
They see your peace, woven of faith and toil,
They forget your heart, bound in slumber and servitude,
When you wake, they shall see your truth
A beast's nature, bare to all.
Hollow Knight: Silksong is the upcoming sequel to the hand-drawn 2D action Metroidvania Hollow Knight, created by Australian developer Team Cherry. The game will be released for PC via Steam, Humble Bundle and GOG, as well as Nintendo Switch.
Following the events of the first game, Hornet, now princess-protector of Hallownest, finds herself alone in a vast, unfamiliar haunted kingdom of Pharloom. She must battle foes, seek out allies, and solve mysteries as she ascends on a deadly pilgrimage to the kingdoms peak. Bound by her lineage and guided by echoes of her past, Hornet will adventure through mossy grottos, coral forests and shining citadels to unravel a deadly thread that threatens this strange new land.
The game features Hornet as the new protagonist, the new kingdom of Pharloom to explore, 150 new enemy types, new bosses, new gameplay mechanics with Hornet's needle and thread and arsenal of tools, and an all new score by the first game's composer, Christopher Larkin.
Previews: Reveal Trailer, E3 Nintendo Treehouse
, Steam Page
So far, Hollow Knight: Silksong contains examples of:
- Shear Menace: One of the enemies seen in the debut trailer fights with a pair of plain, normal scissors...that are about twice the length of their body. Another enemy chases Hornet with a smaller pair of closed shears wielded like a sword.
- Spikes of Doom: The reveal trailer shows spikes attached to the undersides of platforms. Two of the bosses seen in the trailer were also able to summon spikes out of the ground to damage Hornet.
- Sword Lines: Trailers show that like in the original, many of the melee attacks are punctuated with clean white lines to clarify their range and how to dodge them.