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Spoilers for the preceding Yakuza entries will be left unmarked. You Have Been Warned!
The legend of the Dragon of Dojima continues.

"The festival of a lifetime is set to start, my friend. And the fireworks over Kamurocho are just the opening ceremony, because then, tomorrow...the Dragon of Dojima...dies."
Ryuji Goda

Yakuza 2 (龍が如く2, Ryū ga Gotoku 2, lit. Like a Dragon 2) is the second game in Sega's Like a Dragon series, released for the PlayStation 2 in December 7, 2006 in Japan and September 9, 2008 in North America and September 19 in Europe.

A year after the events of the previous game, former yakuza Kazuma Kiryu receives a request for help from his former group, the Tojo Clan, to keep relationships with the eastern group, the Omi Alliance, stable. He is also assigned to gain the help of his late boss's son, Daigo Dojima, and convince him to take charge of the Tojo and become their new chairman. Across Kiryu's journey he crosses paths with Kaoru Sayama, an Osakan cop known as the "Yakuza Eater"note , and the Omi's "Kansai Dragon", Ryuji Goda, who seeks to be the one true dragon in Japan, all while learning of a Korean mafia group linked with the Omi Alliance and his own past. The story is full of conspiracies, havok, brawls, all tightly wrapped up in a crime noir setting.

Yakuza 2 expands on its predecessor by having two cities to explore this time around, Kamurocho and Sōtenbori and Shinseicho areas modeled after Osaka's respective Dōtonbori and Shinsekai districts. Along with an improved combat engine, Yakuza 2 felt like a more complete version of the first game. What Yakuza 2 is best remembered for is its deeper, more adult storyline that featured a full-blown love story and several themes completely absent from the original title.

The last title in the series for the PS2, the series would make the jump to the PlayStation 3 with the feudal spin-off Ryū ga Gotoku Kenzan! which puts Kazuma Kiryu in the role of the legendary Miyamoto Musashi. In 2012, the game was given an Updated Re-release in the form of an HD Compilation Rerelease which includes its predecessor, titled Ryū ga Gotoku 1&2 HD Edition for the PlayStation 3 and Wii U, but was only released in Japan.

In December 2017, Ryu Ga Gotoku Kiwami 2, a remake built on the Dragon Engine from Yakuza 6, was released in Japan exclusively for the Playstation 4. Along with enhanced visuals and a new engine, the game features new actors and expands upon the story, allowing Goro Majima to be playable once more in his own scenario taking place shortly after the events of the first game. A western release of the game was released on August 28, 2018, and a PC port was released on Steam on May 9, 2019.

Kazuma Kiryu's story would continue in Yakuza 3, which was released in 2009 in Japan and the following year for western regions.

Yakuza 2/Ryū ga Gotoku 2 includes examples of:

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     Tropes introduced in the original game
  • Action Girl:
    • Kaoru Sayama, who can even fight alongside Kiryu.
    • Granny White, a Cool Old Lady who can also fight alongside Kazu. Er, Kazuma.
  • Affectionate Nickname: Granny White has "Kazu" for Kazuma Kiryu.
  • Alternate World Map: Sotenbori, based on Osaka's entertainment district, Dōtonbori, debuts in this game.
  • An Aesop: In an unexpected way. In the substory "Be My Baby", a yakuza boss invites Kiryu to a private club to lay back, forget everything and unwind. Kiryu then stumbles across a room where the boss and his underlings are wearing nothing but diapers, role playing as babies while young women tend to the adult-sized infants. Kiryu refuses to join in, which the boss doesn't take kindly to, and Kiryu ends up fighting all of the half-naked yakuza on the spot.
    Kiryu: Just because you like something, it doesn't mean other folks do, too. I've done enough babysitting.
    • A "Racism is Bad" message is also very subtly portrayed here (perhaps so as not to be Anvilicious as Kazuki becomes subject to a lot of suspicion in regards to the Millennium Tower bombing due to the revelation that he's ethnically Korean. He's actually a victim of the Korean mafia.
  • Authority Equals Asskicking: As is standard for this series, high-ranking members of enemy factions who are named in the story are always going to be more powerful in their Boss Battle than their unnamed guards.
  • Badass in Distress:
    • Kashiwagi and Daigo Dojima are among those captured when Shindo betrays the Tojo Clan.
    • Daigo is later abducted by the Jingweon Mafia.
    • Finally, Date is abducted in the climax by Kurahashi.
  • Bait-and-Switch:
    • When Kiryu needs to access a certain mahjong parlor, he's told by Jongka that the yakuza has kidnapped his little girl Yukiko, and want him to pay off his large debt if he ever wants to see her again. When Kiryu finds her, the yakuza forces her into his hands; it's Jongka's pet cat.
    • One of the more hilarious scenes in the game has Majima attempt to defuse a bomb, followed by a shot of the Millennium Tower blowing up again, which turns out to be a nightmare Kaoru had. Majima's fine and saved the day.
    • The final showdown between Kiryu and Ryuji seems to be beat-for-beat identical to Nishiki's from the first game, even using the same animations and camera angles when the two take off their shirts. And then they get interrupted and backstabbing ensues until the two are the only ones left to resume their match, this being the actual final fight of the story.
    • Used during The Stinger, which shows Haruka is praying at a grave. It's not Kiryu's, but Terada's.
  • Battle Couple: Kaoru can fight alongside Kiryu, and the two even have an exclusive HEAT action together where they both kick a thug's head at once. Kiwami 2 adds another where Kaoru performs a scorpion kick on their enemy.
  • Berserk Button: Calling Ryuji Goda "The Dragon of Kansai" is a quick way to end in an hospital, or worse.
  • Big Bad Ensemble: Ryuji Goda and Daejin Kim (Yukio Terada)
  • Big Fancy Castle: The Omi Alliance's headquarters, Osaka Castle as well as its golden variant which is summoned from underneath.
  • Boke and Tsukkomi Routine: In one of the substories, Kiryu helps a man and his friend get back together for the act after they've broken up. Turns out the problem was that their roles were mixed up; the guy dressed in street clothes tried to be the boke but was the tsukkomi, and his friend who was dressed in a nice suit, which should have been the tsukkomi, was naturally the boke all along.
  • Bomb Disposal: During the Go-Ryu's invasion of Kamurocho, several bombs are placed throughout the city by the Jingweon mafia. While Daigo has the Tojo Clan deal with disarming the bombs, leaving Kiryu to take care of Ryuji's boys, the last one is in the hands of Majima. See Wire Dilemma below.
  • Boss Battle: Expect em regularly in this game, it is a Yakuza game after all. Because you only play as one character, they're all pretty much Duel Boss battles.
    • Bonus Boss: Kazuya, Jiro, Sango and Jo Amon
    • Cutscene Boss: Toranosuke Sengoku, as you don't actually fight him.
    • Dual Boss: Toranosuke's pet tigers, who you fight instead of Sengoku hismelf.
    • Final Boss: Ryuji Goda.
    • Recurring Boss: The "Man in Black" (an unnamed Jingweon agent who's a King Mook), and Ryuji Goda. Each of them get fought thrice.
    • Sequential Boss: At the end of the game, you fight three bosses back-to-back: Ryuji wielding a sword, Daejin Kim/Yukio Terada and his Jingweon men, and then a final fistfight with Ryuji Goda again.
  • Broken Bird: Kaoru Sayama by the game's end.
  • Brutal Honesty: In the first "This For That" substory, a wannabe musician wants Kiryu's opinion on a rap he made. Kiryu has to tell him that it sucks to unlock the remaining "This For That" substories. And he won't get a second chance if he doesn't.
  • The Brute: Ryuji Goda for the Omi Alliance.
  • Car Bomb: One is used in a raid after Shindo sells out the clan to Sengoku.
  • Cats Are Mean: Toranosuke unleashes two big ones on Kiryu. You also get to fight other unique big cats in the underground tournament.
  • Celebrity Cameo: AV actresses Nana Natsume, Yuma Asami, and Kaede Matsushima appear as hostesses in the game, while Aya Koizumi appears as a masseuse.
  • Central Theme: Revenge, everyone involved in this plot is doing this for the sake of a personal slight and vendetta that has to be avenged and how it affects everyone. Even the OP for Kiwami 2 centers around it.
  • Celebrity Is Overrated: After Haruka is rescued by Kiryu, she's quickly discovered by a television producer who wants to turn her into an actress, but she's not interested. Kiryu decides to hear him out and agrees to leave her with them, thinking she'll only be exposed to more danger with him around. Haruka chews Kiryu out for making the decision for her, tells the producer she's Happily Adopted, and ultimately refuses his offer of stardom so she can be with her Uncle Kaz in spite of the danger involved.
  • Compilation Rerelease: In Japan, the game was given an HD re-release along with its predecessor as Ryu Ga Gotoku 1&2 HD Edition for the PlayStation 3 and Wii U.
  • Confronting Your Imposter: Kiryu learns that he has an imposter using his image to bully other people, who also tags along with someone impersonating Shinji. Kiryu puts both of them on the spot, and the fight against them ends as you'd expect.
  • Cool Old Lady: Granny White. Despite being a badass granny, she comes to Kamurocho wanting to party and enjoy the nightlife while she still can. She's also more familiar with cell phones than Kiryu ever could be.
  • Cowboy Cop: Jiro Kawara, known as "Killer Kawara", and Tsutomu Bessho.
  • Cross Counter: The final battle with Ryuji Goda ends in one.
  • Cutscene Incompetence: Kaoru can hold her own during battles with Kiryu, but in the cutscenes, she'll hit the ground the moment she's struck by anyone.
  • Da Chief: Tsutomu Bessho, the Division Chief for the Osaka Police Organized Crime Unit, and Kaoru's boss.
  • Dating Sim: Hostess clubs return, allowing Kiryu to romance even more ladies of the night, but unique to this game, Kiryu can actually become a host and is tasked with getting his female clients to cough up some serious yen.
  • Denser and Wackier: Downplayed, but it's there. While the first game certainly had its funny moments, the mood was outweighed by a dark gritty plot that took itself rather seriously. While the second game takes its plot just as seriously, it's not afraid to have some fun with itself, and much of the side content offers a lot of well-needed humor to lighten the mood.
  • Deuteragonist: Kaoru Sayama, an Osakan cop who arrests and keeps Kiryu in her custody, believing he is the key to her lost past.
  • Developer's Foresight: Most of the time, the civilians don't mind Kiryu fighting near them and will even gather to watch. However, if you throw someone to any Poppo facade and break the glass, the cashier will temporarily ban you from shopping there (equipment box access will still be available) and there will be an under construction sign in front until the glass is fixed. This was expounded upon in Kiwami 2, which was in turn adopted from Yakuza 6 due to sharing the same game engine and allowing fighting indoors; fighting inside any business and especially destroying their property will have the shopkeepers refuse to serve Kiryu until repairs are finished.
  • Disney Death: In the ending, a wounded Kiryu is too weak to escape from Kim's bomb, and Kaoru decides to remain at his side as the bomb is set to blow. The Stinger shows Haruka praying at a grave, but Kiryu and Kaoru are both alive, as the bomb was a dud.
  • Disney Villain Death: Sengoku is kicked from the top of his castle after he's cut wide open with Ryuji's sword. He had it coming.
  • Doppelgänger: The group runs into one midway in the game. It's a Jingweon Mafia goon posing as Kazuki, who later reveals he was locked up for six months. No one noticed.
  • Double Unlock: Several skills require learning them from Komaki. They then need to be unlocked with Experience, but this is not readily apparent, which may make players wonder why they can't use the Heat actions they just learned until they realize they need to unlock it as well.
  • The Dreaded: The Jingweon Mafia is feared by everyone who knows of them.
  • Easily Forgiven: When Kiryu is betrayed and attacked by the staff at Bantam, he forgives the owner without a second thought, blaming himself for the events that put him in that position, and encourages him to keep providing a good service to good people. Doubles as a huge Pet the Dog moment.
  • Even Evil Has Standards: At the end of Chapter 12, Kiryu chases Sengoku up the Golden Palace past an army of Samurai-clad Mooks- and even a pair of tigers- to his office after he kidnapped Haruka as a ploy to lure Kiryu into an ambush. Sengoku is quite surprised to see Ryuji Goda waiting there for them all with a katana over his shoulder. After commiserating with Kiryu's plight, Goda responds to Sengoku's mouthing off by cutting a deep gash in his chest. At that point, Ryuji makes it clear abducting Haruka was in poor taste. That might have been it if Sengoku actually had common sense and kept quiet. Instead, he spits out that Ryuji only got far because of his father. Ryuji had enough of Sengoku at that point, stabbing him with the katana and pushing him to the balcony before kicking him off the top of the Golden Palace. He then lets Kiryu leave with Haruka, but makes it clear that there would be a huge brawl between the Omi and the Tojo in one day.
    Sengoku(in response to Ryuji slashing his chest with a katana): You crazy fuck!
    Ryuji: Naw, just a man willin' to do what it takes, same as you. But takin' a kid hostage? That's pretty low.
  • Everything's Better with Samurai: The samurai appear as mooks when Kiryu goes to Osaka Castle to rescue Haruka from Sengoku.
  • Faking the Dead: Yukio Terada, who turns up in the finale under his real name, Daejin Kim.
  • Fanservice: There's a scene where Kaoru pops out of the shower wearing nothing but a towel, surprising Kiryu and putting him in an awkward position. She even removes her towel right in front of him to put on a robe, although the audience isn't treated to anything other than Toplessness from the Back.
  • Five-Second Foreshadowing: During Chapter 5, when Kiryu decides to go to Purgatory to look for Majima, he encounters Gary Buster Holmes donning a construction helmet labeled Majima Construction. Majima shows up soon after, revealing that he has indeed taken over Purgatory in place of the Florist.
  • Flashback: Several, mostly related to the Jingweon Massacre and the various characters' involvement in it, including those killed in the previous game.
  • Flashback Nightmare: The game begins with one, with Kiryu dreaming about the final moments of the people he lost in the first game.
  • Foreshadowing:
    • When Kiryu talks to Majima about Terada's death, Majima finds it odd that he was killed by members of his former clan, considering he actually had a good relationship with the Omi Alliance during his tenure as the Fifth Chairman of the Tojo Clan. It makes more sense when you realize Terada set everything up.
    • In the climax, despite everything he's done, Terada's final words to Kiryu is to trust him. It's not without reason, as mentioned below.
    • The game cuts to credits just as the bomb Terada set to explode hits zero and Kiryu and Kaoru embrace in preparation for death. The song that plays over the credits is "Silent Night", which, in addition to tying with the Christmas backdrop, is a rather odd choice for what should be an "explosive" finale. As it turns out, The Stinger reveals the bomb was a dud, resulting in a very silent night.
  • The Four Gods:
    • The second floor of the Omi HQ Headquarters contain four rooms called the "Chambers of the Four Gods". An Omi member explains which chamber is for Seiryu, Byakko, Suzaku and Genbu.
    • In Sotenbori, there's an elite group of mahjong players known as "The Four Gods of the Mahjong Underground". Each member is nicknamed after one of the gods based on their playstyle.
  • Four Is Death:
    • Subverted with Omi's Four Kings. Although Ryuji wants to wage war on the Tojo Clan, Sengoku is a rich Smug Snake, and Takashima plays a game of cat and mouse with Kiryu from behind the scenes, their leader Jin Goda is a Reasonable Authority Figure.
    • Played straight when the brothers of the Amon Clan challenge Kiryu. He must beat Kazuya, Jiro and Sango before facing Jo Amon once more.
    • Subverted with the Four Gods of the Mahjong Underground. While it's said that many people have had their lives ruined by losing to them, one of them has retired and changed his ways, and helps Kiryu after requesting a couple of favors.
  • Game Within a Game: Kiryu can go to Club Sega and play "YF6", a first-person fighting game where combatants duel it out with laser swords. It doubles as a Shout-Out to Virtua Fighter 4, using a similar looking title screen, and the "MA2" logo resembles Sega's AM2 logo.
  • Gratuitous Foreign Language: The members of the Jingweon Mafia often speak in Korean, but are clearly voiced by Japanese actors. The lines were re-recorded by native speakers for the Korean localization.
  • Gratuitous Ninja: Kiryu encounters shinobi on his way through Osaka Castle.
  • Greater-Scope Villain: Ryo Takashima
  • Grievous Bottley Harm: When Ryuji is introduced at the Grand, one of his boys makes the mistake of calling him the "Dragon of Kansai" and gets a bottle smashed over his head. When Ryuji tells him to repeat himself and Kiryu does it for him, another one of Ryuji's boys smashes a bottle over his head in turn. Unfazed, Kiryu throws him off the balcony and into a piano.
  • Guide Dang It!: Like the previous game, many substories can only be done in certain chapters. Some can even be failed if the wrong choices are made, preventing others from ever appearing. Whatever you do, don't tell Michael Naoya that his rap is decent. And it's better to lose to Kanamatsu at YF6.
  • Heel–Face Turn: Psycho for Hire Goro Majima returns again, and while he's fought in a boss fight, he's completely on your side this time.
  • High-Speed Battle: Another highway battle occurs in the climax when Kiryu, Kaoru and Haruka return to Kamurocho. Unlike last time, the mafia is nice enough to provide a couple of flatbed semi-trucks so Kiryu can fight them hand-to-hand.
  • The Idiot from Osaka: Toranosuke Sengoku. Plus, not to forget the mooks who will harass Kiryu when he is roaming around Sotonbori. Ryuji is seen as one by Sengoku and Takashima, but they greatly underestimate him.
  • Incorrect Animal Noise: The tigers that Kiryu faces in a boss battle are given lion and leopard snarls as sound effects.
  • Infinity +1 Sword: The Dragon SP Pistol. It hits like a truck and doesn't run out of ammo, but you only get from beating the game on EX-Hard which requires two playthroughs, one to unlock the difficulty in the first place. And by that point, you really don't need it...
    • Infinity -1 Sword: Kiwami 2 offers the gun for sale in Premium Adventure regardless of difficulty. Plus, it can be brought into the new Bouncer missions.
  • Kansai Regional Accent: Ryuji Goda, Goro Majima, Toranosuke Sengoku and most of the characters from Osaka. The English subtitles translate their accents into southern English.
  • King Mook: The Man in Black. He doesn't look much different than any other Jingweon member, but he is exceptionally tough.
  • Lady of War: Yayoi Dojima, the Interim Chairman of the Tojo Clan in Terada's absence.
  • Lap Pillow: Kiryu is seen sleeping on Haruka's lap when they go back to Kamurocho, which makes Kaoru realize how much she likes him. Haruka believes they both like each other, which Kaoru denies.
  • The Lancer: Daigo Dojima and Kaoru Sayama.
  • Love Interest: Kaoru Sayama for Kiryu. Unfortunately, it's only for this game.
  • Love Makes You Dumb: Akimoto and Mizuki return in "The Man Who Never Learns", and it's up to Kiryu and Haruka to talk the dumb salaryman out of killing himself and taking his beloved hostess with him. He apparently won the lottery and blew it all on expensive gifts for Mizuki, which she either lost or had to give up, and accuses her of using him. What stops him is Mizuki revealing that she's pregnant, and while he points out they've never kissed or gone anywhere beyond that (hint hint, Akimoto), he drops the knife, thrilled at the idea of being a daddy.
  • Manchild: Gondawara and his goons from the famous substory "Be My Baby" like to dress in diapers, babble like babies and have attractive women pretend to be their mother. Though the end has the mooks explain they're not really into it, they just play along so the boss doesn't beat them up.
  • Man Behind the Man: Yukio Terada... and Ryo Takashima.
  • Mass "Oh, Crap!": When Yayoi Dojima's authority is challenged early in the game, she pulls out her sword on everyone in the room, emitting this response. This includes Kashiwagi.
  • Meaningful Name:
    • According to Date, "Jingweon" translates into "True Fist Faction".
    • One of the Four Kings of the Omi Alliance, Toranosuke Sengoku. His last name is a reference to the Sengoku Period, a significant point in Japanese history which saw the rise of the Ninja, was also seen as the golden age of the samurai, and saw the construction of many castles - all of which Kiryu encounters when he goes after him. The period was also known for its leaders being seen as ineffective and were chronically backstabbed, similar to how Sengoku treats Jin Goda as anything but his superior. "Tora", from his first name, means "Tiger", and he unleashes two of them against Kiryu after kidnapping Haruka.
  • Megaton Punch:
    • At some point in the story, Kiryu punches a tiger straight in the face and sends it flying.
    • Komaki's Ultimate Technique, the most powerful Heat move in the whole game, is also one of these, which can make very short work of the final boss. To learn the technique, Kiryu must beat Jo Amon, who can use the move on our hero if he's within close range.
  • The Mole: A lot, usually involved with the Omi Alliance and the Jingweon Mafia.
  • Multiple Gunshot Death: Plenty of characters bite the dust this way.
  • Mirror Match: Partial example. Kiryu finds a guy who looks vaguely like the infamous Dragon of Dojima and uses his reputation to intimidate people into paying him off. Naturally, you beat the tar out of him, and he's nowhere near as tough as the real deal.
    • Played somewhat straighter in the Kiwami 2 remake. The fake Kiryu's a decent bit tougher with more healthbars and is now a Moveset Clone of Rikiya from 3 so he's a lot more competent of a fighter even if he's still outmatched against the likes of Kiryu.
  • Never Mess with Granny: Granny White, a martial arts instructor who is being targeted by the Chinese Mafia. She turns out to be the Old Master of Lau Ka Long, who is stated to be dead.
  • Nice Job Breaking It, Hero: A rare example by Kiryu in the past. As a teenager, he inadvertently ruined Kazama's attempt to put a stop to the Jingweon Massacre, who was negotiating with its leader and urging them to escape while Shimano was offing the others. Kiryu had followed Kazama fearing something was wrong, but when he saw his father figure at gunpoint, Kiryu feared the worst and attacked, which forced Kazama to shoot the leader so Kiryu wouldn't be killed. It was only then that poor Kiryu realized what was really happening.
    • Kiryu did it again at the end of last game as appointing Terada as his successor resulted in The Mole gaining incredible power within the Tojo Clan. So much so that he was able to bring it to near ruin before turning the Omi Clan on it.
  • Noble Demon: Ryuji Goda. See Even Evil Has Standards above.
  • Odd Couple: Former yakuza Kazuma Kiryu and Osakan cop Kaoru Sayama.
  • Older Hero Versus Younger Villain: Kiryu is nearly a decade older than major antagonist Ryuji despite Ryuji's appearance.
  • One Degree of Separation: Most of the main cast ends up tying back to the initial massacre of the Jingweon Mafia: Kazama and Shimano are sent by Dojima to wipe them out, Kawara happened to trail someone to the hideout, Kiryu happened to follow Kazama, Kurahashi, Terada, and Ryuji (along with his mother) are all Jingweon survivors, Sayama turns out to be Ryuji's half-sister and the daughter of Kawara and Ryuji's mother, and even Bessho (working as a Kamurocho officer at the time) knowingly allowed the Dojima family to take action.
  • Out of Focus: Haruka, the deuteragonist of the first game. After Terada is killed right in front of her, she decides to go back to the Sunflower Orphanage and let Uncle Kaz sort things out between the clans, which leaves her absent for a good portion of the main story, although she texts her Uncle Kaz while she's there. She's brought back into the foray when Sengoku kidnaps her later on in Chapter 12, but Kiryu still keeps her out of action considering the danger involved. However, she gets her moments in the main story, and one of the substories revolves around her untapped detective skills.
  • Please Kill Me if It Satisfies You: When Kiryu realizes he may be responsible for the deaths of Kaoru's parents (see Nice Job Breaking It, Hero above), he tells her to take her gun and shoot him. She tells him to drop the tough guy act and says killing him won't accomplish anything.
  • Plucky Comic Relief: Most of the game's comedic scenes in the main story revolve around Goro Majima who's become a much less threatening civilian who even joins Kiryu's side later. It doesn't make him any less of a tough bastard though.
  • Percussive Maintenance: Majima activates the Florist's secret elevator by headbutting his desk no less than eight times. Good thing he was wearing a hard hat.
  • Poison Ring: In Chapter 11, the Jingweon assailants use these on themselves after Kiryu beats them, so that their knowledge of where Chairman Goda is hidden dies with them.
  • Press X to Not Die: During the last battle's last QTE, you have to press a button to Cross Counter Ryuji's Megaton Punch. If you fail you lose ALL YOUR REMAINING LIFE at once and in EX-HARD difficulty, it means restarting the chapter all over again. The timing in Yakuza 2 is very strict too.
  • Psychopathic Manchild: Famously, the Gondawara clan from "Be My Baby".
  • Reasonable Authority Figure: Jin Goda, Yayoi Dojima, Osamu Kashiwagi and many more.
  • Red Oni, Blue Oni: The Omi Alliance has two pairs of red and blue oni respectively. The red ones are Toranosuke Sengoku and Ryuji Goda; the blue ones are Jin Goda and Ryo Takashima.
  • Relationship Values: If Kiryu visits certain places enough times, he can gain the trust of the people who work there. If he gets into a battle in those areas, they'll toss an item towards him that he can grab, allowing him a free Heat action at the start of the fight.
  • Revenge: The Jingweon Mafia wants payback against the Tojo Clan for nearly being wiped out 25 years before by the Dojima Family. And Shindo wants revenge for Kiryu's role in Nishikiyama's demise, and Kawaru, Sayama's father wants revenge for the death of his wife
    • Revenge Before Reason: The Jingweon was so obsessed with their revenge and "Death before Dishonor" creed that they will kill any survivors who won't help. Elsewhere, Shindo, the new Nishikiyama Family Patriarch, sells out the Tojo clan to the Omi just to get rid of Kiryu for the death of Nishiki in the previous game.
  • Rich Bastard: Toranosuke Sengoku, who rakes in all the money for the Omi Alliance.
  • Riches to Rags: A series of substories revolves around a rich man named Shiguru Kanematsu ("Kanamatsu" in the original, corrected in Kiwami 2), who Kiryu meets in Sotenbori. He shares some of his wealth to Kiryu to make himself look good in front of others, but our dragon quickly discovers that he's also a vicious loan shark who trusts money more than he does people, and even turns on Kiryu when he helps a man in his debt. When the debt is paid off, Kanematsu decides to purchase Kamurocho Hills, but falls for a scam, loses everything and ends up homeless. If Kiryu returns the gesture shown to him earlier, Kanematsu is shocked at his kindness and decides to turn a new leaf in life.
  • Ruthless Foreign Gangsters: The Jingweon Mafia.
  • Sad Battle Music: A Scattered Moment, which plays during the final fistfight with Goda.
  • Smoking Is Not Cool: In one scene, Kawara makes it clear that he disapproves of Kaoru smoking. Justified when you consider that he's actually her father.
  • Spot the Imposter: A sudden one appears with the appearance of two Kazukis. The imposter gets shot, but not before he shoots the real one and Kawara.
  • The Starscream:
    • Koji Shindo betrays the Tojo Clan to Sengoku.
    • Takashima attempts to seize control of the Omi Alliance by killing Jin Goda.
  • Sudden Sequel Death Syndrome: Yukio Terada gets gunned down in the game's prologue. He's Killed Off for Real at the end.
  • Sudden Sequel Heel Syndrome: Yukio Terada, whose real name is Daejin Kim, faked his death and turns out to be one of the survivors of the Jingweon Massacre. Shortly after revealing this, he fights Kiryu armed with a machine gun.
  • Sympathy for the Devil: Granny White tells Kiryu that despite forsaking his humanity, she still had a soft spot for Lau Ka Long, but doesn't hold his demise against Kiryu for one bit.
  • 10-Minute Retirement: When Kiryu seeks out Kage the Florist, he learns that he's left Purgatory and has rejoined the police force. After the Jingweon Mafia destroy his place, he returns to Purgatory.
  • There's No Kill like Overkill: Takashima meets his end when Ryuji puts nineteen bullets in him, saving the last to finish him off with a well-executed headshot.
  • This Is Unforgivable!: Kiryu isn't happy at all when Jo Amon reveals that he was the one who beat up Komaki and took off with his ultimate technique scroll. It's more apparent in Kiwami 2 where Kiryu is absolutely pissed.
  • Triads and Tongs: The Chinese Mafia returns again, but have some unusual business with Granny White, an unusual old lady who befriends Kiryu.
  • Tritagonist: Daigo Dojima, Sohei's son who Kiryu seeks out in hopes to have him lead the Tojo Clan.
  • Victory Fakeout: Happens in the fight against Shindo. When Kiryu goes to check on Daigo and Kashiwagi, Shindo sneaks up from behind him and has to be fought again, but he goes down much quicker.
  • Villainous Rescue: When it looks like Takashima has won the day and is about to kill Kaoru, Ryuji suddenly recovers, rescues his half-sister, and fills the Greater-Scope Villain with bullets, before finishing him off with a Boom, Headshot!.
  • What the Hell, Hero?:
    • Kaoru gets shot shortly after she arrests Kiryu, requiring him to carry her on his back to a bar where her foster mother Tamiyo resides and attends to her wound. When she wakes up, Kaoru refuses to thank the man who saved her because he's a yakuza, earning this reaction from her foster mother. Kiryu takes light of it.
    • Kiryu later gets chewed out by Haruka when he agrees to leave her in the hands of a TV producer without telling her. Although he does it thinking she'll only be exposed to danger with him around, she tells him she's happy with him, and if he leaves her, she'll find him again.
  • Wire Dilemma: When the Jingweon Mafia plants several bombs throughout the city, it's up to Majima to disarm the last bomb. Along with Nishida, he relies entirely on his instincts on what wires to cut, to the horror of his subordinate. Majima cuts the last wire, causing the bomb to explode... at least in Kaoru's nightmare.
  • The Worf Effect: Once Kiryu is targeted by the Amon Clan, Jo Amon defeats Sotaro Komaki and takes off with his ultimate technique to lure out Kiryu.
  • Would Hit a Girl: Poor Kaoru. First, she gets shot early in the game. Later, she gets punched out twice by some thugs, with Kiryu coming to her rescue both times and giving her attackers a much deserved beatdown. She also fights alongside Kiryu, but can hold her own.
  • Would Hurt a Child: Sengoku takes Haruka hostage to lure Kiryu from his castle
  • Your Mom: When Kiryu first arrives in Sotenbori, the first person he encounters is a thug who tells him to "stop struttin' around like a damn peacock". Kiryu can either apologize or tell the thug that "I peacocked your mom". Either way leads to a fight.

     Tropes exclusive to Yakuza Kiwami 2
  • A Commander Is You: The Clan Creator mini-game returns from Yakuza 6, which pits Kiryu and Majima Construction against Vice Real Estate. As before, the Quirky Miniboss Squad is comprised of famous NJPW wrestlers.
  • Actor Allusion:
    • Yua, one of the Platinum hostesses in Four Shine is a former idol turned hostess. Her actress is a former member of the idol group SKE48 turned AV actress, and a current member of Honey Popcorn.
    • This is not the first time Keiji Mutoh, Hiroyoshi Tenzan and Masahiro Chono teamed up to be part of a villainous group, as all three were members of the professional wrestling stable nWo Japan.
  • Adaptation Expansion: The game's story is expanded, including a new scenario that features Goro Majima as a playable character once more, which explores his departure from the Tojo Clan as well as the creation of Majima Construction. Along with new characters, Makoto from Yakuza 0 returns for Majima's story, who still works as a chiropractor in Sotenbori. Nightlife Island (Cabaret Club Czar outside Japan) also returns as a new sidestory, which also sees the return of Yuki from the same game.
  • Adapted Out:
    • The Shinseicho area has been completely removed. All plot-related elements that took place in it were moved into Sotenbori.
    • The Pier, a returning location from the first game, was featured in a cutscene and was where Jo Amon was originally fought. The cutscene (appearing in Chapter 10) now takes place on the roof of Serena, and Jo Amon is now fought on the bottom floor of the Millenium Tower.
    • The YF6 mini-game from the original is nowhere to be seen. Mach Bowl also doesn't return, where you were able to play against Daigo, Kaoru and Date in the original.
    • Like Kiwami, this is also the case with some of the original game's substories, such as the Host Club Adam substories. Certain substories, such as the ones revolving around Kanematsu, have been merged into one.
    • A weird case in regards to visiting hostess clubs and running one. Actually visiting them has been removed, apart from going to Shine while searching for Daigo in Chapter 1. But since the Club Manager mechanic from 0 makes a return, the Platinum Hostess training ends up replacing them.
  • Affably Evil: The antagonists of the Clan Creator storyline, including Keiji Mutoh, Chono, and the three Musketeers. Though all of them can be thuggish and are involved in less-than-reputable business dealings they have no real animosity towards Kiryu or Majima and wind up being affable enough. They even join Majima Construction after you beat them and go out to lunch with Kiryu.
  • Anachronism Stew:
    • Despite taking place in 2006, the Sega-developed "Toylet" that Kiryu can play games on debuted in 2011. Their inclusion is justified, however: the ones that Kiryu uses are explicitly called prototypes.
    • Several mid-'10s cars and vans are reused from Yakuza 6 even though their designs are literally ten years ahead of their time.
    • As a result of the Kamurocho map being a modified version of the one used in 6, some areas clash with how they appear in Yakuza 3 through Yakuza 5, such as the Poppo in Nakamichi Alley being inexplicably closed down, when this wouldn't happen until the events of 6.
  • Anti-Frustration Features:
    • Businesses that can be partnered with your Cabaret club are now clearly marked this time around, rather than you being forced to run up against stores and hope that you find them.
    • Kazuya Amon was originally fought in the narrow alleyways of the Champion District. Here, he's fought in a parking lot where you're given much more freedom to move.
    • The War Sequence at the endgame had Kiryu fight off against the Jingweon Mafia, the Man in Black and the final bosses in one sitting. Not to mention Kiryu was limited to nine items to hold. Here, after beating the Man in Black, a sales dealer has been added in the area right below the roof, who sells weapons and healing items that are more costly than usual.
    • The completion points for Virtua Fighter 2 and Virtual-On only require you to play as all characters at least once. You're not required to beat either game.
  • An Entrepreneur Is You: Kiryu can now manage a cabaret club, just like Majima had in Yakuza 0. Majima also joins in on Kiryu's side-business. Ironically, this time around Club Sunshine is the club run by the opposing force.
  • The Bus Came Back:
    • Makoto Makimura, one of the focal characters in Yakuza 0, finally returns in Kiwami 2. Although her reappearance serves more as a closure to her involvement in the series. With Majima learning that she now has a loving family, living a much better life compared to when she was blind, while Makoto finally finds out that the scary eyepatch-wearing man was her protector all along and is happy to have finally thanked him for keeping her safe back then, even if she didn't know it at the time. She gets put back into the bus at the end of Majima's scenario,as leaves the country with her family.
    • Yuki, the main hostess from Club Sunshine from the same game also returns in the New Nightlife Island sidestory. More characters from 0 return to take part in the Cabaret Club GP, and Kiryu is finally introduced to Majima's worst nightmare, the Obatarian.
  • But Thou Must!: Played for laughs. When seeing Yuki in full hostess-mode for the first time, Kiryu has three potential reactions... but all three are "Stunning..."
  • Callback: Many to Yakuza 0.
    • When Majima returns to Sotenbori in his scenario, he visits the Grand and encounters some of the people he knew back when he managed it nearly 20 years before. He learns that Hogushi Kaikan, the massage parlor where he first met Makoto, reopened and is still in business. Majima meets her there by accident, where she recalls fond memories of the man who protected her years before.
    • In the Cabaret Club GP, as mentioned above, many characters reappear for the campaign and bring up many events from nearly 20 years before.
    • When Kiryu is talking to Majima about him lending a hand to the Tojo Clan, Majima talks about Goda and mentions that "That crazy fuck'll kill ya then steal yer pants.", a reference to the side story featuring him in 0.
    • In a mock group interview session, Kiryu's mentioned work experience includes running a real estate firm and defeating five evil billionaires. His fresh graduate groupmates later compliment his ability to make up such a story on the spot, unaware that it actually happened in 0.
    • During dinner with Kirara, she'll ask for help in coming up with an icebreaking joke. One (wrong) option is "Wanna avoid dangerous cults?", which is a reference to something (again, wrong) Majima could say in 0 to try and get the attention of a cult member.
  • Call-Forward:
    • Satsuki from Yakuza 6 ends up being the new leader of the color gangs after you finish the clan creator activity and promises that when he'll face Kiryu, it'll be all out.
    • On a related note, JUSTIS in 6 was originally created to fight against the Color Gangs of Kamurocho and here every leading member can be recruited for Majima Construction in which they can do just that.
    • Kiryu can offhandedly mention seeing himself as a taxi driver, or opening an orphanage in a mock interview.
    • A music producer sees Haruka walking with Kiryu in Sotenbori and recognizes the Idol Singer potential in her. She would become exactly that in Yakuza 5.
  • Celebrity Cameo:
    • New Japan Pro-Wrestling legends Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami appear as fictionalized versions of themselves in the New Clan Creator, serving as the Quirky Miniboss Squad. The 6 modern NJPW wrestlers from the Clan Creator in 6 - Kazuchika Okada, Tetsuya Naito, Hiroshi Tanahashi, Toru Yano, Satoshi Kojima and Hiroyoshi Tenzan - also reappear as potential recruits for Majima Construction as well as encounters within the arena.
    • AV actresses Kana Momonogi, AIKA, Shoko Takahashi, Yua Mikami (previously featured on Yakuza 6) and Kirara Asuka appear on the New Nightlife Island substory as members of the Kanzaki Group who you can recruit after beating their respective clubs, just as it was with the Platinum Hostesses in Yakuza 0. As with that game, their in-game selves feature their likenesses and voices.
    • Gravure model Rina Hashimoto and AV actress Hikaru Aoyama appear as models for the gravure photoshoot mini-game.
  • Chain of Deals: The substory Rags to Riches acts this way. You're given a demo CD, which you exchange for a pen, that you give to a cosplayer in exchange for her boots. You trade the boots with a homeless man to get his scarf, which you return to the owner in exchange for a Swiss Watch.
  • Combination Attack: Kiryu can unlock heat moves with various NPCs by helping them out in substories, such as a ramen shop keeper tossing a bowl of steaming hot ramen at an enemy.
  • A Day in the Limelight: Majima has a series of playable chapters that explore his adventures between the events of Yakuza 1 and 2.
  • Defeat Equals Friendship:
    • Just like in Yakuza 6, after defeating the members of Vice Real Estate in New Clan Creator, they can be recruited onto your team.
    • Defeating the members of the Kanzaki Group in Cabaret Club Grand Prix will have them join your club as hostesses.
    • Subverted with the four Amon brothers, who can be recruited into the New Clan Creator after they're defeated. They only help Kiryu to ensure his demise comes at the hand of the clan and no one else's, but can also be fought in the Coliseum.
    • Gondawara the diaper fetishist can be recruited for Majima Constructions after dealing with his sidequest. And yes, he fights in diapers.
  • Early-Bird Cameo: All members of JUSTIS from the Clan Creator sidequest from 6 can be recruited for Majima Construction and can then be fought in the Coliseum.
    • Just like in Yakuza 6, extra characters are available for purchase to use in the New Clan Creator mini-game, including Kiryu, Majima, Kaoru, Ryuji, Daigo, Date, Kashiwagi, and even the Florist. Akiyama and Saejima can even be purchased, despite not officially appearing in the series until Yakuza 4. It's particularly noticeable on Saejima's end since he's imprisoned and doesn't have the 6 design that he's using in this game yet.
    • A unique version of the already unique Rainbow Bun from 6 returns as a piece of free DLC titled the "Majima Bonus". The only differences are the Majima Bun grants more experience and has his clan emblem emblazoned on it.
    • The digital version of the game had a pre-order bonus of an exclusive PS4 theme and immediate access to the Special Item Pack which consisted of: Majima's Demonfire Blade, the "Comedian Suit" outfit, 1 million yen, two rare Clan Creator cards (Komaki and Jo Amon), and a bonus hostess based on Ono Michio (Ono Michiyo) from Yakuza 6. The Special Item Pack was made available to buy when the game launched in Europe, with North America getting a week afterwards.
    • A series of four game updates added the "Yakuza Kiwami 2 Fun Packs" to the game as a pick-up from either Snack Aoi, Serena, or Club Four Shine, and they add Premium Adventure costumes, new Clan Creator cards, and new weapons.
  • Evil Old Folks: The antagonists of the Clan Creator storyline - Mutoh, Chono, and the three Musketeers - are all older men willing to resort to violence and intimidation to secure a construction project. Though none of them are particularly evil when off the clock.
  • Experience Points: The five experience types from 6 make a return; although the Evasion stat, which increased your quickstep distance as you leveled it, was cut in favor of making it into a trio of Battle Skills (Boost Quickstep Lv. 1-Max).
  • Fanservice:
    • The Toylet mini-game "The North Wind and the Sun... and Me" puts players in the role of the wind that blows air to lift up a girl's dress. But one glimpse at her panties and it tries to send her whole dress flying off while the poor girl tries holding onto it. If successful, it turns out that she was wearing another outfit underneath it the whole time (despite what her cleavage earlier would indicate).
    • The new gravure photoshoot mini-game features two live-action models wearing a variety of different clothes, from regular attire, cheerleader uniforms, one-piece swimsuits and bikinis.
    • The Cabaret Club mini-game offers more skimpy clothes for the Platinum Hostesses to wear, especially when compared to Yakuza 0.
  • First-Person Snapshooter: One of the new mini-games allows Kiryu to partake in a gravure photoshoot as the cameraman. Like Yakuza 6, live action footage is used for the women.
  • From Nobody to Nightmare: In Yakuza 0 Kirara was a Bronze-grade hostess whose name you probably didn't notice and wouldn't remember even if you did. In Kiwami 2 she is an elite hostess with a chip on her shoulder towards Yuki, and the instigator and main antagonist of the entire cabaret storyline.
  • Gacha Game: For both the Cabaret Club and Clan Creator, you can pay money to post hiring ads to recruit a new hostesses or workers. The fancy graphics and SFX, the suspense generated before every pull, and the different rarities they come in are all meant to emulate a typical gacha game roll.
  • Game Within a Game: Club Sega features the arcade versions of Virtua Fighter 2 and Cyber Troopers Virtual-ON: Operation Moongate. Kiryu can also relieve himself while playing on a "Toylet", a Sega-developed interactive urinal that features two mini-games: "The North Wind and the Sun... and Me" and "Splash Battle! Milky Nose!".
  • Giving Someone the Pointer Finger: Majima delivers this when he reveals a traitor in Kanzaki's pocket, and points directly at Aika. In typical Yakuza fashion, he was actually pointing to the "shit sack" behind her, and calmly asks Aika to scooch over a bit.
  • Guide Dang It!:
    • Kamiyama Works in this version of the game has a stock that expands in scope the more weapons and gear the player sells to Kamiyama. His inventory eventually encompasses a wide variety of infinite durability weapons that were story completion bonuses in the original. The problem is that there's absolutely no indication of this happening, even after buying stuff from the player — his new wares kind of just pop into existence after passing certain yen thresholds. The closest thing to a hint the player gets is when he gets new wares just by starting Premium Adventure mode, no selling involved. Alternatively, players who are familiar with Kamiyama Works in later games (donate money to Kamiyama, unlock more wares) might put two and two together here, even if Kamiyama's total earnings aren't explicitly tracked.
    • Some side stories result in a new recruit for the Clan Creator minigame, but the player has to go out and find them again after their respective side stories are cleared. Some are thankfully placed in logical areas, like close to a side story's ending location or within/around Kamuro Hills (the setting for Clan Creator battles), but others are playing hide-and-seek in unintuitive locations.
  • He's Back!:
    • Majima is treated as this in the Cabaret Club GP, and Yuki isn't exactly thrilled with their reunion. Not surprising considering that he suddenly disappeared one day, and for nearly twenty years she thought he was dead.
    • For the final round of the Cabaret Club GP, Yuki puts on a dress and participates as a hostess herself. You really can't blame Kiryu's reaction at what he sees.
  • I Will Wait for You: The reason why Makoto works at the same massage parlor she did almost 20 years ago. For years she regretted the fact she wasn't able to properly thank her mysterious protector from 1988, and hoped by working at the very same place they first met, he would return one day so she could make things right. She tells this to her customer not knowing it's actually him.
  • Incorrect Animal Noise: Almost completely averted this time 'round. Other than a short lion roar that serves as an injured call at the end of the boss battle, the tigers Kiryu faces off against have the appropriate vocalizations as sound effects.
  • Ink-Suit Actor:
    • Four characters in the main story receive this treatment, with three of them receiving new actors. Jiro Kawara is still portrayed by Susumu Terajima, but the character now bears his actor's likeness, while Ryo Takashima, Tsutomu Bessho and Wataru Kurahashi are voiced and portrayed by completely new actors. All four characters can be used in the Clan Creator.
      • Bessho is a weird case, though. His appearance between the original game and the remake hasn't changed that much, other than being more detailed. This is due to his new actor, comedian Yuichi Kimura, already resembling Bessho anyway.
    • As before, the NJPW wrestlers in Vice Real Estate and the women of the Kanzaki group have the appearance and voices of their real-life counterparts.
  • Large-Ham Announcer: Buono Isozaki hosts the Cabaret Club Grand Prix and provides some hot-blooded commentary for the club battles. He's replaced by Majima in the final round after he's revealed to be in Kanzaki's pocket the whole time.
  • Meaningful Name:
    • When Majima notices the club Four Shine in Sotenbori, he remarks that his old club Sunshine has gained a copycat. In Japanese, the English word "sunshine" sounds very similar to "three shine".
    • Koyuki, who aspires to be a hostess like Yuki, can be translated to "little Yuki".
  • Microwave Misuse: Returning from 6 is a Heat Action where Kiryu slams an enemy head-first into a convenience store microwave and orders the clerk to turn it on, a one-hit KO.
  • Mistaken Identity: How Yuki meets Kiryu. She mistakes him for a new hire, Kiritani, who had just been offered twice of what he would have made at Four Shine to work elsewhere, and drags him inside. Koyuki tells her she's made a mistake and that Kiryu looks nothing like Kiritani (who sports a mustache). Yuki insists otherwise until she gets a closer look. Then it hits her like a bus. It's worth nothing that both Kiryu and Kiritani's names begin with the kanji "桐".
  • Mood Whiplash: In Majima's sidestory, when he ends up getting a massage from Makoto, of all people, it starts as a tense, dramatic moment as he doesn't want to reveal his identity to the woman he loved but had to let go... only to then go comedic in true Majima fashion as she hits every sore spot on his much-abused body and his struggles to keep from crying out grow increasingly silly. And then the scene seamlessly goes back to providing some very satisfying closure to the storyline of 0...
  • Not His Sled: In the original game, Kanematsu would challenge Kiryu to a game of YF6 with 10,000 yen on the line, but many weren't aware that losing to him would gain you 100,000 yen instead. Here, he challenges Kiryu to beat three consecutive rounds of Virtua Fighter 2, but losing this time only gains you 50,000 yen instead of the 100,000 he gives you if you win.
  • Oh, Crap!:
    • Guess how Majima reacts when he sees Makoto again?
    • Yuki reacts the same way when she realizes Kiryu isn't Kiritani.
  • Older Than They Look: For being in her late thirties, Makoto doesn't look like she's aged much since 1988. Yuki also doesn't look like she's aged since, and she could still be seen as a serious competitor in the cabaret scene. This applies to all other characters returning from 0, including the Obatarian, who despite the fact that she should be a septuagenarian at the very least still looks about the same.
  • Panty Thief: A substory with Koyuki revolves around her and Kiryu trying to hunt one down, and Koyuki uses one as bait.
  • Piss-Take Rap: Michael Naoya from the Rags to Riches substory with the cliche opening "My name is DJ Michael and I'm here to say..."
  • Power-Up Food: Like in 6, eating food at restaurants will grant experience points. Bonus points are awarded for eating certain combinations of food (a Smile Burger with fries and a shake, for example).
  • Promoted to Playable: After being unplayable in Kiwami and 6, as well as the original title, Goro Majima is playable once again in his own short storyline separate from the main game.
  • Sad Battle Music:
    • The Final Boss theme, "A Scattered Moment" returns as "A Scattered Eternal Moment", which adds strings and guitars to give it a true sense of finale and respect.
    • This game's remix of "Fiercest Warrior", which plays against the fight against Jo Amon, is far more atmospheric than previous iterations, likely to indicate that this is the last time we will fight against him as Kiryu.
  • Screw This, I'm Outta Here: Once Kiryu learns that the director of a photoshoot is a beefy man wearing nothing but a speedo, his reaction is to simply head for the door without saying a word. He gets pulled back into it, though.
  • Self-Deprecation: One substory revolves around Yakuza Sunset 3, an in-universe movie that's not nearly as liked by the fans due to it lacking several elements that were in the first two installments. This almost certainly sounds like a knowing jab towards the Western release of Yakuza 3, which had several features cut out due to localization constraints.
  • Shout-Out:
  • Super Mode: Extreme Heat Mode makes a return from 6, although as a skill you unlock from Komaki's training and use experience to buy rather than something you start with.
  • Swapped Roles: In Yakuza 0, Kiryu managed a real estate firm and Majima a hostess club. Here, Kiryu manages a hostess club (with Majima's former coworkers) while Majima runs a construction company.
  • Testosterone Poisoning: In an all-new substory, "In the Name of Art", Kiryu is recruited to do some modeling. Poison Mitsuo, the director, turns out to be a very beefy man wearing nothing but a speedo, and wants to use Kiryu to capture the true essence of man. Hilarity Ensues when Kiryu tries to meet his demands by engaging in some over-the-top poses, such as a cute maid, and Poison goes crazy with the camera.
  • Theme Tune: Majima Construction is given its own anthem!
  • Time Skip: Majima's story begins in February 2006, two months after the 10 Billion Yen incident, and ten months before the main story takes place.
  • Video Game Remake: The game is a remake of Yakuza 2 that utilizes the Dragon Engine introduced in Yakuza 6 and is the second game to use it. Unlike Yakuza 6 however, the game is not fully voiced, text boxes are present once more, and many areas cannot be explored.
  • Villain Respect: Towards the end of Majima's campaign, he earns this from Ryuji after he makes amends by disbanding his family and announcing his departure from the Tojo Clan.
  • The War Sequence: The final Bouncer Mission, aptly named "Pandaemonium", has you fight around a hundred Mooks and not one but three Amon brothers (Kazuya, Jiro and Sango) at once, set to the game's credits theme "A" by SIM.
  • Where It All Began: Majima's first and final playable sections in the mainline series take place in the Grand.


Video Example(s):


Y2 Bar Slide via Giant Swing

Kiryu sends a poor Bartender flying through his drinks and onto a shelf

How well does it match the trope?

5 (4 votes)

Example of:

Main / BarSlide

Media sources: