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Video Game / Sly 2: Band Of Thieves

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The Cooper Gang has a job to do... are ya in, pal?

"Boy, when we try to tick someone off, we really do the job."
Sly Cooper

Sly 2: Band of Thieves is the second game in the Sly Cooper series, developed by Sucker Punch and published by Sony. It released on the PlayStation 2 in 2004.

Two years after Sly Cooper and the Thievius Raccoonus, Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. While each individual piece is already potentially dangerous, together, they could be used to revive the defeated Clockwerk. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.

Sly 2 plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a corridor platformer to a semi-open world style with mission-based gameplay and a bigger emphasis on combat. This change in focus has also led to the inclusion of a health meter instead of Sly and friends dying in one hit while also removing the lives system. Additionally, Sly's friends and fellow gang members Bentley and Murray have upgraded to full field status instead of helping from the sidelines. Bentley is unable to put up a good direct fight due to his fragility, but has access to a variety of powerful gadgets (such as sleep darts) and explosives to disable foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but lacks any finesse to actually be stealthy.

The game was eventually re-released in HD on the PlayStation 3 and Play Station Vita in 2010 and 2014, respectively.

This game has the examples of:

  • Ability Required to Proceed: Some missions require specific power-ups to complete them. For example, in Operation: Canada Games, the Alarm Clock is needed to lure some guards into a cave to dispose of them. The game won't let you start a mission if you don't have the specific power-up.
  • Above Good and Evil: The Contessa considers herself to be this, which Sly calls her out on during their confrontation.
    Sly: I feel sorry for you. All your education and you still don't know right from wrong.
  • All for Nothing: Sly and the gang's gathering of the Clockwerk parts backfires horribly. When Jean Bison captures them, he sells the parts to Arpeggio, who wanted them all together to rebuild Clockwerk.
  • All Up to You: The Prague mission has Bentley take the lead, as he's the only team member not currently in prison.
  • Anti-Villain: The writers could not make an easier-to-like villain than Jean Bison if they tried. Repeatedly lampshading the irony in that he'd be considered a hero back in his own time for what he's doing in the present, every announcement he makes to his guards are heartfelt congratulations on their hard work and gratitude for their loyal service. However, he is still chopping down Canadian forests at a rate that is devastatingly unhealthy to the ecosystem, has scared the judges of the Lumberjack Games to make sure he can't lose and taunts Bentley for being a "stupid" turtle.
  • Bat People: In "Jailbreak" and "A Tangled Web," the player must contend with anthropomorphic vampire bats. If they spot intruders, they would call for backup by releasing loud screeches, then proceed to dive-attack with their wings.
  • Bears Are Bad News: Several wild bears appear in Canada as enemies, and they can kill any of the gang in just two hits. One mission requires Sly to steal from their mouths, while another requires Murray to kidnap two cubs to lure their mother to destroy a cage.
    Bentley: Don't worry, the cubs won't be hurt, although I can't say the same for the guards.
  • Big Bad: Neyla steals the spot from Arpeggio at the very end.
  • Big Bad Wannabe: Arpeggio ends up becoming this in the grand scheme of things, since Neyla betrays him (and was always planning to betray him) and takes his place as the main villain.
  • The Big Guy: Murray fulfills the role as the muscle for the team this time, having developed from being the Lovable Coward he was in the previous game.
  • Bittersweet Ending: Clock-La is defeated and Clockwerk's body is finally destroyed, taking Neyla with it, but Bentley is left crippled and Murray leaves the group in shame, believing that he's failed Bentley for not protecting him. Sly also allows himself to be arrested by Carmelita in exchange for his friends' freedom, though he manages to escape.
  • Bleak Level: Episodes 4 and 5 definitely fit this, with the blood red sky and water, full moon, creepy-looking guards, run-down Gothic-looking buildings, traps, supernatural elements, creepy music and being forced to play as Bentley for the first third of Episode 4 due to Sly and Murray being captured by The Contessa in the previous episode.
  • Bookends: The game begins and ends with Sly making his escape with Carmelita proclaiming, "I'll find you, Cooper!"
  • Bowdlerize: The PAL and Playstation 3 version of the game removes a cutscene where Bentley is counting cards after Dimitri's defeat.
  • Bragging Rights Reward: After reaching 100% completion, you can use a cheat code to activate the Mega Jump that you briefly get to use during the main game. However, you have to activate it every time there's a loading screen.
  • Breaking Out the Boss: In the Prague level, Bentley's first major objective is to help Sly escape.
  • Breaking the Fourth Wall: The commercial for the game has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the PlayStation 2 controller. Sly then taps the screen with his cane, asking if you're in.
  • Brick Joke: The intro has Bentley referring to both Sly and himself with the codenames "Sitting Duck" and "Wizard," which Sly 'misinterprets' as "Peking Duck" and "Blizzard"/"Lizard" respectively. This gets referenced again after Bentley rescues Sly in Episode 4:
    Bentley: Ah well, you know the old saying — "If you can't count on a friend to bust you out of jail, what kind of a friend are they?"
    Sly: Truer words were never said... Wizard.
  • Broken Aesop: The second Jean Bison level has the gang destroy oil wells and making them explode in order to cheat which is in stark contrast to the environmental message. This is especially egregious, because unlike Jean Bison, who is still following the mindset of the 1800's, the gang is doing it for an incredibly minor reason.
  • The Burlesque of Venus: One of the various paintings Dimitri in his introductory cutscene forges is an in-universe equivalent of The Birth of Venus.
  • Canada, Eh?: The moose security guard that talks to Murray plays this straight. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada geese and moose. Jean Bison himself, however, mostly averts it.
  • The Caper: Every episode is a series of missions to set up for a caper at the end of the episode. Aside for the final one, where the only plan is to stop the Big Bad.
  • Chekhov's Gunman: The Contessa is mentioned by Carmelita in the game's prologue as a high-ranking member of Interpol, and is later seen at Rajan's dance party in Episode 2. She doesn't become relevant until the end of Episode 3 when Sly and Murray get arrested after Neyla's betrayal, and goes on to be the main antagonist of Episodes 4 and 5.
  • Color-Coded Speech: In addition to the returning colors for Sly, Bentley, Murray, and Carmelita, Neyla's subtitles are colored lavender while all of the other characters' subtitles are colored grey.
  • Cops Need the Vigilante: Neyla gives Sly several leads, with the justification that she can't follow them up herself, as she lacks sufficient evidence for a warrant, whereas "a thief like [him] can go wherever he pleases." It turns out that Neyla's frank willingness to bend the law foreshadows that her true allegiance isn't on the side of Sly or Interpol, but herself.
  • Darker and Edgier: Indeed, as the game can get quite grim at points. The standout examples are Episodes 4, 5 and 8, where we learn the truth about Neyla.
  • Deliberate Values Dissonance: It's heavily emphasized how Jean Bison's just doing the job of a 19th-century lumberjack in the 21st century due to being a Fish out of Temporal Water. He's pushing back the wild frontier like him and the people of his time were working to do, but now it just causes him to be an ecological terrorist instead.
  • Developer's Foresight:
    • Bentley's "Security Announcement" in the opening level is lip-synced to his character model so you can watch him speak if you go back to the landing where he's hacking the terminal.
    • Guards will react to stolen treasure once they notice it's missing from the pedestal it was on.
  • Disappointed by the Motive: Sly has this reaction to Arpeggio for orchestrating the plot: "All this 'cause you can't fly. You're pathetic." Though it is later subverted when Sly learns that Arpeggio wanted to reassemble and merge with Clockwerk in order to achieve immortality.
  • The Dragon: Neyla to Arpeggio.
  • Early-Bird Cameo: Jean Bison makes a short appearance as a guest at Rajan's party in Episode 3 before his proper introduction as the Arc Villain of Episode 6.
  • Et Tu, Brute?: Allowing Sly to be knocked out by Rajan, who then gets himself beaten to an inch of his life by an outraged Murray, before betraying all of them (and Carmelita) to the Contessa, is what causes the Cooper Gang to realize that Neyla's not the sweet, friendly cop she appeared to be.
  • Evil Plan: Arpeggio's ultimate plan is to use the northern lights he's had Bison collect in order to create a hypnotic light show (based off the Contessa's designs) over Paris, inducing people who ate the spice-laden food from Dimitri's nightclub into a furious rage, which he will then use to fuel his new, Clockwerk body, achieving immortality, invulnerability, and yes... flight.
    • Neyla has one too. She helped Interpol chase down criminals with the Clockwerk parts, put the Cooper Gang on the trail of The Klaww Gang, and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her, and then she could backstab him and take the Clockwerk parts for herself.
  • Evil Versus Evil: Episode 5 involves a war between Dirty Cop Neyla and the Contessa (who is outed as a Dirty Cop and member of the Klaww Gang), with the Cooper Gang caught in the middle.
  • Face–Heel Turn: Neyla is an example that's beneficial to the protagonists, since she's a cop actively collaborating with a known criminal gang. We later learn she was never a face to begin with...
  • Family-Unfriendly Death: Arpeggio's body gets crushed by Neyla, leaving nothing behind but his monocle.
  • Fish out of Temporal Water: Jean Bison's forest-clearing actions, as noted by Sly, would have been heroic 150 years ago when he was frozen, making him a sympathetic villain.
  • Foreshadowing:
    • During "Operation: Thunder Beak" in Episode 1, Murray drives the repair truck because he knows how to drive a stick-shift. At the end of Episode 3, one of the things Bentley dreads having to do after Sly and Murray are captured is learn how to drive the Cooper Van's stick-shift... and sure enough, he has severe issues driving the Van while trying to catch up with his captured friends.
    • During their tango in episode 2, look closely at Neyla's face while she's dancing with Sly. She clearly shoots him a few dirty looks, indicating that she's not quite the friendly ally she presents herself as. Sure enough, she betrays the gang at the end of the next episode.
    • In said following episode, Neyla tells Sly "No one likes to have their affections played with." At the time, it looks like she is referring to Carmelita being duped by Sly at the dance, but it ultimately turns out to refer to Sly himself. Neyla is shown to be well aware of Sly's interest in her, and she had no trouble stabbing him in the back when the time came.
    • In Episode 3, when Bentley explains that illegal spice causes consumers to act irrationally violent, Sly's response is to quip "Keep that stuff away from Murray..." When Murray gets locked away in the Contessa's prison in Episode 4, the Contessa forces him to eat spice-laced food. After Murray gets relocated to solitary confinement, the Contessa amplifies the effects of the spice Murray consumed, which... complicated Sly and Bentley's rescue mission.
    • After stealing one of the Clockwerk Eyes, Neyla makes a brief reference to an "old bird," later revealed to be her boss, Arpeggio. Furthermore, the derisive nickname she gives him also indicates that she plans to backstab him, too.
  • Funny Background Event: During the first battle against the Contessa, Bentley comes on over the binocucom to try and tell Sly and Murray that he's been shot down in a blimp, but he ends up being caught by Carmelita. She takes the Clockwerk Eye he was holding and makes her getaway, while Bentley mutters that Sly and Murray are going to kill him.
  • Furry Confusion: The game features "real" animals like bears and elephants, and the Gang has to take advantage of their normal animal behavior. The existence of normal animals gets odd when Murray needs a disguise to enter an RC Combat match, so he puts on a stuffed moose head... that looks just like all the anthro moose people walking around the building.
  • G-Rated Drug: The illegal spice is clearly meant to be a ratings-friendly stand-in for hard drugs such as cocaine or meth. It is taken recreationally and has dangerous side effects, such as making the consumer prone to violent outbursts of anger. It also causes a temporary vulnerability to hypnosis, making it a vital component of Arpeggio's plan.
  • Game-Breaking Bug: If the player enters the Canada Games then quits at any time before beating Jean Bison, you will be returned to the game outside the games with no way of reentering them, making the game Unintentionally Unwinnable. Thankfully, though, this comes with a fix in-game — just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.
  • Get into Jail Free: In one episode, Bentley's plan for breaking Murray out of Contessa's prison requires that Murray be thrown into solitary confinement at the local prison. Seeing as he's not there yet (as he is in the general prison population), he gets into a big old massive brawl until the local guards decide to come and put a stop to it.
    The Murray: Oh what? You gonna to throw me in solitary?! Bring it ON!!
  • Guest Fighter: TOM from Toonami appears as a secret gadget to use for Sly via a cheat code.
  • Halloweentown: Prague has heavily gothic architecture and a perpetually gloomy atmosphere.
  • Hannibal Lecture: The Contessa tries to give one to Sly when attempting to take the Clockwerk Eye from him, only for him to counter her, leading to a battle.
    The Contessa: Shortsighted fool. I've no interest in your narrow interpretation of morality. I'm above all that, above good and evil.
  • Heart of the Matter: The Clockwerk Heart is the focal point of one of the gang's heists. It is held by Rajan, who is using one half to dramatically accelerate his spice production while the other half sits on his staff allowing him Shock and Awe powers. Played with in that, while the Clockwerk Heart is necessary to rebuild the giant owl, the hate chip is Clockwerk's actual power source and without it the formerly pristine heart decays to scrap.
  • Heel–Face Turn: The epilogue shows that Jean Bison ends up joining the Environmental Protection Agency, a stark contrast to his previous anti-environmental M.O.
  • Highly Visible Password: One mission requires you to trigger the alarms to lure a guard to deactivate them, at which point you can photograph the passcode, which is displayed in enormous digits just above the keypad.
  • Hijacked by Ganon: Nicely averted, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. True, you fight the body at one point, but Neyla's the one possessing it, not Clockwerk.
  • Human Popsicle: Jean Bison was this in his backstory, explaining his Fish out of Temporal Water status. This winds up being his fate again in the aftermath of the game, unfortunately after turning his life around and getting with the times.
  • Humongous Mecha: The Contessa has a giant attack robot to guard her prison. It's cleverly disguised as a water tower.
  • Immortality Seeker: Arpeggio's goal in gathering all of the Clockwerk parts is essentially to obtain massive amounts of power and an infinite lifespan by becoming one with Clockwerk's body. Once Neyla obtains all of Clockwerk's parts, she truly qualifies for this trope.
  • I Take Offense to That Last One:
    • Played relatively straight before the Rajan boss battle:
      Rajan: Who's "The Murray"? All I see is a fat, pathetic weakling.
      Murray: I might be big and not as smart as the other guys... but one thing I'm not... is WEAK!
    • Don't forget:
      Sly: I have no idea what you're saying. And your suit sucks.
      Dimitri: *gasp* Let's dance!
  • If We Survive This: While Clock-La is carrying Bentley and Murray, Murray has one particular background line: "If I get out of this, I'll never speed again."
    • By this point in the game, the Cooper Van is lost, so there's nothing for Murray to speed with in the first place.
    • This ends up being a Blatant Lie by Sly Cooper: Thieves in Time where Murray is most certainly speeding.
  • Incoming Ham: THE MURRAY'S introduction.
  • Insult Backfire: Neyla to Sly in Episode 6.
    Neyla: What's the problem, Poodle? Afraid you can't take me on? Have to call up your little friends for help?
    Sly: Come in "little friends," Neyla's got me pinned down... any chance of air support?
  • Jack Bauer Interrogation Technique: Played for Laughs. In Episode 5, General Clawfoot is kidnapped by Murray and brought to Bentley to get into the Contessa's castle and get the Clockwerk eyes. When he doesn't talk, Bentley employs Tickle Torture and the general spills the beans rather quickly.
  • Large Ham: Murray and, to a slightly lesser degree, Dimitri.
  • Last-Second Word Swap: Bentley's reaction to Neyla's betrayal.
    Bentley: I can't believe it... that double-crossing, cockney... liar!
  • Let's Dance: Uttered by Dimitri right after being told his suit sucks by Sly. Cue the music and the boss battle.
  • Literal Surveillance Bug: In Episode 3, Sly plants a living water bug that acts a surveillance bug in Rajan's hideout. Bentley explains he's able to use the bug this way because its wings vibrate in a way that transmits local sound at a frequency that can be tracked.
  • MacGuffin: The goal of the game is to steal all of the pieces of Clockwerk's mechanical body away from the Klaww Gang.
  • Magitek: The Mind Shuffler that the Contessa attaches the Clockwerk Eyes to in Episode 5 is stated by Bentley to be "made of equal parts science and black magic" that makes conventional weaponry useless against it. As such, one of the missions has Bentley use a similarly semi-magical device to collect bad mojo from the crypts underneath the castle for a bad mojo bomb that can destroy it.
  • Mêlée à Trois: The main conflict in Episode 5 is the Cooper Gang vs. Neyla vs. the Contessa, with Carmelita as her captive. The result is a Pyrrhic Victory for the Cooper Gang, with Carmelita being rescued and the Contessa dismissed and imprisoned, but with Neyla promoted to captain.
  • "Metaphor" Is My Middle Name: In episode 5, while battling Neyla's mercenary tanks with his own tank, Murray will occasionally claim that, "Rommel is my middle name!"
  • "Mission: Impossible" Cable Drop: During the Clockwerk Wings heist, Murray is lowered in from a winch in an upper room, and lifts the wings out the same way.
  • Mundane Utility: Several of the Klaww Gang use the Clockwerk pieces, all fantastically powerful pieces of technology forged of rare alloys, as mundane parts in their personal operations.
    • Dimitri used the Tailfeathers as printing plates for his money counterfeiting operation. Their unique metal means they'll never wear out, producing an endless stream of flawless fake money.
    • Rajan got the Wings and the Heart. He uses the former as decorative pieces for his newly-purchased ancestral throne, and the latter as a perpetual pump for his drug production facility in the jungle, increasing spice production tenfold.
    • Jean Bison got the lungs and stomach, which he hooked up to three steam engines so they would run perpetually without fuel, along with making the trains move faster due to the more reliable power source.
  • No OSHA Compliance:
    • Considering he was frozen for one hundred and fifty years, Jean Bison likely has never heard of OSHA.
    • Arpeggio's blimp. Giant rotating propeller blades, electrical hazards, and the ever-present danger of falling off the edge, but no safety railings anywhere.
  • Nobody Here but Us Statues: One mission in the fourth episode has Sly pretend to be statues on a bridge to fool the Contessa's Mooks. The mooks do it too.
  • Nobody Poops: Averted. There are outhouses in episode 7, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside grunting.
  • Noodle Incident: In Episode 7, Murray mentions that he hasn't been in any RC combat since a job they pulled in Istanbul. That's all we hear about it.
  • Off-Model: During the heist involving the Cooper Gang stealing the Clockwerk Eyes from the Contessa, Sly gives Bentley a piggyback ride to the Contessa's blimp. During this segment, Bentley inexplicably shrinks to about the size of a backpack made for Sly.
  • One-Hit Kill: Both Sly and Murray can get power-ups that give them electric and fire-based attacks respectively which lets them kill any guard instantly at the cost of the gadget bar. However Sly's Voltage Attack is earned in a safe in The Predator Awakes while Murray's Fists of Flame can be purchased on Thief Net as early as The Black Chateau.
  • Pet the Dog: Carmelita has a black-and-white view of the world and sees all criminals as the same. But when she briefly captures Murray, she is shown to be respectful to him and considerate of his needs.
  • Playing Both Sides: In Episode 5, much of the Cooper Gang's activities involve subtly escalating the war between Neyla and the Contessa to help the Gang without letting either know the Gang's responsible.
  • Priceless Paperweight: While the rest of the Clockwerk parts are being used for nefarious purposes, Rajan just puts the Wings on display in his personal throne room. He throws a ball specifically to show them off.
  • Prison Level: "Jailbreak" is the fourth episode of the game where Bentley must rescue Sly and Murray from a prison in Prague run by The Contessa.
  • Punctuated! For! Emphasis!: "Like I said... Giant. Attack. ROBOT!"
  • Pyrrhic Victory:
    • Episode 5 does result in Carmelita's rescue and the Contessa being arrested and fired, but it also results in Neyla being promoted to captain and becoming a full threat to the gang.
    • In the end, Clock-La's death cost Bentley his legs and sends Murray into a Despair Event Horizon, triggering a Bittersweet Ending.
  • Reverse Polarity: Bentley uses this phrase a couple times. Episode 4 has him apply it to the Contessa’s electric rail train to send it off the track. In Episode 8, he tells Sly to reverse the polarity of the spinning magnetic inducers holding the Clockwerk frame together. That last example has the vague justification of involving magnet poles, and also backfires horribly when reversing the polarity results in the Clockwerk parts locking into proper place rather than pulling apart as expected.
  • Same Content, Different Rating: The Vita port gave this game an E10+ rating.
  • Savage Wolves: The Contessa employs wolf guards to protect her prison and her castle-based estate. They wield maces as well.
  • Sexy Cat Person: Constable Neyla is a tiger who wears a belly-baring tank top and cut-off jeans. She has no problem using her sexuality manipulatively.
  • The Starscream: Neyla to Arpeggio. She doesn't waste time betraying him.
  • Stepford Smiler: Murray comes off as this, given that, while he's far outgrown the Lovable Coward he once was, he still sounds a bit hesitant at times, but just shrugs it off for the sake of his friends. His hidden feelings would catch up with him at end, when Bentley is crushed by Clock-La's beak.
  • Talking Is a Free Action: The final action the player gets as Bentley is to snatch the Hate Chip out of Clock-la's beak. But Bentley spends too much time talking so by the time he takes a step forward...CLANK! If he spent less time jabbering, he would've been able to walk.
  • Tank Goodness: Neyla and the Contessa use tanks to patrol around the Contessa's castle. These tanks act as seven more dangerous versions of flashlight guards, and the tanks under the Contessa's command have electric shock fields that makes them impossible for Sly and company to destroy through conventional means. Later, Murray gets to operate a stolen tank, and uses them to destroy other tanks to provoke a conflict between Neyla and Contessa. He also uses it to chase down Carmelita in order to prevent her from escaping with Bentley and one of the Clockwerk Eyes.
  • Totally Radical: Averted by Dimitri, by way of completely making up his own slang which seems to have been modified from hip-hop slang.
  • The Unfought: Arpeggio gets killed before he can be fought like the rest of The Klaww Gang.
  • Unintentionally Unwinnable: After defeating Jean Bison, if you enter the safe house during the race to catch the blimp, instead of making you have to replay the Lumberjack games and fight Bison again or automatically taking you to the race mission when you exit the safe house, the missions all disappear forever and you are left stuck in the level unable to progress to Arpeggio's blimp.
  • Unstoppable Rage: Murray enters this after being fed rage-inducing spices, which causes him to not recognize his friends. Even after he is freed, he still holds a grudge against the Contessa and leads the trio after her on the walls of her prison. She escapes, leading to the events of Episode 5.
  • Unwitting Pawn: The Cooper Gang's quest to gather the Clockwerk parts is ultimately part of Arpeggio's plan. He wants the parts to rebuild Clockwerk after they've been used enough by the other Klaww Gang members to fuel his end goal.
  • Villain Has a Point: When Neyla betrays Arpeggio in the recon mission of the last level, she's quick to point out that Arpeggio really should have seen this coming, as she had betrayed everyone she worked with prior to him.
  • Villainous Breakdown: After being shot down, Clock-La goes insane with hatred and swears to kill the Cooper Gang in their sleep.
  • We Hardly Knew Ye: Arpeggio is killed off by Neyla in the first mission of Episode 8 right after giving his Motive Rant. He was only properly introduced during the intro of said episode.
  • Wham Episode:
    • Episode 3: After hunting Rajan to his lair, the Cooper Gang flood him out and prepare to engage, until... Neyla betrays the Gang, letting Rajan knock out Sly while he's distracted and leaving Murray to defeat Rajan in combat. Afterwards, he, Sly, and Carmelita are all betrayed and captured by Neyla and her boss the Contessa. This leads into the most unique followup to an episode, as it's now up to Bentley to break his friends out of jail.
    • Episode 7 is a real kick to the gut for the team: up to now their attempts to reclaim the Clockwerk pieces have gone mostly without a hitch, and in the last episode, managed to get the two lungs and the stomach from Jean Bison, leaving only the talons as the final piece he holds. Attempting to win them from him in a lumberjack contest, their plans to sabotage him fall flat when he just intimidates the judges on his payroll into giving him a perfect score. Trying to get him to lose by posing as the judges fails as well when he quickly sees through the disguise and knocks the team out. While they're unconscious, Jean Bison raids their hideout and steals all of the Clockwerk pieces they've gained up to now and delivers them to Arpeggio, undoing all of their hard work in one fell swoop, and nearly bringing about the revival of Clockwerk.
  • Wham Line:
    • Neyla gets two of these at the end of the third episode. The first is when she and Sly corner Rajan after his temple is flooded.
    Sly: Neyla, now!
    Neyla: Sorry.
    • The second is after Rajan is defeated by Murray. He sees Neyla and assumes she's there to help him and an unconscious Sly get out of the dried up pool before Interpol shows up. She actually brought Interpol to them... and she gets Carmelita arrested too.
    Neyla: Happy day!
    • After Sly infiltrates Arpeggio's blimp, Bentley hears Arpeggio talking to someone. And then...
    Bentley: Neyla?! Neyla's here, too!
  • What the Hell, Player?: In two missions, one in Episode 1 and another in Episode 3, Sly needs to keep up with Neyla as she runs around the hub. She's leading Sly around, so if you attack her at any point, you get a Game Over message saying "Neyla doesn't like getting hit any more than you do."
  • "Where Are They Now?" Epilogue:
  • Witch with a Capital "B": In the operation of Episode 5, after freeing Carmelita from the Contessa, Carmelita declares "Come back here you witch!", making it clear that in a game more accustomed for teens, she would be using a very different word.
  • You Are Too Late: The game opens with the Cooper Gang undertaking a heist to steal the Clockwerk Parts from a museum in Cairo before there is even a chance of them falling into the wrong hands. When they do break into the museum, they find out that the parts were stolen the night prior by a criminal organization known as the Klaww Gang. The rest of the game is spent tracking down each member of the Klaww Gang and stealing the Clockwerk Parts from them.

Ok. That's it.
You've seen everything.
You won.
Go outside.


Rajan [Tiger]

Rajan: tiger spice-lord and member of the Klaww Gang.

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