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Tony: We're the Avengers. We can bust arms dealers all the live-long day, but that up there? That's the endgame. How are you guys planning on beating that?
Steve: Together.
Tony: We'll lose.
Steve: Then we'll do that together, too.

A group of people who work together, whose members are split along particular roles based on complementary skills and personality traits that contribute to group dynamics in their own unique way. Many of the most common team roles are listed under The Index Team. The Team may or may not have an actual name of its own.

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Most importantly, the Team has to have teamwork as its basic modus operandi; that is, they would seek to tackle any problems that any of their group encounters together, unless circumstances dictate otherwise (e.g. one of them has been ambushed while away from the others, or the problem involves participating in an official competition of one-on-one matches).

They can sometimes be a Ragtag Bunch of Misfits. They may eventually become True Companions, if they are not in the first place.

The roles may loosely be seen through the lens of the classic Five-Man Band (lead, foil lieutenant, powerful, technical, emotional) but without strict numerical or gender restrictions. Other non standard Party Members are also fair game as long as they are actually a group that works together, and the roles relate directly to group dynamics-not just a listing of a series' cast members.

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Further there may be two or more characters holding the same "archetype", though often in different ways; a team may have both a scientific tech-savvy The Smart Guy and tactical manipulation-savvy The Smart Guy. Likewise, you may have two Big Guys, one being a long-range heavy-weapons specialist, and the other being a Big Freaking Sword-wielding close-quarters bruiser.

This is the Super-Trope to Power Trio, Five-Man Band and The Magnificent Seven Samurai. If it's a military group, it's either The Squad or a Command Roster. If enough members are legitimately badass, it may also be a Badass Crew. For professional wrestling examples, see Power Stable. They can also be a Dream Team. Compare and contrast Band of Brothers and True Companions. See also Cast Calculus for typical breakdowns.

See Establishing Team Shot for when the team is introduced together.

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Examples

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    Anime & Manga 
  • Bakusou Kyoudai Lets And Go!! WGP: Has this as the main theme: five Mini 4WD racers build up a team to go heads-to-heads with other teams in an international competition.
  • Beyblade Burst: There are a good amount of teams but the main one is the Beigoma Academy Bey Club.
    • The Leader: Volt Aoi who was appointed as team leader by his friends. Despite being the team leader, Volt isn't the strongest blader on the team. That honor goes to Shu.
    • The Lancer: Shu Kurenai. Shu is The Ace of the team and often wins battles without many effort. As stated above, Shu is actually the strongest member on the team since he rarely loses battles unlike with Valt.
    • The Big Guy: Rantaro Kiyama. He is the tallest member of the team and his bey relies on stamina instead of offensive power. He also serves as The Heart of the team and always side with Valt whenever his leadership is questioned by others (mainly by Wakiya).
    • The Smart Guy: Daigo Kurogami. He is often well informed of other bladers and always try to warn his teammates of their abilities. He is also usually the most level headed of the group and often tries not to let others get to him.
    • Token Evil Teammate: Wakiya Murasaki. Although he is not evil, he is the the most rude and aggressive of the team and constantly calls out Valt for being a poor leader. He is also frequently disobeys Valt's orders despite Valt being the leader (though Wakiya does get overruled all the time). However, he is actually the team's second strongest blader behind Shu himself as Wakiya often wins his battles with a single attack. However, he does eventually warm up to the rest of the team.
    • In Beyblade Burst Turbo, a new generation of the Beigoma Academy Bey Club arises.
      • The Leader: Fubuki Sumiye is the leader and initially the strongest member of the team. Due to his Determinator, mentorship from Shu Kurenai and Training from Hell mentality, he's a stern but fair leader that the rest of the club looks up to, even Suoh.
      • The Lancer: Suoh Genji is Fubuki's best friend and most loyal comrade. Together, they led the Beigoma Academy Bey Club to victory in the Team Tournament. However, Suoh's use of Heat Salamander drives him to harbor resentment against Fubuki for his hard work vs. his natural talent and eventually breaks off their friendship, leaving the team until Fubuki defeats him in a rematch.
      • The Big Guy: Koji Konda, Hoji's younger brother, is physically the most gifted of the four strongest bladers on par with Hae-jin, and has an aggressive passion whenever motivated.
      • The Smart Guy: Toko Aoi, Valt's younger brother isn't as talented as his younger brother, but uses strategy and his skills as a information gatherer from when he was younger to analyze and plan to defeat his opponents whether for himself or for the team.
      • The Chick: Nika Aoi, is the team's Bey Trainer, ensuring the well being and safety for her brother and fellow team members, while supporting the needs and resources for the 100s of bladers in the Bey Club.
  • Dragon Ball Z: The Z Fighters/The Earth's Special Forces - the team that kept on growing. Almost all of them started out as enemies and settled into a different role. After the Android Saga almost everyone retired except for the Saiyans (mostly due to Can't Catch Up), and even Gohan, Goten, and Trunks left the front lines after the Buu Saga (the former lost interest and the other two were unofficially kicked off due to their immaturity and inexperience). As of the Universal Survival Arc in Super most of them unlocked more true potential and were re-recruited by Goku.
    • The Leader - Goku, he technically founded the team when he partnered with Piccolo to fight Raditz. The others look to him for leadership, not only because he's almost always the strongest and has the best battle instincts, but because he's a genuinely lovable guy who they trust will want to do the right thing.
    • The Lancer - Piccolo, co founded the group with Goku and stepped up as The Leader whenever Goku was dead/hospitalized/traveling the universe. Initially threatening where Goku was approachable he became wise where Goku was simpleminded, especially after fusing with Kami. When he falls behind in power he still gives counsel.
    • The Team Benefactor and The Smart Girl - Bulma, as the head of Capsule Corp, not only has enough money to fund the team, but she's also an inventor and scientist who can build armor, time machines, and spaceships with training rooms in them.
    • Sidekick - Krillin plays second banana to Goku, Piccolo, Bulma and even Vegeta on occasion. While he's not that useful in a fight, he's never far from the action, and he'll faithfully back up whoever is currently holding down the fort.
    • Child Soldier - Gohan, Goku's son is a prodigy as a fighter, and Piccolo made sure to bring that potential out when he forcibly recruited the kid to fight the Saiyans. Unlike both of his father figures, he is a Reluctant Warrior who would rather focus on academics. Despite having the greatest hidden potential and being able to easily surpass Goku or Vegeta when he applies himself, he retires from fighting early on becoming a school teacher and family man.
    • Lovable Rogue: Yamcha, moreso in Dragonball when he was the Desert Bandit. Back then his bandit skills were useful in hunting the Dragon Balls. In Z he drops this trait and instead fights For Great Justice against threats to the Earth.
    • Genius Bruiser: Tien is a strong martial artist who has reached enlightenment. His Solar Flare technique can work on anyone, regardless of how strong they are and his Kikohou is the only technique to work on the Cast From Life Span principle which means he can invoke You Shall Not Pass! successfully on much stronger creatures.
    • Sidekick Chiaotzu is Tien's sidekick and follows his lead.
    • The Medic- Yajirobe's usual contribution to the Z Fighters is delivering Senzu beans from Corin, because otherwise he is a Lazy Bum who complains from the sidelines.
    • The Rival - Vegeta is Goku's cunning and ruthless Evil Counterpart. It takes several years for the team to warm up to him being around, but when he finally mellows out he becomes a second Lancer as Goku's only equal on the battlefield, and his training buddy on Beerus' planet.
    • Shell-Shocked Veteran - Future Trunks, polite, humble and extremely paranoid about evil threats after being ravaged by both the Future Androids and Goku Black.
    • The Dividual - Goten and Trunks, young kids who antics are mostly innocent, and harmless. They become Bratty Half-Pint Gotenks when they Fusion Dance, who's an arrogant showboat.
    • The Stoic - Android 18, joins late, rarely joins the fight, and even more rarely speaks. When she does its usually snark. She is basically the team's mercenary since nothing motivates her more than money (and family, after she marries Krillin).
    • Shorttank - Videl, a tomboyish go-getter that wanted to be on the front lines. So she demanded that Gohan teach her how to fly.
    • The Face - Mr. Satan is the only one the public trusts and having a celebrity on the team comes with advantages.
    • Big Fun - Mr. Buu, usually docile, always hungry, but extremely powerful and dangerous when angered. Recruiting him was one of the advantages that Mr. Satan brought to the team.
    • Genki Girl - Pan, just a baby but has the same zest for fighting as a full blooded Saiyan, unlike the other hybrids.
    • Token Evil Teammate: Freeza, finally recruited (conditional and temporary) to join the Tournament of Power Team after Buu dropped out. The first antagonist to fight alongside the Z fighters without actually being on a path towards redemption. Still solidly a bad guy.
  • Girls und Panzer: Tankery teams are a double layered version. Each school has a group of tanks that work together on the field and each tank requires five people (commander, radio operator, driver, gunner, and loader) to operate at maximum effectiveness.
  • Haruhi Suzumiya: The SOS Brigade. Interestingly, the Brigade actually counts twice: The roles Haruhi thinks everyone plays, and their real roles. The musical part of the trope is played with in the drama CD, Sound Around, when Haruhi makes the Brigade into a band and gives them the proper (from her point of view) instruments, though Yuki and Kyon's guitars are switched.
    • Haruhi's Version:
      • The Leader: Haruhi calls herself the brigade 'super commander' and has a unstoppable Type III personality.
      • The Lancer: Itsuki is Haruhi's offical Number Two/Yes-Man and is far calmer than her.
      • The Big Guy: Kyon is assigned all the miscellaneous heavy lifting and grunt work.
      • The Smart Guy: Yuki wears glasses and reads books all the time.
      • The Chick: Mikuru is dragged into the brigade to be the 'moe mascot' because she's "Cute, tiny and exceptionally well endowed".
      • Sixth Ranger: Tsuruya isn't officially in the Brigade, but still frequently involved.
    • Real Version:
      • The Lancer: Haruhi to Kyon, because the others actually put Kyon's orders above hers. She also contrasts his snarking 'do not care' attitude with her boundless energy.
      • The Smart Guy: Itsuki is the go-to guy for explanations (even if that explanation is just "explain Yuki's explanation") and spends most of his time contemplating or scheming.
      • The Leader: Kyon is snarky and apathetic, but when things get out of hand he takes control to guide everything back on track. Even Haruhi listens to him on occasion.
      • The Big Guy: Yuki is a super-human alien bio-robot who can alter reality, so she tends to be a catch-all solution to most problems. Not to mention she's Nigh-Invulnerable with Super Strength.
      • The Chick: Mikuru is still The Chick. Itsuki theorizes she was chosen for her mission specifically to appeal to Kyon's protectiveness, which would also make the standard The Leader/The Chick romance an Invoked Trope.
      • Sixth Ranger: Tsuruya doesn't count as Sixth Ranger quite as much as Haruhi thinks (since the main Brigade keeps her out of the supernatural stuff), but she still has some elements. Not to mention that she might be a humanoid interface like Yuki, though there's not enough evidence to be sure.
  • Highschool of the Dead: This is how Takashi's group is built to take on the raging Zombie Apocalypse.
    • The Leader: Takashi Komuro, a Jack of All Stats with great leadership skills to boot.
    • The Lancer: Rei Miyamoto, Takashi's childhood friend, main love interest, who helps him fight the zombies
    • The Big Girl: Saeko Busujima, by far the best fighter in the group, and is also Takashi's secondary love interest.
    • The Smart Girl: Saya Takagi, the most intelligent of the group, although that is also what causes her to be quite arrogant at times.
    • Friendly Sniper: Kohta Hirano, an excellent sniper and gun enthusiast, takes this role due to his chubby appearance which might hinder him in close combat.
    • The Medic: Shizuka Marikawa, the school medic, who takes this role... At least, when not driving.
    • Tagalong Kid: Alice/Arisu Maresato is with the others, although she can't do much because of her incredibly young age.
  • Magical Girl Lyrical Nanoha Striker S: The Riot Force 6 of the TSAB.
    • The Leader/Big Good: Hayate Yagami, the Commander of Riot Force 6. She's not a good fighter, that's why she usually commands the team. If she does enter the battlefield, she nukes her enemies with her overpowered magic.
    • The Lancer/Number Two: Reinforce Zwei, whose Hayate's assistant, but unlike Hayate, Reinforce Zwei is actually quiet competent on the battlefield. She also serves as a Unison Device for Hayate, Vita and Signum to fuse with them.
    • Sergeant Rock: Nanoha Takamachi, a Captain who trains the Forward Team and is the leader of the Forward StarS. She, Fate and Signum are the best fighters of Riot Force 6.
    • Fair Cop/Fragile Speedster: Fate T. Harlaown, a Captain and Enforcer who is equal to Nanoha. The leader of the Forward Lightning and she leads the investigation of the JS Incident under the command of Hayate.
    • Multi-Melee Master: Signum, a skilled and powerful swordswoman who masters sword and bow. A Vice-Captain and Fate's Number Two of the Forward Lightning. She is a mostly a fighter than anything else, who can teach others only how to take down the enemies.
    • Glacier Waif: Vita, who is Nanoha's Number Two of the Forward StarS and is the co-trainer of the Forward Team. Is very protective to others, icluding her subordinates.
    • Combat Medic: Shamal, a medic who also has abilities to observe the field provides the Wolkenritter with information. She has also combat abilities to back-up.
    • Team Pet: Zafira and Friedrich; the former being a wolf who stays in his wolf form and the other being a little dragon who can turn into a big dragon. Zafira is one of the Wolkenritter and Friedrich is Caro's Animal Companion. Both are quiet powerful.
    • Cute Bruiser: Subaru Nakajima, an Ascended Fangirl who admires Nanoha and serves her in the Forward StarS. A frontline fighter who is also a Cyborg.
    • The Smart Girl: Teana Lanster, also The Leader of the Forward Team. She is The Strategist who uses her brains in combat. Also a member of the Forward StarS.
    • Dragon Knight: Erio Mondial, the only guy who actually fights on the frontlines and often on Carol's dragons. He is also a member of the Forward Team and the Forward Lightning. He forms a sub-team with Caro via Sword and Sorcerer.
    • The Beastmaster: Caro Ru Lushe, a member of the Forward Team and Forward Lightning who has the ability to summon dragons. She is also the White Magician Girl and forms a sub-team with Erio via Sword and Sorcerer.
    • The Sixth Ranger: Ginga Nakajima, an extra member of the Forward Team who is actually from the 108th Division. Like her younger sister Subaru, Ginga is a Cyborg.
    • Right-Hand Hottie/Number Two: Griffith Lowran, Hayate's secretary who commands the Long Arch when she is not there.
    • Bridge Bunnies: Shario Finienno, Alto Krauetta and Lucino Lilie, all three of them working on the bridge. Each of them has her own speciality. Shario is a mechanic who works on the Devices and observes the training results, Alto is a helicopter pilot who replaces Vice, and Lucino is a spaceship pilot.
    • Friendly Sniper: Vice Granscenic, the helicopter pilot who retired from sniping due to a failed mission. After being injured, he's replaced by Alto, but Vice comes back as a sniper while flying another helicopter.
  • Mobile Suit Gundam: The 08th MS Team:
  • Naruto: The Sasuke Retrieval Team truly fits the Rag Tag Bunch of Misfits type; it was cobbled together from four different three man teams to make one five man team. Shikamaru leads the team because he was the only Chunin and The Strategist and brought along four people with unique fighting styles: Choji's meat tank, Kiba's combos with Akamaru, Neji's Gentle Fist and Naruto's shadow clones. The Plan was to work as a team but the Sound Four said You Shall Not Pass! one by one until they were all fighting alone.
  • Negima! Magister Negi Magi: Starts it off in the Kyoto Arc by combining the original Battle Couple-and-mentor of Negi (The Leader), Asuna (The Lancer) and Chamo (The Mentor) with Setsuna (The Big Gal) and Nodoka (The Smart Gal). The group evolves over the Mahora Festival to include several others. By the time the Magic World Arc begins, the Team has reached over 10 people in membership.
  • One Piece: The team roles for the protagonist pirate crew, the Straw Hat Pirates, have changed a bit as new members have joined, but here's where the current roster of ten falls:
    • The Leader: Monkey D. Luffy, The Captain of the crew.
    • Number Two: Roronoa Zoro is Luffy's first mate and first recruit who serves as a Big Brother Mentor. He's also a Master Swordsman.
    • Supreme Chef: Sanji joined as the crew's cook, and in battle he is a Chef of Iron who is also The Strategist.
    • Gadgeteer Genius Usopp (the sharpshooter) can make lots of useful items, like Nami's Climate Tact and was also responsible for maintaining their ship, the Going Merry, until an actual carpenter (Franky) joined.
    • The Medic: Tony Tony Chopper is the crew's doctor. He is a Talking Animal who is very good with medicine, which enabled him to create his "rumble ball" and be a Combat Medic.
    • The Engineer: Franky is an actual carpenter and ship builder so he maintains the Thousand Sunny. As a Cybrorg, he is also really handy in a fight, and so he can also be The Big Guy.
    • Skeletal Musician: Brook is a musician, who plays music that is delightful to the ears (if he had any ears, hohoho!) Like Zoro, he is also really good with a sword and even hums while chopping up enemies.
    • The Navigator: Nami has also been the one using maps and the Grand Log to steer the crew towards the next island and their next adventure and her next chance at fabulous wealth. Interestingly, the Climate Tact she uses means she can change weather conditions in her immediate area.
    • Adventure Archaeologist: Nico Robin is the most knowledgeable about history and historical ruins. She and Nami often serve as Ms. Exposition.
    • Gentle Giant Jinbe, who previously served as an ally to Luffy during the Impel Down, Marineford, Fishman Island and Whole Cake Island arcs, finally joins the crew during Wano Country and begins serving as their helmsman.
  • Ronin Warriors: The team falls neatly into this:
    • The Leader: While they make decisions as a team, Ryo is the most prominent and gets the mid-season All Your Powers Combined power-up.
    • The Lancer: Seiji/Sage, the calmest and most clear-headed - a natural counter to Ryo's fiery impulsiveness.
    • The Big Guy: Shuu/Kento, the strongest by a wide margin and a Boisterous Bruiser.
    • The Smart Guy: Touma/Rowen, the intellectual (Captain Obvious moments aside).
    • The Heart: Shin/Cye, the gentle and sensitive one who dislikes fighting.
    • The Chick and Team Mom: Nasté/Mia, who lacks any powers of her own but is a few years older than the boys and provides support, housing, and transportation.
    • Tagalong Kid: Jun/Yuli, the powerless child tagging along after his parents vanished.
    • The Sixth Ranger: Shuten Doji/Anubis, freed from the Big Bad's influence and acting alongside the team in season 2.
  • Soul Eater: There is a complicated example. Maka's Resonance Link team consists of herself (The Leader), Black Star (The Big Guy), and Death the Kid (The Smart Guy). However, there are also their weapons, that all have their own roles. Soul is Maka's scythe, and is The Lancer. Tsubaki is Black Star's sword, and is The Heart. Liz and Patty are Kid's guns, and are The Chick and the Cute and Psycho one, respectively.
  • Yu-Gi-Oh!: Although the primary characters largely maintain their team roles throughout the series, the first season (Duelist Kingdom) is where those dynamics most visibly fall into traditional archetypes.
    • The Leader: Yugi Muto. Protagonist and classic reluctant hero archetype. The shortest member of the group and most socially awkward, but virtually unbeatable at Duel Monsters (learned from his grandfather). Values his friendships more than anything else and has an almost comically forgiving nature, even to his enemies.
    • The Lancer: Joey Wheeler. Yugi’s best friend and foil, both in appearance and personality: Significantly taller and stronger, plus more outgoing with an irreverent sense of humor. Also tends to rely more strength and direct attacks while dueling than Yugi’s strategy-based approach, at least at first.
    • The Smart Guy: Bakura Ryou. A classmate and the most quiet/unassuming. Like Yugi, he possesses a Millenium item, but the ancient spirit inside his treasure is far from benevolent. As such, he tends to approach situations more logically and delicately than anyone else, for fear that the spirit could take over.
    • The Big Guy: Tristan Taylor. The only non-duelist in the initial group (though he does have a small collection of cards). An old friend of Joey’s, he takes the latter’s aggressive, impulsive tendencies and cranks them up. As the biggest and strongest member, he can handle physical challenges no one else can.
    • The Chick / The Heart: Tea Gardner. A beginning duelist with a cheerful, sometimes naive personality, but whose tongue can be sharper than a razor when she’s angry. Functions as the moral and emotional center of the group, forever encouraging her friends and keeping them grounded when things get stressful and/or crazy.
    • The Sixth Ranger: Mai Valentine. Introduced as a materialistic Femme Fatale type, but who experiences significant character growth over the course of the season. A highly skilled duelist in her own right, she becomes an unofficial member of the group and maintains a friendly rivalry with them as the series progresses.
  • Yu-Gi-Oh! 5Ds: Has Team 5D's, which consists of seven members. It has also the team with highest number of named members, as most teams have only three.
    • The Leader/Gadgeteer Genius: Yusei, who is the leader of the team and the Last Wheeler who brings the victories thanks to his skills and strategies and The Power of Friendship. He and Bruno also work on the D-Wheels.
    • The Lancer: Jack, who is the First Wheeler and uses brute force to overpower the opponents.
    • The Big Guy/The Smart Guy: Crow, the Second Wheeler of the the team. The Trickster who relies on several combos to balance his lack of having a Signer Dragon with a Super Mode like Yusei and Jack.
    • Support Party Member: Aki, the Benchwarmer. If one of the guys above cannot duel for whatever reason, she would duel in their place.
    • Tag Team Twins: Luca and Lua, the Pitcrew Twins who are together for most of the time and mostly support the team at the pit. They duel mostly together. Unlike Luca, Lua is not a Signer until the last arc of the series, but he gets more screentime than her.
    • Sixth Ranger/Gadgeteer Genius: Bruno, the mechanic who works in the pitcrew and improves the D-Wheels together with Yusei. He later turns out to be the Mysterious D-Wheeler dubbed Dark Glass who then turns out to be a friend and agent of the Big Bad Z-One. However, Bruno stays loyal to the team and invokes Mentor Occupational Hazard.

     Comic Books 

    Fan Works 
  • Fallout: Equestria: Littlepip has a dorky charisma and is talented at bringing out the best, and worst, in people. Calamity is forthright and honourable. Velvet Remedy is a mare who prefers not to use violence, and looks for the best in all beings, while SteelHooves is the most capable fighter and wearing Power Armor on a (necessarily) consistent basis. The Balefire Phoenix, Pyrelight, is incredibly dangerous in the right circumstances, but otherwise just pretty and radioactive. Xenith joins late, but still fits well with the team, filling in skill areas like stealth and close quarters combat.

    Films — Animation 
  • Atlantis: The Lost Empire: The crack team of experts recruited to find the lost city. Although they fracture partway through due to competing agendas and Heel Face Turns, the roles are all filled.
    • The Leader: Lyle Tiberius Rourke. Commander of the expedition and superficially friendly and reasonable- for a military type, anyway. Although fully devoted to the expedition, his motives are ultimately revealed to be quite different than he first let on, and he descends into territory that wouldn't be out of place in Indiana Jones.
    • The Lancer: Helga Sinclair. Lieutenant and second-in-command. Normally a no-nonsense type, she plays up the personality of the Femme Fatale or the Blonde Bombshell when it suits her purposes. Although not truly romantic in any sense, she eventually becomes the embodiment of the phrase "Hell hath no fury like a woman scorned."
    • The Smart Guy:
      • Gaetan Molière. Geology and excavation specialist, Comic Relief, and very awkward to have as a roommate. Definitely a Punny Name, as his short stocky frame, high-tech glasses, and obsession with dirt makes him strongly resemble a mole. Thinks he's a ladies's man, which does not end well.
      • Audrey Ramirez. Teen Genius, Wrench Wench, and company engineer. The smallest member of the team but arguably has the biggest personality: Occasionally comes across as a Spicy Latina, given her frequent tongue lashings and calling people out on wrong or stupid behavior.
    • The Big Guy:
      • Joshua Sweet. Medical officer and big in the literal sense, as he towers over the rest of the crew. Son of an African-American father and a Native-American mother, his medical training includes an early form of chiropractics (learned from the Arapaho) and he's normally very genial and easy-going.
      • Vincenzo "Vinny" Santorini. Explosives expert, convicted felon, and big in the metaphorical sense (i.e. his speciality is literally blowing things up). Not exactly a Deadpan Snarker but tends to observe the world with a dry, detached wit. Apparently loves his work but has a secret passion to open a flower shop.
    • Cool Old Lady: Wilhelmina Packard, the crew's radio operator. A chain smoker, Deadpan Snarker, and unconventional in all kinds of ways: Sleeps in the nude (and sleepwalks); is usually laid back to a degree that she can't be bothered with anything (even actual battles and disasters); and has no qualms about saying what's on her mind.
    • The Team Benefactor: Preston B. Whitmore. Cool Old Guy, Eccentric Millionaire, and Sinclair's employer. Apparently he finances the expedition due to losing a bet with the protagonist's grandfather years earlier, but seems enthusiastic to do it anyway. Arguably plays up the eccentric more than the millionaire and is generally loveable.
    • The Heart: Milo James Thatch. The Hero protagonist and a Cunning Linguist who understand the written Atlantean language (something the Atlanteans themselves have lost the ability to do over the millenia). Looks like - and in many ways is - a stereotypical nerd, but definitely no slouch when it comes to courage and dedication.
  • Chicken Run: The primary chickens of Tweedy's Farm, who’s overarching goal is to get themselves and all their fellow fowl out of their oppressive environment and to freedom.
    • The Leader: Ginger. Identified as such by Mr. Tweedy and the one responsible for planning the escape attempts.
    • The Lancer: Rocky. Recruited (on mistaken conceptions) to train the chickens for escape. Later becomes a love interest.
    • The Smart Girl: Mac. Skilled in mathematics and engineering, with some medical knowledge. Brings Ginger's plans to life.
    • The Big Girl: Bunty. The physically strongest with a blunt and opinionated tongue. Also the most prolific egg-layer.
    • The Chick: Babs. The most overtly feminine and very ditzy. Almost always seen with a pair of knitting needles.
    • The Mentor: Fowler. RAF veteran (which he constantly boasts about) who fills an overseer-type role for the chickens.
  • Inside Out: Riley's emotions are sort of a team. They're all part of the same person, after all.

    Films — Live-Action 
  • How To Train Our Dragon: The Li older sisters form a neat Five-Woman Band.
    • The Leader: Li Huang-Ling, the scary, goddess-like eldest sister and leader of the five sisters.
    • The Lancer: Li Ya-Ling, the sexy and domineering second oldest and second-in-command of the sisters who serves as the dean of Kuang-Lung's school.
    • The Smart Girl: Li Hsuan-Ling, the middle sister who's a computer whiz and expert hacker.
    • The Big Girl: Li Chin-Ling, the tough and athletic second youngest sister who's an expert shot with a bow and arrow.
    • The Chick: Li Hsiang-Ling, the cutesy and caring youngest sister who's in charge of feeding Kuang-Lung his meals each day.
  • Inception: Extractions have to be done by a team because there are different roles involved.
    • The Leader: Dom is the Extractor, who leads the operation and does the talking. He is the one pulling out information, or in this case, the one planting it.
    • The Lancer: Arthur is the Point Man, Dom's longtime partner and foil. In charge of doing the research, he's smart enough to figure out how to simulate falling in zero gravity.
    • The Smart Guy: Yusuf is the Chemist, who mixes the phlebotium that allows The Team to reach the third level. Really the one true Smart Guy by way of Hollywood Science and never getting to shine in a fight scene.
    • The Big Guy: Eames is the Forger, possessing the ability to copy someone's appearance in a dream world. He also has a grenade launcher because he knows he importance of dreaming big.
    • The Chick: Ariadne is the Architect, and was recruited to construct the dreamworld that The Team would use. A newcomer to the extraction business, and an emotional sounding board for Dom's personal problems.
    • The Sixth Ranger: Saito is the Tourist, a CEO who twisted Cobb's arm into doing this in the first place. Under normal circumstances he wouldn't even be there, but he is and plays a significant role.
  • The Lord of the Rings: The Fellowship of the Ring was formed for the purpose of destroying the One Ring by going into the deepest parts of Mordor and casting it into the volcanic fires of Mount Doom, where it was originally forged.
    • The Mentor / The Smart Guy: Gandalf carries millennia of wisdom underneath his foppish yet fashionable hat. While he occasionally comes off as the Grumpy Old Man, his insight and ability to see the big picture ultimately play a key role in the Fellowship’s success.
    • The Leader: Aragorn is the classic Reluctant Ruler; heir to a long and storied lineage but hesitant to take up that responsibility. While noted for his warrior skills, his true strength as a leader ultimately comes through in his willingness to always do right, no matter the cost.
    • The Lancer: Legolas is Aragorn's most trusted confidant and the Master Archer to his sword wielder. While the two occasionally disagree, they both deeply believe in the Fellowship's mission and respect the knowledge and skills that each brings to the group.
    • The Big Guy: Gimli and Boromir are the Fellowship's powerhouses, wielding an array of battle axes and a heavy sword & shield combo, respectively. While not full-on Comic Relief, they can also bring lightness and humor to the group, especially when the situation seems dull or grim.
    • The Tagalong Kid: Pippin and Merry join the Fellowship on an enthusiastic whim, without much real understanding. While they initially lack combat experience, both eventually display a sort of Simple-Minded Wisdom that allows them to see how high the stakes and potential consequences truly are.
    • The Heart: Sam and Frodo are not only the emotional pivots around which the Fellowship revolves, they are emotionally indispensable to each other. When the Fellowship splinters, they struggle but ultimately succeed in keeping each other safe and sane until the very end.
  • Marvel Cinematic Universe: Agent Nick Fury of S.H.I.E.L.D. had an idea to build a team of extraordinary individuals who could fight the battles humanity couldn't face on its own. Although that team did not fully materialize until The Avengers (2012), its members were scouted out over the preceding years, and the team continued to grow as global threats became ever more pervasive. The initial group of consisted of six members:
    • The Leader: Steve Rogers, a.k.a. Captain America, is selected to lead the Avengers because of his battlefield experience, great charisma, and historic importance (he successfully led the Howling Commandos - a kind of proto-Avengers team - in WWII). Possesses a deep sense of morality that refuses to be influenced by outside forces, and fully willing to go against authority if it means doing the right thing.
    • The Lancer: Tony Stark, a.k.a. Iron man, is The Team Benefactor; a billionaire tech-genius who, in his own words, "pays for everything, designs everything, and makes everyone look cool". More worldly and cynical than Captain America, the two frequently disagree over how to approach threats, and at one point openly clash over how much power and influence the Avengers should have in world affairs.
    • The Smart Guy: Dr. Bruce Banner is an expert on gamma radiation and one of the most intelligent people on the planet. Initially recruited solely for that expertise, he helps to solve scientific problems few others can tackle. As a result of previous exposure to extreme levels of gamma radiation, he can also become a back-up Big Guy (and a Genius Bruiser later on) by turning into the titanic, muscle-bound Hulk.
    • The Big Guy: Thor Odinson is a Proud Warrior Race Guy - and literally the Old Norse god of thunder - so he can handle the biggest physical threats; from facing giant monsters in single combat to taking on armies of smaller ones. While most often called upon simply to hit things, he can also be highly strategic and insightful, and his generally upbeat personality occasionally plays into the role of Comic Relief (sometimes unintentionally).
    • The Chick: Natasha Romanoff, a.k.a. Black Widow, is a top-notch spy, martial artist, and former assassin. Outside of combat, her role is primarily to ferret information from the enemy Decoy Damsel style. Because of her dark and bloody past she can come off as something of an Ice Queen, but is show to care deeply for her teammates and considers them a found family. She helps to manage the often volatile Hulk with friendship and compassion.
    • The Heart: Clint Barton, a.k.a. Hawkeye, is an expert archer who packs an arsenal of high-tech arrows. In battle he works as the team's Target Spotter, while using his own Improbable Aiming Skills for strategic strikes. As the only initial member with a family actively in the picture, it's often joked that he truly keeps the team together, and fans have observed that his absence from the action typically doesn't bode well in the long run.
    • A second major team within the franchise can be seen in Guardians of the Galaxy and its sequel. The initial lineup of this team is more complex, with two Big Guys, and three Foils alternately serving as The Lancer as the situation may warrant.
      • The Leader: Peter Quill, a.k.a. Star-Lord, is the formal leader and the only actual human among the group (though the sequel partially subverts this). Relying more on gadgets and weaponry than raw skill, he is also headstrong and responsible for forming plans (or 12% of them, anyway).
      • The Lancer: Rocket displays the most cynicism and reluctance to follow Star-Lord; Drax's literal mindedness is a counterpoint to Star-Lord's wit and metaphors; Gamora's pragmatism contrasts Star-Lord's jokey and well-meaning antics, but they both have good hearts.
      • The Smart Guy: Rocket is a genetically-enhanced raccoon (though he HATES being called one) and Gadgeteer Genius who makes many devices, from planet-destroying bombs and weapons to A/V systems so they can play some nice battle music. He also briefly acted as The Leader in the first film's prison break scene.
      • The Big Guy: Groot is a living, sentient tree and Gentle Giant; a beast in combat but also has many useful flora abilities, from extended reach and bioluminescent pods to wooden shielding. Also fills the role of The Heart as the most compassionate of the team and generally only gets aggressive when necessary. Drax the Destroyer is a Boisterous Bruiser and far more fight-happy in contrast to Groot. As his name and personality implies, he has elements of Proud Warrior Race Guy, and his main reason for fighting is to avenge the slaughter of his family and people.
      • The Chick: Filled by Gamora and Mantis, who are largely Foils of each other. Gamora is plenty capable in combat, but she was also the first to advocate working together to stop the Big Bad of the first film, Ronan. She provides emotional support to Peter and acts like a Cool Big Sis for Baby Groot. Mantis is a literal Empath and more of a stereotypical Girly Girl, whose main role is to function as emotional balance for the team. While not as combat-happy as the others, she gets very creative when using her powers in a fight; while the attempt fails, she is arguably the lynchpin when the good guys try to remove the Infinity Gauntlet from Thanos' hand.
      • Action Girl: Nebula is Gamora's "adoptive" sister and much more angry/aggressive on a regular basis. While they are certainly strong rivals in the beginning, later on Nebula admits her pain at their conflicts and softens a little bit. Becomes a member of the Guardians and ally of the Avengers following the events of Infinity War.
  • Mystery Men: Part of the plot is building a team that can infiltrate Casanova Frankenstein's mansion and rescue Captain Amazing (they hold try-outs and everything):
    • The Leader: The Shoveler gives the Rousing Speech. Interestingly, when he says "Leadership, it's what we've been missing." He looks at Mr. Furious as if disappointed that he didn't live up to this role.
    • The Lancer: While Mr. Furious doesn't fit this archetype perfectly, he is the one who most often clashes with the established approaches and methods, especially if they don't seem practical to him.
    • The Smart Guy:
      • The Blue Raja with his vast array of specialized forks and well-researched back story.
      • Dr. Heller made their gear and their transport.
    • The Big Guy:
      • Spleen's gas attack is 'silent but deadly'.
      • Dr. Heller has an arsenal of non-lethal weaponry
      • The Bowler's bowling ball is like a guided missile and returns when she throws it.
      • When Mr. Furious is truly angry, he's a good fighter.
    • The Heart: Invisible Boy's biggest contribution to the team is his networking skills and idealism: "I know lots of super heroes."
    • The Mentor: The Sphinx trained them all.
  • Robin Hood (2010):
    • The Leader: Robin Longstride. The head of his small band of comrades, who served King Richard the Lionheart on the Third Crusade. Plainspoken yet clever, he quietly removes his group from the army following Richard's death during a siege, and sets them on a mission to fulfill the dying wish of a fellow soldier.
    • The Lancer: Will Scarlet. A skilled archer like Robin but mostly contrasts him as a more gregarious and fun-loving member of the band. Lacks the stoicism and planning skills of his comrade and seems to operate more on whim and emotion. Thinks he's something of a Ladies' Man and loves to party.
    • The Smart Guy: Alan-a-Dale. While a skilled soldier, his real talent is as a troubadour. Capable of memorizing great reams of songs and poetry, he can also come up with his own verses and provides his own musical accompaniment. Provides the mood at both isolated campsites and in boisterous taverns.
    • The Big Guy: The ironically-named Little John. Easily the tallest and strongest of Robin's band, he wields a battle ax more often than a bow or a sword. Has some of Will's "party animal" and womanizing tendencies, not as eloquent/intellectual as Alan, and occasionally displays Robin-like moments of stoicism.
    • The Chick: Marion Locksley. The widow of the dying soldier Robin met in the beginning. A no-nonsense woman who has largely taken over the running of the estate in her husband’s absence and her father-in-law’s blindness. Never shy about speaking her mind and can wield weapons as well as any of the men.
    • The Sixth Ranger: Friar Tuck. A humble man of the church whose unassuming demeanor conceals an iron will. Joining the band partway through the story, he brews his own mead, has a bawdy sense of humor, and is not afraid to go against his ecclesiastical superiors if it means helping people.
  • Star Trek (2009): The crew of the Enterprise
    • The Leader: James Tiberius Kirk. He's the main focus of the plot, which follows him from birth to becoming captain of the Enterprise by the film's end.
    • The Lancer: Mr. Spock and Dr. Leonard McCoy are both are Kirk's close friends; Spock is logical and calculating and McCoy serious and cynical, while Kirk is more laid-back and risk-taking.
    • The Smart Guy: Collectively filled by three crew members:
      • As a Vulcan, Spock views everything through the prism of logic and makes the most informed decisions.
      • Pavel Chekhov is the crew's navigator and a Teen Genius, who creates the plan to disguise the Enterprise to ambush the Narada.
      • Montgomery "Scotty" Scott is The Engineer; a Gadgeteer Genius and Mr. Fixit. Also The Sixth Ranger who joins much later than the rest.
    • The Big Guy: Hikaru Sulu is the helmsman of the Enterprise and the best in a fight, trained in hand-to-hand combat and fencing with a collapsible blade (similar to a samurai katana).
    • The Chick: Lt. Nyota Uhura, the Cunning Linguist with the most emotional intelligence of the crew. Also a Love Interest for Spock.
  • Star Wars: The team here is basically the crew of the Millenium Falcon.
  • The Three Musketeers (2011):
    • The Leader: Athos. The veteran operator burned by betrayal and jaded by political maneuvering. Initially displays a depressive streak before rediscovering a cause worth fighting for.
    • The Lancer: D'Artagnan. The starry-eyed ingenue raised on tales of Musketeer greatness, who's youthful enthusiasm and cockiness is needed to reinvigorate the others' fighting spirits.
    • The Smart Guy: Aramis. Quiet and introspective. A former priest who understands the pros and cons of both the sword and cassock. Combat style defined by stealth and precision.
    • The Big Guy: Porthos. The jovial bruiser who towers over most men and has a keen eye for food, fashion, and women. Can send an enemy running just by unsheathing a few inches of his sword.
    • The Chick: Constance. The royal insider/love interest. Not one to be taken in by pretty words, she gives as good as she gets and convinces the men to see the bigger picture.
    • The Sixth Ranger: Planchet. A manservant notably lacking in many areas. Doesn't get much respect from the "alphas", but takes it with good humor and still plays a key part in the critical mission.
  • Wonder Woman: The mission to defeat Ares and put a stop to World War I brings together an eccentric and unlikely group from all walks of life.
    • The Leader: Steve Trevor. Pilot and spy who crashes on the Amazon homeland of Themyscira and largely sets the plot in motion. An archetypal everyman and man-of-the-world, he understands that life is rarely perfect and sometimes sacrifices must be made, but is still determined to do good for others.
    • The Lancer: Diana of Themyscria (a.k.a. "Diana Prince''). Princess of the Amazons and trained to be their greatest warrior. She starts out with an innocent and idealistic view of the world before learning some hard lessons. Despite her demoralization, she retains her strong beliefs in compassion and love.
    • The Smart Guy: Sameer. Top-notch undercover specialist, aspiring actor, and - at least in his own mind - a ladies man. He speaks multiple languages, enjoys giving his undercover personas elaborate backstories, and understands that everyone in this war must fight battles in their own way.
    • The Big Guy: The Chief. Physically towering but generally quiet explosives expert who's also handy with a gun and a tomahawk. Somewhat jaded by the past sufferings of his people, he smuggled goods and supplies to both sides in the war and only gets fully involved when the gravity of the mission becomes apparent.
    • The Heart: Charlie. Expert sharpshooter with a highly jovial personality (sometimes bordering on "puppy-ish"). Not the best in a fistfight - and can flake when push comes to shove - but has a voice of gold; his singing and musical talents serve as a reminder to the group of life's simple pleasures beyond the battlefield.
    • The Chick: Etta Candy. Steve Trevor's perky yet iron-willed secretary. A Suffragette who's not afraid to get verbally snarky or physically confrontational, she takes an instant liking to Diana and helps the Amazon navigate her new surroundings. Serves as the home base helmswoman for their mission.
  • X-Men: First Class: The titular first class forms a team in the second half of the film.
    • The Leader: Charles Xavier (a.k.a. Professor X). Brought the team together and serves as The Heart, opting for tolerance, understanding, and coexistence with the non-mutant population.
    • The Lancer: Erik Lehnsherr (a.k.a. Magneto). The Holocaust survivor made cynical and hardened by personal experience. Xavier's vengeful foil who believes in mutant superiority.
    • The Smart Guy: Hank McCoy (a.k.a. Beast). The Genius Bruiser who designed the team's Cool Plane and uniforms. Highly agile and can hold his own in a fistfight with most opponents.
    • The Big Guy:
      • Alex Summers (a.k.a Havok). Has the most destructive powers - can literally shoot giant plasma lasers out of his body. Something of a hothead who clashes with the more docile Hank.
      • Sean Cassidy (a.k.a. Banshee). His sonic powers can be almost as physically destructive as Havok. They also allow him to fly and serve as sonar underwater.
    • The Sneaky Guy: Raven Darkholme (a.k.a. Mystique). A shapeshifter who can expertly mimic appearances. Arguably the most morally complex character, with sympathies to both Xavier's and Lehnsherr's worldviews.
    • The Chick: Agent Moira MacTaggert is the Token Human (a.k.a. non-mutant) and liaison between the mutants and the American Federal Government. Also Xavier's love interest.

    Literature 
  • The Bridge of Clay: The five Dunbar brothers. Growing up on their own, they solve their problems together and on their own.
    • The Leader: Matthew, the oldest, looking after the rest of his brothers and earning money to support them.
    • The Lancer: Henry, smart, sarcastic, from a very young age involved in money-making schemes.
    • The Big Guy: Rory. Although physically not bigger than his brothers, he loves brawling, is suspended several times and finally drops out of school at the earliest possible moment.
    • The Smart Guy: Clay. Intelligent, masters bridge-building just by reading several books, loves stories.
    • The Heart: Tommy. The youngest of the brothers, loves animals (and later becomes a social worker).
  • Harry Potter and the Order of the Phoenix: The impromptu rescue squad that Harry assembles to retrieve his godfather Sirius Black from (what he believes is) captivity at the Ministry of Magic by Lord Voldemort.
    • The Leader: Harry Potter (DUH!). In typical, and arguably full Gryffindor, fashion, he wants to rush to the Ministry - hundreds of miles away, with no clear plan or mode of transportation - and ignores pleas for rational thought. Does deserve some slack, though, as even the thought of losing Sirius drives him mad with fear.
    • The Lancer: Ron Weasely. As Harry's longtime best friend, this role is a given, but even he seems reluctant to indulge Harry's blind panic that they need to get to the Ministry ASAP without bothering to form a rescue plan. Sticks by Harry's side, as usual, and ends up providing some perverse comic relief during the battle.
    • The Smart Guy: Hermione Granger. Already well-established as the smart one of the group by this stage, she tries to make Harry see the logical fallacies in his rush to storm the Ministry. Eventually goes along with everything but still has the most strategic approach to the search and ensuing battle against the Death Eaters.
    • The Big Guy: Neville Longbottom. Under Harry's tutelage, Neville had shown immense improvement in his combat skills over the previous months, and threw himself into battle with (sometimes reckless) abandon. Also shown to be very tough, as his fighting spirit never wavered even as he was injured and cursed.
    • The Chick: Ginny Weasley. Although her future romance with Harry had not quite budded at this stage, Ginny supported his mission to rescue Sirius from the start. She cleverly figured out a way for him to get some details first (which he actually heeded), and her powerful spellcasting was nothing to sneeze at.
    • The Sixth Ranger: Luna Lovegood. The only non-Gryffindor on the team and a new addition to the friend group, her out-of-the-box thinking is what enables them to get to the Ministry in the first place (no one else could ever have through of riding thestrals - black, skeletal winged horses - as a viable option).
  • Kings of the Wyld: Centers around the exploits of Saga, a mercenary band. Not only do the characters work more or less like classic RPG archetypes (warrior, rogue, mage), but each character is also assigned a role in a metaphorical rock band. They all rely on each other for both physical and moral support.
  • Log Horizon: Teamwork is crucial in Elder Tales. Shiroe, a enchanter, has abilites that weaken enemies and support allies but even at his high level his attack power is weak. Naotsugu is a guardian and so his abilities are based on defending allies. Both of them can only turly shine when they work in a team.
  • Journey to Chaos: Dragon's Lair mercenary teams are composed of four members: A tank fighter to draw attention, a battle mage for artilery support, a healer for buffs and health, and a Magic Knight as a back up for all roles.
  • Miss Prince: Contains, in essence, the genderflip of the Five-Man Band in the form of Rent-A-Legend. There are 5 females, 1 male and all of the former are Action Girls with the exception of The Protagonist, Lucinda:
    • The Face: Lucinda is much better as a actor and talker but she has action moments too, such as where she defends Erlina, the fairy princess, from a town mob.
    • The Chick: Erlina is a princess who has shown more than enough battle skill in the form of magic. She also provides emotional support to Lucinda and attempts to teach her magic.
    • The Leader: Sara. Rent-A-Legend is her company and she runs the desk more as a businesswoman than as a fighter. Occasionally she does go out in the field when the situation mandates.
    • There are two Big Guys although in two very different disciplines:
    • The Lightning Bruiser, Freya, is a Yuki-onna with a lot of skill in hand-to-hand martial arts.
    • The Boisterous Bruiser valkyrie Gerda, on the other hand, has a large collection of swords in the form of the Rent-A-Legend armory and fights dangerous monsters. She also teaches Lucinda sword-fighting.
    • The Hero: Charming. The dirigible fansquee from the original family. Sara's go-to hero, who fulfilled that role before he went missing, he's really good at the task as a whole.
      Add two supporting characters and you get:
    • The Smart Guy: Rosie. This witch scientist has been researching vampirism, the cause and cure of it. She soon employs Erlina and teaches Lucinda about potions and how to brew them.
    • Token Religious Teammate: Johann. He provides help, advice and god's advocacy to Rent-A-Legend whilst trying to live a very non-vampirific lifestyle with girlfriend Rosie.

    Live-Action TV 
  • Bones: The core forensics and investigative team of the Jeffersonian Institute (not counting the rotating cast of "squint-erns", though they often have significant storylines in their own right):
    • The Leader: Dr. Temperance "Bones" Brennan. Lead forensic anthropologist and top in her field. Introduced as a classic Insufferable Genius with authoritative opinions and limited understanding of or even patience for social conventions. Becomes more open/stable over time without losing any personality.
    • The Lancer: Dr. Camille Saroyan. Lead pathologist who sometimes clashes with Brennan and other team members over the viability/legitimacy of their methods. Officially the head of the team but has admitted more than once that Brennan is the one who commands the real loyalties.
    • The Smart Guy: Dr. Jack Hodgins. Self-professed "bugs and slime guy". Has doctorates in entomology, botany, and mineralogy. Analyzes environmental elements for clues and generally the most cheerful/enthusiastic member of the team (sometimes a little too enthusiastic).
    • The Big Guy: Special Agent Seeley Booth. FBI liaison with the forensics team and generally the strong, stoic type. Former military sniper who's often baffled by the team's detached intellectualism, but brings a down-to-earth realism (and occasional humor) to each investigation.
    • The Chick / The Heart: Angela Montenegro. Snarky artist and computer genius who specializes in facial reconstruction and virtual scenario recreation. Has the highest EQ and often walks the scientists of the team (especially her best friend Brennan) through "normal" social situations.
    • The Sixth Ranger: Dr. Lance Sweets. FBI psychologist introduced in Season 3 who consults with friends and families of victims, as well as counseling members of the team and the Bureau at large. Often written off for his youth but ultimately leaves massive and unexpected impacts on all of them by the end.
  • Buffy the Vampire Slayer: The Scoobies are the town's defense against supernatural nasties. This is the initial team:
    • The Leader: Buffy is the Slayer (a.k.a. The Chosen One).
    • The Mentor: Giles serves as Buffy's Watcher and advises the group on their actions.
    • The Smart Girl: Willow starts out as a geeky, computer savvy type who then gains magic power and doubles as The Big Girl.
    • The Heart: Xander...tries to be helpful; eventually he becomes the conscience for all the Potentials.
      • The First Evil assembles one (consisting of characters from its Wishverse-inspired "pet" universe) in the game Chaos Bleeds. Members include Adam, Kakistos, Ripper (Evil Giles), Anyanka and Vampire Tara.
  • Chouseishin Series:
  • Criminal Minds: Like most long-running crime dramas, the FBI’s Behavioral Analysis Unit (BAU) has a rotating cast of archetypal character roles. While some are largely permanent presences, others stay around for more limited periods and/or reappear in later seasons. Each character is here identified with their most closely associated role, although their part in the team’s dynamics can and often has changed over time.
    • The Leader: Aaron Hotchner, a.k.a. “Hotch”. Perpetually grim-faced but a classy dresser, devoted yet flawed family man, and willing to do anything to ensure the safety of his team. Cross him at your peril.
    • The Lancer: Emily Prentiss. Omniglot daughter of a diplomat and something of a lone she-wolf. Struggles with relationships and social skills, can be very blunt and snarky, and is unyielding in loyalty.
    • The Smart Guy. Dr. Spencer Reid, a.k.a. “Spence”. A wunderkind on the autism spectrum, with the looks of a male model yet the fashion sense of a preppy schoolboy. The biggest brain of the bunch.
    • The Big Guy: Derek Morgan. Classic Lovable Jock who always gets attention from the ladies. Typically the Yang to Reid’s Yin, he specializes in combat, quippy remarks, and kicking down doors.
    • The Chick: Jennifer Jereau, a.k.a. “JJ”. Team Mom and literal mom, balancing family life and a chaotic work schedule better than any other character. Functions as media liaison for the team.
    • The Mentor: David Rossi. Founding member of the BAU, with a marital history as convoluted as any in Hollywood. Sometimes has shades of the Grumpy Old Man (usually in a funny way) or Cool Uncle.
    • The Heart: Penelope Garcia: Technical analyst and possibly the most dangerous woman on the planet with a computer. A bubbly Girly Girl 95% of the time, she’s another one you don’t want to make angry.
  • Dexter: Miami's Metro Homicide is obviously people who work together.
    • The Leader: Surprisingly, it's not Da Chief, but Lt. Maria LaGuerta. Yes, she's incredibly manipulative, but we can all agree that the department would fall apart without her.
    • The Lancer: Debra, but it's downplayed, having the 'opposite of the leader' part but not the 'second in command' part. In fact, Maria hates her, but she's smart and has excellent detective skills, so that's why she's still around, and she's still an incredibly important team member.
    • The Smart Guys: The title character, Dexter Morgan, is a Token Evil Teammate as well as one of the two smart guys. Naturally, he doesn't work with them on his "Code of Harry" stuff but he's a good co-worker otherwise.
  • Game of Thrones: The five Stark siblings, with Jon Snow in a Sixth Ranger-style role, both play into and subvert the typical team dynamics. While they never all operate as one unit due to plot mechanics, the "wolf pack" - i.e. teamwork - mentality is a constantly recurring theme in their storylines, and over the course of the series they do largely align with the typical roles seen in a team environment.
    • The Leader: Robb. The eldest son and presumptive heir to the family seat of Winterfell. In early seasons, his skill in combat and other traditionally masculine areas grant him victories and largely make him out to be a traditional hero. However, he remains relatively naive about the larger political circumstances of his actions and the larger world he is operating in, which ultimately leads to his downfall.
    • The Lancer: Sansa. The eldest daughter and whose arc is very much a foil to Robb's. She starts off as a naive "girly-girl" type and isn't expected to play an active role in the larger conflicts. Despite being frequently written off for these traits, she is ultimately able to internalize many essential political lessons, then leverage them into stable and lasting power, becoming a leader in her own right.
    • The Smart Guy: Bran. The "big picture" guy; his magical abilities allow him to see everything that has occurred in the past and everything that is occurring in the present. An early assassination attempt left him unable to walk - and, by extension, fight - but he can mentally control the bodies of others and see/feel as they do. Revealed to be THE key player and becomes something of a Philosopher King in the end.
    • The Big Guy: Arya. Despite her small size she is definitely the fiercest sibling, both in terms of personality and combat skill. Having mastered multiple weapons, as well as the in-universe equivalents of espionage and assassination, she has little patience for the political maneuvering that consumes so many other characters and typically solves problems by stabbing (though she can also be very sweet).
    • The Baby of the Bunch: Rickon. Literally and figuratively, as he's the youngest and most innocent, as well as the one that his elder siblings most often try to protect. While his overall effect on the plot is fairly minimal, his innocence is ultimately exploited by the Starks' enemy. Although this leads to his tragic fate and the fates of of many others, it's also the catalyst that sets the final victory of the series in motion.
    • The Heart: Jon Snow. The (purported) bastard half-sibling with a melancholy air. Although largely removed from most of the early plotlines, from the very beginning he serves as an unyielding moral compass in an otherwise grey world. When circumstances later require it, he steps firmly into the leadership role and pulls the hardest of hard carries to give all people a fighting chance against the true enemy.
  • Ghostwriter: The Ghostwriter Team.
    • Big Good: Ghostwriter: He's the whole reason the team exists.
    • The Hero / The Leader: Jamal. First person to see Ghostwriter and the de facto leader of the Ghostwriter Team. Often the Only Sane Man who makes decisions for the group.
    • The Lancer: Lenni. The second person to see Ghostwriter and Jamal's implied Number Two. She's headstrong and outspoken, while he's more grounded and practical.
    • The Big Guy: Alex. A jock who puts himself at risk the most, as shown in "Ghost Story" and "Over a Barrel". After his growth spurt, he towers over the others.
    • The Heart: Gaby. She seems to be the emotional center of the group, especially when she saves Ghostwriter with The Power of Love.
    • The Smart Guy: All the team members are smart, but mainly Jamal (the best with science and computers), Alex (the expert on all things related to detective work), and Tina (she thinks outside the box the most).
    • Sixth Ranger: Tina, Rob, Hector, and Casey. They all join the team later, in episodes 8, 17, 50, and 58 respectively.
    • Tagalong Kid: Casey, the youngest team member. Gaby was this at first but grows out of it.
    • Guest-Star Party Member: Craig in "Who Burned Mr. Brinker's Store?", Frank, Catherine, and Lucy in "Just in Time", Becky and Sam in "A Crime of Two Cities". They're all technically members because they can see Ghostwriter and have helped solve cases, but they all only appear for one mystery arc.
  • Kamen Rider
    • Kamen Rider Wizard:
      • The Leader: Haruto Soma / Kamen Rider Wizard, the face of the team and the one who all the other members gather behind.
      • The Lancer: Rinko Daimon, a no-nonsense policewoman and one of Haruto's closest allies.
      • The Smart Guy: Wajima, who crafts the Wizard Rings that Haruto uses.
      • The Big Guy: Kousuke Nitoh / Kamen Rider Beast, the team's only other fighter besides Haruto.
      • The Chick: Koyomi, a Macguffin Girl and Haruto's closest friend who aids him with her premonitions.
    • Kamen Rider Ex-Aid: CR once they recruit enough Riders.
      • The Hero: Emu Hojo / Kamen Rider Ex-Aid, the face of the team.
      • The Lancer: Hiiro Kagami / Kamen Rider Brave, the Secondary Rider and Emu's stoic and uptight foil.
      • The Smart Guy: Kuroto Dan / Kamen Rider Genm, who uses his so-called "godly talents" to program new powerups for CR.
      • The Big Guy: Taiga Hanaya / Kamen Rider Snipe, who makes the most use of power-focused attacks.
      • The Chick: Poppy Pipopapo / Kamen Rider Poppy, who flips between being a compassionate, down-to-Earth nurse and a video game Genki Girl depending on what persona she's in.
      • Sixth Ranger: Kiriya Kujo / Kamen Rider Lazer, who joins the team after he's revived.
      • Tagalong Kid: Nico Saiba / Ride-Player Nico. She's not actually a kid, but she's younger and much more childish than the rest of the team.
    • Kamen Rider Build: Team Build
      • The Leader: Sento Kiryu / Kamen Rider Build, an eccentric genius who generally acts as the face and leader of the team.
      • The Lancer: Ryuga Banjo / Kamen Rider Cross-Z, Sento's gruff, Book Dumb foil and closest ally, as well as the secondary Rider of the series.
      • The Smart Girl: Sawa Takigawa, a reporter assisting the team with her adeptitude at researching and gathering information.
      • The Big Guy: Kazumi Sawatari / Kamen Rider Grease. While he lacks Sento's ability to create new upgrades and Ryuga's ever-increasing Hazard Level, he's an incredibly strong fighter on his own who primarily makes use of physical, close-quarters attacks.
      • The Chick: Misora Isurugi, a net idol who, while aloof at times, is for the most part the one who provides the rest of the team with emotional counsel.
      • Sixth Ranger: Gentoku Himuro / Kamen Rider Rogue, who spends the first half of the season opposing the team before joining them after regaining his sanity and being freed from his Explosive Leash, hoping to atone for everything he's done.
    • Kamen Rider Saber: The team Touma Kamiyama forms after leaving Sword of Logos.
      • The Leader: Touma Kamiyama / Kamen Rider Saber, who formed the team and acts as its face.
      • The Lancer: Yuri / Kamen Rider Saikou, the first Rider to join Touma who also has a more aloof personality on account of having been sealed for so long.
      • The Smart Guy: Tetsuo Daishinji / Kamen Rider Slash, a blacksmith responsible for the upkeep of the sacred swords who knows quite a bit about them.
      • The Big Guy: Ryo Ogami / Kamen Rider Buster, an experienced warrior who wields a BFS and makes use of strength-focused attacks.
      • The Chick: Mei Sudo, who's not a Rider but a close friend of Touma's and the cheerful moral center of the team.
      • Sixth Ranger: Rintaro Shindo / Kamen Rider Blades, once he snaps out of his moral dilemma. Followed by the Shindai siblings and Kento Fukamiya / Kamen Rider Espada.
      • 11th-Hour Ranger: Ren Akamichi / Kamen Rider Kenzan, who joins the team just in time for the final battle, and Sophia, who becomes Kamen Rider Calibur to also participate in it.
  • Legends of Tomorrow:
    • Season 1
      • The Leader: Rip Hunter, the one who assembles the team.
      • The Lancers: Ray Palmer, Leonard Snart, and Sara Lance take turns. If Rip has to appoint anyone in charge in times he has to leave the three, it's either of those three. They are also the ones who consistently challenge Rip's leadership. Once Mick returns to the team after being Bainwashed And Crazy as Chronos, he also joins the "Rip leadership questioning club".
      • The Big Guys: Firestorm, Mick Rory, Sara Lance, and Carter Hall are the group's go-to guys when it comes to fighting.
      • The Smart Guys: Gideon is the team's information specialist, being an AI and all. Ray Palmer and Martin Stein are premiere scientists. Jefferson Jackson is the team's resident mechanic. For history specialists, Carter Hall is the group's expert regarding the past while Rip is the expert regarding the future.
  • Leverage: As a caper series, it naturally has the main characters as a team with well-defined roles. Although, as seasons progress, many try their hand in different roles:
    • The Leader: Nate Ford is the one who typically plans out and coordinates the week's caper. He's also frequently plays a role in convincing the mark.
    • Classy Cat-Burglar: Parker, despite her lack of social skills, is occasionally sent into to work the mark and actually does well (when she's not stabbing a guy with a fork for touching her).
    • The Smart Guy: Alec Hardison provides all the team's equipment, and does the hacking and research. He also absolutely loves to act the part of a Con Man (he can also paint and do a mean violin solo).
    • The Big Guy: Eliot Spencer. No equal to him in battle... or in the kitchen.
    • The Chick: Sophie Devereaux is the Con Artist. She's usually at the front, working the mark.
  • NCIS: Over the course of the series, the team archetypes of the primary group have stayed relatively constant, though different characters have filled them as the group has rotated its members (with some members filling multiple roles). They are presented here in their original roles and/or the ones they are most famously associated with:
    • The Leader:
      • Leroy Jethro Gibbs. Former Marine sniper and a man of VERY few words. A workaholic with a rebel streak, but usually in the interest of getting the job done and genuinely helping people.
    • The Lancer:
      • Anthony Dinozzo. Veteran law enforcement officer and Class Clown. Frequent victim of Gibbs’ patented head-slaps but just as often called upon to step up and carry the team.
    • The Smart Guy:
      • Timothy McGee. Textbook techie with degrees in biomedical engineering and computer forensics. An avid gamer and fanboy who can hack into virtually any system without detection.
      • Eleanor Bishop. Former NSA analyst with the ability to discern patterns and motives from clusters of data. Looks like the pretty, blonde cheerleader but can handle herself very well in a fight.
    • The Big Guy:
      • Ziva David. Mossad liaison officer who later transitioned to full-time agent. Speaks ten languages, has a fetish for knives, and can kill with her bare hands as well as any gun.
      • Nick Torres. Longtime undercover specialist and something of a meathead. More cavalier and easygoing than his predecessor, though no less able when it comes to combat.
      • Clayton Reeves. Transfer from MI6 who leans heavily into the Loner archetype (has appropriately tragic backstory to support it). Eventually opens up but his life is tragically cut short.
    • The Heart:
      • Abby Scuito. Brilliant forensic scientist and unofficial NCIS mascot. Known for her iconic goth aesthetic, bubbly personality, and utter devotion to her team. Definitely not someone to cross.
    • The Chick:
      • Caitlin Todd. Former Secret Service agent with a particularly sharp tongue. She often rolls her eyes at the unconventional and/or potentially illegal actions of her mostly male colleagues.
      • Kasie Hines. Abby’s successor as forensic scientist. Generally perky and upbeat with a distinct creative side, she has a number of emotional vulnerabilities stemming from her past.
    • The Mentor:
      • Donald “Ducky” Mallard. Medical Examiner with an endless well of stories from his youth as a traveler. His standard M.O. is to talk to his autopsy patients, which tends to reveal key insights.
    • The Apprentice:
      • Jimmy Palmer. Dr. Mallard’s eager young protege and later successor. Highly capable in his own right, he always brings a smile to grim days and becomes ever wiser as time passes.
  • Squid Game: Gi-hun and several other players in the Deadly Games eventually form one.
    • The Leader: Seong Gi-hun. While the team has no official leader, he's the one who gathered them and acts as their face, best emphasized when he's chosen to stand at the front during the tug-of-war contest.
    • The Lancer: Kang Sae-byeok, who has an aloof personality and starts off hostile to the rest only to warm up over time.
    • The Smart Guy: Cho Sang-woo, a clever businessman who comes up with most of the team's strategies.
    • The Big Guy: Ali Abdul, a tough but kind factory worker with a tremendous amount of physical strength.
    • The Chick: Ji-yeong, a strange but compassionate girl who helps Sae-byeok to open up.
    • The Mentor: Oh Il-nam, whose age and experience helps the team through several challenges.
    • The Sixth Ranger: Han Mi-nyeo and players 196, 244 and 276. The former inserted herself into the group after Deok-su kicked her out of his team for the tug-of-war game, and the latter three were just around to fill up the missing space.

    Tabletop Games 
  • All but the most dysfunctional adventure parties in every Tabletop RPGs have to find some means of working together. Everyone has their skills which they pool together to accomplish goals. Dungeons and Dragons, for instance, will likely have combat-classes to handle melee and protect their squishier teammates, one caster class for healing and support, another caster for magic damage, a utility party member for sneaking around and spotting traps, and a party face for NPC interaction.
  • Eberron: Per Word of God, the Five Nations were each designed to fill a traditonal party role. In fact, this is partly true in-universe, as when King Galifar first united the continent he emphasized each nation's individual strengths and identities. Karrnath became the source of military strength and soldiers (the fighter), Breland was the nation of espionage and trickery (the rouge), Thrane was the arm of the faithful (the paladin), Aundair was the source of arcane learning (the wizard), and Cyre was the leader and the innovator (the bard). When the Last War started and all Five Nations tried to claim the throne for themselves, they quickly found that they were much less capable of waging war without the help of the others than they thought.
  • Being a cooperative game, any battle in Sentinels of the Multiverse comes down to a team effort among the players, who are each filling different rolls. Any game needs, at minimum, three heroes. In-Universe, there are four organized superhero teams as of OblivAeon:
    • The Freedom Five: Legacy, Bunker, Wraith, Tachyon and Absolute Zero with Unity as their intern; in Sentinels Tactics, Unity takes a spot on the team after Tachyon is killed.
    • The Darkwatch: Nightmist, Expatriette, Setback, Mr. Fixer, and Harpy, a reformed Matriarch
    • The Prime Wardens: The Argent Adept, Haka, Tempest, Fanatic, and Captain Cosmic
    • The Southwest Sentinels also count, being four characters, though they're a single hero deck. They later reform as the Void Guard with individual decks.
    • While the teams remain largely the same in Tactics, there are some slight differences to the teams in the RPG.
    • The Freedom Five disbands and forms the Sentinels of Freedom, an organization more focused on training the new generation of heroes. A new team named Daybreak forms, which includes Felicia Parsons as Legacy and Muse, a grown up Dreamer.
    • The Prime Wardens disband, and among the first modules in the RPG is reforming the team.
    • Another new team, The Paradigms, is formed by a reformed Revo-Corp and headlined by Unity and Benchmark.

    Video Games 
  • Final Fantasy XII is basically what Star Warsnote  would be like if Luke was just a random kid instead of The Chosen One.
    • The Leader: Ashe, Basch, and Balthier all take turns in this role, but it seems to fall to Ashe most often as she's the princess of the kingdom and a leader in the rebellion.
    • The Lancer: Again, Ashe, Basch, and Balthier all take turns but Basch fits the role the best as he's the most experienced of the party and his cool demeanor contrasts Ashe's hotheaded-ness.
    • The Big Guy: Fran is the tallest character, and while she's not quite as strong as Basch she's still a formidable fighter. She's also the only one who canonically has magic.
    • The Smart Guy: Balthier is the most clever party member, and also an Ace Pilot.
    • The Chick: Penelo helps hold the team together as The Heart. The only reason she comes along at all is to support Vaan.
    • Tagalong Kid: Vaan starts off using his thieving skills, but that quickly fades. At one point, Balthier snarks about him being a tourist because he doesn't have a purpose on this journey. He is literally tagging along with the adults.
  • Final Fantasy XIV being a MMO, it uses the cooperation of various Data Center (DC) players to form the team, sometimes some from other Data worlds may join in your fight too. Whether it's Black Mage, Healer or DPS and Tank.
    • The Leader: Anyone with the "L" attached to their name.
    • The Lancer: Anyone without the "L" attached to their name who can fill in gaps in the party leader's knowledge.
    • The Big Guy: Tanks who are not the leader. Powerful physical damage dealers like Dragoons and Samurai qualify too.
    • The Smart Guy: Classes that rely heavily on mechanics prediction and encounter knowledge. Key examples include Black Mage and Scholar.
    • Combat Medic: Healers.
    • The Sneaky Guy: Ninjas, who can use Trick Attack to open up vulnerabilities for the whole party to exploit.
    • Utility Party Member: Bards, Dancers and Red Mages. The former two have the most raid-wide buffs out of all the damage dealers while the latter is great at resurrecting fallen allies in a pinch.
  • Heroes Must Die has Lord Murder's Dark Council
  • Every one of the Suikoden games has it. 100% Completion requires having 108 characters on your team, a significant number of which are fighters, and using all their abilities to succeed in certain areas. Go ahead and try to divide them all up into classic character rolls.
  • Team Fortress 2. It's right there in the title—teams that do not cooperate suffer crushing, embarrassing defeats against teams that actually use teamwork. RED and BLU teams are identical in composition, broken down into three sub-teams (offense, defense, and support) of three members each. The nine classes act as The Squad and started as parodies of classic team compositions and character archetypes, but have become more nuanced by expanded game content and supplemental material. Their sheer diversity, colorfulness, and parodic nature makes it hard to pin down a precise team breakdown.
  • Wild ARMs 3: There's four of them and they travel together across the wasteland. The Chick is also The Leader, The Lancer is the actual emotional center, that The Big Guy is the best mage in the party with the worst melee attacks, and The Smart Guy is a Mighty Glacier with a sniper rifle. It gets to where one suspects the party's design is an intentional instance of playing with the usual personality-to-party-role stereotypes in your average RPG.
  • World of Warcraft: The Horde is an organization composed of races that fufill different roles for the sake of The Horde's goals. Since Vol'jin is the new Warchief, it is unclear if Trolls and Orcs will switch roles, with Trolls being The Leader and Orcs being The Lancer. Time will tell.
  • In Ghost Trick, there is the team that is fighting against the blue-faced people and the one known as The Manipulator.
    • The Leader: Sissel. He was technically forced into this role as he originally wanted to find answers to his own identity. However, he became genuine in helping out other people when they need help. He also has the most useful Ghost Trick ability in the game allowing saving everyone possible because of it. He also counts as a Team Pet when it was revealed that Sissel is a cat.
    • The Lancer: Lynne. She is the first one who is aware of Sissel's present and is always rushing out to find out the answer to her own problems. Mainly trying to save her hero Detective Jowd from an upcoming execution. Lynne also serves as The Chick of the group and is often seen with Sissel.
    • The Big Guy: Detective Jowd. He is the largest member of the group and is a well known detective. He was, at first, a Death Seeker and was awaiting his upcoming execution. However, once he was told that his own daughter was kidnapped, he decides to get back into the force and teams up with Sissel and Lynne. He also personally knows the Big Bad, Yomiel, who is The Manipulator.
    • Team Pet: Missile. Missile is one of the most hyperactive members of the team and is extremely loyal to Kamila going as far as to die for her twice to save her. Missile definitely becomes this more once he dies a second time but gains very useful Ghost Tricks like with Sissel. Missile shares the Team Pet role alongside Sissel who is later revealed to be a cat.
    • The Team Benefactor: Inspector Cabanela. Although he didn't seem like this at first with many others believing he is only in the detective business for his own gain, Cananela only climbed his way to the top in order to monitor The Manipulator case that lower-ranked officers cannot gain access to. Because of this Cabanela (along with Pigeon Man) were able to figure out Yomiel's true identity and existence of the ghost powers. Cabanela was also secretly trying to get Jowd out of execution.
    • The Smart Guy: Pigeon Man. He was the one that figured out that the Tesmik meteorite gave off radiation that was the source of Yomiel's powers. He was also actively going after the Big Bad Yomiel alongside Cabanela.
    • The Sixth Ranger: Yomiel himself. Once he was betrayed by Commander Sith and was left to be forever left at the bottom of a sinking submarine, Yomiel joins the heroes after preforming a Heel–Face Turn.
    • Big Good: Ray. He is the one who teaches Sissel everything about the powers of the dead mainly how to use Ghost Tricks, how to go back into time, and how to travel around on the phone lines. At the end of the game, he is revealed to be Missile-Prime who exists from a different timeline where Sissel refused to help him leading to a Bad Future. He tells a lie about the spirits disappearing for good at dawn in order to get Sissel to save those trapped in the submarine in time.
  • The Legend of Zelda: Breath of the Wild:
    • The hierarchy and Hyrule sees Princess Zelda as the Big Good and official group leader with her father King Rhoam giving instructions from behind the scenes. Link is her dedicated Hero as the wielder of the Master Sword and the Champions serve as the Elite Four piloting the Divine Beasts and serving as extra firepower against Ganon.
    • In the group's dynamics, Zelda is The Smart Guy who is more focused on researching the Magitech, as well as cooking and chemistry, despite being the "commander" of the Champions. Link is her bodyguard and The Big Guy / The Sixth Ranger, having the most powerful weapon and being the last member to join. Revali is the rude Lancer and Long-Range Fighter with his bow. Daruk is the headstrong but friendly unofficial Leader of the Champions, with elements of The Big Guy. Urbosa is the Cool Big Sis and Lady of Black Magic. Mipha is The Chick and resident healer of the team.

    Webcomics 
  • El Goonish Shive: The eight main characters form one when they work together but aren't always seen together and are normally seen in two different groups according to what school they go to.
    • Moperville North:
      • Elliot is the most traditionally heroic of the bunch and the closest thing the comic has to a main character.
      • Tedd is Elliot's best friend and the resident Mad Scientist who acts as The Smart Guy for the whole group.
      • Sarah is Elliot's former girlfriend, The Team Normal who acts as The Chick for the group.
      • Susan is Sarah's friend and the group's resident Deadpan Snarker who is much more serious compared to the others.
    • Moperville South:
      • Ellen is Elliot's Opposite-Sex Clone who, despite being similar to Elliot, is more Hot-Blooded and impulsive.
      • Nanase is Ellen's girlfriend, Elliot's former girlfriend, Tedd's cousin and The Ace of the group who acts as The Straight Man to the group alongside Justin.
      • Justin is Nanase's friend who is very friendly and is The Straight Man alongside Nanase.
      • Grace is Tedd's girlfriend who is the most innocent and bubbly member of the group and possibly the most powerful.
  • Girl Genius: Due to Agatha being a Magnetic Hero she has an ever evolving group of followers due to new ones showing up and others being Put on a Bus at different times.
  • M9 Girls!: The eponymous M9 Girls are a super heroine team in training, besides being college friends.
  • The Order of the Stick was formed by Roy to hunt down and kill a lich. It is a group of six adventurers and eventually two Team Pets. Some of the roles are distributed among several characters, notably by having two or three major damage-dealers and two people capable of outsmarting the leader. Whether or not they work well together is...a crapshot.

    Web Animation 
  • RWBY:
    • The Huntsman Academies use different methods to organise their students into four-man teams during initiation. Team leaders and names are chosen by the headmaster, with the team name being created from members' initials, starting with the leader's. Although they sleep, work, fight and learn together for their entire school experience, not all teams survive graduation. When designing the schools, the King of Vale was inspired by his favourite fairy tale, where a Grimm Hunter's four children realise that team-work is the best way to fight and survive Remnant's monsters. The King of Vale is Professor Ozpin's previous incarnation; the tale is heavily implied to be based on a true story about the four children of an even older incarnation.
      • The protagonist Team RWBY (pronounced "Ruby") consists of Ruby Rose, Weiss Schnee, Blake Belladonna, Yang Xiao Long.
      • The deuteragonist Team JNPR (pronounced "Juniper") consists of Jaune Arc, Nora Valkyrie, Pyrrha Nikos, Lie Ren.
    • Salem plots in the shadows with a team of agents carrying out her will, whose number depends on what's useful to her at any given moment. Cinder is collecting the Maiden powers and Relics for Salem; she has her own subordinates, including Emerald, Mercury, Roman and Neo. Dr. Watts provides the technical expetise and hacking, Hazel shares with Salem a personal vendetta against Ozpin, and Tyrian is a true believer who worships Salem's destructive goals. The team structure changes across the series as various characters either die or change allegiances.
    • The Ace-Ops is an elite five-man team of military Huntsmen who are personally loyal to General Ironwood. Due to General Ironwood's preference for putting work before life, the Ace-Ops consist of a leader and two pairs who complement each other's abilities. They must be professional at all times, are discouraged from befriending even each other, and are expected to be unquestioningly loyal to General Ironwood. Not being allowed to embrace inter-personal relationships damages their ability to function properly as a team, leaving them dysfunctional in situations where they feel betrayed, have to cope with death, or struggle with problematic orders. Their learning curve costs them dearly.

    Web Original 
  • Noob:
    • By Season 3 / the third novel / the eighth comic, the Noob guild has six permanent members.
      • Arthéon is The Leader. Moves to Sparadrap in Season 5.
      • Omega Zell is The Lancer to Arthéon. Ivy seems to naturally slip in the role in Season 5, both as the only other member consistently showing up and having a personality complementary to Sparadrap's.
      • The Big Guy (and usually tank) role has Arthéon, Nazetrîme during her brief tenure, then Fantöm gets hired due to his capacity to fill the role (according to the webseries and novels) despite the opportunity to show it never coming up afterwards. Sparadrap's warrior (Spärädräp) and Couette's earth build seem to be taking turns at the role in Season 5.
      • The Smart Guy (and usually the one who nukes), is shared by Gaea (mostly self-serving planning), Ivy (Gadgeteer Genius), Arthéon due to his background knowledge and Fantöm on select occasions. Only Ivy remains in Season 5 and Gaea gets replaced by her archer reroll.
      • The Heart / The Chick role is shared by Sparadrap and Couette, who are also both (sort of) The Medic. This is the only position that remains unchanged in Season 5.
      • The Sixth Ranger is naturally Golgotha (who's technically more of a Honorary True Companion), the closest thing the team has to a second permanent big guy. Couette, qualifies also with her sporadic presence and Ystos is somewhere between this and Big Brother Mentor.

  • In Dream's "Minecraft Manhunt" videos, the hunters form one.
    • Bad is The Leader of the group, usually being the one to rally the hunters together and being the mastermind behind many of their attempts on Dream's life.
    • Sapnap is The Lancer, being one of the core leaders of the group (but not quite on Bad's level) as well as being a direct contrast to Bad in tactics (Sapnap will rush Dream without a second thought while Bad will usually stay back and come up with a plan first). He's also The Big Guy, being the group's muscle and the largest threat to Dream in direct combat.
    • George is The Heart of the group. Although he's the most overshadowed and overlooked in terms of skills, having no major niche to fill on the team (compared to Bad and Ant's cunning and Sapnap's brute force) and being the most prone to falling for Dream's traps, he still plays the much-needed support role for the team and they wouldn't be much without him.
    • Ant proves himself to be The Smart Guy, typically avoiding direct combat but coming up with plans to kill Dream like blowing up his Nether maze or igniting the TNT under the desert temple. He also proves himself willing to play the long game, splitting off from the hunters for twenty minutes of the "4 Hunters Finale" video in order to provide the hunters diamond armor and an enchanting table, sacrificing the ability to kill Dream early for providing a much tougher fight later on. Considering his newer status in the group, he's also the Sixth Ranger.

    Western Animation 
  • Avatar: The Last Airbender: Team Avatar starts out as three kids and two animals traveling to the North Pole. Over the course of the series the roster expands and the immediate goals periodically change, but the roles are consistent and so is the overall mission.
    • The Leader: Aang is the Avatar; the one destined to bring balance to the world (literally his job description) and end a century-long war. Even finding out he's a Genocide Survivor and the last living member of his culture doesn't diminish his fun-loving personality in the long term.
    • The Lancer: Prince Zuko, the team's antagonist for most of the series, joins up in season three to become Aang's firebending teacher. Also the Avatar's clearest foil, being generally hot-headed, stubborn, and not usually prone to laughter.
    • The Smart Guy: Sokka is "the idea guy" (Aang's words); he comes up with plans and is exceptionally clever with improvised tools. As the only non-bender in the initial team, he's skilled with multiple weapons, most iconically his treasured boomerang and later his sword.
    • The Big Guy: Toph Beifong, joining in the second season, is the Boisterous Bruiser and Pint-Sized Powerhouse. As Aang's earthbending teacher, she's typically very blunt and snarky, and her teaching methods definitely underscore her mentality.
    • The Heart / The Chick: Katara is Aang's waterbending teacher, whose methods and general personality emphasize friendship, group solidarity, and kindness. That being said, she definitely has a temper and rarely has qualms about holding her tongue.
    • The Sneaky Guy: Suki, the leader of an all-female group of elite warriors, appears in the first and second seasons but doesn't become fully involved with the team until season three. A non-bender like Sokka, she is trained in weaponry, stealth, and hand-to-hand combat.
    • Signature Team Transport: Appa, Aang's sky bison, carries everyone around and can act as Gunship Rescue. Also like a Big Friendly Dog; his 10-ton weight and strong protective instincts make a powerful combination, but he's just as prone to pounce and lick in friendly greeting.
    • Team Pet: Momo is Aang's rescue lemur. Despite being unable to communicate via speech, he displays a surprising amount of personality and comprehension. He's also unexpectedly tough for a little guy and has helped the team out in combat situations more than once.
  • Delta State: Martin, Phillip, Claire and Luna all care about each other and when one of them is facing an issue, it affects them all greatly. This is shown by how they make sure to get involved in each other's lives, even if it is not Delta State related.
    • An example of this is them all reassuring Phillip that he'll do great at his new job.
  • Legend of Korra: The sequel to Avatar: The Last Airbender keeps roughly the same roles as the original but significantly remixes the team dynamics (this is further complicated by the fact that several members were romantically involved with Korra at some point during the series):
    • The Leader: Avatar Korra is young, brash, and hot-headed (largely an inversion of her predecessor Aang). Heavily favoring the physical, combative aspects of bending over the spiritual and emotive aspects, her arc is largely about overcoming her personal issues and figuring out what role the Avatar should play in a more technology-driven and politically complicated world than Avatar Aang had to deal with.
    • The Lancer:
      • Mako is an orphan who largely grew up on the streets and struggled to survive. While he's become a successful pro-athlete - and later a solid police officer/detective - his personality is more world-weary and cynical when compared to Korra's zest for life. Despite their differences, he trusts Korra explicitly and will go out of his way to support her goals.
      • Asami Sato is the daughter of an extremely wealthy industrialist and a stunningly pretty Girly Girl compared to Korra's more Tomboy aesthetic. Despite her background, Asami is no snob and is openly generous to everyone. The only non-bender in the initial group, she also becomes Korra's most significant relationship, and the two form an official couple by series’ end.
    • The Smart Guy: Asami is an amazingly clever engineer, having been raised amidst all the technological know-how of her father's company. She not only pilots a multitude of vehicles, she can repair them with ease, as well as design and build completely original ones. While she initially struggles to gain real-world business savvy, she ultimately continues to maintain the company's status as a lead innovator.
    • The Big Guy:
      • Bolin is Mako's younger brother and physical foil: An earthbender to Mako's firebender, he is shorter and broader with bigger muscles (earthbending is, by nature, much more physical). Bolin is also bigger emotionally; his displays of feeling tend to be more outsized and dramatic, sometimes bordering on straight-up hammy, which makes him a successful actor.
      • Asami's beauty and femininity belies her prowess as a fighter. Trained in self-defense since childhood, she's more than capable of holding her own in combat, and moves very gracefully while doing it. Her technological know-how also enables her to develop hidden weapons that can help to level the field if the opponent is larger and/or a bender.
      • Naga is Korra's domesticated Polar Bear Dog. While she occasionally serves as the Signature Team Transport, technology has advanced to an extent that beasts of burden have largely been phased out. Although highly affectionate, Naga can go straight-up feral when Korra or the team is threatened, and her size makes her a formidable opponent.
    • The Heart: Bolin, as the younger sibling, is more emotionally open than Mako, and tends to have a more positive outlook on life. He's good at reading emotional situations and knows when the team is out of sync. While his own relationship history is somewhat disastrous, he is a genuinely good person and arguably fits the so-called "himbo" archetype (i.e. attractive, friendly bordering on dim, and muscley).
    • The Sixth Ranger:
      • Opal Beifong is a young airbender that Korra takes under her wing and instructs in the basics of the art. Although she doesn't fully integrate into the team, as a member of the prominent Beifong family, her side plots often intersect with the team's, and her contributions are usually significant. She and Bolin also end up as a couple by the end, bringing her more into the fold.
      • In the final season, Mako works as a bodyguard for Prince (later King) Wu of the Earth Kingdom. The petulant heir to the throne hardly cuts a regal figure at first, but he learns quickly and actively tries to improve himself. While he never fully integrates into the group during the series, the comic continuation sees him taking his duties more seriously and working with the team on major issues.
    • Team Pet: Pabu is a fire ferret rescued by Bolin and whose role is analogous to Momo in the original series. Communicating primarily through clicks and growls, he still has a fair amount of personality. A valued member of the team, Bolin completely adores Pabu and will go to great lengths to keep him safe. While Naga's first instinct upon meeting Pabu is to eat him, they eventually form a bond.
  • Miraculous Ladybug does this loosely in the episode Catalyst. Ladybug Plays the role of The Leader, Rena Rouge and Carapace are The Smart Guy and The Big Guy respectively, while Queen Bee becomes The Lancer and Typical Lancer Cat Noir becomes The Heart.
  • Ready Jet Go!: The main characters together form Team Propulsion, who go on adventures on Earth and in space and stick together through thick and thin. It consists of Jet, who is naturally The Leader. Sean is The Lancer whose nervous personality complements Jet's outgoing personality. Sydney is The Chick, whose moral compass helps keep the team together. Mindy may be younger, but is treated as an equal. Sunspot is the Team Pet who serves as the gang's loyal pet and mascot. Celery and Carrot are Jet's ever-supportive parents who serve as the kids' mentors, with the assistance of Token Robot Face 9000.
  • Teen Titans: Although this group does fill all the traditional roles of the Five-Man Band, the roles themselves are unusually flexible, with most being filled by two or more characters. Interestingly, when that is the case, the characters in question are often Foils of each other, filling the same role but in different ways.
    • The Leader:
      • Robin is the Badass Normal of the group, relying on advanced martial arts skills and an arsenal of weaponry rather than "superpowers". The one who shouts "TITANS, GO!" before each engagement and plots the team's objectives (the latter to such an extent that the team sometimes struggles to form a cohesive plan in his absence). When someone else's Arch-Enemy takes the limelight, he can double as either more of a Supporting Leader or fall to the role of Lancer.
    • The Lancer:
      • Cyborg is Robin's most obvious physical opposite; taller vs. shorter and noticeably buff vs. noticeably skinny. He's also usually laid back when Robin is serious, serious when Robin is extreme, and takes over when Robin is absent.
      • Raven can fill the role occasionally, since her dark, often cynical attitude makes her a foil to the rest of the team's optimism and wacky antics. Conversely, she and Robin seem to relate to each other most on a deeply fundamental level, understanding the true seriousness of many situations in a way that the others rarely do.
    • The Smart Guy:
      • Cyborg is a Gadgeteer Genius as well as Genius Bruiser. Aside from handling most computer and technology-related matters, he constructs many of the team's transportations and programs the Titan's Tower security systems.
      • Raven is very smart in the opposite way. As a Lady of Black Magic, she's well-versed in arcane lore and spirituality. An Omniglot and Badass Bookworm, she's the most introspective of the team, and her smarts usually manifest in quiet ways.
    • The Big Guy:
      • Cyborg was a champion athlete prior to the accident that led him to becoming half robot. His musculature is still obvious under the mechanics, and he retains the athlete's fundamental trait of competitiveness, whether that's in beating his friends at video games, maxing out at the gym, or taking down strong bad guys.
      • Beast Boy is the team's Plucky Comic Relief, going as far as to lampshade the trope. His shapeshifting ability also allows him to turn into a myriad of large, powerful animals (Tyrannosaurus Rex and other dinosaurs are favourites), and in such forms his combat technique is largely defined by hitting things harder than most of his teammates.
      • Starfire is the physically strongest member due to her alien physiology, capable of lifting immensely heavy loads with ease. She is also a Proud Warrior Race Girl and approaches combat with a fierce vengeance, especially when angered.
    • The Chick:
      • Starfire's primary roles outside of combat are as Robin's love interest, a cheerful Girly Girl Foil to Raven's seriousness, and a caring Heart that helps maintain emotional stability. Everyone on the team largely gets along with Starfire and help her to understand human culture. She also adopts the Team Pet Silkie, a mutant silkworm.
    • The Sixth Ranger:
      • Terra joins the team with a similar skill set to Raven, specifically centered around rock, soil, and tectonics. Arguably something of a Big Girl as well, due to her heavy-hitting ability, it's hard to pin down how she works within the team dynamic, because soon enough she's a Sixth Ranger Traitor. Eventually though, she does a Heel–Face Turn and sacrifices herself to save the team.
  • Voltron: Legendary Defender: Even though the original was one of the Trope Codifiers for Five-Man Band, this reboot doesn't follow exactly the same party dynamics for the robot lion crew.

    Real Life 
  • The book In Search Of Excellence tells how some companies, such as W. L. Gore, General Electric and 3M, often don't have regular assignments for some functions or projects. Instead, either people volunteer to be on a team, and the team members decide if they want to admit the person, or some projects are done by management selecting the necessary members, a manager, then creating an ad hoc team for the project, such as development of a new product, then once the project is finished,the team is dissolved and its members go on to other teams.

Alternative Title(s): Team

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