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Video Game / Crash Twinsanity

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"You... have to help me Crash! You heard them! They want to destroy our island home! Humiliate, then enslave you, and steal my brain!"
Dr. Neo Cortex

Crash Twinsanity is an action platformer, developed by Traveller's Tales, and is the fifth game in the Crash Bandicoot series, released for the PlayStation 2 and Xbox.

Designed as a departure from the usual Crash level style, Twinsanity greatly opens up levels, giving the game a more free-roaming feel. In lieu of totally linear levels, every stage flows seamlessly into the next, and are more open for exploration. There are hidden areas and collectables scattered throughout the game, making many levels have small side paths or puzzles to complete.

Despite these changes to form, the game manages to feel very Crash-like.

Three years after the events of Crash Bandicoot: The Wrath of Cortex, Crash has returned to his usual sedentary lifestyle of sleeping on the beach, with Dr. Neo Cortex stuck out in the antarctic wastes. But while digging up an old shoe, Crash hears his sister calling for him, following her into the jungle...

Turns out, it's actually Cortex, still bitter about his last defeat, and has gathered most of Crash's old foes together to watch his demise. Despite giving it his best shot, and even bringing in a giant robot version of Crash, Cortex ends up defeated once again.

Later, Crash and Cortex end up meeting the Evil Twins — strange, bird-like creatures from the Tenth Dimension who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very uneasy alliance against them, and make their way to the Tenth Dimension to stop their evil plans.

Crash Twinsanity contains examples of:

  • Aborted Arc: At the end of the game's first world, the Evil Twins describe something called the "Vice-Versa Reversa Device", which is sucking the goodness out of Crash's dimension, and depositing it into the Tenth Dimension. This is brought up once, in a cutscene, and is never mentioned again, and never comes up in-game. This was supposed to be part of a cut undersea level in which Crash was to use the Mecha Bandicoot to walk underwater and destroy the device.
  • Absurdly-Spacious Sewer: Boiler Room Doom is technically a boiler room, but it has sewer elements, and certainly feels like a sewer.
  • Academy of Evil: Madame Amberly's Academy of Evil, Cortex's alma mater. Nina studied there too for a while, until she got expelled later (she's now stuck in a public school of evil).
  • Advancing Wall of Doom: A giant, rising drill, pissed-off tribes people, angry rocket-wearing penguins, a walrus chef, deadly acid in a library, and a swinging bus.
  • Alliterative Name: Quite a few stages use this style of naming, such as:
    • High-Seas Hijinks
    • Classroom Chaos
    • Rockslide Rumble
    • Cavern Catastrophe
    • Ant Agony
  • And Call Him "George": As stated in the game's manual, Nina loved animals so much that Cortex replaced her hands with mechanical ones so that she could no longer hug critters without crushing them to death. Fittingly, the grappling targets were originally supposed to be cute little birds and lizards she'd latch onto, painfully squeezing them in the process.
  • And Show It to You: The Evil Twins prove just how dangerous they really are when they telekinetically pull Cortex's brain out of his head and chuck it into his face.
  • Angrish: A lot of Cortex's lines dissolve into this, including his reactions to being foiled.
  • Ascended Extra: Dingodile, N. Tropy, and N. Gin, at least compared to The Wrath of Cortex. After having their roles massively shrunk in their first sixth-gen outing to only appearing in the opening cutscene and as stage hazards, all three are now proper bosses. Dingodile's role is comparable to his debut in Warped, while N. Tropy and N. Gin, while not on the level of their respective debuts as major antagonists, still have their own plotline with Nitrus Brio.
  • Attack Its Weak Point: Used in the Tikimon boss fight, where he exposes his mouth. A huge crosshair even shows up to tell you exactly where to toss Cortex.
  • Awesome Aussie: Dingodile:
    Dingodile: Cozy, ain't it? Rumor is you two chumps have got your mitts in some treasure, and I want a piece of that pie.
    Cortex: I have no idea what you just said.
  • Bee Afraid: The first third of Totem Hokum. All sympathy for Cortex in this part of the level is completely non-existent — by the first checkpoint, the bees chasing him give him visible blisters, a beehive gets dropped on him, and that eventually lures a hungry bear into the chase!
  • Big Bad:
    • The Evil Twins for the main plot, and a slip from Moritz ended up kick-starting the sub-plot.
    • In the sub-plot involving the other doctors and Dingodile trying to get the treasure, N. Tropy seems to be the dominant force, though it may be an Ensemble between him and Dingodile.
  • Big Ball of Violence: The Rollerbrawl segments of the game, where you control Crash and Cortex in a literal ball of violence through Marble Madness-like levels.
  • Big Eater: Food is always on Moritz's mind:
    Moritz: Is it lunchtime yet?
  • Blatant Lies: In the cutscene where Cortex tells the backstory of Victor and Moritz, he describes himself as having been the "most popular kid" in the academy. Mere seconds afterwards, a knife flies by from off-screen only barely missing him. Meanwhile, he drags on about "how they loved me."
  • Body Sled: The Humiliskate minigames of Slip Slide Icecapades and Rockslide Rumble. In it, Crash slides on N. Cortex after Crash may or may not have pushed him down a hazardous course. In Rockslide Rumble, Evil Crash slides on Cortex's "daught... err... NIECE", though judging by the level's picture, it doesn't seem she minds.
  • Boss-Arena Idiocy:
    • Hey Uka Uka, next time you want to snuff out your worthless lackey and your most hated arch-nemesis, make sure you're not entirely made of ice in an area where fire shoots up from below...
    • Ditto for Dingodile. Although justified, Crash keeps tricking him into shooting the fire-dousing switches.
  • Bottomless Pit: Averted in Jungle Rumble, where the pits clearly have a bottom, it just happens to be covered with spikes. Played straight in basically every other stage, though.
    Cortex: (after being knocked into a pit) I-I'm okay! The... spikes broke my fall...
  • Breaking the Fourth Wall: A few examples:
  • Bullying a Dragon: Upon meeting the Evil Twins, Crash and Cortex are less than impressed.
    Victor: Cower you fools, before the awesome might of... The Evil Twins.
    Cortex: Aren't you two adorable. Let me see, I might have some chocky treats here for you!
  • The Bus Came Back: With the exception of Cortex, every boss from the first game slowly declined in prominence before vanishing from Wrath of Cortex onwards. All of them reappear to some extent here:
    • Papu Papu, whose last appearance was as the first boss of Bash, is an antagonist in Totem Hokum.
    • Ripper Roo makes his sixth-gen debut at the "birthday party" after being in every fifth-gen game save for Warped.
    • Koala Kong only appeared in the original and Bash, but attends the party.
    • Pintripe Potoroo, fourth boss of the original and Crash Team Racing, is another guest.
    • Nitrus Brio, who, besides Bash, vanished from the games after the second one, is one of the treasure hunters and assists Nefarious Tropy in a boss fight.
  • Butt-Monkey: Dr. Cortex. Used as a snowboard, chased by angry bees, thrown around by his hated enemy. The list goes on.
  • The Cameo:
    • Every non-human Naughty Dog boss (including Oxide and also Crunch and Polar, but not the Komodo Bros) turn up at Crash's "birthday party", though Dingodile gets a boss fight later on. Tawna also appears on a sign for the Moulin Cortex.
    • Even Spyro the Dragon makes an appearance.
  • Characterization Marches On:
    • Nina in this game is a Silent Protagonist and a fairly docile little girl, a far cry from the conniving, loud-mouthed villainess she is in later games.
    • N Gin is implied to ditch Cortex without a second thought, and in original plans would have even turned on him in his alliance with Tropy and Brio. While Tropy and Brio's stop-and-go allegiance with Cortex remained in later games, N Gin in practically all later titles is conveyed as an extremely loyal sycophant to Cortex.
  • Comically Missing the Point: Crunch shows up at Crash's "birthday party" with a cake and a party hat. He's clearly confused by all the villains that are there.
  • Continuity Porn: It's obvious the developers played the Naughty Dog games. Within the first half hour of gameplay, you've already seen Crash's House, briefly glimpsed in Crash Bandicoot 3: Warped, and seen a truckload of villains from the previous games. Probably the two greatest moments were the "birthday party guests," which included almost every villain other than the doctors from the fifth generation games, and the inside of Papu Papu's hut in the native village, which was a complete recreation of the hut he was fought in as the very first boss of the franchise. Even the "press start" screen indicates that Twinsanity picks up directly after Crash Bandicoot: The Wrath of Cortex, which gets directly mentioned in Ice Climb.
  • Cowardly Mooks: The Shield-wielding Tribesmen in Jungle Bungle, once you knock off their shields.
  • Crate Expectations: As per usual for the Crash games, crates litter each stage with no explanation. Only this time, you don't need to break every single one.
  • Crazy-Prepared: Cortex just happened to have an Interdimensional Travel Device stashed away for such an occasion as this.
  • Creepy Crossdresser: Dr. Neo Cortex disguises himself as Coco in order to gain Crash's trust at the beginning.
    Cortex, in drag: It's true! Blondes do have more fun!
  • Cringe Comedy: A majority of the humor comes from Cortex placing himself in awkward or flat-out embarrassing situations. Of note...
    • Trying to open the Iceberg Lab's door.
      Cortex: Of course, only I have the key. Observe! (presses button; nothing happens; grunts and shakes remote) Rrraaagh! (slowly presses button) NNNRRRRRRRRRRGH!!! Follow me! I know... (defeatedly) another way.
    • Crash throwing Cortex into a pipe chute.
      Cortex: I'm stuck! The greatest evil scientist in the world! ...Stuck in a pipe. How could things get any worse? (farts; lets out a miserable whine)
    • Trying to save Nina from Evil Crash.
      Cortex: Let her go! Take Me Instead! (Evil Crash glares at Cortex) GYAAH!
  • Cruelty Is the Only Option: To get two of the gems in the N. Sanity Island hub, you are required to make some bystanding chickens run into nitro crates which explode on contact. Unlike most examples, though, there are ways to get them without killing anyone: the red one can be gotten by making a monkey throw a Wumpa fruit at one stack of crates, and you can spin a bundle of hay into the other to get the purple one, but you probably weren't supposed to.
  • Cutscene Power to the Max: Cortex is a lot more invulnerable and can do a lot more in cutscenes. While playing as him... not so much.
  • Daddy's Little Villain: Cortex's adorable niece, Nina. Though we're not informed of anyone else in the Cortex family, leaving the "niece" thing a little ambiguous.
    Cortex: My daught-err... Niece!
  • Dance Party Ending: Err...sort of. It was inside Crash's head, and poor Cortex got trapped inside.
  • Dark Reprise: The theme of Twinsanity Island seems to be a reworking of the theme for N. Sanity Isle.
  • Dark World: The 10th dimension is a twisted, upside-down version of the regular universe the rest of the series takes place in.
  • Dean Bitterman: Madame Amberly, head of the Academy of Evil, is definitely this. She's not above openly mocking her students, current or otherwise.
    Madame Amberly: So! Crybaby Cortex is all grown up! I see you've found employment as a barber.
    Cortex: (defensively) I'm an evil scientist!
    Madame Amberly: A scientist, are we? To me, you'll always be a little worm!
  • Demoted to Extra: Many of the villains/bosses from prior games make an appearance early on. Out of them, only Dingodile and N. Gin show up as bosses. After his first few lines of dialogue, Aku-Aku is demoted until the Uka-Uka boss, after which they appear together in two more cutscenes, and from then on are only found in crates and say nothing. Coco, who was playable and a pivotal character in the previous game, makes cameos at the beginning, midway through the game, and at the very end, although she was originally going to be playable.
  • Denser and Wackier: While the games were always cartoony, this was the first game in the series to really up the ante in terms of cartoonish slapstick and (for the lack of a better term) insanity. Cortex goes from being a threatening villain to The Chew Toy and a Butt-Monkey, the world designs get a lot more outlandish, the game puts a lot more emphasis on humorous cut scenes, and as stated, there is a lot more slapstick to be found here. The next few installments would exaggerate this trope even more, but this was the first place where it really took its foothold.
  • Disney Villain Death:
    • Madame Amberly, following the boss fight when all of her support cables have snapped, plummets to her death in the bottomless pit she dangled over.
    • The Mecha Bandicoot appeared to have had this happen, too. Come the Final Boss, he's back and ready to rumble.
  • Dissimile: Cortex's description of his gathering all the villains together.
    Cortex: And so I've organized a little gathering... Like a birthday party, except... The exact opposite!
  • The Dog Bites Back:
    • Judging by his appearance at Crash's birthday party, Polar has gotten sick of being ridden around by Crash.
    • After Uka Uka is freed from ice, he still has a bone to pick with Cortex and Crash from before. They team up and force him into submission.
  • Door to Before: Being a more free-roaming game, there are passageways back to previous areas. Strangely, few of the "doors" actually are in fact doors; most of them are platforms that appear out of nowhere or start moving.
  • Drought Level of Doom: High Seas Hi-Jinx starts fairly basic, but it goes through two rather long areas, then a boss fight against N. Gin, then a Chase Scene with Rusty Walrus, and finally a Dual Boss against N. Tropy and N. Brio, all with no save points in-between.
  • Dual Boss: N. Tropy and N. Brio show up out of seemingly nowhere to confront Crash on a small floating landmass. N. Brio attacks Crash as a huge frog-like thing, and N. Tropy splits up the platform into bits and attacks Crash from a distance. N. Tropy is the only one you can actually attack, though.
  • Early-Bird Cameo: Nina showed up in Crash Purple during this game's creation. She had a completely different personality, and was used without Traveler's Tales permission.
  • Enemy Mine: Crash and Cortex's shaky alliance, along with Aku Aku and Uka Uka's:
    Cortex: Crash, I've been like a father to you! I created you, nursed you... tried to destroy you. So what do you say? With my mighty intellect, and your vacuous stupidity, we'll be unbeatable!
  • Escort Mission: Two of them, both involving Crash keeping Cortex safe as he blindly runs down a path in the background.
  • Even Evil Has Standards:
    • Hinted to be the case with Cortex in the intro, as he briefly contemplates disintegrating Coco with his ray gun, only to quickly dial it back to merely paralysing her instead.
    • Uka Uka gets one, which is played with. He's against the Evil Twins ruling and enslaving the world... because that is his job.
  • Evil Laugh:
    • Cortex gives one a few times.
    • Laughter can be heard through theme for the Academy of Evil.
  • Evil Me Scares Me:
    • In the cut material, Cortex was going to be terrified by his good counterpart in the Tenth Dimension. In other bits of cut material, Cortex was going to be his good counterpart, and Crash his evil counterpart.
    • Turned right back around to Evil Me Scares Me with Evil Crash, who's scary to everybody.
  • Evil Teacher: Madame Amberly, who has no kind words for her students.
  • Evil Twin: Evil Crash in the Tenth Dimension, but not the Evil Twins themselves.
  • Evil vs. Evil: Cortex vs the self proclaimed Evil Twins. The Twins are only paying back Cortex for his abuse and experiments on them in the past, though force him into an Enemy Mine with Crash from their decision to torch the rest of planet just for the spite of it. The final climax comes down to Cortex and the Twins basically trying to schoolyard bully each other into subsiding.
  • Fat Bastard: Madame Amberly is so fat she has to stay suspended by ropes, and has very, very visible jowls. Papu-Papu sort of counts, though the only bastardly thing he does is capture Cortex, and sic the villagers on Crash.
  • Foe Romance Subtext: There is a bit of this between Crash and Cortex:
    • Just look at the idle animations during the brawling levels. One particularly infamous one features Cortex spanking Crash, who doesn't seem to entirely dislike it. On the back of the American cover, where a few of these animations are showcased, there is one hidden behind the rating labeled "Censored!"
    • The cutscene before the Humiliskate level. Cortex is leaning over the balcony, desperately trying to come up with a plan. Crash stares at his rear end. The camera alternates between zooming in on it and showing Crash's face - first neutral, then surprised, then smirking with his tongue hanging out. Finally he runs forward, reaches out, and... kicks Cortex off of the balcony.
    • Some promotional art features Crash and Cortex with arms linked, with Crash in a wedding dress and Cortex in a tux.
    • There's a bit in Evil Crash's introduction cutscene. It starts with a close up of Cortex, who has his arms wrapped around "Crash". He rubs the bandicoot's chest and says "Your fur is so soft... and warm..." in a gentle voice. Unfortunately for Cortex, it is revealed that he has been snuggling up to Evil Crash, who doesn't take too kindly to being stroked by a scientist.
  • Forgot About His Powers: During the Final Boss, Cortex becomes so intimidated by the appearance of the Evil Twins' Deathbot he stands still out of cowardice. But when the 2nd phase of the boss comes, he remembers he still has his ray gun which he then uses to take on the Deathbot.
  • Freudian Excuse: Late in the game, it's explained why the Evil Twins want revenge. They were Cortex's pet parrots, from when he was a child. He warped them to the Tenth Dimension due to a malfunction with the Evolve-O-Ray:
    Victor: Your failed experiment sent two innocent parrots to the Tenth Dimension! The severe reversive radioactive conditions here sharpened our skills, and warped our fragile, eggshell minds.
  • Game-Breaking Bug: It's entirely possible to wipe out a significant amount of progress in the game by going back through the pathway which leads to the Uka Uka boss battle, which will reset the event flags of anything after.
  • Gangplank Galleon: High Seas Hijinks takes place on N. Gin's battleship, full of pirates, rats, and missiles.
  • Grievous Harm with a Body: While paired up, Crash spins Cortex around, swinging him into enemies. He can also slam the flat top of his head down like a hammer, and toss him like a frisbee.
  • Groin Attack:
    • Coco shows up at Cortex's iceberg lab, and delivers a kick to his crystals:
      Coco: You Monster!! Let my brother go! (she delivers the aforementioned kick)
      Cortex: (wheezing) My crystals!
    • In Slip Slide Icecapades and Rockslide Rumble, skating into the railings grinds Cortex's groin.
  • Hell Is That Noise: The sounds Dingodile makes in his boss fight, particularly when you hit him, sound a bit too realistic.
  • Heroic Mime: Crash in this game doesn't even exclaim "Whoa!" when he dies as he did in previous games.
  • Human Popsicle: Cortex is seen this way just before the title screen, frozen with Uka-Uka chasing him. Later on in the game, Crash and Cortex find Uka-Uka frozen in a different block of ice, and break him free:
    Uka-Uka: Free! Again!
    Cortex: Mighty Uka-Uka!
    Uka-Uka: Who has released me from my icy tomb? My, my, can it be? Crash and Cortex? I don't know whether to kiss you, or kill you!
    [Crash purses his lips, expecting the former.]
  • Human Snowball: Crash and Cortex end up in one of these near the end of Slip Slide Icecapades.
  • Humongous Mecha: The Mecha Bandicoot. Also the Evil Twins' four-legged robot that serves as the final boss:
    Cortex: Meet your brand new, hydraulically-operated twin brother... Mecha Bandicoot!
  • Implacable Man:
    • Cortex himself proves to be one of these, even more than in the previous games. He manages to come back from a deep freeze, survives pits of spikes, can be thrown into explosive crates, tossed into freezing water, into bottomless pits, into enemies, and all manner of other things that would kill Crash himself:
    Cortex: Like the fleas in your fur, I keep coming back!
    • Subverted in that while playing as him, you're just as vulnerable as Crash is, and he can be killed in the Doc Amok stages. Also if he's left standing somewhere, waiting for Crash to join up with him again, he'll be instantly killed by any hazard that comes into contact with him. Thankfully, if only Cortex dies, Crash doesn't lose a life.
  • Incoming Ham:
    • "Cower you fools before the awesome might of...The Evil Twins!"
    • Dr. Cortex displays this as well:
    Cortex: (after removing his Paper-Thin Disguise) Surprised to see me, Crash? Like the fleas in your fur, I keep coming back! Three years I spent alone in the frozen antarctic wastes! ...And I missed you!
  • Interdimensional Travel Device: The Psychetron, Cortex's gigantic interdimensional portal generating machine. Also the technology the Evil Twins use to warp reality, letting them pass through dimensions.
  • Jiggle Physics:
    • Humourously shown with Papu Papu rolling his belly fat to the audience of some easily amused tribes men.
    • Madame Amberly's huge breasts also have high jiggle physics, which is played as Fan Disservice.
  • Jungle Japes: The first few levels are this, when they're not Palm Tree Panic, to invoke the feel of the original Crash Bandicoot.
  • Just Desserts: Victor and Moritz manage to escape after the final boss fight and seek refuge in a hut. Unfortunately for them, it's Evil Crash's hut, and he's hungry.
  • Large Ham: Cortex has always been somewhat hammy, but in this game, he really goes whole hog.
  • Laser Blade: The robotic ants encountered throughout the game sometimes wield lightsaber-like swords.
  • Lighter and Softer: While the Crash games have never been particularly dark, Twinsanity places a greater emphasis on humor which would continue throughout the Radical games.
  • Living Statue: The Tikimon boss. A huge, invincible, four-armed totem god, who coincidentally has bad indigestion.
  • Load-Bearing Boss: After Mecha Bandicoot's defeat, the floor drops out from under it, taking Crash and Cortex with it into an Underground Level.
  • Long Song, Short Scene: Quite a few songs didn't make it in, or had the stage they belonged to cut. Some found use in the trailers, but others were just left on the soundtrack. An even stranger example of one is the music for Uka Uka's boss fight, due to the boss being so pitifully easy and short, you won't hear much of the song unless you wait around forever.
  • Marathon Level: High-Seas Hijinks. First, you have to get through an artillery factory with a lot of tricky platform jumping. Then you have to face mini-boss N. Gin. Then you're dropped into a ship where you're chased by a walrus chef. Finally, you face the main boss of this section, N. Brio. You have to complete all four sections in one sitting; if you get game over or save and come back to it later, it sends you back to the artillery factory. And certain areas are very easy to die on. Hope you have a lot of lives saved up...
  • Misplaced Retribution: The Evil Twins' vendetta is mostly with Cortex for mistreating them, though they decide the best way about this is destroying the entire planet. Naturally the masks are a bit peeved with Cortex for getting everyone else in hot water.
  • Motive Decay: We first see N. Gin piloting the Mecha Bandicoot. The next time we see him, he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final version as presented. Earlier plans would have taken it further, with him outright betraying and trying to attack Cortex with his artillery after he allies with N. Tropy for the Evil Twins' treasure.
  • Motor Mouth: Cortex is one of these momentarily, thanks to the Evil Twins' reality-warping powers:
    Cortex: I will-
    Moritz: (dismissively) Bo-riiing!
    Cortex: (speaking too fast to be intelligible) Ishallcrushyoulikethepunyruntsyouare, youarenothingtomeforIamthegreatandallpowerfulNeoCortex! Youinfantilevermin! Howdareyoumock, manhandleandmanipulateme! Restassured, Iwilltakemyterriblevengeanceupon... (stops, panting heavily)
    Victor: Yeah, yeah, whatever. Skip to the good bit.
  • Name-Tron: The device used to take Crash and Cortex to the tenth dimension is called... The Psychetron. For some reason:
    Cortex: This... is the Psychetron. Gateway to the infinite dimensions, beyond our universe!
  • Nice Mean And In Between: The three playable characters: Crash (nice) is a good-hearted hero, Cortex (mean) is a Villain Protagonist and Nina (in-between) doesn't get much characterization and so tends towards neutral.
  • No Sidepaths, No Exploration, No Freedom: Handily averted by greatly opening up the stages and adding secret areas.
  • Nostalgia Level: Most of the first world counts, specifically Jungle Rumble and Totem Hokem. The first is a throwback to the first stages of the original Crash Bandicoot, and the second is a throwback to the native fortress stages, complete with a recreation of Papu Papu's hut, down to the textures. The ice level is reminiscent of levels like Snow Go, penguins included. While the final level resembles how Crash would normally navigate a hazardous lab.
  • Not Afraid of You Anymore: Zigzagged. When Cortex remembers his past with the Evil Twins he faces them fearlessly....and reverts them back to the abused pets they were in earlier days. When the Evil Twins catch themselves on this, they angrily turn this onto Cortex and convert the cage into a Humongous Mecha, cowing Cortex again until he and the others fight back. Essentially, the entire final climax is game of who can out-bully the other.
  • Notice This: In the first half of Classroom Chaos, there are sections where you need to get to a hall monitor without being spotted. The game helps you by putting massive sparkles on the objects you need to hide behind.
  • Numbered Sequels: Like with The Wrath of Cortex, this only applies to the Japanese version; there, the game is simply called Crash Bandicoot 5.
  • Obvious Beta: Not the worst case (certainly playable), but the previously mentioned Vice-Versa Reversa Device, the fact that going through an already cleared area makes the game pretend it's your first time through, N. Tropy striking a T-pose if you neglect to hit him in time when he's vulnerable, and Coco (who is frozen) damaging you if you touch her in a scene shortly after that, among many other things. And certain cutscenes lack sound effects, such as when the Evil Twins' robot takes form. It's a little bit of a mess.
  • Ominous Latin Chanting: Used during the Tikimon boss' theme. While not really Latin, it's certainly ominous.
  • One-Hit Kill: Exploding Nitro and TNT crates automatically cost the player a life in this game, no matter how many Aku masks you have. Naturally most puzzles and hidden areas are littered with them.
  • One-Winged Angel: N. Brio, as usual, only this time he turns into some sort of giant frog.
  • Palm Tree Panic: The first world of the game, N. Sanity Isle, is this when it isn't Jungle Japes.
  • Paper-Thin Disguise:
    • Cortex dresses up as Coco to lure Crash through the jungle. Crash doesn't really seem to notice that his sister suddenly has a man's voice, a completely different body shape, a giant triangular head, and a beard. Of course, this is Crash Bandicoot we're talking about...
    • In a deleted scene, he wears the disguise again in order to board N Gin's ship, only for N Gin to instantly fall in love with his disguise, somehow abduct him then proclaim to make him his sea bride. It is only when Cortex giggles does he realize who it really is.
  • Plot Coupon: The Power Crystals serve as these, as mentioned below. There's only twelve in the entire game, and it's impossible not to get them.
  • Point of No Return: Once you enter the Academy of Evil for the first time, you need to complete the area before returning to the previous two areas, but Slip Slide Icecapades is locked off until you beat the game. Once you enter Twinsanity Island, you can't return to the other three areas until you beat the Final Boss, even if you enter after beating the game.
  • Power Crystal: The plot coupons of the game, as mentioned above. There's only twelve in the entire game, and it's impossible not to get them.
  • Public Domain Soundtrack: The walrus chase theme is an acapella version of the first section of the Hebrides Overture, the Doc Amok theme is, quite fittingly, a rendition of Flight of the Bumblebees, and the worm chase theme is a rather hilarious rendition of Blue Danube.
  • Punny Name: Quite a few levels have pun names, like Ant Agony, which takes place in the Evil Twins' lair, and predominately features their ant-like Mooks.
  • Quest Giver: Subverted with Farmer Ernest, who offers to give Crash a crystal if he defeats the worms stopping his Wumpa Trees from growing. Cortex shoots him and steals the crystal.
    Cortex: I'm an evil scientist, what did you expect? This isn't a game.
  • Rage-Breaking Point:
    • Cortex completely loses his shit after the destruction of the Mecha Bandicoot, and ditches all of his technology entirety to leap at Crash and tangle them both in a Big Ball of Violence.
    • In the final showdown. After Cortex uses Reflexive Response to briefly cow the Evil Twins, a seething Victor vows he is done playing around with abusive owner and decides to just attack him and the others full-power.
  • Reflexive Response: After Cortex, his memories restored, bellows at the Evil Twins to get back in their cage. The Twins flutter in terrified, only for an infuriated Victor to catch himself.
    Victor: What am I DOING??? Curse my regimented upbringing!
  • Retcon: Cortex did in fact create the Evolve-O-Ray. Since later games still give Nitrus Brio credit for the invention, it would suggest he only perfected it.
  • Sadist Teacher: Madame Amberly, who wears gloves that apparently generate lightning, used to great effect in her boss battle.
  • Say Your Prayers: When Crash and Cortex fall into a bottomless pit, the duo have enough time to react before gravity kicks in. Cortex starts praying while Crash struggles to fly.
  • Scenery Gorn: Twinsanity Island is pretty grim compared to it's counterpart. With dead trees, scary looking tiki carvings, red sky, and set near a volcano.
  • Scenery Porn: Twinsanity is very, very pretty, filled to the brim with little details throughout the game.
  • Self-Deprecation: Comes up when a bunch of Cortex's penguin mooks, who're unhappy about not being paid, appear:
    Cortex: The check bounced!? Are you sure? Well, the past few years have been awfully slow. Wrath of Cortex didn't do as well as we hoped and—
  • Shout-Out:
  • Slide Level: There are two levels where Crash rides Dr. Cortex like a snowboard in order to descend a snowy mountain and its parallel dimension counterpart (that's not snowy at all).
  • Slippy-Slidey Ice World: The Iceberg Lab and its stages are this, although one is a Gangplank Galleon stage.
  • Smart Jerk and Nice Moron: Crash is an Idiot Hero and is often pretty friendly, so is the nice moron. Cortex, who was the Big Bad of most of the other Crash Bandicoot game and Evil Genius, is the smart jerk.
  • Spectacular Spinning: Naturally, as it is a Crash game, but Nina gets in on the spinny fun as well.
  • The Starscream: Almost every prominent ally of Cortex turns on him after hearing of the Twins' supposed treasure. Dingodile even directly attacks the doctor at one point.
  • Stealth Pun: Music: The walrus chase in Highseas Hijinks is accompanied by a rendition of "Fingal's Cave" from "Hebrides Overture". Seems out of place until you note that the level takes place in a tight, enclosed area. A cave, if you will.
  • Supervillain Lair: Cortex's massive Iceberg Lab.
    Cortex: Before you rises a cathedral of diabolical genius! Scary, but in the wrong hands this iceberg lair could do much... goodness in the world.
  • Tactical Suicide Boss:
    • Madame Amberly. Her tactics (keep throwing out electrified balls for you to shoot back at her, to expose her blinking harness) aren't much better. It implies that Cortex learned his tactics at her institution.
  • Take Me Instead: Cortex says this word for word to Evil Crash when he kidnaps Nina... and then proceeds to run for his life when Evil Crash takes him up on the offer.
  • Teeth-Clenched Teamwork: As the game's tagline suggests, Crash and Cortex's Enemy Mine is very much this.
  • This Is a Drill: The Evil Twins' ant minions seem to like drills a lot. In Cavern Catastrophe, you meet up with one of their gigantic drill crawlers, the sides of which come down to let out troops. There are also ant minions with drills on their heads, letting them tunnel underground, or charge at Crash.
  • This Is the Part Where...: Spoken word-for-word by Victor.
  • Toilet Humour: To be expected, as the script was written mostly by former The Ren & Stimpy Show animator Jordan Reichek, but this also means it's funny.
    Cortex: (stuck in a pipe) I'm stuck! The greatest evil scientist in the world! ...Stuck in a pipe. How could things get any worse? (He farts, letting out a whine soon after)
  • Took a Level in Dumbass: Crash was always somewhat air brained, but fairly aware of his surroundings and in cases such as Crash Nitro Kart could show pivotal insight. Here Crash is a grinning imbecile, completely vacuous and oblivious to Cortex's treatment of him.
  • Überwald: The Academy of Evil is designed like this.
  • Underground Level: Cavern Catastrophe, which takes place deep underground N. Sanity Isle. It serves mostly as a tutorial level for the Crash-Cortex team gameplay, when you're not controlling the both of them in a Big Ball of Violence.
  • Unexpected Gameplay Change: During the final boss, Crash runs away, leaving Nina and Cortex to fight it themselves. He comes back in the final stage of the boss, driving the Mecha Bandicoot, which he uses to defeat the Evil Twins' Humongous Mecha.
  • The Unfought: Subverted this time around: Uka Uka is finally fought as a boss in this game.
  • The Very Definitely Final Dungeon: Twinsanity Island as a whole, but Ant Agony in particular. Much like Hi-Seas Hijinx, it's a brutally long level with Checkpoint Starvation, and it features all of the Evil Twins' forces trying to stop you before fighting the Twins themselves at the end.
  • Video Game Caring Potential: Utilized as an entire part of the game, Doc Amok, in which Cortex runs full tilt into hazards and pits, unless Crash does something to get rid of them. Later, you do the same when Evil Crash is chasing him.
  • Video Game Cruelty Potential: While dragging him around, Crash can toss Cortex into hazards and enemies, with little regard for the doctor's safety. He keeps coming back, though.
  • Video Game Cruelty Punishment: Attacking Coco while she is frozen at any point will cause Crash to die instantly and be sent back to the last checkpoint.
  • The Voiceless: Crash, who's even more voiceless than usual, and Nina, save for a few grunts. Also Dr. Nitrus Brio.
  • "Will Return" Caption: One of these finishes off the credits.
    Crash Bandicoot will return...
  • Wily Walrus: One level has Crash running away from a hungry walrus cook.


Video Example(s):



Spyro, Crash's longtime Playstation rival, makes an unexpected appearance, dealing with N. Brio, N. Gin & N. Tropy.

How well does it match the trope?

5 (15 votes)

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Main / TheCameo

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