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Video Game / Croc

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Croc is a Platform Game for the PlayStation, published by Fox Interactive (now 20th Century Fox Games) and developed by Argonaut Software.

The plot mainly consists of the titular crocodile rescuing his friends/Adoptive Parents, a species of small furry creatures known as "Gobbos", all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis.

Tropes spanning the series:

  • Accessory-Wearing Cartoon Animal: Croc only wears a Backpack in both of his video games, aside from that he is completely naked.
  • All There in the Manual: Both games.
    • Who are these people, and what IS that thing taking away that king fluff-ball?
    • What does that mysterious footprint mean, and why did they just fire him across the sea? Most of this info is found in the little memorabilia (i.e. Gummi Saver promotions) or the manual itself, which is growing increasingly rare.
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    • The manual also has a very quirky sense of humour, which the mostly silent first game lacks.
  • All the Worlds are a Stage: Both the original game and Croc 2 have this with their final stages. Many of the level portions in the Crystal Island levels of Croc 1 are similar to earlier portions of the game, while Croc 2 quite literally uses the same level structure, only with radically different (and more difficult) placements of objects. In both games, the levels also have a much higher amount of enemies in them and other dangerous obstacles (even in the hub levels!).
  • Attack of the 50-Foot Whatever: The games' bosses, which are often ordinary animals magically turned gigantic by the villainous Baron Dante.
  • Back from the Dead: Minor antagonists, like the dantinis, do this in spectacular arrays of respawn-messiah goodness. But Baron Dante really takes the cake, turning into a ghost as a final boss in the first game and reanimated by his remaining demons in the second.
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  • Creepy High-Pitched Voice: The Dantinis have very squeaky voices, in stark contrast to Baron Dante himself.
  • Culture Clash: Poor Croc soon begins to feel out of place when he grows big, then he's thrust into a big adventure only to find his parents. He probably has some differing values, diet and lifestyle to his parents. Maybe he was better with his friends after all.
  • Dumb Is Good: So very true. Bad guys can talk in prose, and the good guys? "Gobbo no can save king. Croc help to save king?"
  • Evil Is Bigger: Baron Dante is by far the largest creature in the game, towering over Croc by several heads.
  • Evil Laugh: Both Baron Dante and the Dantinis do this upon revealing themselves.
  • Evil Sounds Deep: Baron Dante has a deep, booming voice.
  • Exposed Eyeballs as Eyes: Croc and many other creatures have their eyes be just ellipses placed on top of their heads.
  • Expy: Croc started out as a Yoshi game, and still strongly resembles Yoshi in the final game.
  • Green Gators: The title character is a bright green crocodile.
  • Never Smile at a Crocodile: Inverted with the titular protagonist, who is both endearing and kind.
  • Red Right Hand: Baron Dante's right hand is made of iron. It's an iron fist.
  • Super Not-Drowning Skills: Some levels are entirely based underwater. Justified as Croc is a crocodile and these reptiles can spend hours underwater.
  • Vegetarian Carnivore: He's a Crocodile. He's also a Gobbo, although he soon realized he wasn't. His favourite meal is peas. 150 buckets of them for breakfast alone. He never targeted a Gobbo as food.

Tropes of Croc: Legend of the Gobbos:

  • Arson, Murder, and Jaywalking: The Gobbos knew the Dantinis for "Ruthless Burning, Wanton Looting & Marvelous Singing Voices"
    • Jaywalking made funny since The Dantini Glee Club got disqualified for eating the judges.
  • Baleful Polymorph: Most of the bosses are innocent creatures who have been magicked by Baron Dante. Fortunately they are reverted back to normal upon being defeated.
  • Big Red Button: Mostly used for creating and moving platforms.
  • Collection Sidequest: The 8 Jigsaw pieces.
  • Cranium Ride: The elephant in the first level of the desert world.
  • Crate Expectations: Boxes that match the theme of the level.
  • Demoted to Extra: Dantini Devils and Casters.
  • Dynamic Loading: Croc walking across the screen when a level is loading.
  • Exactly What It Says on the Tin: "Lair of the Feeble" has the easiest boss in the game. All it can do is feebly run at you.
  • Face–Heel Turn: Baron Dante turns various things evil before a boss fight.
  • Floating Platforms: Comes in multiple flavors; some crumble when you stay on them too long, others don't and some move back and forth.
  • Follow the Money: Crystals, which grant you an extra life per 100 you collect.
  • Green Hill Zone: The first world has this theme, though with a bit of lava mixed in.
  • Grimy Water
  • Ground Pound: Croc. One other enemy is on top of platforms Croc must climb over, and the enemy ground pounds repeatedly.
  • Hard Levels, Easy Bosses: Especially the Secret Sentinel, which after all the effort you did in getting 100% Completion to get to him, is relatively easy.
    • This is the opposite way round in earlier levels of the game (the forest world in particular), where the levels are easy, although the same tactic is used for pretty much any boss.
  • Instant 180-Degree Turn
  • Jet Pack: One of the bosses uses a jetpack.
  • King Koopa Copy: Baron Dante is a big green-skinned monster king with a deep voice and magic powers. He even has a mohawk!
  • Law of 100: With crystals. The problem with this, though, is unlike Sonic, the crystal counter goes back to zero after collecting 100, so while you get an extra life, you're now defenseless again, since like Sonic, you're a One-Hit-Point Wonder without crystals/rings.
  • Lock and Key Puzzle: Some Gobbos are locked up in cages and need keys to free them, with the keys either being in the open, held by an enemy or in a wooden crate.
  • Nintendo Hard: With tricky controls, respawning enemies and a coins-are-life system that would make Sonic the Hedgehog cry, this game was rather tough to new players.
    • The camera angles and bad turning controls are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss.
      • For that matter, for a lot of under-10s around when Croc came out, the Playstation was their first console, and Croc came packaged with it in some places...
  • Obvious Beta: The Saturn version was, mostly due to the size of Croc in relation to the rest of the game.
  • Springs, Springs Everywhere: Jellies, according to the manual. The American version features 'Gummy Savers' but the rest of the world features 'Jelly jumps'. The beta version actually did feature springs, but they were removed to avoid comparisons to Sonic The Hedgehog.
  • Ridiculously Cute Critter:
    • Gobbos. According to the manual, Gobbos will even keep other Gobbos as pets.
    • Croc himself has very adorable animations for a character of his polycount, and the way he says WHEEEE when grabbing a balloon certainly helps.
  • Secret Final Campaign: Collecting all 8 Jigsaw Pieces unlocks an entirely new island full of extra levels and a True Final Boss.
  • Slippy-Slidey Ice World: All of the second world's levels.
  • Sound Test: Can be accessed by going to the Audio Options and pressing Select.
  • Small Parent, Huge Child: As shown in the opening cutscene, a fully-grown Croc is bigger than his adoptive father King Rufus and the other Gobbos that raised him.
  • Temporary Platform: Some platforms crumble when Croc jumps on them.
  • Ten-Second Flashlight: The lamps you can find in World 3's caves don't last that long.
  • True Final Boss: Getting to the end of the Secret Island allows you to fight a crystalized Baron Dante.
  • Unintentionally Unwinnable: There is a glitch in Level 4-3 that will allow you to get seven Gobbos, however, doing this the first time won't unlock the secret island needed to 100% the time.
  • The X of Y

Tropes of Croc 2:

  • A Winner Is You: Beat any non-boss level, whether it be saving lives or winning a race and all you get is:
    Thank you, Croc.
    No problem.
    • Averted in the final cutscene, where you are finally reunited with your parents, only to have it shown that Dante is out there, and you'll have to find him and save your stolen siblings. Played painfully straight after getting 100% completion, giving you the Sequel Hook of "Is this the end of Croc"? Sadly, it was. No more games, no more anything.
  • Cave Behind the Falls: The only way to win the speedboat contest, and to get the last gem in the level for the ancient statue to get another 1% of the game done.
  • Demoted to Extra: As said above, the devils go from Demonic Spiders to Giant Mooks.
  • Dinosaurs Are Dragons: A justified case with the Village Masher, a cybernetic Tyrannosaurus rex who breathes fire.
  • Giant Mooks: Devils, pirates, any large dantini.
  • Mad Bomber: Roger Red Ant.
  • Obvious Beta: Whilst the game is mostly complete, the Inca world only has two levels. It was supposed to have more, but the game was Christmas Rushed. One of these levels is a Fetch Quest that is considered by those who have played it as one of the most boring levels in any game.
  • Pirate: Cannon Boat Keith and his pirates.
  • Product Placement: Gummi Savers can allow you to save the world.
    • Averted in the PC version, which was, in fact, the same mesh they used for the first Croc gummies. The manual and game still refer to them as Gummi Savers, however.
    • In the rest of the world, Gummi Savers are not sold, so they also returned to the jelly jumps from the first game.
  • Sequence Breaking: With the new double jump feature, some lazy designers left it so you can get to locations normally needing skill to get to. Of course, you usually miss crystals and gems, so it seems like a good idea to not break sequence.
  • Shout-Out: One of the levels is called "Dante's Peak".
  • Source Music:
    • In the opening cutscene, the Inventor Gobbo is listening to the series theme tune on his radio and humming along.
    • The theme tune on the title screen is an acoustic remix which is being played by the Gobbos on the screen, who are enjoying a vacation on the beach.
  • Vegetarian Carnivore: Likely a Culture Clash at the end of the game. Croc is reunited with his family at the end of the game, they're probably big time carnivores. Yet we still see Croc's younger brother chasing a Gobbo king. This might be because he only has one tooth and can't chew that much food, what with being a baby crocodile and all.

Alternative Title(s): Croc 2