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"With so many things woven together...what could be waiting where the threads meet?"

Final Fantasy X-2 (that's "ten-two") is a direct sequel to the 10th entry in the fist-bumpingly popular Final Fantasy series. Beware of Late Arrival Spoilers.

Two years after the events of Final Fantasy X, the world of Spira has entered a golden era known as the Eternal Calm. Technology is no longer considered taboo, and an eager new generation of Adventurer Archaeologists called "Sphere Hunters" scour once-forbidden ruins in search of the history that had been buried by the suppressive Yevon religion.

Yuna, now free of her obligations as a summoner, is finally able to get some rest and attempts to settle down in her home town of Besaid. However, one day she is visited by her cousin Rikku, who brings her a Movie Sphere depicting someone who looks and sounds exactly like Tidus. Captivated by the mystery and wishing to reinvent herself, Yuna runs away with Rikku to join her Sphere Hunter group, the "Gullwings". Along with Paine, a cool-headed warrior with an acerbic tongue, they form the dynamic Power Trio "YRP" and scour the world for adventure, fortune, and (hopefully) answers to the mystery of the man in Rikku's Movie Sphere.


It's not all fun and games though as Spira is cracking up in the wave of unprecedented societal and technological progression, and two opposing factions are looking to win the hearts of the people: "New Yevon", a conservative successor to the Yevon religion whose motto is "One thing at a time"; and the "Youth League", a radical young movement aiming to tear down the status quo as quickly as possible, no matter the cost. There is also the "machine Faction", a neutral Al Bhed group supplying weapons to the former groups that wishes to promote the use of machina and remove stigma towards them by rebranding them as machines. As hostilities between the League and New Yevon grow, the Gullwings begin to suspect that a third party is behind the strife, and must discover the truth before history repeats itself and Spira is led down the path of destruction once more.


Aside from being the first true direct sequelnote  to a main series game in the now number-crunchingly popular Final Fantasy series, the game has a less epic, more-down-to-earth tone, focusing on how the world of Spira is coping following the aftermath of Sin. It's a massive switch from the dark and nihilistic tone of Final Fantasy X, featuring Magical Girl-esque Transformation Sequences, heaploads of Fanservice and extremely cosplayable outfits, and peppy J-pop instead of sweeping orchestral scores. In keeping with this, Yuna got a big swing in personality (which is referenced quite a lot) and a new wardrobe to match.

Along with Final Fantasy X, an HD version of the game was released for PS3 and Vita as part of a Compilation Re-release. The PS3 version of FFX includes X-2 on the disk, but the Vita version instead comes with a code for the digital version of X-2. The HD version is based on the International + Last Mission release, matching FFX. The game, still as part of the compilation, was also ported to PlayStation 4 in May 2015, and to Steam one year later. Finally, the compilation was released on Nintendo Switch and Xbox One on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.

Tropes used in this game:

  • 100% Completion: Required to get the Golden Ending, although you can go past 100% via New Game+. It's practically necessary too; you can get 100% in a single playthrough, it's just notoriously difficult to do so.
  • Absurdly High Level Cap: The level cap is at 99, which is nowhere near necessary to beat the game - an average, non-perfect game would have your characters around Level 50 towards the end. However, those wishing to challenge Via Infinito will need to be at the maximum level to survive. Interestingly, it is technically possible to beat Via Infinito at the lowest level the game allows you to attempt it from, but unless you plan for it, it will almost certainly push you into the 90s just from the random encounters.
  • Actionized Sequel:
    • This game goes back to the traditional Active Time Battle system after FFX ditched it in favor of the Conditional Turn-Basead Battle system. Not just that, but this game's version of it allows multiple combatants to perform actions at the same time (as opposed to prior iterations where only one combatant can take action at a time), resulting in surprisingly intense menu-based combat. X-2 is also the first Final Fantasy game to not only allow class-changing, but also class change in the middle of a battle.
    • It extends to the story as well. FFX features a steady pilgrimage across Spira, visitng temples and patiently solving at those temples, with the threat of Sin and Seymour looming over them as they carry on. X-2 has the protagonists jumping all over Spira to perform heists and solve a number of relatively local conflicts and crises.
  • Adam Smith Hates Your Guts: Averted with O'aka: if you cover his debts, he sells items to you at very low prices. Low enough that you can sell some of them back for a profit!
  • Adorably Precocious Child: Shinra, despite being in a full-body suit.
  • All for Nothing: During Final Fantasy X -Will-, it's revealed that, after all of the battles and sacrifices in Final Fantasy X, Sin has again returned thanks to the growing instability of the Farplane.
  • All Part of the Show: The In Medias Res opening depicts Yuna (or so it seems) throwing a concert inside Luca Stadium. Rikku and Paine crash the stage and provoke a battle with LeBlanc — using a Songstress dresspshere to assume Yuna's guise — and her goons. The audience seems to think this is all part of the act.
  • Alliance Meter: In a Calm Lands sidequest, you can choose from one of two companies, Open Air or Argent, and promote them by either playing their games or spreading the word to citizens. You can switch between companies, but that would cost you half of the points earned for the other company. While you'll only need to max out one of the companies' levels to achieve 100%, both companies have exclusive equipment when maxed out.
  • And Your Reward Is Clothes: Every new dressphere nets your party another set of clothes to show off their new powers. The same as other Jobs in the series, though this game describes them as clothes first.
  • Angels Pose: Seen in the opening segment of the game.
  • Anime Theme Song: "Real Emotion" is a peppy J-pop song, in stark contrast to the ballad "1000 Words", which is more typical of the Final Fantasy series.
  • Arbitrary Gun Power: The Gunner's Trigger Happy ability can shoot an enemy 20+ times in a row, yet they still have a fair chance of living; unless that gunner has Cat Nip equipped, and is at Critical HP. Then it becomes pure slaughter for the enemy. note 
  • Arbitrary Headcount Limit: In the vanilla game, there are only three playable characters. For the International version onwards, in regard to the Creature Creator system:
    • 8 Characters can be recruited at most, extending the limit to 11 party members. However, only YRP are controllable, the rest is up to the AI.
    • All characters are designated by size ([S]mall, [M]edium, [L]arge). This includes YRP and other recruitable "human" characters, who all have the Small designation. The restriction is that only three Small characters can be in a battle party. Meanwhile, a Medium character is equivalent to 2 Small characters, and a Large character is equivalent to three Small characters. Thus, Medium characters can be accompanied by only one Small character, and a Large character must fight its battles solo.
  • Arranged Marriage: Yuna almost has one, although her intended and his father are never seen in the game, as they have been replaced at New Yevon by Baralai. While some people have thought this was supposed to be Baralai, he specifically states that this is not the case, much to Yuna's (thinly-veiled) relief. She was supposed to be married to Trema's son, who is never encountered. Much of this is addressed in a prequel video: "Eternal Calm".
  • Artificial Limbs: Nooj has literally lost an arm and a leg.
  • Ascended Extra: Rikku's brother (and Yuna's cousin) Brother. He made only a couple of appearances in the previous game, but is a main character here.
  • Attack! Attack! Attack!: The point of the Warrior Dressphere's Assault ability. Using it casts Berserk, Haste, Protect, and Shell on the party simultaneously, which allows the entire team to tank and bumrush the opposition unless the target resists Physical.
  • Babies Ever After: Lulu, who had been pregnant throughout the game, is seen holding a baby at the end. The baby is born in the chapter before the finale (and a major plot point is Wakka getting over himself enough to name the kid).
  • Back from the Dead:
    • The Fayth will bring back Tidus in the Good and Perfect endings.
    • You can fight Auron and Seymour in the Fiend Arena, then recruit them for the Gullwings.
  • Background Music Override: "Yuna's Ballad" is used as the battle theme for Bahamut. Also, "YRP, Fight! No. 1" plays continuously while doing the Machina Mayhem mission in Chapter 3 on the Mi'ihen Highroad until Mission Complete, or until it's over.
  • Badass Grandpa: Trema, founder of New Yevon and now Unsent, is just an old man...Which, given that he lives at the bottom of Via Infinito, should tell you something about his capabilities.
  • Bag of Spilling:
    • Yuna and Rikku both do not retain their abilities or attributes from the previous game. Justified in that they're explicitly using a new sphere grid, focused on Dresspheres instead of the old one. Maybe they just like the challenge?
    • Could be justified since there is no longer a threat of Sin and therefore fewer people getting killed by him, thus fewer fiends. Rikku has also been on the airship for two years, so it's reasonable that she forgot the basics since she hadn't been in battles and therefore didn't need to use them.
    • You also have to find Al-Bhed Primers again to understand the language, as you did in the first game. This does have some merit, as the first game was from Tidus's POV, and this is Yuna wanting to learn the language herself.
  • The Beastmaster:
    • The Trainer dressphere.
    • Trema has spent two years learning how to master Fiends in the Via Infinito. These aren't just run of the mill unsent, either; he controls Kinoc, Grand Maester Mika, Lady Yunalesca, and Lord Zaon aka Nemesis from the first game (second only to Penance in terms of toughness).
  • Beef Gate: The Fiend Arena tournament inserts these in as you progress through the ranks: notably, the hard version of the Grand Arena, which requires six wins to unlock the next tournament, throws in two particular Beef Gates to hinder your progress: Shady Duo (which is a Black Elemental capable of one-shotting the party with Ultima and a Mushroom Cloud that uses stat-altering attacks and Ultima) and Tonberry The Ripper (a Lightning Bruiser who can hit for five figures of damage). The only way to prevent a total loss is to either exceessively level grind and/or use very specific strategies to beat them.
  • Belated Happy Ending: The Good and Perfect endings.
  • BFG:
    • Gippal has one. He's also the only person a Gun Mage can learn the 'Mortar' skill from.
    • Vegnagun has a giant cannon as long as its entire body...and its body is pretty big to begin with!
    • The Alchemist Dressphere lets any of the girls wield one.
  • BFS: Rikku's sword for the Samurai class, which she takes awhile to actually lift and hit the enemies with.
  • Big Stupid Doodoohead: The tone of the insults between the Gullwings and the Leblanc Syndicate tends towards this, which is likely one of the reasons why the game often gets mocked.
  • Bilingual Bonus: The HD remaster version added extra voices in battle for the girls, in which their English Voice actors ramble off in Japanese. They appear most often when in the very Japanese Psychic and Festitvalist dress-spheres.
  • Bloodless Carnage: Apparently Lenne and Shuyin were killed by invisible bullets that left invisible wounds with invisible blood. Which doesn't make a lot of sense, since the attackers weren't using invisible guns...
  • Bonus Dungeon: The Via Infinito, which has 101 floors and gets progressively harder every ten floors, with bosses at every twenty floors (which you thankfully only have to beat once). Go ahead, try and beat it without being at level 99 with Cat Nip. (Or other strategies if not playing the original, since the accessory was nerfed.) By the time you get to Cloister 80's Chac, the basilisk that can petrify you even if you have Stoneproof as an ability, most people start screaming.
  • Bottomless Magazines: Played straight with the Gunner's Trigger Happy ability, subverted in the Gunner's Gauntlet.
  • Brutal Bonus Level: The Via Infinito becomes this the deeper you go. Expect Lacertas with a terrifyingly high Agility stat and Auto-Haste, Elder Dragons that can easily smash your party dead while disabling your Escape command, and Mega Tonberries that (once again) prevent you from escaping and do horrendous damage...unless they're Oversouled, in which case said damage comes with a choice of Stone status or unavoidable Confusion. And those are the regular encounters.
  • CamelCase: The theme is titled real Emotion, making it an odd case of this trope applied to multiple words.
  • Camera Abuse: Poor, poor CommSpheres.
    • In Chapter 4, watch the Besaid CommSphere enough times and you'll watch the Besaid Aurochs practice some blitzball shots. It ends in the ball being kicked at the camera and Shinra commenting that the Aurochs "really suck."
    • In Chapter 5, several CommSpheres are destroyed by outside forces when you examine them.
  • Camera Screw: Likely to happen at least once in the Yojimbo fight. This is an issue because the opponent has very clear tells as to what attack they're going to do, and one of them is so dangerous that you need to immediately react to it.
  • Canon Name: The game doesn't enforce this upon Tidus, who could be named in Final Fantasy X, and goes to sometimes awkward lengths to avoid referring to him by name to allow the player to pretend he still has whatever name you gave him if you played the first game; this is almost certainly the reason why the option to name your characters has been removed in every FF game since.
  • Catchphrase: Shinra's "I'm just a kid," in response to questions he doesn't know the answer to.
    • "Anything goes for..." Leblanc, Tobli, the Gullwings — take your pick, all of them are used at some point or another.
  • Cerebus Syndrome: The game tricks you in the beginning with stuff like colorful outfits, a peppy J-Pop concert and the girls posing like Charlie's Angels. The more you play, however, the more you come to see a lot of darker stuff bubbling up, such as having to fight the dark aeons, a conspiracy involving the world's three leaders, and the spirit of a man who's been tortured with the memory of the death of himself and his lover for a thousand years. While there continues to be fun / funny stuff throughout, starting at the end of Chapter 2 things really start to take a shift.
  • Charged Attack: First game since Tactics to add in charge times.
  • Children Forced to Kill: Referenced by Lucil when she mentions her hope of a new age "in which children will never have to lift a sword."
  • Chronic Hero Syndrome: Yuna, bar none.
    Nhadala: We've got a prickly situation. Fiends are attacking the Cactuar Nation!
    Yuna: We'll take care of it! Benzo, let's go!
    Paine: I was wrong. She doesn't get dragged into trouble.
    Rikku: She jumps in headfirst.
  • Class and Level System
  • Cloudcuckoolander: Brother is quite the oddball after getting a personality.
  • Color-Coded for Your Convenience: Several of the dresspheres. Red for Yuna, Yellow fir Rikku, and Blue for Paine.
  • Combos: The new attack chaining system that rewards characters for attacking in unison by increasing the damage of their attacks.
    • Certain attacks (such as the first Gunner ability "Trigger Happy") do this automatically.
  • Contagious A.I.: As Vegnagun absorbs more and more energy from the Farplane, the mossy terrain appears to be turning to metal.
  • Continue Your Mission, Dammit!: After the Gullwings snag the "Awesome Sphere" and return to the Celsius, if you have Yuna go for the elevator, Buddy will tell her that the sphere analysis is complete and they should find out what's on it. If you try it again, he reminds her that it's Gullwing tradition that they all watch spheres together. Any further times that you try it, he tells her that she's "just being silly" and demands that she get back in the cockpit to watch the sphere with them.
  • Continuity Nod: Elma's argument with the Hypello, about allowing a chocobo to ride on a shoopuf, is the exact same one she had in the previous game.
    • If you go to Bikanel Desert in chapter 2, Rikku will get the party lost, just like in X.
    • Maechen makes comments about explaining Spira's history and geography to Tidus.
  • Contrived Coincidence: Apparently, the fact Shuyin looked JUST LIKE Tidus, who looked just like Chappu (Wakka's brother), was just a coincidence. Unless the Zanarkand Faith based Tidus on Shuyin. In addition, Lenne also looked a bit like Yuna, though the only person that felt this way may have been confused since Yuna only appeared to him using the Songstress dressphere made from Lenne's memories. Furthermore, when you actually see Chappu, he doesn't look a lot like Tidus - Wakka may have simply been melancholic since they were both close in age.
    • Tidus being based on Shuyin is never explicitly stated, but is still pretty obvious, especially during the final boss fight, when every other attack is a renamed copy of one Tidus used in the last game.
  • Cursed with Awesome: Slow status can be good for Songstresses, as the slowed-down ATB meter means that dance effects will last longer. There's even an accessory, Shmooth Sailing, that grants Ribbon status on top of Slow, ensuring that the only way to shut down a Songstress is through damage or certain brutal Bonus Bosses' status attacks.
  • Dark and Troubled Past: You mean there's a reason Paine's so dark and quippy?
  • Dark Reprise: From 0:47-0:57 and 1:55-2:05, the game's final boss theme, "Their Resting Place," contains a dark instrumental reprise of the melody of the game's vocal theme "1000 Words." "Their Resting Place" is played while fighting the 1000-years-tortured spirit of Shuyin, the lover of Lenne, who wrote and performed "1000 Words," and who following the battle tells Shuyin that she has a new song for him, which is implied to be "1000 Words."
  • Dead All Along: Maechen.
  • Deadpan Snarker: Paine
  • Death Glare: Shuyin gives a really good one to the soldiers that kill him and Lenne.
  • Death Seeker: Actually Nooj's nickname.
  • Debate and Switch: Carries over from the first game. In the original, there is an active debate in-game about whether or not it's right to sacrifice people in order to temporarily bring the rest of the world peace. Near the end of the game, the characters find a workaround to the Vicious Cycle, but it will still cause the deaths of two of the major protagonists. This was done intentionally, in order to show The Hero's growth from being selfish to selfless. However, in the sequel, a similar situation comes up and a character offers to sacrifice himself in order to defeat the Big Bad of X-2. Yuna vehemently opposes this idea, stating that she is sick of watching friends die or fade away, and that she does not want to fight battles where "we have to lose in order to win." Furthermore, the aforementioned sacrificed hero gains a chance to be reborn in this game, should the player meet certain requirements, providing no resolution to the overall debate.
    • Yuna begins her opposition of the idea with her best line in the entire game.
    Yuna: "I don't like your plan. It sucks."
  • Destroyable Items: Oversouled enemies can sometimes destroy items in your inventory.
  • Does This Remind You of Anything?: During the massage mini-game, Yuna's (female) client's moans of pleasure get positively orgasmic should she hit the right spot.
  • Demoted to Extra: Take your pick of any of the main characters from Final Fantasy X who aren't Yuna and Rikku.
  • Diabolical Mastermind: The most difficult outcome of Mi'Hen conspiracy is implicating Rin. Not only does he cover his tracks almost perfectly, he escapes punishment even if you nail him. And he states he'll continue to cover up accidents in the future.
  • Did You Just Punch Out Cthulhu?: Did YRP just punch out a massive omnicidal superweapon?
  • Difficult, but Awesome: The Lady Luck Dressphere. Fail to get a winning combination and your entire party loses 75% of their current HP. Master stopping the reels right and you can get some powerful attack and support skills. The final Reels skill, Random Reels, can nail a One-Hit Kill to the entire enemy party if you get a 777 out of it.
  • Disc-One Nuke: The Psychic Dressphere in International and HD Remaster, which can be acquired as early as getting on the Celsius for the first time. It learns Auto-Abilities that absorb every element, and Telekinesis, which inflicts Eject, which practically works on anything that isn't a boss or otherwise a late-game enemy. It also picks up Abilities that grant temporary immunity to magic damage, physical damage, or both, and combined with the Ribbon, it's considered the most powerful Dressphere alongside Mascot.
    • Potentially limitless gil courtesy of O'aka XIII, merchant extraordinaire, available almost immediately after the intro missions, assuming you have the patience to rack up 100k gil just from grinding or fighting in the fiend arena before taking on any missions outside O'aka's. With that, you can settle our merchant friend's debt, which he thanks you for by selling common items at a 95% discount. You can then turn around two steps to sell those items for 230% of what you paid for them. Since Phoenix Downs are the most valuable item O'aka sells you at this point, at around 7300 gil profit per round of sales, this the best gil-earning method in the early game and provides the opportunity, again assuming you have enough patience to bank hundreds of thousands of gil 7k at a time, to max your captured fiends' HP and MP at a ridiculously early point.
    • The incredibly powerful defense-oriented accessory, Adamantite, gives Auto-Wall (permanent Protect and Shell), a massive +120 to both Defense and Magic Defense, and double HP, making its wearer several orders of magnitude more durable (at the relatively minor cost of losing 30 Agility). You can obtain two Adamantite accessoriesnote  very early on. The first can be obtained before you even set foot on Mt. Gagazet in chapter 1, by going into the Creature Creator and completing the fiend tales of Killer Hound, YSLS-Zero, and Machina Panzer. The second is given as a prize for scoring over 2800 points in the Gunner's Gauntlet.
  • Duel Boss: Yuna fights Rikku and then Paine alone in an optional event.
  • Dressing as the Enemy: A whole chapter of the game is devoted to finding three different female goon uniforms for Yuna, Rikku, and Paine so they can infiltrate Leblanc's mansion.
  • Earn Your Happy Ending: Continued from Final Fantasy X's ending: the entire sequence of events Yuna has to go through is what led to Tidus's return depicted at the end of the previous game.
    • Paine makes a reference to this trope, commenting at one point "People who want happy endings have to write their own."
  • Earth-Shattering Kaboom: Die or take too long in the battle with Vegnagun, and you're treated to this in the cutscene that follows. But you basically have to try to "lose" in this manner — if you're powerful enough to get that far, you can easily defeat Vegnagun's final parts within the time limit.
  • Elite Mook: Kill enough of a particular type of Fiend, and one random encounter will eventually see that fiend absorbing the pyreflies released by those of its kind you killed previously, making it much stronger (but also drop much nicer loot, more gil, and experience).
  • Elite Tweak: The Songstress dressphere. There is no possible way of attacking, and they only start out with Darkness Dance. Once you learn a few dances (which takes a lot of AP to learn), she can consistently cast Haste on the party or cast Stop on the enemies. The dances acquired through key items far into the game are also worth learning.
  • Establishing Series Moment: The previous game began with Sin's attack on Dream Zanarkand, while this game begins with a pop concert, showing that X-2 is significantly Lighter and Softer than X.
  • Evil Makeover: The Dark Aeons.
  • Everyone Calls Him "Barkeep": "Our barkeep's a Hypello. No one knows his real name, so everyone just calls him 'Barkeep.'"
  • Evil Debt Collector: Somebody involved with the making of this game definitely seemed to have something against debt collectors. In Chapter 1, you can choose to hide O'aka from a group of Al Bhed debt collectors on the Celsius, though you are also allowed to turn him over to them. Then, in Chapter 4, you run a mission in which you pursue Tobli, who is on the run from debt collectors, and he waylays them in a series of increasingly amusing and outrageous incidents.
  • Expy: Lenne and Shuyin.
  • Face Your Fears: Rikku has overcome her Fear of Thunder from the previous game by camping out in the Thunder Plains for a week.
  • Fake Ultimate Mook: Poor Tonberries...
  • Fanservice: The game is fully aware of how cute and pretty it is, although Yuna's default outfit isn't really more ridiculous than any average FF character. The alternative outfits are quite racy even for her, though, especially the Thief and Lady Luck dresspheres. Then there's the Hot Springs Episode. And let's not even start on Rikku and that bikini!
  • Fear of Thunder: Averted since the last game: Rikku has gotten over this in the two years between games by camping in the Thunder Plains for a week.
  • Fetal Position Rebirth: Tidus, as seen in The Stinger of X.
  • Fighter, Mage, Thief: By default, Paine (Fighter), Yuna (Mage), and Rikku (Thief).
  • Fighting Your Friend: How Yuna feels about battling the Dark Aeons.
  • Final Boss Preview: When the trio first enters the Via Infinito, they're greeted by an unsent in the early stages of decomposition. It's pretty obvious that this is Trema, but he refers to himself in the third person. He's the final bonus boss of the dungeon.
  • Fixed Camera
  • Foil: The three Crimson Squad members are each a Foil to one of the YRP:
    • Nooj to Yuna. Both were the Death Seeker in the previous game, for differing reasons. Nooj merely wanted to die, while Yuna wanted to save the people of Spira. They are both the de-facto leaders of their teams also. And in the Final Battle, Yuna challenges Nooj's Pyrrhic Victory plan.
    • Baralai to Paine. These two are clearly affected by their experiences the most. While Paine tries to seek answers on her own, Baralai demands them. And Paine is able to overcome the trauma thanks to her friendships. However Baralai's despair and bitterness leaves him easy prey for Shuyin to possess him.
    • Gippal to Rikku. Obviously both are Al Bhed and the youngest of their trios. Both seem to act as a mediator between the two extremes of the others. Where Rikku succeeds, Gippal fails. Both have happy-go-lucky personalities despite the trauma in their pasts. Rikku's is as a result of good friends around her, while Gippal's comes across as straight up repression.
  • Foreshadowing: When Yuna wakes from her nightmare in Chapter 2, Rikku makes the offhand remark "Blame it on your new jammies!" - the songstress dressphere. Later, we find out that the dressphere has been acting as a conduit for Lenne's memories, and the memory of her death was responsible for the nightmare.
  • Free-Range Children: Unfortunately, there are a number of these running around Spira because of Sin having killed off so many of the parents. While some have found other guardians, many of them have had to learn to fend for themselves, so they're even capable in certain cases of fighting off basic fiends. Examples include Calli, Lian & Ayde, and the members of the Kinderguardians.
  • The Gambler: The Lady Luck dressphere.
  • Game Show Host: Isaaru now entertains tourists at Zanarkand by getting his Regis Philbin on. That is not a typo.
  • Gameplay and Story Integration: A Nashorn tells you that Save Crystals are particularly popular around Spira for their restorative properties. Said Nashorn also has a track record of getting teleported across the world by Save Crystals.
    • Oversouling is this as well. Because there are no more sendings or summoners, the dead have nowhere to go or how to be guided. Doubly so when the dead can't find their way to the farplane due to it's growing instability. As a result, all the dead fiends end up eventually powering up one of their kind, hence the oversoul mechanic.
  • Gameplay and Story Segregation: In Chapter 3, the Gullwings decide to become "Your Friendly Neighborhood Gullwings, taking out fiends and charging for it." Of this money, however, you don't actually see a dime, except for a 10,000 gil reward on the Mi'ihen Highroad, and that's for taking out machina, not fiends. Justified in Besaid, which is Yuna's hometown, so she doesn't really want to charge them for it. Not so much for Kilika, though.
    • The dresspheres. No matter what dressphere the girls are using in battle, if there's a scene right after it, they'll be wearing their default Dresspheres (Yuna - Gunner, Rikku - Thief, Paine - Warrior), even if said sphere isn't even on the Garment Grid.
  • Getting Crap Past the Radar: If Shinra wins the Sphere Break tournament in Chapter 3, he'll refuse to relinquish the Lady Luck dressphere that's the grand prize. Now what does a young boy need with a sphere of women in skimpy dresses?
  • Ghost in the Machine: Lenne's spirit still clings to Yuna's dressphere.
  • Girly Run: Yuna
  • Glacier Waif: Some of the dresspheres can invoke this.
  • Global Airship: One of the big changes from your normal Final Fantasy game is that you get this at the start and can go pretty much anywhere.
    • Continuity Lockout: If you were dumb enough to pick this up without playing FFX first, you'll have absolutely no idea where to take your Global Airship, because this game doesn't recap the previous installment's events.
  • Golden Ending: Notable for being very hard to get. What's more infuriating is that there is only one extra scene not included in the Good Ending, so completionists won't feel too rewarded.
  • Goldfish Poop Gang: Leblanc, Ormi, and Logos.
  • Gosh Dang It to Heck!: Yuna, having never cursed in her life, seems incapable of using strong language.
    "Who's Lenne? Why...why am I so mad? Who the heck is Lenne?!"
    • And let's not forget:
    "Oh poopie!"
    • Which Yuna actually gets scolded for saying. But Yuna said to Rikku that she is just copying her..
  • Gratuitous Japanese: In the International and HD Remaster versions of the game, YRP will occasionally utter Japanese quotes before the beginning of a battle or while initiating a special ability. As of writing, there's no real explanation as to why the English VA's did this...
  • Groin Attack: After the mission to Mt. Gagazet, the party returns to find Brother lying in pain on the floor of the deck of the Celsius airship, injured after having jumped ship because he thought Yuna was in danger. If you choose the option to comfort it, Yuna thanks him and tells him not to strain himself, but he says that "a leader must be tough" and tries to pull Yuna, who he has a notorious crush on, in for a kiss. Rikku runs up, kicks him in the groin and calls him a "sicko," leaving him moaning on the floor again.
  • Guide Dang It!:
    • First-run 100% Completion for getting the Golden Ending is notoriously difficult due to the game counting numerous innocuous events towards your completion percentage total, and there's very little leeway as to how much you can miss. Standout examples include a hidden cutscene in the first chapter that can't be seen again after that chapter, losing completion points for skipping cutscenes, losing completion points for fast-forwarding through a particular cutscene, hidden button prompts in cutscenes, and the decision to side with either the Youth League or New Yevon. Did you side with New Yevon? Better reload your last save, because New Yevon won't get you 100%!
    • The International/HD release adds the Creature Creator feature, which can consume large amounts of your time all by itself. To unlock certain features in CC's Fiend Arena and certain creatures for capture, you have to locate and finish the storylines of other creatures throughout all five chapters. Which creatures? Good luck finding that out because it's not mentioned anywhere.
      • And yes, some of these creatures are missable, most of which occur during Chapter 5.
    • This game is very unforgiving of mistakes. Key items needed for certain side quests can easily be Permanently Missable. There's also a Bonus Dungeon in the Calm Lands that you have no chance of finding without a guide.
  • Guilty Pleasure: For both male and female gamers, but for different reasons. For male gamers, it feels like a game for females due to the dress-up aspect. For female gamers, it feels like a game for males due to the Fanservice.
  • Guns Akimbo: The Gunner dressphere.
  • Hand Cannon: The Alchemist dressphere. Paine's might count as a BFG.
  • Happy Ending Override: The audio drama Final Fantasy X ~Will~ released with the Final Fantasy X/X-2 HD Remaster version has one of these. After an unspecified amount of time from the X-2 ending, it seems Tidus and Yuna are separated by the former's devotion to his life as a blitzball player in Luca and the latter's want for a peaceful life on Besaid. Not only that, Tidus' reappearance is a signal that the thoughts of Spira's people, if strong enough, are capable of also bringing back Sin, and Tidus sets off to protect Yuna when she declares that she will be the one to defeat Sin once again.
  • Heroic Sacrifice: Defied by Yuna, who rejects a plan to destroy Vegnagun that involves the planner dying. She is sick of people having to die for a greater good, and seeks out a solution in which Everybody Lives. Which works.
    • Not only that, but in the Good and Golden endings she actually de-sacrifices a hero.
  • Hot Springs Episode: Early in the game; while on a mission, the team discovers a hot spring on Mt. Gagazet and decide, right there and then, to put their pursuit on hold and get the bikinis out. Strangely, Rikku's swimsuit covers more of her body than her default outfit. Later, Shinra installs a security camera there, so you can watch other people bathe without their knowledge. But it's okay! You need to do it for 100% Completion!
  • Hoist by His Own Petard: Formally, Leblanc did steal Yuna's Garment Grid and invaded the Celsius airship and the Gullwings decided to steal the female Goon's uniforms for disguises and to invade Leblanc's mansion just to give her what it feels like how the Gullwings felt.. She did got the taste of her own medicine and learned her lesson to never do that stuff again..
  • Hot Witch: The Black Mage dressphere.
  • Humongous Mecha: Vegnagun.
    Brother: "What in Spira is that machina?!"
  • 100% Completion: Usually only possible through New Game+. And you must pick Youth League to do this on the first playthrough.
  • Idol Singer: The Songstress dressphere.
  • Impossible Thief: The Thief dressphere fittingly enough. Aside from items, you can also steal an opponent's time (Stop status effect) and souls (Berserk).
  • Impossibly Cool Clothes: Almost every dressphere. The design philosophy seems to be, "How can we make this as hard as possible for cosplayers to pull off?" That hasn't stopped them trying, of course, with wildly varying degrees of success.
  • Improbable Power Discrepancy: The series is infamous for this trope, but this game does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the previous game), are weak commons in the final dungeon.
  • Improbable Weapon User: The Lady Luck dressphere continues Square's tradition of using gambling and cards to attack, and the Mascot beats enemies up with dolls. Surprisingly, the remaining spheres all use appropriate or practical weapons, though some of them are ridiculously embellished.
    • The Festival-Goer dressphere uses shoes, goldfish, and cotton candy to attack, among others.
  • Incest Is Relative: Brother has a crush on Yuna. They're cousins. This elicits quite a justifiable response from Rikku (Brother's sister) — a rather well-placed kick.
  • Incredibly Lame Pun: As you begin the battle with Vegnagun's leg and after you finish it.
    Paine: Leblanc never stood a chance against this thing.
    Rikku: Well, we've got a leg up on her.
    Yuna: Save the jokes for later.
    Rikku: So, did we get it?
    Paine: Sure looks that way.
    Yuna: Shake a leg!
  • Infinite Supplies: The entire schtick of the Alchemist dresphere is their "spare item" skills, which allow them to use a particular item without depleting its stock in the item inventory or without even having said item in the inventory to begin with. The catch is that the act speeds for these skills are very slow.
  • Infinity +1 Sword: The Mascot Dressphere. Powerful abilities that are unique to each character, great stats, status immunity, and access to abilities from two other dresspheres. It's difficult to obtain and needs to be leveled up, but it's very worth it.
  • Informed Ability: Yuna is supposed to have a beautiful singing voice...but Hedy Burress is Hollywood Tone-Deaf. It's notably improved in the cutscenes.
  • Informed Deformity: Despite Lulu being nine months pregnant, her character model is identical to the one from Final Fantasy X. Hell, she's still wearing her corset! This is actually Lampshaded by Rikku, who states that Lulu doesn't look pregnant. The developers said that they didn't feel like making a new character model for her. Exact same case for Wakka, who's supposedly out of shape since the events of the last game, but also just reuses his old model.
  • In Medias Res: The game starts like this, and unless you watched Final Fantasy X: Eternal Calm, you're never actually told why or how the story starts save for a single Treasure Sphere that Shinra holds onto. The HD Remaster version thankfully includes Eternal Calm as an extra from the menu and since it's required for a Trophy anyway, there's no real reason not to watch it.
  • Involuntary Dance: Leblanc had so much fun at the concert that emotion latches onto Yuna's garment grid, so that when Yuna gets the grid back, the emotion apparently brainwashes her, so that she dances uncontrollably for a few seconds.
  • Item Amplifier: The Alchemist dressphere can combine different items to create awesome yet practical effects that you wouldn't normally obtain.
  • Item Caddy: The Alchemist dressphere.
  • It's Personal: The game's Tagline is "Last time she saved the world. This time it's personal." This, however, turns out to be something of a misdirect. See Chronic Hero Syndrome above. Though we're supposed to believe that Yuna has gotten out of the world-saving business, her desire to help others prevents her from just sitting back when the party discovers a conspiracy and an ancient weapon that could again put the world in danger.
  • Just a Kid: Shinra's standard excuse whenever he's unable to come up with the answer to a problem.
  • Large Ham: Brother, not just because of the voice-acting, but because whenever he talks, he flails his arms up and down.
  • Last Lousy Point: GameFAQs is your friend. Then again, by the time you obtain the Mascot dressphere, the party will be juiced-up to the point of invulnerability anyway.
  • Last-Minute Baby Naming: Wakka and Lulu's son doesn't get named unless you complete a sidequest, and if you fail or skip the quest, then Rikku jokes that the kid might go nameless until he hits puberty.
  • Late-Arrival Spoiler: This game assumes you've played FFX and are aware that Sin permanently kicked the bucket (as opposed to undergoing the 10-year reincarnation process) and Tidus went with it.
  • Left Hanging: The fate of Isaaru, last seen during Chapter 5 prepared to die protecting Zanarkand Temple. But this will never happen if you do the Ruins' monkey match-making sidequest in Chapter 2/3, speak with him in Chapter 3, and in Chapter 4 watch him via CommSphere until he questions staying in Zanarkand. Then, in Chapter 5, he will come back to Bevelle, reunite with his brothers, and become a hero.
  • Lethal Joke Character: The Gunner dressphere. Most of their stats are decent, with their specialty being Accuracy. Their abilities somewhat make up, but once you get the Cat Nip accessory near the end of the game, you'll be relying on them to take out the Via Inifinito bosses.
    • Averted in the International and HD releases, which add permanent Slow and Berserk statuses on top of Catnip's other ability.
    • A straighter example would be the Mascot dressphere, which is an absolute pain in the ass to obtain and the most expensive dressphere to train, but it has the potential of being ridiculously overpowered, almost as ridiculous as the costumes themselves look.
  • Lighter and Softer: Even ignoring the brighter color palette and the "girl power" themes, compared to Final Fantasy X, this game has a lot less overwhelmingly depressing cutscenes. The pretty much non-existent body count aside from the flashbacks of the Crimson Squad, anyway, helps.
  • Lip Lock: Subverted towards the end of the game. Special mention goes to Lenne in the ending sequence, where her lip-movements continue for a good few seconds after a quick "Hey there."
  • Living Legend: Yuna is known across Spira for being the one who permanently defeated Sin. And singing.
  • Loads and Loads of Sidequests: The game has an astounding number of sidequests, most of which can easily be missed. Most of them are required to get 100% completion and the Golden Ending, but the game can be completed with around 50% completion, meaning that about half the game's content consists of sidequests. The International release takes it Up to Eleven with the Creature Creator, which is approximately as large as the main story in its own right, making it closer to two-thirds of the game's content that's sidequests.
  • Love Makes You Evil: Shuyin, including his evil extending in death.
  • Lower-Deck Episode
    • The optional Chapter 1 mission in Luca is a Whole Episode Flashback where Yuna reminisces what she's been up to while Rikku and Paine infiltrate her imposter's concert.
    • The Crimson Spheres depict some of the events from X from the perspective of the Crimson Squad survivors. This includes one wherePaine was running through the chaos looking for her friends in the aftermath of Operation Mi'ihen, and another that shows Baralai seeking refuge with Seymour in Guadosalam, right before Yuna's pilgrimage arrives. While not a part of the Crimson set, another Sphere shows Gippal meeting Auron some time during when his pilgrimage is stranded on Bikanel Island, and right up to the Siege of Home.
  • Luck-Based Mission: Beating Shinra in the Sphere Break tournament pretty much boils down to this. Doesn't matter how good you are at math if he just keeps throwing out 1s.
    • Sphere Break in general can be this. You can plan things out perfectly and have a great field...then end up getting hit with enough 1s over the course of a game that you can't win.
  • Magic Idol Singer: The powers of the songstress class, and how Yuna's singing has major plot relevance.
  • Magikarp Power: Yuna's Special Dressphere. Compared to Rikku and Paine's, which are consistently powerful throughout the game, it's not until very high levels that Yuna's starts pulling its weight.
    • In International/HD Remaster version, Level 40 Chocobo that you captured can learn Meteor (by getting hit with powerful spell), an extremely powerful ten hits non-elemental attack that can annihilate most fiends in and out of the arena. With the right Dressphere and accessories, it can cause upward 50,000 HP damage (and counting) to single target.
  • Male Gaze: Rikku gets this the most. 1st Place, however, goes to Paine for her sphere change into Lady Luck (sometimes shot from the back).
    • This also happens occasionally with Yuna. It's lampshaded in a home movie belonging to Logos (shot during his scene in the Gaol) which was filmed from Yuna's backside. He attempts to foist the blame onto Ormi...who walks into the shot a second later.
  • Marathon Boss: Angra Mainyu. Even if you know exactly how to beat it, and your party setup is all but invincible to it, the battle can take a painfully long time due to its high defenses, frequent turns, and lots and lots of HP.
    • In order to understand how bad it is, by the time you get to Angra Mainyu, you'll be doing about 900 damage with the physical oriented dresspheres (the last monster you probably faced was a drawn out battle with a monster with 8888 HP). Angra Mainyu has 333,444 HP. Heaven help you if you don't have the Cat Nip. Unless, you're playing the HD Remaster version, in which case, you'll have to rely on other tactics due to the previously mentioned crippling of the accessory (character equipped with it inflicted with slow and berserk status.)
  • Maybe Ever After: For Rikku and Gippal. He jokes around that "we made quite the couple", which Rikku vehemently denies. Nonetheless there are hints that she feels something for him. They're seen leaving the Farplane together at least - but nothing confirmed by the end of the game.
  • Meaningful Echo: "It all began when I saw this sphere of you..." is said by Yuna (in narration) in an early cutscene, and can be heard as her voice sample for her character dossier. If you get the best ending, this exchange occurs:
    Tidus: Whoa! You've changed!
    Yuna: Well, you've missed a few things!
    Tidus: I want to hear everything!
    Yuna: Well, it all began when I saw this sphere of you...
    • Wakka states that he shouldn't risk his life protecting one memory, the possible destruction of the Besaid Temple, when it means missing out on all future ones (his son's life). He says to Rikku "memories are nice, but that's all they are", which she used as the reason for why Al Bhed don't go to the Farplane back in the first game.
  • Meaningful Name: The name of Wakka and Lulu's son, Vidina, means Al Bhed for "future". It's even more meaningful because this means Wakka has gotten over his hatred toward the Al Bhed.
  • Mechanically Unusual Class: The Lady Luck class. Among her abilities are skills which effects are determined by playing a slots mini-game in the middle of battle.
  • Mega Manning: The Gun Mage dressphere.
  • Mexican Standoff: Gippal VS Baralai VS Nooj. And then again later on, though the three of them point their guns at the person they didn't point them at the first time. Yuna, Rikku, and Paine join in with this too.
  • Mighty Glacier: The Dark Knight Dressphere inflicts some of the highest damage of any Dressphere in the game. In return, however, the user gets irritatingly long ATB bars, giving them a slower turn rate.
  • Miles to Go Before I Sleep: The average fiend tale in Creature Creator is this. As many fiends are unsent with unfinished business, some fiends in this complete one last task in the game before they pass on.
  • Mind Screw: The events inside the Den of Woe. The haphazard pacing of events and unnecessary flashbacks are the reason behind this.
  • Mini-Game: Many, though mostly optional. Sphere Break stands out for offering a Dressphere as a reward, and considering what seems to be the point of this game, that makes it practically mandatory.
  • Money for Nothing: if you cover O'aka's debts (see Adam Smith Hates Your Guts), he sells you all kinds of objects at low prices...which you can then sell to the Hypello in the bar for a higher price, netting you good benefits if you buy 99 of each item and then sell them.
  • Moral Dissonance: Yuna finds the tourist trade at Zanarkand utterly reprehensible, but it's just fine for her to go on a Sphere-Hunting adventure at the ruins in Chapter 1. To be fair though, Yuna's arc throughout Zanarkand has her eventually driving away the tourists/Sphere-Hunters as well for an episode complete, but she DOES wonder if she really did the right thing, as opposed to letting Zanarkand have a chance to rebuild.
  • Multiple Endings: The Normal ending happens no matter what; the Good ending occurs after the Normal ending if you complete certain criteria; the Sad ending is what happens if you fulfill the right criteria but have less than 75% game completion; and the Perfect ending is achieved through 100% Completion. There's also a Bad ending if you lose the final battle after a certain amount of turns, though it takes at least half an hour of gameplay for this to happen.
  • Mystery Arc: The Mi'ihen Highroad subquest, complete with Multiple Endings: Rikku causes the Machina to malfunction through her own bungling; the Chocobo Eater is just hungry; Prophet is a violent Luddite; Rin is downplaying the dangers of a mechanized Highroad in the interest of progress.
  • Nerf:
    • Mix is available at any time after obtaining the Alchemist dressphere (as opposed to a Limit Break in the first game). Because of this, all of the combos that made Mix a Game-Breaker in the first game are omitted. Still downplayed a little, like how Final Wall is Hyper Mighty G without Auto-Life, and Miracle Drink here (Invincibility Powerup) has a different effect from the Miracle Drink in the first (higher critical hit chance).
    • Cat Nip in the vanilla version causes all of the wearer's hits to each do 9999 HP of damage (if it isn't doing that or more already) when their HP is down to 1/3 of max or less. Because it can be abused with multi-hit attacks to grind even the toughest of enemies into a fine pulp, the International version causes Cat Nip to also inflict Berserk status along with the damage buff, preventing the wearer from doing anything besides basic attacks.
  • Never Trust a Trailer: One of the early trailers ended with Yuna and Tidus getting gunned down in front of Vegnagun. Granted, said scene does actually play out in-game, but it's not as...permanent. It certainly has shock value, though.
  • New Game+: Unless you're perfect, you will need it for 100% Completion.
  • No Cutscene Inventory Inertia: Invoked with dresspheres. The girls are stuck in their Gunner, Thief, and Warrior duds, respectively, though Yuna might appear in Songstress attire while channeling Lenne.
  • Non-Human Sidekick: The Trainer dressphere gives each girl a thematically appropriate pet: Yuna gets a dog, Paine gets a pheasant, and Rikku gets a monkey. This is arguably a play on the Japanese folklore hero Momotaro, who met a dog, a pheasant and a monkey, who all agree to help him on his quest.
  • Not So Different: Many Fiend Tales show that Fiends do generally human-like and mundane things in their spare time, such as Haizhes protesting the use of machina that affects the environment, or a Behemoth trying to become a balloon salesman. Makes sense, as the fiends in the game were once originally human.
  • Not the Intended Use: To finish Via Infinito, many players rely on the Gunner/Cat Nip combo to defeat the final boss. It's clear the developers have realized this, since in the International Version, it also adds a Slow/Berserk status, ruining the strategy.
  • Old Save Bonus: In International + Last Mission, you could unlock extra cutscenes in Final Fantasy X-2: Last Mission by loading a X-2 save with at least 100% completion. HD Remaster removes this by automatically showing you the extra stuff anyway.
  • Ominous Pipe Organ: Because nothing quite says "practical design" like installing a pipe organ as the cockpit for your Weapon of Mass Destruction. It does, however, say "dramatically awesome!"
  • One Degree of Separation: Nooj, Gippal, and Baralai, the three leaders of Spira's current major factions, all used to be friends and part of a military exercise called the Crimson Squad that went wrong two years ago. Paine, the new player character that comes post time-skip and with no immediately explained backstory, used to be their recorder and close friend. Logos and Ormi used to work under Yevon as well, and were tasked with seeking out the survivors of the Crimson Squad and executing them, though it's implied that Logos and Ormi went AWOL instead of following their orders. What's more, the ten Crimson Spheres that are needed to unlock the Den of Woe in Chapter 5 were all recorded by Paine, Logos and/or Ormi. The last few tidbits of information are all implied and not explicitly stated, and if you don't finish the required tasks before Chapter 5, there would be no way of finding any of this out and you'd probably be very confused at the conclusion of Chapter 3.
  • One-Winged Angel: Interesting variation; your characters can do this, via their special dresspheres.
  • Palette Swap: Done with most of the monsters.
    • Model Swap: the Warrior dressphere is particularly prone to this. Rikku uses Auron's animations, whereas Yuna copies Tidus's—only her casting animation is different. Justified though as these are explicitly done in their memory, Yuna is even wielding Brotherhood.
  • "Pan Up to the Sky" Ending: The Good ending is a variation on this, where as she does the final voiceover narration, Yuna crouches on the top of the Celsius, and at the end of this scene the camera pans out into the sky.
  • Permanently Missable Content:
    • The game is divided into chapters, so progressing the story means you lost all remaining sidequests in that section. The game is absolutely notorious for how hard it is to get 100% Completion because of this.
    • Averted in at least a couple of instances. The mission to rescue the trapped people in the cave in the Calm Lands Gorge and fight Yojimbo is still available in Chapter 5 if you didn't complete it in Chapter 3. The same goes for setting up the chocobo ranch, assuming you at least completed Cuckoo for Chocobos at Mi'ihen in Chapter 2 and had Clasko board the Celsius.
  • Perspective Reversal: Downplayed Trope. In the first game, Tidus is completely against any form of sacrifice. At first, it's Played for Laughs to make him seem childish — but later, it's played seriously after it's pointed out that the pilgrimage is a Senseless Sacrifice. Yuna, on the other hand, is perfectly fine with sacrifice if it makes people a little happier and safer. By the end of the second game, Tidus is the one who's sacrificed himself (along with all of the party's Aeons), and because of this, Yuna HATES the idea of sacrifice. Look at these quotes for emphasis:
    • First Game:
    Tidus: "I get it! I thought it was weird. Yuna's dad defeates Sin ten years ago, right? But Sin's still here! Didn't make much sense till now. Wait...If it just comes back..."
    Yuna: "Don't say it isn't worth it...Because it is."
    Tidus (narration): "Even for a little while...people can sleep in their beds without being afraid. That kind of time is worth anything. Don't say it isn't worth it. Your words that day, Yuna — I remember them well."
    • Second Game:
    Yuna: "I don't like your plan. It sucks. Your plan is awful. Think about it. It's no different than what we did two years ago. We destroyed our own allies. We destroyed the aeons who had fought together with us, at our sides. We didn't have a choice then. We believed that was the only way we could save Spira. Do you know what it felt like to watch them die? Right before my eyes? It was the only thing we could do. It was the only choice we had. I gave in, I accepted, I believed. I allowed it to be true. I thought I'd be able to go through with it without ever doubting myself. But I...It hurts so much. Everyone was so happy. 'Great job, Yuna. You did it. You saved us all.' There were too many smiles to count. And I know that I was smiling, too. But now...when I look back...The people who should be here aren't. The ones who should be smiling with me aren't here. 'We had no choice.' Always 'we had no choice.' Those are our magic words. We repeat them to ourselves again and again. But you know...The magic never worked! The only thing we're left with is regret. No. I don't want this anymore. I don't want friends to die...or fade away. I don't want battles where we have to lose in order to win. Nooj, I know that what you say is what you mean to do. Give me your resolve. Believe in Yuna."
  • Pimped-Out Dress: Quite a few of the dresspheres.
  • Plot Tunnel: In-universe example. In the first two chapters, the Gullwings are sphere hunters, but take part in other missions than sphere hunting when they can. In chapter three, powerful fiends are coming from the temples, so they put off sphere hunting for the rest of the game, and most of their missions require saving people from the fiends.
  • Post-Script Season: Oh hell yes.
  • Power Floats: The girls levitate in the Psychic Dressphere.
  • Power Trio:
  • Promoted to Playable: The Creature Creator allows you to capture Fiends to use in your party, although they're only controlled by the AI. Certain NPCs in the game can also be captured which include most of the playable note  protagonists (the exception is Wakka, for some reason) and even the undead ones (Tidus, Auron, Seymour). The notorious Via Infinito bosses are also included, even Trema, the previous holder note  of the title of X-2's ultimate Bonus Boss.
  • Punctuated! For! Emphasis!
    Shuyin: This is our story, Lenne.
    Yuna: Don't make me say this again! I'm...not...Lenne!
  • Rainbow Speak: Important terms such as "Garment Grid" or "Sphere Break" are presented in yellow in the subtitles when first introduced.
  • Rapunzel Hair: How the hell did Yuna manage to get that floor-length braid of hair of hers in two years?
    • It's speculated by fans that Al Bheds have an accelerated hair grow. Rikku went from "tomboyish" to "giving any saiyan a run for his money" in two years too, and Yuna is half Al Bhed.
  • The Rival: LeBlanc is Yuna's rival in sphere hunting. Eventually, you find out pretty much everything she does is to impress "Noojie Woojie", including throwing the concert at the beginning of the game and impersonating Yuna. She eventually teams up with the Gullwings to deal with the real threats.
  • The Rock Star: Yuna's concerts are a plot point in several parts of the game. Following the influence of Lenne's dressphere.
  • Roguelike: Last Mission abandons anything resembling traditional Final Fantasy-style combat in favor a dungeon crawler setup.
  • Rule of Sexy: Several of the dresspheres, and some NPCs (looking at Lucil here), have highly Stripperific wardrobes.
  • Run, Don't Walk: Noticeable during Chapter 2 if you side with the Youth League. In Mushroom Rock Road, while traveling through, you must walk by the on-screen monsters to go unnoticed. Thing is, it's VERY hard to walk in this game, and chances are you will fight one of the monsters. That said, they go down easily enough if you don't want to bother.
  • Sealed Evil in a Can:
    • Inverted. Shuyin was just an Anti-Hero when he was trapped in the Den of Woe, but being forced to view his greatest failure over and over again turned him into an Omnicidal Maniac.
    • Another inversion is the Songstress Dressphere. Lenne was using it as a Soul Jar and is influential in solving the main crisis.
  • Sequential Boss: Vegnagun, with a side of Colossus Climb. Also, the marathon in the Den of Woe.
  • Serious Business: One sidequest has you pair up love-struck monkeys in the hope that they will breed and drive out tourists. The monkeys all have ridiculous names, and when you examine them, the game tells you things like "Sylvah can't keep living like this" and "Quivorr looks ready to break some hearts." This is all done with a completely straight face.
    • And when you complete the mission, you get a poem that is presented in the same style as the opening text to the first Final Fantasy:
      Their world was veiled in darkness.
      But now, as monkey love blossoms and grows
      a monkey-full future surely lies ahead.
      This is their home.
      They will protect it.
      Now, and always.
  • Shout-Out: If you change Paine into a Black Mage and cast any of the Ice spells, she'll occasionally say "Ice ice, baby."
    • When LeBlanc fixes the feed on a sphere screening, Shinra shouts: "Inconceivable!"
    • Many battle quotes are taken from various media and trends. For example, Rikku's reaction to one of the first enemies, a snake-like creature, is "Snake. Snake? Snaaaake!!!"
    • The entire game is a shout out to Charlie's Angels. Even the Japanese version did this.
    • The majority of the weapons from Final Fantasy X are reused. Yuna's Warrior costume wields Tidus' Brotherhood. Yuna also wields Caladbolg as a Dark Knight, both her and Rikku wield Auron's weapons as a Samurai. Rikku's clothing also evokes Auron's in her Samurai form. Rikku's sword in Dark Knight also comes from FFX. The Mascot gives all three girls Lulu's dolls, both White and Black Mages get Yuna's rods/staffs (Yuna gets her default and Celestial Weapon respectively while the others get other weapons). Even the main villain uses Wakka's Celestial Weapon, World Champion, in Terror of Zanarkand, his version of Tidus's Final Overdrive, Blitz Ace. Paine gets her own unique swords in this game due to her weak connection with the previous game.
      • Yuna's Warrior costume is an almost-perfect copy of Tidus' in FFX. She moves differently, when casting. Her casting pose is the pose Tidus used when you were activating his Overdrives.
    • Many of the accessories, such as the Soul of Thamasa, are also series references.
    • If you complete Mount Gagazet, they'll make a statue. Coincidentally, they'll make one of Yuna with a horn as well. In FFIX, summoners had horns.
    • The name of the airship, Celsius, is a reference to Bahamut Lagoon, which had an airship named the Fahrenheit.
      • ...And, in a less obscure homage, also to Final Fantasy X, which had the exact same thing. (Plus, the captain of the Celsius happens to be the Fahrenheit's captain's son...)
    • The bestiary descriptions for some enemies nod toward their past incarnations, such as warning not to call Ultima Weapon "Atma", or the insectoid King VERMIN!'s entry ending in Barret's manner of speech.
    • Late in the game, Shinra talks about how the Farplane is made up of limitless energy, and in a few generations, that energy could be harvested and used. Yuna exclaims how it would be great for Spira, and how there would be shining cities that never sleep (Hmm....). In the Mi'ihen Mystery quest, Rin mentions that he's financing ways of mining this energy ("I am not alone in my thinking").
    • Much about the sequence you get if you pin Prophet as the culprit for the Mi'ihen Highroad mystery is reminiscent of Scooby-Doo, right down to Prophet's voice, which sounds quite a bit like Shaggy.
    • If you choose "Is that you, Isaaru," when Isaaru asks "What is the meaning of life,", Isaaru responds with "Is that your final answer?"
    • One of Logos' lines when he uses his Russian Roulette attack is "Feeling lucky, punk?"
    • The name LeBlanc may be a reference to Maurice LeBlanc, the French writer who created the Arsène Lupin series. Making the name a subtle Shout-Out to Arsene's half-Japanese descendant Lupin III.
  • Showgirl Skirt: The Gunner and Gun Mage dresspheres for all three girls, the Alchemist for just Yuna and Rikku, and the Songstress for Yuna only.
  • Side Quest: The game doesn't point them out for you, and you can probably run the length of the game's base story within a few hours. However, there are a lot of them, and doing most of them is required for the Good Ending, and all of them for the Golden Ending.
  • Skinship Grope: The optional hot spring scene has Rikku nosing around Yuna and Paine's bathing suits, doing a breast comparison. She gets her just desserts for that.
  • Soundtrack Dissonance: Paine's theme song is...light jazzy pop? Wait, what?
  • Spiky Hair: Gippal has the distinction of being one of the few FF guys with a spiky hairstyle that's actually possible to pull off in real life.
  • Spoiler Opening: Final Fantasy X-2 HD Remaster came as a separate game on the PS Vita, and therefore has its own title screen as a result. The image of said title screen? It's straight out of the Golden Ending!
  • Story Branching: Subverted in the second chapter, in which the player is required to hand an important MacGuffin over to one of two rival factions before the plot continues. While this has only a cosmetic effect on the main plot, it does affect the availability of certain (faction-specific) sidequests available later.
  • Strange Minds Think Alike: It turns out both Rikku and Gippal nicknamed Paine "Dr. P".
  • Stripperific: Too many costumes like this to count, though the Lady Luck and Thief dresspheres are the two most noteworthy. As a rule, Rikku tends to don the least clothing.
    • To be fair, stripperific seems to be the norm in Spira unless you're a member of the Yevon order.
  • Suddenly Voiced: The "Prophet" spends the entire game on the Mi'Hen Highroad, stumping for chocobo rights. If you finger him for the Mi'Hen conspiracy, he suddenly pulls a rifle and starts talking like Scooby-Doo's Shaggy. (To be clear, you can "talk" to him earlier in the game, it's just that like most minor NPCs, his speech is presented only text-boxes with no voice-acting. It's only if you finger him as the culprit that you actually get to hear him talk out loud.)
  • Super Mode:
    • The special dresspheres, which are near-useless in Via Infinito's lower levels...
    • To a lesser extent is the Mascot dressphere, which has its own unique abilites for each girl and pulls abilities from previous dresspheres, which also vary depending on the girl.
    • If you defeat a particular species of enemy enough times, the next enemy of that species that you encounter will enter "Oversouled" mode, gaining stat boosts and new abilities. Encountering a low-level Oversouled enemy will cost you some extra time at the worst, but Oversouled higher-end enemies, especially the minibosses in the Via Infinito, will prove catastrophic. Defeating Oversouled enemies grants better rewards and is necessary for absolute 100% Completion.
      • In some cases Oversouled enemies turn into a Glass Cannon, resulting in them actually being easier to kill than their non-oversouled version.
  • Terrible Trio: Leblanc and her two henchmen, Logos and Ormi.
  • Take Your Time: Wasn't it nice of Shuyin to delay activating Vegnagun until the Gullwings got there?
  • Talk Like a Pirate: There's a Sphere Break player (possibly the most challenging) who shows up in Chapter 5. He wears a pirate-y outfit and asks if there's anyone in Spirrra who has the guts to take him on.
  • Teleporting Keycard Squad: Lampshaded in-game. "Find the sphere and the fiends appear" is a credo among sphere hunters.
  • Time-Limit Boss: You have to beat Vegnagun before it fires. However, the time limit is so long that you pretty much have to try to run the timer out to see what happens.
  • Time Stands Still: The Psychic Dressphere's Time Trip Psionic. Using it freezes time for every combatant except the user (including your allies) for ten seconds, which is enough time to pop off a free action that normally takes a while to cast, like Excellence.
  • Took a Level in Jerkass: Rin, but only if you manage to pin him with the guilt in the Mi'ihen Mystery mission. Otherwise, he's the same kind man he was in the former game.
  • Too Many Belts: As usual for Nomura character designs. Nooj in particular is probably the worst offender by a long shot, even by Nomura's standards.
  • Totally Radical: Rather than the RPG standard "You obtained [item]x[number]," the game insists on saying "You scored [item]x[number]!"
  • Tournament Arc:
    • The Sphere Break tournament in Chapter 3.
    • If the player sides with the Youth League, Chapter 5 in Mushroom Rock Road will conclude with a tournament organized by Lucil. Opponents include Yaibal, Elma and Lucil herself. If the player sided with New Yevon however, the player doesn't get to compete. They can still get Episode Complete in both paths anyway.
  • Translation Convention: Subverted, just as it was in the previous game. Somewhat annoying, in that it made sense for Tidus not to speak Al Bhed, but Rikku speaks it natively; you'd think Yuna would've picked up on some of it, too, since her mother did also, and an optional scene reveals that Paine knows a little of it as well, so there's no need for Yuna to, say, dig through the desert for more primers when she could just ask for lessons, or even just ask Rikku to translate for her. This is just a strange example of Gameplay and Story Segregation.
  • Transformation Sequence: These can be turned off, which can be useful for speeding up battles.
  • Trauma Inn: Not only averted (as X has them but save points providing free full heals makes them redundant), but mocked at the inn in Guadosalam, where telling the clerk that you want to rest will have her inform Yuna that there's a chair to sit on.
  • True Blue Femininity: Lenne's dress and Yuna's Songstress outfit is blue. Notable because it's the only Dressphere with plot significance.
  • Unexpected Gameplay Change: Diving straight from Final Fantasy X-2 to Final Fantasy X-2: Last Mission suddenly introduces you to turn-based dungeon crawling a la Mystery Dungeon.
  • Unexpected Shmup Level: The Gunner's Gauntlet, which is a third person shooter around Besaid Island.
  • Unwitting Instigator of Doom: Rikku can become this if she is the culprit in the Mi'hen Highroad mystery. She accidentally damages one of the machina on the Mi'hen Highroad, causing them to go berserk later in the game.
  • Updated Re-release: The "International + Last Mission" version. Contrary to what its title implies, it is Japan-exclusive, and includes a truckload of new stuff : A Last Mission mode that serves as a sort of gauntlet, new Dresspheres and Garment Grids, new superbosses, and a Creature Create system, where creatures from the game, including the new superbosses and most playable and non-playable characters from the first game, can be captured, trained, and used in battle.
    • It's getting an Updated RE-Rerelease, for the PS3, which subverts No Export for You by being based on the Japanese exclusive version.
  • Unique Enemy: The Experiment, Angra Mainyu and Almighty Shinra are the first of their kind note . Experiment, in fact, has a Blue Bullet that can only be learned from its final form, and is unavailable anywhere else (not even in the Fiend Arena).
  • Useless Spleen: Rikku has the in-battle quote "I'mma kick you in the spleen,", to which Paine replies "'Spleen'?"
  • Vapor Wear: Leblanc's outfit in particular.
  • [Verb] This!: Gippal says "Dodge this!" when using Bullseye.
  • Video Game Cruelty Potential: For such a light-hearted game, there's a disturbing number of examples of this...
    • You can prevent Tidus and Yuna from being reunited. People who thought he was The Scrappy were Laughing Mad when they found this out.
    • You can kill chocobos in battle.
    • You can allow genocide by skipping a certain mission. You also get a very good accessory later on if you do this.
    • When choosing to allow whether or not let Clasko board the Celsius in Chapter 1, the wording of the negative choice is "Sorry, loser."'
    • There's a female Sphere Break player who is saving up money to open up her dream shop. Each victory of Yuna's puts the woman one step further away from her new shop.
    • The Leblanc massage sequence. Screwing it up is both funny as hell, and rather cathartic...
    • You can walk over Brother when he's lying on the floor after he "jumped" in the first mission at Mt. Gagazet.
    • The first thing the Creature Creator has you do as part of the tutorial is catch Brother in a trap meant for fiends, after which you're allowed the pleasure of disintegrating him into pyreflies if you're not fond of him. The game will inflict cruelty back on the player in turn, though, by reviving him if you ever have no other fiends captured.
  • Vocal Dissonance: Quite a few people were shocked when they heard Lenne's English voice, claiming it was too deep and raspy, especially for someone who looked to have been no older than her late 20's. This makes the cutscene in which Lenne placates Shuyin a little awkward.
  • Vocal Evolution: In FFX, Yuna's voice was soft and stilted per her personality, but in X-2, her speech has noticeably improved, as she's gained quite a bit of confidence with her new job. The actress and lipsynch technology got a lot better too.
    • One of the main problems with FFX was Hedy Burress' attempts to lip-sync with a character who was speaking Japanese, something the other actors were smart enough to not bother with. New technology in X-2 allowed the lips to be rendered in real time, and we got a much more natural performance from her.
  • Walking the Earth: The Ronso children Lian and Ayde travel all across Spira over the course of the game trying to find a way to fix Kimahri's horn. While they don't succeed, they do expand their horizons by exploring the world beyond their mountain home and inspire their fellow Ronso to do the same.
    • Despite having their Global Airship, the main party can do this as well, as most places on the map are connected in a way where you could simply walk the entire path of the first game's pilgrimage if one is so inclined, resolving any side quests along the way.
  • Wave Motion Gun: Vegnagun.
  • Waxing Lyrical: When Yuna first changes her dressphere to Songstress in their first fight with Leblanc, she often shouts "Hey, eyes on me!" "Eyes On Me" was the love theme between Squall and Rinoa from Final Fantasy VIII.
  • We Used to Be Friends: Baralai, Nooj, Gippal, and surprisingly, Paine, but Shuyin's possession of Nooj during the Crimson Massacre and afterwards destroyed their friendship. While Nooj doesn't fully recall the incident, Gippal returned to the Al Bhed, and Paine sought answers about the incident on her own, Baralai is plagued by his inability to understand why Nooj did what he did. He even almost says word for word:
  • Wham Episode: Final Fantasy X -Will-, the audio drama recorded for the HD Remaster. One of the new characters claims to be Auron's daughternote . The dead start coming back to life when beckoned. Sin returns. Yuna and Tidus argue and appear to break up.
  • White Hair, Black Heart: Subverted by Baralai, who gives off the impression of being the white-hair pretty boy type typically associated with villians and the morally shady. While he does fight YRP at one point and gets possessed by Shuyin later on, by the end it is clear that he is on the side of good.
  • White Mage: Returns as a dressphere.
  • Work Off the Debt: Seems to be a common punishment in Al Bhed society:
    • If you turn O'aka over to his Al Bhed creditors, they put him to work in the Bikanel Desert excavation;
    • If Rikku is the culprit in the Mi'hen Highroad Mystery sidequest, Rin puts her to work cleaning up trash along the Highroad;
    • If Callie is the culprit in the Mi'hen Highroad Mystery, Rin makes her get a job at the Travel Agency. One of her duties involves caring for the Chocobos that Rin has bought, which makes Paine wonder if it's really a punishment;
    • If the Chocobo Prophet is the culprit in the Mi'hen Highroad Mystery, Rin forces him to start promoting machina instead of chocobos.
  • You Are Worth Hell: Played with. it was the main villain's motivation. as he intended to unleash Vegnagun on Spira to protect his loved one.
  • You Meddling Kids: Prophet's reaction if you pin him as the culprit for the Mi'ihen Highroad mystery. "And I would've gotten away with it too, if it hadn't been for you meddling kids."
  • Zettai Ryouiki: Oh so very much, including Grade A on Paine's (default) Warrior and Gunner outfits, and Rikku's Black Mage and Gun Mage outfits, and a variation of Grade B on Paine's White Mage outfit.
    • Also Nhadala, who sports a Grade A with shorts.

"Gimmie a 'Y'!"
"Gimmie an "R"!"
"...Gimmie a break."


Video Example(s):


Final Fantasy X-2 Bahamut Battle

The battle with Bahamut is accompanied with a melancholy piano song.

Example of:

Main / SadBattleMusic