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Set the world on fire.

"The town of Costa Del Porto... burn it! And when he comes to protect the insignificant? Kill his friends!"
General Di Ravello
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Just Cause 3 is an open world action-adventure video game developed by Avalanche Studios and published by Square Enix. It was announced on November 11, 2014. It is the third game in the Just Cause series and is the sequel to the 2010 video game Just Cause 2. It was released on December 1, 2015 for Microsoft Windows, PS4 and Xbox One.

The game is set several years after the events of Just Cause 2. Protagonist Rico Rodriguez leaves the clandestine group known as the 'Agency' and returns to his homeland of Medici, a fictional Mediterranean island, for peace and quiet. Unfortunately, he finds out that the island is under the control of cruel lunatic General Di Ravello, and the madman has set his eyes on world domination. Wanting to stop him, Rico goes on yet another chaotic journey to destroy the tyrant's evil plans.

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Volumetric terrain has increased to allow more verticality, as well as landmarks like caves and tunnels. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. In addition to the grappling hook and parachute, a wingsuit has been added to the game which adds gliding. Creativity and destruction will also be emphasized in the game. Almost everything in the game can be destroyed in a variety of ways. A new mechanic called Rebel Drop will be introduced. It allows the player to pause the game to select equipment, weapons, and vehicles, as long as they have beacons to call them. The selected objects will be dropped into the game's world and can be used by players.

Despite the multiplayer mod of Just Cause 2 being well-received by players, the game only featured asynchronous multiplayer at launch, in which challenges and leaderboard will be included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game. However, after getting approval from both Square Enix and Avalanche Studios, the same team that made JC2 multiplayer mod has also released a multiplayer mod for this game. Hell yeah.

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The next game in the series, Just Cause 4, was released on December 4, 2018.

The game provides examples of:

  • 100% Adoration Rating: The people of Medici will worship Rico as nothing less than a hero and the champion of the revolution, even when Video Game Cruelty Potential allows him to become a worse monster than Di Ravello. It's not uncommon to hear someone praise his name after he blows up a gas station surrounded by innocents, for example.
  • Action Prologue: The game opens with Rico riding on top of an airplane shooting things with rockets, then proceeds to throw him against the Medici military... and then it's time for a relatively sedate tutorial on how to use the grappling hook, wingsuit, and planted explosives.
  • Ambiguous Disorder: Supporting character Dimah appears to suffer from some form of autism, or a very mild Asperger's syndrome. She is brilliant, but has extreme tunnel vision for her Bavarium research and preventing it being used to hurt people, does not come off as very sociable, speaks in short terse sentences, and shows a lack of tact for sensitive subjects like people getting hurt by her experiments or in missions, yet no one gives her grief for that and everyone is very protective of her like they know she can't help it. At one point, Rico even stops her from accidentally walking off of a cliff while she’s ranting and neither of them comment on it.
  • Ax-Crazy: Di Ravello has a disturbing penchant for wanton death and destruction when he is tested in any way.
  • A.I. Is a Crapshoot: Eden, in the DLC. She was made intelligent and self aware via Bavarium, and sealed off her entire crew and killed them. It's implied most, if not all of the employees you fight in the DLC are actually robots of some kind.
    • It is actually mentioned that the Black Hand have been hired by Eden, presumably because they are just amoral enough to follow a power-hungry and possibly insane AI.
  • America Saves the Day: Defied. In fact, Rico makes it very obvious that he would greatly appreciate it if Sheldon and the Agency would just piss off and stop manipulating the revolutionaries behind his back.
  • Applied Phlebotinum: Bavarium is an ore only found on Medici, and while it shares some properties with fissile materials, it has some other properties when refined, such as creating Deflector Shields and making an AI become sentient.
  • Arcadia: Played with. Medici is a beautiful land of sunny beaches, sheer cliffs, and pristine woods, dotted with quaint little towns and populated by people like farmers and fishermen... as well as large numbers of rifle-toting goons working for a Tin Pot Dictator who is oppressing the populace and plotting world conquest.
    Mario: I never really thought about it, Rico, but there's a difference between "you look" and "you see". Look at Medici... she's beautiful, she's a jewel in the sun... but you see Medici - she's completely rotten!
  • Artificial Brilliance: Enemies will adapt to the tactics that you use while causing havoc in their bases. For example, entering a base in a heavily armored tank will result in enemies putting away their small arms and switching to RPG's, using a jet will result in enemies scrambling their own to take you down and flying in with the wingsuit will lead to them using any AA guns they have on site.
  • Artistic License – Physics: While the previous games run with it as well, the physics engine has been exaggerated for this entry leading to glorious and ludicrous results.
  • Art Shift: Downplayed. The Stingray Area and Insula Lacrima both have a lighting effect around them that most noticeably darkens the seas and turns the horizons brown.
  • As Himself: According to David Tennant, he's actually playing himself in the game. In-game, the voice claims to be a kidnapped celebrity.
  • Asskicking Equals Authority: Rico quickly becomes the de facto most important person in the Rebellion because of his experience in fighting dictators, and routinely calls in support in the form of troops and Rebel Drops. Some people will even call Rico "King of the Revolutionaries".
  • Badass Beard: Rico sports one.
  • Badass Driver: Rico, as always, but finally given a justification in this installment. The developers have stated in an interview that Rico was a race car driver before joining the Agency.
  • Battle Amongst the Flames: Rico's final battle against General Di Ravello is in a volcano.
  • Battleship Raid: The Sky Fortress DLC is one big instance of this.
  • Big Bad: The General.
  • Big Good: Rosa Manuela is this, having been the popular candidate for President before Di Ravello's reign, but having to leave when Di Ravello took over. During the third act, with Rico thoroughly destroying Di Ravello's army does she finally come home to Medici.
  • Bizarrchitecture: Some of the bases owned by the Medici Military are hypothetically possible but needlessly extravagant, such as an airfield with hangars carved in rock and landing strips sticking out of a cliffside. As always with Just Cause, Rule of Cool leads the way.
  • Border Patrol: For the first time in the series. If you travel too far into the ocean, an on-screen message will warn you to "return to Medici or suffer the consequences". Ignoring this warning will result in Rico abruptly dying and his vehicle exploding.
  • Brick Joke: On your way to the final battle, Mario asks what Rico's gonna do once it's all over. Rico says he's gonna just sit back on the beach with a cold drink. After the credits are finished, he's sitting in the same beach chair as when you start the game.
  • Broken Pedestal: Sheldon, for Rico. Rico even tells him that he's pretty sure that Sheldon was responsible for his family's death and if he ever knows for sure, he's coming after him.
  • But Not Too Foreign: Rico's a born Mexican who's a Medician (possibly Italian) on his mom's side.
  • Call-Back: One of the trophies/acheivements is called "Take That, You Pipeline Jerks", in reference to the previous game's memetic "Try to transport fuel NOW, you pipeline jerks!". In addition, a lot of the things Rico says when he destroys things follow a pattern of "Try to X now, Y!"
  • Canned Orders over Loudspeaker: Civilian towns have loudspeakers constantly spouting Di Ravello's propaganda. Some towns feature a Loudspeaker Truck driving around as well. Whenever you go to break a town free of oppression, one of your tasks is to swiftly and decisively deal with them.
  • The Caper: The Bavarium Sea Heist DLC.
  • The Chessmaster: The Di Ravello logs show that he has planned out his rise to power since he first enlisted in the Medici army, along with him literally using chess metaphors in describing his actions.
  • Chuck Cunningham Syndrome: Maria Kane, Rico's female handler and sidekick from the previous two games does not appear this time, with no explanation provided for her absence. Justified as Maria is an Agency asset and Rico is no longer working for them. Instead, the Action Girl role is filled by Annika, a smuggler supporting the rebellion for fun and profit.
  • Cold-Blooded Torture: The Di Ravello logs you collect show that he made Dimah work on Bavarium, punishing her by burning her with a blowtorch when she wasn't working fast enough.
  • Colour-Coded for Your Convenience: The developers have stated that within the game, the "colors of oppression" — red, yellow, and grey — symbolize Di Ravello's hold over the country, and as such are present on most of the Chaos objects.
  • Compensating for Something: Rico may say something about it when you destroy any of the Di Ravello statues.
    Rico: You know what they say about a guy with a big statue...
  • Conlang: The "Medician" language is Interlingua, which looks and sounds enough like a Romance language to be believable as the native language of a Mediterranean island.
  • Cool Car: The previous games had their fair share of cool cars, but thanks to new-generation graphics and pseudo-Italian setting, about 70% of the cars seen in the game are undoubtedly cool, from vintage sedans and compacts to military jeeps to top-of-the-line supercars, all beautifully rendered. The only cars that aren't really straight-up cool are 1970s hatchbacks, modern family cars, and utility trucks, and even those have their fans.
  • Cool Guns: A scad of them. Available in the game are A.K.A.-47 versions of USP Match, 9mm Makarov, Colt Single Action Army, MP7, and Winchester Model 1887 (all five dual-wieldable), Pancor Jackhammer, G3, AKS-74U, FAMAS, TAR-21, RPG-7, M202 FLASH, as well as fully fictional firearms like the futuristic SMGs, the Urga Vdova machine gun, the Final Argument sniper rifle, the Negotiator grenade launcher, and the Fire Leech rocket launcher.
    • Sky Fortress adds the powerful Bavarium Splitter to the mix. If regular ballistics weren't enough, it fires Bavarium-infused rounds!
  • Cool Plane: The planes and helicopters in the game are no disappointments either — most of them look cool, and some, like transport planes with usable cargo holds, jet fighters and fighter-bombers, and transport helicopters with miniguns and missiles, are very useful for transportation and combat... even if in the hands of Rico, most of the planes are likely to be used as very large and expensive bullets.
  • Cool Train: Medici has, among other things, a monorail network, with the trains themselves having resemblance to Half-Life 2's Razor Trains, and being available in freeroam for a Traintop Battle or plain old derailment any time you want.
  • Convection Schmonvection: The Final Story Mission and the occurring battle against Di Ravello takes place inside a active volcano. With little to no consequences for Rico.
  • Cool Boat: Bavarium Sea Heist's Loochador. Ridiculous Nitro that lasts much longer than that of any other vehicle in the game? Check. Four miniguns and two gigantic missile launchers on the sides? Check. Punny Name? Check.
  • Create Your Own Hero: Once upon a time, General Di Ravello was dissatisfied with the outcome of a race he'd rigged in order to kill an opponent. Now, Di Ravello remembers the driver who'd won the race, so what does he do? Burn his house down with his family inside. The general only left the racer himself alive in order to give him to the Agency as a way to uphold their bargain. The kid's name? Rico fucking Rodriguez.
  • Cruel and Unusual Death: The last time there was a Presidential election was in the middle of a civil war, which Di Ravello orchestrated. On election day, President Dante was torn limb from limb by angry protesters.
  • Cut Lex Luthor a Check: Bavarium could be a revolution for the world's energy supplies; Di Ravello could have taken economic control of the world and gotten his name in the history books just by being a magnate of the stuff. Sadly by the time he had access to Bavarium he was long past being subtle (or completely sane).
  • Damn You, Muscle Memory!: For PC players. In Just Cause 2, right mouse button throws grenades and F fires the grappling hook... and in Just Cause 3, right mouse button fires the grappling hook and F throws grenades, which can easily result in a lot of blowing yourself up (or at least wasting grenades). Fortunately, the settings can be remapped to whatever buttons you want in the controls menu.
  • Death Is a Slap on the Wrist: If you die during a mission, you will simply restart from the last checkpoint. Dying outside of a mission is this as well because you will always respawn somewhere nearby with your ammo replenished. This comes in handy if: A, are killed while trying to liberate a base, and B, have a certain Bavarium-based FOW currently in your arsenal.
  • Deflector Shields: One of the properties of Bavarium is that some high-end vehicles made of it have what is called a "bavarium shield". This Twitter link says as much. The story trailer shows it right around here.
  • Destructive Savior: Tweaked a bit from the previous games to reduce some Moral Dissonance. Rico's still blowing stuff up for freedom, but because the people need infrastructure, chaos objects vital for an area's operation (like water towers and transformers) are only found in military bases. In civilian towns, chaos objects are propaganda items like billboards and Di Ravello statues.
    • Also becomes a Discussed Trope: Mario acknowledges that Rico will be destroying things like power stations that help keep the country going, but things need to be blown up so people can see Di Ravello isn't invincible. He assures Rico that the rebels will be there to rebuild anything that gets destroyed.
  • Difficult, but Awesome: The wingsuit in spades. Unlike the parachute, it's a bit harder to maneuver, and hitting anything will result in Rico crashing. But once you get the hang of it, it's one of the fastest and most versatile traversal methods in the game. Goes doubly for using the tether while flying. It's tricky to aim and time your tethers on the fly, but flying past a chaos object as you pull it down is always awesome.
  • Disaster Dominoes: The developers went on record saying they deliberately programmed the physics engine and set up the explosive-prone objects in military bases in such a way that one explosion is likely to set off a chain of other explosions, all in the name of the Rule of Fun.
  • Diving Kick: Single-grappling and reeling into people will result in this, thanks to the grappling hook redesign. note 
  • Doom Troops: As described below, Di Ravello's Elite Mooks walk around in full tactical gear, with bulletproof vests and balaclavas, have Terminator-like voices, and are notably more dangerous than the regular Medici Military or D.R.M. goons.
  • Egopolis: Citate Di Ravello. Lampshaded during a story mission when Rico and Sheldon fly over the city, and Sheldon states that the name translates to "City of Di Ravello" before taking a jab at Di Ravello's ego. There's also a smaller town called "Costa Di Ravello", the residents of which have gotten so intimidated that they can't even remember the place's original name.
  • 11th-Hour Superpower: Upon finishing the second-to-last story mission, you unlock the ability to have the M488 summoned via Rebel Drop. Said weapon lets you fire a missile that has the effect of Falco Maxime's Bavarium Nuke defense system. As the description says:
    Basically, fire it at something that you don't like and that thing will be gone forever.
  • Elite Mooks: The Black Hand mooks come in three flavors; the Aegis is an elite infantry unit armed with a big rifle and armor that lets them take far more of a beating than Medici's finest. The Ghost is a nimble bastard, capable of evading Rico's gunfire while returning in kind with twin SMGs. The Titan wears heavy armor and requires several headshots to take down, if you can get through the withering barrage of lead from their minigun. The Black Hand as a whole speak in heavily filtered Australian/South African accents, have glowing red visors and have been loaned Medici Military equipment.
    • Later on in the game the Medici Military begin to employ upgraded APCs and attack copters, equipped with Bavarium energy shields that protect the vehicle from all damage (until they go down that is.)
  • EMP: The focus of the second act are EMP devices that can counteract Bavarium shields, and the Rebellion's attempts to acquire one. Notably, the game inverts the Acceptable Break from Reality of making the EMP temporary in effect: vehicles hit with the EMP blasts actually catch fire and explode.
  • Every Car Is a Pinto: As usual in the series. Once again, vehicles become even more explosive once you bail out of them.
  • Everything's Better with Cows: The "Moorio" quest (really just a quest line ender) features Mario claiming to have been turned into a cow which is standing next to the starting point. Moorio won't tell Rico what to do next until he kisses the cow.
  • Evil Chancellor: Di Ravello was this to President Dante.
  • Establishing Character Moment: Want to get an idea how bad Di Ravello is? In his first scene, he punishes an officer for the loss of Vis Electra by forcing him to commit suicide, all while making a speech without flinching at his death and then ordering a village to be burned to the ground as retaliation.
  • Expy: Annika Svensson is one for Maria Kane from previous installments, being a blonde Action Girl that provides assistance to Rico. Their semblance is so uncanny that fans initially thought she was going to be Kane.
  • Famed In-Story/Living Legend: By the time of Just Cause 3, Rico Rodriguez is world-renowned as a man who can go toe-to-toe with evil regimes run by brutal dictators, and both the rebels and the civilians frequently cheer him on in the streets, count on him for help, and express gratitude for coming in to depose Di Ravello.
  • Faux Affably Evil: Di Ravello. His Establishing Character Moment is a cutscene where he speaks in a cheery and nonchalant fashion while having one of his commanders commit suicide for his failure and ordering a town full of innocents to be burned to the ground.
  • Final Speech: Di Ravello gives one last speech while Rico is holding him at gunpoint after the final battle. The game actually opts you to let him finish OR shoot him while he's in the middle of it.
  • Fun with Acronyms:
    • The low-rent mooks that come after you at low heat levels are from the Di Ravello Militia, and bear the acronym of D.R.M. on their cars.
    • Nobody knows what FOW stands for. It is a collection of Bavarium-powered superweapons.
  • Gameplay and Story Segregation:
    • Despite the fact you can find all of the Di Ravello's tapes before you play any of the main missions which reveals The Agency helped Di Ravello gain power, Zino's loyalty to Di Ravello and his involvement in framing Rose for Di Ravello's rise to power, or Di Ravello's involvement in killing Rico's family is never addressed in game.
    • Story missions don't take into account which bases you've liberated. Ordinarily, this isn't a problem, but one mission has you defending a convoy. Your allies freak out when you're forced to pass by a military base, even if the base is under your control. For bonus points, a scripted event makes a helicopter launch from the base, which may immediately get shot down by your SAMs. Another mission requires you to obtain a Bavarium tank for study, but if you've liberated the right base, you're able to drop one at any time, which ought to render the mission pointless.
  • Gas Leak Cover Up: Whenever Rico takes over a base, the radio announcer (a celebrity held against his will in Medici) will go on radio to declare that the base was intentionally blown up by the D.R.M. for any number of bullshit reasons.
  • Gaslighting: In a case of Evil Is Petty, The Di Ravello Audio Diary entry, “Mischief,” shows he had an Agency agent (most likely Sheldon) pull pranks on disgraced former General De Luca with things like burning toast in his house, moving his favorite fishingdock by a few feet, and prank calling him by saying nothing.
  • Gatling Good: There are handheld miniguns in the game, featured prominently in the trailers, as well as miniguns on patrol and heavy-assault helicopters.
  • The Generalissimo: Di Ravello, and how. He looks like Stalin, dresses like Gaddafi, speaks in a dramatic and threatening manner, rose from an army private to a military dictator, statues, posters, and billboards bearing his likeness dot every town in Medici, and he plans to Take Over the World with a newly-discovered resource that only he has.
  • Genius Bruiser: Teo, notably so. He's a muscular, assault rifle-toting black guy who has medical skills, a love of statistics, and enough expertise in Bavarium to actively work on reverse-engineering the Bavarium shields.
  • Gold-Colored Superiority:
    • There's a golden variant of the Urga Mstitel helicopter available through Rebel Drop after you get all of the Di Ravello tapes, and the golden one comes equipped with a Bavarium shield.
    • The Little General revolvers are a golden version of the CS44 Peacebringers, and they do more damage too.
  • Gone Horribly Right: General Di Ravello gave a young Rico Rodriguez to the Agency as a peace offering for going against their will and taking over the country. He views Rico as little more than a proper test for his army, not knowing just who he's messing with!
  • Gotta Catch Them All: The game's Rebel Drop system introduces a collection element: you can have any vehicle in the game air-dropped to you — but only after you steal it and bring it to a collection point. This gives the player an incentive besides 100% Completion to explore the world and find all the vehicles.
    • Slightly disincentivised when you realise 100% completion includes unlocking painfully slow tractors and beat up old family sedans by driving them in-game miles to the nearest chop shop.
  • Graffiti of the Resistance: A notable part of the game's aesthetic, the graffiti both appear in the liberated areas and on the rebel vehicles, and are used in many places by the game's interface.
  • Greater-Scope Villain: The Black Hand is mentioned in the Mech Land Assault DLC to have been around since Rico was operating in San Esperito in JC 1.
  • Green Rocks: Bavarium can do a lot of things, so long as those things are some variation of "make things explode spectacularly".
  • Grievous Harm with a Body: With the new multi-tethers, Rico can easily fling enemy soldiers - or civilians - at his targets, possibly after sticking a bomb to them.
  • Guns Akimbo: This is Rico's default way to wield one-handed weapons such as revolvers and SMGs.
  • Hellish Copter:
    • Like in the previous two JC games, the liberal usage of helicopters by your enemies, the ease of hijacking them, their susceptibility to physics-based mayhem, and Rico's hands-off attitude towards landing the ones he flies mean that 90% of helicopters in the game are guaranteed to go down in flames.
    • Di Ravello, the final boss, fights Rico in a his Golden Urga Mstitel. This can be obtained by finding all of Di Ravello's tapes.
  • Here We Go Again!: Rico leaves the Agency and returns to his homeland, only to find it under the oppressive rule of yet another dictator. Rico ends up doing the exact same thing he left The Agency to get away from in order to free his homeland.
  • Heroic Sacrifice: Dimah stays behind in the final base to make sure that all knowledge of Bavarium technology is destroyed, which includes herself.
  • Hero Stole My Bike: Lampshaded. Civilians may react to Rico hijacking their car with lines like "Be careful switching, it sticks in second!" or "Anything for the Revolution!"
  • High-Speed Hijack: Like in the previous two games, this is part and parcel for Rico, along with Hood Hopping and Outside Ride. Unlike in Just Cause 2, he doesn't even need to do a QTE for the hijack.
  • Implacable Man: Rico, to nonsensical levels. Pretty much the only thing guaranteed to down him is about 15 seconds of continuous machine gun fire from multiple sources. Hit by a passing car? Thrown off a cliff? Caught in an explosion? He walks these off.
  • Impressive Pyrotechnics: This trope is really brought to the fore in JC3 as compared to two previous games; in JC2 the explosions were generic for the most part, but here most of them are glorious plumes of fire and huge fireballs.
  • Infinite Supplies:
    • The game gives you infinite C4, but the amount of explosives you can set at a time are initially limited to 3, and can be upgraded later on.
    • You can also steal any vehicle and bring it to the rebels — and after that, you'll be able to call it in as many times as you like. It's Hand Waved as Rebel engineers taking the vehicle apart, learning how to make all the pieces, and then putting all the pieces together and sending the reconstructed vehicle to Rico.
  • Ink-Suit Actor: The game's Rebel Leader, Mario, looks somewhat like JC3's game director, Roland Lesterlin.
  • Kung Fu-Proof Mook: Heavy enemies are immune to being tethered, and will rip it off if you try.
  • La Résistance: With Rico leaving The Agency, he has to rely on rebels to support him in his journey.
  • Last Lousy Point:
    • The Squalo X7. It is the fastest boat that only spawns in two bodies of water, both of which are landlocked. In addition, the boat itself is so heavy that even while using all 6 tethers with the maximum strength and the most powerful helicopter, the boat can easily snap all of them.
    • The Verdeleon 3. This car doesn't even spawn on roads; it can only be found in a certain warehouse in the mountains near the top of the map, extremely far from any of Mario's garages. Good luck getting it to the garage without crashing.
  • Leave Behind a Pistol: Di Ravello's indirect You Have Failed Me execution at the start of "A Terrible Reaction".
  • Lighter and Softer: Compared to Just Cause 2 before it: The rebels are unambiguously good, the villain is unambiguously evil, and you only destroy the government's military facilities and propaganda, rather than the people's facilities.
  • Lightning Gun: As of Bavarium Sea Heist, the eDEN Spark. In the sense that it literally calls down a bolt of lightning from the sky.
  • Loads and Loads of Loading: The game seems to have a serious problem when it comes to loading after death, some claiming upwards to 5 minutes or more. Most state that playing in Offline Mode greatly shortens it. One of the patches also seems to have fixed this problem.
  • Ludicrous Gibs: The Di Ravello Log, “Gruesome,” shows that in the riot that killed President Dante, the Medici Army had to recover his body piece by piece.
  • Macross Missile Massacre: The Hydra is a burst-fire rocket launcher with five tubes, the Fire Leech is a launcher firing one missile that splits into eight guided ones, one of the jet fighters has two fully-automatic, guided missile launchers on it, and the trains have cars equipped with lots and lots of SAM launchers.
    • In Bavarium Sea Heist, the Loochador is capable of pulling this off, and how.
  • Made of Explodium: Damn near everything in the game, from electric transformers to radar arrays to civlian and military cars to any gadgets of which Bavarium is a part of.
  • Mad Scientist: Dimah, Rico's scientific adviser and the maker of his grapple gauntlet, is some variety of this. She warns him that if his grapple malfunctions it could explode or rip his arm off, and once asks him to help her out with something "definitely not related to clones."
  • Malevolent Masked Men: Some D.R.M. members wear ski masks.
  • Man in White: Di Ravello wears a gleaming white uniform with elaborate Bling of War on it.
  • Mega-Corp: In the Sky Fortress DLC, Eden Inc. is this with a private army to match the Medici army.
  • Meet My Good Friends "Lefty" and "Righty": In the Bavarium Sea Heist finale, when Rico acquires the eDEN Spark, we get this quote:
    Rico: Black Hand, meet Sparky.
  • "Metaphor" Is My Middle Name: Sheldon's middle name is allegedly "Freedom".
  • The Mole: In the second hub of the game, Insula Dracon, it's believed that Sheldon is the mole playing both sides. It turns out to be Zeno.
  • More Dakka: There are tons and tons of powerful weapons in the game, and while not limitless, the ammunition for them is never scarce. For instance, it's now far easier to find rocket and grenade launcher ammo compared to Just Cause 1 and 2.
  • My Rules Are Not Your Rules: Vehicles you drive instantly gain more mass so you can plow through traffic and other obstacles more easily.
  • New Media Are Evil: The General blasts social media in his propaganda speakers, like how real-life despots do, because of its democratic and disruptive nature.
  • Nice Hat: Sheldon's fedora, as usual. It's so nice that Rico asks him where it is when he sees that Sheldon ISN'T wearing it.
  • Nitro Boost: With an upgrade, you can have it in any vehicle you drive, should you so desire.
  • No Escape but Down: With the parachute, the wingsuit, and an abundance of dizzying heights, players can expect to regularly invoke this trope. Then it can be promptly inverted by grappling to something, flying or reeling back up, and raining Death from Above on the enemies.
  • No Hero to His Valet: Zig-zagged; the rebel figureheads are much more familiar with Rico from their childhood friendship with him than his allies in Panau and not afraid to question him, but his reputation precedes him and they know his skills are what they need.
  • No Man Should Have This Power: Towards the end of the game, Rosa and Dimah both start expressing a desire to destroy all of Di Ravello's research into Bavarium, feeling it's too destructive to let out. Dimah goes so far as to ensure her own death, as she is the only human alive with a working knowledge of how Bavarium works, and she wants to eliminate all knowledge of it.
  • Not Quite Flight: The game's new ensemble of grapple, parachute, and wingsuit makes the game's movement butt against the confines of this trope. The parachute is now a combat platform from which you can accurately pepper enemies with bullets, rockets, and grenades, and the wingsuit is the soar-across-vast-distances mobility option, with Rico's grapple capable of giving either a speed boost to achieve practically indefinite flight. There is even a leaderboard for how far you can fly in a wingsuit without touching the ground.
  • Not with the Safety on, You Won't: In the mission “Bavarium On A Plane,” just after Rico, Dimah and Sheldon get onto the plane, they're confronted by a guard. Sheldon tells the guard “Safety's on” to distract him before punching him out.
  • No Social Skills: Dimah is usually more focused on the problem at hand to bother with being polite or even people in general.
  • Olive Garden: The setting of the game, Medici, is stated to be based on various Mediterranean countries - mostly the Hollywood Atlas version of Italy, with a decent amount of Toros y Flamenco and other regional stereotypes thrown into the mix.
  • One-Man Army: Rico, as always. He sees no problem with and no difficulty in killing hundreds of soldiers, wrecking tanks and helicopters, and destroying entire military installations all on his own.
  • Orange/Blue Contrast: The developers have stated in interviews that they kept this trope in mind while designing Medici - the game's sunburned marquis shrublands, wheat fields, sandstone cliffs, and orange gabled roofs contrast with the blue oceans and skies. Judging by the screenshots, it's a great example of tropes not being bad.
  • Pass Through the Rings: The Wingsuit challenges are this, with the additional tasks of picking one or another path through the rings based on how well you can do, as well as flying close to terrain to maximize your score.
  • Protagonist-Centered Morality: Tongue wedged so firmly in cheek it comes out the ear. If the player is so inclined, Rico can be a greater threat to the people of Medici than Di Ravello and his cronies. Yet they still praise him as their saviour.
    Riconote : I should probably stop doing that.
  • Pun: In the ending of the second mission of Bavarium Sea Heist, where it's Rico and his buddies against a massive Black Hand fleet, Rico will spring one after defeating each wave.
    Rico: You're not going anywhere— let that SINK in.
    Rico: You're washed out.
  • Punny Name: The Loochador.
  • Pyro Maniac:
    • According to a dev interview and "Burn It!" trailer, Di Ravello is just a liiittle obsessed with fire. The cutscene setting in which he appears even features a bowl of fire, and he likes to pepper his speeches with fire-related allusions and metaphors.
    • The final battle against Di Ravello takes place inside a volcano. Go Figure.
    • Heck, even the promotional materials have "fire" in them one way or another. Apart from the "Set the World on Fire" slogan and the "Burn It" title of the aforementioned trailer, the three songs used in the trailers are a cover of The Prodigy's "Firestarter" by Torre Florim, "Fire" by Kasabian and "Hipster Shakes"… by Black Pistol Fire.
  • Ramp Jump: One of the new abilities in the game is the Knight Rider-inspired rocket boost, which can let you do ramp jumps... without a ramp. It can be attached to any car or boat obtained for a race or via Rebel Drop.
  • Real Is Brown: Averted, the game's colors shine at making the environment eye-catching. This part is even more colorful than the previous games.
  • Realpolitik: Part of the game's plot is that The Agency only removes dictators when they're inconvenient for the US of A, and Di Ravello is one of the dictators they don't want removed, causing Rico to leave The Agency and work on his own.
  • Red and Black and Evil All Over: The D.R.M. militia members wear red and black, as do the Black Hand.
  • Remember the New Guy?: A lot of characters, particularly Dimah, are treated as if Rico has known and worked with them for years, despite never having appeared in the series before.
    • Justified in that Rico at least knew most of the characters from childhood (Mario and his lines about "finishing the car" come to mind) and it's not too far off to assume that he'd earned a reputation both at home as a racer and internationally as, well, Rico.
  • The Revolution Will Not Be Vilified: Enforced. The developers wanted the game to be a cheesy Hollywood-style action romp, so the rebels are by necessity the good guys, and Rico's destructive antics are painted in a positive light.
  • Riding the Bomb: The last mission of Act 1, "Missile Cowboy," has Rico grapple himself onto a bavarium missile. Since he can't defuse it and he's not in any mood to drop it in the water just so Sheldon and the Agency can get their hands on it, he redirects it back to the base it came from to blow it up.
  • Turbulent Priest: The unlockable churches you can take refuge in to clear heat and fast forward to night. The priest even sweeps you inside to hide you.
  • Running Gag: "Frigo and Etcetera", Mario's name for the main characters in the group of rebels.
  • Ruritania: Played with. The Republic of Medici is your generic small, poor, autocratic European country - but it lies in the Mediterranean, not in Eastern Europe or Balkans.
  • Sanity Slippage: The Propaganda Minster starts off covering up Rico's destruction of military bases, but starts to get more and more unhinged with each base Rico destroys, running out of excuses.
  • Screw the Rules, I'm Doing What's Right!: Due to controlling a massive supply of Bavarium, Di Ravello is one of the dictators who the Agency doesn't want deposed... so Rico leaves the Agency so that he can depose him for personal reasons. Not that this stops Sheldon from being the rebels' black market supplier.
  • Self-Deprecation: There's an Easter Egg that consists of a "Landfill *** Dumping ground for anti-Medician culture". What do you find if you blow it up? Copies of Just Cause and Just Cause 2!
  • Sequel Escalation: In terms of quantity and variety of gameplay mechanics that ensure total chaos and action-movie awesomeness, Just Cause 3 is as much of a step up from the second part as the second part was from the first.
  • Shout-Out: A fair number of them, including mission and achievement/trophy names.
    • Arrested Development: A frozen banana stand is located by the beach in Citate Di Ravello. If you blow it up, a huge amount of money flies out.
    • It's Always Sunny in Philadelphia: There's a party on a hilltop south of Alba. Green Man is dancing there.
    • Snakes on a Plane: There's a mission called "Bavarium on a Plane."
    • Another mission is titled "The Great Escape."
    • Game of Thrones: Another mission is titled "The Watcher on the Wall". The opening cutscene shows Mario urinating from the top of the wall in question.
    • The Matrix: Eden quotes it exactly: "Do you hear that, Mr. Rodriguez? It is the sound of inevitability. It is the sound of your defeat."
    • Metal Gear Solid: The description for the Peacebringer revolvers states "As a wise man once said, six bullets is more than enough to kill anything that moves."
    • Speed: One of the buses you can find has a description that says it performs best when kept above 80 km/h, or 50 mph.
    • Super Mario Bros.: The first line anyone says to Mario Frigo is "It's me, Mario", in reference to the more famous Mario's catchphrase.
  • Small Name, Big Ego: Mario starts out as a mild example of this; he frequently gives himself an inordinate amount of praise and responsibility for certain actions. However, it's implied he's doing this to cover up his own depression on the lack of progress in the revolution, and it starts dying down once Rico starts liberating significant amounts of land.
  • Sniping the Cockpit: As one trailer shows, it's entirely possible (including sniping a moving vehicle from another moving vehicle). Surprisingly enough for video game bad guys, enemy snipers are also very much capable of pulling this off on Rico if his helicopter hovers in one place for too long.
  • The Sociopath: Di Ravello. The audio diaries show him to be devoid of anything remotely resembling compassion, capable of building complex plans and manipulating people, ready to throw everyone and everything else to the wind so long as he gets what he wants, and completely full of himself to boot. And unlike Rico and his murderously-destructive tendencies, Di Ravello has nothing heroic about him at all.
  • Sociopathic Hero: The first dev diary acknowledges that Rico is not really a good guy, and will go to insane, hyperbolic extents to try and do the right thing - but in the same video, developers also acknowledge that Rico can be surprisingly nice, and this is reinforced in the final game by Rico being able to help out random people all over Medici.
  • Spider Tank: The mech suits in the Mech Land Assault DLC. They were originally designed to load heavycargo, but the Black Hand saw the potential and turned theminto weapons of destruction.
  • Suspiciously Specific Denial: In the previous game, there was a voice on the radio which tried to dismiss Rico's actions as something that was planned by the dictator all along. That returns here, except that voice is now David Tennant's.
  • Take Over the World: The ambition of General Di Ravello is nothing less than complete global domination. And between Bavarium-derived technologies, massive military bases, and infinite amounts of combat helicopters, he may well have the military power to back it up.
    Di Ravello: Soon the world will know the extent of my power.
  • Take That!: Your enemies include the Di Ravello Militia, commonly abbreviated as DRM.
  • Tanks, but No Tanks: The vehicles listed as "tanks" in the Rebel Drop menu and referred to as "tanks" by the characters are actually an armoured reconnaissance vehicle (Urga Bkolos) and really cool infantry fighting vehicles (CS Odjur, Imperator Bavarium Tank).
  • Took a Level in Jerkass: Played with. Sheldon's character is consistent between games, but since Rico no longer has to take orders from him, his flippant attitude and constant demands make him and the Agency look like busybody pricks. Turns out that Rico cutting ties with the agency and wrecking Di Ravello's day has landed Sheldon in a damning situation he can't get out of.
  • Toppled Statue: Like with "Baby" Panay in the previous game, statues of Di Ravello dot the landscape, just waiting to be destroyed. And you get Chaos points for it, of course.
  • Train Job: Some trains carry vehicles on flatcars, which you can steal. This includes planes.
  • Trapped in Villainy: As you destroy bases in Medici, the Propaganda Minister makes comments that sound like he's an international celebrity forced into the job of reporting the news.
  • Unobtanium: Di Ravello's plans for world domination hinge on "a miraculous ore called Bavarium", which, according to the devs, has "very explosive and weirdly magnetic" properties, and is only found in Medici. It is, at turns, shown to be an explosive, a form of energy, and also a shield generator. One promotional video even called it a form of unobtanium.
    • The game actually does give a nod to just how much potential Bavarium has; Dimah comments early on that Bavarium's energy-storing properties would be revolutionary. However anything holding that much power is prone to being explosive, let alone an unstable ore nobody completely understands, meaning it's easily weaponized... and currently held in monopoly by a military dictator.
    Dimah: "Rico... Bavarium is in the wrong hands."
  • Use Your Head: It is, in fact, entirely possible to demolish Di Ravello billboards by building momentum with a wingsuit and then slamming headfirst into them.
  • Video Game Caring Potential: Throughout the game, you will randomly encounter people in need of help, from something as trivial as someone's car running out of gas 50 metres away from a gas station to something as serious as rebels about to be executed by a firing squad. You are free to help those people if you care about them... or screw it up in amusing ways.
  • Video Game Cruelty Potential:
    • The grappling hook, just like the previous games, allows you to grant NPCs cruel, yet hilarious, ends.
    • You can still tether people to objects and each other. Nothing new, right? Now, though, if you press a button, the tether reels them in at high speed. Enjoy slamming people's heads into walls!
    • You can also now plant C4 on any surface, including your enemies. Naturally, this enables all sorts of terror tactics.
  • Villainous Breakdown: General Di Ravello at first considers Rico more of a novelty to test his army against. It's only after Rico destroys his Bavarium bomb that he starts ranting and raving, even beating one of his own soldiers to death. After being defeated in the final fight, he goes on a Despair Speech, and provided that Rico hasn't shot him by that point will proceed to throw himself into the flames.
  • Weaponized Car: Three of them available via DLC (originally the Pre-Order Bonus content pack): the Urga Ogar V8 buggy with two machine guns, the Kerner Serpente sports car with a rocket launcher, and Pescespada SS speedboat with dual miniguns.
  • The World Is Just Awesome: Whenever stuff isn't blowing up, the game's Wide Open Sandbox full of beautiful sights and cool ways to travel can easily evoke this reaction.
  • Wreaking Havok: All the physics of Stuff Blowing Up are procedural now; you can use multi-tethers to pull down fuel tanks, smash through transmitter aerials with planes and through Di Ravello statues with cars, demolish bridges with rocket barrages, and generally lay waste to everything in sight.
    • There's also the capability to turn your C4 into rocket engines and strap it to anything. In particular, sticking it to the bottom of a helicopter will cause it to do dozens of end-over-end flips before exploding.
  • You Don't Look Like You: Rather than looking and sounding like a Tony Montana impersonator, Rico now has a tanner complexion, a full beard and an accent that's a mix of Spanish and Italian.
  • You Have Failed Me: After Rico destroys Vis Electra, Di Ravello not only orders the death of the base's commander, but hands him the gun to kill himself with. He's also so blasé about it that he doesn't even watch the commander go through with it, instead continuing with his speech.
  • You Have Researched Breathing: Aiming down sights is an upgrade that you have to unlock rather than simply being default.
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