandon will spend Millennion's money to fix his artificial leg (he has been relying on Millennion to fund his medical expense after all), including the fee for prosthesis maintenance. After that, Vash can't pay his debt, which will either cause Brandon to give him more time and restart such destructive pursuit or not to let him go until he presumably nabs something valuable from Vash. Fortunately, Brandon's superiors soon issue an order to let go of Vash and forget about his debt just to avoid more damage to the town and preserve the organization's publicity. Brandon ultimately submits, resolving the conflict.
  • The Bridge: Enjin is normally a Kaiju, which would already qualify him for this, but even in his human form, he seems unstoppable. He can track his target from miles away and has a Healing Factor and Adaptive Ability, making him even tougher and tougher over time. While battling the super strong human form Kaizer Ghidorah, Kaizer noted he was at a major disadvantage because he was getting tired and Enjin wasn't. Kaizer was only able to escape by breaking Enjin's neck and throwing him into a frozen lake, and Enjin simply revived and healed from it. He also shrugs off getting electrocuted and gets up moments after falling out a window and being hit by a car. It takes Kaiser!Aria obliterating his body to finally kill him, and even then Bagan is able to revive him, and it takes having his core destroyed to finally put him down for good.
  • In FREAKIN GENSOKYO, Byakuren of all people becomes this during her hunt for a rather nasty (albeit pretty) Eldritch Abomination.
  • In the All Guardsmen Party, the ex-Arbite traffic cop the party meets in Jack Hive is nearly impossible to shake and determined to ticket the party for the smallest infractions. He follows them between spires and into the Underhive, appears from nowhere whenever the party has a quiet moment, and papers their entire vehicle in tickets.
  • Yuuka Kazami becomes this in Fantasy of Utter Ridiculousness. Nothing that Megas's crew can throw at her does more than temporarily slow her down, and it takes extreme measures on Reimu's part for any meaningful damage to be done to her.
  • No stars in sight: Cuaroc is relentless in his nightly hunts for Formora and Enduriel on Vroengard. There is nothing either of them can do to hurt him, and any of the island's predators stupid enough to attack Cuaroc get effortlessly slain. No place on the island is truly safe from his reach as he always somehow tracks Formora to her hiding spot each night. Running or staying out of sight are really the only options that Formora has whenever she finds herself being stalked by this thing.

    Films — Animation 
  • The Fabrication Machine/B.R.A.I.N from 9. You defeat its little minion cat? Screw that, it can make a flying machine from a flag and skeletons to hunt you down. Defeat that too? It's already one step ahead of you with a creepy snake-thing that will catch you and bring you back to it, where it will certainly kill you. Light a barrel of oil and set a factory aflame and destroy the building in an explosion? All you've done is piss the thing off, and it'll drag its ruined body after you to steal your soul. Even getting caught in a bridge that it just destroyed on its killing spree won't slow it down because it'll find a way to climb out. Do you think shooting it in point-blank in the face from artillery only a foot away will stop it? Fuck no! It'll just bitchslap the weapon away and continuing coming after you. But a bit of green light shot into its eye? Yeah, that makes it explode from the inside out. Go figure.
  • Big Hero 6:
    • When Baymax's healthcare chip is removed and he's sent after a target, he turns into a relentless killing machine who will not let anything get in his way. Even as the others try to stop Baymax from killing the Big Bad, he just throws them off and shunts them to the side while destroying every object in his path. The only thing that stops him is reinserting the healthcare chip. And with it, he will not let others stop him from helping people who are hurt or otherwise distressed.
    • From his first appearance, Yokai, the aforementioned Big Bad, relentlessly attacks those who notice him. The Yokai, a.k.a. Prof. Robert Callahan, will stop at nothing — not even hurting or indeed killing his disciples and colleagues — to avenge the perceived death of his daughter Abigail.
  • In Brother Bear there’s an interesting example: After the death of their older brother, Kenai and Denahi mourn their loss; Kenai decides to hunt down the bear he holds responsible, and Denahi follows him to make sure he doesn’t get hurt. Kenai chasing the bear is very jarring, since he has killing intent the whole time, after a fight with the bear he accidentally kills it with his spear; as punishment for this, the spirits transform him into a bear, after which Denahi sees Kenai's torn clothes and assumes this new bear killed him. With the loss of both his brothers, he decides to seek vengeance; throughout the movie he chases his brother across the land, determined to kill him. Not even steam, being thrown over a cliff, or lack of sleep or food is enough to stop him. In the climax, he even finds Kenai on top of a giant mountain, thanks to the guidance of his dead brother, and they proceed to fight to the death, but literally the split second before Denahi kills his brother in the same manner that Kenai killed the bear, their older brother turns Kenai back to human. Denahi is both horrified and shocked that he almost killed his brother.
  • Jin-Roh: The Wolf Brigade: Fuse has a touch of this towards the end. Clad in his standard issue bullet-proof armor, he ignores bullets and rifle grenades as he implacably advance through the Tokyo sewers, gunning down any who oppose him. Any member of the Kerberos Squad could be considered one while equipped with Protect Gear. The stuff is retro-Powered Armor.
  • The Sharptooth from the original The Land Before Time still goes after Littlefoot even after he is tail whipped several times into a mountain by a full grown Apatosaurus with enough force to shatter rock, falling several hundred feet into a chasm and being hit in the eye with a spiny vine. What finally does kill him is being lured into a lake then having a boulder dropped on his head.
  • In Madagascar 3: Europe's Most Wanted the main gang is chased by Chantel DuBois, vicious officer of the animal control, obsessed with catching a lion. Of course, when she sets her sights on Alex, she proves to be nigh-unstoppable. Walls in the way? She runs through them! Stuck in jail? She escapes and uses police computer to gather information! Her subordinates are too injured to follow her? She revives them with an opera! She got between two elephants slamming into each other, was thrown through a brick wall into a snake enclosure, and this barely slowed her down. Even if you manage to run away, she can track you down using her abnormally strong sense of smell. And she is not only frighteningly competent, but also frighteningly determined — after Alex was taken back into the zoo, her job was officially over, and she was going to be hailed as town's heroine and receive large sum of money as a reward for bringing him back, but she still decided to abandon all that and kill him instead.
  • In Puss in Boots: The Last Wish, the Wolf proves to be this for Puss, who after being defeated in their first encounter finds himself relentlessly pursued no matter where he goes or how he tries to hide. Takes on a whole new angle when he's revealed to be Death.
    Wolf: Everyone thinks they'll be the one to defeat me... But no one's escaped me yet.
  • The Junkions from The Transformers: The Movie are a comic version of this trope. You can knock them down and blow them to pieces, but they'll just put themselves back together and continue the chase. Fortunately for the Autobots, they're actually friendly CloudCuckooLanders who are easily distracted by the shiny.

    Live-Action TV 
  • Game of Thrones:
    • Due in no small part to his size, it takes quite a bit of damage from Oberyn before Gregor finally goes down, and even then, he's strong enough to turn the tables and kill Oberyn before he collapses. During his final fight with The Hound in Season 8, he takes part of the roof collapsing on him, getting impaled, and several stabs with a knife, including one through the eye. He has to be tackled out a window into an inferno to be killed.
    • Despite not giving the first toss about defending himself and subsequently being struck repeatedly by blows during the attack on Yara's fleet, Euron proves borderline unstoppable, not even slowing his pace an inch.
  • The Kull Warriors of Anubis and The Replicators from Stargate SG-1. Anubis himself is a border-line example: he has the survive-anything-you-can-throw-at-him part, but since he is a Galactic Conqueror he doesn't just show up trying to gut the heroes but sends armies after them instead. Sadly, they have this trait.
  • Buffy the Vampire Slayer:
    • The Mayor.
    • Caleb. After Glory, he's the most physically powerful villain the gang faces.
    • Glory will stop at nothing to get the Key. In her very first appearance, she brings down an entire building on top of her while having a hissy fit, and even that doesn't slow her down for long.
    • Adam, up until the spell the Slayettes use on Buffy... then Buffy turns into this.
    • Willow from during her evil magic moments.
    • Buffy did a lot of these. Subverted with the Judge. All the mystical texts declare that "no weapon forged" can stop him. However, as Xander realizes, those texts predate many modern weapons. Therefore Buffy takes out the Judge with a rocket launcher.
  • Angel:
    • The Beast from season 4 couldn't walk very fast due to huge posture and massive, cloven feet. It pursued its intended targets without haste but relentlessly. Bullets bounced off of it, swords and axes broke on its skin, even a pair of hand grenades blowing up in his face failed to slow it down. Angel did try to drive a stake through its one possible weak spot, being the eye, but quickly found his strength was no match for the Beast's, who promptly caught the stake and stopped him using it.
    • Marcus Hamilton (aka Jayne Cob, aka John Casey), at least until he revealed his weakness to Angel.
  • In Captain Scarlet and the Mysterons, this is the basic super-power possessed by any Mysteron clone. Emphasized a little more in the original series, where their implacability was due to being Nigh-Invulnerable, but even the remake version count, as they're implacable in the sense that if you kill them, they come right back to life and come after you again. Fortunately, the main character is a free-willed Mysteron clone, so he too never stops, no matter what is done to him.
    "Captain Scarlet was killed, but is expected to make a full recovery."
  • Many of Doctor Who's aliens chose to invade Earth during the late 20th century, and inevitably the army would find that bullets/bombs/missiles/tanks barely scratched the surface.
    • In the 26th-season serial Battlefield, the Brigadier shows the Doctor gold bullets for dealing with Cybermen, Teflon non-stick bullets that "go right through a Dalek" and muses that, just once, it would be nice to encounter an alien menace that wasn't Immune to Bullets.
    • The Doctor himself would seem to be a good candidate for this title. He may not be physically invulnerable, but Regeneration combined with his legendary stubbornness means that he Will. Not. Stop. The basic arithmetic of Doctor Who is this: Five million Cybermen < Four Daleks < One Doctor. This is illustrated in two episodes of Series 9 in 2015: in "Face the Raven", the Doctor threatens to "rain hell" upon the immortal Ashildr "until the end of time" if she cannot stop his companion, Clara, from dying as a result of her gambit (which wasn't good, but wasn't intended to endanger Clara.) Clara literally spends the rest of her life talking him down from this. After she dies, the Doctor is transported to a bespoke torture chamber where he issues a Badass Boast to become this towards the true mastermind behind the plot that led to the death of Clara, while himself being pursued by an implacable man ... for billions of years.
      The Doctor: "If you think because she is dead, I am weak, you understand very little. If you had any part in killing her, and you are not afraid, then you understand nothing at all. So for your sake, understand this — I am the Doctor, and I'm coming to find you. And I will never, ever stop."
  • Forever: This is how Henry and Abe see Adam for most of the series. Adam is immortal. He can't be killed permanently, and no matter how badly injured or how thoroughly imprisoned, he's one death away from complete health and freedom. Since no one would believe Henry if he tried to tell anyone, he can't get help from the authorities, and if he did convince anyone to lock him up, Adam would probably kill a lot of people escaping. Adam is over two thousand years old, so he's got much more experience and knowledge than Henry in just about every area, making fighting him in just about any way a losing proposition.
  • The Huntsman of The 10th Kingdom. Not only does he get caught in one of his own traps, in a world where presumably medicine is at a medieval level and magic may not be able to combat infections, he gets hit over the head (twice!), once by an extremely heavy iron torch swung with incredible force which should have smashed his skull or at least given him a concussion. And yet he still keeps waking up and coming after the heroes. His analysis? "I move slowly...but I always get what I want. Nothing escapes...the Huntsman." It finally takes a Hoist by His Own Petard moment to bring him to his Karmic Death.
  • The Borg, from Star Trek: The Next Generation. You defeat one or two of them, and the rest are able to adapt to whatever you used against the first ones. We did see a submachine gun kill two Borg drones, however they probably would've adapted their shields afterwards to deflect bullets too. Their ships are far more impressive, being far beyond the combat capabilities of the series' protagonists. On top of that, putting up any kind of defense that harms them will make them interested enough to dissect and assimilate everything about their "victim". They will then pursue this goal with a Terminator-like doggedness.
    Q: They will follow this ship until you exhaust your fuel. They will wear down your defenses. Then you will be theirs.
    Q: You can't outrun them. You can't destroy them. If you damage them, the essence of what they are, remains. They regenerate and keep coming. Eventually you will weaken. Your reserves will be gone. They are relentless!
  • Star Trek: The Original Series: The Gorn from the episode "Arena" is pretty implacable for most of the episode, even shrugging off a small avalanche caused by Kirk. Kirk is unable to harm the Gorn or stop its attempts to kill him (sluggish as they are) until he improvises a primitive cannon.
  • Terminator: The Sarah Connor Chronicles:
    • The T-888 Terminator called "Cromartie": In the first episode he was shot multiple times, run over by a car, had a live wire shoved into his neck, is blown up as the same car that ran him over exploded and ripped in half by a terminator-destroying gun. He reactivates himself eight years later, dresses up like a post-apocalypse survivor (complete with gas mask), gets its head back, steals medical supplies, gets a scientist to help him regrow his skin, then takes the guise of an FBI agent, working to find Sarah Connor from the inside. The first season finale has him take out a SWAT team raiding his apartment(!), but spares the life of an FBI agent who is also tracking the Connor family.
    • In a Season 2 episode, a Terminator is sent back to kill the governor of California during a specific time. He is accidentally sent back to the 1920s and kills the architect who designed the building that the speech was held in. The terminator proceeds to start his own architecture firm, go to great lengths to acquire the land, and construct the building himself just so he can pull off the termination as he was ordered to do.
    • Also, in the second season opening, Cameron goes berserk and becomes an Implacable Woman as she pursues Connors, trying to kill them.
  • Claire from Heroes became this. Her Healing Factor is a big help.
  • Divine Assassin Kai from Lexx. Chop him to bits, and he'll reassemble himself — but he'll probably finish killing you first. Energy Weapons are completely useless, even when they're mighty enough to destroy whole planets. On one occasion, he singlehandedly fought his way through 50,000 heavily armed soldiers, killing 2,807 of them, in order to assassinate a single man whom they were guarding.
  • Takeshi Asakura/Kamen Rider Ouja can't be stopped by being nearly burnt alive or acid eating at his face. Shooting squad had to put him down and that was only after he completely lost it.
  • Rook from Kamen Rider Kiva is a truly frightening Mighty Glacier whose incredible toughness and intimidating appearance and reputation allow him to play the role of Implacable Man for about a third of the series. His reputation was such that when an Alternate Universe version was defeated handily by Kamen Rider Decade, fans cried foul.
  • Machine Chaser/Chase of Kamen Rider Drive combines this with ridiculous strength, Stealth Hi/Bye and savviness into truly terrific foe regardless what side he is on.
  • One episode of Hustle had an implacable bounty hunter (or "tracer") named Pinky Byrne.
  • Red Dwarf.
    • Rimmer suggests that tax collectors are like this, and that even being three million light years from Earth in a universe where the number of surviving humans is in single figures doesn't guarantee safety from them.
    • Rimmer himself becomes one of these after being upgraded to Hard Light. This is well balanced though, because his light bee is still vulnerable in extreme situations (like potentially being sucked out into space), and he is also a complete coward with a low tolerance for pain.
    • Played straight with Hudzen 10, Kryten's replacement. What defeats him in the end is a Logic Bomb.
  • Spartacus: Blood and Sand:
    • Theokoles. Besides his tremendous size and strength, he takes incredible damage without stopping. He allows Crixus to impale him so he can grab his wrist and trap him. His neck is so thick that he can't be decapitated in one strike.
    • The Egyptian is incredibly huge and strong, and he does not stop when he is shot with several arrows. In his final fight, he keeps going when he is slashed across the stomach and then the wound is punched.
  • Duncan Macleod on Highlander tended to get this way when pursuing Immortals who had murdered innocents.
    "Run, little boy. I will find you."
  • In the Malcolm in the Middle episode "Halloween", Reese and Dewey accidentally egg an old man who took too long to show up to the door. He spends the rest of the episode chasing them down with his walker, until he catches them in a trap. He then proceeds to throw eggs at them while they can't escape.
  • Season 3 of Stranger Things gives us Grigori, a very Terminator-esque implacable killer relentlessly pursuing the heroes.
  • The seventh season of The Vampire Diaries introduces Rayna Cruz, an infamous vampire hunter who will stalk her victims to the ends of the earth so she can send them to a Fate Worse than Death. She is also immortal, so killing her will just slow her down. It eventually turns into a Deconstruction. Aside from the unpleasantness of having to die over and over again it is revealed that she is driven by a constant magic-induced urge to slay vampires, even though she would rather just live a normal life.
  • Grimm: Siegbarste, the typical ogres of Wesen society. Due to their tendencies to take grudges to the grave (typically the other person's grave) and being nearly impossible to kill due to their incredibly dense bones and congenital analgesia, Siegbarste number among the most dangerous Wesen and have to be killed with extreme amounts of force or rare poison that will cause their bones to shatter. Not even the typical Wesen Oh, Crap! upon seeing a Grimm applies to them.

  • Parodied in the Ray Stevens song "Erik The Awful". No matter how far the peasants run, Erik is on their heels the second they stop for a breath.

  • The Silent One in Dark Dice constantly follows the party undetectably, cannot be killed, and attacks them every time they attempt to rest.

    Pro Wrestling 
  • When Kane first debuted, he was implacable. He no-sold everything, and his first two matches were one-sided squashes against Mankind and Vader. It took The Undertaker three tombstone piledrivers to beat him, and he had to do a leg hook pinfall instead of his usual pose pinfall.
  • Many "monster" heels probably count; no-selling and squashing their way to victory, up until the point a top-level face eventually defeats them.
  • The Undertaker himself tended to be one such implacable man, regardless of his alignment, and defeating him tended to be treated as Defeating the Undefeatable. He best exemplified this trait during WrestleMania and WrestleMania season, when his streak was on the line. Ending said streak was said to be the holy grail, an accomplishment greater than winning a world championship, and a one-way ticket to the Hall of Fame. However, Undertaker seemed to be almost divinely empowered on Wrestlemania, shrugging off finishers, weapon shots, and anything that would in any other situation be a match ender.note  Perhaps the greatest example would be Wrestlemania 28, where he ate a Shawn Michaels Superkick and then IMMEDIATELY was hit by a Triple H Pedigree. He kicked out, and it wasn't even the last spot in the match.note 
  • Abyss gets cast in this role quite often. For a long time TNA put him in matches where he would take bumps on thumbtacks, barbed wire, broken glass, etc. and he would just keep coming.
  • At the 2016 Death Before Dishonor Christopher Daniels kicked Michael Elgin in the gut while he was holding Frankie Kazarian in a stalling vertical suplex. This did make Elgin bend over, but he didn't let go of Kazarian and stood right back up with him. Daniels then manually pulled Kazarian down but Elgin ended up pulling both of them to finally complete the suplex.

    Tabletop Games 
  • Warhammer 40,000:
    • A race of Implacable Men: the robotic Necrons, who can stand back up after anything — which in the Warhammer 40,000 universe starts at being riddled with lasers capable of blowing limbs off, crushed by artillery rounds the size of houses and having your head bitten off by daemonically possessed super-soldiers. Even after getting dismembered horribly, or getting turned to slag, some Necrons will get back up, and some specialist wargear means they just. Won't. DIE! The special rule for this is called: We'll Be Back.
    • As an organization, the Imperial Guard largely fits this trope. Their doctrine combines a willingness to spend human lives like ammunition with a fundamental religious devotion to utterly, completely crushing their enemies in the name of the God-Emperor of Man in spite of any losses to create this titanic, unstoppable juggernaut of raw manpower and machinery that absorbs casualties and hammers its opponents with sheer, overwhelming force until they break.
    • Commissar Yarrik is a Badass Normal example of this. He lost his arm fighting against an Ork warboss, but still managed to kill him, tear off his power claw and hold it triumphantly in front of the Ork army, causing them to flee in panic. Only then did he pass out. Later he also got his eye shot out and replaced with a bionic implant when his command tank exploded. He's dedicated his life to hunting down the Ork warlord Ghazkull Thraka and seems to have no intention of stopping despite being an old man by now. He even has a special rule similar to the Necrons "We'll Be Back", where on 3+ he simply refuses to die and stands back up with one wound. It's hinted that the Orks have seen him crush their armies so many times that they've started to view him as unkillable, and since Orks run on Clap Your Hands If You Believe, their belief is making him unkillable. Notably, Games Workshop always gives his models a slight greenish tinge in their official painting.
    • Second edition 40k had different rules for armor saves, with base armor and save modifiers. This means that the Terminator armor, at present only failing a save on a 1 on a d6 (except for armor-ignoring guns and melee weapons), used to roll two dice and fail only on snake-eyes. Even if hit by the biggest weapons in the game, they would be unscathed on rolling 9+ on two dice. Abaddon the Despoiler ramped this up into Unwinnable by Design territory by the fact that he saved on a 2 on 2d6. Unless you had a meaty gun that imposed modifiers on the save roll, you would always save.
    • Space Marines in the WH40k universe are examples of this trope. Not only do they have redundant organs, they can go into a (controlled) coma to repair damage. Their blood clots instantly, and their armour dispenses painkillers and stimulant drugs as a backup. One example had a Marine keep fighting after getting his arm blown off and his molten armour fused to his side by an energy fire. This example is relatively mundane compared to some of the stuff a Space Marine can push through.
    • While they're not much harder to kill than regular Guardsmen (and even more expendable due to their masters), the Skitarii of the Adeptus Mechanicus are designed to pursue their enemies anywhere, across any terrain. Their legs are replaced with bionics so that they will not tire.
    • Chaos God Nurgle's servants typically fill this trope within the 40k 'verse. They are so riddled with plagues and blight that they're in too much pain to feel anything other pain, and pumped full of morbid vitality (to survive their diseases) that they can survive more than anything has right to. The combination makes for units that are incredibly hard to kill, whether it be plague cultists, Nurglite daemons, or the notorious Plague Marines. Most Nurglite forces employ a slow-and-steady combat doctrine with a certain emphasis on overwhelming the enemy by trading blows and simply outsurviving the enemy.
    • The Rubric Marines used by the Thousand Sons Legion are also this. Thanks to a spell cast on them, they are essentially possessed suits of power armour and are nigh invulnerable — you have to literally blow them apart to stop them.
    • Even the relatively flimsy Eldar become like this when the Avatar of Khaine is summoned. Each and every one of them is overtaken by a kind of psychotic bloodlust when they see him up and walking about.
  • Warhammer 40,000:
    • The Tomb Kings are a civilisation of undead humans, reanimated by their high ruler Settra to rebuild his kingdom after it was ruined by the sorcerer Nagash. Should anyone steal even a few coins from any of their tombs and temples, they will send relentless armies of skeletons and constructs to slay the thieves, no matter how far they could go. Settra himself even went as far north as Norsca to kill the very thieves who stole his crown, and never left until it and even the coins the Norscans plundered were taken from the Chaos-worshippers' bloodied hands.
  • GURPS has an Advantage called "Supernatural Durability" which makes you immune to all shock, stun, & knockout. As long as you have positive health you are immune to crippling injuries and have full move. With negative HP you have half move and can be crippled. You can only be killed in two ways: by an attack which does 10 * your maximum HP, or by using an item you're weak against and reducing you below -5* HP. For comparison A normal human has half move and dodge below 1/3 of their health. Below 0 HP they must make a roll each turn or fall unconscious, and must make rolls to not die at -1* HP, -2* HP, -3* HP, -4* HP. At -5* HP you die immediately, no save.
  • Dungeons & Dragons:
    • The game has this built right in — sort of. In earlier editions, characters simply had hit points and died only when they reached 0. Characters could be hurt, but they generally weren't bothered by it unless an effect also had a condition attached to it. Later editions made it slightly more believable, as once you reached 0 or lower, you simply dropped unconscious, and if you were at below 0, you bled out until you reached -10, at which point death ensued, but included abilities that allowed a person to be a true implacable man, able to take full actions while at negative points, until they reached -10 and keeled over.
    • One particular class, the Frenzied Berserker, takes it a step further. They are capable of completely ignoring negative hit points, even below -10, while they are frenzying. They can easily hit double- or triple-digit negatives, and if a skilled (or lucky) healer manages to get enough spells off to return them to positive hit points before the end of the frenzy, they come out none the worse for wear. The only effects that can kill them in this state are the ones that don't deal hit point damage, like suffocation or instant-death spells. The cost for this ability is that they are required to continually attack, and if they run out of enemies they start chewing through allies...
      Although if you want him to be near unkillable, you need a necklace that makes it so magic that instantly kills you doesn't work, a stone that makes it so you don't need to breathe, and finally to double up on a magic ring that makes it so — should something kill you and you'd get a save against it — you can choose to delay it for one minute, nine times for one ring. Hopefully you don't accrue enough damage that your cleric can't heal you within 180 rounds.
    • Add on a Ring of Regeneration, and you'd have someone unkillable except by having the hand with the ring chopped off and incinerated or dissolved in acid after the above is done. (This Ring prevents death from anything except spells that directly cause death as long as it stays on your finger. While fire and acid damage cannot be regenerated, as long as you're still alive they will heal back at the base rate of 1 hp per day. Obviously, if you no longer have fingers, you can't keep wearing it...)
    • The Tarrasque: regeneration 40, magic-reflecting carapace, 840 hit points (this in a game where even the luckiest — as in, win the lottery several times — non-epic tank will have no more than 600, and then only for short bursts at a time), and immunities to everything under the sun. Not only that, but to kill it, you have to reduce it anywhere from negative 10 to negative 40 (depending on edition) hitpoints and subsequently cast wish or miracle — generally the most powerful non-epic spells in the game — to make him stay that way... for awhile. To top that, the Tarrasque can flat out not be killed in 4th edition D&D. Instead he can only be driven back to the center of the earth to slumber.
    • A revenant is the victim of a cruel, unjust demise who gets back up to seek revenge against whoever killed them. Not needing food, air, or sleep, it always knows the direction of and distance to its target (even if the two are on different planes of existence) and will pursue them nonstop. It regenerates damage, and even if its body is destroyed it will just enter another corpse after 24 hours and keep going. The only things that will end its pursuit are the target's death, it running out of time (about one year), or, in 5th Edition, casting a Wish spell to force the soul to move on while it's out of a body.
    • From the Elder Evils sourcebook is Zargon the Returner, an Eldritch Abomination that sucks up damage almost as well as the Tarrasque. Unlike the Tarrasque, though, even if you actually kill him he'll just grow back around his indestructible horn within a few days. The only way to keep him down for good is to destroy his horn, and good luck with that.
    • Inevitables are Terminator expies — extraplanar constructs that enforce universal law, combining the relentless single-mindedness of a machine with the intelligence to plan ahead and strategize. They never rest, give up or compromise, and even if a foe escapes them in the short term they will simply keep following them, never stopping, until — even if years down the line — they finally catch up and resume combat. Inevitables who need to cross oceans have been known to simply walk into the waves and cross the ocean floor on foot. On top of that, destroying one will only make the forges back on its home plane reassemble it, and send it back in with the exact same mission and whatever added knowledge the last one managed to provide. Fortunately, they usually don't seek to kill, only to enforce whatever law was broken, and will punish accordingly, usually by forcing compliance through magic or handing the culprit over to local authorities. Of course, if it's the kind that punishes grave dodgers, you're probably out of luck: it'll beat you to death right then and there.
    • The recently-released "Heroes of Shadow" supplement added in vampire as a class. You start with only two Healing Surges (normal characters range from 6 for a particularly Squishy Wizard to 15+ for The Big Guy), but when you bloody or kill a foe, you can suck their blood to gain an extra healing surge. If you end a fight with more healing surges than your base, the excess burn off and you're instantly at full health. Oh, also, you do not fall unconscious when at negative hit points, but you DO have to make death-saving-throws, and you CAN still die if reduced to negative half your health (which is instant death for anyone else.) That said, a fair GM will rightly have the last remaining enemies of a fight soiling themselves in terror as everything else on the battlefield is dead or dying, yet this one mutilated, bloody thing that has been tearing their comrades apart with bare claws and teeth is still coming at them.
    • As of Dungeons & Dragons 5th Edition, specifically Xanathar's guide to everything, barbarians may choose to become Zealots. Their capstone ability allows them to keep fighting as normal even if they are reduced to 0 hitpoints whhile raging. And when they fail their death saves, they won't until they stop raging, which becomes indefinete once they get to level 14. The only way to kill a level 15 or higher zealot is to end their rage with a spell effect. While raging they are even immune to power word kill, but they're theoretically vulnerable to spells such as sleep. But even then, spells targeting them that only restore them to life can be cast without material components.
  • In 7th Sea, there is the "Man of Will" advantage, rendering one immune to any mind-altering magic, immune to fear, immune to the effects of the Repartee system (ie, no one can Charm, Taunt or Intimidate you), and immune to the effects of being Crippled. Likewise, while you can't get a Hubris with it, it does give you a discount if you wish to purchase a Virtue. Needless to say, for a point based system, it is a very expensive advantage if a starting character wants it.
  • In Deadlands: Reloaded and Deadlands: The Classic Collection, there is actually no known way to stop the Reckoners (though a later game, a side story to Hell On Earth, allowed you to fight them) and most of their servitors can only be killed in one, very specific way (eg: Jasper Stone, servitor of Death).
  • New World of Darkness:
    • The "Slasher" supplement brings us the Mask. Built for murder and only murder, these mindless killing machines can take a pistol magazine to put down (if you're lucky; any attack that hits it from any source, from a mere pistol shot to high-caliber weapons and even supernatural attacks, will only do one point of damage), and never need to sleep or eat.
    • Prometheans. If these guys want something, they just WON'T. STOP. EVER. Sure, you can wound them and they will feel the pain. But they won't get knocked out. They will just keep walking towards you. If you take them down(say, with an artillery bombardment)? They WILL JUST COME BACK TO LIFE 24 hours later. Don't mess with the Created if you know what's good for you.
    • To a simultaneously lesser and greater degree, the Bound can soak a full health track of damage by spending plasm and, like Prometheans, aren't knocked out by anything short of a full track of the worst damage that can be dealt (though unlike Prometheans, they do still start to bleed out at the same point mortals do). They've got more natural resurrections than the Created do (albeit at a price).
    • The Arisen have them all beaten. They're as durable as Prometheans, but have an active Healing Factor that they can pump up by various means. And unlike Prometheans and the Bound, resurrection is their personal trick. They cannot be put down permanently, at least, not by any method mortals can possibly hope to access. Even if you try something utterly insane, like tossing one into a black hole or the heart of a sun, it won't do it — they can just be called into a new body back on Earth and start everything all over again.
      • And the Deceived actually manage to take this one step further. It is, technically, possible for an Arisen of any other Guild to die and stay dead. If every remnant of their sahu is destroyed, they can only be reincarnated by someone doing the rituals to bring them back, which requires at the very least some knowledge of their existence. The Deceived, on the other hand, will be reincarnated by Fate itself if they are completely destroyed and nobody calls them back within the requisite timespan. Even wiping out the human race and destroying Earth itself would just cause the Deceived to start reincarnating elsewhere in the cosmos.
    • Vampires can do this to an extent. Under the original rules, they downgrade shooting attacks to Bashing damage and they can take care of that effortlessly with their Healing Factor, so a vampire without even a dot in Resilience can wade through a firefight. After Blood & Smoke/2nd edition was released, they began fitting this trope much more effectively. Basically, unless it's a Bane (sunlight, fire, etc) or does Aggravated damage in the first place, vampires take only Bashing damage from everything. You can shoot a vampire full of holes, then beat on them until your fists are broken, and they'll just keep coming.
    • Werewolves can be added to the list starting with the second edition, though only when in Gaurou form. Why? Because that form now heals so fast you just cannot hope to injure it longer than a few seconds unless you inflict Aggravated damages (which can only be accomplished by either silver weapons, some rare high-level supernatural powers, or managing to inflict insane amounts of bashing or lethal damages in a single turn). Otherwise, you find yourself confronted with a constantly regenerating powerhouse who will do everything to tear you apart.
  • Role Master had the Dark Reaver, a black, indestructible suit of armour possessed by a demon. Usually set up as a guardian of a treasure, it would pursue thieves by simply walking after them, grabbing the stolen items and walking back with them. Any attempts at stopping them tended to be futile, since it was also carrying an indestructible axe (and knew how to use it). "You guys can have the rest — I call dibs on the black armour."
  • Exalted:
    • Zsofiska the Kite Flute, a demon that can be summoned to hunt down someone you want dead. Her movement speed? Always one foot per round faster than her target. Regardless of the target's movement speed. Also there is nowhere you can go that she can't follow. And demons are killing machines, even when fighting isn't their primary thing, so good luck fighting her off. And if you, upon summoning her, don't give her a target, she'll find someone to kill. Probably anyone who's standing close to you at any time. (So if you're an Omnicidal Maniac you may as well summon the demon and just walk around without giving her a specified target.)
    • With the correct Charms, Green Sun Princes don't need to sleep, can eat virtually anything (or subsist on murder), and can outrun virtually anything, while being able to take megadamage hits clean on the chin without slowing down. Abyssals can channel the relentless inevitability of death. Lunars can be the ultimate Super-Persistent Predator. Solars can follow you anywhere, overcome any concealment and open any lock. Dragon-Bloods aren't quite as powerful, but when they hunt you down they bring friends. Even Sidereals can get in on the fun with things like One Direction Invocation.
      • Lunars in particular get a charm that lets them do the same always-one-foot-faster thing that Zsofiska does. They're also the most durable Exalt type (and that's saying something) and have another charm that lets them ignore the fact that they should be dead for a while.
  • Generally speaking, in any system that allows them to achieve sufficient levels of toughness and badassery, suitably motivated player characters can easily become just this.
  • Yu-Gi-Oh! usually tends more towards the Invincible Minor Minion side of things for indestructible monsters, but it has a few cards which definitely qualify:
    • Beelze of the Diabolic Dragons, a powerful Synchro monster. His effect prevents him from being destroyed by battle or by card effects. This includes all Spell and Trap Cards which destroy enemy monsters, the field-clearing powers of the Egyptian Gods and other super-cards. If the opponent tries to overpower him by attacking with a stronger monster(good luck with that, his ATK and DEF are both 3000), he gains ATK power equal to the life point damage taken, meaning that he will quickly be able to destroy the enemy monster. There are a few ways of taking him down(getting control of him and using him for a Tribute Summon or using a card that removes him from the field without technically sending him to the Graveyard), but it requires some good draws and clever maneuvering to pull it off.
    • Vampire Lord is a much less delinquent example. He can be destroyed by Spells, Traps, and Card Effects, but he will Special Summon himself back to his controller's side of the field during the Standby Phase unless he is destroyed as a result of battle with a stronger monster, although his stats are much more manageable than Beelze's.
  • Legend of the Five Rings:
    • The Hida Bushi. As heavy infantry specialists, they are almost always found wearing heavy armor, they learn to naturally absorb a certain amount of damage from enemy blows, and can even learn to shrug off certain status effects for a time. Gets particularly ridiculous if they take the Defender of the Wall Advanced School.
    • More in line with the usual trope are supernatural beings with the Invulnerability trait, particularly oni and the Lost. Invulnerable entities can't take more than one Wound from a single hit unless attacked with magic or a weapon made from one of the three magical materials. A handful of creatures also have Greater Invulnerability, which means that one of their normal weaknesses no longer applies.

    Web Animation 
  • Red vs. Blue has the Meta a.k.a. Agent Maine. Even without his powerups, he's super-strong, super-fast, gets stabbed, shot, beaten, wrestled, slashed, blasted, blown up and impaled, and he still keeps coming. It takes a 400-foot drop off of a cliff into frozen waters attached to a Warthog to kill him, and if it wasn't for the fact his suit was punctured and he drowned as a result, there's a chance he would have survived that.
  • Discussed in RWBY. When Hazel first went after Salem, it didn't matter how hard or for how long he fought her, her Complete Immortality meant that she kept coming back. The longest he could stop her was just a few hours. Only when he finally broke from exhaustion and hopelessness did she stop and offer him the chance to take revenge against Ozpin instead of her. When Yang's team rescues Oscar from Salem's clutches, it takes a combination of Hazel burning himself and Salem alive while Oscar detonates almost all the power Ozpin had spent multiple lifetimes storing in his cane just to buy the heroes a few hours to evacuate the kingdom before her inevitable return. Salem herself regards Ozpin as one, as his Resurrective Immortality means killing him doesn't stick; the reason she doesn't kill Oscar is because she knows Oz will just pop up somewhere else in a new body; moments before Hazel turns on her, she grabs Oscar by the head, snarling in frustration about the fact she can't do anything to stop Oz: like her, he just keeps coming back. For this reason, the pair have been trapped in a Forever War for thousands of years.
  • Stalingrad becomes a sharp-dressed one of these in Emesis Blue, after being Brought Back Strong.

  • AntiBunny: The NBK-2.5 shrugs off several rounds of 9mm to the face, jumping off a building, and getting hit by a semi truck.
  • The Order of the Stick:
    • O-chul nearly does this in #542, in which he, in order, throws one of his hobgoblin captors into an acid-tolerant shark's cage without using his hands, stabs himself using the spikes at bottom of said cage (filled with acid) to free himself from a rope bond, gets caught by the shark but pushes himself out, then tricks the shark into grabbing him so its momentum can throw him out of the tank, and still has enough "oomph" left in him to rush at Big Bad Xykon while drawing back a fist... at which point Xykon uses the weakest of the spells in his Functional Magic arsenal to push O-chul into negative hit point territory, which causes him to finally faint. By the look of the scars on him, O-chul has probably gone through similar Death Traps multiple times, and Xykon's parting comment seems to suggest that each time he's gotten as far as rearing back for the punch. Justified, despite O-chul being a Badass Normal, in that the comic holds to the Dungeons & Dragons game's use of Critical Existence Failure.
    • When he's finally rescued, O-Chul provides the heroes with a full list of Xykon's spells, which he acquired "one saving throw at a time" — i.e., by personally enduring them.
    • O-Chul took a hit from a Disintegrate spell while running directly at an enemy...and didn't miss a step. Earlier in the series, a single Disintegrate was enough to stagger a freaking dragon. (Two reduced it to dust.)
    • The dialogue from the earlier strips also implies that Xykon is also implacable — being a lich (and thus a skeleton), he is invulnerable or resistant to most physical attacks, and if he were to die, his phylactery allows him to generate a new body. Subverted in that the only time he is destroyed is when Roy attacks him with his bare hands (though the Phlebotinum in the room did the actual destroying).
    • And, of course, there's Golem Crystal. She's a golem that refuses to die. Only adamantine weapons can WOUND her, and she has enough HP that it's a long, hard battle. She's immune to critical hits, backstab, etc. So Haley talks her to death.
  • From Girl Genius, perhaps only three words must be said: The Unstoppable Higgs.
    • Well, he ended up stopped anyway. Still pretty badass. The key point here is that when an Action Survivor reaches Implacable Man levels he's going to require "Rum, lots of Rum" after it's all over.
    • What did it take to stop him? That's a bit of a story. He got his arm broken by a delirious Captain DuPree, applied some first aid to the Emperor, and then got a leg broken by DuPree. She then gave him an infected bite, and destroyed the controls to the airship. He partially fixed the controls, and then set his arm, which caused him to pass out for a few moments. When he woke up, the airship was crashing into the lake. He pulled the Emperor and DuPree ashore (with one arm), when some monsters onshore broke his other arm. When he (somehow) got them both to the nearest town, the jumpy guards shot him in the other leg. Which finally managed to slow him down. Damn. At a later point he was thrown into a wall by a robot. The one left damaged was the wall.
    • It is later revealed precisely why Higgs is so unstoppable: he's a Jaegermonster. Not only that, but he's a Jaeger General: many centuries old, incredibly tough and durable, master of infiltration and espionage, and has Seen It All.
    • Othar Tryggvassen, Gentleman Adventurer, fits as well despite being a simple Spark and not as mechanically adept as the others. He's very persistent, very determined (if in a delusional way) in his quest to kill all Sparks one by one, and most of all he simply never gets killed no matter what manner of lethal things put him out of commission. He fell out of the same dirigible several times and somehow kept coming back. Gil has seen him bounce back from so many things he realizes all he needs to do to get Tarvek out of his hair without killing him is to chain the two together and throw them out the window.
    • The Dreen, mysterious shrouded figures wearing conical hats who occasionally appear to assist Baron Wulfenbach's forces. Everyone who's worked with the Baron rightfully fears them, seemingly nothing can stop them and they don't allow anything to get in their way. One inbred idiot tried crushing one with his Humongous Mecha, only for the Dreen to dismantle it from the inside and keep coming. Not even a time-stopping artifact can halt them, it just reveals their true forms.
  • All the Elite Vampires from Charby the Vampirate fit this trope as they are virtually invincible shrugging off even the most grevious damage at speeds even Wolverine would envy. To top it off they have super powers even by vampire standards.
  • The Mecha Easter Bunny from Sluggy Freelance. A rabbit Terminator with a built-in arsenal of guns. Survived a bazooka blast to the face from Bun-bun with only a lost nose. Was, however, distracted by having to hide Easter Eggs.
    • Bun-bun himself, though not invulnerable, fits this trope through the sheer power of badass.
    • Captain Blacksoul from Oceans Unmoving. Followed Bun-bun so implacably he was said to be the only thing the rabbit feared. It turned out there were very good reasons for this...
    • Oasis. She can take a lot of damage before dying, and when she does, it only slows her down for a moment. Has specifically stalked Torg and Zoë as a major plot point that has lasted for years. Kusari would be the same if she were sent after you.
  • Kore from Goblins. He has a reputation for being an unstoppable One-Man Army capable of wiping out entire armies of orcs all by himself, and when our heroes meet him, not even teleporting a rope through his throat was enough to kill him.
  • Sarda from 8-Bit Theater. In the end, he was taken down only because he absorbed too much power and blew himself up.
    • Hilariously averted near the strips end, where the Dark Warriors are holding the four elemental orbs, threatening Sarda, who then points out that they have no idea how to use them. Bikke beans him with the Orb of Water, knocking him down, making Bikke the only one to really harm Sarda in the entire comic. Sarda responds with You Will Be Spared.
  • Chelsea Grinn of Chimneyspeak, to the point that armies can't take her down.
    Chelsea: Bullets don't work on me, little man.
  • Jones in Gunnerkrigg Court led the Court staff trying to catch Jack while he was infected with Whitelegs. After recovery, he appreciates efforts that saved his sanity and probably life... but still finds Jones scary. Apparently the enigmatic calm petite lady as unstoppable as the Terminator and as perfect as Mary Poppins (she can deflect sword with her face and crumble concrete like soft cheese) made a lasting impression.
  • Mr. Blank from Sam & Fuzzy. Provided it's not a comedy strip, and provided he wants someone, he isn't getting stopped. When Fuzzy at one point distracts Blank by throwing what he wants off the eight story of a building, Blank jumps after it without hesitation. When Fuzzy subsequently looks over the side and fails to find any body at the bottom, his companion's comment is "He's a blankface, it will take a bigger fall than that to kill him."
  • Trevor (2020): Nothing can keep Trevor down or deter him for long. You can shoot him, but it's like he was never hurt in the first place. You can run, but he's too fast. You can hide, but unless it's built like a bunker, he'll bust through to you like the building was made out of wet toilet paper. And if it is built like a bunker, that's when he gets creative. The only thing that might have stopped him was an entire military detachment that we know took massive casualties.
  • Homestuck has Gamzee Makara who has absorbed at least a few hundred shots from Caliborn and a handful of sword strikes from Terezi and still continues to move onward as Terezi finds out the hard way. It's explained that because he is a clown, he is notably hard to kill and that there is not a single timeline where he is permanently put down.
  • Ruby Quest: You can break his knee with a crowbar. You can have him impaled through the chest with a trap that is explicitly stated to be lethal. You can blow him up with a bomb that collapses several rooms. No matter what you do, Ace won't stop coming to get you...

    Web Original 
  • Zoofights: The God Damned Snapture. He's a snapping turtle the size of a dump truck, which by itself would be pretty damned implacable, but he just kept shrugging off wounds that should have been fatal. Smash a billboard over his head until the board is reduced to rubble, stopping his heart? It starts back up a moment later. Expose him to concentrated time rays that kill everything else almost instantly? It only makes him stronger. Drop an aircraft carrier on his head? He punches his way out. Spent a solid month engaged in a drinking contest? He sleeps it off in an hour or two. Retcon his entire world out of existence? He'll show up in the new one, bigger and angrier than ever. Shove a nuclear bomb in his mouth? He spits out the mushroom cloud, unharmed. It finally took an equally giant iguana stabbing him in the throat, followed by a demigod knocking his soul out with an I-beam to take him down; and Word of God said he would have eventually recovered from that if all the loose souls floating around hadn't been forcibly reincarnated. If that hadn't been the end of Zoofights he would have returned the next year as a foul-mouthed box turtle, providing colorful commentary alongside Constantine.
  • The Endbringers from Worm. They're tough beyond imagining, and keep attacking until driven off by something more powerful than they are (read: Scion). Even after that, they simply regenerate and attack again later. Behemoth is probably the best example; after being Stripped to the Bone by a Wave-Motion Gun that could have destroyed all of India, he continues attacking the heroes, and he is no weaker despite the injury.
  • The "Immortal Assassin Snail" meme—basically, a hypothetical scenario where a person is offered a large amount of money, in exchange for being hunted by a killer snail for the rest of their life. It began as a random discussion among the Rooster Teeth crew, but gained additional attention on Tiktok a few years later.
  • SCP-096 from the SCP Foundation. As soon as someone sees its face, or even a photograph or video recording thereof, it will relentlessly chase them down and will not stop until they are dead. It's been known to clear vast distances in record time in search of its victims, has literally dived down to the bottom of the ocean to reach someone in a submarine, and once jumped high enough to reach a plane that had someone that had seen its face onboard. The only exception is if it encounters something that's impossible to kill, like SCP-682, and, even then, their fight lasted for over twenty-seven hours straight.

    Web Videos 
  • Parodied mercilessly by the "trailer" for The Horribly Slow Murderer with the Extremely Inefficient Weapon [1], the eponymous antagonist of which stalks his victim relentlessly... to bop him with a spoon. Over and over and over again. The trailer combines huge amounts of Rule of Funny. It's shown that the Horribly Slow Murderer simply will not die (even to several gunshot wounds in the chest, or even a fucking rocket launcher), and has dozens upon dozens of spoons stored in his coat, in case the victim tries to knock away or break his spoon. When he runs to the nearest police station or ask his friends for help, the guy disappears and nobody believes him... until he's alone again.
  • The Slender Man Mythos: One of the Slender Man's defining characteristics in a lot of works in the mythos. Oftentimes, the protagonists will try to shoot him or something to that effect, and it never does anything to him. By the later parts of most stories, the characters have accepted that it isn't a question of defeating him, but rather just surviving for as long as possible. Once, a bunch of bloggers even attempted to injure him through stories, given how he seems to be linked to fiction/media/meta. Not even that worked.
  • Atop the Fourth Wall has Lord Vyce. He walks through Linkara. Linkara was at this point almost entirely undefeatable, only losing once early on in Kickassia. Then again Linkara had no Zeonizer and no Iron Liz, but he still takes down Pollo in seconds, kills Pyramid Head, and takes Linkara's BFG at full strength with no damage at all. Linkara only manages to keep from dying by stealing his weapon and hitting him with it, with Vyce leaving seconds after being shot by it, Linkara being left bloodied and half dead. And then he came back in Pollo's body and is still a threat who nearly drove his ship into the Earth. Odds are good that he's still out there, fully believing that the Entity is still alive. He then returned yet again by taking over Linkara's ship.

    Western Animation 
  • Adventure Time:
    • Ice King places a hit on Finn and Jake intending the hit man, The Scorcher, to hit them, "like on the shoulder or something". Anyways he has trouble getting the Scorcher to stop hunting them down. He does by tricking the scorcher into thinking Finn and Jake dead.
    • The Lich, to everyone. Not only does he have determination, he's got the patience and brains to the point of actually invoking It Only Works Once.
  • Avatar: The Last Airbender:
    • The Combustion Man, who won't stop his assassination attempts even when the person who hired him tries to call the hit off. On his first appearance he just blew up everything that was thrown at him. He also seems to be pretty damn Made of Iron as he shrugged off a barrage of ice-shards and both a rock and a boomerang hitting him in the head (however, said head injuries did make his power backfire and lead to him blowing himself up).
    • Princess Azula is this in her first few episodes of the second season, establishing herself as a threat unlike any the heroes faced before. No matter what the heroes try, barely anything they do really slows her down. In "The Chase", it takes all four of them, plus her brother Zuko and uncle Iroh for her to finally Know When to Fold 'Em and retreat. Afterwards, they adjust to her ability, though she remains a massive threat for the rest of the series.
    • The Avatar State. During the finale, it punches through everything Ozai throws at it, demolishes about 50 giant rock columns and generally kicks ass without stopping, slowing or even noticing anything that would have instantly KO'd anyone else who tried to do the same.
    • In the Sequel Series, The Legend of Korra, when Tarrlok attempts to bloodbend him, Amon simply powers through it and keeps on coming. Then only a minute later, Korra sends ice-spears directly at him and he doesn't even break his stride as he weaves through them, coming for her. Then there's the season finale, where he comes off like a villain from a slasher movie, complete with Menacing Stroll.
  • Batman: The Animated Series has a good-guy version of this with Batman in the episode "The Underdwellers". First, one of the sewer kids tries to elude Batman through the tunnel system he knows like the back of his hand, only to find to his shock that The Batman is waiting for him. The Sewer King gets his own surprise in a quiet moment when he thinks that he has eluded Batman and locked the door behind him, only to suddenly have it blown open seconds later as he realizes that the Dark Knight is after him and will not stop.
  • Vilgax from Ben 10 is an extreme example of this.
    • In a flashback sequence, it's shown that Grandpa Max stuck him to a nuclear missile, shot the missile into his spaceship, and presumed that was the end of it... until the season finale, where Vilgax emerges from his regeneration tank. At the end of the episode, he winds up, again, getting blown up with his ship.
    • He resurfaces at the end of season two, at the end of which he's left trapped in the Null Void, an alternate dimension.
    • Season 3's premiere episode has Ben time-travel to the future, meeting a future version of himself who had torn Vilgax to bits. However, he then gets brought back to life by another recurring villain, who winds up taking a back seat to Vilgax for the rest of the episode.
    • Ben lured Vilgax to the sewers where his dad (who had recently learned Ben's secret) lit a flammable substance and, after Ben turned into XLR8 and got him and his dad out, Vilgax was left to be caught in the fiery explosion.
  • An interesting variation is introduced in DuckTales (2017) with Bombie the Zombie. Reinterpreting the character to be a very Solomon Grundy-esque monster, he exists as a curse on whoever is the richest duck in the world, chasing them down relentlessly until they give him the one thing they lack: humility. It took Scrooge investing all of his resources in a magical defense network to even contain the creature, and that ends up falling apart when Louie temporarily ends up with all his wealth and squanders his newfound fortune to the point the Board of Directors make severe budget cuts to areas they deemed "unnecessary." When Bombie does break loose, he won't stop until Louie realizes that he's not ready to handle such a big responsibility and happily hands the money back to Scrooge, who in turn admits Louie performed far better in the role than he ever could have. Bombie is thus allowed to rest at long last.
  • Iron Man: Armored Adventures: Doctor Doom. In one episode, Iron Man blasts Doom with his hand beam repulsors which Doom calls "Almost comical" and starts to approach. Even when Iron Man tries again with hand repulsors and a shoulder mounted missile launcher, Doom just keeps coming.
  • Jonny Quest: The Real Adventures has Ezekiel Rage, an apocalyptic preacher who's supposedly been killed after each of his attempts to end humanity, only to return good as new. In his first appearance alone, he survives a horrific fiery car crash that kills his family, setting him on his villainous path. Even being aboard a space station that re-enters the atmosphere until it breaks up, the remains plunging into the open ocean, doesn't do him in. It took sending him back to prehistoric times and leaving him at ground zero of a nuclear blast before he was finally considered dead.
  • As seen in old-school Looney Tunes, the little man from the Draft Board will not be deterred under any circumstances.
  • Samurai Jack:
    • In "Jack and the Hunters", there are the Imakandi, the greatest trackers and hunters in the galaxy. After Aku approaches them with the offer to hunt Jack, absolutely nothing the hero does can stop their pursuit or lose them for more than a few seconds. They chase him from a city's sewers to its very highest point until finally bringing him down; fortunately for Jack, they regard it as the greatest hunt of their lives, and as such, refuse to turn him over to Aku.
    • In "Jack in Egypt", there are the Minions of Set, a trio of implacable demons. They attack swiftly, brutally and relentlessly. They do not tire and can heal from any injuries instantly. They do not stop to gloat; they do not give their victims a chance to gather their senses, power up, or otherwise prepare any kind of counter. They never stop attacking for an instant until their prey is either out of sight or dead. And even if you manage to get away, their super-senses will track you down before you even catch your breath. Jack ends up having to call upon the power of a god to defeat them.
  • The Beast Planet from Shadow Raiders/War Planets is an Implacable Planet Eater.
  • The Simpsons: Parodied in "The Boy Who Knew Too Much". Bart, on the run from Principal Skinner for truancy, cuts a rope bridge across a raging river. Skinner, maintaining a deadpan expression, marches down into the river, disappears under the water, and reappears when he surfaces on the other side. Bart exclaims, "He's like some sort of... Non-Giving-Up School Guy!" The scene is a direct parody of Westworld.
  • In The Snow Queen (1995) and its sequel, the Snow Queen survives being frozen solid and being imprisoned in lava.
  • Jasper from Steven Universe. Neither a spaceship crash, nor falling into a crevice, nor being punched past the horizon can keep her from coming after the heroes. She is generally shown to be one of the most durable single gems in the series, later revealed to be an exceptional specimen even among her homeworld's soldier caste.
  • In SWAT Kats, the Metallikats constantly shrug off most attacks on them. In their debut episode, they were particularly formidable, walking through gunfire and ignoring the Swat Kats' best attacks.
  • Teen Titans (2003):
    • Season 5 features an Implacable Woman: Madame Rouge. Like the T-1000 in the Terminator films, it takes her only a few moments to reconstitute after being frozen and shattered into pieces. The episode that really spotlights her is practically a horror movie.
    • Slade becomes this in the fourth season after having become The Dragon to Trigon. He shrugs off all attacks (except for Raven's magic) like they're nothing, even snapping his neck back into place after Robin breaks it. He was undead at the time. Even Raven fails to so much as slow him down in "Birthmark", the first time he appears as such, or even halt his speech. Not for lack of trying; she even slams him between two walls at one point using telekinesis, and he doesn't even blink.
  • One episode of The Tick has Blow-Hole, who is a weird variation. A giant whale with arms and legs dressed in overalls, his goal isn't to hurt anyone (at least not on purpose, although he does a lot of collateral damage), but he is determined for some odd reason to jog from the Atlantic Ocean to the Pacific, and isn't going to let anything stop him until he makes it.
  • Elmyra from Tiny Toon Adventures. Nothing can stand between her and anything unfortunately cute enough to catch her attention. At one point, a sea monkey pulled a plug at the bottom of the ocean, which ended up draining the entire universe in order to get away from her. She still caught him.
  • In the Tom and Jerry short "Dr. Jekyll and Mr. Mouse", Jerry is turned into one of these by a concoction that Tom has force-fed him in an attempt to poison him; Tom tries slamming down on him with a phone book, hitting him repeatedly with a fire poker, shutting a door on him, and locking himself in a safe, all to no avail.
  • Transformers:
    • Beast Wars:
      • Rampage, who is only held in check by Megatron because Megatron has the power to torture his soul if he steps out of line. Without this it's quite possible he'd simply torture, murder, and eat everyone on the planet. Frequently subject to The Worf Barrage.
      • Optimus Primal temporarily becomes this in the episode "Gorilla Warfare", when he's infected with a berserker virus. Efforts by the lower-ranking Predacons to stop him are dispensed with in brutal fashion.
    • Lugnut in Transformers: Animated. Especially if it involves GLORIOUS MEGATRON.

    Real Life 
  • Rasputin the Mad Monk, whose... well... Rasputinian Death is something of a legend. To them it was assassination; to him it was an induced nap. See the film Rasputin: Dark Servant of Destiny if you want to see James Frain take about five minutes to kill Alan Rickman. Even better, see Nicholas and Alexandra where Rasputin is played by Tom Baker. Take care, however, in that Rasputin's...prolonged death is legend bordering on myth; the "real" story is a little more mundane, in that the poison he was supposedly dosed with didn't work not because he resisted it, but because he barely ate anything at the table, and so his somewhat incompetent assassins took him out back and shot him twice in the chest, and once in the head, the third shot being the killer, before dumping his body in the river, and reports of him apparently trying to claw his way out of the ice were actually accounts of his corpse floating under it for a moment due to the river's slow current not immediately washing it away. These days, his more well-known death were spread and perpetrated in by his political enemies in order to make him seem like a nigh-unkillable source of evil and corruption.
  • Life itself. We've found anaerobic microbes inside volcanoes and sulfur springs and plants that live in the arctic. There will probably be rats and cockroaches after we blow ourselves up. Life finds a way. Flour beetles have it up on cockroaches. Mythbusters showed that they could take a dose of radiation for 30 seconds that was 100 times that which would kill a human. Ten percent survival rate.
  • Robert Henry Cain. During the battle of Arnhem, he took to destroying tanks with gusto, hip firing a 2 man Piat gun and destroying several tanks until a charge blew in the barrel. He was severely wounded, but refused morphine and returned to the tank killing, and when he ran out of ammo for his Piat, he began using a 2 inch mortar instead. His eardrums burst from the constant explosions, yet he continued attacking tanks with a mortar at point blank range. He was awarded a Victoria Cross for his actions.
  • Corporal Léo Major, Canadian soldier in WWII who took a phosphorus grenade and lost his eye, but refused to go home, and single handedly captured 93 Nazi soldiers, which played a serious part in the liberation of the town of Scheldt! He lost his best friend in the battle of Zwolle, but he went on to liberate that town as well. And then also served in the Korean war and with his 20 man platoon captured a critical hill in a three day battle against 40,000 chinese soldiers! There was one extremely ticked off man with a sack of grenades and a jacket covered in machine guns routing the entire German garrison (including the Gestapo members who escaped being shot down or blown up when he kicked down the door of their local headquarters, sprayed them with machine gun fire, and then tossed in some grenades for good measure). He was supposed to be scouting the German defenses so that the Canadian artillery knew where to shoot, but he and his partner (the one who got killed before he tap-danced on the garrison's faces) got ambitious and decided to capture the town themselves so that it didn't have to get pounded into rubble.
  • During the Civil War, Ulysses S. Grant was The Dreaded to many a Confederate general (many of whom were also his classmates) specifically because he just wouldn't give up. Even if the Confederates were to put up an obstacle, he would just find another way to win...and if they were to bluff, he was Genre Savvy enough to call them on it. It is no wonder then that he would earn the sobriquet Unconditional Surrender Grant.
  • Humans in general. We are one of the few species that can hunt prey by chasing it to death. It's a practice called Persistence Hunting. Our two-legged gait is highly efficient compared to quadrupeds, and we have excellent heat-regulation systems (sweating), plus extremely dense muscles. To compare, an adult man weighs about as much as a jaguar. Women are, on average, about 5" shorter and much lighter than their brothers, but they still outweigh adult male wolves by about 40lbs.
  • Under the effect of some substances, you can oftentimes become this:
    • The most common and notorious being alcohol: alcohol in sufficient amounts often renders people almost insensible to pain, so someone drunk may well ignore just how badly injured they are or that they are being beaten to a pulp or that they have otherwise sustained injuries too severe to be standing, much less fighting.
    • Amphetamine-based stimulants in sufficient amounts can also induce aggression and a feeling of invincibility, with methamphetamine ("meth") and the synthetic cathinones ("bath salts"/"plant food") being the worst for doing this due to fast onset, relatively low dose needed for effect, and their being used in the most immediate delivery methods (snorting/smoking/injection). Cocaine, MDMA, less effective pill amphetamines (e.g. Ritalin/Adderall/Vyvanse), and even caffeine in high enough dosages can also have the effect. Combine any of these with alcohol's pain reduction, and it becomes even more so.
    • PCP ("angel dust" or "wet") can invoke this at even very low doses because it provides both total insensibility to pain (it was originally used as a veterinary anesthetic for that reason) and aggression and a feeling of invincibility, and it also, unlike the above, can trigger hallucinations or delusions. The other dissociatives (DXM and ketamine) can possibly induce this, as they also eliminate pain, but they don't tend to cause aggressive behavior in and of themselves.
  • The A-10 Thunderbolt II, also known as the Warthog, is one plane that can take a licking and keep on ticking. A-10's have returned to base with damaged hydraulics, wings and engines to the point that the pilots have needed to land the aircraft using manual wire controls. A-10's have returned with wings, engine or even large sections of the fuselage blown away by enemy fire.
  • The World War II era P-47 Thunderbolt had a reputation for being nigh-on impossible to shoot down. One famous incident saw a stricken P-47 get jumped by a German Ace Pilot in an Fw-190 (which is armed with two machine guns and four 20mm autocannons, making it one of the most heavily armed fighters of its day). The German dumped all of his ammo into the P-47, but the American plane refused to go down and made it back to base. The pilot tried counting the number of bullet holes in his plane but gave up after around 200. He hadn't even moved from the wing section. some accounts of the incident assert that after expending all of his ammo, the German pilot pulled up next to the P-47, opened his cockpit, and just stared at the damage for a moment before saluting the American pilot and flying away.
  • The B-29 Super Fortress during WWII. It was the first mass produced pressurized aircraft, allowing it to fly thousands of feet above enemy aircraft. Even when it was forced to come in the range on non-pressurized aircraft (which it initially had to in order to bomb accurately), its thick armor allowed it to shrug off bullets. Lastly it had four remote controlled turrets that allowed their operators greatly improved aiming. It was so ridiculously hard to shoot down that bomber formations' "fighter escort" usually left the bombers to hunt ground targets of their own. As the name implies, the Superfortress succeeded the B-17 Flying Fortress, which had a similar record. Despite flying in daylight bombing raids, whereas the British flew their bombers by night, the USAAF actually lost less bomber crews than the British, flying in the woefully under-protected Lancaster.
  • During World War I, the Alpine part of the Italian front saw the Italian Alpini and the Austro-Hungarian Kaiserjäger assault each other's positions... On top of mountains, where the only available artillery were mortars and light cannons and the still infant military air forces couldn't support them. Even in the harsh winters, when they would build refuges by digging them in the mountains or the glaciers. And when they found a position too strong to be attacked, they'd just dig a gallery under it and place a bomb (this last tactic was abandoned by unspoken agreement when the final bomb, put together by the Austro-Hungarians, literally collapsed half of a mountain. The Italians had prepared an even bigger one but had been prevented from blowing it up when the Austro-Hungarian bomb was detonated a few hours before).
  • Sharks. They evolved during the Ordovician Period, sometime between 455-425 million years ago. That means they've lived through all five of the Earth's mass extinctions, including the aptly named Great Dying, which saw 95% of all other marine life wiped out. In fact, they seem to have only gotten more powerful; the modern Greenland Shark has the longest lifespan of any known vertebrate, living for between 300-500 years. If there's one thing sharks should be known for, it's surviving.
  • Whales, elephants, and other large animals are extremely durable. Elephants are an especially strong example. They are so tough that it's recommended that you shoot them directly in the brain with a gun strong enough to break your wrist or dislocate your shoulder if you are not careful.


Video Example(s):

Alternative Title(s): Implacable Woman


"You're no babysitter!"

The Fox's final attempt to kill Huey in "One Quack Mind" (1951) completely backfires when the bomb that he intended for Huey to catch ends up bouncing off of the latter's head and rolling back under the former, blowing him up and officially ruining his babysitter disguise.

How well does it match the trope?

5 (5 votes)

Example of:

Main / InopportuneImpersonationFailure

Media sources: