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Our Werewolves Are Different

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"It's a full moon tonight,
I'm gonna get a bite,
I can't wait till I start transforming."
Calibretto, Mysanthropy and the Full Moon

A Sub-Trope of Our Werebeasts Are Different, dealing with variations of lycanthropy (i.e. werewolves). As with vampires, the exact parameters of lycanthropy vary, but to meet the definition, a werewolf must be like an Animorph who takes the form of a wolf every month (okay, the exact details do vary — see the Werewolf Analysis Page for a listing of common characteristics and customization options).

Werewolves did not receive the same revisionist treatment as vampires did during the '90s, partly due to the high probability of Special Effect Failure in visual media, but also because the concept is much more difficult to rehabilitate. While having your neck bitten by beautiful people is erotic, being torn into bloody chunks and eaten is not. And in most common depictions, werewolves aren't exactly sapient in wolf form. Hence, they're often relegated to supporting roles in Fur Against Fang storylines and Fantasy Kitchen Sink settings. Surprisingly, such an earlier revisionist treatment happened in medieval times for fictitious werewolves; in the Chivalric Romance, a werewolf could be a perfectly gentle and noble beast.

Recently the werewolf's cachet has been rising. Recent works of note include the Wolves of Mercy Falls trilogy, Jennifer Lynn Barnes' Raised by Wolves trilogy, and the Mercy Thompson and Kitty Norville books. 2010 also saw a highly-publicized remake of The Wolfman, although this depiction is much more traditional than the above. And they are very popular within the Furry Fandom, usually of the more-in-control-while-transformed variety, and their depictions therein can range from the innocent to outright Yiff.

The word "werewolf" is a compound with the archaic English word wer. Etymologically, "man" was once genderless, and wer referred to a male adult; compare this to the Latin vir, where we get the words "virile" and "virtue". Hence, the not-uncommon female lycanthrope should more strictly be a "wifwolf" (or "woman-wolf"), a term that has not seen much actual use. Generally, werewolves are Older Than Feudalism, going back to the European Middle Ages and to the Ancient Greek myth of a king cursed by Zeus to become one. Werewolves are very popular because of qualities of opposing forces of man versus animal nature.

A common mistake is to use the word lycanthropy to describe any case of a being able to shift between human and animal forms, as the root word "lyc" specifically means "wolf" (the proper term for other animal types is therianthropy—or, if you like, "werebeast").note 

See also Werebeast Tropes and Wolf Tropes for related tropes. See Sliding Scale of Anthropomorphism for information on other tropes related to the combination of human and animal features and Shapeshifting for other tropes related to changing form. Youkai are Japanese supernatural creatures that are sometimes depicted as having features similar to werebeasts.

See Werewolf Works for an index of works that prominently feature werewolves.


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    Anime & Manga 
  • Jean Jacquemonde is this in Spriggan as his father before him was a werewolf too, being created as a biological weapon of war by ancient civilizations. The catch? He needs to see his own blood after being shot to death to do this. He transforms back to a man after anyone near him is either gone from sight or dead.
  • Free, of Atushi Ookubo's manga Soul Eater is a werewolf of the Man-Wolf variety. His transformation is entirely voluntary and is little more than cosmetic in regards to adding physical abilities (although it gives him claws and a tail). Free is also apparently immortal: He cannot die of old age and regenerates from practically any form of damage seen so far in the show (no-one have used fire or silver on him onscreen, but the witches probably tried it at some point during his imprisonment). He's also an ice mage and illusionist, which come from the magic eye that he took from the leader of the witches.
  • Okami Kakushi has the "Jouga Wolves", a legendary race of wolves that have become indistinguishable from humans in appearance. They're among the most man-like out there, but they still exhibit a strong wild streak, with powerful instincts that they have to constantly suppress, as well as superhuman strength, speed and senses. Their instincts are their biggest problem, since once they give in to them they start to go wild and mad; the instincts tend to be strongly affected by the moon and by specific "tempting" humans.
  • Jyabura, a villain from One Piece, possesses a Devil Fruit power that allows him to transform into a wolf or a wolf/human hybrid that looks like a typical werewolf.
  • Liru from Magical Pokaan turns into a cute little puppy with anything round, strangely enough, except for the full moon.
  • Ginei from Rosario + Vampire, president of the Newspaper Club and Handsome Lech. As a werewolf, his primary battle strategy involves super speed. He can transform at will, but his power varies according to the phase of the moon. He once lost a fight when a cloud covered the moon. Werewolves are, pound for pound, the second strongest monsters overall in Rosario, right under Vampires. In fact, under a full moon its possible for a werewolf to defeat several Vampires at once. Gin is able to defeat an entire branch of Fairy Tale on his own with his Tengu friend Haji, and overpower several Shuzen Vampires during the final battle.
  • The Captain, one of the villains from Hellsing, is a werewolf. He has several forms which he can go between at will, ranging from a human to a mist-like Dire Wolf. In all forms he has massive physical strength and speed with a Healing Factor. Being (one of) the Evil Counterpart(s) of Alucard, he also qualifies as an Animalistic Abomination, thanks to very similar abilities.
    • Hellsing is confusing because while the Captain actually is a werewolf, several other Nazi characters are referred to as "werewolves" despite showing completely different magical powers. This is probably a reference to the actual German use of "werewolf" to refer to alleged post-WWII Nazi loyalists who were supposedly pre-emptively ordered to commit terrorist acts after Germany's defeat, although actual signs of this happening were rare.
  • Wolf familiars Arf and Zafira of Lyrical Nanoha, who are shown as capable of shifting from giant wolves, to this, to full human (i.e., no wolf ears or tails), to Fun Size versions of the first two forms. And just to punctuate the Wolf Man image, Arf's first on-screen transformation into a wolf was accompanied with a full moon in the background.
  • The Earth Clan from Dance in the Vampire Bund have been for generations the sworn protectors of the Tepes family of vampires. In ages past, they accomplished this with claw, rage, and sword blade. These days, they go with claw, rage, and machine guns. Each and every one of them is badass incarnate, especially Akira, the series' protagonist (naturally).
  • Kotaro Inugami of Mahou Sensei Negima! is technically a dog boy, but he associates himself with wolves. He's also proven capable of turning into a really big wolf at full power.
  • Subverted in Wolf's Rain, in that the main characters are sentient wolves not capable of actual shapeshifting; but can make themselves appear human, through a sort of telepathy; in order to hide among humans who would otherwise fear and kill them. They occasionally drop this disguise to frighten humans; or, in one case, to befriend a human by appearing as an ordinary dog.
  • Dora Nikov from Doraemon transforms whenever he sees a round object, becoming a robotic Werewolf.
    • A chapter/episode featured the Wolf-Man Cream, which turns anyone into a werewolf when they see a round object. Nobita's mother mistakenly uses it for make-up, forcing Doraemon to follow her keeping her away from any sort of round objects that would trigger the transformation.
  • Dragon Ball features a Man Wolf (not a Wolf Man), a humanoid wolf who transforms into a man with the full moon. He tries to take revenge on Master Roshi for destroying the moon leaving him a wolf, but Roshi is able to substitute for the moon with hypnotism and Krillin's bald head to turn him human.
    • The reason Master Roshi destroyed the moon was because Goku transforms into a powerful monkey-monster if he sees the full moon, which is similar in concept to the werewolf, and turns out in Dragon Ball Z to be an inherent trait of all Saiyans.
  • Outlaw Star includes the Ctarl-Ctarl/Kataru-Kataru, a species of dark-skinned feline aliens that can transform into cat-wolf-like creatures when exposed to a planet's moon.
  • Appears in many works by Osamu Tezuka. In Phoenix they're a kind of Shinto nature spirits. Another story, Vampire, features more typical ones that are called, well... Vampires (Though many vampire legends say they can turn into wolves, too). Perhaps the weirdest, and arguably most realistic, example is Ode to Kirihito, which revolves around the mysterious illness known as Monmow Disease, an affliction that gradually turns people into canine-like mutants until the trauma the transformation causes to their organs kills them.
  • Holo is a wise Dire-sized wolf who inhabits wheat that can change into a young Wolf Girl. She needs either wheat or blood to transform from one form to another. She is a wolf-god who transforms voluntarily into a human form, however, not a human who becomes a wolf.
  • AR∀GO: City of London Police's Special Crimes Investigator has a variation wherein a specific wolf's pelt, when worn, will turn a person into a werewolf.
  • Boma from Heat Guy J. He started off as a normal human being, but then committed a murder or series of murders. He got a life sentence (his city-state has no death penalty), and his head was genetically and surgically altered to resemble that of a black wolf. He also has the ability to Flash Step and literally pull a sword out of thin air.
  • In the Wild Series, manbeasts are functionally werewolves from heaven. They are a hereditary magical race and can choose when to transform, but lose control around humans without a master to keep them in check. A master is essentially a cure to their madness.
  • In the Hentai anime La Blue Girl, Yaku turns into a werewolf when the moon is full...unless she has a good orgasm by midnight. She is ashamed of this alternate form (and so usually tries to prevent it), but it can occasionally be handy in fights.
  • The Werewolves are different within the Hyper Police series. Both Batanen Fujioka and Tommy Fujioka are werewolves, but look very different.
  • Hellwolf in Tentai Senshi Sunred is an adorable plush wolf that turns into a fearsome, unstoppable werewolf-monster during a full moon. It only works as long as the full moon's rays are directly touching him, however, so when Vamp schedules the Sunred vs. Hellwolf fight to an overcast night his constant switching back and forth leaves him unable to fight in either mode and drives Sunred nuts.
  • Were-Garurumon of Digimon Adventure is a blue-and-white werewolf in spiky clothing. He is an inversion of the "classic" werewolf; he is the evolved form of Garurumon, and since Garurumon regularly powers up by evolving into Were-Garurumon, we have a wolf that becomes a werewolf, as opposed to a man becoming a werewolf. Then everything gets thrown out when Were-Garurumon's evolution is Metal Garurumon, a robot form of Garurumon. Metal Garurumon X on the other hand retains the werewolf shape under the armor.
  • Wolf Guy - Wolfen Crest: Akira Inugami's transformation into a werewolf is voluntary, but near unavoidable around the full moon. On the new moon, he can not transform at all. Depending on the phases of the moon, he could be completely bulletproof or totally mortal. Regardless of the moon, he has incredibly bad luck that tends to get others hurt or killed. Especially when Haguro is involved. The only legitimate transmission seems to be inheritance. Biting is never brought up and blood transmission just turns the recipient into a short-lived ogre.
  • Chibiokami from Anpanman is an adorable wolf pup at all times. However, the full moon turns him into a gigantic monster that makes him go berserk. He never has recollections of what happens when he's in this form, only the damage that he has done. Various items can trigger this state, too, such as headlights or a picture of the moon.
  • In My Monster Secret introduces Shiho, who's a half-wolfman. Yes, wolfman — as in, the sight of the full moon turns her into a guy with some wolf-like traits. This form, named Shirou, is an entirely separate personality, but since Shiho is the main, he doesn't retain her memories when they swap (though she retains his). Shirou also changes back into Shiho at the sight of a full moon, but note that for both of them, photographs of the moon are enough to trigger the change.
  • Kouga's clan from InuYasha are wolf-youkai; their actual true form are wolves but can transform into human form, probably similar to Sesshoumaru, but their true form is never shown. They also have the power to control regular wolves.
    Sango: [About the wolf-youkai] They're youkai who control wolves and even though they transform into a human form, their true nature is as wild as those wolves.
  • Bleach: Komamura is an anthropomorphic wolf who can be mistaken for a dog to Running Gag proportions. He lives by the samurai code of loyalty, honour and respect and possesses Undying Loyalty to Yamamoto for saving his life. His tribe used to be humanoid with typical werewolf traitsnote , but committed a great crime and were cursed with the anthropomorphic form. The further under the curse they fall, the more wolf-like they become until they are trapped forever as an ordinary wolf or dog.
  • Ookamikakushi and its anime adaptation have the Kamibito, supernatural wolves that have assumed human form. Under a bad moon or in the presence of humans - especially those with a strong scent, called Temptations - they lose control of their instincts and go berserk, and can turn humans into Kamibito by kissing them.

    Comic Books 
  • Marvel Comics
    • Jack Russell from Werewolf by Night. He inherited the werewolf curse from his father, coming into effect on his 18th birthday. He transforms into a Wolf Man three times a month, and eventually gains some control over his form, being able to shift whenever he wants while retaining his human mind.
    • Spider-Man: John Jameson (J. Jonah's son) was an astronaut who was transformed by a ruby he found on the moon into Man-Wolf. He was later transported to the dimension the ruby originated in, where he became Stargod. (Still a man-wolf, but with Jameson's intelligence & personality).
    • The infamous Man and Wolf story arc from 1992 brought pretty much anything wolf related in the Marvel Universe into play as Captain America had to deal with a whole town of werewolves created by Nightshade via scientific means. This eventually included Captain America himself becoming a werewolf, called "Capwolf" in the series. Eventually, this got Nightshade herself to motivate her to actually cure the problem she started. The arc is frequently mocked these days for how bizarrely Silver Age it felt in the middle of the 90s Dark Age.
    • X-Men:
      • Wolfsbane debuted in 1980's New Mutants and is a mutant shapechanger who originally could become a red-furred wolf, or a 'werewolfgirl' intermediate form. These forms continued to change as she grew, influenced by emotional crises, mind control, drugs, mutant energy influxes, whatever the writers could dream up. She's been stuck in her intermediate form before, too. Twice (at least) depowered and restored, she has served on more teams (and in more different comic books) than most any character. Wolfsbane's Love at First Sight is the Asgardian wolf prince Hrimhari, who is a regular wolf with the power to turn into a wolf-man. She also befriended Catseye of the Hellions, who was a werecat who also changed shape voluntarily. However, she had to be coaxed into human form by her teammates and had a strange way of speaking that suggests that like Hrimhari, she's an animal who can turn into a human and not the other way around.
      • The minor character Wolfcub is stuck in a "wolfman" form. A couple of plots have tried to explain that all mutants with regenerative powers, claws, and heightened senses are a subspecies of mutant (Homo superior lupus) that is the origin of werewolves. The same is said for Demonic mutants (like Nightcrawler), Angelic mutants (like Angel), and Cat like mutants (Feral, Thornn, and Catseye).
      • Myles "Vivisector" Alfred from X-Force/X-Statix is similarly a mutant whose power is to transform into a Wolf Man.
    • In Runaways, the heroes have to go up against a group of "cowboy werewoofs". One character is surprised at this because "there isn't even a full moon tonight". This prompts another character to point out that the "moon is always full."
  • DC Comics has several examples:
    • Anthony Lupus, a werewolf who has fought Batman a couple of times. Lupus was an Olympic athlete who was given a serum by Dr Milo that transforms every full moon. The first appearance of Lupus was loosely adapted into the Batman: The Animated Series episode "Moon of the Wolf", where Lupus' name was changed into the slightly less obvious note  Anthony Romulus.
    • Lar-On is a Kryptonian werewolf whom Superman and Batman fought in World's Finest #256 (way back in the Bronze Age) and who fought Supergirl in Supergirl (Rebirth). His lycanthropy was a sickness caused by Red Kryptonite poisoning (Red-K does weird things to Kryptonians as opposite to the lethal and most famous green type). He turns into a muscled, huge, purple-red, humanoid wolf with firey Eye Beams.
    • In Adventure Comics #387 Supergirl is accidentally turned into a wolf-girl, while a wolf-girl Supergirl from a lupine alternate universe is turned into a human.
    • Young All-Stars, a companion book to All-Star Squadron, had the rather unusual Sea Wolf in Axis Amerika, in that he was an aquatic werewolf who acted as an evil expy of Aquaman. His transformations seemed to willful, as he reverted back to human form when he was knocked unconscious.
    • Brother Donatus Chalice from Hellblazer is a Hound of God variant, seeing as he's a monk in his human form. The only thing keeping his transformations during the full moon in check is the crucifix that he wears at all times. If provoked into anger in his human form, elements of his wolf form may push through, like his nails turning into claws and his incisor teeth lengthening.
    • In Captain Carrot and His Amazing Zoo Crew!, one storyline had a wolf who, thanks to a magical artifact, transformed under a full moon into a "wuz-wolf", a feral-looking human being. (The Zoo Crew's Earth having no humans, who are considered only to be fictional creatures, is noted at several points during the story).
    • In the very allegorical House of Mystery story "Maidenhead", the Children of the Blue Gray's lycanthropy is sexual (it's unclear whether arousal leads to the change or vice versa, because as far as they're concerned it's the same thing), but also seems to be tied into their Crystal Dragon Mohammad religion.
  • Bigby Wolf of Fables is a sort of inversion. He was a giant wolf great enough to eat entire armies at one go (indeed, he was the Big Bad Wolf), but he allowed Snow White to cut him with a lycanthropy-cursed knife so that he could take a human form at will in order to live peacefully in our world. In addition to allowing him to pass as human, this gives him the ability to transform into a Wolf Man form as well as a hybrid form, which he uses to keep the peace in Fabletown, but also makes him vulnerable to silver, which several villains have used against him in the comic and in the game The Wolf Among Us.
  • Early in the chronology of ElfQuest, Timmain, one of a group of elfin space travelers stranded on the Earth-like World of Two Moons, shapeshifted into various forms in order to understand the planet's ecology, finally turning herself into a fully fertile she-wolf so that she could mate with the alpha male of a wild pack and have offspring. She didn't just do that on impulse, but so that her descendants would be a part of the planet. In more recent issues (set about 20,000 years later) the elf Kimo has learned from Timmain how to shapeshift into a wolf.
  • Mikola Rostov from The Warlord was a Russian fencing instructor cursed to become a werewolf every full moon. Rostov followed his lover Mariah to the other-dimensional realm of Skartaris, hoping the perpetual sunlight would free him of his curse. He eventually went back in time to the age when the land was called Wizard World. There Jennifer Morgan cast a spell that cured him from his werewolf curse. However he can still use his "wolf spirit" in battle.
  • In Fred Perry's Gold Digger, one of the main characters is one of the last Werecheetahs. Other weres include Lions, Tigers, Rats, and Wolves. Each subspecies is able to shift between human, animal, and a "Wolf-Man" styled hybrid form. All of the weres retain their rationality in each of their forms, although they need to learn to control their instincts during childhood. Although the weres are separate species, they are capable of spreading Lycanthropy to Humans as a disease; they were originally created by a wizard as Super Soldiers before said wizard was betrayed. They have a Healing Factor for everything except attacks by another were — and silver, which literally burns their flesh and souls! Magic and Dwarven Steel disrupts the magic in the were's aura, which slows down their Healing Factor. The main character in question is the last Full-blooded were-cheetah and the werewolves have only one fertile female left due to a war between the two and betrayal by the leader of the werewolves which left Britanny the last were-cheetah and the werewolf clan in ruins.
  • Little Gloomy takes place in Spooksville, Frightsylvania, where the moon is always out, and always full. Accordingly, the sizable werewolf population is a constant danger to the average citizen, with one of the only civilized werewolves being Gloomy's friend Larry.
  • Thicker than Blood features two brothers, one of whom is a werewolf (of the manwolf variety) while the other turns out to be Dr. Jekyll and Mr. Hyde, or at least something like him. The werewolf brother originally only transforms on the full moon nights after being bitten on a family trip, but after drinking his brother's serum he appears to change more frequently and is even stronger and more feral than usual.
  • In the Blood is a limited series, currently held up in production due to the artist suffering from cancer, which centers on a teenager struggling with his burgeoning lycanthropy. He seems to be unable to control when his transformations occur and is styled after the classic Lon Chaney wolfman style. It's been implied in interviews that this is a family affliction.
  • The Astounding Wolf-Man, written by Robert Kirkman, focuses on a man who, after being infected with lycanthropy on a family vacation, uses it as a means by which he can become a superhero. His werewolf powers give him super strength and healing, but only work at night. Also on the night of the full moon he enters a feral state and can no longer control his actions.
  • In Beasts of Burden, it's a demon possessing someone's body, doesn't seem to be restricted by moon cycle when taking over the body, and it gives the person the ability to talk to animals. Silver bullets are still the way to go though.
  • In the Wildstorm title Wetworks, werewolves are a separate species (as are the vampires, with which the werewolves are secretly at war), which spend most of their time in human form, but have trouble controlling their rage when transformed into wolfmen. For the first two years of the title, the titular team was employed as vampire killers by the werewolf king (originally presenting himself merely as a human billionaire concerned about the vampire problem). An interesting twist is that most werewolves find it increasingly difficult to control their rage as they get older, so most of the governing in werewolf society is done by the children.
  • Last Man Standing's Ronin is a Ragin' Cajun salesman who had his life turned around under a Blue Moon...
  • Welcome to Hoxford had a pack of werewolves running a prison/mental asylum, in order to hunt the inmates. These werewolves are huge, skeletal and vicious, and have a propensity for eating human flesh, though notably they lack the invulnerability many werewolves had, and can be killed with physical weapons. They also transform very squickily, and seem functionally ageless.
  • Ferals focuses on a breed of very violent and strong werewolves that do not appear to have any restrictions on when they can transform. While they are certainly not mindless, they do seem prone to unquenchable bloodlust and cruelty while they are in wolf form. They fall closest to the dire wolf flavor of lycanthropy, except perhaps with a gallon of steroids thrown in for good measure.
  • In Creature Commandos, Warren Griffith isn't a mythic werewolf, but rather one created by science. He lacks any of your typical werewolf weaknesses, but he his transformations from human to wolfman are extremely random. His wolf form also has a markedly different personality than his human form.
  • In "'X'-tra 'X'" in Creepy #34 a mutated form of Klinefelter syndrome caused the extra X chromosome to be affected by the full moon's gravity and produce a certain fluid which was responsible for lycanthropic transformations.
  • This is a plot point in the Vampirella story "Isle of the Huntress". Vivienne's lycanthropy is immune to silver, but Vampirella can still kill her by sucking her dry. Jean's, on the other hand, is not immune.
  • Played for Laughs in a Mickey Mouse comic that's centered around a "novel" written by Goofy. It involves various supernatural happenings, but Goofy insists that everything has a natural explanation in the end. At one point, Mickey calls him out for having a blatantly real werewolf transformation. Goofy insists that lycanthropy is perfectly natural — a severe allergic reaction to the full moon. Furthermore, the werewolf transforms back to normal when a character claims it's not the full moon, and then back to werewolf form when another one corrects him that it actually is.
  • Werewolves in Crimson were descendants of Cain after he murdered Abel under the influence of an angelic sword that made him kill his brother. Their condition is seemingly hereditary rather than transmitted through bites like vampirism. They are capable of transforming at will and retain some sense of control and speech in transformed form.
  • Age of the Wolf: The werewolves that show up to herald the end of humanity are initially fairly standard lycanthropes for the most part, turning at the sight of the full moon into bestial predators and spreading their infection through bites. Then over the course of a few decades the werewolves evolve from purely feral creatures to sapient Wolf Man people with their own civilization that aims to hunt down and replace the remaining humans. At one point the female Alpha also resurrects several buried werewolf corpses to lay a trap for the heroine.
  • Werewolves in Requiem Vampire Knight are what religious zealots who spread death in the name of faith become in the world of Resurrection; the most powerful of all is the infamous Inquisitor Torquemada.

    Fan Works 
  • Werewolves in The Sweetie Chronicles: Fragments are wolves which turn into bigger wolves during the full moon.
  • In My Little Mages: The Nightmare's Return, the Diamond Dogs are reimagined as werewolves, which in this setting are wolves who learned magic and took on human form.
  • The social ramifications of lycanthropy in Harry Potter are fully explored at Absit Omen including direwolves: werewolves engineered by a dark wizard that are more dangerous than the canonical versions, being transformed for the entirety of the full moon cycle.
  • The Calvinverse:
    • Subverted in Attack of the Teacher Creature - the werewolf is really just a wax sculpture.
    • Actual werewolves show up in The Luna Syndicate, which are pretty much bipedal wolves with no indication of transformation. There's also the fact they're from a parallel dimension along with other monsters such as vampires and zombies, all of which whose presences are influenced by a red star.
  • Two different (but related) kinds of werewolf show up in Weres Harry.
    • The Skin-Changers like Harry can shift between forms at any time, with full control in both shapes. They are also noted to look bulkier and more bestial when transformed (If a regular werewolf looks something like a human with claws and a wolf's head, a Skin-Changer looks more like a wolf's head on a gorilla's body, again with claws). The bite is not infectious, with the gift instead being a hereditary talent. Harry is the only one currently known to exist.
    • The werewolves were created when a ritual designed to cut off the Skin-Changers from their alternate forms went badly awry. Werewolves can change only under the full moon, have infectious bites, and go berserk when transformed. "Born" werewolves (werewolves born to other werewolves) retain greater control through the change, to the point where a third-or-fourth generation "born" wolf retains his or her full human mind without the need for Wolfsbane.
  • In the Star Wars fic Ocumwhowurst, someone created werewolves by messing around with mixing wolf DNA with other beings. A serum was created, and although someone guarded it after it was discovered, a couple humans still got hold of some and became werewolves. One of them bites Luke, who then has to try and find a cure.
  • In the Outlaw Star fanfic A Fistful of Dragonite Aisha of the C'tarl Tribe proudly (and loudly) proclaims she is a mystical skinchanger, a rare breed of native capable of changing her shape into a voracious, ferocious beast. Whether or not this is true is... subjective.
  • Lycanthropy is very thoroughly elaborated in the Dangerverse, and given that Remus Lupin is one of the main characters, virtually all the details are plot-relevant at some point or other.
    • Lycanthropy was created when Rhea Silvia, the she-wolf who nursed Romulus and Remus, pronounced a curse on the former for killing the later. The curse is in four parts: 1) That the victim shall transform into the likeness of a wolf at every full moon. 2) That when so transformed they shall have the mind of a rabid beast as well as the body of one, attacking every human they find. 3) That as a consequence of 1&2, the victim shall be forever outcast and friendless. 4) That as Rhea's sole mercy, those so cursed shall be rendered sterile, that they might never know Rhea's pain.
    • Lycanthropy is caused by a combination of a virus (which induces the physical changes) and a curse (which influences the mind). If the curse is transferred, the disease can be cured, but the reverse is not true.
    • Fluid exchange or blood adoption can infect humans with a dormant version of the werewolf virus. This does not cause any of the usual effects, instead manifesting as the disease lupus. However, a wizard infected with this dormant form of the virus can give others lycanthropy when in an Animagus form.
    • The strength of the werewolf curse can be affected by how its victims are treated immediately after the bite. If they are treated badly, then the curse is strengthened, but if they are shown love and friendship, it is weakened. After a short time, the curse "sets" and its strength then shall be its strength thereafter.

  • Werewolf of London (1935), the earliest extant werewolf feature film (some silent werewolf films existed, but are now lost), introduced the moon/werewolf connection and the contagion meme. Not only does the full moon cause the infected to transform, but the only antidote for the transformation (the "mariphasa") is a fictional flower which only blooms under moonlight.
  • Curt Siodmak built on the above foundation in the script for The Wolf Man (1941), and added the henceforth near-unavoidable weakness to silver. "Even a man who is pure in heart, and says his prayers at night, may become a wolf when the wolfsbane blooms and the autumn moon is bright." A less copied touch is the trait of having the werewolf seeing the mark of a pentacle on his fated next victim. Even less copied, Lawrence Talbot (the hero/villain of the movie and its sequels) can come back even after being killed with silver if his body is exposed to the light of a full moon. This happens at least twice over the course of the movies.

    There are references to the use of silver against werewolves as far back as in the 18th century or more. Back then silver was considered effective against all sorts of evil entities, and wasn't absolutely necessary in disposing them. In fact there are stories of using silver against them that go back to the 16th century, and possibly earlier, it merely wasn't that common until recently when this film made it popular.
  • An American Werewolf in London used a dire wolf transformation, who proves vulnerable to ordinary gunfire. It also almost single-pawedly popularised the horrible transformation subtrope. The transformation from American Werewolf In London is paid tribute to in Fright Night (1985) where Evil Ed (who is a wolf at the time during that scene) turns back into a human.
  • The modern man-wolf style made its popular debut in The Howling (1981), which featured infectious werewolves who otherwise acted as a species (changing at will and possibly retaining their own minds, though with predatory instincts).

    It should be noted that both An American Werewolf In London and The Howling came out in 1981 (as well as the sorta werewolf movie Wolfen). Together, they make an almost perfect example of this trope in action. In The Howling a character points out that the werewolves must be killed with silver, while saying the full moon thing is just Hollywood made up stuff. In An American Werewolf In London, the titular character is told by his now undead friend to commit suicide before transforming during the full moon, but when the werewolf asks if he needs silver bullets, he's told to get real!
  • Howling II: Stirba: Werewolf Bitch had Transylvanian werewolves who exhibited more vampiric traits (aversion to holy water and only a stake through the heart can kill them) and are weak to titanium instead to silver.
  • In Howling III: The Marsupials, we are introduced to werethylacines. The movie also implies that the therianthropes of that reality are akin to the wolves in Wolf's Rain, as they've evolved to become human to survive human persecution of their baser species (the wolves in Russia, thylacines in Australia). What makes that especially weird is that, despite being ten a penny in the rest of the world, shapeshifting myths are completely unknown in Australia.
  • Teen Wolf and the Animated Adaptation, Teen Wolf The Animated Series, featured a light comedy version of this. These werewolves were hereditary, and could transform at will retaining full mental faculties, but lost control of the transformation on nights of the full moon.
  • Wolf has Jack Nicholson's character Will gradually become more and more werewolfish in his behavior during the days leading up to the full moon. In desperation, he acquires a mystic amulet that will supposedly prevent his transformation, but all it does is keep him in a half-man/half-werewolf (think about that one for a moment) state. Until the guy he bit shows up, more werewolfish than Will and threatening Will's new love interest. Will tosses the amulet aside and quickly catches up to the other werewolf, finally looking like a Wolf Man lite before leaving. At the end of the film it's revealed that the curse has run its course and Will has become a full wolf. And his girlfriend is going to be one, too. After next month, at least.
  • The infamous Cantina Scene from A New Hope showed a Shistavanen, which though not werewolves certainly fit the bill of "wolfman". The Star Wars Expanded Universe gives us "wyrwulves", the nonsentient canine immature form of the Codru-Ji; KotOR also provides rakghouls, who in terms of transforming someone who has been bitten fall squarely between werewolves and zombies with a dash of Body Horror.
  • The Company of Wolves has a very different take on werewolves, in that they're actually much more faithful to the medieval version of werewolves, albeit combined with a lot of hard-to-understand symbolism. But hey, the transformation sequences are awesome.
  • Werewolf was wildly inconsistent in its portrayal of the titular monsters; they vary between looking like really hairy men and looking like "a bear with a bat mask." Even a scratch from a dead werewolf's bone is enough to transmit "werewolfism" to other people; one victim gets scratched and transforms while driving. Mike and the 'bots did not let this pass without comment; for instance, the sketch where Mike accidentally gets scratched by Crow and begins transforming into a "were-Crow", or "Where Oh Werewolf". The film has the gall to go out of its way to argue that its titular beast is "not a traditional white man's movie monster", but some obscure Native American curse. And then proceeds to have said werewolf behave... exactly like a white man's movie monster. It is claimed that the silver bullets only incapacitated one of the infected characters. And the inconsistent makeup seems to just show progression; they just look very hairy at the start of their transformation, and wear the bat-mask when they're fully "wolf". By the way, said werewolves aren't very tough; a random bystander gets into a fistfight with one, and almost wins.
  • Ladyhawke features a couple of young lovers cursed to take on animal form at different times, as to keep them apart; the man turns into a wolf at night, and the lady... guess what.
  • Not only is there a Lawrence Talbot in Alvin and the Chipmunks Meet the Wolfman but Theodore is turned into a werepuppy.
  • In Big Fish by Tim Burton, the main character suspects that the circus ringmaster (Danny Devito) is a werewolf; it turns out he actually is one but not an evil or monstrous one.
  • Dog Soldiers has werewolves who change at the full moon, but can hold it back if they wish, though with difficulty. Also, silver isn't absolutely necessary to kill them, even while they're in wolf form. It's just really difficult without it.
  • Silver Bullet has a werewolf who is a church pastor and changes EVERY NIGHT, though he gets less "wolfish" in form and thought the further away time gets from the full moon, and vice versa.
  • Underworld and its oddly named sequels answer the age old questions of what would happen if vampires and werewolves got into a centuries old blood war, and what would happen if someone was turned by both vampires and werewolves. In Underworld, werewolves, or lycans, are from the brother strain of the virus that produced the vampires. There are two strains of werewolves. The first came from the first werewolf, William Corvinus, and all those bitten by him. They're dire wolves, but they can never turn back to humans ever again, and they've permanently lost their minds. The second version is the ones descended from Lucian, who was born from a woman who had been turned by one of William's wolves while pregnant. They are monstrous man-wolves with jet black skin and very little hair. The latter ones go berserk on their first transformations, but as they age they can gain control. They can voluntarily transform during the full moon, but they don't have to, and again, older ones can transform when they please. Both forms are transferred via a bite, though it's briefly mentioned that only a small percentage of humanity can be turned, and in the rest, the virus is fatal. Both forms are regenerating immortals. (Immortal to an extent anyway; silver works, but ripping their head off without silver works too). There's also Michael Corvin, who's a badass hybrid as a result of Selene turning him near the end of the movie, but resembles a werewolf far more than a vampire, likely because he was bitten by a werewolf first. He's a wolf man, and has complete and total control over his transformations, sometimes even doing partial transformations with ease.
    • Lucian is also notable for having learned precise muscle control, allowing him to expel silver bullets before they poison him. Unfortunately, this is useless against silver nitrate, which is a liquid.
    • Similar to Michael, Marcus becomes a hybrid by accidentally tasting the blood of a lycan. However, since he was a vampire first (the first vampire, no less, which is what allows him to survive the transition), his new form is distinctly more bat-like, even including wings that allow him to fly or impale anyone. He still appears to fear sunlight, but that may be a psychological effect from all the centuries of fearing it and the unwillingness to test his limits. He is even tougher than Michael, although being put through a Helicopter Blender appears to do the trick.
    • In later films, more hybrids appear, and they are all immune to silver.
  • Van Helsing features big muscular werewolves that rip the skin off their former human selves when they transform. When they turn back into a human they tear off their werewolf skin.
  • Ginger Snaps has its title character bitten by a werewolf on the night that she gets her first period. Unlike most werewolf movies, Ginger's transformation into the monster (which is of the Man-Wolf type) is gradual, and there're many ties with the onset of puberty. Silver and wolfsbane (usually referred to as monk's hood) work on the werewolves in the Ginger Snaps trilogy, though the latter must be liquefied and injected to have any real effect.
  • In Ginger Snaps 2: Unleashed, Ginger's sister Brigitte—who survived but was infected—takes regular, weakened doses of monk's hood in order to inhibit her transformation.
  • The Wolfman from The Monster Squad was a pretty solid Wolf Man. Regular bullets didn't work on him, as revealed in the scene with the cops and the coroner guy. In his first encounter with the protagonists in the old house on Shadowbrook Road, he gets kicked in the nards by "Fat Kid" Horace, which proves to be quite effective. After being blown up by the main character and his father and recovering, he's finally finished off when Rudy, the oldest of the titular group, uses a silver bullet to kill him, completely ignoring the fact that you need a cartridge in order for the bullet to actually fire.
  • Bad Moon features a werewolf that changes every night, without the need for a full moon, and that doesn't need any special method to kill (or harm).
  • In the Wes Craven film Cursed, Werewolves have a powerful sexual allure to members of the opposite sex. The curse itself seems to confer an uncanny ability to pull off complex pro-wrestling moves in high school wrestling matches, and killing the cursed werewolf that infected you won't cut it for the cure... you have to kill the natural born werewolf that infected it.
  • Trick 'r Treat features all-female werewolves who change their form by tearing apart their human skin in a rather gruesome way. They also seem to congregate in Halloween nights to party and devour men. (Or sometimes women, they aren't real picky...)
  • Red Riding Hood: One can only be turned into a werewolf if they are bitten by one during the Blood Moon. And only those that are in their bloodline can understand what they say. Everyone else hears only growls.
  • Nosferatu has a scene of a werewolf (actually, a hyena) roaming the inn that the protagonist stops at en route to Orlock's castle in the Carpathians.
  • The Matrix Reloaded uses a very bizarre iteration of this trope. The Merovingian uses old programs from previous versions of the Matrix as his private Mook Army - notably because they are powerful and notoriously hard to kill, even by Agent standards. The programs themselves are said to be variations of werewolves, vampires, and ghosts. But other than The Twins, the rest don't really exhibit any of the typical traits (other than Persephone using a silver bullet to kill a supposed werewolf program).
  • In Big Bad Wolf has a werewolf that can still retain it's human mind, and talks even in werewolf form. Of course, this means nothing when this particular werewolf has the mindset of a serial killer and serial rapist.
  • Werewolf: The Beast Among Us has an In-Universe example - it turns out the particular werewolf in the film is a different kind then the werewolf hunters are used to dealing with. Justified as this werewolf was a result of an experiment of a mad scientist who's using the werewolf to kill people.
  • The Asylum 's Battledogs is basically a Zombie Apocalypse with werewolves.
  • The werewolves in Skinwalkers are of the Wolfman variety. They turn on the full moon, but the existence of a Red Moon causes them to change regardless of the moon phase. Also, if one feeds on human flesh, it causes them to permanently develop a more wolf-like personality, though the severity varies from each werewolf.
  • The Werewolf of Washington: These ones are your standard Wolf Man deal, but they also have a star-shaped mark on their chests in human form.
  • Wolfman: These werewolves are your traditional Wolf Man archeype, except they're caused by a Satanic curse and an index finger longer than the others is a sign of lycanthropy.
  • Werewolves on Wheels: These ones are of the Wolf Man variety, created by a Satanic curse and weak to fire.

  • In Poul Anderson's magitek reality in Operation Chaos, werewolves are persons with a genetic condition. Scientific understanding of the condition in the 20th century allows the werewolf to understand and receive training to keep his human motivations in wolf form (but not full intelligence). The change is permitted by having polarized light as the only light source (either moonlight or a portable "moonflash" carried on the person). The wolf-form heals at Wolverine speeds except when silver is involved. The hero/werewolf/narrator fought in World War II as an Army Ranger and seemed to suffer no social prejudice. He was a movie star, before the war, playing a Rin Tin Tin type character.
    • Conservation Of Mass is also very much in effect. It doesn't affect the protagonist very much since a relatively normal-sized man will make an impressively large wolf (largest recorded wolf: 175 lbs/79 kg), but at one point he engages in battle with a were-tiger, and the man in question before he changes is described as tall and ridiculously obese in order to have sufficient mass to be a large, powerful tiger (large Siberian tiger: up to 800+ lbs/360 kg.)
  • In the Department 19 series, Frankenstein's Monster, of all things, becomes a werewolf after getting attacked by one at the end of the first novel.
  • In Loyal Enemies, werewolves are "darklings", creatures others consider foul, if not downright evil. Werewolves, in both wolf and human forms, have super strength, super reflexes, a superiour sense of smell and can see in the dark and speak human in their wolf form. There's mention of there being more than one species of werewolf, with the "true werewolf", of which protagonist Shelena is one, being able to change shape any time it wants to, although it's slightly painful and during the change their bones are brittle like eggshells. It's also not a pretty sight and Shapeshifting Excludes Clothing.
    As Shelena explains, werewolves can mate with other werewolves, humans and wolves, but the first option is usually not even wished on one's enemy because the resulting offspring gnaws its way into the world, killing the mother. Mating with wolves is considered a degenerate thing to do for any self-respecting werewolf because it produces barely sentient predators that are neither werewolf not wolf, meaning that the only viable options of procreation are mating with humans or by bite, although apparently the latter doesn't always work.
  • The Bartimaeus Trilogy heavily implies, and then outright states, that the police of the oppressive magical regime that rules the Alternate Universe British Empire are werewolves. Werewolves are the result of exposing humans to transformation spells invented in ancient times. They can transform at will from human form to a giant wolf and anything in between. They are stronger, larger and hardier than humans, but extremely vulnerable to silver and specialised forms of magic, and seem to be fairly simple-minded. Their human forms are noticeably tall and bulky, and they seem to be predominately male. It is apparently possible to be a werewolf and a magician, but only one example has been seen. They can be killed by mundane means, however. One dies from leaping out of a high-up window.
  • Kelley Armstrong's Women of the Otherworld series features werewolves that turn into pure wolves at will, but the process is painful. They must Change about once a week, becoming more irritable and restless the longer they put it off, until finally their bodies take over and they Change involuntarily. Control over their Change is a matter of teaching, practice, and willpower. All but one of the werewolves are male, and they pass the gene down to their sons (daughters need not apply). A hereditary werewolf will not have his first Change until late adolescence. Werewolves can be made by an infected bite or by injection with werewolf saliva, but most are hereditary. An infected werewolf will pass the gene down to any sons conceived after his Change. In Broken, Elena gives birth to male and female twins, who are both genetic werewolves and it is hinted the female will Change in adulthood. Since Elena is the first female werewolf and the twins' father is also a werewolf, it is unknown if a hereditary female gets the gene from just her mother or from both parents.
  • The Dresden Files has four varieties. All four are presented in Fool Moon, and Harry has to figure out which one is at large in Chicago. (It's all four at oncenote .) Together the four types cover most of the range of possibilities. None are contagious, however, as Bob is at pains to point out.
    'Would you get off this "bitten and turn into a werewolf" kick, Harry?' Bob said. 'It doesn't work that way. Not ever. Or you'd have werewolves overrunning the entire planet in a couple of years.'
    • The werewolf (as a technical term) is just a human who can transform into a normal wolf at will. They undergo no mental changes (and thus must learn how to live like a wolf), have no linkage to the moon, and gain no special invulnerabilities. It is a learned ability, somewhat like becoming a wizard who knows only two spells, but knows those two really well. Humans transformed into wolves by someone else's magic are mentioned as a related subversion, and one that violates one of the Laws of Magic, because a person transformed in this way will, over time, lose their human mind and become no different than any normal, non-magic wolf, which is at that point considered to be murder. Aside from the ability to transform into a wolf and back, there's also one other advantage to being able to change shape: using that magic to heal yourself quickly by rapidly shifting between forms. However, it is a very painful process.
    • The hexenwolf ("spell wolf") uses an enchanted belt of wolfskin to transform at will into a dire wolf. In addition to facilitating the actual transformation, the hexenwolf spirit also helps run the wolf body, bypassing the learning curve true werewolves have to deal with. The magic is generally tied to darker, sometimes demonic, forces and causes the hexenwolf to gradually fall deeper and deeper into savagery in both their wolf and human forms.
    • Lycanthropes are people whose minds become wolf-like at full moons, and who gain increased strength and healing at the same time, but physically remain human. They are related to Viking berserkers.
    • A loup-garou is a human, subject to a powerful curse (which in at least one case was hereditary). Under the full moon, he transforms into a demonic man-wolf with enormous speed and strength, as well as immunity to injury by virtually any source except inherited silver. The demon takes over all control during this time, with the human personality completely submerged. There is no known cure, and the only spells capable of perfectly restraining them are similar to what one would need to contain an archangel.
    • And just for variety, there's the wolfwere, a wolf that can take human form in the same way as werewolves, and with the same limitations. Bob never mentions them, but Harry meets one in the course of the story.
  • Wolf Breed. Think Elfen Lied in Middle Ages Europe with werewolves and you have the basic plot of this book series. The titular Wolfbreed are man-wolf/dire wolf shapeshifters that can change at will, have a rapid healing factor, age normally and are vulnerable to silver. The Teutonic Knights tries to use them as Super Soldiers. Since this is an Expy of Elfen Lied their attempt doesn't work out so good.
  • In The Graveyard Book by Neil Gaiman, the role of Baloo is taken by a no-nonsense Hound of God named Miss Lupescu, who uses the Baltic version of the myth. As a Hound of God Miss Lupescu, and apparently other werewolves, pursue evil and will run to the gates of hell, or beyond, to save the innocent. She transforms into a powerful wolf and is immune to injury except from silver. She's also apparently immortal.
  • Laurell K. Hamilton's Anita Blake: Vampire Hunter. The series includes some werewolves, including one of Anita's Love Interests, Richard. In her world, there's a vaccine for the infection; Richard caught Lycanthropy from a bad batch of the serum. Anita herself is currently a carrier (which should be impossible) for multiple strains (which should also be impossible) of the virus.

    The books also contain: wereleopards, werelions, weretigers (including blue, red and black tigers in the recent books), at least 3 weredogs (their abilities are inherited not infection), weresnakes (at lest 2 species cobra and anaconda), swanmen (some are cursed others inherit their abilities like the weredogs), wererats, werebears, werehyenas and a lamia which is an immortal shapeshifter. Lastly there is Chimera, a pan-were than can shape shift in to six animal forms (each with a different crazy personality). And then she has sex with all of them.
  • In P.C. Hodgell's Chronicles of the Kencyrath series, the Wolvers are inverse werewolves; they are wolves that can transform into human form. Their young cannot achieve the transformation until they reach a certain point in their development. As humans, they are still quite hairy.
  • John Hodgman's The Areas of My Expertise includes handy lycanthropic transformation timetables, showing how and when different kinds of werewolves transform, and how to stop them, during each phase of the moon.
  • In Tom Holt's Barking, theriomorphy is transmitted in the classic style, and werewolves gain nigh-invulnerability in both human and wolf forms, including a massively extended lifespan, and most of the werewolf characters work for the same law firm, Ferris and Loop (a Meaningful Name, referencing "Fenris" and "Lupine"). They are rivals of the vampire firm Crosswoods.
  • The Wheel of Time series by Robert Jordan has 'wolfbrothers', men with the ability to communicate telepathically with wolves. Wolfbrothers gain greatly enhanced senses, as well as golden eyes which people remark as resembling those of wolves. Wolfbrothers are prone to acquiring wolf instincts, and in some cases have been known to completely lose touch with their humanity, becoming essentially wolves in men's clothing.
  • Stephen King's Cycle of the Werewolf has a more traditional, dire wolf, changes-with-the-moon type. Oddly enough the victim has no idea how he started involuntarily shapeshifting, and initially not even that it is happening. He does remember picking strange flowers in a graveyard before he started having blackouts, which is one of the less known/used methods of lycanthropic infection. Even if he never realized it, readers probably picked it up as a red flag anyway.
  • The Arcadian and Katagarian wolf branches of the Were Hunters in The Dark Hunters series can change between wolf and human easily and painlessly when conscious and alert. The Arcadians are humans who turn in to an animal and the Katagarians are animals who can take a human form. If injured badly or shocked with electricity they lose control of their shifting. When injured or asleep they change into their base form (human/animal) and when shocked they might shift uncontrollably for a few hours. Electricity is also used to trap a Were Hunter in one form permanently.
  • In C. S. Lewis's Prince Caspian, one of the two creatures to tempt Caspian to summon back the White Witch is a werewolf. Apparently it is not contagious, as it bites Caspian without transmitting its condition to him.
  • In Peter David's Howling Mad, the main character is a wolf who is bitten by a werewolf, which causes the wolf to become a human during the full moon.
  • In The Mortal Instruments, there are werewolves of the variety where they are forced to change at the full moon, but can change shape at will at other times; they mostly retain their human minds, although at the full moon their minds become less human. They can be hurt by silver, while the condition is semi-contagious, with about half of all bites transmitting lycanthropy.
  • Larry Niven:
    • The story "What Good Is a Glass Dagger?" is told from the POV of an idealistic Atlantean werewolf. The surprise bit comes when he discovers that werewolves aren't people who become wolves, but rather wolves who turn into humans.
    • In the Hanville Svetz story "There's A Wolf In My Time Machine'' the time-travelling main character gets sidetracked into a version of Earth where man evolved from wolves instead of apes.
  • In the Discworld novels:
    • Delphine Angua von Überwald from Terry Pratchett's "City Watch" series. Angua can transform into a wolf at will, but is unable to prevent herself from changing during a full moon. Pratchett delves much deeper into the psychology of the werewolf than most writers, describing what the world looks like to a creature that uses smell as its primary sense, and also developing a cultural backstory for the werewolves, such as the term "yennork" being used to describe a werewolf that cannot change shape (and is therefore trapped in the body of either a wolf or a human) but is born to werewolf parents. The "smell as its primary sense" has to be reinterpreted by the werewolf when in human form; it is presented as synesthesia, with scent data being reinterpreted in terms of colours and sounds.

      Angua's type of lycanthropy is hereditary (infection by bite is alluded to but never actually demonstratedin the books; it does happen in Discworld Noir, which Pratchett worked on). Pure-bred werewolves change into a normal wolf (hybrids produce other forms). At least partial control is possible, although sometimes this takes some effort. Silver and fire are a werewolf's primary weaknesses; all other damage is temporary. During the involuntary moon-induced transformation there's an irresistible urge to eat meat, but enough control is maintained for the werewolf to choose which kind of meat is consumed. Angua, who's a vegetarian when she can help it, eats chickens (and always leaves behind payment for them, even when forced to steal them from out of the henhouse).

      Werewolves are generally referred to as undead. Despite uncertainty as to whether they truly should be categorized along with Zombies and Vampires the consensus seems to be "they're big and scary, they come from Überwald, and if you stab them with a sword they don't die. What more do you want?" Angua and her family also act rather dog-like; they don't like the B.A.T.H. word or hearing "Vet"—Vimes at one point deliberately pauses saying Lord Vetinari's name just to mess with them—and at one point Angua laments the difficulty of walking past lamp posts without...well, you know. She also kept squeezing a dog's squeaky toy during a conversation and after she left, had to consciously come back to put it down. This is discussed in the books as a logical progression: Dogs are, essentially, wolves that were given human traits. Werewolves are wolves that are partly human. Her first few books refer to Angua's "wolf" form looking more like a pedigree wolfhound than an actual wolf (her being able to pass as one was a major plot point in Jingo), although this was abandoned by the time her family was introduced.
    • Reaper Man features two interesting specimens. One (Mrs. Cake's daughter Ludmilla) is, for three weeks out of the month, a young woman; the other is, three weeks out of the month, pretty much just an intelligent wolf. That fourth week, though, they meet each other half way, and it's implied they begin a relationship.
  • In Harry Potter, lycanthropy is transmitted by bites, and results in uncontrolled transformations during a full moon. Werewolves are discriminated against by the Wizarding society despite their relative innocence. They are dangerous to humans, but not to other animals (or Animagi). No cure exists, but a Wolfsbane Potion allows them to keep control of their minds during the transformation. Good werewolf Remus Lupin takes the Wolfsbane potion to keep his, whereas the evil Fenrir Greyback doesn't care as he is bloodthirsty as a human anyway. It should also be noted that werewolves are only created when bitten by another werewolf while in wolf form. If bitten by a werewolf in human form, they may garner a few traits (a desire for bloody meat, a temper issue, etc.), but will not actually become a werewolf. In the books werewolves are Dire Wolves, with only a few superficial differences between them and real wolves. In the movies they are Wolf-Men that look more like Were-Chihuahuas than wolves.

    Silver won't harm a werewolf any more than anything else would, but it's indispensable for treating werewolf-inflicted bites when powdered and mixed with dittany. While it can't cure lycanthropy, the mixture allows victims to survive what would otherwise be almost assuredly fatal bites by cleaning and closing the wound when applied promptly, although most wizards would rather be killed than survive and suffer from the discrimination and fear directed at them.
  • In Magnus, the nephilim Tsavo has the ability to transform into a slavering wolf as a result of a magic spell he casts.
  • The Wolf and Raven stories, which are part of Shadowrun's Expanded Universe, feature a man who is possessed by Wolf, one of the many animal totems of the world, which grants him powers and mannerisms similar to the classic Wolf Man (as well as a Split Personality, of sorts). It should be noted that this is very different from the game's usual take on werewolves.
  • The Sookie Stackhouse Mysteries has Weres, who can change at will, but tend to give into the animal instincts and predatory tendencies on the night of the full moon. They can also be shielded from the light of the moon to help them, but they are tense, more easily agitated, and prone to violence and uncontrolled bloodlust during the full moon. Though it's not spelled out explicitly, werewolves may go over entirely to animalism during the full moon if they give into the change or are otherwise provoked into it. Additionally, the Were trait is hereditary and can be passed on to children.

    In addition, the series has shapeshifters, who can change at will into various animals, but most choose one animal form and stick with it, for ease and comfort of transformation. Sam, Sookie's boss, turns into a friendly collie. On the full moon, they must change into their animal form. One shifter in New Orleans turns into an Owl and looks the part slightly even as a human. They maintain human intelligence the entire time, so far. The Shifter trait is hereditary and can be passed on to children. Unlike the vampire population, the Were and Shifter populations are not known to humankind at large. There is friction between the shifters and the weres; the weres consider themselves superior, but to everybody else, they are something akin to blue collar workers.

    Those bitten by weres have a chance at becoming a demonic monster form of that animal. Jason, Sookie's brother, becomes a werepanther.
  • The werewolves in Blood and Chocolate are of the genetic variety, and can only breed with other werewolves. They turn into something like a dire wolf, but Vivian notes they had only adopted wolf as a convenient term, and are truly known as the Loup-Garoux. They can transform at will, but transform involuntarily at the full moon, and are weak to silver in any form. They keep their minds when transformed, however, and are expressly forbidden to be seen by or kill humans, in order to maintain the Masquerade. They live in packs, with males fighting to be alpha, and females fighting to be the alpha's mate.
  • Goosebumps:
    • In the book Werewolf Skin, werewolves shed their skin during the daytime and can only resume their werewolf form if they put on their skin during the night. Burning the skin while it's unshed will kill the werewolf while stopping the werewolf from putting on its skin for one night cures it. The Werewolf of Fever Swamp features a more traditional werewolf.
    • The Werewolf's First Night, a short story, has a boy believing all the people at his camp are werewolves. It turns out he's the werewolf, and it's the full moon..
  • In the Mercy Thompson series, lycanthropy is transmitted through a savage attack - most victims of werewolf attacks die of their injuries rather than turn into werewolves. Werewolves are forced to change at the full moon, but can also change more or less at will. Werewolves in human form are resistant to disease and poison, heal quickly, do not die of old age, and have very short tempers. For this reason, the average life expectancy for a wolf after becoming one is ten years. It is worth noting, however, that werewolves certainly don't always die young. The book takes place in the present day, and several wolves are thought to date from the Renaissance. There were even a few who called those young. The Marrok is implied to have known the real King Arthur (and therefore being the real Sir Marrok). Samuel, his son and Asil the Moor are almost as old. Werewolves also have a kind of magic, called pack magic, which allows an Alpha to draw strength from his pack and control them. Pack magic also functions as a limited form of Glamour: normal people who see a shifted werewolf that isn't attacking are prone to thinking that it's just a Big, Friendly Dog, which is one of the main ways that the Masquerade was maintained until the werewolves came out in the first novel. Also, particularly powerful werewolves like Adam, the pack Alpha of the Tri-Cities area and Mercy's eventual husband have the ability to adopt a bipedal man-wolf hybrid form if they want to, but it's rarely used.
  • In Welkin Weasels, werecreatures spend most of their time as normal Talking Animal characters and turn into monstrous flesh-eating humans at the full moon. Fully transformed ones can only be slain by silver bullets, but when Maudlin is nipped slightly by one, they manage to purge the wereweasel infection from him by immediately applying silver to the wound.
  • In Marie de France's lai Bisclavret from the 12th century, Bisclavret (for unknown reasons) must transform into a wolf every week. His wife steals his clothing, without which he can't change back, but one day, the king his friend goes hunting in the woods. Bisclavret jumps at him and paws his foot like a petitioner, and the king, impressed, grants the wolf his life. Then Bisclavret goes with the hunting party and stays at court. Everyone is so impressed by his nobility and gentleness that when his wife and her new husband appear at court, and he attacks them, the king concludes that they must have wronged the wolf and imprisons them until they confess. With his clothing back, Bisclavret can return to human form. Similarly, in a lai featuring King Arthur, Melion, the wife actively transforms the husband into a wolf, but he again takes refuge in court and attacks his wife there, leading to his transformation back.
  • In the Chivalric Romance William of Palerne, the wolf that protects William and his love proves to be the son of the King of Spain, enchanted by his Wicked Stepmother.
  • Werewolves, or Weres, in The Hollows novels are a separate race that descended from the union of demons and female humans. They can change at will into full wolves, possess enhanced strength and senses even in human form and cannot infect other humans without the help of a demonic curse. They are organized into packs which can vary from hardcore survivalists, a baseball team or a corporation. They are rivals of the vampires for influence and power.
  • In The Vampire's Assistant by Darren Shan, the wolf man is biologically half wolf and half human, and the mixture has induced madness, resulting in Sam Grest being eaten, and R.V. having his hand bitten off, later becoming a major villain. He is basically humanoid with wolf claws, head and tail etc along with thick, wiry fur.
  • The protagonist in Will Shetterly's Urban Fantasy novel Elsewhere (part of the Bordertown Shared Universe) calls an elf an "Elflands bitch". She tries to turn him into a dog, but magic in Bordertown is unreliable, and he becomes a wolf man, with hair, wolf ears, and a snout that makes it impossible for him to speak.
  • In Ryk E. Spoor's Digital Knight, werewolves are very different, particularly in that they're powerful enough that even "the Great Demons" wouldn't lightly defy the will of the Werewolf King Virigar. Also, they devour souls. The narrator's Friendly Neighborhood Vampire friend tells him:
    "Their strength is immense, their cunning formidable, and their ability to shift shape, though confined to a wolflike predator on the one hand, is unlimited in the human range; they can be anyone at all. They do not fear night or day, nor does the phase of the moon have any effect on them. They also have a talent similar to my own to charm and cloud other minds... There is nothing I have seen ... that I fear more than the Werewolf King."
  • The Kitty Norville series by Carrie Vaughn focuses on a werewolf heroine ironically named...Kitty. This series is closer to earth than most werewolf stories in a lot of ways.
    • Rather than being a Wolf Man, werewolves when shapeshifted are different from natural wolf in only three respects: vulnerability to silver, a Healing Factor for anything else and generally increased strength and toughness, and the most obvious difference is a lack of Shapeshifter Baggage. A healthy adult wolf in Real Life weighs about 80 lbs. or so, so an adult male werewolf would be twice the size of a real wolf. Werewolves can be killed without silver, they can just survive more damage than a normal human and heal faster, but being gutted or at ground zero of an IED kills a werewolf perfectly well.
    • The first werewolf pack that we see in the books is led by a bullying, abusive alpha male, but from the second book on we can see that werewolf pack dynamics vary widely. At least two seem to be a normal group of people who just happen to spend full moon nights in the woods together.
    • The Theme Naming trope is subverted or just averted; the protagonist herself has a punny Non-Indicative Name purely by chance, and few if any of the many other werecreatures encountered in the series have any connection between their name and what they do.
    • Lycanthropy is infectious. Some characters have feared getting it from being exposed to a werewolf's blood or saliva while that werewolf is in human form, but it hasn't happened in the books themselves. In their human forms, werewolves have the same silver vulnerability, Healing Factor and increased strength that they do as wolves. Female werewolves can't carry a pregnancy to term; shapeshifting causes the fetus to miscarry.
    • A lycanthrope's intelligence is generally reduced to that of his or her animal form when they change, although emotional attachments/associations (i.e. friends, kin, lovers, threats, the idiot that just shot them, etc.) carry over for good or for ill. They can be trained to perform very complex actions with effort, and the human personality exerts a similar influence to that of the wolf's instincts in human form.
  • In Lisa Williams' Family Bites, lycanthropy is hereditary. Sophia Rivers thinks it can probably be transmitted as well, but no-one she knows has ever tried. The Rivers family, being easy-going and friendly werewolves, are described as looking like large friendly dogs in wolf form. They can change shape whenever they feel like it, although they sometimes do it at full moon without meaning to. A bit of a lampshade is hung on this and Our Vampires Are Different; Sophia Rivers (werewolf) and Daniel Alfonz (half-vampire) look each other up in the mythology books, and are completely bewildered by what they find. Then they look themselves up and get even more bewildered.
  • In Never Cry Werewolf, the titular werewolf controls his full-moon turnings with medicine. He keeps his human mind during his time as wolf, however.
  • In The Wolf's Hour by Robert R. McCammon, the werewolves mainly follow the standard man into full wolf pattern and can shift at will. The main difference is that the werewolves age as wolves while in wolf form, so it avoids the issue of everything being solved by turning into a wolf.
  • In WerewolveSS by Jerry & Sharon Ahern, you start off with the standard Man-Wolf of Wolf-Man bipedal death machines that change under the full moon. Given time and Nazi science (thus the SS in the title), the remnants of project Werewolf determine that, by using specific types of music, werewolves and their shape-shifting abilities can be controlled. This results in the neo-Nazis running about infecting people with lycanthropy and then using loudspeakers to play Wagner operas that turn them into a goose-stepping werewolf army.
  • The Wyr in Nick O'Donohoe's Crossroads trilogy (The Magic and the Healing, Under the Healing Sign, and The Healing of Crossroads) are a separate species; they shapeshift at will (although it's painful, physically taxing, and disturbing to watch) and have something of a Healing Factor. While they're generally attractive in human form, they're secretive, brutally pragmatic, rather feral, and arrogant as hell. Despite this, they're basically on the side of good after the first book.
  • Indigo from the Indigo series, although her shapeshifting ability seems to be tied to her friendship with a Telepathic Wolf.
  • In Toby Barlow's epic poem/novel Sharp Teeth, various gangs of werewolves live in the area of Los Angeles; them becoming aware of each other is the main plot of the book. They change voluntarily into what can be mistaken for stray dogs, some hiding in pounds and even getting adopted.
  • The Reynard Cycle: The Wargs of this series are Chimera who mix human features with that of canines in general, and wolves in especial. Of all of the Chimera, they are the most feared. They cannot infect you, but they can get you pregnant.
  • In the works of J. R. R. Tolkien:
    • In The Silmarillion, werewolves are evil spirits transformed into the shape of giant, monstrous wolves. Sauron, who used to be infamous for his shapeshifting powers, was at one point known as the Lord of Werewolves and turned into one in order to fight the mystic wolfhound Huan after they killed the father of werewolves Draugluin. Later Huan and the most terrible of Draugluin's offspring, Carcharoth, kill each other. The Silmarillion also features some magical shapeshifting, which requires the skin of the monster to be imitated.
    • There are also the Wargs in The Lord of the Rings; giant evil wolves that are sentient, have a language of their own and are allies of the Orcs, even being ridden by them. It's unclear if they're actually related to the werewolves, but some fans have speculated that they're the result of werewolves mating with ordinary wolves.
    • The Hobbit features Beorn, a "skin-changer" who can shapeshift into a bear at will and uses this ability to kill orcs and wargs.
  • The wolves in Wolves of Mercy Falls Series receive their ability when they are bitten by a person already infected with the werewolf disease. Unlike traditional werewolves, they turn into wolves only during the winter; in warm weather they are normal human beings. The older they get however, the longer they stay wolves, until finally one summer they don't change back at all. And they can't just move south; if they do they only become more sensitive to temperature change, to the point where even the slightest change in temperature can cause them to shift. The first book Shiver is about a boy and a girl who try to find a way to fight this. In the sequel Linger, we find out that the cure from the first book might not be a cure at all — and that the reason they change into wolves might have more to do with brain chemistry than the weather.
  • The Felix Castor series defines weres as what happens when a human ghost possesses an animal body. The ghost moves in and redecorates; first timers usually create something that looks like a hunter's worst nightmare, but those with experience can make the body look downright human. It usually maintains some animal qualities, however, and the were can shift back and forth at will. If the ghost is ever exorcised from the were body, it collapses utterly, and the ghost has to go back for another round.
  • Petronius's Satyricon contains a story told about a werewolf who is a wizard, able to transform his clothing into stone and back (so that it remains undamaged while he's changed) and changing fully into a wolf at will. He does not have any kind of accelerated healing and retains his wounds when he changes back (so that a pike through the neck as a wolf becomes a grievous wound that requires a surgeon's attention as a human). (Incidentally, this segment is also well-known to Latin scholars for containing the hapax legomenon "circumminxit", describing the method for transforming his clothes to stone - he pisses in a circle around them).
  • In the Lonely Werewolf Girl books, werewolves are mainly vulnerable only to silver, certain magic weapons, and other werewolves; they have accelerated healing only in werewolf form though. Speaking of werewolf shapes, they have three modes: human-looking, a wolf-man/woman half and half mode, and a full wolf mode. They must change on the night of the full moon into one of the latter, but "royal werewolves" can change at any time so long as it is dark outside. A lunar eclipse locks them into their human forms, and make them ill while it passes. They are born werewolves, but normal people can be turned through a bite (Though it is a huge offense suggesting that any pure-blood should have been created this way). Having been born in wolf shape, while her mother was in wolf shape, on the night of the full moon, protagonist Kalix feels as if she lives in a permanent lunar eclipse.
  • The Black Company mentions a few, but in action participates only Forvalaka — were-leopards. Undead were-leopards. Vicious, superhumanly fast and almost unkillable.
  • Robert E. Howard:
    Conan: Everyone knows there are men who take the form of wolves at will''.
    werewolves howled across the wilderness.
    • Howard's early story "Wolfshead" depicts true werewolves as wolves possessed by malevolent spirits that transform them into cunning humanoid man-eaters during the full moon. While a human can become subject to a similar transformation, it only happens if the person makes the mistake of killing a true werewolf when it's in hybrid form and its possessing spirit is in control, free to Body Surf into its wolf host's killer. A person so possessed may be spared the affliction if the spirit vacates that person's body in favor of a more-fitting host ... say, a huge man-eating crocodile.
  • In Rehepapp, people can become werewolves free-willingly after consuming some kind of mixture. They look like normal wolves, but retain human intelligence.
  • In The Werewolf Asylum, werewolves are people who transform into wolves every night, but their transformations can be repressed with enough willpower, which is why the titular asylum exists. There also exists a werewolf, named Martha, that is not a human who turns into a wolf, but permanently stays a mixture of both forms. The doctors of the asylum believe that is due to a birth defect, but Martha claims it is because she is a Messiah and lycanthropy is part of a plan from a 'Lord'.
  • In Warwolf: The Centurion Warrior Book 1: The Warriors (It apparently had a very small print run and is almost impossible to find, but it does have a listing in the Library of Congress- so at least one or two copies are located there - and a copyright number dating it's publication), the werewolf is a species within a species, as the term "lycanthrope" is a blanket term here (There's mentions of werecats and even a were''cobra'' in one or two chapters). The werewolves here have multiple forms that range from human to Man-wolf to full wolf, though of a much larger size than is normal, while other lycanthropes seem to have a similar set of forms. These werewolves have their own language and can also speak human languages, and are part of a secret worldwide empire of various Lycanthropes that seem to encompass nearly every animal species known. No indication is given for whether they are human at the start and then change at some point in their youth or the other way around, but the main character is stated as being able to transform from the age of twelve on up at the very least and is roughly seventeen at the time of the story. According to a note at the start of the book from the author, he wanted to create an entirely new kind of werewolf/shapeshifting world where werewolves aren't just painted as mindless monsters when they transform, so he created this book as the start of a series that came to him at some point. The eponymous character, Warwolf, is something of a Friendly Giant when not in combat and appears to be best friends with another werewolf who is definitely a Deadpan Snarker if ever there was one. This book indicates the creatures have abnormally long lifespans (One character is over a hundred years old and is expected to live at least to see two hundred), and also lists silver as a weakness for the creatures...but paradoxically some of the lycanthropes use them as part of the construction of their own weapons. Warwolf is shown displaying superhuman strength, which may be an indicator that the other werewolves and assorted Lycanthropes share this trait. Warwolf and his three companions are also shown to display superhuman senses. Whether or not anyone else in this society does also is unknown. Warwolf and his friends also appear to have been raised in a partially warrior-toned society before making the trek to Rome to attempt a slow attempt to get humans used to their existence to being an attempt an inter-species reunification, and it is indicated that werewolves are the most well known type of Lycanthrope and are the most feared despite the fact that they are not savage, mindless killers and can change at will, and the other Lycanthropes in the book share this ability to transform at will as well. The book itself seems to be intended as a set-up to a situation apparently intended to show up in the second book best summed up as Werewolves vs. demons.
  • In A Song of Ice and Fire, 'wargs' are people who can telepathically borrow the bodies of animals in dreams. They're not limited to wolves, but these are seen as good candidates for several reasons. Their human body stays the same, although if it is killed while their spirit is within an animal they will be trapped there. All of the Stark children are wargs with a special connection to their pet direwolves. This ability manifests only in worshippers of the Old Gods that descent from the first people that populated Westeros. In the south, where people worship The Seven (a Crystal Dragon Jesus centralised religion) the folk memory of wargs has been mythologised and perverted over time, leading southerners to believe that wars (if they exist at all) do physically transform into wolves, have a craving for human flesh, and can transform others into wargs with a bite.
  • Werewolves in The Talisman are called Wolfs and are servants of the crown, acting as shepherds. Even in human form, they are immensely strong and quite honest but not terribly intelligent. They transform into wolves for several days around the full moon, prior to which they slowly lose their humanity. Even as wolves, they retain some sense, but are intensely hungry. They also transform under stress, but it hurts.
  • In Wolfen by Whitley Strieber, the titular creatures are not shapeshifters, but rather a freak evolutionary offshoot which is never fully explained. Even though they don't swap forms, they have still developed fully articulated paws that act like hands along with human level intellect (operating in a feral, instinctive manner), making them man-wolves of sorts. Although not having any supernatural element to them, the Wolfen are quite frightening... being clever enough to understand human speech, operate mechanical devices, evaluate the threat of guns and feed on us right in our midst, having remained unseen long enough for mankind to dismissed them as fairy tales, or simply forget them altogether.
    • Inside the text itself one of the present day characters (and a to him historical source) believe the wolfen themselves are the real animal behind stories of the werewolf. However this is never confirmed beyond their theories. (so yes on top of the scary smart wolves in your city, there might also be real werewolves too)
  • In the children's book series Alfie the Werewolf, the main character becomes a werewolf because it runs in his family, but skips a generation (his grandfather is also a werewolf, but his parents are not). They can however turn other people into werewolves by biting them, and the 13th book introduces special belts which can temporarily turn people into werewolves. Werewolves in these books can both walk on four legs like a normal wolf or on two like a Wolf Man. They are not bloodthirsty monsters but most of the time retain their human minds and ability to speak, although sometimes they can get so-called werewolf hunger, which they can solve by eating meat. While young werewolves only transform during the full moon, older werewolves like Alfie's grandfather can stay in wolf form all the time.
  • In S.M. Stirling's Shadowspawn series, the title race are the source of both the vampire and the werewolf legends (as well as most other monster myths). They drink blood and can turn into any animal whose DNA they've sampled, live for centuries, use magic based on altering probabilities and are, except for Defector from Decadence Adrian, Always Chaotic Evil.
  • MaryJanice Davidson's werewolves are faster and stronger in their human form and can turn into both Man Wolf and Dire Wolf at will although they have to during the full moon.
  • In Devon Monk's Dead Iron, Cedar, under a curse, changes by the full moon and loses his mind, requiring him to chain himself. He pays quite dearly for a collar that lets him keep his right mind. Later we learn his brother Wil is still alive and also under a curse, but while Cedar only changes during the full moon, Wil is permanently a wolf, and fortunately, can control himself all the time when not actively bespelled by LeFel.
  • In The Book of Lost Things, Loups are man/wolf hybrids created via women coupling with wolves.
  • The novel Tamed features werewolves as pets.
  • Half Upon a Time gives us The Wolf King, who can assume a human guise as he wishes.
  • In Anne Rice's The Wolf Gift, werewolves call themselves Morphenkinder and change everynight, unrelated to the phase of the moon although with time they can learn to control the change. It is passed along by bite and results in a Man Wolf form. In fact it is called that in story. Morphenkinder are attracted to evil people and driven to destroy them. Silver has no particular effect on them and they can be killed by normal weapons but it takes a lot of damage delivered in a short period of time or they heal it. Even in human form their senses of hearing and smell are very sharp but increase in the Man Wolf form.
  • In Gail Carriger's The Parasol Protectorate series, werewolves are very nocturnal. Only Alphas can assume any but a regular wolf form, being able to become the Wolf Man. Also, because Alphas tend to be larger and stronger in their human form their wolf form tends to look more Dire than normal. Like vamps, the existence of werewolves is common knowledge and they have an ambassador to the Queen's court. Werewolves are just as dead as vampires, and while they can tolerate the sun eventually, younger werewolves suffer severe burns and even death from exposure to sunlight. They are vulnerable to silver, and just as allergic to basil as vampires are to garlic. Raw meat is a required part of their diet and necessary for them to heal, though Professor Lyall is known to prefer fish. They can only change at night, with the ease of change being directly proportional to the phases of the moon up until the full moon when transformation is inevitable and maddening, and younger ones are often forced into their wolf form a few days before the full moon. Alphas possess a Partial Transformation called "Anubis Form" which is necessary to convert new pack members. Most see their full moon madness as a curse, which leads them to regard Preternaturals like Alexia as "Cursebreakers" where other supernaturals see them as a dire threat.
  • The Hunger Games features "muttations" which are essentially hybridized animals. One type of muttation featured in the first book are a bloodthirsty, upright-walking cross between wolves and humans (specifically the tributes who have already died in the 74th Hunger Games).
  • The Sanguine Chronicles explain that werewolves can shift at any time, but they have to shift on the full moon. Their emotions are affected by the moon—and on the full moon, they go completely feral. In-Universe, Marko is very different—he's the only werewolf/vampire hybrid he's ever heard about (for all intents and purposes, he should not exist).
  • In Tanya Huff's Books of Blood series, specifically Blood Trail, we meet a family of werewolves. Like real wolves, they are an extended family group who live on a well-defined territory, in this case the family farm. Their canid form resembles a large mixed-breed dog more than a pure wolf. They can transform at will, and tend to wear minimal clothing which can be shucked off at the drop of a hat (any hat), and have thus gained a reputation among neighbors a secret nudists. The book does an excellent job of giving them many psychological traits which match canid behavior, and the series's regular protagonists at times find it quite frustrating trying to get them to even temporarily give up their canid behaviors, even when their lives depend on it. They don't transmit lycanthropy through bites either. Henry explains to Vicki that humans turning into werewolves is a myth; if a werewolf bites a person, they'll bleed, but they won't turn into a werewolf themselves.
  • From Xanth comes Prince Jeremy, introduced in Zombie Lover. He's a voluntary shapeshifter who's telepathic in wolf form. He winds up wedding Jenny Elf.
  • In Warrior Wolf Women of the Wasteland, lycanthropy refers to a genetic condition shared by all the women in McDonaldland, whereby every time they have sex they change a little bit more into wolves, both physically and in their mannerisms and instincts, and as they change their sex drive only increases. This condition is not reversible, and there is no cure. As such, sex for women is restricted to within marriage, only for procreation, and is only allowed with a special license issue by the government. Once their changes become too obvious, the wolf-women are exiled into the Wasteland outside of McDonaldland. Eventually, the women transform into savage dire wolves.
  • In Anthony Boucher's short story "The Compleat Werewolf" certain people possessed the ability to turn into werebeasts of various species anytime they wanted by saying a magic wordnote . You could only ever turn into one type of beast, which may or may not be practical (were-diplodocus, anybody?) and kept your human intelligence but, being incapable of speech, had to somehow get somebody else to say the magic change-back word (which was "absarka") in order to change back. And when you did, you were naked.
  • The comic neo-noir City of Devils features both werewolves (turn into large wolves) and wolfmen (who look like Lon Chaney, Jr.). Each side has a long-standing feud that manifests in their chosen career paths. Both do law-enforcement, but the werewolves work for the Sheriff's Department, while the wolfmen are regular cops.
  • Brian Jacque's short story "Rosie's Pet" features a young werewolf named Charlie Lupus. He apparently transforms into his wolf form at night. While fully sane in both forms, he carries a lot of canid mannerisms over into his human form. The titular girl, Rosie Glegg, befriends Charlie over a few days and, at the end of the story, turns into a werewolf herself, apparently just by wanting to.
  • In the Weird West novella Sheep's Clothing, the character of Wolf Cowrie is half skinwalker, and is essentially a werewolf in everything but name, with keener senses, super-strength and agility, and the ability to change into a wolf-like creature. He is not required to shift during the full moon, but silver burns him on contact, and a wound from a silver dagger nearly kills him. At no point is he referred to as a werewolf, though, because the term wasn't in common use in the old West of 1874.
  • In Ty Rhine's online novel Instinct Rising, werewolves stay sane in all forms, and transform voluntarily. Their natural Healing Factor is tied to their shifting; the more wolflike they are, the faster they heal. The full moon transfers some energy and subtly affects their thinking, but doesn't affect shifting (although given how rough and rowdy werewolf full moon bashes can get, it's apparently a good idea to stay in werewolf form). While they are largely unaffected by alcohol and synthetic drugs, they are strongly affected by absinthe and herbal intoxicants.
  • In Miranda Leek's Twisted, Rodney turns into a anthropomorphic, dragon-like living roller coaster under the full moon and exhibits the usual lycanthropic like craving human flesh and even howling. Later on, he gets his roller coaster form more under control, but is still subject to rages and is forced to assume coaster form under the full moon.
  • Sergey Lukyanenko can't seem to decide the nature of werewolves in his Night Watch books. In some books, they're just as undead as vampires. In others, there's merely the Dark equivalent of Light shifter-mages. Full moon is sometimes mentioned to cause werewolves to go into a frenzy, but nothing of the sort is mentioned for Light shapeshifters. Later books (especially by other authors) introduce other types of "were-beings" including were-snakes (AKA nagas) and a were-smilodon (AKA sabertooth cat). The latter is the only living example of one, as he was born during the last Ice Age and remembers hunting mammoths; now he works in the European Bureau of the Inquisition.
    • While both vampires and werewolves are considered to be the lowest in the Dark hierarchy, vampires can gain a measure of status and respect by becoming Higher Vampires. This either involves fully draining several dozen humans or drinking a special blood cocktail invented by a young vampire. Werewolves don't have a "Higher" status and always remain low. The above-mentioned were-smilodon is a rare aversion due to his extreme age (at least 12,000 years) and experience.
  • A Wolf In The Soul presents two types of werewolves that are completely unrelated to each other.
    • One is an entire (possibly mythical) species of actual wolves who can only take human form after consuming human blood.
    • The protagonist, Greg, has something entirely different and altogether more mysterious. Dogs begin following him and leaving him gifts, he sees a wolf standing serenely in midair out of a second-story window, and he has blackouts that last only a few minutes or hours but during which he apparently lives out years in a wolf's body. While in wolf form, Greg is also immune to bullets, but though the effect of silver is discussed on occasion (and he can't handle even a few angstroms of silver in a cup of water) we never get to find out if it would actually hurt him or not. It's suggested that he has developed some psychic connection with a real, actual, wolf somewhere out there, which then seeked him out physically, confronted him, and then somehow began transforming his body - but there are a few holes in that theory as well, and a lot of it is left deliberately unexplained.
  • Unique first introduces werewolves in the form of a young woman asleep in her bed who is on her feet running down the hall before fully awakening, because her nose smelled... BACON! These are werewolves who work as mechanics in the family-owned (Well, pack-owned) garage downstairs to pay for food and gas, and love to ride motorcycles. Bonus points for the pack alpha, who loves to ride in a huge pack of... fellow bikers, as part of the Bikers for Babies program.
  • Almost Night has a pack of werewolves. They are capable of turning into beast man variety, though they can run on all fours. They are strong enough to carry someone on their back through a forest and rip a vampire to pieces. They are also much better swimmers than humans. Enhanced senses are retained in human form. Silver is apparently not necessary to kill them, since one died after being impaled on a large rock. Unlike vampires, they are not animated by Black Magic, and thus are not inherently evil.
  • Dan Shamble, Zombie P.I. plays with this trope. There are two breeds of werewolf that don't much like each other: one of "Hairballs" that permanently resemble the Wolfman, and the other of "Monthlies" that become wolf/human hybrids under the full moon. Both varieties' conditions are transmissible to normal humans via biting or scratching, including the trivial sorts suffered in accidents or romantic foreplay; despite this similarity, the third novel in the series is mainly about the rivalry between the two types over who the "real" werewolves are.
  • The werewulves in Red Moon Rising are actually quite close to the lore, aside from their lacking any traditional weaknesses. They're naturally short and stocky, and lack any healing abilities beyond a normal human. Like vampyres, they cannot make other wulves from humans.
  • Blood Red has two different types of werewolf show up, and refers to two others. All of them are apparently vulnerable to silver and wolfsbane.
    • Sorcerers can use Blood Magic and a wolfskin belt to become werewolves. They have superhuman strength and a hybrid man-wolf form, plus enhanced healing. They have to cast the shifter spell each time they take wolf form, but apparently can return to human form without another Human Sacrifice.
    • Members of the werewolf bloodlines gain the ability to turn into wolves after they're weaned. They retain the same body mass whether wolf or human (youngsters turn into wolf cubs), their human intellect, and normal strength. If they spend too long in wolf form, they can lose themselves in the wolf's instincts. Their change is completely voluntary, and can take place at any time as long as the werewolf isn't in sunlight. They have supernatural healing (which includes healing diseases), but only when in wolf form. Their bite does not create other werewolves.
    • It's possible for someone to be either infected or cursed with lycanthropy. We don't see an example of either on-page, but it's implied that they almost always "go bad" as the human mind loses itself in the wolf instincts as the shift occurs.
  • The werewolves of Uncommon Animals are born and do not need to change by the light of the moon, full or otherwise. The change can be done manually by the wolf, or involuntarily by a Speaker with the Voice.
  • In the High Moor series of books, werewolves come in both bipedal and quadruped varieties. 'Moonstruck' werewolves turn into uncontrollable beasts when they transform, while normal werewolves have a greater degree of control, and retain their human intellect.
  • In Charles de Lint’s Wolf Moon, the main character, Kern, was born as a werewolf. He has control of his transformations, but had to hide what he was most of his life. The first time he revealed himself to his family and a lover, they nearly killed him for it. He gets better luck the second time around, but only after he’s nearly killed by a hunter with a harp and they try to turn everyone he’s recently befriended against him.
  • In Vampirocracy, we see Karl the werewolf police detective use his "Beast" to amplify a suspect's fear and anger in the hopes of getting him to slip up during questioning. A "rubber-band effect" causes Karl to nearly lose control when he leaves the interrogation room.
  • Werenight by Harry Turtledove has lots of different varieties of werebeast, including at least one who's hideously impaired by his transformation because he's a were-salmon on dry land, and one enormous barbarian chief who transforms into an equally enormous sabre tooth. Also, the world it's set in has four moons, which adds some wrinkles to the whole "when the moon is full" business. The titular werenight was a night when all four were full at the same time, which caused everyone with even the slightest hint of lycanthropy in their blood (as the condition is apparently hereditary) to transform.
  • Pulp author Manly Banister wrote four werewolf stories for Weird Tales magazine, and invented his own tropes, such as werewolves needing to be submerged in water to transform, and female werewolves always being white.
  • In Summer in Orcus, werewolves are wolves who turn into other creatures, and not always at full moons; mention is made of one who turns into a skylark on solstices. The one Summer meets turns into a cottage, and is in peril from house hunters.
  • In Void City, werewolves can transform into their wolf form at any time. They grow stronger as the moon waxes and weaker as it wanes. They are vulnerable to silver; but the stronger they become, the more resistant to it they become. Very powerful werewolves can only be killed by enchanted, blessed, and inherited silver; and the strongest werewolf in the world is a True Immortal who cannot be killed at all.
  • The werewolves in Newshound can transform between human and wolf form mostly at will. They have a set of wolf instincts which are present at all times in both forms, acting as a sort-of backseat driver in human form and taking over completely in wolf form. While there's no fixed schedule for shifting, going too long between shifts results in increased mental pressure from the wolf instincts, and risks an uncontrolled shift. Werewolf packs are essentially support groups for dealing with the psychological issues stemming from the conflicting demands of the human and lupine halves. While werewolves have accelerated healing and hyperactive metabolisms to accommodate their shapeshifting, shifting is still incredibly painful (and more than a little unpleasant to look at).
  • In Nicholas John Frith's A Werewolf named Oliver James, the title character unexpectedly transforms for first time one night, unwillingly scaring off his classmates. When he realizes what's happened to him, he has the time of his life and embraces his newfound abilities. However, he must return home before dinner and worries about how his parents will react. Much to his relief, he learns that his parents are werewolves too.
  • In The Shadowspawn, werewolves and vampires are one and the same, a non-undead Witch Species capable of both blood-drinking and shapeshifting.
  • Not Your Ordinary Wolf Girl mostly sticks to traditional depictions of werewolves, with some exceptions: Involuntary shifting can happen in one's sleep or if one is experiencing high levels of stress or anger, but werewolves can learn to control it, at which point they only change voluntarily. Not feeding enough as a wolf results in intense cravings for meat while in human form. Most unusually, it's a plot point that female werewolves, like main character Sam Lee, are pretty hard to come by: Women who are bitten often simply die from it, and those that do live tend to stay in hiding because they have some body part permanently in "wolf" form. For instance, over the course of the novel, Sam meets one girl who has one human hand and one paw, and another who is entirely wolf from the waist down (she has to wear floor-length skirts to pass, and even then something just seems slightly "off" about her posture and movement)
  • Warhammer novels:
    • The final section of the first book in Gotrek & Felix series, Trollslayer, had the Children of Ulric. Long thought to be a myth, the Children of Ulric were believed to be the decedents of Ulric, god of wolves, war and winter, who could walk as both man and beast. A family of the Children are encountered by the titular heroes but they were apparently wiped out in the same story.
    • Wolfgang von Newald from the Konrad Saga is revealed to be a werewolf at the end, the final book in the series.
  • In Daniel Pinkwater's The Snarkout Boys and the Baconburg Horror, a werewolf is created by eating food containing the Marifesa plant that has been implanted with a mind-control technology. The werewolf itself is rarely seen in full, but seems to be almost ghostlike, with the ability to destroy property. It also writes terrible, terrible poetry.
  • In Monster Hunter International, werewolves are some of the most dangerous and lucrative monsters to hunt. And Earl Harbinger, one of the greatest Hunters alive, is one of the strongest in existence.
    • Lycanthropy is spread via bites and is permanent. It's also possible for the curse to be spread through the blood of a pregnant mother to unborn children, though in most cases the child dies in the womb. It's also noted that only humans can become werewolves, so other monsters or even certain Half Human Hybrids can be spared the curse. Of course, there exists the case of a werewolf whose half-breed mother was bitten while he was in the womb, and thanks to said blood was able to survive birth and be born a werewolf.
    • New werewolves will forcibly change upon the first full moon, completely consumed by their animal instincts, and will transform afterwards during the full and new moon uncontrollably. Sufficient pain or emotional response will also trigger the transformation. With time it is possible to control the transformation to only activating on will (and thus retaining some human control), but the night of the full moon is still an uncontrollable and unavoidable animalistic transformation.
    • Werewolves have an extremely potent Healing Factor, which can repair wounds as grievous as entire chunks of the body being torn away, being shot or stabbed in vital organs, massive blood loss, and even having the brain blasted out. It also serves to slow the werewolf's aging down, letting decades-old werewolves look like barely one has passed.
    • In terms of weaknesses, silver works best because it inhibits their regeneration, though it is possible to heal from such wounds with enough time. Fire works just as well since the burning cells are hard to repair, and the complete removal of the head will do the trick too. However, it's made clear that any werewolf can die if they receive enough damage that outtaxes the energy in their bodies (which is part of the reason why werewolves are Big Eaters, they need the extra calories to burn for fuel). A werewolf might be able to regenerate a whole hand with enough time and energy, but no werewolf can store enough energy to survive having all their limbs torn away.

    Live-Action TV 
  • Doctor Who has had several different examples:
    • "The Greatest Show in the Galaxy" featured a lycanthropic girl who could be forced to transform by nothing more than an "old devil moon" stage lamp gel.
    • In the new series Tooth and Claw, involved an alien intelligence that could possess people and turn them into a Wolf Man form, and jump (or reproduce) between bodies by biting. Called a Lupine Wavelength Haemovariform, acts like a sentient virus. Also implied that British Bluebloods are all werewolves, as Queen Victoria was infected.
      • This would involve some artistic license, considering that by the time this happens Victoria has already had all her children.
    • A society of werewolves also appears in the Big Finish audio Loups-Garoux, in which the Doctor notes that "There are so many forms of lycanthropy", presumably to avoid any problems with continuity.
  • Werewolves occasionally pop up in Buffy the Vampire Slayer and sister show Angel in different varieties. They debut in Buffy season 2, where they are shown as fur-covered, clawed, and humanoid with a fully lupine head (i.e. a man in a suit). In season 3, with the advent of better budget, they turn into fur-covered Wolf Man Running on All Fours with a more humanoid face (like a lupine great ape). In season 8, they're a mix of the two: a fully lupine head, bipedal but running on four legs (similar to the Lyncanthropus Exterus on Angel).
    • The show's lycanthropy can be transmitted by bite regardless of transformation state, displays a heightened sense of smell, and a vulnerability to silver and deadly injuries, like a ripped throat or bullet wounds. They change three times every moon cycle: the night of the full moon and the two surrounding nights.
    • The most well-known werewolf characters are Oz (who was bitten by his younger cousin Jordy and learned to suppress his normal transformations after a long trip to Tibet), Veruca (a minor love interest of Oz's) and Nina.
  • Charmed
    • The girls once changed into wolf-like beasts due to two blue moons happening in the same year, coinciding with their periods. Or something. Apparently this will only happen once every fifty years. During their transformations they attack Whitelighters due to their animosity toward the Elders at the time.
    • Another episode has them fight a Wendigo that's sort of a hybrid with a werewolf: people become wendigoes through cannibalism, as in the legend, but also by being bitten by one (as happens to Piper), and they hunt during the "three nights of the full moon."
  • Game of Thrones: Although wolves are common, wargs can take control of all kinds of animals, such Orell's eagle and a Thenn who can control an owl. Bran even wargs into Hodor on occassion.
  • The short-lived series Wolf Lake revolved around a community of lycanthropes based (roughly) on Native American werewolf mythology.
  • Teen Wolf has several variations.
    • Werewolves are sub-categorized into Alphas (dominant), Betas (subordinate) and Omegas (lone). Only an Alpha can actually infect a person with lycanthropy. The werewolf trait can be, but is not always, passed from parent to child, so werewolf families exist. It is possible for an individual werewolf to change their status. For example, a Beta can become an Alpha by killing one. This is not easy however, since Alphas possess much greater power than Betas and Omegas. It is also possible for a Beta to ascend to Alphahood through strength of will and character, but this is shown to be extremely rare, as the main protagonist is the only character to achieve this so far.
    • Werewolves transform when angry, aroused, or otherwise feeling strong emotions or increased heart rate and can tap into advanced senses, reflexes, coordination, regenerative abilities, and strength, even when not transformed. Emotional stress can trigger a transformation on non-full moon days, but pain can also keep betas from transforming and can even revert them back to human form. There are differing levels of the curse as well, some being more animalistic.
    • Nordic Blue Monkshood (or wolfsbane) has the ability to kill a werewolf when encased in a bullet. Another form can cause pain and breathing problems to a werewolf when one is in close proximity and perhaps trigger a transformation by raising the heart rate. However, under certain conditions, wolfsbane can even be beneficial to werewolves.
  • FOX, in their inaugural season, aired a series, Werewolf, which featured werewolves not linked to the full moon. "It's really random, there's no kind of schedule or cycle....but it's always preceded by the sign of the pentacle on my palm." In a line in the original script that didn't make it into the aired pilot, Eric's friend tells him, 'the moon is always full, you just can't always see it." A pentacle first appears as a pale raised scar; as the change approaches, it turns red and moments before the change blood begins to drip dramatically from it. This is likely an homage to the pentacle-on-the-palm from the original The Wolf Man.
  • Wolf themes show up intermittently throughout Super Sentai and by extension Power Rangers. Ninja Sentai Kakuranger is the first such series to feature anything wolf-themed, with the wolf-headed Jūshō Blue Rogan (and later the Chōninjū God Rogan) for Ninja Blue, Saizō, but he does not turn into a wolf during the course of the series, and neither does his counterpart Billy in Mighty Morphin' Power Rangers who gets the Wolf Ninjazord and the Blue Shogunzord. That being said...
    • In Hyakujuu Sentai Gaoranger, the anthropomorphic wolf Duke Org Rouki is actually Shirogane, one of the first Gao Warriors who was sealed away by his teammates after being possessed by Rouki's spirit. His Power Rangers Wild Force counterpart Merrick Baliton is in a similar situation. To seal away the evil Master Org, Merrick donned the Mask of Zen-Aku, transforming him into the evil Org at the cost of his own identity. In the modern day, Zen-Aku only turns back into the human Merrick during the new moon or a lunar eclipse, allowing the modern Power Rangers to free him from the curse.
    • In Juken Sentai Gekiranger, Gou Fukami is a Juken user of the Geki-Ju Wolf-Ken style, who used a forbidden technique to stop his former teammate Rio from being corrupted by the evil Rin Juken style, but it backfired and trapped him in the form of an anthropomorphic wolf. The three Gekirangers manage to cure him of his affliction, and he becomes their fourth member. His Power Rangers Jungle Fury counterpart RJ has the same sort of thing going on for him, but to a lesser degree.
  • Big Wolf on Campus follows the life of good Wolf Man Tommy Dawkins. He transforms at will or involuntarily when stressed; he also is forced to transform during the full moon. Tommy keeps full control of his mind at these times. Lycanthropy is, again, transmitted by bite but if a person is fed a Wolfsbane potion before their first full moon they can avoid becoming a werewolf. Most other werewolves are evil and part of a syndicate of evil werewolves. In fact, it's demonstrated that becoming a werewolf in general makes you evil. Curiously, Lori and Merton were the only ones who actually went evil when they became werewolves. In contrast, Tommy acts as a town protector: it wasn't explained why Tommy didn't become evil, but BWOC was never big on explanations anyway. It seems to be hinted that Tommy didn't turn evil because he was bitten at the full moon, not giving the werewolfish nature a chance to dig in over time. For example, during a What If? scenario, Tommy's place was taken by someone else when the wolf bit him. He wasn't precisely evil, just a massive dick. And he was like that before he was bitten.
  • The Munsters had Eddie. Eddie is a werewolf but the only indication of such (besides his Unusual Ears and Cute Little Fangs) is his sometimes-catchphrase "Awooooooooo-tragious!" In one of the feature-length movies, he finally turns into his wolf-form and he looks like a Lon Chaney Jr. style werewolf. In Mockingbird Lane he is shown to turn into a basic, albeit large, wolf on full moons, not being able to control it (although he only transforms once).
  • Wolfie the werewolf from Beetleborgs is treated more like a house pet than a monster at Hillhurst, although in one episode he accidentally bit Jara and turned her into a werewolf.
  • An episode of Dinosaurs had Robbie tell a scary story to his baby bro where he gets bitten by a rabid caveman and becomes a were-man. (Were means man anyway, but you shouldn't go to this show for one hundred percent accuracy).
  • The half-wolves of The 10th Kingdom. Although only one example is extant in the series, Wolf, judging by him the half-wolves are hereditary Wolf Men with heightened senses who live in packs. They change only on the three nights of the full moon, and while changed have no control over their actions and no memory of what they have done. Wolf has lupine mannerisms even when in human form. Even in human form, they have tails, which serve as an erogenous zone and change size depending on the cycle of the moon in an obvious menstruation correlation.
  • The Wizards of Waverly Place episode "Beware Wolf" has Justin kiss a girl who is a werewolf and turn into one himself. And the werewolf acts like a dog, when he is in his human form. And kissing a werewolf that's a "mutt" will turn you into a werewolf, but kissing a werewolf that's a "pure bred" won't.
  • Supernatural:
    • Werewolves are of the mortal/cursed variety. As for their appearance: slightly longer fingernails and fangs is about it. Pull out their teeth and file down their nails and they'd be indistinguishable from any other Ax-Crazy psycho. They always remove the heart from a dead victim.
    • There are also shifters (Shapeshifting Doppelgangers), rougarou (humans who transform into hideous, cannibalistic monsters) and okami (who look like humans with wolf teeth, have superhuman athletic ability and have Nigh-Invulnerability against anything other than a bamboo dagger blessed by a Shinto priest). The episode "All Dogs Go To Heaven" introduces skinwalkers, who turn into normal, domestic dogs. The skinwalker can be passed by a bite, and across the US skinwalkers are entering homes as family pets, ready for a signal to turn their families, creating a skinwalker army. Good boy, Rover?
  • Jiro/Garulu from Kamen Rider Kiva is a Wolfen, one of the 13 Demon Races represented in the series. He can voluntarily change from human to Wolfen form, and feeds by using his claws to pull the soul from a human's body and devour it. Thanks to his supernatural origin, his human form seems to have superhuman levels of strength, speed, and endurance, as well as an enhanced sense of smell (and a fondness for coffee). And in an extreme twist of transformation tropes, as part of his involvement in the titular character's transformations Jiro becomes the sword of Garulu Form.
  • In Being Human, werewolves have to change during the full moon. Changing is a slow, agonizing process. They turn into giant, bipedal wolf humanoids that can tear apart even vampires. In the days before and after their change, they have heightened hearing and smell. The more times they change, the stronger and tougher they get, to the point that some can rival vampires even in human form. They generally do not have the ability to change at will, until the fourth season, in which George forces himself to transform without the full moon, and as he is stuck halfway through the transformation he does not have the benefits of the healing properties of a natural transformation and he dies of organ failure.
  • Being Human (US) makes werewolves quadrupedal and add a slight level of agitation and unease around the full moon. Werewolves generally have no memory of their actions as a wolf, only finding out some of the results afterward when their human body cannot handle something their werewolf did (such as eating his own poop for Josh); Nora remembers everything her wolf does, possibly as a result of the suppressed memories of the abuse she suffered from her family and ex-boyfriend. Werewolves also do not generally form packs, as they are only successful if the "pack" is an actual family of blood relations. The American version also introduces "pure-bred" werewolves, who are born werewolves, and experience the agitation infected that werewolves feel around the full moon all the time, ingesting wolfsbane to take the edge off. Josh spends the first two seasons seeking a cure for his lycanthropy, assuming it is a medical issue, until Nora reveals she has learned that it is a curse that can only be lifted by killing the werewolf that cursed him in the first place. Josh succeeds in doing so (and finding out that it only works on one generation and Nora is still a werewolf) and spends season 3 as a human, until he is cursed, once again, and this time his sire is killed by someone else before he can lift the curse, again. However, something goes wrong:
    • For some initially unexplained reason, implied as being turned by the pure-bred Liam or being attacked by his inner wolf when helping Sally fight the witch Donna in her own pocket dimension, Josh remains transformed after his first full moon after being cursed, again. For the next several months, Aidan and Nora do their best to keep him distracted and locked up until the next full moon when he turns back into a human and he trades places with Nora. Sally finally escapes her imprisonment by Donna and learns that she has new witch powers (it's complicated) which she uses to fix the curse on Josh, turning him "normal", again. However, the spell isn't properly placed, and Josh feels agitated constantly, until he nearly transforms in broad daylight and discovers that he can transform without the full moon, and without ill effect. This leads to him being kidnapped by a pack of werewolves who he and Nora tried to befriend to turn a bunch of humans into werewolves like him to more easily eliminate the vampires who after season 3's flu (it's complicated) have come back in force, a thought that horrifies him. After Sally experiences being a werewolf in an alternate timeline (again, complicated), she manages to "fix" the curse once more, helping Josh confront his inner wolf who is rightfully afraid of Josh for having spent the past several years trying to suppress or outright eliminate him. Josh enters a "truce" with his wolf, allowing his humanity to be in charge at all times except the full moon when the wolf gets his chance at freedom as it was originally.
  • Out of Jimmy's Head has Yancey, the alien sister of the main character, dating one. He's harmless for the most part, but does retain canine features and strengths.
  • The fake documentary Werewolves: the Dark Survivors features a pack of werewolves who have a non-lethal strain of rabies and porphyria (which causes them to crave blood). Their transformation is simply their skin tightening when certain toxins reach a critical point every couple months or so (some use wolfsbane to force a change) making it look like their nails, teeth, and hair are growing. It seems unlikely that they're invulnerable in any way and the full moon is just the only time when ordinary humans can see their monthly hunts.
  • Mystery Science Theater 3000. Repeat after me: "He's a werecrow! A WERECROW!"
  • True Blood has werewolves who shift into a normal-looking wolf form. They can shift anytime they want but pack leaders have the ability to force a shift on other weres. They don't appear to have any special vulnerability to silver but ordinary bullets can kill them.
  • The Vampire Diaries introduces werewolves in the second season, though it had been hinting at their existence for a while. It's part-heredity, part-curse: those of particular bloodlines - including the Lockwood family - are potential werewolves, who suffer from anger control issues especially around the full moon. The curse kicks in if they kill a human (even in self-defence); they will immediately become a full werewolf, painfully transforming into a monstrous wolf during the full moon. The weakness to silver is a myth, but wolfsbane can burn and weaken them. According to legend, they were once able to shift at will, but were cursed into becoming slaves of the moon (though this is later revealed to be false). They retain some degree of Super Strength and Healing Factor even in human form, though nowhere near as powerful as vampires; in wolf form, on the other hand, they are considerably stronger than them, and their bite produces a venom that will cause them a long, painful death; because of this, the vampires hunted them almost to extinction.
  • Henry Foss from Sanctuary is revealed to be a werewolf-like Abnormal, who was found on the moors as a child and was raised away from his kind. At first, the changes are involuntary (and don't have to be triggered by anything specific at all, as it's explained to simply be a new metamorphic phase his body has entered), but he eventually comes to accept his 'bad' side and learns to control it. He doesn't like the term "werewolf", however, and prefers to be described as a hyper-accelerated protean, or HAP for short. Later, in England, he discovers a facility that secretly houses only HAPs and keeps them medicated to prevent transformation. In order to keep everyone in line, the leader of the facility gives anyone who doesn't want to take the standard drugs a different medication that makes them kill after transforming, which convinces everyone else that their abnormal side is to be feared and kept hidden. Henry eventually shows everyone that they can control the transformations and are not automatically violent when in HAP form.
  • The Dresden Files TV adaptation had an episode around werewolves that went with the more classical Hollywood version. It was transmitted by bite, and those afflicted were weak to silver, while still being a curse. The only cure was to kill nine other werewolves, from the same curse line.
  • In Grimm, they are called blutbaden, though are not technically werewolves, but wolf-like Wesen; the general term used for creatures on the show. They can only be seen by a Grimm and you don't need silver to kill them. Also the color red is their Berserk Button.
    • Like most Wesen, their "woge" form is humanoid. The main changer are the wolfish face and the clawed hands. For reference, the only Wesen who actually appear like an animal in their Wesen form are the Jägerbar (females more than males).
    • There are several other canine kinds of Wesen (in fact, canine-type Wesen are the second most varied category after primates): Schakal, Anubis, Wildesheer, Hundjäger, Höllentier, and Coyotl.
    • The episode "Lycanthropia" features a Blutbaden genetic disease, which causes them to become a savage killer (and even more powerful) during the three nights of the full moon. It's also apparently contagious to normal humans, although it causes Wu to become a generic Beast Man rather than recognisably lupine.
  • Once Upon a Time retcons Little Red Riding Hood's backstory to include a werewolf rather than a regular wolf. Red herself turns out to be the werewolf; however, her eponymous hood can prevent her transformation. Later on, she developed the ability to retain sentience in wolf form and control her actions.
  • The main character in Wolfblood, Maddy, states that they are Wolfbloods not werewolves. While they transform on the full moon and have lupine reflexes and senses, they transform into a full wolf, not a man-wolf hybrid, and can't turn people into Wolfbloods by biting them. Its a family inherited power. The factor of "controlling the beast" is important, as if one can't, they will transform when angry and may struggle to control their wolf form but if one can they can transform at will and are mostly able to control themselves in wolf form. They also have various quirks such as being really tired on new moons, having heightened senses even in human form, an odd state that seems to have further heightened senses and a mentality closer to wolf but is still their human body, albeit with wolf eyes, during an eclipse and two unusual sixth senses, one of which allows the user to see through nature and is regarded as a Forbidden Technique by tame wolfbloods because it makes the user more animal, although an occasional use doesn't hurt and the protagonists use it on rare occasion and one which can trace information about wolfbloods' history but, being an analogue to psychic powers, may or may not exist.
  • Young Dracula is somewhat inconsistent with its werewolves. A baby is shown to turn hairy at moonlight and as a child the same character is shown to turn into a dog at night but an adult werewolf is implied to be mostly human with a lot of hair, as it is implied that the Countess was sleeping with him in that form. This is complicated as we don't get much exposition on werewolves and Wolfie, the aforementioned baby and child, is a half-vampire half-werewolf hybrid and while the effect of that isn't stated it is is heavily implied that he is more than one or the other.
  • The werewolf in Showtime's Penny Dreadful is more like the 1941 film version of the beast.
  • On Lost Girl, werewolves are referred to as shifters. They turn into actual wolves and seem to have control over when they transform.
  • Spoofed in one hilarious episode of Seinfeld when Jerry stars shaving in order to appear hairless to a girl he's dating. Bad idea as Kramer points out (showing himself as example, much to Jerry's horror) that then the hairs start growing thicker and larger. Jerry stops shaving and this causes him to be gradually turning into a Wolf Man parody.

  • The Jon Spencer Blues Explosion song "She Said" involves a man getting lycanthropy by cheating on his girlfriend (that's a new one), and the transformation is triggered by the blooming of wolfsbane. The song ends with him being killed with a silver bullet.
  • "Werewolves Of London" by Warren Zevon. Some versions mentioned Lon Chaney Jr while some other ones mention Jack Nicholson.
  • Frank Hayes's "Silver Bullet Blues".
  • Of Wolf And Man by Metallica.
  • Full Moon Madness, Wolfshade (A Werewolf Masquerade) and Lickanthrope, by Portuguese Metal band Moonspell. In fact, the name is a reference to werewolves.
  • Zomby Woof by Frank Zappa.
  • Bark at the Moon by Ozzy Osbourne.
  • She Wolf/Loba by Shakira.
  • Go watch Du riechst so gut.
  • "Wolf Like Me" by TV on the Radio.
  • Full Moon by Sonata Arctica.
  • The album Nattens Madrigal - Aate hymne til ulven i manden by Ulver. The title translates to The Madrigal of Night - Eight Hymns To The Wolf In Man, and it does not disappoint.
  • "There's a Lycanthrope On the Bus" and "Werewolfe" by Scary Bitches.
  • Pentagram, "Sign of the Wolf".
  • Horror Of Our Love by Ludo. Also contains Vampires and Ghosts.
  • "Midnight Hunger" by Thornwill.
  • Wolf by EXO. In the Drama version of the music videos for both Wolf and Growl, we can see that being a werewolf in EXO entails having an exotic white hair colour, a cool tattoo on your arm, glowing red eyes at certain times, and no transformation (although the usual werewolf aspects of super-strength are still there).
  • The Animal by Disturbed, which seems to jump between loss of control and enjoying the transformation (or possibly enjoying the loss of control). The narrator does at one point warn the victims to run.
  • The music video for "Heads Will Roll" by Yeah Yeah Yeahs features a wolfman dancer who eventually loses control and massacres his audience.
  • "Howl" by Florence + the Machine.
  • Lobo hombre en paris by La Union is about a wolf that was bitten by a wizard, and turns intro a men. His name is Denis.
  • Curse of the Werewolf and Return of the Werewolf by Timeless Miracle.
  • Wolf by Iced Earth
  • She-Wolf by Megadeth
  • No Spill Blood by Oingo Boingo
  • Powerwolf presents themselves as a group of Heavy Metal Werewolves, and as such, they have many songs such as Night of the Werewolves and Son of A Wolf.
  • Werewolf by the Five Man Electrical Band.
  • Alive (Nightmare) by Kid Cudi
  • The themes for Killer Instinct's werewolf, Sabrewulf, with the original Tooth and Claw theme and the 2013 theme
  • The music video for The Griswold's "Beware The Dog" involves a werewolf and a Red Riding Hood-type going around killing people. The werewolf is revealed to actually be another girl, possibly her girlfriend.
  • Schandmaul has two examples of this. Wolfsmensch is somewhere between Werwolf and Raised by Wolves, while Zweite Seele could also be interpreted as some other kind of Enemy Within
  • AS Ps Lykanthropie (Es tobt ein Krieg in mir) is written from the view of a werewolf who denies that he has been transformed into a wolf.
  • Paul and Storm's "Cruel, Cruel Moon" is a jaunty, upbeat song about a guy whose wife/girlfriend has become a werewolf. The chorus is a plea to the moon not to come out tonight, because "when you shine, that baby of mine will" ... followed by a description of what she's going to do, which gets longer and more gory with each repetition of the chorus.

    Mythology / Folklore 
  • Classical Mythology has one of the oldest examples of a werewolf. A king named Lycaon tried to serve the flesh of his own son Nyctimus as a meal for Zeus. But instead, Zeus punished Lycaon by changing him into a wolf. We call the belief in werewolves 'lycanthropy' ever since.
  • The werewolf of Western medieval tradition tended to fall in the Devil's deal categorynote , with the bargainer typically gaining the ability to become a normal or dire wolf through the use of a magic wolf pelt or wolfskin belt. According to the church of the time, the Devil would not actually be powerful enough to change the physical forms of anyone—that level of control over the fabric of reality was reserved for God. Satanist werewolves thus weren't actually shapeshifters, just illusionists who liked to terrify their victims before slaughtering them. When they killed people with their bare hands and ate the corpses, they were fully human and fully aware of what they were doing. Benighted (Bareback to all you British readers) discusses the mythology in some detail in an appendix.

    Outside the official Church line, magic was considered real and powerful (at least enough to grant powers like shapeshifting), but the legal treatment was purely based on the effects; supposedly killing a person or animal by magic was considered essentially the same as poisoning, for example (and considering that "witch" and "poisoner" were often the same word in many languages, including Latin, this made a certain amount of sense). In any case, many sociopathic serial killers of the era were considered, and possibly considered themselves to be, werewolves. Also, the crime of bestiality was often associated to werewolfism, as well. Accusations of being a werewolf were generally a subset of accusations of witchcraft, with the same deadly punishment.
  • The other common variety is an ordinary man, sometimes even a man of faith, cursed to be a wolf for a certain amount of time, usually ten years. In this case they had all their normal intelligence and personality, but were trapped in the wolf's body. Notably, the cursed variety is normally described to be completely harmless, even less dangerous than ordinary wolves. Often they were described as such lousy hunters that it makes you wonder how they survived their cursed period at all.
  • In Slavic folklore, the process of "turning into a wolf" is sometimes interpreted very literally: one must turn around, or somersault, and land in a new shape. While holding onto a magic blade, stuck into a magic tree. If the blade is then removed by someone, the poor sorcerer-gymnast remains in the animal form. This would be the cursed variety - cursed by their own curiosity and lack of foresight. Evil sorcerers, on the other hand, usually keep track of the knife.
  • Herodotus mentions a people he calls "Neuroi", who might or might not have been ancestors of the Slavs. He records that they were said to all turn into wolves for a couple of days a year. This is generally interpreted as a reflection of shamanic practices and/or belief in werewolves.
  • An interesting variation was the Hounds of God. In Swedish Livonia, a man by the name of Thiess claimed that Werewolves were given their powers not by the Devil, but by God to battle the forces of the Devil. Our Werewolves Are Different indeed. So, no, Van Helsing wasn't just making shit up, and neither was Werewolf The Apocalypse (see Tabletop Gaming). Neil Gaiman used this variant too, in The Graveyard Book.
  • A similar story to that of Thiess is the benandanti ("good walkers" in Italian). According to this legend from the Friuli section of northern Italy, these are heroic creatures born with their powers, who leave their bodies every night, wield iron bars and journey into the underworld to battle evil witches and preserve the fertility of the local farmland. Curiously, only men are said to become animal-like when they leave their bodies; women ride on animals instead.
  • The Castilian "Lobo Hechizado" (lit. "Cursed Wolf"): a man cursed to transform into a wolf in certain nights, where it is dangerous to people, but he can tell when he is going to transform beforehand and is gentle enough to alert his neighbors so they can hide in their houses and be safe when it happens. The identity of the wolfman is known by everyone in town, making it the Ur-Example of a Friendly Neighborhood Werewolf.
  • Celtic Mythology has the Faoladh, another benevolent version of the werewolf. Supposedly they protected children and wounded men. Despite that, they still liked to abscond with livestock when they couldnote .
  • In Norse Mythology, berserkers were warriors devoted to Odin, who turned into wolf-men or bear-men in the frenzy of battle. The usually accepted etymology for the word is ber-serkr, which meant "bear shirt"note . Berserkers who wore wolf pelts were called "úlfhéðnar" (wolf coats).
  • Werewolves are also listed as a side effect of one obscure Scandinavian folk-magic spell. If a woman stretches the afterbirth of a horse (the membrane the foal was in before coming out of the mare) between two sticks, then crawls through the opening without tearing it, it is said she shall never experience pain in childbirth — at the expense of all her boy children being born werewolves, and all of her girl children being born maras (dream witches).
  • In Basque folklore, the wolfman (Gizotso) is the literal hybrid offspring of a human and a wolf, and as a result it suffers no transformation. Fridge Horror sets in when you take into account that it also wears broken chains, as if it has just escaped someone's basement...
  • A very peculiar version of the werewolf is the Galician-Portuguese lobisome(m). Despite its name literally meaning "wolf-man", the lobisomem actually turns into a black pig-dog hybrid thing. Attention is drawn to its large ears falling over its eyes. It eats garbage way more than it kills and eats animals or people. In fact, a lobisomem in human form is easily identified because it has a sickly appearance and acute digestive problems derived from this. Some lobisomem traits:
  • Because of emigration, the Lobisomem myth became particularly rooted in the La Plata basin in South America, to the point that its belief has been related with the persecution of the local maned wolf who is inoffensive and almost vegetarian. Argentina even passed a law in 1907 that declared every 7th son to be the godson of the President, in an attempt to decrease the abandonment of these children by superstitious couples. Possibly because of Guarani influence, in Brazil and Paraguay the lobisomem evolved into a furry monkey-bat thing that sucks human blood, and when on all fours it closely resembles the modern Chupacabra.
    • Speaking of Guaraní mythology, they have stories about a being known as Luisón, who was the seventh son of Tau and Kerana and was the most accursed of them all. He was usually described as an extremely ugly, vaguely humanoid-looking monstrous canine with a rather fetid smell and was often associated with death, to the point he served a similar role as The Grim Reaper in some tales. He was said to dwell in cemeteries, burial grounds and his only source of food was the rotting flesh of corpses. In some versions, Luisón only appears on Monday, Wednesday, and Friday night, and it was said that if Luisón passes through a person's legs, said person will transform into a Luisón themselves. With the arrival of European settlers, many legends began to mix with those of the foreigners and changed, and Luisón's myth merged so much with other stories of werewolves that he eventually ended up regarded as being another generic werebeast.
  • Vampires were originally very similar to (or basically were) werewolves. In some historical lore, vampires would turn into wolves rather than bats. The connection is made even further with beliefs that if one fails to properly dispose of a werewolf's corpse, it will rise up as a vampire.
  • Pennsylvania is absolutely crawling with legends of werewolves. Dozens of stories from Western Pennsylvania (no such stories seem to exist east of the Susquehanna or south of the Poconos, so Philly is relatively "safe" if you believe these stories) show what many people have described as werewolves, from different witnesses, multiple times.
  • Then there's the Beast of Bray Road, sighted near Elkhorn, Wisconsin. While reports vary, some of the descriptions closely resemble a Wolf Man.
  • In the oldest versions of the fairytale Little Red Riding Hood, the Big Bad Wolf was actually referred to as a werewolf rather than being a wolf with sentience and speaking ability. Thus the original versions of the tale averted the Fridge Logic of someone actually mistaking an animal dressed in a nightgown as being their grandmother, in contrast with the later versions that made the heroine a girl who lacked commonsense.
  • Fortean Times recently reported on a rabbinical rationale dating from the fourteenth century that addressed the problem of werewolves in Jewish belief. Living as outsiders in Central Europe, Jews would have been fully aware of the belief in werewolves prevalent in the Gentile world around them. The issue was not if werewolves existed - it was taken as a given that they did. Therefore G-d must have created them, or tolerated their creation by Satan. The problem was how this could be squared with Scripture. A theological argument was advanced that when G-d cursed the serpent in the Garden of Eden to lose its limbs and crawl on its belly hereafter, the Almighty, by default, bequeathed a shape-shifting ability on such creatures. Later in The Bible, the Nephilim come into the world and mate with the daughters of Man, thus introducing a degree of angelic stock into the human race. By default, the Nephilim included the fallen angels of Satan. By mating with human women they introduced the shape-shifting ability G-d cursed the serpent with. (which neatly explains all werecreatures). The issue of the rest of Israel ganging up to nearly exterminate the tribe of Benjamin comes into it too: Biblical scripture notes Benjaminites had the suspicious and thought-to-be satanic trait of being left-handed. A line in the Bible likens Benjamin to wolves who strike mercilessly from the night. Rabbinical thought asked - what if this is not a poetic metaphor, but literal description of a tribe of werewolves within the Jewish fold? The near-extermination of the tribe then becomes an act of ethnic cleansing - to remove the werewolf taint from Israel and allow so few survivors (as there must always be twelve tribes of Israel) who are then explicitly found wives from other tribes, so as to dilute and hopefully eradicate the werewolf taint. And after the Babylonian exile, the lost tribe of Benjamin dispersed into the world, the werewolf strain not completely removed, and, losing their Israeli and Jewish identity, became the source of the world's werecreatures...

  • In Monster Bash, the Wolf Man transforms whenever there is a full moon and is susceptible to silver bullets. He serves as the drummer of the band and becomes a Jive Turkey after his transformation.

  • In The Adventure Zone: Dust, werewolves are born, not turned. They also have an allergic reaction to silver, which ranges from being a minor skin irritant to being deadly if come into contact. Fascinatingly, this doesn't seem to stop the Mathises, a family of werewolves, from owning and operating a silver mine.

     Professional Wrestling 

  • Parodied in The Stan Freberg Show sketch "Gray Flannel Hatful of Teenage Werewolves", in which an ordinary, respectable, well-adjusted werewolf, due to a curse, turns into an advertising man "when the sun is full."
    "I felt as though a strange transfiguration taking place. My fangs became short and blunt. My head became crew-cut. The hair on my body slowly turned to gray flannel. My head filled with senseless metaphors."

    Tabletop Games 
  • Dungeons & Dragons:
    • Werewolves have always been able to take on the normal wolf form and infect with a bite, but other details have cropped up with the evolution of the game, including the addition of a "hybrid" form equivalent to the Man-Wolf, the existence of natural lycanthropes in addition to infected ones, and the imposition of a whole new alignment (and personality) not just on the nonhuman forms but on the human(oid) as well. The game later inversed the process with the wolfwere (and subsequent varieties of beast-were), who is an evil, intelligent, shapeshifting wolf who assumes a human form to mingle in society and lure potential victims. Werewolves and wolfweres both share intense loathing for each other.
      • In 2nd edition, there was also the seawolf (an amphibious werewolf that could take the form of either a water-breathing man-wolf or a giant wolf-headed seal) and the loup de noir (a "skinchanger" werewolf who assumed wolf form by donning an enchanted wolf's pelt).
      • The Basic D&D supplement Night Howlers gave Known World weres of all stripes the in-detail treatment, including rules on using them as player characters. Newly-infected weres would generally start out much weaker than their default "normal monster"-level cousins and had to earn experience in beast form to get the full range of abilities, but could also eventually end up considerably more powerful (including eventually acquiring the hybrid "beast-man" form at suitably high level). The book also justifies the infectiousness of lycanthropy by making the cause of it an explicit magical virus that escaped from an Alphatian laboratory involved in shapeshifting research centuries ago and mutated into a number of distinct strains as it spread.
    • The Ravenloft setting took this trope to heart for all monsters, introducing "salient abilities" that could make any werewolf (or vampire, golem, mummy, etc) different from any other of its kind. The Van Richten's Guide to Werebeasts gives exhaustive details on all forms of lycanthropy.
      • The Demiplane of Dread was also home to its own unique variant of werewolves, the Loup-Garou, which are more powerful than "normal" werewolves in 2e.
    • Forgotten Realms setting got Lythari — elven Chaotic Good variant of werewolf. Lythari have no hybrid form and "convert" others very rarely — this requires a special ritual and done only when they are really sure they want someone to join their tribe.
      • Lythari actually originated in a Planescape monster manual.
    • 4th edition D&D makes yet another change. Shifters are presented as playable races in Monster Manual 1 and Player's Handbook 2. Regular werewolves, however, are monsters only... and they no longer transmit the "curse of lycanthropy" upon biting someone, just a generic disease. They also have a Healing Factor that can be suppressed by silver. As of a few recent sourcebooks, players can once again be full werewolves. There are two variants; one allows the player to transform between humanoid and wolf forms at-will, but makes hybrid form a daily power, while the other makes both encounter powers. Or they could just have played a Druid, who can spend most of their time as a wolf if they want.
  • Shadowrun has a virus which turns people into mindless Neanderthal types which get stronger and vicious during the full moon. However, they don't gain animal traits, beyond the extra hair. What Shadowrun does have are Shapeshifters, as in normal animals of all varieties spontaneously giving birth to magically active stock able to take on human form. Not to mention all the dragons who've learned the ability...
  • Games Workshop games:
    • In Blood Bowl thewerewolves who take part in the game are tormented creatures driven into a wild frenzy by their conflicted nature and are prone to outbursts of crazed violence, something that would make them the prefect Blood Bowl player if they could confine such violence to the opposition. As such, werewolves almost exclusively play for Norse Teams (who don't care about such incidents) Necromantic Horror teams (where any damage they cause to their own side can be easily repaired by the Necromancer Coach).
    • Talisman:
      • The Werewolf NPC introduced in the Blood Moon expansion functions in a similar fashion to the Grim Reaper, in that it's moved around the board whenever a player rolls a one for their movement and attacks any player character it lands on. This attack can result in the player losing a life, a follower, contracting lycanthropy, or (if the player is lucky) choosing from a list of beneficial effects.
      • Player characters can contract lycanthropy, which grants them bonuses to their rolls in battle and psychic combat during the night, at the cost of being forced to attack any player character that is in a space that the lycanthrope lands on. Lycanthropy can be cured by the wolf's bane object, among other means.
    • Warhammer 40,000:
      • The huge wolf-like beasts that are often used as mounts for Space Wolves to ride into battle are actually the degenerate descendants of the planet's first human colonists after generations of ill-conceived canine/human gene splicing experiments to try to survive the harsh frozen wastelands of Fenris.
      • The Space Wolves' gene-seed contains a specific gene sequence called the Canis Helix which causes animalistic physical changes such as lengthened canines, a heightened sense of smell, and their skin gradually becoming darker and more leathery as they age. However, occasionally these changes go out of control and turn the Space Wolf into a feral monstrosity. This danger is called the Curse of the Wulfen, and each Space Wolf aspirant must confront the Curse as they receive the gene-seed—either their bodies will stabilize so that they become a full Marine, they'll degenerate into a Wulfen, or they'll appear to stabilize only to manifest the Curse in the heat of battle. Wulfen make up the vast majority of the Space Wolves' 13th Company, which disappeared into the Warp millennia ago along with Leman Russ, although the rules supplement Curse of the Wulfen brought the 13th Company back from the Warp to Fenris to help fight off a Chaos invasion.
    • Warhammer Fantasy: Skin Wolves are people cursed with the blood of a Chaos-mutated wolf. In battle, their wolf form erupts out of their body, still draped in their tattered human skin, and only once their hunger is sated does their form collapse and the human has to tear his way out of the wolf's skin.
  • Werewolf: The Apocalypse, the Player Characters are werewolves, creatures distinct from normal humans and normal wolves, though they probably grew up thinking themselves one or the other. These "Garou" are crusading eco-warriors trying to defend the world from the depredations of evil spirits of corruption and greed (and, to a slightly lesser extent, protect the natural world from regular human encroachment). They can change into a variety of forms at will, their go-to for a fight being a giant humanoid with a wolf's head. They frequently interact with the spirit world and travel back and forth between realms often. Werewolves can breed with either humans or wolves. To mate with another werewolf is strictly forbidden, but of course it does happen from time to time, the result being a deformed and sterile pariah. Werewolves are characterized by Unstoppable Rage, which is a powerful weapon but also an Achilles' Heel.
  • The spiritual sequel to "Apocalypse" is Werewolf: The Forsaken. As in the previous game, these werewolves are dreamspeaking, spirit-walking shaman types who police the border between the realms and keep spirits from setting up camp in the physical world, for the good of all. This game is called "The Forsaken" because the werewolves, called Uratha, are actually outcasts among their own kind, persecuted by other werewolf tribes as part of a blood feud dating to the beginning of the world. Werewolfery is hereditary, almost all werewolves growing up believing themselves human. Shacking up with your fellow werewolf is still a no-no and the result is a scary creature indeed. In all White Wolf games, silver is the big Kryptonite factor for werewolves. A few magical spells in "The Forsaken" use wolfsbane to rob the Uratha of their shapeshifting power for a time.
  • In Ars Magica, lycanthropy is the result of a curse which can be magical or faery in nature, and is tied to the moon cycle. If taken as a blessing, transformations can be controlled. Were-bears and were-lynxes are also possible in the setting.
  • Rifts and other games in Palladium's Megaverse have them as a separate species, ranging from Wolves to Bears, and some of the big cats (and even further, Werepanthers are different than Werejaguars). Rifts also features the Loup-Garou, a werewolf species with a god complex and the statline to back it up against an unaugmented human. It also must die twice, once in Wolf or Man-Wolf form and once as a Human, in order to be truly killed. Killing it only once "kills" that form, preventing it from changing into it ever again.
  • A set of semi-official articles in Palladium's magazine/book The Rifter expands the Werebeasts to the Nightbane game. There Weres form clans collectively known as the Children Of The Moon. These clans run the gamut from Corrupt Corporate Executives, Mercenaries, Seers, Insane Beasts, Superpowered Mutants, and their own internal police force. According to their creation legend, Humans were originally Wereapes, but lost their ability to change to their animal forms due to a curse that also gave the Werebeasts their vulnerability to silver.
  • In Deadlands, the Classic Collection, the DuPonts are a branch of the mad Whateley family who are known for being werewolves, as well as inbred mad magicians. Mina Devlin has a few of them working for her at the Hunt-Phelan house.
  • An optional werewolf template in GURPS is an uncontrollable problem triggered by the full moon. They're very hard to kill but curiously don't have any special level of strength like most werewolves.
    • In the Banestorm setting people so afflicted turn into actual wolves. It's also not contagious; either you or an ancestor has to have been specifically cursed.
  • In Terror T.R.A.X: Track of the Werewolf (reviewed by Spoonyone), the werewolves seem to possess few characteristics that separate them from normal humans. They can be killed by ordinary methods, speak clearly, and fight using automatic weapons.
  • The Lawful Neutral Wolfen from Confrontation.
  • In Miller's Hollow, the werewolves are regular humans during the day and unstoppable monsters during the night, regardless of moon phases. There is also a race that can apparently transform a second time, getting white fur and a taste for other werewolves.
  • Exalted; There is absolutely nothing preventing a Lunar Exalt from having a wolf as their spirit-shape, although they're not exactly your average werewolves. As far as official characters go, Ma-Ha-Suchi is Mode Locked into a humanoid goat hybrid form as a result of Wyld-induced Body Horror. He can still assume his human form, wolf form, or any other form he's acquired. But he's ashamed of his horns and hooves in his non-hybrid forms (not to mention that the hybrid form is designed for maximized asskickery).
  • Unknown Armies, shockingly, decides to make werewolves fucking weird. Werewolves are what happens when a demon, which are themselves a bit different to the norm, accidentally possess an animal instead of a human being, and it goes wrong. The animal/demon keeps shifting between being human and animal, and the entire universe adapts its own history to decide they'd been that all along. So you get attacked by a wolf, but by the time you get to the ER, the wounds are now unmistakably tears by human fingernails and teeth. Goddamnit, Unknown Armies.
  • Yu-Gi-Oh!: Ghostrick Werewolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
  • Magic: The Gathering: The werewolves of Innistrad typically resemble humans with hair, wolf heads and tails, and large claws, but most designs have an exaggerated chest and arms to emphasise their power and savagery. In theory they transform at night, but in-game this is represented by a turn where nobody casts any spells, with the break of "day" coming when somebody casts two spells in a turn.


  • Monster High's werewolves such as Clawdeen and her brother Clawd's transformations are triggered by moonlight or a spotlight. Even then, their physical changes are minimal - weres in the MH universe have not been shown to have a fully human or fully lupine form. In Clawdeen's diary, their younger sister Howleen is mentioned as having been sprayed by a skunk, whether this indicates she was hunting, or simply in the wrong place at the wrong time is not mentioned.
  • Resurrection of Monstress features Howling Wolfinica, a punk-rockette werewolf hunter who transforms on the crescent moon.

    Video Games 
  • Legendary introduces the Limos Werewolf, which simply has an accelerated metabolism that requires them to eat food constantly. This werewolf requires decapitating with a fire axe to permanently kill (although a headshot from an SMG still meets this requirement).
  • Wolf Team revolves around this. Super Soldiers with the Lycanthrope gene that can transform at will and go melee on people. Some game modes allow for "mutated" versions of Wolf, permanent Lycans with radical powers.
  • Gabriel Knight: The Beast Within
  • Werewolves are a common enemy in the PC game Nocturne, appearing in all but one chapter, and they can be killed with any weapons; it's just that silver bullets kill them a lot faster.
  • One of the main "dual nature" gimmicks in The Legend of Zelda: Twilight Princess is that Link transforms into a wolf when he enters the Twilight Realm. It's quite an impressive step up from the unarmed, pink bunny he turned into in A Link to the Past's Dark World.
  • Saberwulf of Killer Instinct is looking for a cure for his condition. Although his ending in the first game does give him one, that ending is not canon and he actually comes out worse before the second game, both failing to get a cure and losing his arms in the process, forcing him to get new bionic arms.
  • Goro Okami in Moero! Nekketsu Rhythm Damashii Osu! Tatake! Ouendan 2 turns into a werewolf when he sees round objects. The entire goal of his level is to try and have a date with a girl he likes while suppressing the transformation in the face of multiple round objects (balloons, balls, ice cream, etc.). Winning the stage reveals that the girl loves dogs. Losing shows Goro being carted off to the pound.
  • Fighters Destiny for N64 has a character named Piere who is a French clown; there's a cheat you can use which turns him into a werewolf.
  • The Fable series has Balvarines, humanoid wolf-creatures. When someone is infected, they turn into a Balvarine and stay that way. Permanently(ish). There are three cases of balverines who shift back to human form: in the flash game, the white balverine turns out to be the mayor of town, who involuntarily changes forms at night, in Fable II a woman who you escort through a balverine-infested forest turns out to be a white balverine in disguise, luring you into a trap for her "children"., and in Fable III a fired guard steals a balverine statue that turns humans into white balverines, with the apparent ability to shift back. When infected you have a chance of becoming a white balverine, an especially powerful and intelligent kind that usually leads packs of regular balverines.
  • The Bloody Roar games have a whole menagerie of therianthropic characters like this including some kind of metalic bug-like beast called the unborn and a penguin who becomes a Phoenix.
  • The Beast Kingdom in Seiken Densetsu 3 is inhabited by a race of werewolves known as Beastmen. They are generally more humanlike during the day, and become Wolf Men at night, but due to the presence of the Mana Stone of the Moon, the entire country is cast in perpetual night. One of the potential player characters, Kevin, hails from this place and transforms at night.
  • Castlevania: Legacy of Darkness has a "Man-beast", Cornell, as one of the playable characters. Very little is given about the race, but what can be inferred from the text, a Man-Beast is different from a werewolf in that they're usually not evil because their powers are usually sealed away and can only transform after Training from Hell. Cornell, unusually, has the ability to shoot endless blades of wind from his hands even as a human. In Castlevania: Judgment, he also gained the ability to howl out blasts of supersonic waves. His rival, another Manbeast who was a werelion, sold his soul for the power to become a werechimera. One of the forms Alucard can shapeshift into in Symphony of the Night is that of a wolf. Both wargs and werewolves are featured in the series proper. Werewolves, however, have a few pyrokinetic skills.
  • Fire Emblem:
  • Tinek/T'Nique/whatever Arcana from Star Ocean is part of a race called lycanthropes, and transforms into a werewolf before every battle. He isn't explored very much, but he does say in Private Actions that he has to train constantly so he doesn't lose his senses and go berserk while transformed.
  • The second Golden Sun game has Garoh, a village of friendly werewolves who are also psychic. Though they don't want you to know their secret. A cutscene suggests that the lycanthropy and Psychic Powers both come from exposure to Psynergy Stones. No references to Garoh in Golden Sun: Dark Dawn, but a nation of beastmen does exist in Morgal, with Belinsk as its capitol. Sveta, a player character, is from that nation and is a member of its royal clan. Fans looking for connections between the beastmen and Garoh's werewolves will find them. Sveta can turn into a more wolfish form, and she has the same elemental affinity as the Garoh. In addition, some NPCs in Belinsk mention that beastmen get more aggressive under the full moon, especially those that were once human.
  • The MMORPG Darkfall has a playable race of wolf-men called Mahirim. They are unable to transform, have their own cities, and weild weapons and armor.
  • Touhou has Kagerou Imaizumi. Unlike most werewolves, she's calm and composed, even in wolf form.
  • In Ōkami, the Oina tribe can transform into a wolf-like form at will. Oki even does this to aid Amaterasu in battle.
  • The original Worgen of World of Warcraft were humans who turned into manwolves after Archmage Arugal experimented on them in the hope of battling the Scourge. After the war the beasts escaped into the nature and continued to inflict the curse in their blood. The playable Worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the werewolf curse after the assault on the city of Gilneas. Once they are infected, the curse is final: They will stay in their manwolf form once turned into it and there is no known cure to undo the curse and revert the transformation. However, a recently transformed Worgen can still be rescued, if the infectees are given a potion that will help the bitten to retain their human minds instead of reverting to bloodthirsty monsters, they later regain complete control over their minds, and control over their bodies as long as they don't feel certain feelings (Pain, excitement, etc. etc.).

    While the playable Worgen are of the Man-Wolf variety, the bear and cat forms of Worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other three druid races. Though Worgen lore as a whole stretches back to the war of ancients, roughly several thousand or more years ago, they were druids who worshipped the wolf ancient, Goldrinn. Their wolf form filled them with rage and was difficult to control, so they attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and Shapeshifter Mode Locking them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, Gilnean sorcerer Arugal accidentally summons some of the worgen as an attempt to drive back the undead Scourge. Around the same time, a night elven sentinel finds a magical scythe (the same one that cursed the worgen in the first place) that allows her to summon the worgen herself. Unfortunately, they too go out of control.
    • The original Worgen were night elf druids, far in the past, long before Arugal. They started out as druids who took the form of wolves. This form was very effective in combat, but suffered from The Mind Is a Plaything of the Body. Users of it tended to attack allies as often as enemies. So Malfurion banned the use of the form. In secret, some of Druids of the Pack (as the wolf druids called themselves), took an old staff called the Staff of Elune, and attached a fang of Goldrinn to it (an ancient wolf demigod who had been slain in the War of the Ancients), and attempted to use it to gain mastery over the form. Instead, it turned them into humanoid wolf hybrids called Worgen. They were cursed to permanently be in that form, and they still lost their minds. Anyone they bit (human or night elf) would also be cursed. Malfurion reluctantly sealed them away in the Emerald Dream. Much later, during the Third War, the staff (now called the Scythe of Elune) was found, and it could be used to summon Worgen to fight against the Burning Legion (against which they were very effective). The new user of the Scythe did not know the origin of the Worgen and assumed they were from another world. Arugal observed the Worgen and found a way to summon them without the staff and started creating his own Worgen by cursing humans in a nearby village (they weren't completely cursed - they would only become Worgen at night, and be human during the day (and not remember their time as Worgen). This eventually led to the Worgen invasion of Gilneas, which led to the cursing of most of its population. Night Elves who did know the origin of the Worgen curse arrived to help the Gilneans that were recently changed, with a ritual they were able to gain control of their minds, and also the ability to shapeshift back into their human forms (although strong emotions or combat would involuntarily change them back into Worgen). Playable Worgen are cursed Gilnean humans who have gained control of the form, and their minds.
  • In Mega Man Star Force, Damian Wolfe's takes upon the appearance of an anthro wolf as his EM form, Wolf Woods. It's hard for him to control himself in this form. Similarly in the anime, with the added problem of his condition being triggered by objects such as tennis balls, basketballs, soccer balls... footballs.
  • Warwolves in City of Heroes are a mysterious variant of Super Soldier used by the Fifth Column and Council. After a certain level, random Council Mooks have a chance of transforming into them when defeated.
  • Sabre Man, the intrepid explorer from the classic, eponymous 8-bit computer game series, is cursed with lycanthropy in 'Knight Lore' by the dire wolf Sabrewulf and forced to find a cure within 40 days before the curse becomes permanent. Sabreman transformed into a "werewulf" every night, the most notorious game effect being our poor hero marked as an enemy by Melkhior's magic cauldron, the only artifact that can prepare the cure for his affliction.
  • Dragon Age: Origins features werewolves that were created by the Keeper of a Dalish (Elf) clan who cursed the humans who destroyed his family. They can only become human again if the Keeper agrees to end the curse, an act that will also kill him. These werewolves have learned to speak, but are regrettably cursed with frequent snarling when doing so. These aren't the only werebeasts in the setting. Most werecreatures are actually humans or animals possessed by demons from the Fade and subsequently mutated. It is also mentioned that because of that, there is pretty much no one "true" version of werewolf. Some change when the moon is full, some when they are angry, some turn into wolf-men, some into large wolves, some are only vulnerable to silver... It all depends on the exact demon involved.
  • Subverted in Quest for Glory IV with the Gypsies, who are voluntary shapeshifters who turn into wolves (just wolves, no hybrid form). The local villagers believe in the classic version of the werewolf legends, which gets one of them Mis-blamed when he's caught near town when the gravedigger goes missing. If you mention werewolves to the Gypsy leader in conversation, she dismisses the legends as superstition and even offers to let you cross her palm with silver to prove that the traditional Kryptonite Factor is bunk.
  • Final Fantasy:
    • In the first game, Final Fantasy I, werewolves were random encounter enemies who were recolored wolf sprites that had more HP.
    • Final Fantasy V has a whole town of creatures called werewolves, but they always appear in humanoid wolf form, never transforming either way. They're also pretty friendly, for the most part. They were bipedal and wore clothes.
    • One also shows up in Final Fantasy VI, where it is a thief who goes by the codename, Lone Wolf. He probably has no connection to the town of werewolves in the previous game, though his sprite was very similar to the generic sprite used for the townspeople.
  • The Sims:
    • The Sims 2: Pets allows Sims to become werewolves by interacting with a glowy-eyed wolf or getting into a fight with a transformed werewolf. Werewolves transform every night and are still controllable in their wolfy forms, though they tend to freak out other Sims. Their personalities tend toward extremes and, even in human form, they get along with animals much better than regular Sims. The condition is curable.
    • In The Sims 3: Supernatural, werewolves are brought back. They can be created in Create-a-Sim, being bitten by a werewolf, or by birth. They live longer lives than humans and only transform involuntarily during the full moon or when they are in a bad mood. They look like regular Sims except slightly hairier, with a wolf-like face and pointy ears.
  • Diablo II: Lord of Destruction has the Druid, with an entire skill tree dedicated to transforming into a werewolf or a were-bear, and special attacks that can be used in those forms.
  • League of Legends has Warwick.His backstory has been changed to be more-or-less a lycanthropic Punisher with steampunk additions to his anatomy, stalking his home city and hunting down the guilty as he tried to get revenge for what was done to him. He is noted to be sapient and capable of speech, but his mind is notably clouded by the transformation, though how much of that is due to the gigantic hypodermic injector grafted into his spine remains to be seen.
  • One of the monsters in Rampage is a blue wolf named Ralph.
  • Altered Beast features the player becoming a werewolf in two levels.
  • In BlazBlue, Valkenhayn R. Hellsing, Rachel's Badass Battle Butler is a werewolf. Contrary to most examples, he's very cultured and cool-headed (he is a butler, after all). He can also change into either a full wolf or a wolfman, or even just change a single part of his body to attack with. As a playable character he can switch between human and full wolf form, with the wolf form being faster and having access to some different moves but it can't block and constantly drains a meter which recharges when in human form. The wolfman form comes out for his Astral Heat.
  • Darkstalkers has Jon Talbain (Gallon in the Japanese version). He seems to be in control of himself as a werewolf, although he fears that he will lose himself in bloodlust and become a beast completely, and is desperately searching for a cure for his condition. He does find a cure in the endings of the first two games, although the third game's ending suggests that he's jumping headlong in the other direction. Also note: English Kung-Fu Werewolf. Hell yes. Talbain is an interesting case since his lycanthropy is not due to being bitten by a werewolf or a curse but because he is the son of a human woman and "Wolf Lord" Baraba Kreutz, the head royal guard of one of the Lords of Makai and the only Darkstalker that the vampire Demetri considered a Worthy Opponent.
  • The Elder Scrolls:
    • The series and background lore contains a variety of lycanthropicnote  creatures. Werewolves are easily the most ubiquitous throughout Tamriel and have appeared in the most games (including Daggerfall, Morrowind's Bloodmoon expansion, Skyrim, and Online), each of which offers the option of the Player Character becoming a werewolf.
    • In terms of the details of the condition, like Vampirism, Lycanthropy is technically a disease and can be spread through any wound inflicted by an infected individual. It is easily cured within the first few days of being contracted, but once it fully progresses, it becomes far more difficult to cure. There are also rare instances of the disease being hereditary. The exact effects of the disease vary greatly between individuals and regions. The most common effect is an involuntary transformation into a humanoid beast form at night, with the frequency of the transformation varying from nightly (as is the case in Bloodmoon) to monthly (as is the case in Daggerfall). Other individuals have the ability to transform voluntarily, as is the case for the Circle within the Companions in Skyrim. For those who transform involuntarily, they must commonly kill a sentient being during the night or risk returning to their mortal form in an extremely weakened state. Lycanthropy is a creation of Hircine, the Daedric Prince of the Hunt, who bestows it as a blessing. He considers were-creatures to be the epitome of the nature of a hunt. During the night, they are vicious beasts who hunt their prey. During the day, they become the hunted to the very same prey. Were-creatures also have a spiritual connection to Hircine, as he claims their souls upon death to forever serve in his realm of Oblivion, known as the Hunting Grounds. Additional details are available on the Elder Scrolls: Other Races sub-page.
  • In Disgaea (as represented by Fenrich), werewolves are a type of demon descended from both humans and wolves that get their power from the moon. They're a Little Bit Beastly by default, but can turn into wolves as a means of attack.
  • Soul Calibur V has Z.W.E.I., who doesn't seem to transform, but rather can call upon a supernatural wolfman (E.I.N.) at will.
  • Sang-Froid: Tales of Werewolves: There are two types of werewolves. The first type you encounter are actually wolves possessed by corrupt human souls and controlled by the Devil; they act like feral beasts and are vulnerable to holy weapons (not silver). The second type are Maikans, indigenous shapeshifters who usually take the form of a bipedal wolf. They can talk, cast spells, aren't distracted by bait, and are vulnerable to silver weapons.
  • In Werewolf The Last Warrior the main character transforms into a werewolf with swords for arms.
  • In Terraria, you can obtain a "Werewolf Charm" from werewolves. Using it transforms you into a werewolf at night (It used to be only on the full moons, but that was changed), increasing your melee stats and jump height. You also grow lovely brown fur. Note that silver bullets aren't more effective on werewolves here. You can also fuse the full moon charm with neptune's shell (which turns you into a mer-person when you enter water), basically having a double transformation charm.
  • In the first Shantae game, one of the enemies Shantae faces in Mount Pointy is a strange humanoid monster in shorts that leaps at her. At least, that's what she faces when the sun is up. At night, they will turn into large wolves that charge at her instead. They return in Shantae and the Pirate's Curse in their wolf form, turning back into their humanoid form when you kill them.
  • In The Adventures of Lomax, the werewolves are giant humanoid creatures that jump at you when they see you. Hit them once and they turn into a tiny, embarrassed lemming.
  • Werewolves in Enter the Matrix never actually shift into wolves of any sort, but all have tanned-skin, black-hair and are supernaturally fast and strong.
  • Meanwhile a subspecies in The Matrix: Path of Neo have tanned-skin, mohawk-style blond-hair and wear black suits, with white shirts and black-ties.
  • Lycanroc's Midnight form in Pokemon Moon is based off a werewolf.
  • Werewolves are one of the many aspects of the Revenant in Nexus Clash. Revenants who take the path of the Wolf become ferocious berserkers skilled in hand-to-hand combat but often lose the ability to use more civilized weapons and speak. More powerful werewolves can remove these downsides.
    Jorm: "It's a wolf. No hands, no mouth."
  • Bloodborne has them as the result of the scourge of beasts, a more Zombie-esque plague which gradually transforms its victims from mere humans, to slightly altered Uncanny Valley dwellers, to gradually-wolfier mutants who gradually acquire nonhuman features, followed by others that aren't even wolflike anymore. And it only gets worse from there; the most advanced stages, usually affecting hunters of these same beasts, include things like electrified zombie werewolves and gigantic, screaming monsters that could devour whole crowds in one bite... And aside from the werewolves themselves, there's also the fact that the scourge of beasts originates from humans injecting themselves with the blood of The Great Ones, alien gods straight out of the Cthulhu Mythos, and subsequently being consumed by their own base, beastly instincts.
  • The Abomination in Darkest Dungeon is a particularly weird variant. Empowered by a demon bound within his body, he changes into a horned, skinless wolf-man at will (a few effects, such as random-action afflictions or Crimson Curse bloodlust, can force him to change without the player's command). In his human form, he's hung with cursed chains, and can manifest small amounts of demonic power to spit toxic bile at enemies; in monster form, he has three abilities that all boil down to variations on "maim". Witnessing his transformation is very stressful, and his own stress goes up every round he's in beast form. The most devoutly religious teammates — the Leper, Vestal, Crusader and Flagellant — flatly refuse to associate with him under any circumstances.
  • In The Darkside Detective, one of McQueen's unseen cases involved a "lycan-toupee", a wig made out of werewolf hair that turned anyone who wore it into a werewolf.
  • Dwarf Fortress has many different kinds of werebeasts, from standard werewolves to things like wererhinos, werelizards, and weresquirrels. They are night creatures, described as 'A giant [animal] twisted into humanoid shape'. They transform uncontrollably every full moon, which will heal them of any injury, including missing limbs and nerve damage. People become werebeasts by being cursed by a deity (who can also curse blasphemers with vampirism), but the curse can be spread to anyone injured by the werebeast. In fortress mode, werebeasts will occasionally attack your fortress, and in adventure mode, they will run away from their town, hide in a cave, and conduct raids (you will sometimes get quests to kill them). They take half damage from most weapons but tenfold damage from weapons of a randomly chosen metal (which can be silver).

    Web Comics 
  • Alpha Luna, in which the werewolves are born that way and can change forms at will, but the first transformation appears to be completely non-controllable. The actual comic itself is fairly good, with slightly wonky dialogue (due to the fact that the writer has English as his second language) but gorgeous anime-styled artwork.
  • First off, the creatures in Ansem Retort are actually werePIRES (though they seem to take more after their were-side). All that is known so far is that their natural predators are sharks. And their beast forms look like, well, the Beast. Oh, and apparently they make cute reindeer.
  • Werewolves in Bad Moon Rising can sometimes can be warded off with religious symbols. They are also born rather than bitten, and there's significant in-universe debate on if they're cursed, or if all lycanthropy is genetic. Navajo style Skinwalkers also get a mention.
  • In Bloody Urban, Murray has sharp teeth and nails, even in human form, and flies into a rage if he hears high pitched noises. Also, mistletoe burns his skin.
  • In Charby the Vampirate there are several werewolves, one of whom is always stuck in his Petting Zoo People wolf form though most only change into theirs as a result of the full moon. Another character was turned after being bitten by a vampiric dashhund that had been attacked by a werewolf before being fed on by a vampire.
  • Cry Havoc has four werewolves as its main characters. They have greatly enhanced size strength and resistance, given to the point that they can effectively fight battle tanks head on. They transform during a full moon, and during their wolf phase are considerably larger than normal humans. They stand approximately six feet tall at the shoulder when on all fours, and nearly 12 feet tall when erect. They posses tough skin augmented by their resistance to non-silver weapons. They also have greatly improved senses. When transformed they may have difficulty controlling their actions due to bestial and pervasive 'wolf mind' that works subconsciously toward a fully animal state of mind. They can communicate with one another through a language that to observers sounds like growls and barks, but is understood only by other werewolves.
  • In Dandy and Company, Bernard is turned into a werewolf by the demon Skeezicks. As such, he's basically a Petting Zoo People version of a wolf (well, inasmuch as an animal in this comic can be otherwise) 24/7, but transforms into the classic humongous, bloodthirsty monster when exposed to the light of the full moon. (Cloud cover is enough to block out the effect). The only way to restore normalcy is to challenge Skeezicks to a battle for Bernard's soul.
  • Dominic Deegan contains an entire race of werewolves. These werewolves can transform at will. In fact, many of the race prefer their wolf-man form, only taking a human form for diplomatic purposes. Their strength is based on the moon, with their wolf-man forms becoming stronger and more proficient with magic. Although the race is inherently more brutal, there is no loss of sanity or any other such ill effect from the transformation. Some werewolves can only partially shift; these are referred to as "runts". They have anger management issues and are subject to Fantastic Racism.
  • Two of the protagonists of The Dragon Doctors become inflicted with Lycanthropy. The titular doctors are able to cure nearly any malady, but they're only able to control lycanthropy rather than get rid of it entirely. The two werewolves became so because a horrific entity bent on consuming all life tried to absorb their minds and souls, and this awoke within them an "inner beast". This is treated differently than "standard" lycanthropy, which is contagious, but it's also difficult to cure because you can't really get rid of the inner beast without killing a person's will to live, and getting it to settle back down is the only way. Kili and Greg have to wear magical arm-bands and exercise a lot to burn off their excess energy, and one side-effect is that their hair is now incredibly long. While they're not contagious in the traditional sense, the possibility of Kili and Greg adopting a child recently came up and she was concerned that the kid would develop lycanthropy from her parents souls rubbing off on her.
  • Neauria from Earthsong and her species provide the inspiration for the werewolf legends on Earth. They're anthropomorphic dog-like humanoids, but that's about the only similarity they share with Earth's werewolves.
  • Ace of Eerie Cuties is a werewolf. He's been shown to involuntarily transform during the full moon (requiring him to depend on his class partner Nina for an important essay because he couldn't type with paws) and as a boy always exhibited hairy hands in his human form. (It's a puberty thing. He's normal looking while human now. His dad on the other hand, is a full time werewolf.)
  • WiredWolf of Enjuhneer has no apparent connection to the moon, instead transforming when incredibly angry (and, in one case, when she needed a Halloween costume.) Her precise nature is unconfirmed, but it's worth noting that post-Plot-Relevant Age-Up, she's a Little Bit Beastly even in human form.
  • Family Man features an entire town based around the local werewolf population, though the majority of townspeople are by no means werewolves. Lycanthropy, in females, at least, seems to coincide with menstruation, and the transformation is preceded by a ritual including the donning of a wolf skin. Evidence suggests that werewolves can arise from genetic inheritance and from...some means of transmission. At least, that's what we know so far: there's still much to be revealed on the subject.
  • In Freefall, it's all a mistake. She's really just a Bowman's wolf.
  • Girl Genius: The exact details have not been explained, but lycanthropy has been mentioned to be a thing, and one of the Knights of Jove has demonstrated the ability to shapeshift into a spark hound wolfman form. (Or he's normally a wolfman all the time and the Sparky armor he is forced to discard was making him look human..) Eventually it's shown than at least several if not all of Martellus's spark hounds are large speaking wolf-like monsters that transform into such from being humans and whose minds are always in a dog-like state.
  • The werewolf seen in the opening pages of The Glass Scientists is larger than a normal wolf, with glowing eyes and what seems to be purply-red coloring. It's also prone to changing shape erratically. Later, when the moon's set a little, it turns out that he's an amateur mad zoologist who got bitten during his studies and was trying to control his new condition with a wolfsbane potion, but hadn't quite perfected the recipe yet.
  • El Goonish Shive, unsurprisingly as shapeshifting is a main theme. The backstory for the Dewitchery Diamond mentions a traditional curse-based Were-Wolf. It was shown as a man-wolf and infected a victim. So, by Dan's count, 2 1/2 werewolves (the one produced by DD wasn't "were"). However, we don't know much about werewolves, since they're extinct. Pandora killed them all because one killed her husband. Her son points out that she made no effort to find a cure.
  • Hanna Is Not a Boy's Name: in incomplete form, they look like this. Toni (who by the way, normally looks like this) can change at will, but this is labeled as "cheating" (Mentioned here at the bottom and explained here). Toni has different wolf forms, too, depending on how complete her transformation is. Her latest form is...just...waaaaaay too cute. Werewolves are also very rare.
  • Harry Potter Comics with a werewolf casting spells and one of his half-transformed victims still wearing his hat and sunglasses. As the series takes place 19 years after the books, werewolf bites can now be cured if caught before the first full transformation.
  • Hunters in Here There Be Monsters are used to werewolves being forced to transform on the night of the full moon and the nights directly preceding and following it. These "normal" werewolves only represent one of the ways lycanthropy can present itself in their world.
  • While Jade's God Tier form in Homestuck starts out as simply Little Bit Beastly with a few behaviors resembling those of a domestic dog, she's still mostly human... until the Condesce takes control and turns her Grimbark. While not changing in outward appearance except for the darkness of her skin and the stylistic effect of turning her irises into the Green Sun, her primal, canine rage has been brought out enough that there is a lycanthropic character to her transformation.
  • The werewolves in Lunatic Chaos are caused by heredity. However, the 'when' is cleverly subverted. Upon entering puberty, a werewolf will change some random night. Whatever moon is out that night is what they become 'linked' to. They can transform at will, but will be forced to take on their wolf shape on their personal phase. However, when a werewolf becomes linked to the full moon, they become bloodthirsty monsters whenever they are forced to transform.
  • One of the supporting characters in No Room for Magic is Roy, whose dad turned him into a werewolf so that he could survive gym class. It's made him less shy, but he feels compelled to sniff strangers' butts.
  • In Paradigm Shift, the weres are the result of (apparently) a government experiment on making Super Soldiers gone wrong; the original one is a werelion, whereas Kate turns into a rather horrific man-wolf. They later see the results of, apparently, the same program gone right; these are somewhat were-ish but mostly just Made of Iron in human form.
  • Peter Is the Wolf: About one in every 1000 people in the world is some sort of were; werewolves are most common and have the most developed social structure, but there are plenty of other were species with their own idiosyncrasies (werebears are antisocial, werelions are arrogant and lazy, etc.) Weres can change at will, and are forced to change under the full moon or under emotional stress (including sexual arousal), but wolfsbane can either reverse or inhibit a transformation. (A separate herb, called "locoweed", forces a transformation). Humans that are either injured by a were or engage in unprotected sex with one become a thrall that must be rigorously trained to control their new form, which lends the primary storyline to the comic. It uses the title of this page as an advertising tagline.
    • The werewolves have a Healing Factor, but not against silver, fire, or another werewolf's teeth and claws.
  • Prague Race: Werewolves on the other side of the door can become as such by being bitten or wearing a cursed wolf skin and their increased aggression means they have to pass a test to see if they can remain in society, there is no cure. Becoming a werewolf is one of the options given to humans that end up there.
  • Shifters is yet another 'weres versus vampires' series.
  • In Sinfest, how Slick's reaction to a woman is depicted.
  • In Skins, they’re called Skins (obviously) and although they are primarily lupine, they also have additional features. Vinnie’s were-form has a mane and teeth like a sabretooth tiger. They also seem to change shape at will, not according to the moon. Silver does kill them though.
  • In Sorcery 101, werewolves turn the more wolflike form during the full moon and sometimes when stressed; they don't retain their human minds, but contrary to the popular film depiction, won't go after their loved ones. In human form, they're colorblind and have a tail, as well as a Healing Factor. Lycanthropy is also really easy to cure: just cut the tail off, and you won't transform. Unfortunately, there's a drawback: if you've used the aforementioned Healing Factor, whatever injuries you've gotten will reappear, which is why Brad, who was shot by Danny before learning this, doesn't try to cure himself. Also, it's hereditary, as Brad passed it on to his daughter. There are also wolf demons, which are totally different. (Sort of the opposite: evil wolves which can turn mostly human.)
  • In Spinnerette the Werewolf of London, Ontario is a member of the Legion of Canadian Superheroes. He's mastered most of the usual werewolf problems, but ended up spending so much time trying to maintain his wolfman form for longer periods that he's forgotten how to turn human again, which isn't too much of a problem as Canadian superheroes don't have secret identities. When there's reported sightings of a female werewolf in Columbus, London is called over and he eagerly accepts, but the "werewolf" turns out to be an anthropomorphic Cerberus named Minerva who's hunting escaped evil spirits. They go on a date later and Minerva accidentally gets infected with lycanthropy, allowing her to turn into a three-headed human.
  • Strays: Werewolves, Werecats, Werebirds... they have actual 'names' though, suggesting they're more like 'subspecies' of humans or something. Feral and Meela are both referred to as Lupians, for example.
  • Lawrence Talbot (of the 1941 The Wolf Man movie) briefly headlined a webcomic called The Talbot Chronicles. The werewolves in that followed the same rules as the 1940s movie series, and even addresses the two different versions of the classic poem: according to the comic, a werewolf transforms during the full moon, as well as every night during Autumn.
  • In The Tao of Geek, a horde of werewolves was caused by a voodoo curse found on the Internet. The first person affected became the Alpha Wolf, and all subsequent cursed people became members of the Alpha's pack. Killing the Alpha was mentioned as a way to reverse the curse on the other afflicted people. Removing the curse on the Alpha works just as well.
  • Three Panel Soul has a one shot werewolf strip: highly social and monogamous.
  • In TwoKinds High Templar Euchre is something of a reverse werewolf, he's a wolf Keidran who can transform into a human. His daughter (by a human woman) Raine can also shapeshift, but has no control over it without the use of magical items. And Raine's mother was forcibly turned into a Keidran by Trace.
  • In Walking On Broken Glass, most of the main cast are Werewolves, who also happen to have Elemental Powers. In the current story arc, it has been explained that everyone at the "Green Company" Grey Inc., except for one person is a werewolf; also all the wolves have a connection with two different elementsnote  they have an affinity for, which varies from person to person, when they awaken their primary element shows itself most readily.
  • Darcy in Whither is a sweetheart. And possibly a construct.
  • Wilde Life has Clifford, who has been able to voluntarily change into a wolf for as long as he can remember. The effect seems to be instantaneous, werewolves can still talk in wolf form, and their clothes just reappear when they change back. Clifford admits that "werewolf" might not be the right term for what he is, because he had never met another one until just before he appears in the story.
  • The Wotch has a few lycanthropic minor characters including a hereditary werewolf (Samantha "Wolfie" Wolfe). Transformations occur involuntarily under a full moon (or a spell capable of duplicating those conditions), and victims lose their normal personalities while transformed (though both above characters can overcome this thanks to a magic amulet).

    Some clarification on this: Samantha's Werewolf state is a trait of her bloodline, and when the first member of her family to undergo this transformation was given an amulet from the Wotch of that time in order to protect his mind (the body still had to undergo the transformation, but the individual's mind would remain unchanged), it became a true gift to the family. This is because when a new member of the family was born, a new amulet would appear for them to use. Eventually the power of the amulet became so intertwined with the bloodline, that the amulets were no longer needed after a given point. Branches of the family still keep hold of them however in order to show their gratitude for the Wotch's gift, and when Samantha's friend Katie first becomes a Werecat, the amulet is now needed for her in order to prevent a loss of control. A possible ending to the side story that explains this shows that the amulets will now appear for Katie's family line.
  • Wally from Zebra Girl can transform to a wolf or wolf-man and change his size to some degree, but only at night - he's stuck on whatever shape he takes during the day. His power level seems tied to his status within the "pack" - his old alpha could turn into a wolf the size of a house.
  • In How To Be A Werewolf, a person can either be bitten or born a werewolf. Werewolf bites work by infecting or "seeding" the bitten party with magic, while only a witch or werewolf mother can give birth to a werewolf child for the same reason. Werewolf scratches can inoculate a normal human from a future bite. Werewolf packs are structured like real wolf packs, with a married pair as the alphas, and their children and volunteers without any ranking in particular. They can transform into just their claws and wolf ears, a standard wolfman sort of deal, and the most powerful can become full wolves.

    Web Original 
  • Limyaael is more concerned with werewolves drowning in the Wangst than in playing with myths.
  • What do you get if you mix this trope with a choose-your-own-adventure story written by random people on the Internet? You get the werewolves at Choose Your Own Change! Warning: May not be sfw since it is a fetish station (registration required). Both Poe's Law and Sturgeon's Law are in full effect.
  • Given its canine features, it's quite possible The Rake of creepypasta lore(as well as Everyman HYBRID) is a really creepy, hairless wolfman. Its features are mostly human, with just enough canine there to be disturbing.
  • In October 2004, writer Ritch Duncan created a Blogspot account under the pseudonym Kirk Thompson, where he blogged about "his life" as a werewolf in New York City, in real time. Taking inspiration from the American Werewolf movies, his lupine form was a classic quadrupedal, full-moon type, which got along with cats and couldn't resist marking it's territory all over his Manhattan studio.
  • Petow: Apparently they can be detected with genetic testing, and is passed down family lines. Werewolves are the most common, and are said to be more aggressive.
  • T.O.T.: Maximus Slade is a strange case, as his appearance describes him as being a scruffy, bipedal black wolf, and he has the ability to speak clear English (albeit in a gruff voice). Maximus also never shifts into a human, and reveals that after turning into a werewolf, he stayed in his lycan form for so long that it became permanent. He never ages and also has Regenerating Health, and can live through getting a shotgun blast to the face. The only quality he shares with most werewolves in fiction is that he's vulnerable to silver.
  • Whateley Universe: Transmissible via bites, and can be affected by a certain substance, like how catnip affects cats. They also get the Most Common Super Power or Bigger Is Better in Bed, if female, or male, respectively.
  • How To Hero features a colony of werewolves that live on one of Jupiter's moons.

    Western Animation 
  • Gargoyles:
    • In one episode Xanatos' engagement gift to Fox turned her into a wolf-like being every night until he and the gargoyles were able to forcibly remove it. In this case, it's noted that her were-form is unsustainable; she has to feed constantly and is in danger of burning out and dying.
    • Another episode featured were-leopards who transformed involuntarily because of a magic curse.
    • Also, recurring villain "Wolf", formerly a human mercenary/TV star, who due to genetic engineering is a half-man, half-wolf creature, he can't change back to human form or spread his condition, but he's frequently referred to as a werewolf, which, as werewolf roughly translates as "man-wolf", is technically true, although "mutant" and "hybrid" would be better terms.
  • Freakazoid!! did a parody of the original The Wolf Man with an obvious Lon Chaney Jr. parody coming to Dexter for help with his werewolf problem. Freakazoid, after forcing him to suffer numerous indignities, ultimately cured him by dumping him into the Internet and back out again. The episode even parodied the frame-by-frame transformation of the film for both the Lon Chaney Jr. Expy and Freakazoid himself.
  • The Simpsons did it during a Treehouse of Horror episode where Ned Flanders gets bitten by a large grey Dire Wolf and then becomes a Man-Wolf; a rare case of two types in one show.
  • The title character of the Ruby-Spears cartoon Fangface would transform whenever his human form saw the full moon... or a photograph of it... or anything which vaguely reminded him of it. Hilarity Ensues. The reverse transformation was similarly triggered by the sun. Or any other sun-like image.
    • Even within the show, werewolves were different. One episode of the series featured another werewolf who transformed by way of a "Werewolf Secret Formula", and who was nothing like the Funny Animal-ish title character, instead looking and acting more like a Beast Man. During that episode one of the other heroes accidentally drank the formula, and turned into a werewolf that was a hybrid of the two (looked like a beast man, acted like Fangface).
  • Buzz Lightyear of Star Command has a very "mechanical" twist: when the robotic vampire Nos-4-A2 accidentally bites a human, the human winds up turning into a robotic wolf-monster called a "wirewolf" when hit by the light of a nearby moon. Buzz and the others destroy the moon, though a piece of it reactivates the curse in a later episode.
  • Gravedale High had a rather nerdy werewolf teen named Reggie Moonshroud.
  • Codename: Kids Next Door has two characters who are weredogs, Valerie (a girl who is an honor student) and Ms Thompson (the teacher), Numbuh 5 got turned into one in "Operation D.O.G.H.O.U.S.E."
  • The Real Ghostbusters:
    Peter: Egon, not to be intrusive or unduly nosy, but what do you mean by "worse"?
    Egon: Well, when a vampire bites someone, he becomes a vampire, right?
    Peter: Right.
    Ray: And when a werewolf bites someone, they become a werewolf too!
    Egon: Exactly! So what happens when a werewolf bites a vampire, and a vampire bites a werewolf?
  • In a direct parody of An American Werewolf in London (and Turbo Teen), Futurama has a curse that can turn any mild-mannered robot into a werecar. Unlike the hovercars the characters in the show are familiar with, these cars are "crawling around on round rubber a wolf!" The Spanish dub correctly calls them "coche lobo", car-wolf (as opposed to "hombre lobo", werewolf). Werecar implies that the monster is some sort of mix between a man ("were") and a car, and Bender is a Man-bot.
  • In the Ben 10 episode "Benwolf", we were introduced to an alien version of the werewolf called a Loboan or Yenaldooshi. It scratches the Omnitrix thus causing Ben to slowly turn into this alien werewolf. Later, the creature is added to the Omnitrix's Big List Of Heroes and he later dubs it Benwolf (renamed Blitzwolfer in Ben 10: Omniverse).
  • Animaniacs featured a somewhat unusual version in the Minerva Mink short "Moon Over Minerva". A geeky wolf, named Wilford B. Wolf, would turn into a hunky wolf when exposed to the full moon. Minerva won't give his geeky self the time of day, but she goes crazy for his moonlit self. Needless to say the short is pretty heavy on the Fanservice for both the male and female audiences. Also doubles as You Sexy Beast.
  • On Ugly Americans, werewolves turn shortly after being bitten, but retain their intelligence. They're still pretty vicious though, one tore a man's arm off just to get tickets to a magic show. After turning, that man grew his arm back, albeit very slowly (it took the entire episode just to grow the arm to half its original size). They also don't turn back, or it hasn't been shown anyway.
  • One episode of Johnny Bravo, called "A Wolf in Chick's Clothing", involved Johnny finding out that his date was a werewolf. He went on the date anyway, reasoning that he just had to stick it out until sunrise for her to turn back into a beautiful woman. Unfortunately, it was a Wednesday, and it turns out that on Wednesdays she turns into an annoying little man named Melvin who keeps trying to show people his stamp collection.
  • In Jonny Quest: The Real Adventures, the transformation into a werewolf comes because of a genetic disorder that only affects men.
  • Lycanthropes in Roswell Conspiracies: Aliens Myths and Legends are actually aliens who look like humanoid wolf creatures. They poses the ability to shape-shift back and forth between their true form and a human appearance.
  • Mary Shelley's Frankenhole. The Wolfman can only be killed by a silver bullet. The death will only be temporary and he will heal as soon as the bullet leaves him (even if he has to rot and decay for 70 years before the bullet leaves). The only way for him to permanently die is if a lover fires the silver bullet.
  • Adventure Time has the Whywolves, which are werewolves-like creatures born out of inquiry and bloodlust. Finn mistook them for normal werewolves at first, however, so there might be one than one type. Another episode had Finn get infected by being hugged by a "Hug wolf", a were wolf with heart-shaped hands and feet that hugged anyone it came across.
  • Scooby-Doo:
    • After Shaggy is turned into the titular character in Scooby-Doo! and the Reluctant Werewolf he reverts to his old self by saying "Oogly boogly wobbly wye, no more a werewolf am I, I'm going to be a normal guy!"
    • Winnie the Werewolf is a student of the All-Ghouls School.
    • In the direct-to-video Halloween film, Scooby-Doo! and the Goblin King, Scooby Doo and Shaggy go to the Magic World and encounter a bartender who was a werewolf. They manage to convince him that they're a werewolf themselves by using a variation of the Totem Pole Trench and switching themselves to make it look like Shaggy transforming into Scooby. Velma becomes a werewolf very briefly (along with Fred who becomes a vampire, and Daphne who turns into a witch) as a result of the Goblin King's magic sceptor.
  • In the episode "A Wolf in Cheap Clothing" of Chip 'n Dale Rescue Rangers a wolf has been robbing homes. It turns out that the villain, Professor Nimnul, has been using an invention that turns him into a wolf, but in order to do so, the device must turn a wolf (in this case a perfectly innocent wolf named Harry from the local zoo) into a human. In other words, it switches Nimnul's humanity with Harry's wolf-ity, making one a voluntary werewolf and the other an involuntary wolfwere.
  • My Little Pony: Friendship Is Magic: In the episode "Bats!", the characters have to deal with "vampire fruit bats" that are preying on Applejack's apple crop. Their plan to hypnotize the bats into not feeding on the apples succeeds, only for Fluttershy to become something akin to them. While the resultant "Flutterbat" is indeed a batlike creature that drains her prey, her bestial, predatory nature and Alternate Identity Amnesia upon being cured is much more evocative of werewolves.
  • In The Smurfs episode "A Wolf In Peewit's Clothing", Peewit becomes a werewolf when he eats an enchanted condiment called Wolf Gravy with his dinner, and is turned back to normal by eating a garlic bud. The same thing also happens to Greedy, although only his face gets turned into something vaguely resembling a wolf. In "I Was A Brainy Weresmurf", Brainy turns into a furry blue weresmurf by being scratched by a thorny plant called wolfsbane, and is turned back to normal by wearing a garland of silveroot and garlic.
  • The CatDog episode "Full Moon Ever" establishes that Dog transforms into a wolf-like state during the full moon.
  • The Tom and Jerry Tales episode "Monster Con" has Jerry befriending a werewolf that acts like a playful dog. Tom also turns into a "werewolf-cat" after getting bitten by said werewolf.
  • The Toonsylvania episode "WereGranny" had Dr. Vic's grandmother become a werewolf who changes even when she looks at a picture of the moon or hears someone say "moon". Igor and Phil initially think that they've turned Dr. Vic's granny into a werewolf by brewing her tea from wolfbane, but Dr. Vic reveals at the end of the episode that his grandmother has always been a werewolf.
  • PJ Masks has The Wolfy Kids, a trio of werewolf-like villains. Physically, they mostly resemble the beastman version of werewolfs (human looking, but with claws on their hands and feet, sharp teeth, pointy ears and long messy hair. They also display typical wolf behaviour like running on all fours, howling, and biting.

    Real Life 
  • Some Real Life explanations for lycanthrope "observations":
    • Potions (made by "witches") with extreme hallucinogenic properties that made men believe they were wolves.
    • It is also thought that the rabies virus may be to blame.
    • There may also be a connection to leprosy; in some medieval legends, werewolves in their human forms had no noses.
    • Clinical lycanthropy is a rare disorder where sufferers think they have transformed into an animal. It affects the parts of the brain that manage a person's body image, so they actually experience shifting shape into something that isn't human, and interpret it as turning into an animal.
    • There is also a genetic disease called hypertrichosis, that consists of people having hair practically in all of their skin. It is nicknamed "the werewolf syndrome".
    • Porphyria, due to the fact that nails and teeth redden and people affected also have photophobia, which means they can only be out at night.
    • And possibly (naturally impossible to confirm) early serial killers. The most well-known werewolf of this type would be Peter Stumppnote .
  • SS Werewolf. Pretty much evil.
  • The Ka-50 Akula's NATO Reporting Name used to be "Werewolf", but was changed to "Hokum" after Ka-52's development. This is a heavily armed gunship mind you.

Alternative Title(s): Werewolves, Lycanthropy, Lycanthrope