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Palmtree Panic

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Sun, sand, and a whole lot of coconuts.note 
The video game level version of Beach Episode—a level on the beach.
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These levels are not entirely Under the Sea, but feature the edge of land and water. This can be an easy, fun and relaxing level in the style of a Beach Episode, but not always, since the beach can be dramatic. Expect palm trees, sand, fun Caribbean-style music and jetskis. Be wary of Stalactite Spite from falling coconuts, and possibly the occasional Threatening Shark and Giant Enemy Crab. May overlap with Gangplank Galleon and/or Under the Sea, or located near a Port Town.

Musically, the beach area almost always has background music with steel pans, pedal steel guitars, or ukuleles. Instrumentation stereotypical to tropical islands. Occasionally, it may invoke sailing with accordions.

Compare the just-as-tranquil Green Hill Zone, which is more grassland or inland than Palmtree Panic and will usually be one of the starting levels. There is considerable overlap between the two.

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Examples:

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    Action Adventure 
  • The Legend of Zelda:
    • The Legend of Zelda: Link's Awakening: At the start of the game you must return to the beach you washed up on and search for your lost sword. This can actually be a remarkably difficult area for first-time players, as, well, you have no sword, and the use of the shield to push enemies is neither obvious nor explained.
    • The Legend of Zelda: Majora's Mask: The game has Great Bay and some of its associated locations (Pinnacle Rock, Zora Cape and Zora Hall). Due to the curse placed on the Great Bay Temple by the Skull Kid, only the closest portion of the ocean's water is safe to swim, as going any further will cause the murky water to take the swimmer back to the beach.
    • The Legend of Zelda: The Wind Waker: A good deal of the overworld has this, since the Great Sea originated from the Great Flood that sank Hyrule to prevent Ganondorf from taking over it by force.
    • The Legend of Zelda: Tri Force Heroes has the second world, the Riverside.
    • The Legend of Zelda: Breath of the Wild has the south, southeast and east coasts. Enemies have camps in these areas, including a large wooden construction in the beach of the Faron region. The largest destinations in them are Lurelin Village and Eventide Island (the latter doubles as a No-Gear Level, as it features a Shrine Quest where Link has to complete a task without any of his weapons or equipment save the Sheikah Slate).
  • Metroid Dread: Artaria is an unusual example. It has sandy environments, water-filled caves, and enemies resembling sea life such as crabs and mantas, giving it a strong beachlike vibe. But its predominantly grey color palette and lack of plantlife, combined with typical Metroid elements like high-tech corridors and Starfish Aliens, give it a more otherworldly feel than usual.
  • Shantae and its sequel start on the outskirts of the seaside village of Scuttle Town.
  • Star Fox Adventures has Cape Claw, located past the LightFoot Village. It is home of a friendly HighTop dinosaur who asks you to retrieve his missing gold bars, and various unfriendly SharpClaws who hold a CloudRunner captive. This place is also home to the Ocean Force Point Temple, where the two Ocean Spellstones (located elsewhere) have to to brought back.

    Beat-Em-Up 
  • The beach stage of Ninja: Shadow of Darkness have your titular character landing on the coast of a beach, littered with palm trees. Said trees can hurt you by dropping cocunuts as you pass.
  • Streets of Rage 2: The first part of stage 6, which appropriately follows a Ship Level.

    Fighting Game 
  • Rival Schools: United By Fate has the Gorin High Training Camp stage, which takes place on a sunny beach (complete with an ice-selling shack on the background).
  • Street Fighter V has the Kanzuki Beach stage, a private beach owned by the character Karin and her family.
  • Super Smash Bros.: Starting from Super Smash Bros. Melee, there has been at least one battle stage set in a coast, namely one from a represented video game franchise: Great Bay from The Legend of Zelda: Majora's Mask in Melee, Delfino Plaza from Super Mario Sunshine in Brawl and the Wii U version of 4, Tortimer Island from Animal Crossing: New Leaf in the 3DS version of 4, and all of those in Ultimate. Starting from Brawl, characters can swim on the water for a brief period of time before sinking (in Melee, water is just a Bottomless Pit).
  • The Tekken series has a few. There's a secret beach stage in 2 when you meet the criteria in Arcade mode to fight Alex, 3 has the beach in the Tekken Ball minigame, 4 has the very big beach stage, and Tag 2 has two: the "Eternal Paradise" stage, which is a beach resort, and "Coastline Sunset" located in the Philippines where the combatants fight on a road next to a bay/beach-y area.
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    First-Person Shooter 
  • The Beach in Water Warfare, where the copious damaging water and obstructions make the map difficult to navigate.
  • The second level of Command & Conquer: Renegade takes place in a beach assault that GDI is staging on Nod.
  • The penultimate mission of Ghost Recon: Island Thunder, letting you enjoy both a long walk on the beach and the wrath of an automatic grenade launcher.

    Hack and Slash 
  • No More Heroes: The Rank 6 stage takes Travis to the beaches of Santa Destroy, filled with explosive mines buried beneath the sands. There's a Side Job minigame that is set here as well, and the objective is to remove the mines to bring safety to the tourists.

    Massively Multiplayer Online Role Playing Games 
  • Reynard Beach and Zaylope Beach are two such examples in Ace Online, although the palm trees have probably been long vaporised by the ongoing war between Arlington and Bygeniou.
  • Wonderland Online makes use of this trope in the starting areas.
  • MapleStory has the Florina Beach area, filled with monkeys, crabs, and turtles.
  • In Dungeons & Dragons Online, newly created (or reincarnated) level 1 (non-Iconic, which start in different areas and advance to level 15 when first created) characters start washed up on the beach of Korthos Island, the sole survivor of a dragon attack.
  • Ragnarok Online has Kokomo Beach, a beach area on the lower left of Midgard continent map, that's so secluded, most players (and NPCs!) don't go there. Another beach is in Comodo, a small piece of land that appears to be perpetually stuck in night time. Some oceanside maps also have small sections that counts as beach, although they went unnamed because they are attached to the mostly grassy/rocky land which takes up a huge portion of the map, and thus have the map named after the land instead.

    Party Game 
  • Mario Party:
    • Mario Party: Yoshi's Tropical Island is a board set in two exotic islands: A sandy one in the west and a grassy one (with sand borders) in the east. Several giant fruits, such as bananas, pineapples and watermelos grow here; the palm trees have a unique multi-colored pattern in their leaves (green, yellow, red). The bridges that connect both islands are guarded by Thwomps, who won't let anyone pass unless they pay a price (the player can choose how much to pay, but the payment must be at least one coin higher than that of the previous character). The board returns in Mario Party Superstars as a Nostalgia Level.
    • Mario Party 2: Pirate Land is a board that goes through three islands: Two sandy and one rocky (with some grass). Players roleplay as ship captains (and are accordingly dressed as such); they can get a ride from a Sushi (shark) if they land next to a pier, being taken to another. If they land on an Event Space, they'll be forcefully launched back from a nearby pirate ship's cannon to the board's starter spot.
    • Mario Party 3: Waluigi's Island is a Hailfire Peaks mix between this setting and Eternal Engine. This combination of settings derives from the island having an industrial motif: Several Piranha Plants can be seen working on the making of an amusement park in the northeast, as well as Mario Party board spaces in the northwest and an artificial island made of ribbons tied with large screws in the west and southwest. The mini-island in the south has a large pile of orange dynamite sticks controlled by a countdown poster; when a player lands on a surrounding Event Space, the countdown (which starts at 5) will go down by 1. When it reaches zero (namely when these Event Spaces have been landed on a combined total of five times), the island will explode and all surrounding players will lose all their coins. At the center of the board is an advanced gear that serves as a randomly-operating junction; when a player is in front of it, they must time carefully when to jump onto it as the arrow lights are spinning clockwise, and the direction the player will take will be determined by the lit arrow when they land onto the gear. Lastly, the northwest mini-island is connected to the ones bordering it with two metallic drawbridges, one of which lies down and the other is erected; when a player lands onto an Event Space next to either of them, they'll switch states: The open drawbridge will rise up and the other one will lower..
    • Mario Party 4:
      • Koopa's Seaside Soiree. Its Koopa host built the board to fulfill his dream of running a resort so his friends and visitors can have fun and relax. It takes place in a paradisial beach with palmtress in the coast, as well as treasure chests sunken in the lush, crystalline waters of the sea. Across the paths of the board placed above the water, there are three pairs of docks marked each with a distinct engraving: A barrel's cap, a watermelon and a pineapple. When a player stands on an Event Space in front of a dock, they can ride a dolphin to another dock with the same engraving. At the north lies a wide wooden floor where a Koopa is building a resort known as Koopa Cabana; whoever passes by has to pay money to contribute to its construction; if a player lands onto any of the nearby Event Spaces, they're asked to pay money to reserve a week-long stay in the resort. But as soon as the payment is done, a tidal wave destroys the building, forcing the Koopa to restart the construction from scratch.
      • The minigame Pair-a-sailing has the characters form pairings to race in a sunny sea with small palmtree islands. In each duo, one character drives a boat while dodging wooden crates, while the other is gliding with a parachute tied to the boat and tries to grab the coins suspended in the air.
    • Mario Party 6: The board Castaway Bay takes place in a sunny archipelago that consists of three islands: One at the west with a grassy coast and a pier that extends to the southwest (in fact, that pier marks the starting point for the players), one at the north that is a rocky mountain with a big green faucet serving as the source of water for its river, and one at the east that is a wide grassland with some stone ruins and a lighthouse. The maritime area at the center has a small islet that is being surrounded by a riverboat run by DK and a battleship run by Bowser. Once a player travels through the three islands, they have to reach the Star Space in a pier that is west of the third island, and here come the big twist of the board: If DK has his riverboat docked in the pier, the gorilla will sell the player a Star for 20 coins, and take them back to the start of the board to repeat the cycle. If it's Bowser's battleship that is docked, then the evil Koopa King will give them a Ztar (which reduces the Star count by one) or take away 20 coins if the player has no Stars to begin with.
    • Goomba's Booty Boardwalk from Mario Party 8.
    • Blooper Beach from Mario Party 9.
    • Megafruit Paradise in Super Mario Party, with a few Level Ate elements.
  • Emerald Coast, the first board in Sonic Shuffle combines this with Slippy-Slidey Ice World, due to Void's magic freezing half the board.

    Platform Game 
  • Sonic the Hedgehog:
    • The Trope Namer comes from Sonic the Hedgehog CD, where it served as Green Hill Zone. Sea Gate in Sonic Heroes and the tutorial of Sonic Rush Adventure count as well.
    • The titular level from Sonic CD features beautiful scenery full of palm trees, flowing water, and tropical vibes throughout it's time zones (Except for one).
      • The Present is the resident Green Hill Zone for Little Planet, featuring a similar art style to Green Hill Zone with Palmtrees, a lake/sea in the background with some hills, and the familiar tunnels and loops, but a few differences to distinguish itself from Green Hill Zone.
      • The Past puts somewhat of a Prehistoric twist on the present. The colors of the sky, water, and grass look faded as if you were looking at an old color photograph, and the music is a more laid back version of the present's music. There is also a noticeable lack of some of the machinery from the other time periods (save for Robotnik's machine and the Metal Sonic projector), an abundance of wild foliage, and the presence of some plant life that does not exist in the Present or the Futures.
      • The Bad Future is a darker, and more industrialized version of this tropical paradise, if you can call it such. Thanks to all the pollution, the lush green foliage is now rotten brown, the once lush palm trees are now either rotting and decrepit, or transformed into metallic versions of their former selves, the water is much murkier, the skies are now dark and smoggy, and Robotnik's pollution plants and pipelines scatter across the landscape carrying a never ending stream of pollution.
      • The Good Future may be a palette swapped version of the Bad Future, but the stage uses almost the same colors of the Present on the future landscape (Even the theme uses the same melody from the Present, with a few notes from the Past and Bad Future tracks). The pipelines now carry water for the plants and palm trees instead of harmful pollution from the Bad Future, and the Bad Future's pollution plants are now water treatment plants for the flourishing plant life.
    • Even the original Green Hill Zone and its successors (Emerald Hill Zone and Sunset Hill Zone) have a coastline and palm trees in the background.
    • Emerald Coast Zone from Sonic Adventure.
    • Super Sonic in the picture above is flying into Sonic 3's Angel Island Zone.
    • Wave Ocean from Sonic the Hedgehog (2006).
    • Adabat from Sonic Unleashed is a cross between this trope, Jungle Japes and Temple of Doom.
    • There is also Neo Green Hill Zone in Sonic Advance, and Resort Island in Sonic R. The list just never stops growing.
    • Tropical Resort Zone from Sonic Colors. The dirt even has the same texture as the ground in Palmtree Panic.
    • Seaside Hill and Ocean Palace from Sonic Heroes, which also appear in the PS3/Xbox 360/PC version of Sonic Generations.
    • Tropical Coast from Sonic Lost World. 2 of the Zone's levels involve fruit.
    • Seaside Island from Sonic Boom: Fire and Ice.
  • The Super Mario Bros. series has plenty of these levels.
    • Super Mario Bros. 3: The non-Under the Sea levels of World 3 hint at this, featuring shallow water where Cheep Cheeps and the man-eating Boss Bass swim, and the world map gives off the theme with relaxing beach music, palmtrees and a canoe.
    • Super Mario Land: Muda Kingdom, the second world. The first two levels take place in the coast, while the third goes Under the Sea (Mario uses the Marine Pop there).
    • Super Mario 64: Though the original game averts the trope, the Nintendo DS remake introduces the bonus level Sunshine Isles, in which Mario and his friends look for Silver Stars that make up for a Power Star; the music is a remix of Delfino Plaza from Super Mario Sunshine.
    • Super Mario Sunshine: Gelato and Sirena Beaches and the beach outside of Pinna Park, albeit the latter two to a much lesser extent than the former. Gelato Beach includes small plants that, when fed with water, suddenly pop up large sandy dunes of varying shapes; the flagship mooks are the Cataquacks, but only the red ones are harmful. The beach outside Pinna Park is overrun by Snooza Koopas (which prevent the growth of sunflowers) and a Monty Mole operating a cannon. The outdoor area of Sirena Beach is invaded by Phantamanta, a large Mini-Boss with the form of a ghostly electric manta ray that leaves an electrified painting (colored yellow and blue) along its way.
    • New Super Mario Bros.: World 3 in New Super Mario Bros., New Super Mario Bros. 2 (a combination of this and Jungle Japes) and New Super Mario Bros. U (and by extension New Super Luigi U). New Super Mario Bros. Wii has it a bit later by using the setting in World 4 instead. Features include Huckits (red crabs which throw rocks at Mario and his friends), large-sized Urchins, and thick water geysers. The fan-made Newer Super Mario Bros. Wii has Yoshi's Island, the first world.
    • Super Mario Galaxy combines several of its water levels with a beach filled with a recurring cast of penguins in a swimming class (Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, and to a lesser extent Deep Dark Galaxy).
    • Super Mario Galaxy 2: The game has one in World 4, namely the Starshine Beach Galaxy, which is inhabited by Piantas. The large amount of water makes the collection of the Silver Stars (used to assemble a golded Power Star) difficult, but Yoshi's powerups make it easier.
    • Super Mario 3D Land: 6-1, S1-4, and S4-3 are coastal levels modeled after rocky capes with underwater areas.
    • Super Mario 3D World: The map of World 5, and the levels Plessie's Plunging Falls, Pipeline Lagoon and Sunshine Seaside. The former one has Mario and company riding alongside Plessie across a tropical river with cascades. The second one leans towards Under the Sea, and has a part where Mario and his friends can witness a beautiful underwater landscape with sunken ships as they travel across a Clear Pipe. The last one is set on a wide, open-ended beach with sandy statues, and continues with a subterranean river traversed with the help of Plessie.
    • Super Mario Odyssey: The Seaside Kingdom is a French Mediterranean-style beach with carbonated water. It is home to the snail-like Bubblainians, but also overrun by the squid-like Gushens and their King Mook Mollusque-Lanceur.
    • Yoshi's Island DS: Island of Peril, the third level of World 3, begins during afternoon in a rocky coast with palm trees occupied by Pirate Guys, and is followed by a pirate ship like that from the preceding level, a rocky island with vines that can be climbed with Baby DK, and ends with another pirate ship during nighttime.
  • Wario Land: Rice Beach is this, albeit with less water than most examples (until the tide comes in after beating the world boss) up to around level 4.
  • Cool Spot begins with a beach level and ends with one.
  • Jett Rocket begins in one of these, called the Atoll. Strangely, the second level of the Atoll is a Death Mountain instead.
  • Donkey Kong Country:
    • Donkey Kong Country 3: Dixie Kong's Double Trouble! has a few "lakeside" levels, which are more or less this with wooden piers instead of sand.
    • The Hub Level DK Isles in Donkey Kong 64 is this type of setting as a backseat in all islands except K Rool's (as it's purely mechanical, thus being Eternal Engine instead).
    • The second world of Donkey Kong Country Returns, simply named "Beach", is set on DK Isle's tropical beach amid the wrecks of numerous ships (overlapping with Gangplank Galleon). Crabs and squid abound.
    • Donkey Kong Country: Tropical Freeze features this for its first world, though in a unique twist the predominant plants are not palm trees, but giant mangroves. Most of the (few) non-underwater parts of the fourth world, Sea Breeze Cove play it straight by having actual palmtress. Finally, the revisited Beach area in DK Island in World 6 is a frozen variant, where the water is so cold it's harmful for the Kongs.
  • Ape Escape gives us the whole Oceana level set, with Crabby Beach, Coral Cave, and Dexter's Island (where the level takes place primarily inside a dinosaur).
  • The first planet of Blender Bros is Oasis, a seaside planet. However, it's slightly different in that it's a heavily populated futuristic planet, so it's an urban port city.
  • The Flintstones: In the Licensed Game of the same name for the Sega Genesis, the first level, Leaf Rock, takes place on a beach. At one point, Fred runs off a cliff and is about to fall in the water, but lands on a shark, who takes him to dry land, which the shark immediately starts ripping apart. The boss of the stage is a dinosaur riding a giant eggbeater, who has stolen Wilma's necklace.
  • In McDonald's Treasure Land Adventure, the first half of the third world, Magical Sea, takes place on a beach.

    Puzzle Game 
  • Riven: The Sequel to Myst has the titular world of Riven, a cataclysmic tropical world where you're tasked with capturing the tyrant Gehn and rescuing the residents before the world collapses.

    Racing Game 

    Real-Time Strategy 
  • Pikmin has the Distant Spring in the first game, Perplexing Pool (which is a revisited form of Distant Spring) in the second, and Tropical Wilds in the third, all areas themed around sandy beaches with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious and, in the Tropical Wilds, the boss is a Sand Worm fought on the beachside proper.
  • Due to the emphasis on water units many maps in Command & Conquer: Red Alert 3 take place in locations like this. This applies to both campaign and skirmish maps.

    Role-Playing Game 
  • Kingdom Hearts has one of these both at the beginning and the end of the game in the form of Destiny Islands and a destroyed version of the islands' main area respectively. The latter returns in Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage as the site of the final boss battle against a massive swarm of Heartless.
  • Final Fantasy:
    • Final Fantasy VII has Costa Del Sol.
    • Final Fantasy XI has Bibiki Bay, Valkurm Dunes, and Buburimu Peninsula.
    • The first third or so of Final Fantasy X once you get out of Zanarkand is Palmtree Panic, comprising Besaid and Kilika Islands.
    • Final Fantasy XII has Phon Coast near Arcadia. One of the few instances of the characters relaxing and acting juvenile.
    • There's also Sunset Beach in Bodhum from Final Fantasy XIII, which subverts it by only being part of an interactive flashback sequence. It was originally planned to have been a proper level, but it never made it into the final game.
  • EarthBound (1994) has Summers, a beach resort town about midway through the game. It's quite a bit more relaxed in pace than the previous areas, though not safe - overzealous cops, muscled beach jocks, taxis and street signs are still out to get you, albeit at a low encounter rate. Also references overinflated prices at tourist resorts by jacking up the price on everything at shops.
  • Wizardry 8 has Bayjin, a tropical-themed area inhabited by Rynjin.
  • Mass Effect: Virmire. A beautiful beach area, completely unlike the desolate or otherwise depressing locations in the other main-quest missions up to that point, yet it's also one of the most dramatic locations in the game.
  • Xenosaga gives us Pedea Island in the beginning of the third game, which really contrasts with the whole futuristic outerspace setting of the series.
  • The Beach Stretch of Gal Da Val in Phantasy Star Online Episode II.
  • Mario & Luigi:
  • Isle Galados, one of worlds in Miitopia.
  • Most Pokémon games have at least one beach area. There aren't any wild Pokemon on the beaches themselves, but go surfing and you'll run into plenty of Tentacool/Tentacruel and Wingull/Pelipper, plus things like Goldeen/Seaking and Mantyke from time to time. (Frillish/Jellicent in Gen V). The Swimmer, Tuber and Sailor trainer classes are often found here. Plenty of other water Pokémon are found by fishing with various rods. Pokémon Ruby and Sapphire and Emerald seem to have the most individual beach areas, due to Hoenn being a warm, tropical region with lots of coastline, but there's plenty of coast in the first five gens. Pokémon Sun and Moon also has plenty of beach areas due to being based on Hawaiʻi. The spinoff game Pokémon Snap has the Beach stage.
  • Dark Chronicle: "Goodbye, Shingala", Chapter 4, is set at the beachside village of Veniccio. The action segments take place in the Ocean's Roar Cave dug into the nearby cliff.
  • Endless Ocean and its sequel are made of this,since your base is a tropical island.
  • Napple Tale contains an oceanfront-themed level called Once Summer. The later half of it follows the seabed, but the ocean magically parts to form a passage, allowing the heroine to proceed on dry land. It's for the best, since she has Super Drowning Skills.
  • Tortuga archipelgo in Fantasy Life, complete with actual palmtree-based enemies.
  • Romancing Saga 3: Great Arch. The main point of interest on this beach resort town are the treasure maps sold by the locals. Herman is found and can be recruited here as well and he plays a pivotal role in the sidequest involving the dolphin statue from Vanguard.
  • Monster Hunter:
    • Monster Hunter (2004): The Old Jungle leads into coastal areas with palm trees and sandy shores, here you will most commonly confront monsters such as Plesioth.
    • Monster Hunter 2 (dos): The new Jungle has many of its western areas bordered by a coast. One of them even leads to a small island where certain large monsters come to rest when they're about to be defeated.
    • Monster Hunter Frontier: In addition to featuring the new Jungle from Dos, the game also has the Tide Island, where you fight monsters in a tropical island landscape.
    • Monster Hunter 4: One of the villages, Cheeko Sands, is located in a coast southeast of Val Habar and far east of Harth. From there, you can access Sunsnug Isle, which houses a Fishing Minigame as well as the Meownster Hunter quests. The trope is averted with the village's associated hunting area (Primel Forest), as while you can see the coast from a distance in its first numbered zone, the area as a whole is located deeper into the dense swamp that geographically borders with the Everwood.
  • Both Divinity: Original Sin games have their first Act set along a lovely beach.

    Shoot Em Up 
  • Blastnya in Heavy Weapon combines this with Remilitarized Zone. Amusingly, you can see sunbathers relaxing on the beach even when it's raining bombs.
  • The entirety of Island Wars takes place on small islands in the sea, and the Palm Trees on the island serve as a player's Video-Game Lives. Depending on the mode, you're either trying to bomb the heck out of another player's trees while defending your own, or both players are desperately trying to protect their trees from an invading enemy force.
  • Summer Star in Space Invaders '95: Attack of the Lunar Loonies! has its first three stages set on a beach, with enemies taking cover behind sand dunes and palm trees.

    Simulation Game 
  • RollerCoaster Tycoon had a few: Bumbly Beach, Big/Paradise Pier (1 & 2), Haunted Harbor and Dragon Cove.

    Sports Game 
  • Backyard Baseball has the Boardwalk.
  • Golf Story has Bermuda Islands as its beach area. The golf courses have plenty of sand with fewer greens, but considering balls tend to bounce on greens into the water, the sands are actually a blessing in disguise.

    Wide Open Sandbox 

    Other 

 
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Video Example(s):

Alternative Title(s): Beach Level

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Treasure Trove Cove

Treasure Trove Cove, though it also has a large Death Mountain section in the topmost area and Gangplank Galleon at the center. Features include beach-dwelling enemies, a shark that aims to repeatedly chew Banjo and Kazooie while they're swimming, a Giant Enemy Crab boss, a Palatial Sandcastle, and a search for a treasure chest whose underground location changes constantly.

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Main / PalmtreePanic

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