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"The trampolines lining this ring are perfect for super-high jumps... But you know what they say—the higher you jump, the harder you fall!"
Biff regarding Spring Stadium, ARMS
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In many platform games, there is one common object that is rather rare in Real Life (except around swimming pools): springboards. They usually look like plates with springs attached to the bottom, but they can take many forms, sometimes more practical but sometimes much more bizarre.

Things that can sometimes also function as springboards in video games:

Some springboards will launch the player up whenever they land on them, but sometimes a jump button needs to be pressed on a springboard to jump higher. When the latter is implemented poorly, the Springboard Problem, a form of Fake Difficulty, occurs when it's easy to miss the exact timing and jump much lower, possibly into a Bottomless Pit.

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See also Goomba Springboard, where enemies act as springs. Spring Coil is for when the springs are on a character's person.


Examples of springboards in video games:

  • The Super Mario Bros. series has them. In many games, springboards can also be carried.
  • Sonic the Hedgehog: Springs are all over the place and immediately launch the player in the direction their pad points to; red springs propel the player faster and farther than the yellow ones. They're so iconic to the franchise that Sonic's recovery move in Super Smash Bros. Brawl is to spawn one such spring under him.
  • Nuts & Milk has springboards as one of the most common stage elements. Player needs to press jump button on them at the right time so Milk's jump height is doubled on them.
  • Spelunky
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    • Area 3 has springs hidden inside the ground.
    • One release of a beta version accidentally included a hotkey function that created such a springboard in front of the player, presumably for playtesting. This version was pulled shortly after discovery.
  • Konami's Noah's Ark has springboards that appear starting from South American levels. They are most common in Antarctican levels. They have slight delay before launching Noah high in the air.
  • There were bouncy platforms in the first LittleBigPlanet game, but they didn't always work. In the future, the games always stuck to the Bounce Pads, which were much easier to use, and not buggy.
  • The Lost Vikings has them in numerous places. Since in the first game, 2 out of 3 characters cannot jump on their own, it's kinda useful.
  • Purple has springboards in several places, especially boss fortresses. The Level Goals are even big green springboards that propel the player high above the screen.
  • Portal 2 introduces two different springs:
    • Aerial Faith Plates are giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for truly spectacular jumps.
    • Repulsion Gel transforms floors and walls into jump pads wherever you spray it. In some levels, it's possible for the player to experience what it would be like to be a pinball projectile.
  • A few standard-looking springboards appear in Mr. Gimmick in fifth and sixth level. They give Gimmick extra jump height.
  • Tomb Raider II has these in very few levels and are needed to reach other high areas. Approaching a springboard the wrong way can get you seriously hurt or possibly wind flinging yourself to instant death.
  • In Super Smash Bros. Brawl springs are an optional item in the 'build your own stage' mode, so it's possible to build a stage entirely out of springs.
  • Virtual Boy Wario Land, being a 2½D game, has spring-loaded jump pads that transport Wario between the front layer and back layer. There are also springs that likewise catapult watermelons into the background.

Examples of other objects that function as springboards:

  • Alfonzos Arctic Adventure: The seal served this purpose in the game. It holds a club that will launch the Player Character upward if they step on it.
  • Ato: There are spring boards in the gain that can be jumped on to gain air.
  • Ayo the Clown: Many objects, like giant balloons and frogs, can be bounced on.
  • Beacon of Hope has bouncy balls. Oddly enough given that Beacon is a desk lamp, the balls aren't textured to look like the one from Luxo Jr..
  • Crash Bandicoot
    • Nearly every game include trampoline crates (in both breakable and unbreakable varieties) that will launch Crash into the air if he lands on them. They're also occasionally used as obstacles, either by placing a Nitro Crate above them that will explode if you get bounced into it, or by having an Iron Crate bouncing on it that will squish you if you get caught under it.
    • Crash Bandicoot 4: It's About Time: Cortex has a ray gun that allows him to turn enemies into bouncy platforms. Given Cortex's poor jumping, utilizing this ability is often the only way to proceed.
  • Usually cloth balconies, but also cobwebs, some baskets, and cheese wheels in the Sly Cooper games. And the cheese wheels are second only to actual catapults in terms of force applied.
  • Sonic the Hedgehog:
  • Sonic games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you but its spikes are bouncy. Some of the mid-series games features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults.
  • The oddest example of a unconventional spring was the whole floor of the Sonic the Hedgehog CD Wacky Workbench zone.
  • Couches in the Home Alone 2 Lost In New York game.
    • In the Sega Genesis Home Alone game, Kevin can collect and drop tires to use as temporary springboards. As above, couches are also present.
  • Jump pads in the Unreal series. Became more common starting from Unreal Tournament 2003.
  • Tires in Donkey Kong Country, some of which can be rolled around.
  • "Launchers" in Jumper series are green (or one-time use orange) coloured blocks with upward-pointing arrow on them that shoot Ogmo upwards when he walks or lands on them. Jumper Three uses actual springboards.
  • Half-Life: Starting on the Surface Tension level, organic craters start appearing in Black Mesa. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the Final Boss.
  • Biomechanical Toy has springboards in assorted areas, with a smooth mushroom-shaped platform atop each, which allows the player to reach higher levels.
  • Bug! has a different type of spring for each level (sometimes, a level may have two kinds!)
    • Insectia had mushrooms, and rather stiff-looking leaves that jutted out off walls.
    • Reptilia had mini-geysers and bones that sprung up when jumped on.
    • Splot had swamp gas geysers.
    • Quaria used beach balls.
    • The Burrubs had icy geysers, leaves (like Insectia), and for some reason, mushrooms.
    • Arachnia had gas vents, Cobweb Trampolines, as well as mushrooms (don't ask)
  • Bio Miracle Bokutte Upa had spiral notebook binding.
  • Flink had spring-loaded lily pads.
  • Kickle Cubicle has loads of springs, but they can't be jumped on because it isn't a Platform Game. Instead, their job is to reflect blocks pushed towards them.
  • The Angry Video Game Nerd Adventures has spring-like gelatin clouds in Happy Fun Candy Time and actual tits in Beat It and Eat It. The latter follow you as you go through the stage for perpetual bounce action.
    The Nerd: Gah! The tits! They're following me around!
  • Conker's Bad Fur Day includes something you can bounce on to a higher platform.
  • I Wanna Be the Guy has springboards hidden in couches, many of them placed directly below spiked ceilings.
  • Kid Chameleon's rubber blocks.
  • Baba buds in The Legend of Zelda are plants that will shoot Link up in the air.
  • Bounce pads are all over Quake III: Arena.
  • Sunset Overdrive has many things scattered about that act like springboards, like cars, tents, and upward-facing air conditioning vents.
  • The Smurfs (1994): Certain plants act as springs that Smurf can jump from to reach high ledges or to escape from underground passages.
  • Speedy Gonzales: Los Gatos Bandidos has mousetraps (which you'd expect to be harmful but aren't) in the Green Hill Zone stage. Later stages have mushrooms and bear bellies.
  • Train Your Minibot: If you land on the tab of a soda can, it'll launch you upward. However, it only works once.
  • Whizz has several kinds of things to bounce up high on, including round spring pads, trampolines and crazy castles.
  • The Floor is Jelly had, not counting the actual game world itself, floating lotuses in the sunrise area that acted like these. Unlike when bouncing on the ground itself, landing on these lotuses always bounced you up to a fixed height, regardless if you're still holding the jump button.
  • In Holy Umbrella, you get to bounce off round bumpers with faces.
  • In Theta vs Pi 7, you had trampolines at the end of most levels you needed to use to get the level exit. King Pi also became one of these in the final fight once he turned into an ally.
  • The Pedestrian had a square with a line slightly above it. Jumping on that line shoots the Player Character upward.
  • Rad Rodgers: A Justified Trope given Rad's situation, but there are springs upon which Rad's able to jump.
  • Tamarin: The Player Character can unlock springboards by acquiring them from the hedgehog.
  • Season 5 of Fall Guys: Ultimate Knockout introduces bouncy lilypad-shaped drums that can launch players up high if they jump on top of them. These are found in many of Season 5's levels, most notably Lily Leapers, which requires players to traverse an entire gauntlet of these.
  • Pizza Vs. Skeletons:
    • The "bounce/crush the skulls" levels are set on a line of marshmallow-looking platforms that bounce the pizza and the skulls upward (moreso for the pizza if it Ground Pounds them.
    • The "skiing" levels sometimes have the pizza bounce off a large orange platform.
    • The "bouncing on brains" levels have large brains for the pizza to bounce on, of course.
  • Nebs N Debs: There are some sort of object, presumably some kind of an alien flora, that launches Debs upward should she jump on it.
  • Ninjish Guy In Low Res World: There are boxes that serve this function in the game. They have an arrow on them, and a plunger on their top that's the part you jump on.
  • Ultrakill series introduces jump pads starting from layer 2. In addition to the player, jump pads also launch enemies and even projectiles into the air.

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