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Springs, Springs Everywhere

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"The trampolines lining this ring are perfect for super-high jumps... But you know what they say—the higher you jump, the harder you fall!"
Biff regarding Spring Stadium, ARMS

In many platform games, there is one common object that is rather rare in Real Life (except around swimming pools): springboards. They usually look like plates with springs attached to the bottom, but they can take many forms, sometimes more practical but sometimes much more bizarre.

Things that can sometimes also function as springboards in video games:

Some springboards will launch the player up whenever he lands on them, but sometimes a jump button needs to be pressed on a springboard to jump higher. When the latter is implemented poorly, the Springboard Problem, a form of Fake Difficulty, occurs when it's easy to miss the exact timing and jump much lower, possibly into a Bottomless Pit.


See also Goomba Springboard, Spring Jump. Spring Coil is for when the springs are on a character's person.

Examples of springboards in video games:

  • The Super Mario Bros. series has them. In many games, springboards can also be carried.
  • So does the Jazz Jackrabbit series. They've even shown in animated cutscenes.
  • Nuts & Milk has springboards, too, unfortunately with the famous Springboard Problem.
  • Area 3 of Spelunky has springs hidden inside the ground.
    • One release of a beta version accidentally included a hotkey function that created such a springboard in front of the player. This version was pulled shortly after discovery.
  • In Karoshi, they can often lead to a quick death. Fortunately, that's the purpose of the game.
  • Sunday Funday/Menace Beach has some which can easily lead to quick death. However, unlike in Karoshi, this is not the point of the game.
  • Some of the levels in the Mega Man (Classic) series have a lot of springs. Examples are Plant Man's stage and, obviously, Spring Man's stage as well as Bounce Man's stage.
    • And when there aren't any, you can probably use Rush Coil.
  • Battletoads has them in final level.
  • Konami's Noah's Ark has them, too. Even in the jungle.
  • Speaking of Bible-based games, Bible Adventures features them in its Baby Moses game.
  • LostWinds has these, too.
  • Ape Escape
  • Toxic Crusaders NES game has these with the usual Springboard Problem.
  • Wonder Boy and Adventure Island have these all over the place, too.
  • As does the Felix the Cat NES game.
  • Circus Charlie has them during horse riding stages.
  • McKids has those too. Sometimes not in the best places.
  • There were bouncy platforms in the first LittleBigPlanet game, but they didn't always work. In the future, the games always stuck to the Bounce Pads, which were much easier to use, and not buggy.
  • The Lost Vikings has them in numerous places. Since in the first game, 2 out of 3 characters cannot jump on their own, it's kinda useful.
  • A few of them can be found in the second installment of LocoRoco.
  • They also appear in Kid Niki games.
  • Purple has springboards in several places, especially boss fortresses. The Level Goals are even big green springboards that propel the player high above the screen.
  • Portal 2 introduces two different springs:
    • Aerial Faith Plates are giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for truly spectacular jumps.
    • Repulsion Gel transformed floors and walls into jump pads wherever you sprayed it. In some levels, it was possible for the player to experience what it would be like to be a pinball projectile.
  • A few springboards appear in Mr. Gimmick.
  • Tomb Raider II had these in very few levels and are needed to reach other high areas. Approaching a springboard the wrong way could get you seriously hurt or possibly wind flinging yourself to instant death.
  • In Super Smash Bros. Brawl springs are an optional item in the 'build your own stage' mode, so it's possible to build a stage entirely out of springs.
  • Virtual Boy Wario Land, being a 2½D game, has spring-loaded jump pads that transport Wario between the front layer and back layer. There are also springs that likewise catapult watermelons into the background.
  • Captain Dynamo features springs in every level, which is not surprising given that all of them are vertically oriented.
  • Springboards are common throughout Tiny Toon Adventures: Buster's Hidden Treasure, especially in the bonus stages, which take place in Wackyland.
  • Goblin Sword has these. You encounter your first one in the second level.

Examples of other objects that function as springboards:

  • Ato: There are spring boards in the gain that can be jumped on to gain air.
  • Crash Bandicoot
    • Nearly every game include trampoline crates (in both breakable and unbreakable varieties) that will launch Crash into the air if he lands on them. They're also occasionally used as obstacles, either by placing a Nitro Crate above them that will explode if you get bounced into it, or by having an Iron Crate bouncing on it that will squish you if you get caught under it.
    • Crash Bandicoot 4: It's About Time: Cortex has a ray gun that allows him to turn enemies into bouncy platforms. Given Cortex's poor jumping, utilizing this ability is often the only way to proceed.
  • Usually cloth balconies, but also cobwebs, some baskets, and cheese wheels in the Sly Cooper games. And the cheese wheels are second only to actual catapults in terms of force applied.
  • Sonic the Hedgehog:
  • Sonic games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you but its spikes are bouncy. Some of the mid-series games features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults.
  • The oddest example of a unconventional spring was the whole floor of the Sonic the Hedgehog CD Wacky Workbench zone.
  • Couches in the Home Alone 2 Lost In New York game.
    • In the Sega Genesis Home Alone game, Kevin can collect and drop tires to use as temporary springboards. As above, couches are also present.
  • Jump pads in the Unreal series. Became more common starting from Unreal Tournament 2003.
  • Tires in Donkey Kong Country, some of which can be rolled around.
  • "Launchers" in Jumper series are green (or one-time use orange) coloured blocks with upward-pointing arrow on them that shoot Ogmo upwards when he walks or lands on them. Jumper Three uses actual springboards.
  • Half-Life: Starting on the Surface Tension level, organic craters start appearing in Black Mesa. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the Final Boss.
  • Bug has a different type of spring for each level (sometimes, a level may have two kinds!)
    • Insectia had mushrooms, and rather stiff-looking leaves that jutted out off walls.
    • Reptilia had mini-geysers and bones that sprung up when jumped on.
    • Splot had swamp gas geysers.
    • Quaria used beach balls.
    • The Burrubs had icy geysers, leaves (like Insectia), and for some reason, mushrooms.
    • Arachnia had gas vents, Cobweb Trampolines, as well as mushrooms (don't ask)
  • Bio Miracle Bokutte Upa had spiral notebook binding.
  • Flink had spring-loaded lily pads.
  • Kickle Cubicle has loads of springs, but they can't be jumped on because it isn't a Platform Game. Instead, their job is to reflect blocks pushed towards them.
  • Speedy Gonzales: Los Gatos Bandidos has mousetraps (which you'd expect to be harmful but aren't) in the Green Hill Zone stage. Later stages have mushrooms and bear bellies.
  • Kid Chameleon's rubber blocks.
  • Baba buds in The Legend of Zelda are plants that will shoot Link up in the air.
  • Conker's Bad Fur Day includes something you can bounce on to a higher platform.
  • The Angry Video Game Nerd Adventures has spring-like gelatin clouds in Happy Fun Candy Time and actual tits in Beat It and Eat It. The latter follow you as you go through the stage for perpetual bounce action.
    The Nerd: Gah! The tits! They're following me around!
  • Sunset Overdrive has many things scattered about that act like springboards, like cars, tents, and upward-facing air conditioning vents.
  • Bounce pads are all over Quake III: Arena.
  • The Smurfs (1994): Certain plants act as springs that Smurf can jump from to reach high ledges or to escape from underground passages.
  • Whizz has several kinds of things to bounce up high on, including round spring pads, trampolines and crazy castles.
  • The Floor is Jelly had, not counting the actual game world itself, floating lotuses in the sunrise area that acted like these. Unlike when bouncing on the ground itself, landing on these lotuses always bounced you up to a fixed height, regardless if you're still holding the jump button.
  • I Wanna Be the Guy has springboards hidden in couches, many of them placed directly below spiked ceilings.
  • In Holy Umbrella, you get to bounce off round bumpers with faces.
  • In Theta vs Pi 7, you had trampolines at the end of most levels you needed to use to get the level exit. King Pi also became one of these in the final fight once he turned into an ally.
  • The Pedestrian had a square with a line slightly above it. Jumping on that line shoots the Player Character upward.
  • Rad Rodgers: A Justified Trope given Rad's situation, but there are springs upon which Rad's able to jump.
  • Tamarin: The Player Character can unlock springboards by acquiring them from the hedgehog.


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