"Realpolitik" is one word. If you were redirected to here and it says "Real Politik" or something similar, please change it on the original page you linked from. Thank you.
If you ask a diplomat who is not an ideologue exactly why their country is behaving in a ruthless or manipulative manner they will usually, if you can blast your way through all the skillful deflections and rhetoric, respond with this argument: "We're protecting our interests. It is what every other country is doing, and we'd be foolish not to do so too. My Country, Right or Wrong."
This line of cynical philosophy is essentially Nice Guys Finish Last among states, and has been around since two groups of people got together and decided that there were issues which could only be resolved by one side getting what they wanted at the expense of the other. If you ask The Empire, "Why are you taking over our country?" they will respond, "To make sure the other empire doesn't first."
Proponents of this way of thinking would say that there are a lot of big, nasty states committing Gambit Pileups against each other out there, and that if you try being nice, your rivals will simply exploit this, so you must always further your interests where you can as no one else will. Besides, if you try to "help", you could be accused of interfering with the business of other countries to further your own influence. Critics would, of course, point out that it is this kind of thinking which perpetuates Chronic Backstabbing Disorder among nations, and that it is essentially "Might Makes Right" as a political philosophy.
A more benevolent follower of this philosophy would be content to be nothing more than A Hero to His Hometown.
Compare Hobbes Was Right, Well-Intentioned Extremist, The Empire, My Country, Right or Wrong, Gambit Pileup. Contrast Machiavelli Was Wrong, as well as Enlightened Self-Interest, where countries act to benefit each other in order to advance their own interests. Proxy Wars are a specific execution of realpolitik.
- In Heavy Object the four supernations were created based on a core ideology, but despite this they make concessions in order to avoid open war with one another. A number of antagonists are extremists who refuse to accept this trope and want to stay true to the ideology, no matter the cost.
- As much as every super-hero in the Marvel Universe agrees that The Kingpin is pure evil, they realize that completely removing him from power would create a struggle for control of the New York City underworld that would get even more innocent lives hurt or killed in the process than leaving him where he is. So the Kingpin stays in power, and the city's heroes try to thwart his criminal activities one operation at a time.
- This trope is prevalent in Child of the Storm, with the colossal Gambit Pile Up. Nick Fury's goal of protecting humanity, for instance, is noble and he's unquestionably on the side of the good guys, he's willing to use some very shady means to bring it about, with much of the story being a chess match between him and Lucius Malfoy. And that is but the tip of the iceberg.
- Fury's protégé, Director Peter Wisdom of MI13, is an even worse offender, having almost none of his teacher's scruples and being a textbook example of The Unfettered. He takes advantage of Parliament's fears over the current global situation in order to amass resources and power at a rate that frightens the rest of British Intelligence, uses blackmail and bribery to secure the aid of superpowered individuals, and is working to control, or outright supplant altogether, the currently crippled Ministry of Magic as Britain's magic response organisation. He explains that he genuinely does love his country, and that quite simply, there is nothing he will not do to preserve it.
- Doctor Strange, meanwhile, plays both of the above, and just about everyone else like a harp, even when they know he's manipulating them. How? Two reasons. First, they know that he never lies. This is not the same as being honest, but it's an important baseline. Second, the consequences of not doing what he advises are usually a great deal worse, because he is working for the preservation of humanity. This means that everyone winds up, reluctantly, marching to Strange's fife.
- In Event Horizon: Storm of Magic, this is The Company™'s M.O. through and through, often resorting to underhanded tactics to get what they want. But they are also pragmatic and otherwise pretty decent in their conduct, at least compared to the other, considerably more outright genocidal villains in the setting...
- Summer Crowns has the alliances that the Dragonhunt forges with the Tattered Prince and Salladhor Saan against the Free Cities, despite most of the former's leadership not caring for either of them.
- Braavos allying with Lys, despite historically being opposed to all the Free Cities which practice and support slavery.
- The newborn Kingdom of Summer allowing the Faith to establish septs in their territories with tax exemptions and the right to raise their own soldiers (albeit on a limited basis). All done to provide further aid to their new subjects, as well as a way of drawing more men from Westeros in a way that gets around King Stannis' prohibition on the Dragonhunt recruiting new forces.
- Earth's Alien History:
- Despite finding the people of Troyius repulsive, the Klingons still provide them with military and technological aid to counter TeTO's alliance with the neighboring world of Elas, as this gives them a foothold in the system.
- The Quarians' reconciliation with the Geth is purely to give them better standing against the Five Galaxies.
- After crowning herself Empress, T'Drak has the new Asari Empire join the Pact of the Raptor alongside their old enemies the Romulans, noting that it's the best way to restore their species' prestige.
- When Blackfire breaks her alliance with the Romulans and brings Tamaran into TeTO, TeTO looks the other way regarding the Romulan-backed coup which brought her into power in the first place due to preparing for the Reaper War and not having the time or resources to waste on removing her from power. After the war, they begrudgingly let her stay on as Queen (albeit with a transition to constitutional monarchy instead of absolute monarchy) since any other course of action would trigger a civil war which TeTO would get bogged down in.
- One of the central pillars of Of Sheep And Battle Chicken is this trope. It is the driving force behind of many Council's actions, as well as the main theme of the story's take on the various galactic governments; anything is permissible to a group so long as it gets results.
- John 'Gentleman Johnny' Marcone, later Accorded Baron Marcone of Chicago in The Dresden Files is a typical example of the Kingpin type - he's the head of Chicago's underworld, and a ruthless criminal... but after his takeover of the Chicago underworld, he went about a ruthlessly efficient clean-up, doing what Dresden terms, "Putting the 'civil' back in 'civil offender'", cutting collateral damage to a minimum and personally executing anyone who tries to involve or victimise children. As Dresden notes, there's enough decency in him that, to Dresden's irritation, he can't just file him under pure villain and call it a day. However, this relative decency, tight control of Chicago's underworld, and considerable resultant power mean that Dresden winds up saving him on several occasions, and helping him expand his power by becoming an Accorded Baron under the Unseelie Accords, simply because he is far better than the alternative and, in the latter case, Dresden can't be everywhere and Marcone will defend Chicago out of pure pragmatism (it's his turf) if given the opportunity.
- Lara Raith of the White Court is a similar case, with her and Dresden repeatedly using each other as catspaws to achieve their own ends, and both are willing to make alliances to deal with mutual enemies. This is despite the fact that she's perfectly happy to admit that she's a monster, if an Affably Evil one, and Dresden has made it bluntly clear that she is "on his list", as is Marcone.
- Mab, Queen of the Winter Court, is basically the Queen of Realpolitik too, being the most purely pragmatic character in the Dresdenverse. She's also absolutely terrifying.
- This is what The Prince is actually about — not about tyranny and cruelty, but about unfettered pragmatism whereby the title character protects and advances his interests (and that of the princedom, of course, but they're basically the same).
- The Tau in the Ciaphas Cain novel For the Emperor use this as their justification for occupying sections of the planet. Cain, THE HERO OF THE IMPERIUM!, points out that the Imperium have used exactly the same rationale to then seize said planets soon after.
- In a Robert A. Heinlein novel, Have Space Suit – Will Travel, the Three Galaxies organization of many alien races puts Humanity on Trial. Our hero Kip says this is unjust. The alien moderator responds that the Three Galaxies don't bother trying to understand "justice" but are a defence organization that destroys any race that will be a threat.
- One of the post-Asimov Foundation authors claimed that aliens never showed up because robots killed them to protect humans.
- The Andermani Empire in the Honor Harrington series is known for determining all foreign policy by realpolitik, which is unsurprising, since they model themselves after Prussia. In a subversion of how this trope is usually portrayed, they are just as famous for expanding their empire by rescuing planets in trouble, for entirely pragmatic and selfish reasons — a tradition that started with Gustav Anderman's rescue of Kuan-Yin, now known as Potsdam.
- In Operation Massacre, that is the excuse for the political violence of Aramburu's regime. This book, too, was used as a proof for Aramburu's execution by the left-wing guerrilla Montoneros.
- Doorstopper Medieval European Fantasy and Realpolitik met one night, both got seriously drunk on History... and A Song of Ice and Fire is their surprise baby. Yes, you get dragons, magic, kings, queens, assassins, guards, "faeries", taverns and bards: but, what you mainly get is a whole zoo full of political shenanigans (national, international and personal) played out quite cynically, pragmatically and violently. People work together when they hate each other, refuse to work with others they admire because of differing goals, the setting up or killing of anybody to get ahead... the whole enchilada. Consequences for the smallest actions produce massive, unpredicted (not necessarily unpredictable) repercussions. Agendas and counter-agendas tighten around each other in the Game of Thrones. The best players play with cleverness and pragmatism (which often works for quite some time, barring the odd Spanner in the Works), some try to use it with a dash of cruelty (newsflash: it tends to work... until it very seriously doesn't), some try to mix in some idealism (iffy: often backfires when they get the mix wrong, or other players misread the moves): but, ultimately, luck has the final say on how the game plays out thanks to the sheer number of factors involved — some quite outside the known board layout.
- Herhor in Pharaoh is completely ruthless. Pentuer, his understudy, gives up politics in disgust.
- New Deal Coalition Retained:
- Somalia defects from the African Socialist Alliance to the Entebbe Pact in order to nab territory from Ethiopia.
- Iraq switches its allegiances from the Soviets to the Americans after Iran goes Communist, and the Americans eagerly accept them as a strong ally in the region.
- China is allied to the Soviets, but stays neutral in World War III in order to maintain the security of its own sphere of influence in Asia. They only get directly involved when Japan enters the war on NATO's behalf and invades Siberia, and even then it's just because a Soviet collapse would allow Japan to claim massive territory claims; China makes sure everyone knows it's only fighting Japan, to avoid getting dragged into the larger war. And they sue for a separate peace as soon as it becomes clear the Soviets are losing.
- Libya sits out most of WWIII, but keeps a neutrality that is clearly communist-friendly, no doubt because the Soviets and their allies seem to have the upper hand. Near the end of the war, however, when it becomes clear that the Allies are winning, they declare war on the Warsaw Pact and help defeat the last remaining communist countries in Africa.
- Slobodan Milošević is placed in charge of Yugoslavia by the Soviets to try and shore up Communist control of what territories they still have. However, unlike the increasingly delusional hardliners in the Politburo, Milošević realizes that the Allies are going to win, so abandons communism in favor of Serbian nationalism, reaching out with an offer of working with the Allies in exchange for control of a Greater Serbia carved out of Yugoslavia post-war. And while the Allies are hesitant (due to wanting to divide Yugoslavia along ethnic lines) they're more desperate to weaken Warsaw Pact forces in the Balkans, so they accept Milošević's proposal.
- The Journey to Chaos series dips into this whenever Eric steps in to help his surrogate little sister, Queen Kasile of Ataidar. Such occasions are slandering a neighboring ruler on her behalf but in his own name in order to shape public opinion to her liking and spying on visiting diplomats. These are commonly played for laughs but it happens more seriously during the Mana Mutation Summit of its third entry. Here, Prince Lunas of Latrot tries to sway this gathering of world leaders by appealing to their self-interest when all he's really interested in is Latrot's interest (or rather, that of Order). Annala Enaz seeks to undermine his plan not by exposing it as a veiled attempt at work conquest (which it is) but by how it is not in their interest to follow it and how her mother's plan helps them so much more. The delegates themselves care less about the Order Versus Chaos war going on between them than about the interests of their country, the ruling part, and their own careers.
- In Stargate Atlantis the Main Characters are put on trial for their previous actions. Shepard basically argues that they aren't fighting for right or wrong, but rather they are fighting for themselves.
- On Babylon 5, this is the philosophy espoused by most of the Centauri (except for Vir, who is the Token Good Teammate, and Emperor Cartagia, who is The Caligula).
- On Star Trek: The Original Series, in the episode "Wolf In the Fold", Kirk explicitly refuses the suggestion that he help Scotty escape the planet on which he had been charged with murder. While he does his best to, and eventually does, get Scotty cleared of murder, Kirk says that he'll allow Scotty to be jailed and executed if he's found guilty—even if Kirk believes him innocent. Why? Because the planet is a strategically vital port, and helping Scotty escape its justice would sour them against the Federation.
- Characteristic of Romulan foreign policy in Star Trek: The Next Generation and beyond. For example, the Klingons and Romulans are old enemies, and so the Romulans are quite happy to provide support to the House of Duras when they rebel against Chancellor Gowron because it means they get to Divide and Conquer the Klingons and screw over the Klingons' allies the Federation in the bargain.
- Star Trek: Deep Space Nine treats this trope as the order of the day, with some very underhanded episodes such as "Inter Arma Enim Silent Leges" and "In the Pale Moonlight".
- A friendlier version than most is seen in relations between the Russian Federation and the United States in Stargate SG-1. The two are officially allies and by later seasons the Russians operate their own SG team under the auspices of Stargate Command. In "Disclosure," though, Col. Chekov notes that part of the reason Russia is willing to take a backseat to America is because that way, the United States foots most of the bill for adapting Imported Alien Phlebotinum, then Russia can turn around and build from American blueprints for a fraction of the cost.
- In "Crusade", when the Russian Federation briefly supports the People's Republic of China bid for control of the Stargate, Chekov later admits that it was simply a ploy by his government to leverage plans to build their own Daedalus-class battlecruiser. While the Russians have long-desired to run the Stargate program, they're content (for now) with the arrangement to simply loan the Gate to the Americans and make them pay through the nose to use it. Both Landry and Chekov admit that their governments would rather maintain the deal than let another nation take control of offworld affairs, especially not the Chinese.note
- Game of Thrones
Littlefinger: The realm. Do you know what the realm is? It's the thousand blades of Aegon's enemies, a story we agree to tell each other over and over, until we forget that it's a lie.
- Robb Stark is great at battle tactics, but when it comes to politics he made two MAJOR political mistakes that would eventually cost him dearly, all because he refused to play Realpolitik.
- His Arch-Enemy, Tywin Lannister, is the embodiment of Realpolitik and it is extended to the rest of his family, whether they like it or not. To wit, the continued success of the Lannisters — beyond military might, and the sheer amount of gold the family rests upon — is due largely to Tywin's cold, critical knack for impersonal politicking.
Lord Tywin: The house that puts family first will always defeat the house that puts the whims and wishes of its sons and daughters first. A good man does everything in his power to better his family's position regardless of his own selfish desires.
Tywin: You don't form alliances with people you trust.
- He forges an alliance with the rival Tyrell family (via Littlefinger), the second most powerful family in Westeros, by marrying his grandsons to them and they help him crush Stannis Baratheon. He offers his enemy house member Roose Bolton (Robb Stark's second-in-command) the title of Warden of the North, and Walder Frey (a potential Stark supporter) the lord paramount title of the Riverlands. Robb Stark is murdered by these two soon after. He'd also (as much as he'd prefer not to) sell out his own attack dog Ser Gregor Clegane to the Martells if it means solidifying the Lannister power base.
- He further explains this reasoning to Cersei after winning the war, noting that there's only so much the Lannisters can bully and push people around and the space for that is even less when they are broke and in debt. So Tywin has to curry favor with the Tyrells with marriage alliances even if he doesn't trust them at all:
- On the other hand, while brilliant in politics, Tywin's less pragmatic attitude towards his family and personal affairs is ultimately what leads to his downfall. Interestingly enough, his second term as Hand of the King follows a similar trajectory to Ned Stark's tenure. Even though he's a ruthless and feared administrator with almost no lengths to which he won't go to secure his family's power, he still fails to prevent an assassination of the king, is made into an Unwitting Pawn by Littlefinger, agitates an old enemy who has one of his family in their power to the point of conflict, and dies.
- Petyr "Littlefinger" Baelish gives several speeches embodying this perspective. He also practices it, creating alliances between the Tyrells(who had supported a rival claimant Renly Baratheon) and the Lannisters and managing to negotiate for himself a sweet position as Lord of the only region in Westeros that hasn't participated in the war. He gives a "World of Cardboard" Speech to this effect, noting that the Kingdom, the traditions of honor and chivalry, even the Iron Throne are essentially fictitious constructs that embodies the values of order rather than enforces it and the realm actually functions on an elaborate deception.
Lord Varys: But what do we have left, once we abandon the lie? Chaos? A gaping pit waiting to swallow us all.
Littlefinger Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, are given a chance to climb. They refuse, they cling to the realm or the gods or love. Illusions. Only the ladder is real. The climb is all there is.
- In JAG, this way of reasoning is often used by Clayton Webb and other CIA characters to justify their actions.
- In Warhammer 40,000 this is the basic approach the Imperium of Man takes in regards to the Tau Empire and vice versa. For example, in the wake of the Damocles Crusade, many Imperial worlds were stripped of their defenders in order to make a stand at Macragge against the tyranids of Hive Fleet Behemoth. The Tau expanded their empire in the wake of the Imperial muster, going into now-defenseless systems and offering to protect them in exchange for annexation rights. Those who would not accept the deal were simply curb stomped as most of their defenses were already removed. The Tau defend their aggressive actions by saying that if they had not "expanded defensive interests" to those Imperial worlds, then other, less benevolent powers would have taken them anyway before the Imperium could build its forces back up to keep them.
On the other side, while the Imperium of course wants to be rid of the Tau eventually, they generally refrain from taking direct offensive action against them, except to try and liberate Imperial worlds that the Tau have annexed, preferring instead a policy of trying to contain the Tau Empire's expansion. This is in part because of the huge drain of military resources that would be required to completely rout the Tau, but it is also because the Tau Empire functions as a bulwark against Tyranid hive fleets, Orks, and other local powers around the Eastern Fringe where the Imperium's power is limited. As long as the Tau Empire exists, it will distract other potential threats away from Imperial worlds, and the Imperium is only too happy to let that happen. On the flip side, both nations are more than willing to cooperate in the face of major regional threats, such as when Hive Fleet Kraken invaded in 992.M41.
- The trope name would be an entirely legitimate alternate title for the Spycraft D20 system. While not necessarily a spy in the literal sense, every player is an agent, tasked with achieving an objective with few restrictions on methods and many restrictions on exposure.
- All major forms of diplomacy, negotiation, and some forms of combat can be replaced by a large wallet and a highly-developed "bribe" mechanic.
- Combat is intentionally designed to favor people that play dirty, set up traps, and hit weak points. Unlike other d20 games, it's almost unheard of for combat to move past 5 or 6 rounds— someone will have found a weak point and exploited an instant-kill long before then. You also mostly use combat to remove troublesome civilians and diplomats, so that you can replace them in a disguise.
- The Eberron setting for Dungeons & Dragons downplays the realpolitik elements of the setting in the core book but still plants the seeds for any Game Master who wants to use them, mostly to subvert Character Alignment tropes in the rulers of the various nations, who just got out of a long and bloody war with one another:
- The nation of Breland is probably least interested in it - King Boranel is an old Chaotic Good adventurer at heart - and can get away with it thanks to the riches of Xen'drik that funnel through their land, but the laid-back attitude and fantastic wealth leave the nation rife with corruption and plagued by political factions lead by people who do not shy away from realpolitik.
- On the other end of the spectrum you have Aundair, whose Neutral Good Queen Aurala is The High Queen for her own people, but is working hardest behind the scenes to prepare for and get a jump on everyone else for the next big war she sees on the horizon, because it would be best for her people to be ready. But also because she thinks it would be best for everyone if she really did lead them all.
- BattleTech runs off this trope. Multiple star empires fighting for control of Terra and each other. Word of God is that the setting will never see sentient alien life because a hostile non-human force would break the dynamic too much.
- You can easily fall into this way of thinking in games developed by Paradox Interactive, most all of which have you play as a single nation through a turbulent part of history.
- This is especially the case when playing multiplayer with real people, since wars in Paradox's games tend to heavily favour those who mobilize their troops first. And due to the excessive costs of having your troops at full maintenance during peacetime you'll find most people having minimal maintenance during peacetime. Thus he who mobilizes and attacks first gets the upper hand, by gaining several victories before the opposing side gets to a comparable level of mobilization. Due to this multiplayer games often devolve into people legitimizing their declarations of war by saying "We're only attacking you so as not to have our nation wiped out in case you decided to attack us..."
- The example right above applies to any 4X and Grand Strategy games, regardless of settings or degree of realism. Why would you ally with a power that decimated your people or offends your sensibilities? Because there are bigger, nastier powers out there gunning on both of you.
- In Mass Effect, most of the major galactic powers engage in this, especially the Citadel Council. In Mass Effect 3, Humanity is left to fight the invasion of Earth alone because their fellow Council Races would rather concentrate on the Reapers encroaching on their borders first. This is also the reason why the Asari refused to share their intact Prothean Beacon with the rest of the galaxy, despite writing the laws that made sharing Beacon knowledge mandatory for all other races, as data-mining it was the only way they maintained their position as the dominant race in the galaxy.
- Not well-followed by Lord Regent Burrows in Dishonored. The Empire of the Isles wanes in power under his rule because his decision making is based mostly on his severely neurotic need for order, rather than on making decisions that will strengthen the country. This is largely his motivation for staging the coup that gets him into power in the first place. He later blames his ineffectiveness on the inability of everyone else to do as they're told.
- Downplayed in Just Cause 1 and 2, and comes to a head in Just Cause 3. The protagonist, Rico Rodriguez, is a "dictator removal specialist" working for The Agency, which is basically a parody of the CIA that destabilizes countries mainly through car-surfing and Stuff Blowing Up. In the first game, Rico deposes a bloodthirsty nuclear-armed dictator by helping mostly-decent rebels as well as a not-so-decent drug cartel. In the second game, he again deposes a bloodthirsty nuclear-armed dictator, but the three factions he helps are the local crime syndicate, hypocritical Dirty Communist rebels, and ultra-nationalist thugs. And in the third game, The Agency outright refuses to let Rico go to his homeland and depose yet another bloodthirsty nuclear-armed dictator, because he possesses a very powerful new type of Unobtanium, and that makes him The Agency's best goddamn friend - prompting Rico to strike out on his own and work with the local rebels to free his homeland.
- The main quest of The Elder Scrolls V: Skyrim features a quest that involves complex negotiations between the two Civil War factions. Tullius was seen ready to behead Ulfric at the beginning of the game, but then is seen negotiating with him because the dragon threat is too large for either side to ignore anymore. Elisif and Galmar are both miffed at the idea of just freely giving away territory, but Tullius and Ulfric both see the value. The player can influence these negotiations, though favoring one side too heavily will make the other side dislike you more.
- Girl Genius has a lot of politics causing problems in the setting. The cliffnotes:
- The Empire is run by Baron Klaus Wulphenbach, who is from a minor house but still managed to conquer via sheer power. He rules rather fairly after a vassal state joins, allowing all states freedom for their rules to rule as they see fit unless they posses forbidden Other technology or try to start a war. His "Pax Transylvania" is noted to mostly mean "don't make me come over there." Klaus' general paranoia, borne of running this empire and teaching with the Other, have left him unable to view Agatha as anything but a threat.
- There's also the Storm King conspiracy, which intends to unseat Klaus by putting forward some member of the Sturmvoraus family (initially Tarvek but Gambit Pileup and the outcome of the Battle of Mechanisburg both led to more contenders). A major idea of the conspiracy was that the nobles would prefer a king with the proper lineage to a lesser noble like Klaus who simply has power.
- As part of the the Storm King conspiracy we found out that Tarvek's father was a servant of the dead Lucrezia Mongfish (potentially the Other) and intended to resurrect her into her daughter, Agatha, so she could rule by using mind control. This clashed with another plan that had Zola pretend to be Lucrezia's daughter to try and take over Mechnisburg, the seat of the House of Hetrodyne (of which Agatha is heir).
- Tarvek mentions rules had to be put on bringing people back to life and how that affected succession so things didn't spiral out of control.
- After Klaus' disappearance and a timeskip the massive wars across Europa have killed off over forty of the fifty ruling noble families. Seffie (a von Blitzenguard related to the Sturmvoraus family) insists that the best bet to end this is for her and Klaus' son Gil to marry, as leader of the two largest factions still involved. Gil hates that she has a point.
- Its gotten so bad to where the Storm King conspiracy has done a 180; they're gonna ensure that Gil gets back on top (though they do have a back-up plan with Tarvek, albeit one done in such a way he is refusing against).
- When Martellus meets Rerich, an old Jäger, they have a lenghtly conversation about what this trope entrails.
- Otto von Bismarck, a 19th century Prussian statesman who served as the First Chancellor to King Wilhelm I, advocated realpolitik as a means of uniting Germany.
- Richard Nixon made his political career being a stalwart anticommunist, yet he and Henry Kissinger (his Secretary of State) were the ones who started the push for greater diplomatic ties with the People's Republic of China starting with "ping-pong diplomacy" in 1971 and kicked off on a government level with Nixon's visit to China in 1972 - both held mutual distrust and suspicion of the Soviet Union at the time. Formal diplomatic relations were established in 1979, when the US ended official diplomatic recognition of the Republic of China (i.e., Taiwan).
- This was also to help leverage better relations with the Soviet Union, intending to goad the USSR into becoming an ally out of jealousy of China's situation. (i.e. "Hey, China is Communist like us, and they're being friendly with the US while getting some benefits from doing so. Why can't that be us?")
- Not coincidentally, Nixon's strong anticommunist reputation was a big reason his administration was able to initiate the move to establish ties with China in the first place - said record helped to shield him from accusations that he was coddling to Dirty Communists (something a more moderate president wouldn't have had). This legitimacy-by-previous-enmity is what is meant when it is said that "only Nixon could go to China" (regardless of how much the Vulcans may claim is theirs).
- Charles de Gaulle summed this attitude up nicely: "Nations don't have friends, they only have interests."
- Henry Temple, 3rd Viscount Palmerston spoke of this in the nineteenth century: "Therefore I say that it is a narrow policy to suppose that this country or that is to be marked out as the eternal ally or the perpetual enemy of England. We have no eternal allies, and we have no perpetual enemies. Our interests are eternal and perpetual, and those interests it is our duty to follow." The phrase "Perfidious Albion" - referring to England's history of foreign affairs infidelity - has been recorded in use since at least the 13th Century.
- Alexander III of Russia once said: "Russia has two allies: the Army and the Navy". However, he did initiate the Franco-Russian alliance of 1894 (which would play a crucial part in the run-up to World War I).
- The Melian dialogue in Thucydides' account of the Peloponnesian War is an example of how this trope can turn into Might Makes Right. The Athenians asserted their dominance over the Melians due to the fact that they had far stronger military force, and could blackmail the Melians into accepting either submitting peacefully or being killed. The idea was that "the strong will do what they will and the weak will accept what they must".
- During the Cold War, Finland was in the awkward situation of being a liberal democracy with a mixed economy but also very vulnerable to direct attack by the Soviet Union. Or should we say, renewed direct attack by the Soviet Union, since the Soviets had actually tried to conquer Finland before (to the point where Helsinki was desperate enough to turn to Nazi Germany for help). As a result, Finland had every reason to want to join the West...but also every reason to not piss off the East. The result was a policy of doing everything in their power to avoid unnecessarily offending Moscow while trying to maintain good relations with the West; President Urho Kekkonen defined this policy as art of bowing to East without mooning to West, and stated Find your friends near and your enemies far. Nevertheless, the policy was criticized in some anti-Communist circles, to the point where Willy Brandt's Neue Ostpolitik ("New Eastern Policy", i.e. detente with the Soviet bloc in general and East Germany in particular) was derogatorily called "Finlandization" by many members of the CDU/CSU.
- A staggering example of this occured during The '70s, when the Soviet Union asked Finland to help them find a way to invade Norway. Finland obliged, but decided to work so slowly that the whole thing was stalled, and the Soviets eventually forgot about it.
- One example of this was the Western Allies allying with the Soviet Union during World War II. On one side, you had a group of largely democratic countries (most of which, admittedly, had large, distinctly un-democratically-run Empires) who had a strong history of anti-Communism. On the other, you had a totalitarian Communist state which had killed nearly a million of its own people as ideological enemies and imprisoned a few million more. What brought them together— the only thing, even —was a common Enemy Mine in the form of Those Wacky Nazis and Italian fascism. While this did lead to beneficial co-operation between the two powers, it also led to things such as what some have called the Western Betrayal. Winston Churchill, a vehement anti-Communist, rather famously summed it up as:
If Hitler invaded Hell, I would make at least a favorable reference to the devil in the House of Commons.
- Allied Realpolitik after the war resulted in actions such as "Operation Paperclip", the de-Nazification of scientists and technical personnel who had built the V2 Rockets for Germany, often using slave labor from concentration camps in dreadful conditions. Indeed, more people were killed making these rockets than the rockets did on its own. The most notorious is Wernher von Braun. The reason for this absorption was that the USA wanted to make sure that the Soviet Union, in the early stages of the Cold War, didn't get a leg-up in the space race (they failed). Another notorious case is the story of General Scobie, a British officer appointed by Churchill to sideline the Greek partisans who had resisted Nazism and its collaborators, mostly because several of them were communist, socialist and leftist. This resulted in Scobie arming and putting into place Nazi collaborators and Greek fascists who unleashed three decades of dictatorship, and this manifested itself in British troops firing at Greek crowds at a victory rally.
- Joseph Stalin was also one hell of a pragmatist - firstly, he organized mutual aid with Weimar Germany, as they were both troubled pariah states, despite Germany being a capitalist republic. He also abandoned Lenin's ideas of world revolution, focusing on "Building socialism in one country", and hijacked Trotsky's ideas of hyper-industrialisation. After Hitler's takeover, he still traded with Germany; then he tried to ally with the Entente against Hitler; after seeing their reluctance to stop him, he negotiated with Hitler, despite his rabid anti-communism, while re-arming and organizing the army. During World War II he united Russians with ideas of succession between Tsarist Russia and the USSR, glorifying old-time heroes like Alexander Nevsky or Admiral Ushakov, painting old invaders like Napoleon Bonaparte or Teutonic Knights as A Nazi by Any Other Name. After the war, despite anti-Semitic politics, he lobbied the UN for the creation of Israel.
- The US protected the majority of war criminals from the infamous Unit 731 in the Imperial Japanese Army and gave them political and legal immunity from prosecution in exchange for their cooperation in American bioweapons research. Almost all the core members of Unit 731 are infamous for conducting truly horrific experimentation on unwilling live subjects (mostly Chinese, White Russians and Koreans), such as vivisecting people while they were unconscious, throwing prisoners in pressure chambers to watch them die and herding entire village populations into huge chambers to be killed by the full effects of bubonic plague, anthrax or frostbite. By securing cooperation from the war criminals, the US demanded that they shared the data obtained through those experiments with them. It should be noted, though, that the members didn't tell the Americans how they got the data, but simply the results. When the US government actually discovered just how the Unit conducted their so-called research, many were so horrified that a number of ex-Unit members were pulled from US bioweapons projects and handed over to the Soviets, who executed or imprisoned them.
- Nationalist China, the fourth major Allied power, is an interesting case. The regime was a military dictatorship under Generalissimo Chiang Kai-shek, controlling China as a single-party state. The Kuomintang ruling party encompassed various bickering wings, from socialists to traditionalists. However, each wing was kept united under Chiang, who settled on a centrist position. This let China get foreign aid from Nazi Germany and the USSR throughout the 1930s. When China joined the Allies in 1941, it was America that took the most interest. America had plenty of business and missionary interests in China, and FDR believed that the nation deserved to become a power with American guidance. So Chiang decided to convince Roosevelt that China was a potential liberal democracy. This had some basis in fact - the KMT under Chiang was in the "People's Tutelage" stage theorized by its founder, democratic socialist Dr. Sun Yat-sen, which prepared the people for democracy through single-party rule. Although the Americans initially believed this, it become abundantly clear that Chiang's government was a very corrupt authoritarian regime with no interest in become democratic anytime soon. Said corruption and the KMT's terrible domestic policy record disillusioned many American personnel. Yet China's contribution - tying down half of the IJA in China to stop them from garrisoning Japan's Pacific territories - was invaluable to the Allies. Roosevelt also maintained good relations with Chiang (it helped both men had much in common, such as being staunch anti-colonialists). As a result, the US did provide China with military aid and tried their best to prop up Chiang's government. By 1945, China had regained several territories (including Taiwan) from Japan, ended most of the unequal treaties and was a permanent member of the UN Security Council. However, corruption had worsened and the regime was struggling to hold itself up after eight years of destructive fighting. The US eventually got frustrated with Chiang and withdrew aid during the civil war, which was one of the decisive factors in the communist victory.
- During the Cold War, the rationale for the democratic US to prop up, support, and aid autocratic strongman regimes and dictatorships with dubious, if not outright brutal and horrific human rights records just to fight Communism, even overthrowing democratic regimes to make way for such autocracies or totalitarian juntas, was based upon realpolitik. Whether it worked or was effective or not, or whether more humane decisions could have been made to fight Communism (i.e: letting the countries remain democratic and try to work with them) is a very controversial topic when examining US history, and let's leave it at that. The U.S. has pursued a similar policy (and this Wiki will use similar tact) in their dealings with the Middle East, with the goals being (a) keeping oil prices reasonable, and (b) minimizing overt hostilities between Israel and her neighbors.
- This also happens in domestic elections, where (most) candidates, if they're losing in the primaries, will graciously bow out so as not to "fracture the party" and allow someone who they'd vehemently disagree with win over someone they only partially disagree with. Not doing so is what led to Theodore Roosevelt causing Taft's defeat to Woodrow Wilson, and is largely credited as being a main factor in the 2000 US election, where Ralph Nader split the vote from Al Gore.
- This also contributed to the defeat of Hillary Clinton in 2016. Bernie Sanders' supporters were disillusioned with Clinton's primary victory, especially in light of tactics used by the DNC that favored Clinton over Bernie. In the lead up and initial follow up, many feared that defeat would happen if enough of the Sanders' supporters were ticked off enough to vote for third-party candidates. As it turns out, they took a fourth option and didn't vote at all. It should be noted that this isn't the first time Hillary's primary support caused trouble. In 2008, she stayed in the primary for far longer than most Obama supporters wanted and turned to some tactics that turned off many independent voters. While the party still managed to win in the general election, a Democratic victory wasn't nearly as assured as it had been in the beginning of the primary season.
- During general elections where there are more than two major parties, if a voter finds their preferred candidate is not popular enough to get elected they will vote for a candidate they only mostly agree with to keep out someone they really dislike.
- In Canada, prior to the 2015 federal election, there were open discussions among voters about strategic voting between the NDP and the Liberals in order to knock the Conservatives—who had been in power for 10 years, never with an absolute majority of the vote—out of office. What they suggested was that in ridings where it was quite clear that either the Liberal candidate or NDP candidate would probably be in third place that said third-place candidate's potential voters should instead vote for the candidate (Liberal or NDP) who would be in second place, which would, theoretically, allow them to beat the Conservative who would otherwise win a three-way (or more) race by a plurality.
- In the 2016 US Presidential elections, both candidates were polling below 50% for much of the campaign. (One poll among millennials found that both candidates polled lower than a third term for Obama, a machine that would select at random one eligible person who wasn't Donald Trump or Hilary Clinton, and a meteor the size of Texas striking the planet.) A few optimists saw the possibility of a third party voting would increase, but in the end, many people voted for one candidate because they could not stand the other. In the end, overall voting was a record low (in spite of record early voter turn out), but exit polling revealed that Donald Trump actually did a few points better with minority votes than 2012 candidate Mitt Romney while Hilary Clinton had lost a larger percentage of minority voters than the gains seen by Trump (indicating other candidates or non-voting).