Follow TV Tropes


Video Game / Yoshi's Island DS

Go To

Yoshi's Island DS is a direct sequel to Super Mario World 2: Yoshi's Island for the Nintendo DS (and Yoshi's New Island for Nintendo 3DS), and part of the Yoshi's Island series.

Taking place after the original game, Kamek kidnaps all of the babies in the Mushroom Kingdom to take them to Bowser's Castle. Thankfully, the Stork attacks the Toadies and force them to drop two, who are revealed to be Mario and Princess Peach. The two babies land on Yoshi's Island and Yoshi and his friends decide to help Mario once again by rescuing all the babies.

Gameplay remains largely the same as the original Yoshi's Island, but has quite a bit more added features. In addition to the original Mario, there are several other babies that give Yoshis added abilities. Mario himself allows the Yoshis to run fast and see red M blocks. Peach allows the Yoshis to Flutter Jump higher and ride air currents. Baby Donkey Kong can climb vines and chains. Wario has a magnet that attracts coins and other magnetic objects. Finally, Baby Bowser can breathe fire, though at the cost of the Yoshis not being able to make eggs. The levels start out fairly easy, but later on become very hard.


This video game provides examples of:

  • And Now for Someone Completely Different: In World 2-1 of Yoshi's Island DS, you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason (stolen off Yoshi's back via Ukiki), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
  • Antlion Monster: The boss of the third world in Yoshi's Island DS, Priscilla the Peckish, is this. She lives in a massive sand pit and eats the Shy Guys that fall into it, spits out Needlenoses at you, and if you try to jump over her, she will leap up out of the sand pit and try to eat you, chewing on you for a few seconds then spitting you out if she does.
  • Advertisement:
  • Ascended Extra: The Stork was kidnapped along with Baby Luigi in the original game, but in Yoshi's Island DS, it now helps Yoshi out via the Stork Stops.
  • Autosave: As with the original, the game saves after every level.
  • Babies Make Everything Better: Yoshi ends up carrying babies other than Mario, all of whom have their own abilities.
  • Back for the Finale: After abandoning Yoshi earlier, Baby Wario and Baby Bowser return for the final level.
  • Damn You, Muscle Memory!: Defied, as there are two control schemes for people who have played either the SNES or GBA version of the first game.
  • Delivery Stork: The stork helps deliver the babies home. And in this game, he can exchange babies.
  • Distressed Damsel: Not Peach, surprisingly, as she's actually a playable character in Yoshi's Island DS (She does get kidnapped by monkeys in World 2-1, however.)
  • Down the Drain: "Big Bungee Piranha's Lair".
  • Excuse Plot: The story involving Bowser and the star children is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a Meanwhile Scene that has no real effect on the actual adventure.
  • Flipping Helpless: Similar to Hookbill in the original, adult Bowser is defeated by flipping him over, then ground pounding his weak point.
  • Future Me Scares Me / I Hate Past Me / Other Me Annoys Me: Baby Bowser and adult Bowser in Yoshi's Island DS do not get along well until they team up for the final boss fight.
  • Galactic Conqueror: Bowser aims to be this by gathering the seven Star Children.
  • Gangplank Galleon: World 3.
  • Guest-Star Party Member: Baby Wario and Baby Bowser are only usable for very specific sets of levels, after which they leave the 'party' until the final level.
  • Heel–Face Turn: Baby Bowser in Yoshi's Island DS. And he Face Heel Turns RIGHT BACK when you reach the Final Boss.
  • High-Altitude Battle: Moltz the Very Goonie, literally battled in free fall.
  • Invasion of the Baby Snatchers: There's a worldwide baby-snatching spree led by the Koopas. It turns out that a time-traveling Bowser and Kamek are doing this to harness the power of the Star Children, whose power could allow Bowser to conquer the universe.
  • Jungle Japes: World 2.
  • Kangaroo Pouch Ride: In certain bonus Coin areas, friendly Kangaroos allow Yoshis to ride them to gather all the coins.
  • Last Episode, New Character: Baby Yoshi in The Stinger.
  • Legacy Character: The Baby Green Yoshi born at the end of Yoshi's Island DS is implied to be the modern day Yoshi, which would mean that the playable (Green) Yoshi in these games is a different one.
  • Living MacGuffin: The time-traveling adult Bowser searches for the seven Star Children that will allegedly allow him to conquer the universe. They turn out to be Baby Mario, Baby Luigi, Baby Peach, Baby DK, Baby Wario, Baby Bowser, and Baby Yoshi.
  • Meaningless Lives: It is very easy to rack up over 100 lives in the first half of the game. In the second half of the game, you WILL need them.
  • Mighty Glacier: Every baby who isn't Mario is this. They all have very useful abilities otherwise, but they disallow Yoshi from running as fast as he did in the original game.
  • Minecart Madness: "High-Speed Cart Race".
  • Mission-Pack Sequel: Other than the addition of new babies to use, the gameplay is fundamentally unchanged from its predecessor.
  • Monster Compendium: DS has a museum of every enemy defeated with an egg.
  • Nerf: Red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
    • DS nerfed the entire game in general by completely removing the inventory system. Now, not only can you not make the game easier by refilling your egg supply at the touch of a button or whipping out a melon to spit seeds at enemies, but you are now forced to guard your health bar with your very life, since you can no longer max out your star count at the goal ring simply by using a +10 or +20 star card.
  • No-Damage Run: Like in the original game this is required to get a perfect score on fortress and castle levels, since even one hit from a boss will rob you of at least 1 point off the baby's timer and there's no way to refill the timer in them. (It is possible in some cases to retrieve the baby before the timer begins counting down, but it requires lightning quick reflexes and a bit of luck, so it generally isn't going to happen.)
  • Nostalgia Level: World 1-1 is a recreation of 1-1 from the original game, 1-4 is a recreation of 1-4 (complete with almost the same boss, except in Dual Boss form) while 4-1, "Rock 'n' Fall", is more or less a combination of "Visit Koopa And Para-Koopa" and "Lakitu's Wall" from the original game.
  • Ominous Floating Castle: Bowser's Castle in this game.
  • Plot Tailored to the Party: DS is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.
  • Retaliation Mode:
    • Hector the Reflector throws an object at the mirror on the bottom screen, making it harder for you to see him by breaking it.
    • Six-Face Sal uses only the faces immune to damage after being hit, then pulls at least one vulnerable face out for the next cycle.
    • Moltz the Very Goonie sends a bunch of Rocket Guys after Yoshi once he's hit.
  • Ring-Out Boss: Big Guy the Stilted is fought this way.
  • Rise to the Challenge: "Welcome to Yoshi Tower!"
  • Rotoscoping: Bowser's sprites actually come from Yoshi Topsy-Turvy, redrawn to fit the graphical style of the former.
  • Sequel Difficulty Spike: This game is widely considered to be a much tougher game (unto even Platform Hell levels) than the original, with many dangerous traps that will execute you simply for the crime of not expecting them. The lack of an inventory system to fall back on isn't helping.
  • Super Title 64 Advance: Yoshi's Island DS.
  • This Looks Like a Job for Aquaman: Wario's only advantage over the other babies is the magnet he carries. This only comes in handy for obstacles that are specifically designed to make use of it.
  • Trial-and-Error Gameplay: A lot of the obstacles toward the end of the game are downright unfair, and even go so far as to kill you if you don't notice them.


How well does it match the trope?

Example of:


Media sources: