Crypt Killer is a 1995 light gun shooter (Henry Explorer in Japan) from Konami. In it you play as explorers looking for the Eyes of Guidance in hope of finding the ultimate treasure. Just one catch though, a huge wave of monsters stand in your way. It's nothing a shotgun and a couple of bullets can't fix right?
The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the Playstation and Sega Saturn albeit without three player co-op.
Crypt Killer provides the following tropes:
- Ancient Egypt: The pyramid stage where you fight off mummies, swords, hieroglyphs, and the Large Pharaoh Head.
- Ancient Greece: The Greek Temple and Medusa
- Ancient Tomb: Most of the stages.
- Everything Trying to Kill You: From monsters to swords, to statues to even hieroglyphs on the wall.
- Flash of Pain: This happened in the arcade version only. When a boss has a couple blocks of health left, he/she can blink red.
- Life Meter: For the bosses. The arcade version uses blocks while the console versions use a different form of meter.
- Medusa: One of the bosses
- Monster Mash: Oh boy, a truckload of them. From mummies, zombies, fireballs, water monsters, fishmen, floating swords, living hieroglyphs to the large bosses such as the Large Pharaoh Head, Medusa, Hindu God Statue, Rock Monster, Sphinx and Hydra.
- Multiple Endings: Depends on which paths you take. You either get ambushed by all the bosses you defeated, find the treasure, find out it was all just a movie you were acting in, or find a shining, legendary sword. Also an odd example; the game wants you to have exactly three of the endings in order to win it, as in completing all 6 levels.
- Our Zombies Are Different: The zombies in this game throw their body parts at the player from a distance instead of biting the player.
- Poltergeist: More of poltergeist activity such as floating swords that come down and attack the player.