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Dante, not as you know him.
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Devil May Cry 2 is a Stylish Action Hack and Slash action game for the PlayStation 2, developed and published by Capcom in 2003. A sequel to the hit Devil May Cry, it's set on the island of Vie de Marli (originally known as Dumary Island) and centers on a stoic Dante, veteran demon hunter, and a mysterious redheaded woman named Lucia as they fight to stop the Uroboros corporation and its CEO, Arius, from reviving the demon king Argosax.

This game was the first in the series worked on by Hideaki Itsuno (who would go on to direct the rest of the games in the main series) and introduced many mechanics that would be refined and expanded upon in later DMC games, such as an evasive action or a Real-Time Weapon Change button, as well as the Bloody Palace arena mode.

There's also a Light Novel published in 2003 which serves as a prequel to the game.

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This game is also a part of the Devil May Cry HD Collection featuring upgraded resolutions of HD 720p (for PS3 and Xbox 360) or HD 1080p (for PS4 and Xbox One) and other optimizations. Achievements and Trophies were also added.

It was followed up in 2005 by Devil May Cry 3: Dante's Awakening, and chronologically followed by Devil May Cry 4.


This game and its spin-offs contain examples of:

  • Ability Required to Proceed: Some paths can only be traversed after you obtain specific Movement Devil Hearts for your Amulet and Devil Trigger form.
  • Action Bomb: The Spicere are spherical demons that explode after being attacked or approached in close proximity.
  • Adaptation Distillation: One can somewhat call it this way from a translation perspective in regards to the prequel novel, as several lines present in the original Japanese aren't used in Tokyopop's versions.
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  • Airborne Mook: Puias and Flambats just love to fly around, but are easily dispatched off by shooting at them. The former are harpy-like demons, while the latter are flaming bat-like spirits.
  • Alien Blood: Msira have blue blood while their Homromsira variant bleed a yellow magma-like substance. Gbusmsira and Jomothumsira go back to blue blood, which the Goat family demons share. Jokatgulm and Tateobesu both bleed purple, while Phantom and Furiataurus bleed magma like the Homromsira. The Infestants, Larvae and Noctperan bleed white, and finally Oranguerra bleeds green. Quite the rainbow of blood colors in this game.
  • All Swords Are the Same: In addition to his default Rebellion, Dante can obtain a BFS (Vendetta) and a fencing sword (Merciless), but only the look and damage differ; the combos are exactly the same. The same goes for Lucia's blades.
  • Anachronic Order: Though it was the second game released, it originally took place long after 3, 1, and 4, due to the game's poor reputation. It wasn't until Devil May Cry 5 when Capcom dared to put any entries after this one, and when they did, they also rearranged things to make 2 take place before 4.
  • And Your Reward Is Clothes: Beating the game on lower difficulties just scores you a new outfit for your character.
  • Another Side, Another Story: Dante and Lucia's campaigns are played separately and their stories are told from their own perspectives; any plot point that's skipped or brushed over by one character's campaign can be explained by the other. Their level layouts aren't exactly the same either; Lucia has fewer missions but her stages also have some gimmicks and bosses that aren't present in Dante's campaign. However, both campaigns share some common cutscenes where both characters reunite.
  • Anti-Frustration Features:
    • In segments where you are required to equip a specific Devil Heart that enhances your Devil Trigger's movement capabilities, there's always a nearby method to refill your Devil Trigger gauge, ensuring that you'll never be locked out of options. The most straightforward option is a special platform that can quickly give you a full gauge, but the game may also give you some enemy encounters to slowly accumulate it.
    • Dante's Mission 15 and Lucia's Mission 11 require the player to defeat a set number of enemies within two or three minutes respectively to progress. The enemies become weaker with each failed attempt.
    • Dante fights Argosax the Chaos and The Despair Embodied back-to-back. If you die to the latter boss and retry, the game would revive you to it instead of restarting the entire mission from the former boss.
  • Artistic License – Physics: The ability to keep enemies suspended in mid-air by continuously firing at them with your standard guns, and the ability to slow down your descent from mid-air by firing any gun regardless of direction, are gravity-defying tricks that debuted back in the first game and retained in the sequels ever since. However, this game makes these gunplay even more absurd as repeatedly shooting a lesser demon gradually lifts it up in mid-air, and firing your guns in mid-air gives you another upward momentum.
  • Art Shift: The high-quality character illustrations in this game look very different from the actual models used for the gameplay and cutscenes. At least the first game used the same style for the covers and models.
  • Awesome, but Impractical: The Charged Attack of Trish's Nightmare-γ fires a swarm of pinballing Frickin' Laser Beams in every direction but don't go straight at the enemy. Considering how the areas where you fight enemies underwater are huge, there's a chance that none of the pinballing projectiles actually hits anything.
  • Awesome Moment of Crowning: Parodied and lampshaded. Sickened by Arius' delusions of grandeur, Dante "crowns" him by riddling his body with bullets.
    Arius: Oohh... No...! My dream... my life...! I was going to be the king of this world!
    Dante: King? Yeah, here's your crown!
  • Backtracking: The Uroboros building has sections requiring this method, but those were the well-done variants that change something in the environment and/or open a path to a new area.
  • BFS: Dante's Vendetta and Merciless swords. The former is about as broad as Dante's shoulders, while the latter is as long as Dante's height.
  • Bittersweet Ending: Dante destroys Argosax, but is trapped in the Underworld with apparently no way out, so he rides deeper in on a motorcycle that happened to be there. Lucia, meanwhile, finally comes to terms with her Dark and Troubled Past and is the one to kill Arius for good. But when Lucia finds out Dante's coin is a Two-Headed Coin, she realizes that he tricked her so she wouldn't have to go on what amounted to a suicide mission. Sometime later, Lucia visits Dante's shop, musing about how Dante's sacrifice parallels the story about Sparda Matier promised to tell him, and sadly notes that Sparda came back in the end. Then Lucia hears a motorcycle outside and goes to investigate.
  • The Blade Always Lands Pointy End In:
    • If Dante dies on the ground, his sword flies above for a bit and lands point-first near his body.
    • Done dramatically in Dante's fight against The Despair Embodied. As he strikes back against an attack of the demon, his Rebellion gets flung up in the air, Dante seemingly disappears, shoots The Despair Embodied without looking at it, then the camera focuses on the Rebellion after it just stabbed the ground on its way down.
  • Boss-Only Level: Some Missions are so short as they only consist of a boss fight, such as Dante's Mission 6 facing him right against Nefasturris, or Dante's Mission 8 containing the boss fight against Furiataurus.
  • Bragging Rights Reward: Completing the "Must Die" difficulty unlocks a cheat code that enables unlimited Devil Trigger regardless of the equipped costume.
  • Call-Back: Dante comforts a teary-eyed, distressed Lucia at the endgame by telling her "Devils never cry". This not only parallels his words to Trish in the final portions of the first game, but Lucia herself parallels Trish's origins as an Artificial Demon created by the game's Big Bad. She's good from the start, unlike Trish, but wonders if her parentage and status as a demon means she'll turn on the humans.
  • Cash Gate: The first sealed door in Lucia's first mission is a downplayed example as it needs 45 Red Orbs to open.
  • Camera Screw:
    • The Fixed Camera angles can be confusing depending on where they are placed, but usually, the camera faces the door where you just came from, so you have to walk several steps further when you enter a room before knowing what you're about to deal with.
    • You'll often find yourself shooting away at enemies the camera seems to have no intention of showing you.
    • There are some sections where the camera is so far away your character becomes a little figure almost indistinguishable from the similarly-colored objects in the environment, or is hidden by a foreground object. Fortunately, moving your character around reveals their position or shifts the camera to a nearer perspective.
  • Chekhov's Gun: Dante's lucky coin is used in a Fake MacGuffin Batman Gambit to fool Arius.
  • Colour-Coded for Your Convenience:
    • The Devil Trigger gauge changes color depending on which elemental Attribute Devil Heart is equipped.
    • Trismagia's heads; the happy one is blue and controls lightning, the angry one is red and controls fire, while the sad one is white and controls ice.
  • Colour-Coded Timestop: The game receives a reversed color filter when time is slowed down by the Chrono Heart.
  • Competitive Balance: You can play as either the Jack-of-All-Stats Dante or the Fragile Speedster Lucia. This one is mitigated slightly, however, since they can both be upgraded to become Lightning Bruisers.
  • Continuity Nod:
    • The prologue cutscene shows a stone statue that's suspiciously similar to the angelic stone statue of Mundus from the first game.
    • Phantom from DMC1 appears as the boss for Dante's Mission 14 and Lucia's Mission 10, though the "Guidepost for the Hunters" text for Dante's mission hints that his appearance is due to a "door to the future and the past" being opened. He also returns in the Final Boss battle as one of Argosax's heads.
    • In the HD Collection, defeating Phantom earns you the "Not Just Any Ordinary Human" achievement. Back in the first game, Phantom asked "You, you're not just any ordinary human. What are you?" to Dante.
    • Griffon, another major villain from 1, serves as one of Argosax's heads. But unlike the aforementioned Phantom, he isn't fought anywhere in the story prior to the Final Boss fight.
    • The Sargasso and Blade demons from the first game appear in the underwater sections of Lucia's disc.
    • Both sides of Dante's lucky coin contain a silhouette of Trish, referencing her character silhouette and pose in the logo of 1.
    • Beating the game on Dante Must Die difficulty unlocks Dante's original outfit from 1, complete with the Force Edge in place of Rebellion.
    • Trish wears sunglasses whenever she activates Devil Trigger. This isn't just a random stylistic choice; it's also a reference to the prologue cutscene of the first game wherein she wore glasses as she barges into Dante's shop and provokes him.
  • Cutscene Power to the Max: When Dante rescues Lucia from Arius, he grabs onto her, activates Devil Trigger, and quickly flies off a huge distance from the building with her. Though Dante's Devil Trigger form can fly in-game thanks to the Aerial Heart, he cannot fly that fast and high in a short amount of time; he only has a steady flight speed and the player has to constantly press the jump button in order to gain some limited altitude.
  • Damn You, Muscle Memory!: DMC2 has underwater swimming sections just like the first game, but the camera is set from a third-person view instead of the first-person camera from DMC1. The jump button also works differently. In the first game, the player has to hold it to make Dante swim forward. Here, the player has to tap it repeatedly to make the character swim upward.
  • Dem Bones:
    • Sargasso are floating demon skulls that either attempt to bite the player character or shoot icicles at them.
    • Bolverk's body is skeletal in appearance.
  • Desperation Attack: Devil Trigger Majin Form, nicknamed Desperation Devil Trigger (or DDT for short). If Dante's health is critically low (indicated by his health bar turning red), activating Devil Trigger will allow Dante to transform into a nigh-invulnerable and vastly more powerful demon until his Devil Trigger Gauge runs out, after which he's locked out of this state until he dies or completes the current mission.
  • Diabolus ex Machina: In the penultimate mission of Dante's campaign, Dante sabotages Arius' ritual by replacing one of his artifacts with an ordinary coin. However, in the final mission, Argosax is summoned anyways, as a portal to the Demon World inexplicably opens, forcing Dante to step inside to fight him.
  • Dutch Angle: Some of the Fixed Camera angles in certain missions' areas (such as the starting area in Dante's Mission 14 and the sinister-looking hallways in Uroboros) are tilted.
  • Early Installment Weirdness: The game introduces several elements that would be improved in subsequent games.
    • Dante's Rebellion. In this game, it looks generic and doesn't have any background significance. In later games, it has the skull and ribcage motif in its guard and is Dante's keepsake sword from his father.
    • Bloody Palace. Unlike its future renditions in the series that end after their final floors, this one's 9999th floor loops after being completed, making it endless until you die.
    • Certain moves such as Rain Storm, Twosome Time and Fireworks would become series staples associated with Dante's Gunslinger Style instead of being regular combos as they are implemented in this game. However, this game's version of Rain Storm lacks the aerial stylish spinning animation of its future iterations.
    • The dodge mechanic would become Dante's Trickster Style and the cartwheel from 2 was used during 3's development before being replaced with the dash. While 2 lacked the usual dodge mechanic initiated by locking-on and jumping, later games would bring it back.
    • This is the first game to have multiple playable characters. Unlike most of the next games, however, DMC2 has two separate campaigns for its two main heroes.
    • This is the first game that displays health bars for the Mooks and Elite Mooks (DMC1 only had health bars limited to bosses), but it's shown in the HUD as a vertical bar that's mostly difficult to see because of its usually dark red color. This is also the first game that displays a visual indicator over the locked-on target. Later games would combine the two HUD elements by repurposing the rim of the lock-on indicator as the target's health bar.
    • The level select feature is only available after beating the game, unlike in the sequels where it's available right from the start or after you beat the first mission.
  • Easter Egg: Beating the game on Dante Must Die difficulty unlocks Dante's original outfit from 1, complete with the Force Edge in place of Rebellion. Additionally, most of Dante's sound files are switched from that of Matthew Kaminsky to Drew Coombs, his original voice actor from the first game.
  • Easy Level Trick: There are many platforming sections that you are expected to traverse by jumping or double-jumping normally. However, these sections can be done quickly by equipping the Aerial Heart and flying over to the objective while in Devil Trigger form.
  • Elevator Action Sequence:
    • The factory stage contains battles where you are swarmed by Flambats while riding inclined elevators.
    • There are short elevator battles while climbing the sky-scraper leading to Arius.
  • Equipment Upgrade: Instead of spending Red Orbs to purchase specific skills for your weapons just like how it does in the first game, you spend Red Orbs to directly upgrade your weapons in this game, and each weapon's level is denoted by a number below it.
  • Expressive Health Bar: The border of your health bar flashes or pulsates green every time you recover health, whether by picking up Green Orbs or regenerating through Devil Trigger. Otherwise, it flashes or pulsates red when you take damage. Against certain enemies, the latter cue helps in letting you know if your character is still poisoned.
  • Fake Difficulty: Rather than there being a button to hold to lock-on to enemies, as most of the sequels would do, your character locks onto the nearest enemy automatically (and there is a button that can be held to turn this off). This causes two major sources of frustration; firstly, all attacks made are directed towards the enemy that is currently locked on to, even if you are aiming in the completely opposite direction. Secondly, You can control the lock-on by the right analog stick, but this is poorly explained, players might not figure it out at all. These particularly make some of the Flunky Bosses more difficult since your character will spend half of the time attacking their mooks.
  • Fictional Document: Each mission's start-up screen contains a passage from "Guidepost for the Hunters" alongside its Chapter and Clause numbers. These briefly foreshadow what you're about to encounter during the missions, but they're narrated in a subtly cryptic manner; the "Hunter", "Protector" and "King" subjects mentioned in these passages refer to Dante, Lucia and Arius respectively, while the other bosses are mentioned using their descriptions or Meaningful Names.
  • Fire, Ice, Lightning:
    • There are three Attribute Devil Hearts that imbue you Devil Trigger form's attacks with fire, ice or lightning.
    • Trismagia splits itself into three heads, each of whom command one of these three elements.
  • Flat Character: Except for Arius, all other bosses are individually just another enemy for Dante and Lucia to defeat. They have little to no additional traits aside from some short characteristics mentioned in their files, and most of them neither have personality nor spoken lines. Even if Trismagia does speak and mock Dante near the finale, that's all there is to his characterization.
  • Giant Space Flea from Nowhere:
    • While all the bosses in this game (except for Arius) are nothing but gigantic monstrosities that show up out of the blue to attack Dante and Lucia, special mention goes to Phantom's appearance. Aside from a short text implying Time Travel, there's no significant build up to it, only a cutscene depicting him falling from the sky. Dante doesn't even make any comment about him, despite having killed him some time in the first game.
    • Griffon is one of the heads of the Final Boss Argosax the Chaos along with some other bosses, including the above-mentioned Phantom. However, what makes this worse than Phantom's is that unlike all the other bosses, Griffon was never fought in the story and, in fact, did not even make an appearance in the whole game, which means that he literally comes out of nowhere to be a part of the final boss. Quite possibly the most baffling version of this trope ever.
    • Not even the slightest prior mention was given to The Despair Embodied's existence in the story. It simply bursts out of a cocoon that ejects from Argosax's withering husk and immediately challenges Dante.
  • The Goomba:
    • The Finis demons that are easily prone to knockback than any other type in the game.
    • The Msira demons that generally have lower health than their elite variants.
    • The Flambats that die in one shot.
  • Gratuitous Italian: Used badly with the "Arcana" MacGuffin. First, in Italian, the noun precede the adjective (so it should be Spada Arcana or Medaglia Arcana). Second, Calice and Bastone are male nouns, so they should be "Arcano". Third, the plural form would be "Arcani".
  • Guide Dang It!:
    • The game doesn't tell you that there are different movesets or additional combos for each character, let alone how to do them. Specifically, the in-game "Actions" menu doesn't even list half of what you can do. This trips up even experienced DMC players, since some combos here are implemented differently compared to how they work in the rest of the series. For example:
      • Dante's unlisted moves include a shoulder check move (performed with the same input as Lucia's Lush), an aerial combo, and different combos with a shotgun. The game also outright lies about how one of the moves is performed (Rain Storm's control tip only says that it can be done against an "enemy right below you", while in fact, it can only be done right when Dante falls upside-down from moves like Air Hike or Wall Hike even if there's no enemy around). And most importantly, the movelist doesn't mention Dante's Desperation Attack (commonly known by fans as the "Majin Form"), or any moves you can perform with it.
      • Lucia's movelist doesn't mention a frontflip kick (performed with the same input as Dante's Stinger), different aerial moves, several moves with her ranged weapons (downward Darts throw similar to Rain Storm, or how to actually throw Cranky Bombs), and Devil Trigger-exclusive moves that are done by pressing the "melee" and "shoot" buttons simultaneously.
      • Trish's movelist doesn't mention the non-Devil Trigger Round Trip, any of Trish's barehanded moves, or the Devil Trigger-exclusive Vortex attack.
    • Secret Missions need some effort or a walkthrough to find since they aren't easily indicated by cues. For example, Dante's Secret Mission 1 is accessed by going through a gate that looks no different than most of the doors found in other buildings.
  • Idiosyncratic Combo Levels: This game's Stylish Ranks are: "Don't worry", "Come on!", "Bingo!", "Are you ready?" and "Showtime!!"
  • Imperfect Ritual: Subverted. Dante attempts to sabotage the ritual to summon the demon king Argosax by replacing the Arcana Medaglia with an ordinary coin, but the spell still creates a portal to the Demon World anyway.
  • Interface Spoiler: The HD Collection introduced an Achievement System for the first three Devil May Cry games, but these also include unhidden spoilers such as the names of the bosses, or the existence of unlockables and extras such as additional weapons or alternate playable characters.
  • It's Okay to Cry: Lucia becomes a Death Seeker after discovering she is a creation of the villain Arius and fears she may turn on her friends. When she tearfully suggests sacrificing herself to destroy the Final Boss, Dante once again repeats his "Devils Never Cry" line and assures her that she is worthy of living, in a similar context to his assurance to Trish from the first game; that there is nothing wrong with her showing emotion like a human.
  • Level in Reverse: Lucia's first mission basically makes her retrace Dante's first mission in reverse.
  • Living Structure Monster:
    • The sealed doors would attack Dante or Lucia if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
    • Nefasturris, the "Tower of Sin", is an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.
  • Loose Canon: By and large, Devil May Cry 2's impact on the franchise's canon has been kept to the barest of minimums. Prior to the timeline re-arrangement around Devil May Cry 5's release, DMC2 was stated to have been set long after the events of Devil May Cry 4 in such a way that it was deliberately kept out of any ongoing story arcs at the time. Capcom then reslotted DMC2 between DMC1 and DMC4, but even so, it still has no relevance to the latter game's plot anyway. DMC5 reuses or recalls significant plot threads touched on in DMC1, DMC3 and DMC4 but nothing much from this game aside from minor references (the only major relevance of DMC2 in anything related to DMC5 isn't found in the latter game itself, but in its Before the Nightmare prequel novel).
  • Male Might, Female Finesse: Co-protagonists Dante and Lucia; the former's style of swordplay features strong (if not somewhat slow) attacks while the latter is less powerful than Dante but is quicker and more agile than him. Trish, however, is a "female might" inversion by virtue of being based on Dante's playstyle from the first game.
  • Marathon Level: This is the game that introduced Bloody Palace to the franchise, a mode that features a very long series of enemy and boss encounters that you're expected to finish in one session. This game's iteration of the mode has 9999 levels, but you can skip up to 100 levels at a time by choosing harder fights.
  • Masked Villains, Unmasked Heroes: The Secretaries are female demon Mooks under the command of the main villain Arius. Their attire includes a bird-like feather mask. The Deuteragonist Lucia is actually one of the Secretaries herself but is a good guy and doesn't wear a mask like them.
  • Monster and the Maiden: The novel has Dante teaming up with a human woman named Beryl. She is actually a prototype of Lady from the third game, being a female devil hunter with a BFG and a father who becomes a demon.
  • Monster Arena:
    • Secret Rooms pit you against several demons that you have to kill.
    • This game also introduces the Bloody Palace; a gauntlet-style arena where you have to defeat waves of enemies to progress.
  • Nerf: Compared to DMC1, Dante's Stinger has a stronger knockback, but its general effectiveness is bogged down by its shorter range and a noticeably longer delay before he stabs.
  • Nostalgia Level: Lucia's levels replicate some gimmicks from the missions of DMC1. Strangely enough, these aren't present in Dante's levels even though he's the only playable character from that game.
    • Lucia's first mission begins with her needing 45 Red Orbs to get past through a sealed door. Dante's first obstacle in the first game is a red door that requires 45 Red Orbs to open.
    • The Evil Heart attaches itself to Lucia and slowly drains her health, just like how the Guiding Light slowly drained Dante's health in 1 before it's removed.
    • There are underwater levels just like in the first game, although they are only available on Lucia's campaign. She gets to fight Sargasso and Blade demons from DMC1, and the latter type can swim around just like how they did in that game.
  • Ominous Latin Chanting: Primarily present in the Background Music of levels, cutscenes, and boss battles during the latter half of the game.
  • Parrying Bullets: In Lucia's disc, one magical wall has to be destroyed by deflecting its fireballs back at it using melee attacks.
  • Powers as Programs: The properties of your Devil Trigger form vary depending what Devil Hearts are equipped on the Amulet.
  • Pre-Mortem One-Liner: Dante gives one after defeating Arius for the second time.
    Dante: "'King'? Yeah, here's your crown..."
  • Product Placement: There are alternate costumes that were based on actual brand clothing designed by a company called Diesel, which helped promote the game in Japan.
  • Real-Time Weapon Change: You could switch between your firearms on the fly by pressing a certain button.
  • Recurring Riff: "Dance With Devils", the intro theme, has its octave changed to serve as "Evil Tower" (the theme of the battle with Nefasturris) while its guitar riff and Ominous Latin Chanting respectively are featured in "Shoot The Works" (Dante's second battle theme) and "Cry For The Moon" (Arius' boss theme).
  • Retcon:
    • In DMC1, Force Edge was originally a memento handed down to Dante by his father. DMC2 changed the sword to Rebellion and Force Edge was stuck in the Demon World in DMC3 until Dante takes it back with him in the end.
    • As a whole, Capcom originally took DMC2 to exist as the distant last game in the timeline while the other three games at the time happened in close enough proximity that they had connecting threads to one another. However as Devil May Cry 5 neared, Capcom rearranged it so 2 now sits between 1 and 4.
  • Replaced with Replica: The main villain Arius wants to gain the power of a demon named Argosax and needs four sacred relics called the Arcana to open a portal to the Demon World. One of these items, the Medaglia, is a small coin which Dante swaps out with his own coin in an attempt to ruin the ritual. As a result, Arius fails to attain Argosax's power in time and is easily bested by the devil hunter. A few moments later, a portal still inexplicably opens, forcing Dante to hop in and defeat Argosax.
  • Rise to the Challenge: In Dante's fifth mission, the Infested Chopper chases him as he climbs a burning tower. The floors below are also slowly being engulfed by rising flames. Fortunately, the flames won't instantly kill you, but deal periodic damage if you don't climb back up.
  • Same Plot Sequel: This game essentially rehashes the same plotline as the first one. Devil hunter Dante is invited by an Action Girl to a remote island in order to stop demonic forces from raising an ancient demon sealed away in the Demon World by Dante's father Sparda. The Action Girl is later revealed to be a demon created by the Big Bad. Dante comforts her by telling her "Devils never cry" and, after defeating the Big Bad, the Action Girl joins Dante's agency. The main difference between Trish and Lucia is that the former was actually working for Mundus then turned good at the end of DMC1 while Lucia defected from Arius before the beginning of DMC2's story. In the Final Boss fight of his campaign, Dante also kills The Despair Embodied with a powered-up shot from his handgun, just like how he defeated Mundus in the first game.
  • Shout-Out: In the HD Collection, passing 9000 floors in the Bloody Palace mode earns you the "Over 9000!" achievement.
  • Sprint Shoes: The Quick Heart increases Dante's/Lucia's movement speed when in Devil Trigger, while Desperation Devil Trigger/Majin Form does this for Dante regardless of what Heart he has equipped.
  • Stab the Scorpion: Dante points his handgun towards Lucia in the prologue cutscene, only to reveal that he's about to shoot the Puia demon behind her.
  • The Stinger: Lucia hopefully waits for Dante in his Devil May Cry shop after he made an apparent one-way trip to the Underworld riding a motorcycle. Remembering how Matier parallels Dante's decision to that of his father, Lucia monologues that "Sparda did come back". Lucia flips Dante's lucky coin one more time, then heads out when she hears the sound of a motorcycle engine nearby.
  • Surprisingly Super-Tough Thing: The "Red/Blue devices" (Basically, switches in the form of a pedestal with an intricate circular object layered in its surface) can only be activated by the playable character's only means of interacting with the environment: attacking it. They won't break even if you use the character's strongest attack, though they'll activate faster if you do that.
  • Throwing Your Shield Always Works: Some of the Finis enemies fight with razor-lined shields that they throw at you.
  • Timed Mission:
    • After defeating Furiataurus, Dante has to escape before the factory explodes.
    • In Mission 15 of Dante's disc, you are given 2 minutes to defeat all enemies before you can progress. Lucia has an equivalent of this in her eleventh mission, although she has 3 minutes instead.
  • Total Eclipse of the Plot: The impending eclipse serves as Dante and Lucia's deadline because Arius plans to revive Argosax using the Arcana during that time period. You can also see it in some late-game missions where the sky is fully visible.
  • Two-Headed Coin: Dante repeatedly flips one as he teases Lucia and Matier over whether he should help them or not. He hints that the quirk may come from his father. The coin later becomes a Chekhov's Gun in retrospect as Dante uses it to fake the Medaglia sought by Arius.
  • Unexpected Gameplay Change: Just like the first game, there are underwater sequences here, and both your speed and your melee capabilities are severely limited (even with the Aqua Heart equipped). Oh, one boss is also fought underwater. These are only available in Lucia's campaign.
  • Updated Re Release: The Devil May Cry HD Collection is a compilation of DMC1, DMC2 and DMC3:SE, featuring upgraded resolutions of HD 720p (for PS3 and Xbox 360) or HD 1080p (for PS4 and Xbox One) and other optimizations. Achievements and Trophies were also added.
  • Wall Crawl: The Msira demons can crawl on walls just like lizards.
  • Warrior vs. Sorcerer: The Big Bad of the game is Arius, an Evil Sorcerer who seeks to claim the power of an ancient demon. He is opposed by Dante and Lucia, the game's heroes. Dante fights with a sword and a pair of guns while Lucia is a Dance Battler who uses two short swords and a bunch of knives. The two heroes are a half-demon and an artificial demon respectively, but have no spellcasting knowledge, instead using their weapons, fighting skills, and mystical items in tandem with their superhuman physical abilities.
  • Wham Episode:
    • In Lucia's sixth mission, she learns that she's actually an artificial demon created by Arius, the secretary demons look just like her, and her actual name is "Chi".
    • In Lucia's final mission, we learn that Dante's lucky coin is actually a Two Headed coin, which retroactively means that he always planned to help Matier and Lucia from the start, and that he doesn't want to let Lucia go through an apparent one-way trip to the Demon World.
  • Whatevermancy: This naming theme is combined with Fire, Ice, Lightning, resulting in Pyromancers, Auromancers, and Brontomancers.
  • Yellow Lightning, Blue Lightning:
    • The Electro Heart imbues your attacks with a mix of white and blue lightning.
    • Just like in the first game, Trish uses yellow lightning.

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