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Combat Medic

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The doctor is ready to see you. All of you.

"Death or healing: I care not which you seek."
Space Marine Apothecary, Warhammer 40,000: Dawn of War

Being the designated healer is a necessary job, but it isn't a glamorous one. While everyone else is having all the fun mixing it up with the bad guys, the medic is stuck in the back watching life bars go up and down, and throwing out the occasional Status Buff. Then again, they don't want to be up front, because they're squishy as hell and everyone's gunning for them. This is usually not a problem when one player's controlling an entire party, but this starts to break down in cases where one guy's playing the support. While some are perfectly fine with this (being the medic means you'll get invited to just about any party), for others, the support classes just aren't that exciting.

The solution? Give The Medic some teeth, and you've got yourself a Combat Medic.

While a Combat Medic still serves as the primary healer and buffer, they have the ability and incentive to leap into the trenches and kick some ass, too. This can be accomplished in a number of ways, including 'protective auras' that buff nearby allies while the medic fights, or attacks that simultaneously heal the medic's allies. Enemies that try to Shoot the Medic First will find that they won't go down as easy as they expected when they can create impenetrable force fields or just swat them into the stratosphere. Last but not least, certain tactics can make their harmless powers lethal, like casting revive on enemies when Revive Kills Zombie.


The militant medic isn't unique to video games, either; healers often find it necessary to pick up some combat ability and kick a few asses every now and then if they don't want to be stuck in the background. After all, in an action series, the Hippocratic Oath is a rather overrated thing, and the Geneva Convention is simply quaint and obsolete.

The Combat Medic may also overlap with a Bare-Fisted Monk, or a monk wielding a Power Fist. Some games do in fact give the monk limited healing capabilities, or a few self-heals. This is linked to Shaolin Monks knowing Martial arts and the term "monk" often being synonymous with a religious figure. Since religious figures almost always are Healers, this explains why it is often used.

Compare The Paladin. The Magic Knight is rather similar, though defense-oriented Magic Knights tend to be focused on fighting first and healing second. Contrast The Red Mage, a mage who knows healing and attack magic. Another RPG fantasy class that greatly resembles this is the cleric, who is usually a religious warrior healer. The laws of balance must also state that a pure healer would have to outclass them in healing and that a Combat Medic Paladin or a monk that can heal has to sacrifice some common healing traits to be able to take a few hits. But this only really applies when you have a group-oriented game, especially an MMORPG, because why would you roll a squishy-healer when you can roll a Combat Medic that can take a few hits and heal just as good either way? In a solo game, it's not uncommon for a Game-Breaker to be just like that.


Note that this is Truth in Television. During World War II, military medics were supposed to go into combat with no weapons and treat the wounded of either side. However, German medics were often armed with pistols, and this led Allied soldiers to be somewhat skeptical of the non-combatant status of German medics, as taking up a weapon meant the medic forfeited his protection under the Geneva Convention and was treated as a regular combatant, regardless of any distinguishing insignia he wore, and from the German side, troops like the SS even made it a point to use wounded soldiers as bait to lure allied soldiers out and shoot them, forcing the medics to take up arms and protect themselves. In the Pacific and the Eastern Front, there were no niceties at all — both sides considered medical personnel fair game, though for the Japanese it wasn't so much that they actively targeted medical personnel, more that they had no concept of noncombatant medics; to them, a soldier was a soldier. In fact, by the end of 1941, medics in the Russian Theater even stopped wearing medical handbands because they both were useless and painted them brighter as targets. Nowadays, this trope is even encouraged in real life, due to the fact that most modern armies engage in combat with forces that do not respect the Geneva conventions.

Sub-trope of Support Party Member.

Not to be confused with Deadly Doctor, a medical doctor who fights with medical knowledge and equipment. This trope is more general: a doctor who fights (in which case, compare Martial Medic).

Game Examples:

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    Play-by-Post Games 
  • Dr. Landon from Darwin's Soldiers starts off as a civilian surgeon rescued by the main characters, but is more than happy to pick up a pistol and becomes more combat proficient as he survives the teams' various firefights. Also Sharon Redfield, the medic and third-in-command of Cobalt Squad, is a military example.
  • Dietrich "Medic" Luzwheit, Zenna, and Marco Martinet in Dino Attack RPG are among Dino Attack Team's few medics who are also soldiers, and as such, they are usually fighting Mutant Dinos while healing patients on the battlefield.
  • Fire Emblem On Forums: Anyone who takes a class with access to Staves and any offensive proficiency is this by default if they choose to specialise into Healing Staves, such as Butlers/Maids or Troubadours, who can take any physical weapon in addition to staves.
    • Solrise Academy: Andreas Bellamy, who carries a large sword as his main armament and uses his Arte, Restoration to heal allies at the cost of his own health.

    Tabletop Games 
  • The BattleTech wargame doesn't actually have a proper medic class, but down at the tactical level with the Mechwarrior RPG, field medic builds are invaluable. Any character can carry a handful of medpatches or a medkit to handle minor cuts and bruises, and most will take a rank of First Aid to improve their effectiveness, but due to the harder nature of the setting (lacking resurrection or instant healing) having at least one player character with several ranks in Med-Tech and/or Surgery is common. As it turns out, the stats that control medical prowess also turn field medics into fantastic explosives experts, such that many field medics are also demolitionists. A properly statted and spec'ed field medic can easily be put at the controls of something with a whole heaping bunch of missiles and easily hold their own while being no less effective at healing injured characters.
  • Cyberpunk 2020 has Trauma Team, which is essentially the same as Doc Wagon above. Their regular ambulance crew includes two "security personnel" whose task is to pacify the pickup zone if necessary. Preferably using the machine gun mounted on the armored ambulance.
  • d20 Modern has several class combinations to be a combat medic.
    • Dedicated Hero + Acolyte/field medic. The acolyte can wield divine spells, including healing, the Field Medic can revive a dead party member in the round following his/her death.
    • Strong hero + starting occupation with treat injury as a class skill + Surgery feat. Not as good as a dedicated medic, but still able to heal as well as injure.
    • Fast hero + starting occupation with Treat Injury as a class skill + Surgery feat. For all the gunslinger out there.
  • Dungeons & Dragons:
    • The entire Cleric class is dedicated to this in the first and second editions. Instead of squishies, Clerics are the second-best tanks in the game (near the monks and just behind the warrior classes) as well as gaining healing spells very early on and having decent mana. Their main drawback is that they can't use bladed weapons. (This is actually a fair mechanic, considering about 75% of the weapons in the game are bladed. This includes all the good ranged weapons.)
    • In 3rd Edition, efforts to make the Cleric "more fun" to play brought it closer to Magic Knight than Combat Medic: in addition to remaining the best healer class, the cleric's offensive capacities went up. Having the ability to turn their prepared spells into healing spells also let them devote more slots to their awesome combat buffs. An abusive player can throw the team balance out of whack simply by exploiting all the class's best options.
    • In 3.5e, they introduced a dedicated Healer class. It turned out to be a less versatile Cleric in most circumstances.
    • In 4th edition, there are several classes that fit the Combat Medic trope — the Cleric, Bard, Druid (in the Essentials version), Warlord, and Ardent — each with different strengths so that, for example, an Ardent and a Warlord in the same party complement each other rather than infringing on each others' roles. Most of their healing spells are tied to attacks, or minor actions, which let them support their allies while fighting at the same time.
    • And in 5th Edition, this trend continues. Druids, Bards and Paladins are all exceptional healers as well as scrappers, and even Rangers can become quite capable healers if built correctly. Most surprisingly, the new Warlock class can also use healing magic if they take the Celestial Patronage, spells like Cure Wounds and Restoration (Lesser and Greater) become available as bonus spells. Naturally Clerics are still the poster child for this, and Life domain Clerics exemplify this best of all: all their healing spells are more effective than other Clerics, but along with those of the War, Tempest and Forge domains, Life Clerics are also proficient with heavy armour. Alternatively, Grave domain Clerics focus on magic for restoring life at the brink of death; they make sure allies about to go to their grave don't go in there just yet, and they also make sure that the horrible things that do belong in the grave, stay down in the grave.
  • Lancer has the Lancaster, which was designed to be large and fast so it could reach struggling allies in a pinch and take a few hits itself. Players quickly realized this combination of traits made it quite good at ramming. It also carries welding torches and nanomachine swarms, ostensibly for repairs, that can be turned on unlucky enemies.
  • All characters in Legend System can fight to some degree, so anybody with healing abilities is automatically this. The Sage and Shaman classes are more explicitly this trope: the Sage can heal in a radius and give allies extra turns in-between blowing away enemies with waves of Black Magic, while the Shaman can cast incantations that can either heal or harm, and gets a spell list with plenty of options for both supporting and blasting. Thanks to the game's multiclassing system, any character who chooses the aforementioned class tracks also becomes a Combat Medic.
  • A function of how magic works in Mage: The Awakening. A mage who knows enough about the Life Arcanum to heal someone else also knows how to buff up their own physical stats or turn plants into bees to set them on their enemies. At higher levels of Life magic, one can shapeshift others, degrade their physical stats, inflict diseases, and cause someone's body to tear itself apart.
  • Magic: The Gathering has a few. Battlefield Medic, most Cleric creatures, and now Frontline Medic. Most decks with life gain effects apply this to the player, unless built solely to support a team.
    • Ironically, the actual "Combat Medic" card, dating back to the Fallen Empires expansion set, isn't one of these. It has 0 power (meaning it can't deal damage in combat without being boosted first) and no other offensive abilities either; it's solely useful for its damage-prevention ability and perhaps on occasion as a blocker.
  • Thanks to the functionality of the point-buy system in Mutants & Masterminds, a character who selects Healing as a power is in no way barred from also buying more combat-oriented abilities — and are in fact encouraged to do so, since the game's Power Level system heavily supports all characters having some baseline level of fighting ability. While it is both possible and easy to build a superhero with no combat ability save for healing, you'd just be deliberately handicapping yourself.
  • Pathfinder First Edition, a game which essentially took over the 3.X version of Dungeons & Dragons, has more Combat Medics. The Paladin can play this role, as they now have mass-healing abilities and have been heavily upgraded from their 3.5 Incarnation. The Cleric, who got a few nerfs to avoid Codzilla, still fits this trope, as can many Oracle builds. The Witch skirts Th Red Mage and Combat Medic, as they have healing but they also are far from a Jack character at magic. A properly made Alchemist and even Bard can also fall into this role.
    • The Advanced Class Guide added the Warpriest class, which blends the martial prowess of a Fighter with the divine magic of a Cleric, though in practice it seems more built to bridge the gap between the martial-focused Paladin and the magic-focused Cleric. They get the ability to enhance their weapons and armor, a special healing ability separate from their magic, and a selection of "blessings" that can be used to support allies, increase their damage, or damage and hinder their opponents.
  • Pathfinder Second Edition has the Cleric, who now can train as a war priest to be a Magic Knight with White Magic or can be more caster-friendly. The Sorcerer, Alchemist, Witch, Oracle, Investigator, and Druid can do it with magic or alchemy. Good-aligned Champions can also use modest healing magic and anyone can multiclass more easily to get healing magic. Skills have been upgraded to make them capable of restoring enough HP to make them usable. In short, anyone can be the Combat Medic with the Medicine skill and the Battlefield Medicine feat, which anyone can take at first level.
  • While Planet Mercenary allows any player to gain any skill, the Command Package of Doctor gives initial bonuses to Medicine, Xenobiology, Dodge, and any one Combat skill.
  • New German Republic medical officers in Rifts are every bit as well-armed and armored as any other soldier, and field ambulances are just as armed as any APC. This is because the Gargoyles don't give a damn about Geneva or its conventions.
  • Shadowrun's DocWagon High Threat Response Teams are Combat Medics For Hire. In many cities they or their competitors are the only ambulances in operation. Notably, DocWagon does not care whether or not the patient has a SIN — the SINless just have to pay for at least the basic contract (5000 Nuyen per year) in advance.
  • Warhammer 40,000:
    • Astartes Apothecaries are just as combat effective as their battle-brothers while having the ability to keep their comrades in the fight, unless they are mortally wounded. Then they just euthanize them and rip out the organ responsible for growing new genetic material for the chapter. Depending on the edition of the game, the rules for Apothecaries allow them to make their fellows tougher, heal wounds or even bring them back from the brink of death.
    • Space Wolves don't have apothecaries (at least not until they got the primaris version). Treatment of the wounded often fell to the Wolf Priests (their chaplain analogues) who often carry around a horn of ointments and holistic cures. This somehow works just as well as the cocktail of drugs other Apothecaries carry.
    • Astra Militarum examples:
      • The field medics who accompany Astra Militarum Command Squads are typically Veteran Guardsmen with a degree of medical skill equipped with a medi-pack that, depending on the tech-level of the regiment's homeworld, could be anything from a roll of bandages to a sophisticated auto-diagnostic and treatment kit. In-game these medics have the same combat abilities as every other Veteran in the squad and, depending on the edition, make it more difficult to wound members of the squad and/or heal wounded characters.
      • The Death Korps Quartermaster combines the role of medic with the technical skill required to recover damaged equipment and the spiritual training to administer comfort to the dying. The Quartermaster is also an officer who accompanies his regiment to the front lines and has the combat skills required to survive the hell of trench warfare. In the 8th Edition of the rules, the Quartermaster Revenant has characteristics superior to a Death Watch Veteran and is equipped with a medi-kit that he can use to heal nearby allies.
    • Orks have Mad Doks. While they do carry supplies for treating wounded Orks their reputation is such that nearby Orks are more likely to decide that their injuries aren't that bad than risk letting the Dok treat them.
    • Death Guard have Plague Surgeons, one of the only Chaos Legions to have retained their Apothecaries post-fall. They make the already tough-as-balls Death Guard even harder to drop. Because of their age and diseased hulk, they are even more formidable than their loyalist counterparts.
    • The Genestealer Cult Biophagus is implied to be a doctor in the lore (he was handing out "vaccinations" to a local imperial guard regiment that is also experiencing a completely unrelated high desertion rate.) In-game however he acts more as a buffer, giving stim-boosts to Aberrants and other cult troops. However, while he is squishy, he is still part genestealer, with all the combat prowess that entails.
    • In 4th edition, a cheap Necron Lord with the Resurrection Orb was considered essential for Necron Warriors or Immortals gunlines; not only did he keep the necrons alive via the Orb, but he also provided essential melee prowess if any of the units were charged by dedicated melee specialists. Destroyer Lords likewise often took one as well to keep up with Destroyers. This was largely phased out in later editions where the Orb became less and less effective in reviving troops and Necrons in general became harder and harder to kill.
  • Medic specialists in the 2018 version of Warhammer 40,000: Kill Team are just as capable as their fellows in battle but are also able to boost the resilience of members of the kill team and, with the right skills, heal their comrade's injuries.

    Video Games 
  • Valentine from Skullgirls is a doctor with a Morally Ambiguous Doctorate — despite her character and virtually all her attacks being themed around medicine, she's one of the game's major villains and is responsible for creating the monstrous Painwheel.

First-Person Shooter

  • In Battlefield 2, one of the unlockable weapons for the medic is the G36E, an assault rifle so accurate and well-rounded that some will argue it borders on Game-Breaker status.
    • Hell, the entire series has this. Medics are as well-equipped as the Assault class, just with the Medikit instead of a Grenade Launcher. In 1942, an SMG in the right hands entirely obsoletes Assault as a front-line class. In most games, reviving a teammate will take back spawn tickets lost during their deaths, so heavy medic use can single-handedly turn the tide of a game.
    • And in 2142, they simply dispensed with a separate medic class and rolled it into the assault class.
    • And in Battlefield: Bad Company 2 & Play4Free, the medic was again separated from the assault class, and both classes got some aspect of the old Support class, so medics are armed with light machine guns. Sounds silly and unbalanced at first, but then again it makes perfect sense for a support-oriented class to carry a fire support weapon. Especially since LMGs in that game lack the mobility and raw strength of assault rifles, but make up for it with great range and volume of fire. The machine guns literally become more accurate the longer you hold the trigger, so standing still and hosing the air works out the best for effective MG use.
      • In gameplay terms, the light machine gun and medical capabilities make the medic the most team-oriented player. Conversely... a group of four medics is commonly used to troll people with a nigh invincible cluster of machine guns that simply revive each other in turn. A tank or Carl Gustav recoiless rifles are generally some of the easiest solutions.
    • Battlefield 3 returns to the 2142 style of combining the assault and medic class. Assault players can choose between a third weapon (either a single-shot grenade launcher or a bolt-action shotgun, potentially mounted to their rifle) or a medkit, meaning that they can choose between being an all-out attacker with enormous firepower or a healer who's more than capable of shooting back — and thanks to the ever-present Defibrillator, as either one he'll still be able to revive downed teammates to full health (though this is only if the patient accepts the revive by standing up). This Combat Medic class is so strong at killing infantry and surviving, it's the dominant class in any deathmatch modes.
  • Roland from Borderlands has a skill tree called Medic which includes an ability to restore health to allies when he makes a kill and best of all Cauterize, which allows him to heal teammates by shooting them.
    • In the the sequel, Maya is the character with healing abilities with her Harmony tree. Along with the aforementioned healing via bullets, she can make it so that enemies trapped in her Phaselock ability release health orbs if killed and can even revive character doing a Last Stand with said ability.
    • In the Pre-Sequel, team healing isn't limited to just one character. Athena can heal nearby allies simply by having her shield out. Wilhelm's healing drone Saint can create a healing zone when it's destroyed/recalled. Claptrap can cause the team to regen health simply by dealing elemental damage as well as causing a healing explosion either around enemies he kills or himself when his shields are destroyed.
  • Due to the emphasis on customisation in Brink, there's nothing stopping a medic from being a Mighty Glacier who wades into combat with a minigun and grenade launcher.
  • Guardian from Dirty Bomb generally focuses more on combat than the other medics on account of having assault rifles in her arsenal. Even then, the other medics are still pretty dangerous in combat by being pretty much limited by distance as their SMGs out DPS the other rifles at short ranges.
  • Any of the characters from the medic class in Evolve. Depending on who you pick you could be armed with an armor piercing sniper rifle, a napalm grenade launchers, or missile pods. Justified, as hunting gigantic extraterrestrial killing machines unarmed would be a good way to get killed quickly.
  • The Medic NPC from Half-Life: Opposing Force has a Desert Eagle and will often engage alien and Black Ops units. In a modification where some maps have a heavy use of the Medic (Sven Co-Op), they'll often open fire first.
  • Medics in Half-Life 2 are just regular troops that happen to hand out medkits. They aren't any squishier than their compatriots, and are just as capable of fighting.
    • Justified by the fact that the Combine will gladly gun them down, since they're alien occupiers and there are no Geneva Conventions left to follow.
  • Killing Floor embraces the Combat Medic idea with the "Field Medic" perk, which could be seen as a combination of a healer and a tank. They have the strongest (and cheapest) body armor in the game, resistance to acidic puke and run the fastest of any class. With their healing tool that recharges faster and is more efficient than the standard one, their rather good dedicated weapons (SMGs that have heal darts as their secondary fire) and their allies-healing enemy-poisoning gas grenades, they're an important part of almost every game.
    • On the enemies' side, the Scrake was designed to be the ultimate medic, but it eventually decided that hurting and killing people was much more fun than healing them.
    • Killing Floor 2 expands on this partly by diminishing the strict separation of perks that the first game held to; you no longer need a mountain of dosh accrued over the course of seven or eight waves to get a Medic weapon without being a Medic and add on to the healing without losing much of the hurting, and in fact it's perfectly possible to find the Medic handgun out in the field and pick it up. Several Medic guns even get greater bonuses to their regular shooting when in the hands of another perk user, like the rifle-focused Commando getting stronger shots, less recoil, and a faster reload from the medic assault rifle, though in turn their healing won't be quite as potent as a proper Medic's.
  • Almost universal in MAG, since all it takes to be a medic is the Medi-Kit item and three points in the Medic skill tree (one point in the Resuscitation skill branch), all of which are available at level 3. While the Medi-Kit takes up almost a third of a loadout (10 points out of up to 34 in a loadout), that's still enough for most class configurations to fit their essential parts (primary weapon, role-specific gear and armor).
  • Navy corpsman Jim Sullivan in Medal of Honor: Pacific Assault is tasked with healing Conlin, and, when Japanese forces are nearby, shooting back at them with a handgun or revolver, which he's surprisingly good at killing with. Both the Imperial Japanese Army and Imperial Japanese Navy troops that the Marines come up against have their own medics, who are armed with Nambu Type 14s, and won't hesitate to shoot back when trying to treat their own wounded.
  • In Overwatch, all the medic characters have some capability for combat:
    • Soldier: 76 fulfills the "Combat" aspect, being an Offense character who excels at firefights, but can use his Biotic Field to heal others.
    • Sombra is another Offense character that fulfills the "Combat" aspect, but can also use her hacking ability to secure health packs exclusively for her team (making them charge faster for more use as well).
    • Ana carries a special rifle that lets her heal allies by shooting them while also functioning as a regular sniper rifle to enemies.
    • Out of all of them, Baptiste is the Support hero that fully embodies the Combat Medic playstyle. Has a three-round burst rifle for mid to long-range combat, a Biotic grenade launcher mounted on his rifle that heals allies, an Inmmortality Field that makes his allies unkillable while they are inside the field and his Ultimate lets him project an Amplification Matrix, which doubles the damage and healing that pass through it for his allies and himself.
    • Brigitte is a mix of this and a pseudo-tank. She leans more heavily on protecting her teammates rather than healing them (although she still can heal them) and she has more than a few tricks to protect herself or others. She can shield bash an enemy to stun them, attempt to kill them with her mace, or use that same mace to push them away from her. Her Ultimate ability both heals her teammates, and gives them temporary armor to boost their HP.
    • Lucio can passively heal allies around him while his sound gun is good for crowd-control and potential environmental kills.
    • Mercy embodies the "Medic" part of this trope, as the Support whose main role is to heal or buff others, or even bring them back from the dead, but she can defend herself with a pistol if she really has to. One of her skins is even called "Combat Medic Ziegler"note .
    • Moira is basically Mercy's Evil Counterpart. She has two biotic sprays, one for healing her teammates while the other is for sucking the life out of the enemy team. She can also use either of these sprays as long range orbs, which can keep her away from the front lines if needed, and her Ultimate ability is a fusion of the two sprays, literally healing and damaging at the same time.
    • Zenyatta is a buffer/debuffer that can also deal decent damage and whose ultimate is a massive AoE heal.
  • While the Support champions in Paladins are no slouches in combat, some are better at dealing damage:
    • Jenos is a Support champion who was specifically designed to be geared more towards damage. He's fast, wields a machine gun, can immobilize enemies, has a simple use-and-forget healing ability, and has an Ultimate that fires a singular, high-damage beam that penetrates all terrain in the targeted direction.
    • Grohk's Maelstrom talent reduces the cooldown of his Shock Pulse, allowing him to destroy grouped-up enemies and get a damage score on par with Damage and Flank champions.
    • Furia has a powerful shotgun (actually a magical sword that functions just like a shotgun) and her unique mechanic increases her rate of fire when she heals allies. Her other abilities are also offensive in nature: Wings of Wrath launches homing fireballs, and Pyre Strike is a beam that damages and stuns enemies caught in it.
  • Being a Combat Medic is common in PlanetSide 1. Almost all players are certified in the basic medical equipment, so they can heal themselves and their teammates in combat. Further certifications allow them to revive their downed teammates.
    • In the sequel, the Combat Medic becomes one of the six classes. They are the only ones who have access to powerful, accurate, and rapid-fire Assault Rifles in addition to the multi-class SMGs and shotguns, and they can (of course) revive allies and heal themselves and others. Further specialization allows them to deploy a shield regeneration bubble, passively heal allies near the medic's vehicle, and toss out healing and reviving grenades. The Engineer, another class, is equivalent to the medic for MAX suits and vehicles, and while the engineer carries a weaker carbine, they can deploy turrets and use anti-material rifles.
  • The Medic class in Resistance 2's Co-op multiplayer mode comes equipped with a gun called the Phoenix. While not as powerful as standard (or Chimeran) ordnance, it allows the user to drain an enemy's life force and convert it to cartridges that can heal your fellow team members. The medic is the only class that can survive on its own while still fighting indefinitely because his gun does not use ammo, and when it damages enemies, it heals him in the process. The spec-ops, in turn, can give himself ammo, but can't heal himself if hurt, and the soldier is utterly screwed if he runs out of ammo or can't get healed.
  • In Return to Castle Wolfenstein, medics can only be armed with the standard submachine gun. However, combine this with the fact that medics can easily keep themselves healed, a medic can become a literal One-Man Army as long as he has a steady supply of ammo. Enemy Territory takes this even further by giving high level medics the ability to inject themselves with a stimulant that temporarily, but vastly, increases their speed and reduces the damage they take. They also have the ability to passively regenerate their own health and have the highest base health out of all of the classes. There is a reason why these medics are called Rambo Medics.
  • In the Syndicate reboot one of the co-op Breaches is the ability to heal allies. It turns out to have been stolen from Eurocorp; like the co-op characters, Merit and the Twins can do this. To win that boss fight, you have to temporarily disable Merit, run down the health of a Twin, then do a melee execution.
  • Team Fortress Classic has the Combat Medic class. Armed with a Medkit that can be used for healing teammates and infecting the enemy team, a super nail-gun, four frag grenades, three concussion grenades that can be used for disorienting players and be used to fly across the map, and two shotguns, the class can be the poster child of this trope in video games. The Medic is also the second-fastest class behind the scout, is immune to infection, and regenerates his own health over time.
    • Due to the abilities of this class, the Combat Medic is the preferred class over the scout when it comes to completing the objectives; but it also results in the class barely being used for its intended purpose, to heal and help support his teammates in battle.
    • The engineer can also count with his ability to repair teammates' armor with his wrench, if he has enough metal to do so.
  • Heavily downplayed in Team Fortress 2: the Medic has average healthnote  (with slow health regeneration) and is (again) the second-fastest class in the game (only the Scout is faster), but his primary weapon only has above-average damage at best and is very hard to use because it fires slow, arcing projectiles. This makes him better at fighting than the other "Support" classesnote  but horribly disadvantaged against any class whose main purpose is actually fighting. Besides which, the Medic's healing function is very important and desired — fighting at any time other than self-defense, finishing off an enemy, or hunting Spies is an extremely inefficient use of the class and WILL frustrate your team. This was done because in an earlier build of TF2 (and, as mentioned before, the original Team Fortress), the Medic had much more potent weapons, but as a result, none of the medic playtesters bothered to heal anyone.
    • The above applies to the conventional TF2 game modes. When the Medic finds his way into a mod like Zombie Fortress, many of the detriments that limited this class can become quite helpful if used properly. Overheal stays much longer on Survivors than it did in normal modes, and the speed of the Medic can help him stay ahead of two of the three zombies classes. Throw in the melee restriction that all zombies have, and a Medic can become a lethal adversary who seems impossible to chase down and kill.
    • Chain Übersnote , however, play this trope straight. If you can't split the two invulnerable medics or run away from them (and, remember, they're the second-fastest class in the game, so good luck with that unless you're a Scout), expect a lot of trouble.
    • In Medieval Mode, where class roles are wildly different from the regular game, Medic plays the trope much straighter. His crossbow is the second-best ranged weapon in the mode (and 6 classes don't even have a ranged weapon) and heals teammates it hits. The Amputator gives him one of the mode's two Area of Effect heals while boosting his heal rate when out, making him a very well-rounded fighter at any range that will still proceed to patch up all surviving teammates after a skirmish.
    • This trope can apply in the opposite manner with other classes using certain unlockable weapons that help allies regain health, such as a Heavy with a Sandvich (can restore half of an ally's health every half a minute), a Scout with Mad Milk/Soldier with a Concheror (both grant a Life Drain in different ways), or Scout with a Candy Cane (enemies they kill drop health packs). Obviously, none are nearly as effective at healing as a Medic, but they can still be pretty useful.
    • "Combat Medic" or "Battle Medic", a playstyle with focus more on combat then healing when playing as the Medic. As mentioned earlier, this isn't always a good thing, and can frustrate your team if you're not healing them often enough.
  • The medics in Vietcong are always armed with either a submachine gun or an assault rifle.
  • In Wolfenstein: Enemy Territory, the medic class is one of the best fighting classes due to their higher starting health, auto-regen, ability to heal themselves, and adrenalin needles (at higher levels). A medic that just fights and never heals other players is often called a "rambo medic." Experienced players are fond of playing rambo medics because they require aiming skill. Oh, and they can also revive players to full health if they run out of hitpoints but aren't damaged enough to completely die, meaning that if 2-3 of these rambo medics decide to work together, you better have a panzerfaust ready or get out of their way.

Interactive Fiction

  • In Guenevere, Guen can choose to spec both in light (that is, healing) magic and sword-fighting.
  • In Moonrise, Ishara is, essentially, The Medic, but her healing powers have such great combat capabilities that it's what everyone focuses on and talks about.

Hack and Slash

  • Bloodline Champions has a Healer archetype whose bloodlines are all far from helpless, as well as other bloodlines within other archetypes that are capable of healing their allies to a lesser degree. Additionally, being able to heal themselves constantly can make them quite tough to fight if it goes down to just one-on-one in a match, as every mistake non-healers make against them will be punished by having few to no ways to recover from it while they instead can try to disengage and heal back up.
  • The Paladin from Diablo II serves as the closest thing to a 'support class' in the game, with his auras capable of providing powerful buffs to himself and his allies. (And even an actual direct healing spell, though you'd be hard pressed to find any players who can even name it.)


  • Age of Conan's healing classes (Tempest of Set, Bear Shaman, and Priest of Mitra) are all designed to heal by using offensive spells. (Offensive spells, or attacks, let them charge up and improve healing spells.) This actually ended up to the point that they out-damaged the traditional damage archetype (the Demonologist), though they still could not compare to the Herald of Xotli.
  • The healer class of Air Rivals also functions as a Stone Wall, so it's not uncommon to see some of them striking into enemy lines like everyone else. Furthermore, it is widely considered to be the best overall fighter in one-on-one dueling, due to a combination of self-healing, self-buffing, and an exclusive reverse-flying ability that grants unparalleled maneuverability in close quarters.
  • Shamans and Oracles in Atlantica Online both have an offensive ability that makes up to two enemies take damage over time and more damage in general. The Monk on the other hand has purely supportive abilities, but all three have a decent attack that can hit flying enemies. Attacking is much needed, too, as a lot of experience comes from killing blows.
  • In City of Heroes, Masterminds who choose the "Mercenaries" powerset eventually receive a Medic as a henchman. The Medic can only use his healing power once every couple of minutes... the rest of the time, he's blasting away with his assault rifle.
    • Additionally, both Defenders and Corruptors combine Buff/Debuff skills (including healing) with ranged attacks.
  • In Dynasty Warriors Online, there are 3 skills, only 2 in the English version, that allow you to heal your party of allies, and the combat part is pretty much a given. One just heals party members, the other heals them as well as giving a buff, but weakens you in the process. The latter can have a stat build specifically for making full use of it to heal your party, making it one of the only times there is a specific "support roll" in the entire hack and slash game. The Japanese only skill will allow you to even distribute the effects of an item between your friends, so you can prepare to find healing items allowing you heal your party in the process.
  • Eden Eternal has four healing classes that do this,but Sage class outshines them all. Sages melee enemies like most classes do, except their skills also have bonus buffs when used, such as healing allies' HP or MP when striking an enemy with said skills.
  • The healer classes in Final Fantasy XIV are built around being able to do just as much damage as a caster. Prior to 4.0, doing this relied on their Cleric Stance ability, which switched their healing stat (mind) with their offensive magic stat (intelligence). Post-4.0, their mind stat boosts both healing and offensive magic, and Cleric Stance was changed to a temporary damage buff. You're taught very early on that healing isn't all you should be expected to do, and many players are happy when a healer can balance both keeping the party alive and doling out damage (though there's no shame if you can't, because either you might not be geared enough to throw in damage or, more rarely, a teammate might not be geared enough to survive long enough for you to throw out an attack or two between heals).
    • Lesser examples include Summoner, an offshoot of Arcanist that is the DPS counterpart to the healing Scholar, and The Red Mage from the Stormblood expansion, which marries several schools of magic together to use them in different ways than White or Black Mages. Both have some minor ability to heal other players, but they only get a basic single-target healing spell — which will be less potent than a proper healer's due to their lower Mind stat — and a single resurrection spell, which makes them better at taking some of the pressure off an actual healer's efforts to keep the party alive and in top form rather than taking over for them entirely.
  • In Flyff, the designated healers/buffers are the Ringmasters. They have a grand whopping total of one offensive spell. Just one, and that's it. Because their job in a party is to make sure the party doesn't die, this is usually the last skill they bother to train. It is the single most powerful area of effect skill in the game. While its initial damage is the same as a few other abilities, it also has a damage over time effect that lasts ten seconds, pushing it into the top spot. Its cooldown is... ten seconds.
  • Guild Wars' attributes and dual-class system allows for healers to take on offensive roles, or offensive classes to take on healing. Monks (standard healers) can become damage classes through Smiting Prayers; Necromancers and Elementalists (non-healers) can become healers by exploiting balance issues, and the Ritualist class is designed to both heal and deal damage (though since unlike monks their primary attribute does not effect their healing significantly, combined with AI issues that make otherwise stronger builds less viable when used by a hero, most ritualist healers are necromancer/ritualist).
  • A healer in Luna Online come with a few holy elemental magic that can be upgraded. While they are not as powerful as other classes' skills, they are great at assist kill when the enemies are busy picking off other characters. It's even possible to solo cleric via Death of a Thousand Cuts strategy since healers in Luna Online can survive just fine by spamming healing spells on self while attacking.
  • Korean MMORPG Priston Tale contains the "Priestess" class, who is the game's primary healer, but in earlier versions, was considered the most powerful offensive class in the game due to their AoE elemental magic.
  • The Monks and their upgraded forms in Ragnarok Online. They start as a standard Acolyte, same as Priests but lack many of the heals and buffs of the Priest to allow them to dish out some nice melee damage.
    • Priests themselves can be pretty easily built, given the proper resources and gear, to be very capable melee fighters — and also not necessarily at the cost of losing all of their supporting ability, due to RO's allowing you to stat your character pretty much however you want. Less SP isn't an issue either, since the strength they've invested in allows them to carry more items, and therefore more mana pots/equipment. A well built one can easily function as both a fighter/tanker and primary support for midtier parties, though, granted, in higher tier dungeons, even with Assumptio in play if you're a High Priest, their heal amounts probably won't cut it for being primary healer.
  • In Rakion, the Mage class can produce 4 healing orbs per round that allies can approach and absorb to heal a percentage of their health. Their Chaos Mode can summon a healing circle that heals nearby allies up to 30% of their health.
  • Rift lets mages specialize in "chloromancy" alongside their other schools of magic. While they gain a couple direct heals, the vast majority of their healing comes from skills that allow them and their party to convert damage output into healing. Bards are similar, converting their combo points into healing, and all the cleric souls feature melee damage, offensive magic, and healing in various combinations.
    • In regards to the Cleric, it should probably be mentioned that their tanking soul (Justicar) features a nigh-mandatory talent that causes five of your allies to be healed for 25% of the damage your Justicar attacks deal (and 10% of the damage from non-Justicar attacks). Put on Mien of Honor (50% bonus to said healing), grab a staff, and start spamming your Justicar AoE attack; you're LITERALLY healing your allies by BEATING PEOPLE WITH A STICK.
  • In The Secret World, assault rifle "leech healers" heal by doing damage, a percentage of which gets converted to healing. Other weapon combinations can do this to some extent, although the stats required for healing and damage are different, so doing this outside of assault rifles usually doesn't work as well in groups.
  • In Shin Megami Tensei IMAGINE, you can chose both healing skills and combat skills in tandem, and it is recommended you do this or other more helpful skills, because the skill system means you can take any "class" you want as long as the character has enough skill memory to learn it. So you have a healer/bard combo to heal and buff, or you can have a healer/gunner. You could also have a healer/bard/gunner/swordsman/defensive/dark magic/craftsman, but don't expect them to be great at any one job. You can also use items to heal allies during combat without taking skill in healing magic, making this another viable option for combat medic, but you'll need money to pay for the items.
  • Star Trek Online:
    • All classes are capable of using weapons, but tactical officers are only a DPS class with a couple of buffs and debuffs. However, engineering and science officers have access to a mix of healing skills and more directly combat-related skills, although science is more known as the healer class particularly in ground combat (engineering relies more on being a Drone Deployer dirtside).
    • In a story example, Dr. Rhian Cratak, the chief medical officer of the Romulan Republic flagship RRW Lleiset, pulls a disruptor on a group of Vaadwaur who board the ship in "Capture the Flag", helping the player take them down by shooting them In the Back.
    • "Combat Medic" is a Federation and Terran Empire NPC/enemy. Players may also spec their characters or Bridge officers into filling this role if they wish.
  • Star Wars: Galaxies has a class tree literally named "Combat Medic", the full mastery of which allowed the use long range poisons to cripple enemies as well as perform his healing duties.
  • Star Wars: The Old Republic. The Jedi Sage, Sith Sorcerer, Scoundrel, Operative, Mercenary, and Commando advanced classes can function as healing classes. The Commando even has a healing specialization called Combat Medic. Each class has a companion character that fits this role as well.
  • WildStar Medics are actual doctors, with legit medical degrees. They just use their Resonators, tools of healing, as tools of destruction as well, because just plain healing in a nice, safe office out of the action has stopped being profitable.
  • In Wizard101 this applies to the healers of the game — life wizards. They have more healing spells than attack spells, but their attack spells aren't bad, especially when buffed, and they have the second highest amount of life points. Some wizards will dual-build Life/Ice in order to become effective tanks.
  • All of the healer classes in World of Warcraft can just change specialisation to deal damage (or even tank in some cases), but only three classes can dish out damage even while in healer spec. Of these three, monks use melee attacks to regenerate mana, while paladins and Discipline priests outright convert their damage into healing. In previous expansions, hybrid damage/healing specs were even more common, such as Shadow priests healing their party members via vampirism.
    • Some fights require each member of the party to kill some literal inner demon that only they can see. Since healers back in the day had virtually no damage capabilities, the stats for + heal and + spell damage eventually got merged into a single + spell power. Since healers' attacking abilities are either Holy or Nature spells, the Inner Demons in that fight were made particularly vulnerable to Holy and Nature spell damage.
    • Blood Death Knights were originally designed to be a "healer" spec for the class by having them heal through their aura while fighting. This did not make it very far in testing when a group of players made their entire group these and proceeded to curbstomp dungeons due to everyone constantly being cumulatively healed by their four teammates.
  • Warhammer Online: Age of Reckoning has three healer classes per faction. All of them have at least some damage or debuff potential, but the Sigmarite Warrior Priest and the Disciple of Khaine actually need to melee to get the most out of their healing power. Due to this hybrid nature, they're likely among the best classes for both solo Player Versus Environment gameplay and 1on1 duels with other players. As with Shadow Priests, they tend to get a lot of flak should they dare to prefer hitting over healing...


  • In Foxhole, playing medic is sometimes forgotten in favor of stocking your Respawn Point structures, but the field hospital allows you to manufacture medical supplies for the front lines. Any player can stock up with first aid kits to heal their teammates and trauma kits to allow them to stabilize dying allies. Nothing stops you from hauling weapons along other than having to deal with encumbrance and the trauma kit occupying the main weapon slot.
  • The Tsurugi class in Touken Ranbu are the only class capable of healing anyone on the team other than themselves during battle while still serving their main purpose of melee attackers.


  • Yoko Belnades from Castlevania: Dawn of Sorrow heals a tiny amount of HP with each physical attack she does.
  • Sonic Unleashed has a annoying wizard-type Dark Gaia monster which can heal other monsters while smacking you around.

Multiplayer Online Battle Arena

  • In Defense of the Ancients most every heal doubles as a damaging or damage increasing ability.
    • This does carry over a little to Dota 2, but almost every support character is expected to build group healing items to help out the team, making them all this.
      • The best example in the sequel is most likely Omniknight, who has a healing ability, a temporary spell-immunity buff, and a mass temporary damage immunity spell for his ultimate ability.
      • Witch Doctor can be considered as one, since it has an ability of healing himself and his allies around. He also has an attack that bounces around enemies and stun them and has an ultimate that deals ridiculous amount of damage, but it's channeled.
      • Oracle plays this in a weird way, in that his primary healing spell deals a large burst of damage to the target, and then applies a rapid regeneration effect. Because the spell can target enemies and allies, pierces Spell Immunity, and multiple copies of its regeneration stack, if played incorrectly, Oracle can unintentionally heal his enemies more than he harms them.
      • Some carry heroes with strong early game presence and little use for their large mana pool (most notably Viper, Razor, and Shadow Fiend) will also buy the healing item Mekanism to complement their teamfight strength. Dark Seer in particular is often referred to as a "Mek Carrier", in that he can effectively buy and use a Mekanism fairly early in the game (and later upgrade it to the much more powerful Guardian Greaves), while otherwise being played as a core hero.
  • Heroes of the Storm has an entire Healer class, many of which are The Medic. However, every hero has access to two alternate Heroics, which for healers usually means one aggressive and one defensive. There are also a few healers who have more combat capabilities than others:
    • Rehgar is meant to be an aggressive frontliner, and puts out a fairly large amount of damage through basic attacks for a Healer. One of his heroics is Bloodlust, a powerful combat stim for himself and his team.
    • Alextrasza has a strong fireball ability that slows and applies a Damage Over Time, with a low cooldown. With good aim, she can pump out tonnes of damage with this one skill. And that's not including her trait, which lets her become a colossal dragon temporarily. The main thing holding her back is her poor ability to heal herself.
    • Kharazim is the closest thing to this trope by far. He effectively has the skillset of a melee assassin, but with a few healing abilities thrown in. His trait augments every third basic attack he lands with an effect, which can be modified at the start of the game — one option is healing an ally, but the others are bonus damage or mana gain and CDR for himself. His heroics are a self-castable buff that prevents an ally from dying, or an AoE where he strikes nearby enemies for max health-based damage.
    • Whitemane enforces this. She has horrible out-of-combat healing, but converts all damage she deals to enemies directly into healing for her team.
  • All League of Legends support champions have some degree of offensive capability, but post-rework Taric is designed for this. His mana regenerates when he deals damage and the cooldown on his heal decreases when he strikes an opponent, so fighting improves his healing and sustainability. His heal spell also heals both its target and himself, allowing him to recover from damage without neglecting his support duties. His Shatter ability used to give bonus armor to himself and an aura that increased the armor of allies, temporarily losing the aura when he activated the spell to damage enemies and reduce their armor. Now he retains the aura and loses the personal armor bonus, letting him use it without weakening the rest of his team.
    • Kayle also qualifies, being able to unload damage onto a target while healing and hasting allies, and making them temporarily invulnerable.
    • Both iterations of Karma serve(d) as this. Pre-rework, she had two charges of Mantra. Her basic Q did AoE damage, her W was a slow when used on an enemy and a speed-up when used on an ally and her E was simply a strong shield. Her passive got her more and more AP the less HP she had. If her skills were empowered, her Q added a procentual AoE heal that additionally scaled with AP, the Speed/Slow was doubled and her shield added a nuke equal to the shielded damage plus [b]80%[\b] of her AP. She was very dangerous at low levels of health, being both a strong combatant and capable support.
      • The new Karma has a passive that reduces the CD of her Mantra Charge when she hits an enemy with spells or basic attacks. Her Q is a notoriously strong nuke when charged, however it's no slouch when used in its basic form either. Her W roots and damages her target, if it's empowered it also heals her for up to 40% of her missing health. Her E is a single target shield that grants movement speed while her empowered E adds strength to the primary target's shield and grants an AoE shield for allies surrounding the shields target, also granting them movement. The longer the fight goes and the more damage she can dish out, the more use can be made of her.
    • Nami can throw a skipping of water that heals (and speeds) allies and damages (and slows) enemies. With one splash, she can potentially save her carry and pick off the low-health sap trying to escape.
    • Soraka was almost a non-combatant, being able to sit well away from the fighting while keeping her carry's health and mana bars full. Riot wanted to preserve her ability to heal while making her play more dynamic and risky, so they changed her healing spell to Cast from Hit Points and gave her a health-regen mechanic with her Starcall ability. The damage is fairly weak until she builds AP (less than twice her regular attack damage), but it has a long range and is useful for poke. Soraka is still primarily The Medic, but her need to attack and siphon off life from the enemy in order to do her job pushes her in the direction of this trope.

Real-Time Strategy

  • In the expansion pack for Act of War, the first tier of mercenaries for hire included a small group of medics equipped with heavy sidearms.
  • Command & Conquer: Generals: The USA's Ambulance heals troops stationed inside it and removes contamination/radiation, and can be given a combat drone as a weapon (being a medical Humvee, it can also run over infantry).
  • Averted in Company of Heroes. The medics will automatically run out there and bring back any survivors, all while being unarmed. In return, enemy soldiers will not open fire on any medic, unless the player explicitly tells them to do so.
  • Space Marine Apothecaries in Dawn of War carry a boltgun just like any other Space Marine... but due to Gameplay and Story Segregation, they have less life than Servitors, the unarmored cyborg Worker Unit. In Dawn of War 2 they get upgraded to hero status, making them a much more potent foe, while the campaign gives every faction a mass healing/reviving item, giving every commander the potential to be a Combat Medic.
  • Empire Earth: Strategist heroes heal allied units and yell enemies into taking extra damage, but while they can attack, they do pitiful damage (less than the basic infantry of their age) and won't even attack unless specifically ordered to. They're the only source of mobile healing until (non-combat) medics become available... some 20 centuries later.
  • Machines: Wired For War: Medic Commanders, Medic Commandants, Surgeon Warlords and Assassin Surgeon Warlords all have healing devices and plasma cannons.
  • Played With in the Men of War series. The Medic unit isn't any squishier than say, the regular infantryman, but is equipped with the respective faction's bolt-action rifle by default, a crap-ton of bandages and the Morphine Kit. In fact, only the Morphine Kit is required to give any infantryman the ability to revive downed soldiers; the Medic happens to be the only unit that actually spawns with it in most game modes. Due to the inventory system of the game, it is also possible to reequip the medic with other weapons, explosives and even dismount .50 CALIBER HEAVY MACHINEGUNS for his private use.
  • In Bungie's Myth series, the Journeymen units can heal your other units (with a heaping helping of Revive Kills Zombie) and have a shovel for self-defense. However, in Myth 2, once they have finally fully paid their penance, they take off the nine gold plates they wore (each weighing as much as a grown man) threw away their shovels, and started Dual Wielding their katana-like swords again. And while they couldn't hold as many healing roots as they used to, they could still heal your other units.
  • Republic at War: Barriss Offee and Fixer can attack enemies and also heal friendly units.
  • In Supreme Commander Forged Alliance the UEF get a T2 Field Engineer, the Sparky. It has light armament to defend itself and has more HP and a higher movement speed than other engineers. Being an engineer, it can repair units.
    • Cybran T1 tanks (the Mantis) have repair capabilities as well.
  • In Warcraft III, the Night Elf Druid of the Claw. They are the faction's primary source of healing with their Rejuvenation spell, they can also Roar to boost the damage of allies or turn into a bear to serve as heavy infantry. And, as one of the strongest melee units in the game (in bear form) who also happen to be able to heal themselves to full health with 12 seconds out of combat (in night elf form), are subject to a lot of balance complaints.
    • The Human Paladin and Undead Death Knight both focus on healing and protecting units. The Paladins Holy Light spell heals a significant amount of health to units and deals half damage to Undead units, while the Death Knight's Death Coil spell does it the other way around. The Paladin has the Resurrection ability which brings allied dead units back to life, while the Death Knights turns any dead units into invincible Undead units for a short duration.
  • Medics in World in Conflict are part of the all-purpose Infantry Squad.

Role-Playing Games

  • White Mage characters everywhere revolve around casting healing spells and buffs on the party, but most can do their share of fighting when needed.
  • Baldur's Gate has classes like Clerics and Druids who can both fight and heal, and there are various characters representing them. Depending on how you use them, they can be total combat medics, support characters, or offensive casters. But the dual-class and multi-class options allow to make direct combinations with fighters as well, which are even more explicit if you use them for healing. Among such characters, Jaheira, a fighter/druid; Anomen, a fighter/cleric; Yeslick, a fighter/cleric. Besides, cleric/mages such as Quayle or Aerie are too a further expansion of this trope, since they have access to huge amounts of offensive magic, while the cleric/thief Tiax can be an unorthodox healer that can also deal critical hits in combay by backstabbing.
    • Branwen is a Cleric and a Priest of Tempus, which is the in-game deity of war. She's not only a combat medic, but religiously devoted to fight!
  • Cyberdwarf in Barkley, Shut Up and Jam: Gaiden is a skilled wrestler whose special skills consist entirely of healing magic.
  • In BoxxyQuest: The Gathering Storm, Catie serves as the team’s main healer, but she learns plenty of attack magic too. Her Megahax, Hollow Wave, fully heals allies while massively damaging enemies at the same time.
  • Ryu in Breath of Fire III is the game's primary healer. He is also the main character, and can double as a tank (although Garr and Momo are better used for this purpose.)
    • Breath of Fire II's Ryu was also one of that game's many healers — although roughly half the characters in that game could heal to some degree.
  • Marle, from Chrono Trigger, has the most and strongest healing spells in the group, but also learns a decent set of ice-based spells and techs. (Also inverted, nearly all the other characters learn a healing or status-affect spell).
    • Frog is probably a better example, since he has both effective healing techs and a sword that can do an appreciable amount of damage (especially when you get the Masamune). Robo can also make a decent healer though he otherwise functions as a Mighty Glacier character — with enough Magic Tabs, his Heal Beam can restore the entire party to full HP (or at least pretty close). There's also Ayla, who's healing tech is the only singe-tech capable of curing status effects.
  • Dragon Age
    • For an old lady mage, Dragon Age: Origins' Wynne can be tough as hell. You can learn this first-hand if you bring her along for The Gauntlet and defile a sacred relic. Additionally, if you choose the Spirit Healer specialization, a mage PC or Morrigan can also act the part.
    • Anders in Dragon Age II is supposedly a talented healer, but isn't quite as good as a specialist player. Mode shifting to offensive magic makes him less effective. He became much more effective once certain specialty accessories were made available in DLC.
    • Dragon Age: Inquisition removed in-combat healing spells to instead focus on avoiding damage. However, the Knight Enchanter's Focus Spell is the ultimate full party heal.
  • Dragon Quest:
    • Dragon Quest IV:
      • The Hero acts like this early on, though they eventually grow into more of a Lightning Bruiser who happens to have healing magic.
      • Kiryl is pretty good with weapons in addition to being able to heal.
      • Meena falls behind Kiryl in terms of healing magic, but she is more than capable of holding her own in battle and has access to a decent range of equipment.
      • Most of the main heroes of the game are able to learn healing magic.
    • Dragon Quest I: Being the only party member requires the Hero to be able to hit hard and cast healing spells.
    • There is the Princess of Moonbrooke in Dragon Quest II. She starts with a good healing spell, and does little melee damage, but soon learns a good attack spell.
    • The Cleric from Dragon Quest III can equip some decent armor, as well as wield some swords and has offensive wind magic. Later on, the Sage can do everything the Cleric can, as well as having offensive magic.
    • In Dragon Quest V, the Hero hits hard and his spell line makes him a reliable source of healing. In fact he's very much like that of the Priest class rather than the Hero class. Must be because he's not actually the chosen one.
    • Nevan in Dragon Quest VI learns better healing spells naturally than the rest of the party, but can also make use of flails that hit every enemy in a single group. The Job System can let you make anyone you choose this.
    • Dragon Quest VII: Prior to being able to change vocations, the Hero Auster learns healing magic naturally (Up to Mid Heal) and some support spells.
    • Dragon Quest VIII:
      • Angelo fits, and in his case, it is more justified than the typical cleric character in that he is a Templar (No, not that kind). Having him specialize in staffs or bows will cause him to lean more toward the "healer" side of things (focusing on spells or MP regeneration), but giving him a sword will produce a Magic Knight / Combat Medic type character, since he can use the powerful Falcon Sword.
      • A better example is The Hero himself. He can learn Heal, Midheal, Fullheal, and is the only character in the game who can learn the most powerful healing spell, Omniheal, if you raise his Courage stat high enough. He also has access to plenty of status recovery spells as well, such as Squelch and Tingle.
    • The vocation system in Dragon Quest IX — where you are pretty much encouraged to change vocations for the permanent stat benefits — can allow for a limited variation of this. At the least, you'd get Priest or Sage (classes with best healing spells) that is less Squishy than normal.
    • Dragon Quest XI:
      • Serena can be this if you choose to invest in Spears, but in Part 2 she can also be this when Veronica dies, having her gain all of her twin's offensive spells and the power to go with it. Sylvando and Rab (if you choose to go into Claws for his weapon) are this by default.
      • The Hero is the straightest example. He can learn every healing spell except Multiheal, and unlike most of his predecessors also learns the best revival spell. His Sword of Plot Advancement can cure all status effects when used from the item menu.
  • The Elder Scrolls
    • Healers have long served in the Imperial Legion, using Restoration magic to heal wounded soldiers. Battlemages are also trained for the duty, as seen during the Imperial invasion of Akavir, but are used only as a last resort as their Magicka is better spent offensively. Plenty of other military forces throughout Tamriel are known to employ Healers as well.
    • Until the series did away with classes, Healer was one of the stock classes a player could choose. The class is titular at best, as the nature of series largely does not allow for Pacifist Runs, meaning you'll need some ability to kill enemies to succeed.
    • Daggerfall has stock enemy Healers, though they are one of the least encountered stock enemies in dungeons.
    • As shown prominently in Skyrim, the Nords, a Proud Warrior Race through and through, have a strong cultural dislike for magic and magic users. The one exception they make is for Healers, as their way of life means that Skyrim always needs more Healers. Given the dangers faced by simply living in Skyrim, these Healers usually have the ability to defend themselves in some way.
  • Eternal Twilight: While healing mages from other RPGs usually have separate skills for offense and healing, Damien has two offensive spells that heal the party at the same time. His normal attack also performs light healing on the party.
  • In Etrian Odyssey, the Medic class isn't any good for physical attacks... at first, but later they can deal some of the best damage in the game. (Caduceus!!!)
    • Simon Yorke, and any other Medic you choose to give an appropriate Grimoire stone, can become Combat Medics much earlier in the remake.
  • An honorable mention is the Super Stimpak healing item of the Fallout series. It restores about 75 damage but the user incurs 9 points of damage shortly thereafter. A popular assassination technique is to apply a large number of Super Stimpaks to a benign target and then wait for the cumulative damage to kill them.
    • Another honorable mention in the Fallout series goes to the "Living Anatomy" Perk. Awarded when you have a high amount of "Doctor" skill, this perk gives you both a boost to said skill and a boost to damage caused to living creatures, since as someone intimately familiar with anatomy, you know where to aim to hit the vital points.
    • One more goes to Arcade Gannon of Fallout: New Vegas. Having him as a companion gives you the "Better Healing" perk, which increases the amount of health you gain from healing items. Combat-wise, he specializes in Energy weapons, one of the more powerful category of weapons in the series and if you complete his personal quest a certain way has his own suit of Enclave Tesla Armor.
    • In all Fallout games, the Player Character can be one of these. A high Medicine skill, some combat skill maxed out (or very high in Fallout 1/2/Tactics).
  • Familia:
    • Keeria and Koko have both offensive ninpo skills and force-based healing skills.
    • Marlene is a Kung-Fu Wizard with Restoration, an MP-based healing skill. Sero, a standard Squishy Wizard, also has Restoration, along with the weaker Cure skill.
  • Many of the Final Fantasy games either give you the option of mixing and matching classes to create these, or give healers flails, bows, or other weapons they can use from the safety of the back row so they can contribute some damage when not healing. And then, later in the game, there's the Holy spell...
    • In Final Fantasy II, the Crutch Character Minwu is obviously meant to be used as The Medic, but since his MP total for that portion of the game is amazing, players often replace his Useless Useful Spells with straight damage-dealing ones and unleash him on the enemies with decisive results. He's even more of a Combat Medic in Soul of Rebirth mode, gaining access to the ultimate white magic Ultima, calling him the most suited man to wield it. When powered up, Ultima will outdamage everything else in the game easily.
    • Final Fantasy III has Sages. White Magic, Black Magic, and Summon Magic. Do the math. note 
      • White Mages and their upgraded form, the Devout, are a bit more combat ready than they are in the rest of the series thanks to the Aero series of spells.
    • In both Final Fantasy IX and Final Fantasy X the medic is also the summoner.
      • Final Fantasy X also has a fair amount of customization, so Yuna, the starting white mage, can learn black magic spells as well (or you can buff her strength and make her a physical fighter). Works in reverse for other characters as well.
    • Final Fantasy XII, Larsa has a Hyperspace Arsenal of healing items in the normal game and White Magic in the Updated Re-release, and he is liberal about using them, but is also a decent fighter.
    • In Final Fantasy Tactics, Monks may not seem like it at first glance, but their Stigma Magic/Purification, Chakra, and Revive abilities allows them to function as effective ones in battle, to the point they can outperform Chemists and White Mages in their intended roles - given that they can heal units as easily as they can damage them. However, that's only because the Base Success Rates and power of their abilities happens to scale off of their high Physical Attack in particular, rather than their average Magick Attack.
      • Final Fantasy IX takes it one step further with Amarant Coral. Half of Amarant's abilities center around subjecting the enemy to a variety of gruesome fates, while the other half center around healing and reviving fallen allies. He's also a formidable fighter on the front lines.
      • Taken up another level if he goes into Trance. All of his abilities will now affect the entire side. This means he can totally cripple all enemies with his harmful abilities and his healing abilities can help everyone out at once.
    • Healer classes in Final Fantasy XIV have several spells they can use to dish out damage, which is need when one is doing solo content. The Conjurer's Cleric Stance, which can also be used by other healers, can swap the healer's Mind (healing potency) and Intelligence (magic damage) stats around so that they can really dish out the pain.
  • Get in the Car, Loser!: When Grace uses the Sword of Fate, she heals the party by a small amount in addition to greatly filling the enemy's Ravage gauge. The amount healed increases the more the sword is used in a single battle.
  • Golden Sun's robust Class and Level System makes it possible to turn any player character into one of these, either by giving one of the Magic Knight characters healing abilities, or by giving the resident White Mage some combat capacity.
    • In their default classes, Squire-class Venus Adepts, Jenna, Piers, and more than half the playables in Dark Dawn have decent stats or weapon selections and healing powers (sorry, Rief, you're just kind of useless here...).
  • The Gray Garden: Froze, the only one of the girls to learn healing spells on top of offensive abilities.
  • Hearts Like Clockwork: The protagonist, Rin, can cast a melody that heals the party while granting HP regen and can wield a katana.
  • Meru of The Legend of Dragoon has a rather effective healing spell, above average melee ability later, high magic ability, is the fastest playable character, and has abysmal HP and defense against melee. Give her a good set of armor and she will mess stuff up between heals.
  • The Hero and Jerin in Lufia & The Fortress of Doom share the best healing spells between them, but The Hero is also the second-hardest hitter while Jerin specializes in softening up multiple targets for the other members.
  • Yurist in Lufia: The Legend Returns is one of the few characters who can use the full-party Champion healing spells, and can supplement healing with martial-arts IP attackss.
  • Jessica from Lunar: The Silver Star is the party's designated healer, being a cleric-in-training and all, but can deal pretty decent melee damage, unlike Nash and Mia (who are both pure magic users).
  • Luxaren Allure: Chisa, A White Mage with An Axe to Grind.
  • Anyone in Mana Khemia and its sequel can become this with the proper common skills equipped. On inherent skills alone, however; Jess is a powerful healer who packs some very large and painful objects in her Bag of Holding, Pamela's highest level Life Drain affects the entire party (on both sides), and Ulrika is a hard-hitting mage with one very useful healing spell. Puniyo is somewhat lacking in offense, but makes up for it by double casting common skills at no extra cost, including Fantastic Nukes. When properly equipped...
  • In Marvel: Avengers Alliance, the Player Character's Agent will often serve as this, using one or more of the many healing and buffing gadgets available in addition to attacking. Iron Fist and Doctor Strange can also spread some healing power around in between taking names.
  • Meet Mass Effect's Mordin Solus. Doctor, scientist, field medic, safe sex advocate, former black ops, sharp shooter, light foes on fire with omni-tool, once killed krogan with farming equipment. *inhale*. Don't provoke.
    • In the first game, the 'first aid' and 'medicine' skills were on you or your party members, who all actively fight. The medicine skill in particular you a Neural Shock to deal with organic enemies. It went even farther by allowing an Engineer or Sentinel class Shepard to get the Medic Specialization. Among Shepard's comrades, the only party member with access to the Medicine talent was Kaidan Alenko, otherwise the resident Jack-of-All-Stats. This was dropped for the sequel, however.
    • In the multiplayer portion of the third game, all players can heal their allies. However, the Infiltrator is considered the best, thanks to their Invisibility Cloak, allowing them to run up to injured allies without fear of being murdered by enemies.
    • The Geth Engineer and the N7 Demolisher are the only units in multiplayer that have a way of instantly restoring theirs as well as their allies' shields, via the Geth Turret (former) and Supply Pylon (latter). It's not quite healing, but it's close enough, and very valuable, especially in hold the line missions or when reviving allies. Both units are also very kick-ass; the Geth Engineer has Overload and Hunter Mode, while the Demolisher has a lot of grenades.
    • The Volus characters all come with Shield Boost, which restores shields and can be upgraded to provide defensive buffs. The Volus Engineer and Volus Protector Vanguard have the more offensively-oriented powersets of the Volus classes, though any of them can wield a giant machine gun if desired.
    • Cora Harper in Mass Effect: Andromeda also has the Shield Boost skill. After her loyalty mission is completed, one of its upgrades allows her to directly heal the squad's health. This is when she is not zipping around the battlefield with a Biotic Charge to cause large amounts of damage with the Nova skill or a shotgun.
  • Roll.exe's skill in Mega Man Battle Network series does damage to an enemy while healing the player character.
  • Many characters in Monster Girl Quest! Paradox RPG can be effective at both damage-dealing and healing. In general, there are multiple races (e.g. angels, mermaids) that can always use healing skills in addition to any other skills they can learn. More specifically, there are characters like Sonya (good with both clubs and white magic).
  • In the Mother series, Ninten, Ness, and Lucas, all of whom are also The Hero. Not only are they the best healers, they also have the highest HP counts and boast the strongest physical attacks on their teams
  • Both healer characters in Octopath Traveler. Ophilia the Cleric can attack with her staff and Light-based magic, while also having access to two healing spells that can heal the entire party at once. Alfyn the Apothecary has a single-target healing skill and a skill that heals status effects. His Concoct ability also enables him to combine ingredients to heal even more, as well as buff his allies and damage enemies. He also has an ice-based attack and can SLAY with his axe.
  • Persona: A surprisingly large portion of the party in Persona 3 possess at least a portion of the Dia (Heal) Spell family, though Yukari Takeba and Ken Amada have a stronger focus on healing than the others. Persona 4 has clearer "role" divisions between party members, so most players bring either Yukiko Amagi or Teddie as their designated healer. Persona 5 gives us Morgana, who learns the most diverse line of healing spells of the party (including Salvation, which fully restores party HP and cures negative status effects), and Makoto Niijima, who can also function as a party-wide healer. None of these characters are slouches in combat either; Yukari and Yukiko are each their respective party's strongest magical damage dealer, Ken is reasonably tough and has some insta-kill spells in his arsenal, Morgana has passable Strength and decent Agility (though his wind magic spells are somewhat weak), and Makoto and Teddie are both well-balanced stat-wise (they both suffer a bit in Luck, but compensate with Makoto's high Agility and Teddie's solid Magic). Of course, with the proper Persona set up, the protagonist can be this as well (in fact, in 3 you were kind of forced to...).
  • This is fairly common through the Phantasy Star series.
    • While Amy is your main healer, Rolf of Phantasy Star II learns the low and medium-strength healing spells and can also cast Rever. Hugh is more of a Red Mage, but he can hold his own if properly equipped. Nei qualifies in the PlayStation 2 remake of the game, as she learns Nares there.
    • A lot of Phantasy Star III characters get access to Healing techniques and are excellent warriors on their own. Mieu is your first party member and remains in the party for the rest of the game, and depending on who you marry each generation, four of Rhys' sons and grandsons note  are all swordsmen with healing techs. And there's also Laya, Gwyn, Thea, and Kara.
    • Rika from Phantasy Star IV. Though most of her spells are curative (and she may serve as the main healer depending on your party setup), she does a surprising amount of damage with her claws, and tends to move quickly as well. Rika's actually a little closer to the Jack-of-All-Stats in that respect; her healing abilities are second only to Raja and her damage output is roughly even with Chaz up until he gets the Elsydeon, her agility and dexterity are top notch, and because she equips heavy-type armor, her defense stays competitive for the entire game. Unlike many RPG healers, she mostly fills that role in combat simply because no one else can, and not because she's no good for anything else.
  • Many Pokémon capable of using Heal Pulse and/or Heal Bell to restore HP or remove status effects respectively can also dish out a good amount of damage.
  • Oichi in Pokémon Conquest is generally weak and a bit pathetic, her default and perfect link species being Jigglypuff who has not much attack and a weak move, but is useful due to Jigglypuff's Ability which puts enemies to sleep and her Warrior Skill, which restores health to all teammates. And then when you get a Moon Stone Jigglypuff evolves into Wigglytuff, learns Hyper Voice and actually becomes a damn tank of power — on top of all the good stuff mentioned above that she can still do.
  • Marco in Radiant Historia. He is a short 17-year-old boy who fights with swords and grappling hooks, uses White Magic and carries many pill bottles for healing allies.
  • RealityMinds: Astrake and Reffian are both melee fighters who can use healing magic. Of the two, Astrake is more focused on combat due to having more stackable attack buffs while Reffian is better at healing due to her higher speed and magic stats.
  • Rise Of The Third Power:
    • Reyna leans more on the medic side, since she has healing magic, support spells, a normal attack that restores MP, and offensive magic that summons a pillar of light.
    • Natasha leans more on the combat side, since she has a single-target healing skills, but the rest of her moveset focuses on weakening the enemies' defenses and dealing critical damage.
  • Many of these exist in Shining Force:
    • The most prominent example from the first game, Shining Force: The Legacy of Great Intention, is Gong, a monk: he can cast most of the healing spells that the traditional healers eventually get access to, and with enough grinding, he can dish out as much damage as most of the regular melee fighters.
    • The first game's remake, Resurrection of the Dark Dragon, adds Princess Narsha, who combines healing with raising status effects.
    • Shining Force III had priests that could become hilariously overpower due to the fact that they got 10exp every time they healed a character. Give that character a staff with a powerful in-built spell and watch as you wipe out the whole enemy with a Cleric. Also more offensive orientated characters learnt heal spells or got special equipment to allow healing.
  • The Priestess in Shining Soul 2 really is this trope. She is advertised in the manual as being someone who can't really take a few hits and this would make one think that playing the game with her is actually rather hard since you were probably the only person who'd own the game. Instead, she's actually more of a combat medic in that she handles decently with flails and can actually kill people who get too close to her if you ever found someone else to play multiplayer with you.
  • Veradux from Sonny even has "Combat Medic" listed as his official character class, and you'll spend most of your time having him set to heal and buff your party. But the eponymous character meets up with him right after he's stolen a set of experimental armor and weaponry designed specifically for medics from the ZPCI, and he also has powerful battle attacks at his disposal, including a very handy debuff.
  • In Star Ocean: The Second Story, Opera focuses on fighting with guns, but her Healing Star killer move actually becomes powerful enough to allow you to remove Rena from your team. However, this means you will have to use items to revive fallen party members and cure status effects.
    • Rena herself is a competent fist-fighter and light magic user. Her usefulness in a physical fight deteriorates as the game goes on though.
    • Like Rena, Noel also is skilled at melee and healing, at least on paper. He becomes much more useful in the sequel, Blue Sphere, partly because his own abilities are much more effective, but also because he's the only healer available until Opera and Rena join.
    • Bowman Jeane is a certified pharmacist who kicks ass with bare fists. Oh, and he also has a self-healing killer move.
  • In Super Mario RPG, Princess Toadstool averts this up until you get the Frying Pan, where she starts doing as much damage as Mario with a Lazy Shell.
  • The Tales Series has favored this approach to healers in every game save Tales of Phantasia and Tales of Symphonia.
    • Rutee in Tales of Destiny can slash enemies with her sword repeatedly in the air, perform damaging attacks that produce money from nowhere, use water spells, and heal, cure status ailments, and raise the dead. The Combat Medic to which all other Tales Combat Medics aspire.
    • Reala gets the most healing spells in Tales of Destiny 2, and since her TP regeneration is by far the best, she is suited to keep the party alive. However, she also possesses incredibly destructive spells based on the four elements, so you will be seeing her nuking half the screen during the second half of the game. Magic is very effective.
    • Tales of Symphonia:
      • Regal fits the monk sub-type of this trope, but inverts the general concept by being a primarily melee-based character with just one tech tree of single-target healing spells.
      • Kratos and Zelos can also learn three different healing spells regardless of their ability trees. They are not as effective as Raine, but they can provide some much needed relief when she's busy.
      • Raine's spell selection consists primarily of healing and buff spells, but eventually she can learn Photon and either Ray or Holy Lance to give her some offensive abilities as well. She also has access to Prism Stars and Gospel, two of the most powerful Unison Attacks in the game.
      • In the sequel, Marta does this even having a Mystic Arte that both whacks the enemies for heavy damage and heals everyone in the party!
    • Tales of the Abyss:
      • Tear has very potent healing spells that cover a wide area and can use Resurrection. However, her offensive spell pool is extremely powerful and she gains a unique accessory that easily makes her the best offensive spellcaster. Her melee artes are limited but have their uses, so she can easily go out on the offence.
      • Natalia lacks offensive spells, but her healing and buffing is on point. She's limited to single-target healing outside of FOF changes, but in exchange her spells are usually faster than Tear's and restore the same amount of HP. FOF changes like Angel's Breath only make her better since she can even resurrect multiple characters at once. However, she is also a very quick and potent archer, so she has no problem sniping at people from afar while healing her own party.
    • Tales of Innocence:
      • Ange may look and act like your typical White Magician Girl, but note that she prefers knives. And she is not shy about performing some awesome melee combos with them, either.
      • Iria also gets several healing artes, but is perfectly fine duking it out with her pistols. Innocence R buffed her healing by giving her Cure, while in the original game she never went above Heal.
    • Tales of Vesperia
      • Estelle is a healer who sports the highest defense scores in the game and a fast track to the protective skills. You could viably play her as the party tank and leave spot heals to your less proficient members, as she has an array of melee attacks to take advantage of. She's also no sap at supporting from the sidelines with her light based attack magic.
      • Similarly Karol heals as well as a White Mage, though his heals are limited to a small radius around him. He even obtains an arte that lets him remove status ailments!
      • Raven is built for combat, having only a single move that heals for small amount. However, his sheer healing speed and efficiency compared to other characters with higher healing power, like Estelle, makes him the combat medic of choice for many players.
      • Flynn is basically a more melee-oriented Estelle. He has strong offence and crowd control abilities, tanky skills that make it almost impossible for him to die while keeping everyone else safe, light spells to devastate his enemies and two healing spells straight out of Estelle's spell list in case you need to heal. A true Paladin through and through.
    • Tales of Hearts has two of them as the brother and sister duo of Hisui and Kohaku Hearts.
      • In the DS version, Hisui will be your only healer for quite a long time, so he gets First Aid, Cure (single-target) and Nurse (multi-target). He needs his sister in combat to access the more powerful area of effect healing in Fairy Circle, but is the only one who can use Resurrection.
      • Kohaku gets the more powerful Heal (single target), Healing Circle and Revitalize (multi target) but tends to be slower than her brother. Her Raise Will has a chance of failure and may not actually resurrect a fallen party member. Things went a bit differently in R, so both siblings got to have area of effect spells and Resurrection.
    • Tales of Graces follows the example from Tales of the Abyss in how it handles it's healers.
      • Sophie's healing spells focus on single targets for more power and speed. She's also a martial artist who hits like a truck and has the most speed out of all the characters.
      • Cheria's healing focuses on multiple targets for less power and less speed. Offensively she throws away the staff to focus entirely on throwing knives and uses powerful offensive magic including Indignation.
    • Tales of Xillia has three.
      • Jude follows Regal's example. He can heal HP and status ailments in his close vicinity, and can revive the person he is linked with automatically as part of his link skills. He's also an exceptionally powerful martial artist.
      • Leia heals single targets for greater power and can raise the party's stats. Her traditional healer's staff is actually a quarterstaff which she uses to charge into the frontlines alongside Jude, Milla, and Alvin.
      • Elize heals multiple targets for slightly less power and can Anti-Debuff. When she's not healing she serves as the party's primary dark-elemental nuker. Both girls can revive KO'd party members, and through the link-system can combine both their healing spells and offensive skills for far greater power than either is capable of alone.
    • In Tales of Xillia 2 Muzét could count as a minor example since she has two martial artes that can be used for healing and she has access to the Resurrection spell.
    • Tales of Zestiria has all of the seraphs fit to an extent since all of them have their two healing artes that have secondary effects and are still able to deal fight through attack and seraphic artes.
      • Mikleo's artes are single target but they have the effect boosting arte defense or curing poison and paralysis depending on the arte.
      • Lailah's healing artes both restore SC while granting a boost to arte attack or healing burn.
      • Dezel/Zaveid have artes that restore BG and increase focus or cure fatigue and increase speed.
      • Edna can increase defense with her arte and she gets an area healing arte that also cures slow.
    • Zestiria's prequel Tales of Berseria has all of the characters that can cast magic fit this role.
      • Eleanor and Eizen are the more physically oriented of the magic users while also being the ones who have access to the revival spells Life and Resurrection respectively.
      • Magilou and Laphicet are more likely to be dedicated mages to fight but their physical attacks are nothing to disregard either. Magilou is the one who gets the area healing spells Healing Circle and Fairy Circle which is also capable of damaging enemies caught in the spell. Laphicet gets the single target healing spells First Aid and Elixir Vitae which also cures all status ailments.
  • The Tiamat Sacrament: Due to being a dragon, Az'uar is a strong physical fighter, but he can also learn healing and support spells from the Great Sevens' soul gems or from class changes.
  • Vampyr: The main protagonist Jonathan Reid served as a field doctor during World War I with one flashback showing him treat a patient in the middle of combat and after saving his life, he prepares to fight off the enemy soldiers.
  • The Priest class in Wizardry are also strong, especially since their "preferred races" are also pretty good. They can carry staffs that deal mighty damage and even tank with their good health.
  • In Xenoblade Chronicles, Sharla can become this through careful skill and Arts managing. Even though most of her skills are healing or supportive, she also has a handful of offensive abilities and the only Instant Death attack of the whole team. If said attack is used during a Chain Attack, it always connects.
  • All Healer-class Blades in Xenoblade Chronicles 2 are designed to keep the party's health up while dishing out damage, with Arts that cause HP-restoring potions to drop from struck enemies.
  • In Xenogears there are two:
    • Citan Uzuki, just your friendly country doctor and Omnidisciplinary Scientist is the first - until you meet Billy Lee Black, he's the only character in your party with healing and support magic that can be used on other party members. He's also a Game-Breaker with an overpowered speed stat (possibly the most valuable stat in the game, as it grants extra turns in battle), the highest on-foot HP, and capable of dealing the most on foot damage per attack for most of the game, and gets even more overpowered once the Power Crisis accessory is used to take advantage of his high base HP and/or he gets his sword at the end of disc one.
    • Billy Lee Black has the best variety of healing and support spells on foot, but can also deal good damage with his guns, and with the proper equipment for his Gear (ether boosting accessories on him and the Gear both), can do more damage than Fei in Xenogears by the endgame.


  • The Healer class from ''Majesty are this, though barely. The only thing that keeps them from being Actual Pacifists is their daggers, which they only break out should themselves, their temple, or the Palace come under attack.

Survival Horror

  • Resident Evil's Rebecca Chambers is classed as a medic, rear security and helicopter mechanic. While comparatively weak, she gets ample opportunity to demonstrate her medical and scientific knowledge. In her more combat orientated role in Resident Evil 5 she uses finesse as a Combat Pragmatist, as well as a machine gun and automatic shotgun.
  • George Hamilton of Resident Evil: Outbreak is more offense-oriented than the game's other Medic, Cindy Lennox, who functions better as support. This is especially true in File #2 with the addition of his ampoule shooter.

Third-Person Shooter

  • The Medic class acts like this in Alien Swarm. They can use almost any weapon other classes can (assuming they are not class exclusive weapons), whether it be a flamethrower or a shotgun.
  • The Defender classes in Super Monday Night Combat are a combination of The Engineer and The Medic, and as such they use healing guns to fix up allies while their turrets fend off enemies. Leo is the standout here — while his turret's not very impressive, his Mona Laser's healing power is charged by doing damage to enemies. At full charge it can heal most classes from near-death to full health, and since it heals the whole team no matter where they are, it can turn the tide of the match (or at least a team fight).
    • The other two Defender classes, the Support and the Combatgirl, can use the altfire on their heal/hurt guns to, uh, hurt enemies rather than heal allies, but this isn't very efficient without upgrades. All three Defenders have nasty secondary weapons that come in very handy in emergency situations — the Support's shotgun, the Combatgirl's nailgun, and Leo's Balestra (a crossbow)
  • In Plants vs. Zombies: Garden Warfare, both eponymous sides have a healer class who can also deal respectable damage:
    • The Zombie Scientist is more combat focused, having only one healing ability by default, which is a healing station that can be dropped to heal teammates while leaving the Scientist free to engage in combat far away.
    • Sunflower is a more active healer with less emphasis on combat, but can freely attack while using her heal beam on a teammate, unlike healers in contemporary shooters. Sunflower's most powerful ability only has offensive use, being a solar-powered Death Ray.
  • The Scientist class in Transformers: War for Cybertron act like this, having powerful weapons as well as the ability to heal allies with the energon repair ray and energon grenade.
  • Transformers Fallof Cybertron did away with grenades and changed the repair ray into an ability rather than a weapon, giving Scientists a little more offense while maintaining the ability to heal.

Turn-Based Strategy

  • Advance Wars:
    • In terms of commanders, there is both Andy from Orange Star and Hawke, The Dragon of Black Hole. The former's power is completely recovery-based note , while the latter's damages enemies and recovers alliesnote . Not only can they fight remarkably well, but they are one of the deadliest tag teams you can create in the game.
    • In terms of units, there is the Black Boat of Black Hole that can drive up alongside other units and replenish their health. Sasha even remarks how strange it is that Black Hole is using technology that "destroys with one hand and heals with the other", and it's your first hint that some members of their army have redeeming qualities.
  • Priests in Age of Mythology DS. While primarily suited to healing, they are actually able to attack, and are reasonably powerful. They can also be upgraded to attack from range, making them akin to the Norse throwing axe men.
    • Also, of a more literal example, the above game has an Egyptian hero by the name of Nakht. As a priest, he is able to heal, but he can actually out fight several heavy infantry type units. Quite a feat for a light infantry priest.
  • The Cleric and other races' equivalents thereof in Age of Wonders is a capable combat unit in addition to their healing abilities, to the point that it's debatable whether they're medics who can fight, or mystical warriors with healing on the side. While their actual attack and defense values are usually low, they have a useful magical ranged attack, and infuse their melee strikes with magical (or elemental, depending on the race) energy to strike hard. They're especially useful against pesky units with high defense or are flat-out resistant or immune to physical damage.
  • Mages of Light in Battle for Wesnoth. They're strong in ranged casting, especially against magical creatures and the undead, and fairly decent in melee for a unit which mainly heals and (with its light aura) buffs its allies. A chaotic-alignment enemy that tries to attack the Mage will also have its damage reduced at night or evening by having to stand in that same aura.
    • Pretty much any unit with healing abilities in Battle for Wesnoth, really. The game basically has no non-combat medics; even the comparatively lowly Elvish Shaman and Saurian Augur have useful attack powers and the motivation to use them (to earn XP and advance, of course, just like other units).
  • One of the possible promotions of melee and gunpowder units in Civilization 5 is Medic, which increases healing rate of itself and any surrounding units. Any of these unit can acquire this promotion with enough experience, so you can have a mechanized infantry combat medic if you wish so.
    • In Civilization: Beyond Earth, one of the upgrade options for Apostles (the Tier IV Supremacy version of the basic infantry unit) is to give a small heal to all adjacent friendly units. The Rising Tide expansion adds the Drone Cage unique unit, which has a similar area heal by default.
  • In Darkest Dungeon both the Vestal and Occultist have access to stunning and smiting spells and melee attacks in addition to their healing skills. The Plague Doctor excels at Damage Over Time effects as well as being able to cure them from the party. While the Crusader and Arbalest are primarily combatants, they both have secondary healing abilities.
  • Clerics from Disgaea are straight-up Medics if you just level them the standard way. However, using the same apprentice system you use the Magikarp Power Flonne into the resident Disc-One Nuke, you can easily teach them some offensive spells to take advantage of their INT stat. Conversely, you can give anyone a cleric as an apprentice to teach them healing spells. The other elemental spells may be useless if you have no staff and/or poor INT because they'll have short range and do less damage than regular attacks, but self-healing is always useful.
  • In Fell Seal: Arbiter's Mark, the Plague Doctor class combines powerful buffs and healing spells with the ability to poison enemies and inflict crippling status ailments. There is also the Anatomist class, which has single-target healing spells, destructive dark magic, and the ability to reanimate dead enemy units as zombie thralls. More generally, any unit can become this by equipping the Mender’s Holy Magic as a secondary skillset.
  • Fire Emblem:
    • You can promote healing-only Clerics/Priests into damage-dealing Bishops. In Fire Emblem: The Sacred Stones, the Bishops' special skill is the Slayer ability, which deals three times the normal damage to monsters. You can promote Clerics and Priests into Valkyries and Sages too, but Bishops are often much-needed as monsters become the primary enemies. In general, most promoted magic classes can usually both heal and fight.
    • Fire Emblem: Path of Radiance (and its sequel Fire Emblem: Radiant Dawn):
      • Mist stands out for being able to wield Swords as her secondary weapon, unlike most other healers in the franchise. Indeed, she is one of the few characters who is both able to wield a sword and has a top-notch Magic stat; in Path of Radiance, once you give her the Wind Edge (a sword that deals damage based on Magic instead of the normal Strength stat) and promote her to a horse-riding Valkyrie, she becomes quite a force to be reckoned with (unfortunately, this was changed in Radiant Dawn).
      • Princess Elincia also has an exceptional magic stat and the ability to use swords in addition to healing staves, with extra mobility to boot. Unlike Mist, Elincia's return in Radiant Dawn saw a very minor drop in her healing abilities accompanied by a Game-Breaker level boost to her combat skills.
    • Before that, there were the Troubadours of Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776, likewise sword-wielders with healing abilities. Genealogy of the Holy War's Lachesis (at least pre-promotion; after promoting she's capable of doing just about everything) and her daughter Nanna are probably the straightest examples.
    • Fire Emblem Awakening adds War Monks/War Clerics, who use axes in addition to staves. The DLC adds the Brides, who use lances, bows, and staves. Additionally, the Falcon Knights can now use staves in addition to lances and swords, and Thieves can be promoted into Tricksters who use swords and staves.
    • Fire Emblem Fates keeps several Combat Medic classes, dividing them into Nohrian (Strategist aka Valkyrie) and Hoshidan (Onmyoji aka Sage, Falcon Knight) types. Then it adds Butlers/Maids (who use staves and throwing weapons) and Adventurers (who are like Tricksters but with bows rather than swords) for Nohr, and Priestesses (bows/arrows and staves) and Great Masters (naginatas/lances and staves) for Hoshido.
    • Any recruitable unit in Fire Emblem: Three Houses can potentially become one by leveling the Faith skill alongside a weapon or Reason and using a magic-capable class. Even a purely Faith-focused unit gains access to at minimum one offensive spell, Nosferatu, and possibly more depending on the character. There are, however, a few classes designed to fill the role: the Holy Knight (a mounted unit proficient with Lances and Faith), Gremory (master of both black and white magic), Dancer (able to cast white magic and defend themselves with swords as well as dance) and Enlightened One (Byleth's exclusive class that uses swords, gauntlets and white magic). DLC reintroduces the Trickster and War Monk/Cleric, the latter now specializing in brawling with axes and Faith as a secondary focus. Special note goes to Marianne, who is her class's desginated medic but also has a rather offense-based Faith list.
    • Fire Emblem Heroes allows Staff users to attack enemies while healing their allies, at the cost of halving the damage output. Although, there are skills like Wrathful Staff or Dazzling Staff that either allow Staff units to inflict full damage or prevent the foe from counterattacking respectively. A handful of powerful Staff units even have personal staves that have either Wrathful Staff or Dazzling Staff effects built into their weapon.
  • In the Front Mission franchise, this first emerges in the USN scenario of the remake Front Mission 1st, made into an official class in 4, and further seen in Online, 2089, 5, and Evolved. Certain wanzer builds (i.e. Giza, Eldos) are heavily armored and have power output high enough to mount repair backpacks, allowing them to repair damaged friendlies and stay alive long enough to return fire. Front Mission 5 further refines this with Mechanic specialists, who have skillsets that enhance the effectiveness of repairs - Hector Reynolds, the Colonel Badass in charge of Delta Force's expy, is a Combat Medic.
  • In Jagged Alliance, mercenaries with medical skills are quite commonplace. Their roles? Not constantly pumping hit points to other mercs, but treating their wounds and stopping them from bleeding to death. When the mercs are resting, they can use their doctoring skill to bolster the regeneration rate of those within the same sector. All of them have high wisdom stats which help them to learn new skills faster, and because of this eventually become ass kickers if they survive long enough in the battlefield. Most of them are expert melee combatants thanks to their familiarity with scalpels. That said, medics whose marksmanship are on par with the most expensive mercs are very few.
    • It's also rare to find a regular mercenary who doesn't have at least some skill-points in Medicine; not enough to be all that useful in the "Doctor" role out of combat, but sufficient to perform emergency first-aid for a wounded comrade if the actual Medic is too far away.
  • Alouette of La Pucelle is one of your main healers throughout the game, but she is also capable of dealing out the pain with magic or whacking monsters with her Holy Book.
  • Cube from Live A Live is the best healer in the game but can also hold his own in battle with enough robot parts.
  • Makai Kingdom has a "Medic" class with the same healing and buff abilities as the Cleric class of the same game, but with better defense and the ability to use guns at the expense of a lower INT growth. In addition to standard weapons, both classes also have access to the Syringe weapon class, which can both heal and do damage with attacks based on RES, the same stat that powers healing magic.
  • To continue the Nippon Ichi trend, Phantom Brave clerics have access to powerful RES-based attacks if you take the time to level and fusion the right items.
  • Maya in Shadow Watch is the team's Cold Sniper, who can also learn how to heal her teammates.
  • Silent Storm has no limitations on the weapons each class can use. From the simple pistols and revolvers, through the rifles, submachine guns and light machine guns to the anti-tank weaponry and eventually shoulder mounted energy cannons and Power Armor with rocket launchers and anti-tank rifles, there's no weapon the Medic cannot use. The Medic skill tree also has a whole group of perks related to fighting with knives, and they are surprisingly efficient as snipers. Their outfit actually combines military uniform and medical clothing: a male Axis Medic is basically dressed like a NCO carrying medical stuff on his back, a female Axis Medics wears a white nurse jacket over Wehrmacht pants and shirt, and Allied Medics (both genders) are dressed in British army clothes with a white apron.
  • Super Robot Wars Z's Gunleon. Heavy, well-armored mecha with a Boisterous Bruiser at the helm? Check. Giant wrenches to repair other units with? Check. Ability to resupply other units after awakening its true power? Icing on the cake.
  • Despite their name the paladin recruit from Templar Battleforce is this rather than The Paladin, since their abilities are not divinely granted and they are no more inclined to be Lawful Good than any of the other Templars.
  • Because the original XCOM series lacks any sort of class system or specialization, any soldier can become one of these by carrying a Medkit.
    • The remake introduces the Support class, which has several skills that improve Medkit use. A soldier of this class is limited to assault rifles (and their laser/plasma equivalents) and pistols (and equivalents).
      • The massive mod Long War replaces the Support class with the Engineer and the Medic. The latter is by all means this trope, whose skills can be developed in various ways to enhance healing abilities or combat abilities. The official guide to the mod names three possible builds as Field Medic, Tactical Support and the properly named Battle Medic.
    • The sequel of the remake has the specialist class, which has one ability branch that is outright called battle medic, which has several abilities to improve healing.

Non-Game Examples

    Anime & Manga 
  • The guidebook for Attack on Titan states there is a division of the Survey Corps that are combat medics. While not explicitly featured thus far, it is safe to assume members are skilled soldiers — they have to be, to have survived for any length of time in the branch with the lowest survival rates. Hange, Petra, and Krista have all been shown administering emergency treatment to comrades on occasion and are all badasses in their own right.
  • Bleach:
    • Captain Unohana Retsu is head of the 4th squad, which is an entire unit of combat medics. She's both famous for being the perfect Yamato Nadeshiko and scary enough to frighten even the Blood Knight 11th division. She also has an Informed Ability as a Master Swordsman. It's eventually revealed that she was the founder and first Kenpachi of the 11th division and the most diabolical criminal in Soul Society history. Now The Atoner, she's only become this trope since giving up being an Ax-Crazy Martial Medic.
    • Orihime Inoue starts as The Medic with some Barrier Warrior abilities, but by the X-Cution arc she has fully evolved into this.
    • Uryuu Ishida may be a badass mystic archer who has defeated a shinigami captain by one-shotting both the captain and his bankai at the same time, but he's as weak as a kitten compared to his father, Ryuuken Ishida. Ryuuken's not only a fully qualified surgeon and the director of Karakura General Hospital, but he's a quincy whose exceptional fighting strength is surpassed only by his stubborn refusal to use that power.
    • Giselle Gewelle can heal wounds and regrow lost limbs... by decomposing corpses into new flesh and then using it in her "patients". Her colleagues fear her abilities as much as they find them useful, as it's entirely her whim as to whether she heals someone or turns them into a zombie slave. The technique for both is the same.
  • Akiko Yosano from Bungou Stray Dogs. Her ability 'Thou Shalt Not Die' allows her to heal wounds, but only if they're half-killed before then or their wounds are fatally-serious. If her patient is only non-lethally injured, she'll have to hurt them some more first.
  • Cynthia from Claymore ends up becoming this. She was already a capable fighter, powerful enough to hold the 14th rank among the active Claymores. After surviving the Northern Campaign, she spent the seven-year Time Skip developing a technique that allows her to heal an injured comrade by manipulating their Yoki aura. All Claymores are capable of regeneration, but her abilities allow her to reattach or even regrow severed limbs in the midst of a heated battle.
  • Seiko Kimura from Danganronpa 3. As the Ultimate Pharmacist, she's capable of creating medicine that can cure wounds and neutralize poisons, as well as give herself Super Strength.
  • Noi of Dorohedoro. The 'Medic' part comes from her magic, able to heal everything from a ripped off face, dismemberment and so on. The 'Combat' part is that she's an over 6 foot tall wall of muscle that can quite literally chop people in two with her bare hands.
  • Fiene in Endo and Kobayashi Live! The Latest on Tsundere Villainess Lieselotte possesses healing magic, however she is also a brutally (and comically) effective physical fighter far beyond everybody else in the setting. She's been on record of reattaching her own arm and defeating two assassins at the same time.
  • Fairy Tail gives us Wendy Marvell, the Sky Dragon Slayer, who starts out as a master of healing magic but not much anything else since she's too timid to stand up for herself in the heat of battle. As the series progresses, however, she learns to start putting her "dragon slaying" abilities to use by breathing and conjuring tornadoes. Fast-forward 100 or so chapters, and she actively supports her friends in battle by enhancing their speed, strength, and defense while still managing to hold her own, and even plays a crucial role in taking out at least two Arc Villains. 50 chapters after that, she's a fully polished fighter who can fight one-on-one.And 90 chapters after THAT ,she reaches her magic's ultimate form,by eating the energy a Doomsday Device radiated. Also, she's twelve years old.
    • Also, Chelia Blendy, Wendy's God Slayer counterpart. Correction: ex-counterpart.
  • Dr. Techs Farzenberg of After War Gundam X isn't actually an example of this trope (he's a Non-Action Guy that only will resort to violence to defend himself if absolutely necessary as a doctor should be), but nonetheless an image of him cocking a pistol with the subtitle "I'm a healer, but..." became a template that was popularly applied to Combat Medics everywhere.
  • Jojos Bizarre Adventure:
  • Gareki from Karneval is in training to become one of these.
  • Shamal of Lyrical Nanoha is a straight medic, but she joins in the battle when needed. Such as the time when she she shoved her arm through Nanoha to save the Wolkenritter. And the Pensieve Flashback of the Ancient Belkan era in the second Sound Stage of A's which showed her killing a knight who was calling reinforcements. And the time when she captured Otto, the Numbers Cyborg in charge of field operations.
    • Before Shamal, there is Yuuno. In addition to his healing ability, he has Stone Wall defensive ability makes him apparently impossible to hurt. He's also good with binding spells, and magical chains that can cut things apart when pulled hard enough. Finally, he has a "forced teleportation" spell which lets him relocate enemies to more convenient locations — such as, in space, directly in front a battleship's charging main cannon. When the series' writers actually let Yuuno participate in a battle, he's always a major player.
  • Monster's Dr. Tenma is usually a nice guy. But don't screw with him, or he'll stab you in the carotid artery. He's considered a genius brain surgeon who happens to have advanced military/firearms training.
  • Tsunade from Naruto fits to a T, as a character adept at both healing and kicking ass. Not only her, but any named characer who is a medic-nin: Tsunade's apprentices Sakura (who along with Tsunade has Super Strength thanks to her medical training) and Shizune, Yashamaru, Chiyo, Kabuto, Ino...
  • One Piece
    • At first glance, it's easy to mistake Tony Tony Chopper for the Team Pet (even in-universe). However, he's a highly proficient doctor who can be quite the Badass Adorable when pushed. In the fight with the zombie Oars Chopper consistently used his medical knowledge to tip the fight in the Straw Hats' favor.
    • Also Trafalgar Law, whose Devil Fruit ,appropiately named Ope-Ope Fruit (from "operation"), allows him to cut people up and reassemble them in any way he likes. He's the doctor and captain of the Heart Pirates and his epithet is "The Surgeon of Death".
    • Despite how deadly he is, Law is proven to be pretty damn good at the medic part of combat medic, though he hasn't been shown to use his medical expertise on the battlefield yet.
  • From Pokémon Adventures, Yellow, who is gifted with Healing Hands, spends her arc steadily improving her battling skills up to the point she has to go up against Lance front and center.
  • Yaone from Saiyuki. Hakkai also functions as this, though his healing powers are draining and he can't use them if he's injured.
  • Faust VIII from Shaman King.
  • Princess Amelia of Slayers serves as this to her group of friends; she wields powerful White Magic, but is also skilled with Shamanistic Magic and utilizes the latter with martial arts attacks. Sylphiel is better at White Magic than Amelia is, but save for a devastating Black Magic spell that she practiced religiously to impress the man she has a crush on, she is lousy with attack spells.
  • Soul Eater
    • Kim Diehl is both a tanuki witch with healing abilities and very handy with her flamethrower/lantern Weapon, Jackie (in fact, she was introduced as a meister before the reveal she was a witch). Though we've seen slightly more of the latter talent, healing herself from a nasty stab wound is an indication of how good a Medic she is.
    • Stein satisfies his endless curiosity by being a doctor (of a kind) and a crazy awesome meister who has a thing for bladed weapons. Apparently this is because both occupations give him the opportunity to cut things up.
  • Steam Detectives: Ling Ling is a nurse, and she does happen to get into the action of the series, helping her partner solve crimes and dealing with criminals.
  • In Sword Art Online, Asuna's ALO build, playing as an Undine Healer, but also specializing for rapier sword skills, complementing her experience from SAO. There's a reason she's nicknamed "Berserk Healer."
  • The twins Jin and Mikoto from Tomica Hyper Rescue Drive Head Kidou Kyuukyuu Keisatsu. The two strive to be doctors like their parents, and pilot an ambulance-themed mech. Although the twins actually get little chance to utilize their medical skills onscreen thanks to the show focusing more on the action, their robots play that role, having more support abilities such as a gun which can release cement to repair collapsing building.
  • The medic corps from The Wrong Way To Use Healing Magic are this due to their leader's absolutely hellish training. Every member has to be strong enough to fend off any attackers and then be able to heal their comrades on the battlefield or safely bring them back and not die. As a result most combat medics, including the main character, Usato, are far stronger than the rest of their country's soldiers.
  • YuYu Hakusho's Kurama is a lethal fighter with a genius-level intellect — and a knowledge of both the killing and healing abilities of plant life.
    • Similarly, the demon Shigure is both a badass combatant with his Rings of Death and an extremely efficient surgeon who actually implanted the Jaganishi in Hiei's forehead.

    Comic Books 
  • 'Doc' Watson from Combat Kelly And His Dozen was the squad's medical officer who would charge into combat alongside the others wielding a machine gun and grenades.
  • Dr Charles McNider, aka Dr Mid-Nite, in DC Comics, and his successors Dr Beth Chapel, aka Dr Midnight, and Dr Pieter Cross, aka Dr Mid-Nite II.
  • Mender from ElfQuest has Healing Hands but is also prone to battle-fury, such that he might tear into a group of enemies only to heal them once the battle is over. He actually gets a kick out of his contradicting natures.
  • The G.I. Joe team often fields a medic, the two most notable being Carl "Doc" Greer and Edwin "Lifeline" Steen.
  • Soranik Natu of the Green Lantern Corps. Her ring came to her in the middle of a difficult operation, and she only accepted so she could use it to save her patient (she comes from the same planet as Sinestro, so Lanterns don't exactly have a great reputation there).
  • Healer Randolph of Tomahawk's Rangers in Tomahawk.
  • Bill Mauldin's classic WWII comic Up Front depicted medics at the front alongside the dog soldiers. In one panel a dishevelled medic is told he didn't earn combat pay because he wasn't "in combat."
  • Valkyrie, the title recently taken up by Dr Jane Foster, assembled a team of medical superheroes to aid her: Doctor Strange, Night Nurse, Cardiac, Excalibur (Dr Faiza Hussain) and Manikin (Dr Whitman Knapp). They call themselves the Mighty Medics, unofficially.
  • Nightcrawler in the X-Men had some medical training and sometimes served as the team's medic, especially during the Chris Claremont run.

    Fan Works 
  • Bait and Switch: During an away mission in chapter seven, the USS Bajor's science officer Birail Riyannis serves this role, mixing it up in firefights and providing first aid to an injured civilian and two members of the away team.
  • Blood and Honor: In addition to being a sharpshooter and tactician, Quinn has medical training. He performs first aid in the field several times and can also give follow-up treatment in a medbay.
  • In The Dark Lords of Nerima, Beneda notes that this is the key difference between Dr. Tofu and the Dark Kingdom's healers. The former was not only a fully capable healer, but could hold his own in a fight if need be, while the latter consisted of those youma that were too weak to take part in combat.
  • Watson is most definitely this in Mortality. He used his medical skills on a captured criminal when Holmes was captured and tortured with an inch of his life and most likely MURDERED Smith and the captured criminal with his medical skills.
  • In Embers both Katara and Zuko use their bending abilities to heal and fight. Toph subverts this by having a proper training, but preferring to only smash people around. Most healers were taught how to fight in the old days, until Koh decided that getting rid of them would make it easier for him to destroy all humans. It’s hinted that Avatar Kuruk actively defined this trope (splitting healers and warriors) to either save last healers or to avoid creating another insane Northern Tribeswoman like Avatar Kesuk.
  • Equestria Girls: Friendship Souls: Fluttershy graduates to this as she grows stronger. Originally, the most she could do was use a Compelling Voice and injecting her reiatsu into others to weaken or dominate her enemies while also using the same principles to power up herself and her allies, but as she improves she gains the ability to use that same power to heal others and herself while developing her hand-to-hand skills.
  • In Doctor Who fanfic Gemini, Skeerse, the reptilian nurse held captive by the super-soldier facility, eagerly treats Nathan’s injuries when the Morningstar crew commandeer the sick-bay. He then takes up arms when June Harper convinces him to join the escape plan, and reveals that before he came to work at the super-soldier facility, his home-world had been caught in the middle of the Dalek Civil War and he had fought against the Imperials and the Renegades alike.
  • A Growing Affection adds to the list of medically trained ninajs, but also has a number of other ninjas (including Naruto and Hinata) being taught a few simple medical jutsu so they can help out in an emergency. This comes in handy in a few chapters.
  • In Legacy (Sekiro/Kimetsu no Yaiba), Tamayo is a master of Ashina-style swordsmanship, clashing evenly with the likes of Wolf (albeit after hundreds of years of isolation have atrophied his skills). Her medicinal techniques are also second-to-none, having learned from her mother to create an Elixir of Life for Wolf to take.
  • In the Teenage Mutant Ninja Turtles Fan Fic The Long Walk, after her Heel–Face Turn it turns out the OC Breech Loader turns out to be something of a medic, knowing all about healing injuries sustained in street battles, and also has a wide knowledge of dealing with drug-related problems. It also turns out that she has absolutely no qualms about hurting people, and can even defeat Raphael in one-on-one combat.
  • Alazar Aboudi was a Special Forces combat medic in Marque and Reprisal.
  • In The Night Unfurls, this is a specific job type amongst the military of Eostia. Lily is a notable example, being a cleric in the healer tents, as well as an apprentice hunter in the battlefield.
  • The Secret Return of Alex Mack: Riley Finn is a highly competent soldier trained as a medic, and his wife is a Peace Corp doctor who always carries a gun.
  • Son of the Sannin: In addtion to canon healers like Tsunade, Shizune, and Sakura, several other characters like Hinata and Shino are trained in medical ninjutsu thanks to it being taught as an elective in the academy following the Uchiha Insurrection.
  • Jane Crocker in the Homestuck fanfic Warbound Widow. Because of her Life abilities she's incredibly tough and hard to kill, able to heal shattered bones with ease. Even when faced with loosing a limb she comforts herself with the fact she'd be able to grow it back. Eventually.
  • In With This Ring, OL's secondary role to the team is a healer, he uses his abilities to immediately heal the team on site.
    • OL is also trying to get the League to get a dedicated Superpowered Healer for their team, as it would make life so much easier. He convinces Batman to get Accomplished Perfect Physician on the team.

    Film — Animated 
  • Baymax from Big Hero 6 is initially a healthcare companion robot, but is given fighting ability after Hiro's upgrades.

    Film — Live-Action 
  • In Master and Commander, the HMS Surprise's chief medical officer Steven Maturin takes part in the final battle, despite still recovering from a gunshot wound earlier in the movie.
  • The titular machines from the Terminator series have detailed files on human anatomy to make them more efficient killers. Of course when programmed to fight on the humans side, this also makes them very good at treating wounds.

  • Odyssey LARP has the Philosopher class, which does healing and magical rituals. Carthaginian philosophers get melee weapon use as their cultural skill. More secrets of the universe? no thanks, I'll have a pair of swords!

  • James Nichols, M.D., from the 1632 series is a veteran Marine, the product of Chicago's roughest ghetto and street gangs, expert sniper — and, after the Ring of Fire, legitimately the best doctor in the entire world. Also, he's shacking up with a Boston Brahmin flaming radical liberal schoolteacher with a history of arrest for Civil Rights protests who knows at least three different recipes for homemade napalm offhand.
  • Dr. Maturin in the Aubrey-Maturin series, in addition to being a learned physician, is also an expert swordsman and marksman.
  • Croaker from The Black Company. He's also the titular mercenary company's historian and eventually its commander.
  • In the Black Magician series of novels, Healing magic can be used to stop a man's heart. All members of the Magician's Guild have at least some training in Healing magic and know how to block this, but when you are fighting magicians from an enemy nation which never had a Healing tradition...
  • Memmon and Khirion of Brothers of the Snake are both Space Marine Apothecaries. Note that "Space Marine" part comes before "Apothecary" — they're more akin to warriors with additional medical training than medics with additional military training.
  • Lucy Pevensie in The Chronicles of Narnia.
  • Dr. Awesome from "Clockpunk and the Vitalizer", though he doesn't get the chance to show off the "combat" side.
  • In Corner of a Round Planet (the sequel to Pocket in the Sea,) Dog Company's medic, Lillenthal, is definitely this though he does focus on his job as the medic first and foremost.
  • Countdown: M Day's medics are trained to shoot and heal; the initial cadre was several Green Beret medics.
  • Alastair Kornbock from Doc Sidhe is a world-class surgeon who has no problems being on the frontline of Doc's fight against evil. As he explains, the Fair World's equivalent of the Hippocratic Oath only applies to patients, and the people he fights don't become his patients until after he shoots them.
  • Butters from The Dresden Files is turning into one.
    • There's also ''Injun Joe'' Listens-To-Wind, member of the Senior Council and all-round Cool Old Guy (born in the early 1800's), who still goes back to medical school every few decades to keep his knowledge up-to-date.
  • Since all unicorns in The Firebringer Trilogy are trained as warriors, healers like Teki also turn out this way.
  • Most Healers in the Heralds of Valdemar series don't get combat training, but some do. On that short list, MindHealer Crathach from Exile's Honor not only has Healing Hands that work on a damaged psyche, but is so good with two daggers that he can teach Alberich a few tricks. Crathach ends up assigned to Sendar's bodyguard for the final battle.
  • Clarissa MacDougall of the Lensman universe starts as a nurse in the Galactic Patrol. By the third book of the Kim Kinnison story arc she's promoted into the ranks of the Lensmen themselves, justified in-universe because she's the co-penultimate of the Arisian breeding program and more than half-Lensman to start with and also the only one qualified to work with the Matriarchs of Lyrane II. She more than justifies her promotion when she uncovers the return of the Overlords.
    • In the grand finale, she goes back to Lyrane and turns things up several notches. And then several more. By the time it's all over, there's a trail of wreckage and enemy corpses behind her; and it's quite clear that while the other Second-Stage Lensmen all have specialist skills she lacks, she has by far the greatest reserves of sheer mental force. To top it all off, she's one of the tactical controllers at the Battles of Arisia and Ploor, alongside the Galactic Coordinator and the Patrol's two senior Admirals (among others).
  • Magnus Chase of Magnus Chase and the Gods of Asgard. As a son of the Vanir, Frey, he's less naturally combat oriented than demigod children of Aesir like Thor or Odin, working better as a medic with his Healing Hands. He still manages to keep up with his friends with his Einherji Super Strength and his sword, Sumarbrandr, a.k.a Jack.
  • Played with in the case of Malcolm from Ranger's Apprentice. While an Action Survivor who hates harming others, he is quite capable of protecting himself with usage of illusions and home-made flashbang grenades.
  • Rebecca Chambers from Resident Evil is portrayed in the novels as not only the STARS team medic, but a scientist as well. She's accurately shown to be weak in combat, but that doesn't stop her from saving the world through smarts and cunning or everybody loving her.
  • John Watson from the Sherlock Holmes series, as well as fulfilling his namesake trope, can be seen as a combat medic. While Watson is a doctor and sometimes patches Holmes up after injuries on a case, he more often acts as physical backup for Holmes in dangerous situations. He is a competent fighter and owns a gun.
  • Clighal from the Star Wars Expanded Universe is both the Jedi Order's chief medic and able to take down an insane Jedi in about five seconds flat.
  • The Stormlight Archive: Kaladin was trained as a surgeon by his father before going to join the army and becoming an expert spearman.
  • Rosemary Sutcliff was keen on both warfare and medicine: among her various soldiers and doctors are a Roman army surgeon who leads La Résistance (The Silver Branch); a Roman orderly who masquerades as a standard-bearer (A Circlet of Oak Leaves); an infirmarian monk who becomes a cavalryman and battlefield surgeon (Sword at Sunset); and a cattle doctor-turned-Viking-turned-Byzantine physician (Blood Feud).
  • Dr. Livesey from Treasure Island easily overpowers and kills a pirate in a swordfight, and is mentioned to be a veteran of Battle of Fontenoy several times.
  • In addition to designated squad medics assigned to the Vorkosigan Saga's Dendarii Free Mercenaries, Elli Quinn has sufficient medical training to do a field prep for cryo-freeze of battlefield casualties. (Probably part of her overall bodyguard training.)
  • Medicine cats in Warrior Cats are all trained to fight unless they're physically incapable of doing so. And some medicine cats were warriors before becoming medicine cats, which makes them even more skilled in battle. They don't normally need to fight, as they're not supposed to be acceptable targets, but woe betide anyone who breaks that rule.
  • Worm: Panacea's Healing Hands are actually complete control of a subject's biological functions- she can just as easily inflict heart attacks, irrevocable cancers, or other biological nasties as she can heal injuries; thankfully her personal moral restraints keep that part of her power from manifesting more often than not. There's also Bonesaw, Amy's Evil Counterpart, a medical tinker so talented she can bring back others from death itself — and is also a sociopathic Serial Killer armed with a number of biological self-modifications and lethal poisons.
  • The X-Wing Series has Ton Phanan. He was a licensed doctor before being badly hurt and getting cybernetics. After that he left his profession and became a pilot. In Wraith Squadron because of his medical training he became the squadron's medic. Even outside of the cockpit he wasn't too squishy, being a little of a Dr. Jerk and a Deadly Doctor who was able to cut an attacker's throat with a laser scalpel.
    Sarkin: Why did you give [medicine] up?
    Phanan: Because I didn't care for patching up people I don't care about and do enjoy killing people I hate.

    Live-Action TV 
  • Agents of S.H.I.E.L.D.: Jemma Simmons was initially a Non-Action Guy just accepted into field duty and completely unused to the related hardships, but facing near-death on a consistent basis forced her to step up her game, both physical and emotional, very quickly. While still not an official field agent she's become pretty handy in a scrap and also had the time to pick up some Improbable Aiming Skills along the way.
  • Buffy the Vampire Slayer: Willow Rosenberg during Season 8.
  • Leo from Charmed. As a human he was a medic in World War II, and when he died he was transformed into a Whitelighter complete with Healing Hands. Another bump in power saw him as an Elder, and added lightning bolts to his healing powers. And even before that power-up, he has proved himself to be capable of combat, once even taking on a medeival knight in a sword fight and winning.
  • Code Black has Col. Ethan Willis, a military trauma surgeon assigned to Angels Memorial to teach front-line battlefield medicine to the ER staff. Roadside Surgery is his stock in trade, and he is noted for having performed many surgical procedures in the back of a moving Humvee — often while under fire. Even Leanne Rorish cedes to his expertise in this area.
  • Doctor Who's Rory Williams is a nurse by profession. He's also, when he opens that little door in his mind, the Last Roman Centurion, and has 2,000 years of memories and skills to draw on. Cybermen are scared of him. With reason.
    • The same episode as Rory-v-Cybermen gives us Strax, a Sontaran who had this role forced on him as "penance" for something his "clone-batch" did. He had to leave the army and care for the sick and weak of other species, which is considered a Fate Worse than Death for a Sontaran. He makes the best of it, but his bedside manner is, well...
      Boy: Will I be OK?
      Strax: [cheerfully] Of course you will my boy, you'll be up and around in no time. And perhaps one day, you and I shall meet on the field of battle, and I will destroy you for the glory of the Sontaran Empire!
      Boy: Thanks, nurse.
  • Emergency had one who was training to become a paramedic. Unfortunately, he kept trying to fall back on the combat medicine he'd learned in the army, and kept arguing with Gage and DeSoto over how to treat the patients and wanting to start treatment before the doctor could advise what to do. He really learned a hard lesson when the guys treated a man whom the medic kept insisting was an acid tripper, and then the hospital relayed he was actually a diabetic, and the medic's course of action (there's nothing you can do but transport and let it wear off) would have killed him.
  • Firefly's Simon Tam isn't much of a frontline fighter, but his exceptional medical skills allow him to disable opponents using nonlethal attacks, and in one case prevented an unruly Jayne from taking over the ship.
  • The Flash (2014): Caitlin Snow is a trained doctor as well as a bioengineer, and is a seasoned Action Survivor. This trope becomes more prominent for her after becoming a metahuman, even using her medical knowledge while fighting Barry.
  • Dr. Owen Hunt in Grey's Anatomy. The first episode that introduced him has him performing a tracheotomy on a guy with a pen. After he leaves the army and becomes a trauma doctor at Seattle Grace, he, at first, has trouble adjusting to working at a civilian hospital and nearly gets into trouble with his improvised medicine (e.g. having a patient's scalp glued to her head instead of calling for a specialist to properly suture it). Oh, and he still has PTSD from his time in Iraq.
  • Holby City has Berenice "Bernie" Wolfe, late of the Royal Army Medical Corps and explicitly called "the greatest trauma surgeon [the UK] has to offer". By the end of the series, she had been blown up no less than three separate times and declared dead at least once. Shortly after she joins the Acute Admissions Unit at Holby, a mass casualty has her asking for permission to organise triage and emergency care as she would on the front lines; her resulting "Kandahar style" medicine impresses AAU lead Serena Campbell so much that she offers Bernie the position of co-lead and the opportunity to start up her own trauma unit. And when another doctor starts flirting with her girlfriend — the aforementioned Serena Campbell — Bernie points out acidly that she knows thirteen ways to kill someone with her bare hands.
  • In Kamen Rider OOO, Akira Date/Kamen Rider Birth was part of a group of traveling doctors before he became a Rider. He gets to use his medical skills in Episode 24, and one of his dreams is to set up a medical school.
  • Kamen Rider Ex-Aid both subverts and plays it straight. Emu Hojo is a skilled doctor and genius gamer, but has little mundane fighting skills, getting beaten up at every opportunity. note . Taiga Hanaya, on the other hand, is genius doctor, the most skilled Kamen Rider and experienced fighter.
  • Though he doesn't often get to show it, M*A*S*H*'s Colonel Potter very much qualifies. He and an extremely reluctant Hawkeye are the only surgeons on the show who have participated in an on-screen firefightnote ; and it's obvious that he knows exactly how to handle himself in a combat situation. This is very much justified, as Potter is a "mustang officer" veteran of three wars — World Wars I, II, and Korea — and spent most of his Army career in the cavalry. Potter has no doubt been in heavy combat many, many times.
  • Miami Medical has Matt Proctor, a general surgeon ("hernias and hemorrhoids" as another character puts it) who joins Miami Trauma — because before he was a general surgeon, he did two tours in the Persian Gulf and three years at the Landstuhl military hospital as a front-line combat trauma surgeon. It shows, particularly in crisis situations when everyone else is at a loss for what to do. Eva Zambrano, a surgical fellow who had been in line to take over her trauma team, doesn't even argue when he gets the spot over her because he's so good at his job despite his personality quirks.
  • Several episodes of Moonlight show that Mick used to be one during World War II, and that's before he became a vampire. He shows off his skills as a battlefield medic by tying off a cut artery with a necklace.
  • Aramis of the BBC's 2014 version of The Musketeers. The eponymous heroes are elite soldiers and amongst them Aramis is usually the one tasked with sewing up their war wounds (Porthos says Aramis "should have been a seamstress"). He also is shown to have some interest in forensics and the group turn to Aramis's expertise to try and save Cardinal Richelieu when he is poisoned.
  • Dr. Donald "Ducky" Mallard of NCIS served in Afghanistan and Bosnia with the U.K.'s Royal Army Medical Corps before joining NCIS;
  • Person of Interest: Sameen Shaw originally went to medical school, but was deemed unfit to become a doctor due to her Lack of Empathy towards others. She went on to join the Marines, and later the ISA. She has patched up several others over the course of the show, and has probably patched herself up just as many times.
  • Like the character in the source material, Dr. John Watson of Sherlock is a former military doctor, a veteran of the war in Afghanistan. He comes across as the kind, patient, and caring opposite of Sherlock Holmes, and then, at the end of the first episode, he shoots a guy through the heart to save Sherlock. From the next building.
    John: [while holding Sherlock in a headlock] I was a soldier! I killed people!
    Sherlock: You were a doctor!
    John: I had bad days!
  • Star Trek doctors have generally been fast with the Instant Sedation in a pinch, but Dr. Beverly Crusher takes it far past that. She has several times proved herself competent with a phaser -- or her fists — and even once commanded the ship in combat. Where she blew up a Borg ship by triggering a solar flarenote . Also she is the only doctor seen so far who truly enjoys command, and she regularly commands the night shift "just to keep in practice."
    • Dr. Julian Bashir of Star Trek: Deep Space Nine is this at times. He once killed a Jem'Hadar by stabbing him in the neck, not to mention the fact that he'll defend himself (and others) with a phaser when necessary. (At the Siege of AR-558, his skill with a phaser rifle impresses battle-hardened veterans stationed there; he holds his own against the Jem'Hadar, and then as soon as the fighting ends, ignores his own injuries to start patching up the other wounded). He's also genetically augmented with superhuman reflexes and genius intellect which he normally has to hide but gets to put to use working for Starfleet Black Ops.
    • The Doctor from Voyager is upgraded in the later seasons to also be an emergency command hologram and proves to be very dangerous when turned against the crew. He's also effectively immortal.
      • He also once disabled two enemy warships with a single torpedo. Anyone who has used a shock rifle in Unreal Tournament can guess how he did that.
    • Admiral Cornwell, the face of Starfleet Command in Star Trek: Discovery, rose to that rank as a Starfleet Medical psychiatrist. In season one of the series, she does less psychoanalyzing and more strategizing against Klingons, attempting diplomacy with Klingons, enduring capture and torture at the hands of Klingons, and assisting in her own rescue by shooting Klingons while paralyzed from the waist down.
  • Supergirl (2015): Because of her medical knowledge (she gave up a career in medicine to join the DEO) and bioengineering background, Alex Danvers is the person who patches up the injuries of Team Supergirl and diagnoses medical problems. She even has administered blood transfusions. However, she is primarily a field agent, and thus gives out more injuries than she heals.
  • Owen Harper from Torchwood was not averse to wielding a gun, and then there was that time he kicked the ass of Death.
  • The X-Files: Dana Scully (yes, that Agent Scully) is both a doctor with a medical degree and a trained FBI agent, so you'd best believe that she's capable of kicking your ass and then patching up any injuries she might've given you afterwards. She's a much better shot and generally tougher than Mulder, despite the latter being much taller and more physically inclined, on top of being smarter and more centered than he is.

    Myths & Religion 
  • In the Norse tale Sigrdrifumal, a female figure (possibly a Valkyrie) instructs a warrior what runes he must know. These include both victory runes (for battle) and healing runes.

    Professional Wrestling 
  • Ultimate Pro Wrestling university trainee Nurse Cassie was hired by the company before her wrestling training was even completed after she tended to Schwag, who was injured during a Galaxy attack.
  • Dr. Britt Baker D.M.D., currently with All Elite Wrestling, is a fully licensed and practicing dentist. She started wrestling training shortly before starting dental school at the University of Pittsburgh, and was a three-year veteran of the indy circuit by the time she earned her D.M.D. in 2018. Her current gimmick heavily draws on her dental background.

    Web Comics 
  • In The Adventures of Dr. McNinja, Dr. McNinja is a doctor and a ninja. Self-explanatory.
  • Hati of Cry 'Havoc' doesn't particularly like the fighting part of being a combat medic, but is still put on the front lines with the rest of the mercenaries. While not as heavily armed or armored as her squad mates she can hold her own in a fire fight.
  • As the cleric for the evil adventurers in Darken, Mink isn't exactly a pacifist (she's a cleric of Hextor, after all). More to the point, she's a lightning breathing half-dragon with a massive hammer. She can definitely hold her own in combat. as long as she's not wielding a flail.
  • All four of The Dragon Doctors prove to be handy in a fight. Three of them are magical doctors; Sarin specializes in shapeshifting magic, Mori's got a powerful spell-gun, and Kili can call upon spirits to aid her. Goro the surgeon is a literal Combat Medic, formerly a Major in the Army and still a deadly shot with a thrown scalpel.
  • Dr. Bowman in Freefall served as one of these for a time, a job made even more difficult than usual by the fact that all his patients were his fellow uplifted chimps, and in order to treat them he first had to club them unconscious.
  • Dr. Sun in Girl Genius declares his intention to deconstruct Baron Wulfenbach's giant medical mecha. Wulfenbach appears to take the threat seriously. Then he does it. It involved several explosions.
    Dr. Sun: [to Captain Dupree] All things considered, Captain, you got off rather lightly. Therefore in the future please refrain from damaging any more of my staff... Or else I will personally rip off your arms and feed them to you. Do we have an understanding?
    [Dupree nods worriedly]
    Dr. Sun: Excellent. I do like a patient smart enough to follow her doctor's advice.
  • Kirby Card Clash has one in the form of Hanna who not only supports her allies, but also has some combat friendly spells.
  • Last Res0rt's Scout Arael declares herself as one of those to avoid getting her ass completely kicked by the players. Despite being armed with what appears to be an electric scythe (which turns into a not-so-electric staff), she doesn't do too much healing in our first appearance of her, but definitely is the one scout who is acting only in self-defense. The "Combat" part of this makes total sense when she takes down a Zombie-fied Scout Kuvaela. Apparently, her oath doesn't apply to undead.
    • Qin Xu is an actual doctor, but doesn't have the same hesitation Arael does. 'Course, the Scouts are actively TRYING to kill him...
  • In The Order of the Stick while Durkon mostly acts as support, he also has a fondness for growing giant and smashing people with a huge hammer.
    • Numerous clerics fill this function. The Cleric of Loki fights alongside Belkar, staying in the back, but killing several opponents, and healing him.
  • Ell from What's Shakin' is a holy mage that not only uses defensive magics like heals and shields, but can also whip out a wicked attack if necessary.
  • Adrestia "The Vengeful One" from Morph E is physically the strongest of the Seedlings and wastes no time showing it off. She awoke as a Thrysus mage, proficient in Life and Spirit magic, and serves as the party's healer.
  • Unknown Lands: Mischief is the main group's very impressive magical healer, and is also their second most lethal combatant as a powerful mage with an understanding of blood magic. Kai, the other member of the group with medical knowledge cannot magically patch people up in the middle of battle and isn't much of a fighter either, though he does know how to use his knife to kill if he has to.
  • Several characters from the White Dark Life roleplays qualify, but the standout examples are Matt and Ben Mokary. Matt is a mimic who also happens to be an angel, and he specializes in White Mage-type abilities, but with his ability to assume the powers of just about anyone he can imagine, he can kick a lot of ass. Ben is a more mundane example, "merely" being a highly skilled medic and surgeon as far as his healing abilities are concerned, but, well, he outranks everyone in Orbis save for its queen for a damn good reason. Annie Belnades (and her daughter, Anastasia) are honorable mentions; their healing powers only work up close and personal, but they can bring people back from nearly anything short of being reduced to Ludicrous Gibs (therefore falling somewhere in between Matt and Ben in terms of effectiveness), and both are highly skilled and powerful fighters who can easily swat their enemies half a mile away with a single blow.

    Web Original 
  • Kristy was one in the Epilogue of Game 12 for Comic Fury Werewolf. Espeh (sort-of) was one as well.
  • Randus duThane, the Artificer played by Brian in the Critical Hit podcast. Some of his spells heal or protect the other players, others do damage, some do both!
  • Critical Role:
    • Pike Trickfoot is Vox Machina's cleric, and specializes in magic for healing and protecting the party. That being said, she's also a heavily-armored War Domain cleric, and the team's go-to girl for taking on The Undead. She can definitely hold her own in a fight.
    • Whenever Pike isn't around, Keyleth tends to play substitute healer, most notably when she conducted a restoration ritual to heal Grog's mind after a battle with an Intellect Devourer left him braindead. Healing is not her main forte, though — as a druid, that focus lies in harassing enemies with elemental spells when she isn't just shapeshifting into giant animals and mauling their faces off.
    • The Mighty Nein, season 2's party, has Jester Lavorre, a Trickster cleric who's handy with an axe and is actually the second-strongest party member after Yasha. Jester actually leans so hard on the "Combat" side of this trope that the other party members often joke that she forgets she has healing spells in the first place.
    • The Nein's second cleric and Sixth Ranger, Caduceus Clay, is more of a straightforward healer than Pike or Jester, but he can still summon a swarm of flesh-consuming insects to eat people alive if they piss him off.
  • In Dead West, The Porcelain Doctor and his squad on the British side, the Boers have von Ranzow and his doctors. They are very much adored in-universe for this, and Niall and von Ranzow both end up as Warrior Saints in their lives, a rare honour. Note that usually the only personnel from the medical corps to fight on the battlefield is Niall, when he is challenged, as he is the only aristocrat in the field lazaretum, and thus he is in the unique position to not to lose his immunity after the duel. Von Ranzow only did it offscreen, but their respective medical crew still choose to do their fare in the middle of a fricking battlefield, under heavy fire. On the end, this is what causes the Porcelain Doctor's death.
  • In one Dorkly Bits short White Mages are Jerks, the party’s White Mage poorly attempts to become a combat medic, emphasizing more on combat than actually doing his job and healing the party.
  • Fallout Is Dragons has two examples: Firelight, a mostly pacifist unicorn with pyromantic abilities, and Doctor Tibbs, who uses his medical knowledge to heal, make drugs, and break ponies whenever he feels like it.
  • QUINNS from The Last Stage by Nat One Productions is a former Army medic now working for The Detachment. Just because he patches the other characters up doesn't mean he's above bringing out the guns when he needs to.
  • Noob, which is set in a fantasy MMORPG, has a handful of them.
  • In Past Division, the life cleric Drake Hothands is the party's main healer, and also one of the heaviest hitters thanks to his enchanted warhammer.
  • Whateley Universe: Gadgeteer Genius Jericho is designing his Rafe Powered Armor (named for Raphael, the archangel of healing) for use by medics, EMTs, and search/rescue units. While the 'standard' version isn't armed, he did give it hardpoints which could mount either lifesaving equipment or weapons, and his own armor is equipped with a teleportation rig that can summon some of the most lethal hardware the more weapon-oriented Devisors and Gadgeteers at the school could come up with — and for a supposedly blind guy, he's a damn good shot.

    Western Animation 
  • Waterbenders in Avatar: The Last Airbender have an impressive range of combat moves using water and ice, but some develop Healing Hands as well. The northern water tribe normally separates these roles by gender, but Katara masters both in the course of the series and passes them on to Korra in the sequel.
  • Lifeline of G.I. Joe: A Real American Hero cartoon is a medic and makes it a rule to not carry any firearms. Doc is another example in the same series.
  • Ponto, the Kulipari medic from Kulipari: An Army of Frogs is the largest member of the Kulipari and is capable of using his poison to boost his strength to crazy levels.
  • Kix from Star Wars: The Clone Wars is one of the 501st Legion's medical officers, but both being a clone trooper and involved in a war against the Separatist Alliance's battle droid armies, he's prepared to fight against them too if necessary (as well as any wild animals that might try to feed on any of his wounded brothers out in the open).
  • Raven from Teen Titans is shown to be able to heal in addition to her more combat friendly powers. She uses this power exactly twice onscreen.
  • Ratchet is portrayed as this in most incarnations of the Transformers franchise. In Transformers: Animated, he is the only person on Optimus Prime's team who'd actually gone through the Great War, and most of his weapons (EMP generator, forcefield manipulators, etc.) are actually medical tools. But that doesn't mean he enjoyed it...
    • This was actually a wonderful extension from the 1980's comic book series, where Ratchet was not only one of the few Autobots to defeat Megatron one on one, he did it twice!
    • On the Decepticon side of things, there's Knock Out, who's "better at breaking 'em than fixing 'em."
    • Hook in the original series is described as a "surgical engineer" in his Tech Specs, and has occasionally been seen acting as a medic for the Decepticons (and even the Autobots in one instance).
  • In Transformers Cybertron, there's Red Alert. Especially after his Mid-Season Upgrade.
  • David from The World of David the Gnome is not only a doctor, he also frequently battles trolls, hunters, and the occasional gnome gone rogue. Not bad for a 399 year old.

    Real Life 
  • It's a common urban myth that medical knowledge is not only useful for knowing how to save someone's life, it's also useful for knowing how to end it. In reality, detailed medical knowledge in no way translates into knowing how to fight, and in actual combat, there is no time to do precise things that require detailed knowledge. Modern shooters shoot center of mass and the head, neither of which it takes a medical degree to recognize. Likewise, modern fencing, HEMA, and martial arts practitioners don't sit for detailed classes in anatomy in the hopes of becoming better fighters. Being a doctor does not turn you into a fighter any more than being a fighter lets you practice medicine.
    • Modern combat medics shoot center of mass. So do infantrymen. So do military cooks, truckers, mechanics, pilots, and everyone else. It's what works.
    • The level of detail in anatomy class during medical school and other advanced training is very granular and fine-detailed because it needs to be for the purpose of medicine. You do not need to know what the procerus note  is to get the idea that a bullet between the eyes is going to ruin the unfortunate person on the other end.
    • Against a resisting opponent in a fight, there is no time for the precise movements that would let someone apply specialized knowledge. Someone might, at best, target something like "the temple," but this is hardly detailed anatomical knowledge.
  • Truth in Television. In The Vietnam War, the preferred method of getting from Point A to wounded guy at Point B involved grenades. Lots of grenades.
    • Medics were given shotguns, sidearms, or even assault rifles for protection. Resulting situations were described as "preventative medicine".
  • United States armed forces:
    • Combat Medic is now a specific Job Type in the U.S. Army.
      • Much like the Navy Corpsman they are referred to as Doc and are often armed for self defense. Like their naval cousins they have a large amount of respect because they go out into the field with the infantry and are known to participate actively in fighting when needed.
      • Sergeant David Bleak, a US Army combat medic who during the Korean war, took down several enemy soldiers with his bare hands in the midst of an enemy ambush. Staff Sergent Bleak's actions were heroic enough to earn the Medal of Honor, the US military's highest honor for valor.
      • To elaborate, he killed one by breaking his neck, killed another by crushing his windpipe, and then two others later by smashing both their heads together so hard that their skulls probably cracked.
    • Patrol medics of the United States Army and Navy (called corpsmen) are both issued rifles. They are essentially riflemen who have passed a more advanced first aid course, serving as a soldier first and medical specialist second.
    • PJ's (Pararescue, also "Pedros", US Air Force Special Forces that specialize in search in rescue and medevac) serving in Afghanistan are known to willingly forgo Geneva Convention protections because painting a large Red Cross on your unarmed helicopter just draws fire from enemies who know said 'copter is unarmed. Their alternate solution? They like to ride in helicopters armed with dual miniguns. There are several other special forces groups that do the same thing as PJ's, and they are often in their respective country's air force. A couple examples are Israel's unit 669 and Brazil's Para-SAR.
    • The only branch of the United States military that does not train their own medics is the Marine Corps; instead, they are assigned Navy Hospital Corpsmen, who are referred to as "Doc" and given great respect. This is because, in addition to their Field Medical Training classes, they are required to pass all aspects of the Marine Physical Fitness test. In other words, they have to be able to run 3 miles in less than half an hour, perform at least 50 sit-ups in two minutes, know how to fire and service a rifle, all while learning how to save a Marine's life. Is it any wonder that the rating of Hospital Corpsman is the most decorated in the US Navy?
      • Marine training is even harder on the attached Corpsman than the rest of the Marine recruits. A Corpsman is required to carry a full pack like everybody else as well as their own medical supply kit which isn't exactly light. To make things harder, whenever recruits get a few minutes to rest on a particularly gruesome run or field exercise the Corpsman is expected to check on all of the recruits assigned to him for injuries (especially foot injuries).
  • Tends to happen in any situation where one or both sides do not respect the red cross symbol. Notable historical examples include the German and Russian armies in WW2 towards each other, and US medics in the Pacific theater.
  • The Land Branch of the Israel Defense Forces takes this trope to its logical conclusion with an ambulance that is also a tank.
    • Also carried over to the civilian world with this ambulance from Magen David Adom (Red Star of David), Israel's answer to the Red Cross.
  • The Knights Hospitallers.
  • Most armies have a special forces medical division trained to rescue soldiers (in particular, shot-down pilots) behind enemy lines. Think medic + commando.
    • Many Special forces medic can even perform a variety of minor surgeries in the field to save your life and treat a very broad range of injuries and ailments.
  • The Laws and Customs of War dictate that in order to hold noncombatant status and be entitled to bear the Red Cross, hospital ships must be totally unarmed, even purely defensive systems like Phalanx CIWS being forbidden. This has presented something of a problem in modern times, as the Red Cross means nothing to a guided missile that misses its intended target and locks onto the first ship it sees. As a result, the Royal Navy, who learned the "indiscriminate missiles" lesson the hard way when the Atlantic Conveyor was sunk during The Falklands War, has bit the bullet and fitted its "Primary Casualty Reception Ship" RFA Argus with a couple of point-defence guns.
  • Several countries and their respective branches of service, including for example the United States Army and the Marine Corps, issue the majority of their soldiers with at least a bare minimum of first aid supplies (and training), so that every soldier can apply this trope just in case.
  • Benjamin Lewis Salomon, a US Army dentist re-assigned as a front-line surgeon. When his medical tent was getting swarmed with Japanese soldiers, he drove back the attackers and covered his unit's escape with a machine gun. As he gave his life for his brothers in arms, he managed to take 98 of the enemy with him.
  • Ekaterina Demina (nee Mikhailova). While being the only Russian nurse awarded with Order of Florence Nightingale and saving more than 300 soldiers during WWII, as a medical officer of the Marine corps she fought on par with her comrades. For example, during the recapture of Bilhorod-Dnistrovskyi, not only she rescued 17 wounded from the battlefield but single-handedly assaulted a fortified German position, taking 14 prisoners and killing 10 enemies in the process.
  • The 5 Most Badass Medics In The History of War
  • Wong Fei-hung was a doctor by trade, running his own clinic. He's also one of the most famous Real Life martial artists in the world.
  • An interesting story from World War II came from a misinterpretation of this trope: Switzerland, who remained neutral during the war, nonetheless detained any planes, Allied or Axis, who crossed their lines seeking refuge. Most of the time, these were Allied bombers who had sustained too much damage in battle to make it back to base, and instead opted to land in Switzerland where they would be treated better than as P.O.W.'s by the Germans. Some Swiss pilots tasked with escorting these bombers to airbases were surprised at how compliant the crews of these B-17s and B-24s were to being approached by unknown fighters, especially when the Swiss Air Force tended to fly Axis aircraft that they had either confiscated and repaired or simply bought from the Germans, such as the Bf-109, with the only identifying marks on them being the Swiss military emblem. When a Swiss pilot finally managed to ask an American detainee about this oddity, the American pilot responded that, while yes they were a bit leery of being approached by Bf-109's, they wouldn't dare fire upon a plane operated by the Red Cross!
  • John Henry "Doc" Holliday received his degree in dentistry at the age of 21 in the year 1872. He later became a legendary gunslinger and friend of Wyatt Earp.