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Slave Mooks

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Meet Sectoids. Weak, disposable, own nothing in their life besides pistols and Mind Control collars.

Remata'Klan: He does not have to earn my loyalty, Captain. He has had it from the moment I was conceived. I am a Jem'Hadar. He is a Vorta. It is the order of things.
Capt. Sisko: Do you really want to give up your life for the "order of things"?
Remata'Klan: It's not my life to give up, Captain — and it never was.

Mooks who have been enslaved, and sometimes considered Meat Puppets. If they aren't brainwashed and are forced by fear while retaining their minds they normally rebel, if only in small numbers (due to fear). Normally played to tug at those tug-proof heartstrings and show how vile the Big Bad was for forcing on innocents such a choice. Nine times out of ten, the brainwashed version won't rebel, and any supporting characters are depressed by their sad and miserable existence. These mooks are normally controlled by the Big Bad or are part of a Hive Mind, and rarely do things willingly. Slaves enthralled by More Than Mind Control are less likely to rebel, even against a perniciously Bad Boss, and may even Hannibal Lecture other characters about their suitability for slavery. If they aren't used depressingly, expect them to be comic relief. Some individuals may be quite evil on their own but are still conscripted under threats of death or worse and don't serve willingly. They can be pushovers or bosses, but they share the fact that they have about as much free will as a zombie. On rare occasions they will be a boss, but rarely The Dragon and never the Big Bad.


Subtrope of Forced into Evil. If it's an entire species that has been enslaved for the purpose of serving as Mooks, see Slave Race.


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    Anime & Manga 

    Comic Books 
  • In the Batman comics, Poison Ivy often uses spores to create a mind controlled army of mooks. During the Hush storyline, she even uses kryptonite infused spores to turn Superman into a slave mook. In The Long Halloween she makes Bruce Wayne a slave mook.
    • Professor Pyg has his lobotomized, zombie-like dollotrons. Resembling ugly life-sized ragdolls, the dollotrons were once people that Pyg kidnapped and subjected to terrible operations and brainwashing that transformed them into the mad professor's unique concept of a perfect specimen. It is stated the procedure is irreversible and the victims will never be able to return to normalcy again.
  • Parademons are this to Darkseid. They dare not disobey Darkseid, and will gladly pursue death in by the hands of their enemies.
  • The Evronians from Paperinik New Adventures have the Coolflames: a Horde of Alien Locusts, the Evronians don't stop at sacking all resources of a planet and destroying everything they don't have a use for, but they'll also drain all emotions from most inhabitants with a process that turns them into mindless slaves, usually used for (very) unskilled manual labor but occasionally as support for their troops and human shields.
    • Being a rather unusual Evronian, general Trauma had an army composed entirely by more classical slave mooks, raised among the few Evronian subjects that had not been turned into Coolflames, as he was planning a coup and couldn't trust Evronian troops. It backfired on him hard, as he treated his troops extremely bad and they dumped him in the middle of the coup.
  • In Spirou and Fantasio, Mad Scientist Zorglub has an army of brainwashed 'Zorgmen' to do his bidding.
  • Wonder Woman: Queen Atomia's slave "subjects" are all individuals she's put through her Proton or Neutron slave machines which permanently alters them into near identical robotic drones subserviant to her will with a certain set of powers for each. As she nearly does the same to Diana and the Holliday Girls presumably all of her slaves were once humans before being hit with her Shrink Ray and forced into the machine.

    Fan Works 
  • A Growing Affection has Shozokus, ninjas who swear (some willingly, others not so much) a number of oaths that will kill them if the oaths are violated. Among them, keep the fact that you are a Shozoku secret, obey the Big Bad's orders, obey his Dragons' orders unless they contradict his orders, and don't use ninjutsu on civilians unless specifically ordered.
  • Alexia's minions in The Return since they are her Mind Raped and brain washed daughter Succubae.

    Films — Live-Action 
  • Xerxes' army in 300 is mostly comprised of slaves.
  • A movie version of this is the Evil Dead deadites, which are possessed (in the first two films).
  • The Clones in Star Wars prequels. They're designed to be completely loyal, more intelligent meat-droids who obey orders without question. Nonetheless, they're still quite human, forming family bonds and enjoying their lot in life while serving with their Jedi generals. When Order 66 comes out, virtually all of them obeyed. The troopers who disobeyed the order were commandos or delta units, clones specifically designed to be more independent minded due to the more complex missions they're assigned.
    • The stormtroopers in the Sequel Trilogy are very similar, having been kidnapped from their families and brainwashed from a very young age to fight and die for the First Order. They're regularly reconditioned to ensure they don't develop free will.
  • The original, permanently-hairy Lycans from the Underworld movies were utilized as this trope by medieval-era vampires.
  • King Arthur: Legend of the Sword: The Blacklegs, whom Vertigern apparently gets from boys with no attachments, like orphans.
  • The six-limbed Outriders in Avengers: Infinity War, serve as Cannon Fodder for Thanos' army when they attack Wakanda. They're genetically designed to feel nothing beyond rage and a desire to obey, explaining why they willingly hurl themselves by the hundreds into an energy shield that burns them alive. They're also strong and fast enough to overwhelm the Hulkbuster in sufficient numbers.

  • Controllers in Animorphs, since the Yeerks are sentient parasites that take over a host's body, including essentially the entire population of Gedds, Hork-Bajir, and Taxxons (though Taxxons are willing slaves).
  • In Tom Kratman's Caliphate, the Janissaries are young non-Muslim boys taken from their families and brought up in Islam to serve as the Caliphate's armed forces, much like the Real Life version that served the Ottoman Empire.
  • Codex Alera has the Immortals, slaves wearing “Discipline Collars” that give pleasure when obeying orders and pain when disobeying. They've worn those collars their entire lives, making them utterly loyal to their master and more animal than man.
  • In Alan Dean Foster's The Damned series, the "allied species" (don't kid yourself) of the telepathic Amplitur have been so heavily brainwashed that they happily throw themselves into battle in order to promote the Amplitur's "purpose", and will never refuse an order... sorry, never refuse a "polite request" (again, don't kid yourself) from an Amplitur. Ever. It never occurs to them to even consider refusing any such orders... sorry again, "polite requests".
  • In The Dinosaur Lords, Raguel brainwashes people, turning them into technically-living zombies, getting himself an army that's pretty much unable to resist him unless the brainwashing is fresh enough to be broken through.
  • Draka janissaries are slave troops used in attrition situations, such as anti-partisan work or trench assaults. They tend to join and fight freely for perks like the right to pillage, and for the limited social mobility it offers individual janissaries within the brutal Drakan hierarchy.
  • In The Lord of the Rings, when Frodo and Sam are infiltrated into Mordor, a regiment of orcs turns out to be conscripts.
    • This is the case for most of Sauron's mooks, actually-"he had few servants, but many slaves". In fact, Mordor's formidable natural and man-made barriers are there at least as much to keep Sauron's minions in as they are to keep his enemies out. Even the Nazgûl themselves only serve because their Rings of Power turned them into little more than extensions of the Dark Lord's will.
  • From Luke Skywalker and the Shadows of Mindor, Lord Shadowspawn's Pawns are human Force-sensitives who have been effectively lobotomized and implanted with telepathic receptors that allow him to control and speak through them remotely. Then it turns out that Shadowspawn (or rather, Shadow's Pawn), is a Pawn himself. The real mastermind is the frail but powerful Cronal.
  • Malazan Book of the Fallen:
    • The Tenescowri in Memories of Ice are a particularly horrifying example. The cannon fodder of the Pannion Domin, they aren't permitted any supplies from their superiors, restricting them solely to what they can loot from the enemy. As such, they're lightly armed but driven to the point of madness by near starvation and will charge headlong at the enemy against all odds in the hope of slaking their hunger by any means necessary. Though not very effective by most standards, they have the weight of numbers on their side and their presence on a battlefield is horrifying enough to do a real number on the enemy's morale (and their own morale is virtually unbreakable on account of how they have to literally engage the enemy constantly or die a slow, horrible death). It's telling about how hellish the Pannion Seer's rule is that people actually volunteer for the Tenescowri to escape what the Domin does to its civilian subjects.
    • The K'Chain Che'Malle, the verse's resident, supposedly extinct Lizard Folk, once tried to resurrect a previously truly extinct sister race known as the K'Chain Nah'ruk, or Short-Tails, in order to make of them a Slave Race that would serve them. Unforunately for the Che'Malle, the Nah'ruk turned out to be too independently-minded for that and rose in rebellion, setting in motion the downward spiral towards the extinction of both races. By the time of the main series, however, upon encountering the Nah'ruk in Dust of Dreams Gesler notes that they have been bred down so thoroughly in the millennia since that they've become the walking dead and lost their ability at independent thought. The Nah'ruk now are truly little more than slave mooks doing the bidding of the Forkrul Assail.
  • New Jedi Order brings us the Chazrach, reptilian slave soldiers of the Yuuzhan Vong. They're an almost tragic case in that they started out as conquered subjects of the Vong, and over the centuries, underwent progressive genetic "shaping" that eventually rendered them little more than mindless automatons, with no greater instinct beyond fighting for their masters. As Jedi Master Lar Le'ung puts it, "They have no free will, so do not try to reason with them". It later turns out that Supreme Overlord Shimmra, the supposed Big Bad of the story, is in fact something similar to his Force-sensitive evil Jester Onimi, though this is through Mind Control rather than genetic manipulation. That said, it is implied that the real Shimmra was actually every bit as evil and bloodthirsty as he appeared to be, so his Karmic Death is well deserved.
  • The Winkies in The Wonderful Wizard of Oz. Likewise the Winged Monkeys, who only follow the Witch because she has the magic cap.
  • This is a point in Unseen Academicals: the events of the long-ago war against the Evil Empire has led the people of Ankh-Morpork and surrounds to view orcs as Always Chaotic Evil, but they forget about the men with whips behind them.
  • In The Witchlands, most Cleaved are completely devoid of free will and are under Esme's total control.
  • Inheritance Cycle: Most of Galbatorix's soldiers and vassals don't serve him willingly, Murtagh included. He'll either coerce them into swearing loyalty to him in the Ancient Language, or make them by learning their true name. We're also told villagers are regularly conscripted, with any who resist being killed.

    Live-Action TV 
  • The Centauri from Babylon 5 may raise regiments of soldiers among their slaves (only those of Centauri race, as they understand perfectly the dangers of raising slave regiments among their subject races), but only if things are so bad that not even drafting their civilian population isn't enough.
    • Subverted with the Vendura Kado: a genetically engineered Centauri sub-race with increased intellect that is kept into slavery and often serve in the military, they're considered a cultural treasure and treated almost as well as any free Centauri who holds their same job, position and skill.
  • Both the Brainwashed and the normal variety show up in Buffy the Vampire Slayer. Some are mooks of weekly villains like the giant worm demon thing in Bad Eggs' baby-controlled people and some are the season's Big Bad's. Spike becomes one of the brainwashed types in Season 7 due to the First. Some of the mooks are only so because of the Big Bad being a very Bad Boss.
  • The Robo-Men in Doctor Who. After the Daleks invaded Earth, the Robo-Men were created by the as police/enforcers. They wore cybernetic helmets which could not be removed without killing them. Not to be confused with the Cybermen, who also use headsets to enslave humans prior to Cyber-conversion.
  • Near the end of season 1 of Falling Skies, it's revealed that the apparent Big Bads, the Skitters, are actually a race of Slave Mooks controlled by the Overlords.
  • Game of Thrones: The Unsullied were this originally. They are freed by Daenerys.
  • The Shocker combatants in the original Kamen Rider are implied to be this, due to Shocker's tendency to kidnap, alter, and brainwash people into serving them.
  • Stargate SG-1: The armies of the Goa'uld are made up exclusively of slave mooks of one sort or another. By far the most common variety is the Jaffa, though a Goa'uld near defeat will sometimes use humans instead.
  • The Jem'Hadar in Star Trek: Deep Space Nine. Interestingly, it is shown that the Jem'Hadar fully worship the founders, and rebelling against them is rare. However, they tend to distrust their Vorta overseers and rebelling against them is not as rare. Most Jem'Hadar remain loyal to the Vorta however, because it is the order of things.
    • The Borg also fit this to some extent as well, in the brainwashed/Hive Mind sense. They really stepped into it by the time of Star Trek: Voyager, and in the episode "Unimatrix Zero", there's a "Borg Resistance", as it were, that initially operates in an unconscious shared dream world.
  • Blake's 7
    • Mutoids are a cybernetically-modified Amazon Brigade. Their memories have been wiped so they have no purpose outside service to the Federation.
    • Deconstructed in "Traitor". The Terran Federation has conquered a Proud Warrior Race thanks to a drug that blocks the production of adrenaline. They sent some of these brainwashed soldiers to attack a unit of the last remaining resistance. However as they lack any form of anxiety or aggression, they placidly walk into an ambush and are massacred.


    Tabletop Games 
  • The Iron Ring, a network of slavers from the Mystara setting, reduces some of its victims to a state of berserk insanity, then uses them as expendable human guard-dogs.
  • Mind Flayers in Dungeons & Dragons, as naturally born psionics, practice slave labor on humanoid races and love modifying their slaves with various implants to make them more obedient, better at combat or to use them as beacons to channel their psionic powers, and they don't hesitate to send them on the front line when needed.
  • Grand Warlord Voss from Sentinels of the Multiverse has a army full of them. His evil plan is to go to other planets, concur them using his slave mook army, then add that planet's citizens to said slave mook army, then go to an other planet and do the whole process again. Each mook's card has, as its Flavor Text, a brief description of what they used to be before Voss's scientists mucked about with them. Except for the mooks based on the same species as hero Tempest — that flavor text is Tempest, in a rage, vowing to avenge what Voss has done.
  • The Skaven faction of Warhammer uses slaves (of their own species) as expendable troops. So expendable that they have a special rule allowing the player to shoot at them in melee in the hope that the shots will kill their enemies. Skavenslaves elicit little of the sympathy often associated with this trope, however, as the Skaven are so prone to screwing each other over that the slaves would willingly enslave their masters at the drop of a hat, and are just as scheming and nasty as any other Skaven.
    • Back when Chaos Dwarfs had a list, they could field multiple units from the Orcs and Goblins list as slaves. The biggest and surliest of the Orcs, Black Orcs, were created when the Chaos Dwarfs tried to develop a more durable and intelligent Orc slave; it did not work out well for them.
    • The Jopall Indentured Squadrons in Warhammer 40,000 are indebted to their world's government from the moment they're born (as is everyone born on Jopall). Military service is one of the fastest (not to mention riskiest) ways to earn their freedom.

    Video Games 
  • The Desert Orcs in Age of War were the only faction that didn’t have catapults. Instead, they used slaves that were brainwashed into carrying an explosive barrel to the enemy fortress.
  • The Titan Monsters in Batman: Arkham Asylum may be this, but Poison Ivy's minions are this for sure, as they are mind controlled.
  • The Bureau: XCOM Declassified had the Sectoid aliens, which were enslaved by the Outsider race to act as pure cannon fodder, with mind control collars used to ensure their obedience. They are always only armed with pistols and are the only unit with less health than your soldiers.
  • In XCOM: Enemy Unknown, all but one of the alien species you fight are slave mooks. Some are genetically modified to the point where they too stupid to function without their masters' oversight. Their masters' MO is to invade planets in the hopes of accelerating that species' technological and genetic development. Those who fail to become psychic super-soldiers in response are overrun, and forcibly devolved into mooks for the next invasion/experiment. Whether humanity passes this test is up to the player.
  • In Red Alert 2: Yuri's Revenge, Yuri's Resource Gathering is handled by the slave miner, a mobile ore refinery which travels to ore fields and has slaves come out and shovel ore into it. When the refinery is destroyed, the miners will defect to your side, but seeing as how they're emaciated, shirtless, and armed only with shovels, they're roughly on par with the Technician unit from the early Command & Conquer games (unless they somehow reach Elite...). Also, any enemy unit that Yuri's faction mind controls will revert back to the original owner once the mind controller is destroyed, with the exception of the Psychic Dominator and the units it nabs.
  • Ghost Drones in The Chronicles of Riddick: Assault on Dark Athena are human prisoners who are captured by Athena Company, cut open, and have cybernetic implants shoved into their organs and brain, the goal being to create an army of mindless combat drones to sell off to the highest bidder. They're not particularly tough (their guns are a bit weaker than a basic assault rifle, and it only takes a couple assault rifle bullets to drop them), but since their weapon is attached to their arm you can't steal it from them after you kill them.) In the last level they Turned Against Their Masters thanks to some hacking of the ship's computer by Riddick's kid sidekick.
  • Doom has its zombies, slaves to Hell. Exactly how intelligent they are varies from game to game- 1 and 2 featured slow-moving, inaccurately-firing zombies that seemed to be nothing more than animated and armed corpses, but Doom 3 features zombies capable of tactical maneuvers and radio communication. Doom 2016 splits it between mindless scientist zombies and soldiers that are capable of advanced movement skills, charging their plasma guns, and which are explicitly stated to retain some cognizance. All of them seem to be quite willing to slaughter humans and eat their flesh, though.
  • Quite a few enemy soldiers in Drakengard are kidnapped, press-ganged unfortunates. This includes the children
  • Fallout
    • In Fallout 3, Clover would count as this. Also, the Super Mutants.
    • Caesar's Legion in Fallout: New Vegas is an entire slave army/nation, owned entirely by the autocrat, Caesar. All legionaries are either born into the Legion or were enslaved and forced into the Legion when it assimilated tribes found throughout the Mojave Wasteland. However, legionaries are for the most part Brainwashed and Crazy and want to fight for the glory of Caesar. Below them are the actual slaves - mostly women - which are generally not found in combat, instead being worked to death in Legion camps or working for its complacent traders.
  • In Final Fantasy XIII, the l'Cie are only motivated to fulfill their Focus (orders from the boss) by the threat of becoming a Cie'th, a zombie-like monster. On other hand, their reward is to be turned into a crystal statue.
  • In Fire Emblem, this plays a part in most games: At least one unit per game is working for the bad guys against his will, but talking to him with a certain character will convince him to join your side. A more general example is in Path of Radiance. The Big Bad Ashnard and his Mad Scientist Izuka use Super Serum to warp and control laguz. Though these Feral Laguz are supposedly mindless, they never attack Daein soldiers.
  • Half-Life
    • Essentially every Combine enemy in Half-Life 2 except the Advisors (probably)—including some of the vehicles. The humanoid ones are explicitly the brainwashed type, while the vehicles may be brainwashed, a hive mind, or no longer possessing the biological ability to think.
    • Like the Flood example above, the headcrab zombies are the same. The most disturbing moments are when you can hear muffled screams for help and prayers to god from the human.
    • But the best example in both games was the Vortigaunts, who were known as “alien slaves” in the first game, and winning the first game freed them, allowing them to join the good guys in the second.
  • Depending on how heavily brainwashed they are, the Covenant in Halo.
    • Of the Covenant, the Grunts are the most obviously enslaved species. They are at the very bottom of the Covenant Hierarchy, even below the hired mercenaries. They're used for all the menial tasks and militarily are are used en masse due to their apparent large population and high reproductive rate. Killing a Grunt isn't even a crime among the Covenant races. By the end of the Halo 2, a full-scale civil war has ensued between the Elites and Brutes of the Covenant, with Grunts caught on both sides. That said, Halo 5: Guardians implies that Grunts have achieved a slightly higher status in post-Covenant factions, likely because they have more recourse to defect if they're too unhappy; it's even hinted in the background lore that some have broken away and formed their own independent factions. Heck, there are audio logs and books that show that some Grunts managed to rise and become squad leaders to entire Elite units.
    • The Flood Combat and Carrier forms. The host bodies don't WANT to be that, but they are forced to by the Infection Form infesting them.
    • Engineers are Actual Pacifist biological supercomputers. So what does the Covenant do? Wire them up with bombs and force them to help the war effort. In Halo 3: ODST, you get an achievement for either not killing any Engineers of your own free will as the Rookie, or by killing all of them (a freed engineer, Vergil is actually the MacGuffin of the game). In Halo: Reach, their servitude is not explored, and you just shoot them. That said, there's some Happiness in Slavery involved, since Engineers will happily fix, maintain, and even improve the technology of virtually anyone who comes across them; it just so happens that the Covenant found a lot of them first.
  • The Dungeons of Heroes of Might and Magic III and V have this: in III, it's the naturally blind Troglodytes, who are implied to hardly ever be allowed to lead, though a large proportion of their Heroes are in fact Troglodytes, including Shakti, one of the best heroes in the game on short maps. In V, the Minotaurs are downgraded to a more clear example of this (in III they were Elite Mooks). Also, the Goblins in V, to a rather absurd extent.
  • Mass Effect has the Husks, slave mooks created using Reaper technology. They impale the corpses of their humans on 'dragon's teeth', which gradually turn them into mecha-zombies. The second game adds more variants, and the third introduces husks made from other species.
    • In fact, anyone at all that has had extended contact with the Reapers will eventually become indoctrinated by them; this process was the first step in creating the Collectors from Mass Effect 2, who started out as indoctrinated Protheans before being reduced to mindless, sexless, nigh-identical slave mooks by millenia of experimentation.
    • A non-Reaper-related example would be the colonists at Feros under the Thorian's mind control.
    • In Mass Effect 3, Cerberus's mooks are primarily kidnapped human refugees stuffed full with cybernetics. Not surprisingly, they're also all indoctrinated by the Reapers.
    • While the "heretic" geth serve the Reapers willingly, the "true" geth have to be forcibly controlled by Reaper code.
  • Many of the genome soldiers and nanomachine-enhanced military personnel in the Metal Gear series.
  • Metroid Prime's Space Pirate militia are disposable. One fully-charged shot will kill them, and they're not terribly smart. They are made up of criminals and captured slaves, disobedient militia are what the Space Pirate's rations are made of.
  • Sonic the Hedgehog
  • Knights of the Old Republic has, on one level, insane Selkath who serve this function. They're brainwashed by a massive firaxan shark.
  • Spider-Man
  • Creator/Bungie's Marathon series had the Pfhor, heading a slaver empire whose thralls include Restraining Bolted S'pht cyborgs, captured AIs, the Drinniol… And you.
  • Most of the hybrids in System Shock 2. Some of them even have enough of a mind left to shout things like "I'm sorry!" and "Kill me!" at you.
  • Some instances in World of Warcraft have these. Slave Pens and Steamvaults sping to mind. Both have enslaved Broken commanded by Naga slavemasters. Killing the slavemasters frees the slaves, causing them to stop attacking the players, thank them, and run away.
    • All of the mad Witch Doctor Zalazane's henchmen are actually Darkspear trolls that have been enslaved by his magic. According to the site most of the Darkspear's population is under Zalazane's sway. It is not yet revealed whether it is possible to reverse this.
  • Star Control II reveals that any race the Ur-Quan defeat have to choose between permanently being trapped on their home planet as fallow slaves, or becoming this trope as war slaves.
  • Star Wars Empire at War has these as an option for the Zann Consortium faction, once they've corrupted cetain planets.
  • Stronghold Crusader games has torch carrying slaves that are hired at the Mercenary Outpost. They are the weakest and cheapest unit of the whole game, and mainly used for setting buildings on fire.
  • In Mario & Luigi: Bowser's Inside Story, one of the standard enemy encounters comprises a Chain Chomp having been infected by a Sworm with Fawful's face. The Mario Bros. can only fight this enemy normally, but, if the Sworm is sticking out of the Chomp's head, Bowser can remove it by inhaling, thus releasing the Chomp from its control and allowing it to run away.
  • In The Elder Scrolls series, several races have used the Goblins in this fashion. The Tsaesci, an Akaviri race of supposed "snake vampires", are known to keep Goblins as a slave race. The Goblins are used for labor, food, and as Cannon Fodder in battle. The Altmer (High Elves) have also been known to train and keep Goblins as labor and for use in battle at different points in history.
  • In Tyranny, this is the starting point for anyone who is 'offered redemption' in the Scarlet Chorus; they're given a weapon (if they're lucky) and pointed at the enemy as the first wave of attack. Those who survive their first battle get the chance to loot something better off a fallen enemy (or ally) and join the second wave for their next battle.

    Web Comics 

    Web Original 
  • The Kua-Toa of Tales from My D&D Campaign rely heavily on various slave races to serve as foot soldiers in their Enemy Civil War. Not as much used in battles with the land nations, due to the fact that the Kua are one of only two truly amphibious races in this setting (and the other one was all but wiped out). All other aquatic races die if they go more than a few hours out of water, unless someone uses magic to keep them alive. The heroes do once or twice encounter Kua slave forces, and generally spare them when they can.

    Western Animation 
  • Ben 10: Alien Force the DNAliens are parasitic aliens that latch on a hosts turning it into a DNAlien. The Highbreed use them as their standard Mooks and treat them with disdain.
  • In Winx Club, Valtor's minions are made up of brainwashed mermaids and witches.
  • My Little Pony: Friendship Is Magic, "The Cutie Re-Mark - Part 1": In a separate timeline, King Sombra has enslaved the ponies from the Crystal Empire and turned them into soldiers in a bid to conquer all of Equestria. It is strongly implied that the scary helmets they wear are keeping them mind-controlled.

    Real Life 
  • The most famous examples in Islam are the Caliphate's ghilman (who murdered four Caliphs in a row), Egypt's Mamelukes (Kypchaks who took over the government), and the Turkish Janissaries (they began as slaves first, drawn from Christian children demanded as tithes; also Tykebombs, then). They weren't mooks, though, their employers certainly wouldn't have put with their disloyalty if they weren't good at what they did. Over time the corps opened to free men given its elite status and was eventually entirely made up of them by the end.
    • Later Ottoman Sultans had gotten fed up by their disloyalty and the fact that they were becoming technologically obsolete. The disbandment of Janissaries took five Sultans because they would revolt and kill the Sultans opposing them.
    • The Mamelukes were really more of warrior caste than this trope, though. Them taking over Mameluke Egypt was probably the best thing that could have ever happened to it also. Baybars, the most significant of the Mameluke sultans, is regarded as a hero throughout the Muslim world not only for his piety and good governance, but also essentially for saving the Muslim world at the time from the Mongols, who had pretty much steamrolled Baghdad, which was the heart of the Islamic world before its fall transferred that role to Cairo.
  • Conscripts of any country may or may not be considered and/or consider themselves this.
  • Child Soldiers.
  • In Dorian Greece, the Athenians used slaves as police officers. This was done because the fact that they belonged to the city and not to any individual made them free of the complicated political and family affiliations that would have made free citizens ineffective in the web of complex allegiances that made Athen's domestic politics.
  • Crash Course: World History describes this as a "strategy that has been attempted over and over and has worked exactly zero times. ...Unless you're the Mongols."
    • To expand upon this, the Mongol Empire was amazingly successful at integrating conquered peoples into their army structure, supplementing the core of mongolian horse with everything from Chinese and Korean engineers and infantry blocks to Turkic, Persian and eastern-European horse and infantry. The manner of which they did this was usually by conquering a foreign government and then letting their new vassals raise their own regiments, which were then integrated into the Mongol army structure as auxiliary troops. This left the 'slave mooks' with very little insight into central Mongol government and command, and very little ability to rebel as long as their governments were under Mongol control, but on the flip side meant that when their own governments rebelled, the troops usually went with them.
  • Galley slaves.
  • Sailors pressed into service by press gangs.
  • The Spanish Conquistadores had the Indian auxiliaries. They were captured natives employed as guides, translators, porters as well as reconnaissance units and shock troops to bolster their ranks. They played an integral role in the Spanish conquest of the Aztec Empire as well as the military operations in South America.
  • In a vague sense, domesticated animals, especially pack animals, but their I Qs usually ain't high enough to even care, and they benefit from human partnership.

Alternative Title(s): Slave Mook


Example of: