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The Alliance

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"The United Nations Fight for Freedom", a 1943 propaganda poster by the US Office of War Information.

You can build a perfect machine out of imperfect parts.

What La Résistance must eventually grow into if it wants to survive.

The Alliance is The Team of political entities: A group of smaller nations that band together for added political strength, economic assistance, shared technology, or just because The Empire is breathing down their necks. They may not be all that powerful alone, but together they may be able to match The Federation, or at least give them the edge they need against The Empire, if they join them.

In Science Fiction, this can be a motley collection of different races, a Rag Tag Bunch Of Misfits that mostly stopped shooting at each other when someone bigger started shooting at all of them. Luckily they manage to put aside any racial hatreds and band together in time to survive. Even if the aggressor is humanity, in the case of the Anti-Human Alliance.

In Fantasy, it will stereotypically consist of the Standard Fantasy Races, perhaps with multiple human Fantasy Counterpart Cultures to bulk out the numbers. Expect them to be run by a Cosmopolitan Council.

Another mostly-good entity that is at worst neutral, some Alliances may have one or more evil members that joined only because their deal with The Empire fell through, or because they happen to hate The Empire far worse than they dislike the other members. Keep your eye on them once the war is over.

Sometimes, given time, The Alliance will last beyond the conditions that gave rise to its formation and evolve to become The Federation, or The Empire, depending on where you're sitting on Sliding Scale of Idealism Versus Cynicism.

This is to whom Gondor Calls for Aid. It may be the result of a Genghis Gambit. Compare the Fictional United Nations, which is where the alliance has a formal governing body.


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    Anime and Manga 
  • Code Geass: After deciding that normal rebels are not enough, Lelouch Lamperouge forms the La Résistance. When La Résistance is not enough, why, he forms The Alliance of course. The Alliance meaning starting from China all the way to the European countries. Of course, it soon is not enough for him, and he fuses The Alliance into The Empire.
  • Hetalia: Axis Powers: The Allies.
  • The Three Ships Alliance / Clyne Faction in Mobile Suit Gundam SEED.
    • Technically speaking, the Three Ships Alliance are not the only alliance in the Cosmic Era. ZAFT (which stands for Zodiac Alliance of Freedom Treaty) is one as well.
    • Ditto the Earth Forces, which are not a unified political entity like in other Gundams, but rather a military coalition of five or six global superpowers, headed by the Atlantic Federation. There are also several Earth powers that do not side with the Earth forces and remain neutral (Orb being the most prominent), and even one that supports ZAFT (the Oceanic Union).
  • In High School D×D, The Alliance currently consists of the Christian faction (angels, fallen angels, and devils), Norse Mythology, and Japanese Mythology. The reason being that the Christian faction had their numbers dwindle, not to mention that the previous four lords of hell and God are dead.
  • Altair: A Record of Battles: The Türkiye-Urado-Venedik Tripartite Alliance is a major game-changer in the Great War against The Empire, and later develops into an Anti-Imperial Alliance that cuts the continent in half.
  • In K: Return of Kings, HOMRA, Scepter 4, and Hakumaitou form an alliance against <<jungle>>, the Green Clan, a disproportionately powerful group that threatens everything in their world.
  • One Piece: Luffy and the Straw Hats form one of these during the aptly-named Pirate Alliance saga, with the ultimate goal of defeating Kaido of the Four Emperors. It starts as a formal pirate alliance with Trafalgar Law and his Heart Pirates as of the early-mid Punk Hazard arc; Luffy next gains (to his own chagrin) about 5600 pledged followers, in seven different crews/groups, as the "Straw Hat Grand Fleet" at the end of the Dressrosa arc; and then, in the Zou arc, he and Law officially expand their alliance to include the Mink Tribe and the samurai of Wano Country's Kozuki Clan, giving the new alliance the name Ninja-Pirate-Mink-Samurai Alliance. What's more, at the end of Zou, the various members of this alliance split into multiple groups to seek out even more allies.

    Comic Books 
  • The Transformers (Marvel): The writers seemed to increasingly put the Autobots and Deceptions in positions where the two sides had to team up against some mutual threat including, but not limited to, Underbase-powered Starscream, Galvatron, the Swarm, the Cybertronian Empire, the Scraplets, the demons who live under the surface of Cybertron, Flame and his 'undead' army, the Quintessons and, most infamously, Unicron (several times). In fact, when Scorponok died in the defence of Cybertron from Unicron, he had a cool death scene and Optimus Prime mourned him as a friend. This approach won the approval of the faction of fans who preferred the idea of the Decepticons as free-thinking anarchists rather than being purely 'evil'. That said, these alliances inevitably collapsed whenever the greater enemy had been defeated.
  • Shakara: Inverted - The Alliance forms to stop The Good Empire from curtailing their evil ways. And is secretly being led by the original leader of the Empire.
  • In Sonic the Hedgehog (Archie Comics), a military alliance between the Mobian Kingdom/Republic of Acorn and the Human United Federation has been created in issue 130 in order to put up a solid fight against the mighty Eggman Empire.
  • Marvel's space-based Crisis Crossovers tend to see the various galactic powers (the Kree, the Skrulls, the Shi'ar, etc) allying in order to jointly face whatever the latest threat is.
  • "The Secret of the Swordfish", the original story arc of Blake and Mortimer, gives us the "Free World," the global resistance movement against the world-conquering Yellow Empire. The cornerstone of it is the British secret base in the straits of Hormuz, where the resistance's supreme leader is based, where the main characters seek refuge, and where the Swordfish superweapons that can turn the tide of the war are being developed. For most of the story, it's the only part of the alliance that we see. However, the first British victory using the new superweapons trigger a global uprising, with French, Italian, Spanish, American, Argentine, and Chinese factions among others emerging to attack the Yellow forces on their own territory. The British are also shown working closely with several friendly Southwest Asian factions close to the secret base, though at least some of these are just surviving remnants of the British Empire.

    Fan Works 
  • Beat the Drums of War adds to Star Trek Online's canon Delta Alliance, with the Federation sending envoys begging for help to pretty much every major power in the Alpha and Beta Quadrants. In addition to the canonical members (the Federation, the Klingon Empire, and the Romulan Republic), troops from the Delta Alliance help defend New Romulus eventually assisted by the Romulan Star Empire, while the Dominion joins in the defense of Bajor and Undine ships slaughter the Heralds at Vulcan.
  • In The Bridge: Humanity's Stand, the Global Defense Force and Godzilla's Terran Defender faction of Kaiju ally in order to destroy the now leaderless and disorganized Mutations faction, before they can regroup.
  • The Chaotic Masters: According to the Collector, he and his brothers-in-arms were only defeated in ancient times by the combined powers of King Arthur and his knights, Merlin, Toshimiru the Mystical Monkey master, Nabu, the remnants of the Order of Guardians, Grand Master Dashi and his students, and a member of the Dragon Council.
  • Chasing Dragons:
    • After the Sunset Company helps Braavos conquer Pentos, conquer Myr for themselves, and start stretching their muscles in pursuit of further abolition of slavery, the city-states of Slaver's Bay form the Pact of Six Cities to stand united against abolitionism.
    • The aforementioned Abolitionist Alliance between the Sunset Company-founded Kingdom of Myr and Braavos, which also has the tactic support of Westeros (though they stop being actively involved after the destruction of most of their royal fleet by Tyrosh in the Second Slave War) and the Summer Islands (which provide resources and volunteers, with formal membership of the alliance varying from island to island). Later, for realpolitik reasons, Lorath allows itself to become a client state of Braavos and starts slowly abolishing slavery, making itself an unofficial member of the alliance as well.
    • In response to what they see as Braavosi colonialism, Saath and Ibben band together to cut off trade to the west and further abolitionist expansion.
    • Also in response to the growing power of the abolitionists, Volantis and Lys grow closer and eventually form a mutual defense pact known as the Valyrian League, which later draws in Norvos as well after it's taken over by anti-abolition reactionaries. Mantarys is later press-ganged into the League as well after Viserys leads Volantis' forces in crushing them in battle, while the League and Pact sign a mutual defense treaty and Volantis allies with Khal Drogo and the pirate lord Chang the Invincible.
  • The ancient past of the Child of the Storm universe had the Alliance of Realms, which was composed of most of the worlds that would become the Nine Realms, as well as various other races, who had united to defeat Surtur, the first Dark Phoenix, who was trying to destroy the universe.
  • Cycles Upon Cycles: The Terran, Zerg, and Protoss banded together into this at the beginning of the story. Later on, the Quarians, the Krogan, and the Geth are brought in as their respective protectorates.
  • Darth Vader: Hero of Naboo: On advice from Vader, Padme seeks out and allies with various anti-Trade Federation groups (including the Mere Resistance, the Vulptereen, and the Lok Revenants) who are more than willing to liberate Naboo by force while the Senate blusters and wastes time.
  • The Difference One Man Can Make has the Norfolk, the conglomerate of wildling clans that Harry organizes in order to both build a proper society, and make a stand against the Others. For this latter goal, the Norfolk also make alliances with the North and Dorne.
  • The Earth's Alien History timeline has several examples:
    • The Terran Treaty Organization (TeTO) is initially a mutual defense pact and free trade agreement between the remaining non-Race controlled human nations of Earth and all their colonies. However, over time it grows to include most of the alien races they become friendly with, until it's essentially Star Trek's United Federation (but remaining somewhat decentralized, thus keeping it from being an actual case of The Federation).
    • During the Reaper War, the Romulans organize several other non-TeTO powers into the Pact of the Raptor, both for mutual defense and in order to compete with TeTO on a political and economic level. However, it is specifically stated to not be anti-TeTO in nature.
    • Also during the Reaper War, the Harvesters and Vinn, who aren't members of either of the above blocs, form an alliance of their own, and place numerous planets and polities also not part of either TeTO or the Pact under their protection. Following the end of the war, they solidify as the Shield Alliance, a decentralized free trade and defense pact wherein the Harvesters and Vinn treat the others as Protectorates.
    • The Five Galaxies War is notable for being the first time every major power in the Alpha Quadrant teams up against a common enemy, which would then be repeated during the Reaper War.
    • The Crusader Pact, an alliance of most of the races in the Jumpgate Sector who come together to fight the Drahk.
    • Following the Reaper War, the Continuum of Makers and the Grasskan Empire form a mutual defense pact, both to better prepare for potential future threats and to stay independent of the other growing power blocs.
    • The Mirror Universe has a Klingon-Andorian alliance emerge in response to the crippling of TeTO and the Mekon and his allies conquering Citadel space. Later, they're joined by the Turians, after the collapse of the Mekon's coalition and the rise of the Terran Empire.
    • While the Klingons never actually join TeTO, following the Praxis War they do sign a mutual defense and economic pact.
    • In Katie's Bad Future, the Maker-Grasskan alliance grows into the Mutual Defense League, a coalition of minor Alpha and Beta Quadrant powers seeking to survive after the Galactic Empire conquers the major powers.
    • During the Goa’uld War, TeTo is allied with the Yautja, the Klingons, the Free Jaffa, the Tok'ra, and the Crusader Pact. After the war, the latter two merge with TeTO, which is then rechristened the Galactic Treaty Organization (GaTO).
  • The Elements of Harmony and the Savior of Worlds: The Equestrian Alliance. It not only consists of the ponies, but also the Flutterponies, sea ponies, bees, griffins (that broke away from the Griffin Kingdoms before it reformed into the Griffin Empire), crabnasties, penguins, stonebacks, and several others. The Flutterponies, along with the bees, broke away for many centuries after the battle with Discord, but rejoined after Megan's return. Though it seems to run more like a Federation or a Republic.
  • In I'm a Weir girl a Stargate Atlantis fanfic, the Five Nations of the Pegasus form an alliance against the Replicators - some of them join more willingly than the others.
  • Marque and Reprisal has the Coalition, an alliance of clans and tribes in the Serengeti region of Africa, opposing the Purifiers who want to kill them all.
  • My Little Pony: Nakama Is Magic: Equestria eventually organizes one with other enemies of the Black Empire, including Alabasta, the Drum Kingdom, and Water 7.
  • Neomorphs: Once the war with the Yeerks starts up again in earnest, the Andalites forge one of these with numerous other races. The nations of Earth also pledge their support, though with their current tech level it's mostly in name only at the moment.
  • New Game Plus (One Piece): After ending up back in the past, Luffy decides to use this trope to ensure that his nakama can survive whatever the World Government throws at them, conceiving of a Straw Hat Armada composed of former enemies and anyone else he can convince to join. By the time they reach the Grand Line, this armada consists of the core Straw Hats, the Buggy Pirates, the Black Cat Pirates, the Don Pirates, and the Baratie (with Alvida joining as an individualist example). According to the outline of what would have happened had the story not been discontinued, the armada would have increased to include the Millions of Whiskey Peak (with Vivi sticking around following Crocodile's defeat to be this group's captain), the Shuryama Alliance, the Foxy Pirates, and the Kuja Pirates. Lola and Law would have also allied with the Armada, but wouldn't officially join (on the grounds that it's getting too big at that point).
  • The Night Unfurls has the Seven Shields Alliance, or Seven Shields in short. The representatives, known as Princess Knights or Shields, are responsible for governing their respective territories in Eostia, with Celestine as leader. The Seven Shields, along with the Black Dogs, have been working together closely for a long while during the war against the Dark Queen of the Jagged Crown.
  • Out of the Corner of the Eye: In the Time Skip since the Grand Finale of Jackie Chan Adventures, Section 13 has begun working internationally with other Anti Magical Factions to better combat supernatural threats. As of the start of the story, this alliance consists of America (Section 13), the European Union (represented by France), Russia, China, and Japan.
  • Summer Crowns has the Dragonhunt/Kingdom of Summer's military alliances with the Tattered Prince and Sallador Saan against Lys and the remnants of Myr and Tyrosh.
  • This Bites!:
    • The New World Masons are a Benevolent Conspiracy of pirate crews and a splinter sect of Marines, which is aimed at bringing down the World Government and ending its corruption.
    • During the Road to Sabaody and Sabaody Revolution arcs, the Straw Hats convince the other Supernova crews to all band together, first to run the naval blockade on Sabaody, and then to instigate an anti-slavery revolution on the archipelago. And during the Marineford Misery arc, the Supernovas work together again to act as The Cavalry, swooping in to help save Luffy and Ace, both in order to further furbish their reputations and out of debt to Gold Roger's legacy. Afterwards, Luffy suggests a long-term continuation of this alliance in order to topple the remaining Emperors and properly seize the new era for themselves; while they initially say no, it's pretty clear they've all been swayed by the idea.
  • Timeline-191: After the End has multiple alliance systems form in the decades after the Second Great War. It gets a little complicated at times:
    • The United States founds the Compact of Democratic States with its neighbors and allies in North and Central America, as well as with Australia, New Zealand, and Ireland. Following the collapse of the Japanese Empire, many of the new and liberated nations in Asia and the Pacific also join, as do several in Africa.
    • The German Empire establishes the European Community in order to politically and economically unite itself with its allies, vassals, and puppet states. Later, it also sets up the German Economic Association to bring its liberated colonies into the same orbit (but it also includes non-EC members later on).
    • The Ottoman and Brazilian empires organize the Independence Movement for themselves and their various allies in the Middle East and South America so that they can stay free of the other blocs, though it later expands in Africa, Asia, and the Pacific.
    • The Chennai Pact starts as a sub-division of the IM created by Bharat (one of the nations where India is in reality) and its neighbors as joint defense against China's growing influence in Asia. However, as a schism grows between Bharat and the Ottomans, the Pact grows in membership throughout Africa, Asia, and the Pacific, until it finally breaks away from the Movement.
    • Russia establishes the Council of Astrakhan with its Central Asian vassals, while China found the East Asian Security Alliance with its own neighbors. Also, while neither country joins the CDS, they do form the Pacific Economic and Security Accord with the US and other CDS Pacific member states.
    • As the IM falls apart, Brazil and the other South American members found the Council of the Western Hemisphere with the American members of the CDS.
    • Bharat has a couple of unofficial alliances as well — with the EC against the massive political power of the PESA alignment, and with Russia to weaken and destabilize the Ottomans.
  • Worldwar: War of Equals: Multiple international alliances are formed as a result of the pending threat of invasion by the Race:
    • The US, Canada, and Mexico sign a mutual defense treaty in case any of North America is invaded.
    • The nations of the African Union and the Arab League form the African Mutual Defense Pact; at the same time, Egypt also signs mutual defense treaties with Israel and Turkey.
    • Most of Europe unites as the European Coalition.
    • The nations of South America form the South American Security Council.
    • Australia, realizing that America will probably be too busy defending its own interests to help out, organizes the nations of the South Pacific in defense treaties.
    • After the invasion actually starts, Ukraine gets mostly overrun. Seeing that EC forces are mostly tied up in fighting the other Race invasions in Germany and Italy and can't spare a lot of help, the Ukrainian government forms the Minsk Pact with Russia, Belarus, Romania, and Moldova in order to defend Eastern Europe.
  • XSGCOM has the Tau'ri form military alliances with many other humand and non-human races, including those that were one-offs in the show, like the Optricians (who were only mentioned by their Bedrosian enemies). Even the Aschen joined, although no one trusted them.

    Films — Live-Action 
  • Star Wars: The Rebel Alliance, more formally the Alliance to Restore the Republic, is not well-detailed in the original trilogy beyond being La Résistance against The Empire; however the Star Wars Expanded Universe and spinoffs such as Rogue One and Andor go into more detail. In current canon it began as an alliance of convenience between Separatist holdouts and democrats who didn't see the Galactic Empire as a worthy successor to the fallen Galactic Republic, solidifying into a galaxy-wide coalition of anti-Imperial rebel groups and state governments after the destruction of Alderaan in A New Hope got everybody's attention. In both current canon and Star Wars Legends it ultimately won and became the New Republic, displacing the Empire as the galaxy's primary superpower... at least until respectively the sequel trilogy and New Jedi Order.
  • In the DC Extended Universe:
    • In Justice League, Steppenwolf's first attempt to invade Earth was thwarted by one of these. Humans, Amazons, the Greek Gods, Atlanteans and Green Lanterns all joined forces to repel him.
      • The alliance was gathered against Darkseid in Zack Snyder's Justice League, and the human side of the alliance is more detailed, showing that they came from all over the world.
    • In Aquaman (2018), this is the goal Orm is planning to achieve: unite the surviving nations of Atlantis. He mostly does this so he can have manpower to destroy the surface and is willing to do anything, down to committing regicide and invading a nation, if it means that he can gain others' loyalty. After deposing him, Arthur receives recognition from the four surviving Atlantean kingdoms, thus finally uniting Atlantis.
  • The League of Lehze in The Great Warrior Skanderbeg was assembled from Albanians, Greeks, Serbs and other peoples from the Balkans with the Venetians backing them to fight off the Ottoman Turks... Until the latter decides to backstab them.
  • The finale of Avengers: Endgame amounts to almost every single force of good in the entire universe, including the victims of the Decimation from Avengers: Infinity War coming Back from the Dead, brought together to help the Avengers in their biggest battle.
  • In Pacific Rim, the Pan-Pacific Defense Corps was established in the wake of the first Kaiju attacks to find a way to fight them, eventually settling on the Jaeger Program.
  • Wild Wild West gives us a villainous example with the Loveless Alliance, a coalition of essentially every faction in the late nineteenth century with a grudge against the United States: the governments of Britain, France, Spain, and Mexico (every foreign country that once owned land in the current United States), General McGrath's Confederate remnant, and at least one Native American faction, all allied with Mad Scientist Arliss Loveless, whose Humongous Mecha will do the lion's share of the work of subduing the country. (Loveless is himself a former Confederate scientist, but has gone into business for himself: while he does intend to retain part of the U.S. as his personal fiefdom, it isn't even in the South).

  • The Death of Russia:
    • With a far more belligerent post-Soviet Russia, NATO becomes even more important to Europe. While Latvia and Estonia are kept from joining thanks to Russia exploiting a rule regarding disputed territory, the National Salvation Front's rule is enough to get Finland and Sweden on board almost thirty years early.
    • The Far Eastern Kingdom forges close ties with South Korea and Japan (who put aside their differences to face the greater threat) to stand against North Korea's invasion and later against China's influence in the region post-war, with Taiwan eventually likewise joining in.
  • Shannara: The Freeborn Alliance, an alliance between the elves, dwarves, and the free human cities.
  • The Tough Guide to Fantasyland: A major element of a typical Tour involves running around Fantasyland in order to rally together the various local kingdoms, clans, Elves, Dragons, Dwarves, and sundry tribes and peoples into a grand coalition with which to battle the forces of Evil in a dramatic final battle.
  • The Icewind Dale Trilogy: The Ten-Towns of Icewind Dale are supposed to be a form of The Alliance — but more often than not, they're fighting each other. The only thing that can force them to set aside differences is a combination of a massive outward threat and a little mind-controlling magic. By the later books, the towns are prospering individually and so don't need to fight amongst themselves, allowing their political situation to be more temperate and easygoing.
  • The Farside Trilogy: In The Lion of Farside, the first book, Curtis and Sarkia have to do this to the Rude Lands south of the Great Muddy River in order to bring the Western Ylver Empire to the negotiating table and end any threat of incursion from the north. While Curtis fights in WWII for the real world's Alliance, Sarkia uses marriages to tighten the Sisterhood's hold on the other Rudelands states so that if The Alliance is ever needed again, it's easier than the first time. In book three, The Alliance is brought back to repel an invasion from Hitmearc, across the Eastern Ocean.
  • In Robert Jordan's The Wheel of Time, Rand al'Thor wants to unite the world in an alliance against the Dark One and, later, the armies of the invading Seanchan. Rand finds his job extraordinarily difficult because the rulers of the nations think he's crazy, or don't believe in the Dark One, or like the idea of an alliance but think they should be in charge. In fact, the entire series (particularly from Book 3 onwards) can be read as a subversion of the idea that a hero can snap his fingers and ally the entire world on his side in five seconds flat. It's a bit more complicated than that...
    • Of course, by Book 11 Rand has indeed managed to get about half the continent on his side by basically conquering most of them with fire and the sword, and has been reduced to trying to ally with the Seanchan (who've conquered most of the other half) as a purely pragmatic measure of survival in the face of the Dark One's threat. In book 12, he makes his argument directly to the Seanchan empress, but since he was at the worst point of his prolonged psychotic break she refused because of how he asked for a truce (ie, he inadvertently scared her too much to agree to it). Also because the Seanchan believe the Dragon must kneel to the Empress (because of a warped translation of prophecy) and he won't, not least because the Seanchan still insist all channellers of any kind must be leashed and treated like animals.
    • Also, in the backstory, the Covenants of the ten nations during the Trolloc Wars.
  • In the Backstory of J. R. R. Tolkien's The Lord of the Rings, the Last Alliance Between Men and Elves.
    • The Free Peoples, the alliance between the human kingdoms of Gondor, Rohan and Dale, the elven kingdoms of Lothlórien and Mirkwood, the dwarven Kingdom of Erebor, the Ents of Fangorn forest, The Great Eagles and the hobbits of Shire, was founded during the War of the Ring as a response against Sauron's quest for conquest.
    • In The Silmarillion, Maedhros tries to create one of these, but it is destroyed through treachery.
  • The Mongol nation in the Conqueror books starts off like this. Initially, the Wolves, Olkhun'ut, Kerait, and Temujin's wandering tribesmen unite against the Tartars, and in the second book they draw in the rest of the Mongol and Turkic tribes against their Chin oppressors. In the third book, the Arabs, Afghans, Bedouins, Turks, Turmen, and Ghorids form an alliance under Jelaudin against the Mongols.
  • In the last Codex Alera book, one of these forms in opposition to the Vord, to such an extent that someone remarks how the enemy in question is the best thing that ever happened because it caused the formation of such an alliance.
  • The Lost Fleet has an alliance of three space-faring nations against the Syndicate Worlds. One of them is simply called the Alliance, and the others are minor interstellar polities called the Rift Federation and the Callas Republic.
    • The Genesis Fleet prequel series portrays the origins of the Alliance centuries before the main series. It's set a few decades after the invention of the jump drive, kicking off the second wave of human expansion (the stars were previously settled by sublight). With the rapidly-expanding sphere of human space, Old Earth and the old colonies are no longer able to enforce the peace. In fact, both are rapidly scaling down or even eliminating their space navies. This leaves the distant colonies unprotected against Space Pirates raiding shipping routes and aggression from hostile colonies, who seek to fill the power vacuum. The novels focus on a series of "good" colonies, who are being attacked by a coalition of "bad" colonies: Scatha, Apulu, and Turan. By the end of the third book, a loose mutual defense alliance has been formed, composed of six systems: Adowa, Benten, Catalan, Eire, Glenlyon, and Kosatka. The main characters (Robert Geary, Mele Darcy, Lochan Nakamura, and Carmen Ochoa) live on the last two, so they serve as the focus, especially since it's heavily implied the Robert Geary is John Geary's ancestor, and the same is true for Carmen Ochoa and Tanya Desjani (Carmen marries Dominic Desjani). Everyone is buying their warships from Old Earth or the old colonies and even importing their crews.
  • In Honor Harrington, the decades before the start of the series proper were primarily occupied with the steady expansion of the People's Republic of Haven, which was invading and occupying all the single-system polities along its frontier. The Star Kingdom of Manticore, whose economic wealth and strategic location made it an inevitable target, formed an Alliance with several other star nations in the path of Havenite expansion. This is usually referred to as the Manticoran Alliance, as Manticore possesses the most advanced and efficient military and industrial complex in the alliance, and struggles to combat the much larger Peoples Republic of Haven, whose sheer size still looms over the alliance.
    • Later on, ol' massive Haven, having endured a rather permanent change in government decidedly for the better (and stopped eating up single systems in the meanwhile), ends up joining the Alliance, in response to a mutual enemy that's an order of magnitude, perhaps multiple orders, larger than them and all previous alliance members combined. It could've been even bigger, as the Andermani Empire wanted in, but Manticore and Haven convinced them to stay neutral and, instead, work against the Alliance's true enemy Mesa.
      • And then "up to twelve", when Queen Elizabeth III and President Eloise Pritchart decide to take steps to turn the Grand Alliance into a more permanent political structure: instituting reciprocal citizenship (i.e. Manticoran citizens are also Havenite citizens, and vice versa), standardized warship design, reciprocal officer training, etc. And this is after the Grand Alliance fleet raids the Sol System and browbeats the League into ending the war and rewriting its constitution, effectively becoming the new galactic superpower.
  • The Alliance for Democracy from The Domination series, composed of the Americas, the British Isles and Oceania, as a direct counterpart to The Empire that is the Domination of the Draka.
  • The dominant human interstellar government in the Star Risk, Ltd. series is the Alliance, but the details are vague. Based on what little evidence there is, member worlds seem to have a common foreign policy but are otherwise left to themselves.
  • The CoDominium is technically this - the world's superpowers (America and the Soviet Union) working together. But since no one else is powerful enough to oppose them, and the CD actively works to keep others out of power, it's no surprise how it actually works.
  • The Alliance in M.C.A. Hogarth's Paradox setting was formed between the colonies of the Pelted, human-animal hybrids who left earth to escape slavery. Centuries later, after developing Well Drive they invited their progenitors and a couple alien races to the Alliance as well.
  • The Destroyermen series has one that starts out small but later joins more member states eventually being called "the Grand Alliance of all Allied powers united beneath (or beside) the Banner of the Trees." The majority of the member states are Lemurian Homes (carrier-sized wooden sailing ships) and Lemurian cities. However, the "beside" part was added when the Empire of New Britain Isles joined. By Deadly Shores, the Republic of Real People and the Czech Legion agree to join the Alliance. Chairman Adar is determined to turn the Alliance into something more permanent. The Alliance opposes not one but two powerful empires: the Grik (controlling a large part of the African and Asian continents) and the Holy Dominion (dominating North America), as well as a recently-discovered highly-advanced power called the League of Tripoli. However, there are other potential allies, such as the New United States (formed by crews and soldiers of ships that ended up in this world during the Mexican-American War).
  • In World War Z, when the Chinese Politburo is completely obliterated by a rogue sub's nuclear strike on their compound, the Rebels and Loyalists unite against the zombie threat, with much more success than the Politburo had.
  • The Earth Alliance in The History of the Galaxy series may have started out as one, but by the time the First Galactic War starts, it is more of The Empire being run by President Evil. A better example, while not really calling itself an alliance, are the Free Colonies during the war, which band together to fight off the aggression of the technologically-superior Earth Alliance. After the colonies win the war, they cement their alliance into the Confederacy of Suns.
  • Spectral Shadows has an Alliance against the Astral Pirates, an empire of evil intergalactic Space Pirates. Christine served as an ambassador for the alliance.
  • In Vladimir Vasilyev's Death or Glory series, the Alliance is a group of 5 alien races: the clan-based reptilian Svaigh (the one to make First Contact with humans), the avian Aczanny (small flight-capable birds) and Zoopht (ostrich-like flightless birds; technocrats), the insectoid Swarm (Hive Mind; the most advanced race in the galaxy), and the crystalline Ayeshi. However, numerous other races exist but are either slaves or servants of the top Alliance races. Following the first novel, humanity joins the Alliance, despite the aliens initially consider humans to be little more than a curiosity (they consider sentient apes to be an evolutionary dead-end). The third and fourth novel take place centuries later, when two of the former servant races (the skeleton-like Shat-Tsurs and the shapeshifting Oaons) of the Aczanny secretly build an armada and launch a devastating assault on the complacent Alliance races, most of whom no longer keep unified military forces. Naturally, only one race manages to put up competent resistance. In the end, humans are the ones whom the Alliance rallies behind to defeat the new empire.
  • The Age of Fire series has the Grand Alliance between the Lavadome dragons, Hypatia, and Naf's forces. Originally formed to resist the Red Queen's conquest of the world, after her defeat it absorbs the remnants of Ghioz and is reorganized supposedly as a means of ensuring peace and unity, but is actually intended to condition hominids to willingly accept the rule of dragons, enabling them to Take Over the World.
    • In order to defeat Infamnia and Rayg's plans for the Dragon Empire, the protagonist siblings build up a new alliance — the humans and dragons of Juutford, the northern barbarians, and the people of Hypatia whom Wistala counts as friends. This also technically includes the Sadda-Vale and the eastern princedoms, but those two groups are more concerned with protecting themselves than fighting.
    • After the Grand Alliance collapses following Infamnia and Rayg's defeat, the protagonists rebuild it as the Chartered Trust, a more legally binding and racially equal organization.
  • In Saga of the Borderlands, by Liliana Bodoc, the people of the Fertile Lands try to create an alliance in order to face the forces of Misaianes, the son of Death. This fails largely because of the betrayal of the Desert Shepherds and the internal conflicts of each nation, exacerbated by the agents of Misaianes.
  • The Dresden Files: At the end of Peace Talks, leading into Battle Ground, the various nations of the Unseelie Accords set aside their squabbling and rivalries and unite to fight against the Fomor's invasion of Chicago. Not out of altruism, mind you, but because the invasion could cause a Broken Masquerade, which none of them want.
  • Tom Clancy is fond of this trope.
    • NATO is portrayed as this repeatedly. It's the protagonist organization in Red Storm Rising, where it successfully confronts and ultimately repels a Soviet invasion. It's also invoked at least twice in the Jack Ryan series: the titular organization in Rainbow Six is a counterterrorist team under NATO command (and occasionally loaned out to friendly countries such as Switzerland or Austria), while in The Bear and the Dragon, the alliance is expanded to include Russia in the hopes of preempting a Chinese invasion of Siberia. (When that fails, it's invoked to justify the deployment of American troops to help fight off the invasion).
    • Even when NATO isn't specifically invoked, the novels generally portray the alliance in a positive light and stress the importance of good relations between its members. Patriot Games, in particular, shows American, British, and French counterterrorism agencies working together and argues that developing such cooperation is imperative due to the increasingly international nature of terrorism. In Debt of Honor, meanwhile, military alliances are never invoked, but close economic cooperation between the United States and its European allies is critical to isolating Japan diplomatically and retaliating against it economically after its attack on American financial markets.
    • The same novel gives us a villainous example in the form of the secret alliance between Japan, China, and India - three nations united in their imperialist goals and their desire to acquire more raw resources for their economies and living space for their populations. The following novel, Executive Orders, gives us a similar one between Iran (and then the United Islamic Republic), China, and India. These alliances suffer heavily from Chronic Backstabbing Disorder and We ARE Struggling Together. In both cases, China is The Man Behind the Man, promising support to the main villains but doing very little to expose themselves; India is The Friend Nobody Likes, duped by the other two into taking a more active role but left high and dry when it suffers consequences for it; and the third country in the alliance does the lion's share of the fighting and expects the lion's share of the rewards, but is disavowed by its allies when things start to go wrong.
  • Star Wars Legends as a lot of these, perhaps inevitably given the size and diversity of the galaxy.
    • As in the movies, the Rebel Alliance is this. It qualifies right from the start, as it's a league of various planetary resistance movements who have been carrying on their own struggle against the Empire for some time. It takes on a more streamlined and unified form for a little while, but after the death of the Emperor, a number of planets start to join it officially and recognize it as their government, first as the Alliance of Free Planets, then the New Republic (which eventually becomes the galactic government).
    • The Galactic Federation of Free Alliances (Galactic Alliance or GA for short) is the successor state to the New Republic after its overthrow by the Yuuzhan Vong invasion. It merges the remnants of the New Republic with several other interstellar governments, most notably the Imperial Remnant and the Hapes Consortium. Speaking of which...
    • The Hapes Consortium is a league of sixty-three worlds in the Hapes Cluster. While they are an absolute monarchy ruled by the Queen Mother of Hapes, she shares power with the Royal Court, a league made up of one representative for every world, that votes on important issues such as declarations of war.
    • The Confederation is a league of planets seeking independence from the GA and unity under a much looser galactic government.
    • The Smugglers Alliance is an underworld version of this crossed with Weird Trade Union, a loose coalition of the kind of smuggler crews Han and Chewie used to be. They originally band together when Thrawn's threats and manipulations force them to choose sides with the New Republic. Later, they remain together to present a united front against Black Sun and the Hutts, the biggest players in the underworld.
  • Discworld:
    • The combined naval force that invades Omnia in retaliation for their conquests at the end of Small Gods. It's noted that the commander of every country's navy assumes that they are also in command of the whole fleet, but it doesn't matter, because they all know where Omnia is and what they're doing.
    • According to The Discworld Atlas, the Greater Kneck Economic League was formed following the events of Monstrous Regiment, comprising Zlobenia, Mouldavia, and maybe Borogravia if they stop being weird.

    Live-Action TV 
  • From Babylon 5, there's the Interstellar Alliance, formed after the Shadow Threat was ended, made up of most of the League of Non-Aligned Worlds and several major powers.
    • The human government is the Earth Alliance, formed of several Earth nation-states, including the Russian Consortium and the Central African Bloc.
  • The Independents in Firefly tried to do this against ... well, a group calling itself The Alliance. The Independents lost horribly, setting the stage for the series.
  • Several in Stargate SG-1:
    • The Tau'ri (Earth), the Tok'ra, and the Free Jaffa form an alliance against the Goa'uld. (In other words, humans from Earth, Puppeteer Parasite snakes who bother to ask permission, and what are effectively human-shaped incubators for baby snakes, all fighting against snakes). The bad blood between the latter two is enormous (due to the Jaffa's history as footsoldiers of the Goa'uld, and the Tok'ra being from the same species as the Goa'uld and sharing some of the same attitudes towards races of potential hosts), and are ultimately impossible to resolve. This leads to the end of the alliance in Season 7, leaving the Earth to face the threat of Anubis alone at the worst possible time.
    • In the backstory, the Alliance of Four Great Races between the Ancients, Furlings, Asgard, and Nox. At present the alliance is over: the Ancients are ascended, the Furlings are a Noodle Incident nonentity that have yet to be encountered, and the Nox are Perfect Pacifist People with their entire (known) civilization on one planet. The only member of the alliance with any remaining strategic importance are the Asgard (and most of them are dead as of the show's Grand Finale, leaving only a rogue branch in the Pegasus Galaxy).
    • During the Ori arc, the Tau'ri, Free Jaffa, and Asgard are allied against the Ori. The Lucian Alliance (an underworld coalition that arose in the power vacuum left by the fall of the Goa'uld) is briefly involved as well, though it leaves after only one battle.
    • More ad hoc is the alliance between the Earth nations involved in the Stargate program (which begins as a black budget project of the U.S. Air Force, but is gradually expanded to include other nations). The alliance is tenuous and constantly wracked by dissent. Broadly speaking, the United States expects the other powers to defer to their unilateral leadership and management of Earth's interstellar policy, without having to share most of the technology the program brings back or develops with them. The other powers, conversely, expect to share in all the benefits of the Stargate program, while still leaving the U.S. to shoulder almost the entire burden alone. And then there's China, which would like to take the mantle of leadership from the U.S. altogether. Despite this (and the occasional attempts by unfriendly aliens to drive wedges between the countries involved), the alliance has managed not to fly apart, probably because the dangers to Earth are enormous enough to keep everyone's eye on the ball.
    • Even more tenuous, on the villains' side, is the High Council of System Lords, "a rather flimsy coalition of the most powerful Goa'uld in the galaxy." The purpose of the council is ostensibly to cooperate against non-Goa'uld threats: however, since there are few such threats and most of them aren't existential (lacking either the desire or the ability to wipe out the Goa'uld as a whole), the members of the alliance in practice spend most of their time warring amongst themselves for control of individual domains. Their focus on fighting each other and inability to act as a true alliance is key to their eventual defeat: it takes them far too long to appreciate the magnitude of the threat from Earth, and even then they can't come together to act decisively against it.
  • Stargate Atlantis:
    • Several of the alliances mentioned in Stargate SG-1 reappear, chiefly the alliance between the Earth's major powers. In addition;
    • In Season 5, we have the Coalition of Planets, a league of primitive worlds in the Pegasus galaxy. The hidden power behind the formation of the alliance is the Gen'ii, who are hoping to become the alliance's informal leader due to their military strength. Richard Woolsey is able to convince them that the Earth's expeditionary force on Atlantis would be a better candidate for that role.
  • Star Trek: Before becoming The Federation, Earth and its allies worked together in an informal alliance, and by the end of Enterprise were planning to create a Coalition of Planets.
    • Also on Enterprise, the collective Xindi races had an Alliance among themselves. Theirs functions no better or worse than Alliances whose member species don't all share a name or homeworld.
    • The Mirror Universe equivalent was the Cardassian-Klingon Alliance that overthrew the Terran Empire. This being the Mirror Universe, the Alliance was really no better than the Empire.
    • The "Federation Alliance", a tripartite pact between the UFP, the Klingon Empire, and the Romulan Star Empire against the Dominion in the later stages of Deep Space Nine.
    • In the book series Star Trek: Typhon Pact, many of the second-tier powers form their own alliance. After the Borg War, featuring the end of the Borg, the Federation and the Klingons were severely weakened. The Romulans, Breen, Gorn, Tholians, Kinshaya and Tzenkethi, having seen the value in cooperation during the desperate conflict, formed the Typhon Pact to become the new superpower. And then the Federation and Klingon Empire react to that by extending the Khitomer Accords (the Federation/Klingon treaty) to the Ferengi Alliance and Cardassian Union (and a breakaway Romulan state, but it got reabsorbed before it could join).
    • Thousands of years ago, an alliance was formed to defeat the Iconians, beings so feared they were branded with the moniker "Demons of Air and Darkness". In Star Trek Online the Iconians work behind the scenes manipulating pawns in an attempt to prevent such an alliance from being formed again. Only after their efforts ultimately fail do they finally reveal themselves in a last ditch effort to cow the people of the Milky Way galaxy into submission. Their threat only strengthens the new alliance's resolve.
  • In Season 4 of Earth: Final Conflict, a group of several countries form a group called the Atlantic National Alliance, aimed at governing with no Taelon interferance, and secretly plotting to oust the Taelons from the planet.
  • Doctor Who:
    • In "Earthshock", the Cybermen's plot is to stop one of these happening against them by destroying Earth.
    • "The Pandorica Opens" features an Alliance made up of pretty much all of the Doctor's enemies, who conspire to seal him in an inescapable prison to prevent the end of the universe, which they believe will be caused by the Doctor.
  • Game of Thrones:
    • Robert's Rebellion, which gathered four of the seven Great Houses against the King, and brought an end to three hundred years of House Targaryen rule.
    • By the end of Season Six, we have Daenerys' forces coming to help her claim the Iron Throne: The Unsullied and the Dothraki (both under Daenerys' banner), Yara and Theon Greyjoy and the renegade Ironborn (in exchange for Daenerys giving Yara control of the Iron Islands), Ellaria Sand the Sand Snakes of Dorne and House Tyrell and the Reach (both having joined forces to get revenge on Cersei Lannister), Tyrion Lannister, Varys, and (tentatively) the Second Sons mercenary company.
    • The end of Season Six also sees the North, the Vale, and the Free Folk united under Jon Snow to fight against the White Walkers.
    • By the end of Season Seven, the remainder of Daenerys' forces have joined the northern alliance against the White Walkers (which includes the Vale and the Wildlings), after Jon Snow pledges himself to her when she promises to defeat the Night King and in gratitude for saving him and his group. A nominal truce exists with the Lannisters to fight the White Walkers, but Cersei only pretends to agree to join Jon and Daenerys in the battle for the living with no intention of honoring the deal.
  • The Migar Council on Tracker (2001), although there were six worlds involved instead of five.
  • Barbarians Rising: A recurring trope given the power of Rome being usually too great for any one group of barbarians to defeat.
    • Hannibal allies with the Lusitanians and a number of other tribes during his campaign in the Second Punic War; in particular his allies provide cavalry that are critical to his victory over Rome at Cannae. Notably the king of the Lusitanians wonders if Carthage is any better than Rome, but Hannibal swears to him that if he allies to Carthage and they win, Carthage will respect their independence whereas they all know Rome won't.
    • Arminius and Boudica organize alliances of tribes that rise up against the Roman occupiers as one. Arminius succeeds in driving the Romans out of Germany for good, but Boudica fails in stopping the Roman advance in Britain.
    • Flipped around in the final segment: Strapped for troops, Flavius Aetius organizes an alliance with the Visigoths to stand against Attila the Hun.
  • The Walking Dead Television Universe
    • The Walking Dead (2010): Over the course of Season 7, we see an alliance form between Alexandria, Hilltop Colony, the Kingdom, and the Scavengers (with some mostly unwilling help from Oceanside) in order to take down Negan and the Saviors. Though the Scavengers end up betraying them.
    • The Walking Dead: World Beyond features the Alliance of the Three, a diplomatic and trade pact between the survivor communities in Portland, Omaha (and its colony at the University of Nebraska), and the Civic Republic (a military state based in Philadelphia).
  • Deconstructed in Blake's 7. In the penultimate episode Avon tries to form an alliance of planets threatened by The War of Earthly Aggression waged by the Terran Federation. It leads to disaster.
  • Plutón B.R.B. Nero has the President of the United States of Earth, ostensibly the single government of the post-apocalyptic Earth based on what little we hear. Incidentally, the President's name is Mckulay Kulkin III.

    Professional Wrestling 

    Tabletop Games 
  • During the Second Galactic War in Star*Drive, the Freespace Alliance and the Profit Confederation both fall under this, though more neutral than good. At least they weren't any worse than the rival Expansion Pentad.
  • Warhammer 40,000:
    • The Imperium of Man presents itself as a Hegemonic Empire (for humans and stable abhumans; no aliens need apply) but in reality is much closer to a loosely aligned confederation of co-religionists. The High Lords of Terra like to think they rule the galaxy, but the Inquisition and the Space Marines among others largely operate on their own consciences, and due to the Imperium's vast size and the unreliability of Faster-Than-Light Travel and communication, the governors of star systems are for the most part monarchs unto themselves on a day-to-day basis.
    • The Tau Empire from , comprising the Tau, Kroot - though these are technically mercenaries with no ideological interest - Vespid, Gue'Vesa, Nicassar and Demiurg. Considered as such because they are the only faction with significant allies who are not of their own species. They are by far the "nicest" of the factions when it comes to interacting with other species, although that's mostly due to everyone else's general "shoot first and asks questions later never if bullets don't work on you". Though according to some sources, Tau foreign policy is to immediately ask new races to join their near-theocratic and strictly regulated and enforced empire, which is ruled with an iron fist by the unquestioned ruling caste. If the race says no, the Tau point every gun in their arsenal at the race and ask again, very politely. If that doesn't work, the Tau bombard the planet from orbit and invade, enforcing compliance with re-education camps, sterilization, and, within the Tau themselves, biologically based mind control. Given all that, they're still far and away the brightest and most idealistic race in the WH40k universe, since there isn't another race polite enough to even consider asking any questions of an alien race, nevermind suggesting they work together. Even just being conquered is relatively gentle by most factions standards, if anyone else wants a planet, they simply exterminate the population and move their own in.
  • Over in Warhammer Fantasy, the world eventually comes to an end specifically because the good guys can't pull an Alliance off. The Sequel Series (of sorts), Warhammer: Age of Sigmar has them learn from their mistakes and form the Great Alliance of Order, consisting of Sigmar, Alarielle, Gurungi, Malerion, Teclis and Tyrion. They also had Gorkamorka and Nagash briefly; that didn't work out.
  • The Ravenloft setting acquired one of these relatively recently, with the Treaty of Four Towers. No, the member nations aren't really buds, they just all speak Mordentish and are scared to death of invasion by Falkovnia.
  • Magic: The Gathering gives us the Coalition, an alliance of all the peoples of Dominaria to fight the Phyrexians. They even have multicolor-themed mechanics, such as domain (card gets stronger the more basic land types you have), kicker (pay something extra to get an extra effect play a card, but sometimes that extra is off-color), multicolor cards, and off-color casting costs. A similar alliance is attempted when Phyrexia attacks Mirrodin, but they fail.
    • "Battle for Zendikar" block shifted the Ally subtype from representing adventurers collaborating to successfully loot various dungeons to membership in a vast army intending to fight the Eldrazi. And they did play a role in ensuring that the Eldrazi could be defeated, even if the killing blow was struck by four planeswalkers, three of them from out of town.
    • The card Coalition Victory lets you instantly win the game if you control at least one land of each type and at least one creature of each color.
  • Forgotten Realms: In addition to the aforementioned Ten Towns of Icewind Dale, the setting has the Lords' Alliance further south. This is a group of city-states along Faerûn's west coast (including fan favorites Waterdeep and Neverwinter) that have banded together for mutual protection. Alliance troops get screentime in both Neverwinter Nights games.
  • The Outworld Coalition in Traveller.
  • Has happened twice in BattleTech. The first time was the Second Star League formed to stop the Clan invasion (the first Star League was The Federation). The second time was the coalition formed by Devlin Stone to fight the Word of Blake.
  • The Autonomist Alliance in Eclipse Phase is a heavily decentralized coalition of Anarcho-communists, anarcho-capitalists, space gypsies, and technosocialists that primarily reside in the outer solar system. They disagree on a lot of things, but they work together to fend off the Inner System's Planetary Consortium and the Jovian Junta.
  • The Pact Worlds alliance of Starfinder was formed by the inhabited planets of the Golarion star system in response to invasion by the nearby Veskarium, including former enemies such as the elves of Castrovel and drow who've claimed Apostae, or the chromatic and metallic dragons of Triaxus. The Veskarium itself was later forced into an Enemy Mine with the Pact Worlds against the Swarm.
  • Red Hand of Doom: Opposing the titular villains are the player characters along with Brindol's forces plus evacuees from Elsir Vale's settelemnts. The Tiri Kitor tribe of forest elves and the Shining Axes can also join your alliance, the latter for a price.

    Video Games 
  • Ace Combat 04: Shattered Skies has ISAF, the Independent States Allied Forces, fighting against the evil totalitarian government. Strangely enough, no effort is made to show any different countries or borders on the map: either the enemy controls an area, or ISAF does. This may be due to the aforementioned evil government being Erusian occupation forces; ISAF is, as its name indicates, a military alliance of all other countries on the Usean continent (the setting of the game), which at the beginning of the game has been pushed back to a small island just off the eastern coast.
  • RFCK Endless War: Rowdys and Killers will occasionally sign pacts to fight a greater evil. The most notable when they Attack Slime Corp HQ.
  • StarCraft II:
    • StarCraft II: Legacy of the Void has one of these form between the Daelaam Protoss, the Terran Dominion, and the Zerg Swarm against the forces of Amon (most of whom are mind-controlled zerg, with lesser numbers of mind-controlled protoss and a handful of mind-controlled terrans). The previous two installments were about dismantling the regimes of the Dominion and Swarm, who functioned as the main antaongists of their respective campaigns, in order to allow a Superior Successor to assume the mantle and join said alliance. It cluminates in the triumvirate invading the Void to kill Amon for good.
    • The Daelaam faction is basically this for the protoss throughout the II trilogy, being a unity government of Khalai survivors, all of the Nerazim, the Purifiers, and a handful of Tal'darim.
  • In Shadows of Forbidden Gods, if the world gets panicked enough due to your actions, the nations of humanity will band together into this: effectively a single kingdom, it mercilessly roots out infiltration within its lands and makes war against enshadowed rulers and the Dark Empire.
  • In Final Fantasy VI, the Returners, a resistance group opposed to The Empire, ultimately join forces with the Kingdom of Figaro and the city-state of Narshe.
  • Final Fantasy XI: The Allied Forces of Altana during the Crystal War. The nations are still allied in the present, but they don't seem to have such a nice name anymore.
  • In Final Fantasy XIV, we have the Eorzean Alliance. The group initially is comprised of the city-states of Limsa Lominsa, Gridania and Ul'dah and is temporarily broken up after Bahamut's rampage between 1.0 and 2.0 before reforming in 2.0. Ishgard is added to the alliance after their war with the dragons comes to an end and Nidhogg is slain and after both areas are liberated, Ala Mhigo and Doma join in as well.
  • Mass Effect has the Citadel Council, run by the asari, the turians, and the salarians, with humanity getting the fourth seat at the end of the first game. Council membership is reserved for races that demonstrate the ability to protect and serve Galactic interests, while the other races have embassies allowing them to petition these leaders. The races who don't want to play by the rules aren't welcome in Citadel Space and tend to end up in the Terminus Systems, a lawless area of space made up of warring criminal factions (note that most inhabitants of the Terminus Systems are seemingly members of one of the Council races, they just don't like the government that rules most of their respective species).
    • The human government of Mass Effect is actually called the Systems Alliance. However, it is more like The Federation in terms of government, operating and protecting worlds colonised by Earth.
      • Even the Systems Alliance started as a subversion, being an agency junior to The Alliance on Earth, which was forced to take control of the situation when Earth unexpectedly found itself in an interstellar war and the governments on Earth couldn't agree over who should be in charge of leading the fight. After the dust settled, everybody agreed to just let the Systems Alliance keep running things off-planet.
    • The plot of Mass Effect 3 is to form The Alliance out of La Résistance. While the Citadel Councillors dither and bury their heads in the sand about what to do against the Reaper invasion, Commander Shepard takes matters into their own hands and goes directly to the leaders of the respective government on their race's homeworlds to organise a war-summit and plan the counter-offensive.
  • The Alliance of Free Stars in Star Control.
    • In the sequel, the Alliance has lost the war and has been subjugated by the Ur-Quan. Your Player Character, The Captain <insert name here>, is determined to create a new Alliance to oppose the Ur-Quan and their genocidal cousins.
    • In the nonexistant third game, the Alliance collapses following the disappearance of hyperspace. The same Player Character uses a different means of FTL travel to gather representatives from many of the races of both the Alliance and the Hierarchy and transports them to a different part of the galaxy. There, they end up scattered and settle various worlds, requiring the player to once again meet them and add them to the Alliance. They are opposed by a villainous version called the Hegemonic Crux.
    • In the Origin reboot, the unnamed alliance is formed by humans to fight the Skryve. It initially consists of the humans and the Tywom (who are happy to be anyone's friends), then you add the Mu'Kay, the Menkmack, the Trandals, the Greegrox, and the Pinthi. You also make overtures to several other races, including one that's already fighting the Skryve, but they have no interest in allying with you.
  • The Alliance in Starlancer and Freelancer which consists of mostly European and North American member nations. It is fighting the "evil" Coalition, consisting of Russian, Chinese, and Middle-Eastern states.
  • The Suikoden games often feature one of these: the Jowston City-State Alliance in the second, the Grasslands tribal alliance in the third, and the Island Nations in the fourth.
  • Fire Emblem:
    • Fire Emblem: The Binding Blade and its prequel Fire Emblem: The Blazing Blade have the Lycian League, a conglomerate of local lords who have a pact to cooperate against the other nations in times of war. However, their loyalty isn't exactly unshakable; in The Blazing Blade, Marquess Darin of Laus is convinced to launch a rebellion in order to conquer Lycia, and in The Binding Blade, his son Erik betrays the League when Bern invades.
    • Fire Emblem: Radiant Dawn gives us the Laguz Alliance, formed of different variations of shapeshifters: beasts, hawks and ravens. It is a military alliance formed when they all discover that the senate of the Begnion Empire was responsible for the Serenes Massacre that wiped out the heron tribe; later on, Crimea and the faction of Begnion soldiers loyal to the Empress join them, while the ravens betray them because of a blood pact.
    • Fire Emblem: Three Houses has the Leicester Alliance, a group of territories who seceded from the Adrestian Empire and Holy Kingdom of Faerghus a couple hundred years ago and are ruled by a council of high-ranking lords. However, power struggles are extremely common; it's heavily implied Count Gloucester assassinated Claude's uncle, Duke Riegan, in order to gain more influence at the round table, two of Leicester's three paralogues in Part I are about dealing with said power struggles turning violent, and in Part II, it takes all of Claude's diplomatic skills to prevent the Alliance from falling apart when Edelgard and the Empire declare war on everyone else.
  • The aptly-named Alliance in World of Warcraft starting from Warcraft II, and the Horde as well post-Warcraft II. A rare case of two Alliances fighting each other then allying themselves against world-shattering threats.
    • Well, post WarCraft III, when the Undead Scourge who were "awake" joined as the Forsaken.
    • Also, the Alliance and the Horde were allies in WarCraft III. In fact, at the start of World of Warcraft, it's technically a COLD war, meaning both parties just kinda look menacing and take no official military action.
    • Changes in Wrath of the Lich King, where Varian Wrynn, King of Stormwind returns and openly defies the Horde.
    • More changes in Cataclysm, where what amounts to the second Sundering causes both sides to wage open war on one another's camps for resources. An example of this is Warsong Hold actively deforesting Ashenvale and attacking Astranaar (the Night Elf town and quest hub) and the Alliance besieging Mulgore. The Forsaken attack Gilneas, which prompts its people (mostly Worgen) to seek the help of the Alliance; Gilneas had been part of the Alliance in Warcraft II, but standoffish even then, and had completely left the Alliance afterwards, walling themselves off in isolation until the Forsaken attack on them forced them back in. Both the Horde and the Alliance also fight for the control of the isle of Tol Barad (the expansion's major open Player Versus Player battlefield).
    • Even less of a cold war in Mists of Pandaria, when Garrosh uses a mana bomb to nuke the isle of Theramore. Both sides then beat the ever-loving crap out of each other in the conquest of the shores of Pandaria, before agreeing to a status quo in order to bring Garrosh down.
    • Then it goes back to an uneasy peace in Warlords of Draenor after Garrosh's defeat. Both sides fight for the control of the isle of Ashran (the expansion's open Player Versus Player battlefield). There is an alliance on alternate Draenor however, with brings together Khadgar, Yrel, Durotan and ultimately Grommash Hellscream against Gul'dan and the Burning Legion.
    • ... And with Battle for Azeroth, the seventh expansion, Sylvanas Windrunner takes the title of Warchief, and takes the uneasy peace and throws it into a shredder. Teldrassil gets destroyed, and so does the Undercity. It looks like there will be no peace settlement this time.
  • The Guild Union in Tales of Vesperia.
  • The Backstory of Halo's Covenant shows that it started as an alliance of convenience between the Elites and Prophets after they finally made peace with each other. However, by the time it started to incorporate other species, it had basically devolved into an empire, complete with an oppressive species-based caste system.
    • And, in the German version of the game, they are called "Die Allianz", which translates as "The Alliance".
  • Deconstructed in Exit Fate. The Alliance was formed in the game's Back Story out of 5 bickering minor nations, and while the highly competent and Lawful Good Chancellor Ryan has managed to keep the country together for the last forty years or so, it's gotten incredibly corrupt and the bickering is almost as strong as it was to begin with.
  • Basically inverted in Gratuitous Space Battles, where "the Alliance" is a hive of insects out to exterminate all bipedal life.
  • FreeSpace has the Galactic Terran Alliance in the first game, which is fighting the Vasudan Parliamentary Empire. When the Shivans interrupt the war with their own attack, the two form an uneasy truce and fight the Shivans together. This truce eventually serves as the basis for the Galactic Terran-Vasudan Alliance in the sequel. It, possibly, helps that, after the end of the first game, neither power has a homeworld (Vasuda Prime having been bombed to hell by the Shivans and Earth having been cut off from the rest of the galaxy) and must start anew.
    • The Fan Sequel, Blue Planet, taking place 18 years later, sees the Terran and Vasudan parts of the alliance grow very strained due to a variety of factors. When the Terrans finally reach Earth, only to launch a war to depose the new government that arose in its isolation, this tension leads the Vasudans to stay out of what they consider the Terrans' atavistic obsession with their homeworld (the Vasudan view of Vasuda Prime being "it was a tragedy, but we've come to terms with it"). Both Earth and the Terrans have made efforts to sway the Vasudans to their side, up to and including the odd False Flag Operation, but little has come of it so far.
  • Air Force Delta Strike has the Earth Defense Alliance Forces (EDAF).
  • Wing Commander has the Terran Confederation, which in the Expanded Universe functions as a blend of The Federation and The Alliance, with various alien worlds eventually choosing to join the Confederation in order to benefit from the protection of the Terran Space Forces. Later on, several of these alien worlds (as well as several groups of human colonies) choose to secede and form their own smaller alliances against the Kilrathi after it becomes clear that Earth cannot or will not look after their best interests.
    • By the fourth game, The Price Of Freedom, the Confederation becomes a darker version of this Trope, due to a conflict between the Confederation and the Union of Border Worlds, one of the groups of human colonies that chose to secede during the war. In the Good Ending, the Confeds realize they have been played by the villain, and convict him of Treason, with your character retiring to be an instructor pilot. In the losing Bad Ending, they make him their leader. In the winning bad ending, they become The Empire and you become their leader.
  • The X-Universe has two of them: the loose "Commonwealth" (or more properly, the Community of Planets) between the 5 main races, functioning like a United Nations, and the alliance between the Argon Federation (a human faction) and the Kingdom of Boron.
    • In X3: Albion Prelude, the Community of Planets begins to break up due to: A) One of their members, the Paranid Empire, allies with the unaligned Terrans in the Second Terraformer War due to being horrified at the actions of the Argon early in said war. B) The Portal Network is starting to shut down due to the Ancients' latest attempt to keep the Xenon under control. After game's end, the Community collapses by default when the Ancients basically say "screw this" and shut the network down completely.
  • Escape Velocity:
    • The Rebels in the original are essentially an expy of the Star Wars Rebel Alliance, with the Confederation playing the role of The Empire.
    • In EV Override, the United Earth government started life as a defensive alliance against the Voinian Empire, and is now somewhere between this and The Federation (for example, the UE has a common foreign policy and military, but not a common currency).
      • During the later part of the UE storyline, an alliance aimed at the Voinian Empire is formed between the UE, an already independent rebelling Voinian slave race (the Emalgha) and an uprising of slaves that you and the UE help succeed (the Hinwar). By Word of God, it sticks together after the end of the war, and ends of expanding and solidifying.
    • In EV Nova, the Auroran Empire is a loose confederation of warrior houses.
      • In four out of seven storylines, an alliance is formed between the Rebellion, House Heraan and the Polaris, aimed at the Bureau, in different circumstances and with different outcomes (though one way or the other, it lays the groundwork for the re-unification of humanity).
  • Mental's Alliance (as refereed to in the second game) in Serious Sam is an evil version. The Alliance consisted of numerous alien races, artificial monsters, headless zombies, magical beings, autonomous weapons, gods, all bent on destroying the eponymous hero. It should be noted that not all alien races wanted or were willing to join forces with Mental. Some of them are clones of extinct races, some were blackmailed and some are just too dumb to refuse.
    • Serious Sam 3: BFE has the Earth Defence Force, an alliance of the world's military created to defend Earth from Mental's horde.
  • Might and Magic VIII: Day of the Destroyer: The mid-game portion is arranging this trope, as part of an effort to save the world. Three members are set (the Dark Elves, the Minotaurs, the Ironfists of Enroth) and two are chosen by you (Dragons or Dragon Hunters, the Church of the Sun or the Necromancers' Guild). It works... and then the world blows up for an unrelated reason one or two years later.
  • The Elder Scrolls:
    • St. Alessia was able to rebel against and eventually overthrow Cyrodiil's Ayleid rulers by forming an alliance between Cyrodiil's native humans, rebel Ayleid lords, the Nordic Empire to the north, her demi-god husband Morihaus, and her champion Pelinal Whitestrake. Together they captured Cyrodiil and, after some clever manipulation by Alessia in regards to the groups' conflicting pantheons, remained together to forge the First Empire of Men out of Cyrodiil.
    • During the Interregnum following the fall of the Second Empire and the rise of Tiber Septim's Third Empire, several alliances formed out of the former provinces of the Empire to repel various threats — the Daggerfall Covenant, The Ebonheart Pact, and the Aldmeri Dominion. Tensions remained high between the traditional enemy races within, but each showed that they could work together toward a common enemy.
    • After the Sload, a race of slug-men from the kingdom of Thras off the coast of Tamriel, released an artificial plague which wiped out up to half the population of Tamriel, all of the nations in western Tamriel combined their navies to form the All Flags Navy to enact revenge on the Sload. The largest naval force ever assembled in Tamriel sunk most of Thras beneath the sea, and the Sload have never again threatened Tamriel in such a way.
  • The Exiles of WildStar would never work with one another had it not been for the Dominion.
  • Guild Wars 2:
    • The Pact serves as an extra-national example. The Durmand Priory, Vigil, and Order of Whispers each attempted to fight the Elder Dragons on their own but ultimately found they were unable to oppose them alone. The Pact allowed a sharing of information and resources that allowed a successful offensive into Orr and the defeat of Zhaitan.
    • Historically, during the previous rise of the Elder Dragons the Jotun, Dwarves, Seers, Forgotten, and Mursaat joined forces to fight back. This allowed the races to survive the war but they were greatly diminished afterwards.
  • X Com Enemy Unknown combines this with Benevolent Conspiracy with the Council of Nations, a group of 16 nations secretly pooling their resources into the X-COM project in order to fight the alien invasion. However, individual nations can leave the project if civilian panic from all the attacks gets too high within their borders; if eight countries leave the plug is pulled and it's Game Over (for you and humanity as a whole).
  • The goal of the main part of Protostar: War on the Frontier is to convince four alien races to ally with humanity against the evil Skeetch: the Deresta (cowardly scientists), the Vantu (spiritual aristocrats), the Gheberant (Hive Mind Insectoid Aliens), and the Kaynik (aggressive mercenaries). Some tasks are fairly simple (e.g. rescue prisoners, find a suitable planet for a colony). Others are more of the Guide Dang It! variety.
  • In Dragon Age: Origins, much of the game consists of gathering allies against the Fifth Blight after the disastrous Battle of Ostagar costs Ferelden most of its army.
  • Galactic Civilizations: The Terrans end up organizing one in the campaign against the Dread Lords. At its height, it consisted of the Terrans, Altarians, Arceans, Torians, and Iconians, with minor assistance from the Drath. They were successful in defeating the Dread Lords, but were so weakened that the Drengin Empire essentially just steamrolled right over them afterwards. By the time of the third game, only the Terrans, Altarians, and Iconians are even able to continue fighting, and all of them are hovering on the brink of defeat.
  • Elite Dangerous has the Alliance of Independent Systems, an Alliance powerful enough that it has risen to the status of a superpower alongside the Galactic Federation and the Empire of Achenar.
  • Mission Critical has the Alliance of Free States, consisting of the US, Canada, Australia, and Japan. The Alliance is fighting a losing war of secession against the UN, which has implemented harsh laws severely limiting technological development.
  • In Star Trek Online, there has been a widening Alliance with the Federation, Klingon Empire and the Romulan Republic since the discovery of the Solenae Dyson Sphere at the end of Season 7. It initially starts out as the Dyson Sphere Alliance, fighting to keep the Omega Particles away from the Voth. When the Undine's treachery is finally revealed and the Federation owns up to its mistakes concerning them, this alliance is solidified into the Alpha Quadrant Alliance, who helps form the Delta Alliance to unite various forces in the Delta Quadrant against the resurgent Vaadwaur. With the inclusion of the Dominion into the AQA, the Alliance is ultimately renamed the Khitomer Alliance
  • The Allied Nations in Advance Wars is an alliance between the four major nations of the Wars World, Orange Star, Blue Moon, Yellow Comet and Green Earth, formed to combat the evil Black Hole Army.

  • The Royal Crown Coalition in Erfworld is an alliance of royal sides devoted to destroying The Empire of Lord Stanley. Of course, the Alternate Character Interpretation would say that they're a group of religious fanatics who are only oppose Stanley because he challenges their beliefs about the superiority of royalty. Erfworld book one is essentially a Deconstruction of both this trope and of The Empire. Even more of a subversion in that about half of the members of the RCC were large enough to beat Stanley on their own with conventional warfare, they just wanted to make it a curbstomp battle.
  • In A Mad Tea-Party, Earth's ramshackle governments team up with some aliens to fight the giant alien robots.
  • The Alliance in Space Pawdyssey includes several species of anthropomorphic animals, in the first arc a Canine supremacist group tries to prevent the Avians from joining.
  • In Terra the Resistance was formed when a number of smaller anti-human, anti-Azatoth guerrilla forces merged under the direction of sympathetic and influential individuals. They want to stop the war because the unaligned races and civilians are getting it in the shorts, and because factions on both sides (the military-industrial complex in the UEC, and the Shadow Cabal in the Asurian Empire) have ulterior motives for continuing it.

    Web Original 
  • NatOne Productions's story-line Denazra features the Coalition, an organization of alien species working together over a multiple century campaign to defeat invading fleets of space-going machines. Unfortunately, they've never won a battle. As the alliance has become more entrenched and bureaucratic, they're started to look a little more like a Fictional United Nations.
  • In The Gamer's Alliance, there is the Grand Alliance which has been formed several times to fight against various forces of evil. Although it does have its share of heroes, there are also more morally grey and even evil members who use the Alliance for their own gain.
  • Decades of Darkness has the Restored (post-British) Empire and the South American Amistad.
  • The Chaos Timeline has several of them. After all, it coined the term "anti-X War", as in "Anti-French War" and other wars, all of them ending with a victory of the alliance.
  • Look to the West: The cartographer's nightmare known as the Holy Roman Empire coalesces into a few dozen chunks. This is the direct result of the invasion by Racist-Steampunk-Revolutionary-France. German nationalism is just starting to come about.
    • It's mostly replaced by the Concert of Germany.
  • The Gungan Council has a faction named the Alliance, a combination of Jedi and rebels, naturally fighting against the Galactic Empire and Sith.
  • Spectral Shadows has an alliance against the intergalactic empire of the Astral Space Pirates. Though we know little about what this alliance is composed of. For now at least.
  • In The Falcon Cannot Hear, the Second American Civil War features a few examples:
    • The East Coast forces of the American Soviet Republic (the Reds) and the Provisional Government (the Blues) work together remarkably well against the fascist Whites (especially in New York, which effectively runs under two governments simultaneously). When the East Coast soviets break away from the main ASR and form the American Workers Collective, which then creates the Popular Front with the Blues.
    • The Blues also form the Red Oak Pact with the agrarian Continental Congress and the autonomous state of Maine against the Whites and the ASR (the fact that the Popular Front is a separate alliance causes some complications).
    • The turning point of the war comes when, in light of the White-allied Japanese invading the West Coast, the Red Oak Pact/Popular Front ally with the ASR, most of the independent warlords, black resistance militias in White territory, and a no longer neutral Canada. This "Progressive Coalition", as it's nicknamed, defeats the Japanese, the Whites, the treacherous ASR, and the remaining warlords, thus bringing the war to an end.
  • The SCP Foundation universe has the Global Occult Coalition, an alliance of 108 mystical societies and organizations from around the world. Originally organized to fight Nazi occultism during World War II, it eventually became a supranational government agency reporting to the United Nations and existing to destroy all supernatural objects and figures to prevent the threat they potentially pose.
  • The Ruins of an American Party System has a few examples:
    • The Anti-Communist Alliance is a coalition of fascist states in Europe and South America dedicated to stopping the spread of communism (and spreading their own power).
    • The Alliance of American States, the US-led coalition that fights the South American ACA members during the Great South American War. Post-war, they form the League of American Republics as a long-term plan.
    • The US, Britain, France, and China work together to defeat Japan in the Great Pacific War.
  • The New Deal Coalition Retained timeline has the Entebbe Pact, an alliance between Uganda, Zaire, Kenya, Angola, and South Africa, designed to give Africa its own native power bloc. Following WWIII, South Africa leaves the Pact for the Concordat, while several of the former ASA members join up.
    • Opposing them is the African Socialist Alliance of Ethiopia, Sudan, Nigeria, Cameroon, Libya, Mozambique, Congo, Zambia, and Somalia. Just prior to the Central African War, however, Somalia defects to the Pact for Realpolitik reasons, and during the war itself, Libya and Mozambique declare neutrality.
    • In the lead up to World War III, both NATO and the Warsaw Pact expand membership and alliances worldwide, until most nations on the planet are part of one or the other of the blocs.
    • Post-WWIII, a new power bloc called the Concordat is formed by France, Spain, Portugal and the rising power that is South Africa, as well as other smaller African nations. Brazil also gets in on the act by joining into personal union with Portugal.
    • Also post-WWIII, the various nations run by Freyist (nationalist and conservative but not fascist) political parties coalesce into their own bloc as well.
    • The Dual Pact, an alliance between India and China, is formed after China throws off communism in the mid-90s. They also form an informal alliance with the Entebbe Pact, as do Iraq and Greater Serbia, in order to counter the Western powers.
  • A More Personal Union has several examples:
    • The Catholic League — Spain, Portugal, Savoy, Tuscany, the Papal States, the Holy Roman Empire, Serbia, and Sweden (which is Protestant, but joins out of Realpolitik).
    • The Grande Alliance — Scotland, England, France, Navarre, the Dutch Republic, and Denmark. Poland doesn't formally join, but does fight alongside them, again out of Realpolitik.
    • The Pavian Compact, a defensive coalition of northern Italian city-states neutral in the League/Alliance fighting, formed in response to French and Spanish fighting spilling into their territory during the Great War.
  • In the timeline Washington Burns, the various nations of North America — the United States, Borelia (this timeline's name for Canada), Texas, California, and Mexico — grow close diplomatic and economic ties starting in the late 1920s. By the 50s, they (and the still independent Kingdom of Hawaii) decide to form a more official power bloc, creating the North American Union, which is a free trade and travel zone, as well as a mutual defense pact.
  • So That Worlds May Align has the Clarke Pact, a military alliance between the human Solar Union and the three Xarmell nations (the Confederated Srhaals of Vrrtraghus, the Federal Republic of Zuoon, and the Casstokian Empire) which forms to defend their territories from the invading Berserkers.
  • Magic, Metahumans, Martians and Mushroom Clouds: An Alternate Cold War:
    • The Non-Aligned Movement is an even stronger example than in real life, due to various members having access to all sorts of paranormal resources. While not enough to truly stand against either of the superpowers, they are at least more capable of standing on their own.
    • During the East African War, Tanzania and Kenya unite to stand together against Uganda's aggression.
    • The Oslo Pact, a mutual defense and trade agreement between the four Scandinavian countries and the Aesir.

    Western Animation 
  • She-Ra and the Princesses of Power: The Rebellion are an alliance of free kingdoms and anti-Horde rebel cells unified to defeat the Horde.
  • Star Wars: The Clone Wars:
    • Both sides of the Clone Wars can be seen as this: the Galactic Republic and the Confederacy of Independent Systems are galaxywide federations of planets and a few non-governmental entities (mainly the Jedi Order for the Republic, and the commerce guilds for the CIS). At least on the surface: in reality, both could be seen as subversions, since in reality they're largely autocracies whose leaders are secretly colluding to cause a galaxywide collapse into totalitarianism).
    • There's also the Shadow Collective, an underworld alliance put together by Darth Maul as a sort of third side to the Clone Wars. It brings together a dark side Force cult (the Nightbrothers and Nightsisters of Dathomir), a reactionary terrorist group (Mandalore's Death Watch), and three of the galaxy's most powerful crime syndicates (Black Sun, the Pyke Syndicate, and the Hutt cartel).
  • Star Wars Rebels: As seen in the film section, the Rebel Alliance. The crew of the Ghost starts out as a rebel cell only loosely affiliated with the larger rebellion through their contact with Fulcrum, with the crew outside of Hera and Chopper being largely unaware of the larger rebellion. Their cell becomes a part of Phoenix Squadron and several other cells join the Rebel Alliance in full over the course of the series.
  • Roswell Conspiracies: Aliens, Myths and Legends: The organization Nick Logan finds himself working for has this name. However it is a case of In Name Only and is actually a Government Conspiracy. It May have started off as The Alliance for real but has since grown into a powerful paramilitary organization that keeps control of the various aliens who are living on earth. It is seemingly independent of the government or any other oversight.
  • Voltron: Legendary Defender: In its early days, but the initial Coalition begins in Season 2 with Voltron and the Blade of Marmora on the battlefield against Zarkon, with support from the Olkari and the Balmerans. Following Zarkon’s defeat at the end of Season 2, more planets are rebelling and seeking to join up. In Season 7 Earth becomes not just an official member of the Voltron Coalition, but its central hub world following its liberation.


Video Example(s):


Voltron Intro

The opening of Voltron (narrated by the legendary Peter Cullen) tells of how the "good" planets of the solar system called on Voltron to bring peace to the galaxy.

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Example of:

Main / OpeningNarration

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