There is an invisible value placed on the existence of non-human characters in fiction, compared with the value of the life of a human. Killing/destroying one may or may not be the same thing as killing a human. The difference between Not Even Human on one end of the scale and Not Quite Human on the other can be a very fine one, and where a series chooses to draw that line can vary as wildly as the writers' imaginations.
Intelligence, emotions, moral compass and whether the character in question is actually alive in the conventional sense are usually what dictate the morality of the situation. But more often than not, it's also based upon the human-like physical and psychological traits the character has (an issue further explored in this blog post). The sliding scale usually goes something like this:
- Plants, protists, fungi, bacteria, and so on and so forth do not count on this scale. Except sometimes when tropes like Plant Aliens, Planimal, Plant People, and When Trees Attack come into play. Or if the organism is a member of an endangered species. Or if you're talking about destroying an entire forest, since that's on such a large scale and since there are animals in the forest that could die or get their habitats destroyed.
- Undead beings like skeletons, zombies, ghouls, and victims of certain strains of The Virus do not blip at all in this value (despite still being Homo Sapiens). There's hardly any controversy about it either, probably because they're trying to kill you. In fact, killing one is seen as only helping along a natural process.
- The value of the life of a non-human animal in fiction, distressingly, tends to relate directly to how much humans like said animal. Thus dogs are protected by Improbable Infant Survival but snakes, spiders and insects are trampled without a second thought. Sadly, this is Truth in Television. To paraphrase an old Denis Leary routine about the Endangered Species Act, "You know how this is going to end! Eventually, only the cute and cool animals will get to live!"
- Monsters of the Week, Giant Monsters and Big Creepy-Crawlies are generally treated as huge pests and exterminated as such without much controversy, typically in self defense. There are some exceptions. If you are a monster, the more you resemble a more conventional specimen of the creature you are based upon, the fewer people you directly harm, and (most importantly) the more personality you have, the better your chances are for surviving. Some human or other will recognize that you are merely misunderstood and may try to help you. Of course, if you eat that human, you're pretty much boned.
- If the Big Bad is revealed to be non-human as a Tomato Surprise or assuming his monstrous true form, it usually makes it OK to kill them if it wasn't before. Double points if that form is that of a snake or other reptile.
- Clones, parallel universe duplicates, and other Doppelgangers are often considered expendable, even if they absolutely are biologically human and sentient and independent individuals with personalities. Restoring an AI from a backup copy is often treated like a Disney Death. This is all provided at least one "instance" of each character survives. ("Sorry, but we only need one flannel shirt-wearing comic relief guy.") The thing is, it should be more like a twin sibling dying, but it tends to be treated more casually instead, like Immortal Life Is Cheap. This can vary, however, as while the story can kill them freely without consequence, many writers prefer to let their deaths affect the characters with all the pathos such a close death could incur. Whether actually treating it like a sibling/twin death, a warning about the path they could be taking (in the case of an Evil clone/alternate self) or the consequences of failing (with alternate universes or Bad Future selves).
- Vampires, although technically among the undead, have variable ranges simply because they usually have more personality. Most characters can kill them anyway even if they're Technical Pacifists. Certain depictions of Batman and King Graham from King's Quest have killed off Dracula with favorable karmic results (With Graham, the Fan Remake takes a different route), even when killing anything is anathema to them. The idea here, as well as with the other undead mentioned above, may be "Well, technically, they're already dead, so it's okay! And anyway, Vampires are Always Chaotic Evil!"
- Robots and Artificial Intelligence stories examine this quite a lot in their plots, for example in the writings of Isaac Asimov. The Three Laws obviously put a robot's survival below a human's, even below human commands. Good robots and other Mechanical Lifeforms are considered people most of the time. Killing one is generally the karmic equivalent of killing a human the same way — except that it is easier to show them getting hurt (think of poor Bishop in Aliens), which gets awkward. Mecha-Mooks and bad robots almost always have a very low value in this regard, even if they demonstrate obvious personalities, emotions, and humanlike intelligence. Regardless, robots are the most frequent victims of the "How Did You Know That Mook Wasn't Human?" "I Didn't!" trope. It's Just a Machine, after all. It probably helps that when a robot dies We Can Rebuild Him more easily than bring back a human (which is a source of superiority as well: human life is more complicated, probably because robots are almost always written as not having souls even if they are sentient), making them more expendable.
- Supernatural entities vary depending on alignment. Typically demons are on the same level as undead.
- And then there is an uncomfortable border line occupied by characters who are human — but since they aren't "normal", they aren't considered as such. Good Cyborgs, if the brain is still intact, are almost always considered human, except by the persecutors who harass them. Bad Cyborgs are treated on the same scale as Mecha-Mooks. Other "partially disembodied" entities, whether they once were humans or were made like that run the entire spectrum from being accepted as variant humans to "kill them just to end their supposedly nightmarish existence and go drink some Brain Bleach". The same can be said for Transhuman characters.
- Rubber-Forehead Aliens rarely have this problem - as their actors are obviously human, it is easy to transfer the value (this is largely why the trope persists even into the modern, CG-heavy era). Humanoid Animals and Half Human Hybrids tend to get the same protection as a normal human... but it depends on how humanlike they are. If they take up a form that isn't bipedal, rely on their instincts too much, or otherwise start toward the Talking Animal side of things, they can quickly reach the level of monsters-of-the-week.
- As far as other fantastic races, it often seems that the morality of killing the race depends on how much they resemble humans either culturally or physically. Dwarves, elves, gnomes and halflings all look relatively human, and so killing them is bad, but the bestial-looking orcs, goblins and trolls are evil and should be killed. Other races who obviously are not human, but possess cultural traits such as music or clothing styles that the human audience can easily recognize or identify with, are also given preferential treatment over whatever evil races exist.
This is often one of the reasons why Humans Are the Real Monsters. It can get especially awkward, however, when it happens in works of fiction where many of the heroes aren't human either, leading to uncomfortable Fridge Logic. If a human begins to actually value a non-human being or species more after their death, then that's Death Means Humanity.
In general, the more thought that is put into the script, the more value nonhuman life will have. This trope is often used as a metaphor for the Real Life issues of animal and human rights. See also That Poor Plant, Of the People, Zombie Advocate, Inhumanable Alien Rights, Van Helsing Hate Crimes, and Fantastic Racism. The flipside of sorts is What Measure Is a Non-Super?. Related tropes are Uncanny Valley, They Would Cut You Up, and Emergency Transformation. Contrast with Androids Are People, Too.
For cases in which this treatment applies to characters who are human, see What Measure Is a Mook?, Moral Myopia, Immortal Life Is Cheap, and A Million is a Statistic.
This also tends to happen in a metafictional way: many animated series and video games can get away with horrific violence and onscreen deaths that the censors would've put a quick stop to (or at least given the work a higher rating) had the victims been human. Robots, the undead, and the like can be brutally impaled, dismembered, and decapitated onscreen, using this trope on the Moral Guardians even if the work itself averts or subverts the trope in-universe.
See also No Tech but High Tech, which is a similar concept but applied to technology.
Examples belong in subpages
- Anime & Manga
- Comic Books
- Fan Works
- Live-Action TV
- Tabletop Games
- Video Games
- Visual Novels
- Web Original
- Western Animation
- Big Finish Doctor Who: In Mistfall, the New Alzarians are conducting some seriously invasive experiments on the Marshmen, whom they regard as subhuman, even though they are their ancestors. They are also willing to leave their Marshmen test subjects behind when their base is set to self-destruct. It is only when one of the Marshmen develops speech that they concede that the Marshmen are a sentient race.
- Brought up during the second act of Into the Woods, when the characters are figuring out how to deal with a rampaging giant:
Witch: Since when did you get so squeamish? How many wolves have you carved up?
Little Red Riding Hood: A wolf's not the same as a person!
Witch: Ask a wolf's mother.
- Brought up again later on when a tearful Red asks Cinderella if they should even be attempting to kill the giant since she is technically a person.
- Shrek: The Musical:
- Weirdly, Donkey uses this to save himself from Dragon, pointing out that he's a donkey, not a knight, and therefore shouldn't be considered a threat. Then he accidentally seduces her.
- Kiina and Ackar are initially reluctant to attack the seemingly-humanoid Rahkshi, but have no problem chopping them up when they realize "They're just slugs in armour."
- Earlier, the Toa discovered that the Bohrok they had previously slaughtered were not only just doing their job, but were actually transformed Matoran. They're suitably shocked at this, although more at the Body Horror than the killing, as Bohrok have been proven to have no inherent intelligence.
- Earlier still, the entirety of the Visorak arc. The protagonists are changed to beastmen, which they find horrifying, but they have to learn to appreciate their new forms for what they are before the Deus ex Machina will turn them back. There are also the Rahaga (who are eventually revealed to be transformed Toa themselves) that go around trying to save the wildlife from the evil army. Said evil army is made up of Giant Spiders whose name means "stealer of life" in their own language... and the arc ends when one of the protagonists disbands the army and points out their former ruler was a tyrant. But not before his partners kill a bunch of them. Later, the Order of Mata-Nui trick a different team of Toa into bringing a rock that summons the Visorak to a volcanic island, killing all of them. The Toa are outraged that they were just duped into committing genocide, despite the reasoning of the Order that the spiders were Always Chaotic Evil.
- Somewhat related, but Matoran (at least the ones on Mata Nui) have always found that harming innocent wildlife is wrong, and some actively treated injured animals that the Toa had defeated.
- Before the series got Left Hanging, it's been revealed that the Great Beings never meant the Matoran Universe's population to develop sapience. Which has Just a Machine connotations...
- In every LEGO theme with good guys and bad guys as well as humans and nonhumans, the nonhumans are always portrayed as the bad guys, even when fiction makes them seem more sympathetic.