Typically they are more powerful than your average "normal" character, though of course they may end up a lot weaker than when they were boss characters (expect their HP to be divided by a factor of 10). This may be due to a Redemption Demotion or for PVP balancing. It's also possible that the game has played up a bad guy as such, only for him to become playable near the end of the game. There is no Heel–Face Turn involved; just the bad guy doing stuff on his own or just passively riding the plot along. (Unless there's a storyline twist, like Another Side, Another Story or A Day in the Limelight.)
Beating the game with/as one of these characters usually reveals a special type of end-game victory screen. A Fighting Game series of sufficient length will almost always resort to this. Contrast Previous Player-Character Cameo, where a previously-playable character returns as an Non-Player Character, and Demoted to Extra, where a major character's role is greatly reduced in the sequels.
Examples:
- Assassin's Creed: Basim Ibn Ishaq is a supporting character in Assassin's Creed: Valhalla and becomes the Player Character in Assassin's Creed: Mirage.
- The Tag Climax mode in Bayonetta 2 allows players to control Rodin and Balder (though the former had an earlier playable appearance in The Wonderful 101).
- In Blaster Master Zero 2, Eve gets separated from Jason very late in the game, and the player ends up controlling her in Area-Ω, the final level of the game.
- Most Castlevania games after Symphony of the Night let you play as a boss/rival character after you finish the main game. Examples are Richter in Castlevania: Symphony of the Night (and Maria in the Sega Saturn version and a reworked version of Maria in the PSP version), Julius in Castlevania: Aria of Sorrow, Julius again with Yoko and Alucard in Castlevania: Dawn of Sorrow, Stella and Loretta in Castlevania: Portrait of Ruin (though Richter and Maria are also unlockable), Joachim Armster in Castlevania: Lament of Innocence and Albus in Castlevania: Order of Ecclesia.
- Trish in Devil May Cry 2, Vergil in Devil May Cry 3: Special Edition and Lady in Devil May Cry 4: Special Edition.
- Hollow Knight: Silksong: Hornet, who served as a Recurring Boss and later ally in the first Hollow Knight game, becomes the playable character in the sequel.
- Dengekiko and Famitsu started out as random NPCs but are both major and playable characters in Hyperdimension Neptunia U: Action Unleashed.
- The Legend of Zelda:
- Princess Zelda is playable in The Legend of Zelda: Spirit Tracks in certain dungeons and boss battles, being this the first game in the main series where the player gets to control the title princess directly. She is playable in two The Legend Of Zelda C Di Games, but those games aren't canonical.
- Hyrule Warriors marks the first playable appearance of many other Legend of Zelda characters including Midna, Agatha and Zant, Ghirahim and Fi, and Darunia and Ruto. It is also the first playable appearance of Ganondorf and Sheik outside of Super Smash Bros. The Updated Re-release also bestows this privilege upon Tetra, King Daphnes, Skull Kid, Marin, Ravio and Yuga.
- Cadence of Hyrule allows players to control a Deku Scrub for the first time (discounting Link's transformation masks in Majora's Mask).
- Hyrule Warriors: Age of Calamity:
- The game has the Breath of the Wild Zelda, Breath of the Wild Impa, and the four Champions (Mipha, Daruk, Revali, and Urbosa), originally supporting characters, joining Link as part of the playable roster. Then there's the four modern Champions (Sidon, Yunobo, Teba, and Riju), Hestu, King Rhoam, Master Kohga, the four Great Fairies, Maz Koshia...
- As of the "Pulse of the Ancients" DLC pack, the much dreaded Guardian Stalker is becoming playable in the form of a "Battle-Tested Guardian", making this only the second time a generic enemy from the Zelda franchise has become playable in any fashion after the Deku Scrub in Cadence of Hyrule. The "Guardian of Remembrance" DLC pack, also adds Robbie and Purah.
- Any and all NPCs, minor characters, major characters, main characters, villains and supporting characters in the LEGO movie games can and will be unlocked some way or another. Even the ones who have no weapons and can't do anything. You can play as anybody. Newer games let you create your own character using parts from unlocked characters. Despite this, the first LEGO Star Wars did have a few characters who were restricted to appearing in cutscenes, including Boss Nass, Watto, Captain Tarpals Lama Su, and Dexter Jettster. The aforementioned characters would all become playable in LEGO Star Wars: The Complete Saga, but several other characters would remain unplayable.
- In Mad Stalker: Full Metal Force, Gongs and Kamui were a common enemy and the boss of the fifth stage, respectively. In the PC Engine CD re-release, it featured a much larger Story Mode where players can play as Richard Winston who pilots Kamui and Eve Lurdia who pilots a Gong.
- The Nicktoons Unite! series has several characters who started off as NPCs in one game before becoming playable in a later one:
- Patrick, Sandy, and Sam go from NPCs in Unite! to playable characters in Battle For Volcano Island and Attack of the Toybots.
- Plankton goes from being a member of the Big Bad Duumvirate in Unite! to playable in Globs of Doom, notably being the only member of the first game's Evil Syndicate to make the cut.
- Dib first appeared as a master model in the DS version of Attack of the Toybots before appearing alongside his nemesis Zim as a playable character in Globs of Doom.
- The Green Goblin has an unlockable campaign in Spider-Man: The Movie.
- Oswald the Lucky Rabbit spends Epic Mickey driving the plot and having a Cain and Abel relationship with Mickey Mouse. In Epic Mickey 2: The Power of Two, he's playable alongside Mickey.
- Tomb Raider: The Angel of Darkness features Kurtis Trent, a character who initially appears to be a background Non-Player Character, then has a few lines of dialogue, and who then begins to influence the story more and more as the game progresses. He eventually becomes playable for three levels near the end of the game.
- Chloe Frazer was a major side character in the second and third installments of the Uncharted series, until she became that star of her own game with Uncharted: The Lost Legacy.
- Yakuza 5 lets players control Haruka, the series' designated Damsel in Distress, for the first time.
- Yakuza: Dead Souls has Goro Majima, perennial madman of the Yakuza series, and Ryuji Goda, The Rival from Yakuza 2. Majima would again be promoted in Yakuza 0, gaining a unique fighting style and minigames alongside series regular Kiryu.
- Nico in the Broken Sword games was George's companion/love interest in the first game, and became the second playable character from the second game onward.
- Gabriel's assistant Grace from the first Gabriel Knight game was enough of an Ensemble Dark Horse that she became the second playable character in the two sequels, receiving equal screen-time (and a bigger fan-base) than the title character by the end of the trilogy.
- Several examples in the Life Is Strange franchise:
- Chloe, the Deuteragonist of Life Is Strange becomes the player character in the prequel Life Is Strange: Before the Storm.
- A Zig-Zagged example occurs in Life Is Strange 2 and its short companion game The Awesome Adventures of Captain Spirit. Captain Spirit was released a few months ahead of the first episode of LiS2 as a teaser featuring Chris as the playable character, with the main game's protagonists Sean and Daniel appearing in a cameo; Sean is then the playable character in the main game, so he technically follows this trope. However, playing the game post-release leads the player to be prompted to play Captain Spirit only after Chris is introduced as an NPC in Life is Strange 2, so if you play the game in this order then it's Chris who's (briefly) promoted to playable.
- Steph Gingrich, who first appeared as a supporting character in Before the Storm, plays a much more significant role in Life Is Strange: True Colors and is playable in the bonus chapter "Wavelengths".
- Brian Westhouse is an NPC in The Longest Journey, an ends up being playable in the prologue of the sequel Dreamfall: The Longest Journey.
- The Walking Dead:
- Clementine becomes the playable protagonist of Seasons Two and Four since Lee eventually succumbs to the plague or is Mercy Killed by Clem at the ending of Season One. She's also the secondary playable character of Season Three, though the player controls new character Javier for the majority of that game.
- AJ becomes playable towards the end of the fourth and final episode of The Final Season, with control switching between him and Clem after the latter is bitten by a zombie and slowly succumbs to infection. After her apparent death, AJ becomes the sole playable character, mirroring Lee and Clem's fates from the first season. However, it's later revealed that Clem survived (thanks to having her infected leg amputated), but she never becomes playable again, with the player controlling AJ for the whole last chapter of the finale.
- Shiva was The Dragon to the final boss in Streets of Rage 2, notable for having a move set remarkably close to that of the playable characters. In the sequel to that game, he became selectable from a Continue after being defeated in an earlier level — however, he lacked one of his special moves when playable, which was available to a later boss version of him. Streets of Rage 4 has him as a playable character via DLC and his Streets of Rage 3 incarnation is also playable.
- In the older games based on the first Teenage Mutant Ninja Turtles cartoon, April O'Neil and Splinter had standard NPC roles, which usually had them be kidnapped or idle witnesses. The modern arcade-style tribute game, Teenage Mutant Ninja Turtles: Shredder's Revenge, has both of them be playable characters for the base roster.
- Hearthstone: Heroes of Warcraft:
- Illidan Stormrage was originally (besides his appearance as a tutorial boss) a Legendary card from the original card set, and for such an iconic character in the series, his card ended up being incredibly subpar. His stat distribution was bad, his effect of summoning a 2/1 minion whenever you play a card was a mediocre payoff and was too expensive to combo with, and even his niche as a Neutral demon didn't give him any decent use. Come the Ashes of Outland expansion, which introduced the first new class in the game, the Demon Hunter, with Illidan being chosen as the class representative, and to fully transition his promotion, his card was replaced with Xavius, who has the exact same crappy stats and card text as the original. In this case, Illidan became both literally and metaphorically playable.
- March of the Lich King added Death Knights as a playable class, and Arthas the Lich King would end up being the class representative. Though in this case, his original card counterpart from Knights of the Frozen Throne from four years back, being a decent (albeit power crept) card on his own, didn't receive any changes.
- The main campaign in Angry Birds Go! consists of beating recurring characters in the series who appear as bosses in their particular levels, and are unlocked as playable characters upon the player's victory.
- Many characters in Crash Team Racing, of which most of its cast was formed by the bosses of all 3 previous games in the series. Crash Team Racing Nitro-Fueled turns Nitros Oxide into a legitimately playable character, available either through an Adventure Mode unlock or as part of the game's Special Edition. In the original game, he's the only boss character who can't be accessed through normal means, leading to all kinds of false rumors surrounding how he could be "unlocked". The bosses from Crash Nitro Kart, who were only selectable in its Game Boy Advance version, are also made fully playable in this game. The game's Grand Prix events would proceed add almost every named character in the entire Crash series, many of them (like Komodo Moe, the trophy girls, Chick and Stew, and Iron Checkpoint Crate) having never been playable before.
- Amy Rose and Dr. Robotnik/Eggman made their first playable appearances in Sonic Drift, years before they would become playable in the main series in Sonic Adventure and Sonic Adventure 2 respectively.
- In Jak X: Combat Racing, it's your allies who become playable.
- Multiple characters from the Super Mario Bros. franchise made their first playable appearance in the Mario Kart series, most notably Bowser (and Koopa Troopa) in Super Mario Kart and Lakitu in Mario Kart 7. Other characters, while having already been playable outside of Mario Kart, would become playable in later titles after being background characters in earlier ones, like Shy Guy in DS, Wiggler in 7, and Monty Mole in Tour.
- Twisted Metal:
- Minion is the final boss in the first game, in subsequent games he's usually featured as a mid-game boss and tends to be unlockable, and generally is as strong when playable as he is when he's a boss.
- Twisted Metal 2 Final Boss Dark Tooth became an unlockable car in Twisted Metal: Head-On.
- Oddly inverted with Darkside, who was fully playable in Twisted Metal but removed from the second and only appears as a boss in Twisted Metal 3. Especially odd in that he's fully functionally playable in 3 with a cheat device and certainly isn't overly Game Breaking in any way (unlike Primeval, the Final Boss who has overpowered stats and a devastating special, Darkside has overbalanced stats putting him between a regular vehicle and Minion with a special that simply fires a freeze missile and a flamethrower simultaneously).
- Isaac is an assist trophy in Super Smash Bros. Brawl. He becomes playable in Super Smash Flash 2.
- Petey Piranha, Ridley and Porky Minch were boss characters in Super Smash Bros. Brawl. They became playable in Super Smash Bros. Crusade. Waluigi, Shadow, Tingle, Saki and Little Mac were assist trophies in Brawl before being part of the roster in Crusade.
- Yuri Sakazaki, the Damsel in Distress of the first Art of Fighting game, becomes playable in the sequel and turns out to be a skilled fighter in her own right. She became so popular that she's a mainstay in The King of Fighters series.
- Each BlazBlue game promoted at least one NPC from a previous game:
- Continuum Shift promoted Hazama and Tsubaki Yayoi, although Tsubaki only appeared in The Stinger of the first game. Further DLC promoted Makoto Nanaya and Valkenhayn R. Hellsing. The Updated Re Release, Continuum Shift Extend promoted Relius Clover.
- The console version of Chronophantasma promoted Kokonoe, Yuuki Terumi and Kagura Mutsuki, the latter of whom first appeared in the arcade version as an NPC. From the wider franchise, it also promoted Celica A. Mercury.
- Almost all the new characters in Central Fiction were this: Hibiki Kohaku (Kagura's attendant), Nine (one of the Six Heroes), Izanami (the other Big Bad) and, nine years after his initial appearance, Ragna's mentor Jubei. From the wider franchise, it also promoted Naoto Kurogane, Mai Natsume and Es.
- For Bloody Roar its original Final Boss Uriko was completely retooled when she became playable in Bloody Roar 2.
- Body Blows: Max, who was unplayable in the first game and also a weaker version of T-17 prior its Robotic Reveal after losing one round to its opponent, was made playable in the sequel Ultimate Body Blows. T-17 remained the unplayable Final Boss of that installment.
- Bai-Hu, the Final Boss of Breakers, can be playable through codes in the CD version and the Updated Re-release Breakers Revenge.
- Bushido Blade 2 saw some of the previous game's bosses become hidden characters: Sazanka, Tsubame and Hongou.
- The Capcom vs. series has a tendency to do this with most of its bosses and cameo appearances:
- Magneto and Juggernaut started out as boss and sub-boss in X-Men: Children of the Atom, to later become playable in Marvel Super Heroes and subsequent games.
- In Marvel Super Heroes, Thanos and Doctor Doom became unlockable in the home ports, and then as standard playable characters in Marvel vs. Capcom 2.
- Apocalypse went from non-playable in X-Men vs. Street Fighter to secret character in the home ports of Marvel Super Heroes vs. Street Fighter, alongside Cyber Akuma.
- Onslaught gained his own "Onslaught Mode" in the Dreamcast port of Marvel vs. Capcom.
- Galactus got his own "Galactus Mode" in Marvel vs. Capcom 3's Updated Re-release, Ultimate Marvel vs. Capcom 3.
- In some way, this also applies to Jin Saotome in Marvel vs. Capcom, since he was more a "story path" choice rather than a playable character in Cyberbots.
- Jean Grey made cameo appearances in Cyclops' and Wolverine's respective endings in X-Men: Children of the Atom before going on to appear as a playable character in Marvel vs. Capcom 3.
- She-Hulk and Nova appeared as petrified statues in Thanos' Marvel Super Heroes stage, and would return to normal after his defeat. Both heroes later appeared as playable characters in Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3, respectively.
- In a variation, Thor and Arthur started off as Assist Characters in Marvel vs. Capcom before returning as fully playable fighters in Marvel vs. Capcom 3.
- Ghost Rider, Phoenix Wright, Firebrand, Nemesis, Iron Fist, and Doctor Strange made cameo appearances in Dante's, She-Hulk's, Dormammu's, Hulk's, Ryu's, and Hsien-Ko's endings in Marvel vs. Capcom 3 respectively, before becoming playable in its Updated Re-release, Ultimate Marvel vs. Capcom 3.
- Mega Man X appeared as a DLC costume for Zero and Frank West in Ultimate Marvel vs. Capcom 3 before returning as a fully playable fighter in Marvel vs. Capcom: Infinite.
- Jedah Dohma appeared in Hsien-Ko's ending in Ultimate Marvel vs. Capcom 3 before becoming a playable character in Marvel vs. Capcom: Infinite.
- Black Panther appeared in Storm's ending in Marvel vs. Capcom 3 before becoming a playable DLC character in Marvel vs. Capcom: Infinite.
- Ultron, Carol Danvers, Black Widow and the Winter Soldier all appeared as cards in Ultimate Marvel vs. Capcom 3's Heroes and Heralds Mode, before being made playable in Marvel vs. Capcom: Infinite (as part of the base roster in Ultron and Carol's cases, and as DLC for the rest).
- Dan Hibiki and Joe Higashi originally made a cameo appearance in Capcom vs. SNK's ending, before being added as playable characters in Capcom vs. SNK Pro.
- Eagle was originally an unplayable opponent in the first Street Fighter. While he did eventually show up in the Alpha series, his first playable appearance was in 2001's Capcom vs. SNK 2.
- SNK vs. Capcom: SVC Chaos featured the Mars People from Metal Slug as a playable character, as did NeoGeo Battle Coliseum.
- Saki Omokane was originally one of the main love interests in Quiz Nanairo DREAMS, a Dating Sim that was never released in America. She eventually made it into Marvel vs. Capcom as an Assist Character, and later, as as a fully playable fighter in Tatsunoko vs. Capcom.
- Castlevania: Judgment has the recurring villain Carmilla playable from the start, while Dracula and Death are unlockable characters.
- Darkstalkers made Pyron and Huitzil playable in the second game. Oboro Bishamon was a superboss in Vampire Savior, but is made playable in Darkstalkers 3, the enhanced PlayStation port.
- Dissidia Final Fantasy made many villains of the series, including the incredibly popular Sephiroth, (though he had already been playable in Ehrgeiz) into playable characters. Dissidia 012 does it again, adding Gilgamesh into the mix. Also notably—in the first Dissidia game, many fans wished that the Final SNK Boss Chaos was playable (he wasn't, not without hacks). But his new and altered form, Feral Chaos, is.
- Divekick allows Saints Row fans to play as the Johnny Gat for the first time ever, as he's a guest character.
- Dragon Ball Z Kai: Ultimate Butouden marks the first playable appearance of King Kai in any Dragon Ball game.
- In Eternal Fighter Zero, we have the final bosses Unknown and Kanna:
- Unknown was originally the Final Boss, later, in the Blue Sky Edition, Kanna took her place and Unknown became a Secret Character instead, till finally, she became fully playable from the beginning in the Bad Moon Edition. Although her moveset was toned down, her boss version remains as powerful as before.
- Kanna started as the unplayable Final Boss in the Blue Sky Edition; she later became playable in Memorial, however, unlike Unknown.
- Fatal Fury:
- Fatal Fury 2 featured Axel Hawk, Laurence Blood and Billy Kane, a trio of sub-bosses who were only playable in the home ports. All three, plus the final boss, Wolfgang Krauser, would eventually be made playable in the Updated Re-release, Fatal Fury Special.
- The intro to Real Bout Fatal Fury 2 showed Rick Strowd beating up a pompadoured brawler named Lao. The Neo Geo Pocket Color remake, Fatal Fury: First Contact, added Lao as an unlockable character.
- In a cross-series example, Alice Nakata from the Fatal Fury: Legend of the Wild Wolf pachinko game was later added to The King of Fighters XIV as the newest member of the Women Fighters Team.
- Guilty Gear, being more story-driven than other fighting games, does this quite often.
- Guilty Gear X promoted Johnny, the captain of the Jellyfish Pirate crew that May is a part of, who first appeared in May's ending in the original game.
- Guilty Gear XX promoted Robo-Ky, who first appeared as a CPU-controlled opponent in the Japanese exclusive Guilty Gear X Plus. Further iterations expanded on this and gave him his own unique playstyle. The game also promoted I-No, the second assistant of That Man, who originally debuted in one of the light novels. Guilty Gear XX Slash also brought A.B.A. into the main series after her debut in Guilty Gear Isuka.
- Guilty Gear 2: Overture promoted long-time NPC Raven, after years of him sitting on the sidelines in side material and story modes.
- Guilty Gear Xrd does this in spades.
- Guilty Gear Xrd -Sign-'s console release promoted Sin Kiske, the son of series rival Ky Kiske, into the fighting game scene proper after his debut in Overture, as well as after being an NPC in the arcade release. Further DLC promoted Elphelt Valentine and Leo Whitefang, who started off as NPCs in Story Mode. In terms of lore, the game also saw the return of Zato-1, who was previously dead and had his corpse possessed by Eddie, the creature seen fighting alongside him.
- The arcade release of Guilty Gear Xrd -Revelator- re-promoted Johnny after his appearance as an NPC in Sign's Story Mode, and promoted Jack-O', That Man's previously unknown third assistant. The console version promoted Raven to the fighting game scene and after appearing as an arcade-only NPC, much like Sin. Further DLC promoted Kum Haehyun, who was also previously an arcade NPC, and brought back Dizzy, who was originally an NPC in both story modes.
- Guilty Gear Xrd -Rev 2- saw the return of Ensemble Dark Horse Baiken, as well as the promotion of Answer, an NPC who appeared all the way back in Sign.2'''s Arcade Mode.
- Goldlewis Dickinson and Happy Chaos were first introduced in -STRIVE-'s story mode before becoming playable characters via DLC. Jack-O' and Testament were also re-promoted after their appearances in story mode. Season 2 re-promoted Sin after his appearance in the season 1 story DLC and also promoted Bedman?, who also made her debut as an NPC in said story. Season 2 is also noteworthy for finally promoting That Man, who has been unplayable for the last 20+ years.
- Happens after a fashion in Gundam Extreme Vs.; the boss of the game is the Extreme Gundam from the manga Gundam EXA. The sequel, Extreme Vs. Full Boost, introduces EXA's protagonist Leos Alloi, who has his own version of the Extreme Gundam complete with melee, ranged, and funnel forms based off the original Extreme's Meta Mecha. Several of Leos' attacks are taken directly from the original, allowing players to be on the delivering end for a change. Also happens with some mecha (such as Char's Geloogo, Deathscythe Hell or the Strike Rouge going from Assist Characters to playable over the course of the franchise. It also happens in reverse, with playable units being bumped down to Assists.own, her moveset was not toned down, and she's so overpowered that she's banned from tournaments.
- There are several characters who had background cameos in Injustice: Gods Among Us that were promoted to playable status in the sequel. These include Darkseid, Doctor Fate, Deadshot, Scarecrow, Gorilla Grodd and The Atom (though in this case it's the successor of the guy that had a cameo in the original).
- In Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces allows you to use the Materials once you beat the storylines of the three characters each of them is based upon (e.g. Nanoha, Vita, and Zafira for Material-S). Needless to say, they are the most powerful characters in the game, except Unison Reinforce.
- Mortal Kombat:
- Shang Tsung became playable (and young) from the first game to Mortal Kombat II, where Shao Kahn replaced him as the Final Boss. This is repeated with other boss fighters: Goro in the Game Boy port of MK, Trilogy (PlayStation only), home versions of MK4 and GameCube's Deception; Kintaro in Trilogy (PlayStation only), Motaro and Shao Kahn in home ports of MK3/UMK3, Trilogy and GameCube's Deception (Kahn only). And all of them, plus Moloch, Onaga and Sareena (from Mythologies) became playable in Armageddon.
- Unplayable hidden characters as well: Reptile (MK) and Jade (MK2) were added to the main roster in MK2 and UMK3 respectively, whereas Smoke (MK2) and Noob Saibot (MK2 & 3) were first playable "hidden" characters in MK3 (Smoke only) and UMK3 before becoming regulars in Trilogy.note
- Armageddon has everyone. Literally every fighter over the course of the entire series is playable in that one (except for Human Smoke, and Khameleon continued to be Nintendo exclusive).
- The developers deliberately flipped this on its head for Mortal Kombat 9, by relegating Goro, Kintaro, and Shao Kahn back to non-playable territory.note They said they were trying to bring back the feeling of impossible, unplayable bosses from the arcade days.note
- In a rather surprising semi-promotion, the Vita port of Mortal Kombat 9 included an extra Challenge Tower where the player can play as Tremor, one of the bosses in Mortal Kombat: Special Forces. Tremor was later confirmed as the fourth kombatant in Mortal Kombat X's Kombat Pack, alongside with fellow fan favorite Tanya and two iconic guests, Jason Voorhees and the Predator.
- Mortal Kombat X inverts the trope with Rain, Sindel and Baraka, who all become AI-controlled opponents exclusive to Story Mode. Tanya was originally among these characters, but DLC promoted her back to playable status. All three get promoted back in Mortal Kombat 11.
- With more information being available in the source material, Darui went from a support-only character in Naruto Shippuden: Ultimate Ninja Storm Generations to a full-on playable character in Storm 3.
- Persona 4: Arena allows you to play as Elizabeth, the Superboss from Persona 3. The console port of its sequel, Persona 4: Arena Ultimax, adds Rise Kujikawa, Tohru Adachi, Margaret, and Marie to the playable roster, the latter three via DLC.
- Croagunk in Pokkén Tournament was just a Support Pokémon at first that lowered the opponent's defenses. A later update made it a playable character while also retaining its Support Pokémon status.
- Bradshaw and Ayala, two lore characters in Rivals of Aether, are playable as unlockable skins by defeating 250 opponents as Wrastor and Elliana respectively.
- Samurai Shodown added Amakusa to the playable roster in the third game.
- Soul Series:
- Soul Edge saw penultimate boss Cervantes playable in its 2nd revision, and Final Boss SoulEdge in the PS port.
- Soulcalibur saw Inferno selectable in the Dreamcast port.
- Amy, Raphael Sorrel's adopted daughter, is briefly seen in the opening of Soulcalibur II. She is made a unique custom character in Soulcalibur III (using the generic rapier moveset), before becoming a proper playable character in Soulcalibur IV.
- Patroklos and Pyrrha, Sophitia's children, have been mentioned in their mother's in-game bio since as far back as Soulcalibur II, and make an offscreen speaking cameo in Tira's Soulcalibur III ending. They are made playable in Soulcalibur V.
- Street Fighter:
- The four Shadaloo Grand Masters (Balrog, Vega, Sagat, and M. Bison) from Street Fighter II were exclusively computer-controlled in the original game, but were promoted to playable characters in Champion Edition and onward.
- The Street Fighter Alpha sub-series received 4 of the CPU-only characters from the first Street Fighter: Gen, Adon, Birdie and (much much later) Eagle.
- Akuma (aka Gouki) was originally the True Final Boss in Super Street Fighter II Turbo, playable only via a cheat code. He became a regular playable character in Street Fighter Alpha 2, with an alternate "Shin Akuma" version as a secret boss (who was only playable in the PS1 and Saturn ports).
- In a sort of cross-series example: Final Fight bosses Sodom and Rolento became playable in the Street Fighter Alpha sub-series; Hugo (Andore) became playable in Street Fighter III and Poison became playable in Street Fighter X Tekken. Though Poison and Hugo (together with Edi.E, Thrasher and El Gado) were first playable in the Sega Saturn fighting game Final Fight Revenge.
- Street Fighter V:
- The roster of the game has veterans from old entries of the SF series and newcomers that made their debut in said game. However, while Season 2 DLC featured a veteran like Akuma, the 5 remaining characters from said Season were pre-existing NPCs that are now playable:
- Kolin AKA Helen (Gill's secretary) made minor appearances in the Street Fighter III series. She first appears in Dudley's ending in SFIII: New Generation and 2nd Impactnote and stands alongside Gill prior to his boss fight in 3rd Strike, then walks off-screen. Before becoming playable, she had a larger role in SFV during the Cinematic Story "A Shadow Falls".
- Ed first appeared as a nameless child in Rose's ending in the original version of Street Fighter IV and Balrog's ending in Super SFIV. In the latter's ending, he came across as a failed replacement body for M. Bison that had no powers whatsoever, until the Shadaloo emblem faintly began to glow on one of his palms. And with that, there were definitely plans for him in the future. Surely enough, he returns in SFV, making more NPC appearances in several Story Mode campaigns before finally becoming playable.
- Abigail was seemingly a one-shot character that appeared as the 5th boss of the original Final Fight game. Between then and SFV, he only reappeared in several ports of FF1 and made a background cameo in the Mad Gear Hideout stage of Street Fighter X Tekken and Ultra SFIV.
- It didn't take long for Menat to become playable, since she was created much later. Debuting in SFV during Ed's Story Mode campaign, she makes an appearance as the mysterious "Fortune Teller". This is more of an Early-Bird Cameo.
- Finally, we have Zeku, who debuted in Guy's ending in Street Fighter Alpha 2. Prior to SFV, his video game appearances were limited only to the same scenario in subsequent ports of SFA2. He also made a minor flashback cameo in the SF comic series by Udon.
- In the case of Season 3, one of the new playable characters is Falke. She was briefly seen walking alongside Ed at the end of his Story Mode campaign.
- In the Godzilla Fighting Game for the Turbo CD, Biollante was not playable by any means, but became available to players of the game's Super Famicom successor, Kaijuu Daikessen.
- Super Smash Bros.:
- Super Smash Bros. Melee marks the first time that Sheik, Ganondorf and (if one doesn't count The Legend of Zelda CD-i Games) Princess Zelda have ever been playable in any game. Also, whereas Metal Mario and Giant Donkey Kong appear as unplayable bosses in Super Smash Bros. 64, from Melee onward anyone can be made metal or giant with the Metal Block and Super Mushroom items respectively.
- Wario, Meta Knight, Pit, Olimar, Squirtle (who doubles as the starting platform in Poké Floats) and King Dedede (who also appeared in the N64 installment as a background character in Kirby's stage) all appeared as trophies in Melee before becoming playable characters in Super Smash Bros. Brawl. Charizard was one of the Pokémon summoned in the first two games before it became a playable character in Brawl, Red made a cameo in the N64 game's intro before becoming playable as Pokémon Trainer and Wolf became playable in Brawl after making a cameo in Melee's intro. Also, Giga Bowser from Melee becomes playable through Bowser's Final Smash in Brawl.
- Super Smash Bros. for Nintendo 3DS and Wii U has Palutena and the dog and duck from Duck Hunt becoming playable after appearing as NPCs in their own series. Little Mac also became playable after being an Assist Trophy in Brawl.
- Several characters became playable in Super Smash Bros. Ultimate after being referenced in earlier games: the Inklings,note Chrom,note Dark Samus,note King K. Rool,note and Isabelle.note DLC also added a Piranha Plant as a fighter, which has appeared in both Smash and Super Mario Bros. but had never been playable in either.
- The finale of Ultimate's adventure mode, World of Light, marks the first time that Master Hand is legitimately playable.
- Ridley. In the first game, he sometimes appeared in the background of Planet Zebes. In Melee, he briefly appears in the opening cutscene fighting his arch-nemesis Samus and also appears as a trophy. Brawl has him appear as a boss, in both his regular form and his Meta Ridley form from Metroid Prime, while in 3DS/Wii U he is a stage hazard on Pyrosphere. Finally, after years of fan's cries to make him playable despite him being "too big," he debuted as a full playable character in Ultimate, which also marks his first playable appearance in any game.
- Min Min, Pyra, and Mythra have gone from being mere Spirits in the game to part of Fighter Pack Vol. 2.
- Tekken:
- In the first game, Anna Williams, Armor King, Ganryu, Heihachi Mishima, Kuma, Kunimitsu, Lee Chaolan, Prototype Jack, and Wang Jinrei were unplayable in the arcade version, but became playable in the console version.
- In Tekken Tag Tournament, the Final Boss, Unknown, is unplayable in the arcade version, but is playable in the console version.
- In Tekken 5, Devil Jin, who was first introduced in Tekken 3, finally became playable in this game. In addition, while Jinpachi Mishima was not playable in the original version of the game, he became playable in the Playstation 3 version of the Dark Resurrection update.
- In Tekken Tag Tournament 2, Sebastian, who first appeared as a nonplayable character in Tekken 5: Dark Resurrection, and Slim Bob, who first appeared in a cutscene in Tekken 6, became playable.
- In Tekken 7, Kazumi Mishima was an unplayable boss in the original version, but became playable in an update.
- Them's Fightin' Herds: Texas went from a relatively minor story NPC to fully playable as the first character in the Season 1 DLC pass.
- Under Night In-Birth does this with its major updates.
- The arcade release of the game's first update, Exe:Late, added Chaos, the de-facto second-in-command of Amnesia, as well as the first NPC to physically appear.
- The second update, Exe:Late[st], added Phonon, a previously scrapped character, and Mika Returna, a Licht Kreis Executor who appeared in Orie's Arcade Mode ending, while the console release added Enkidu, a member of Amnesia who wanders the Hollow Night to seek out worthy opponents that made an Early-Bird Cameo in Hilda's Arcade Mode ending, and finally Erika Wagner, one of Licht Kreis' most prominent and feared Executors, as well as a prominent NPC who was bought up in the Arcade scenarios for both Gordeau and Chaos.
- The latest update, Exe:Late[cl-r], adds Londrekia Light, a member of Lich Kreis' twin organization, Ritter Schild, who first appeared properly as an NPC in the Chronicle Mode of Exe:Late[st], and much like Phonon, was originally a scrapped character.
- All the bosses and a few of the enemies of Hours (2020) get this treatment, the game allowing you to unlock them through completing certain tasks.
- No More Heroes 2: Desperate Struggle has missions where Shinobu and Henry are playable. They first appeared in the first game as bosses.
- League of Legends has a number of champions who were introduced in the lore, and took a few years to actually become playable:
- Senna, the Redeemer, was first introduced in 2013 in the backstory of Lucian, the Purifier, being his fallen lover whose soul was captured and imprisoned by Thresh. In 2019, Lucian successfully freed her soul, returning Senna to life and allowing her to fight alongside him once again.
- Yone, the Unforgotten, was also introduced posthumously in 2013 as the brother to Yasuo, the Unforgiven, where in a grave mistake of responsibility, the two were forced into a duel, with Yone being seemingly slain. In 2020, it was revealed that Yone was mysteriously resurrected by a demon attempting to prey on his soul, and he was made into a playable champion with an intentionally similar moveset to his brother.
- The lore of The Shadow Isles heavily centers around a figure known as "The Ruined King", who invaded and cursed the former "Blessed Isles" in a mad attempt to try to bring his dead queen back to life. His appearances since then were nominal, but as more and more emphasis was placed on the need to confront and defeat him, he was finally introduced in the flesh in 2021 as a man named Viego, making him into a playable champion the process.
- Kai'Sa, Daughter of the Void, is a somewhat ambiguous case of this. Early in the game's life and in the backstory of Kassadin, the Void Walker, it was mentioned in his backstory that his daughter was sacrificed to the Void by a mad cult, with an occasional tease here and there that she would return. However, when the game's lore was rebooted in 2014, this story was retconned so that Kassadin's family was seemingly swallowed up by the Void by accident, while Kai'Sa was introduced as a girl who fell into the Void, separated from her family, and only survived thanks to a Voidborn symbiote. Riot has been very coy about outright confirming that the two are related, but given the sheer amount of subtext and hinting, it's clear that at the very least, Kai'Sa very existence was influenced by Kassadin's backstory.
- In previous Animal Crossing games, the only playable character was... the playable character. In the Party Game spinoff, amiibo Festival, fifteen of the animal NPC characters are playable themselves: Isabelle, K.K. Slider, Tom Nook, Mr. Resetti, Lottie, Kapp'n, Blathers, Celeste, Cyrus, Reese, Digby, Rover, Mabel, Kicks, and Timmy and Tommy. Many more are playable through the card-based minigames.
- Mario Party:
- Mario Party 5: Toad, after being a host in the three previous games, joins the playable cast. Boo and Koopa Kid also become playable characters, though Koopa Kid cannot be played as in Story Mode. Inverted with Donkey Kong, who stopped being playable from this game onward to serve as Bowser's Big Good counterpart. Donkey Kong wouldn't be playable again until Mario Party 10 in 2015, twelve years after this game first released.
- Mario Party 8: Hammer Bro. and Blooper make their playable Mario Party debut after having appeared as items and non-playable characters in previous games.
- Mario Party 9: After appearing as items and non-playable characters in previous games, Koopa, Magikoopa/Kamek, and Shy Guy all make their playable Mario Party debuts in this game, the latter two being unlockable.
- Mario Party 10: After not being playable since the fifth game in the series, Donkey Kong finally becomes playable again in this game. Bowser also becomes playable for the first time in Bowser Party and amiibo Party modes (if one does not count his playable appearance in Mario Party 4's Beach Volley Folley minigame). Bowser becomes a fully playable character like everyone else in Super Mario Party.
- Mario Party: Star Rush: Diddy Kong appears as a playable character in a Mario Party game for the first time after having appeared as a board host in Mario Party DS and hosting a bonus minigame in Mario Party 9
- Banjo-Tooie: After being only a non-playable character in the game's predecessor (Banjo-Kazooie), Mumbo Jumbo can be played as after Banjo and Kazooie give him a Glowbo in a level.
- The three main cartoon characters from Bendy and the Ink Machine are the protagonists in Bendy in Nightmare Run, with Bendy as the default character and Boris and Alice as unlockable characters.
- Bravoman enemy Pistol Daimyo became the star of his own Spin-Off Shoot 'Em Up game, Pistol Daimyo no Bouken.
- The main villain from Contra: Hard Corps, Colonel Bahamut, appears as the main character in the prequel, Hard Corps: Uprising.
- Crash Bandicoot:
- Cortex became playable in Crash Twinsanity.
- Coco got partly-playable in Crash Bandicoot 3: Warped and fully playable in Crash Bandicoot: The Wrath of Cortex. She later appears as the co-op character in Crash: Mind over Mutant and in Crash Bandicoot N. Sane Trilogy as an alternative to Crash.
- Nina too, thanks to Early-Bird Cameo — she appears as a boss in Crash Bandicoot Purple: Ripto's Rampage before her intended debut in Crash Twinsanity.
- A fair amount of the main cast got limited playability in Crash Bash.
- Crash Bandicoot 4: It's About Time not only re-promotes Cortex back to playable for the first time in a mainline Crash game since Twinsanity, but also did the same for recurring boss character Dingodile and, more surprisingly, Tawna Bandicoot, making her second-ever appearance in the main series since the original game* .
- Cuphead: For "The Delicious Last Course" DLC, the Legendary Chalice makes a playable appearance as the normal-bodied Ms. Chalice.
- Donkey Kong Country series:
- Starting in Donkey Kong Country 2: Diddy's Kong Quest, the various Animal Buddies outright replace the Kongs as player characters at times, as opposed to being Power Up Mounts (or, in Squawks's case, not even that).
- After years of lamenting the sorry state of modern video games and boasting of his trained-on-the-good-old-hard-games skills, Cranky Kong finally gets to put his money where his mouth is in Donkey Kong Country: Tropical Freeze. Funky Kong later followed suit in the Switch re-release, though he had also been playable in some spinoff games earlier.
- In Freedom Planet, Neera Li was a particularly tough midboss that attracted some popularity thanks to her character design, detailed animation, and sporting moves that have the feel of a playable character. Come the sequel, she's the fourth playable character with an extensive moveset.
- Fresh Minty Adventure: Minty, the Damsel in Distress of Minty Fresh Adventure!, has this happen, causing the series to have a Changing of the Guard.
- In the Ganbare Goemon series, Sasuke first appeared as a boss in the first Super Famicom game (which was translated as The Legend of the Mystical Ninja), but became playable from the Japan-only sequel onward.
- The Red Arremer that just spent the past few lives terrorizing you in the Ghosts 'n Goblins series? He's not nearly as nimble when under your control in the Gargoyle's Quest subseries, though his fighting game appearances in SNK vs. Capcom: SVC Chaos and Ultimate Marvel vs. Capcom 3 show greater shades of his abilities.
- Haunted Halloween '86: The Curse Of Possum Hollow: Tami becomes a Player Character in this game, whereas the previous game only had Johnny as playable.
- Kirby:
- The enigmatic swordsman Meta Knight received his own campaign mode sub-game, Meta Knightmare, in Kirby: Nightmare in Dream Land (which happens to be a remake of Kirby's Adventure, Meta Knight's first appearance). This mode returns in Kirby Super Star Ultra and Kirby: Planet Robobot.
- Kirby's rival King Dedede was playable in Kirby 64: The Crystal Shards as a Power-Up Mount in certain level sections, then became fully playable in Kirby's Return to Dream Land. As of Kirby: Triple Deluxe, he has his own standalone gameplay mode just as Meta Knight does titled Dededetour!.
- Bandana Waddle Dee was a Joke Boss from Kirby Super Star Ultra before becoming one of the playable companions in Kirby's Return to Dream Land alongside Dedede and Meta Knight.
- Gooey was a simple NPC Kirby found trapped in a sack in Kirby's Dream Land 2. He got promoted to second player in Kirby's Dream Land 3.
- This also counts for several of the helpers in Kirby Super Star and Kirby Star Allies that appeared as enemies in previous games such as Waddle Doo, Blade Knight, Parasol Waddle Dee, Bugzzy, Bonkers, etc.
- Rick, Kine, and Coo were just Power Up Mounts in Kirby's Dream Land 2 and Kirby's Dream Land 3, but Kirby Star Allies made them into a full-fledged playable character. That's not a typo. Likewise, the final boss of Kirby Super Star's Milky Way Wishes, Marx, becomes playable in Star Allies as well, as well as Daroach (the main antagonist of Kirby: Squeak Squad and a NPC ally in Kirby Mass Attack), Dark Meta Knight (the main antagonist of Kirby & the Amazing Mirror and the final boss of Kirby: Triple Deluxe's Dededetour!), Adeleine and Ribbon (two allies from Kirby 64: The Crystal Shards), Magolor (the main antagonist and final boss of Kirby's Return to Dream Land), Taranza (the secondary antagonist of Kirby: Triple Deluxe), Susie (the secondary antagonist of Kirby: Planet Robobot), and Francisca, Flamberge, and Zan Partizanne (the supporting antagonist Power Trio of Star Allies' story mode).
- Mega Man:
- Zero becoming playable as the Mega Man X series went on was inevitable; first he was an underpowered extra character in X3, but he later became a fully fleshed out alternative to X.
- The PSP remake Maverick Hunter X allows you to unlock and play as Vile.
- The other PSP remake, Mega Man Powered Up, does this with all eight Robot Masters. Of course, only six of them were in the original Mega Man. Also in the same game, Roll and Proto Man were also unlockable each with their own stories. Roll was a background character in the first game while Proto Man made his debut as Break Man in Mega Man 3.
- Proto Man (as well as Bass) was playable way earlier, in Mega Man: The Power Battles for arcades, though Bass was technically also playable in a Fighting Game-esque Easter Egg mode in Mega Man 7, his debut game.
- After being X, Zero and Axl's navigator from X5 to X7, Alia is promoted to unlockable in Mega Man X8 with moves similar to X. Unlike X, however, she cannot use any of X's armors. Layer and Pallette are also unlockable with moves similar to Zero and Axl, though you have to rebuy the weapons for Layer and Pallette cannot metamorph like Axl.
- Done in an odd way in the Mega Man Battle Network games:
- All fightable enemies ended up as a Battle Chip to use.
- 4 and 5 added Double Soul, which allowed MegaMan to imitate other Navis that he formed bonds with under the right conditions, which included series classics like ProtoMan, NumberMan, and FireMan.
- 5 and 6 played this straight, allowing you to play as the Navis themselves as well as Double Soul (5) and Cross Fusion (6) with characters such as ProtoMan, NumberMan, HeatMan, and AquaMan.
- Exaggerated in Mega Man X DiVE. The playable roster includes the likes of Bit, Colonel, Iris, Magma Dragoon, Dynamo, Ferham, Ciel, Harpuia, Leviathan, Copy X, Omega, Pandora, and Roll Caskett, with many more expected to be added in future updates.
- Previous recurring series antagonist Captain Qwark became playable in Ratchet & Clank: Up Your Arsenal. Sort of. (In-game, Ratchet is controlling an interactive "vid-comic" where the player controls Qwark). He also had his own playable dream sequences in Secret Agent Clank. He was officially made a playable character in Ratchet & Clank: All 4 One, alongside Dr. Nefarious as well as Full Frontal Assault.
- Rayman:
- Rayman M promotes Globox, Razorbeard, the Teensies and Henchman 800 from Rayman 2: The Great Escape. Globox and the Teensies would be playable again in the platformer Rayman Origins.
- Exposition Fairy Murphy is playable in the Wii U version of Rayman Legends.
- RosenkreuzStilette has Freudia Neuwahl, who was originally a boss in the first game, but later returns as the protagonist and main playable character of the sequel, Rosenkreuzstilette Freudenstachel, where Freudia has the mission of rescuing Spritia, who has been kidnapped by the Church.
- DLC packs for Scott Pilgrim added Knives Chau and Wallace Wells as playable characters.
- After the release of Shovel Knight, additional campaigns for three of the game's boss characters (Plague Knight's Plague of Shadows, Specter Knight's Specter of Torment, and King Knight's King of Cards) were released. Shovel Knight Showdown finishes the task by incorporating the rest of the Order, Shield Knight, Black Knight, the Enchantress, Mona, the original four guest characters, and even two generic enemy types.
- Kaos, Big Bad of the Skylanders franchise, becomes playable in Trap Team using a special Trap toy. He then becomes playable in aerial racing segments in SuperChargers and SuperChargers Racing using a trophy, then gets a proper figure in Imaginators. Imaginators also upgraded former Doom Raiders Golden Queen, Wolfgang, Chompy Mage and Dr. Krankcase to playable, along with other former villains Tae Kwon Crow, Pain-Yatta, Blaster-Tron, Hood Sickle, Grave Clobber and Bad Juju.
- The Sly Cooper series made Bentley and Murray playable characters in its second game, while the third finally upgraded Carmelita Fox, and former antagonists, Panda King and Dimitri, to playable status.
- Sonic The Hedgehog:
- Although he was playable as a reskin of Sonic in the multiplayer mode of Sonic 3, Knuckles became fully playable in Sonic & Knuckles.
- Tikal and Chaos were playable in the multiplayer of Sonic Adventure 2, and believe it or not, you can play as Maria Robotnik in two levels of Shadow the Hedgehog.
- Inverted for Amy in Sonic Adventure 2 where she becomes an NPC. She is playable in multiplayer mode, though.
- There's also Tails in the remake of Sonic the Hedgehog CD. In the original, he just made a couple of cameos.
- Mephiles the Dark made a surprise appearance as a playable character in Sonic Runners.
- Hiryu's rival in Strider 2, Hien, became playable in a special "Hien Mode" in the PS port of the game.
- Super Mario Bros.
- Princess Peach was introduced as a generic Damsel in Distress, but Super Mario Bros. 2 included her in the playable cast, and she's made occasional playable appearances ever since. She's even starred in her own spinoff game, Super Princess Peach.
- Super Mario World 2: Yoshi's Island is Yoshi's first time in becoming a playable character and having a game focusing on him.
- Wario was strictly a bad guy in his first few appearances (Super Mario Land 2: 6 Golden Coins, Mario & Wario, and Wario's Woods). He was first playable in Wario Blast: Featuring Bomberman!, then got Wario Land: Super Mario Land 3 as the start of his own platforming series, and now he's both a recurring Mario playable character and a star in his own right.
- Rosalina, after her debut in Super Mario Galaxy, became a regular character in the Mario Kart spin-off series. Eventually, she took a spot in the main series by becoming a Secret Character in Super Mario 3D World.
- New Super Mario Bros. U introduced a villain named Nabbit who would occasionally show up for a special challenge. In the DLC New Super Luigi U, he becomes playable - though he can't collect power-ups, he is utterly immune to enemies.
- Super Mario Odyssey has several classic enemies that Mario can control such as Goombas, Charging Chucks, Hammer Bros (that wield frying pans but it's basically the same concept), Bullet Bills, and so on, which makes them playable for the first time in a mainstream Mario title. Bowser is also playable via capture at the final level.
- Like with Peach, Toad became a playable character in Super Mario Bros. 2 after being only a Mushroom Retainer in the first game, which was followed up by him being the main playable character in Wario's Woods. Relatedly, Captain Toad debuted as a supporting NPC in Super Mario Galaxy and retained that role in Super Mario Galaxy 2, before being playable in certain levels of Super Mario 3D World and then getting a full game starring him and Toadette in Captain Toad: Treasure Tracker.
- In the Tiny Toon Adventures Licensed Game for the NES, Babs Bunny was a Damsel in Distress and Hamton merely traded you extra lives for every 30 carrots you collected when you found him. In Tiny Toon Adventures 2: Trouble in Wackyland, you get to play as each of them in their respective stages.
- Downplayed in Best Fiends with the Earthworms. They originally had their own solo missions where they were played as entirely separate from the main cast. Eventually, it was changed so playing these solo missions unlocked the five of them as official Fiends in the main game.
- Deadly Rooms of Death has a couple of examples, though they are only playable in short interlude levels, and Beethro remains the only playable character for most of the game.
- Updates to Dr. Mario World have promoted certain "Assistant" characters to playable, such as Lakitu, Koopa Troopa, and a Dolphin. The last one is particularly noteworthy as dolphins had never been playable in a Mario title beforehand.
- Marvel Puzzle Quest had for years PVE events featuring Apocalypse and Ultron as bosses before both villains were made into playable characters.
- Professor Layton:
- After Flora Reinhold was the driving plot force of Professor Layton and the Curious Village, and replaced by Don Paolo for most of Professor Layton and the Diabolical Box, she finally became playable in Professor Layton and the Unwound Future.
- The prequel trilogy's antagonist Jean Descole is playable for a few puzzles of Professor Layton and the Azran Legacy, and even more when you factor in his tenure as Sycamore.
- Crash Team Racing Nitro-Fueled:
- In the original game, trophies would be handed out by 4 female bandicoots, dubbed "The Trophy Girls", after each race. In the remake, they are no longer present in the cutscene to accommodate for the fact they are now playable characters.
- Also present is the addition of Nitros Oxide as a playable character after completing his race in the Adventure Mode, an idea that had been tossed around during the original game's development but ultimately decided against due to hardware limitations. This also unlocks his signature hovercraft as a kart. He was also previously playable in the game's sequel, Crash Nitro Kart.
- Kingdom Rush Vengeance has you play as the forces of Vez'Nan, and the towers and heroes under your control are the various mook types that you had to fight against in the previous games.
- SEAS in Paraworld Boosterpack.
- Republic at War: In the original game, Dark Side Adepts were enemies that could only be encountered in the campaign. In this mod, players can recruit them on Korriban while playing as the Confederacy.
- Persona rhythm games:
- Nanako is playable in Persona 4: Dancing All Night, becoming the youngest human character playable in the Persona series.
- Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight make playable their source games' respective Mission Control characters (Fuuka from 3 and Futaba from 5) and Velvet Room attendants (Theodore from the PSP port of 3 and Caroline, Justine, and Lavenza from 5).
- CommandGirlVideo in BIT.TRIP Presents...Runner2: Future Legend of Rhythm Alien, the only non-CommanderVideo character from the original saga to become playable so far. RUNNER3 also adds The Narrator as a playable character in the form of a cartoon caricature of his voice actor, Charles Martinet.
- Ashley from the Friday Night Funkin' Game Mod Qt Mod first appeared within the mod's files added in 1.1. In 2.0, you play as her in the Bonus Level "Interlope."
- The Binding of Isaac: Zigzagged with The Keeper. It's not directly the same character, but his attack style, unique life mechanic, appearance, and unlock method are obvious references to fan-favourite Mini-Boss Greed.
- Enter the Gungeon downplays this trope with The Resourceful Rat. He is one of the many NPCs encountered throughout the game, but in Advanced Gungeons and Draguns you can "transform" into him by collecting certain items which are available after defeating a superboss. However, since he's technically not a standalone playable character, the Rat is missing unique HUD sprites and doesn't have his own past to kill (the Ammonomicon justifies the latter part by explaining that he doesn't have any regrets from his past).
- All the bosses from Izuna: Legend of the Unemployed Ninja are playable in the second, including the two hidden ones (Gen-An and Shino).
- Sarevok in Baldur's Gate II: Throne of Bhaal.
- Battle Chef Brigade: In the "Deluxe" update, Ziggy is turned into an extra playable character. It's worth noting that him and Kirin were both originally meant to be playable, before time constraints stopped the production from doing it.
- Joachim in Castlevania: Lament of Innocence.
- Dragon Age: Inquisition:
- The game added Cassandra Pentaghast as a playable character. Dragon Age II only featured her in cut scenes, interrogating a friend of the protagonist.
- It also adds Cole, who first appeared in the novel Dragon Age: Asunder.
- The Dragonslayer DLC promotes the Avvar Sky Watcher met in the main game to a playable character in the multiplayer mode.
- Isabela, an NPC in Dragon Age: Origins, becomes a party member in Dragon Age II. Also, Merrill was a tutorial NPC in Origins with not a lot of personality and without her characteristic accent; the sequel expanded her role significantly and added her to the main party.
- In the 3DS remake of Dragon Quest VIII, you can recruit fan favorite characters Red and Morrie — the former during the plot after the Pirate's Cove, the latter as an extra reward for beating Rank S in the Monster Arena.
- In The Elder Scrolls series, Orcs and Imperials became this as of Morrowind. Prior to that, the Orcs were generic Mooks in Arena and, while they got development toward becoming Blizzard Orcs in Daggerfall, they weren't actually playable until Morrowind. Also prior to Morrowind, The Empire was considered to be a melting pot of all the other races. The spin-off game Redguard defined Imperials as a distinct race, but they were not yet playable.Morrowind then made them playable.
- In the Epic Battle Fantasy series, this happens fairly regularly:
- NoLegs was a boss in the first game, a summon in the next three, and became a playable character in the Bullet Heaven spinoffs before finally becoming a fully-fledged party member in the fifth instalment.
- Lance, the Big Bad of EBF2, joins the party after you defeat him and is a player character from EBF3 onward.
- Anna, a random NPC who appears in EBF3, is effectively the main character of EBF4, and is the character you start off as. She also bears a striking resemblance to the shopkeeper from EBF1.
- In the original version of Eternal Sonata, Prince Crescendo and Princess Serenade are royalty who your party interact with at various points in the game. The PlayStation 3 Updated Re-release makes them both playable and adds a new dungeon, Lament Mirror, that cements their playable status.
- Final Fantasy Record Keeper allows you to add characters to your party that were not playable in their original Final Fantasy game. Yes, even Sephiroth.
- General Leo in Final Fantasy VI, is able to be controlled for one plotline battle.
- Reno from Final Fantasy VII holds the honor of being the first playable character in Record Keeper to have not been playable in a prior game.
- In Final Fantasy XV, Gladio, Prompto and Ignis were made playable in their own DLC. A later update allowed you to switch between the party members in the main game itself, with each character retaining their unique gameplay mechanics. "Episode Ardyn" deals with main villain Ardyn and the events that led up to the game.
- In Golden Sun: The Lost Age, your beginning party is Felix, Jenna and Sheba, either willing or unwilling members of the antagonists' group in the first game. Jenna was briefly playable early in Golden Sun, while Felix and Sheba were NPCs.
- Eoleo is a party member in Golden Sun: Dark Dawn after appearing as a child in The Lost Age.
- Histoire finally became playable in Hyperdimension Neptunia Re;Birth1 via DLC.
- DanMachi: Memoria Freese: In the first run of the Date A Live crossover, ‘’Ais Catastrophe’’, Kotori was merely an assist character while Shido, the main protagonist of Date A Live, was neither featured as an adventurer nor an assist. The rerun addressed that by making them both adventurers with Kotori being in her spirit form.
- Kingdom Hearts:
- Riku had an entire campaign to himself in Chain of Memories, and later in Dream Drop Distance. He is also temporarily playable during a certain stage of the Final Boss in Kingdom Hearts II (with a limited moveset), 358/2 Days's Mission Mode as an unlockable character, and at two separate points in Kingdom Hearts III.
- 358/2 Days promoted every member of Organization XIII (bosses) into a playable character in Mission Mode from the getgo, not counting Roxas (the initial player character of II) and Xion (an unlockable character who debuted in this game). The game also promotes Donald and Goofy (AI-controlled support party members), as well as Mickey (who is playable in Kingdom Hearts II, but only briefly if you die in certain boss fights), all as unlockable characters.
- The superboss of Kingdom Hearts II is a set of Animated Armor called the Lingering Will, which is Terra's armor brought to life by his sheer hatred of Xehanort. During Terra's scenario in Birth by Sleep, players take control of the Lingering Will after Xehanort hijacks his body in their Final Boss fight.
- After only being promoted to temporary AI party member in Kingdom Hearts III, Kairi is given a fully playable role in the Final Boss battle of the game's Re Mind Downloadable Content.
- Knight Bewitched 2: Rae and Alex were two characters that only briefly were introduced in the previous game drinking in a city and giving tips to Ruth on how to explore the Midnight. Hermes is a novice cleric and a friend of Ruth's she can briefly speak with in the initial town of the game. Malady is Gwen's sister who would only show up occasionally and have a crush on Uno. They're now playable characters and members of your party.
- Lufia: the Legend Returns has two recurring NPCs join the party: Milka as the final main party member and the Egg Dragon as a Secret Character.
- Marvel Ultimate Alliance:
- Nightcrawler appeared as an NPC in the first game, and was later made playable as DLC and on the Xbox 360 port. He and the rest of the downloadable characters were also included in the subsequent Updated Re Release for the PS4 and Xbox One. The same goes for Cyclops, who was a sub-boss in the game before being made playable as a DLC character and in the various aforementioned rereleases.
- Psylocke was a sub-boss in the first game, and became playable in the second and third installments.
- Crystal of The Inhumans appeared as an NPC in the first game, before becoming playable in Marvel Ultimate Alliance 3: The Black Order.
- Loki is a boss enemy in the first game, but is playable in Marvel Ultimate Alliance 3.
- Aria T'Loak is a temporary companion in the Omega DLC for Mass Effect 3. She comes with the unique biotic power Flare, which contrary to its unassuming name is a staggeringly powerful ability. Mass Effect Multiplayer then made heroes of Batarians and Vorcha, species you could only encounter as enemies in Mass Effect 2. They were followed by the Volus, who had never been used in combat at all, and eventually joined by playable Geth Juggernauts and Collectors.
- Papa Louie Arcade:
- Papa Louie, the main protagonist of the series, regularly does this to his loyal customers. Either he will abandon them (in Pancakeria and in Pizzeria), will hold a contest (in Burgeria and in Taco Mia), or flat out give the job to someone (in Freezeria). Usually, the customers pulled into these schemes are not pleased, but end up liking their jobs. This has not stopped with fictional customers. Mandi and Tony Solary, who are both inspired on real people (one of which is the co-founder of Flipline Studios, the creators of the games) both have jobs in the Papa Louie universe (in Wingeria and in Donuteria).
- Willow and Rudy have the distinction of being chefs after their debut appearances (in Hot Doggeria and in Donuteria, respectively).
- In real life, Flipline Studios has held a challenge called "Papa's Next Chefs", which is a contest held by fans to determine the chef at Papa's next restaurant. The winners were:
- 2011
- Cooper and Prudence
- 2012
- Taylor and Peggy
- 2013
- James and Willow
- 2014
- Tony and Scooter
- 2015
- Rudy and Scarlett
- Persona 2: Katsuya, Ulala, and Baofu, all non-player characters in Innocent Sin, become party members in Eternal Punishment.
- In Persona 5, Goro Akechi is a Guest-Star Party Member who joins during the the sixth dungeon, and leaves after it's completed. In the Updated Re-release Royal, he rejoins during the third semester and sticks with you to the end.
- Shin Megami Tensei IV: Apocalypse: Flynn, Isabeau, Jonathan, and Walter, the main character and three main partners from the original game, are fully playable during the Peace Route's final battle, while Flynn fights with Satan in the Anarchy Route's final battle. In addition, Merkabah and Lucifer, the original game's final bosses and thus unable to be fused as per series tradition, can be summoned in New Game Plus since they are only bad ending final bosses now.
- In Suikoden, Kwanda Rosman, Milich Oppenheimer, Sonya Schulen, Varkas, Sydonia, the pirate trio, Alen, Grenseal (though technically their boss is defeated to recruit them), and Griffith (defeated in a tactical battle) can be recruited after defeating them. All are necessary to obtain the 108 Stars (best) ending. Many other recruitable characters are like this throughout the series, to the point that the game may as well shove forgiveness and Defeat Means Friendship down the player's throats.
- Super Mario Bros.:
- Bowser joined Mario's part- er, "let Mario join his party" in Super Mario RPG.
- Bowser, after being an antagonist in the two preceding games, becomes a playable character (and is in fact the driving force behind the plot rather than being a mere joke) in Mario & Luigi: Bowser's Inside Story.
- Bowser becomes playable in brief sequences in Paper Mario: The Thousand-Year Door between chapters. In Super Paper Mario, he's a full-fledged party member.
- The Tales Series tends to do this with its remakes and sequels.
- Tales of Phantasia has Suzu Fujibayashi going from minor NPC in the Super Famicom version to fully playable in the PlayStation and beyond.
- Lilith was dummied out as a playable character in the PlayStation Tales of Destiny but got full status in the PlayStation 2 remake.
- Flynn is a minor example in Tales of Vesperia, going from Guest-Star Party Member in the Xbox 360 version to a fully party member in the Playstation 3 version. The same happens to Richard in Tales of Graces in the transition from the Wii to the PS3.
- Chalcedony in Tales of Hearts goes from enemy and summonable character to fully playable in the VITA version.
- Gaius and Muzét become playable in Tales of Xillia 2, retaining every single attack they possessed in their original appearances. Made especially noteworthy by the fact that they were the final bosses in the original game.
- Tales of Berseria, a prequel to Tales of Zestiria, has two straight examples and one inversion.
- Eizen is a minor sidequest boss in Zestiria, and becomes one of the main characters of Berseria.
- Laphicet turns out to be a young version of Maotelus.
- Zaveid inverts this, going from a playable character in Zestiria to a recurring NPC in Berseria.
- Trails Series:
- The Legend of Heroes: Trails in the Sky SC makes many important side characters playable, including Josette, Mueler, Julia, and Anelace.
- The Third adds several more, to the point where the heroine Estelle loses her spot as protagonist! The game more or less exists to give Character Development to the side characters and wraps up plot threads unresolved by the end of SC.
- The Legend of Heroes: Trails of Cold Steel II makes a whopping number of characters playable that weren't originally, and adds a significant amount of time for two that were only very briefly playable in the original title. This includes fan favorite Towa Herschel, one of the most requested characters thanks to being the most approachable girl in her Bonding Events.
- By the time Cold Steel IV's final battle commences, players would have a whopping 39 characters to choose from to take into the True Final Boss fight. Although only 24 characters are allowed in the roster with Rean locked onto the A Team.
- For The Legend of Heroes: Trails into Reverie, players can control 51 playable characters throughout the entire game though only players can only play as 40 for the main story and the rest of the characters are only available at the True Reverie Corridor. This includes Rufus Albarea, who manages to become the Breakout Character of the game by being the third protagonist, and McBurn who were bosses only in the previous games.
- The Legend of Heroes: Kuro no Kiseki II turns Fourth Dominion Celis Ortesia and Eleventh Dominion Leon Balthazar into Guest Star Party Members, after they spent the first game as NPCs.
- Valkyrie Profile lets you fight Freya, Brahms, and Lezard Valeth in the Bonus Dungeon, and they join you if you defeat them. You can't use them in the regular game, however, since the bonus dungeon is chosen from the main menu instead of being part of the regular game.
- While he was an Arc Villain, The Starscream, and overall loose cannon in the original The World Ends with You, NEO: The World Ends with You sees Mad Mathematician Sho Minamimoto return as a playable member of Rindo's party.
- Ys
- Ys Origin has Toal Fact. He's encountered several times as an NPC when playing as Hugo or Yunica; completing the game with either of them unlocks him as a player character. Beating the game with him reveals the canon ending.
- In the original versions of Ys IV, Duren and Karna were NPCs. They are completely playable in Ys: Memories of Celceta.
- In Agents of Mayhem, Pierce Washington and Oleg Kirrlov are playable as "Kingpin" and "Yeti". Gat and Kinzie also return as playable characters in the form of DLC.
- Mafia II has this as a midgame plot twist. Vito is actually one of the two generic hitmen who killed Tommy at the end of Mafia: The City of Lost Heaven; you actually get to play this scene from Vito's perspective.
- Saints Row: Gat Out of Hell has the first time Johnny Gat and Kinzie Kensington are playable in a Saints Row title.
- In The Sims, most Non Player Characters can be made playable if you have a high enough relationship score and ask them to move in, or marry them. (There are also various Game Mods to do so.) This is possible in all the main series titles, as well as most spin-off games.
- In The Sims 3, Kaylynn Langerak - who was a Non-Player Character maid with a minor story role in The Sims 2 - is included as a playable pre-made character with her own household due to her popularity with fans. And because it's a prequel, The Sims 3 has fun including some lore characters who existed as ancestors in the family trees of the playable characters in the first two games. Notable examples include Zo and Notzo Curious (grandparents of the Curious brothers from The Sims 2) and Skip Broke (Brandi Broke's husband, who was deceased by the start of The Sims 2) - all of whom had Ensemble Dark Horse status - though some more obscure characters (like the grandparents of the Monty and Capp families) are present and playable as well.
- In Virtual Villagers 5: The New Believers another tribe of 'heathens' appears, which is controlled by the AI. The player can 'convert' them individually using various methods and they become members of your tribe.
- Two years post-launch, Apex Legends promotes Ash, who was introduced in Titanfall 2 and fought as boss in story mode, to a playable Legend.
- A Splicer with a unique character model show up in cut-scenes early in BioShock 2. She's Naledi Atkins, one of the playable characters from the (now defunct) BioShock 2 Multiplayer mode, placing her somewhere between this trope and an Early-Bird Cameo. As a group, Splicers go from being the fairly interchangeable enemies of the first and second games to the playable character class in the multiplayer mode.
- Part 2 of BioShock Infinite DLC Burial at Sea has you playing as Elizabeth.
- Borderlands 2 inverts this trope by making the previous playable characters, Lilith, Roland, Brick, and Mordecai, NPC's assisting the players.
- Borderlands: The Pre-Sequel! is an Interquel taking place before the second game that features Wilhelm and the Sheriff of Lynchwood (known as Nisha) as playable characters as well as Series Mascot Claptrap and Athena from the General Knoxx DLC of the first game. Even Handsome Jack counts in a way- a DLC allows you to play as a body double of him. The only exception is Aurelia, who is a new character introduced to the series though she is connected to a previous character (being the sister of Sir Hammerlock).
- In Brothers in Arms, Hartsock is an NPC in the first game, but is the main playable character in the second.
- The Call of Duty series has several examples of this, including Sgt. Viktor Reznov from World At War being playable in Black Ops, Sgt. Frank Woods from Black Ops being playable in Black Ops 2 and Declassified, and Captain Price from the Modern Warfare series being playable in the present time in the final level of Modern Warfare 3.
- Hibachi is an unlockable fighter in the iPhone port of DoDonPachi Resurrection after beating the game (Good luck with that by the way).
- EXTRAPOWER: Star Resistance: Galaxy Star was a support NPC in Attack of Darkforce and Valhalla was mentioned once as defending San Antonio. In this game they are both playable characters.
- Halo:
- Halo 2 makes the predecessor's main Elite Mooks, the Elites, a playable race in multiplayer. While they aren't technically more powerful, the altered hit-boxes has led to arguments on which model is superior and standardization in the MLG circuit.
- Elites are also playable in Halo: Reach where they have more shield strength and faster movement speed than their Spartan counterparts. But for balance reasons, they possess larger hitboxes, slightly slower shield recharge times and less physical health, though the last balance is somewhat negated by their ability to fully recover physical health over time without a health pack.
- In Halo 3, multiplayer Elites are more of examples of Confusion Fu, since, despite the dramatically different character models compared to Spartans, they still had the exact same hitboxes.
- The ODST soldiers introduced in Halo 2 become playable in their own Gaiden Game, Halo 3: ODST.
- Plants vs Zombies: Garden Warfare makes four plants (Peashooter, Sunflower, Chomper and Cactus) from the original Plants vs. Zombies playable classes, complete with the ability to move their roots (as this installment is a third-person shooter instead of a Tower Defense game). The zombies have a playable version of a pre-existing character (The All-Star), but the other three are completely new.
- The Death Knight was originally an enemy in Quake with an ability to swing his sword and create flaming projectiles that the player killed by the dozens. In Quake Champions, a Death Knight is a playable Champion, complete with that same attack as his Active Ability.
- Splatoon: From the first very game onward, the elites of the Octarian army in all the campaign modes are the octopus counterparts of Inklings called Octolings. Splatoon 2: Octo Expansion gives you the ability to play as one in a single-player campaign, and beating said campaign allows you to use them in multiplayer. Come Splatoon 3, you can choose which race you want to be from the start.
- Team Fortress 2: The extremely popular custom mod "Vs. Saxton Hale" lets a single player become the larger-than-life Mann Co. CEO and fight all the other players simultaneously.
- Touhou Project does this all the time.
- Every one of the Windows games has had at least one boss villain reappear as playable in a later game in some way shape or form. That includes the final bosses and some Extra Stage bosses.
- Being the Stage 5 boss is something of an exclusive club that seems to guarantee promotion to the role of "main protagonist", especially in main games (To note: The three most recurring player characters outside of series-wide main protagonists Reimu Hakurei and Marisa Kirisame are Sakuya Izayoi, Youmu Konpaku and Sanae Kochiya, ALL of whom were Stage 5 bosses in their debut games). As of Unconnected Marketeers - the eighteenth main installment - there are only two previous Stage 5 bosses who have never been the main playables of any main series games or any Gaiden games: Rin Kaenbyou and Shou Toramaru.
- Hidden Star in Four Seasons breaks the trend by adding the playable characters Cirno (the Stage 2 boss from Embodiment of Scarlet Devil) and Aya Shameimaru (the Stage 4 boss from Mountain of Faith).
- Several characters have gone on to get their own Gaiden games in the series canon, two of which would later be promoted to "main protagonists":
- Aya Shamemaru in both Bunkachou games, with what can be most easily described as photography games combined with the bullet hell of the usual series
- Seija Kijin in Impossible Spell Card, whose game plays like Aya's but with the difficulty cranked up and the ability to cheat through special items.
- Cirno in Fairy Wars, whose game was a bullet hell with bullet freezing mechanics.
- Many Super Mario Bros. characters have made their first playable appearances in sports spinoffs:
- The Mario Tennis series had Daisy, Birdo, Boo, Shy Guy, and Paratroopa in the N64 game, Wiggler and Fly Guy in Power Tennis, Luma in Open, the Green Sprixie Princess in Ultra Smash, and Chain Chomp and Pauline in Aces.
- Mario Superstar Baseball had Goomba, Paragoomba, Dry Bones, Boomerang Bro, Fire Bro, Magikoopas, Monty Mole, Nokis, Piantas, and Toadsworth. Its sequel, Mario Super Sluggers, added Baby DK to the roster.
- Assassin's Creed: Chronicles has three protagonists who while not having been NPCs in the earlier titles were prominent in the Franchise's Expanded Universe.
- The Dishonored franchise makes frequent use of this trope:
- The first game features two story-based DLC episodes, The Knife of Dunwall and The Brigmore Witches, during which the player takes control of Daud (one of Corvo's antagonists from the first game) during his Heel–Face Turn.
- In Dishonored 2, Emily Kaldwin, the first game's Damsel in Distress, becomes one of the playable protagonists of the game alongside returning PC Corvo Attano. Thanks to a Time Skip she's aged up from ten years old to twenty-five to support her new Action Girl status.
- The standalone spin-off Dishonored: Death of the Outsider has Billie Lurk, a major supporting character in the Daud DLC and the sequel, becoming playable and sole player character.
- Metal Gear:
- Big Boss counts in Metal Gear Solid 3: Snake Eater, having been the final boss of the series' first two MSX games.
- Gray Fox is briefly playable in 3 missions in Metal Gear Solid's Updated Re-release, VR Missions.
- Metal Gear Solid: Portable Ops has a metric buttload of playable NPCs from the series, from major characters like Ocelot and Dr. Sokolov to minor characters like Johnny Sasaki Sr. and Raidenovich Raikov.
- Tenchu: Wrath of Heaven marks the first playable appearance of series' regular bad guy Onikage, in the game's Co-op Versus mode. Some of the bosses from Fatal Shadows (plus a few from older games) became playable in the PSP game Time of the Assassins for its Level Editor.
- In Yandere Simulator Ayano's mother Ryoba is mentioned as part of the backstory to the game, but in the game itself is out of the country tracking down the Journalist. In 1980s Mode she's the protagonist, as the mode details just how she got her Senpai.
- Quite a few NPCs have received this treatment throughout the course of Resident Evil:
- Resident Evil: Outbreak lets you play as most of the NPCs from the game, even though they're only skins that change the appearance of the main characters. With a GameShark or Action Replay you can literally play as any NPC in the game as well as a few that didn't make the cut.
- Barry Burton, Jill's beloved side-charcter from Resident Evil, is promoted to the main player character in Resident Evil Gaiden, and similarly is one of the two main player characters in Resident Evil: Revelations 2. To a lesser extent, he's also a playable option in the Mercenaries Reunion mode for Resident Evil 5.
- Big Bad Albert Wesker became playable as a selectable character for Battle Mode in Resident Evil – Code: Veronica, playable in the Mercenaries Reunion mode in Resident Evil 5, and has several chapters in Resident Evil: The Umbrella Chronicles dedicated to playing as him as he works behind the scenes to unfold his plans.
- Excella, The Dragon to Wesker in Resident Evil 5, is also a playable character in the game's Mercenaries mode.
- The Banned Footage Vol. 2 DLC for Resident Evil 7 added the Jack's 55th Birthday minigame in which the player controls Mia Winters and Daughters, a prequel story featuring Zoe Baker as protagonist.
- The 2019 remake of Resident Evil 2 has a DLC mini-game called "Ghost Survivors", in which Robert Kendo the gunshop owner (a One-Scene Wonder from the A scenario of the original game) and Katherine Warren the mayor's daughter (who is dead when encountered in the original game) are playable characters.
- Annette Birkin, Oswell Spencer and Alex Wesker are playable masterminds in Resident Evil Resistance. Depending on the chosen mastermind, the player can also control G-Birkin, the T-103 and Nemesis. note
- Jack Baker from Resident Evil 7 became a playable monster in Resident Evil Re:Verse. A later update would also add the members of Wolf Hound Squad from Village to the list of playable survivors.
- Ethan's infant daughter from Village, Rosemary Winters, is the protagonist of the Shadows of Rose DLC which takes place in the future of the Resident Evil timeline. Additionally, Alcina Dimitrescu and Karl Heisenberg were added as characters for the game's Mercenary mode.
- Silent Hill:
- The Director's Cut re-release of Silent Hill 2 includes a new scenario, Born from a Wish, which features major supporting character Maria from the main game as the playable character.
- Silent Hill 3 protagonist Heather is revealed to be the baby Harry adopts in the Good and Good+ endings to the original Silent Hill. (This also confirms the Good ending to that game as canon.)
- An Alternate Universe version of Cheryl-Heather Mason is also revealed to be the true playable character of remake/re-imagining Silent Hill: Shattered Memories, with that game's version of playable character Harry being an idealised version of her father she imagines to cope with his death.
- Hachi the shop owner in the Advance Wars series becomes unlockable in Black Hole Rising and Dual Strike. Appropriately, he is one of the game's most powerful COs. Also, Hawke and Lash in Black Hole Rising become playable in the campaign of Dual Strike.
- Disgaea 2 does this quite a bit in the PSP Video Game Remake Dark Hero Days, making almost all of the formerly unusable optional boss characters playable, perhaps the most notable of them being Zetta, who's a Game-Breaker due to some retained Contractual Boss Immunity, and the absurdly large hit radius on his attacks.
- Fire Emblem
- Some games let you unlock the Big Bad and several of his cronies (and some unrelated villains or other supporting characters) as playable characters for Trial Maps. That is, those who don't join you during the main game anyway. The characters who first join you in this manner are: Narcian, Galle, Hector, Brunnya, Eliwood, Murdock, Zephiel, and Guinivere from Fire Emblem: The Binding Blade, Caellach, Riev, Ismaire, Selena, Glen, Hayden, Valter, Fado, and Lyon from Fire Emblem: The Sacred Stones, and Oliver, Shihiram, Petrine, Bryce, and Ashnard from Fire Emblem: Path of Radiance. Hector, Eliwood, and Oliver would go on to become proper playable characters in the respective next games in the franchise (The Blazing Blade for Hector and Eliwood, Radiant Dawn for Oliver).
- In Fire Emblem: Shadow Dragon & the Blade of Light, you fight a powerful enemy general named Camus. He returns as a playable character in Fire Emblem Gaiden, now amnesiac and acting under the pseudonym Zeke.
- In Fire Emblem: Mystery of the Emblem, you are able to briefly control Nyna (an NPC in Shadow Dragon) in the final chapter.
- Fire Emblem: Radiant Dawn:
- Of particular note is the Black Knight. That One Boss in Fire Emblem: Path of Radiance, one of the coolest characters in the game, becomes playable in a few chapters in Radiant Dawn. And he, in fact, kicks even more ass than before, so players can use him to single-handedly inflict beat downs of epic proportions on their enemies. The only problem is that he is a Crutch Character to the max who already has the max level, so using him will cost your other characters much-needed EXP, causing many players not to use him at all.
- Oliver (the main antagonist for the portion of Path of Radiance that took place in Begnion) turns out to be Not Quite Dead in Radiant Dawn and can be recruited near the end of the game. Statwise he's not very impressive, but his conversations with some of the other characters are among the funniest things in the game.
- There are also several other examples in Radiant Dawn including the previously busy Sanaki, Sigrun, and Caineghis, the previously neutral Kurthnaga, the previously powerless Leanne and Nealuchi, the previously Brainwashed and Crazy Renning, the previously confusing Prime Minister Sephiran, and (probably the most surprisingly) Gareth, Kurthnaga's servant who spoke two lines and five words through the entirety of Path of Radiance. Guess they did give him a name for a reason.
- Fire Emblem: New Mystery of the Emblem allows you to recruit Michalis, an antagonist in Shadow Dragon who suffered Redemption Equals Death in the original Mystery of the Emblem. In addition, the DLC chapter "Three Assassins" allows you to control antagonists Clarisse, Legion, Eremiya, and most notably Gharnef.
- Fire Emblem: Awakening makes recurring series NPC Anna playable for the first time. The game also features many bosses and characters from previous games that can be recruited through SpotPass. The characters who make their playable debut in this manner are: Arvis, Julius, Ishtar, and Travant from Fire Emblem: Genealogy of the Holy War, Raydrik from Fire Emblem: Thracia 776, and Nergal, Linus, Lloyd, and Ursula from Fire Emblem: The Blazing Blade. Finally, Eldigan from Genealogy of the Holy War makes his playable debut as a DLC character.
- In Fire Emblem Fates, Fuga is an NPC boss in the Birthright and Conquest routes, and becomes a playable character in the DLC Revelation route.
- Fire Emblem Echoes: Shadows of Valentia has the "Rise of the Deliverance" DLC, which makes recurring antagonist Fernand a playable character for two maps.
- Fire Emblem Heroes is this for multiple NPCs and antagonists. Naga, Medeus, Annand, Díthorba, Ullr, Hilda, Reinhardt, Kempf, Veld, August, Idunn, Elimine, Leila, Bramimond, Sonia, Limstella, Mark, Fomortiis, Vigarde, Greil, Yune, Altina, Jorge, Dheginsea, Ashera, Ludveck, Mustafa, Phila, Cervantes, Garon, Mikoto, Lilith, Iago, Arete, Hans, Anankos, Berkut, Duma, Rinea, Rudolf, Mila, the Brigand Boss, Sothis, Kronya, the Death Knight, Rhea, Nemesis, Solon, the Gatekeeper, Cornelianote , and Lumeranote in particular have never been controllable under any circumstances before Heroes.
- Fire Emblem Warriors: Three Hopes makes Monica, Rodrigue, Holst, and Jeralt, NPCs from Three Houses, playable characters.
- Guss Tarball from Jagged Alliance: Deadly Games becomes a controllable mercenary in Jagged Alliance 2. He's pretty powerful although quite expensive.
- The fourth game in the Kingdom Rush series, Kingdom Rush: Vengeance has you play as Vez'nan and his dark army, who were the villains of the first game. Several of the enemies themselves are either tower units, heroes, or Guest Star Party Members in certain areas. Even the Juggernaut who was the first boss of the first game is playable as a summoned unit via using an item.
- Plants vs. Zombies: Heroes has several of the Zombie Teammates. While a number of zombies were playable in I, Zombie, this game even has zombies from Plants vs. Zombies 2: It's About Time that are now playable. This includes some of the Zombots, and yes, the Final Boss Zombot of the first game is a playable and very powerful unit.
- Wendy, Scott, Clyde, Craig, Token, and Tweek are all just NPCs in South Park: The Stick of Truth, with only one of them ever being fought and most not even having a significant role in the story. In the sequel South Park: The Fractured but Whole, they're all playable party members. The From Dusk to Casa Bonita DLC adds Henrietta Biggle to the list.
- Total War: Warhammer:
- When the game's first expansion pack was released, Sarthorael the Ever-Watcher (the game's True Final Boss) was promoted to be a playable general for Custom Games and Multiplayer in a simultaneous free patch.
- Later updates would make Bretonnia and the Norscan Tribes their own playable factions, with full unit rosters, build trees, and Legendary Lords.
- Total War: Warhammer II would later add in the Vampire Coast, which were only mentioned under the Undead Roster, into the game, with a few characters from Dreadfleet and one Original Character Legendary Lord.
- Total War: Warhammer III did this for, well, everyone - Kislev goes from the just being an Empire re-skin to a major faction in its own right, while the Daemons of Chaos finally show up in full, with each of the four gods getting their own major units. Last but most certainly not least, the Empire of Grand Cathay, who were practically a non-entity in the tabletop game and the novels, finally makes its debut as a major playable faction. Notably, Games Workshop and Creative Assembly have confirmed that the new units Cathay and Kislev will get in this game will also be included in the relaunch of Warhammer Fantasy, effectively making this game a preview for Cathay and Kislev's new rosters.
- In Dungeons & Dragons:
- The original rules always featured humans and human-like fantasy races with the "core" type of classes. However, official and fan-made rules sprung up early and often to allow players to play things like dragons, ogres, vampires, orcs, and so on. Examples from various editions include Council of Wyrms, Savage Species, Reverse Dungeon, The Advanced Race Guide, and many more.
- It happened to the settings Ravenloft and Planescape, where both settings originally existed as a thing "normal" characters got pulled into (such as in the Manual of the Planes and the earliest Ravenloft adventures). Eventually, this was (mostly) eschewed for having characters be natives of those settings.
- Pathfinder made the Goblin race Laughably Evil in the first installment, to the point of having a special module with goblin protagonists ("We Be Heroes!"), and eventually included them as a base race in the second edition of the game.
- In the original editions of Trinity, full Quantakinetics (psychics with power over energy and inanimate matter) were off the table, deemed appropriate only as Non Player Characters, although the Trinity Players Guide made their first-level powers available to other psions as secondary powers they couldn't raise higher, and fan supplements gave them full PC writeups. For the reboot, Trinity Continuum: Aeon, full Quantakinetics were made available as PCs in the main book.
- Despite the fluff and tie-in novels depicting them as major players in the Imperium, for the longest time the Adeptus Mechanicus of Warhammer 40,000 had a negligible presence on the tabletop, relegated to techmarines and enginseers that were wrapped into the Space Marine and Imperial Guard army lists respectively. Then, towards the end of 7th edition, the Mechanicus burst onto the scene with three individual armies (the Imperial Knights, the Skitarii, and the Adeptus Mechanicus proper), all of which synergized well when taken as a combined force. The three would be merged under a single Mechanicus codex in 8th Edition, though the Imperial Knights still retain enough flavor to have their own codex.
- In Warhammer Fantasy the Empire of Grand Cathay was effectively a non-entity in the series, with only a sentence or two acknowledging that they exist in the games. Games Workshop, however, confirmed that Cathay will be playable in the relaunch of the game, Warhammer: The Old World, with a complete roster based on what is seen in Total War: Warhammer III, with GW directly working with Creative Assembly to make sure the new units will fit in with the redesigned Cathay's lore.
- The traditional playable races of Warhammer Fantasy Roleplay are restricted to Human, (High) Elf, Dwarf and Halfling. 2nd edition technically offered the ability to play a Skaven or Mutant, although the rules were incredibly punitive. 4th edition seems intent on following this trope, having given players the option to play Laurelorn Elves (a new elven subrace in between the wargame's High and Wood Elves), Gnomes (who hadn't been seen since 1st edition), and Ogres.
- The World of Darkness, old and new, pulled a similar trick. Often, the "core" faction in the game had enemies who were both related to and opposed to them, such as the vampiric Camarilla and their enemies, the vampiric Sabbat. Sure enough, it wouldn't take long for a Splat to make that faction playable. Later editions would just stick them right in the core rules like any other player option. Examples include the Technocratic Order, Marauders, and Nephandi from Mage: The Ascension, the Sabbat and Independent Clans in Vampire: The Masquerade, and the Shadow Court and Nunnehi in Changeling: The Dreaming.
- Ace Attorney:
- Mia Fey, Phoenix's deceased mentor, is playable in two flashback cases of Phoenix Wright: Ace Attorney – Trials and Tribulations.
- Miles Edgeworth is playable for the first segment of "Bridge to the Turnabout" in Trials and Tribulations. He later got his own spin-off duology Ace Attorney Investigations: Miles Edgeworth between games four and five of the main series, though thanks to various factors affecting localisation attempts, only the first game has been released outside of Japan.
- In The Great Ace Attorney 2: Resolve, you assume control of The Lancer Susato for the first case and her father Yujin for the investigation part of the fifth.
- Danganronpa Another Episode: Ultra Despair Girls promotes Toko Fukawa/Genocide Jack to playable status when in her last appearance, she was merely a Non-Player Character. This also technically applies to main heroine Komaru Naegi, who had a brief appearance in Makoto's motive video before becoming the star of the show here.
- Monster Prom: The original game was about four monster students trying to hook up with an expanding roster of potential love interests and take them to prom. Monster Prom: Reverse makes four of the love interests playable: Damien (from the base game), Zoe and Calculester (from the DLC), and Dahlia (from the sequel). The goal is the same, except that the dateable characters are now the four original playable characters.
- In The Adventure Zone: Amnesty, when Clint's character Ned dies, instead of making a new character, Clint instead chooses to take over NPC-character Thacker.