Despair hangs over the tiny village as disappearances have become too numerous to ignore. Clues from the disappearances have all pointed to the same thing: Werewolves. Frightened, the Villagers must band together to find the werewolves among them before they're slaughtered one by one. But fear not Villagers because there is a hidden Seer among you!
The forum/party game Werewolf has a strong presence on the ComicFury forums. The game is simple: There are Werewolves among the players. The players have to figure out who they are and lynch them before everyone dies.
During the day phase, the village chooses someone to lynch, and during the night, the wolves choose someone to kill. The game ends when either the amount of wolves is equal or more than the amount of villagers OR the villagers successfully lynch every wolf.
Over time the games have expanded to include art work by the hosts to illustrate events in the game and fully fledged storylines (Mostly involving a wizard). There are multiple variants of Werewolf played on ComicFury, presently including Werewolf and Mafia. Each game includes between fifteen and twenty five players.
|Introduced personalised death scenes.
|Included drawings of death scenes.
|Attempted making roles public.
|Game abandoned and epilogue written by Espeh.
|Players nominated roles for inclusion.
|Sarge vanished and the game was abandoned.
|Lalaland had to abandon the game. MatthewJA completed it.
|Exclusive to pre-WW X players.
|Two sets of antagonist parties.
|Every player had a role.
|All players died on day three due to unexplained rules.
|Sprite pretended to be Gabe Newell to host.
|Introduced flavor roles.
|Roles were not revealed on death.
|Supposed to be the final mafia game.
|Encrypted clues were provided on death.
|Used Minecraft videos for the death scenes.
|30 Player Game
|Role claiming and role revealing allowed.
|M XXXII (Werewolves) (Mafia)
|Split between two threads
|Reboot of previous thread
|Star Wars themed mafia game.
Comicfury Werewolf and Mafia contains examples of:
- Avenging the Villain: In game-verse, the characters are all offspring of their previous games selves. This lead to awkward moments in Mafia II.
- Badass Normal: Any village which manages to lynch wolves without the assistance of the seer, counts or—even more impressively—without the ghost, without the guardian, without the...
- Blatant Lies: "I'm not a wolf!" - Ranger, Werewolf XI, after he had been lynched, and Matthew in Werewolf XIV, after he had been called out as a wolf by the seer on night one and actually admitted it.
- Breaking the Fourth Wall:
- Players naturally refer to the current and previous games all the time.
- The Metagamer role is an instance of this trope - they know they're in a game, and can break the rules accordingly.
- The Chessmaster:
- Ranger developed a game-breaking strategy in Game nine by coordinating the town roles. In general, Ranger's analysis sometimes leads to this in games, and one of the most fun moments for Ranger was when he entered a mental battle against Ice in Game 6.
- Ice Out-Gambitted Ranger in Game 10, having Chessmastered him the entire time, for revenge in Game 6. Ranger considers Ice to at least be his equal.
- Ranger pulled it off, again. This time, however, it wasn't as a member of the town. He was on his way to defeating Ice as a wolf, but at the last minute, was defeated by yet again being Out-Gambitted, thanks mainly to a new player unheard of before, helping Ice.
- Game 12 was more Magravan's, given that he got Ranger and MatthewJA lynched, forced the wolves to sacrifice Tres and then directed many of the Wolves' moves after his conversion. While doing so, he also worked the Villagers to make sure that they didn't lynch a wolf or the Ghost (the one threat who could bypass his lynch kill) and successfully survived to the end. Stabbing the Alpha when he was village aligned and the Sheriff post conversion didn't hurt either.
- Curb-Stomp Battle: Werewolf VIII. All three wolves were discovered and lynched in the first three days. Only two villagers died.
- Depending on the Writer: The werewolves have gone through various levels of strength. With some, the most mundane things are just as lethal as they are to humans. Other times, they have superhuman abilities and only die under special circumstances. The roles themselves change also - the Seer was initially a far more powerful role, before it was downsized in early Werewolf games; the wolves were very powered-up in and since Werewolf XII; some games like Mafia XVI completely alter what some consider basic roles.
- Downer Ending: In Werewolf IX, the town finally wins... but the Wizard comes in and kills them all, anyway. While the mafia won in Mafia XIX, Orangelink ended up getting brutally killed at the hands of his idol.
- Enemy Mine: The end of Werewolf XII saw both the remaining wolves and villagers teaming up in order to try and kill the wizards. Most survivors in Mafia VI teamed up with the mafia to survive.
- Epic Fail: Werewolf I involved the back-to-back lynching of the Seer and Guardian, the mafia in Mafia I failed to kill a single power role, and the town in Mafia XXIII virtually crusaded against the town roles.
- Face–Heel Turn:
- The traitor role. Additionally, Frosty in Mafia XX - who, after being converted, proceeded to lynch every single one of the mafia.
- In Mafia XXIII, Lee V. was a double agent working with the FBI and the Mafia. She killed Nightsky and walked off with Magravan.
- Fan Web Comics: Wolfie Town, Wolf Hunt and Werewolf: The Game were past webcomics about the game. Fun and Games is a still-running comic about the games.
- Fictional Political Party: Skrael (who is mayor) holds a one-woman re-election campaign in Werewolf IX. It is completely ineffectual, as the Mayor role is removed in Werewolf X.
- Gambit Pileup: Sleepy enlisted Frosty's help to defeat the mafia in Mafia XX... not realising that Frosty was mafia. But Frosty was actually manipulating the mafia to ensure he was going to survive until endgame. But Orangelink was both mafia and Sleepy's lover!
- Game Face: In the event of a werewolf victory, said wolves will transform in public in order to kill the remaining villagers off just for the fun of it.
- Heel–Face Door-Slam: Inverted: The traitor has been lynched in every game since it actually would be converted into a wolf. Before that, the traitor was still killed/lynched in almost every game as well.
- Hidden Villain: Nobody knows who the bad guys are until the game is over, except the mafia themselves. ...Although in Mafia VIII, even the mafia didn't know.
- I'm a Humanitarian: The werewolves ate other werewolves in Werewolf XIX, and Muffinman was consumed by the town after being baked into brownies in Mafia XX.
- Impaled with Extreme Prejudice: Happened to both Hedge and BlackMageBrad via the means of a cliff in Werewolf VII. Sprite's long, hard, gelled hair is also a veritable impaling weapon.
- Improvised Weapon: Throw custard at the wolves! That should stop them. Capps also used worms as a weapon in Werewolf XX.I... just... I'm so very confused... I mean, what possible reason do you have for thinking; "Oh, hey, the werewolves are coming. I'll just grab this here bowl of custard to defend myself with..." WHY IS IT SO?!?!
- Murder Is the Best Solution: The villagers solution to deal with the werewolf/mafia problem is to systematically lynch people until they get their guy.
- My Death Is Just the Beginning: In Werewolf XI, Espeh knowingly posed as the seer with the intention that if she were killed, the REAL seer would be alive to pinpoint the suspects as guilty.
- The Only One Allowed to Defeat You: Pretty common rivalries have developed over the games. Most famous would be Ranger and Ice, but they are by far not alone.
- Our Werewolves Are Different: Werewolves that change everyday, are controlled by wizards & only kill, not infect? Totally not Jacob
- Poor Communication Kills: Mafia 8. Unexplained rules killed EVERYONE on day 3.
- Powder Keg Crowd: A popular tactic is to bandwagon onto voting for one player. Often, mafia and wolves will target easily lynched players on day one to avoid suspicion and push a lynch toward a townie. Once a bandwagon begins, it's very hard to stop. One example of it BEING swung is the first lynch in Werewolf XIV, Where everyone voted for MatthewJA, and then he convinced them to switch to Onecanofsprite.
- Powered by a Forsaken Child: The motive provided for the Wizard's antics is to gather Human Souls for his Black Magic.
- Pun: Salty's name resulted in this in Werewolf X. He was violently a-salt-ed by the wolves.
- Red Herring: The Village Idiot must act like a wolf/mafia and get lynched.
- Retcon: "Ol’ Lynchy had been with them for generations. It had helped them solve all of their problems. There were rumours of him being replaced with a set of gallows at one point, but the very idea was ludicrous."
- The Reveal: After an individuals death, it's announced what role they were assigned to play.
- Revenge: The first vote each game is generally a revenge vote for something that happened last game.
- Revenge Before Reason: After her conversion in Werwolf 16, Xseraphiim exacts her four-way revenge on Frosty, Onecanofsprite, Orangelink, and Spinnerlink all for various reasons in a game that Magravan hosted. It almost did not go as planned. She wasn't satisfied after she died in Game 17, to which she wrote her infamous death scene of Onecanofsprite in a terrifyingly nightmarish and gruesome fashion.
- Right for the Wrong Reasons: Ranger's logic is often seen as wrong, but he's gained a reputation for being right often.
- Rival Turned Evil: Sort-of. Ranger had been known in previous games to be the rival of Ice. When Game 11 came around, Ranger for the first time was a Werewolf.
- Rule of Funny: In the first game phase of game 13, Ranger (the host) was chosen to be lynched. The Ranger that got lynched was really an illusion made out of frogs.
- Running Gag:
- Ever since Mafia V, Milanor been sleeping in holes.
- Custard! For whatever reason, Sarge keeps getting ended in custardy deaths. It's pretty much the Trademark Favourite Food of the town.
- Spanner in the Works: Four in Game 10, against two different people. Sarge had a guilty against Espeh, throwing a wrench in Ice's plans. Ranger managed to nail Ice and Espeh on the last day, making town victory a real possibility. However, Ranger miscalculated the time of the deadline due to Daylight Savings Time, in addition to Kristy moving the deadline forward one hour, meaning he was actually two hours late. This gave Salty plenty of time to finish the game in the Wolves' favor.
- Of Wolf Hunt—Ranger created a Poem, Spirit of the Analyst, which he intended to make a full-blown short story. Instead, he decided it'd be best as its own webcomic.
- Also, Mafia is technically a Spin-Off of Werewolf.
- Spirit Advisor:
- Rules forbid the dead from giving game information to the living, however, that doesn't stop them from commenting. The Ghost can technically fill this role, as there's never been a rule against talking to the Ghost, though it became restricted to the Medium in game 8 and different Seers in games 9 & 10.
- Ranger is normally among these, for he continues his analysis after death. In a cruel bit of irony, he was alive towards the end of Game 10, watching the other dead players who knew when he himself had his doubts. Turns out this was intentional. Ice wanted revenge against Ranger in Game 6, who figured him out well before he was lynched.
- Tempting Fate: Done plenty of times.And Ranger's gone in the first round? We'll be done in 5 pages! (17 pages later...)
- They Died Because of You: Played to a T by Ranger in game 10. His analysis was, as always, a strong factor in the game's direction. It was just unfortunate that he himself was being played all along by the werewolves, whom he'd gone out of his way to protect in game therefore helping to kill off a large part of the village in a roundabout way. While Ranger was able to figure out two of the three wolves before the end of the game, he made a series of unfortunate small miscalculations which ended up letting the wolves kill the Sheriff, Brad.
- They Look Just Like Everyone Else!: There is no way to tell who is a werewolf and who is a villager during the day phase from face value alone.
- Think Nothing of It: Ranger insists that people take this attitude towards his analysis when it's right, because he knows he's far from perfect. Ranger semi-thanked Ice for quite nicely proving this point very well in Game 10.
- This Was His True Form: Subverted. Upon death, werewolves revert from humans to their wolf forms, not the opposite.
- Villainous BSoD:
- It wasn't made public, but when Ice was jailed on the final day of Game X, He and Espeh pretty much gave up all hope and had resigned themselves to their fate. They'd even arranged to skip the next two phases so they could die together (whilst taking Ranger out, out of spite). Then Ranger unvoted...
- Averted in Game 11. The wolves had two potential-BSOD-moments. The first is when Ice PM'd Ranger and said that Kristy was a wolf. Ranger told the wolves that it could work out in their advantage. It did. The second time is when Ice nailed the original wolf team—Ranger included, when Ice had consistently been Ranger's ally for most of the game. Once again, Ranger insisted that it wasn't over until it was over, that they had a fighting chance, and were actually in a relatively-good position, all things considered.
- Wham Episode: Game 19 pulls this off when Orangelink and Sleepy were killed off in one of the night phases. It then turns out that Sleepy was the target for conversion, but it was too late when the Alpha targeted Orangelink to be killed, but Sleepy kills him instead and then himself.
- Who's Laughing Now?: Ice in Game 10 got his revenge against Ranger from Game 6.
- A Wizard Did It:
- Explanation for the existence of the werewolves since Werewolf VII.
- The mafia games had Adesa, who served the same purpose as the wizard. As of Werewolf XX, the Wizard and Adesa are no longer used.
- You Are Too Late: Much to Ranger's disappointment, it turned out that he was wrong about the deadline, and came only after the game had ended, due to DLST and Kristy moving the deadline. He was not amused.
- You Can't Fight Fate:
- Odd games have always been Werewolf victories, Even games have always been town victories. Ranger_Brian_New noticed this in game six, and had no objection, being town. In seven, however, he screamed, "BREAK THE CYCLE, BREAK THE CYCLE!" It didn't work.. But then, the cycle was broken; Game 9 was won by the town. To restore balance, Game 10 was won by the wolves.
- Espeh has been a werewolf all but one of the games she's played, gaining her the nickname of 'werewolf queen' and 'damned wolf'.
- You Have Outlived Your Usefulness: In game seven, the wolves decided to kill off their own traitor after they figured he wasn't exactly too useful to them anymore. Was even quoted in the death scene.