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Sly: Boy, when we try to tick someone off we really do the job.
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Sly 2: Band of Thieves is the second game in the Sly Cooper series, developed by Sucker Punch and published by Sony. It released on the PlayStation 2 in 2004.

Set two years after the first game and the defeat of Clockwerk, Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. Together, they could be used to revive the defeated Clockwerk; separately, they each have super functions. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.

Sly 2 plays much its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, there are a number of new additions: Bentley and Murray have become fully playable characters with their own skill sets, the mission-based gameplay is now connected via various hub worlds, and Sly has a health meter instead of being a One-Hit-Point Wonder.

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The game was eventually re-released in HD on the PlayStation 3 and Play Station Vita in 2010 and 2014, respectively.


This game has the examples of:

  • Above Good and Evil: The Contessa considers herself to be this, which Sly calls her out on during their confrontation.
    Sly: I feel sorry for you. All your education and you still don't know right from wrong.
  • A God Am I: Arpeggio's goal in gathering all of the Clockwerk parts is essentially to obtain massive amounts of power and an infinite lifespan by becoming one with Clockwerk's body. And once Neyla obtains all of the above, she truly qualifies for this trope.
  • All Up to You: The Prague mission has Bentley take the lead, as he's the only team member not currently in prison.
  • Anti-Villain: The writers could not make an easier to like villain than Jean Bison if they tried. Repeatedly lampshading the Values Dissonance in that he'd be considered a hero back in his own time for what he was doing, every announcement he makes to his guards are congratulations on their hard work and gratitude.
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  • Bears Are Bad News: Several wild bears appear in Canada as enemies, and they can kill any of the gang in just two hits. One mission requires Sly to steal from their mouths, while another requires Murray to kidnap two cubs to lure their mother to destroy a cage.
    Bentley: Don't worry, the cubs won't be hurt, although I can't say the same for the guards.
  • Big Bad: Neyla steals the spot from Arpeggio at the very end.
  • Big Bad Wannabe Arpeggio ends up becoming this in the grand scheme of things, since Neyla betrays him (and was always planning to betray him) and takes his place as the main villain.
  • The Big Guy: Murray fulfills the role as the muscle for the team this time, having developed from the Lovable Coward role earlier.
  • Bittersweet Ending: Despite Clock-La's defeat, Bentley is left crippled, and Murray leaves the group in shame, believing that he's failed Bentley for not protecting him. Sly also allows himself to be arrested by Carmelita to allow his friends to leave, but manages to escape when he realizes his friends left him an escape opportunity.
  • Bleak Level: Chapters 4 and 5 definitely fit this, with the blood red sky and water, full moon, creepy-looking guards, run-down Gothic-looking buildings, traps, supernatural elements, creepy music and being forced to play as Bentley for the first third of Chapter 4 due to Sly and Murray being captured by The Contessa in the previous chapter.
  • Bragging Rights Reward: For 100% completion, you can use a cheat code to activate the Mega Jump that you briefly get to use during the main game. Also, Guide Dang It! because the game doesn't give any indication about it.
  • Breaking Out the Boss: In the Prague level, Bentley's first major objective is to help Sly escape.
  • Breaking the Fourth Wall: The commercial for the game has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the PlayStation controller. Sly then taps the screen with his cane, asking if you're in.
  • Brick Joke: The intro has Bentley referring to both Sly and himself with the codenames "Sitting Duck" and "Wizard", which Sly 'misinterprets' as "Peking Duck" and "Blizzard"/"Lizard" respectively. This gets referenced again after Bentley rescues Sly in Chapter 4:
    Bentley: You know the old saying — 'If you can't count on a friend to bust you out of jail, what kind of a friend are they?'
    Sly: Truer words were never said... Wizard.
  • The Burlesque of Venus: One of the various paintings Dimitri in his introductory cutscene forges is an in-universe equivalent of The Birth of Venus.
  • Canada, Eh?: When you hear the moose security guard talk to you, he says "eh" a lot. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada Geese and Moose. Jean Bison himself, however, averts it.
  • The Caper: Every episode is a series of missions to set up for a caper at the end of the episode.
  • Cops Need the Vigilante: Neyla gives Sly several leads, with the justification that she can't follow them up herself, as she lacks sufficient evidence for a warrant, whereas "a thief like you can go wherever he pleases". Cleverly, it turns out that Neyla's willingness to bend the law really should have been a red flag.
  • Darker and Edgier: Indeed, as the game can get quite grim at points, such as Chapters 4 and 5 and the last chapter, where we learn the truth about Neyla.
  • Deliberate Values Dissonance: Really puts the "Anti" in Jean Bison's Anti-Villain status, as all he's doing is just the job of a 19th-century lumberjack in the 21st century,
  • Developers' Foresight:
    • Bentley's "Security Announcement" in the opening level is lip-synced to his character model so you can watch him speak if you go back to the landing where he's hacking the terminal.
    • Guards will react to stolen treasure once they notice its missing from the pedestal it was on.
  • Disappointed by the Motive: Sly has this reaction to Arpeggio for orchestrating the plot: "All this 'cause you can't fly. You're pathetic." Though it is later subverted when Sly learns that Arpeggio wanted to reassemble and merge with Clockwerk in order to achieve immortality.
  • Et Tu, Brute?: Allowing Sly to be knocked out by Rajan, who then gets himself beaten to an inch of his life by an outraged Murray, before betraying all of them (and Carmelita) to the Contessa, is what causes the Cooper Gang to realize that Neyla's not the sweet, friendly cop she appeared to be.
  • Evil Plan: Arpeggio's ultimate plan is to use the northern lights he's had Bison collect used to create a hypnotic light show (based off the Contessa's designs) over Paris, inducing people who ate the spice-laden food from Dimitri's nightclub into a furious rage, which he will then use to fuel his new, Clockwerk body, achieving immortality, invincibility, and yes... flight.
    • Neyla has one too. She helped Interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her, and then she could backstab him and take the Clockwerk parts for herself.
  • Evil vs. Evil: The war between Neyla and Contessa is this with The Cooper Gang caught in the middle.
  • Face–Heel Turn: Neyla. We later learn she was never a face to begin with...
  • Family-Unfriendly Death: Arpeggio's body gets crushed by Neyla, leaving nothing behind but his monocle.
  • Fish out of Temporal Water: Jean Bison's forest-clearing actions, as noted by Sly, would have been heroic 150 years ago when he was frozen, making him a sympathetic villain.
  • Foreshadowing:
  • Funny Background Event: During the first battle against the Contessa, Bentley comes on over the binocucom to try and tell Sly and Murray that he's been shot down in a blimp, but he ends up being caught by Carmelita. She takes the Clockwerk Eye he was holding and makes her getaway, while Bentley mutters that Sly and Murray are going to kill him.
  • Game-Breaking Bug: If the player enters the Canada Games then quits at any time before beating Jean Bison, you will be returned to the game outside the games with no way of reentering them, making the game Unwinnable by Mistake. Thankfully, though, this comes with a fix in-game — just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.
  • G-Rated Drug: The Illegal Spice is this, although it does make consumers hypnotic and anger-prone.
  • Guest Fighter: TOM from Toonami appears as a secret gadget to use for Sly via a cheat code.
  • Halloweentown: Prague. It's even got its own guillotine like the Trope Namer does!
  • Hannibal Lecture: The Contessa tries to give one to Sly when attempting to take the Clockwerk Eye from him, only for him to counter her, leading to a battle.
    The Contessa: Short-sighted fool! I've no interest in your narrow-minded interpretation of morality. I'm above all that - Above Good and Evil.
  • Highly Visible Password: One mission requires you to trigger the alarms to lure a guard to deactivate them, at which point you can photograph the passcode, which is displayed in enormous digits just above the keypad.
  • Hijacked by Ganon: Nicely averted, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. True, you fight the body at one point, but Neyla's the one possessing it, not Clockwerk.
  • Humongous Mecha: The Contessa has a giant attack robot to guard her prison. It's cleverly disguised as a water tower.
  • If We Survive This: While Clock-La is carrying Bentley and Murray, Murray has one particular background line: "If I get out of this, I'll never speed again."
    • By this point in the game, the Cooper Van is lost, so there's nothing for Murray to speed with in the first place.
    • This ends up being a Blatant Lie by Sly Cooper: Thieves in Time where Murray is most certainly speeding.
  • I Take Offense to That Last One!:
    • Played relatively straight before the Rajan boss battle:
      Rajan: Who is "The Murray"? All I see is a fat, pathetic, weakling!
      Murray: I may be... big, and not as smart as the other guys, but one thing I'm not is weak!
    • Don't forget:
      Sly: I have no idea what you're saying... and your suit sucks!
      Dimitri: *gasp* Let's dance!
  • Insult Backfire: Neyla to Sly in Chapter 6.
    Neyla: What's the problem Poodle? Afraid you can't take me on? Have to call up your little friends for help?
    Sly: Come in "little friends", Neyla's got me pinned down.
  • Last-Second Word Swap: Bentley's reaction to Neyla's betrayal.
    Bentley: I can't believe it! That two-bit, no-good, cockney...LIAR!!!
  • Literal Surveillance Bug: In the third episode, Sly plants a water bug that acts a surveillance bug in Rajan's hideout.
  • MacGuffin: The goal of the game is to steal all of the pieces of Clockwerk's mechanical body away from the Klaww Gang.
  • Mêlée à Trois: The main conflict in Chapter 5 is the Cooper Gang vs. Neyla vs. the Contessa, with Carmelita held captive by the latter. The result is a Pyrrhic Victory for the Cooper Gang, with Carmelita being rescued and the Contessa dismissed and imprisoned, but with Neyla promoted to captain.
  • "Mission: Impossible" Cable Drop: During the Clockwerk Wings heist, Murray is lowered in from a winch in an upper room, and lifts the wings out the same way.
  • Mundane Utility: Several of the Klaww Gang use the Clockwerk pieces as mundane parts in their personal operations.
    • Dimitri used the tailfeathers as printing plates for his counterfeiting operation. Their unique metal means they'd never wear out.
    • Jean Bison got the lungs and stomach, which he hooked up to three steam engines so they would run perpetually without fuel.
  • Nice Job Breaking It, Hero!: Nice job pulling Clockwerk apart in Arpeggio's blimp, Sly.
  • Nobody Here but Us Statues: One mission in the fourth chapter has Sly pretend to be statues on a bridge to fool the Contessa's Mooks. The mooks do it too.
  • Nobody Poops: Averted. There are outhouses in episode 7, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside grunting.
  • Noodle Incident: In chapter 7, Murray mentions that he hasn't been in any RC combat since a job they pulled in Istanbul. That's all we hear about it.
  • No OSHA Compliance:
    • Considering he was frozen for one hundred and fifty years, Jean Bison likely has never heard of OSHA.
    • Arpeggio's blimp. Giant rotating propeller blades, electrical hazards, and the ever-present danger of falling off the edge, but no safety railings anywhere.
  • Off-Model: During the heist involving the Cooper Gang stealing the Clockwerk Eyes from the Contessa, Sly gives Bentley a piggyback ride to the Contessa's blimp. During this segment, Bentley inexplicably shrinks to about the size of a backpack made for Sly.
  • One-Hit Kill: Both Sly and Murray can get power-ups that give them electric and fire-based attacks respectively which lets them kill any guard instantly at the cost of the gadget bar. However Sly's Voltage Attack is earned in a safe in The Predator Awakes while Murray's Fists of Flame can be purchased on Thief Net as early as The Black Chateau.
  • Pet the Dog: Carmelita has a black-and-white view of the world and sees all criminals as the same. But when she briefly captures Murray, she is shown to be respectful to him and considerate of his needs.
  • Priceless Paperweight: While the rest of the Clockwork parts are being used for nefarious purposes, Rajan just puts the Wings on display in his personal throne room.
  • Punctuated! For! Emphasis!: "What did I tell you? Giant. Attack. ROBOT!"
  • Pyrrhic Victory:
    • Chapter 5 does result in Carmelita's rescue and the Contessa being arrested and fired, but it results in Neyla being promoted to captain and becoming a full threat to the gang.
    • In the end, Clock-La's death cost Bentley his legs and sends Murray into a Despair Event Horizon, triggering a Bittersweet Ending.
  • Sexy Cat Person: Constable Neyla is a tiger who wears a belly-baring tank top and cut-off jeans and uses her sexuality manipulatively.
  • Stepford Smiler: Murray comes off as this, given that, while he's far outgrown the Lovable Coward he was once, he still sounds a bit hesitant at times, but just shrugs it off for the sake of his friends. His hidden feelings would catch up with him at end, when Bentley is crushed by Clock-La's beak.
  • Tank Goodness: Neyla and Contessa uses tanks to patrol around the rehabilitation prison in Prague. These tanks act as seven more dangerous vesions of flashlight guards, and the tanks under Contessa's command have electric shock fields that makes them impossible for Sly and company to destroy through conventional means. Later, Murray gets to operate a stolen tank, and uses them to destroy other tanks to provoke a conflict between Neyla and Contessa. He also uses it to chase down Carmelita in order to prevent her from escaping with Bentley and one of the Clockwerk Eyes.
  • The Starscream: Neyla to Arpeggio. She doesn't waste time betraying him.
  • Totally Radical: Averted by Dimitri, by way of completely making up his own slang which seems to have been modified from hip-hop slang.
  • The Unfought: Arpeggio gets killed before he can be fought like the rest of the Klaww gang.
  • Unstoppable Rage: Murray enters this after being fed rage-inducing spices, which causes him to not recognize his friends. Even after he is freed, he still holds a grudge against the Contessa and leads the trio after her on the walls of her prison. She escapes, leading to the events of Chapter 5.
  • Villainous Breakdown: After being shot down, Neyla goes insane with hatred and swears to kill the Cooper gang in their sleep.
  • Villain Has a Point: When Neyla betrays Arpeggio in the recon mission of the last level, she's quick to point out that Arpeggio really should have seen this coming, as she had betrayed everyone she worked with prior to him.
    Neyla: Stupid Arpeggio. I double crossed the Cooper Gang, Interpol, and Carmelita... What made you think I wouldn't do the same to you?
  • Wham Episode: Episode 7 is a real kick to the gut for the team: up to now their attempts to reclaim the Clockwerk pieces have gone mostly without a hitch, and in the last episode, managed to get the two lungs and the stomach from John Bison, leaving only the talons as the final piece he holds. Attempting to win them from him in a lumberjack contest, their plans to sabotage him fall flat when he just intimidates the judges into giving him a perfect score. Trying to get him to lose by posing as the judges fails as well when he quickly sees through the disguise and knocks the team out. While they're unconscious, John Bison raids their hideout and steals all of the Clockwerk pieces they've gained up to now and delivers them to Arpeggio, undoing all of their hard work in one fell swoop, and nearly bringing about the revival of Clockwerk.
  • Wham Line:
    • Neyla gets two of these at the end of the third chapter. The first is when she and Sly corner Rajan after his temple is flooded.
    Sly: Neyla, now!
    Neyla: Sorry.
    • The second is after Rajan is defeated by Murray. He sees Neyla and assumes she's there to help him and an unconscious Sly get out of the dried up pool before Interpol shows up. She actually brought Interpol to them.
    Neyla: Happy Day.
    Murray: What? Neyla? Throw down a ladder. Sly's hurt real bad. Can you hear me? Sly is hurt.
    • After Sly infiltrates Arpeggio's blimp, Bentley hears Arpeggio talking to someone. And then...
    Bentley: Neyla?! Neyla's here too!
    • At the end, when Bentley picks up the Hate Chip powering Clockwork, which results in Clockwork's beak slamming down on his legs.
    Bentley: Pick me up! I can't walk!
  • What the Hell, Player?: In two mission (in chapters one and three), you need to keep up with Neyla as she runs around the hub. If you whack her with your cane, you get a Game Over message saying "Neyla doesn't like getting hit any more than you do." In Chapter Five, attacking her doesn't give out a game over (justified, as Sly is chasing Neyla to get back the Clockwerk eye she just stole, giving him a reason to attack her).
  • "Where Are They Now?" Epilogue:
  • Wounded Gazelle Gambit: The Contessa pulls one of these off on Sly, successfully stealing one of the Clockwerk Eyes from him.
  • You Are Too Late: At the very beginning of the game. The Cooper Gang sought to steal the Clockwerk Parts while they were on display at a museum in Cairo before there was even a chance of them falling into the wrong hands. When they do break into the museum, they find out that the parts were stolen the night prior by a criminal organization known as the Klaww Gang. The rest of the game is spent tracking down each member of the Klaww Gang and stealing the Clockwerk Parts from them.

Ok. That's it. You've seen everything. You won. Go outside.
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