Singing the song of Adventurers,
Up or Down,
North, South, East or West,
An Adventurer's Life is Best.
An Adventurer's Life is Best!
This is where you'll find the Lady of Adventure, Adventurer Archaeologist, Great White Hunter and Gentleman Adventurer all hanging out when they aren't out doing dangerous things. There's probably a bar, a roaring fireplace, and lots of easy chairs for people to sit around in. Expect animal heads and African masks hanging on the walls in terms of decor, as well as lots of globes and maps. (Possibly a library full of them.) Often the site of a Framing Story, with one person sharing stories about his latest adventure and the others listening. Especially common in works set in the Victorian or Edwardian eras or a Steampunk universe, but they can be found elsewhere.
- Batman: The Peregrinator's Club is an exclusive lounge for the wealthiest citizens of Gotham City. Originally used by adventurers and explorers, it later became home to the city's rich and affluent bluebloods.
- In the Discworld of A.A. Pessimal, the Guild of Trespassers runs regular expeditions into places like the wilds of Howondaland. From its base in the City, it recruits for positions like Imperious Young Woman Who Looks Good In The Solar Topee With The Fetching Silk Scarf Attached, Who Shouts Loudly At The Natives in Morporkian, With Every Expectation Of Being Obeyed. Which is how it got Lady Jane Greystruck, a woman who liked Howondaland so much, she married a local man, and stayed there. Another position it recruits for is Totally Unsuited Young Woman Who Looks Good In The Solar Topee With The Fetching Silk Scarf Attached, Who Screams Loudly At Danger, Faints A Lot, And Always Needs To Be Rescued. It maintains an upmarket club-house in a smart part of Ankh-Morpork, and this is a base for planning expeditions and drinking a lot while reminiscing about old times. The Archaeologists keep a deliberately downplayed clubhouse in an old tower belonging to a redundant city wall, and only openly display really interesting things like broken pottery and everyday artefacts shedding light on everyday life in ages past. The boring stuff like gold and silver and gemstones are in a (well-secured) cellar strongroom several floors down, as they're not really all that interesting from a point of view of archaeology. Miss Alice Band prefers doing her social drinking at the Blue Cat Club, but that's a different story.
- In the Discworld, Ankh-Morpork has two: the Guild of Trespassers note , and the Guild of Archaeologists, whose younger and more adventurous members, such as Laredo Cronk and Miss Alice Band, take a somewhat more proactive attitude to the profession. They call it Stealth Archaeology, which boils down to getting onto the site of interest, digging up the loot, and getting away with it, before anyone notices. In the case of Miss Alice Band, this necessarily overlaps her other Guild membership, that of the Guild of Assassins.
- The Further Adventures of Dr A. A. A. McGurk M.D. by Osmar White opens with McGurk sitting in the Explorer's Club, depressed that he and his camel have crossed all the great deserts and he isn't sure what to do next. (Answer: polar exploration. Also by camel.)
- An episode of Frasier involves Frasier and Niles joining one such club, where the members share their travel experiences. It turns out that the club's main adventure is sleeping with the host's wife.
- Monty Python's Flying Circus: The "Lost World of Roiurama" sketch has a scene in the British Explorers' Club.
- In the third episode of the American Thank God You're Here, Harland Williams won as an adventurer returning to his club after an expedition.
- The Explorers Society in Deadlands. They descend from a Roman society of monster-hunters, and since the Reckoning, are starting to dust off the old mantle again... much to the distaste of the Agency and the Texas Rangers, who both consider the Explorers Society to be half-baked bumblers who are far too open about the monstrous nature of their quarry.
- Forgotten Realms has "Society of Stalwart Adventurers", a club for adventurers and wannabe adventurers in Suzail (Cormyr).
- The Horatio Club in GURPS Time Travel.
- Hero Games' Justice Inc. game had the Empire Club, a haven for adventurers in a pulp genre setting.
- The Adventurers' Guildhouse in Magic: The Gathering.
- Later on, the story tells of the planeswalker Tamiyo who invites several other planeswalkers to join her storyteller circle, where they trade stories from across the multiverse.
- The Grand Lodge of the Pathfinder Society in Pathfinder.
- Rocket Age has the Lodge on Venus, where explorers and big game hunters relax. The Empire's Fortune, a Martian Freebooter band comprised of four former British officers also have one.
- Traveller has the eponymous Traveller's Aid Society, that offers club houses at major worlds, news reports, and insurance for risky ventures.
- The Trope Namer is the defunct bar and improv club at Walt Disney World's Pleasure Island, which was open from 1989 to 2008. Each night would feature a variety of actors representing the club's explorers and staff, who would perform improv-heavy shows at scheduled times in an elaborate two-story club full of animatronics and effects.
- There is also the Society of Explorers and Adventurers or S.E.A. at Tokyo Disney Sea and Hong Kong Disneyland. Some Easter Eggs at the Aulani resort in Hawaii serve as a little bit of glue connecting the two Adventurers Club stories with an old Adventurers Club painting being retconned into one featuring a younger version of SEA character Harrison Hightower when he was part of a group called the "Pillagers Brigade".
- The "Skipper Canteen" restaurant at the Magic Kingdom park.
- The Legends' and Heroes' Guilds in RuneScape.
- The Virtual Exploration Society flavortext at the Museum of Unnatural Mystery Web site.
- In the Batman: The Animated Series "Joker's Favor" appears the Peregrinator's Club as an exclusive lounge for the wealthiest citizens of Gotham City. Originally used by adventurers and explorers, it later became home to the city's rich and affluent bluebloods. That would explain why on earth would the club had reconstructed a Mayincatec temple, right down to re-poisoning the darts in the traps... at least in part. Remember that is a Gotham City club.
- Scrooge McDuck is a member of one of these.
- The Looney Tunes short "Quacker Tracker" featured Daffy Duck being offered a lifetime membership to a club if he can catch the elusive Speedy Gonzales.
- The Super Adventure Club in South Park is visually based on the Disney club, although it's actually an organisation of child molesters (and a thinly veiled strawman of the Church of Happyology). When the boys say they assumed the club was about adventuring, the club's leader explains, "No, that's the Adventure Club. We're the Super Adventure Club."
- Underdog: Commander McBragg's stories usually started and ended here.
- A few Snagglepuss cartoons on The Yogi Bear Show featured Major Minor belonging to an adventurers' club
- Numerous, including:
- The Explorers Club in New York City.
- The Royal Geographical Society in 19th century England.
- And, the National Geographic Society, its American counterpart.