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Advancing Boss of Doom

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Louis: Run, or shoot? RUN OR SHOOT?!
Bill: BOTH!

Quite simply, a boss that chases you and that you can't get around. A boss version of Advancing Wall of Doom although the two may overlap.

Usually, but not always, found in 2-D games. As with an Advancing Wall of Doom, this kind of boss is frequently accompanied by additional hazards for it to chase or squash you into. It may also fire projectiles or attack in other ways. As this kind of boss typically takes up a large part of the screen, it is very common for only a small area to be vulnerable. These bosses typically either have a looping, indefinitely long track on which to pursue you, or an effective time limit in that there's a wall or some sort of hazard towards which they are driving you. In the second case, it's possible the boss may be defeated by pushing it all the way back rather than by getting its Hit Points down to zero.

Compare the Escape Sequence, which features an advancing creature that isn't a boss. A Minecart Madness boss fight usually has this kind of boss. Inversion of the "Get Back Here!" Boss, where you're the one who's doing the following. See also Run or Die.

Not to be confused with Stalked by the Bell, although overlap is possible.


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    Bosses fought while fleeing 
  • In The Adventures of Rad Gravity, the Volcania boss is a golem-type creature that walks toward you and can only be damaged by shooting a column to launch lava bombs at it.
  • The final stages of the Alien Queen battle in Aliens Extermination has the Queen, revealed to be Not Quite Dead, pursuing the player who is fleeing down a tunnel on an APC, where players need to shoot at the Queen or risk having her chew off their health.
  • ANNIE: Last Hope have an Advancing Dual Boss of Doom where Annie battles the mutated Julia and one of the Men in Black, both of them converted to uncontrollable monstrosities, who then chases Annie down a circular corridor. Both must be fought at the same time while fleeing.
  • In Apocalypse, the third horseman, War, grows to 50 feet tall and chases you for the second half of the battle. To stop him, you must shoot the Exploding Barrels along the roadside. If he gets too close, he instantly kills you via Giant Foot of Stomping.
  • Armored Core 4 One mission places you in a tunnel. In front of you, the Giant Mecha you have to destroy; a massive, tank-like thing that fills the tunnel so there's no way past it. Behind you, the colony in which the player character resides, which you have to protect by destroying aforementioned tank before it gets to the end of the tunnel and razes the place.
  • Barnyard Blast has a Man-Eating Plant / T. Rexpy hybrid Planimal boss who spends the entire level chasing after Robert in an attempt to chomp him down. It's attacks alternates between biting and launcing Bullet Seed projectiles if Robert is out of range.
  • The Suit Sisters in Beard Blade, who chases you while riding giant warthogs.
  • Bionic Commando: Rearmed has the Siege Machine V2, which unlike the first version, can smash through barriers, and will crush you against the leftmost wall if you don't destroy it fast enough.
  • The final boss of Boktai 3 is a huge Nigh Invulnerable Eldritch Abomination that chases you down while you flee for life on a motorcycle. Since you're on a castle in space that's orbiting the moon, your only hope is to outrun it long enough for the moon to move out of the way of the sun.
  • Bomberman 64 has a water boss that chases you while you're on a raft, chucking bombs at it. Like with all monster bosses, you have upgraded bombs.
  • Broforce has the Megacockter, which you have to battle by sending exploding gas-tanks up into it while it tries to rain bombs down upon you. It’s played straight in the first phase of the fight, where it’s shooting at you while you climb up a building.
  • Castle Crashers has a giant troll boss who chases you through a sawmill in his first appearance. You can only escape here; you can't fight, but in the boss's second appearance, you are fleeing on a stagecoach and must defeat it there.
  • Cuphead: The only two bosses that fit into this "Fought While Fleeing" part are Baroness von Bon Bon, whose castle where she hides in begins to chase Cuphead and Mugman in the final phase; and Grim Matchstick, who begins to chase the boys while he spouts out the walking flames on his tongue in the second phase, and when he becomes three-headed in the final phase.
  • Donkey Kong
    • Donkey Kong Country 2: Diddy's Kong Quest has one level where when playing as Rambi you encounter King Zing, a giant Zinger that chases you all the way to the end of the level. However it's possible to get around him either by letting him hit you (if you can survive a hit), then use your few seconds of temporary invulnerability to get behind him, or jumping on a small red Zinger to bounce up and over him while he passes you by. King Zing is scripted to continuously move forward to the end of the level so he won't come back to bother you, and once he reaches the end and is off your screen he'll disappear, so he won't be sitting there at the end blocking your path.
    • Donkey Kong Jungle Beat Sees Donkey Kong and Hoofer get chased by an Iguanagon (a giant arctic gecko-caterpillar-thing with hair). It is invincible the first time but they get an opportunity for revenge later.
  • Dragon's Crown gives you the option of turning the Red Dragon boss fight into this by getting out of the room you find it in. If you do, it'll chase you down a hallway filled with Weapon Crates and Ballistae for your use, and it will occasionally use a screen-filling fire breath that could wipe out your party if they don't hide behind a Great Shield. If you're unable to kill the Red Dragon on time, it will eventually chase you to a crumbling bridge where it will fall to uncertain death. Escaping from it in that manner won't win you one of the Talismans, but it's also the only way for you to get the Chicken ingredient in camp if you're going for the "eat all types of camp food" Trophy.
  • Dynamite Headdy: Twin Freaks is a weird-looking machine with a giant reversible face that chases you through a looping Death Course of walls and spikes. Another example (somewhat more marginal) is the Super Finagler, the miniboss in the very next segment, a machine that shoots at you as you ride a moving platform upward through a gauntlet of traps. Then, The Finagler goes apeshit and starts chasing you and Trouble Bruin down a corridor, and it shoots at you as Bruin tries to cling to you attempting to slow you down.
  • Enter the Gungeon has the Wallmonger, a literal sentient wall armed to the teeth. It starts at the top of the boss chamber and slowly moves downwards as the fight progresses, although it can't actually crush you before you kill it or it shoots you dead.
  • Final Fantasy:
    • Tonberries or Pugs in some iterations — they advance on you and then pull their Chef's Knives to "doink" you to death in one or two hits.
    • The Demon Wall is a recurring boss that appears as a wall with a monstrous face and hands extending out of it, which will steadily advance on the party and instantly kill them once it reaches the end of its path.
      • Final Fantasy IV was the creature's debut. It moves a few pixels to the right every turn, instakilling the party when it reaches them.
      • Final Fantasy XII has two, faced back to back. The first is much tougher but can be escaped from, while the second is inescapable but easier to defeat.
      • Final Fantasy XIV, one appears in Amdapor Keep, and it returns in Amdapor Keep (Hard) as part of a trash gauntlet wherein the party must defeat waves of trash before the four Demon Walls surrounding them close in on them. The Demon Tome and Demon of the Tome are similar bosses based on the Demon Wall, but do not have any advancing mechanics.
      • They are optional encounters in Final Fantasy XV. One such Demon Wall is a hunt in Steyliff Grove, and as per tradition will chase the party down a long hallway, insta-killing them at the end. Other Demon Walls can be encountered as normal enemies elsewhere, but are stationary.
      • In Final Fantasy Crystal Chronicles: The Crystal Bearers, it appears in the Yuke ruins. Failing to beat it in time results in...getting pushed over a ledge you can't climb over before it retreats. You most likely WON'T beat it the first time, either, since its health exceeds that of basically every monster you've encountered to that point. You can come back and fight it again later once you've upgraded your powers enough.
      • Secret of Mana, from the World of Mana spinoff/sister-series, has a similar boss called Wall Face. Take too long or kill the eyes, and it'll start pushing you into the only instant-death trap in the entire game. (It has a Palette Swap, but it doesn't advance.)
    • Final Fantasy VI has the Phantom Train attempting to run down the player characters as they fight. This is the only instance in the game where the player characters are running constantly as the battle is happening. However, despite appearances it has no bearing on gameplay—the train never catches the party and it plays like any other boss fight.
    • Final Fantasy VIII has X-ATM092, which only has to be fought when it first appears. After that, it chases you, and you have to fight it if it catches you. If you're strong enough, you can destroy it by fighting it enough, but you're rewarded based on how few times you fight it, and destroying it deprives you of watching a really cool cutscene.
    • Final Fantasy IX: Armodullahan acts exactly like the X-ATM092. This time around, however, the party will be obstructed by several pendulum axes swinging in their path, and instead of being destroyed by an outside party, it falls into a pit.
    • Final Fantasy X: The Chocobo Eater will occasionally push the party back towards a cliff, and if pushed too much will knock them over the edge. While this isn't a game over, it forces them to take a longer route to their destination while depriving them of chocobo assistance and other rewards from defeating the boss. The party can also push the Eater back themselves by reaching certain damage thresholds, potentially pushing it off the opposing cliff to instantly kill it.
    • Final Fantasy XIV also has Vishap in the Steps of Faith, a massive dragon attacking Ishgard. Vishap mostly ignores the players (you are ants underfoot — he's that big), and instead slowly advances on Ishgard's defenses. The party must kill him before he destroys the final gate for a Non Standard Game Over.
    • Final Fantasy Type-0 has Supersoldier Akkad. The core idea for this guy is "ten levels above the recommendation, run like hell" — but he stops when attacks. If you're determined to fight him,note  the boss stays in whichever sector you're fighting him in.
  • Grapple Dog: In world 1-B and 5-5, Pablo has to run from a robotic T-Rex. The only method of damaging it is with the cannons at the end of each segment of the chase.
  • House of the Dead likes to make use of this:
    • The House of the Dead 2: Strength is a giant zombie with a Hockey Mask and Chainsaw who chases you through a maze at the send of Stage 4.
    • The House of the Dead 3: Death is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
    • The House of the Dead 4: Justice is a giant four-armed zombie who chases you through a sewer at the end of the first level.
  • Journey to Silius: The stage 2 Mini-Boss is a Humongous Mecha that advances towards you and will crush you if you don't destroy it fast enough.
  • Kirby:
    • Kirby's Dream Land 3: The first boss is Whispy Woods, who initially spits fruit that you can spit back at him as well as air bullets, and is just as easy as in any other Kirby game, big deal. Once his health bar is depleted once, however, he Turns Red, sporting an evil grinning face, and starts chasing you, spitting rotten fruit at you along the way. Still easy, fortunately.
    • Kirby: Squeak Squad has the fourth boss, Yadogaine, a giant hermit crab-like mecha which chases Kirby, digging up the path the two run on as they do so. It's very notable that both Yadogaine and KDL3 Whispy's second phase have endless paths that don't stop until they're both defeated.
    • Kirby 64: The Crystal Shards: The second form of the fifth boss, HR-E, is another example. Like Whispy Woods and Yadogaine above, it chases Kirby down a path, launching missiles and snapping at him with scissor-like claws. Unlike Whispy Woods and Yadogaine, however, the path here isn't endless — Should you take too long fighting the boss, the path will run out, and since Kirby can't fly forever in this game, he'll fall to his death. You're given a fairly generous amount of time, though, so it's not really an issue.
    • Kirby and the Forgotten Land: Fecto Forgo, the final boss, begins as one of these, as a giant chimera blob attempting to swallow you as its main source of damage. Thankfully, the stress is slightly alleviated by the fact, while the path in the fight isn't endless, getting to the end just limits the space between you and Forgo by half of what it usually is, so it's not a Time-Limit Boss.
  • La-Mulana: Viy is a monster so huge that only its Cyclops-like face fits on the screen, and it chases you upward through an endless shaft with platforms in it, firing an endless barrage of small shots and the occasional half-screen-wide laser. The Mini-Boss Algol is a more typical example, advancing to the right until you kill it or run away. The latter is the only option if you're missing a certain item.
  • L.A. Noire has a later mission where a mobster in a bulldozer is trying to kill you, and chasing you through a movie set. To defeat him, you must use the tried and tested "run a bit, shoot a bit, repeat", method as stated here.
  • Mega Man (Classic)
    • Mega Man 6 has Metonger Z, which fights the player on a scrolling floor. Both Wily Machine forms (but not the Wily Capsule) from the same game may also technicaly count.
    • Mega Man 7 has the HannyaNED at the end of Wily Stage 3, which chases the player down an endless corridor.
    • Mega Man 8-Bit Deathmatch has the Guts-Dozer, which also chases the player down an endless path.
    • Street Fighter X Mega Man has Balrog, who keeps using One-Hit Kill punches and moving forward, forcing you to progress while facing a slew of Mooks. Then he falls into a Bottomless Pit.
    • Wily Stage 3: Pursuer in Rockman 7 EP has the HannyaNED^2 boss fight take place throughout the whole level as HannyaNED^2 constantly pursues Mega Man. Even when dead, he still pursues Mega Man.
  • Mega Man Zero 2
    • The intro boss battle against a Mechaniloid called the Mega Scorpia, which chases Zero to the right.
    • Later in the game, Zero fights Fefnir after he turns into a tank and he chases you forever to the left. You can hit him in the head, but you should really consider disabling the four fire guns and the treads first to simplify the battle.
  • Metal Slug
    • Metal Slug 2 has one of these in the Egyptian-themed level. The boss is a huge mechanical snake-thing that keeps following you up a huge stone pillar you must climb. Very annoying as one of its attacks is a huge laser that covers most of the screen.
    • Metal Slug 3 has the Huge Hermit boss in the first level.
    • Metal Slug 6 has that Brain in a Jar Humongous Mecha boss.
  • Mischief Makers: Cerberus Alpha is a multi-phase boss, the first phase of which is fought while being chased, with the Humongous Mecha chasing you while you're riding on a cat. The other phases of the fight include chasing after the boss from behind and fighting the pilot himself while his steed keeps moving independently.
  • Mortal Kombat Mythologies: Sub-Zero: The final boss becomes this in the second phase of the fight. Since contact with it means instant death, you're supposed to flee from it to trigger the ending. It can be killed, however, if you have a certain power and enough items to keep your ice meter fully replenished; doing this unlocks bonus content in the PSX version.
  • The final boss of Nuclear Throne, the titular Throne itself, moves down the screen while firing obscene amounts of projectiles at your character. Let it get to the end of the arena, and you'll get crushed.
  • In Onimusha 2: Samurai's Destiny, the final boss's One-Winged Angel form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.
  • Resident Evil:
    • Resident Evil 2: The giant Sewer Gator. If you get cornered at the end of the corridor, it automatically swallows you whole.
    • Resident Evil – Code: Veronica: Once you leave Rockfort Island on the cargo plane, the T-103 Tyrant becomes this. He's slow but implacable...and you have nowhere else to go (being on an airplane in flight which apparently lacks parachutes).
    • Resident Evil 4: In one sequence El Gigante chases Leon down a narrow gorge. You can shoot the supports out from platforms to drop boulders on him, or you can just run away and fight him when you reach the end. You don't actually have to fight him at all here, although you'll miss out on a few treasures in the area. Later, a Drill Tank advances on Leon and Ashley in the castle dungeon.
    • Resident Evil 6: has too many to count. The most prominent example is perhaps Ustanak, a huge muscle-bound B.O.W. that chases Jake and Sherry through an alley in it's first appearance. You escape it without a fight, but it'll be back many many times to pester you throughout Jake's entire chapter. Then there's H.A.O.S. at the end of Chris' story, and Simmons' mutant form during the train ride.
    • Resident Evil Village has the "Baby" in Lady Beneviento's Manor, a horrifying mutant that slowly chases Ethan around during a level where his weapons are mysteriously confiscated. Like the gator above, getting too close will result in it swallowing the player whole.
  • Savage Halloween have a gigantic Monster Clown named Peanut who chases you at the end of the Circus O Fear level, alternating his attacks between trying to pound you with his fists as you run and firing a cannon behind you.
  • Serious Sam II has The Mental Institution, a titanic Base on Wheels that very slowly advances on you and eventually will crush you against the far wall if you take too long to defeat it. Even though it's pretty easy to defeat it long before then, the attacks that it launches on you in the meantime are far more dangerous.
  • Silent Hill 2: The Pyramid Head chase in the hospital basement. You can't beat him, but on Hard mode, you do have to shoot him to slow him down.
  • Sonic The Hedgehog:
    • Sonic 3 & Knuckles:
      • The final boss (unless you have all seven Chaos Emeralds) is the Great Eggman Robo, Eggman in a Humongous Mecha. The second phase of this fight has him chasing you across the exterior of the Death Egg, which is collapsing behind you. This apparently isn't enough of a threat on its own, though, as Eggman periodically shoots flames and ridiculously huge laser beams at you.
      • The boss of Sandopolis Zone, Egg Golem (no, not that one), a lumbering mechanical sphinx that shoots lasers from its forehead while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
      • The boss of Lava Reef Zone (with Sonic; Knuckles doesn't face a boss in that zone). It chases you up a staircase while the screen force-scrolls past several bottomless pits and fires spiked balls at you. The only way to defeat it is to let gravity turn its attack against it.
    • The boss of Stardust Speedway in Sonic CD. You race with Metal Sonic to reach the (booby-trapped) finish line while Eggman follows close behind you continuously firing a death ray. Fall too far behind Metal Sonic and the beam kills you instantly.
    • The final fight against Zavok in Sonic Lost World has him turn giant and chase you up a vertical shaft. This fight was a source of Guide Dang It! for a number of players, as they assumed that this was an example of a Type 2 Advancing Boss of Doom, but if you get to the top of the shaft, Zavok just kills you. What you're supposed to do is use the Bounce Attack to use the exploding crates that Zavok had used in an earlier stage of the fight against him.
    • In Sonic Mania, the boss of Green Hill Zone is a revamped version of the Death Egg Robo, which chases you down as you fight it. If you don't finish the fight in 90 seconds, you'll discover the hard way that the terrain ends in a bottomless pit.
  • Spider-Man
    • Spider-Man and the X-Men in Arcade's Revenge:
      • Wolverine's second level is a fight against Juggernaut. If he catches up with you, you die. Reportedly, he can be defeated by cutting the ropes suspending numerous anvils from the ceiling so that they land on him. In practice, he typically catches up before you can slash your way through one of the many breakable walls.
      • The Juggernaut fight. You not only need to hit pretty much every anvil/weight in the stage, you also need to actually attack him yourself. A lot. And while you're doing this, you also need to keep carving through the game's destroyable walls so that you don't wind up trapped. And if you get too far ahead of the boss, he speeds up, meaning you have to balance keeping him close enough to avoid triggering his speed increase, but far enough away that you have enough time to carve through the walls before he can reach you. Also, the game developers also decided to add some enemies that you have to deal with throughout the level. All of this within a special time limit; if you haven't depleted Juggernaut's absolutely ridiculous HP by the end of the level, you will come face-to-face with a long, completely unavoidable death-pit, meaning you get to choose between death-by-Juggernaut or death-by-pit.
    • Spider-Man (2000) had Doc Ock with Carnage's Symbiote chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.
    • Doctor Octopus in Zen Studios' Spider-Man pinball advances down the playfield, and the player must repeatedly shoot the middle ramp to repel him.
  • The final phase of The Universe in A Super Mario Bros. X Thing is essentially an Advancing Wall of Doom. Just run away until you reach the pipe to escape and you've finally beaten it.
  • Super Cyborg have the Evevva Parasite, a deformed Sand Worm-esque monster who pursues you down a long corridor until you destroy it.
  • Super Metroid has Crocomire, who periodically steps towards Samus, forcing her towards a wall of spikes. It's also combined with Ring-Out Boss, because defeating Crocomire requires that you hit it in its mouth, causing it to step back, until it falls into a pit of acid.
  • Super Smash Bros. Brawl features Meta-Ridley as a boss you fight while it chases the Falcon Flyer, which you're standing on, as it makes its way out of the Bomb Factory. Meta-Ridley, however, doesn't so much attack you as he does the craft in general, with you happening to be in the line of fire. This doesn't seem like a big deal, until you see his attack where he slams the ship downward into the abyss. Of course, going too far off-screen in Super Smash Bros. is the only way to die, and your character almost always sticks to platforms when not airborne or attacked, despite the fact that the platform is being moved downward.
  • Terraria has the battle against the aptly-named Wall of Flesh, which chases you across the Underworld while raining fire and summoning minions; should you focus too much on running away and not kill it in time, it will eventually push you into the edge of the world, killing you instantly.
  • Warhammer 40,000: Kill Team features a final boss "fight" against a Stompa. It's less of a fight and more you running for your life the whole time while sending potshots back at highlighted weak points. It's still lots of good fun though.
  • Wings of Vi has multiple bosses to fight while moving.
    • Dark Annihilator slowly chases you down a cave while periodically firing anything from missiles to lasers, and even incendiary bombs at you.
    • Kratarac, however, moves much faster, making you jump to and from various platforms while dodging his intimidating limbs, among other things.
  • In X-Men 2: Clone Wars for the Sega Genesis, the second half of the final stage starts with the screen-filling Brood Queen charging from the right side of the screen and chasing you to the left while she fires energy beams from her mouth and explosive pods drop from the ceiling. The only time you can damage her is at points when a wall stops the chase and the Brood Queen charges at you twice, smashing the wall and the armor on her head, letting you get in a few hits before the armor reforms and the chase resumes.
  • Yoshi's Island:
    • Sluggy the Unshaven pushes you off the stage if you don't hit its heart multiple times.
    • Roger The Potted Ghost's fight is entirely this. Roger is immobile in his pot, so he has two Shy Guy mooks push him towards you, eventually off the platform the two of you are standing on. Roger, being a ghost, is immune to your eggs. So how do you beat him? You return the favor and push him off of the platform.
    • The second phase of the final boss, Baby Bowser, mixes this and Background Boss. You need to toss giant eggs at the now-massive Baby Bowser as he charges at you from the background, occasionally stopping to breathe fireballs at you. If you let Baby Bowser get too close, he'll destroy the platforms you're standing on and cause you to fall to your death.
  • For the final, Turns Red phase of the Earth Dragon in Ys SEVEN, it blows your party out of the arena and into a narrow circular corridor, where it would start chasing your party endlessly and continue its attacks.

    Bosses with chases, then fights 
  • In Batman: Arkham Asylum has Killer Croc, who will let out a deep breathing when nearby, drag you into the water if you make too much noise, or just come out and try to grab you with your only defense being activating his shock collar with a Batarang. Where at the last part of his lair chases you and you have to run to escape to a trap you set up before hand to stop him.
  • Battletoads:
    • In the 11th stage, you control a motorized vehicle called a 'Clinger-Winger' as a Hypno Orb runs around and tries to catch up to you while you attempt to cut around corners and outspeed it. Notice that we said 'attempt.' Eventually, though, the orb stops and fights you.
    • Player 2's Clinger-Winger always gets sucked up by the orb due to a Game-Breaking Bug in the US version, which makes this Advancing Boss Of Doom impossible to defeat on co-op.
  • Breath of Fire IV: Skullfish, one of the first major bosses, will chase Ryu near the end of the North Chamba dungeon. If Ryu succeeds in escaping a collapsing bridge via QTE, Ryu will not enter the Boss Battle in poisoned status.
  • Broforce: The Deathfield, Satan's third form, cannot be fought, requiring you to run through an entire segment with the thing on your heels. The final level has you up against Satan's True Form for the final showdown of the game.
  • Castlevania
    • Castlevania: Order of Ecclesia has Brachyura, a Giant Enemy Crab that chases you up a lighthouse before you reach the top to crush him with an elevator. Interestingly, the bestiary shows that Brachyura does have a preset amount of HP, however, it's impossible to kill him prematurely, as going back on a New Game Plus reveals.
    • Castlevania: Portrait of Ruin has a very early meeting with the Behemoth, which at this stage is unkillable and must tear down a wall in order to let you advance; you fight him later as the second boss.
    • Castlevania: Rondo of Blood: The Behemoth appears as a Mini-Boss example of this, except that in this game you can kill it.
  • The second stage against Craven in Dusty Revenge - he starts off the battle attacking you inside a giant tank-mecha; deplete it's first life bar and a new exit opens, only for Craven's mech to suddenly pursue you as you flee to the exit, down a long corridor where you jump over obstacles while trying not to be run over. Once you reach a clearing at the end, the mech breaks down and Craven jumps out with a BFG to finish the battle.
  • Final Fantasy XIV has the Chthonic Riddle, Therion, which is faced on a long platform with little outcroppings on the side, which are the only way to dodge its ultimate Wave-Motion Gun attack. Therion will leap forward after the first two casts of said attack, blocking the way to half of the outcroppings and reducing the battlefield to an uncomfortably cramped rectangle. Thankfully it stops there, but you still have to deal with the outcroppings slowly collapsing after each ultimate.
  • Gears of War: The Berserkers fit this pattern, as you can't kill them until they are outdoors (so you can deploy a Kill Sat), and many of the segments begin indoors and consist of trying to get outdoors in order to kill them — simply running away isn't enough, however, and they must be killed.
  • Gun Force 2 have the third boss being a gigantic robot centipede which chases you down a tunnel, with you fleeing on a motorcycle and shooting at it before it gets you.
  • In the Hunt has the living statue boss which chases your submarine up a seabed ruin. Completely impervious to your submarine's weapons, you had to use the floating stone blocks at the top of the arena in order to defeat him.
  • Jedi Knight: Jedi Academy: Two side missions pit you against Rancors that act in this manner. The normal one in the earlier mission can be killed if you hide in a spot it can't reach, then empty every single gun you have into it, but it'll simply respawn the instant it drops dead, so you'll still have to outrun it the next couple times you must enter the arena it's prowling. The second example is a cybernetically enhanced monster several times larger than a normal Rancor, and this one can't be killed until you lure it into some big machinery to crush it to death at the end of the mission. The whole assignment basically consists of running the hell away from the Rancor and Imperial Remnant troops alike, although thankfully the latter will usually switch their fire to the Rancor the moment it appears in their line of sight.
  • Kirby:
    • Kirby Super Star: Heavy Lobster pursues you through a long corridor inside the Halberd, during which time you must dodge walls to avoid being crushed. At the end of this sequence, you get to face Heavy Lobster in the open.
    • Kirby Mass Attack has the frozen dinosaur in the Dedede resort level and the shadow in the haunted house. Eventually, the former is dropped and buried under an avalanche, and the latter is punched out by a giant Kirby living statue.
  • The Lord of the Rings: Aragorn's Quest: The Wii and PlayStation 3 versions have the Balrog in the mines of Moria pursuing the Fellowship. While the Balrog himself is invincible, the player must occasionally stop and shoot him with fire arrows to hold him off while an AI-controlled ally opens a gate to continue the chase and escape. Subverted in that going too close to the Balrog doesn't kill you outright; it only drains your health slowly as you are scorched by the heat.
  • Mazin Saga: Mutant Fighter: Dino Head begins as a robotic dinosaur-monster who chases you down a valley, with you fleeing while jumping from one platform to another and avoiding it's attempts to chomp you up. You escape by crossing to the other side, fight some more mooks, and then you get to fight Dino Head for real.
  • Mega Man:
    • Mega Man 2: A giant robot dragon(pictured above) chases you over a long series of tiny platforms over a void and then turns into a standard boss fight once you reach a group of three platforms at the end of this chain.
    • Rockman No Constancy, a Rom Hack, takes this and cranks the speed level up. The boss is reused in I Wanna Be the Guy, where it chases the Kid back and forth in between bouts of imitating the Yellow Devil.
    • Rockman 4 Minus Infinity, another hack, has you encounter a Jumbig that makes short hops towards you and has a high amount of hit points.
    • Mega Man Legends: The giant boss boat at the end of a hard water fight is this, it chases you while firing streams of missiles. You can't injure it until you get to a small lake at the end of a river you travel along. Before this though you do get the option of retreating to restore your own boats health (considering how hard the fight was just to get to this point you might want to retreat before going to the boss battle).
    • Mega Man X8: Earthrock Trilobyte's level has a giant Mechaniloid that chases the player up to a cliff face, where a crane on top is the player's only means of damaging the mech.
  • In MO: Astray you spend the first half the battle against the Inhabitants Tank running away and trying to avoid being rammed to death. In the second half MO takes control of a bipedal walker and gets to dish out the pain instead.
  • Monster Hunter:
    • Monster Hunter (2004) introduces Lao-Shan Lung. It slowly but constantly aims towards the defenses of Minegarde's bastion, and if these take too much damage the quest will fail. While it slowly walks, the player has to attack it with either their own weapon or with the cannons and crossbows installed across the path. At the very end lies a Dragonator that serves as the last resort against the dragon. The game's Updated Rereleases G and Freedom also feature an indigo-colored subspecies (Ashen Lao-Shan Lung) that is more enduring and has stronger attacks.
    • Monster Hunter 2 (dos) introduces Shen Gaoren, a Giant Enemy Crab that approaches the frontier area of Dundorma and is hunted similarly to its equivalent from the first game (Lao-Shan Lung), even using a skull from that Elder Dragon as a carapace.
    • Monster Hunter 3 (Tri) introduces Jhen Mohran, which doesn't specifically chase you, but the second stage of its boss fight is based around you trying to protect the wreck of the Dragonship from the advancing Jhen Mohran, as the Dragonship is in turn protecting Loc Lac City. Considering that it's over 100m long and is several stories tall, you're going to need all the weaponry the Dragonship has. If the Dragonship takes too many hits, it's a Non-Standard Game Over. The Updated Re-release 3 Ultimate also has the Hallowed Jhen Mohran, a subspecies that attacks the Dragonship in different ways during the first phase and, in the second, can expel a very powerful torrent of sand at the Dragonship.
    • Monster Hunter 4 introduces Jhen's Suspiciously Similar Substitute, the Dah'ren Mohran. It fights exactly like Jhen Mohran does, right down to the Dragonship being needed to fight it.
  • In the game Ms. Pac-Man Maze Madness, the final boss level starts with Ms. Pac-Man running from Mesmerelda's minion, Gobblin, a giant, green, spherical monster that eats away at the maze Ms. Pac-Man is running on. After Ms. Pac-Man escapes, she must battle Mesmerelda herself.
  • Ninja: Shadow of Darkness: The Spider Queen (a Queen Mook Boss) is a variation. You confront her in a long, narrow corridor where she will chase you, and your only way of retaliating is to lob throwing knives or energy blasts at her as you flee. But if she catches you, instead of killing you she will ensnare you with her webs, then lay eggs which hatches into multiple baby spiders before retreating backwards as the baby spiders chews away your health. You'll need to do some button-mashing to break free, fight off the baby spiders (via Goomba Stomp) and if you survive the Spider Queen will continue chasing you. Rinse and repeat until you win.
  • OFF has Enoch, who is invincible the first time you fight him. After fleeing from battle, he chases you down two Boss Corridors. If he catches you, you're dragged into another Hopeless Boss Fight from which you have to run again. He can only be defeated when he traps you in the tram station.
  • Ori and the Will of the Wisps: Early on, Ori is chased by a giant wolf, then has to fight him off with a torch. Later, the possessed Kwolok also has a pre-fight chase, and Mora and Shriek have chase sequences in between their fight phases.
  • Anubis Rex from Pac-Man World starts the battle by chasing Pac Man down a long, long corridor full of traps, which Pac Man must run forward like crazy or else be killed in a single hit. Once Pac Man made it out the corridor, Anubis Rex then controls the Sphinx into a Weaponized Landmark - cue boss battle.
  • Parasite Eve: The final boss starts off by chasing you down a series of corridors. A bit of trial and error may be needed here, as it is constantly only a couple feet behind you at all times, and taking the wrong turn even once guarantees an instant death once it touches you. However, once you escape the corridors, it transforms into the final boss, where you can defeat it once and for all.
  • The fourth boss of Pizza Tower, "Fake Peppino", inverts this as you first fight him before the floor collapses and you must run from him after he turns into a gigantic version chasing you down a dark hallway. Simply reaching the door at the end will end the fight.
  • Psychonauts: The Lungfish chases you for a while along a fixed track in "Jaws" First-Person Perspective, and then you fight it.
  • Ratchet & Clank: Up Your Arsenal: During the Momma Tyhrranoid boss battle; the second phase of the battle has her hunting Ratchet down in first person perspective while she tries to bombard him with rockets. She can only be fought after both of them enter the second arena.
  • Rayman 2: The Great Escape: The Guardian of the Cave of Bad Dreams works rather like the Lungfish, although in the second phase your goal is not actually to harm him directly but to make your way through the final stretch of the level by turning the skulls he spits at you into temporary platforms.
  • Resident Evil:
    • In Resident Evil – Code: Veronica, the Steve Burnside "boss" fight. You just have to run to the door really fast while shooting him, or his poleaxe swings will kill you in two hits.
    • Uroboros Wesker from Resident Evil 5. When the battle starts, he chases you down, and will fling you into the nearby lava if he touches you. After you solve a bit of a puzzle involving boulder-punching, the fight proper starts.
  • Rocket Knight Adventures: At one point Axel Gear hops into a Humongous Mecha. Eventually you find one of your own and fight him, but before that you have to spend a good-sized stretch fleeing from him through a series of tunnels and trying not to get crushed.
  • The Mega Man-inspired doujin platformer RosenkreuzStilette has the Demons Wall in Sepperin's Castle, with a similar chase to the aforementioned dragon from Mega Man 2. The difference here is it's a larger wall made of crosses and is much, much harder.
  • Scott Pilgrim vs. the World: The Game has the player running away from Todd Ingram as he generates a vegan-powered ball of destruction.
  • Serious Sam series:
    • Ugh-Zan III from Serious Sam: The First Encounter chases you all the way to the Great Pyramid, where you find a flying saucer with a Wave-Motion Gun you can use to damage him.
    • Serious Sam II has Hugo, fought at the end of the Sirius Moon levels, chases you all the way to a helicopter so you can take the fight to the air.
  • Kaos becomes this in Skylanders Giants as Robo-Kaos. He chases the player's Skylander down a long hallway. The Skylander can save their skin by pressing a giant button at the end of the hallway, causing a giant pit that Kaos falls into to open. A teleporter pops up, but Kaos destroys it with his finger and triggers the main fight with him.
  • Sonic Mania: The boss of Hydrocity Zone is Laundro-Mobile, a submarine fought in an Underwater Boss Battle. In the first phase, it constantly chases the player across an underwater passage with strong current, requiring them to activate bombs that will fly into the machine to damage it. When the boss sustains enough damage, the current sends the player into a secluded bowl-like area, where Laundro-Mobile continues the fight from above the water.
  • Super Mario Bros.:
  • Super Smash Bros. Brawl has the Porky statue, which forces you to flee from it through an obstacle course level before Ness shows up and destroys its shell, exposing Porky's machine and allowing you to actually fight him.
  • The video game adaptation of Tarzan inexplicably turns Clayton into one of these in the final stage, where Clayton will pursue you up a cliff, and you must control Tarzan to flee all the way to the top before you fight him hand-to-hand.
  • Tales of Graces: The Fendel army sicks an Avakum mech on your characters, at which point you can't defeat it. However, when you take the first left and follow the road to the end; you will eventually fight it.
  • The Rewinder has a Jorogumo monster who's fought in this manner, where you'll need to run down a tunnel while dodging it's spikes as the monster pursues you. Said fight turns out to be a Hopeless Boss Fight - if you escape, the Jorogumo catches you instantly in a cutscene and kills you anyway. But the second outcome at least allows you to continue instead of giving you a Game Over, where your sidekick then ventures into the underworld to find a way to revive you.
  • In the second game in the Uncharted franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
  • The Wind Road has a gigantic alligator in a cavern who emerges from a lake and chases you down a tunnel. As the enclosed environment is unsuited for your close-range combat skills, you'll need to run up a slop as the gator chases you down, where it pulls a One-Hit Kill on you with it's jaws if you trip. Reach an open area and the boss fight continues as proper.

  • Alundra features a boss battle where Alundra must run across a high bridge while being chased by Nirude who is destroying it from behind by thrusting his body against it in a forward walking motion. Also of note: the animated ending sequence for the game depicts Nirude as an Advancing Wall of Doom boss, as it appears that he's moving like a wall towards Alundra instead of like a walking human, as was seen during gameplay.
  • BoxxyQuest: The Gathering Storm has the Hateful Reliquary, an utterly massive Chest Monster that chases Catie down a very long hallway. If it catches her, a Hopeless Boss Fight ensues. To kill it, you have to lead it onto the collapsing rope bridge at the tunnel’s entrance and let gravity do the work.
  • Contra III: The Alien Wars has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto missiles being launched at it.
  • The Crash Bandicoot series has numerous variations on this where Crash is chased towards the screen, whether it be by boulders, giant polar bears, triceratops, dragons, a walrus chef, or a fusion of all the previous bosses.
  • In Cuphead, the only boss that can fit in this category is the gorilla-like Cyclops in the final part of the Rugged Ridge. Since he cannot be fought while chasing you, you have to outrun him while hopping on ledges all the way through to the end, and he will fall into a Bottomless Pit all by himself.
  • Devil May Cry has an optional example. After defeating the first boss, Phantom, in the cathedral, the next level sees you leave the room to proceed to the statue where you need to use the Pride of Lion, the key item you pick up before Phantom confronts you. But before you can get through the doors into the room where the statue's located, Phantom emerges from up the corridor behind you and chases you the rest of the way along it, lobbing a fireball every five seconds. It's possible to fight and defeat him here, but you don't have to; if you go into one of the rooms leading off from the corridor, then go back the way you came, he'll be gone and you can reach your objective unhindered
  • Enter the Gungeon: The Wallmonger is an enormous boss that takes the form of a slowly advancing wall that occasionally spits fire as it slowly moves in to crush you.
  • The Fairly OddParents: Breakin' da Rules has Vicky in this role in "A Badge Too Far". The catch is you can't actually fight her; all you can do is run back to the beginning of the level and a cutscene will take it from there.
  • The Fairly OddParents: Shadow Showdown, features a more traditional example in Timmy's Dad's Humongous Mecha in "Dad's Dream". You do some running for a bit, press a Big Red Button to cause a wrecking ball to knock its head off, then fire some bolts from your super-powerful ultra magnet at the detached head. Repeat until boss is defeated.
  • Flea (2020): All the bosses of the game are this. You can't fight them, just run from them.
  • In Guacamelee!, you find a giant Alebrije sleeping in a room within the Temple of Rain. When you return to that room after acquiring a certain power, you find that it's disappeared. You eventually find it again toward the end of the temple. It's much too large and powerful for you to attack head-on, so you have to outrun it until you reach the temple's exit, where you can kill it by dropping it into a bed of lava. You then approach an annoyed X'taby who mutters "Your Princess is in another Castle".
  • In the Nyakuza Metro chapter of A Hat in Time, the finale "Rush Hour" consists of Hat Kid being hunted down by the Nyakuza and the Empress. You cannot fight them and the few times the Empress directly confronts you the goal is instead to make her blow up obstacles so that you can progress. The chase ends when the Empress corners Hat Kid in an elevator, only for some cops to later come by causing her to panic and give up.
  • Heavy Weapon has an Advancing Mook of Doom, the Shovak Bulldozer. You had to constantly fire at it in order to push it back, because you will instantly die regardless of shielding if it brushes against you.
  • Ib: If you enter Mary's Room, she becomes this; the only thing you can do is run away, and when you're cornered you have to burn her painting or die. It doesn't help that your character is a One-Hit-Point Wonder at the time.
  • Jables's Adventure: Rutherford Goldbeard, except that you don't ever directly fight him. He sustains damage just from pursuing you, so when you reach the end of the Death Course, he's too injured to continue fighting you.
  • In a mission near the end of Jak II: Renegade, you encounter a colossal "metal-pede." The only thing you can do is run.
  • In the very first stage of Kirby: Planet Robobot there's a segment where the boss of Area 1, Clanky Woods, chases Kirby. Since he has no health bar displayed, the goal is simply to outrun him until you reach a pipe that takes you to safety. You actually can destroy him here if you're persistent enough, with a rare sticker as your reward. He'll still reappear for a proper battle, though. He has another chase sequence in a bonus stage, and the reward for defeating him this time is a Code Cube instead of a sticker.
  • Legend of Grimrock has the Undying One, a giant metal cube, who tries to roll over you, and who you cannot kill directly, unless you have the Weapon of Power.
  • The Legend of Spyro: A New Beginning: When Spyro first meets Cynder in the Munitions Forge, she's far too powerful to confront and he can only flee from her. The ensuing section consists of Spyro flying through an erupting volcano, dodging falling rocks and jets of lava, while Cynder keeps hot on his tail. The aim is simply to stay ahead of her long enough to finish the course, and she cannot be confronted directly until the very end of the game.
  • LittleBigPlanet: There's one in many of the games, and almost all of them fit into the "run away until you win" type.
    • LBP1's Skulldozer, piloted by Frida, rampages through the Wedding until you cross a bridge that promptly explodes afterwards, stopping the destruction and bringing her back to her senses.
    • LBP PSP's Dragon from the Orient. Unusually for the series, it's of the "fight and run at the same time" type, and you're in a rickshaw so you don't have to worry about the running.
    • LBP2's Copernicus the Guard Turkey, who guards the Factory of a Better Tomorrow (or used to, anyway). He chases Sackboy, Clive, and the Sackbot army until he falls through the floor...and then comes back while on fire and chases them some more before being done in for good by Clive.
    • LBPV's Coaster Valley is guarded by a trash compactor. When Sackboy and Otis attempt to collect some scrap to build the double-barreled cannon, the compactor goes after them and a chase ensues.
    • LBP3's chain link monster, created by Newton after Sackboy, OddSock, and Toggle confront him in the Ziggurat. This time, however, you're playing as Toggle and have to change size to progress and get prizes.
  • Mad Rat Dead: The Ghost Rat cannot be harmed in any way, and Mad Rat encounters it in a series of chambers in the sewers. In each chamber, Ghost Rat will attack Mad Rat until the latch opens to allow access to the next chamber, upon which Ghost Rat will reappear behind Mad Rat and continue attacking. The boss battle ends when Mad Rat leaves the last chamber and escapes out of the sewers, into the daylight up on the surface where Ghost Rat can't reach.
  • Inverted in Marsupilami Hoobadventure. You advance on the boss, chasing him through dangerous platforming gauntlets until he gets tired and stops to gasp for air, giving you the chance to attack.
  • MO: Astray: The fifth boss is a chase sequence against a huge shadowy monster taking place entirely within MO's mindscape.
  • Phoenix: The Alien's Mother Ship steadily descends towards you and will kill you if it touches you or the foot of the screen. You can't flee so the only way to keep it from getting too close is to shoot away chunks of the hull.
  • Pilot Kids has an Angry Guard Dog in the garden stage which pursues you (a Living Toy piloting an RC plane) from one end of the garden to another. It's invulnerable to all your weapons and you can only flee from it, shooting enemies in your way to clear a path until you outrun it.
  • Prince of Persia: Warrior Within gives you the Dahaka chases where the Prince must use Le Parkour to escape an invincible monster. Camera Screw plays a large part in making these sequences even more annoying: instead of showing you the next ledge you are supposed to jump to, or the next pole you are supposed to grab, you are treated to a dramatic view of the horned beast hot on your trail.
  • Red Dead Redemption II: In the final part of Micah Bell's fistfight in the "Go with John" part of the final story mission, you need to crawl your way to Micah's revolver while he is chasing after you. If he catches up to you, you're dead and you have to start over.
  • Resistance
    • 3 has "Satan"/"The Creature", which takes turns hunting and being hunted by you inside the coal mine. At one point you climb into a mine cart and start rolling, only for Satan to burst out the wall behind you and give chase. He can hurt you and you can hurt him, but you can't actually kill him until the next room.
    • In the second game, you will eventually encounter The Swarm. You can't kill it with the small-arms at your disposal, but they will slow it down — if you simply turn and sprint away, it will overtake and kill you. To make things harder, it's chasing you through forking corridors, so without seeing where you're going, it's easy to get stuck. You encounter it several more times after this nerve-wracking chase, and eventually get to kill it.
  • Shin Megami Tensei III: Nocturne: The second battle with Dante/Raidou. He, unlike most of the examples here, will also shoot at you whilst chasing you. And if he catches you, you're thrown into a Hopeless Boss Fight after which you must redo the puzzle you were trying to solve.
  • The Smurfs (1994): Gargamel is a similar example. Any contact with him is instant death, and you must throw acorns at him to force him back until he falls off his manor house's roof.
  • Snoopys Grand Adventure: The boss of the "Lunar Romp" world is a giant robot that resembles Lucy, whom Snoopy has to run away from. If Snoopy does manage to run away from her and rescue the real Lucy, the real Lucy takes down the robot with a really loud yell.
  • Sonic Advance 3 uses the Crocomire variant in one fight. If the Toy Kingdom boss advances all the way to the left, he uses an attack that covers the entire battle area and seems to be unavoidable. Every hit knocks him slightly to the right, and if knocked all the way to the right he falls off a ledge.
  • South Park: The Fractured but Whole: While chasing Classi the stripper informant down a hallway on Night 1, she'll call on Spontaneous Bootay, an enormously obese stripper who will crush you with her ass. Rather than being turn-based like everything else, she will immediately move one step forward every few seconds and kill everything in her range, with the various strippers in your way trying to knock you back into her range. You can't actually defeat Bootay, with your goal instead to fight your way to the end of the hallway and reach the exit. Bootay returns in the "Bring the Crunch" DLC, though this time, she actually follows the turn-based order, having a turn of her own along with everyone else.
  • Super Mario Bros.:
    • Luigi's Mansion: Dark Moon: The Final Battle with King Boo is a five-stage fight. The first, third, and fifth stages are in an arena where Luigi can fight back. In the second and fourth, however, you have to flee down a mansion obstacle course as he rolls after Luigi like a big boulder until you reach the end, and make it to the next stage of the fight.
    • Paper Mario: The Origami King: The second half of the trail to the Spring of Jungle Mist is spent fleeing around a narrow, winding trail from a Paper Macho Chain Chomp. Fighting it in any way is not an option, as the player will get an instant game over if it ever catches up, and Mario must simply try to keep ahed until he can swing across to another tree and let the beast plummet to its doom when it tries to leap in pursuit.
  • Super Robot Wars Destiny: Combined with Advancing Wall of Doom, a number of Zanscare Empire battleships charging towards a helpless town and if any of those battleships reaches the town, it's Game Over. You essentially have to become another wall and disable the ships.
  • Uncharted 2: Among Thieves has several examples. First is the attack helicopter which you must flee along rooftops and through a building from as it strafes you, until it blows up the building you are standing in. You get a short breather, then find a roof full of grenade launchers and fight it to the death. Then, you get the other attack helicopter that you fight on the train. This helicopter you flee from as it destroys the train cars behind you, until you lose it in a tunnel. It pops up later, as you conveniently get to a heavy machine gun on a tank being carried by the train. Finally, you have the tank, which you flee through a Tibetan village to escape, only finding a rocket launcher will allow you to defeat it.
  • Wangan Midnight: In one stage, you and Kuroki, who at first is presented as your opponent, start off bumper-to-bumper, but Akio's Devil Z suddenly emerges with a 2.7-kilometer disadvantage, and is slowly catching up to you. You can't stop the gap between you and him from closing up. Kuroki poses a minimal threat, but you must finish the race before Akio outruns you. A similar setup happens in a later stage, where you have a 2-kilometer head start on Tatsuya.
  • Warcraft
    • Warcraft III: Played with in the final mission, wherein Archimonde and his armies march up Mount Hyjal. Archimonde is nigh invulnerable, and, even if the player does somehow kill him, he respawns quickly. The goal of the mission is not to kill him, but rather slow him down — if he reaches the World Tree at the top of Hyjal, the mission fails.
    • World of Warcraft: Wrath of the Lich King: The Lich King in the Halls of Reflection dungeon. Since he's the Big Bad and final raid boss for the expansion, you can't just beat him at this point, so instead you escape while fighting a stream of mooks.
  • Wasteland 3: The final boss of the Cult of the Holy Detonation Expansion Pack is immune to all your weaponry and will unerringly chase you around the boss arena, dealing Collision Damage if it is allowed to catch up. Your goal is to lure the boss into areas where you can spray them with nuclear coolant, which is the only thing that can harm it.
  • Yu-Gi-Oh! The Falsebound Kingdom: Bandit Keith constantly charges you during his boss fight, meaning you have to flee from him repeatedly if you want to get the rare monster in the mission, as beating Keith immediately ends it.

    Non-Video Game Examples 
Anime & Manga
  • One Piece:
    • Luffy and his allies instigate a mass breakout from Impel Down, a giant government prison. When the Quirky Miniboss Squad proves unable to stop them, Chief Warden Magellan Turns Red, using his power to create a giant monster made of poison so vile it saturates anything that as much as touches it, bringing horrible agony to anyone too slow to get away. The rest of the encounter consists of Magellan chasing the escaping pirates up a giant staircase while their allies above are trying to get them a ship. The videogame version of this encounter in One Piece: Pirate Warriors is an inversion of the second type: Your first battle with Magellan is a normal boss fight, and then you have to run away from him as above.
    • Happens again in the Whole Cake Island Saga, with the crew trying to get back to their ship while being chased by Big Mom, unstoppable in her hunger-induced rage.

Fan Fic

Films -- Live-Action

  • The eponymous monster in It Follows. It cannot be killed and can only be seen by its quarry, and while it can't seem to move faster than a brisk walk, it never gives up, and seems tireless. The heroine spends the entire movie trying to flee from the thing, but only manages to slow it down a few times.

Live-Action TV

  • In The Chase, the contestants must get their earned money to the safe zone before the Chaser catches them in the first three/four rounds and try to make it so that the Chaser cannot beat their amount of questions answered within two minutes during the final round.

Tabletop Game

  • Arkham Horror 3rd edition: In Tsathoggua's scenario, if he's given the chance to awaken, he begins to consume the game board from one end of Arkham to the other. Players can defeat him before he finishes, but any character caught on a neighbourhood when it's devoured is automatically Killed Off for Real.

Western Animation

  • The episode "Plague of Madness" in Primal (2019) sees Spear and Fang having to contend with an Argentinosaurus infected with the titular disease. The duo realize immediately they have absolutely no chance of defeating it in a straight fight and spend the entire time it's after them either running for their lives or hiding in a location it can't reach. They finally defeat it by luring it into magma.

Oh no, it's the end of the page!! WE WERE TOO SLOW!


Video Example(s):

Alternative Title(s): Advancing Wall Of Boss


Mega Man 2 (NES) - Mecha Dragon

One of the Wily Fortress Boss that Mega Man must face. The fight starts with a chase where Mega Man jumps onto floating blocks while the dragon chases him and destroys the blocks in the process. After a while, the boss stops and you fight it with only 3 blocks as your foothold.

How well does it match the trope?

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Example of:

Main / AdvancingBossOfDoom

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