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"[Chrom] and Ike are too similar. No point in having two characters that are pretty much carbon copies. Am I right?"
Viridi, Super Smash Bros. for Wii U note 
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A common trope seen in Fighting Games, where two or more characters are given equal or similar abilities and moves. They may look similar, and in older games will likely be a Head Swap and/or Palette Swap of one another, but this is not required; indeed, in Tekken, one human character has similar moves to a bear. Generally, if the characters aren't exactly alike, will be comparatively quick and light, with the other slow and heavy, and a third may be balanced between the two. Divergent Character Evolution may serve to further differentiate such characters in sequels.

This is often justified in the game's backstory (if it has any) by the characters being family members or having trained in the same school.

Compare Cosmetically Different Sides. Contrast Ditto Fighter, where a character copies every character he fights against. Supertrope of Shotoclone, which refers to this phenomenon affecting a particular character archetype.

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Fighting Game examples:

    Arc System Works 
  • Urs and Marco Van De Land from Battle Fantasia, who also happen to be brothers. It's a weird case with 9-year-old Marco and 17-year-old Urs. And they manage to do this and come off as amazingly different at the same time, partly because of Urs' Impossibly Cool Weapon.
    • Another example from the same game is Olivia and Odile, who look similar, have similar weapons, and it turns out that Dokurod cloned Olivia to create Odile.
  • Unusually for a fighting game, BlazBlue didn't really have this until the second revision of the third game.
    • After seemingly being cut from the roster due to her destruction in the previous game, Lambda-11 makes a return alongside her sister units, Mu-12 and Nu-13 respectively. This is averted for the former, as the two may look similar, but play completely differently. However, it's largely played straight with the latter. Nu and Lambda share the same normal attacks, Distortion Drives, and even an Astral Heat, although they have quite different properties.
      • Nu's playstyle is focused on keeping her opponent at a distance. Her Drive swords are quick and freely cancellable, her Gravity Seed recharges more quickly and can be cancelled out of, her Sickle Storm and Legacy Edge push opponents full-screen, and she keeps her teleport dash and Supra Rage specials.
      • Lambda, on the other hand, is focused more on locking down the opponent and closing space. Her Drive swords are slower, but cause more stun, her Gravity Seed can actually hit the opponent and cause them to float helplessly in midair, her Sickle Storm and Legacy Edge keep the opponent trapped in a certain space, her Calamity Sword homes in on the opponent, and she has three different command dashes plus a completely original projectile move to retain pressure.
    • And as a point of interest, it was played dead straight in a forgivable way in the previous title. Nu-13 was just a more visually interesting and plot-progressing way of being "Unlimited Lambda-11". Like all Unlimited characters, Nu-13 had almost exactly the same moveset as the base form, just with a few tweaks to make her dementedly powerful.

    Bandai Namco 
  • In the Tekken series:
    • In the first game, aside from one or two unique moves, all unlockable characters are clones of the eight default characters (e.g. Anna as Nina's clone, Heihachi as Kazuya's clone, etc.). With the exception of Wang, they even have the same voice clips as one of the eight. 2 differentiates them somewhat, although their similarities still outweigh the differences. It's not until 5 that the Divergent Character Evolution is fully complete and they are no longer considered clones.
    • Characters who share the same slot are clones of each other. Examples include Devil/Angel and Roger/Alex in 2 and Tag, Kuma/Panda from their debut until Tag 2, and Lee/Violet in 4 and 7. Eddy/Christie, although sharing the same slot in 4 and 5, is sort of an aversion since their throws are unique, but otherwise they play this straight as their other moves are identical.
    • The legacy characters: the Jacks, the Kings, the Kumas, the Armor Kings, the Rogers, and the Ravens are similarly clones of each other. For this reason, most of them do not appear in the same game (a notable exception is when Jack-2, Gun Jack, and P. Jack, appear in Tag together).
    • Speaking of the bears, Kuma/Panda are finally given their own slots starting in Tag 2. Initially, it seems that this is so the player can choose both bears in their team (since a slot cannot be chosen twice). However, the change has seeped into the main game as they also have their own slots in 7 and the only thing separating them is their unique Rage Arts.
    • Kazuya, Heihachi, and Jin play very similarly up to Tag, justified since they practice the same brand of Mishima Karate. In particular, Jin can be considered a + version of Kazuya, since he has all of his moveset plus some inherited from Jun. 4 averts this by giving Jin a whole new fighting style and further specializing Heihachi's Mishima Karate. 5 introduces Devil Jin, who inherited old Jin's moveset, but this time, there are enough differences not to make him simply an upgraded Kazuya.
    • Baek and Hwoarang are a subversion. It might be tempting to dismiss them as clones, since they are teacher-student, practice taekwondo, and have a shared story. However, their fighting style is actually very dissimilar (Baek utilizes traditional taekwondo, while Hwoarang incorporates a more street fighting variation due to his rebellious personality). In fact, just in Tag alone, they are more separate than post-Divergent Character Evolution Heihachi and Kazuya.
    • Jinpachi Mishima is also a subversion. He practices Mishima Karate, yes, but his is so divergent it's basically In Name Only (he does not even have EWGF, a certain indicator of a Mishima and possessed by Kazuya, Heihachi, and Devil Jin).
    • As the name suggests, True Ogre is an upgraded version of Ogre in 3 and Tag, since he has all of his moves in addition to new ones. However, he does lose a single one (Ancient Power).
    • Asuka is added in 5 with the specific reason to replace Jun as she inherited most of her moves. When Jun returns in Tag 2, she is the one given an all-new moveset, instead of Asuka.
    • Tag 2 has a slew of clones of original characters. As with Kuma/Panda, the reason is so the players can choose them together. Examples include Lee/Violet, Xiaoyu/Miharu, Lili/Sebastian, among others. The situation is just like the first game in that the characters are identical save for one or two unique moves, although this time they have unique voice clips. There are aversions, though: Kunimitsu plays different from Yoshimitsu since she has her old fighting style, which is already separate from Yoshi to begin with.
  • Soul Series:
    • Starting with Soulcalibur III and IV, the series took this route with Siegfried and Nightmare. Only fair since they literally started out as the same character.
      • This was also the case in the original Soulcalibur. While Nightmare inherited Siegfried's style from the original installment, Soul Edge, due to Soul Edge using Siegfried as its host, Siegfried himself was also an unlockable character. Obviously, Siegfried employed the same techniques as Nightmare (who is technically the "clone" in this case despite Siegfried's appearance being non-canon), though his moveset had minor differences.
      • Despite Divergent Character Evolution coming into play between these two starting in III (Siegfried ended up keeping about 70% of Nightmare's moves from SCII), Soulcalibur VI oddly moves them closer to this territory even though they retain their distinct playstyles from previous iterations. Notably, Nightmare regains some of the stances he had originally that were then given to Siegfried whereas Siegfried has a passive ability that, when he's at low health, allows him to use Nightmare's now-trademark Soul Wave.
    • The Alexandra sisters (Sophitia and Cassandra) have developed along these lines as well since the latter showed up in SCII (though the latter was originally intended as a Suspiciously Similar Substitute until popular demand brought back the former for the console version of SCII and subsequent sequels). When both were "retired" for Soulcalibur V, Sophitia's children Patroklos and Pyrrha became their successors, with Pyrrha (and her malfested form, Pyrrha Omega) drawing the most from Sophitia.
      • Before her sister joined the fray, Sophitia had another clone in the form of SCI's Lizardman, who also brandished a sword and shield. As it turns out, Lizardman was originally Aeon Calcos, another one of the 24 holy warriors tasked with destroying Soul Edge by Hephaestus and bestowed with divine weapons. After sitting out Soulcalibur II (see below), III brought Lizardman back, this time brandishing an axe instead of a sword but still sharing several moves with the Alexandra sisters. It wasn't until V that Lizardman, now going by his original name of Aeon, decisively pulled away from his clone status: he was given a complete moveset overhaul (explained by Ares granting Aeon the ability to steal the skills of anyone he feasted upon), sporting dual axes, being able to sprout wings and breathe fire, and even borrowing moves from Kratos's stint in Broken Destiny. (In fact, it's implied Aeon ate Kratos.)
    • Hwang and Mitsurugi started out like this before Soulcalibur changed Hwang's move list to be more unique (albeit somewhat similar to Xianghua's on account of their acrobatics). Hwang was then phased out in favor of Yun-seong in SCII, who took the acrobatic elements of Hwang's style and expanded upon them, though Hwang returned as a bonus character in III and was briefly bumped back up to playable status for that game's Arcade Edition.
    • Rock and Astaroth. Becomes a plot point when Astaroth discovers his origins (he, the "Black Giant", was modeled after the "White Giant", Rock) and then attempts to kill Rock.
    • Raphael and Amy, though this is justified by Raphael teaching Amy his fencing techniques.
    • Kilik and Seong Mi-na also shared a lot of moves in Soulcalibur in spite of their different weapons, but have differentiated more and more with each subsequent sequel. Seong Mi-na's moves are straightforward and have changed the least, while Kilik now focuses on range and punishing opponents' mistakes. This is partially justified in that Mi-na trained under both Kong Xiuqiang (a former monk of the Ling-Sheng Su Temple and the father of Xianglian and Xianghua who would've inherited Kilik's Kali-Yuga had he not stolen the Krita-Yuga to give to his lover Xiangfei) and Edge Master (Kilik's master). Kilik even notes the similarity in their styles when he encounters her in Mi-na's SCIV story. VI decided to further diversify them by having them inherit different moves from Xiba, their shared successor in V.
    • The console versions of Soulcalibur II had a set of one-time clones in the form of Assassin (Hwang), Berserker (Rock), and Lizardman (Lizardman). Assassin was long thought to actually be Hwang due to his moveset and similar appearance, which received a nod in VI where Hwang goes undercover to save Mi-na while wearing clothes almost identical to Assassin's.
  • In Ehrgeiz, the Final Fantasy VII characters are generally clones of other characters and have very similar movesets. Yuffie matches up with Sasuke, Vincent with Godhand, and (to some extent) Sephiroth with Cloud. Secret Character Zack and Cloud share a similiar move set as well.
  • JoJo's Bizarre Adventure: Eyes of Heaven has Part 3 Jotaro and Part 4 Jotaro. They have almost identical movesets, with Part 4 having better range and Part 3 a better Time Stop.
  • In Magical Girl Lyrical Nanoha A's Portable : The Battle of Aces, Stern/Material-S, Levi/Material-L, and Lord Dearche/Material-D were these to Nanoha, Fate, and Hayate respectively, having the exact same move sets but with different stats to emphasize their status as Doppelgangers. Divergent Character Evolution eventually happened when they returned in the Gears of Destiny sequel, after they spent their time recovering from being dead devising their own fighting techniques and spells to show that they aren't just mere copies.
  • Mobile Suit Gundam: Extreme Vs. Full Boost does this with most of its DLC, introducing versions of existing mobile suits with alternate pilots. While their movesets are mostly the same, some units do have alterations and most have entirely different EX Bursts, but most importantly they almost always cost fewer resources to use. For example, the version of the Infinite Justice Gundam piloted by Lacus Clyne has a different Assist Character and EX Burst, its damage output is lower and its melee options are more limited, but it only costs 1000 points while the standard version piloted by Athrun Zala costs 2500; since the standard resource meter in ExVs is 6000 points, Lacus' I-Justice can afford to respawn twice as much as Athrun's can.
  • Dragon Ball FighterZ zig-zags this trope by including two different incarnations of Goku and Vegeta on the game's roster, one as Super Saiyans and another as Super Saiyan Blues. While both versions share some attacks (mostly normal attacks, maybe one special), on the whole their movesets are fairly different because the Super Saiyan versions draw inspiration from the original DBZ while the Blue versions draw from Dragon Ball Super; even in the cases where the characters share special attacks, they usually have different properties. note  Of course, their sharing moves could be seen as justified since it's the same characters; Goku's fighting style and signature moves don't change just because he's operating at a different level of power. DLC would later add a third version of Goku and Vegeta, this time as their base forms from the Saiyan Saga of Z. As before, their movesets are remarkably different from the other playable Gokus and Vegetas due to the part of the series they represent, such as Goku having access to the Kaio-ken and Vegeta using his Galick Gun as a regular special move.
  • Dragon Ball Xenoverse averts this for the most part, with pretty much every character having their own basic attacks, except for some forms that are given their own slots, but this also includes SSGSS Goku, SSGSS Vegeta and Golden Frieza, who were paid DLC, although they had several new super and ultimate moves.
    • Its sequel, Dragon Ball Xenoverse 2, strangely enough made one of the DLC fighters from the previous game, GT Trunks, a clone of Future Trunks despite him having a unique moveset beforehand. The pre-order bonus, Base Goku Black, is also a moveset clone of regular Goku, since the game was released early into the Future Trunks Arc in Super and there wasn't much to go off, with what he did have at first being similar enough to Goku. Black did, however, get his own super and ultimate move, and a later DLC included his Super Saiyan Rosé form with a fully unique moveset.

    Capcom 
  • Street Fighter:
    • The trope codifiers are Ryu and Ken, having appeared in every game in the series to date. At first, they started off as clones of one another, having the exact same movesets and being merely head-swaps of one another (because the original Street Fighter had no scope for mirror matches, so they needed two identical characters for competitive play). During the Street Fighter II games, their stats, moves, and strategies began to differentiate, albeit little by little each new iteration (by Super Turbo the duo had different basic attacks and special moves, whereas in The World Warrior, literally the only difference is Ken's kick throw spins an extra time), but by the time the Street Fighter Alpha series started they had distinct backstories and extremely similar, but not identical, abilities. Naturally, the series also includes Sakura, Akuma, and Dan.
    • Yun and Yang originally had the same move set and even shared the same character select slot in New Generation, but Yang eventually learned his own techniques from 2nd Impact and onward. Urien and Gill are also similar, but Urien is a charge-type character and not as brokenly overpowered.
    • Zangief got Darun from Street Fighter EX. Haggar could count as well, but they have never been fighters in the same game so far (although Haggar did get his own unique Special Moves in Ring of Destruction to set him apart from Zangief). Ryu and Ken also have Allen and Kairi from EX.
    • Averted with Cammy and the Dolls. Juli and Juni, Bison's bodyguards in Street Fighter Alpha 3 retain some similarities, but still play quite differently. Even more so with Decapre from Ultra Street Fighter IV, despite what Fan Dumb will have you believe.
    • Charlie was originally brought in as a stand-in for Guile during the Street Fighter Alpha series, but plays this trope straight when Guile was put back in the roster for the console versions of Street Fighter Alpha 3, (and Marvel vs. Capcom 2: New Age of Heroes) where they both have identical special moves but different Super Combos. Chronologically speaking, the Alpha series is set before Street Fighter II and Charlie was the one who taught Guile all of his special moves according to his back-story.
  • Tatsunoko vs. Capcom:
    • Ryu and Ken, except this time Ken is Ken the Eagle from Science Ninja Team Gatchaman.
    • With the addition of Joe the Condor in Ultimate All-Stars, along with Jun, the three Gatchamen play this trope straight among themselves.
    • Tekkaman and Tekkaman Blade count to a degree in Ultimate All-Stars. The Tekkamen have many shared/similar techniques, but their executions are noticeably distinct. Tekkaman is a Mighty Glacier (and might have the highest damage output in the game outside of the Giant characters), while Blade (the Ken) trades in some power for a good deal of speed, possibly making him just shy of being a Lightning Bruiser.
  • God Hand, a game stylized after old-school Fighting Games and Beat 'em Ups, features a protagonist, Gene, with "the right arm of God." So naturally, there's another character who has the left arm that you encounter in the game. His moveset and powers are exact copies of ones Gene himself can use, with minor changes made to make the fight fair. And then there's the 51st arena challenge, unlocked by beating ever single other one. Your opponent for this fight is another Gene, but as he appears at the end of the game with both Godhands.
  • Biff Slamkovich and Gunloc in the Saturday Night Slam Masters series. They have nearly-identical movesets, but uniquely enough for this trope the inputs for these moves are different between them (with the exception of their Rapid-Fire Fisticuffs move, which has the same "mash a Punch button" input for both). They also each have unique projectile moves and stock grapples.
  • Darkstalkers:
    • There's Morrigan the succubus and Demitri the vampire. They both have the standard "fireball" and "dragon punch"-style moves. Demitri's moves are slower, and his uppercut flies straight up unless performed during his dash, whereupon it then diagonally drills into foes.
    • Lilith, introduced in the third game, has weaker specials than Morrigan, but a more diverse moveset. Justified in that she's a third of Morrigan's soul that was sealed away and then given physical form by Jedah.
    • Another set is Bishamon and Oboro Bishamon in Vampire Savior, with the latter representing Bishamon when he's not under the control of his cursed sword and set of armor.
  • Plasma Sword: Nightmare of Bilstein, the sequel to Star Gladiator, more than doubled the roster of the original game by adding 14 new characters. Most of them mirrored one of the characters in the original cast, having almost identical movesets and weapons with the only real difference being their supers.
  • Jotaro and Dio in Capcom's JoJo's Bizarre Adventure fighter have similar movesets, with the main differences being in their Super Combos (Jotaro's are souped-up versions of his specials, whereas Dio has more variety in his). Interestingly for this trope, despite being the main characters (or rather, the main character and main villain), their learning curves are among the more difficult in the game.
  • Shirou and Archer have largely-identical move lists in Fate/unlimited codes. This is something that also comes up in the original visual novel, as Shirou copied a lot of Archer's techniques because he was impressed by them after seeing him fight. However, it eventually turns out that Archer is in fact a Future Badass version of Shirou, sending this trope round full circle.
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    Konami 
  • Castlevania: Judgment has an interesting case with Simon and Trevor. Both Belmonts use the Vampire Killer whip and have several similar moves (including at least one identical special), but Simon specializes in quick, wide sweeps, while Trevor mixes it up with several jabs and slower, more powerful attacks.
  • In the SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters, Leonardo and Michelangelo.
  • Bloody Roar 2 handles this in an interesting manner: while two characters (Shina and Uriko) are traditional examples, being similar to but distinct from their predecessors (Gado and Long), two other moveset clones are straight-up replacements for characters from the first game (Jenny for Fox/Hans and Stun for Mitsuko), having all of their moves and more, and a third, the literal clone Shenlong, actually has Long's original moveset, while Long himself got a slightly different one; this was reversed in the third game, with Long getting his original moves back and Shenlong getting a noticeably different moveset. Fang from Extreme is a similar odd case, being a clone of Yugo's first game moveset, rather than of his noticeably different moveset from the second game onwards.

    Nintendo 
  • Super Smash Bros.:
    • In the original, Mario and Luigi were given the same moveset, though Luigi's specials have different properties. His fireballs travel in a straight line, his cyclone hits once for high damage, and his Coin Jump Punch also only hits once but turns into a devastating Fire Jump Punch at point blank range. Melee started differentiating the two by giving them entirely different side specials, and some of Luigi's standard attacks got modified to boot. By Brawl, Mario gains FLUDD from Super Mario Sunshine as his Down Special Move note , and both brothers have different Final Smashes. Ultimate pushed things even farther by giving Luigi the Poltergust to use for tether grabs. Melee added Dr. Mario as another clone, who had more powerful attacks; when he returned in the fourth game he retained his Melee moveset while Mario's had changed, and the differences in their speed and strength were more pronounced than before.
    • Link has Young Link and Toon Link as his clones. In general, the alternate versions are less damaging but more agile than regular Link, though they also execute their attacks slightly differently. Brawl also gave Link the Gale Boomerang from The Legend of Zelda: Twilight Princess, which deals no damage on the return trip and instead has a "windbox" that pushes opponents around. Ultimate included all three at once, while giving standard Link a more dramatic overhaul to reflect his appearance and abilities in The Legend of Zelda: Breath of the Wild: he can pick up the arrows from his neutral special to fire two at once, the Gale Boomerang has been reverted to a normal boomerang, he no longer has the Hookshot or Clawshot, his bombs must now be manually detonated with a second use of his down special, and his Final Smash became a variant of Zelda's old one.
    • Falco is a clone of his teammate Fox; though unlike other clone relationships Fox is the one that's a Fragile Speedster. Falco also jumps higher and has different attack executions; for instance his laser makes enemies flinch and he kicks his Attack Reflector out in front of him while Fox holds on to it. Brawl introduced an unusual partial example in Wolf; although his special moves and Final Smash are clearly inspired by those of his rivals, they have drastically different properties, and his standard attacks are completely different.
    • Unlike most of the series' clones, Ganondorf is completely unrelated to the character he's cloned from, Captain Falcon. While (initially) sharing the exact same animations as Falcon, Ganondorf is a hell of a lot slower and harder-hitting. Later games started giving their various moves distinct properties, and Ultimate finally gave Ganondorf a sword to use for his smash attacks.
    • Pichu is another weaker-but-faster clone, this time of its evolution Pikachu. It also has a gimmick that it takes damage from its own electric attacks due to inexperience.
    • Marth, a spacing-oriented character with a devastating "sweetspot" for his attacks at the very tip of his blade, has two clones, Roy and Lucina. In Melee, Roy recycles Marth's animations but his sword is heavier and on fire, giving his attacks slightly different properties — in particular his neutral-B attack can be charged to devastating effect, his Counter operates differently, and he does the most damage with the base of his blade instead of the tip. When he returned in the fourth game's DLC, several moves were tweaked or replaced to make him less like Marth. Meanwhile, Lucina (as a descendant and impersonator of Marth) is almost identical to him, only lacking the sweetspot on the tip of her sword, allowing her to deal equal damage with every part of the blade.
    • Lucas acts as this to Ness, though it's downplayed as the properties of his specials are different, and his standard attacks are completely different.
    • The fourth game adds Pit's literal clone Dark Pit, who has different properties on his Bow and Arm weapon attacks, as well as a different Final Smash, but is otherwise completely identical. A particularly odd example in that Dark Pit originated as an alternate color scheme for Pit in the previous Smash Bros. game, before being turned into an actual character who was then adapted back to Smash.
    • Ultimate officially labels full clones as "Echo Fighters", who are listed by having the same number as the original character, but an added "ᵋ" symbol. Both Lucina and Dark Pit are classified as Echoes, and a number of new ones were added: Princess Daisy (Princess Peach), Richter Belmont (Simon Belmont), Dark Samus (Samus), Chrom (Roy), and of course Ken (Ryu). Partial clones (which is to say, all other characters listed above) still exist, but are differentiated enough that they are not classified as Echo Fighters.
    • Isabelle from Animal Crossing is not considered an Echo Fighter, but she has a number of moves, both normal and special, that are notably similar to Villager's. However, where she differs from Villager, she tends to differ greatly.
    • Of course, the hidden "Palutena's Guidance" skits featuring the Kid Icarus cast can't help poking fun at the practice of cloning characters. In Robin's skit, Viridi mocks Chrom for only showing up in Robin's Final Smash attack and not participating himself because he's too similar to fellow Fire Emblem character Ike. (This became The Artifact when Chrom was added, and copied Roy instead.) During Wolf's, Palutena and Viridi both compare Fox and Wolf's relationship to Pit and Dark Pit's, with Viridi bringing up that they have "the same 'glorified Palette Swap' thing". And in Daisy's, Pit refuses to believe that she's not just Peach in a different dress.
  • Springtron in ARMS is nearly identical to Spring Man, having the same speed, size, and even shares unlockable arms with him. The only major difference is that he doesn't have Spring Man's auto-charged arms at low health, but charging both arms releases an EMP burst that disables any extended arms.

    Sega 
  • Persona 4: Arena subverts this twice:
    • Labrys and Shadow Labrys have nearly identical non-Persona attacks (only that Shadow Labrys' is weaker but faster), but wildly different Persona attacks: while normal Labrys uses her Persona like everyone else, Shadow Labrys' Persona is always present, can be commanded at any time and used to attack the opponent at the same time as Shadow Labrys herself to a much greater degree than any other character, leading to vastly different combos and overall widely different playstyles.
    • The two versions of Sho Minazuki in Persona 4: Arena Ultimax. They have near-identical non-Persona attacks, but incredibly different Persona attacks. Sho doesn't even have a Persona, so his "Persona" attacks are extra attacks from Sho himself and a dodge mechanic, whereas Minazuki has a more traditional moveset for the game with his Persona, Tsukiyomi.
  • Twin sisters Oume and Otane in Power Instinct. In the original game, Oume was simply a unique pallette swap for Otane. Later games (starting from Legends) gave them seperate character slots, but their shared moves have remained unchanged throughout all games.

    SNK 
  • SNK's Alternate Company Equivalent, The King of Fighters, has Kyo Kusanagi and Iori Yagami. Their movesets were originally somewhat similar (justified in that their ancestors created their respective fighting styles together), with several shared moves; Currently, however, they only have one move in common. Kyo's flames are red, and Iori's are purple due to the Curse of the Blood Riot. Iori is much more sadistic, although not an outright villain (even though he likes to break into evil laughter from time to time).
    • Non-protagonist examples from the same series are Ralf and Clark, and Mature and Vice. Ralf and Clark, the Palette Swap heroes of Ikari Warriors, started out as head swaps with differing intros, winposes, throws, knockdown moves, effects on one of their shared attacks, and desperation moves. Nowadays, it's hard to imagine these two were ever that similar, especially with their different signature moves, Ralf's Vulcan Punch and Clark's Super Argentine Backbreaker. Mature and Vice, on the other hand, shared outfits, normal moves, throws, and one special move (a command throw) in their '96 debut. Like the Ikari Warriors, their '98 return had them undergo Divergent Character Evolution such that all that remained the same were their weak punches and throws.
    • They are all predated, of course, by Ryo Sakazaki and Robert Garcia in the Art of Fighting series (which also has Yuri and Takuma/Mr. Karate, respectively).
    • Kim's sons, Kim Jae Hoon and Kim Dong Hwan, however, play very similarly to each other and to their father in Garou: Mark of the Wolves.
    • Shingo may not have flames, but his fighting style is similar enough to Kyo and Iori, though his personal twists to the moves make him more than just a carbon copy of Kyo.
    • Predating even Art of Fighting's Ryo and Robert are the three-man team of Terry, Andy and Joe in the original Fatal Fury only. They each had a fireball, a dashing attack, and a flying attack with the potential to hit multiple times, with only their fourth special and the ranges on their normal attacks being functionally different (and even that fourth move was incredibly similar for Terry and Andy). Fatal Fury 2 added more and more varied normal attacks, tweaked the properties of their specials to help differentiate them, and gave them each a completely unique Desperation Move. Nowadays, their gameplay styles are nothing alike.
    • The King of Fighters XIII brings back an older, almost-forgotten example: friendly rivals Joe Higashi and Hwa Jai (from the first Fatal Fury). They share many a move, but there is a difference functionality-wise.
  • Hanzo and Fuuma from World Heroes, a Fighting Game with characters loosely based on historical figures. Japanese legend depicts Fuuma Kotaro and Hattori Hanzo as lifelong enemies, until the former ultimately killed the latter (though history actually records Hanzo dying of natural causes).
  • Samurai Shodown heavily plays with it through the whole series:
    • Headswapped characters are common through the earlier games, but they usually fall to Divergent Character Evolution: Hanzo / Galford in the first game, Nakoruru / Rimururu in III and Kazuki / Sogetsu in IV note .
    • The Shura / Rasetsu mechanic introduced in III inverts this, as it gives every character (except the bosses) two different movesets note .
    • The 3D 64 duology further reinforces Divergent Character Evolution: most headswaps now are completely different characters, and some Shura / Rasetsu modes are so different that they count as new characters both in gameplay and story. This trope is played straight with Kuroko and the two Deku, though.
    • Every Warriors Rage (Playstation) hidden character is a clone of the 11 initial ones, although they all have new storylines, voices and basic moves. There are three caregories: Boss characters that are mostly unique note , standard clones that share the exact same special moves note , and Player Mooks that lack all special attacks note .
    • V / Zero and VI / Tenkaichi Kenkakuden end with the Shura / Rasetsu mechanic. While most characters lose moves or get them all, some Rasetsu modes are turned into new characters based on side characters: Suija, Enjanote , Reranote , Rasetsumarunote , and Kim Ung Chenote . Old Rasetsu Nakoruru and Galford are hidden characters in Samurai Shodown VI.
    • V / Zero's midbosses are head swaps of Genjuro and Ukyo with original gameplay, but in VI they're given movesets to be more similar to their III / IV Rasetsu equivalents - especially Yumeji, whose moveset is completely changed.
    • VI / Tenkaichi Kenkakuden's final boss, Makai Gaoh, acts as Gaoh's Super Mode. The home port has EX modes for SSV's four new characters that gives them movesets closer to their first appearance.
    • In Edge of Destiny / Sen, clone characters are similar to early Soul Calibur's ones in that they share a large part of their moveset but mingle it. Takechiyo, Suzuhime, Angelica and Draco note  are the only true new characters, every other new character is a clone of them or of returning characters - the first three headswaps of the franchise still are clones of each other.

    Takara Tomy 
  • Eiji Shinjo and Kayin Amoh from Battle Arena Toshinden. Eiji's lost brother Sho qualifies — he has all of both Kayin and Eiji's moves, but he hits harder, and he shoots two fireballs when using Rekku Zan.
  • In the Naruto: Clash of Ninja series:
    • Iruka and Mizuki are this (in Mizuki's first appearance, the two shared character slots). Also, Kisame and Zabuza, both Swordsmen of the Mist, have similar movesets (more obvious in the Japanese games where they're both playable; Zabuza does not appear in the internationally-released Clash of Ninja Revolution games, while Kisame does).
    • Hinata and Neji have similar movelists, but many of Hinata's moves are original to the games (for example, instead of using Eight Trigrams 64 Palms, she repeatedly attacks an opponent with Gentle Fist palm strikes, then finishes with a burst of chakra), due to limited information on her fighting style. In the Ultimate Ninja series, Hanabi (Hinata's younger sister) follows a similar principle.
    • The game-exclusive characters in Revolution 2 count. Komachi is similar to Haku and Kagura is like Kimimaro.

    Other 
  • The Fighting Game Ur Examples are the identical fighters from Karate Champ. Completely identical fighting styles, and they even wore a white and red gi.
  • Mortal Kombat:
    • (Human) Smoke's moveset is Scorpion's, save for not doing Scorp's "Get over here!"/"Come here!" yell when he connects with the spear. They are also rivals, as Smoke belongs to the Lin Kuei, the same organization that gave rise to Sub-Zero. Mortal Kombat 9 averts this with Smoke's separate moveset.
    • Kano and Jarek, although this is another case of a Suspiciously Similar Substitute meant to replace the former; they weren't playable in the same game until Armageddon, where Jarek averts it with his new moveset consisting on his lasso attacks in order to be at least different from Kano.
    • Superman and Captain Marvel in Mortal Kombat vs. DC Universe play this. A stranger version is Lex Luthor and Sektor, who don't appear in the same game, but Luthor plays similarly to Sektor, even blatantly using similar special moves.
    • The series' first four hidden characters were all moveset clones, in addition to being Palette Swaps. In the first game, Reptile had both Sub-Zero and Scorpion's moves while being faster;note  the entire point of him was to use a Fatality on him to skyrocket players' scores. In the second game, Jade debuted as a clone of Kitana - not only did they swap her palette for a new character, they had Jade keep all of Kitana's arsenal while making her able to walk faster and be immune to projectile attacks (as well as attacks like Sub-Zero's ice puddle). Alongside Jade came Smoke and Noob Saibot, both of whom were Scorpion clones who walked faster but lacked her projectile immunity. Reptile, Jade, and Noob all became very original characters pretty quickly, but it took years for Smoke to leave Scorpion's shadow in this respect. Even in his cyborg form he borrowed all his special moves from other characters. It wasn't until the fourth main game that the series began moving away from this means of hiding characters.
    • It's pretty amazing how often Scorpion was used as the template for "new" characters. Chameleon incorporated his moveset as he channeled all the male ninja characters, but the most blatant of all was Monster from Deception. Monster's genesis is that he was just another costume for Scorpion the developers decided against using, but decided to work into the game anyway - putting absolutely no further effort into it. As a result, Monster plays exactly as Scorpion does, and has no backstory - even the game admits he came out of nowhere via dialogue. He shows up once in Konquest mode, you beat him, he leaves - never to return. He can even be "unlocked" via cheat devices that simply use his model and name on Scorpion's moveset data, but if you've played as Scorpion in this game, you've played as Monster.
    • The Nintendo 64 version of Trilogy couldn't squeeze Chameleon in for some reason, so instead it got Khameleon, his female equivalent who channels the moves of Kitana, Mileena, and Jade instead. Unlike him, however, she can't just whip any of those moves out any time she wants; you have to wait until the color of her name in her lifebar is the same as the outfit of the character you want to use a move from. Want to do Jade's Dodging Shadows? You have to make sure you key it in whenever Khameleon's name is green.
    • Arguably, everyone in the entire series was a clone of each other until after the fourth game. Nowadays, fighting games use different basic moves for each character, and while there may be some overlap, they at least tend to look different. Back in the day, though, it was easier to tell actors to pantomime a lot of the same moves as each other, so that they all had the same melee attacks - uppercuts, leg sweeps, jump kicks, etc. - and were differentiated only in appearance and their arsenal of special moves.
  • Arcana Heart features Heart and Saki, two friends with slightly different outfits who share a few normal attacks and both feature a dash attack, an anti-air attack, and a mid-air stomp attack. However, Heart's attacks are punch-based and use quarter-circle type inputs, while Saki's are kick-based and use charge motions.
  • Billy and Jimmy Lee naturally filled this role in the Neo Geo Double Dragon Fighting Game, as well as in Double Dragon V for the SNES and Genesis.
  • Melty Blood has a handful of Palette Swap characters, but the degree of them being an actual Moveset Clone varies greatly. Some are close to their counterparts like Akiha Vermillion and Nanaya Shiki, but others like Mech-Hisui and Sion Tatari share several normals but have very different specials.
  • Advanced Variable Geo has Yuka Takeuchi and Chiho Masuda as its primary set; the second game introduced Tamao Mitsurugi, the main character of that game.
  • Battle K-Road,an arcade-only fighting game released by Psikyo in 1994, features an entire character roster consisting of head/palette swaps. There are two karatekas, two boxers, two Thai kickboxers, two Jujitsu girls, two sumo wrestlers, two commandos and even two Terminator-like cyborgs. The only character without a head-swap is naturally the final boss himself.
  • In Divekick, this is illustrated by the titular characters, Dive and Kick. Their angle of descent is identical, but each is a little better at their namesake than the other. Their special moves are completely different, though.
  • Parodied with Fukua from Skullgirls. She is an April Fools' Day character who is literal clone based on main character Filia, with nearly identical normal attacks for the most part, and her reveal trailer is a direct Take That! to Decapre's trailer for Ultra Street Fighter IV. She manages to be distinct from her predecessor with completely different special moves based on older variations of Filia in the alpha build of the game.
  • In Eternal Fighter Zero, Doppel Nanase is this to Rumi Nanase: Doppel is basically a copy of Rumi when she's fighting bare-handed, as they have the same normal moves, and they even both share a few combos, but aside of that, they can be easily distinguished: Rumi has a Stance System where she can fight whether with her wooden sword or bare-handed (At the cost of some special moves and her Super Armor), and her moveset is distributed accordingly; Doppel fights exclusively bare-handed, and has a good variety of grapple moves and other special techniques. Such differences make this a downplayed example.

Outside of Fighting Games:

    Bandai Namco 
  • Kratos Aurion and Zelos Wilder from Tales of Symphonia use the same weapon types, and have similar stats and identical special moves. With the exception of one single dungeon, however, only one will ever be in the party at a time.
    • Worth noting that the differences between them are more pronounced in the PlayStation 2 remake, especially in special moves. Even in the GC version, Kratos has Judgement, an angel technique, that Zelos can't get (in that version, anyway).
  • Luke and Asch from Tales of the Abyss, whose move sets and physical appearances are identical apart from Asch having a few offensive spells that Luke doesn't. This is explained as being due to their having learned to fight from the same teacher. Plus Luke is a clone of Asch, which helps. It's also lampshaded in one sidequest where Luke effectively gives this as a reason for them to be Mutually Exclusive Party Members.
  • Folka Albark and Fernando Albark in Super Robot Wars Compact 3. Even their mechs were originally palette swaps... before they get upgraded.
  • Out of the four playable characters in Panzer Bandit, Kou and Kasumi have a similar set of skills and attacks, though Kasumi is slighty faster and combo-oriented. There's also Jin, who fights identical to Kou.

    Capcom 
  • Mega Man and Proto Man.
    • With Bass as the Glacier Clone. Ironically, while Bass is statistically the stronger robot, it is his overconfidence that prevents him from defeating Mega Man.
    • Currently, post-MM8 Divergent Character Evolution has Mega Man as the Jack-of-All-Stats/Mighty Glacier (only has a regular jump and the slide as movement options, but is tailored to fighting bosses thanks to his Mega Buster's Charge Shot), Proto Man as the Glass Cannon (same basic skillset as Mega Man, is stronger, faster, jumps higher, and can block shots with his shield, but has terrible defense due to his defective nuclear reactor), and Bass as the speedster (better overall mobility due to his double jump and dash, can't charge his Buster, but has rapid-fire action and can aim it in any of the eight directions).
    • Depending on the game (for example, the Marvel vs. Capcom series), Roll functions as Speedster Clone. Other times, Capcom has her go the Zero route by making her a physically-oriented fighter.
  • The Devil May Cry series:
  • In the first Sengoku Basara game, Matsu used Kenshin's weapons moveset. Kasuga as well for Sasuke. In later games however Matsu and Kasuga got their own unique moves, the former using a naginata while the latter used Razor Wire attached to kunai. Similarly, quite a few polearm-using characters used Toshiie or Shingen's movesets before getting their own.
  • In Strider 2, Strider Hiryu and Strider Hien. Both use the same techniques, but Hiryu is mostly close-and-personal, while Hien uses throwing weapons.
  • Monster Hunter has Rathian and Rathalos as this (it's justified because they're the same species of monsters that differ gender-wise), as well as Great Jaggi, Great Wroggi and Great Baggi in the third generation games. Barioth and Nargacuga are this in Portable 3rd and 3 Ultimate.

    Koei Tecmo 
  • Ryu and Ken Hayabusa (son and father, respectively) from the Ninja Gaiden arcade game (or not; no one's really sure. In the arcade game, they're supposed to be nameless).
  • The Dynasty Warriors franchise has several examples across its different entries.
    • The Qiao Sisters, Da Qiao and Xiao Qiao from Dynasty Warriors. However in the 8th game, they're given different weapons like many characters to avoid this trope.
    • In the 9th main iteration, everyone shares a weapon moveset with at least one other character, except for Lu Bu. The only things differentiating them are their Special Attacks and Musou Attacks.
    • In Warriors: Legends Of Troy, there is Achilles and Patroklos on the Greek side as well as Hector and Aeneas for the Trojans.

    Konami 
  • Bill Rizer and Lance Bean in the initial three Contra games (including the console ports of the first two). Later installments would have other clones.
  • Goemon and Ebisumaru (indeed, in The Legend of the Mystical Ninja they were renamed "Kid Ying" and "Dr. Yang" respectively).
  • Valeria and Anita in Suikoden II. Similar fighting styles and stats, and both own a Falcon Rune. They're also rivals.

    Nintendo 
  • Super Mario Bros.:
    • Luigi has often been a clone to Mario's throughout the games, though whatever rivalry is there is questionable.
    • In both versions of Super Mario Bros. 2 (the Japanese one known as The Lost Levels outside Japan), as well as in Super Mario Galaxy, Luigi is slightly faster and jumps higher than Mario, but has poorer traction.
    • The original Super Mario Kart for SNES has no less than FOUR pairs. Mario and Luigi once again play to each other (as well as being Jack-of-All-Stats), but Donkey Kong Jr. and Bowser (best top speed), Yoshi and The Princess (best acceleration), and Koopa and Toad (best handling) also form their own pairs. The following Mario Kart games have continued this tradition, with Double Dash!! taking it to larger extents.
    • Daisy is also a clone of Peach in her first few appearances in spin-off games. She quickly diverged into being different, but in games like Mario Party and Mario Kart: Double Dash!! the two play exactly the same. In Super Smash Bros. Ultimate, she is the most obvious clone character in the entire series, with no gameplay quirks of her own, even in a game that promotes a diverse cast.
  • In The Legend of Zelda: Ocarina of Time and Majora's Mask, ReDeads and Gibdos, the latter of which is essentially the former wrapped up as a mummy. And for the brief time he is playable in Majora's Mask, Kafei has identical animations to Link, from walking to flinching. This was done to easily incorporate his playability into the engine.
  • Every Fire Emblem game has one of these, known as the Red and Green Knights or Cain and Abel. They're both Cavaliers (or axe fighters) who's only difference is stats.
    • Fire Emblem: Shadow Dragon and the Blade of Light: Cain and Abel.
    • Fire Emblem: Genealogy of the Holy War: Alec and Naoise.
    • Fire Emblem: Thracia 776: Orsin and Halvan (though they're not Cavaliers, but Axe Fighters).
    • Fire Emblem: The Binding Blade: Lance and Alen, Wade and Lot (again, Axe Fighters).
    • Fire Emblem: The Blazing Blade: Kent and Sain, to a degree Dorcas and Bartre (Axe Fighters version)
    • Fire Emblem: The Sacred Stones: Forde and Kyle.
    • Fire Emblem: Path of Radiance: Arguably, Oscar and Kieran.
    • Fire Emblem Awakening:
      • Stahl and Sully (the latter being the first ever female member of the duo) fill the Cavalier role again, with the former being stronger, and the latter being faster.
      • This is the first game in the series to apply this trope to the mages. Miriel and Ricken are the pair for regular Mages (Miriel being a straight-up Squishy Wizard with Ricken, oddly enough being more of a Jack-of-All-Stats)
      • Tharja and Henry are the Dark Mage duo (Tharja being a Glass Cannon with poor accuracy, Henry leaning more towards Mighty Glacier/Jack-of-All-Stats).
      • Sumia and Cordelia are the Pegasus Knight duo. Sumia's modifiers lean towards Fragile Speedster (with less Strength and Defense in return for more Speed), but Cordelia has more balanced modifiers all-round.
      • This trope even extends to class sets as well rather than just stat modifiers and growth rates in starting classes. While some characters share the same class set with one differing class (e.g. Chrom's Lord v.s. Ricken's Mage, Gregor's Barbarian v.s. Priam's Fighter, etc.), a few others have the exact same class set with a possible differing starting class (Mighty Glacier Nowi v.s. Jack-of-All-Stats Tiki, Mighty Glacier Henry v.s. Fragile Speedster Gangrel, and Squishy Wizard Lissa v.s. Glass Cannon Emmeryn)
    • Fire Emblem Fates:
      • This is the first game that applies this trope to the Mercenaries, Selena and Laslow. The former possesses higher Speed, Magic (not that it will help her much being in a physical class), Defense, and Resistance; the latter has better HP, Strength, Skill, and Luck. This is also reflected in the two's "canon" advanced classes (i.e. the advanced classes that don't give the characters a generic palette). Hero takes advantage of Laslow's statistics better having higher Strength, Skill, and Luck than the Bow Knight, while Selena fits perfectly in the Bow Knight class with it's better Speed and higher Resistance (and assuming that she hits her caps in all stats she can still use Levin Swords and Shining Bows close to as efficiently as physical weapons since the 28 Strength and 25 Magic cap differences aren't that far from each other).
      • Hoshido and Nohr each have their own mage duo: Hayato and Orochi from Hoshido, and Nyx and Odin from Nohr. Hayato's modifiers lean towards a magic-oriented Jack-of-All-Stats, with high Speed and above average Magic and Luck, but subpar Skill, Defense, and Resistance. Orochi has subpar Luck and poor Speed and Defense, but she is in a three-way tie for the best magic with Elise and Nyx and possesses high Skill and Resistance. Nyx's modifiers are similar to Tharja's Glass Cannon modifiers with poor accuracy, while Odin's are similar to Henry's Jack-of-All-Stats, albeit a bit slower (his growths curiously lean more towards a physical fighter with only his Magic modifier not matching his growths).
      • The Nohrian Knights, Benny and Effie. Benny's modifiers and growth rates are the typical Mighty Glacier, with the lowest Speed modifier and growth rate out of all the playable characters, but the highest Defense modifier out of them as well. Despite being in a Mighty Glacier class, Effie has the modifiers of a Glass Cannon, with higher Strength, but less Defense and Resistance, though the growth rates are still decent.
      • The Hoshidan Samurai, Hana and Hinata. Hana's modifiers and growth rates are the Fragile Speedster associated with the class (high Speed, but less defenses), but Hintata's modifiers are the opposite, leaning towards Mighty Glacier.
      • Kaze and his brother Saizo play the Cain and Abel role despite not being Cavaliers (but Ninjas instead), and they're involved in a three-way moveset clone system with Kagero. Kaze is the fastest unit bar none with high Skill and above average Resistance but has subpar Defense and poor Strength and Luck; Saizo has above average Strength and Defense (also possessing a respectable Magic growth very slightly blow his Strength) with one of the best Skill statistics, but his Speed and Resistance are both poor; Kagero has the best Strength statistics bar none (ironic for being in one of the weakest physical classes), a high Speed growth (with a contrasting negative Speed modifier), a subpar Skill stat and growth, and the better Resistance statistics.
      • Arthur and Charlotte, the fighters of Nohr. Arthur has above average Strength and Defense with one of the best Skill growths (tied with several others for the best Skill stat), but his Resistance is lacking and he has the absolute godforsaken Luck out of anyone in the entire game which by the way is also a rare case of Story And Gameplay Integration (only a captured generic Hero has the same growth rate in Luck as him). Charlotte on the other hand is tied for the best Strength modifier with the above mentioned Kagero, Effie, and Keaton, possesses a monstrous HP growth (surpassed only be a few capturable characters), and has high speed. However, her high statistics are offset by pitiful Defense and godawful Resistance.
  • Many consider Fox McCloud and Falco Lombardi from the Star Fox games to be this (as noted in the Super Smash Bros.-related entries).
  • Pokémon has a few examples. Most are of the appearance kind. For particularly notable examples:
    • Plusle and Minun, who are basically Pichu with plus signs and minus signs respectively for their ears and tails. They also share the same type and have slightly different stats. They even act as the main partner Pokémon in one of the Ranger games!
    • Latios and Latias, among a few other opposite gender twins, have similar stats distributions (but not the same - Latias has 20 more Special Defense and 10 more Defense, while Latios has 20 more special Attack and 10 more Attack), and quite similar appearance.
    • Pokémon Black and White Versions introduced the legendary trio: Tornadus, Thundurus, and Landorus. They all look similar, have similar stats (Tornadus and Thundurus LITERALLY have the overall stats while Landorus has 10 extra Defense and HP with its Attack and Special Attack stats swapped), and they all are at least part Flying-type. This changed in Pokémon Black 2 and White 2, with the Kami trio gaining Therian formes that alter not only their appearances (Tornadus becomes bird-like, Thundurus becomes reptile-like, and Landorus becomes feline-like), as well as their stats.
    • The elemental monkeys also play this straight in three: Pansage, Pansear and Panpour as well as Simisage, Simisear and Simipour, their respective evolutions. Among the group of three, they have the exact same stats and their only difference are their elemental type and their move pools associated with them.
    • Charizard and Typhlosion have exactly the same overall stats and both are fire type starters (of regions right next to each other and sharing a Pokémon League, no less). The only difference between the two is that Charizard is part Flying type and they can learn different moves.
    • Pokémon X and Y introduced its box legendaries of Xerneas and Yveltal, which happen to have the same exact stats as one another. However, that's their only similarity, as their typings, movesets, and abilities are quite different from one another.
  • In Advance Wars Dual Strike, Jugger and Koal are moveset clones of Flak and Adder, having the same stats and CO Abilities, though with slight bonusesnote . This is lampshaded if you pair Koal and Adder together and win a fight: all their win quotes remark on how alike they are and how good of a team they make, how good of friends they've become, and they even end up finishing each other's sentences.

    Sega 
  • Sonic the Hedgehog:
    • Tails started out as a clone of Sonic, in Sonic the Hedgehog 2. Since then, Sega did try to slowly differentiate him, by letting the player actually take advantage of his flying ability.
    • Sonic Adventure 2 gives three sets (Shadow to Sonic, Eggman to Tails and Rouge to Knuckles).
    • In Sonic Heroes Team Sonic and Team Dark were identical in Speed and Flight Formations.
  • "Polly and Gon" from Baku Baku Animal.
  • Rin Rin, Fei Rin, and Ai Rin from Anarchy Reigns all share the same moveset, except for their Killer Weapons. The same goes for Garuda and Secret Character Gargoyle.
  • Gunstars Red and Blue are this in the Gunstar Heroes series. In the first game, their difference are merely some frames and the fact one has to stand still to shoot and the other only stops moving to shoot when hanging to something. In the sequel, however, both could move and shoot, lock aim or lock movement, but what made them different is that one had a machine gun and the other a laser gun. Well, that and some visual differences as well.
  • In Bayonetta, Jeanne has the same moves and weapons that Bayonetta does while also having some distinct differences in gameplay. For example, she can dodge infinitely (while Bayonetta has a delay after the fifth dodge) but the timing for Witch Time is a lot tighter.

    Sony 
  • Characters in Crash Team Racing are paired up by skill: Crash and Cortex (balanced), Coco and N.Brio (best acceleration), Tiny and Dingodile (best top speed) and Pura and Polar (best handling). Crash Bash is also like this, but the pairs are: Crash and Coco, Cortex and N.Gin, etc.
  • In Ape Escape has Spike and Jimmy, who are actually cousins.
  • Legend of Dragoon does this twice. Both times because of the new character replacing the old. Albert replaces Lavitz and has the exact same moves, though his timing is much faster, while Miranda replaces Shana seamlessly.

    Square Enix 
  • Kingdom Hearts 358/2 Days, Roxas and Xion play identical to each other, with the exception of Roxas's dual-wield ability.
  • Krile inherits Galuf's jobs and equipment in the second act of Final Fantasy V.
  • Cloud and Zack from Final Fantasy VII, since Cloud has mannerisms, memories, and parts of his personality "borrowed" from Zack, for traumatic reasons. This is a key point in numerous key points in the game, including his migraines, voices in his head, why Aerith is initially attracted to him, why Sephiroth can control him, etc. etc. etc..
  • Squall and Seifer, both being practitioners of Exotic Weapon Supremacy (and also being raised together) use similar moves, although with wildly different applications. In fact, these over-similarities are what kept Seifer out of Dissidia: Final Fantasy.

    Other 
  • Azur Lane loves this trope to add shipgirl (and therefore characterization) diversity to the playable roster without extremely affecting actual game balance. Numerous ships within the same class are moveset clones of each other (examples: Ajax and Achilles within the Leander class, many Fletcher class destroyers of the same rarity, and Nevada and Oklahoma of the Nevada class) even though they have entirely different personalities and backstories related to their real world counterparts. It's justified since they're supposed to be the same mass-produced ships except for a different name slapped on, but still noticeable since just as many ships are entirely unique in gameplay mechanics.
  • Galaxy Angel II combines this with Expy. Apricot, Milfeulle's younger sister, is Jack-of-All-Stats, just like Milfie was, but for most of the first game, Milfie is retired from the military and is now a Barrier Maiden and Damsel in Distress. In the end of that game, when she's freed, she and the Moon Angels join up with the Rune Angels and you can control both at the same time.
  • The Ikari Warriors Ralf and Clark (renamed "Paul" and "Vince") started out as this.
  • Soul Nomad has Ido/Dio and Yodo/Odie. Storywise, Yodo and Ido. He also cry "Dark Plasma" when doing Thunderbuster, a copy of Ido's Dark Plasma.
  • The original two sides from Mount & Blade, Swadia and Vaegir, are such, sharing a troop tree progression. Swadian ranged units use crossbows while the Vaegir's use bows, Swadian infantry uses sword and board and heavy armor while Vaegirs use two-handed weapons and lighter armor (for quicker speed) and their cavalry shares the defense/power trade off. The stand alone expansion introduces the Sarranids also share a troop tree, who are more focused on speed.
  • Warhammer 40,000 has Space Marines and Chaos Space Marines. Chaos Marines are often derisively thought of as mere "spiky marines", due to the fact that they still use largely human weapons, tactics, units, statlines, and even STCs. The trade-off is that "Loyalist" Marines get superior technology (Psychic Hoods, Thunder Hammers, Land Speeders, Drop Pods...), while Chaos Marines get daemonic pacts (Cult Marinesnote , Icons of Chaos, sorcerous powers, Daemon allies, mutant specialists...)
  • In the G.I. Joe game, Duke, Scarlett, Snake Eyes and Roadblock all look very differently, but play exactly the same.
  • In Star Trek Online, the Starfleet Avenger-class and Klingon Mogh-class battlecruisers have the same bridge officer layout, virtually identical stats, and very similar unique consoles that act as Recursive Ammo weapons. Their primary difference is that the Mogh has a built-in cloaking device, whereas the Avenger has to use the cloak console add-on. Justified as the Avenger having been based off of stolen plans for Klingon battlecruisers, and the Mogh being based in turn on the Avenger.
  • Azrael in Batman: Arkham Knight uses the same moves as Batman, but has less gadgets and seems to be slightly faster. This is justified in-game as Azrael is said to have learned them while watching Batman throughout the years. In challenge mode, he has a different set of challenges, which are often more difficult than Batman's.
  • In Ys Seven, Sigroon and Aisha are interchangeable bow-and-arrow clones, even keeping the other's skill EXP when the other joins. When Cruxie takes over for Mustafa, she simply inherits his inventory and skills as well.
  • Heroes of the Storm: This was done bizarrely for Zeratul, who was given a clone of Maiev's abilities from Warcraft III, excluding the Ultimate. Cleave is Fan of Knives (and Area of Effect around the caster), Singularity Spike is Shadow Strike (a thrown projectile that slows and deals damage), and Blink is Blink (a short teleport). He even passively enters stealth, although unlike Maiev he can remain stealthed while moving. Allegedly, Zeratul was actually supposed to be Maiev, but the team wanted more Starcraft representation.
    • This is averted now that Maiev is in the game, since she's been given her own unique kit.

In other media:

     Anime And Manga  

  • Naruto: Gaara's father, the Fourth Kazekage, is shown to have the exact same combat style as his youngest son, the only difference being that he uses gold dust instead of sand. Justified, as Gaara at one point stated that his father personally tutored him in ninjutsu.
  • Undefeated Bahamut Chronicle:
    • Yoruka has the same three special techniques as Lux, having invented them independently, and even has access to the same Super Mode Over Limit (but through a different mechanism). Downplayed as they're not that similar otherwise; Lux's Drag-Ride makes him a flying Time Master while Yoruka's makes her a stealthy assassin who can control others.
    • Lux turns out to be this to his Evil Mentor, Fugil, who secretly guided the former into recreating his Drag-ride techniques. While Fugil has the ability to use a copy of any Drag-ride, he prefers Bahamut (the one he gifted to Lux) above all the others because it fits his personal combat style, making him fight very similarly to Lux.

     Pinball  

     Professional Wrestling  
  • Hulk Hogan and The Ultimate Warrior — both tall, tanned, musclebound, insanely-popular-and-powerful brawler/power wrestlers hailing from the southwestern United States (ok, Warrior's from Parts Unknown, but the man behind the gimmick's from Arizona) with a bodyslam-heavy arsenal and the ability to hulk up in '80s/early-'90s WWF. Of course, the fans just had to see them battle each other at WrestleMania VI. And considering the two involved, the resulting match was more awesome than it had any right to be.
  • The Undertaker and Kane. They use the same moves, are Kayfabe brothers of similar size and general appearance and, at various times, have been the two top guys in the WWF/E - most especially when Kane first debuted.
  • Matt and Jeff Hardy are another pair in WWE. Jeff has more daredevil high-flying moves, while Matt is the more solid wrestler, but on the whole, their styles are extremely similar, and they have an on-again, off-again case of Sibling Rivalry writ-large. Jeff even uses Matt's Finishing Move, the Twist of Fate, as one of his own signature moves.
  • Booker T and The Rock. Somewhat justified due to them being the Alternate Company Equivalent of each other (as in, Booker was told to wrestle more like Rock)
  • Jeff G. Bailey personally set up Jason Cross to be one against AJ Styles in NWA Wildside. In Ring of Honor, AJ's former protege, Jimmy Rave, joined with Prince Nana against him and started using AJ's moves.
  • Brock Lesnar and Goldberg — both were big, fast and strong Showy Invincible Heroes of their respective brands during the Brand Extension era. The two finally met at WrestleMania XX, but unfortunately, unlike Hogan and Warrior above, the match was an Epic Fail.
  • Rey Mysterio Jr. had one in Místico, right down to the 619-slingshot (though Mistico followed it up with a submission hold). Much later, Sin Cara even had his own in Sin Cara Negro.
  • Suicide being one to Christopher Daniels lead commentator Don West to accuse Daniels of trying to take two pay checks from TNA by wearing a mask. Thing is, Daniels was Suicide but had since passed on the mantel to someone else by the time everyone was accusing him of being Suicide.
  • Following an explosive confrontation on Talking Smack, The Miz began to use moves from Daniel Bryan's repertoire to show his disdain for Bryan.

Alternative Title(s): Ryu And Ken

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