Wonder Boy was ported to various Sega platforms such as the SG-1000, Sega Master System and the Game Gear, as well as a few 8-bit home computers (namely the Commodore 64, Amstrad CPC and ZX Spectrum). The game also received a licensed re-release for the Nintendo Entertainment System by Hudson Soft titled Adventure Island, splitting the franchise into two directions. While the "Adventure Island" sequels remained true to the style of the original game for the most parts, the Wonder Boy sequels would take on a fantasy-themed action RPG approach.
Surprisingly, long after the announcement of Monster Boy and the Cursed Kingdom and the Wonder Boy: The Dragon's Trap remake, Korean company CFK released a follow-up called Wonder Boy Returns via Steam on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a Big Red Devil. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina.
Tropes in the original Wonder Boy:
- American Kirby Is Hardcore: Here is the Japanese cover art◊ of the Mark III version, and it looks way more cheerful that its incredibly bland Master System counterpart◊. Now, check out the western Game Gear cover◊... hoo boy.
- Battle Boomerang: Tina's weapon in Wonder Boy Returns is a boomerang instead of a stone axe.
- Bound and Gagged: Pratically every splash screen of the Master System version has Tina tied up and squirming.
- Chest Monster: The spotted eggs contain a Grim Reaper-type monster that drains your vitality.
- Country Switch: The Master System port changes its title to Super Wonder Boy when played on a Japanese console.
- Double Standard: Abuse, Female on Male: In Wonder Boy Returns's intro, after finding Wonder Boy ogling some girls, Tina mercilessly beats him to pulp.
- Drought Level of Doom: The extra desert levels of the Master System, where food is obviously scarce. As well as many of the later levels.
- Dub Name Change: Boy and Tina became Tom-Tom and Tanya in the Master System and Game Gear home ports, and King became King Drancon in the latter. The Japanese releases and all other versions use the original names, however.
- Early Installment Weirdness: This is the only Wonder Boy game to feature a prehistoric theme, not to mention the only game where the protagonist does not handle a sword... unless one counts the Adventure Island series as the true successor to this game, in which case the basic changes include the main character given a new identity, the redesigned damsel in distress, and the main antagonist replaced by other villains.
- Fantasy Helmet Enforcement: Picking up the skateboard power-up will automatically garb you in safety gear too, which does nothing but heaven forbid it set a bad example.
- Hard Mode Filler: All of the boss stages have the exact same template with different enemy and item placement, and most of the other level templates are reused at least once.
- Head Swap: The boss in each world is literally the same boss with a different head. After being defeated he changes to his next head.
- One-Hit-Point Wonder: The only actions that don't instantly kill Wonder Boy are tripping over rocks and encountering the Grim Reaper-type monster from spotted eggs.
- Point of No Continues: The Arcade version doesn't allow you to continue anymore once you reach the final area.
- Powerup Letdown: On some levels, the skateboard's speed becomes a liability as it makes timing jumps between platforms more difficult.
- Promoted to Playable: Tina in Wonder Boy Returns.
- Reformulated Game: The SG-1000 version is essentially a different game, with its own (smaller) set of original stages and music. The same goes for the home computer version (released for Commodore 64, Amstrad CPC and ZX Spectrum). Wonder Boy Returns is also marketed as a remake, but features an entirely different set of stages as well, complete with exclusive themes and hazards.
- True Final Boss: In the Arcade and Master System versions, the true final area and King's true form can only be reached by collecting all of the dolls hidden throughout the game.
- Wizard Needs Food Badly: Wonder Boy has to stay well fed, or else he'll die; if he dies of hunger, you'll be told "NO VITALITY !!".