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"Be very, very still and very, very quiet and attempt to listen carefully."
Consensus

https://static.tvtropes.org/pmwiki/pub/images/communication_picture_2.jpg
A ________Story By Consensus
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The idea of a Quest is always interesting. Multiple people directing the actions and designs of one entity or group as it strives to fulfill an objective, be it survival, power, love or a multitude of other possibilities.

Having the players speak directly to the Quest's main character is quite unusual, though.

This is the main plot behind Communication, a SpaceBattles.com roleplay where, as indicated, the players interact with the subject of the Quest directly: asking them questions, making suggestions, and sometimes engaging in a little Snark-to-Snark Combat with the poor bugger that got their mind full of an indeterminate number of independent minds, all trying to be as (un)helpful as possible with their ideas and their foreknowledge.

It is mastered by TheCompiler, and so far there's been three incarnations:

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Communication features the following tropes:

    open/close all folders 

    All Incarnations 
  • Anthropomorphic Personification: The Mortal Concepts are the bosses of Consensus, who are the ones responsible for sending the them to a certain universe, which varies from concept to concept. The ones we know of so far are: Benevolence, Loyalty, Love, Hope, Entropy, Fate, Order, Freedom, Destruction, Structure, Arrogance, Death, Anarchy, and Space.
  • Blue and Orange Morality: The Mortal Concepts views of the multi-universe really can't be simplified into good or evil as all of their power comes from when they are invoked. The more powerful the being invoking them, the more power they receive. And since the universes are infinite, they themselves are infinitely powerful. But there are infinities of different sizes...
  • Broken Ace: Each Host of Consensus absolutely hits jackpot in the Super Power Lottery, quickly and easily becoming the most powerful person around. Each Host also has serious issues that hold them back and need to work out as the Quest goes on.
  • The Chessmaster: Through the instructions and foreknowledge that Consensus has of canonical situations and events, every Host becomes this. Being aware of certain events, big or small, that will occur or have already occurred in the world, each Host is able to maneuver things in way that will increase the powerbase and position of them and their allies dramatically while also striking at foes and enemies in a way that'll greatly cripple them or take them off of the board completely. However, since being too careful will result in big consequences, some improvisation is needed to stay ahead of everything.
  • The Chosen One: Through the work of a particular ROB or Concept, each Host is chosen to hold and be assisted by Consensus.
  • Genius Bruiser: The Hosts of Consensus. Wither in terms of magic, technology, or/and planning, they all showcase brilliance that is among the most and even beyond the greatest of minds in their worlds, consistently demonstrating creative breakthroughs of problems they encounter and are able to find unique uses their abilities. This is ALL in addition to the fact that they are more than capable of dishing out and taking on anything in their way.
  • Genre Shift: To be expected from travelling to different universes, since the Quests practically leap from one completely different medium to the next. So far, it has gone from a Grimdark Superhero webseries, to a Dark Magical Girl anime/manga and THEN to a standard fantasy light novel/anime.
  • Hearing Voices: What makes these Quests so unique. The players (i.e. Consensus) are directly in the heads of the particular Host for a Quest, meaning that they are directly giving directions to the character In-Universe.
  • The Heavy: With the foreknowledge of all events of their respective series thanks to Consensus, the Hosts of each Quest completely derail and change many plot points to the canon story, with the typical reaction of everyone else around them being to scramble all around desperately in order to keep pace with these huge divergences from what was supposed to originally occur.
  • Honest Advisor: Let it be said from the off that Consensus is most definitely on the side of their Hosts, always having each one's best interests first and foremost. This also means that they will ALWAYS say what their supported need to hear, not what they always want, no matter how adverse to the truth they would rather be. They are officially known as "The Advisor" in the third incarnation.
  • It Amused Me: The reason why these Quests even occur in the first place and something that MUST be kept in mind in every iteration of this Quest, because if things get too boring for the Concepts or easy for the Hosts, then the former will take certain...actions to shake things up considerably to make things "interesting".
    Homura: Why would you do this?
    Loyalty (smiling): Because it's fun!

    Worm 
  • Adorable Abomination: How Consensus views the Simurgh, due to how much she wants to just be with other people with no strings attached.
  • Alternate Universe Reed Richards Is Awesome: Taylor's Tinker ability allows her to design any piece of technology that would normally appear within a century - and, unlike other Tinkertech, Taylor can mass produce hers.
  • And the Adventure Continues: Despite her own Quest ending, Taylor's story is still going on strong. The very end of the Quest has her making First Contact. From what a vague update of the GM has stated, Taylor has control of all five Nasuverse True Magics, owns the better part of several dozen galaxies, has access to technology equal and beyond most precursor civilizations, is currently testing herself against all four Warp Gods at the same time... and winning, and has several new additions to her harem.
  • Anti-Climax: In the end, Orion the Endbringer gets killed within an hour after he arrives to Brockton Bay.
  • Back from the Dead: One of Taylor's healing powers can bring the recently deceased back to life. A later story features Taylor bringing her mother back.
  • Battle in the Center of the Mind: This where the last battle of the quest between Taylor and Minato takes place, which occurs in the former's mindscape, where one with the greater sense of 'self' wins.
  • Battle Harem: Taylor gains one by the start of the epilogue, which consists of Lisa, Amy, Dragon, Sabah, Lily, Sveta, and Selene.
    Lisa: Consensus can be very convincing.
  • Curb-Stomp Battle: When Taylor uses her fighting powers, she can be terrifying. For example, after she forces Coil to collapse the timeline where his mercenaries kill her father, she teleports to Coil's office and brutally beats him, forcing the man to create five different timelines in a few seconds as she breaks his neck in the first three of them and cornering him in a position where he dies no matter what happens.
  • Cut Lex Luthor a Check: Subverted. One of the first things Taylor does with her newfound powers and knowledge? Plan to start a company to sell her technology.
  • Death by Adaptation: Coil bites the dust way before he did in canon, when he goes after Taylor and she answers by killing him with no chance of escape.
  • Did You Just Romance Cthulhu?: The Epilogue reveals that Taylor has managed to get The Sigmurgh, now being more of a Humanoid Abomination, to be apart of her harem.
  • The Empath: Taylor gets the "Social Genius" power quite early, allowing her to determine the mental state of people and, incertain circumstances, learn how to best respond to them.
  • Death Glare: Sophia gives two to Taylor. 1) When the secret video of the Trio's bullying of Taylor is shown to the court, and 2) when the Trio is found guilty.
  • Fallen Hero: The three final bosses of this quest line are specifically referred to as "Corrupted Legends" that serve have the final opponents for this Quest, which includes Robin Hood, Pandora, and Minato Namikaze.
  • Final Boss: While the quest was expected to last a long time, it was going to be cut short, so the author brought three of these:
    • Cloak, an archer that can steal Taylor's powers. It's a reference to Robin Hood. His end comes when Taylor unmasks him and reveals his name.
    • Pithos, a woman that can throw conceptual curses in the form of spells or place them as area effects. It's Pandora, and ends up being defeated with the combined effort of Taylor, Lisa and Amy to overwhelm her until she cannot escape or avoid being injured.
    • Ink, a man who can place seals blocking Taylor's abilities if he touches her. Turns out to be an evil copy of Minato Namikaze, Naruto's father, and gets killed when Taylor enters a Battle in the Center of the Mind with him and summons Consensus to beat the crap out of him.
  • Greater-Scope Paragon: CAPSLOCK until he turns against Consensus in the final stretch of the quest and being directly responsible for the three Final Bosses that appear, effectively becoming the Greater-Scope Villain. Though Arrogance very much takes up this spot near the end as he not only prevents CAPSLOCK from continuing the game, but allows Taylor full control of the very powers CAPSLOCK had a problem with.
  • Healing Hands: Amy "Panacea" Dallon has the ability to heal people with a touch. Taylor eventually gains a similar power, only better.
  • Heel–Face Turn: Thanks to their interactions with Taylor, people like Tattletale or Simurgh end up changing sides.
  • I Just Want to Have Friends: The Simurgh. The only reason she wants the other Endbringers to wake up is because she painfully desires companionship of some sort. Thankfully for her (and everyone else) she gets her wish through Taylor...and much more out of it.
  • Irony: During her quest to get ready for the attack of the Endbringers, Taylor learns that they came because Eidolon was subconciously hoping for worthwhile adversaries. The players ended up overpowering Taylor so much that the next Endbringer to appear decided to attack her - and then CAPSLOCK brought three "worthwhile adversaries" for Taylor that made the Endbringers look like kittens.
  • The Knights Who Say "Squee!": Even when she reaches the point of becoming an Physical Goddess, Taylor can't help be be starstruck when she meets her childhood heroes.
  • Massive Multiplayer Crossover: What the final battle ends up devolving into thanks to Consensus calling upon a whole host of different characters from multiple series and medias.
  • Mass "Oh, Crap!": The general reaction when it was discovered that an Endbringer is coming to Brockton Bay explicitly to attack Taylor.
  • Necessary Drawback: The main thing keeping Taylor from being the most badass being in the Worm universe (apart from her age and lack of experience) is that getting new powers or changing current powers with other powers requires the expense of Charges, which are only earned by fulfilling goals (or if the Quest Master thinks the players' comments/omakes are good enough).
  • Off with His Head!: How Pandora meets her end at Taylor's hands.
  • Painting the Medium:
    • Whenever Coil is using his powers, the updates are separated in two parallel universes until Coil collapses the one he doesn't like.
    • Also, when the players gain the ability to speak with other people like Tattletale, said conversation is kept separate from the one with Taylor.
  • Papa Wolf: Danny Herbert may not be a parahuman, but he certainly has the guts to spare, calling out the PRT for how they allowed Sophia to bully Taylor without consequence.
  • Properly Paranoid: After she wins the trial, Taylor decides to make some defenses for her home. Soon after, Shadow Stalker attempts to murder her inside her own home.
  • Reality Ensues:
    • No matter what powers she may have, Taylor is still a young insecure teenager who has been bullied for the past year or so. The fact that she's hearing voices that can sometimes be quite unhelpful does not aid much. She does get better with time, though.
    • Her first inventions (a super cellphone and laptop) are made with pretty much what she can scrounge from the local scrapyard, as she doesn't have the money for better materials or the ability to make them.
    • When she begins to plan how to start her company, she needs to find people to invest in her plans and also someone to direct things, since she's a minor and knows little about running a business.
    • After killing Coil, she has a Freak Out! that she barely shakes off in time to avoid getting caught, and still breaks down as soon as she is in a safe place.
  • Running Gag: Taylor getting goals to hook up with other girls.
  • The Social Expert: What else do you call a "Social Genius"?
  • Suppressed Rage: Sophia goes through this experience during her conversation with Director Piggot, very visibly trying to stop herself from exploding in anger at the latter.
  • Switching P.O.V.: This occurs when Consensus has gained the ability to access the mind of Lisa, and later Amy. At that point, the players get to see scenes and situations play out from their perspective as well.
  • You Are Better Than You Think You Are: One of Taylor's early tasks is convincing Amy that she's much better than what she has been led to believe for years.
  • You Are Not Alone: Consensus tells Taylor this several times. Even when they have to leave at the end of the quest, they tell Taylor that they will always be with her.

    Puella Magi Madoka Magica 

     The Familiar of Zero/Zero no Tsukaima 
  • A-Cup Angst: Louise, naturally. The minute Consensus mentions upgrades to her, Louise's eyes began moving down to her own petite chest before snapping back up.
  • Aerith and Bob: In an Medieval European Fantasy world filled with Overly Long Names, the first Pattern she summons for her future army is named...Steve.
  • Apologises a Lot: Colette, whenever she messes up.
  • Armor-Piercing Slap: After being informed of Guiche's two timing, Katie delivers one to him before running out of the in tears. Right after that, Montmorency, Guiche's fiance, goes for a more edible version.
  • Awesomeness by Analysis: Thorough the ability known as "Research", Louise has the ability to scan and forge objects, something that will increase in range and quality as time goes on.
  • Authority Equals Asskicking: Steve. His status of "First Among Equals" is even an Invoked Trope as the more subordinates he has, the stronger he gets.
  • Badass Army: This is the main premise of this particular version. Instead of solely powering up Louise herself, she must make, maintain, and upgrade an army through the Conceptual Foundry.
  • Badass Boast: Louise, needing to get her mother to listen to a much needed Info Dump, delivers one to Karin after summoning a Dot Mage.
    Louise: This is what I have to tell you, Mother. I am a Void Mage, capable of casting spells that can devastate armies. My familiar is a spirit capable of creating men and women, animals and weapons, soldiers and mages, all of whom are entirely loyal to myself alone. In two weeks Albion will fall to rebels who will set their gazes on Tristain next. My best friend is to be married off to the pig that sits on Germania’s throne for an alliance that we no longer need. Please, Mother, we know how absurd this all is but can you simply listen to us!
  • Badass Bookworm: Louise. Already acing all of her studies at school, one of the two advancements she gained after binding Consensus is "Student of Magecraft" due to having studied magical theory so extensively before the summoning ever occurred.
  • Badass in Charge: Steve, the Gandalfr summoned to this world, is made The Leader of the first Fire Team.
  • Benevolent A.I.: The Mu-Com-S, named Colette. Her main goal first and foremost is to make sure Louise leads a happy and fruitful life.
  • Berserker Tears: Louise, after learning that that Wardes is apart of Reconquista, is crying while destroying trees in the forest.
  • Big Damn Kiss: Siesta delivers Steve his First Kiss right before he and the fire team go on their first adventure.
  • Big "NO!": Louise, while still being in denial about being a Void Mage.
  • Blood Knight: Derflinger's reaction to the completely mad shitstorm he's being pulled into? Whether or not there will be stabbing involved. When Steve confirms so, the talking sword is gleeful.
  • Bodyguarding a Badass: All summons, from regular humans to dragons, first and foremost hold Louise's wants, needs, and safety first and foremost. Their summoner just so happens to be one of the extremely rare and powerful Void mages of Halkeginia.
  • Bond Creatures: Besides all of the other familiars shown in this world, Consensus's shards go into Louise's body after completing the familiar summoning ritual, allowing their relationship to become fully symbiotic at that point.
  • Break the Haughty: Arrogant, swaggering, and two-timing Guiche is reduced to tears after being defeated by Steve in their duel.
  • Casting a Shadow: Corvid is able to go between locations in minutes at most due to having the ability dive and come out of the shadows of different places and areas.
  • The Champion: As her very first summon, the first ascended human, and, the commander of the first company, Steve is this to Louise.
  • Childhood Friends: Louise and Henrietta are the first friends the other has made when they first met as children and still have a strong bond ever after years of not seeing each other.
  • Combat Pragmatist: Consensus and Colette are very encouraging of this mindset for Louise, making it clear there is a difference between fighting your enemy and destroying them.
  • Comes Great Responsibility: Louise is fully aware and committed to her duty as a noble to the crown, her family, and her people. Steve also believes in this wholeheartedly.
    Steve: It is the right of the noble, after all, to rule, just as it is the right of the peasant to be ruled well.
  • Contrasting Sequel Main Character: Even more so than previously, due to our current protagonist having radically different circumstances than her both of her predecessors, since, unlike Taylor and Homura, Louise isn't an Ordinary High-School Student on Earth, but is a Blue Blood that comes a very prestigious family that goes to a Wizarding School in a Standard Fantasy Setting.
    • Specifically for the more recent quests, the Hot-Blooded, pink haired noble Louise is replacing The Stoic, Eerie Pale-Skinned Brunette middle-schooler Homura. Both are estranged from their respective families, but while Homura's were more or less irrelevant to the over-arching plot, the Vallières are major players in the ongoing storyline of this Quest.
    • Both were already magic users before meeting Consensus, but while Homura was a Time Master who later on gained the ability to switch between different Wishes and Aspects, thus gaining new abilities and magics to use, Louise is an Inept Mage at the start due to not knowing that she had The Power of the Void and now is building up and empowering her very own army.
  • Curb-Stomp Battle: The canon duel with Guiche ends goes completely in Steve's favor the whole way through.
  • Dark Comedy: In-Universe, Louise finds the idea of stabbing Wardes in the groin multiple times with a rusty knife morbidly amusing.
  • Dark Is Not Evil: Corvid is very clearly as creature of the shadows and just as devoted to Louise and her cause as any other summon.
  • Decomposite Character: In this story, Consensus takes the place of Saito Hiraga as Louise's familiar while Steve, the first solider of Louise's army summoned, gets the status of Ganalfr.
  • Death Glare: This is Karin Désirée de Maillart's default expression, though is capable of emphasizing it to devastating effect. This is first shown when Henrietta, the resident Badass Princess of this questline, finds herself stopped in her tracks and visibly shocked when facing down Karin's glare.
  • Did You Think I Can't Feel?: Consensus accidentally offends Colette when they bring up some "implications" about summons that will be called forth. An irritated Colette assures them that Patterns won't be stolen or kidnapped from anywhere, before sarcastically asking if they would prefer if if they send in ACTUAL people instead of the ones that will be created. Consensus apologizes for not asking her about it first.
  • Dysfunction Junction: Lampshaded by Louise herself, who comes to realize all four Void mages who inherited Brimir's magic are messed in one way or another, which she speculates that each of their lives may have broken in some aspect by the Void element they each hold as it had been shattered by Brimir himself. This includes:
  • Does Not Know His Own Strength: The first time Louise actually uses her Void spells proper in a forest, she stumbles back from the sheer power behind them.
  • Dude, Where's My Respect?: As Steve has observed, despite being the youngest child of the well-known and powerful Vallières, she isn't respected too much. This is due to the fact that every spell she casted up until summoning Consensus and Colette ended in an explosion.
  • Energy Beings: This is the form Consensus takes a Louise's familiar, with shards and a nucleus-like center of different, shifting colors. After officially being bonded to Louise, those shards are absorbed into Louise's body, leaving behind just a small orb.
  • Fake Ultimate Hero: Downplayed; Birmir ''isn't the one to have created all of magic known in Halkeginia and actually comes from a tribe of people full of mages. However, he was very likely the first Void mage in the world and had to learn how to use Void magic from scratch.
  • Fantastic Rank System: Unlike previous Hosts, Louise's successes in combat and mission completion will cause in increase in rank, receiving a single advancement per rank increase. She starts off at Tenth Rank Leader.
  • Fluffy the Terrible: The System Core of the Multiverse Command System, a weapon of war on a multiverse level designed to facilitate the creation and command of armies at that scale, has been named Colette.
  • Foil: As the other major tenant by Louise's side, Colette is this to Consensus; the former is eloquent, soft-spoken, rational, and amateurish, while the latter tends to be blunt, out-spoken, emotional, and experienced.
  • The Fog of Ages: Since Derflinger is a relic of Brimir himself, meaning he's about six thousand years old. Naturally, this means his memories of certain things are more than a bit sketchy.
  • Freaky Is Cool: Headmaster Osmand likes his unusualities. As one of the most experienced mages you can hope to find, there are few things that he hasn't seen or experienced. So, something new like Consensus and Colette or a Rhyme Dragon will certainly lighten his day.
  • Genre Shift: This time, the primary story of the Quest has transitioned from a Darker and Edgier Magical Girl Anime to the typical Standard Fantasy Setting Light Novel.
  • A God I Am Not: When Louise questions if she and Consensus are gods, Colette swiftly and obtusely denies having any divinity.
  • Good Smoking, Evil Smoking: During his first meeting with Consensus and Colette, Headmaster Osmond takes out an Distinguished Gentleman's Pipe and takes a puff before beginning the conversation proper.
  • Greater-Scope Paragon: This time, Benevolence is the greatest power behind our heroine Consensus, with adding Colette to the mix as well.
  • Heroic BSoD:
  • Hope Spot: Louise gets one when she selects her first advancement, thinking she can now cast magic as well as her classmates. That hope get literally blown up in her face.
  • Humiliation Conga: As a result of his cheating, Guiche gets bitch-slapped by the girl he was cheating with, gets humiliated by the girl he was cheating on, then gets into a one-sided duel in the favor of the "commoner" he challenged.
  • I Just Want to Be Normal: Louise's deepest wish? To simply properly cast magic like her classmates. Too bad The Multiverse has much bigger plans for her.
  • I'll Kill You!: Louise flat outs to Kirche that if she tell anybody what occurred in the forest, she'll have Elaine burn her to ash...if, she doesn't get to her first.
  • Implausible Deniability: Louise, after being explained just how and why she's being having so many problems with her magic casting. Justified, since, as she points out in her panicking state, there has not been a Void Mage for six thousand years, almost every piece of knowledge has been lost since those all of those millennia, to the point that there isn't a single spell recorded that Brimir used.
  • Inferiority Superiority Complex: Louise does an excellent job hiding her severe, crippling Heroic Self-Deprecation behind a haughty mask of Blue Blood Pride.
  • Insult Backfire: How Louise is starting to view her Embarrassing Nickname since it ties perfectly with her element.
  • Jerk with a Heart of Gold: Kirche von Zerbst is one of Louise's chief tormentors at Tristain Academy of Magic, but after Louise's spiteful insult at her when encountered in the hallway, Kirche followed her into the forest to see if she is alright.
  • Kick the Dog: Louise, when going to the forest to blow off steam after learning of Wales's betrayal, does this in the following exchange when Kirche bumps into her during this state
    Kirche: You’re in an awful rush, Louise, going to find your lover- I mean valet? Where is Steve anyway?
    Louise: Don’t you have a kennel of philanderer’s to concern you, Zerbst? It shocks me that you even have the time to speak poison about the lives of others with all the time you must spend on your knees.
  • Kidnapped by the Call: Averted. Colette assures that no summon will be stolen or kidnapped from their place of origin.
  • Mama Bear: Karin is (calmly) furious when she misunderstands Henrietta suggestion of Louise going to Albion during its Civil War by itself.
  • Meaningful Name: Corvid, which is the name of the first animal hero summon and is a crow, can be interpreted as "a bird of the crow family".
  • Might Makes Right: If you ask Colette, the true glory of being recognized as a hero comes from the defeat and death of your enemies no matter the method used.
    Colette: Glory comes from victory, Director. It comes from the death of your enemies by any means necessary. And when you stand over their broken ambitions, shattered armor and look down on their hopeless faces; that is when you are raised to the heights of heroism.
  • Mirthless Laughter: Louise, when being informed that she's a Void Mage.
  • My God, What Have I Done?: Kirche gets this when Louise is shouting at her face for her role in making her school life miserable. To her credit, she sincerely apologizes for completely reading their relationship wrong and is determined to reconcile with Louise.
  • My Sister Is Off-Limits!: When Consensus suggests the possibly of introducing Steve to Cattleya for an Arranged Marriage, Louise is immediately and extremely offended at the very thought of doing such.
  • Oh, Crap!:
    • Louise, after finding out the truth of her magic.
    • Louise gets another one when she realizes that she has to inform her mother aka Karin the Heavy Wind about her situation...and immediately gets another when she realizes that she might actually need her training.
  • Only Sane Man: Louise comes to the realization that she's this among the Void Mages, which why she was likely the one chosen to be the one to obtain the Mu-Com-S since the other options are a bastard half elf, a maddened king, or a unholy crusader pope.
  • Our Homunculi Are Different: The beings that will make up army that Louise heads aren't summoned from different places, but are outright created through the magic of the MuComS.
  • Outside-Genre Foe: Consensus and Colette more or less come across as an Sufficiently Advanced Alien, something that really sticks out in the Medieval European Fantasy setting of The Familiar of Zero.
  • Overly Long Name: Louise Françoise Leblanc de La Vallière is but the first of many.
  • Oxymoronic Being: How Louise is starting to view herself these days. Having been the greatest failure of the Vallière family in the eyes of many for so long, she now essentially has unlimited power as a magus of the Void element and mistress of an ever-evolving and undying army. Naturally, these two facts create quite the juxtaposition for her self-image.
  • Pet the Dog: When one of Louise's usual bullies try to put her down as usual, Kirche is quick to defend her.
  • Poor Communication Kills: The reason why the relationship between Louise and Kirche got so toxic. Due to their families being enemies, Kirche was content with simply ignoring Louise for their time together at school, but Louise being Louise after a poor encounter, is the one who indulged in the family feuding with Kirche. Seeing and enjoying the fire Louise displayed in that encounter, Kirche decided to indulged in it as well, thinking that's what Louise actually wanted. This resulted in Kirche becoming unintentionally The Face of all the mockery Louise faced at school, with her giving the nickname Louise the Zero.
  • Properly Paranoid: Before telling her about the true history of Brimir, Consensus advises Louise not to share any of this with anyone, unless she can completely trust that person and that there is no chance of someone overhearing them, and to not write anything down. Considering how much of is revealed about how much current, worldwide information and common knowledge is Based on a Great Big Lie and is a Dark Secret, this level of caution is understandable.
  • Reality Ensues:
    • Colette brings up the fact that Louise will eventually become the leader to an nigh-unstoppable Badass Army in the near future as her powers and army evolve - something that will absolutely worry current authorities of Halkeginia, especially in a world where Might Makes Right.
    • For her first personal advancement, Louise chooses "Student of Magecraft", which would allow her the knowledge to use magic much more easily...before blowing herself up yet again as just because she gains the knowledge of how to cast magic, doesn't mean she actually gains the ability to do so.
  • Real-Time Strategy: What the central core mechanics are for this incarnation, with Louise's main focus being building and controlling an army and guiding it in battle.
  • "The Reason You Suck" Speech: Steve lays the fuck into Guiche for his cheating ways before and during their duel.
  • Red Baron: Louise's designated title for this Quest is "The Director".
  • The Rival: Just like in canon, Kirche is Louise's most prominent opponent at school, with the feeling very mutual.
  • Scientifically Understandable Sorcery: After gaining "Student of Magecraft", this how Louise comes to view and observed the magic of her world, now being able to see the infinitesimal tiny specks that make up the world mages manipulate.
  • Silk Hiding Steel: Thy name is Henrietta de Tristain. Her genuine politeness and courtesy to all those around her belies the cunning Iron Lady ready for war if it ever comes to her kingdom's footsteps.
  • Shut Up, Hannibal!: Kirche does this on Louise's behalf, after Louise gives an excuse for Consensus's knowledge.
    Celeste: Well I think it suits you. What else would a magically useless bookworm get than a knowledge spirit that tells tall tales?
    Kirche: And remind me, Celeste, what you received as a familiar? A cat, wasn’t it? Hardly the most outstanding of creatures! Nothing at all like my salamander, and even I have to admit that summoning a spirit if far more impressive than my Flame! So where does that leave you?
    Celeste: Able to actually cast spells, Kirche, unlike the Zero here!
  • Skilled, but Naïve: Colette. Despite being the system itself of this quest-line, she's very inexperienced, with this adventure being her first time dealing with active combat.
  • Something Completely Different:
    • Very much so. Not only is this the first Communication Quest to take place in a setting that isn't Planet Earth, but also, the players are empowering an entire army instead of just a single Host. And in addition to having an actual 'body' as opposed to being regulated to being simply just a voice in the head, Consensus isn't alone in aiding the chosen Host, this time having a companion known as the System Core.
    • Unlike the previous two Quests, where the players are the ones responsible for switching and organizing powers, this time around Consensus literally has no power to speak of. With Louise, the players are literally just a voice in a tiny ball hovering around her head that can randomly play music.. Louise and Colette are the ones with all the power over everything and can easily just ignore the players if they upset them enough without losing a thing. Colette's existence in the latest Host is much more important than ours.
  • The Stations of the Canon: Just like many other Familiar of Zero stories, the Quest begins during Springtime Familiar Summoning ritual.
  • The Strategist: Colette is VERY ecstatic that Louise has manged to maneuver the duel with Guiche and Steve into her favor and is encouraging of her to do this more often into the future.
  • Sufficiently Analyzed Magic: Ever since Louise obtained "Student of Magecraft", the laws of magic in the world of Familiar of Zero has gone through significant World Building, with characters in-universe giving deep explanations through how each element and spell work in context to Halkeginia.
  • Sugar-and-Ice Personality: Louise in spades. It has been stated that as aloof, demanding, and cold she can be, she understands and fully believes in to the crown, her family, and her people.
    • She gets this kind personality from her mother, Karin de la Vallière. Despite having a very cold and fearsome presence, Karin very much has a softer side that loves her family deeply.
  • Summoning Ritual:
    • For the first time in these Quests, Consensus is directly summoned to the Host instead of coming to her themselves.
    • The central mechanics of this particular version of Communication actually involves Louise summoning, upgrading, and directing entire units of different races known as "Patterns" that will make up an entire army.
  • That Makes Me Feel Angry: Steve needs Colette to explain just why he was so pissed at Guiche's two timing.
  • These Are Things Man Was Not Meant to Know: Louise more and more is feeling this way, especially after learning about the existence of the Concepts.
  • This Cannot Be!: Louise's reaction when she learns that her actual Elemental Affinity is Void.
    Louise (while laughing panicky): Don’t joke like that, familiar, if I don’t have an affinity then just tell me!
  • Tranquil Fury: One can feel the coldness in Karin's voice when the clearly angry yet still serene matriarch misinterprets Henrietta's explaining Louise going Albion by herself.
  • Undying Loyalty:
    • It has been stated by Colette that each being created and summoned will be entirely loyal to Louise.
    • Louise's loyalties will always lay down her life if it means protecting Princess Henrietta and the crown she will inherit.
    Louise: Come hell or high water.
  • Up to Eleven: You know those ever growing powers in both scale and number you had been giving to previous Hosts? Yeah, now you have to this for an entire army in order to save The Multiverse from something.
  • What Measure Is a Non-Human?: Brought up by Consensus before Louise did her very first summon.
  • What the Hell Are You?: So far, EVERYONE from Halkeginia's reaction to Consensus...unless your name is Osmond Longueville.
  • What the Hell, Hero?: Louise lays it quite thick onto Kirche for her part in the mockery she's been subjected to from their peers at school, outright and furiously calling her out for role in exacerbating her failures to the point Louise knows for a fact that she will never be respected by the time they graduate.
  • Worthy Opponent: Kirche makes it clear that she views Louise as this.
    Kirche: I think I would rather care quite a lot if my rival up and abandoned me. Where else would I get such impassioned discourse? Montmorency? Or perhaps Delphine? Ha! Don’t make me laugh! None of them hold a candle to you!
  • Younger Than They Look: They may look like grown ups, but every summon Louise creates are younger than every student at Tristan Academy.
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